Technology Integration Matrix

Mobile Learning
Colorado
Academic
Standard
s

ISTE
Standards
for
Teachers

ISTE
Standards
for
Students

Bloom’s
Taxono
my

Constructi
vism

Gamificatio
n

Mathematics
1. Number
Sense,
Properties,
and
Operations

1. Use a
math game
app for
students to
practice
number
sense and
operations
during down
time.
2. Students
can use a
class quiz
app to
answer
questions
like a game
of jeopardy
to study

Flipped
Classroom

2.
Patterns,
Functions,
and
Algebraic
Structures

1. Have the
students use
their mobile
devices to take
notes or record
lectures, and
also present
information in
the same way.
2. Have the
students follow
along on their
mobile devices
when showing
examples of an
algebraic
problem
3. Model digital
age work and
learning
C.
Communicate
relevant
information and
ideas effectively
to students,
parents,
and peers using
a variety of

digital age
media and
format

3.
Analysis,
Statistics,
and
Probability

1. Have the
students
reflect on
experiences
about an
assignment
or the
teacher in
general as
kind of a
“climate
check” and
submit
them to the
teacher
using a
LMS.
2.Have the
students
grade their
peers on a
project in
statistics
and email it

1. Have the
students
watch a lesson
in probability
online in an
LMS, and
come back to
class with
questions and
work on
practice
problems
together.
2. Have the
students
watch a movie
about real life
probability at
home, and
come back to
class and
share
thoughts and
experiences.

directly to
the teacher
using their
mobile
device.

4. Shape,
Dimension
, and
Geometric
Relationshi
ps

1. Have the
students
collaborate
using the
google app
series and
use google
drive so
everyone
can add on
to the
project and

1.
Analyze
and
CreateStudents
create a
blog
using a
mobile
device
and
analyze

work
together.
2. Have the
students
use their
mobile
devices
(ipad, etc.)
and create
a blog
about how
they feel
about their
class
throughout
the year.
1.
Creativity
and
innovation
b. Create
original
works as a
means of
personal or
group

their
class
experien
ce.

expression
Reading, Writing, and Communicating
1. Oral
Expression
and
Listening

1. I will post
an example
speech
online in a
LMS for the
students to
access and
use to
format their
own speech
to present in
class.
2. Create an
assignment
in where the
students can
use their
mobile
devices to
film
themselves
teaching a
lesson

Facilitate
and
inspire
student
learning and
creativity.
a. Promote,
support, and
model
creative and
innovative
thinking
and
inventivenes
s
2. Reading
for All
Purposes

1. Have the
students
reflect on
what they
have read
by creating
a blog using
a Mobile
device and
app.
2. Have the
students

record
themselves
reading and
assigned
passage
and send it
to the
teacher,
and then
the teacher
can respond
back on
how they
can
improve.

3. Writing
and
Compositi
on

1. Have the
students
use their
mobile
learning
devices to
take
screenshot
s of
important
information
in relation
to MLA
format
2. Have the
students
utilize
google
drive to
collaborativ
ely write an
essay.

6.Technolog
y

1. createStudents
create an
essay
with
others
using
google
drive.

1. Have the
students read
an excerpt of
writing at
home and
assess it, and
post their
assessment in
a LMS. When
in class,
reflect as a
whole.
2. At home,
students will
research a
writing
prompt, and in
class using
their mobile
devices they
will work in a
writers
workshop to
write the
paper.

operations
and
concepts
b. Select
and use
application
s
effectively
and
productivel
y

4.
Research
and
Reasoning

1. Have
students
research a
topic in
which they
want to write
about on
their mobile
devices, and
then create a

game based
on the topic.
2. Have the
students play
each others
games that
they created
in order to
study for an
upcoming
test.
Social Studies
1. History

1. Have
students
research a
historical
event on
their
mobile
device, and
collaborate
via google
drive to
complete a
powerpoint
to present

1.
Understa
nd and
createStudents
understa
nd a
historical
event
and work
together
to create
a
powerpoi

to the
class, with
primary
sources
cited
correctly.
2. Using
the app
called
Pyramids
3D, have
the
students
explore his
time period
in groups,
and the
write a
paper in
groups
about the
time
period, and
cite
correctly.
5. Digital

nt.

Citizenship.
a. Advocate
and
practice
safe,
legal,and
responsible
use of
information
and
technology.
2.
1. Use an
Geography app to help
the students
study
geography
by taking
quizzes and
playing
games.
2. Create a
google trek
on a mobile
devices to
make a trip
that
demonstrate

1. Students
create a
lesson in
geography via
google drive
on their
mobile
devices, and
then present
the lesson to
the rest of the
class and
teacher.
1. Students
watch a
documentary

s something
we are going
over in
class.

at home
located in a
LMS on their
mobile
devices apps.
Come to class
ready to take
a quiz.

3.Model
digital age
work and
learning
c. Model and
facilitate
effective
use of
current and
emerging
digital
tools to
locate,
analyze,
evaluate,
and use
information
resources to
support
research
and learning
3.
Economics

1. Students
should play

games in an
app on their
mobile
device to
study
economics
and money
1. Students
can create a
game using
the app
kahoot to
play a game
with their
classmates
involving
economics.
4. Civics

1. Have the
students go
on a field
trip to a
government
facility- and
should
reflect on
the
experience

via a blog
on their
mobile
device.

2.Students
should
interview
someone
involved in
their local
government
, and then
reflect on it
in a video
posted to a
LMS.
Science
1. Physical
Science

.

1. Students
can create a
game in
which they
play with the
rest of the
class, and
reflect on the

1. Students
will create a
video of
themselves in
which they
filmed on their
mobile
learning

games using device, and
the LMS for a present it to
grade.
the class.
2. Life
Science

1.Use the
microscope
app to with
students to
learn about
the parts of
a cell.
2.Have
students use
QR code
hunt as an n
life science
assignment
at home on
their mobile
learning
devices.
Facilitate
and
inspire
student
learning and
creativity.

1.
Understa
ndStudents
use
microsco
pe app to
understa
nd the
cell.

a. Promote,
support, and
model
creative and
innovative
thinking
and
inventivenes
s
3. Earth
Systems
Science

1. Students
can use a
star chart
app to
navigate
and learn
about the
stars and
where they
are.
2. Students
can use
google
drive to
collaborate
on a project
in Earth

1. At home,
students
can use a
star
mapping
app to find
a list of
stars, and
then they
will reflect
on the
experience
and bring a
paper back
to class.

systems
science.
6.Technolog
y
operations
and
concepts
b. Select
and use
application
s
effectively
and
productivel
y
Differentiation
Learning
1. Students
Disabilities with learning
- EEOs
disabilities
can be
provided
with
extensions
on
assignments
with the
mobile

1. Student
can have
extra time in
which they
make a
game on
kahoot and
present it to
the class.

learning
devices.
Physical
Disabilities

Gifted/
Talented

1. Students
with
physical
disabilities
can work in
partners if
necessary
as well as
use
assistive
technology.

Applystudents
utilize
and
apply
assistive
technolo
gy to
compens
ate for
physical
disabilitie
s.

1. Students
can work in
groups or
use assistive
technology in
order to
participate in
playing
games.

1. Students
can
interview an
adult on a
project in
which they
are doing,
and reflect
on it in an
essay
graded
using all six

1. G and T
students can
present a
series of
lessons to the
class on a
certain topic,
and create a
QR code hunt
to go along
with the
lessons,

traits of
writing.
Other
Reflection:
In my classroom, I think that mobile learning could be beneficial to the learning environment, although I
am afraid that it could be misused by students if not monitored correctly. I think that there are many apps
that are made just for use in the classroom, and that could be very helpful to use in my classroom. My
knowledge of my TPACK has increased, especially in technology after researching different types of
technology in mobile learning. My knowledge was also increased in the pedagogy aspect, as I had to think
of a variety of ideas for activities to work on in my classroom. I definitely think that mobile learning will
only continue to grow, and I will be using it a lot during my teaching career.