Professional Documents
Culture Documents
Name
Description
Agility
Agility
permanently
WRECK OF THE FMS NORTHERN STAR
increased by
1.
Luck
Luck
permanently
SPECTACLE ISLAND
increased by
1.
Perk Bobbleheads
Name
Description
How to Obtain
Barter
Big Guns
VAULT 95
Explosives
SAUGUS IRONWORKS
Lock
Picking
LOCKPICKING IS
PERMANENTLY EASIER.
PICKMAN GALLERY
Medicine
Melee
TRINITY TOWER
Repair
Science
Small
Guns
GUNNERS PLAZA
Sneak
DUNWICH BORERS
Unarmed
bartering.
Perk Magazines
Hot Rodder
La Coiffe
Picket Fences
RobCo Fun!
Taboo Tattoos
Tesla Science
Total Hack
Tumblers Today
Unstoppables
You're S.P.E.C.I.A.L.!
Railroad HQ, on a
desk
OUTPOST ZIMONJA
PICKMAN GALLERY
SENTINEL SITE
SKYLANES FLIGHT 1981
THE INSTITUTE
TRINITY PLAZA
VAULT 114
Sanctuary
VAULT 75
WICKED SHIPPING FLEET LOCKUP
Hot Rodder
La Coiffe
Bunker Hill
GOODNEIGHBOR
REVERE BEACH STATION
WRVR BROADCAST STATION
CABOT HOUSE
CAMBRIDGE POLYMER LABS
GREATER MASS BLOOD CLINIC
Greenetech Genetics
floor
MEDFORD MEMORIAL
HOSPITAL
MED-TEK RESEARCH
PARSONS STATE INSANE
ASYLUM
SANDY COVES
CONVALESCENT HOME
Picket Fences
BEANTOWN BREWERY
Combat Zone
HARDWARE TOWN
SAUGUS IRONWORKS
WESTON WATER TREATMENT
PLANT
RobCo Fun!
Diamond City
Valentine's Detective Agency, on a desk
Market
Fort Hagen
Taboo Tattoos
Concord
Tesla Science
ARCJET
SYSTEMS
GENERAL
ATOMICS
FACTORY
HALLUCIGEN,
INC.
MAHKRA
FISHPACKING
Must have the Mass Fusion Executive ID found on the Executive
Suite at the top of the building. Use the elevator to go down to the
glass-floored room, then go through the southwestern door and use
Mass Fusion
the scrap as a ramp to climb up to the next floor, then you should see
it sitting to your east on a large blue computer, beside a desk fan; use
the walkway outside the door there to get to it.
POSEIDON
ENERGY
REEB MARINA
Rocky Cave Virgil's Laboratory, on the desk/tipped fridge
UNIVERSITY
POINT
Total Hack
Tumblers Today
MALDEN CENTER
POSEIDEN ENERGY
TURBINE 18-F
WEST ROXBURY STATION
NATIONAL GUARD
TRAINING YARD
REVERE SATELLITE
ARRAY
USAF Satellite
Station Olivia
USS CONSTITUTION
Unstoppables
HUBRIS COMICS
SHAW HIGH SCHOOL
SUFFOLK COUNTY CHARTER
SCHOOL
WESTING ESTATE
CRATER HOUSE
EGRET TOURS MARINA
GORSKI CABIN
LYNN WOODS
NAHANT OCEANOLOGICAL
SOCIETY
OLD GULLET SINKHOLE
RANGER CABIN
SUNSHINE TIDINGS CO-OP
WRECK OF THE USS RIPTIDE
You're S.P.E.C.I.A.L.!
Appendices
Power Armor
Trophies/Achievements
STRENGTH
PERCEPTION
ENDURANCE
CHARISMA
INTELLIGENCE
AGILITY
LUCK
STRENGTH
Strength is a measure of your raw physical power. It affects how much you can carry, and the
damage of all melee attacks.
Perk
Iron Fist
S
Perk Requirem
Lev
Rank
ents
el
01
01
02
Description
Level 09
Level 18
04
Level 31
05
Level 46
01
Big
02
Leagues
02
Level 07
03
Level 15
04
Level 27
Level 42
05
01
Armorer
03
Blacksmit 04
h
02
Level 13
03
Level 25
04
Level 39
01
02
Level 16
03
Level 29
01
Heavy
Gunner
05
02
Level 11
03
Level 21
04
Level 35
05
Level 47
01
Strong
Back
06
02
Level 10
03
Level 20
04
Level 30
01
Steady
Aim
07
Basher
08
02
Level 28
01
02
Level 05
03
Level 14
Level 26
01
Rooted
09
Pain Train 10
02
Level 22
03
Level 43
01
02
Level 24
Level 50
03
PERCEPTION
Perception is your environmental awareness and "sixth sense," and affects weapon accuracy in
VATS.
Perk
P
Perk Requirem
Lev
Rank
ents
el
Description
01
Pickpocket
02
Level 06
03
Level 17
04
Level 30
01
01
02
Level 09
Level 18
Level 31
Level 46
03
Rifleman
02
04
05
Awareness
03
Locksmith
04
01
01
02
Level 07
03
Level 18
04
Level 41
01
Demolition
Expert
Night
Person
02
Level 10
03
Level 22
04
Level 34
05
01
02
06
Level 25
01
Refractor
Sniper
07
08
02
Level 11
03
Level 21
04
Level 35
05
Level 42
01
02
Level 13
03
Level 26
01
Penetrator
09
02
Level 28
01
Concentrate
10
d Fire
02
03
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Level 26
Level 50
Learning the VANS perk will allow you to use VATS to show you the quickest past to your next
destination. I may or may not suggest going along those paths depending on what items and such
can be found along a different path.
Go to Diamond City
Our next story objective lies within Diamond City, and it's a long way from here. You can see on
the map where it is, and you can take whichever way you like, but I suggest following along. GO
WITHOUT YOUR POWER ARMOR; each Fusion Core only has a set amount of charge, so
save it for when you REALLY need it.
Note...
If you see a settlement or building or factory or anything else out of the ordinary in the distance,
do a quicksave and check it out; worst case scenario is that you get killed and start from the
autosave. Otherwise, you may discover a new location and earn some XP! There are tons of
places to find.
Fast travel to the Museum of Freedom, then head out. Start heading southwest and south along
the road leading out of town. If you look closely at your map, you should see the small road
you're going southeast, running into some railroad tracks. Those tracks then head south and cross
two major roads; stay on those tracks, as it eventually crosses the river and leads to the major
road that takes you east into Diamond City. Along the way, make sure to save or quicksave
before exploring anything that looks out of the ordinary. You'll discover Drumlin Diner to your
left (east) along the way (where you'll find some threatening people; you may want to save that
for later, though it's a short quest you can do now if you like). As you go, you'll also occasionally
run into an enemy, so be on the lookout.
Note...
If you are able to level up an attribute or perk, now would be a good time to get the Hacker perk.
In the area where the road meets the railroad tracks (just south of the Drumlin Diner), you'll find
a car further southwest that has both a terminal and a cage with a Power Armor attached to it.
Hack the Advanced terminal to unlock the gate, then jump in this new set of Power Armor, and it
even has a full Fusion Core! It's missing a couple parts, but still! Take the time to fast travel to
Sanctuary or the Red Rocket and drop this set off there, then return to the Drumlin Diner and
make your way back south again.
Further down past the diner along the railroad, you'll find a booby-trapped railcar; you'll know
when you find it, as the RADS will start to increase and affect you quickly. Go up the hill and
around it for now, unless you want to take the chance to loot it. If you do, use Rad-X first or
RadAway afterward, even though there's not much in here except an Expert lock safe. In any
case, from these radiation-filled cars, take a quick run to the southeast to discover Jalbert
Brothers Disposal. Normally I'd skip this, but there is some good stuff to be found on the
corpses and in the one building. Check around for random loot, raid the corpses, and take out the
nasty Mole Rats. On the outside of the northern building, on the eastern side, you can find a tool
chest that you can pick a Novice lock to get some goodies. Be wary inside the building, though;
it's full of RADS, but it does have an Advanced hack terminal that you can dig into and use to
unlock the safe nearby (normally an Expert lock safe). Yay for more goodies!
From the junk yard, head toward the large building to the east-northeast to discover the Corvega
Assembly Plant, but do NOT stick around there; just discover it and run away.
Return to the tracks and continue south, and before you reach the river, you should discover the
town of Graygarden, which shows that you're on the right track. (And just by being in this area,
you'll unlock a quest.) While you're here, you can loot some of the things around the garden, but
you can also pick Mutfruits and exchange them to Browne for bottlecaps, just like you did at the
Abernathy place. You can also talk to Greene and ask about his "Game Show Host" moniker to
earn another bunch of bottlecaps; you can take the default of 100, try to persuade him for 150
(Easy), try for 200 (Medium), or 300 (Hard). If you fail at 150 or 200, you go back down to 100.
After several tries, I was able to get 300 at 6 CHR with equipment and booze helping.
Anyway, let's move on. Continue over the bridge, then discover the Beantown Brewery you'll
see on your left (east) as you plod along. Soon after that, you'll discover Oberland Station,
which you'll want to skip right past for now. When you come up to a set of cars on the tracks,
beware of a ghoul ambush. When you reach the next building, go down the several sets of stairs
until you're under a bridge; raid the body her for several items, including a Note, which adds
another Miscellaneous task: "Recover the Pip Bolt-Action from Bedford Station"... which we
will take care of later. The next building just a few feet away has a Waystation on the second
floor; you'll find plenty of goodies here; even a Sledgehammer and Machete!
Make a save; even further south on the tracks, you'll likely encounter several raiders that you'll
need to take out before continuing. Luckily, some random settlers will help you out after a
moment, so make sure to take cover and play it smart. Continue just a bit further, and you'll
finally reach the highway leading to Diamond City: Mass Pike. Don't jump down ON to the
highway; rather, keep the high ground and follow alongside it as you go east. Just as the road
below you it about to end, climb down some stairs to discover the Mass Pike Tunnel West. (Now
that you have a fast travel point close to Diamond City, it would be a good time to return to
Sanctuary and stash your junk to lighten your load. Also, make sure you still have CHR boosting
equipment with you.)
From the lower-road area (if you traveled home, then back, you're there; otherwise, it's right after
you went down the last stairs, or just jumped down into it), climb up the rusty stairs in the
southeast corner to be on the other side. Loot around in this area up here, then start heading eastsoutheast into town. Take care of the Raiders on guard, then approach the large red door behind
the large truck to discover Hardware Town. Head south and follow along the road here as it turns
east, then follow your compass indicator as it should point you straight northeast to the large
green doors of Diamond City!
SAVE now. Equip CHR boosting equipment, then talk to Piper once she's done with her rant to
head inside.
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