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Flip Three

(original game from http://whoswhoandnew.blogspot.com.au/2015/06/dealing -up-somefun-in-math.html)

Materials:

Decks of playing cards (1 deck per 4 players)

Directions:

Group students into groups of fourtwo teams of two students.


Each group lays their cards out in rows, face down.
Each team takes turns, each flipping over three cards.
If the team can make a true equation using addition, subtraction, multiplication, or
division, the three cards are kept.
Have students write down the equations they make.
If no equation is made, he or she must flip the cards back over.
Keep playing until no more equations can be made.
The winning team is the one with the most cards at the end.

Variations:

For lower grades, remove face cards and limit students to making addition and
subtraction equations only.
To emphasize communitive property or relationship between addition and
subtraction or multiplication and division, have students verbally state or write out
both equations in order to keep the cards.

Mathematical Aspects & Goals:

Develop computational fluency in addition, subtraction, multiplication, and division


Deepen comprehension of commutative property
Factual Knowledgeusing knowledge of math facts
Procedural Knowledgeknowing when to apply addition, subtraction,
multiplication, or division
Conceptual Knowledgedeveloping understanding of the relationship between
addition and subtraction and multiplication and division

Content Standards (focus on Grade 3):

CCSS.Math.Content.3.OA.A.4 Determine the unknown whole number in a


multiplication or division equation relating three whole numbers. For example,
determine the unknown number that makes the equation true in each of the
equations 8 ? = 48, 5 = _ 3, 6 6 = ?
CCSS.Math.Content.3.OA.B.5 Apply properties of operations as strategies to
multiply and divide.2 Examples: If 6 4 = 24 is known, then 4 6 = 24 is also
known. (Commutative property of multiplication.) 3 5 2 can be found by 3 5 =
15, then 15 2 = 30, or by 5 2 = 10, then 3 10 = 30. (Associative property of
multiplication.) Knowing that 8 5 = 40 and 8 2 = 16, one can find 8 7 as 8 (5 +
2) = (8 5) + (8 2) = 40 + 16 = 56. (Distributive property.)
CCSS.Math.Content.3.OA.B.6 Understand division as an unknown-factor problem.
For example, find 32 8 by finding the number that makes 32 when multiplied by 8.
CCSS.Math.Content.3.OA.C.7 Fluently multiply and divide within 100, using
strategies such as the relationship between multiplication and division (e.g.,
knowing that 8 5 = 40, one knows 40 5 = 8) or properties of operations. By the
end of Grade 3, know from memory all products of two one-digit numbers.
CCSS.Math.Content.3.NBT.A.2 Fluently add and subtract within 1000 using
strategies and algorithms based on place value, properties of operations, and/or the
relationship between addition and subtraction.

Pedagogy Standards:

CCSS.Math.Practice.MP1 Make sense of problems and persevere in solving them.


CCSS.Math.Practice.MP3 Construct viable arguments and critique the reasoning of
others.
CCSS.Math.Practice.MP5 Use appropriate tools strategically.
CCSS.Math.Practice.MP6 Attend to precision.

Motivational Aspects:

Students will want to find equations in order to collect the most cards and win!

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