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Details Unconfirmed

Name

Description

Where / How to Obtain

Mass Fusion - Must have the Mass Fusion Executive ID


found on the Executive Suite at the top of the building.
After entering from the Mass Fusion Executive Suite (Roof),
Strength
take the elevator down to the glass floor level, then open
permanently the Expert door to the northeast. From there, drop down to
Strength
increased by the floor below and look at the massive silver
1.
statue/sculpture that's mounted on the wall in the center of
the room; you should see the figurine on top of it, so climb
the couch and slowly approach it, taking it once it's finally
within reach.
Perception
Percepti permanently Museum of Freedom - On the desk where you first
on
increased by meet Preston Garvey and the Minutemen
1.
Endurance
Enduranc permanently
POSEIDON ENERGY
e
increased by
1.
Charisma
permanently
Charisma
PARSONS STATE INSANE ASYLUM
increased by
1.
Intelligence
Intellige permanently Boston Public Library - From the entrance, turn left
nce
increased by and head straight into the room ahead
1.

Agility

Agility
permanently
WRECK OF THE FMS NORTHERN STAR
increased by
1.

Luck

Luck
permanently
SPECTACLE ISLAND
increased by
1.

Perk Bobbleheads

Italic / Caps = Details Unconfirmed

Name

Description

How to Obtain

Barter

PRICES ARE PERMANENTLY 5%


LONGNECK LUKOWSKI'S CANNERY
BETTER.

Big Guns

PERMANENTLY GAIN +25%


CRITICAL DAMAGE WITH
HEAVY WEAPONS.

Permanently gain +25%


Energy
critical damage with
Weapons
energy weapons.

VAULT 95

Fort Hagen - In the Command


Center's cafeteria, in the kitchen

Explosives

PERMANENTLY GAIN +15%


DAMAGE WITH EXPLOSIVES.

SAUGUS IRONWORKS

Lock
Picking

LOCKPICKING IS
PERMANENTLY EASIER.

PICKMAN GALLERY

Medicine

STIMPAKS PERMANENTLY HEAL


VAULT 81
10% MORE DAMAGE.

Melee

PERMANENTLY GAIN +25%


CRITICAL DAMAGE WITH
MELEE WEAPONS.

TRINITY TOWER

Fusion cores permanently


last 10% longer.

Corvega Assembly Plant - Climb all of


the stairs on the outside of the
building and you'll find it at the very
top

Repair

Science

GET ONE EXTRA GUESS WHEN


MALDEN MIDDLE SCHOOL - VAULT 75
HACKING TERMINALS.

Small
Guns

GAIN 25% CRITICAL DAMAGE


WHEN USING BALLISTIC
WEAPONS.

GUNNERS PLAZA

Sneak

YOU ARE 10% HARDER TO


DETECT.

DUNWICH BORERS

Speech All vendors permanently


have 100 more caps for

Park Street Station - Vault 114 -

Unarmed

bartering.

Where you first meet Nick Valentine

PERMANENTLY GAIN 25%


CRITICAL DAMAGE WITH
UNARMED ATTACKS.

ATOM CATS GARAGE

Perk Magazines

Astoundingly Awesome Tales


Grognak the Barbarian

Guns and Bullets

Hot Rodder

La Coiffe

Live & Love

Massachusetts Surgical Journal

Picket Fences

RobCo Fun!

Taboo Tattoos

Tales of a Junktown Jerky Vendor

Tesla Science

Total Hack

Tumblers Today

U.S. Covert Operations Manual

Unstoppables

Wasteland Survival Guide

You're S.P.E.C.I.A.L.!

Italic / Caps = Details Unconfirmed

Astoundingly Awesome Tales

BOSTON MAYORAL SHELTER


COAST GUARD PIER
CRATER OF ATOM
DUNWICH BORERS
EAST BOSTON PREPARATORY
SCHOOL
HUBRIS COMICS
Old North Church

Railroad HQ, on a
desk

OUTPOST ZIMONJA
PICKMAN GALLERY
SENTINEL SITE
SKYLANES FLIGHT 1981
THE INSTITUTE
TRINITY PLAZA
VAULT 114

Grognak the Barbarian

BACK STREET APPAREL


BOSTON COMMON
ANDREW STATION (BUS AND APARTMENT
WRECKAGE)
CORVEGA ASSEMBLY PLANT
HYDE PARK
MASS PIKE INTERCHANGE
MUSEUM OF WITCHCRAFT

Sanctuary

In your old house on the kitchen


counter

VAULT 75
WICKED SHIPPING FLEET LOCKUP

Guns and Bullets

BADTFL REGIONAL OFFICE


CAMBRIDGE POLICE STATION
Fort Hagen

In the first area after entering from the roof,


on a table

FRATERNAL POST 115


GUNNERS PLAZA
QUINCY RUINS
ROOK FAMILY HOUSE
SOUTH BOSTON MILITARY
CHECKPOINT
The Castle
TICONDEROGA (SOUTH OF
MONSIGNOR PLAZA)

Hot Rodder

ATOM CATS GARAGE


ROBOTICS DISPOSAL
GROUND
WEST ROXBURY
STATION

On the desk beside the radio transmitter

La Coiffe

CHARLESTOWN LAUNDRY (SOUTHEAST OF


BUNKER HILL)
FALLON'S DEPARTMENT STORE

Live & Love

Bunker Hill

At the top of the monument

COLLEGE SQUARE STATION


DIAMOND CITY
FANEUIL HALL
FIDDLER'S GREEN TRAILER
ESTATES
Goodneighbor

The Third Rail, in the


bathroom stall

GOODNEIGHBOR
REVERE BEACH STATION
WRVR BROADCAST STATION

Massachusetts Surgical Journal

Boston Public Library

Return enough books to earn 50 Tokens


to buy it

CABOT HOUSE
CAMBRIDGE POLYMER LABS
GREATER MASS BLOOD CLINIC
Greenetech Genetics

Between two red couches on the third

floor
MEDFORD MEMORIAL
HOSPITAL
MED-TEK RESEARCH
PARSONS STATE INSANE
ASYLUM
SANDY COVES
CONVALESCENT HOME

Picket Fences

BEANTOWN BREWERY
Combat Zone

On a table near the


stage

HARDWARE TOWN
SAUGUS IRONWORKS
WESTON WATER TREATMENT
PLANT

RobCo Fun!

Diamond City
Valentine's Detective Agency, on a desk
Market
Fort Hagen

Command Center, on a desk where you meet Kellogg

Goodneighbor Memory Den, on a desk in the basement


Museum of
Freedom
Vault 111

Taboo Tattoos

On a desk where you first meet Preston Garvey and the


Minutemen
No magazine, but the Red Menace game can be found in
the cafeteria

Concord

Concord Civic Access, near the Pulowski Preservation


Shelter entrance

IRISH PRIDE INDUSTRIES


SHIPYARD
MASS PIKE TUNNEL
EAST OR WEST
THICKET EXCAVATIONS
VAULT 81

Tales of a Junktown Jerky Vendor

BIG JOHN'S SALVAGE


FOUR LEAF FISHPACKING
PLANT
GWINNETT BREWERY
LONGNECK LUKOWSKI'S
CANNERY
MYSTIC PINES
SUPER-DUPER MART
Walden Pond
WRECK OF THE FMS
NORTHERN STAR

Tesla Science

ARCJET
SYSTEMS

Inside the sewer entrance of the building,


on a barrel

GENERAL
ATOMICS
FACTORY
HALLUCIGEN,
INC.
MAHKRA
FISHPACKING
Must have the Mass Fusion Executive ID found on the Executive
Suite at the top of the building. Use the elevator to go down to the
glass-floored room, then go through the southwestern door and use
Mass Fusion
the scrap as a ramp to climb up to the next floor, then you should see
it sitting to your east on a large blue computer, beside a desk fan; use
the walkway outside the door there to get to it.
POSEIDON
ENERGY
REEB MARINA
Rocky Cave Virgil's Laboratory, on the desk/tipped fridge
UNIVERSITY
POINT

Total Hack

THE SHAMROCK TAPHOUSE


WATTZ CONSUMER
ELECTRONICS
WILDWOOD CEMETERY

Tumblers Today

Easy City Downs


FENS STREET SEWER

On the end table near Eager


Ernie's couch

MALDEN CENTER
POSEIDEN ENERGY
TURBINE 18-F
WEST ROXBURY STATION

U.S. Covert Operations Manual

Permanently more difficult to detect while sneaking.


ABANDONED SHACK
FEDERAL RATION
STOCKPILE
FORT HAGEN
FORT STRONG
LEXINGTON (THE
SWITCHBOARD)
Libertalia

On the "third floor" of the main ship, on a path sticking out


toward the sea and accompanied by a chair

NATIONAL GUARD
TRAINING YARD
REVERE SATELLITE
ARRAY
USAF Satellite
Station Olivia

In the locked Intel Room

USS CONSTITUTION

Unstoppables

DON BOSCO TECHNICAL HIGH


SCHOOL

HUBRIS COMICS
SHAW HIGH SCHOOL
SUFFOLK COUNTY CHARTER
SCHOOL
WESTING ESTATE

Wasteland Survival Guide

CRATER HOUSE
EGRET TOURS MARINA
GORSKI CABIN
LYNN WOODS
NAHANT OCEANOLOGICAL
SOCIETY
OLD GULLET SINKHOLE
RANGER CABIN
SUNSHINE TIDINGS CO-OP
WRECK OF THE USS RIPTIDE

You're S.P.E.C.I.A.L.!

A SPECIAL point of your choice becomes permanently increased by 1.


Sanctu In your old house, under the dresser in
ary Shaun's room.

Appendices

SPECIAL Attributes & Perks


Companions

Power Armor

Settlements & Building

Codsworth's Filthy Mouth (Spoken Name List)

Console Commands / Cheats (PC Only)

Trophies/Achievements

SPECIAL Attributes & Perks


In addition to reaching the SPECIAL level needed to unlock perks for that attribute and level,
you will need to reach the minimum character level specified for all ranks higher than the first.

STRENGTH
PERCEPTION

ENDURANCE

CHARISMA

INTELLIGENCE

AGILITY

LUCK

STRENGTH

Strength is a measure of your raw physical power. It affects how much you can carry, and the
damage of all melee attacks.
Perk
Iron Fist

S
Perk Requirem
Lev
Rank
ents
el
01

Channel your chi to unleash devastating fury!


Punching attacks do 20% more damage to your
opponent.

01
02

Description

Level 09

Punching attacks now do 40% more damage and

can disarm your opponent.


03

Level 18

Punching attacks now do 60% more damage.


Unarmed Power Attacks have a chance to cripple
one of your opponent's limbs.

04

Level 31

Punching attacks now do 80% more damage.


Unarmed Power Attacks have an increased chance
to cripple one of your opponent's limbs.

05

Level 46

Punching attacks now do double damage. Criticals


in VATS will paralyze your opponent.

Swing for the fences! Do 20% more melee weapon


damage.

01

Big
02
Leagues

02

Level 07

You now do 40% more melee weapon damage and


gain a chance to disarm your opponent.

03

Level 15

You now do 60% more melee weapon damage and


gain an increased chance to disarm your
opponent.

04

Level 27

You now do 80% more melee weapon damage and


hit all targets in front of you.

Level 42

You now do double damage with a melee weapon,


and gain a chance to cripple your opponent, or
grand slam their head clean off!

05

Protect yourself from the dangers of the


Wasteland with access to base level and Rank 1
armor mods.

01
Armorer

03

Blacksmit 04
h

02

Level 13

You gain access to Rank 2 armor mods.

03

Level 25

You gain access to Rank 3 armor mods.

04

Level 39

You gain access to Rank 4 armor mods.

01

Fire up the forge and gain access to base level and


Rank 1 melee weapon mods.

02

Level 16

You gain access to Rank 2 melee weapon mods.

03

Level 29

You gain access to Rank 3 melee weapon mods.

Thanks to practice and conditioning, heavy guns


do 20% more damage.

01

Heavy
Gunner

05

02

Level 11

Heavy guns now do 40% more damage, and have


improved hip fire accuracy.

03

Level 21

Heavy guns now do 60% more damage. Hip fire


accuracy is increased even more.

04

Level 35

Heavy guns now do 80% more damage and have


a chance to stagger your opponent.

05

Level 47

Heavy guns now do double damage.

What are you, part pack mule? Gain +25 to carry


weight.

01
Strong
Back

06

02

Level 10

You now have +50 to carry weight.

03

Level 20

When overencumbered, you can use Action Points


to run.

04

Level 30

When overencumbered, you can fast travel.

Stay on target! Hip-fire accuracy is improved when


firing any gun.

01

Steady
Aim

07

Basher

08

02

Level 28

Hip-fire accuracy is improved even more when


firing any gun.

Get up close and personal! Gun bashing does 25%


more damage.

01
02

Level 05

Gun bashing now does 50% more damage and


possibly cripples your opponent.

03

Level 14

Gun bashing now does 75% more damage and has

an increased chance to cripple your opponent.


04

Level 26

You're part tree! While standing still, you gain +25


Damage Resistance and your melee and unarmed
attacks deal 25% more damage.

01

Rooted

09

Pain Train 10

Gun bashing does double damage and has an


increased chance to cripple your opponent. It may
also inflict a Critical Hit.

02

Level 22

While standing still, you now gain +50 Damage


Resistance and your melee and unarmed attacks
deal 50% more damage.

03

Level 43

While standing still, you may automatically disarm


enemies that use melee weapons against you.

01

Choo choo! All aboard! While wearing Power


Armor, sprinting into enemies hurts and staggers
them. (Robots and oversized enemies are immune
to the stagger.)

02

Level 24

Sprinting into enemies while wearing Power Armor


now causes severe damage and a more powerful
stagger. (Robots and oversized enemies are
immune to the stagger.)

Level 50

Sprinting into enemies while wearing Power Armor


now causes massive damage and knocks them
down. Impact landing near enemies inflicts even
more damage.

03

PERCEPTION

Perception is your environmental awareness and "sixth sense," and affects weapon accuracy in
VATS.
Perk

P
Perk Requirem
Lev
Rank
ents
el

Description

Your quick hands and sticky fingers make


picking pockets 25% easier.

01

Pickpocket

02

Level 06

Picking pockets is now 50% easier. You can


place a live grenade in a person's inventory.

03

Level 17

Picking pockets is now 75% easier, and you can


steal equipped weapons.

04

Level 30

Picking pockets is now twice as easy, and you


can steal equipped items.

01

01

Keep your distance long and your kill-count


high. Attacks with non-automatic rifles do 20%
more damage.

02

Level 09

Attacks with non-automatic rifles now do 40%


more damage and ignore 15% of a target's
armor.

Level 18

Attacks with non-automatic rifles now do 60%


more damage and ignore 20% of a target's
armor.

Level 31

Attacks with non-automatic rifles now do 80%


more damage and ignore 25% of a target's
armor. They also have a slight chance of
crippling a limb.

Level 46

Attacks with non-automatic rifles now do


double damage and ignore 30% of a target's
armor. They also have a slightly higher chance
of crippling a limb.

03
Rifleman

02

04

05

Awareness

03

Locksmith

04

01

To defeat your enemies, know their


weaknesses! You can view a target's specific
damage resistances in VATS.

01

Your nimble fingers allow you to pick Advances


locks.

02

Level 07

You can pick Expert locks.

03

Level 18

You can pick Master locks.

04

Level 41

Your bobby pins never break during lockpicking.

The bigger the boom, the better! Your


explosives do 25% more damage, and you can
craft explosives at any Chemistry Station.

01

Demolition
Expert

Night
Person

02

Level 10

Your explosives now do 50% more damage, and


grenades gain a throwing arc.

03

Level 22

Your explosives now do 75% more damage and


affect a larger area.

04

Level 34

Your explosives now do double damage. Mines


and grenades shot in VATS explode for double
damage, too.

05

01

You are a create of the night! Gain +2 to


Intelligence and Perception between the hours
of 6:00 p.m. and 6:00 a.m.

02

You now have +3 to Intelligence and Perception


between the hours of 6:00 p.m. and 6:00 a.m.,
and night vision when sneaking.

06
Level 25

You must be part mirror! Instantly gain +10


Energy Resistance.

01

Refractor

Sniper

07

08

02

Level 11

You now have +20 Energy Resistance.

03

Level 21

You now have +30 Energy Resistance.

04

Level 35

You now have +40 Energy Resistance.

05

Level 42

You now have +50 Energy Resistance.

01

It's all about focus. You have improved control


and can hold your breath longer when aiming
with scopes.

02

Level 13

Non-automatic, scoped rifles have a chance of


knocking down your target.

03

Level 26

Non-automatic, scoped rifles GAIN +25%


accuracy to head shots in VATS.

There's no place to hide! In VATS you can target


an enemy's body parts that are blocked by
cover, with a decrease in accuracy.

01
Penetrator

09
02

Level 28

Stay focused! In VATS every attack on the same


body part gains +10% accuracy.

01
Concentrate
10
d Fire

02

03

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In VATS when you target an enemy's body parts


that are blocked by cover, there is no decrease
in accuracy.

Level 26

In VATS every attack on the same body part


gains +15% accuracy.

Level 50

In VATS every attack on the same body part


gains +20% accuracy and does 20% more
damage.

FAQ Display Options: View as Single Page | Printable Version


1. Go to Diamond City
2. Find Information about Shaun
3. Go to Valentine's Detective Agency
Note...

Learning the VANS perk will allow you to use VATS to show you the quickest past to your next
destination. I may or may not suggest going along those paths depending on what items and such
can be found along a different path.

Go to Diamond City

Our next story objective lies within Diamond City, and it's a long way from here. You can see on
the map where it is, and you can take whichever way you like, but I suggest following along. GO
WITHOUT YOUR POWER ARMOR; each Fusion Core only has a set amount of charge, so
save it for when you REALLY need it.
Note...

If you see a settlement or building or factory or anything else out of the ordinary in the distance,
do a quicksave and check it out; worst case scenario is that you get killed and start from the
autosave. Otherwise, you may discover a new location and earn some XP! There are tons of
places to find.
Fast travel to the Museum of Freedom, then head out. Start heading southwest and south along
the road leading out of town. If you look closely at your map, you should see the small road
you're going southeast, running into some railroad tracks. Those tracks then head south and cross
two major roads; stay on those tracks, as it eventually crosses the river and leads to the major
road that takes you east into Diamond City. Along the way, make sure to save or quicksave
before exploring anything that looks out of the ordinary. You'll discover Drumlin Diner to your
left (east) along the way (where you'll find some threatening people; you may want to save that
for later, though it's a short quest you can do now if you like). As you go, you'll also occasionally
run into an enemy, so be on the lookout.
Note...

If you are able to level up an attribute or perk, now would be a good time to get the Hacker perk.
In the area where the road meets the railroad tracks (just south of the Drumlin Diner), you'll find
a car further southwest that has both a terminal and a cage with a Power Armor attached to it.
Hack the Advanced terminal to unlock the gate, then jump in this new set of Power Armor, and it
even has a full Fusion Core! It's missing a couple parts, but still! Take the time to fast travel to
Sanctuary or the Red Rocket and drop this set off there, then return to the Drumlin Diner and
make your way back south again.
Further down past the diner along the railroad, you'll find a booby-trapped railcar; you'll know
when you find it, as the RADS will start to increase and affect you quickly. Go up the hill and
around it for now, unless you want to take the chance to loot it. If you do, use Rad-X first or
RadAway afterward, even though there's not much in here except an Expert lock safe. In any
case, from these radiation-filled cars, take a quick run to the southeast to discover Jalbert
Brothers Disposal. Normally I'd skip this, but there is some good stuff to be found on the
corpses and in the one building. Check around for random loot, raid the corpses, and take out the
nasty Mole Rats. On the outside of the northern building, on the eastern side, you can find a tool
chest that you can pick a Novice lock to get some goodies. Be wary inside the building, though;
it's full of RADS, but it does have an Advanced hack terminal that you can dig into and use to
unlock the safe nearby (normally an Expert lock safe). Yay for more goodies!

From the junk yard, head toward the large building to the east-northeast to discover the Corvega
Assembly Plant, but do NOT stick around there; just discover it and run away.
Return to the tracks and continue south, and before you reach the river, you should discover the
town of Graygarden, which shows that you're on the right track. (And just by being in this area,
you'll unlock a quest.) While you're here, you can loot some of the things around the garden, but
you can also pick Mutfruits and exchange them to Browne for bottlecaps, just like you did at the
Abernathy place. You can also talk to Greene and ask about his "Game Show Host" moniker to
earn another bunch of bottlecaps; you can take the default of 100, try to persuade him for 150
(Easy), try for 200 (Medium), or 300 (Hard). If you fail at 150 or 200, you go back down to 100.
After several tries, I was able to get 300 at 6 CHR with equipment and booze helping.

"Fire Support" has been unlocked.

Anyway, let's move on. Continue over the bridge, then discover the Beantown Brewery you'll
see on your left (east) as you plod along. Soon after that, you'll discover Oberland Station,
which you'll want to skip right past for now. When you come up to a set of cars on the tracks,
beware of a ghoul ambush. When you reach the next building, go down the several sets of stairs
until you're under a bridge; raid the body her for several items, including a Note, which adds
another Miscellaneous task: "Recover the Pip Bolt-Action from Bedford Station"... which we
will take care of later. The next building just a few feet away has a Waystation on the second
floor; you'll find plenty of goodies here; even a Sledgehammer and Machete!
Make a save; even further south on the tracks, you'll likely encounter several raiders that you'll
need to take out before continuing. Luckily, some random settlers will help you out after a
moment, so make sure to take cover and play it smart. Continue just a bit further, and you'll
finally reach the highway leading to Diamond City: Mass Pike. Don't jump down ON to the
highway; rather, keep the high ground and follow alongside it as you go east. Just as the road
below you it about to end, climb down some stairs to discover the Mass Pike Tunnel West. (Now
that you have a fast travel point close to Diamond City, it would be a good time to return to
Sanctuary and stash your junk to lighten your load. Also, make sure you still have CHR boosting
equipment with you.)
From the lower-road area (if you traveled home, then back, you're there; otherwise, it's right after
you went down the last stairs, or just jumped down into it), climb up the rusty stairs in the
southeast corner to be on the other side. Loot around in this area up here, then start heading eastsoutheast into town. Take care of the Raiders on guard, then approach the large red door behind
the large truck to discover Hardware Town. Head south and follow along the road here as it turns
east, then follow your compass indicator as it should point you straight northeast to the large
green doors of Diamond City!
SAVE now. Equip CHR boosting equipment, then talk to Piper once she's done with her rant to
head inside.

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