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ALEJANDRO HITTI TECHNICAL PRODUCER 407-968-2335 Shipped Title Producer - PR/Marketing May 2015 - Aug 2015 INK - ZackBellGames B Produced for a team of 4 people (1 Producer, 1 Programmer, 1 Artist, 1 Composer) to create a PC, Mac and Linux game using GameMaker Studio, released on Steam on August Sth, 2015. B Sold over 11,000 copies in the first month, grossing $55,000. Continued to sell more than 90,000 copies, grossing over $130,000 as of April, 2016. B Marketed the game by contacting 1200+ journalists, Youtubers and streamers, increasing awareness to top outlets, such as Kotaku, Destructoid, Markiplier and Rock, Paper, Shotgun, Designed and edited the game trailer using Cyberlink PowerDirector, in order to introduce the {game into Steam Greenlight, getting it accepted in 18 days. Implemented achievements, stats and leaderboards using the Steam API, as well as set up the store page and configured the Steamworks settings. DigiPen Project Producer - Technical Artist ‘Apr 2015 -Apr 2016 ‘Neon Wasteland - Team BLAST. B Produced a team that developed a 3D game in Unreal Engine 4 comprised of 13 people (1 Producer, 3 Designers, 1 Programmer, 6 Artists, 2 Composers). B Planned and ran weekly meetings, making sure the project was on track and that all team members were collaborating and communicating effectively, resulting in a cohesive and productive team, Establish clear goals and tasks to be executed weekly by each member, working towards our Final product in weekly sprints and getting people from multiple disciplines working together. B Designing and implementing PBR materials using Unreal’s material editor as well as environmental effects. Programming the in-game camera using Unreals blueprint visual scripting system, emphasizing on giving a cinematic Feel while also providing good visibility of al characters at al times. Work Experience Spanish-English Localization Jul 2011 -Sep 2011 ‘My Straight Son (Orig. ttle: “Azul y no tan Rosa’) - Plenilunio Film & Arts B Localized the movie's script from Spanish to English which was then used to create subtitles For the film, allowing it to participate in international Festivals. Winner of the Goya Award For best Ibero-American Film and 15 other international awards in Festivals in USA, Canada, Germany, Switzerland, Japan and Netherlands. Education DigiPen Institute of Technology (Redmond, WA) ‘Aug 2012 - Apr 2016 BS in Computer Science in Real-Time Interactive Simulation Worked and produced for 6 student projects (Spanks, The Afterworld Chronicle, Anomaly, Mini-Metal, Trouble in Toy Town, and Neon Wasteland) in teams of 3 to 13 people. Universidad Simén Bolivar (Caracas, Venezuela) ‘Aug 2008 - May 2012 Computer Engineering B Transitioned to DigiPen after 85 credits completed. Skills Methodologies Waterfall Agile/SCRUM Kanban Flat Web Services Mercurial/SVN Trello/Asana Confluence (Familiar) JIRA (Familiar) Languages c cH C# (Familiar) Python (Familiar) HTML/CSS (Familiar) Javascript (Familiar) Software Microsoft Project Microsoft Office Suite Photoshop Visual Studio Unreal Engine 4 PowerDirector (Familiar) Unity3D (Familiar) Technical Skills Editor/Tools Meta/Reflection ul Input/Xinput Localization Spoken Languages English Spanish