You are on page 1of 28

By Laura Tamara Henson

The Book of Beasts: Carnivorous Beasts for 5th Edition

2016 Laura Tamara Henson


The art used in this book is all from public domain copyright free sources.

The following items are hereby identified as Product Identity, as defined in the Open Game License version
1.0a, Section 1(e), and are not Open Content: characters, storylines, plot ideas, dialogue, Elements that
have previously been designated as Open Game Content or are in the public domain are not included in this
declaration.
Open Content: All text contained within this product (including monster names, stats, and descriptions) is
hereby designated as Open Game Content, with the following except for material designated as Product
Identity (see above).

Table of Contents
Introduction
Cat-like Carnivores
Hyena-like Carnivores
Dog-Like Carnivores
Bear-like Carnivores
Small Carnivores
Pinnipeds
Appendix One: Beasts by Challenge Rating
Appendix Two: Index of Beasts
OGL

3
4
12
13
16
19
23
25
25
27

Introduction
2

5th edition has a good selection of animals for fantasy game but one complaint I have herd is that Rangers
and Wizards dont have a big selection of animal companions. Actually the stats as given can be used for a
wide variety of animals. The cat statistics alone can cover over a dozen species of small cats. In many cases
only minor changes need be applied to an existing stat block to create a new beast.
As the creatures most often desired by Rangers and Wizards are carnivorous mammals, no doubt due to
their beauty and glamour, this paper will focus on the members of the order Carnivora. I will also add some
animals that belong to other orders (most now extinct) that can be created using existing stat blocks or are
similar to existing groups. In a few cases I will add completely new beasts to the game, such as the lynx
and huge sized hyenas.
In this way one can create characters from unique settings with animal companions that fit the setting. No
more Aztec wizards with domestic cats, now he can have a jaguarundi or margay. Or imagine a ranger set
in a fantasy version of the Australian outback whose beast companion is a thylacine. All these and much
more can be made using the rules in this book.
Foe those who wish to know the formula I used for these beasts in most cases I classified an animal as tiny
if it weighed less than the largest domestic cats, or about 22 pounds (10 kg). Small sized beasts are about
the size of a lynx or coyote at a maximum weight of 40 pounds (18 kg). Medium sized beasts are leopard
sized with a maximum weight of 200 lbs (90 kg). Large sized beasts equal a Polar Bear or riding horse in
weight or about 2000 lbs (900 kg). Anything larger is Huge. This was in keeping with the known animals in
the core rulebooks.
At the end of the creature descriptions I will include an appendix that will list each main earthly landmass
and the creatures in this book found in this area. This should make the life of both the Dungeon Master and
Player much easier. For example, the Aztec setting mentioned above would use the South American table to
select possible animal companions.
Sources of Inspiration
There are many books on carnivourous mammals but the best I know of, and the ones I used to research
this book, are the following...
Hunter, Luke. Carnivores of the World, 2011, Princeton University Press. Every living species illustrated in
color, highly recommended as a single source research guide.
Kurten, Bjorn. Pleistocene Mammals of Europe, 1968, Aldine Publishing. An oldie but goodie, this is the
best field guide to European ice-age animals ever published.
Turner, A. & Anton, M. The Big Cats and their Fossil Relatives, 1997, Columbia University Press. One of
the most beautifully illustrated books I have ever seen and the best source for behavior and appearance of
the many species of saber-toothed cats. It even covers non feline cats like nimravids and thlacoleonids.
Wang, X. & Tedford, R.H. 2008, Dogs: their Fossil Relatives and Evolutionary History, Columbia
University Press. The companion book to The Big Cats (above) and just as good.

Cat-Like Carnivores
3

This chapter details the felines and creatures with similar adaptations that are often confused with cats and
can be represented in the game using the same statistics. These creatures include the true cats (Felidae),
Fossa (Cryptoprocta), False Sabre-Tooths (Nimravidae) most genra of the Oxyaenid creodonts, and the
marsupial cats of families Thylacoleonidae and Thylacosmilidae.
All feline-type carnivores are muscular and sleek with long, often retractable, claws that can grip prey and
short-muzzled heads with forward facing eyes. The true cats alone include 37 living species which range in
size from the rusty-spotted cat at a maximum weight of 1.6 kg (3.5 lbs.) to the Siberian tiger at 325 kg (716
lbs).
All cats are highly carnivorous, eating plant matter only as a cleansing agent or as a rare treat. Cats hunt by
stalking prey, chasing it down, and pouncing on it. A pouncing cat first uses its claws to subdue and hold
down prey so it can bite. Death of prey is either by piercing the vertebrae or skull (if prey is smaller than
the cat) or closing off the windpipe by biting the throat so the prey suffocates. The extreme teeth of saber
toothed cats were designed to completely rip out the throat of prey, destroying the windpipe and causing
massive bleeding.
Cats tend to be solitary, only the lion and the American Saber-Tooth Smilodon live in large prides of an
alpha male (rarely up to three males sharing a pride) and a number of females. In pride species the females
hunt while the males protect the territory and guard the young. However, even solitary species can be found
in groups as cubs may stay with their dam until nearly full grown and siblings often hunt in pairs before
settling down into their own territories.

CAT
Tiny beast, unaligned
Armor Class: 12 (natural armor)
Hit Points: 2 (1d4)
Speed: 40ft., climb 30ft
---------------------------------------STR 3 (-4) DEX 15 (+2) CON 10
(+0) INT 3 (-4) WIS 12 (+1)
CHA 7 (-2)
----------------------------------------Skills Perception +3, Stealth +4
Senses: passive Perception 13
Languages: Challenge: 0 (10 XP)
----------------------------------------Keen Smell. The cat has
advantage on Wisdom
(Perception) checks that rely on
smell.

LYNX
Small beast, unaligned
Armor Class: 12 (natural armor)
Hit Points: 5 (1d6 +1)
Speed: 50 ft., climb 40 ft.
---------------------------------------STR 10 (+0) DEX 15 (+2) CON
10 (+0) INT 3 (-4) WIS 13 (+1)
CHA 7 (-2)
----------------------------------------Skills: Perception + 3, Stealth + 4
Senses: passive Perception 13
Languages: Challenge: 1/8 (25 XP)
----------------------------------------Keen Smell: The lynx has
advantage on Wisdom
(Perception) checks that rely on
smell.

ACTIONS
----------------------------------------Claws. Melee Weapon Attack: +0
to hit, reach 5 ft., one target. Hit:
1 slashing damage.

Pounce. If the lynx moves at least


20 feet straight toward a creature
and then hits it with a claw attack
on the same turn, that target must
succeed on a DC 10 Strength
saving throw or be knocked
prone. If the target is prone, the
lynx can make one bite attack
against it as a bonus action
ACTIONS
Bite. Melee Weapon Attack: +2 to
hit, reach 5 ft., one target. Hit: 2
(1d4) piercing damage.
Claw. Melee Weapon Attack: +2
to hit, reach 5 ft ., one target. Hit:
1 slashing damage

Cat: The majority of cat species falls within the tiny size category and thus can use the cat statistics. In
addition to house cats, cats of this category include the leopard cat, manul, jaguarondi, and common
wildcat. In Australia this size of predator was found in the marsupial cat Priscileo of the Oligocene and
Miocene.
Optional Rule: The Margay
The Margay of South America is unique in being the only cat that can climb down trees head first, give the
margay advantage in all climbing rolls.
Lynx: The Eurasian lynx and Iberian lynx (AKA the Spanish bobcat) are the two cats of the small size
category most common in a typical game world setting. Other cats that can use these statistics include the
ocelot, bobcat, Canada lynx, fishing cat, golden cat, serval, and caracal. The marsupial Wakaleo of Miocene
Australia and the Madagascan fossa can share these statistics as well.

PANTHER
Medium beast, unaligned
Armor Class: 12 (natural armor)
Hit Points: 13 (3d8)
Speed: 50 ft., climb 40ft
----------------------------------------STR 14 (+2) DEX 15 (+2) CON
10 (+0) INT 3 (-4) WIS 14 (+2)
CHA 7 (-2)
----------------------------------------Skills: Perception +4, Stealth +6
Senses: passive Perception 14
Languages: Challenge: 1/4 (50 XP)
----------------------------------------Keen Smell. The panther has
advantage on Wisdom
(Perception) checks that rely on
smell.

OUNCE
Medium beast, unaligned
Armor Class 12 (natural armor)
Hit Points 16 (3d8+3)
Speed 50 ft.
----------------------------------------STR 15 (+2) DEX 15 (+2)
CON 12 (+1) INT 3 (-4) WIS 14
(+2) CHA 7 (-2)
----------------------------------------Skills Perception +4, Stealth +4
Senses passive Perception 14
Languages Challenge 1/4 (50 XP)
----------------------------------------Keen Smell. The panther has
advantage on Wisdom
(Perception) checks that rely on
smell.

CHEETAH
Medium beast, unaligned
Armor Class 14 (natural armor)
Hit Points 13 (3d8)
Speed 50 ft.
----------------------------------------STR 14 (+2) DEX 16 (+3)
CON 10 (+0) INT 3 (-4) WIS 14
(+2) CHA 7 (-2)
----------------------------------------Skills Perception +4, Stealth +6
Senses passive Perception 14
Languages Challenge 1/2 (100 XP)
----------------------------------------Keen Smell. The cheetah has
advantage on Wisdom
(Perception) checks that rely on
smell.

Pounce. If the panther moves at


least 20 feet straight toward a
creature and then hits it with a
claw attack on the same turn, that
target must succeed on a DC 12
Strength saving throw or be
knocked prone. If the target is
prone, the panther can make one
bite attack against it as a bonus
action.

Pounce. If the panther moves at


least 20 feet straight toward a
creature and then hits it with a
claw attack on the same turn, that
target must succeed on a DC 12
Strength saving throw or be
knocked prone. If the target is
prone, the panther can make one
bite attack against it as a bonus
action.

Pounce. If the panther moves at


least 20 feet straight toward a
creature and then hits it with a
claw attack on the same turn, that
target must succeed on a DC 12
Strength saving throw or be
knocked prone. If the target is
prone, the panther can make one
bite attack against it as a bonus
action.

ACTIONS
----------------------------------------Bite. Melee Weapon Attack: +4 to
hit, reach 5 ft., one target. Hit: 5
(1d6 + 2) piercing damage.

Snow Camouflage: A snow


leopard has advantage on Stealth
checks in an arctic or snowy
environment.

Sprint: The cheetah can move ten


times its normal speed (500 feet)
when it makes a pounce. A
cheetah must take a long or short
rest before sprinting again.

Claw. Melee Weapon Attack: +4


to hit, reach 5 ft ., one target. Hit:
4 (1d4 + 2) slashing damage.

Snow Mobility: Because of its


large, fur-covered paws, a snow
leopard never treats snowy or icy
ground as difficult terrain.
ACTIONS
----------------------------------------Bite. Melee Weapon Attack: +4 to
hit, reach 5 ft., one target. Hit: 5
(1d6 + 2) piercing damage.

ACTIONS
----------------------------------------Bite. Melee Weapon Attack: +4 to
hit, reach 5 ft., one target. Hit: 5
(1d6 + 2) piercing damage.
Claw. Melee Weapon Attack: +4
to hit, reach 5 ft .one target. Hit: 3
(1d2 + 2) slashing damage.

Claw. Melee Weapon Attack: +4


to hit, reach 5 ft ., one target. Hit:
4 (1d4 + 2) slashing damage.

Panther: The majority of large cats can fall into this category including the puma, leopard and clouded
leopard. Interestingly the leopard once inhabited Europe well into the middle ages in Italy. Leopard remains
have also been found in Spain, Greece, and the Ukraine.

Two further species were known in Europe during the ice age. The first was the giant lynx (Lynx
issiodorensis) which was not only larger than any living lynx but was proportioned far more like a leopard.
The second was the puma (Puma pardoides) native to Europe, Africa, and Mongolia. Both of these cats can
easily have survived until modern times in your game world and can fill the panther niche in northern
climates.
Another extinct species that can use leopard stats are the Australian panthers. Once placed in genus
Tylacopardus (pouched leopard) they are now placed in genus Thylacoleo. There were teo Plocene
species, T. hilli and T. crassidentatus, both smaller and more arboreal than the famous marsupial lion. In
fact a striped marsupial feline was sighted during Australias colonial days until well after the 1930s. Now
believed to be extinct this creature is thought to have been a species of small thylacoleonid by
cryptozoologists.
One other animal group that can use the Panther stats is the typical oxyaenid creodonts, like Patriofelis, of
Eocene Europe, Asia and North America. While resembling cats their closest relatives are the hyenadonts.
Ounce and Cheetah: Two medium-sized big cats differ enough from the standard panther to deserve
separate stats. These are the Ounce (snow leopard) and the Cheetah. The ounce is limited to the alps of Asia
but cheetahs are far more widespread being historically found in Africa, the Middle-East, and India. In the
ice age cheetahs also inhabited Europe and China. America also had the cheetah relative Miracinonyx
which used the same stats.

LION

CAVE LION

Large beast, unaligned


Armor Class 12 (natural armor)
Hit Points 26 (4d10 + 4)
Speed 50 ft
----------------------------------------STR 17 (+3) DEX 15 (+2) CON
13 (+1) INT 3 (- 4) WIS 12 (+1)
CHA 8 (-1)
----------------------------------------Skills Perception +3, Stealth +6
Senses passive Perception 13
Languages Challenge 1 (200 XP)
----------------------------------------Keen Smell. The lion has
advantage on Wisdom
(Perception) checks that rely on
smell

Large Beast, unaligned


Armor Class: 13 (natural armor)
Hit Points: 45 (6d10+12)
Speed: 50 ft.
----------------------------------------Str 20 (+5) Dex 13 (+1) Con 15
(+2) Int 3 (-4) Wis 12 (+1) Cha
10 (+0)
----------------------------------------Skills: Perception +3, Stealth +6
Senses: passive perception 13
Languages: Challenge: 1 (200 XP)
----------------------------------------Keen Smell: The lion has
advantage on Wisdom
(Perception) checks that rely on
smell

Pack Tactics. The lion has


advantage on an attack roll
against a creature if at least one
of the lion's allies is within 5 feet
of the creature and the ally isn't
incapacitated.

Pack Tactics: The lion has


advantage on an attack roll
against a creature if at least one of
the lion's allies is within 5 feet of
the creature and the ally isn't
incapacitated.

Pounce. If the lion moves at least


20 feet straight toward a creature
and then hits it with a claw attack
on the same turn, that target must
succeed on a DC 13 Strength
saving throw or be knocked
prone. If the target is prone, the
lion can make one bite attack
against it as a bonus action.

Pounce: If the lion moves at least


20 feet straight toward a creature
and then hits it with a claw attack
on the same turn, that target must
succeed on a DC 13 Strength
saving throw or be knocked
prone. If the target is prone, the
lion can make one bite attack
against it as a bonus action.

Running Leap. With a 10-foot


running start, the lion can long
jump up to 25 feet.

Running Leap: With a 10-foot


running start, the lion can long
jump up to 30 feet.

ACTIONS
----------------------------------------Bite. Melee Weapon Attack: +5 to
hit, reach 5 ft., one target. Hit: 7
(1d8 + 3) piercing damage.

ACTIONS
----------------------------------------Bite. Melee Weapon Attack: +7 to
hit, reach 5 ft., one target. Hit: 9
(1d8 + 5) piercing damage.

Claw. Melee Weapon Attack: +5


to hit, reach 5 ft., one target., Hit:
6 (1d6 + 3) slashing damage.

Claw. Melee Weapon Attack: +7


to hit, reach 5 ft., one target., Hit:
8 (1d6 + 5) slashing damage

Lions: Of all the great cats lions, with their large prides and manes, are the most spectacular. While limited
to Africa and India today lions once lived throughout the southern Europe, the Middle East, and western
China. It was, by far, the most successful big cat on the planet. While lions died out in north Asia after the
ice age they survived until surprisingly recently in Europe where they lived in northern Spain, Greece,

Bulgaria and the Ukraine until hunted to extinction about 5000 years ago . Lions also survived in western
Asia and it is only in the last few hundred years that they have been confined to India.
Marsupial Lions: In Australia, the marsupial lion, Thylacoleo carnifex, lived during the ice age. The
largest of its genus, this catlike beast may have survived until only a few thousand years ago. It may have
been a better climber than a modern lion but its heavy weight and stocky build would still have made it
less agile in the trees than the earlier, more panther-like, members of the genus. Just use lion stats for this
creature.
Cave Lions: The cave lion is a variety of lion that was the largest cat that ever lived. At least 25 percent
larger than a typical lion it was adapted to the cold steppes of the ice age. Cave lions roamed throughour
northern Europe, Asia, and the Americas and as far south as Peru. There were several subspecies of which
the European cave lion (Panthera leo spelaea) and the American Cave lion (P. leo atrox) are the best
known. Once thought to be spotted, new evidence points to the coat having faint stripes for blending into
the tall grass. The mane tended to be short, or even absent, but otherwise this species behaved much as its
modern relative.

JAGUAR
Large beast, unaligned

TIGER
Large beast, unaligned

SABER-TOOTHED TIGER
Large beast, unaligned

Armor Class 12 (natural armor)


Hit Points 26 (4d10 + 4)
Speed 50 ft, climb 40 ft.
----------------------------------------STR 17 (+3) DEX 15 (+2) CON
13 (+1) INT 3 (- 4) WIS 12 (+1)
CHA 8 (-1)
----------------------------------------Skills Perception +3, Stealth +6
Senses passive Perception 13
Languages Challenge 1 (200 XP)
----------------------------------------Keen Smell. The jaguar has
advantage on Wisdom
(Perception) checks that rely on
smell

Armor Class 12 (natural armor)


Hit Points 37 (5d10 + 10)
Speed 40 ft
----------------------------------------STR 17 (+3) DEX 15 (+2) CON
14 (+2) INT 3 (- 4) WIS 12 (+1)
CHA 8 (-1)
----------------------------------------Skills Perception +3, Stealth +6
Senses passive Perception 13
Languages =
Challenge 1 (200 XP)
----------------------------------------Keen Smell. The tiger has
advantage on Wisdom
(Perception) checks that rely on
smell.

Armor Class 12 (natural armor)


Hit Points 52 (7d10 + 14)
Speed 40ft
----------------------------------------STR 18 (+4) DEX 14 (+2)
CON 15 (+2) INT 3 (-4) WIS 12
(+1) CHA 8 (- 1)
----------------------------------------Skills Perception +3, Stealth +6
Senses passive Perception 13
Languages Challenge 2 (450 XP)
----------------------------------------Keen Smell. The tiger has
advantage on Wisdom
(Perception) checks that rely on
smell.

Pounce. If the jaguar moves at


least 20 feet straight toward a
creature and then hits it with a
claw attack on the same turn, that
target must succeed on a DC 13
Strength saving throw or be
knocked prone. If the target is
prone, the lion can make one bite
attack against it as a bonus action.

Pounce. If the tiger moves at least


20 feet straight toward a creature
and then hits it with a claw attack
on the same turn, that target must
succeed on a DC 13 Strength
saving throw or be knocked
prone. If the target is prone, the
tiger can make one bite attack
against it as a bonus action.

Pounce. If the tiger moves at least


20 feet straight toward a creature
and then hits it with a claw attack
on the same turn, that target must
succeed on a DC 14 Strength
saving throw or be knocked
prone. If the target is prone, the
tiger can make one bite attack
against it as a bonus action

Running Leap. With a 10-foot


running start, the jaguar can long
jump up to 25 feet.

ACTIONS
----------------------------------------Bite. Melee Weapon Attack: +5 to
hit, reach 5 ft., one target. Hit: 8
(1d10 + 3) piercing damage.

ACTIONS
----------------------------------------Bite. Melee Weapon Attack: +6 to
hit, reach 5 ft., one target. Hit: 10
(1d10 + 5) piercing damage.

Claw. Melee Weapon Attack: +5


to hit, reach 5 ft., one target. Hit:
7 (1d8 + 3) slashing damage.

Claw. Melee Weapon Attack: +6


to hit, reach 5 ft., one target. Hit:
12 (2d6 + 5) slashing damage.

ACTIONS
----------------------------------------Bite. Melee Weapon Attack: +5 to
hit, reach 5 ft., one target. Hit: 7
(1d8 + 3) piercing damage.
Claw. Melee Weapon Attack: +5
to hit, reach 5 ft., one target., Hit:
6 (1d6 + 3) slashing damage.

Tiger: There are three types of big cats commonly called Tigers. All are as big as lions but unlike that cat
are solitary and favor forested areas over grassland. The true tiger is known for its striped coat and can be
found in India, China, and Siberia but once inhabited Europe south of the Caspian Sea, Turkey, and Iran.
During the ice age the species even made it as far as Alaska.
Jaguars: The second cat called a tiger is the jaguar. While spotted like a leopard the tiger is indeed the
jaguars closest living relative. The third largest cat, jaguars are confined to the southernmost states of
North America and the entire continent of South America. During the ice age the European jaguar
(Panthera gombaszoegensis) inhabited Italy, Germany, Spain, France and England. Jaguar fossils have also
been found in Asia and some think they may simply be subspecies of the American jaguar.
Saber-Toothed Tigers: The final type of tiger is the so called saber-toothed tigers. Not related to tigers at
all these cats actually belong to several different animal groups, an amazing example of convergent

10

evolution. All of these animals had elongated canine teeth that were not circular in cross-section, like the
teeth of normal cats, but flat from side to side with serrated cutting edges. They are not stabbing
instruments but cutting teeth designed for slitting the throat of prey immobilized by the cats large claws
and heavy weight.
The first known saber-tooths are the Oligocene creodonts Machaeroides and Apataelurus. They were
followed by the marsupial Thylacosmilus of Miocene and Pliocene South America. Next to appear were the
American false-saber-tooths of family Nimravidae. These animals were so cat-like they were once placed
in the same family as true cats. Examples of nimravids include Dinaelurus, Nimravus, Eusmilus, and
Barbourofelis.
The final family was the machairodonts or true saber-tooths of family felidae. These cats soon out
competed all other saber-tooths and filled the Pliocene and Plestiocene world. Examples of machairodonts
are Dinofelis, Machairodus, Homotherium, Meganteron, and Smilodon.
Although we tend to think of The Saber-Toothed Tiger, there were actually two varieties of late Pleistocene
sabre-toothed cats, the dirk-toothed tigers and scimitar-toothed tigers. The dirk-toothed tigers (Smilodon in
the Americas and Megantereon in Europe ) had two long, narrow upper canines, and were usually shortlegged and stocky. Scimitar-toothed cats (Homotherium) had shorter but broader canines and longer,
thinner legs.
Megantereon may have died out before modern man appeared in Europe but Homotherium survived as a
specialist hunter of mammoths and mastodons until the end of the Pleistocene in North America and
Eurasia. Two species of Smilodon are known from the end of the ice age, the lion-sized pride hunting S.
fatalis of North America and the even larger S. populator of Mexico and South America.
Optional Rules: Smilodon fatalis
The smaller species of American dirk-toothed cat seems to have hunted in prides like a lion. Add the lions
Pack Tactics but reduce the rest of the stats to that of a regular tiger. This leaves the regular saber-tooth stats
for the much larger Homotherium serum and Smilodon populator.

Hyena-Like Carnivores
11

The hyenas are doglike carnivores usually dismissed as scavengers. In reality hyenas are fierce hunters that
often run in packs led by a dominant female. In this unique social structure the female cubs inherit the rank
of their mother and even female cubs outrank adult males. The living hyenas have two subfamilies, the
hunting hyenas or aardwolves, which will be dealt with under dog-like carnivores, and the more familiar
bone-crushing hyenas.
HYENA
Medium beast, unaligned
Armor Class 11 (natural armor)
Hit Points 5 (1d8 + 1)
Speed 50 ft.
----------------------------------------STR 11 (+0) DEX 13 (+1) CON
12 (+1) INT 2 (-4) WIS 12 (+1)
CHA 5 (-3)
----------------------------------------Skills Perception +3
Senses passive Perception 13
Languages Challenge 0 (10 XP)
----------------------------------------Pack Tactics. The hyena has
advantage on an attack roll
against a creature if at least one
of the hyena's allies is within 5
feet of the creature and the ally
isn't incapacitated.

GIANT HYENA
Large beast, unaligned
Armor Class 12 (natural armor)
Hit Points 45 (6d10 + 12)
Speed 50 ft
----------------------------------------STR 16 (+3) DEX 14 (+2) CON
14 (+2) INT 2 (- 4) WIS 12 (+1)
CHA 7 (- 2)
----------------------------------------Skills Perception +3
Senses passive Perception 13
Languages Challenge 1 (200 XP)
----------------------------------------Rampage. When the hyena
reduces a creature to 0 hit points
with a melee attack on its turn,
the hyena can take a bonus action
to move up to half its speed and
make a bite attack.

ANDREWSARCHUS
Huge beast, unaligned
Armor Class 13 (natural armor)
Hit Points 85 (9d12 +27)
Speed 50 ft
----------------------------------------STR 21 (+5) DEX 15 (+2) CON
16 (+3) INT 2 (- 4) WIS 12 (+1)
CHA 7 (- 2)
----------------------------------------Skills Perception +3
Senses passive Perception 13
Languages Challenge 2 (450 XP)
----------------------------------------Rampage. When the hyenadon
reduces a creature to 0 hit points
with a melee attack on its turn,
the hyenadon can take a bonus
action to move up to half its
speed and make a bite attack.

ACTIONS
----------------------------------------Bite. Melee Weapon Attack: +2 to
hit, reach 5 ft., one target. Hit: 3
(1d6) piercing damage

ACTIONS
----------------------------------------Bite. Melee Weapon Attack: +5 to
hit, reach 5 ft., one target. Hit: 10
(2d6 + 3) piercing damage.

ACTIONS
----------------------------------------Bite. Melee Weapon Attack: +7 to
hit, reach 5 ft., one target. Hit: 14
(3d6 + 5) piercing damage.

Hyenas: Bone-crushing hyenas have massive jaws, sloping backs, and giggling calls. Their posture gives
them a cowardly appearance but in reality it gives the hyena massive muscles in its forequarters to power
its massive bite. True hyenas include the brown hyena (Parahyaena brunnea) and spotted hyena (Crocuta
crocuta) of Africa and the Striped Hyena (Hyaena hyaena) of Africa, the Middle East, and Asia. In the ice
age the Perrier hyena (Parahyaena perrieri) inhabited Europe as well. All of these species are primarily
scavengers though spotted hyenas will take down big game.
The true hyenas are not the only animals that can use the hyena stats. In North America a subfamily of
canines independently developed the massive jaws and sloped backs of hyenas, these borophagines
included Osteoborus and Borophagus and died out in the Pleistocene extinction. Hyena stats can also be
used for the hoofed mesonychid predators like Pachyaena and for the South American marsupial
Borhyaena of the Eocene.
Giant Hyenas: Giant hyenas are similar to typical hyenas but much larger. The ice age cave hyena (a
subspecies of spotted hyena) and its relative Percrocuta ( which was nearly as large as a lion) of the
Miocene are the best known of these animals but far from alone. Plestiocene Europe also featured the shortfaced hyena (Parahyaena brevirostris) which seems to have been more predatory than its living relatives.
Hyaenodon is a creodont often depicted as an overgrown hyena. In reality it has a much larger head and a
long cat-like tail. The animal ranged in size from that of a typical hyena to giant sized depending on

12

species. It was NOT the same animal (or even related to) the short-faced hyena. Hyenadons were
widespread throughout the Eocene and Miocene plains of North America, Europe, Asia, and Africa.
Andrewsarchus: Andrewsarchus is thought to have been the largest terrestrial carnivorous mammal ever.
It looked like a giant hyena with long jaws and feet that ended in hooves. Despite its appearance this
monstrous beast was closest related to whales.

Dog-Like Carnivores
The dogs resemble hyenas but are generally more graceful and more normally proportioned. They hunt by
chasing down their prey and either shaking it to death (if the prey is small) or by ripping out the throat.
Dogs range in size from the 1 pound (0.8kg) Fennec Fox to the 175 pound (79.4 kg) arctic wolf. Most,
but not all, dog-like carnivores are omnivores that favor meat but occasionally eat fruit (especially grapes)
and grains when prey is scarce.
The Canines are the best known dogs with 35 species and, in the domestic dog, hundreds of breeds. They
are found in all continents, except Antarctica, and inhabit all habitats. Some, like the red fox and coyote,
have even adapted to living in urban areas.
In addition to the Canidae several other families have taken the dog ecological niche. Among these are the
marsupial Borhyaenidae of Miocene-Pliocene South America and the thylacines of Australia. The Miocene
Amphicyonid bear-dogs, close relatives of the living red panda, were very dog-like as were the hoofed
mesonychids. Another dog-like group were the hunting hyenas, a group of very dog-like hyenas that lived
from the Oligocene to the Plestiocene and still survive in the form of the living aardwolf.
FOX
Tiny beast, unaligned

JACKAL
Small beast, unaligned

MASTIFF
Medium beast, unaligned

13

Armor Class 13 (natural armor)


Hit Points 2 (1d4)
Speed 50 ft.
----------------------------------------STR 8 (-1) DEX 15 (+2) CON
10 (+0) INT 3 (-4) WIS 14 (+2)
CHA 6 (-2)
----------------------------------------Skills Perception +4
Senses passive Perception 14
Languages Challenge 0 (10 XP)
----------------------------------------Keen Hearing and Smell. The
jackal has advantage on Wisdom
(Perception) checks that rely on
hearing or smell.

Armor Class 12 (natural armor)


Hit Points 3 (1d6 )
Speed 40ft.
---------------------------------------STR 8 (-1) DEX 15 (+2) CON
11 (+0) INT 3 (-4) WIS 12 (+1)
CHA 6 (-2)
----------------------------------------Skills Perception +3
Senses passive Perception 13
Languages Challenge 0 (10 XP)
----------------------------------------Keen Hearing and Smell. The
jackal has advantage on Wisdom
(Perception) checks that rely on
hearing or smell.

Armor Class 12 (natural armor)


Hit Points 5 (ld8 + 1)
Speed 40 ft.
----------------------------------------STR 13 (+1) DEX 14 (+2) CON
12 (+1) INT 3 (-4) WIS 12 (+1)
CHA 7 (-2)
----------------------------------------Skills Perception +3
Senses passive Perception 13
Languages Challenge 1/8 (25 XP)
----------------------------------------Keen Hearing and Smell. The
mastiff has advantage on Wisdom
(Perception) checks that rely on
hearing or smell.

ACTIONS
----------------------------------------Bite. Melee Weapon Attack: + 1
to hit, reach 5 ft., one target. Hit:
1 (1d4- 1) piercing damage

Pack Tactics. The jackal has


advantage on an attack roll
against a creature if at least one
of the jackal's allies is within 5
feet of the creature and the ally
isn't incapacitated

ACTIONS
----------------------------------------Bite. Melee Weapon Attack: +3 to
hit, reach 5 ft., one target. Hit: 4
(1d6 + 1) piercing damage. If the
target is a creature, it must
succeed on a DC 11 Strength
saving throw or be knocked
prone.

ACTIONS
----------------------------------------Bite. Melee Weapon Attack:+ 1 to
hit, reach 5 ft. , one target. Hit: 1
(1d4- 1) piercing damage
Foxes: the smallest dogs are the foxes. These canines tend
to have long, bushy tails, large ears, and narrow muzzles.
Tiny dogs tend to hunt small game such as mice, rabbits,
and birds up to chicken sized. Many are primarily fruit
eaters and one, the bat-eared fox of Africa, is a specialized
termite eater.
All dog families had fox-sized individuals including the
thylacines (Nimbacinus of the Miocene), and. the borhyena
Lycopsis. Fox-sized hunting hyenas include Proictitherium
and Plioviverrops. Among the canine foxes are arctic fox,
red fox, kit fox, fennec, raccoon dog, bush dog, chilla, and
the various species of zorro. All but the bush dog tend to be
solitary hunters.
Fox stats can also be used for small dogs like toy poodles,
pugs, and Chihuahuas. These dogs are primarily kept as
pets and tend to be considered luxury items. They are also
very loud barkers.

Jackals: dogs of small size tend to be scavengers or hunters


of small game, though if they are in large numbers they will
attack prey up to the size of a deer or gazelle. They tend to prefer meat more than the fox-sized dogs but the
aardwolf is a specialized termite eater. Jackals are less bold then foxes and wolves and tend to be more

14

wary of man, a fact that gives them a reputation for cowardice. Jackal-sized canines include the African and
Asian jackals, South American culepo, and North American coyote. Among the hunting hyenas Europe had
Ictitherium. This size is also perfect for the majority of domestic dog breeds.
Mastiffs: Mastiff stats are used for large breeds of domestic dog trained as guard dogs, hunting dogs, or
war dogs. The largest can be ridden by small humanoids as mounts. Mastiff stats can be used for German
shepherds, malamutes, pit-bulls, rottweilers, great danes, saint bernards, and wolfhounds.
WOLF
Medium beast, 'unaligned
Armor Class 13 (natural armor)
Hit Points 11 (2d8 + 2)
Speed 40 ft.
----------------------------------------STR 12 (+1) DEX 15 (+2) CON
12 (+1) INT 3 (-4) WIS 12 (+1)
CHA 6 (-2)
----------------------------------------Skills Perception +3, Stealth +4
Senses passive Perception 13
Languages Challenge 1/4 (50 XP)
----------------------------------------Keen Hearing and Smell. The
wolf has advantage on Wisdom
(Perception) checks that rely on
hearing or smell.

DIRE WOLF
Large beast, unaligned
Armor Class 14 (natural armor)
Hit Points 37 (5d10 + 10)
Speed 50 ft.
----------------------------------------STR 17 (+3) DEX 15 (+2) CON
15 (+2) INT 3 (-4)
WIS 12 (+1) CHA 7 (-2)
----------------------------------------Skills Perception +3, Stealth +4
Senses passive Perception 13
Languages Challenge 1 (200 XP
----------------------------------------Keen Hearing and Smell. The
wolf has advantage on Wisdom
(Perception) checks that rely on
hearing or smell.

Pack Tactics. The wolf has


advantage on attack rolls against
a creature if at least one of the
wolf's allies is within 5 feet of the
creature and the ally isn't
incapacitated.

Pack Tactics. The wolf has


advantage on an attack roll
against a creature if at least one of
the wolf's allies is within 5 feet of
the creature and the ally isn't
incapacitated.

ACTIONS
----------------------------------------Bite. Melee Weapon Attack: +4 to
hit, reach 5 ft., one target. Hit: 7
(2d4 + 2) piercing damage. If the
target is a creature, it must
succeed on a DC 11 Strength
saving throw or be knocked
prone.

ACTIONS
----------------------------------------Bite. Melee Weapon Attack: +5 to
hit, reach 5 ft., one target. Hit: 10
(2d6 + 3) piercing damage. If the
target is a creature, it must
succeed on a DC 13 Strength
saving throw or be knocked prone

Wolf: these are the largest living canines being up to six feet long (not counting the tail) and weighing over
100 pounds (220 kg). All are primarily carnivorous and most are highly social pack hunters. Wolves come
in many forms and several families.
Canine wolves include the grey wolf of Europe, Asia, and North America; the Red Wolf of eastern and
southern North America; the South American maned wolf; the Ethiopian wolf of alpine Africa; the golden
wolf of desert Africa; the African hunting dog (or painted wolf), the Australian dingo; and the Eurasian
dhole. In the ice age dholes ranged as far as North America and historically inhabited Europe where they
were called hell hounds due to their red color and fearful howls.

15

Marsupial wolves include the thylacine Tasmanian wolf and most of the South American borhyenids such
as Parahyaenodon and Borhyaena itself. The Miocene bear-dogs such as Daphoenodon and the
Mesonychids Synoplotherium and Sinonyx were also this size. The large ice age hunting hyenas such as
Euryboas of Europe and Chasmaporthetes of North America would also use these stats.
Dire Wolves: These canines were even larger than a grey wolf and preyed on the very large game that
inhabited the Pliocene and Pleistocene. True dire wolves (Canis dirus) were found only in North America
the European species (Canis falconeri) possibly being related to the African cape hunting dog. Other dire
wolf-sized animals were the Dire Thylacine (Tylacinus potens) of ice age Australia and the giant
Amphicyon dog-bear of Pliocene North America and Eurasia.

Bear-Like Carnivores
These are large burly omnivorous to mainly herbivorous animals with sharp claws and bad tempers. In
addition to the true bears and giant pandas (Ursidae) this group also contains the marsupial Proborhyenas,
the raccoon-related Chaplalmalania, the larger bear-dogs ( Amphiconidae) and the Oxyaenid creodont
Sarkastodon.
Bears are omnivorous, feeding primarily on roots, berries, honey, and fruit. Only the polar bear and shortfaced bear are primarily carnivorous, though all bears will attack prey that seems vulnerable or scavenge
carrion. Female bears are also notorious for attacking people in defense of their cubs and raiding camps in
search of food. Their size, long claws and strong jaws makes them the lords of the wilderness.
SUN BEAR
BLACK BEAR
PANDA BEAR
Small beast, unaligned
Medium beast, unaligned
Medium beast, unaligned
Armor Class 11 (natural armor)
Armor Class 11 (natural armor)
Armor Class 11 (natural armor)

16

Hit Points 13 (3d6 + 3)


Speed 40ft., climb 30ft
---------------------------------------STR 13 (+1) DEX 10 (+0) CON
12 (+1) INT 2 (-4) WIS 12 (+1)
CHA 7 (-2)
----------------------------------------Skills Perception +3
Senses passive Perception 13
Languages Challenge 1/4 (50 XP)
----------------------------------------Keen Smell. The bear has
advantage on Wisdom
(Perception) checks that rely on
smell.

Hit Points 19 (3d8 + 6)


Speed 40ft., climb 30ft
---------------------------------------STR 15 (+2) DEX 10 (+0) CON
14 (+2) INT 2 (-4) WIS 12 (+1)
CHA 7 (-2)
----------------------------------------Skills Perception +3
Senses passive Perception 13
Languages Challenge 1/2 (100 XP)
----------------------------------------Keen Smell. The bear has
advantage on Wisdom
(Perception) checks that rely on
smell.

Hit Points 22 (3d8 + 9)


Speed 30ft., climb 20ft
---------------------------------------STR 17 (+3) DEX 10 (+0) CON
15 (+3) INT 2 (-4) WIS 12 (+1)
CHA 8 (-1)
----------------------------------------Skills Perception +3
Senses passive Perception 13
Languages Challenge 1/2 (100 XP)
----------------------------------------Keen Smell. The bear has
advantage on Wisdom
(Perception) checks that rely on
smell.

ACTIONS
----------------------------------------Multiattack. The bear makes two
attacks: one with its bite and one
with its claws.

ACTIONS
----------------------------------------Multiattack. The bear makes two
attacks: one with its bite and one
with its claws.

Powerful Bite: the panda applies


twice its Strength bonus to its bite
attack when determining damage.

Bite. Melee Weapon Attack: +3 to


hit, reach 5 ft., one target. Hit: 4
(1d6 + 1) piercing damage.

Bite. Melee Weapon Attack: +3 to


hit, reach 5 ft., one target. Hit: 5
(1 d6 + 2) piercing damage.

ACTIONS
----------------------------------------Multiattack. The bear makes two
attacks: one with its bite and one
with its claws.

Claws. Melee Weapon Attack: +3


to hit, reach 5 ft., one target. Hit:
5 (2d4 + 1) slashing damage

Claws. Melee Weapon Attack: +3


to hit, reach 5 ft., one target. Hit:
7 (2d4 + 2) slashing damage

Bite. Melee Weapon Attack: +4 to


hit, reach 5 ft., one target. Hit: 9
(1d6 + 6) piercing damage.
Claws. Melee Weapon Attack: +4
to hit, reach 5 ft., one target. Hit:
5 (1d4 + 3) slashing damage

Sun Bears: The smallest of all bears is the sun or honey bear of Indonesia, only 3-41.2 feet tall and 55-176
(25-80 kg) in weight. A tropical bear, it has very short blue-black to deep brown fur with a pale muzzle and
yellowish chest marking. This small bear does not hibernate and feeds mainly on insects, honey combs, and
small mammals and reptiles. The only other bear to use the sun bear stats would be the dwarf panda
(Ailuropoda minor) of the Pliocene. These stats can also be used for the cubs of larger bears.
Black Bears: Most living bears fit this category. They include the North American and Asian Black bears,
Indian sloth bear, and South American Spectacled bear. Most are black with paler muzzles and all hibernate
in the winter, The smaller brown bear subspecies of Western Europe can also use these stats. In the Eocene
and Oligocene South America the medium-sized bear niche was taken by the marsupial Proborhyaenids of
the genera Callistoe, Arminiheringia, and Paraborhyaena.
Panda Bears: The giant panda of China and the South American panda Chaplalmalania of the Pliocene
are the only members of this group. These roly-poly black and white bears look adorable but have one of
the most powerful bites in nature do to their diet of bamboo. Luckily they are even-tempered for bears and
rarely attack man. Pandas do not hibernate.
BROWN BEAR
Large beast, unaligned
Armor Class 11 (natural armor)

POLAR BEAR
Large beast, unaligned
Armor Class 12 (natural armor)

CAVE BEAR
Huge beast, unaligned
Armor Class 13 (natural armor)

17

Hit Points 34 (4d10 + 12)


Speed 40ft., climb 30ft.
----------------------------------------STR 19 (+4) DEX 10 (+0) CON
16 (+3) INT 2 (- 4) WIS 13 (+1)
CHA 7 (-2)
----------------------------------------Skills Perception +3 )
Senses passive Perception 13
Languages
Challenge 1 (200 XP)
----------------------------------------Keen Smell. The bear has
advantage on Wisdom
(Perception) checks that rely on
smell.
ACTIONS
----------------------------------------Multiattack. The bear makes two
attacks: one with its bite and one
with its claws.
Bite. Melee Weapon Attack: +5 to
hit, reach 5 ft., one target. Hit: 8
(1d8 + 4) piercing damage.
Claws. Melee Weapon Attack: +5
to hit, reach 5 ft., one target. Hit:
11 (2d6 + 4) slashing damage

Hit Points 42 (5d10 + 15)


Speed 40ft., swim 30ft
----------------------------------------STR 20 (+5) DEX 10 (+0) CON
16 (+3) INT 2 (- 4) WIS 13 (+1)
CHA 7 (- 2)
----------------------------------------Skills Perception +3
Senses passive Perception 13
Languages Challenge 2 (450 XP)
----------------------------------------

Hit Points 73 (7d12 + 28)


Speed 40ft.
----------------------------------------STR 25 (+7) DEX 10 (+0) CON
19 (+4) INT 2 (- 4) WIS 13 (+1)
CHA 7 (- 2)
----------------------------------------Skills Perception +3
Senses passive Perception 13
Languages Challenge 2 (450 XP)
----------------------------------------

Keen Smell. The bear has


advantage on Wisdom
(Perception) checks that rely on
smell.

Keen Smell. The bear has


advantage on Wisdom
(Perception) checks that rely on
smell.

ACTIONS
----------------------------------------Multiattack. The bear makes two
attacks: one with its bite and one
with its claws.

ACTIONS
----------------------------------------Multiattack. The bear makes two
attacks: one with its bite and one
with its claws.

Bite. Melee Weapon Attack: +7 to


hit, reach 5 ft., one target. Hit: 9
(ld8 + 5) piercing damage.

Bite. Melee Weapon Attack: +8 to


hit, reach 5 ft., one target. Hit: 11
(2d4 + 7) piercing damage.

Claws. Melee Weapon Attack: +7


to hit, reach 5 ft., one target. Hit:
12 (2d6 + 5) slashing damage

Claws. Melee Weapon Attack: +8


to hit, reach 5 ft., one target. Hit:
15 (2d8 + 7) slashing damage.

Brown Bears: these stats are for the larger brown bears found in Norway, northern Asia, the Himalayan
Mountains, western North America, and until recently North Africa. These bears can be up to 1,596 pounds
(724 kg) in weight at over 9 feet (280 cm) tall. Often called Grizzly bears due to their silver tipped brown
fur; these bears are more predatory than black bears and will attack animals up to the size of a moose.
Brown bears hibernate in the winter.
Other animals that would use the brown bear stats would be Africas Agriotherium and the Oligocene South
American marsupial bear Proborhyena.
Polar Bear: The largest living bear, the polar bear inhabits the arctic circle and can be over 9 feet (285)
feet tall and weigh 1,763 lbs (800 kg). The most predatory bear it feeds on seals, walrus, and small whales.
Only female polar bears hibernate, the males wander out to sea.
Cave Bear: Unlike in the core rules say the true cave bear (Ursus spelaeus) is a huge ice age relative of the
brown bear that inhabited the European ice age. Similar giant bears were found in North America such as
the Florida cave bear (Tremarctos floridanus) and the short-faced bear (Arctodus simus). The Arctic also
had the Tyrant polar bear. Another animal that can use this stat would be Sarkastodon of the Eocene, a
creodont that would have looked like a cat-tailed bear and the second largest carnivorous mammal ever. All
were around 11 feet tall (3.4 m) and weighed over 2,000 lbs (900 kg).

Small Carnivores

18

This chapter includes the all carnivores that do not fall into the previous categories. Only a decade ago all
these generalized carnivores were placed in just three families: the weasels (mustelidae), raccoons
(Procyonidae) and the civets and mongooses (Viverridae).
Today the classification is much more diverse with the skunks removed from the weasels and given their
own family (the Mephitidae) and the civets divided into the Prionodontidae and Nandiniidae) (related to the
cats), the Eupleridae (related to the fossas) and the Herpestidae (mongooses) that are related to hyenas. In
addition the red panda was given it own family (Ailuridae) and is closer related to the previously mentioned
bear-dogs than to either raccoons or the giant panda.
No mater the family all are generalized furry mammals similar in form the ancestral miacid carnivores of
the Eocene. Many are omnivorous or even primarily herbivorous but others, like the stoats and true
weasels, are hypercarnivores that will attack prey many times their size. Many are excellent climbers, while
others make extensive burrows.
Most are tiny animals, though a few are small in size, and the weasels (especially the otters and wolverines)
can get up to medium in size. In addition to the true carnivores the rules in this chapter can also be used for
the marsupial martens (Dasyures) of Australia, the marsupial weasels and otters of Miocene South America
(Prothylacinus amd Cladosictis), and the early seal Potamotherium.

FERRET BADGER
Tiny beast, unaligned

BADGER
Small beast, unaligned

GIANT BADGER
Medium beast, unaligned

19

Armor Class 10 (natural armor)


Hit Points 3 (1d4-+1)
Speed 20ft., burrow 5 ft.
---------------------------------------STR 4 (-3) DEX 11 (+0) CON 12
(+1) INT 2 (-4) WIS 12 (+1)
CHA 5 (-3)
----------------------------------------Senses darkvision 30ft., passive
Perception 11
Languages Challenge 0 (10 XP)
----------------------------------------Keen Smell. The badger has
advantage on Wisdom
(Perception) checks that rely on
smell.

Armor Class 10 (natural armor)


Hit Points: 5 (1d6+2)
Speed 30 ft., burrow 10
----------------------------------------STR 8 (-1) DEX 11 (+0) CON 15
(+2) INT 2 (-4) WIS 12 (+1)
CHA 5 (-3)
----------------------------------------Senses darkvision 30ft., passive
Perception 11
Languages Challenge 1/8 (25 XP)
----------------------------------------Keen Smell. The badger has
advantage on Wisdom
(Perception) checks that rely on
smell.

Armor Class 10 (natural armor)


Hit Points 13 (2d8 + 4) Speed
30ft., burrow 10ft
----------------------------------------STR 13 (+1) DEX 10 (+0) CON
15 (+2) INT 2 (- 4) WIS 12 (+1)
CHA 5 (- 3)
----------------------------------------Senses darkvision 30ft., passive
Perception 11
Languages Challenge 1/4 (50 XP)
----------------------------------------Keen Smell. The badger has
advantage on Wisdom
(Perception) checks that rely on
smell.

ACTIONS
----------------------------------------Bite. Melee Weapon Attack: +2 to
hit, reach 5 ft., one target. Hit: 1
piercing damage.

ACTIONS
----------------------------------------Multiattack. The badger makes
two attacks: one with its bite and
one with its claws.

ACTIONS
----------------------------------------Multiattack. The badger makes
two attacks: one with its bite and
one with its claws.

Bite. Melee Weapon Attack: +2 to


hit, reach 5 ft., one target. Hit: 2
(1d6 - 1) piercing damage.

Bite. Melee Weapon Attack: +3 to


hit, reach 5 ft., one target. Hit: 4
(1d6 + 1) piercing damage.

Claws. Melee Weapon Attack: +1


to hit, reach 5 ft., one target. Hit:
1 (1D4-1) slashing damage

Claws. Melee Weapon Attack: +3


to hit, reach 5 ft., one target. Hit:
6 (2d4 + 1) slashing damage.

Ferret Badger: The statistics given in the core rulebook are for an animal way smaller than a typical
badger but are perfect for a ferret badger. These Asian animals look like long-tailed, lightly built badgers
the size of a domestic cat. They lack the long claws of their larger relatives and feed primarily on insects,
worms, and eggs.
Badger: True badgers include the Eurasian badger, American badger, the Asian hog badgers, and the
African ratel. A marsupial, the Tasmanian devil, would also use these statistics. All are heavily built animals
the size of a small dog with short legs, long claws, and bad tempers. Badgers have more varied diets than
ferret badgers, eating small vertebrates and fruit as well as insects. Ratels especially enjoy honey, thus their
alternate name of honey badger,
Giant Badger: This group can be used for large badger-like animals such as the Eurasian and North
American wolverine, and the ice age Australian cave devil. These fierce creatures approach a small bear in
size and are practically fearless. Wolverines are able to kill adult moose and have no fear of man. They
have also been known to break into cabins and tear apart everything edible and spray a stinky mixture of
urine and musk on everything else.

SKUNK
Tiny beast, unaligned

WEASEL
Tiny beast, unaligned

GIANT WEASEL
Medium beast, unaligned

20

Armor Class 13 (natural armor)


Hit Points 1 (1d4- 1)
Speed 30ft.
---------------------------------------STR 3 (-4) DEX 15 (+1) CON 9
(-1) INT 2 (-4) WIS 12 (+1)
CHA 3 (-4)
----------------------------------------Skills Perception +3, Stealth +5
Senses passive Perception 13
Languages Challenge 0 (10 XP)
----------------------------------------Keen Smell. The Skunk has
advantage on Wisdom
(Perception) checks that rely on
smell.

Armor Class 13 (natural armor)


Hit Points 1 (1d4- 1)
Speed 30ft.
---------------------------------------STR 3 (-4) DEX 16 (+3) CON 8
(-1) INT 2 (-4) WIS 12 (+1)
CHA 3 (-4)
----------------------------------------Skills Perception +3, Stealth +5
Senses passive Perception 13
Languages Challenge 0 (10 XP)
----------------------------------------Keen Hearing and Smell. The
weasel has advantage on Wisdom
(Perception) checks that rely on
hearing or smell.

Armor Class 13 (natural armor)


Hit Points 9 (2d8) Speed 40ft
----------------------------------------STR 11 (+0) DEX 16 (+3) CON
10 (+0) INT 4 (-3) WIS 12 (+1)
CHA 5 (-3)
----------------------------------------Skills Perception +3, Stealth +5
Senses darkvision 60ft., passive
Perception 13
Languages Challenge 1/8 (25 XP)
----------------------------------------Keen Hearing and Smell. The
weasel has advantage on Wisdom
(Perception) checks that rely on
hearing or smell.

ACTIONS
----------------------------------------Bite. Melee Weapon Attack: +0 to
hit, reach 5 ft., one target. Hit: 1
piercing damage.

ACTIONS
----------------------------------------Bite. Melee Weapon Attack: +5 to
hit, reach 5 ft., one target. Hit: 1
piercing damage.

ACTIONS
----------------------------------------Bite. Melee Weapon Attack: +5 to
hit reach 5 ft., one target. Hit: 5
(1d4 + 3) piercing damage.

Musk. Ranged Weapon Attack +3


tp hit, reach 10 ft., Hit special/
Twice per day, a skunk can spray
a stream of noxious musk at a
single target within 10 feet as a
standard action. The creature
struck by this spray must make a
DC 11 Fortitude save or be
poisoned for 2d4 minutes by the
horrific stench. A successful save
reduces the effect to only 1d4
rounds of being poisoned. A
creature cannot use the scent
ability as long as it is affected by
this musk.

Skunks: These are badger or weasel-like animals marked with black and white stripes to ward away
predators. Animals that would use the skunk statistics are the North American skunks, Asian stink badgers,
the African striped weasels and zorillas, and the Eurasian Marbled polecat. All will stand their ground,
arching their backs and raising their tails to warn other animals away or else be sprayed with their noxious
musk.
Weasels: Most of the weasel and mongoose family can be created using weasel stats. Among these are the
true weasels, ermines and stoats, ferrets, South American grisons, Eurasian and African mongooses, and
Madagascars Falanouc.
Civets, martens, red pandas, raccoons, coatis, kinkajous, olingos, cacomistiles and dasyures are also this
size but add climb 20 feet to the speed attribute. Most otters will also use these stats but add swim 40 feet to
their speed attribute.

21

Giant Weasels: Few living animals fit this category, though the Miocene Megalictis (literally Giant
Weasel) of North America reached this size. However several otters reach this size. The African Cape and
Congo otters, South American Giant Otter, and North American sea otter all use these stats with the
addition of adding a swim speed of 50 feet to the speed attribute.

PINNIPEDS

22

The carnivores of the sea are the pinnipeds. Seals, sea lions, sea leopards, sea elephants, and walruses are
closely related to bears but have flipper-like limbs. They have thick blubber to keep them warm in the cold
oceans and can be found in all seas and some larger lakes.
SEAL
Medium beast, unaligned
Armor Class 14 (natural armor)
Hit Points 15 (3d8 + 3)
Speed 10 ft., swim 40 ft.
----------------------------------------STR 10 (+0) DEX 14 (+2) CON
12 (+1) INT 2 (-4) WIS 13 (+1)
CHA 7 (-2)
----------------------------------------Skills Perception +3
Senses passive Perception 13
Languages Challenge 1/8 (25 XP)
----------------------------------------ACTIONS
----------------------------------------Bite. Melee Weapon Attack: +2 to
hit, reach 5 ft., one target. Hit: 2
(1d4) piercing damage

SEA LEOPARD
Large beast, unaligned
Armor Class 14 (natural armor)
Hit Points 34 (4d10 + 12)
Speed 10 ft., swim 40 ft.
----------------------------------------STR 18 (+4) DEX 12 (+1) CON
16 (+3) INT 2 (-4) WIS 13 (+1)
CHA 6 (-2)
----------------------------------------Skills Perception +3
Senses passive Perception 13
Languages Challenge 1/2 (100 XP)
----------------------------------------Pack Tactics. The seal has
advantage on an attack roll
against a creature if at least one
of the seals allies is within 5 feet
of the creature and the ally isn't
incapacitated.
ACTIONS
----------------------------------------Bite. Melee Weapon Attack: +5 to
hit, reach 5 ft., one target. Hit: 6
(2d8+4) piercing damage

WALRUS
Large beast, unaligned
Armor Class 17 (natural armor)
Hit Points 57 (5d10 +30)
Speed 20 ft., swim 40 ft.
----------------------------------------STR 23 (+6) DEX 11 (+0) CON
18 (+4) INT 2 (- 4) WIS 12 (+1)
CHA 6 (- 2)
----------------------------------------Skills Perception +3
Senses passive Perception 13
Languages Challenge 1 (200 XP)
----------------------------------------Fatal Gore. A walrus will do
double damage on any attack roll
of 19 or 20.
ACTIONS
----------------------------------------Bite. Melee Weapon Attack: +7 to
hit, reach 5 ft., one target. Hit: 10
(1d8 + 6) piercing damage.

Seals: the most common of pinnipeds are the medium-sized true seals and sea lions. True seals (Phocidae)
have no external ears and cannot walk on land. Instead they drag themselves with their front flippers or
hump along like a caterpillar (a gait called galumphing) on their chest and pelvis. True seals rely on very
thick blubber for warmth and have short fur. They also tend to travel in small groups of only a few dozen
animals. True seals include harp seals, harbor seals, grey seals, and the tropical monk seals.
Sea lions (Otariidae) have external ears, thick fur that forms a mane in the males, and hind flippers that turn
forward allowing quick movement on land. They tend to breed in huge colonies of hundreds of animals.
Most are comparatively wary and difficult to approach openly. They form large aggregations of several
thousand animals when breeding on land.
Sea Leopards: The largest predatory seals are the leopard seals. These spotted beasts have long necks and
quick reflexes for a true seal and strong jaws with razor-sharp teeth. Found only in Antarctic seas and the
coasts of southern Patagonia, Africa, and Australia. In the north these stats can be used for Stellers sea lion.
The largest of all sea lions, Stellers sea lion lives in arctic Asia and North America but has been known to
stray as far as Scotland.
Walrus: Walruses (Odobenidae) lack external ears like seals but have limbs like sea lions. With six inches
of blubber and four inch thick naked skin coupled with a pair of tusks up to a yard (meter) long these sea
pigs are a dangerous but useful beast that is important to arctic cultures for their meat, waterproof skins,
oil, ivory, and even bones to make tools and weapons.

23

Elephant Seal: The elephant seal can be created by using walrus stats. Just change size to Huge, change
Hit Points to 75 (7d12+30) and remove Fatal Gore. Elephant seals can be found throughout the Southern
hemisphere and as far north as Alaska and Siberia in the Pacific. Like sea lions they breed in herds of
thousands and the huge long-nosed bulls are very aggressive during this time.

Appendix One: Beasts by Challenge Rating


24

Challenge Rating

1/8

1/4

Cat
Ferret Badger
Fox

Badger
Giant Weasel
Lynx

Giant Badger
Panther
Ounce

Jackal
Hyena
Skunk
Weasel

Mastiff
Seal

Wolf
Sun Bear

Black Bear
Cheetah
Panda Bear

Brown Bear
Dire Wolf
Giant Hyena

Andrewsarchus
Cave Bear
Saber-Toothed
Tiger

Sea Leopard

Jaguar
Cave Lion
Lion
Tiger
Jaguar
Walrus

Appendix Two: Index of Beasts


This is a list of every animal by common name mentioned in the book. In cases where several species share
a group name and statistics (such as brown hyena, striped hyena, spotted hyena, etc.) then just the group
name (in this case Hyena, Common) is used. Note the entry is not zoological, an aardwolf is not a jackal it
just uses the jackal stat block. In a few cases an animals stats will differ slightly from those in the stat
block. In these cases the animal is marked with an asterisk (*) and the differences are mentioned in the text.
Such differences NEVER change the challenge rating as given above.

Beast
Aardwolf
Agriotherium
Amphicyon
Andrewsarchus
Arctodus
Arminiheringia
Badger (Common)
Badger, Ferret
Badger, Honey
(Ratel)
Badger, Stink
Bear, Black
Bear, Brown
(Grizzly)
Bear, Cave
Bear, Moon
Bear, Panda
Bear, Polar
Bear, Short-Faced
(Arctodus)
Bear, Sloth
Bear, Spectacled
Bear, Sun
Bear, Tyrant
Bobcat
Borhyaena

Entry
Jackal
Brown Bear
Dire Wolf
Andrewsarchus
Cave Bear
Black Bear
Badger
Badger
Badger

Page
14
18
15
12
18
17
20
20
20

Skunk
Black Bear
Brown Bear

21
17
18

Cave Bear
Black bear
Panda Bear
Polar Bear
Cave Bear

18
18
17
17
18

Black Bear
Black Bear
Sun Bear
Cave Bear
Lynx
Hyena

17
17
17
17
5
12

Borophagus
Bush Dog
Cacomistle
Callistoe
Caracal
Cat, Domestic
Cat, Fishing
Cat, Golden
Cat, Leopard
Cat, Manuel
Cat, Wild
Cave Devil
Civet
Chaplalmania
Chasmaporthes
Cheetah
Cladosictis
Coati
Cougar (Puma)
Coyote
Culepo
Cusimanse
Daphhenodon
Dasyures
Dingo
Dhole
Dog, African
Hunting (Cape)

Hyena
Fox
Weasel *
Black Bear
Lynx
Cat
Cat
Lynx
Cat
Cat
Cat
Giant Badger
Weasel *
Panda Bear
Wolf
Cheetah
Weasel *
Weasel *
Panther
Jackal
Jackal
Weasel
Wolf
Weasel *
Wolf
Wolf
Wolf

12
14
21
17
5
5
5
5
5
5
5
20
21
17
15
6
21
21
6
14
14
21
15
21
15
15
15

25

Dog, Domestic Large


Dog, Domestic Toy
Dog, Domestic,
Typical
Dog, Raccoon
Euryboas
Falanouc
Fanaloka
Fossa
Fox
Homotherium
Hyena, Cave
Hyena, Common
Hyena, Short-Faced
Hyenadon
Ictitherium
Jackal
Jaguar
Jaguarundi
Kinkajou
Leopard Cat
Leopard, Clouded
Leopard, Common
Leopard, Marsupial
Leopard, Snow
(Ounce)
Lion, Cave
Lion, Common
Lion, Marsupial
Lion, Mountain
(Puma)
Lycopsis
Lynx, Common
Lynx, Giant
Manuel
Margay
Marten
Meerkat
Megalictis
Megantereon
Miracinonyx
Mongoose
Nimbacenus
Ocelot
Olingo
Osteoborus
Otter, Cape
Otter, Congo
Otter, Common
Otter, Giant

Mastiff

14

Fox

14

Jackal

14

Fox
Wolf
Weasel
Weasel *
Lynx
Fox
Saber-Toothed
Tiger
Giant Hyena
Hyena
Giant Hyena
Giant Hyena
Jackal
Jackal
Jaguar
Cat
Weasel *
Cat
Panther
Panther
Panther
Ounce

14
15
21
21
5
14
10

Cave Lion
Lion
Lion
Panther

8
8
8
5

Fox
Lynx
Panther
Cat
Cat *
Weasel *
Weasel
Giant Weasel
Saber-Toothed
Tiger
Cheetah
Weasel
Fox
Lynx
Weasel *
Hyena
Giant Weasel *
Giant Weasel *
Weasel *
Giant Weasel *

14
5
5
5
5
21
21
21
10

12
12
12
12
14
14
10
5
21
5
6
6
6
6

6
21
14
5
21
12
21
21
21
21

Otter, Sea
Ounce
Pachyaena
Panda, Dwarf
Panda, Giant
Panda, Red
Paraborhyena
Parahyaenadon
Patriofelis
Percrocutta
Plioviverrops
Polecat
Potomotherium
Priscileo
Proborhyena
Proictitherium
Puma
Raccoon
Ratel
Sarcastodon
Seal, Common
Seal, Elephant
Seal, Leopard
Sea Lion, Common
Sea Lion, Large
Serval
Sinonyx
Skunk
Snilodon
Synoplotherium
Tasmanian Devil
Tylacine
Thylacine, Dire
Thylacoleo carnifex
Thylacoleo
crassidentatus
Thylacoleo hilli
Tiger
Tiger, SaberToothed
Walrus
Wakaleo
Weasel, Common
Weasel, Striped
Wolf, Common
Wolf, Dire
Wolverine
Zorilla
Zorro

Giant Weasel *
Ounce
Hyena
Sun Bear
Panda Bear
Weasel *
Black bear
Wolf
Panther
Giant Hyena
Fox
Skunk
Giant Weasel *
Cat
Brown Bear
Fox
Panther
Weasel *
Badger
Cave Bear
Seal
Walrus *
Sea Leopard
Seal
Sea Leopard
Lynx
Wolf
Skunk
Saber-Toothed
Tiger *
Wolf
Badger
Wolf
Dire Wolf
Lion
Panther

21
6
12
17
17
21
17
15
5
12
14
21
21
5
18
14
5
21
20
18
23
23
23
23
23
5
15
21
10

Panther
Tiger
Saber-Toothed
Tiger
Walrus
Lynx
Weasel
Skunk
Wolf
Dire Wolf
Giant Badger
Skunk
Fox

5
10
10

15
20
15
15
8
5

23
5
21
21
15
15
20
21
14

26

Open Gaming Licence, Version 1.0a


The following text is the property of Wizards of the Coast,
Inc. and is Copyright 2000 Wizards of the Coast, Inc
(Wizards). All Rights Reserved.
1. Definitions: (a)Contributors means the copyright and/or
trademark owners who have contributed Open Game
Content; (b)Derivative Material means copyrighted
material including derivative works and translations
(including into other computer languages), potation,
modification, correction, addition, extension, upgrade,
improvement, compilation, abridgment or other form in
which an existing work may be recast, transformed or
adapted; (c) Distribute means to reproduce, license, rent,
lease, sell, broadcast, publicly display, transmit or otherwise
distribute; (d)Open Game Content means the game
mechanic and includes the methods, procedures, processes
and routines to the extent such content does not embody the
Product Identity and is an enhancement over the prior art and
any additional content clearly identified as Open Game
Content by the Contributor, and means any work covered by
this License, including translations and derivative works
under copyright law, but specifically excludes Product
Identity. (e) Product Identity means product and product
line names, logos and identifying marks including trade
dress; artifacts; creatures characters; stories, storylines, plots,
thematic elements, dialogue, incidents, language, artwork,
symbols, designs, depictions, likenesses, formats, poses,
concepts, themes and graphic, photographic and other visual
or audio representations; names and descriptions of
characters, spells, enchantments, personalities, teams,
personas, likenesses and special abilities; places, locations,
environments, creatures, equipment, magical or supernatural
abilities or effects, logos, symbols, or graphic designs; and
any other trademark or registered trademark clearly identified
as Product identity by the owner of the Product Identity, and
which specifically excludes the Open Game Content; (f)
Trademark means the logos, names, mark, sign, motto,
designs that are used by a Contributor to identify itself or its
products or the associated products contributed to the Open
Game License by the Contributor (g) Use, Used or
Using means to use, Distribute, copy, edit, format, modify,
translate and otherwise create Derivative Material of Open
Game Content. (h) You or Your means the licensee in
terms of this agreement.
2. The License: This License applies to any Open Game
Content that contains a notice indicating that the Open Game
Content may only be Used under and in terms of this
License. You must affix such a notice to any Open Game
Content that you Use. No terms may be added to or
subtracted from this License except as described by the
License itself. No other terms or conditions may be applied to
any Open Game Content distributed using this License. 3.
Offer and Acceptance: By Using the Open Game Content
You indicate Your acceptance of the terms of this License. 4.
Grant and Consideration: In consideration for agreeing to use
this License, the Contributors grant You a perpetual,
worldwide, royalty-free, non-exclusive license with the exact
terms of this License to Use, the Open Game Content. 5.
Representation of Authority to Contribute: If You are
contributing original material as Open Game Content, You
represent that Your Contributions are Your original creation
and/ or You have sufficient rights to grant the rights conveyed
by this License. 6. Notice of License Copyright: You must
update the COPYRIGHT NOTICE portion of this License to
include the exact text of the COPYRIGHT NOTICE of any
Open Game Content You are copying, modifying

or distributing, and You must add the title, the copyright date,
and the copyright holders name to the COPYRIGHT
NOTICE of any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product
Identity, including as an indication as to compatibility, except
as expressly licensed in another, independent Agreement with
the owner of each element of that Product Identity. You agree
not to indicate compatibility or co-adaptability with any
Trademark or Registered Trademark in conjunction with a
work containing Open Game Content except as expressly
licensed in another, independent Agreement with the owner
of such Trademark or Registered Trademark. The use of any
Product Identity in Open Game Content does not constitute a
challenge to the ownership of that Product Identity. The
owner of any Product Identity used in Open Game Content
shall retain all rights, title and interest in and to that Product
Identity. 8. Identification: If you distribute Open Game
Content You must clearly indicate which portions of the work
that you are distributing are Open Game Content. 9.
Updating the License: Wizards or its designated Agents may
publish updated versions of this License. You may use any
authorized version of this License to copy, modify and
distribute any Open Game Content originally distributed
under any version of this License. 10. Copy of this License:
You MUST include a copy of this License with every copy of
the Open Game Content You Distribute. 11. Use of
Contributor Credits: You may not market or advertise the
Open Game Content using the name of any Contributor
unless You have written permission from the Contributor to
do so. 12. Inability to Comply: If it is impossible for You to
comply with any of the terms of this License with respect to
some or all of the Open Game Content due to statute, judicial
order, or governmental regulation then You may not Use any
Open Game Material so affected. 13. Termination: This
License will terminate automatically if You fail to comply
with all terms herein and fail to cure such breach within 30
days of becoming aware of the breach. All sublicenses shall
survive the termination of this License. 14. Reformation: If
any provision of this License is held to be unenforceable,
such provision shall be reformed only to the extent necessary
to make it enforceable.
15. COPYRIGHT NOTICE
System Reference Document 5.0 Copyright 2016. Wizards
of the Coast, Inc; Authors Mike Mearls, Jeremy Crawford,
Chris Perkins, Rodney Thompson, Peter Lee, James Wyatt,
Robert J. Schwalb, Bruce R. Cordell, Chris Sims, and Steve
Townshend, based on original material by E. Gary Gygax and
Dave Arneson.
Wizards of the Coast, Inc. System Reference Document.
2000. Wizards of the Coast, Inc; Authors Jonathan Tweet,
Monte Cook, Skip Williams, based on material by E. Gary
Gygax and Dave Arneson.
Pathfinder RPG Bestiary. 2009, Paizo Publishing, LLC;
Author: Jason Bulmahn, based on material by Jonathan
Tweet, Monte Cook, and Skip Williams.
Pathfinder Roleplaying Game Bestiary 3, 2011, Paizo
Publishing, LLC; Authors Jesse Benner, Jason Bulmahn,
Adam Daigle, James Jacobs, Michael Kenway, Rob
McCreary, Patrick Renie, Chris Sims, F. Wesley Schneider,
James L. Sutter, and Russ Taylor, based on material by
Jonathan Tweet, Monte Cook, and Skip Williams.
Pathfinder Player Companion: Animal Archive 2013,
Paizo Publishing, LLC; Authors: Amanda Hamon, Philip

27

Minchin, Jason Nelson, Patrick Renie, Owen K.C. Stephens,


and Christina Stiles

END OF LICENSE

Fifth Edition Foes, 2014, Frog God Games, LLC


Frost & Fur, 2004, MonkeyGod Enterprises.

OPEN GAME LICENSE Version 1.0a

28