Christopher Walden

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Games Design 1A

Games Design 1A: Reverse Engineering of a Design Document

Design Documentation for

Pokémon Red

Christopher Walden 08002952
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Christopher Walden

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Games Design 1A

Document Contents
1.0 ± Game Concept 1.1 Intro 1.2 Genre 1.3 Platform 2.0 ± Game Mechanics 2.1 Core Game Play 2.2 Battling in the Wild 2.3 Battling with Trainers 2.4 Battling in the Safari Zone 2.5 Status Afflictions 2.6 Levelling Up and Evolution 2.7 Types, Advantages and Disadvantages 2.8 Game Rules 2.9 Actors 2.9.1 Environment 2.9.2 World Objects 2.9.3 Non-Competitive Characters 2.9.4 In Battle Actors 2.9.5 Trainers 2.9.5.1 Standard Trainers 2.9.5.2 Rival Battles 2.9.5.3 Gym Leaders 2.9.5.4 Elite Four 2.9.6 Comprehensive Pokémon Details and Stats 2.10 Progression 2.10.1 Game Flow 2.10.2 Attack List 2.10.3 Rule Bending and Abnormal Attacks 2.10.4 Modes of Play 2.10.5 Scoring 2.10.5.1 Points 2.10.5.2 Collectibles 2.10.5.3 Life Management 2.10.6 Navigation 2.10.7 Methods of Travel 3.0 - Interface 3.1 Interface Flow Chart 3.2 Game Flow By Screen 3.3 Controls 3.3.1 In-Game Menus 3.3.2 World Map 3.3.3 Battle Screen 3.3.4 Coin Machine 4.0 - Style 4.1 Graphics 4.2 Music and Sound Effects 4.3 Story Synopsis -2-

Christopher Walden 4.4 Script Sample 5.0 - Levels Overview 5.1 Pallet Town 5.2 Route 1 5.3 Viridian City 5.4 Route 2 5.5 Viridian Forest 5.6 Pewter City 5.7 Route 3 5.8 Mt Moon 5.9 Route 4 5.10 Cerulean City 5.11 Route 24 and 25 5.12 Route 5 5.13 Route 6 5.14 Vermillion City 6.0 - Options 7.0 - Support Documentation 7.1 Competitive Analysis 7.2 Staff Credits 7.3 Blob Diagram

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Game Concept
Intro
Pokémon (short for pocket monsters) Red Version is a role playing game for the Gameboy handheld system, where players capture a team of six monsters to eventually become the strongest pokémon trainer in the game.

Genre
Pokémon Red Version is a role playing game seemingly similar to games such as Mother and Dragon Quest. However, the game features the ability to hold ³one on one´ battles with up to teams of six, and also be able to pick different combinations of monsters from the 151 available. The game also features an in-depth and detailed storyline, akin to many great adventure games like The Legend of Zelda and Final Fantasy. Due to the nature of many attacks and abilities in-game, Pokémon is also heavily strategy based.

Platform
Pokémon Red Version has been created specifically for the Gameboy system, both for being a handheld console, as well as the ability to connect to a friend¶s game via the Nintendo Link Cable port, and play co-operatively. No other system on the market has these capabilities, and with the rare ability of multi-console multi-player, the game will benefit from word of mouth.

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Game Mechanics
Core Gameplay
The penultimate goal of Pokémon Red is to become the best trainer in the entire Kanto region, whilst competing against your childhood friend and rival. By beating the Elite 4, the regions toughest and most famous trainers, you can become the new league champion. To be able to compete against the Elite 4, you must first travel across the continent seeking out and battling eight different gym leaders, trainers that are the best in their particular cities. After beating one of these trainers, you will receive a corresponding badge to prove your victory. After presenting eight of these to a pokémon league official, you can enter the pokémon league and battle the Elite 4. Each of the gym leaders are extremely tough, so to be able to stand a chance at beating them, you must travel to different areas, capturing pokémon that you wish to be in your team and training them. Only when pokémon have been raised correctly will they be able to help you towards becoming the strongest trainer in Kanto.

Battling in the Wild
Pokémon can be found and battled in the wild, meaning that to catch particular monsters for your team you have to look for them. Wild pokémon can be found in any of the following places: Location Grass What to Expect The majority of pokémon in the game will be found in grass, as it is found around almost all towns. Every time a panel of grass is walked in, a chance of battle in generated. Keep walking in grass to encounter a wild pokémon. As there are no specific tiles to walk through in a cave, pokémon are encountered randomly with every step taken. Pokémon found in caves tend to be bats, but you will also find rock and ground type pokémon such as Geodude and Onix. After obtaining HM 3 Surf, you can teach one of your water type pokémon the surf ability, allowing you to ride on their backs and travel across the sea. Whilst surfing, you can encounter many different water type pokémon, mainly Tentacool and Magikarp. There are three different fishing rods in the game, which can be used to catch otherwise unobtainable water type pokémon. In the early game, all you will encounter are Magikarp. Pokémon Tower is located in Fuchsia city, and is where gravestones are placed in memory of pokémon that have passed away. Whilst in the Pokémon Tower, you can encounter ghost pokémon like Ghastly and Haunter. The pokémon appear randomly as you walk, anywhere in the tower.

Caves

Water (Surfing)

Water (Fishing) Pokémon Tower

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Christopher Walden Power Plant Talking to Sprites (One chance events)

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Whilst inside the Power Plant, you can play wild electric pokémon in the same style you would whilst in a cave. Pokémon to expect here would be Voltorb and Magnemite. Some rare pokémon in the game can only be battled once, meaning that it¶s the one and only time you can capture them too. These pokémon are displayed on screen unlike other wild pokémon battles. To start the fight, walk over to one and press the µa¶ button. Regardless of the outcome, the sprite will disappear for good after the fight.

When you encounter a wild pokémon, the screen will wipe black, then fade into the battle screen. Also the appropriate battle music will play for the duration of the battle. The battle screen will initially show a picture of the trainer looking at the pokémon you have encountered, whilst displaying the name of said pokémon. The trainer will then move aside and send the pokémon on top of the order list (you can change this in the menu) into battle. You will then see the enemy pokémons name, level and health bar. From here you have four options; µfight¶, µitem¶, µpkmn¶ or µrun¶. Using the µfight¶ command, you can attack the enemy By walking around in pokémon using any of up to four attacks your pokémon may grass, a wild pokémon may appear. know. Each attack has particular strengths and weaknesses, so using the correct attack at the right time is essential in gaining experience and building a strong team. Each move also has a limit on the amount of times you may use it without restoring the moves PP or Power Points. By using the µitem¶ command, you may forfeit the current turn to use an item instead of attacking. Items range from stat boosters to restoratives, so careful use is paramount in winning against a wild pokémon. Using the µpkmn¶ command will also forfeit your turn, but allows you to change your active pokémon for another you are carrying. All loss of hit points and power points are remembered however, so switching to a fresh pokémon is recommended. Finally, the µrun¶ command allows you to escape from undesired battles. The chance of running is higher if your active pokémons level is higher than the wild one, as weaker pokémon will rarely block your escape. When the battle screen starts, you immediately choose your option for that round, be it attacking or switching pokémon. There is not a time limit, so you may take your time thinking of the correct strategy to use. The order in which you take your turns is as follows: Action Switching a Pokémon Using an Item Using the move Quick Attack Having a higher speed stat than the enemy Having a lower speed stat than the enemy Speed 1 2 3 4 5

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The lower the numerical value in the above table, the faster you will act in the turn. As there are only two people in each battle, you just have to compare both µspeed¶ numbers and find the lowest to work out who acts first and second. In the event that the numbers are the same, the active pokémons speed stats are compared, with the higher acting first. If in the rare case they are identical, turn order is determined by random. Turns are then repeated after all damage and effects have been calculated, and will repeat until one pokémon faints by having its HP or hit points reduced to zero. When fighting a wild pokémon, you will only ever be fighting one at a time, and will have to activate another random battle to fight another monster. After beating a wild pokémon, you active pokémon will gain experience relative to the type of pokémon and its level. If you run from the battle or capture the pokémon, you do not gain any experience.

The battle screen, showing all four possible actions for this turn.

If your active pokémon faints during a battle, you will then get a free turn to either switch in a different pokémon or to attempt to run away. If you can¶t run away, you will be forced to send out another pokémon. If all your pokémon faint, you will µblack-out¶ and be sent to the last visited pokémon centre. Your pokémon will be fully healed, and you will lose half of your held money.

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Battling with Trainers
Battles with in game trainers work almost identically to wild battles. Trainer battles are initiated by either talking to one in any location other than a city, or by walking in their line of sight. A trainer¶s line of site is five squares in the direction the trainer is looking in. If you cross through this are, you will be forced to stop whilst the trainer¶s walks up to you and starts a battle.

You have entered the trainer¶s line of site, so he starts a trainer battle.

Trainer battles from here on are almost identical to a wild pokémon battle, with a few small changes. These are: 1. You cannot ever escape a trainer battle once it has started. Using the run command will not have any effect. 2. Using a pokéball on a trainer¶s pokémon will cause the opposing trainer to block the ball, causing you to waste both your turn and a ball from your inventory. 3. Trainers usually have more that one pokémon, up to a maximum of six. When the opposing pokémon faints, you will gain experience and then be asked if you want to switch. It will also tell you the name of the pokémon about to be sent out. 4. After beating a trainer, you will be awarded with money, which can be used to purchase items. 5. If you lose against a trainer, you will µblack-out¶, causing you to be sent to the last visited pokécentre, and you will lose half of your carried funds, rounded down. 6. If a pokémon levels up during the middle of a battle, and that level would subsequently cause your pokémon to evolve, the evolution will take place at the end of the battle rather than after beating one pokémon. 7. After beating a trainer, you can never play them again. This does not count for the elite 4, who can be played continually. Different types of trainer use corresponding types of pokémon. For example, a bug catcher will use bug types, and scientists will use psychic types. You can get a general idea about what you will be playing by your surrounding, like being in a power plant or in a forest.

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Battling in the Safari Zone

The Safari Zone is an area in Fuchsia City where you can hunt for wild pokémon. Instead of using your own pokémon to battle, weaken and capture a pokémon, you use tactics such as using bait and throwing rocks. To enter the Safari Zone, you must first pay the attendant $500. This gives you 30 Safari Balls (for use only here, they are taken away after you finish if you have any remaining) and 500 steps within the zone itself. This 500 step limit begins as soon as you enter, so be sure not to waste time. The battle options you get without a pokémon are: Ball ± This throws a Safari Ball at the pokémon. Whilst the pokémon will always be at full health as you are not allowed to bring pokémon into the Safari Zone, you will have to judge when the best time to throw a ball is. Bait ± Pokémon in the Safari Zone have a high chance of running away on the first few turns of meeting you. To slow this down, you can throw bait. Bait keeps the pokémon around longer, but also makes it harder to capture the pokémon. Throw Rock ± Throwing a rock works the opposite to using bait, it makes the pokémon more susceptible to running away, but also makes it easier to catch. Run ± Run works the same way it has worked previously, allowing you to escape unwanted wild battles Pokémon caught in the Safari Zone are treated like any other pokémon, being transported to your computer ready for you to use at any time. Whilst seemingly tricky to catch pokémon here, there is a multitude of rare pokémon that cannot be obtained anywhere else in the game. These include pokémon like Kangaskhan, Chansey and Scyther.

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Status Afflictions
Status afflictions play a large role in Pokémon Red version. Some attacks will cause the opponent to gain a particular status, with most providing permanent negative effects. Status afflictions are curable with both items and by visiting the pokécentre, and any pokémon can only have one active at one time. If a move is used that would grant a different status to the defending pokémon, and it already has a different status, the move will fail. The abbreviation for each status will temporarily replace the spot which shows the inflicted pokémons level, until it either faints or is cured. There are five different status afflictions (and one variation), each with different effects. These are: Status Name Paralyze In-Game Abbreviation PRZ Description A pokémon that is µparalysed¶ will have a 25% chance of not being able to attack each turn. Its speed stat will also be reduced by 25% until the paralysis is cured. Paralysis does not wear out unless an item is used. A pokémon with µfreeze¶ status will be unable to perform an action at all. You may switch the pokémon out however. Freeze status lasts until either the appropriate item is used to cure it, or the pokémon is hit by a fire type attack. A pokémon inflicted with µburn¶ status will lose 1/16th of its health at the end of its turn. It will also have its attack stat reduced by 50% until the burn is cured. Burn can only be removed by using particular items or moves. Pokémon with µpoison¶ will lose 1/16th of its health at the end of each turn. Outside of battle, a pokémon that is poisoned will suffer a loss of 1HP per three steps walked. This can cause pokémon to faint, and you to µblack-out¶. Poison can only be cured by using specific items and moves. A pokémon that is µbadly poisoned¶ will look the same as one that is normally poisoned, and you will only know you are µbadly poisoned¶ if the move µToxic¶ was used against you. The pokémon will lose 1/16th of its health each turn, plus an extra 1/16th for every turn passed the turn you were poisoned. For example, the second turn you would lose 2/16th or 1/8th of health. It can be cured in the same way as regular poison. A pokémon with µsleep¶ status will be unable to move for one to seven turns, generated randomly. Only when you attempt to attack will it count as a µturn¶. Sleep status will be removed as soon as the amount of turns hits zero. Sleep can also be removed with items and certain moves. -9-

Freeze

FRZ

Burn

BRN

Poison

PSN

Badly Poisoned

PSN

Sleep

SLP

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Levelling Up and Evolution

By using the stats menu before or during battle, you can determine how much experience you need to level up

The method of training and raising creatures in Pokémon Red comes down to three simple stages. These are: 1) Gaining experience 2) Levelling Up 3) Evolution This is a very simple process, and you are taught the basics at the beginning of the game. By following these steps, your monsters will be formidable opponents in little time at all.

Gaining Experience
To gain experience, you must first set the pokémon you wish to train to the top of your party. To do this, open the menu out of battle and select the µPokémon¶ option. Here, highlight the pokémon you wish to train, select µswitch¶, then select the pokémon currently at the top of the list. This now means that this pokémon will be the first to be sent out in a battle. Gaining experience comes from actually beating monsters, and you will earn some for every KO your pokémon features in. A pokémon will still get experience even if it was only in battle with the now defeated pokémon briefly, but the total experience gained will be halved.

Levelling Up
By checking a pokémons stats, you can see how much experience is needed to level up. When a pokémon levels up, they benefit from rises in stats, as well as the occasional new move or evolution. By using just one pokémon, its stats will quickly rise while it defeats enemy and wild pokémon. This is not recommended if you want a balanced team, so it is suggested that you rotate every now and again. The highest level a pokémon can be is level 100.

Evolution
Evolution occurs to the majority of pokémon in the game. At certain levels, a pokémon will start evolving. When a pokémon evolves, its appearance changes, its

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stats increase, and it often gains a better move pool. Evolution is the key to success in Pokémon Red.

Types, Advantages and Disadvantages
D e f e n d i n g

A t t a c k i n g

Pokémon battles cannot be won by just pure power. Each pokémon has one or two types, meaning that it is naturally strong against certain types and weak against others. For example a fire type pokémon is weak against water, but is strong against grass. The battle takes into account two things. The first is the attacking pokémons type of attack. This is because a fire pokémon may be able to know a normal type move. The defending pokémons type is then taken into account. The game will then calculate the damage dealt after seeing how the two types far against each other. This applies to both teams. The above table shows the multipliers applied to damage calculations when battling. Each number means the following: Value 0 ½ 1 2 Damage The attack does standard damage multiplied by zero (no damage) The attack does standard damage multiplied by a half (half damage) The attack does standard damage multiplied by one (standard damage) The attack does standard damage multiplied by two (double damage)

It is also possible to achieve a 4x multiplier, if the attack you use is effective against both the defending pokémons types. An example would be using a water type attack on a Geodude, who is a ground and rock type pokémon.

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Game Rules
This is a list of rules that must be abided by whilst playing Pokémon Red. Precautions in game have been made so that you may not break any of these rules, but it may hinder your game experience by forfeiting your current move. They are as follows:
y y y y y y y y y y y y y y

You may only pick one of the three starter pokémon You may only capture another pokémon if you have at least one pokéball Every time you use a pokéball, it gets removed from your inventory, regardless of whether the capture is successful or not You must have at least one pokémon in your team, and no more than six Gym leaders must be fought in order of ability, starting with Brock and ending with Giovanni Pokémon will not obey you if their level is higher than what your badges permit. The same applies with the use of HM¶s (hidden machines). You will only get one action per turn in a pokémon battle You cannot capture another trainers pokémon You cannot fight a trainer for a second time, with the exception of the Elite 4 Catching a pokémon with a full team of six will send the newly captured pokémon to the PC in the pokémon centre If you lose a battle, you will be returned to the last visited pokémon centre, and lose half of your money rounded down If you fight a pokémon that only appears once and you make it faint, you will not get another chance to capture it Once in a trainer¶s line of sight, you must battle until you win or lose. Once you use a TM (technical machine), it cannot be used again.

Actors
This is a comprehensive list of all actors in Pokémon Red. This includes the environment, interactive objects, non-playable characters and others.

Environment
Parts of the environment can be interacted with to encounter wild pokémon. These are: Actor Grass Caves Actions The player can walk through grass to encounter wild pokémon. The player can walk through caves to encounter wild pokémon. The player can surf through water to encounter wild pokémon Behaviour Generates a battle with a wild pokémon after a random number of steps Generates a battle with a wild pokémon after a random number of steps Generates a battle with a wild pokémon after a random number of steps

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08002952 and to travel to new islands.

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Water The player can also use a fishing rod in water, to encounter different wild pokémon. The player can walk through buildings inhabited with pokémon to encounter wild battles.

Acts as an ordinary pathway whilst surfing. Generates a battle with a wild pokémon after fishing. Generates a battle with a wild pokémon after a random number of steps

Inhabited Buildings

World Objects
World objects include anything that can be interacted with that isn¶t a character or a pokémon. This includes objects like signs and doors. They are: Actor Door Actions The player can walk through unlocked doors Locked doors will prompt the player to find a key The player can read signs to get information about surrounding or tips for battling The player can use the computer to switch pokémon, deposit and withdraw items, and view the Hall of Fame. The player can read this wall The player can read this wall The player may cut down a small tree to continue past it Behaviour Changes the map and places the playable character within the new map Creates a text box on screen for the player to read or skip through Creates a miniature menu for the player to navigate through. Creates a text box on screen for the player to read or skip through Creates a text box on screen for the player to read or skip through Prompts the player to use µCut¶ on the tree. Animation showing the tree being cut down shows upon being cut. Changes the map and places the playable character within the new map

Sign

Computer

Pokémon Centre Wall Pokémart Wall Small Tree

Stairs

The player may walk onto stairs to go up or down a floor

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Christopher Walden Television Pokéball Wall Plaque Bookshelf Sculpture Pamphlet Blackboard

08002952 The player can look at the television screen for general game play tips The player can pick up pokéball shaped objects The player can read this wall The player can read a book from the bookshelf The player can look at the sculpture and talk about it The player can read a pamphlet to gain tips on battling pokémon The player can study the blackboard to learn the very basics of Pokémon Red The player can view the contents of the pokémart shelves The player can operate the elevator by pushing a button

Games Design 1A Creates a text box on screen for the player to read or skip through Shows a prompt detailing the item you have just picked up Creates a text box on screen for the player to read or skip through Creates a text box on screen for the player to read or skip through Creates a text box on screen for the player to read or skip through Creates a text box on screen for the player to read or skip through Creates a text box on screen for the player to read or skip through

Shop Shelf Elevator Button

Poster SNES Vending Machine

Slot Machine

Items

Creates a text box on screen for the player to read or skip through Creates a prompt that allows you to select which floor you wish to travel to. The game will then determine which level to place you in after walking through the elevator door The player can study the Creates a text box on contents of a poster screen for the player to read or skip through The player can view what Creates a text box on game is running on the screen for the player to SNES read or skip through The player can purchase Creates a small menu drinks from a vending allowing you to purchase machine one of three different drinks, and deduct the correct amount of money from your savings The player can operate a Changes the view to a slot slot machine to play a mini machine, allowing you to game play for tokens to purchase prizes with The player can select and Creates an effect relative use items from the menu to the item used - 14 -

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Non-key items expire after using them once.

Non-Competitive Characters
This includes all types of non-playable character, as well as behaviours of people like trainers and pokémon. Actor Trainer (in town) Actions The player can talk to trainers in towns for advice on what to do, or general knowledge about the town By talking to or walking in the line of sight of a trainer, the player can engage in a pokémon battle The player can interact with pokémon in towns The player can communicate with pokémon sprites to either talk about the pokémon (Snorlax) or engage in battle (Legendary) Behaviour Creates a text box on screen for the player to read or skip through Changes the current map to the trainer battle screen. The map reverts back to normal upon winning the battle. Creates a text box on screen for the player to read or skip through Creates a text box on screen for the player to read or skip through Changes the current map to the wild pokémon battle screen. The map reverts back to normal upon winning the battle. Refills the HP and PP of all the pokémon you are carrying. Creates a miniature menu for the player to navigate through. Refills the HP and PP of all the pokémon you are carrying.

Trainer (between towns)

Pokémon sprite (in town) Pokémon sprite (elsewhere)

Pokécentre Assistant

Pokémart Assistant

Mother

The player can speak with the pokécentre assistant to recover the health and power points of all pokémon being carried The player can speak with the pokémart assistants to gain the ability to purchase items The player can speak with their mother to recover the health and power points of all pokémon

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08002952 being carried The player can speak to Professor Oak to gain a rating of how well they are doing The player can speak with the game developer after catching 150 pokémon to gain a diploma The player can encounter wild pokémon to fight against them and subsequently catch them

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Professor Oak

Creates a text box on screen for the player to read or skip through Creates a text box on screen for the player to read or skip through Changes the current map to the wild pokémon battle screen. The map reverts back to normal upon winning the battle. Creates a menu for the player to navigate through.

Game Developer

Pokémon (wild)

Pokémon (captured)

The player can browse through a captured pokémons stats and move lists

In-Battle Actors
These are actors that are used during the battle screen. Actor Your Active Pokémon Actions The player can browse through the active pokémons stats and move lists The player can select an attack to use on the enemy Enemy Active Pokémon Item The player may target the enemy to be attacked The player may use an item to gain a particular benefit Behaviour Creates a menu for the player to navigate through. Calculates damage to be dealt to the enemy, as well as playing an attack animation and playing a sound effect Calculates which pokémon to use an effect on Creates an effect relative to the item used

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Trainers
The sole point of trainers in Pokémon Red is to challenge the player, and give an indication as to how their team is faring in terms of strength and training. Every trainer in the game follows the same set pattern, and that is to keep attacking until one player is victorious. Whilst this is quite primitive, it works exceedingly well. Some trainers use pokémon with specific attacks that combo well, and these will be mentioned if they are present. Actor Actions The player will enter a battle with a trainer if you walk through his or her line of sight. The battle will not end until either player is victorious. Behaviour Enters a battle situation with the trainer in question.

Trainer (in battle)

Standard Trainers
Trainer Type Type of Pokémon Used Pokémon to Expect

Bug Catcher

Bug

Lass

First form pokémon

Youngster

First form pokémon

Super Nerd

Electric and Poison

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Hiker

Rock and Ground

Rocket

Poison

Swimmer

Water

Junior Trainer

Pokémon caught at the beginning of the game

Gentleman

First form pokémon

Sailor

Water

Fisherman

Water (that look like fish)

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Gambler

First form pokémon

Engineer

Electric

Pokemaniac

Various

Channeler

Ghost

Beauty

Grass and Water

Black Belt

Fighting

Scientist

Electric and Poison

Juggler

Psychic

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Psychic

Psychic

Biker

Poison

Cueball

Fighting

Bird Keeper

Flying

Tamer

Second form pokémon

Burglar

Fire

Cool Trainer

Second form pokémon

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Rival
Your rival appears at the very beginning of the game, being very competitive from the get go. After particular events, he will challenge you to trainer battles, which is a good indicator of how your team should be shaping up. Your rival is based of Gary Oak from the Pokémon cartoon series, but at the beginning of the game you are free to name him whatever you like. The default name for your rival is µBlue¶. Your rival always has three possible teams, as it depends on which starter you picked at the beginning of the game.

Rival Battle 1
The purpose of rival battles is to see if your pokémon training is going as well as it should be. For instance, if you lost in a battle with your rival, whom you are really competitive with, you should go and train to similar levels. Your rival battles you a total of seven times, with an eighth time that can be repeated by beating the Pokémon League. The first rival battle comes straight after receiving your pokémon, and serves as an introduction to pokémon battling. You will only be put against the pokémon your rival just picked, so it is not a particularly difficult match. The winner of the fight does not gain any particular bonuses, but the experience from the first fight is enough to level your pokémon, so it is worth obtaining. If you chose Bulbasaur: Trainer Rival Location Oaks Lab Pokémon Name Charmander Prize: Prize Money: Level Lv.5 N/A $175 Experience 70 EXP

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Christopher Walden If you chose Charmander:

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Trainer Rival Location Oaks Lab Pokémon Name Squirtle Prize: Prize Money: If you chose Squirtle: Trainer Rival Location Oaks Lab Pokémon Name Bulbasaur Prize: Prize Money: Level Lv.5 N/A $175 Experience 70 EXP Level Lv.5 N/A $175 Experience 70 EXP

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Rival Battle 2
After delivering a package to Professor Oak, you can access Route 22. This place is completely optional to visit, but if you do you will be faced by your rival and his first captured pokémon; a Pidgey. His team has been considerably levelled since the previous fight, and it is recommended to have caught a few pokémon worth standing up to his team. If you chose Bulbasaur: Trainer Rival Location Route 22 Pokémon Name Pidgey Level Lv.9 Experience 105 EXP

Charmander Prize: Prize Money: If you chose Charmander:

Lv.8 N/A $280

112 EXP

Trainer Rival Location Route 22 Pokémon Name Pidgey Level Lv.9 Experience 105 EXP

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Lv.8 N/A $280

112 EXP

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If you chose Squirtle: Trainer Rival Location Route 22 Pokémon Name Pidgey Level Lv.9 Experience 105 EXP

Bulbasaur Prize: Prize Money:

Lv.8 N/A $280

112 EXP

Rival Battle 3
The next encounter with your rival comes in Cerulean City. If you try to walk across Nugget Bridge, you will be forced to fight against your rival and his new team. This battle features the first inclusion of Abra, a pokémon he will use even in the final battle, albeit in its highest evolution. His pokémon have levelled a lot, and so may catch some players off guard. If you chose Bulbasaur: Trainer Rival Location Cerulean City Pokémon Name Pidgeotto Level Lv.18 Experience 435 EXP

Abra

Lv.15

234 EXP

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Rattata

Lv.15

183 EXP

Charmander Prize: Prize Money: If you chose Charmander:

Lv.17 N/A $595

240 EXP

Trainer Rival Location Cerulean City Pokémon Name Pidgeotto Level Lv.18 Experience 435 EXP

Abra

Lv.15

234 EXP

Rattata

Lv.15

183 EXP

Squirtle Prize: Prize Money:

Lv.17 N/A $595

240 EXP

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Christopher Walden If you chose Squirtle:

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Games Design 1A

Trainer Rival Location Cerulean City Pokémon Name Pidgeotto Level Lv.18 Experience 435 EXP

Abra

Lv.15

234 EXP

Rattata

Lv.15

183 EXP

Bulbasaur Prize: Prize Money:

Lv.17 N/A $595

240 EXP

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Christopher Walden

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Games Design 1A

Rival Battle 4
Whilst exploring the S.S.Anne, you will hear details from some passengers that the captain of the ship is feeling a little seasick. After a few trainer battles, you can seek him out, and before walking into his cabin, your rival appears. His team is a significantly higher level to the majority of trainers on the S.S.Anne, so caution is advised. His entire team has evolved a stage now, including his starter pokémon. It is recommended that you at least try to match levels, and evolve your own starter to deal with his easier pokémon. If you chose Bulbasaur: Trainer Rival Location S.S.Anne Pokémon Name Pidgeotto Level Lv.19 Experience 459 EXP

Kadabra

Lv.18

558 EXP

Raticate Charmeleon Prize: Prize Money:

Lv.16 Lv.20 N/A $1300

397 EXP 607 EXP

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Christopher Walden If you chose Charmander:

08002952

Games Design 1A

Trainer Rival Location S.S.Anne Pokémon Name Pidgeotto Level Lv.19 Experience 459 EXP

Kadabra

Lv.18

558 EXP

Raticate Wartortle Prize: Prize Money: If you chose Squirtle:

Lv.16 Lv.20 N/A $1300

397 EXP 607 EXP

Trainer Rival Location S.S.Anne Pokémon Name Pidgeotto Level Lv.19 Experience 459 EXP

Kadabra

Lv.18

558 EXP

Raticate Ivysaur

Lv.16 Lv.20

397 EXP 607 EXP

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Christopher Walden Prize: Prize Money:

08002952 N/A $1300

Games Design 1A

Rival Battle 5
Whilst exploring the Pokémon Tower in Lavender Town, your rival will once again ask for a pokémon battle. All of the pokémon in his team at this point will be in his final team, with higher evolutions and levels. With five pokémon with him, it is worth carrying some restoratives for the worst case scenario. If you chose Bulbasaur: Trainer Rival Location Pokémon Tower Pokémon Name Pidgeotto Level Lv.25 Experience 604 EXP

Exeggcute

Lv.23

483 EXP

Kadabra

Lv.20

621 EXP

Gyarados Charmeleon Prize: Prize Money:

Lv.22 Lv.20 N/A $1625

1008 EXP 760 EXP

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Christopher Walden If you chose Charmander:

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Games Design 1A

Trainer Rival Location Pokémon Tower Pokémon Name Pidgeotto Level Lv.25 Experience 604 EXP

Growlithe

Lv.23

EXP

Kadabra

Lv.20

621 EXP

Exeggcute

Lv.22

483 EXP

Wartortle Prize: Prize Money:

Lv.20 N/A $1625

760 EXP

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Christopher Walden If you chose Squirtle:

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Games Design 1A

Trainer Rival Location Pokémon Tower Pokémon Name Pidgeotto Level Lv.25 Experience 604 EXP

Gyarados Kadabra

Lv.23 Lv.20

1008 EXP 621 EXP

Growlithe

Lv.22

EXP

Ivysaur Prize: Prize Money:

Lv.20 N/A $1625

760 EXP

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Christopher Walden

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Games Design 1A

Rival Battle 6
Your rival shows up yet again just before you play the Team Rocket leader in the Silph Company. As well as the usual level increases, he has also evolved his Pidgeotto and his starter pokémon. If you chose Bulbasaur: Trainer Rival Location Silph Company Pokémon Name Pidgeot Level Lv.37 Experience 1363 EXP

Exeggcute

Lv.37

798 EXP

Alakazam

Lv.35

1395 EXP

Gyarados Charizard Prize: Prize Money:

Lv.35 Lv.40 N/A $2600

1605 EXP 1791 EXP

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Christopher Walden If you chose Charmander:

08002952

Games Design 1A

Trainer Rival Location Silph Company Pokémon Name Pidgeot Level Lv.37 Experience 1363 EXP

Growlithe

Lv.37

EXP

Alakazam

Lv.35

1395 EXP

Exeggcute

Lv.35

798 EXP

Blastoise Prize: Prize Money: If you chose Squirtle:

Lv.40 N/A $2600

1791 EXP

Trainer Rival Location Silph Company Pokémon Name Pidgeot Level Lv.37 Experience 1363 EXP

Gyarados

Lv.37

1605 EXP

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Christopher Walden

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Alakazam

Lv.35

1395 EXP

Growlithe

Lv.35

EXP

Venusaur Prize: Prize Money:

Lv.40 N/A $2600

1791 EXP

Rival Battle 7
Your rival appears once again on Route 22, this time sporting all eight gym badges like yourself. He has also added a new member to his team, in the form of the rock type pokémon Rhyhorn. To get to the Elite 4, you must go through your rival yet again. If you chose Bulbasaur: Trainer Rival Location Route 22 Pokémon Name Pidgeot Level Lv.47 Experience 1731 EXP

Rhyhorn

Lv.45

1300 EXP

Exeggcute

Lv.45

945 EXP

Alakazam

Lv.50

1992 EXP

Gyarados

Lv.47

2154 EXP

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Charizard Prize: Prize Money: If you chose Charmander:

Lv.53 N/A $3445

2373 EXP

Trainer Rival Location Route 22 Pokémon Name Pidgeot Level Lv.47 Experience 1731 EXP

Rhyhorn

Lv.45

1300 EXP

Growlithe

Lv.45

EXP

Alakazam

Lv.50

1992 EXP

Exeggcute

Lv.47

945 EXP

Blastoise Prize: Prize Money:

Lv.53 N/A $3445

2373 EXP

- 35 -

Christopher Walden If you chose Squirtle:

08002952

Games Design 1A

Trainer Rival Location Route 22 Pokémon Name Pidgeot Level Lv.47 Experience 1731 EXP

Rhyhorn

Lv.45

1300 EXP

Gyarados Alakazam

Lv.45 Lv.50

2154 EXP 1992 EXP

Growlithe

Lv.47

EXP

Venusaur Prize: Prize Money:

Lv.53 N/A $3445

2373 EXP

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Christopher Walden

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Games Design 1A

Rival Battle 8 (Final Battle)
The final battle against your rival is at the end of the Pokémon League, where you discover that he is the new champion. He has beaten the Elite 4 before you, and has a strong team to show for it. This is the hardest battle in the game, so be sure to heal up before hand. If you chose Bulbasaur: Trainer Rival Location Elite 4 Pokémon Name Pidgeot Level Lv.61 Experience 2247 EXP

Rhydon

Lv.61

2665 EXP

Exeggutor

Lv.61

2770 EXP

Alakazam

Lv.59

2350 EXP

Gyarados Charizard Prize: Prize Money:

Lv.63 Lv.65 N/A $6435

2889 EXP 2910 EXP

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Christopher Walden If you chose Charmander:

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Games Design 1A

Trainer Rival Location Elite 4 Pokémon Name Pidgeot Level Lv.61 Experience 2247 EXP

Rhydon

Lv.61

2665 EXP

Arcanine

Lv.61

2770 EXP

Alakazam

Lv.59

2350 EXP

Exeggutor

Lv.63

2889 EXP

Blastoise Prize: Prize Money:

Lv.65 N/A $6435

2910 EXP

- 38 -

Christopher Walden If you chose Squirtle:

08002952

Games Design 1A

Trainer Rival Location Elite 4 Pokémon Name Pidgeot Level Lv.61 Experience 2247 EXP

Rhydon

Lv.61

2665 EXP

Gyarados Alakazam

Lv.61 Lv.59

2770 EXP 2350 EXP

Arcanine

Lv.63

2889 EXP

Venusaur Prize: Prize Money:

Lv.65 N/A $6435

2910 EXP

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Christopher Walden

08002952

Games Design 1A

Gym Leaders
In Pokémon Red, there are a total of eight different gym leaders that you must battle to win badges. Only with these eight badges will you be granted entry to the Pokémon League, where you will fight the Elite 4. Each gym leader uses a specific type of pokémon, so changing your team regularly can help in the long run. These are the gym leaders, their pokémon and where they are located:

Gym Battle 1 ± Brock
Brock is the very first Gym Leader you will encounter, and is a master of rock type pokémon. Battling with Brock can initially be difficult due to the rock types, as most pokémon at the beginning of the game cannot do sufficient damage to them. Brock will take advantage of this with his Onix, using the move Bind to prevent you from attacking for 3 to 5 turns, and dealing damage too. Raising Squirtle and Bulbasaur to level 8 and 13 respectively will give them attacks capable of claiming an easy win, in the form of Bubble and Vine Whip. If you chose Charmander, it is recommended that you catch and raise a Caterpie to level 12, so that it will evolve and learn the Confusion attack. Trainer Brock Location Pewter City Gym Speciality Rock Type Pokémon Pokémon Name Geodude Onix Prize: Prize Money: Badge Effects: Level Lv.12 Lv.14 Experience 220 EXP 324 EXP

Boulder Badge, TM34 (Bide) $1386 Increases Attack stats, you may use HM05

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Christopher Walden

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Games Design 1A

Gym Battle 2 ± Misty
Misty only uses two pokémon, but they are at an exceedingly high level for this point in the game. Sheer power is what she is best at, so make sure you have a grass type pokémon and a Pikachu in your team. Starmie will use the move Recover if it gets low in health, so be sure to finish it in one go after it reaches about half HP. Trainer Misty Location Cerulean City Gym Speciality Water Type Pokémon Pokémon Name Staryu Level Lv.18 Experience 408 EXP

Starmie Prize: Prize Money: Badge Effects:

Lv.21

926 EXP

Cascade Badge, TM11 (Bubblebeam) $2079 Pokémon up to level 30 obey you, you may use HM01

Gym Battle 3 ± Lt. Surge
Being a master of electric type pokémon, Lt. Surge will make good use of inflicting the paralyze status on your pokémon, halving both their speed and their chance of attacking. All of his pokémon already have exceptionally high speed stats, so be sure your team can survive at least one hit from his team. Trainer Lt. Surge Location Vermilion City Gym Speciality Electric Type Pokémon Pokémon Name Voltorb Level Lv.21 Experience 463 EXP

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Christopher Walden

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Games Design 1A

Pikachu

Lv.18

315 EXP

Raichu Prize: Prize Money: Badge Effect:

Lv.24

627 EXP

Thunder Badge, TM24 (Thunderbolt) $2376 Increases Speed stats, you may use HM02

Gym Battle 4 - Erika
Erika is primarily a user of grass type pokémon, but she also dabbles in poison types. Her strategy is to inflict status problems on your pokémon, including paralysis, sleep and poison. If this isn¶t bad enough, she will also use her signature move Mega Drain, sapping HP from your active pokémon and adding it to her own. Being a grass type leader, her team is weak against fire, flying and psychic type attacks, so be sure to have several pokémon with access to moves like Ember, Gust and Confusion. Trainer Erika Location Celadon City Gym Speciality Grass Type Pokémon Pokémon Name Victreebel Level Lv.29 Experience 1186 EXP

Tangela

Lv.24

853 EXP

Vileplume Prize: Prize Money: Badge Effect:

Lv.29

1143 EXP

Rainbow Badge, TM21 (Mega Drain) $2871 Pokémon up to level 50 obey you, you may use HM04

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Christopher Walden

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Games Design 1A

Gym Battle 5 ± Sabrina
Sabrina has extraordinarily high levelled pokémon, and all bar one are psychic types. She will obliterate any grass, poison or fighting types, so be sure not to count on any pokémon with those types. Venomoth, the only non-psychic pokémon she has, will use a lot of status moves, and also attempt to cause confusion. Alakazam will also use Confusion, so be sure to hit her pokémon fast and hard. Trainer Sabrina Location Saffron City Gym Speciality Psychic Type Pokémon Pokémon Name Kadabra Level Lv.38 Experience 1180 EXP

Mr Mime

Lv.37

1077 EXP

Venomoth Alakazam Prize: Prize Money: Badge Effect:

Lv.38 Lv.43

1123 EXP 1713 EXP

Marsh Badge, TM46 (Psywave) $4257 Pokémon up to level 70 obey you

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Christopher Walden

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Games Design 1A

Gym Battle 6 ± Koga
Koga¶s tactic is to inflict poison status on many or all of you pokémon, using moves like Poison Gas and Sludge. Weezing also has the move Toxic, which will not only poison, but increase poison damage depending on the duration you have been poisoned for. Hold back on using grass types, and use psychic pokémon to beat him. Trainer Koga Location Fuchsia City Gym Speciality Poison Type Pokémon Pokémon Name Koffing Muk Level Lv.37 Lv.39 Experience 903 EXP 1311 EXP

Koffing Weezing Prize: Prize Money: Badge Effect:

Lv.37 Lv.43

903 EXP 1593 EXP

Soul Badge, TM06 (Toxic) $4257 Increase Defence stats, you may use HM03

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Christopher Walden

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Games Design 1A

Gym Battle 7 ± Blaine
Blaine is one tough cookie, sporting a complete fire type team, and sporting the strongest special type move in the game, Fire Blast. Blaine will hit you with high damaging attacks like Take Down, and trap you and prevent you from attacking by using Fire Spin. He is also likely to inflict burn status, which when coupled with Fire Spin it can become quite a nasty situation. Level up the water type pokémon you used to surf to Cinnabar Island, and use plenty of other water and ground type pokémon. Trainer Blaine Location Cinnabar Island Gym Speciality Fire Type Pokémon

Pokémon

Name Growlithe

Level Lv.42

Experience 819 EXP

Ponyta

Lv.40

1302 EXP

Rapidash

Lv.42

1728 EXP

Arcanine Prize: Prize Money: Badge Effect:

Lv.47

2145 EXP

Volcano Badge, TM38 (Fire Blast) $4653 Increases Special stats

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Christopher Walden

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Games Design 1A

Gym Battle 8 ± Giovanni
Giovanni uses an entirely dual-type team, but each of them is a ground type. Using water, ice and grass attacks are handy, such as Surf, Ice Beam and Solarbeam. Giovanni will use Toxic and Fissure a lot, with the latter move having a 30% chance of instantly killing your active pokémon. Be sure to kill him fast before he pulls of a lot of these attacks. Trainer Giovanni Location Viridian City Gym Speciality Ground Type Pokémon

Pokémon

Name Rhyhorn

Level Lv.45

Experience 1300 EXP

Dugtrio Nidoqueen

Lv.42 Lv.44

1377 EXP 1828 EXP

Nidoking

Lv.45

1879 EXP

Rhydon Prize: Prize Money: Badge Effect:

Lv.50

2185 EXP

Earth Badge, TM27 (Fissure) $4950 All pokémon obey you

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Christopher Walden

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Games Design 1A

Elite 4
After acquiring all eight gym badges from the Kanto region, you will be granted permission to compete in the Pokémon League at the Indigo Plateau. You have to fight four consecutive matches against the strongest trainers, and a final match against the league champion. This is where your team is properly tested to see if it can cope with such intense competition.

Round 1 ± Lorelei
Lorelei uses an ice team, using moves that have chances of freezing your pokémon. As she doesn¶t use any fire attacks, you will have to use full heals to get frozen pokémon back into fighting condition. Her Jynx will also use Lovely Kiss to put you pokémon to sleep. Lapras is the one to watch out for, sporting moves like Blizzard and Hydro Pump. Stocking up on revives before hand is also handy, as she will occasionally spend a turn using a super potion on her active pokémon. Trainer Lorelei Location Indigo Plateau First Round Speciality Ice Type Pokémon

Pokémon

Name Dewgong Cloyster Slowbro Jynx Lapras

Level Lv.54 Lv.53 Lv.54 Lv.56 Lv.56 N/A $5544

Experience 2035 EXP 2305 EXP 1897 EXP 1644 EXP 2628 EXP

Prize: Prize Money:

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Christopher Walden

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Games Design 1A

Round 2 ± Bruno
Bruno is a fighting type user, but he also uses two Onix¶s to bump his defences. Hitmonchan, whilst being a fighting type, knows electric, ice and fire moves to catch you off guard. Hitmonlee also knows some strong fighting type attacks. Machamp is the powerhouse in his team, with moves such as Submission and Fissure for one hit kills. Bruno will also use the occasional X-Attack and X-Defence to boost his teams stats. Trainer Bruno Location Indigo Plateau Second Round Speciality Fighting Type Pokémon

Pokémon

Name Onix

Level Lv.53

Experience 1225 EXP

Hitmonchan Hitmonlee

Lv.55 Lv.55

1650 EXP 1638 EXP

Onix

Lv.56

1296 EXP

Machamp Prize: Prize Money:

Lv.58 N/A $5742

2398 EXP

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Christopher Walden

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Games Design 1A

Round 3 ± Agatha
Agatha is also a fan of using moves to poison and confuse your pokémon, and will use these to get the upper hand. Very few moves hit ghost type pokémon, and she has Golbat and Arbok to deal with pokémon her ghosts aren¶t so good against. Agatha will likely poison you, then retreat the current pokémon for another with different attacks. She will make a lot of use of the ghost move Night Shade, which will inflict damage to your pokémon equal to your pokémons level. Trainer Agatha Location Indigo Plateau Third Round Speciality Ghost Type Pokémon Pokémon Name Gengar Level Lv.56 Experience 2280 EXP

Golbat

Lv.56

2052 EXP

Haunter Arbok

Lv.55 Lv.58

1485 EXP 1827 EXP

Gengar Prize: Prize Money:

Lv.60 N/A $5940

2442 EXP

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Christopher Walden

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Games Design 1A

Round 4 ± Lance
Lance is the final member of the Elite 4, and a user of dragon type pokémon. His pokémon boast some of the strongest in the game, such as Hyper Beam, Hydro Pump and Take Down. His pokémon are extremely high levelled compared to previous trainers, and you will more than likely have to take advantage of weaknesses. All of his pokémon are weak against ice type attacks, so be sure to have one of your team know Ice Beam or Blizzard. Trainer Lance Location Indigo Plateau Fourth Round Speciality Dragon Type Pokémon Pokémon Name Gyarados Dragonair Dragonair Aerodactyl Level Lv.58 Lv.56 Lv.56 Lv.60 Experience 2659 EXP 1728 EXP 1728 EXP 2596 EXP

Dragonite Prize: Prize Money:

Lv.62 N/A $6138

2895 EXP

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Christopher Walden

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Games Design 1A

Comprehensive Pokémon Details and Stats
This is a complete list of every single monster in the game, as well as information such as types, moves learnt, evolutions and max stats. There are a total of 151 monsters to collect in Pokémon Red, each with different stats and attacks.

Legend
#XXX ± The ID number of the pokémon Name ± The name of the pokémon Location ± Where o find the pokémon Classification ± The pokémons categorisation Type ± The pokémons type/s Moves ± List of moves that the pokémon can learn, levels and types Base Stats ± Base stats are used to determine the stats of that particular pokémon at a given level. Max Stats ± These are the highest stats the particular pokémon can have once it is at level 100. Learnable TM¶s/HM¶s ± Each number corresponds to a TM/HM the pokémon can learn. The moves list details which moves are in each TM/HM. #001 Name: Bulbasaur

Type 1: Grass Moves

-- Level 16 --- Level 32 -Professor Oak (Only one) Location: Seed Pokémon Classification: Type 2: Poison Height: 2¶ 4´ Weight: 15.0 lbs Level Move Name Type -Tackle Normal -Growl Normal 7 Leech Seed Grass 13 Vine Whip Grass 20 Poison Powder Poison 27 Razor Leaf Grass 34 Growth Normal 41 Sleep Powder Grass 48 Solarbeam Grass

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP 45 293

ATK DEF SPD SPC 49 49 45 65 196 196 188 228 3, 6, 8, 9, 10, 20, 21, 22, 31, 32, 33, 34, 44, 50 1

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Games Design 1A

#002

Name:

Ivysaur

Type 1: Grass Moves

-- Level 16 --- Level 32 -Evolve Bulbasaur Location: Classification: Seed Pokémon Type 2: Poison Height: 3¶ 3´ Weight: 29.0 lbs Level Move Name Type -Tackle Normal -Growl Normal -Leech Seed Grass -Vine Whip Grass 22 Poison Powder Poison 30 Razor Leaf Grass 38 Growth Normal 46 Sleep Powder Grass 54 Solarbeam Grass

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP 60 323

ATK DEF SPD SPC 62 63 60 80 222 224 218 258 3, 6, 8, 9, 10, 20, 21, 22, 31, 32, 33, 34, 44, 50 1 Name: Venusaur

#003

Type 1: Grass Moves

-- Level 16 --- Level 32 -Evolve Ivysaur Location: Seed Pokémon Classification: Type 2: Poison Height: 6¶ 7´ Weight: 221.0 lbs Level Move Name Type -Tackle Normal -Growl Normal -Leech Seed Grass -Vine Whip Grass -Poison Powder Poison -Razor Leaf Grass 43 Growth Normal 55 Sleep Powder Grass 65 Solarbeam Grass

Base Stats Max Stats Learnable TM¶s

HP ATK DEF SPD SPC 80 82 83 80 100 363 262 264 258 298 3, 6, 8, 9, 10, 15, 20, 21, 22, 31, 32, 33, 34, 44, 50

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Christopher Walden Learnable HM¶s #004

08002952 1 Name:

Games Design 1A

Charmander

Type 1: Fire Moves

-- Level 16 --- Level 36 -Professor Oak (Only one) Location: Lizard Pokemon Classification: Type 2: N/A Height: 2¶ 0´ Weight: 19.0 lbs Level Move Name Type -Scratch Normal -Growl Normal 9 Ember Fire 15 Leer Normal 22 Rage Normal 30 Slash Normal 38 Flamethrower Fire 46 Fire Spin Fire

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 39 52 43 65 50 281 202 184 228 198 1, 3, 5, 6, 8, 9, 10, 17, 18, 19, 20, 23, 28, 31, 32, 33, 34, 38, 39, 40, 44, 50 1, 4 #005 Name: Charmeleon

Type 1: Fire Moves

-- Level 16 --- Level 36 -Evolve Charmander Location: Flame Pokémon Classification: Type 2: N/A Height: 3¶ 7´ Weight: 42.0 lbs Level Move Name Type -Scratch Normal -Growl Normal -Ember Fire -Leer Normal 24 Rage Normal 33 Slash Normal 42 Flamethrower Fire 56 Fire Spin Fire

Base Stats

HP 58

ATK 64 - 53 -

DEF 58

SPD 80

SPC 65

Christopher Walden Max Stats Learnable TM¶s Learnable HM¶s

08002952

Games Design 1A

319 226 214 258 228 1, 3, 5, 6, 8, 9, 10, 17, 18, 19, 20, 23, 28, 31, 32, 33, 34, 38, 39, 40, 44, 50 1, 4 #006 Name: Charizard

Type 1: Fire Moves

-- Level 16 --- Level 36 -Evolve Charizard Location: Flame Pokémon Classification: Type 2: N/A Height: 5¶ 7´ Weight: 200.0 lbs Level Move Name Type -Scratch Normal -Growl Normal -Ember Fire -Leer Normal -Rage Normal 36 Slash Normal 46 Flamethrower Fire 55 Fire Spin Fire

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 78 84 78 100 85 359 266 254 298 268 1, 3, 5, 6, 8, 9, 10, 17, 18, 19, 20, 23, 26, 27, 28, 31, 32, 33, 34, 38, 39, 40, 44, 50 1, 4 #007 Name: Squirtle

Type 1: Water Moves

-- Level 16 --- Level 36 -Professor Oak (Only one) Location: Classification: Tiny Turtle Pokémon Type 2: N/A Height: 1¶ 8´ Weight: 20.0 lbs Level Move Name Type -Tackle Normal -Tail Whip Normal 8 Bubble Water 15 Water Gun Water 22 Bite Normal 28 Withdraw Normal 35 Skull Bash Normal 42 Hydro Pump Water

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Christopher Walden

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Games Design 1A

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 44 48 65 43 50 291 194 228 184 198 1, 5, 6, 8, 9, 10, 11, 12, 13, 14, 17, 18, 19, 20, 28, 31, 32, 33, 34, 40, 44, 50 3, 4 #008 Name: Wartortle

Type 1: Water Moves

-- Level 16 --- Level 36 -Evolve Squirtle Location: Turtle Pokémon Classification: Type 2: N/A Height: 3¶ 3´ Weight: 50.0 lbs Level Move Name Type -Tackle Normal -Tail Whip Normal -Bubble Water -Water Gun Water 24 Bite Normal 31 Withdraw Normal 39 Skull Bash Normal 47 Hydro Pump Water

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 59 63 80 58 65 321 224 258 214 228 1, 5, 6, 8, 9, 10, 11, 12, 13, 14, 17, 18, 19, 20, 28, 31, 32, 33, 34, 40, 44, 50 3, 4 #009 Name: Blastoise

Type 1: Water Moves

-- Level 16 --- Level 36 -Evolve Wartortle Location: Shellfish Pokémon Classification: Type 2: N/A Height: 5¶ 3´ Weight: 189.0 lbs Level Move Name Type -Tackle Normal -Tail Whip Normal -Bubble Water -Water Gun Water -Bite Normal -Withdraw Normal 42 Skull Bash Normal

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Christopher Walden 52

08002952 Hydro Pump

Games Design 1A Water

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 79 83 100 78 85 361 264 298 254 268 1, 5, 6, 8, 9, 10, 11, 12, 13, 14, 15, 17, 18, 19, 20, 26, 27, 28, 31, 32, 33, 34, 40, 44, 50 3, 4 #010 Name: Caterpie

Type 1: Bug Moves

-- Level 7 --- Level 10 -Viridian Forest, Route 25 Location: Classification: Worm Pokémon Type 2: N/A Height: 1¶ 0´ Weight: 6.0 lbs Level Move Name Type -Tackle Normal -String Shot Bug

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP 45 293

ATK 30 158

DEF 35 168 N/A N/A

SPD 45 188

SPC 20 138

#011

Name:

Metapod

Type 1: Bug Moves

-- Level 7 --- Level 10 -Viridian Forest, Route 25 Location: Cocoon Pokémon Classification: Type 2: N/A Height: 2¶ 4´ Weight: 22.0 lbs Level Move Name Type -Harden Normal

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Christopher Walden

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Games Design 1A

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP 50 303

ATK 20 138

DEF 55 208 N/A N/A

SPD 30 158

SPC 25 148

#012

Name:

Butterfree

Type 1: Bug Moves

-- Level 7 --- Level 10 -Evolve Metapod Location: Butterfly Pokémon Classification: Type 2: Flying Height: 3¶ 7´ Weight: 71.0 lbs Level Move Name Type 12 Confusion Psychic 15 Poison Powder Poison 16 Stun Spore Grass 17 Sleep Powder Grass 21 Supersonic Normal 26 Whirlwind Normal 32 Psybeam Psychic

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 60 45 50 70 80 323 188 198 238 258 2, 4, 6, 9, 10, 15, 20, 21, 22, 29, 30, 31, 32, 33, 34, 39, 44, 46, 50 N/A #013 Name: Weedle

Type 1: Bug Moves

-- Level 7 --- Level 10 -Viridian Forest, Route 25 Location: Hairy Bug Pokémon Classification: Type 2: Poison Height: 1¶ 0´ Weight: 7.0 lbs Level Move Name Type -Poison Sting Poison -String Shot Bug

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Christopher Walden

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Games Design 1A

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP 45 293

ATK 35 168

DEF 30 158 N/A N/A

SPD 50 198

SPC 20 138

#014

Name:

Kakuna

Type 1: Bug Moves

-- Level 7 --- Level 10 -Viridian Forest, Route 25 Location: Cocoon Pokémon Classification: Type 2: Poison Height: 2¶ 0´ Weight: 22.0 lbs Level Move Name Type -Harden Normal

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP 45 293

ATK 25 148

DEF 50 198 N/A N/A

SPD 35 168

SPC 25 148

#015

Name:

Beedrill

Type 1: Bug Moves

-- Level 7 --- Level 10 -Evolve Kakuna Location: Poison Bee Pokémon Classification: Type 2: Poison Height: 3¶ 3´ Weight: 65.0 lbs Level Move Name Type 12 Fury Attack Normal 16 Focus Energy Normal - 58 -

Christopher Walden 20 25 30 35

08002952 Twineedle Rage Pin Missile Agility

Games Design 1A Bug Normal Bug Psychic

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 65 80 40 75 45 333 258 178 248 188 3, 6, 9, 10, 15, 20, 21, 31, 32, 33, 34, 39, 40, 44, 50 1 #016 Name: Pidgey

Type 1: Normal Moves

-- Level 18 --- Level 32 -Route 1 Location: Tiny Bird Pokémon Classification: Type 2: Flying Height: 1¶ 0´ Weight: 4.0 lbs Level Move Name Type -Gust Normal 5 Sand Attack Normal 12 Quick Attack Normal 19 Whirlwind Normal 28 Wing Attack Flying 36 Agility Psychic 44 Mirror Move Flying

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP 40 283

ATK DEF SPD SPC 45 40 56 35 188 178 210 168 2, 4, 6, 9, 10, 20, 31, 32, 33, 34, 39, 43, 44, 50 2

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Christopher Walden

08002952

Games Design 1A

#017

Name:

Pidgeotto

Type 1: Normal Moves

-- Level 18 --- Level 32 -Route 14, 15, 21 Location: Bird Pokémon Classification: Type 2: Flying Height: 3¶ 7´ Weight: 66.0 lbs Level Move Name Type -Gust Normal -Sand Attack Normal -Quick Attack Normal 21 Whirlwind Normal 31 Wing Attack Flying 40 Agility Psychic 49 Mirror Move Flying

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP 63 329

ATK DEF SPD SPC 60 55 71 50 218 208 240 198 2, 4, 6, 9, 10, 20, 31, 32, 33, 34, 39, 43, 44, 50 2 Name: Pidgeot

#018

Type 1: Normal Moves

-- Level 18 --- Level 32 -Evolve Pidgeotto Location: Bird Pokémon Classification: Type 2: Flying Height: 4¶ 11´ Weight: 87.0 lbs Level Move Name Type -Gust Normal -Sand Attack Normal -Quick Attack Normal -Whirlwind Normal -Wing Attack Flying 44 Agility Psychic 54 Mirror Move Flying

Base Stats Max Stats Learnable TM¶s

HP ATK DEF SPD SPC 83 80 75 91 70 369 258 248 280 238 2, 4, 6, 9, 10, 15, 20, 31, 32, 33, 34, 39, 43, 44, 50 - 60 -

Christopher Walden Learnable HM¶s #019

08002952 2 Name:

Games Design 1A

Rattata

Type 1: Normal Moves

-- Level 20 -Location: Classification: Type 2: N/A Height: 1¶ 0´ Level Move Name -Tackle 4 Tail Whip 7 Quick Attack 14 Hyper Fang 23 Focus Energy 34 Super Fang

Route 1, 3, 4 Rat Pokémon Weight: 8.0 lbs Type Normal Normal Normal Normal Normal Normal

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 30 56 35 72 25 263 210 168 242 148 6, 8, 9, 10, 11, 12, 14, 20, 24, 25, 28, 31, 32, 34, 39, 40, 44, 50 N/A #020 Name: Raticate

Type 1: Normal Moves

-- Level 20 -Route 16, 17, 18 Location: Rat Pokémon Classification: Type 2: N/A Height: 2¶ 04´ Weight: 41.0 lbs Level Move Name Type -Tackle Normal -Tail Whip Normal -Quick Attack Normal 14 Hyper Fang Normal 27 Focus Energy Normal 41 Super Fang Normal

Base Stats Max Stats

HP 55 313

ATK 81 260

DEF 60 218

SPD 97 292

SPC 50 198

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Christopher Walden Learnable TM¶s Learnable HM¶s

08002952

Games Design 1A

6, 8, 9, 10, 11, 12, 14, 15, 20, 24, 25, 28, 31, 32, 34, 39, 40, 44, 50 N/A #021 Name: Spearow

Type 1: Normal Moves

-- Level 20 -Route 3, 4, 9 Location: Classification: Tiny Bird Pokémon Type 2: Flying Height: 1¶ 00´ Weight: 4.0 lbs Level Move Name Type -Peck Flying -Growl Normal 9 Leer Normal 15 Fury Attack Normal 22 Mirror Move Flying 29 Drill Peck Normal 36 Agility Psychic

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP 40 283

ATK DEF SPD 60 30 70 218 158 238 2, 4, 6, 9, 10, 20, 31, 32, 34, 39, 43, 44, 50 2 Name: -- Level 20 -Fearow

SPC 31 160

#022

Type 1: Normal Moves

Route 17, 18, 23 Location: Beak Pokémon Classification: Type 2: Flying Height: 3¶ 11´ Weight: 34.0 lbs Level Move Name Type -Peck Flying -Growl Normal -Leer Normal -Fury Attack Normal 25 Mirror Move Flying 34 Drill Peck Normal 43 Agility Psychic

HP

ATK - 62 -

DEF

SPD

SPC

Christopher Walden Base Stats Max Stats Learnable TM¶s Learnable HM¶s 65 333

08002952

Games Design 1A 61 220

90 65 100 278 228 298 2, 4, 6, 9, 10, 20, 31, 32, 34, 39, 43, 44, 50 2 Name: Ekans

#023

Type 1: Poison Moves

-- Level 22 -Route 4, 8, 9 Location: Snake Pokémon Classification: Type 2: N/A Height: 6¶ 7´ Weight: 15.0 lbs Level Move Name Type -Wrap Normal -Leer Normal 10 Poison Sting Poison 17 Bite Normal 24 Glare Normal 31 Screech Normal 38 Acid Poison

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 35 60 44 55 40 273 218 186 208 178 6, 8, 9, 10, 20, 21, 26, 27, 28, 31, 32, 34, 40, 44, 48, 50 4 #024 Name: Arbok

Type 1: Poison Moves

-- Level 22 -Route 23, Unknown Dungeon Location: Cobra Pokémon Classification: Type 2: N/A Height: 11¶ 6´ Weight: 143.0 lbs Level Move Name Type -Wrap Normal -Leer Normal -Poison Sting Poison 17 Bite Normal 27 Glare Normal 36 Screech Normal 47 Acid Poison

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Christopher Walden

08002952

Games Design 1A

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 60 85 69 80 65 323 268 236 258 228 6, 8, 9, 10, 15, 20, 21, 26, 27, 28, 31, 32, 34, 40, 44, 48, 50 4 #025 Name: Pikachu

Type 1: Electric Moves

-- Use a Thunder Stone -Viridian Forest, Power Plant Location: Mouse Pokémon Classification: Type 2: N/A Height: 1¶ 4´ Weight: 13.0 lbs Level Move Name Type -Thundershock Electric -Growl Normal 9 Thunder Wave Electric 16 Quick Attack Normal 26 Swift Normal 33 Agility Psychic 43 Thunder Electric

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 35 55 30 90 50 273 208 158 278 198 1, 5, 6, 8, 9, 10, 16, 17, 19, 20, 24, 25, 31, 32, 33, 34, 39, 40, 44, 45, 50 5 #026 Name: Raichu

Type 1: Electric Moves

-- Use a Thunder Stone -Power Plant, Route 23 Location: Mouse Pokémon Classification: Type 2: N/A Height: 2¶ 7´ Weight: 66.0 lbs Level Move Name Type -Thundershock Electric -Growl Normal -Thunder Wave Electric

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Christopher Walden

08002952

Games Design 1A

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 60 90 55 100 90 323 278 208 298 278 1, 5, 6, 8, 9, 10, 15, 16, 17, 19, 20, 24, 25, 31, 32, 33, 34, 39, 40, 44, 45, 50 5 #027 Name: Sandshrew

Type 1: Ground Moves

-- Level 22 -Trade from a friend Location: Mouse Pokémon Classification: Type 2: N/A Height: 2¶ 0´ Weight: 26.0 lbs Level Move Name Type -Scratch Normal 10 Sand Attack Normal 17 Slash Normal 24 Poison Sting Poison 31 Swift Normal 38 Fury Swipes Normal

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 50 75 85 40 30 303 248 268 178 158 3, 6, 8, 9, 10, 17, 19, 20, 26, 27, 28, 31, 32, 34, 39, 40, 44, 48, 50 1, 4 #028 Name: Sandslash

Type 1: Ground Moves

-- Level 22 -Trade from a friend Location: Mouse Pokémon Classification: Type 2: N/A Height: 3¶ 3´ Weight: 65.0 lbs Level Move Name Type -Scratch Normal -Sand Attack Normal -Slash Normal 27 Poison Sting Poison 36 Swift Normal

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Christopher Walden 47

08002952 Fury Swipes

Games Design 1A Normal

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 75 100 110 65 55 353 298 318 228 208 3, 6, 8, 9, 10, 15, 17, 19, 20, 26, 27, 28, 31, 32, 34, 39, 40, 44, 48, 50 1, 4 #029 Name: Nidoran

Type 1: Poison Moves

-- Level 16 --- Moon Stone -Route 22, Safari Zone Location: Poison Pin Pokémon Classification: Type 2: N/A Height: 1¶ 4´ Weight: 15.0 lbs Level Move Name Type -Growl Normal -Tackle Normal 8 Scratch Normal 14 Poison Sting Poison 21 Tail Whip Normal 29 Bite Normal 36 Fury Swipes Normal 43 Double Kick Fighting

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 55 47 52 41 40 313 192 202 180 178 6, 8, 9, 10, 14, 20, 24, 25, 31, 32, 33, 34, 40, 44, 50 N/A #030 Name: Nidorina

Type 1: Poison Moves

-- Level 16 --- Moon Stone -Route 11, Safari Zone Location: Poison Pin Pokémon Classification: Type 2: N/A Height: 2¶ 7´ Weight: 44.0 lbs Level Move Name Type -Growl Normal -Tackle Normal

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Christopher Walden -14 23 36 41 50

08002952 Scratch Poison Sting Tail Whip Bite Fury Swipes Double Kick

Games Design 1A Normal Poison Normal Normal Normal Fighting

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 70 62 67 56 55 343 222 232 210 208 6, 7, 8, 9, 10, 11, 12, 13, 14, 20, 24, 25, 31, 32, 33, 34, 40, 44, 50 N/A #031 Name: Nidoqueen

Type 1: Poison Moves

-- Level 16 --- Moon Stone -Evolve Nidorina Location: Classification: Drill Pokémon Type 2: Ground Height: 4¶ 3´ Weight: 132.0 lbs Level Move Name Type -Tackle Normal -Scratch Normal -Tail Whip Normal 14 Poison Sting Poison 23 Body Slam Normal

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 90 82 87 76 75 383 262 272 250 248 1, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 24, 25, 26, 27, 31, 32, 33, 34, 38, 40, 44, 48, 50 3, 4

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Christopher Walden

08002952

Games Design 1A

#032

Name:

Nidoran

Type 1: Poison Moves

-- Level 16 --- Moon Stone -Route 22, Safari Zone Location: Poison Pin Pokémon Classification: Type 2: N/A Height: 1¶ 8´ Weight: 20.0 lbs Level Move Name Type -Leer Normal -Tackle Normal 8 Horn Attack Normal 14 Poison Sting Poison 21 Focus Energy Normal 29 Fury Attack Normal 36 Horn Drill Normal 43 Double Kick Fighting

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 46 57 40 50 40 295 212 178 198 178 6, 7, 8, 9, 10, 14, 20, 24, 25, 31, 32, 33, 34, 40, 44, 50 N/A #033 Name: Nidorino

Type 1: Poison Moves

-- Level 16 --- Moon Stone -Safari Zone Location: Poison Pin Pokémon Classification: Type 2: N/A Height: 2¶ 11´ Weight: 43.0 lbs Level Move Name Type -Leer Normal -Tackle Normal -Horn Attack Normal -Poison Sting Poison 23 Focus Energy Normal 32 Fury Attack Normal 41 Horn Drill Normal 50 Double Kick Fighting

Base Stats Max Stats Learnable TM¶s

HP ATK DEF SPD SPC 61 72 57 65 55 325 242 212 228 208 6, 7, 8, 9, 10, 11, 12, 13, 14, 20, 24, 25, 31, 32, 33, 34, 40, 44, - 68 -

Christopher Walden

08002952 50 N/A #034 Name:

Games Design 1A

Learnable HM¶s

Nidoking

Type 1: Poison Moves

-- Level 16 --- Moon Stone -Location: Evolve Nidorino Drill Pokémon Classification: Type 2: Ground Height: 4¶ 7´ Weight: 137.0 lbs Level Move Name Type -Tackle Normal -Horn Attack Normal -Poison Sting Poison -Double Kick Fighting 23 Thrash Normal

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 81 92 77 85 75 365 282 252 268 248 1, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 24, 25, 26, 27, 31, 32, 33, 34, 38, 40, 44, 48, 50 3, 4 #035 Name: Clefairy

Type 1: Normal Moves

-- Moon Stone -Mt. Moon Location: Fairy Pokémon Classification: Type 2: N/A Height: 2¶ 0´ Weight: 17.0 lbs Level Move Name Type -Pound Normal -Growl Normal 13 Sing Normal 18 Double Slap Normal 24 Minimize Normal 31 Metronome Normal 39 Defence Curl Normal 48 Light Screen Psychic

HP

ATK - 69 -

DEF

SPD

SPC

Christopher Walden Base Stats Max Stats Learnable TM¶s Learnable HM¶s

08002952

Games Design 1A

70 45 48 35 60 343 188 194 168 218 1, 5, 6, 8, 9, 10, 11, 12, 13, 14, 17, 18, 19, 20, 22, 24, 25, 29, 30, 31, 32, 33, 34, 35, 38, 40, 44, 45, 46, 49, 50 4, 5 #036 Name: -- Moon Stone -Clefable

Type 1: Normal Moves

Evolve Clefairy Location: Fairy Pokémon Classification: Type 2: N/A Height: 4¶ 03´ Weight: 88.0 lbs Level Move Name Type -Sing Normal -Double Slap Normal -Minimize Normal -Metronome Normal

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 95 70 73 60 85 393 238 244 218 268 1, 5, 6, 8, 9, 10, 11, 12, 13, 14, 15, 17, 18, 19, 20, 22, 24, 25, 29, 30, 31, 32, 33, 34, 35, 38, 40, 44, 45, 46, 49, 50 4, 5 #037 Name: Vulpix

Type 1: Fire Moves

-- Fire Stone -Trade from a friend Location: Fox Pokémon Classification: Type 2: N/A Height: 2¶ 0´ Weight: 22.0 lbs Level Move Name Type -Ember Fire -Tail Whip Normal 16 Quick Attack Normal 21 Roar Normal 28 Confuse Ray Ghost 35 Flamethrower Fire 42 Fire Spin Fire

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Christopher Walden

08002952

Games Design 1A

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 38 41 40 65 65 279 180 178 228 228 6, 8, 9, 10, 20, 28, 31, 32, 33, 34, 38, 39, 40, 44, 50 N/A #038 Name: Ninetales

Type 1: Fire Moves

-- Fire Stone -Trade from a friend Location: Fox Pokémon Classification: Type 2: N/A Height: 3¶ 7´ Weight: 44.0 lbs Level Move Name Type -Ember Fire -Tail Whip Normal 16 Quick Attack Normal 21 Roar Normal 42 Fire Spin Fire

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 73 76 75 100 100 349 250 248 298 298 6, 8, 9, 10, 15, 20, 28, 31, 32, 33, 34, 38, 39, 40, 44, 50 N/A #039 Name: -- Moon Stone -Jigglypuff

Type 1: Normal Moves

Mt. Moon Location: Balloon Pokémon Classification: Type 2: N/A Height: 1¶ 8´ Weight: 12.0 lbs Level Move Name Type -Sing Normal 9 Pound Normal 14 Disable Normal 19 Defence Curl Normal 24 Double Slap Normal 29 Rest Psychic 34 Body Slam Normal 39 Double Edge Normal - 71 -

Christopher Walden

08002952

Games Design 1A

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 115 45 20 20 25 433 188 138 138 148 1, 5, 6, 8, 9, 10, 11, 12, 13, 14, 17, 18, 19, 20, 22, 24, 25, 29, 30, 31, 32, 33, 34, 38, 40, 44, 45, 46, 49, 50 4, 5 #040 Name: Wigglytuff

Type 1: Normal Moves

-- Moon Stone -Unknown Dungeon Location: Balloon Pokémon Classification: Type 2: N/A Height: 3¶ 3´ Weight: 26.0 lbs Level Move Name Type -Sing Normal -Disable Normal -Defence Curl Normal -Double Slap Normal

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 140 70 45 45 50 483 238 188 188 198 1, 5, 6, 8, 9, 10, 11, 12, 13, 14, 15, 17, 18, 19, 20, 22, 24, 25, 29, 30, 31, 32, 33, 34, 38, 40, 44, 45, 46, 49, 50 4, 5 #041 Name: Zubat

Type 1: Poison Moves

-- Level 22 -Mt. Moon, Rock Tunnel Location: Bat Pokémon Classification: Type 2: Flying Height: 2¶ 7´ Weight: 18.0 lbs Level Move Name Type -Leech Life Bug 10 Supersonic Normal 15 Bite Normal 21 Confuse Ray Ghost 28 Wing Attack Flying - 72 -

Christopher Walden 36

08002952 Haze

Games Design 1A Ice

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP 40 283

ATK DEF SPD 35 35 55 188 168 208 2, 4, 6, 9, 10, 20, 21, 31, 32, 34, 39, 44, 50 N/A Name: Golbat

SPC 40 178

#042

Type 1: Poison Moves

-- Level 22 -Victory Road, Route 23 Location: Bat Pokémon Classification: Type 2: Flying Height: 5¶ 3´ Weight: 121.0 lbs Level Move Name Type -Leech Life Bug -Supersonic Normal -Bite Normal -Confuse Ray Ghost 32 Wing Attack Flying 43 Haze Ice

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP 75 353

ATK DEF SPD SPC 80 70 90 75 258 238 278 248 2, 4, 6, 9, 10, 15, 20, 21, 31, 32, 34, 39, 44, 50 N/A Name: Oddish

#043

Type 1: Grass Moves

-- Level 21 --- Leaf Stone -Route 5, 24, 25 Location: Weed Pokémon Classification: Type 2: Poison Height: 1¶ 8´ Weight: 12.0 lbs Level Move Name Type -Absorb Grass 15 Poison Powder Poison 17 Stun Spore Grass 19 Sleep Powder Grass

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Christopher Walden 24 33 46

08002952 Acid Petal Dance Solarbeam

Games Design 1A Poison Grass Grass

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP 45 293

ATK DEF SPD 50 55 30 198 208 158 3, 6, 9, 10, 20, 21, 22, 31, 32, 33, 34, 44, 50 1 Name: Gloom

SPC 75 248

#044

Type 1: Grass Moves

-- Level 21 --- Leaf Stone -Route 12, 13, 14, 15 Location: Weed Pokémon Classification: Type 2: Poison Height: 2¶ 7´ Weight: 19.0 lbs Level Move Name Type -Absorb Grass -Poison Powder Poison -Stun Spore Grass -Sleep Powder Grass 28 Acid Poison 48 Petal Dance Grass 52 Solarbeam Grass

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP 60 323

ATK DEF SPD 65 70 40 228 238 178 3, 6, 9, 10, 20, 21, 22, 31, 32, 33, 34, 44, 50 1 Name: Vileplume

SPC 85 268

#045

Type 1: Grass Moves

-- Level 21 --- Leaf Stone -Evolve Gloom Location: Flower Pokémon Classification: Type 2: Poison Height: 3¶ 11´ Weight: 41.0 lbs Level Move Name Type -Absorb Grass -Poison Powder Poison -Stun Spore Grass

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Christopher Walden --

08002952 Sleep Powder

Games Design 1A Grass

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP 75 353

ATK DEF SPD SPC 80 85 50 100 258 268 198 298 3, 6, 9, 10, 15, 20, 21, 22, 31, 32, 33, 34, 44, 50 1 Name: Paras

#046

Type 1: Bug Moves

-- Level 24 -Mt. Moon, Safari Zone Location: Mushroom Pokémon Classification: Type 2: Grass Height: 1¶ 0´ Weight: 12.0 lbs Level Move Name Type -Scratch Normal 13 Stun Spore Grass 20 Leech Life Bug 27 Spore Grass 34 Slash Normal 41 Growth Normal

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 35 70 55 25 55 273 238 208 148 208 3, 6, 8, 9, 10, 20, 21, 22, 28, 31, 32, 33, 34, 40, 44, 50 1 #047 Name: Parasect

Type 1: Bug Moves

-- Level 24 -Safari Zone Location: Mushroom Pokémon Classification: Type 2: Grass Height: 3¶ 3´ Weight: 65.0 lbs Level Move Name Type -Scratch Normal -Stun Spore Grass - 75 -

Christopher Walden -30 39 48

08002952 Leech Life Spore Slash Growth

Games Design 1A Bug Grass Normal Normal

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 60 95 80 30 80 323 288 258 158 258 3, 6, 8, 9, 10, 15, 20, 21, 22, 28, 31, 32, 33, 34, 40, 44, 50 1 #048 Name: -- Level 31 -Venonat

Type 1: Bug Moves

Safari Zone Location: Insect Pokémon Classification: Type 2: Poison Height: 3¶ 3´ Weight: 66.0 lbs Level Move Name Type -Tackle Normal -Disable Normal 24 Poison Powder Poison 27 Leech Life Bug 30 Stun Spore Grass 35 Psybeam Psychic 38 Sleep Powder Grass 43 Psychic Psychic

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP 60 323

ATK DEF SPD SPC 55 50 45 40 208 198 188 178 6, 9, 10, 20, 21, 22, 29, 31, 32, 33, 34, 44, 46, 50 N/A

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Christopher Walden

08002952

Games Design 1A

#049

Name: -- Level 31 --

Venomoth

Type 1: Bug Moves

Safari Zone Location: Insect Pokémon Classification: Type 2: Poison Height: 4¶ 11´ Weight: 28.0 lbs Level Move Name Type -Tackle Normal -Disable Normal -Poison Powder Poison -Leech Life Bug -Stun Spore Grass 38 Psybeam Psychic 43 Sleep Powder Grass 50 Psychic Psychic

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 70 65 60 90 90 343 228 218 278 278 2, 4, 6, 9, 10, 15, 20, 21, 22, 29, 30, 31, 32, 33, 34, 39, 44, 46, 50 N/A #050 Name: Diglett

Type 1: Ground Moves

-- Level 26 -Diglett¶s Cave Location: Mole Pokémon Classification: Type 2: N/A Height: 0¶ 8´ Weight: 2.0 lbs Level Move Name Type -Scratch Normal 5 Growl Normal 19 Dig Ground 24 Sand Attack Normal 31 Slash Normal 40 Earthquake Ground

Base Stats Max Stats

HP 10 223

ATK 55 208

DEF 25 144

SPD 95 288

SPC 45 188

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Christopher Walden Learnable TM¶s Learnable HM¶s

08002952

Games Design 1A

6, 8, 9, 10, 20, 26, 27, 28, 31, 32, 34, 44, 48, 50 N/A #051 Name: Dugtrio

Type 1: Ground Moves

-- Level 26 -Diglett¶s Cave Location: Mole Pokémon Classification: Type 2: N/A Height: 2¶ 4´ Weight: 73.0 lbs Level Move Name Type -Scratch Normal -Growl Normal -Dig Ground -Sand Attack Normal 35 Slash Normal 47 Earthquake Ground

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 35 80 55 120 70 273 258 208 338 238 6, 8, 9, 10, 15, 20, 26, 27, 28, 31, 32, 34, 44, 48, 50 N/A #052 Name: -- Level 28 -Trade with a friend Location: Scratchcat Pokémon Classification: Type 2: N/A Height: 1¶ 4´ Weight: 9.0 lbs Level Move Name Type -Scratch Normal -Growl Normal 12 Bite Normal 17 Pay Day Normal 24 Screech Normal 33 Fury Swipes Normal 44 Slash Normal Meowth

Type 1: Normal Moves

Base Stats

HP 40

ATK 45

DEF 35

SPD 90

SPC 40

- 78 -

Christopher Walden Max Stats Learnable TM¶s Learnable HM¶s

08002952

Games Design 1A

283 188 168 278 178 6, 8, 9, 10, 11, 12, 16, 20, 24, 25, 31, 32, 34, 39, 40, 44, 50 N/A #053 Name: -- Level 28 -Trade with a friend Location: Classy Cat Pokémon Classification: Type 2: N/A Height: 3¶ 3´ Weight: 71.0 lbs Level Move Name Type -Scratch Normal -Growl Normal -Bite Normal -Pay Day Normal -Screech Normal 37 Fury Swipes Normal 51 Slash Normal Persian

Type 1: Normal Moves

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 65 70 60 115 65 333 238 218 328 228 6, 8, 9, 10, 11, 12, 15, 16, 20, 24, 25, 31, 32, 34, 39, 40, 44, 50 N/A #054 Name: Psyduck

Type 1: Water Moves

-- Level 33 -Seafoam Island Location: Duck Pokémon Classification: Type 2: N/A Height: 2¶ 7´ Weight: 43.0 lbs Level Move Name Type -Scratch Normal 28 Tail Whip Normal 31 Disable Normal 36 Confusion Psychic 43 Fury Swipes Normal 52 Hydro Pump Water

HP

ATK - 79 -

DEF

SPD

SPC

Christopher Walden Base Stats Max Stats Learnable TM¶s Learnable HM¶s

08002952

Games Design 1A

50 52 48 55 50 303 202 194 208 198 1, 5, 6, 8, 9, 10, 11, 12, 13, 14, 16, 17, 18, 19, 20, 28, 31, 32, 34, 39, 40, 44, 50 4, 5 #055 Name: Golduck

Type 1: Water Moves

-- Level 33 -Seafoam Island Location: Duck Pokémon Classification: Type 2: N/A Height: 5¶ 7´ Weight: 169.0 lbs Level Move Name Type -Scratch Normal -Tail Whip Normal -Disable Normal 39 Confusion Psychic 48 Fury Swipes Normal 59 Hydro Pump Water

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 80 82 78 85 80 363 262 254 268 258 1, 5, 6, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 28, 31, 32, 34, 39, 40, 44, 50 4, 5 #056 Name: Mankey

Type 1: Fighting Moves

-- Level 28 -Route 5, 6, 7, 8 Location: Pig Monkey Pokémon Classification: Type 2: N/A Height: 1¶ 8´ Weight: 64.0 lbs Level Move Name Type -Scratch Normal -Leer Normal 15 Karate Chop Normal 21 Fury Swipes Normal 27 Focus Energy Normal 33 Seismic Toss Fighting 39 Thrash Normal

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Christopher Walden

08002952

Games Design 1A

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 40 80 35 70 35 283 258 168 238 168 1, 5, 6, 8, 9, 10, 16, 17, 18, 19, 20, 24, 25, 28, 31, 32, 34, 35, 39, 40, 44, 48, 50 4 #057 Name: Primeape

Type 1: Fighting Moves

-- Level 28 -Unknown Dungeon Location: Classification: Pig Monkey Pokémon Type 2: N/A Height: 3¶ 3´ Weight: 71.0 lbs Level Move Name Type -Scratch Normal -Leer Normal -Karate Chop Normal -Fury Swipes Normal -Focus Energy Normal 37 Seismic Toss Fighting 46 Thrash Normal

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 65 105 60 95 60 333 308 218 288 218 1, 5, 6, 8, 9, 10, 15, 16, 17, 18, 19, 20, 24, 25, 28, 31, 32, 34, 35, 39, 40, 44, 48, 50 4 #058 Name: Growlithe

Type 1: Fire Moves

-- Fire Stone -Route 7, 8, Cinnabar Island Location: Puppy Pokémon Classification: Type 2: N/A Height: 2¶ 4´ Weight: 72.0 lbs Level Move Name Type -Bite Normal -Roar Normal 18 Ember Fire 23 Leer Normal 30 Take Down Normal 39 Agility Psychic - 81 -

Christopher Walden 50

08002952 Flamethrower

Games Design 1A Fire

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 55 70 45 60 50 313 238 188 218 198 6, 8, 9, 10, 20, 23, 28, 31, 32, 33, 34, 38, 39, 40, 44, 50 N/A #059 Name: Arcanine

Type 1: Fire Moves

-- Fire Stone -Evolve Growlithe Location: Legendary Pokémon Classification: Type 2: N/A Height: 6¶ 3´ Weight: 342.0 lbs Level Move Name Type -Roar Normal -Ember Fire -Leer Normal -Take Down Normal

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 90 110 80 95 80 383 318 258 288 258 6, 8, 9, 10, 15, 20, 23, 28, 31, 32, 33, 34, 38, 39, 40, 44, 50 N/A #060 Name: Poliwag

Type 1: Water Moves

-- Level 25 --- Water Stone -Pallet Town, Route 22 Location: Tadpole Pokémon Classification: Type 2: N/A Height: 2¶ 0´ Weight: 27.0 lbs Level Move Name Type -Bubble Water 16 Hypnosis Psychic 19 Water Gun Water 25 Double Slap Normal 31 Body Slam Normal - 82 -

Christopher Walden 38 45

08002952 Amnesia Hydro Pump

Games Design 1A Psychic Water

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 40 50 40 90 40 283 198 178 278 178 6, 8, 9, 10, 11, 12, 13, 14, 20, 29, 31, 32, 34, 40, 44, 46, 50 3 #061 Name: Poliwhirl

Type 1: Water Moves

-- Level 25 --- Water Stone -Route 9, 10 Location: Tadpole Pokémon Classification: Type 2: N/A Height: 3¶ 3´ Weight: 44.0 lbs Level Move Name Type -Bubble Water -Hypnosis Psychic -Water Gun Water 26 Double Slap Normal 33 Body Slam Normal 41 Amnesia Psychic 49 Hydro Pump Water

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 65 65 65 90 50 338 228 228 278 198 1, 5, 6, 8, 9, 10, 11, 12, 13, 14, 17, 18, 19, 20, 26, 27, 29, 31, 32, 34, 35, 40, 44, 46, 50 3, 4 #062 Name: Poliwrath

Type 1: Water Moves

-- Level 25 --- Water Stone -Evolve Poliwhirl Location: Tadpole Pokémon Classification: Type 2: N/A Height: 4¶ 3´ Weight: 119.0 lbs Level Move Name Type -Double Slap Normal -Body Slam Normal -Hypnosis Psychic - 83 -

Christopher Walden --

08002952 Water Gun

Games Design 1A Water

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 90 85 95 70 70 383 268 288 238 238 1, 5, 6, 8, 9, 10, 11, 12, 13, 14, 15, 17, 18, 19, 20, 26, 27, 29, 31, 32, 34, 35, 40, 44, 46, 50 3, 4 #063 Name: Abra

Type 1: Psychic Moves

-- Level 16 --- Trade -Route 24, 25 Location: Psi Pokémon Classification: Type 2: N/A Height: 2¶ 11´ Weight: 43.0 lbs Level Move Name Type -Teleport Psychic

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 25 20 15 90 105 253 138 128 278 308 1, 5, 6, 8, 9, 10, 17, 18, 19, 20, 29, 30, 31, 32, 33, 34, 35, 40, 44, 45, 46, 49, 50 5

- 84 -

Christopher Walden

08002952

Games Design 1A

#064

Name:

Kadabra

Type 1: Psychic Moves

-- Level 16 --- Trade -Unknown Dungeon Location: Psi Pokémon Classification: Type 2: N/A Height: 4¶ 3´ Weight: 125.0 lbs Level Move Name Type -Teleport Psychic -Confusion Psychic -Kinesis Psychic 20 Disable Normal 27 Psybeam Psychic 31 Recover Psychic 38 Psychic Psychic 42 Reflect Psychic

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 40 35 30 105 120 283 168 158 308 338 1, 5, 6, 8, 9, 10, 17, 18, 19, 20, 28, 29, 30, 31, 32, 33, 34, 35, 40, 44, 45, 46, 49, 50 5 #065 Name: Alakazam

Type 1: Psychic Moves

-- Level 16 --- Trade -Evolve Kadabra Location: Psi Pokémon Classification: Type 2: N/A Height: 4¶ 11´ Weight: 106.0 lbs Level Move Name Type -Teleport Psychic -Confusion Psychic -Kinesis Psychic 20 Disable Normal 27 Psybeam Psychic 31 Recover Psychic 38 Psychic Psychic 42 Reflect Psychic

Base Stats Max Stats

HP 55 313

ATK 50 198 - 85 -

DEF 45 188

SPD 120 338

SPC 135 368

Christopher Walden Learnable TM¶s Learnable HM¶s

08002952

Games Design 1A

1, 5, 6, 8, 9, 10, 15, 17, 18, 19, 20, 28, 29, 30, 31, 32, 33, 34, 35, 40, 44, 45, 46, 49, 50 5 #066 Name: Machop

Type 1: Fighting Moves

-- Level 28 --- Trade -Rock Tunnel, Victory Road Location: Superpower Pokémon Classification: Type 2: N/A Height: 2¶ 7´ Weight: 43.0 lbs Level Move Name Type -Karate Chop Normal 20 Low Kick Fighting 25 Leer Normal 32 Focus Energy Normal 39 Seismic Toss Fighting 46 Submission Fighting

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 70 80 50 35 35 343 258 198 168 168 1, 5, 6, 8, 9, 10, 17, 18, 19, 20, 26, 27, 28, 31, 32, 34, 35, 38, 40, 44, 48, 50 4 #067 Name: Machoke

Type 1: Fighting Moves

-- Level 28 --- Trade -Rock Tunnel, Victory Road Location: Superpower Pokémon Classification: Type 2: N/A Height: 4¶ 11´ Weight: 155.0 lbs Level Move Name Type -Karate Chop Normal -Low Kick Fighting -Leer Normal 36 Focus Energy Normal 44 Seismic Toss Fighting 52 Submission Fighting

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Christopher Walden

08002952

Games Design 1A

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 80 100 70 45 50 363 298 238 188 198 1, 5, 6, 8, 9, 10, 17, 18, 19, 20, 26, 27, 28, 31, 32, 34, 35, 38, 40, 44, 48, 50 4 #068 Name: Machamp

Type 1: Fighting Moves

-- Level 28 --- Trade -Evolve Machoke Location: Superpower Pokémon Classification: Type 2: N/A Height: 5¶ 3´ Weight: 287.0 lbs Level Move Name Type -Karate Chop Normal -Low Kick Fighting -Leer Normal 36 Focus Energy Normal 44 Seismic Toss Fighting 52 Submission Fighting

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 90 130 80 55 65 383 358 258 208 228 1, 5, 6, 8, 9, 10, 15, 17, 18, 19, 20, 26, 27, 28, 31, 32, 34, 35, 38, 40, 44, 48, 50 4 #069 Name: Bellsprout

Type 1: Grass Moves

-- Level 21 --- Leaf Stone -Trade with a friend Location: Classification: Flower Pokémon Type 2: Poison Height: 2¶ 4´ Weight: 9.0 lbs Level Move Name Type -Vine Whip Grass -Growth Normal 13 Wrap Normal 15 Poison Powder Poison 18 Sleep Powder Grass 21 Stun Spore Grass 26 Acid Poison 33 Razor Leaf Grass - 87 -

Christopher Walden 42

08002952 Slam

Games Design 1A Normal

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP 50 303

ATK DEF SPD 75 35 40 248 168 178 3, 6, 9, 10, 20, 21, 22, 31, 32, 33, 34, 44, 50 1 Name: Weepinbell

SPC 70 238

#070

Type 1: Grass Moves

-- Level 21 --- Leaf Stone -Trade with a friend Location: Classification: Fly Catcher Pokémon Type 2: Poison Height: 3¶ 3´ Weight: 14.0 lbs Level Move Name Type -Vine Whip Grass -Growth Normal -Wrap Normal -Poison Powder Poison -Sleep Powder Grass 23 Stun Spore Grass 29 Acid Poison 38 Razor Leaf Grass 49 Slam Normal

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP 65 333

ATK DEF SPD 90 50 55 278 198 208 3, 6, 9, 10, 20, 21, 22, 31, 32, 33, 34, 44, 50 1 Name: Victreebel

SPC 85 268

#071

Type 1: Grass Moves

-- Level 21 --- Leaf Stone -Trade with a friend Location: Fly Catcher Pokémon Classification: Type 2: Poison Height: 5¶ 7´ Weight: 34.0 lbs Level Move Name Type -Wrap Normal -Poison Powder Poison -Sleep Powder Grass

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Christopher Walden

08002952

Games Design 1A

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP 80 363

ATK DEF SPD SPC 105 65 70 100 308 228 238 298 3, 6, 9, 10, 15, 20, 21, 22, 31, 32, 33, 34, 44, 50 1 Name: Tentacool

#072

Type 1: Water Moves

-- Level 30 -Route 19, 20, 21 Location: Jellyfish Pokémon Classification: Type 2: Poison Height: 2¶ 11´ Weight: 100.0 lbs Level Move Name Type -Acid Poison 13 Wrap Normal 17 Supersonic Normal 18 Poison Sting Poison 22 Water Gun Water 27 Constrict Normal 33 Barrier Psychic 40 Screech Normal 48 Hydro Pump Water

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 40 40 35 70 100 283 178 168 238 298 3, 6, 9, 10, 11, 12, 13, 14, 20, 21, 31, 32, 33, 34, 40, 44, 50 1, 3 #073 Name: Tentacruel

Type 1: Water Moves

-- Level 30 -Evolve Tentacool Location: Jellyfish Pokémon Classification: Type 2: Poison Height: 5¶ 4´ Weight: 121.0 lbs Level Move Name Type -Acid Poison -Wrap Normal -Supersonic Normal -Poison Sting Poison -Water Gun Water -Constrict Normal

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Christopher Walden 35 43 50

08002952 Barrier Screech Hydro Pump

Games Design 1A Psychic Normal Water

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 80 70 65 100 120 363 238 228 298 338 3, 6, 9, 10, 11, 12, 13, 14, 15, 20, 21, 31, 32, 33, 34, 40, 44, 50 1, 3 #074 Name: Geodude

Type 1: Rock Moves

-- Level 25 --- Trade -Mt. Moon, Rock Tunnel Location: Rock Pokémon Classification: Type 2: Ground Height: 1¶ 4´ Weight: 44.0 lbs Level Move Name Type -Tackle Normal 11 Defence Curl Normal 16 Rock Throw Rock 21 Self Destruct Normal 26 Harden Normal 31 Earthquake Ground 36 Explosion Normal

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 40 80 100 20 30 283 258 298 138 158 1, 6, 8, 9, 10, 17, 18, 19, 20, 26, 27, 28, 31, 32, 34, 35, 36, 38, 44, 47, 48, 50 4 #075 Name: Graveler

Type 1: Rock Moves

-- Level 25 --- Trade -Victory Road Location: Rock Pokémon Classification: Type 2: Ground Height: 3¶ 3´ Weight: 232.0 lbs Level Move Name Type -Tackle Normal -Defence Curl Normal -Rock Throw Rock -Self Destruct Normal

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Christopher Walden 29 36 43

08002952 Harden Earthquake Explosion

Games Design 1A Normal Ground Normal

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 55 95 115 35 45 313 288 328 168 188 1, 6, 8, 9, 10, 17, 18, 19, 20, 26, 27, 28, 31, 32, 34, 35, 36, 38, 44, 47, 48, 50 4 #076 Name: Golem

Type 1: Rock Moves

-- Level 25 --- Trade -Evolve Graveler Location: Megaton Pokémon Classification: Type 2: Ground Height: 4¶ 7´ Weight: 662.0 lbs Level Move Name Type -Tackle Normal -Defence Curl Normal -Rock Throw Rock -Self Destruct Normal 29 Harden Normal 36 Earthquake Ground 43 Explosion Normal

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 80 110 130 45 55 363 318 358 188 208 1, 6, 8, 9, 10, 15, 17, 18, 19, 20, 26, 27, 28, 31, 32, 34, 35, 36, 38, 44, 47, 48, 50 4

- 91 -

Christopher Walden

08002952

Games Design 1A

#077

Name:

Ponyta

Type 1: Fire Moves

-- Level 40 -Pokémon Mansion Location: Fire Horse Pokémon Classification: Type 2: N/A Height: 3¶ 3´ Weight: 66.0 lbs Level Move Name Type -Ember Fire 30 Tail Whip Normal 32 Stomp Normal 35 Growl Normal 39 Fire Spin Fire 43 Take Down Normal 48 Agility Psychic

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 50 85 55 90 65 303 268 208 278 228 6, 7, 8, 9, 10, 20, 31, 32, 33, 34, 38, 39, 40, 44, 50 N/A #078 Name: Rapidash

Type 1: Fire Moves

-- Level 40 -Evolve Ponyta Location: Fire Horse Pokémon Classification: Type 2: N/A Height: 5¶ 7´ Weight: 209.0 lbs Level Move Name Type -Ember Fire -Tail Whip Normal -Stomp Normal -Growl Normal -Fire Spin Fire 47 Take Down Normal 55 Agility Psychic

Base Stats Max Stats

HP 65 333

ATK 100 298

DEF 70 238

SPD 105 308

SPC 80 258

- 92 -

Christopher Walden Learnable TM¶s Learnable HM¶s

08002952

Games Design 1A

6, 7, 8, 9, 10, 15, 20, 31, 32, 33, 34, 38, 39, 40, 44, 50 N/A #079 Name: Slowpoke

Type 1: Water Moves

-- Level 37 -Route 9, 10, Safari Zone Location: Dopey Pokémon Classification: Type 2: Psychic Height: 3¶ 11´ Weight: 79.0 lbs Level Move Name Type -Confusion Psychic 18 Disable Normal 22 Head Butt Normal 27 Growl Normal 33 Water Gun Water 40 Amnesia Psychic 48 Psychic Psychic

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 90 65 65 15 40 383 228 228 128 178 6, 8, 9, 10, 11, 12, 13, 14, 16, 20, 26, 27, 28, 29, 30, 31, 32, 33, 34, 38, 39, 40, 44, 45, 46, 49, 50 3, 4, 5 #080 Name: Slowbro

Type 1: Water Moves

-- Level 37 -Unknown Dungeon Location: Hermitcrab Pokémon Classification: Type 2: Psychic Height: 5¶ 3´ Weight: 173.0 lbs Level Move Name Type -Confusion Psychic -Disable Normal -Head Butt Normal -Growl Normal -Water Gun Water 37 Withdraw Normal 44 Amnesia Psychic 55 Psychic Psychic

HP

ATK - 93 -

DEF

SPD

SPC

Christopher Walden Base Stats Max Stats Learnable TM¶s Learnable HM¶s

08002952

Games Design 1A

95 75 110 30 80 393 248 318 158 258 1, 5, 6, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 26, 27, 28, 29, 30, 31, 32, 33, 34, 38, 39, 40, 44, 45, 46, 49, 50 3, 4, 5 #081 Name: Magnemite

Type 1: Electric Moves

-- Level 30 -Power Plant Location: Magnet Pokémon Classification: Type 2: N/A Height: 1¶ 0´ Weight: 13.0 lbs Level Move Name Type -Tackle Normal -Sonicboom Normal 25 Thundershock Electric 29 Supersonic Normal 35 Thunder Wave Electric 41 Swift Normal 47 Screech Normal

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 25 35 70 45 95 253 168 238 188 288 6, 9, 10, 20, 24, 25, 30, 31, 32, 33, 34, 39, 44, 45, 50 5 #082 Name: Magneton

Type 1: Electric Moves

-- Level 30 -Unknown Dungeon Location: Magnet Pokémon Classification: Type 2: N/A Height: 3¶ 3´ Weight: 132.0 lbs Level Move Name Type -Tackle Normal -Sonicboom Normal -Thundershock Electric -Supersonic Normal 38 Thunder Wave Electric 46 Swift Normal 54 Screech Normal

- 94 -

Christopher Walden

08002952

Games Design 1A

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 50 60 95 70 120 303 218 288 238 338 6, 9, 10, 15, 20, 24, 25, 30, 31, 32, 33, 34, 39, 44, 45, 50 5 #083 Name: Farfetch¶d

Type 1: Normal Moves

Trade in Vermillion City Location: Wild Duck Pokémon Classification: Type 2: Flying Height: 2¶ 7´ Weight: 33.0 lbs Level Move Name Type -Peck Flying -Sand Attack Normal 7 Leer Normal 15 Fury Attack Normal 23 Swords Dance Normal 31 Agility Psychic 39 Slash Normal

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 52 65 55 60 58 307 228 208 218 214 2, 3, 4, 6, 8, 9, 10, 20, 31, 32, 33, 34, 39, 40, 44, 50 1, 2 #084 Name: -- Level 31 -Safari Zone Location: Twin Bird Pokémon Classification: Type 2: Flying Height: 4¶ 7´ Weight: 86.0 lbs Level Move Name Type -Peck Flying 20 Growl Normal 24 Fury Attack Normal 30 Drill Peck Flying 36 Rage Normal 40 Tri Attack Normal 44 Agility Psychic Doduo

Type 1: Normal Moves

- 95 -

Christopher Walden

08002952

Games Design 1A

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 35 85 45 75 35 273 268 188 248 168 4, 6, 8, 9, 10, 20, 31, 32, 33, 34, 40, 43, 44, 49, 50 2 #085 Name: Dodrio

Type 1: Normal Moves

-- Level 31 -Unknown Dungeon Location: Triplebird Pokémon Classification: Type 2: Flying Height: 5¶ 11´ Weight: 188.0 lbs Level Move Name Type -Peck Flying -Growl Normal -Fury Attack Normal -Drill Peck Flying 39 Rage Normal 45 Tri Attack Normal 51 Agility Psychic

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 60 110 70 100 60 323 318 238 298 218 4, 6, 8, 9, 10, 15, 20, 31, 32, 33, 34, 40, 43, 44, 49, 50 2 #086 Name: -- Level 34 -Seel

Type 1: Water Moves

Seafoam Island Location: Sea Lion Pokémon Classification: Type 2: N/A Height: 3¶ 7´ Weight: 198.0 lbs Level Move Name Type -Headbutt Normal 30 Growl Normal 35 Aurora Beam Ice 40 Rest Psychic 45 Take Down Normal 50 Ice Beam Ice

- 96 -

Christopher Walden

08002952

Games Design 1A

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 65 45 55 45 70 333 188 208 188 238 6, 7, 8, 9, 10, 11, 12, 13, 14, 16, 20, 31, 32, 34, 40, 44, 50 3, 4 #087 Name: Dewgong

Type 1: Water Moves

-- Level 34 -Seafoam Island Location: Classification: Sea Lion Pokémon Type 2: Ice Height: 5¶ 7´ Weight: 265.0 lbs Level Move Name Type -Headbutt Normal 30 Growl Normal 35 Aurora Beam Ice 44 Rest Psychic 50 Take Down Normal 56 Ice Beam Ice

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 90 80 70 80 95 383 238 258 238 288 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 20, 31, 32, 34, 40, 44, 50 3, 4 #088 Name: -- Level 38 -Grimer

Type 1: Poison Moves

Pokémon Mansion Location: Sludge Pokémon Classification: Type 2: N/A Height: 2¶ 11´ Weight: 66.0 lbs Level Move Name Type -Pound Normal -Disable Normal 30 Poison Gas Poison 33 Minimize Normal 37 Sludge Poison 42 Harden Normal 48 Screech Normal - 97 -

Christopher Walden 55

08002952 Acid Armour

Games Design 1A Poison

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP 80 363

ATK DEF SPD SPC 80 50 25 40 258 198 148 178 6, 8, 20, 21, 24, 25, 31, 32, 34, 36, 38, 44, 47, 50 N/A Name: Muk

#089

Type 1: Poison Moves

-- Level 38 -Unknown Dungeon Location: Sludge Pokémon Classification: Type 2: N/A Height: 3¶ 11´ Weight: 66.0 lbs Level Move Name Type -Pound Normal -Disable Normal -Poison Gas Poison -Minimize Normal -Sludge Poison 45 Harden Normal 53 Screech Normal 60 Acid Armour Poison

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 105 105 75 50 65 413 308 248 198 228 6, 8, 15, 20, 21, 24, 25, 31, 32, 34, 36, 38, 44, 47, 50 N/A #090 Name: Shellder

Type 1: Water Moves

-- Water Stone -Route 6, 11, 19, 20 Location: Bivalve Pokémon Classification: Type 2: N/A Height: 1¶ 0´ Weight: 9.0 lbs Level Move Name Type -Tackle Normal -Withdraw Water 18 Supersonic Normal 23 Clamp Water 30 Aurora Beam Ice 39 Leer Normal - 98 -

Christopher Walden 50

08002952 Ice Beam

Games Design 1A Ice

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 30 65 100 40 45 263 228 298 178 188 6, 9, 10, 11, 12, 13, 14, 20, 30, 31, 32, 33, 34, 36, 39, 44, 47, 49, 50 3 #091 Name: Cloyster

Type 1: Water Moves

-- Water Stone -Location: Evolve Shellder Bivalve Pokémon Classification: Type 2: N/A Height: 4¶ 11´ Weight: 292.0 lbs Level Move Name Type -Withdraw Water -Supersonic Normal -Clamp Water -Aurora Beam Ice 50 Spike Cannon Normal

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 50 90 180 70 85 303 288 458 238 268 6, 9, 10, 11, 12, 13, 14, 15, 20, 30, 31, 32, 33, 34, 36, 39, 44, 47, 49, 50 3 #092 Name: Gastly

Type 1: Ghost Moves

-- Level 25 --- Trade -Pokémon Tower Location: Gas Pokémon Classification: Type 2: Poison Height: 4¶ 3´ Weight: 0.2 lbs Level Move Name Type -Lick Ghost -Confuse Ray Ghost -Night Shade Psychic - 99 -

Christopher Walden 27 35

08002952 Hypnosis Dream Eater

Games Design 1A Psychic Psychic

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 30 35 30 80 100 263 168 158 258 298 6, 20, 21, 24, 25, 29, 31, 32, 34, 36, 42, 44, 46, 47, 50 N/A #093 Name: Haunter

Type 1: Ghost Moves

-- Level 25 --- Trade -Pokémon Tower Location: Classification: Gas Pokémon Type 2: Poison Height: 5¶ 3´ Weight: 0.2 lbs Level Move Name Type -Lick Ghost -Confuse Ray Ghost -Night Shade Psychic 29 Hypnosis Psychic 38 Dream Eater Psychic

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 45 50 45 95 115 293 198 188 288 328 6, 20, 21, 24, 25, 29, 31, 32, 34, 36, 42, 44, 46, 47, 50 N/A

- 100 -

Christopher Walden

08002952

Games Design 1A

#094

Name:

Gengar

Type 1: Ghost Moves

-- Level 25 --- Trade -Evolve Haunter Location: Shadow Pokémon Classification: Type 2: Poison Height: 4¶ 11´ Weight: 89.0 lbs Level Move Name Type -Lick Ghost -Confuse Ray Ghost -Night Shade Psychic 29 Hypnosis Psychic 38 Dream Eater Psychic

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 60 65 60 110 130 323 228 218 318 358 1, 5, 6, 8, 9, 10, 15, 17, 18, 19, 20, 21, 24, 25, 29, 31, 32, 34, 35, 36, 40, 42, 44, 46, 47, 50 4 #095 Name: Onix

Type 1: Rock Moves

Rock Tunnel, Victory Road Location: Rock Snake Pokémon Classification: Type 2: Ground Height: 28¶ 10´ Weight: 463.0 lbs Level Move Name Type -Tackle Normal -Screech Normal 15 Bind Normal 19 Rock Throw Rock 25 Rage Normal 33 Slam Normal 43 Harden Normal

Base Stats Max Stats

HP 35 273

ATK 45 188

DEF 160 418

SPD 70 238

SPC 30 158

- 101 -

Christopher Walden Learnable TM¶s Learnable HM¶s

08002952

Games Design 1A

6, 8, 9, 10, 20, 26, 27, 28, 31, 32, 34, 36, 40, 44, 47, 48, 50 4 #096 Name: Drowzee

Type 1: Psychic Moves

-- Level 26 -Route 11 Location: Hypnosis Pokémon Classification: Type 2: N/A Height: 3¶ 3´ Weight: 71.0 lbs Level Move Name Type -Pound Normal -Hypnosis Psychic 12 Disable Normal 17 Confusion Psychic 24 Head Butt Normal 29 Poison Gas Poison 32 Psychic Psychic 37 Meditate Psychic

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 60 48 45 42 90 323 194 188 182 278 1, 5, 6, 8, 9, 10, 17, 18, 19, 20, 29, 30, 31, 32, 33, 34, 35, 40, 42, 44, 45, 46, 49, 50 5 #097 Name: Hypno

Type 1: Psychic Moves

-- Level 26 -Unknown Dungeon Location: Hypnosis Pokémon Classification: Type 2: N/A Height: 5¶ 3´ Weight: 167.0 lbs Level Move Name Type -Pound Normal -Hypnosis Psychic -Disable Normal -Confusion Psychic -Head Butt Normal 33 Poison Gas Poison 37 Psychic Psychic 43 Meditate Psychic

HP

ATK - 102 -

DEF

SPD

SPC

Christopher Walden Base Stats Max Stats Learnable TM¶s Learnable HM¶s

08002952

Games Design 1A

85 73 70 67 115 373 244 238 232 328 1, 5, 6, 8, 9, 10, 15, 17, 18, 19, 20, 29, 30, 31, 32, 33, 34, 35, 40, 42, 44, 45, 46, 49, 50 5 #098 Name: Krabby

Type 1: Water Moves

-- Level 28 -Route 4, 6, 11, 12 Location: River Crab Pokémon Classification: Type 2: N/A Height: 1¶ 4´ Weight: 14.0 lbs Level Move Name Type -Bubble Water -Leer Normal 20 Vice Grip Normal 25 Guillotine Normal 30 Stomp Normal 35 Crab Hammer Water 40 Harden Normal

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 30 105 90 50 20 263 308 278 198 148 3, 6, 8, 9, 10, 11, 12, 13, 14, 20, 31, 32, 34, 44, 50 1, 3, 4 #099 Name: Kingler

Type 1: Water Moves

-- Level 28 -Unknown Dungeon Location: Pincer Pokémon Classification: Type 2: N/A Height: 4¶ 3´ Weight: 132.0 lbs Level Move Name Type -Bubble Water -Leer Normal -Vice Grip Normal -Guillotine Normal 34 Stomp Normal 42 Crab Hammer Water 49 Harden Normal

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Christopher Walden

08002952

Games Design 1A

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 55 130 115 75 50 313 358 328 248 198 3, 6, 8, 9, 10, 11, 12, 13, 14, 15, 20, 31, 32, 34, 44, 50 1, 3, 4 #100 Name: Voltorb

Type 1: Electric Moves

-- Level 30 -Location: Classification: Type 2: N/A Height: 1¶ 8´ Level Move Name -Tackle -Screech 17 Sonicboom 22 Self Destruct 29 Light Screen 36 Swift 43 Explosion

Power Plant Ball Pokémon Weight: 23.0 lbs Type Normal Normal Normal Normal Psychic Normal Normal

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 40 30 50 100 55 283 158 198 298 208 6, 9, 20, 24, 25, 30, 31, 32, 33, 34, 36, 39, 44, 45, 47, 50 5 #101 Name: Electrode

Type 1: Electric Moves

-- Level 30 -Unknown Dungeon Location: Ball Pokémon Classification: Type 2: N/A Height: 3¶ 11´ Weight: 147.0 lbs Level Move Name Type -Tackle Normal -Screech Normal 17 Sonicboom Normal 22 Self Destruct Normal 29 Light Screen Psychic 40 Swift Normal 50 Explosion Normal

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Christopher Walden

08002952

Games Design 1A

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 60 50 70 140 80 323 198 238 378 258 6, 9, 15, 20, 24, 25, 30, 31, 32, 33, 34, 36, 39, 40, 44, 45, 47, 50 5 #102 Name: Exeggcute

Type 1: Grass Moves

-- Leaf Stone -Safari Zone Location: Egg Pokémon Classification: Type 2: Psychic Height: 1¶ 4´ Weight: 6.0 lbs Level Move Name Type -Barrage Normal -Hypnosis Psychic 25 Reflect Psychic 28 Leech Seed Grass 32 Stun Spore Grass 37 Poison Powder Poison 42 Solarbeam Grass 48 Sleep Powder Grass

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 60 40 80 40 60 323 178 258 178 218 6, 9, 10, 20, 29, 30, 31, 32, 33, 34, 36, 37, 44, 46, 47, 50 N/A #103 Name: Exeggutor

Type 1: Grass Moves

-- Leaf Stone -Location: Evolve Exeggcute Coconut Pokémon Classification: Type 2: Psychic Height: 6¶ 7´ Weight: 265.0 lbs Level Move Name Type -Barrage Normal -Hypnosis Psychic 28 Stomp Normal

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Christopher Walden

08002952

Games Design 1A

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 95 95 85 55 125 393 288 268 208 348 6, 9, 10, 15, 20, 21, 22, 29, 30, 31, 32, 33, 34, 36, 37, 44, 46, 47, 50 4 #104 Name: Cubone

Type 1: Ground Moves

-- Level 28 -Pokémon Tower Location: Lonely Pokémon Classification: Type 2: N/A Height: 1¶ 4´ Weight: 14.0 lbs Level Move Name Type -Growl Normal -Bone Club Ground 25 Leer Normal 31 Focus Energy Normal 38 Thrash Normal 43 Bonemerang Ground 46 Rage Normal

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 50 50 95 35 40 303 198 288 168 178 1, 5, 6, 8, 9, 10, 11, 12, 13, 14, 17, 18, 19, 20, 26, 27, 28, 31, 32, 34, 38, 40, 44, 50 4 #105 Name: Marowak

Type 1: Ground Moves

-- Level 28 -Location: Unknown Dungeon Bonekeeper Pokémon Classification: Type 2: N/A Height: 3¶ 3´ Weight: 99.0 lbs Level Move Name Type -Growl Normal -Bone Club Ground 25 Leer Normal 33 Focus Energy Normal 41 Thrash Normal

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Christopher Walden 48 55

08002952 Bonemerang Rage

Games Design 1A Ground Normal

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 60 80 110 45 50 323 258 318 188 198 1, 5, 6, 8, 9, 10, 11, 12, 13, 14, 15, 17, 18, 19, 20, 26, 27, 28, 31, 32, 34, 38, 40, 44, 50 4 #106 Name: Hitmonlee

Type 1: Fighting Moves

Saffron City (Only One) Location: Kicking Pokémon Classification: Type 2: N/A Height: 4¶ 11´ Weight: 110.0 lbs Level Move Name Type -Double Kick Normal -Meditate Psychic 33 Rolling Kick Fighting 38 Jump Kick Fighting 43 Focus Energy Normal 48 Hi Jump Kick Fighting 53 Mega Kick Normal

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 50 120 53 87 35 303 338 204 272 168 1, 5, 6, 8, 9, 10, 17, 18, 19, 20, 31, 32, 34, 35, 39, 40, 44, 50 4 #107 Name: Hitmonchan

Type 1: Fighting Moves

Saffron City (Only One) Location: Punching Pokémon Classification: Type 2: N/A Height: 4¶ 7´ Weight: 111.0 lbs Level Move Name Type -Comet Punch Normal -Agility Psychic 33 Fire Punch Fire

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Christopher Walden 38 43 48 53

08002952 Ice Punch Thunder Punch Mega Punch Counter

Games Design 1A Ice Electric Normal Fighting

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 50 105 79 76 35 303 308 256 250 168 1, 5, 6, 8, 9, 10, 17, 18, 19, 20, 31, 32, 34, 35, 39, 40, 44, 50 4 #108 Name: Lickitung

Type 1: Normal Moves

Trade on Route 18 Location: Licking Pokémon Classification: Type 2: N/A Height: 3¶ 11´ Weight: 144.0 lbs Level Move Name Type -Wrap Normal -Supersonic Normal -Stomp Normal -Disable Normal -Defence Curl Normal 31 Slam Normal 39 Screech Normal

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 90 55 75 30 60 383 208 248 158 218 1, 3, 5, 6, 8, 9, 10, 11, 12, 13, 14, 15, 17, 18, 19, 20, 24, 25, 26, 27, 31, 32, 34, 38, 40, 44, 50 1, 3, 4

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#109

Name: -- Level 35 --

Koffing

Type 1: Poison Moves

Pokémon Mansion Location: Poison Gas Pokémon Classification: Type 2: N/A Height: 2¶ 0´ Weight: 2.0 lbs Level Move Name Type -Tackle Normal -Smog Poison 32 Sludge Poison 37 Smokescreen Normal 40 Self Destruct Normal 45 Haze Ice 53 Explosion Normal

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP 40 283

ATK DEF SPD 65 95 35 228 288 168 6, 20, 24, 25, 31, 32, 34, 36, 38, 44, 47, 50 N/A Name: Weezing

SPC 60 218

#110

Type 1: Poison Moves

-- Level 35 -Pokémon Mansion Location: Poison Gas Pokémon Classification: Type 2: N/A Height: 3¶ 11´ Weight: 21.0 lbs Level Move Name Type -Tackle Normal -Smog Poison -Sludge Poison 39 Smokescreen Normal 43 Self Destruct Normal 49 Haze Ice 53 Explosion Normal

Base Stats Max Stats Learnable TM¶s

HP 65 333

ATK DEF SPD SPC 90 120 60 85 278 338 218 268 6, 15, 20, 24, 25, 31, 32, 34, 36, 38, 44, 47, 50 - 109 -

Christopher Walden Learnable HM¶s #111

08002952 N/A Name: -- Level 42 --

Games Design 1A

Rhyhorn

Type 1: Ground Moves

Safari Zone Location: Spikes Pokémon Classification: Type 2: Rock Height: 3¶ 3´ Weight: 254.0 lbs Level Move Name Type -Horn Attack Normal 30 Stomp Normal 35 Tail Whip Normal 40 Fury Attack Normal 45 Horn Drill Normal 50 Leer Normal 55 Take Down Normal

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 80 85 95 25 30 363 268 288 148 158 6, 7, 8, 9, 10, 20, 24, 25, 26, 27, 28, 31, 32, 34, 38, 40, 44, 48, 50 4 #112 Name: Rhydon

Type 1: Ground Moves

-- Level 42 -Unknown Dungeon Location: Drill Pokémon Classification: Type 2: Rock Height: 6¶ 3´ Weight: 265.0 lbs Level Move Name Type -Horn Attack Normal -Stomp Normal -Tail Whip Normal -Fury Attack Normal 48 Horn Drill Normal 55 Leer Normal 64 Take Down Normal

Base Stats

HP 105

ATK 130 - 110 -

DEF 120

SPD 40

SPC 45

Christopher Walden Max Stats Learnable TM¶s Learnable HM¶s

08002952

Games Design 1A

413 358 338 178 188 1, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 24, 25, 26, 27, 28, 31, 32, 34, 38, 40, 44, 48, 50 3, 4 #113 Name: Chansey

Type 1: Normal Moves

Location: Classification: Type 2: N/A Height: 3¶ 7´ Level Move Name -Pound -Tail Whip -Doubleslap 24 Sing 30 Growl 38 Minimize 44 Defence Curl 48 Light Screen 54 Double Edge

Safari Zone Egg Pokémon Weight: 76.0 lbs Type Normal Normal Normal Normal Normal Normal Normal Psychic Normal

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 250 5 5 50 105 703 108 108 198 308 1, 5, 6, 8, 9, 10, 11, 12, 13, 14, 15, 17, 18, 19, 20, 22, 24, 25, 29, 30, 31, 32, 33, 34, 35, 37, 38, 40, 41, 44, 45, 46, 49, 50 4, 5 #114 Name: Tangela

Type 1: Grass Moves

Route 21 Location: Vine Pokémon Classification: Type 2: N/A Height: 3¶ 3´ Weight: 77.0 lbs Level Move Name Type -Constrict Normal -Bind Normal -Absorb Grass 24 Poison Powder Poison 30 Stun Spore Grass 38 Sleep Powder Grass 44 Slam Normal 48 Growth Normal

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Games Design 1A

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 65 55 115 60 100 333 208 328 218 298 3, 6, 8, 9, 10, 15, 20, 21, 22, 31, 32, 34, 40, 44, 50 1 #115 Name: Kangaskhan

Type 1: Normal Moves

Safari Zone Location: Parent Pokémon Classification: Type 2: N/A Height: 7¶ 3´ Weight: 176.0 lbs Level Move Name Type -Comet Punch Normal -Rage Normal 26 Bite Normal 31 Tail Whip Normal 36 Mega Punch Normal 41 Leer Normal 46 Dizzy Punch Normal

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 105 95 80 90 40 413 288 258 278 178 1, 5, 6, 8, 9, 10, 11, 12, 13, 14, 15, 17, 18, 19, 20, 24, 25, 26, 27, 31, 32, 34, 38, 40, 44, 48, 50 3, 4 #116 Name: -- Level 32 -Horsea

Type 1: Water Moves

Route 19, 20, 21 Location: Dragon Pokémon Classification: Type 2: N/A Height: 1¶ 4´ Weight: 18.0 lbs Level Move Name Type -Bubble Water 19 Smoke Screen Normal 24 Leer Normal 30 Water Gun Water 37 Agility Psychic 45 Hydro Pump Water

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Christopher Walden

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Games Design 1A

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 30 40 70 60 70 263 178 238 218 238 6, 9, 10, 11, 12, 13, 14, 20, 31, 32, 34, 39, 40, 44, 50 3 #117 Name: Seadra

Type 1: Water Moves

-- Level 32 -Unknown Dungeon Location: Dragon Pokémon Classification: Type 2: N/A Height: 3¶ 11´ Weight: 55.0 lbs Level Move Name Type -Bubble Water -Smoke Screen Normal -Leer Normal -Water Gun Water 41 Agility Psychic 52 Hydro Pump Water

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 55 65 95 85 95 313 228 288 268 288 6, 9, 10, 11, 12, 13, 14, 15, 20, 31, 32, 34, 39, 40, 44, 50 3 #118 Name: Goldeen

Type 1: Water Moves

-- Level 33 -Route 4, 12, 13, 17 Location: Goldfish Pokémon Classification: Type 2: N/A Height: 2¶ 0´ Weight: 33.0 lbs Level Move Name Type -Peck Flying -Tail Whip Normal 19 Supersonic Normal 24 Horn Attack Normal 30 Fury Attack Normal 37 Waterfall Water 45 Horn Drill Normal - 113 -

Christopher Walden 54

08002952 Agility

Games Design 1A Psychic

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 45 67 60 63 50 293 232 218 224 198 6, 7, 9, 10, 11, 12, 13, 14, 20, 31, 32, 34, 39, 40, 44, 50 3 #119 Name: Seaking

Type 1: Water Moves

-- Level 33 -Unknown Dungeon Location: Goldfish Pokémon Classification: Type 2: N/A Height: 4¶ 3´ Weight: 86.0 lbs Level Move Name Type -Peck Flying -Tail Whip Normal -Supersonic Normal -Horn Attack Normal 30 Fury Attack Normal 39 Waterfall Water 48 Horn Drill Normal 54 Agility Psychic

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 80 92 65 68 80 363 282 228 384 258 6, 7, 9, 10, 11, 12, 13, 14, 15, 20, 31, 32, 34, 39, 40, 44, 50 3 #120 Name: -- Water Stone -Staryu

Type 1: Water Moves

Route 19, 20 Location: Starshape Pokémon Classification: Type 2: N/A Height: 2¶ 7´ Weight: 76.0 lbs Level Move Name Type -Tackle Normal 17 Water Gun Water 22 Harden Normal 27 Recover Psychic 32 Swift Normal 37 Minimize Normal - 114 -

Christopher Walden 42 47

08002952 Light Screen Hydro Pump

Games Design 1A Psychic Water

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 30 45 55 85 70 263 188 208 268 238 6, 9, 10, 11, 12, 13, 14, 20, 24, 25, 29, 30, 31, 32, 33, 34, 39, 40, 44, 45, 46, 49, 50 3, 5 #121 Name: Starmie

Type 1: Water Moves

-- Water Stone -Evolve Staryu Location: Mysterious Pokémon Classification: Type 2: Psychic Height: 3¶ 7´ Weight: 176.0 lbs Level Move Name Type -Tackle Normal -Water Gun Water -Harden Normal

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 60 75 85 115 100 323 248 268 328 298 6, 9, 10, 11, 12, 13, 14, 15, 20, 24, 25, 29, 30, 31, 32, 33, 34, 39, 40, 44, 45, 46, 49, 50 3, 5 #122 Name: Mr. Mime

Type 1: Psychic Moves

Trade in Route 2 Location: Barrier Pokémon Classification: Type 2: N/A Height: 4¶ 3´ Weight: 120.0 lbs Level Move Name Type -Barrier Psychic 15 Confusion Psychic 23 Light Screen Psychic - 115 -

Christopher Walden 31 39 47

08002952 Doubleslap Meditate Substitute

Games Design 1A Normal Psychic Normal

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 40 45 65 90 100 283 188 228 278 298 1, 5, 6, 8, 9, 10, 15, 17, 18, 19, 20, 22, 24, 25, 29, 30, 31, 32, 33, 34, 35, 40, 44, 45, 46, 50 5 #123 Name: Scyther

Type 1: Bug Moves

Location: Classification: Type 2: Flying Level -15 23 31 39 47

Height: 4¶ 11´ Move Name Quick Attack Leer Focus Energy Double Team Slash Swords Dance Agility

Safari Zone Mantis Pokémon Weight: 123.0 lbs Type Normal Normal Normal Normal Normal Normal Psychic

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP 70 343

ATK DEF SPD 110 80 105 318 258 308 3, 6, 9, 10, 15, 20, 31, 32, 34, 39, 40, 44, 50 1

SPC 55 208

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Games Design 1A

#124

Name:

Jynx

Type 1: Ice Moves

Trade in Cerulean City Location: Classification: HumanShape Pokémon Type 2: Psychic Height: 4¶ 7´ Weight: 90.0 lbs Level Move Name Type -Pound Normal -Lovely Kiss Normal -Lick Ghost -Doubleslap Normal 31 Ice Punch Ice 39 Body Slam Normal 47 Thrash Normal 58 Blizzard Ice

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 65 50 35 95 95 333 198 168 288 288 1, 5, 6, 8, 9, 10, 11, 12, 13, 14, 15, 17, 18, 19, 20, 29, 30, 31, 32, 33, 34, 35, 40, 44, 46, 50 N/A #125 Name: Electabuzz

Type 1: Electric Moves

Location: Classification: Type 2: N/A Level ----31 39 47

Power Plant Electric Pokémon Height: 3¶ 7´ Weight: 66.0 lbs Move Name Type Quick Attack Normal Leer Normal Thundershock Electric Screech Normal Thunder Punch Electric Light Screen Psychic Thunder Electric

Base Stats Max Stats

HP 65 333

ATK 83 264

DEF 57 212

SPD 105 308

SPC 85 268

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08002952

Games Design 1A

1, 5, 6, 8, 9, 10, 15, 17, 18, 19, 20, 24, 25, 29, 30, 31, 32, 33, 34, 35, 39, 40, 44, 45, 46, 50 4, 5 #126 Name: Magmar

Type 1: Fire Moves

Trade with a friend Location: Spitfire Pokémon Classification: Type 2: N/A Height: 4¶ 3´ Weight: 98.0 lbs Level Move Name Type -Ember Fire 36 Leer Normal 39 Confuse Ray Ghost 43 Fire Punch Fire 48 Smokescreen Normal 52 Smog Poison 55 Flamethrower Fire

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 65 95 57 93 85 333 288 212 284 268 1, 5, 6, 8, 9, 10, 15, 17, 18, 19, 20, 29, 30, 31, 32, 34, 35, 38, 39, 40, 44, 46, 50 4 #127 Name: Pinsir

Type 1: Bug Moves

Location: Classification: Type 2: N/A Level -25 30 36 43 49 54

Trade with a friend Stagbeetle Pokémon Height: 4¶ 11´ Weight: 121.0 lbs Move Name Type Vicegrip Normal Seismic Toss Fighting Guillotine Normal Focus Energy Normal Harden Normal Slash Normal Swords Dance Normal

- 118 -

Christopher Walden HP 65 333

08002952

Games Design 1A

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

ATK DEF SPD SPC 125 100 85 55 348 298 268 208 3, 6, 8, 9, 10, 15, 17, 19, 20, 31, 32, 34, 44, 50 1, 4 Name: Tauros

#128

Type 1: Normal Moves

Safari Zone Location: Wild Bull Pokémon Classification: Type 2: N/A Height: 4¶ 7´ Weight: 195.0 lbs Level Move Name Type -Tackle Normal -Stomp Normal 28 Tail Whip Normal 35 Leer Normal 44 Rage Normal 51 Take Down Normal

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 75 100 95 110 70 353 298 288 318 238 6, 7, 8, 9, 10, 13, 14, 15, 20, 24, 25, 26, 27, 31, 32, 34, 38, 40, 44, 50 4 #129 Name: Magikarp

Type 1: Water Moves

-- Level 20 -Route 3, 12, 13 Location: Fish Pokémon Classification: Type 2: N/A Height: 2¶ 11´ Weight: 22.0 lbs Level Move Name Type -Splash Water 15 Tackle Normal

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Games Design 1A

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP 20 243

ATK 10 118

DEF 55 208 N/A N/A

SPD 80 258

SPC 20 138

#130

Name:

Gyarados

Type 1: Water Moves

-- Level 20 -Evolve Magikarp Location: Atrocious Pokémon Classification: Type 2: Flying Height: 21¶ 4´ Weight: 518.0 lbs Level Move Name Type -Splash Water -Tackle Normal 20 Bite Normal 25 Dragon Rage Dragon 32 Leer Normal 41 Hydro Pump Water 52 Hyper Beam Normal

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 95 125 79 81 100 393 348 256 260 298 6, 8, 9, 10, 11, 12, 13, 14, 15, 20, 23, 24, 25, 31, 32, 33, 34 , 38, 40, 44, 50 3, 4 #131 Name: Lapras

Type 1: Water Moves

Saffron City (Only One) Location: Classification: Transport Pokémon Type 2: Ice Height: 8¶ 2´ Weight: 485.0 lbs Level Move Name Type -Water Gun Water -Growl Normal 16 Sing Normal 20 Mist Ice 25 Body Slam Normal 31 Confuse Ray Ghost 38 Ice Beam Ice - 120 -

Christopher Walden 46

08002952 Hydro Pump

Games Design 1A Water

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 130 85 80 60 95 463 268 258 218 288 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 20, 22, 23, 24, 25, 29, 31, 32, 33, 34, 40, 44, 46, 50 3, 4 #132 Name: Ditto

Type 1: Normal Moves

Unknown Dungeon Location: Transform Pokémon Classification: Type 2: N/A Height: 1¶ 0´ Weight: 9.0 lbs Level Move Name Type -Transform Normal

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP 48 299

ATK 48 194

DEF 48 194 N/A N/A

SPD 48 194

SPC 48 194

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Games Design 1A

#133

Name: -- Water Stone --- Thunder Stone --

Eevee

Type 1: Normal Moves

-- Fire Stone -Celadon City (Only One) Location: Evolution Pokémon Classification: Type 2: N/A Height: 1¶ 0´ Weight: 14.0 lbs Level Move Name Type -Tackle Normal -Sand Attack Normal 27 Quick Attack Normal 31 Tail Whip Normal 37 Bite Normal 45 Take Down Normal

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP 55 313

ATK DEF SPD 55 50 55 208 198 208 6, 8, 9, 10, 20, 31, 32, 33, 34, 39, 40, 44, 50 N/A Name: -- Water Stone -Vaporeon

SPC 65 228

#134

Type 1: Water Moves

Evolve Eevee Location: Bubblejet Pokémon Classification: Type 2: N/A Height: 3¶ 3´ Weight: 64.0 lbs Level Move Name Type -Tackle Normal -Sand Attack Normal 27 Quick Attack Normal 31 Water Gun Water 37 Tail Whip Normal 40 Bite Normal 42 Acid Armour Normal 44 Haze Ice 48 Mist Ice 54 Hydro Pump Water - 122 -

Christopher Walden

08002952

Games Design 1A

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 130 65 60 65 110 463 228 218 228 318 6, 8, 9, 10, 11, 12, 13, 14, 15, 20, 31, 32, 33, 34, 39, 40, 44, 50 3 #135 Name: Jolteon

Type 1: Electric Moves

-- Thunder Stone -Location: Evolve Eevee Lightning Pokémon Classification: Type 2: N/A Height: 2¶ 7´ Weight: 54.0 lbs Level Move Name Type -Tackle Normal -Sand Attack Normal 27 Quick Attack Normal 31 Thundershock Electric 37 Tail Whip Normal 40 Thunder Wave Electric 42 Double Kick Fighting 44 Agility Psychic 48 Pin Missile Bug 54 Thunder Electric HP ATK DEF SPD SPC 65 65 60 130 110 333 228 218 358 318 6, 8, 9, 10, 15, 20, 24, 25, 31, 32, 33, 34, 39, 40, 44, 45, 50 5 #136 Name: Flareon

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

Type 1: Fire Moves

-- Fire Stone -Evolve Eevee Location: Flame Pokémon Classification: Type 2: N/A Height: 2¶ 11´ Weight: 55.0 lbs Level Move Name Type -Tackle Normal -Sand Attack Normal 27 Quick Attack Normal 31 Ember Fire 37 Tail Whip Normal 40 Bite Normal 42 Leer Normal 44 Fire Spin Fire 48 Rage Normal

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Christopher Walden 54

08002952 Flamethrower

Games Design 1A Fire

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 65 130 60 65 110 333 358 218 228 318 6, 8, 9, 10, 15, 20, 31, 32, 33, 34, 38, 39, 40, 44, 50 N/A #137 Name: Porygon

Type 1: Normal Moves

Celadon City Location: Virtual Pokémon Classification: Type 2: N/A Height: 2¶ 7´ Weight: 80.0 lbs Level Move Name Type -Tackle Normal -Sharpen Normal -Conversion Normal 23 Psybeam Psychic 28 Recover Psychic 35 Agility Psychic 42 Tri Attack Normal

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 65 60 70 40 75 333 218 238 178 248 6, 9, 10, 13, 14, 15, 20, 24, 25, 29, 30, 31, 32, 33, 34, 39, 40, 44, 45, 46, 49, 50 5 #138 Name: Omanyte

Type 1: Rock Moves

-- Level 40 -Mt. Moon (Only One) Location: Classification: Spiral Pokémon Type 2: Water Height: 1¶ 4´ Weight: 17.0 lbs Level Move Name Type -Water Gun Water -Withdraw Water 34 Horn Attack Normal 39 Leer Normal 46 Spike Cannon Normal 53 Hydro Pump Water

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Christopher Walden

08002952

Games Design 1A

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 35 40 100 35 90 273 178 298 168 278 6, 8, 9, 10, 11, 12, 13, 14, 20, 31, 32, 33, 34, 44, 50 3 #139 Name: Omastar

Type 1: Rock Moves

-- Level 40 -Evolve Omanyte Location: Spiral Pokémon Classification: Type 2: Water Height: 3¶ 3´ Weight: 77.0 lbs Level Move Name Type -Water Gun Water -Withdraw Water -Horn Attack Normal -Leer Normal 44 Spike Cannon Normal 49 Hydro Pump Water

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 70 60 125 55 115 343 218 348 208 328 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 17, 19, 20, 31, 32, 33, 34, 40, 44, 50 3 #140 Name: Kabuto

Type 1: Rock Moves

-- Level 40 -Mt. Moon (Only One) Location: Shellfish Pokémon Classification: Type 2: Water Height: 1¶ 8´ Weight: 25.0 lbs Level Move Name Type -Scratch Normal -Harden Normal 34 Absorb Grass 39 Slash Normal 44 Leer Normal - 125 -

Christopher Walden 49

08002952 Hydro Pump

Games Design 1A Water

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 30 80 90 55 45 263 258 278 208 188 6, 8, 9, 10, 11, 12, 13, 14, 20, 31, 32, 33, 34, 44, 50 3 #141 Name: Kabutops

Type 1: Rock Moves

-- Level 40 -Evolve Kabuto Location: Shellfish Pokémon Classification: Type 2: Water Height: 4¶ 3´ Weight: 89.0 lbs Level Move Name Type -Scratch Normal -Harden Normal -Absorb Grass -Slash Normal 46 Leer Normal 53 Hydro Pump Water

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 60 115 105 80 70 323 328 308 258 238 2, 3, 5, 6, 8, 9, 10, 11, 12, 13, 14, 15, 17, 19, 20, 31, 32, 33, 34, 40, 44, 50 3

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Games Design 1A

#142

Name:

Aerodactyl

Type 1: Rock Moves

Pewter City (Only One) Location: Fossil Pokémon Classification: Type 2: Flying Height: 5¶ 11´ Weight: 130.0 lbs Level Move Name Type -Wing Attack Flying -Agility Psychic 33 Supersonic Normal 38 Bite Normal 45 Take Down Normal 54 Hyper Beam Normal

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 80 105 95 130 60 363 308 288 358 218 2, 4, 6, 9, 10, 15, 20, 23, 31, 32, 33, 34, 38, 39, 43, 44, 50 2 #143 Name: Snorlax

Type 1: Rock Moves

Route 12, 16 (Only Two) Location: Sleeping Pokémon Classification: Type 2: Flying Height: 6¶ 11´ Weight: 1014.0 lbs Level Move Name Type -Head Butt Normal -Amnesia Psychic -Rest Psychic 35 Body Slam Normal 41 Harden Normal 48 Double Edge Normal 56 Hyper Beam Normal

Base Stats Max Stats Learnable TM¶s

HP ATK DEF SPD SPC 160 110 65 30 65 523 318 228 158 228 1, 5, 6, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 22, 24,

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Christopher Walden

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Games Design 1A

Learnable HM¶s

25, 26, 27, 29, 31, 32, 33, 34, 35, 36, 38, 40, 44, 46, 48, 50 3, 4 #144 Name: Articuno

Type 1: Ice Moves

Seafoam Island (Only One) Location: Freeze Pokémon Classification: Type 2: Flying Height: 5¶ 7´ Weight: 122.0 lbs Level Move Name Type -Peck Flying -Ice Beam Ice 51 Blizzard Ice 55 Agility Psychic 60 Mist Ice

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 90 85 100 85 125 383 268 298 268 348 2, 4, 6, 9, 10, 11, 12, 13, 14, 15, 20, 31, 32, 33, 34, 39, 43, 44, 50 2 #145 Name: Zapdos

Type 1: Electric Moves

Power Plant (Only One) Location: Electric Pokémon Classification: Type 2: Flying Height: 5¶ 3´ Weight: 116.0 lbs Level Move Name Type -Thundershock Electric -Drill Peck Flying 51 Thunder Electric 55 Agility Psychic 60 Light Screen Psychic

HP

ATK - 128 -

DEF

SPD

SPC

Christopher Walden Base Stats Max Stats Learnable TM¶s Learnable HM¶s

08002952

Games Design 1A

90 90 85 100 125 383 278 268 298 348 2, 4, 6, 9, 10, 15, 20, 24, 25, 31, 32, 33, 34, 39, 43, 44, 45, 50 2, 5 #146 Name: Moltres

Type 1: Fire Moves

Victory Road (Only One) Location: Flame Pokémon Classification: Type 2: Flying Height: 6¶ 7´ Weight: 132.0 lbs Level Move Name Type -Peck Flying -Fire Spin Fire 51 Leer Normal 55 Agility Psychic 60 Sky Attack Flying

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 90 100 90 90 125 383 298 278 278 348 2, 4, 6, 9, 10, 15, 20, 31, 32, 33, 34, 38, 39, 43, 44, 50 2 #147 Name: Dratini

Type 1: Dragon Moves

-- Level 30 --- Level 55 -Safari Zone Location: Dragon Pokémon Classification: Type 2: N/A Height: 5¶ 11´ Weight: 7.0 lbs Level Move Name Type -Wrap Normal -Leer Normal -Thunder Wave Electric 20 Agility Psychic 30 Slam Normal 40 Dragon Rage Dragon 50 Hyper Beam Normal

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Christopher Walden

08002952

Games Design 1A

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 41 64 45 50 50 285 226 188 198 198 6, 8, 9, 10, 11, 12, 13, 14, 20, 23, 24, 25, 31, 32, 33, 34, 38, 39, 40, 44, 45, 50 3 #148 Name: Dragonair

Type 1: Dragon Moves

-- Level 30 --- Level 55 -Safari Zone Location: Dragon Pokémon Classification: Type 2: N/A Height: 13¶ 1´ Weight: 36.0 lbs Level Move Name Type -Wrap Normal -Leer Normal -Thunder Wave Electric -Agility Psychic 35 Slam Normal 45 Dragon Rage Dragon 55 Hyper Beam Normal

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 61 84 65 70 70 325 266 228 238 238 6, 7, 8, 9, 10, 11, 12, 13, 14, 20, 23, 24, 25, 31, 32, 33, 34, 38, 39, 40, 44, 45, 50 3 #149 Name: Dragonite

Type 1: Dragon Moves

-- Level 30 --- Level 55 -Evolve Dragonair Location: Dragon Pokémon Classification: Type 2: Flying Height: 7¶ 3´ Weight: 463.0 lbs Level Move Name Type -Wrap Normal -Leer Normal -Thunder Wave Electric -Agility Psychic -Slam Normal -Dragon Rage Dragon - 130 -

Christopher Walden 60

08002952 Hyper Beam

Games Design 1A Normal

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 91 134 95 80 100 385 366 288 258 298 2, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 20, 23, 24, 25, 31, 32, 33, 34, 38, 39, 40, 44, 45, 50 3, 4 #150 Name: Mewtwo

Type 1: Psychic Moves

Location: Classification: Type 2: N/A Level ------75 81

Unknown Dungeon (Only One) Genetic Pokémon Height: 6¶ 7´ Weight: 268.0 lbs Move Name Type Confusion Psychic Swift Normal Disable Normal Barrier Psychic Psychic Psychic Recover Psychic Mist Ice Amnesia Psychic

Base Stats Max Stats Learnable TM¶s Learnable HM¶s

HP ATK DEF SPD SPC 106 110 90 130 154 415 318 278 358 406 1, 5, 6, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 22, 24, 25, 29, 30, 31, 32, 33, 34, 35, 36, 38, 40, 44, 45, 46, 49, 50 4, 5 #151 Name: Mew

Type 1: Psychic Moves

Attend a Nintendo Event Location: New Specie Pokémon Classification: Type 2: N/A Height: 1¶ 4´ Weight: 9.0 lbs Level Move Name Type -Pound Normal 10 Transform Normal 20 Mega Punch Normal

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Christopher Walden 30 40

08002952 Metronome Psychic

Games Design 1A Normal Psychic

Base Stats Max Stats Learnable TM¶s

Learnable HM¶s

HP ATK DEF SPD SPC 100 100 100 100 100 403 298 298 298 298 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50 1, 2, 3, 4, 5

Progression
Game Flow
Ash walked along the narrow path glaring at Route 1, the connection between his hometown of Pallet and his next destination, Viridian City. Today is his tenth birthday, a memorable event for kids born in the Kanto region. On a child¶s tenth birthday, they are given the right to own and train pocket monsters, or pokémon for short. These monsters can be kept on the trainer¶s belt in pokéballs, and become great friends as well as partners on the child¶s journey. Budding trainers can even leave home to start their own adventure, becoming successful pokémon trainers, just like Ash has dreamt of. By collecting eight gym badges from across the region, he will earn the right to compete in the Pokémon League, a competition consisting of the strongest of trainers in the whole of Kanto. Ash dreams of becoming the Pokémon League champion, and being crowned as the strongest trainer in Kanto. Walking through the tall grass, Ash can barely see Viridian City in the distance. The twisting pathways are tiring to walk along, but such is the norm for a pokémon trainer. Ash smiled to himself at the thought of now being called a pokémon trainer, just as the grass in front of him begins to rustle. A wild pokémon! A small bird hops out, glaring at Ash fiercely. My first pokémon battle, he thinks to himself, reaching to his belt to call upon the aid of his first and only pokémon. Throwing the ball in front of the bird, Ash summons the help of his new pokémon Bulbasaur. The creature almost looks like a miniature dinosaur, but with an extraordinarily large bulb growing from its back. He reaches into his pocket, and retrieves a device known as a pokédex. He flips open the cover and points it directly at the small bird. ³Pidgey, the tiny bird pokémon´ the device announces. With the data added to the pokédex just as Professor Oak had instructed him to do, he begins his first battle. Shouting commands at his new friend, Bulbasaur does as instructed, keeping up with

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the Pidgeys attacks and causing some damage himself. The Pidgey appears fatigued, and attempts to escape. Ash reaches into his pocket yet again, pulling out another pokéball. Ash throws the pokéball at the Pidgey, containing the small pokémon inside. The small bird struggles, rocking the ball to and fro momentarily before conceding defeat and remaining still. Ash walks over to the pokéball, retrieving his second pokémon, and his second companion. He attaches the ball to his belt, and recalls Bulbasaur with the other pokéball, also attaching it to his belt. He notes to himself that he must visit a pokécentre in Viridian City to heal his pokémon back to health. Adjusting the straps of his backpack, he continues along the trail to the neighbouring city. His pokémon journey is just beginning«

How to Attack

To begin an attack, you must first enter either a wild pokémon battle, or a trainer battle. You can do this by using the directional pad to walk into grass, or into a trainer¶s line of sight. The trainer¶s sprite will then show, signalling the start of the battle (fig 1). Each player will automatically send out their first pokémon (fig 2), and you will gain access to the command menu. By pressing µa¶ to select µFIGHT¶, you will enter the attack list (fig 3). You are free to choose any of the available attacks, moving up and down the list by pressing up and down on the directional pad to highlight a move. After deciding your choice, press µa¶ when you have the attack you wish to use highlighted. The fight round then occurs, where both pokémon will attack each other once (your pokémon will use the action you told it to use). You will then return to the command menu. This is how you use attacks, and this applies to every attack in the game.

Moves
Each pokémon will learn around eight different moves whilst training them, all predetermined. Picking attacks to keep when you have the opportunity to learn a new one is vital, and can be the difference from a particular monster being powerful or weak. This is a comprehensive list of all 165 attacks in the game, with all the details.

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Legend
Name ± Name of the attack Type ± The type of attack ACC ± The accuracy of the attack POW ± The base power of the attack Effect ± Additional effects besides damage CNC ± The chance of this effect happening TM/HM ± The number of the TM or HM (if applicable)
Name Absorb Acid Acid Armour Agility Amnesia Aurora Beam Barrage Barrier Bide Bind Bite Blizzard Body Slam Bone Club Bonemerang Bubble Bubblebeam Clamp Comet Punch Confuse Ray Confusion Constrict Conversion Counter Crabhammer Cut Defence Curl Dig Disable Type Grass Poison Poison Psychic Psychic Ice Normal Psychic Normal Normal Normal Ice Normal Ground Ground Water Water Water Normal Ghost Psychic Normal Normal Fighting Water Normal Normal Ground Normal ACC 100% 100% N/A N/A N/A 100% 85% N/A 100% 75% 100% 90% 100% 85% 90% 100% 100% 75% 85% 100% 100% 100% N/A 100% 85% 95% N/A 100% 55% POW 20 40 N/A N/A N/A 65 15 N/A VAR 15 60 120 85 65 50 20 65 35 18 N/A 50 10 N/A VAR 90 50 N/A 100 N/A Effect Absorb ½ damage dealt Chance of lowering targets defence Raises defence Raises speed Raises special Chance of lowering targets attack Attacks 2 to 5 times Raises defence Absorbs damage for two turns to deal double that Restricts opponent for 2 to 5 turns May cause flinching May cause freezing May cause paralysis May cause flinching Attacks twice Chance of lowering targets speed Chance of lowering targets speed Restricts opponent for 2 to 5 turns Attacks 2 to 5 times Confuses the target May cause confusion Chance of lowering targets speed User changes its type User attacks for double the damage previously endured High critical hit ratio N/A Raises defence N/A Prevents the opponent from using a randomly selected move for 1 to 7 turns. CNC N/A 10% N/A N/A N/A 10% N/A N/A N/A N/A 10% 10% 30% 10% N/A 10% 10% N/A N/A 100% 10% 10% N/A N/A N/A N/A N/A N/A N/A TM/HM N/A N/A N/A N/A N/A N/A N/A N/A TM 34 N/A N/A TM 14 TM 8 N/A N/A N/A TM 11 N/A N/A N/A N/A N/A N/A TM 18 N/A HM 1 N/A TM 28 N/A

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Dizzy Punch Double Kick Double Team Double-edge Doubleslap Dragon Rage Dream Eater Drill Peck Earthquake Egg Bomb Ember Explosion Normal Fighting Normal Normal Normal Dragon Psychic Normal Ground Normal Fire Normal 100% 100% N/A 100% 85% 100% 100% 100% 100% 75% 100% 100%

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70 30 N/A 100 15 SET 100 80 100 100 40 170 N/A Attack twice Raises evasion User takes ¼ of its health as recoil damage Attacks 2 to 5 times Does 40 damage Absorb ½ damage dealt, target must be asleep N/A N/A N/A May cause burn Halves opponents defence stat for the attack, your pokémon faints May cause burn May cause burn Restricts opponent for 2 to 5 turns Instant KO May cause burn Lowers targets accuracy N/A Raises critical hit ratio Attacks 2 to 5 times Attacks 2 to 5 times Paralyzes the target Lowers targets attack Raises the special stat Instant KO N/A Raises the defence stat Eliminates stat modifiers May cause flinching User takes damage if the move misses N/A Instant KO N/A N/A May cause flinching Puts target to sleep May cause freeze May cause freeze User takes damage if the move misses High critical hit ratio Lowers targets accuracy

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N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A 10% N/A N/A N/A TM 32 TM 10 N/A TM 23 TM 42 N/A TM 26 TM 37 N/A TM 47

Fire Blast Fire Punch Fire Spin Fissure Flamethrower Flash Fly Focus Energy Fury Attack Fury Swipes Glare Growl Growth Guillotine Gust Harden Haze Head Butt Hi Jump Kick Horn Attack Horn Drill Hydro Pump Hyper Beam Hyper Fang Hypnosis Ice Beam Ice Punch Jump Kick Karate Chop Kinesis

Fire Fire Fire Ground Fire Normal Normal Normal Normal Normal Normal Normal Normal Normal Normal Normal Ice Normal Fighting Normal Normal Water Normal Normal Psychic Ice Ice Fighting Fighting Psychic

85% 100% 70% 30% 100% 70% 95% N/A 85% 80% 75% 100% N/A 30% 100% N/A N/A 100% 90% 100% 30% 80% 90% 90% 60% 100% 100% 95% 100% 80%

120 75 15 1HK O 95 N/A 70 N/A 15 10 N/A N/A N/A 1HK O 40 N/A N/A 70 85 65 1HK O 120 150 80 N/A 95 75 70 55 N/A

30% 10% N/A N/A 10% N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A 30% 10% N/A N/A N/A N/A 10% N/A 10% 10% 5% N/A N/A

TM 38 N/A N/A TM 27 N/A HM 5 HM 2 N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A TM 7 N/A TM 15 N/A N/A TM 13 N/A N/A N/A N/A

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Leech Life Leech Seed Leer Lick Light Screen Lovely Kiss Low Kick Meditate Mega Drain Mega Kick Mega Punch Metronome Mimic Bug Grass Normal Ghost Psychic Normal Fighting Psychic Grass Normal Normal Normal Normal 100% 90% 100% 100% N/A 75% 90% N/A 100% 75% 85% N/A 100%

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20 N/A N/A 20 N/A N/A 50 N/A 40 120 80 N/A N/A Absorb ½ damage dealt User absorbs 1/16 of enemy pokémons life each turn Lowers targets defence May cause paralysis Enemy special attacks have their damaged halved Puts target to sleep May cause flinching Raises the attack stat Absorb ½ damage dealt N/A N/A Uses any move in the game randomly An enemies move is used as a replacement for µmimic¶ for the battle Raises evasion Copies the last move used by the defending pokémon Protects from negative stat modifiers Damage is equal to the users level Gain a small bonus amount of money at the end of the battle N/A The user attacks for 2 to 3 turns, and is then confused Attacks 2 to 5 times Causes poison May poison the enemy Causes poison N/A May cause confusion Chance of lowering targets special Does damage between 1HP and 1.5x the users level Attacks first You can only use this move until you faint. You gain an attack boost each time you are hit in this state High critical hit ratio N/A

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N/A N/A N/A 30% N/A N/A 30% N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A TM 21 TM 5 TM 1 TM 35 TM 31

Minimize Mirror Move Mist Night Shade Pay Day Peck Petal Dance Pin Missile Poison Gas Poison Sting Poisonpowder Pound Psybeam Psychic Psywave Quick Attack Rage

Normal Flying Ice Ghost Normal Flying Grass Bug Poison Posion Poison Normal Psychic Psychic Psychic Normal Normal

N/A N/A N/A 100% 100% 100% 100% 85% 55% 100% 75% 100% 100% 100 80% 100% 100%

N/A COP Y N/A VAR 40 35 70 14 N/A 15 N/A 40 65 90 VAR 40 20

N/A N/A N/A N/A N/A N/A N/A N/A N/A 20% N/A N/A 10% 30% N/A N/A N/A

N/A N/A N/A N/A TM 16 N/A N/A N/A N/A N/A N/A N/A TM 46 TM 29 N/A N/A TM 20

Razor Leaf Razor Wind

Grass Flying

95% 75%

55 80

N/A N/A

N/A TM 2

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Recover Reflect Rest Normal Psychic Psychic N/A N/A N/A

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N/A N/A N/A Recover 50% of max health Enemy physical attacks have their damaged halved Health is recovered to max and status problems are removed. Your pokémon sleeps for 2 turns. Escape from wild battles N/A N/A May cause flinching Lowers targets accuracy N/A Lowers targets defence Damage is equal to users level Halves opponents defence stat for the attack, your pokémon faints Raises attack Puts target to sleep N/A N/A N/A High critical hit ratio Puts target to sleep May cause poison May cause poison Lowers targets accuracy Restore 50% of Max HP N/A Always does 20 damage Attacks 2 to 5 times Does nothing Puts target to sleep May cause flinching N/A Lowers targets speed Only usable when all moves are out of PP. User takes ¼ max HP recoil damage Causes paralysis User takes ¼ recoil damage User uses ¼ of his max HP to make a shield. All damage is

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N/A N/A N/A N/A TM 33 TM 44

Roar Rock Slide Rock Throw Rolling Kick Sand-Attack Scratch Screech Seismic Toss Selfdestruct

Normal Rock Rock Fighting Normal Normal Normal Fighting Normal

100% 90% 90% 85% 100% 100% 85% 100% 100%

N/A 75 50 60 N/A 40 N/A VAR 130

N/A N/A N/A 30% N/A N/A N/A N/A N/A

N/A TM 48 N/A N/A N/A N/A N/A TM 19 TM 36

Sharpen Sing Skull Bash Sky Attack Slam Slash Sleep Powder Sludge Smog Smokescreen Softboiled Solarbeam Sonicboom Spike Cannon Splash Spore Stomp Strength String Shot Struggle

Normal Normal Normal Flying Normal Normal Grass Poison Poison Normal Normal Grass Normal Normal Water Grass Normal Normal Bug Normal

N/A 55% 100% 90% 75% 100% 75% 100% 100% 100% N/A 100% 90% 100% N/A 100% 100% 100% 95% 100%

N/A N/A 100 140 80 70 N/A 65 20 N/A N/A 120 SET 20 N/A N/A 65% 80 N/A 50

N/A N/A N/A N/A N/A N/A N/A 30% 30% N/A N/A N/A N/A N/A N/A N/A 30% N/A N/A N/A

N/A N/A TM 40 TM 43 N/A N/A N/A N/A N/A N/A TM 41 TM 22 N/A N/A N/A N/A N/A HM4 N/A N/A

Stun Spore Submission Substitute

Grass Fighting Normal

75% 80% N/A

N/A 80 N/A

N/A N/A N/A

N/A TM 17 TM 50

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done to this shield instead of your pokémon until it breaks Halves opponents current HP Causes confusion N/A Always hits Raises attack N/A Lowers targets defence User takes ¼ max HP recoil damage Escapes from wild battles The user attacks for 2 to 3 turns, and is then confused May cause paralysis Causes paralysis May cause paralysis May cause paralysis May cause paralysis Causes bad poisoning The pokémon becomes a copy of the opponents pokémon until the end of the battle N/A Attacks twice N/A N/A N/A N/A Escapes wild battles N/A Raises defence Restricts opponent for 2 to 5 turns

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Super Fang Supersonic Surf Swift Swords Dance Tackle Tail Whip Take Down Teleport Thrash Thunder Thunder Wave Thunderbolt Thunderpunch Thundershock Toxic Transform

Normal Normal Water Normal Normal Normal Normal Normal Psychic Normal Electric Electric Electric Electric Electric Poison Normal

90% 55% 100% 100% N/A 95% 100% 85% N/A 100% 70% 100% 100% 100% 100% 85% N/A

VAR N/A 95 60 N/A 35 N/A 90 N/A 90 120 N/A 95 75 40 N/A N/A

N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A 10% N/A 10% 10% 10% N/A N/A

N/A N/A HM 3 TM 39 TM 3 N/A N/A TM 9 TM 30 N/A TM 25 TM 45 TM 24 N/A N/A TM 6 N/A

Tri Attack Twineedle Vicegrip Vine Whip Water Gun Waterfall Whirlwind Wing Attack Withdraw Wrap

Normal Bug Normal Grass Water Water Normal Flying Water Normal

100% 100% 100% 100% 100% 100% 100% 100% N/A 85%

80 25 55 35 40 80 N/A 35 N/A 15

N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A

TM 49 N/A N/A N/A TM 12 N/A TM 4 N/A N/A N/A

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Rule Bending and Abnormal Attacks
There are some attacks in the game that do not follow the usual ³I attack, you attack´ assumption. All moves and categories of moves are listed here: Move/Type of Move Confusion Example Confuse Ray Description The confusion effect works similar to the status afflictions, with the main differences being that it both wears off, and you can use it even if a pokémon already has a status problem. Confusion lasts 2 to 5 turns, and gives a 50% chance of the pokémon attacking itself with a 40 power attack. Status boosting moves do not deal damage, but instead raise the ability of specific stats. For example, µSwords Dance¶ raises the attack stat, making future attacks stronger for the duration of the battle. Charge moves require a turn to prepare, meaning that after selecting the attack you have no choice but to wait until the next turn to choose another attack. The attack then activates in the following turn, and is usually powerful to compensate. Leech moves effectively drain the enemy of HP, and give it to your active pokémon. Moves like µAbsorb¶ and µMega Drain¶ will instantly do this, but the move µLeech Seed¶ drains the enemy of 1/16th of its health and gives it to you at the end of each turn. Retreat moves are only useful in wild battles, and allow you to instantly flee the battle. Using them in trainer matches will have no affect. Multiple hit attacks will randomly generate a number between 2 and 5, and attack that many times in one turn. These attacks are usually weak, with the benefits coming from hitting all five times. Each hit has a chance of critical hitting. Some moves are so strong that they will also damage your active pokémon. The damage varies based on the strength of the attack. Some status moves provide a high chance of inflicting status, but do no damage otherwise. Other moves do damage, and have the additional chance of providing a status

Status Boosts

Swords Dance

Charge Moves

Solarbeam

Leech Moves

Leech Seed

Retreat Moves Multiple Hit Attacks

Roar

Pin Missile

Self Damaging Moves Status Moves

Double-Edge Poison Sting

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1 Hit KO

Guillotine

Disable

-

Explosion Metronome Mirror Move

-

Pay Day

-

Quick Attack

-

Substitute

-

Swift Teleport

-

Transform

-

Wrap

-

problem. There are three moves in the game that have a chance of instantly making the opponents pokémon faint. These are Guillotine, Horn Drill and Fissure. These attacks have a 30% chance of success. When you use the move µDisable¶, the last move the opponent used will be blocked from use. This lasts 3 to 5 turns. Disable may only be used if an opponent has no disabled moves. Both µSelf Destruct¶ and µExplosion¶ reduce your pokémons own HP to zero, and deal a large amount of damage to an opponent. µMetronome¶ is a unique ability which when used, uses another completely random attack. µMirror Move¶ will use the same attack as previously used on the active pokémon by the opponent. If they haven¶t attacked you yet, the move will fail. µPay Day¶ is a move that throws money at the opposing creature. If you win the fight, you can pick up the money thrown and add it to your funds. µQuick Attack¶ ignores the enemies speed and always attacks first. In the event of both pokémon using µQuick Attack¶, the pokémon with higher speed attacks first. µSubstitute¶ reduces your own HP by ¼ to create a clone of your own pokémon. This clone is immune to status problems and stat reduction, and blocks attacks instead of your active pokémon. The substitute breaks if its HP falls to 0, which is equal to ¼ of the active pokémons max HP. The move µSwift¶ is the only move that hits the opponent 100% of the time. By using µTeleport¶ against a wild pokémon, you can escape. By using it in a cave, you will be sent to the nearest pokémon centre. This move has no use against trainers. µTransform¶ is a unique ability in the way that it replicates the defending pokémon. The pokémon that uses it will gain the same appearance, stats and attacks as the opponent. This move lasts until it the pokémon faints or the battle ends. Moves like µWrap¶ constrict the opponent, preventing them from escaping, retreating and attacking. This move last 2 to 5 turns. - 140 -

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Modes of Play
Pokémon Red focuses on the one player adventure as it is the one and only game mode, but there are other options inside the main adventure for different ways of playing. These are:

New Game
New game allows you to start a brand new adventure, even if you had previously started one. This is great for people who wish to see what the game is like, or if a veteran player wants to restart the game. You only get one save file, so be sure you want to delete any existing save file if you wish to begin again.

Continue
The continue option allows you to carry on from where you last saved. Saving can be done anywhere in the game, besides during battles. Clicking the continue option will also show you the amount of pokémon you have caught, your play time and the amount of badges you have collected.

Trade
The trade option is accessible if you and a friend have a copy of Pokémon Red. By connected two Gameboy systems with a Transfer Cable, you can swap pokémon with each other. Trades can be done to fill up spaces in your pokédex, or even if you want to do a permanent trade.

Battle
Battling is also only available to two people with a copy of the game. Using the Transfer Cable again, you can instead compete in a pokémon battle with your friend. Battles are the same as those in game, except you are restricted from using items. Wins and losses are recorded on a chart in each players pokémon centre in-game.

Game Corner
The game corner is an area in Celadon City where you can play with the slot machines. The game works like any regular slot machine, with the winnings coming in the form of tokens that can be spent on new pokémon or items.

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Scoring
Pokémon Red doesn¶t rely on a given score to judge how good you are at the game, but rather different options in game to show progression. These come in the form of gym badges, the rating given by Professor Oak, the Pokédex and the Hall of Fame option on the PC. Looking at these you can judge how well you are doing.

Gym Badges
Gym badges need to be collected from around the world map, but you will be diverted into completing multiple side quests before collecting them all. By looking in the menu, you can see how many badges you have collected, and since you can only have a maximum of eight, it is simple to judge how far you have progressed.

Oaks Rating
By visiting Professor Oak, he will take a look at you pokédex and judge how well you are doing. The more pokémon you have seen and caught will effect this grading, with a special item being given upon the collection of all pokémon.

Pokémon Seen/Caught
By looking at the pokédex, you can see a full list of pokémon seen and caught. Pokémon missing will have blank spaces, pokémon seen will be named and pokémon caught have a symbol next to the name. To complete the game fully, you will need to capture all of these.

The pokédex showing missing pokémon, pokémon seen (Squirtle) and pokémon caught (Charmander).

Hall of Fame
After beating the Elite 4 for the first time, you get the option to look at the hall of fame on the computer in pokémon centres. This will show you the amount of times you have beaten the Elite 4, including the pokémon you used, the time and other

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details. This is another way of scoring yourself, and makes fro quick comparison with friends.

Collectibles
This is a comprehensive list of every item in the game, including names, buying and selling prices, where to find them and what they do. They are split into different sections depending on usage.

Balls
These items are used solely for the capture of new pokémon. Name Pokéball Great Ball Ultra Ball Master Ball Safari Ball Price $200 $600 $1200 N/A N/A Sell $100 $300 $600 $1 N/A Location Pokémarts Pokémarts Pokémarts Silph Co. Safari Zone Effect Good chance of catching a pokémon Better chance of catching a pokémon Best chance of catching a pokémon Catches any wild pokémon regardless (Only 1) Used to capture wild pokémon in the Safari Zone only

Battle Items
These items are used solely in battle, and have no other use. Name Dire Hit Guard Spec. Pokédoll X Accuracy X Attack X Defend Price $650 $700 $1000 $950 $500 $550 Sell $325 $350 $500 $475 $250 $275 Location Celadon Department Store 5th Floor Celadon Department Store 5th Floor Celadon Department Store 4th Floor Celadon Department Store 5th Floor Celadon Department Store 5th Floor Celadon Department Store Effect Raises critical hit chance for the battle Protects against special attacks for the battle Escape a wild pokémon battle Raises accuracy for the battle Raises attack for the battle Raises defence for the battle

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08002952 5th Floor Celadon Department Store 5th Floor Celadon Department Store 5th Floor

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X Special X Speed

$350 $350

$175 $175

Raises special for the battle Raises speed for the battle

Key Items
Key items cannot be sold, and are needed to complete the story. Name Bicycle Bike Voucher Card Key Coin Case Dome Fossil Experience All Gold Teeth Good Rod Helix Fossil Item Finder Lift Key Oak¶s Parcel Old Amber Old Rod S. S. Ticket Secret Key Silph Scope Super Rod Price N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A Sell N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A Location Cerulean City Bike Shop Vermillion City Pokémon Club Silph Company Building 5th Floor Celadon Restaurant Mount Moon Route 15 Safari Zone Fuchsia City Mount Moon Route 11 Rocket Hideout Viridian City Pokémart Pewter City Museum Vermillion City Route 25 Cinnabar Mansion Rocket Hideout Route 12 Effect Allows the player to move faster with the bicycle equipped Redeem a free bike by presenting this voucher Unlocks doors in the Silph Company building Holds coins for use in the Game Corner Revive to receive the pokémon Kabuto Shares experience with your entire team Exchange to receive HM 4 Strength. Use to fish for weak pokémon Revive to receive the pokémon Omanyte Reveals hidden items Allows you to use the lift in the Rocket Hideout Give to Professor Oak to receive the pokédex Revive to receive the pokémon Aerodactyl Use to fish for Magikarp Allows you to board the S. S. Anne Unlocks the door to Blaine¶s Gym Allows you to see and capture ghost type pokémon Use to fish for strong pokémon

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Games Design 1A Shows the world map

Restoratives
Restoratives are all used for healing and reviving purposes. Name Antidote Awakening Burn Heal Elixir Ether Fresh Water Full Heal Full Restore Hyper Potion Ice Heal Lemonade Max Elixir Max Ether Max Potion Max Revive Paralyze Heal Pokéflute Potion Revive Soda Pop Super Potion Price $100 $250 $250 N/A N/A $200 $600 $3000 $1500 $250 $350 N/A N/A $2500 N/A $200 N/A $300 $1500 $300 $700 Sell $50 $125 $125 $1 $1 $100 $300 $1500 $750 $125 $175 $1 $1 $1250 $2000 $100 N/A $150 $750 $150 $350 Location Pokémart Pokémart Pokémart Find in the wild Find in the wild Celadon Department Store Pokémart Pokémart Pokémart Pokémart Celadon Department Store Find in the wild Find in the wild Pokémart Find in the wild Pokémart Lavender Town Pokémart Pokémart Celadon Department Store Pokémart Effect Cures poison Cures sleep Cures burn Recover 10 PP to each of one pokémons moves Recover 10 PP to one move Restores 50 HP Cures any status problem Restore HP and status fully Restores 200 HP Cures freeze Restores 80 HP Restores all PP to one pokémons moves Restores all PP to one move Restores all HP Revives a fainted pokémon at full health Cures paralysis Cures sleep (is reusable) Restores 20 HP Revives a fainted pokémon at half of its maximum health Restores 60 HP Restores 70 HP

Vitamins
Vitamins are used to permanently increase the stats of the pokémon they are used on. Name Calcium HP UP Price $9800 $9800 Sell $4900 $4900 Location Celadon Department Store 5th Floor Celadon - 145 Effect Permanently raises the special stat of one pokémon Permanently raises the

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08002952 Department Store 5th Floor Celadon Department Store 5th Floor Find in the wild Celadon Department Store 5th Floor Find in the wild

Games Design 1A max HP of one pokémon Permanently raises the defence stat of one pokémon Permanently raises the max PP of one move Permanently raises the attack stat of one pokémon Raises a pokémons level by one

Iron PP UP Protein Rare Candy

$9800 N/A $9800 N/A

$4900 $4900 $4900 $2400

World Items
World items can only be used whilst moving about, and not in battle. Name Escape Rope Fire Stone Leaf Stone Max Repel Moon Stone Nugget Repel Super Repel Thunder Stone Water Stone Price $550 $2100 $2100 $700 N/A N/A $350 $500 $2100 $2100 Sell $275 $1050 $1050 $350 $1 $5000 $175 $250 $1050 $1050 Location Pokémart Celadon Department Store 4th Floor Celadon Department Store 4th Floor Pokémart Find in caves Find in the wild Pokémart Pokémart Celadon Department Store 4th Floor Celadon Department Store 4th Floor Effect Use in a cave to send you to the last visited pokémon centre Evolves certain pokémon Evolves certain pokémon Avoid pokémon for 250 steps Evolves certain pokémon Sell for a large sum of money Avoid pokémon for 100 steps Avoid pokémon for 200 steps Evolves certain pokémon Evolves certain pokémon

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Life Management
There is no given amount of lives used in Pokémon Red, but the game is affected by the health and condition of your current pokémon.

2 1

The life system only takes effect during wild battles and trainer battles. The first screen you see (shown above) shows both trainers available pokémon in a trainer battle, and just your own available pokémon in a wild battle. The closest bar to the enemy trainer (shown by a µ1¶) represents their available pokémon. This bar will also appear if either trainer has to send a new pokémon out. There are four different types of symbol shown in this bar. These are: Symbol Meaning One pokémon with available health and no status problems One pokémon without health One pokémon with available health and with a status problem No available pokémon Players can carry a maximum of six pokémon with them at one time, so in the case that a trainer is carrying less than six, the µno available pokémon¶ symbol will be shown. The second bar (shown by a µ2¶) shows your own available pokémon, with the above symbols meaning the same. After this screen is shown, your first pokémon is sent out showing this screen:

1 2 3

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This screen shows the basic battle screen, with both pokémon facing each other. Your pokémons stats are shown to the right of its sprite, detailing its current stats. In the above screenshot, Charmander¶s level is 6 (shown by a µ1¶) and it currently has 17 out of 20 hit points remaining, represented by both the bar and the numbers (shown by µ2¶ and µ3¶). This gives you a permanent indication of your current pokémons health during the battle. The battle screen also shows the same for the enemy pokémon, except that it only shows the bar, and not the current hit points remaining via a figure. In the battle screen, you can also view the current health and status of your party. By selecting the µPKMN¶ option in the menu, you will see a screen similar to this:

Ass you can see, this screen lists the current HP of all pokémon in your party. It will also show you any status effects, by displaying the name of the status to the right of the pokémons level.

You can also access this screen from the world map. You can do this by opening the menu (press start) and selecting µPokémon¶ with the µA¶ button. From this menu, you can also view a pokémons stats, as well as alter the order in which you use them in a pokémon battle. Damage to a pokémon is cumulative, and cannot be recovered without healing. A pokémon can fight as long as it has at least 1 HP. If a pokémon reaches 0 HP, it will faint and becomes unusable until healing. If all of the pokémon in your possession faint, you will lose half of your money and be taken to the nearest pokémon centre where they will be healed.

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How to Heal
Healing is done in two ways:

The first and easiest way of healing is to visit a pokémon centre. By talking to the nurse behind the counter, she will take your pokémon and heal them to full health free of charge. There is a pokémon centre in every major town, as well as a few that crop up in some unexpected places. Even though you end up here after having all of your pokémon faint, that is the only situation you will lose half of your money. Healing at a pokémon centre is otherwise always free.

The other way of healing is by purchasing and using items. Items are useful because a lot of the time you will be battling away from a pokécentre, so carrying some potions is always recommended. An item can be used both in battle and on the world map.

OR

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Depending on the item you use, you can heal health, recover a pokémon from fainting and remove status effects.

Navigation
Pokémon Reds main story is fairly linear, so methods are used to force the player along a particular route. This makes it impossible for players to compete against anyone early, find rare pokémon before they should do etc. Here are a few examples of how this is done:

Hinting

Trainers and gym leaders alike will help you out with what to do next. After fighting Brock, the first of the eight gym leaders, he will let you know that you are able to use the move Flash. You will already know at this point that there is a cave nearby, and that you need to be able to use Flash to be able to see inside. By talking to other people, you will also learn the location of the move itself.

Lock Outs

There are multiple places in the game that are inaccessible straight away. These are commonly locked out by objects like a tree you must cut down, a guard that will not allow you passage, or in this case a pokémon. To be able to move past the wild Snorlax, you must first obtain the pokéflute from a different town to wake it up. Talking to people about the Snorlax will reveal how to wake it up, and people will tell you about who owns a pokéflute.

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Using the Map

By using the town map obtained at the beginning of the game, you can find the direction of the next town. This is how to find your way to the next town the majority of the time, and if you can¶t go there yet, you will be locked out. In the case of a lock out, you will also be given clues as to how to proceed.

Methods of Travel
Due to the size of the world in Pokémon Red, there are a lot of different ways of travelling to and from cities. These are:

Walking
Walking is the predominant method of travel in the game, and initially this is the only option. You walk at a rate of four panels a second, and can move up, down, left or right. Walking will get you to the majority of places, but you will need a bike to use the cycle path, and a pokémon that can surf to travel across water.

Cycling
When you obtain the bike, you are allowed to cycle anywhere besides inside buildings. The bicycle operates exactly the same as walking does, with the only benefits coming in its speed and the ability to use the cycle path. Bikes can move the same directions as walking, and move at eight panels a second, twice as fast as walking.

Flying
By teaching a pokémon HM 02 Fly, you gain the ability to fly instantly between cities, cutting all the walking in between. You can only fly to major cities shown on your world map, and cannot fly anywhere you haven¶t already visited. Pokémon who have fainted can still use Fly in the world map.

Surfing
Teaching a pokémon HM 03 Surf, you will be allowed to travel across the sea and visit islands. Surfing works in any body of water, including those found in towns.

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While surfing you can move up, down, left and right. You move at four panels a second, the same speed as walking. Pokémon who have fainted can still use Surf in the world map.

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Game Flow By Screen

Screen Number: Actions available to user: How to continue: Screen numbers reachable: Description:

1 N/A Wait four seconds 2 List of copyright holders

Screen Number: Actions available to user: How to continue: Screen numbers reachable: Description:

2 Skip Press µA¶ or wait five seconds 3 Animated Game Freak logo

Screen Number: Actions available to user: How to continue: Screen numbers reachable: Description:

3 Skip Press µA¶ or wait ten seconds 4 Animated pokémon cinematic

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Screen Number: Actions available to user: How to continue: Screen numbers reachable: Description:

4 Continue Press µA¶ 5 Title screen, pokémon besides the trainer changes every 3 seconds

Screen Number: Actions available to user: How to continue: Screen numbers reachable: Description:

5 Continue, New Game, Option Scroll up and down, Press µA¶ 6, 9, 10 Main menu, you can continue a current game, start a new game or change the game settings

Screen Number: Actions available to user: How to continue: Screen numbers reachable: Description:

6 Continue Press µA¶ 7 Introduction to the game

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Screen Number: Actions available to user: How to continue: Screen numbers reachable: Description:

7 Type in a name, Continue Select µnew name¶ with µA¶ or press µA¶ over a preselected name to continue 8, 11 Naming the protagonist

Screen Number: Actions available to user: How to continue: Screen numbers reachable: Description:

8 Type in a name Select characters by moving the arrow to a letter and pressing µA¶. Continue by moving the arrow to µED¶ and press µA¶. 11 Naming the protagonist

Screen Number: Actions available to user: How to continue: Screen numbers reachable: Description:

9 Change text speed, enable or disable battle animations, change the battle style Press µB¶ to cancel out of the menu, or move the arrow with the d-pad to µCancel¶ and press µA¶ 5 Options menu

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Screen Number: Actions available to user: How to continue: Screen numbers reachable: Description:

10 Cancel, Continue Press µB¶ to cancel out of the menu, or press µA¶ to continue your game 5, 11 Game stats screen

Screen Number: Actions available to user: How to continue: Screen numbers reachable: Description:

11 Open menu, enter battle Press µStart¶ to open the menu, walk into grass to enter a battle 12, 29 World Map

Screen Number: Actions available to user: How to continue:

Screen numbers reachable: Description:

12 Select an option, exit menu Use the d-pad to move through the options and press µA¶ to access the one you¶ve selected, or press µB¶ to leave the menu 11, 13, 17, 22, 24, 25, 28 In-Game Menu

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Screen Number: Actions available to user: How to continue: Screen numbers reachable: Description:

13 Select an option, exit pokédex Select a pokémon name with µA¶, then pick an option from the menu, or cancel back to the menu with µB¶ 12, 14, 15 Main Pokédex Screen

Screen Number: Actions available to user: How to continue: Screen numbers reachable: Description:

14 Cancel area search Press µB¶ 13 Pokémon Area Search

Screen Number: Actions available to user: How to continue: Screen numbers reachable: Description:

15 Continue reading, Cancel Continue by pressing µA¶, cancel by pressing µB¶ 13, 16 Pokédex Data Screen 1 of 2

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Screen Number: Actions available to user: How to continue: Screen numbers reachable: Description:

16 Continue Continue by pressing µA¶ or µB¶ 13 Pokédex Data Screen 2 of 2

Screen Number: Actions available to user: How to continue: Screen numbers reachable: Description:

17 Select a pokémon, Cancel Select a pokémon by moving the arrow with the d-pad and pressing µA¶, or cancel with µB¶ 12, 18 Pokémon Status Screen

Screen Number: Actions available to user: How to continue: Screen numbers reachable: Description:

18 Select an option, Cancel Select an option by moving the arrow with the d-pad and pressing µA¶, or cancel with µB¶ 17, 19, 20 Pokémon Status Screen with Menu

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Screen Number: Actions available to user: How to continue:

Screen numbers reachable: Description:

19 Select a new position, Cancel Select a new position by moving the arrow with the d-pad and pressing µA¶ to switch the pokémons places, or cancel with µB¶ 18 Move Pokémon Screen

Screen Number: Actions available to user: How to continue: Screen numbers reachable: Description:

20 Continue, Cancel Continue by pressing µA¶, cancel by pressing µB¶ 18, 21 Pokémon Stats Screen 1 of 2

Screen Number: Actions available to user: How to continue: Screen numbers reachable: Description:

21 Continue Continue by pressing µA¶ or go back a screen by pressing µB¶ 18, 20 Pokémon Stats Screen 2 of 2

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Screen Number: Actions available to user: How to continue: Screen numbers reachable: Description:

22 Use an item, Cancel, Open the map Use an item by pressing µA¶ or cancel by pressing µB¶. You can open the map by selecting it and pressing µA¶ 12, 23 Item Screen

Screen Number: Actions available to user: How to continue: Screen numbers reachable: Description:

23 Cancel Cancel by pressing µB¶ 22 World Map

Screen Number: Actions available to user: How to continue: Screen numbers reachable: Description:

24 Cancel Cancel by pressing µB¶ 12 Player Summary

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Screen Number: Actions available to user: How to continue: Screen numbers reachable: Description:

25 Continue, Cancel Continue by selecting µYes¶ with the µA¶ button, Cancel by pressing µB¶ 12, 26 Save Screen 1 of 3

Screen Number: Actions available to user: How to continue: Screen numbers reachable: Description:

26 N/A Wait until saving has finished 27 Save Screen 2 of 3

Screen Number: Actions available to user: How to continue: Screen numbers reachable: Description:

27 N/A Wait two seconds 12 Save Screen 3 of 3

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Screen Number: Actions available to user: How to continue: Screen numbers reachable: Description:

28 Change text speed, enable or disable battle animations, change the battle style Press µB¶ to cancel out of the menu, or move the arrow with the d-pad to µCancel¶ and press µA¶ 12 In-Game Options Menu

Screen Number: Actions available to user: How to continue: Screen numbers reachable: Description:

29 Continue Press µA¶ to continue, wait 5 seconds 30 Pre-Battle Screen

Screen Number: Actions available to user: How to continue: Screen numbers reachable: Description:

30 Select µFight¶, µItem¶, µPKMN¶ or µRun¶ Highlight an option with the d-pad, then press µA¶ to continue 11, 31, 32, 33 Battle Screen

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Screen Number: Actions available to user: How to continue: Screen numbers reachable: Description:

31 Select an attack, Cancel Highlight an attack with the d-pad then press µA¶ to continue or press µB¶ to cancel 30 Battle Screen Attack Menu

Screen Number: Actions available to user: How to continue: Screen numbers reachable: Description:

32 Choose a pokémon to switch with, Cancel Highlight a pokémon to switch with the d-pad then press µA¶ to continue or press µB¶ to cancel 30 Battle Screen PKMN Menu

Screen Number: Actions available to user: How to continue: Screen numbers reachable: Description:

33 Use an Item, Cancel Highlight an item to use with the d-pad then press µA¶ to continue or press µB¶ to cancel 30 Battle Screen Item Menu

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Controls
Anatomy of the Game Boy
On/Off Switch LCD Screen Link Cable Port Volume Control A D-Pad B Select Start Headphone Port Speaker

Battery

Contrast Control

The Game Boy is the handheld system that Pokémon Red will be released on. The console itself features all of the essentials for a game that a home system contains, and with its portability makes this the best choice of system. The Game Boy features: On/Off Switch ± This switch controls power to the unit. The console will switch off immediately if used. Battery ± This small light is an indicator showing the level of battery remaining. The stronger this light is shining, the more power is left in the batteries. Contrast Control ± Moving this dial adjusts the contrast of the game D-Pad ± The directional pad is used primarily for navigation, be it through menus or through the world map Select ± Provides a second option to tie menus too, but is used for customisation purposes Headphone Port ± A standard socket for a pair of headphones Speaker ± The built-in speaker allows you to hear your game without the need of headphones. Start ± Used to pause the game of access menus B ± Used as the games default µcancel¶ button A ± Used as the games default µselect¶ button Volume Control ± Moving this dial controls the volume level Link Cable Port ± Used for connecting to other devices LCD Screen ± This is where the game is displayed. The display is only black and white.

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In-Game Menus
LCD Screen

A D-Pad B Select Start Speaker LCD Screen ± The screen will display the game itself, and show reactions to the buttons you push. D-Pad ± This is used to move the cursor around the menus. You need to point the cursor at options before being able to select them. Speaker ± The speaker will play any music and sound effects used in the menus Start ± Pressing this button will open and close the menu B ± Pressing this button will cancel the current menu open. If you are on the main menu, you will revert back to the world map A ± This button selects the currently highlighted option, and is used to open new menus Using a combination of the D-Pad, the µA¶ button and the µB¶ button, you can manipulate every menu in the game fully.

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World Map
LCD Screen

Link Cable Port

A D-Pad

Start Speaker LCD Screen ± The screen will display the game itself, and show reactions to the buttons you push. This includes the world map and the battle screen. D-Pad ± This is used to control your character. The character can move in all four directions. Speaker ± The speaker will play any music and sound effects used in the game Start ± Pressing this button will open and close the menu A ± This button can be used to pick up items from around the world map. It is also used for talking to people. Link Cable Port ± You can connect a Nintendo Link Cable into this port to be able to battle or trade with a friend who has the game. Manoeuvring about the world map only really needs the use of the D-Pad and the µA¶ button. The µB¶ button is not used for anything on the world map screen. This is also the only instance where the link cable port is used, allowing two player in some modes.

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Battle Screen
LCD Screen

A D-Pad B Start Speaker LCD Screen ± The screen will display the current battle with a trainer or a wild pokémon. It will also show the battle menu, and the visual effects of attacks. D-Pad ± This is used to move the cursor around the menus. You need to point the cursor at options before being able to select them. The menus give you the choice of attacks, as well as various other options. Speaker ± The speaker will play any music and sound effects used in the menus Start ± Pressing this button will open and close the menu B ± Pressing this button will cancel the current menu open. If you are on the main menu, this button has no function. A ± This button selects the currently highlighted option, and is used to open new menus and select actions to do this turn. Whilst preparing an attack, you move the cursor with the D-Pad to select the option you wish to use, and then select it with µA¶. The command will then be executed, usually followed by an animation and a sound effect, then reverts back to the battle menu.

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Coin Machine
LCD Screen

A D-Pad B

Speaker LCD Screen ± The screen will display the current reels of the slot machine. D-Pad ± This is used to alter your bet. Speaker ± The speaker will play the coin machine music, and use sound effects when money is won or lost. Start ± Pressing this button will open and close the menu B ± Pressing this button will exit the slot machine, assuming the reels aren¶t spinning. A ± This button is used to both select the amount of coins you use, as well as stopping the reels. The coin machine uses very few buttons, due to its simplicity. The coin machine can only be operated in Celadon City, and so is not available to use all of the time.

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Style
This section covers the more artistic features of Pokémon Red. This includes the choice on graphics and package art, descriptions of sounds and sound effects and details on the story and script.

Graphics
The style of the graphics is in a very simple 2D sprite format. Every object in the game is either a sprite or a series of sprites, and they are very small and simple to process. This allows the game to show many on screen at one time, without fear of lagging during game play. The playable character, as well as all of the non-playable characters that move, have at least three different animations, creating the illusion that they are running or walking. Whilst very simple in theory, it is executed exceedingly well. Movement is based on an invisible grid, very similar to that of Final Fantasy. Using the D-Pad you can move about this invisible grid, whilst visually appearing in a form of order, as well as making it easier to create boundaries and lock outs. Black and white colour is mainly a limitation of the console, but not having colour also makes it easier to get sprites made and ready for the game. In a typical RPG style, the camera view is a top down view, most similar to the popular game The Legend of Zelda. This top down view, combined with a scrolling system that follows the player controlled character gives it its own feel. Also similar to the Legend of Zelda is the use of sprites, with the same ones being used constantly in-game, but being made well enough to look fantastic every time you see them. Pokémon Red uses its battle system away from the world map, utilising it only when a wild pokémon or trainer is encountered. The game does not feature all of the pokémon moving about the screen in the same manner as many RPG¶s do, but uses a more random method to make the battles occur only in particular areas after a set amount of steps. The battle system is unlike any other, showing both sprites of your monster and the opponents simultaneously. Games like Final Fantasy show sprites like this, but from a second person perspective. The most similar battle system would be that of Earthbound, where the enemies appear to face you, but still your playable characters are not shown.

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Monster sprites are shown in both a cartoony and realistic manner. The monsters are not animated, so you only see two sprites per monster; one for the front and one for the back. Animations in terms of attacks come externally, with the pokémons sprite reacting very little if not at all. Sometimes the sprite may slide in response, but no animations are present. Common RPG¶s do not animate monsters bar the bosses, and tend to change the colour of the monster to show its attacks. By leaving it down to the pictures on screen, the user¶s imagination can fill the gaps between how the moves will affect the pokémon, and this is seemingly effective. Battles also take the form of being simple 1v1 battles, a step away from how Final Fantasy games can have up to 9 enemies on screen at once.

Package Art

The game packaging is designed to catch your eye, drawing you into staring at the large picture of Charizard on the cover. The picture breaks the norm with game boxes, stretching out of its boundaries and covering up some of the spine where the Game Boy logo is positioned. With this being the red version of the game, the box is designed in the same way. The pokémon on the front cover is a fire type, and is evidently red in colour and even has fire on its body. The background and the box itself are coloured red too. This bright red box is sure to catch eyes, with the picture of a dragon making you want to read the back. The back of the box contains a brief synopsis of the story, as well as some important points about the story and pokémon themselves. There are two screenshots of the game in action, as well as various concept images on the box. This is also a red colour, further strengthening the whole red theme.

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Music and Sound Effects
The music in Pokémon Red are all 8-bit, and are used to help emphasise the mood of the particular situation. Some tracks are calm and smooth, like when you enter Cerulean City. Some are quite up beat and jumpy to show excitement, like the music you hear along Route 1, the beginning of your journey. Some music is sinister with sharp rises in volume, like that of Team Rockets theme. There is a piece of music in the game to suit everyone¶s taste, with a different musical track for each city. There are a total of 45 different musical tracks included in Pokémon Red, not including the 151 pokémon cries, and over 100 different sound effects. Everything is played at particular points in the game. These are: Track Name Pokémon Cry Sound Effect Track Name Opening Track Location In Battle Varies Track Location Title Screen Music Style Varies on Pokémon Varies on location of sound Music Style Low melody that climaxes into a memorable and cheerful melody Soft music mimics the characters feelings for this small town. Apex at the beginning shows surprise, with a constant chirpy beat thereafter Music makes the building seem very grand and sophisticated Very arrogant sounding music, fits in with the theme that your rival is very cocky Upbeat and cheerful music that sets the scene on you starting your adventure Mixed music at the beginning indicates surprise, that then melds into a fast paced track Duration 0:00 < 0:01 Duration 1:59

Pallet Town Theme Professor Oak

Pallet Town Talk to Professor Oak

1:18 0:49

Oak Research Lab

Professor Oaks Lab

0:46

Rival Appears

Interruption by Rival

0:43

The Road to Viridian City Battle (vs Wild Pokémon)

Route 1

0:59

Wild Pokémon Battle

1:30

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Christopher Walden Victory (vs Wild Pokémon) Pewter City¶s Theme

08002952 Victory Against Wild Pokémon Pewter City

Games Design 1A High music and slow beats make it sound like you have had an easy victory Similar to the previous city, but with a sense of greatness. Feels like the city is very advanced Upbeat and cheerful melody fits in well with the hospital setting Small jingle to indicate healing Very mysterious and echoic. Pauses in the music build suspense Very memorable and simple jingle. Sounds like your performing a march The music spikes at the beginning to surprise, then changes into very curious music High tempo and serious sounding music to show the seriousness of the battle Similar to the previous victory music, but matches the previous battle music Music is very slow and mysterious. Music also echoes to show that your in a cave Another upbeat march-like song to emphasise travelling between cities A cheerful song that makes the town seem very active and happy A serious toned song, also with a sense of superiority 0:37

2:10

Pokémon Centre

Pokémon Centre

1:13

Pokémon Recovery Viridian Forest Guidepost

Healing in Pokémon Centre Viridian Forest Ask For Help in Viridian City Battle Against a Girl

0:07 1:53 0:38

Trainer Appears (Girl Chapter)

0:25

Battle (vs Trainer)

Trainer Battle

3:16

Victory (vs Trainer)

Victory Against Trainer Mt. Moon

0:31

Mt. Moon Cave

1:39

The Road to Cerulean City Cerulean City¶s Theme Pokémon Gym

Route 4

1:28

Cerulean City Pokémon Gym

1:16 1:15

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Christopher Walden To Bill¶s Origin Jigglypuffs Song Vermillion City¶s Theme Codename ± St Anne

08002952 Bills House Talk to Jigglypuff in Cerulean City Vermillion City

Games Design 1A Another adventurelike piece. The music trails off at points. A synth piece similar to Jigglypuffs cry Another very active song, brings out the hustle and bustle of Vermillion A very high class sounding music that plays on the royal cruiser The music starts off very curiously, then builds into another distinctive adventure piece A short sound clip that plays when you use the pokéflute A very playful and childish piece The music starts off very simple and slow and then explodes with lots of effects and louder music. Shows of the seriousness of the battle A very proud sounding victory fanfare A very cheerful song to show the character having fun on his bike A very slow and creepy sounding theme to fit in with the ghost stories Very similar to the previous song, but more sinister A very cheerful song that emphasises the grandeur of the huge city An upbeat song to show the slot 0:51 0:10 1:03

S.S.Anne

1:24

The Road to Lavender Town

Lavender Town

1:17

Pokémon Whistle Trainer Appears (Boy Chapter) Battle (vs Gym Leader)

Use the Pokéflute Battle Against a Boy Gym Battle

0:14 0:29 2:00

Victory (vs Gym Leader) Cycling Lavender Town¶s Theme Pokémon Tower Celadon City¶s Theme

Victory Against Gym Leader Use the Bike Lavender Town

0:56 1:24 1:48

Pokémon Tower Celadon City

2:20 1:17

Casino

Game Corner

1:30

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Games Design 1A machines are fun to play A very evil sounding theme Another sinister and evil song that quietens down at points before spiking to emphasise shock A very spooky sounding theme that plays on the fact that you shouldn¶t be in the building A slow and peppy song A song that has a sense of achievement in the theme A very quiet and mysterious piece. A short and cheerful piece that plays during the evolution of a pokémon This music starts off slow and gets faster, fitting well with the race to the Elite 4 A very epic sounding battle music, emphasising the fact that it¶s the final battle A very proud song with a sense of accomplishment A song very similar to the opening theme that is very melodic

Trainer Appears (Bad Guy Chapter) Team Rocket Hideout

Battle Against Team Rocket Team Rocket Hideout

0:27 2:28

Sylph Company

Sylph Company

1:21

Ocean Cinnabar Island¶s Theme Pokémon Mansion Evolution

Use Surf Cinnabar Island Pokémon Mansion Evolve a Pokémon

1:30 0:59 1:23 0:35

The Final Road

Victory Road

1:14

Last Battle (vs Rival)

Final Elite 4 Battle

2:30

Into the Palace Ending

Hall of Fame Credits

1:03 1:45

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Storyline Synopsis
You play the role of a boy who has just turned ten years old, who is now old enough to start his own journey with his pokémon through the Kanto region. After picking your starter pokémon, you leave to become the best trainer on the continent, and to complete your pokédex by catching one monster of every species. To become the greatest trainer, you must first collect one of each of the eight badges in Kanto, which are obtained by defeating the toughest trainers in each city. By showing these badges to a Pokémon League official, you are granted access to compete against the Elite 4. The Elite 4 are the crème of the crop in terms of trainers, experts in their field and with few losses under their belts. By beating them and the current pokémon league champion, you become known as the greatest trainer in all of Kanto! Whilst on your adventures you will come across the sinister Team Rocket, a group of super villains with the sole intent of stealing pokémon and taking over the world. Thwarting the plans of these villains should be second nature to the upcoming pokémon champion, so be sure to stop them in their tracks! You have also been asked to complete you pokédex by Pallet Town¶s Professor Oak. You can do this by catching one of every pokémon, so be sure to explore every area you visit and bring some spare pokéballs. Hot on your tail is your childhood rival, who is also competing at the same time as you to become the best trainer in all of Kanto. Competing against him along your way is the norm, so be sure to train up a strong team to compete with his own.

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Script Sample
Legend (Normal text goes here) >Normal text goes here (0:00) *Italicised text goes here* NAME: (Opening Scene) > Opening (1:59) *An old man appears. He has messy hair, is wearing a lab coat and holding a book* OAK: Hello there! Welcome to the world of POKÉMON! My name is OAK! People call me the POKÉMON PROF! Shows the location of the speech Shows the name and duration of the music track playing in the scene This shows an action occurring that isn¶t speech, such as an object moving This indicates who is currently speaking

*The screen fades out so you cannot see Professor Oak. A pokémon sprite slides to the centre of the screen. The image is of the front side of a Nidorino* OAK: This world is inhabited by creatures called POKÉMON!

*Nidorino¶s cry is sounded* OAK: For some people, POKÉMON are pets. Others use them for fights. Myself« I study POKÉMON as a profession.

*The screen fades out. A picture of a young boy wearing a cap slides to the centre of the screen* OAK: First, what is your name?

*The image of the boy slides over to the right, to allow room for the name selection menu. The default names are Red, Ash and Jack. The menu also allows you to enter a custom name. Upon selection of a name, the player slides back to the centre of the screen as the menu disappears* OAK: Right! So your name is ASH!

*The screen fades out yet again. A picture of another young boy appears in your place* OAK: OAK: This is my grandson. He¶s been your rival since you were a baby. «Erm, what is his name again?

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a custom name. Upon selection of a name, the player slides back to the centre of the screen as the menu disappears* OAK: That¶s right! I remember now! His name is GARY!

*The screen fades out. The picture of the your character appears in the centre again* OAK: ASH! Your very own POKÉMON legend is about to unfold! A world of dreams and adventures with POKÉMON awaits! Let¶s go!

(Main Characters Room) > Pallet Town Theme (1:18) *You appear in a small room, in front of what appears to be a TV and games console. Besides these, the room features a plant, a bed, a PC and a desk. There are stairs in the bottom right corner* SNES: ASH is playing the SNES! «Okay! It¶s time to go!

*Ash moves downstairs, featuring a similar shape room you were in previously. It appears to be the living room. Your mum is also in the room* TV: BOOKS: MOM: There¶s a movie on TV. Four boys are walking on railroad tracks. I better go too. Crammed full of POKÉMON books! Right. All boys leave home some day. It said so on TV. PROF.OAK, next door, is looking for you.

*You now appear outside in the town. There are very few buildings, nd a few people walking about* GIRL: MAN: SIGN 1: SIGN 2: SIGN 3: SIGN 4: I¶m raising POKÉMON too! When they get strong, they can protect me! Technology is incredible! You can now store and recall items and POKÉMON as data via PC! OAK POKÉMON RESEARCH LAB GARY¶s house ASH¶s house PALLET TOWN. Shades of your journey await!

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Levels Overview

This is a comprehensive list of the first fourteen locations in Pokémon Red. As well as providing maps of each location, they list: Concept: Geography: Challenges: Trainers: Pokémon: Brief explanation of the area, as well as the purpose of the level A picture of the area or areas that the location comprises of A list of challenges available in the location A list of trainers you can challenge in the location A list of pokémon that can be caught in this location

Walkthrough: The definitive list of everything to do concerning the map

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Pallet Town
Concept
Pallet Town is the very first city, and the place of birth of the main character. The town comprises of your house, your rivals house and the laboratory. There is also a lake that you can surf across at a later point in the game.

Geography

A Your house B Rivals house C Oak¶s Lab

Challenges
y y y

Obtain a starter pokémon Deliver Oak¶s package Obtain the Pokédex

Trainers
Trainer Name Rival Location Professor Oaks Lab Pokémon Used One of 3 Starters Level of Pokémon Lv.5

Pokémon to be Obtained
Pokémon Name Bulbasaur Charmander Squirtle Tentacool Poliwag Pokémon Type/s Grass Fire Water Water/Poison Water Location Oak¶s Lab (Only 1) Oak¶s Lab (Only 1) Oak¶s Lab (Only 1) Fish using the Super Rod Fish using the Super Rod

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Walkthrough
y y y y y y y y

Talk to Professor Oaks aide in the lab Talk to rivals sister Try to leave Pallet Town Pick a starter pokémon Battle with rival Leave Pallet Town Deliver Oaks package Obtain the Pokédex

Route 1
Concept
Route 1 is the connection between Pallet Town and Viridian City. You must navigate the winding terrain whilst encountering your very first wild pokémon.

Geography

Challenges
y

Reach Viridian City

Trainers
There are no trainers in Route 1.

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Pokémon to be Obtained
Pokémon Name Pidgey Rattata Pokémon Type/s Normal/Flying Normal Location Grass Grass

Walkthrough
y

Walk to the top of the screen to enter Viridian City

Viridian City
Concept
Viridian City is the first city you will visit. It serves as a link to Route 2, as well as a place to purchase pokéballs. Later on in the game, you will fight the eighth gym leader here, and also enter the pokémon league by passing here and onto Route 22.

Geography

A Pokémart B 8th Gym C Pokécentre

Challenges
y y y y y

Heal pokémon Receive Oaks package Purchase a pokéball Learn how to catch a pokémon Battle the 8th Gym

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Trainers
(These trainers are only available to fight in the late game) Trainer Name Karate King Trainer Name Cooltrainer Trainer Name Tamer Trainer Name Karate King Location 8th Gym Location 8th Gym Location 8th Gym Location 8th Gym Pokémon Used Machop Machoke Pokémon Used Sandslash Dugtrio Pokémon Used Rhyhorn Pokémon Used Machoke Machop Machoke Pokémon Used Arbok Tauros Pokémon Used Machoke Pokémon Used Nidorino Nidoking Pokémon Used Rhyhorn Dugtrio Nidoqueen Nidoking Rhydon Level of Pokémon Lv.40 Lv.40 Level of Pokémon Lv.39 Lv.39 Level of Pokémon Lv.43 Level of Pokémon Lv.38 Lv.38 Lv.38 Level of Pokémon Lv.39 Lv.39 Level of Pokémon Lv.43 Level of Pokémon Lv.39 Lv.39 Level of Pokémon Lv.45 Lv.42 Lv.43 Lv.45 Lv.50

Trainer Name Tamer Trainer Name Karate King Trainer Name Cooltrainer Trainer Name Gym Leader Giovanni

Location 8th Gym Location 8th Gym Location 8th Gym Location 8th Gym

Pokémon to be obtained
Pokémon Name Pidgey Rattata Pokémon Type/s Normal/Flying Normal Location Grass Grass

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Walkthrough
y y y y y y y y

Heal pokémon in pokécentre Receive Oak¶s package in pokémart Deliver package to Oak in Pallet Return to Viridian Purchase a pokéball View catching tutorial Enter Route 22 for rival battle Depart for Route 2

After opening the eighth gym
y y y

Defeat gym trainers Defeat gym leader Giovanni Enter Route 22

Route 2
Concept
Route 2 is the connection between Viridian City and Viridian Forest. After obtaining the move µCut¶, you can access the houses on the right, and enter Diglett¶s Cave.

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Geography

1 2

Moon Stone HP UP

Challenges
y y y y

Enter Viridian Forest Enter Pewter City Obtain HM 05 Flash Trade an Abra for a Mr. Mime

Trainers
There are no trainers in Route 2

Pokémon to be obtained
Pokémon Name Pidgey Rattata Weedle Pokémon Type/s Normal/Flying Normal Bug/Poison Location Grass Grass Grass

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Walkthrough
y

Head north into Viridian Forest

After Exiting Viridian Forest
y

Head north into Pewter City

After arriving from Diglett¶s Cave
y y y y y

Catch 10 different pokémon Speak to Professor Oaks aide Receive HM 05 Flash Trade an Abra for a Mr. Mime Exit through Diglett¶s Cave

Viridian Forest
Concept
Route 2 is the connection between Viridian City and Viridian Forest. After obtaining the move µCut¶, you can access the houses on the right, and enter Diglett¶s Cave.

Geography

1 2 3

Pokéball Antidote Potion

Challenges
y y

Compete in your first pokémon battle with a random trainer Exit Viridian Forest

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Trainers
Trainer Name Bug Catcher Trainer Name Bug Catcher Location Bottom Right Location Centre Right Pokémon Used Weedle Caterpie Pokémon Used Weedle Kakuna Weedle Pokémon Used Weedle Level of Pokémon Lv.6 Lv.6 Level of Pokémon Lv.7 Lv.7 Lv.7 Level of Pokémon Lv.9

Trainer Name Bug Catcher

Location Centre Left

Pokémon to be obtained
Pokémon Name Caterpie Weedle Pikachu Pokémon Type/s Bug Bug/Poison Electric Location Grass Grass Grass

Walkthrough
y

Navigate the maze and exit to Route 2

Pewter City
Concept
Route 2 is the connection between Viridian City and Viridian Forest. After obtaining the move µCut¶, you can access the houses on the right, and enter Diglett¶s Cave.

Geography

A B C D E

Pokécentre Pokémart Gym Museum Laboratory

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Challenges
y y y

Defeat Pewter City gym leader Brock Leave for Route 3 Receive the Old Amber

Trainers Trainer Name Jr. Trainer Trainer Name Gym Leader Brock Location 1st Gym Location 1 Gym Leader
st

Pokémon Used Diglett Sandshrew Pokémon Used Geodude Onix

Level of Pokémon Lv.11 Lv.11 Level of Pokémon Lv.12 Lv.14

Pokémon to be obtained
There are no catchable pokémon in Pewter City.

Walkthrough
y y y

Enter the Pewter City Gym Defeat Brock to earn the Boulder Badge Exit Pewter City for Route 3

After receiving Cut
y y

Enter the Laboratory Receive the Old Amber

Route 3
Concept
Route 3 is the connection between Pewter City and Mount Moon. You are immediately faced with a maze of trainers, and must pick either the shortest path to continue on, or fight all of the trainers for the experience. By talking to a man in the pokécentre, you can purchase a Magikarp for $500.

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Geography

Challenges
y y

Navigate the maze of trainers Enter Mt. Moon

Trainers
Trainer Name Lass Trainer Name Bug Catcher Location Trainer Maze Location Trainer Maze Pokémon Used Pidgey Pidgey Pokémon Used Caterpie Weedle Caterpie Pokémon Used Rattata Ekans Pokémon Used Weedle Caterpie Kakuna Metapod Pokémon Used Rattata Nidoran (M) Pokémon Used Spearow Pokémon Used Caterpie Level of Pokémon Lv.9 Lv.9 Level of Pokémon Lv.10 Lv.10 Lv.10 Level of Pokémon Lv.11 Lv.11 Level of Pokémon Lv.9 Lv.9 Lv.9 Lv.9 Level of Pokémon Lv.10 Lv.10 Level of Pokémon Lv.14 Level of Pokémon Lv.11

Trainer Name Youngster Trainer Name Bug Catcher

Location Trainer Maze Location Trainer Maze

Trainer Name Lass Trainer Name Youngster Trainer Name Bug Catcher

Location Trainer Maze Location Trainer Maze Location Trainer Maze

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Games Design 1A Lv.11 Level of Pokémon Lv.14

Trainer Name Lass

Location Trainer Maze

Pokémon Used Jigglypuff

Pokémon to be obtained
Pokémon Name Pidgey Spearow Jigglypuff Magikarp Pokémon Type/s Flying/Normal Flying/Normal Normal Water Location Grass Grass Grass Pokécentre

Walkthrough
y y y

Navigate the maze Purchase Magikarp for $500 (Optional) Enter Mt. Moon

Mt. Moon
Concept
Mt. Moon is a huge cave that features plenty of rock and poison type pokémon. The cave is also famous for containing the pokémon Clefairy, said to have come from the moon. Recently the sinister group Team Rocket have been using it as a base of operations.

Geography

1 2 3 4 5 6 7 8

Potion TM 12 Potion Rare Candy Escape Rope Moon Stone TM 1 HP UP

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Challenges
y y y

Defeat Team Rocket Collect a Fossil Exit to Route 4

Trainers
Trainer Name Bug Catcher Trainer Name Lass Trainer Name Super Nerd Trainer Name Bug Catcher Location Floor One Location Floor One Location Floor One Location Floor One Pokémon Used Weedle Kakuna Pokémon Used Clefairy Pokémon Used Magnemite Voltorb Pokémon Used Caterpie Metapod Caterpie Pokémon Used Oddish Bellsprout Pokémon Used Rattata Rattata Zubat Pokémon Used Geodude Geodude Onix Pokémon Used Sandshrew Rattata Zubat Pokémon Used Zubat Ekans Level of Pokémon Lv.11 Lv.11 Level of Pokémon Lv.14 Level of Pokémon Lv.11 Lv.11 Level of Pokémon Lv.10 Lv.10 Lv.10 Level of Pokémon Lv.11 Lv.11 Level of Pokémon Lv.10 Lv.10 Lv.10 Level of Pokémon Lv.10 Lv.10 Lv.10 Level of Pokémon Lv.11 Lv.11 Lv.11 Level of Pokémon Lv.12 Lv.12

Trainer Name Lass Trainer Name Youngster

Location Floor One Location Floor One

Trainer Name Hiker

Location Floor One

Trainer Name Rocket

Location Floor Three

Trainer Name Rocket

Location Floor Three

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Trainer Name Rocket Trainer Name Rocket Trainer Name Super Nerd

Location Floor Three Location Floor Three Location Floor Three

Pokémon Used Raticate Pokémon Used Rattata Zubat Pokémon Used Grimer Voltorb Koffing

Level of Pokémon Lv.16 Level of Pokémon Lv.13 Lv.13 Level of Pokémon Lv.14 Lv.14 Lv.14

Pokémon to be obtained
Pokémon Name Zubat Geodude Paras Clefairy Pokémon Type/s Poison/Flying Rock Grass/Bug Normal Location Cave Cave Cave Cave

Walkthrough
y y y y

Reach floor three of Mt. Moon Defeat Team Rocket Defeat Super Nerd Pick one of two fossils

Route 4
Concept
Route 4 is the connection between Mt. Moon and Cerulean City. This area serves merely as a link between the two, with just one item up for grabs here and no trainers.

Geography

1

TM 04

Challenges
y

Exit to Cerulean City

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Trainers
There are no trainers on Route 4

Pokémon to be obtained
Pokémon Name Rattata Spearow Ekans Pokémon Type/s Normal Normal/Flying Poison Location Grass Grass Grass

Walkthrough
y y

Collect TM 04 Exit for Cerulean City

Cerulean City
Concept
Cerulean City is a city of water, situated near a vast lake in Route 24. There is a pokémon gym here run by Misty, a specialist in water type pokémon.

Geography

A Bicycle Shop B Burgled House C Gym D Traders House E Pokécentre F Pokémart

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Challenges
y y

Defeat Gym Leader Misty Exit to Route 24

After speaking with Bill
y y

Defeat Rocket Exit to Route 9

After obtaining Bike Voucher
y

Acquire Bicycle

Trainers
Trainer Name Swimmer Trainer Name Jr. Trainer Trainer Name Gym Leader Misty Location 2nd Gym Location 2nd Gym Location 2nd Gym Pokémon Used Horsea Shellder Pokémon Used Goldeen Pokémon Used Staryu Starmie Level of Pokémon Lv.16 Lv.16 Level of Pokémon Lv.19 Level of Pokémon Lv.18 Lv.21

Pokémon to be obtained
Pokémon Name Psyduck Krabby Pokémon Type/s Water Water Location Fish in Gym Fish in Gym

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Walkthrough
y y

Defeat Gym Leader Misty Exit for Route 24

After speaking with Bill
y y y y y

Enter Burgled House Leave Burgled House from the back Defeat Rocket Obtain TM 28 Exit to Route 9

After obtaining the Bike Voucher
y y

Show ticket to Bicycle Shop owner Acquire bike

Route 24 and 25
Concept
Route 24 and 25 connect Cerulean City with the Sea Cottage. To get to the Sea Cottage, you must first beat Nugget Bridge, then manoeuvre through a maze of trainers.

Geography
1 2 TM 45 TM 19

Challenges
y y y y

Beat Nugget Bridge Beat Rocket Help Bill Receive S.S. Ticket

After finishing the game
y

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Trainers
Trainer Name Bug Catcher Trainer Name Lass Trainer Name Youngster Location Nugget Bridge Location Nugget Bridge Location Nugget Bridge Pokémon Used Caterpie Weedle Pokémon Used Pidgey Nidoran (F) Pokémon Used Rattata Ekans Zubat Pokémon Used Pidgey Nidoran (F) Pokémon Used Mankey Pokémon Used Ekans Zubat Pokémon Used Rattata Ekans Pokémon Used Machop Geodude Pokémon Used Onix Pokémon Used Rattata Spearow Pokémon Used Slowpoke Pokémon Used Nidoran (M) Nidoran (F) Level of Pokémon Lv.14 Lv.14 Level of Pokémon Lv.14 Lv.14 Level of Pokémon Lv.14 Lv.14 Lv.14 Level of Pokémon Lv.16 Lv.16 Level of Pokémon Lv.18 Level of Pokémon Lv.15 Lv.15 Level of Pokémon Lv.14 Lv.14 Level of Pokémon Lv.15 Lv.15 Level of Pokémon Lv.17 Level of Pokémon Lv.15 Lv.15 Level of Pokémon Lv.17 Level of Pokémon Lv.15 Lv.15

Trainer Name Lass Trainer Name Jr. Trainer Trainer Name Rocket Trainer Name Jr. Trainer Trainer Name Hiker Trainer Name Hiker Trainer Name Youngster Trainer Name Youngster Trainer Name Lass

Location Nugget Bridge Location Nugget Bridge Location Nugget Bridge Location Route 24 Location Route 25 Location Route 25 Location Route 25 Location Route 25 Location Route 25

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08002952 Pokémon Used Geodude Geodude Machop Geodude Pokémon Used Rattata Ekans Pokémon Used Ekans Sandshrew Pokémon Used Oddish Pidgey Oddish

Games Design 1A Level of Pokémon Lv.13 Lv.13 Lv.13 Lv.13 Level of Pokémon Lv.14 Lv.14 Level of Pokémon Lv.14 Lv.14 Level of Pokémon Lv.13 Lv.13 Lv.13

Trainer Name Jr. Trainer Trainer Name Youngster Trainer Name Lass

Location Route 25 Location Route 25 Location Route 25

Pokémon to be obtained
Pokémon Name Weedle Kakuna Pidgey Oddish Caterpie Metapod Abra Psyduck Krabby Goldeen Pokémon Type/s Poison/Bug Poison/Bug Normal/Flying Grass/Poison Bug Bug Psychic Water Water Water Location Grass Grass Grass Grass Grass Grass Grass Fish using the Super Rod Fish using the Super Rod Fish using the Super Rod

Walkthrough
y y y y y y y

Defeat everyone on Nugget Bridge Obtain Nugget Defeat Rocket Defeat Rival Press button on PC to help Bill Receive S.S. Ticket Head back to Cerulean City

After finishing the game
y

Surf out of Route 24 and 25 towards Cerulean to arrive at the Unknown Dungeon

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Route 5
Concept
Route 5 serves as a link between Cerulean City, the Underground Path and Saffron City. This route also houses the day care, where you can leave a pokémon to level up as you adventure.

Geography

Challenges
There are no challenges on Route 5

Trainers
There are no trainers on Route 5

Pokémon to be obtained
Pokémon Name Weedle Kakuna Pidgey Oddish Caterpie Metapod Abra Pokémon Type/s Poison/Bug Poison/Bug Normal/Flying Grass/Poison Bug Bug Psychic Location Grass Grass Grass Grass Grass Grass Grass

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Walkthrough
y

Exit using the underground path

Route 6
Concept
Route 6 connects Saffron City, the Underground Path and Vermillion City together. The area contains a long and winding stretch of grass that contain many pokémon.

Geography

Challenges
y

Exit for Vermillion City

Trainers
Trainer Name Bug Catcher Location Route 6 Pokémon Used Weedle Caterpie Weedle Pokémon Used Squirtle Pokémon Used Rattata Pikachu Pokémon Used Butterfree Level of Pokémon Lv.16 Lv.16 Lv.16 Level of Pokémon Lv.20 Level of Pokémon Lv.16 Lv.16 Level of Pokémon Lv.20

Trainer Name Jr. Trainer Trainer Name Jr. Trainer Trainer Name Bug Catcher

Location Route 6 Location Route 6 Location Route 6

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Trainer Name Jr. Trainer

Location Route 6

Pokémon Used Pidgey Pidgey Pidgey Pokémon Used Spearow Raticate

Level of Pokémon Lv.16 Lv.16 Lv.16 Level of Pokémon Lv.16 Lv.16

Trainer Name Jr. Trainer

Location Route 6

Pokémon to be obtained
Pokémon Name Weedle Kakuna Pidgey Oddish Caterpie Metapod Abra Shellder Krabby Pokémon Type/s Poison/Bug Poison/Bug Normal/Flying Grass/Poison Bug Bug Psychic Water Water Location Grass Grass Grass Grass Grass Grass Grass Fish using the Super Rod Fish using the Super Rod

Walkthrough
y

Exit for Vermillion City

Vermillion City
Concept
Route 6 connects Saffron City, the Underground Path and Vermillion City together. The area contains a long and winding stretch of grass that contain many pokémon.

Geography

A B C D E F

Pokécentre Pokémart Old Rod Trade Gym Pokémon Fan Club

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Challenges
y

Exit for the S.S.Anne

After acquiring HM 1 Cut
y y y y

Beat Lt. Surge for the Thunder Badge Get the Old Rod Get the Bike Voucher Trade a Spearow for a Farfetch¶d

Trainers
Trainer Name Rocker Location 3rd Gym Pokémon Used Voltorb Magnemite Voltorb Pokémon Used Pikachu Pikachu Pokémon Used Pikachu Pokémon Used Voltorb Pikachu Raichu Level of Pokémon Lv.20 Lv.20 Lv.20 Level of Pokémon Lv.21 Lv.21 Level of Pokémon Lv.23 Level of Pokémon Lv.21 Lv.18 Lv.24

Trainer Name Sailor Trainer Name Gentleman Trainer Name Gym Leader Lt. Surge

Location 3rd Gym Location 3rd Gym Location 3rd Gym

Pokémon to be obtained
Pokémon Name Shellder Krabby Pokémon Type/s Water Water Location Fish using the Super Rod Fish using the Super Rod

Walkthrough
y

Board the S.S. Anne and collect HM 01 Cut

After obtaining HM 01 Cut
y y y y y y

Talk to the man marked on the map with a µC¶ to receive an Old Rod Talk to the leader of the pokémon fan club to receive a Bike Voucher Trade a Spearow for a Farfetch¶d with someone in the house marked µD¶ Complete a switch hunting mini-game Defeat Lt. Surge Exit to Route 11 - 201 -

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Options
Difficulty
Whilst there are no difficulty level settings in Pokémon Red, there are various ways you can replay the game with handicaps. Limiting yourself to a certain amount of pokémon, not evolving your pokémon, and using only one type of pokémon are just a few ways you can gain a new experience while playing Pokémon Red.

Multiplayer
Multiplayer exists in Pokémon Red, but aside from the one pla yer story. By connecting to a friend using a Link Cable, you have two options:

Battle
If you choose to battle, you will have a trainer battle with the friend you have connected with. You will use the team that you have with you in the current game.

Trade
If you choose trade, you will have the option of trading pokémon between games. Pokémon can only be traded if they are in your current team, and you must get the permission of the person you are trading with.

Text Speed
Changing this option allows you to alter the speed in which text appears on screen. For example, if someone talks to you the speech will appear faster with the µFast¶ setting selected. There are three options for text speed; Slow, Medium and Fast.

Battle Animation
Battle animations occur when a pokémon uses any attack. When you use an attack, you will see a short animation to show you what the move is doing. For example, the move Gust shows a small tornado hitting the enemy. From the options menu, you have the choice of turning battle animations on or off.

Battle Style
Battle style is a simple preference for batting. There are two different options, these being Shift and Set. If the battle style is set to Shift, the game gives you the opportunity to switch pokémon in a trainer battle after one of the opponent¶s monsters is defeated. If you choose Set, then the next enemy pokémon is automatically sent out.

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Support Documentation
Competitive Analysis
I will be comparing Pokémon Red to Dragon Warrior Monsters, a game released around the same time with a similar premise. The areas that will be compared are game details, graphics, sound, interface, game play and story.

Game Details
Name: Platform: Max Players: Year of EU Release: Genre: Pokémon Red Gameboy 2 1999 RPG/Adventure Name: Platform: Players: Year of EU Release: Genre: Dragon Warrior Monsters Gameboy Colour 2 1999 RPG/Adventure

Analysis Platform
Both games were released with the Gameboy system in mind, with Dragon Warrior Monsters being compatible with both the new Colour system, and the original black and white console. Pokémon Red was in development long before a colour console was planned, so multi-compatibility was impossible. However the sequels to Pokémon Red, Pokémon Gold and Pokémon Silver were compatible with both consoles. Cross compatibility is essential where possible, as it welcomes a broader audience, and more potential sales,

Maximum Players
Both games were developed for the single player main stories, and feature particular modes that you can access with a friend and a link cable. With pokémon, you can either trade or battle, were as with Dragon Warrior Monsters you can only battle. Trading is essential in Pokémon to fully complete the game, were as it isn¶t in DWM. With this fact, many people will purchase multiple versions, or encourage friends to purchase the game.

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Graphics
Name: 2D or 3D: Texture Form: FMV¶s: Overlays: Pokémon Red 2D Sprite None None Name: 2D or 3D: Texture Form: FMV¶s: Overlays: Dragon Warrior Monsters 2D Sprite None None

Pokémon Red

Dragon Warrior Monsters

Analysis 2D or 3D
Due to technical limitations in both the Gameboy and the Gameboy colour, there was absolutely no way in creating these games in 3D. Later versions of both games (namely Pokémon Diamond and Dragon Warrior Monsters: Joker) featured 3D graphics on the Nintendo DS handheld system. 3D is become increasingly popular in handheld games, with developers striving to get the best looking 3d graphics on a handheld console. Introducing 3D as early as possible makes it easier to improve continuously with future games.

Texture Form
Again due to limitations, the Gameboy could not support real time rendering that we see in games today, and used static and animated sprites instead. For handheld RPG¶s, sprites are still the norm, and are very welcome in games today if done well.

FMV¶s
Full motion video was practically unheard of back with the release of Pokémon Red, so it is no surprise that both games do not use them. It is a factor to think about in modern games, with the recent Pokémon games featuring FMV¶s during the opening and through the game itself. DWM on the other hand has yet to use FMV past opening scenes, and have not yet incorporated them into the story themselves. Full motion video is, however, better suited for console games that can support high quality and fully rendered scenes. They have become staple in RPG¶s, and most games use them to depict the story in a realistic way.

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Overlays
With little room on the Gameboy screen itself, things like maps and health on screen whilst walking around was pretty much unheard of. Both games had access to this information of course, but you would have to manoeuvre through various menus to do so. On screen maps are required for most games to work well, and were used well in both games current sequels. The Nintendo DS¶ second screen has become a valuable tool when there is a need for an unobstructed view in the main screen.

Sound
Name: Music: Sound Effects: Spot Effects: Voice Over¶s: Pokémon Red Yes Yes Yes No Name: Music: Sound Effects: Spot Effects: Voice Over¶s: Dragon Warrior Monsters Yes Yes Yes No

Analysis
The sound in both games is surprisingly similar, both done with an 8-bit style, and with different music used in particular areas to give each one its own unique feel. Both soundtracks were so popular that they spawned CD¶s, which sold extremely well and could even be considered collectible nowadays. Sound effects and spot effects were also included in both games, being used mainly for monster attacks and interactions with the environment. Pokémon Red was one of the first games to feature creature specific cries, which could be heard upon entering battle with one. This tradition is still kept, and is still a very unique factor. Surprisingly a lot of games can be sold entirely on the quality of their soundtrack, so having an outstanding RPG with an enthralling storyline and excellent music will sell more than just the games. Installing a fan base can even set you up with the future releases of sequels.

Interface
Name: Active Elements: Menus: Game Controls: Controllable Aspects of AI: Pokémon Red Yes Yes Yes Yes Name: Active Elements: Menus: Game Controls: Controllable Aspects of AI: Dragon Warrior Monsters Yes Yes Yes Yes

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Analysis Active Elements
After completing the tutorial at the beginning of Pokémon Red, you are thrown out into the world, free to pick and choose what you wish to do providing you can get there. Nothing is restricted except particular areas (by way of area specific lock outs), and you can choose when you wish to continue the main storyline. This is pretty similar to how it works in Dragon Warrior Monsters, except that you are taught as you go through the game, and new options are unlocked. There has been a lot of controversy regarding games that have options locked at the beginning of the game, with people claiming that most new options are introduced so late that they are rendered pointless and unnecessary. Pokémon approached it by simply having a short tutorial at the beginning of the game (as well as a few during the game which are entirely optional and unnecessary) and having everything unlocked, a habit that is kept and has been adopted by newer games.

Menus
Menus in both games are accessible simply by pressing start. In both games the menu is navigated by simply moving an arrow up and down the options and pressing the µa¶ button. It¶s a simplistic and perfect way of providing the menu, without it interrupting the game flow.

Game Controls
Both games use the same basic control system; direction pad to move, µa¶ to select and µb¶ to cancel. More importantly, the games introduce you to this system at the very beginning of the game, and keep it the same throughout. A common complaint about controls is that there always seems to be an addition of more buttons to use for different functions during the game. These games keep it simple, and it works effectively.

Controllable Aspects of A.I.
Whilst not µcontrollable A.I.¶ per se, both games are based on capturing monsters to help you fight for an ultimate goal. The monsters are originally controlled by artificial intelligence until you capture them, which they are then under your control. In Pokémon Red, if the pokémon you are using is a higher level than your badges allow, it will often refuse attacks and act on its own. This is a very unique aspect to battling, and very few games have tried to replicate it. The outcome works very similar to the general premise of µconfusion¶ status in most RPG¶s.

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Gameplay Analysis Non-Interface A.I.
The main bulk of A.I. in both games is with the monsters, and people controlling monsters. In Pokémon Red, a wild pokémon has a choice of up to 4 possible attacks to use, and if its trainer controlled, up to six pokémon with up to four moves each. Wild pokémon will use attacks spontaneously, whilst trainers will formulate strategies depending on the situation. In Dragon Warrior Monsters, monsters can attack you in groups of up to three, each with a multitude of different attacks. They attack you in turn, and will pick out the correct move to use providing their MP (magic power) allows it. Some monsters are controlled by trainers whilst in the arena, but the battles function the same way. It¶s hard to say which battle system works better, as they are both used for different styles of playing. DWM style is to pick 3 monsters for your team that work well together, making up for weaknesses with another monsters strength. Pokémon Red functions by having a diverse mixture of pokémon for your six, then picking moves that compliment your fighting style and to create strategies. Pokémon focuses more on strategy, with DWM focusing more on sheer power. One thing pokémon picked up on in the future was being able to use more than one pokémon at once, and they introduced 2v2 battles in Pokémon Ruby.

The Fun
Most people would consider both Pokémon Red and Dragon Warrior Monsters fun for different reasons. Pokémon Red sold people on its concept of raising monsters to the point of evolution, changing the monsters appearance, stats and attacks. Also being one of the first and few games to use the link cable for 2 player battles quickly made it a popular game to play at schools, with kids running their own miniature tournaments. Dragon Warrior Monsters is considered fun because of its huge variety of monsters. The game has hundreds of different ones to find, and you can create different monsters by merging together two you¶ve previously caught. The fun derived from DWM was finding how strong and powerful a monster you could create, and making a solid, powerful team. Although it also had the ability to play 2 player with a link cable, Dragon Warrior Monsters never became as popular as Pokémon Red. A lot of kids grew up with the Pokémon television series on TV, which was aired shortly before the first games were released in Europe. This spurred a lot of people to buy the game just to have a team of their favourite monsters, and is still a strong factor in Pokémon game related sales today.

The Addiction
What made Pokémon Red so addicting was the sheer amount to complete, which was enormous for a portable game. Completing the pokédex by catching all 151 pokémon, collecting all the badges and beating the elite 4 and training your favourite team up to - 207 -

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the maximum level are just a few reasons why people played this game as much as they did. Whilst the average gamer could complete the story in around 14 hours or so, hours clocked on the game would reach at least 100 before being satisfied and leaving the game. Dragon Warrior Monsters was addicting due to large scale of the game, being able to travel to different themed areas and find exclusive monsters that suited that particular environment. Merging a strong monster with another monster to see what you get was also an addicting element, constantly trying to better your existing team with making new and stronger monsters. Pokémon later adopted a similar approach to merging monsters by allowing pokémon to breed, allowing you to train a monster from scratch with the moves you wanted it to know.

Story Characters
The problem with Pokémon related games is that there is very little character development. Because the game just follows its usual premise of raising a team and becoming the best in the land, the developers really don¶t bother to explain a lot about the main characters. All you are ever told is that you are leaving home to start your pokémon journey. Whilst the vast majority of people don¶t play pokémon games for their stories, it is still a shame that this is still to be rectified. Dragon Warrior Monsters explains the origins of the main character and the kidnapped sister exceedingly well. Only after finding out about them and their history can you appreciate what feelings the game is trying to reproduce. Playing a game about rescuing a sister in the RPG format with no story would make you wonder why you are even looking to rescue her in the first place, let alone how she was kidnapped. This is the one area the DWM truly excels in compared to Pokémon Red, and all future Pokémon games for that matter. It is only a matter of time before the Pokémon series is criticised for it, and it is worth doing it sooner than later.

The Journey
Pokémon Red¶s journey takes you across the continent of Kanto, where you need to collect all eight gym badges before being allowed to compete against the elite 4, the four strongest trainers in all of Kanto. Only after beating them will you be known as the strongest trainer. Along the journey you will also have to thwart the evil ideals of Team Rocket, an organisation that steals pokémon and uses them to conquer the world. In Dragon Warrior Monsters you have to travel to different worlds in order to train for the Starry Night Tournament. The winner of this tournament is granted one wish, which will be used to rescue your sister. By travelling to different worlds and acquiring new allies, you can build a team strong enough to win your sister back.

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Pokémon Reds basic story has been proven to work well, with all 3 generations of games released afterwards featuring a similar storyline. Dragon Warrior Monsters on the other hand changes its story completely with each new version. The reason for the pokémon series not having to change so much is because the storyline isn¶t a selling factor in its games, and as long as the game features you collecting gym badges and becoming the strongest trainer it will undoubtedly sell well. They sell more based on game play than on the story, which is strange enough for an RPG.

The Goals
There are three main goals in Pokémon Red. These are to collect all eight gym badges, beat the elite 4 and to complete the pokédex. Whilst only two of these are story based, the last is usually counted when deeming if you have µcompleted¶ the game or not. The only real goal of Dragon Warrior Monsters is to win the Starry Night Tournament, as even collecting all of the monsters isn¶t deemed a goal. There are so many in the game without a good way of recording the ones you¶ve had (the exact use of the pokédex in pokémon) that it seems pointless to even attempt to collect them all. This is the main reason why you will likely play Pokémon Red longer than DWM.

The Gems
There is really only one part of each game that shows itself as a µgem¶, parts you will no doubt recall when discussing the games. In Pokémon Red, the one thing that most players recall the most is the continuous reactions from your rival each time you beat him in a battle. His cocky and annoying attitude quickly changes after beating him, only to watch him run away and give you another speech next time you meet. The main time he did this is when you beat the elite 4 and realise he is the current champion. Whilst it is obvious that this happened, he makes sure to rub it in before you are allowed to fight him. The most memorable part of Dragon Warrior Monsters has to be rescuing your sister. Whilst it is a typical cliché of many RPG¶s, it worked extremely well for being on a handheld, and most RPG¶s would struggle to recreate something similar. Due to the Pokémon Red lacking a real solid story, there isn¶t a lot of material for µgems¶, things that you will truly remember. Then again, putting an in depth story into a game such as pokémon may be a bad thing to do, ruining an already solid combination as shown by its game sales.

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Team Details
Developer: Publisher: Designer: Director: Executive Producer: Producers: Game Freak Nintendo Satoshi Tajiri Satoshi Tajiri Hiroshi Yamauchi Shigeru Miyamoto Takashi Kawaguchi Tsunekazu Ishihara Takehiro Izushi Scenario: Satoshi Tajiri Ryohsuke Taniguchi Fumihiro Nonomura Hiroyuki Zinnai Parametric Design: Kohji Nisino Takeo Nakamura Map Design: Satoshi Tajiri Kohji Nisino Kenji Matsusima Fumihiro Nonomura Ryohsuke Taniguchi

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Christopher Walden Artists:

08002952 Ken Sugimori Atsuko Nishida Motofumi Fuziwara Shigeki Morimoto Satoshi Oota Rena Yoshikawa

Games Design 1A

Music: Sound Effects: Programmers:

Junichi Masuda Junichi Masuda Takenori Oota Shigeki Morimoto Tetsuya Watanabe Junichi Masuda Sousuke Tamada Teruki Murakawa Kohta Fukui

Product Testing:

Akiyoshi Kakei Kazuki Tsuchiya Takeo Nakamura Masamitsu Yuda Paad Testing NCL Super Mario Club

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Christopher Walden U.S. Coordination:

08002952 Gail Tilden Naoko Kawakami Hiro Nakamura William Giese Sara Osborne

Games Design 1A

Text Translation: Special Thanks:

Nob Ogasawara Tatsuya Hishida Yasuhiro Sakai Wataru Yamaguchi Kazuyuki Yamamoto Akihito Tomisawa Hiroshi Kawamoto Tomomichi Oota Satoru Iwata Takahiro Harada

©¶95, ¶96, ¶98 Nintendo ©¶95, ¶96, ¶98 Creatures Inc. ©¶95, ¶96, ¶98 Game Freak Inc.

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Progression Narrative Pokémon Red Type Save Games

Environment

Challenges How am I doing?

Winning Ways

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Map

Talking

Lock Outs

Events Navigation Menu Driven Free Roaming D-Pad

Structure Control

Progression

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RPG Adventure

Genre

Strategy

2nd Person

Scroll Up Scroll Left World Dimension Scroll Down Scroll Right

Type

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Save Games

Interrupt

Milestone

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Winning Ways
Complete Story

Collect Badges Beat Elite 4 Beat Team Rocket See Every Pokémon Better Rating Strategy Pokémon types and moves Super Effective Attacks

Catch every pokémon Maximise Team Level

Trial and Error

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How am I doing?

Gym Badges Pokémon Level Money Inventory Amount Pokémon Stats Key Items Pokémon Evolution Pokémon Attacks

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Mechanisms Mazes Physical Collecting Find Keys Trivia Battles Turn Based Gyms Pre scripted Rewards Team Rocket Dialogue Story

Challenges

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Cave City Ocean Forest

World

Secret

Map Setting Conditional

Music Audio Sound Effects Story Focused Game Type Geography

Environment

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Competitive Friendship

Childhood Friend

Ten Years Old

Be the best Dramatic Tension Rival

Family

Script

Player

Story Telling

Character

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Narrative

Cave City

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Ocean

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Dramatic Tension Script Rival

Competitive Friendship

Childhood Friend Be the best

Ten Years Old Family

Map

Talking

Lock Outs

RPG Adventure

Games Design 1A
Events Navigation Menu Driven Genre

Forest

Strategy

Player D-Pad

World

Free Roaming

2nd Person 3rd Person

Secret

Map Setting Conditional

Story Telling

Character Control

Structure

Scroll Up

Music Audio Sound Effects Geography Progression Narrative Pokémon Red Type Save Winning Ways World Dimension

Scroll Left Scroll Down Scroll Right

Story Focused Game Type

Environment

Interrupt

Mechanisms Challenges Mazes How am I doing?

Milestone

Collect Badges Complete Story

Physical Collecting

Beat Elite 4

Catch every pokémon Find Keys Trivia Dialogue Inventory Amount Gyms Pre scripted Rewards Team Rocket Key Items Pokémon Stats Pokémon Attacks Trial and Error Gym Badges Pokémon Level Money Strategy Pokémon types and moves Story Maximise Team Level Better Rating See Every Pokémon

Beat Team Rocket

Battles

Turn Based

Super Effective Attacks

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Pokémon Evolution

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