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Gnome Class

for Basic Labyrinth Lord


Requirements: STR 9, DEX 9
Prime Requisites: STR, DEX
Hit Dice: 1d6
Maximum Level: 8
Gnomes are a wee race of cunning burrowers. They are sometimes mistakenly regarded
as relatives of dwarves or halflings an assertion at which they take offence. In stature,
gnomes reach about 3 feet, and 60 pounds. They tend to dress in shades of brown and
green, favouring soft leather and felt. The pride and joy of every gnome is his or her hat.
They sport felt hats of a variety of shapes, colours and sizes a tall red cone being the
traditional choice.
Gnomes typically dwell in deep forests and secluded valleys, and have little contact with
other races. They speak their own language and the common tongue. They are also
privileged to know the secret language of burrowing mammals such as badgers, moles,
rats, and rabbits. Such creatures, including giant varieties, are often found in the company
of gnomes.
Due to their habit of living in burrows and warren complexes, gnomes can detect unsafe
construction when below ground. A gnome must spend one turn searching to use this
ability, and has a 2 in 6 chance of success. Gnomes can also always tell how deep
underground they are, accurate to within 20', and never lose their orientation
underground.
Like halflings, due to their small stature, gnomes gain a +2 bonus to armour class when
fighting larger than man-size creatures. Gnomes may use any armour and any weapons
except large or two-handed melee weapons, longbows and heavy crossbows.
They use the same combat, saving throw and experience tables as halflings. A gnome
with at least a 13 in one prime requisite gains a +5% experience bonus. A gnome with 13
or greater in both STR and DEX gets a +10% bonus.
Gnome Backgrounds
1. Troll hunter
2. Brewer
3. Badger master
4. Tinker
5. Burglar
6. Outcast
7. Hatter (optionally mad)
8. Woodsman