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THE PISTOL Pass Game

THE PISTOL Pass Game

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Published by: Coach Brown on May 27, 2008
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THE ‘PISTOL’ Pass Game – Play Action Quick & Dropback

Kyle Hockman Head Football Coach Campbell High School, Smyrna, GA

Pass Game Overview
• • • • • • Naked Boot Sprint Draw Pass Sprint Out Quick Game - 1 step from Pistol Dropback – 3 step (or 5 step) from Pistol

Play Action
Naked, Boot, Waggle… • Love to get QB outside – vision. • Distortion of coverage integrity. • PA off exact play – LB’s can’t handle it. -counter trey and zone • Modify as game plan dictates. • Simple progression reads by QB.

Zone Naked
• Fake Zone play one way • Roll opposite • Block the Play w/o going downfield • No blockers in front of QB • Pistol - catch, steps, extend ball - pull ball to crease of leg - Accelerate off fake

Counter Boot
• Fake Counter play one way • Roll opposite • Block the Play w/o going downfield • No blockers in front of QB • Pistol - catch, spin, extend ball - pull ball to crease of leg - Accelerate off fake

Flood Y Corner

QB TECHNIQUES
show ball then pull to body very quick. Hide ball in crease of the leg. Always keep ball in throwing hand. After fake, take 1st step for depth and snap eyes to kill zone. • Take what defense gives you. • After release, follow flight path of the ball. • • • •

QB Ball Handling

RB Technique
Faker • Roll shoulder with hands in pocket. • Shake slightly, keep running, get tackled. Chipper • Run through path of rusher - “kill zone”. Cross face of blitzer. • Get width, don’t worry with depth.

RB Tech.

Naked
Presnap
POR!

3rd 1st Find window vs. zone, run vs. man cov. 2nd 2nd
.

304 Country = reverse progression

1st 3rd
Chip
QB-show ball, keeping throwing hand on the laces, come fake with eyes to flat

#1

Q
#2 #3

#2

#1

Great Fake TB!

10

20

20
10

Naked Cross

Naked Comeback
1st 3rd Stop before #’s vs. zone, stair step vs. man
Can Reverse Progression vs. displaced FS.

2nd

.

QB-show ball, keeping throwing hand on the laces, come fake with eyes CB, hang on him longer than normal.

#1

Q
#2 #3

#2

#1

Great Fake TB!

10

20

20
10

Naked Change
Presnap
POR!

Find window vs. zone, run vs. man cov.

2nd 2nd

.

1st 3rd
#1 #2 #1 #2 #3

QB-show ball, keeping throwing hand on the laces, come fake with eyes to flat

Q

Great Fake TB!

10

Alt-wheel = Bench stay in to block & QB reverse progression 3rd 1st

20

20
10

Boot Flood

3rd

1 0
#2=OUT

2nd

POR!

1st

G
BS #1=Flat 8

#3=Bench

#1=9

Flood

QUICK PROTECTION
• OL’s squeeze to inside gap staying square. • DO NOT give any ground. • RB’s cut inside thigh of the 1st defender to show outside OT (must get hands down). • B go to SE side, unless in ‘Heavy/wing’ set. (A goes opposite B or one back,TE) • TE in pattern, unless 3 wr’s, then he becomes the other blocker.

QUICK vs. 4-4
W E
RB’s 1st thing outside OT.

M N T

S E

R

OG away from C call (w/ 3 tech.) make squeeze call to OT. Both checking near LB.

Center makes directional call to near technique and checks to near LB.

Quick Protection

QUICK PASSING GAME
•1step out of Pistol. •Usually called as CWM (check with me @ LOS). •standard two digit call = mirror routes by #1 receivers with a complementary route by #2. (hitch w/ seam)

#1 #2 (mirrored) (complement) = Hitch Seam = Out Seam(Wr = hitch) = Slant Flat (Wr = bubble) = Fade Qk Out

Hitches
Convert to Fade vs. hard / press QB – where to throw… 1st- Best lane, then best match up,

1 0
In/out read with 2 wr’s running it. Quick decision, throw on 3rd step.

G

Hitch

Outs
Convert to Fade vs. hard / press QB – where to throw… 1st- Best lane, then best match up,

1 0
In/out read with 2 wr’s running it. Quick decision, throw on 3rd step.

G

Slants
QB – where to throw… 1st – Generally working 2 receiver side, In/out read. Quick decision,

1 0 G
Vs. Press 4 steps to shake DB, & get inside, not up field.

Slant

Fades
QB – where to throw… 1st – best match up, then to field, two receiver side. CWM… great match up vs. tight

1 0
w/ 2 WR read Hi/Lo on

G

Fades

Double Slant

1 0 G
Double Slant

BASE PROTECTION
• 7-man check • Man protection. • OL’s have 4 “bigs” and the Mike. • Rb’s have OLB’s to secondary blitzers to release into route. • QB must ID “Mike” and vs. 50 the “Ollie” with directional call • QB must take care of 3 and 4 both coming from same side. (8 • If only one of the two come (3 or 4) then we’re fine. (1 hi) • If 3 & 4 come but drop DL then should be fine. (fire zone) • 70’s same for OL’s

man front, 0 hi safeties, check 90’s)

BASE with HOT RELEASE
This (70’s) is the same as our base protection (60’s). The only difference is we free release one of the backs (or sub 3rd WR or 2nd TE for him). The defenders he was responsible for are now “HOT”. The QB & receivers will point them out presnap (point even on run calls to dummy). If they blitz, the QB will abort drop and the “HOT” receiver(s) will look for the ball now! If the receiver has to adjust his route for this we call it a “SIGHT ADJUSTMENT”.

BASE vs. 4-3
Check any secondary blitzer from his side of center.

W E T

M T

S E

Check any secondary blitzer from his side of center.

Center makes directional call to near technique and QB determines the Mike Linebacker. (middle of 3)

BASE vs. skewed LB’s
W E N M T E S

QB- 3 LB’s = middle of the three is the Mike.

Center makes directional call to near technique and QB determines the Mike Linebacker.

BASE vs. 4-4
W E M N T S E R FS moves strong, check 90’s.(back)

Dual read inside/out.

QB- 1 hi safety = Mike to boundary or weak side. Predetermined call can be made to certain side.

Center makes directional call to near technique and QB determines the Mike Linebacker.

BASE vs. 50 / 3-4
Check any secondary blitzer from his side of center.

M Ollie B E N

S E B

SS

Check any secondary blitzer from his side of center.

QB - 1 hi safety = Mike weak, just like 4- 4. Can make predetermined call in huddle. Center make directional call guard to Mike side for help. Other guard on #1 DL. RB’s adjust from Mike, taking any blitzer on his side other than Mike.

BASE vs. 50 / 3-4 - 2 HI
FS
Check any secondary blitzer from his side of center.

SS W M N E Ollie B
Check any secondary blitzer from his side of center.

B

E

QB - 2 hi safeties = Mike strong. Center make directional call guard to Mike side for help. Other guard on #1 DL. RB’s adjust from Mike, taking any blitzer on his side other than Mike.

Base Protection

25 Reading hard/soft corner Reading closed/open middle Reading hard/soft corner

25

#2

1 hi-M jumps TE 2 hi-FS jumps TE

#3 Flat defender deep

.
#1 1 hi - ILB’s split 2 hi - safeties stays on hash.

1 hi-S jumps TE 2 hi-SS jumps TE

10
#3 Flat defender deep

#2

4/7
QB Reads Protection responsibility- 260’s, if 0 hi safeties w/ 8 man box, check to 90 game. Pre-snap key- 1 hi = mike, 2 hi = FS #2 Progression - hook/seam - curl/cor - flat inside out triangle. Could go outside in w/ call Flat

#1

Q
#3 Flat

Seam/Hook

#2

Sight Alternate protection -170 adjust

20
#1

20
10

4/7

Hank

Shallow
Theory -same for QB as Z Pivot, again thinking stretch defense horizontally. WE are just switching #1’s in the same spots. SS
Pre-snap only - if out leveraging near safety.

3rd
W M

. S

C

Hot - must be front side hot - inside blitz hot #1, outside blitz hot #3 C

2nd

#1

4th

#1 - 5 yd split from OT

Q
#2
5 step drop

#2 #1 #3
#1 - 5 yd split from OT

10
1st
Flat or flare

20

20
10

Pivot
Theory - out leverage flat defender with #3 route (flat/flare). This should be someone you want to get the ball to. Force the defense to defend horizontally first! Then come back inside moving to 2nd,3rd & 4th reads. SS . W M S
Pre-snap only - if out leveraging near safety.

C

3rd

Hot - must be front side hot - inside blitz hot #1, outside blitz hot #3 C

2nd
#2 #1

4th

Can change backside combo to most any in/out concept. (timing?)

#1

Q
#2
5 step drop

10
1st
Flat or flare

#3
#1 - 5 yd split from OT

20

20
10

Drive
Theory -Start here, hi/lo weak backers with someone in each window. Never throw shallow until on other side of ball. Dig can work two windows based on LB drops, stay on the run vs. man.

4th

. W M

C

3rd S

C

1st
#1
Hot- must be weak side. #1 “hot 2”, no hot take the top off.

Q
#2
5 step drop

#2 #1 #3
#1 - 5 yd split from OT

10

2nd

SS

20
Hardly ever get there, alert QB if has been wide open with a tag or on sideline.

20
10

Seam
18 Reading hard/soft corner #3 SS jumps seam reset & stroke 9/5 Reading closed/open middle

20
C Z

. M

C

S

9/5

#4 OLB deep under 5, reset dump to drag.

W
Sight adjust

hash read

QB Reads X Protection responsibility- 280’s sight off any two blitzers on strong side. (sort if M strong) Pre-snap key- open/closed middle to strong side safety. Progression - hash/seam read/9-5/drag

Y

Q
B

hash drag

W

Alternate protection -170

10
9/5

20
10

Never come off hash

Reading hard/soft corner

18

#2 FS jumps hash stroke seam

#1

FS off hash -choke & stroke(18-22)

FS

Reading hash or no hash defender

#1 FSmid=thorw it, hash, #2 FS off hash, corn bails

#2

.

Sight adjust

#3

Hook
#1

Hash/corn
#2

Mike deep under

QB Reads Protection responsibility- 270’s sight off any blitzers opposite. Pre-snap key- weak hash. Throw away from FS. Progression - hash/corn to has read to spot.

Q
B

hash readt

Hash read

#2

Back side

Spot

Front side

10
#1

FS moves weak throw it.

20
Hook

25

Reading hash or no hash defender

Streak

20
10

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