You are on page 1of 94

"-:", .

j~:>

THE HUDDLE

New tJ'o.~ pa,+r:on 2..603

1.

S.L.

S.L.

1 LOS

@CD@

@ ®

@ (7)

® I'Cii"\ ~0 ~~

1. THE CENTER WILL BE THE FIRST MAN TO SET UP THE HUDDLE EIGHT YARDS BEHIND THE BALL- HURRY - OB ALIGNS AT THE END OF HUDDLE NEAREST OUR SIDELINE. REMAINDER OF HUDDLE ADJUST TO OB'S ALIGNMENT.

2. REMEMBER WE HAVE ONLY 40/25 SECONDS TO GET A PLAY STARTED. WE MUST SAVE ALL THE TIME POSSIBLE BY BEING EFFICIENT IN OUR HUDDLING - TIME STARTS AS THE REFEREE BRINGS HIS HAND DOWN:

3.

KEEP A CONSTANT HUDDLE - THE SHAPE AND APPEARANCE IS THE RESPONSIBILITY OF EACH MAN.

4. THE OB DOES THE TALKING. ALL OTHERS LISTEN! THE OB MUST TALK STRAIGHT OUT - NOT UP IN THE AIR OR D.OWN AT THE GROUND. SEE ALL OF YOUR MEN.

5. DO NOT LEAN ON OTHER MEN IN THE HUDDLE - PLACE YOUR HANDS ON YOUR HIPS.

6. AFTER GIVING THE PLAY NUMBER, THE OB WILL SAY "READY" - THEN PAUSE. ALL CLAP HANDS WHICH IS THE SIGNAL TO BREAK THE HUDDLE - JOG AWAY FROM THE HUDDLE! NEVER LOAF!

7. THE CENTER AND WIDE RECEIVERS BREAK THE HUDDLE WHEN THE SNAP COUNT IS GIVEN°- YOU MUST RUN FAST - SOMETIMES YOU MUST COVER A LOT OF DISTANCE.

8. ALL LINEMEN TURN TO THE INSIDE WHEN RUNNING TO OFFENSIVE POSITION - HALFBACK ALWAYS CROSS BEHIND FULLBACK.

·9. WHEN SENT IN WITH INFORMATION, GET IT TO THE OB. DO NOT LEAVE THE SIDELINES UNLESS YOU THOROUGHLY UNDERSTAND THE INFORMATION TO BE TAKEN IN.

10.

A CLOCK LOCATED IN THE END ZONE, AND IN FULL VIEW OF THE PLAYERS, WILL BE STARTED ON THE REFEREE'S SIGNAL BEFORE EACH PLAY - WE WILL HAVE 40/25 SECONDS TO GET THE BALLIN PLAY .

.. _._-----_ ... _,-

---_. -----------_ ... ---_ .. _---- -..'_ ..

2.

CADENCE

I. CADENCE IN THE HUDDLE

THE CADENCE WILL BE CALLED BY THE OB IN THE FOLLOWING SE~UENCE:

1. FORMATION: (6, GUN 6, 0 OPEN, ETC.)

2. PLAY: NUMBER OF PLAY. (RIDE 34, SLANT 14, ETC.)

3. GIVE THE SNAP COUNT: (ON 2, ON SET, ETC.)

4. PAUSE MOMENTARILY: CENTER AND WIDE RECEIVERS WILL LEAVE HUDDLE

DURING PAUSE.

5. GIVE COMMAND "READY - BREAK"

6. ALL CLAP HANDS THEN JOG TO l.O.S. AS INSTRUCTED.

7. EXAMPLE OF CALL IN HUDDLE: "O-RIDE 36 BOSS - ON 2 - (PAUSE) - READY BREAK"

II. CADENCE AT THE LINE OF SCRIMMAGE

1.

EVERYONE WILL ASSUME DESIGNATED STANCE. BASIC IS 3 POINT EXCEPT FOR 08, WR, AND HALFBACK POSITION.

OB WILL LOOK OVER DEFENSE AND DECIDE IF A CHECK OFF IS NECESSARY. OB CALLS LIVE OR DEAD COLOR (PAUSE BY OB) "WHITE 19 - WHITE 19"

A. ANY SHIFTING OF THE BACKS, X, Y, OR Z WILL BE DONE ON THE FIRST COLOR. WHITE 19 - WHITE 19

B. ANY MOVEMENT WILL BE STARTED ON THE OB'S HEEl.

C. ANY SHIFTING WITH MOVEMENT - SHIFT ON FIRST COLOR - MOVE

ON THE QB'S HEEl.

D. THE OB CAN CALL THE LIVE COLOR DURING THE CADENCE. OS CALLS "SET". CONTINUES CADENCE.

"HUT - HUT - HUT" (NON RHYTHMIC)

EXAMPLE OF CALL ON l.O.S.

COLOR PLAY COLOR PLAY SNAP NUMBERS

"BROWN 62 BROWN 62-(PAUSE) - SET HUT - HUT - HUT"

2. 3.

4. 5. 6.

III. THE QB MAY PUT THE TEAM INTO ACTION IN SEVEN WAYS

1. 2. 3. 4. 5. 6.

ON "2ND SOUND" (USED PRIMARILY IN 2-MINUTE SITUATION) "BLUE GO" . ON HARD 3rd SOUND - BLUE - GO - GO.

ON "SET" - EXAMPLE - "WHITE 19 - WHITE 19 - SET" O~ 1, 2, 3, 4, ETC. AS PREVIOUSLY DESCRIBED. SILENT SNAP COUNT. (SHOTGUN ON THE ROAD)

OMAHA. THE OB MAY CALL "OMAHA" AS THE OFFENSIVE UNIT IS BREAKING THE HUDDLE. THIS MEANS THE 40/25 SECOND CLOCK IS RUNNING OUT AND WE MUST GET TO THE l.O.S. QUICKLY. ANY SHIFTING OR MOVEMENT CALLED IN THE HUDDLE IS OFF AND YOU SHOULD ALIGN IN WHAT WOULD BE THE FINISHED FORMATION. THE BALL WILL BE SNAPPED ON THE 2ND SOUND - "BLUE GO".

RAMBO. OB MAY CALL "RAMBO" IF DETACHED RECEIVER IS UNCOVERED.

I

SNAP COUNT = "BLUE GO". OS WILL THROW PASS TO UNCOVE.Ht=D

RECEIVER. EVERYONE BLOCK 90 PROTECTION.

7.

*

"EASY" - IF A PLAY IS CALLED ON 2ND SOUND, OB MAY CHANGE SNAP COUNT (AND PLAY) WITH "EASY" CALl. "EASY" = ON 1 .

.... _...... " .. _-""-'.-_._- _.. .. _._ _'- ..... - ..

3.

*

LOOK PASS - OPTION FOR OB ON RUNNING PLAY WHERE OB MAY THROW PASS TO UNCOVERED RECEIVER. OB NOD TO WR AS INDICATOR. EVERYONE ELSE EXECUTES RUN.

QUARTERBACK CHANGING PLAY AT LINE OF SCRIMMAGE CHECK-OFF SYSTEM

1. PLAY CALLED AT THE LINE OF SCRIMMAGE CHANGING CALL MADE IN HUDDLE.

THERE WILL BE SITUATIONS BY GAME PLAN WHERE THE BEST WAY TO TAKE ADVANTAGE OF THE DEFENSIVE ALIGNMENT WILL BE WITH A CHECK-OFF.

2.

COLOR DESIGNATED AS--lIVEWILL BE U5EDAS CHECK-OFF SIGNAL:'

3. SNAP COUNT FOR ALL CHECK-OFF PLAYS SHALL BE ON ONE.

4. WHEN THE OB CALLS THE LIVE COLOR, THEN THE PL.t;\Y CALLED IN THE HUDDLE IS ERASED. THE NEXT NUMBER CALLED WILL BE THE PLAY RUN.

NOTE:

THE OB CAN ALSO CALL "DISREGARD THE COLOR" IN THE HUDDLE, THEN CALL THE DESIGNATED LIVE COLOR ON THE. LINE OF SCRIMMAGE. OFFENSE WILL DISREGARD THE LIVE COLOR AND RUN PLAY CALLED IN THE HUDDLE. THIS WILL DISCOURAGE ANYONE WHO MIGHT PICK UP THE LIVE COLOR.

*

UDISCO" - CALL USED BY OB AT LOS TO DUMMY AUDIBLE VS. DEFENSE. SNAP COUNT IS ON 1/1".

"

, .

4.

QUARTERBACK CALLING PLAYS AT LINE OF SCRIMMAGE

IICHECK WITH ME"

1. THE QB WILL HAVE A MINIMUM NUMBER OF PLAYS FROM WHICH TO SELECT.

THEY USUALLY WILL BE CALLED ACCORDING TO DEFENSIVE FRONTS OR COVERAGES.

2. SNAP COUNT FOR ALL "CHECK WITH ME" PLAYS WILL BE ON ONE.

3. EXAMPLE: HUDDLE CALL 6 "CHECK WITH ME" QUICK 45 BASE I 58 D SLANT ON

ONE." "c' ,.,"

"BROWN 45" (QUICK BASE 45 IS THE DESIGNATED PLAY) "BROWN 45"

(PAUSE) "SET"

"Hur' (BALL SNAPPED)

4. A "CHECK WITH ME" CAN BE CHECKED OFF WITH THE LIVE COLOR

NO HUDDLE

A. "HURRY UP" - EXAMPLE OF HUDDLE CALL: ALERT FOR HURRY UP - THIS PLAY IS 6-58 D SLANT ON ONE. AFTER RUNNING THE FIRST PLAY, THE OFFENSE WILL LINE UP ON THE L.O.S .. THE OB WILL CALL "CHECK-CHECK 45 - CHECK CHECK 45" AND WE WILL RUN QUICK 45 BASE ON ONE. WE WILL CONTINUE TO RUN THE HURRY UP OFFENSE UNTIL THE OB CALLS FOR A HUDDLE. (USE OF HAND SIGNALS WILL DICTATE FORMATION AND PLAY) "ORANGE" CHANGES SNAP COUNT TO HARD THIRD SOUND.

B. "TWO MINUTE" - THE OB WILL ALERT THE TEAM FOR TWO MINUTE OFFENSE IN THE HUDDLE. EXAMPLE OF QB CALL: "ALERT FOR TWO MINUTES - THIS PLAY IS GUN SPREAD RT 66 TIN DELAY H SNEAK ON ONE. AFTER RUNNING THE FIRST PLAY, THE OFFENSE WILL LINE UP ON THE L.O.S. THE QB WILL CALL "CHECKCHECK 72 - CHECK-CHECK 72" AND WE WILL THAT PLAY ON SECOND SOUND (BLUE GO). WE WILL CONTINUE TO RUN THE TWO MINUTE OFFENSE UNTIL THE CLOCK IS STOPPED OR THE QB CALLS FOR HUDDLE OR TIME OUT. WE CAN AND WILL USE THE TWO MINUTE OFFENSE EVEN THOUGH THERE MAY·BE MORE THAN TWO MINUTES ON THE CLOCK.

5.

NUMBERING OF HOLES

I

CD

CDCDCD®CDCDCD

1. HOLES ARE NUMBERED EVEN (0-2-4-6-8) TO THE RIGHT - ODD (1-3-5-7-9) TO THE LEFT AS IN THE DIAGRAM ABOVE.

2. ON ALL BASE BLOCKING, THE HOLE IS DIRECTLY OVER THE NUMBERED MAN. (EXAMPLE - RIDE 35).

3. ON ALL OTHER BLOCKING, THE HOLE IS OFF THE INSIDE HIP OF THE NUMBERED MAN. (EXAMPLE - JAB 36 POWER).

.: ~;" .

NUMBERING OF BALL-CARRIER

1 . RUNNING PLAYS WILL BE NUMBERED FROM 1 0 THROUGH 39, AND CALLED IN BACKFIELD SERIES BY A WORD DESCRIPTION. (EXAMPLE - RIDE 36 BOSS - JAB 35 COUNTER).

2. ALL 40'S ARE DRAWS (FB) "H" WILL DESIGNATE HB DRAW.

3. 50 THROUGH 90 - DROPBACK PASSES.

4. 100 SERIES - ARE PLAY-ACTION PASSES WITH THE OB SETTING UP BEHIND THE FAKE WITHIN THE TACKLE BOX.

5. 200 SERIES - ARE MOVE THE POCKET PASSES WITH THE QB SPRINTING TOWARD THE NUMBER CALLED AND SETTING UP DIRECTLY BEHIND THE TACKLE.

6. 300 SERIES - ARE BOOTLEG PASSES - WITH THE OB ROLLING AWAY FROM THE FAKING BACK OR BACKS.

7. 400 SERIES - ARE RUNNING PLAY PASSES WITH THE DESIGNATED POSITION AS THE PASSER.

8. 500 SERIES - ARE SCREEN PASSES - REGULAR SCREEN, PLAY ACTION SCREENS, AND QUICK SCREENS.

9. SPECIAL PLAYS - ARE PLAYS THAT DO NOT FIT INTO ANY OF THE ABOVE CATEGORIES. THEY WILL BE GIVEN NAMES OR UNUSED NUMBERS.

6.

PERSONNEL COMBINATIONS

1. REGULAR 2 BACKS, 2 WR'S, 1 TE

2. DETROIT 1 BACK, 2 WR'S, 2 TE'S (ONE DESIGNATED AS F).

3. HALF 1 REGULAR HALFBACK, 3 WR'S, 1 TE. (1 WR = F)
4. 4 WIDES 1 BACK, 4 WR'S, (ONE DESIGNATED AS Y AND ONE = F)

5. TWO TITES 2 BACKS, 1 WR, 2 TE'S (ONE DESIGNATED X OR Z)
DEPENDING ON FORMATION)
6. NEW YORK 1 BACK, 1 WR (Z/X), 3 TE'S (ONE AS X/Z, ONE AS F)

7. GOAL LINE 2 BACKS, 3 TE'S (ONE AS X, ONE AS Z, ONE ASY)

8. SUB 1 DESIGNATED BACK, 3 WR'S, 1 TE (1 WR AS F)
9. 3 WIDES 2 BACKS, 3 WR'S (ONE DESIGNATED AS Yl

10. OUT PEOPLE 2 HALFBACKS (ONE DESIGNATED AS F), 2 WR'S, 1 TE

_-- 11. 5 WIDES 5 WIDE RECEIVERS (3 DESIGNATED AS H-F-Y)

12. JAX 4 WR'S, 1 TE
13. DENVER 3WR'S, 2 TE'S.

14. 3 BACKS 3 BACKS, 2 TE'S. BASE FORMATIONS

7.

r 1 0
I
('0008°0 ® 0 OOOOO® (bl
© 0
® ®
(8) e
3 2
®00800 0 ® 000006)
(bl 0 (bl
e (8) @ ®
7 6
-
®oogoo @ ® OODOO® @
<6l 0
Q:) ® @ e
9 8
~00800 @ @ OODOO® @
<f) 0
(8) ® ® (8)
.
I 8.

FORMATIONS AND VARIATIONS

WE WILL USE A COMBINATION OF NUMBERS AND DESCRIPTIVE TERMS TO GET INTO OUR VARIOUS FORMATIONS. OUR BASIC FORMATIONS WILL BE CALLED BY NUMBERS 0,2,6, 8 (EVEN) TO THE RIGHT AND 1, 3, 7, 9 (ODD) TO THE LEFT.

THE X, Y, Z, H, F + OB EACH WILL HAVE THEIR OWN DESCRIPTIVE TERMS THAT WILL POSITION THEM IN THE VARIATION OF ALIGNMENTS.

NOTE:

ANYTIME "GUN" PRECEDES THE FORMATION CALL THE OB WILL NOT BE UNDER CENTER.

THE FOLLOWING PAGES WILL SHOW THE DESCRIPTIVE TERMS USED TO GUIDE ALIGNMENTS. THE TERMS SHOULD BE ASSOCIATED WITH THE STRONG AND WEAK SIDE OF THE FORMATION. THE TIGHT END IS CONSIDERED THE STRONG _SIDE.

BACKS - ALIGNMENT VARIATIONS FOR F AND H

("1=-')
, "
EAGLE
("1=-') (-1=-'1
, -- " , --"
-'., SPLIT HALF
'.' lEl (!~)OODOOO o

ON

UP

FLOOD WHOLE OUT

FAR NORMAL NEAR

NORMAL F: LINE UP DIRECTLY BEHIND OB WITH TOES 5 YARDS FROM BACK TIP OF BALL

ON (H)

(~:)OODOOO

o

("H-')

...... _-"

NORMAL

(FAR)

FLOOD WHOLE OUT

SPLIT HALF

UP

NEAR

ZERO

9.

BACK DESCRIPTIONS

NORMALH: LINE UP STRADDLING INSIDE LEG OF THE WEAK TACKLE WITH YOUR TOES 5 YARDS FROM THE BACK TIP OF THE BALL.

NEAR: LINE UP STRADDLING INSIDE LEG OF STRONG TACKLE WITH TOES 5 YARDS FROM BACK TIP OF BALL.

FAR: LINE UP STRADDLING INSIDE LEG OF WEAK TACKLE WITH TOES 5 YARDS FROM BACK TIP OF BALL.

UP: POSITION YOURSELF 1 YARD OUTSIDE WEAK TACKLE AND 1 YARD OFF LOS

ON: POSITION YOURSELF ON LOS 1 YARD OUTSIDE WEAK TACKLE

HALF: POSITION YOURSELF BETWEEN'WEAK TACKLE AND X, 1 YARD OFF LOS

SPLIT: POSITION YOURSELF AS THE WEAKSIDE RECEIVER, 1 YARD OFF LOS.

FLOOD: POSITION YOURSELF 1 YARD OUTSIDE TE AND 1 YARD OFF LOS

WHOLE: POSITION YOURSELF HALFWAY BETWEEN THE WIDEST RECEIVER AND THE TE 1 YARD OFF THE LOS,

OUT: POSITION YOURSELF AS THE STRONG SIDE RECEIVER, 1 YARD OFF LOS .

ZERO/ONE: POSITION YOURSELF DIRECTLY BEHIND QB WITH TOES 6 YARDS FROM BACK TIP OF BALL.

CHANGE: H & F CHANGE OF POSITIONS AND RESPONSIBILITY IN FORMATION CALLED.

EAGLE: LINE UP ON LOS TO THE WEAKSIDE.

TIGHT END VARIATIONS

(V) OODOO(!=> o

NORMAL

NORMAL:

FLEX:

WIDE:OFF:

2 FEET FROM TACKLE

POSITION YOURSELF 3 TO 5 VARDS FROM TACKLE OFF LOS. POSITION YOURSELF LIKE A NORMAL X ORZ. . ...

POSITION YOURSELF 1 YARD OFF LOS IN NORMAL FORMATION CALLED.

10.

RECEIVER - ALIGNMENT VARIATIONS FOR X AND Z

(X) (!~)OODOOO

TIGHT . 0

.",.-- ,.--

(X',(X"\

....... " ....... .",

NORMAL OPEN

NORMAL:

TIGHT:

OPEN:

EAGLE:

®

SPLlT,:aULE :

1 TO '3 FEET FROM TACKLE

3 TO 6 YARDS FROM TACKLE

SPLIT WIDE OUTSIDE Z TO STRONGSIDE

..

. ....•. ~ •. :'.'~ .

@ 000000 o

NORMAL:

CLOSE:

FLANK:

SLOT:

OVER:

EAGLE:

,..--, "'--, ,..--,

(Z )(Z I(Z I

...... _-/ ...... _-/ ..... _-/

CLOSE FLANK NORMAL

EAGLE

SPLIT RULE

1 TO 3 YARDS FROM Y - 1 YARDS DEEP OFF LOS

3 TO 6 YARDS FROM Y - 1 YARD DEEP OFF LOS

LINE UP HALFWAY BETWEEN X AND WEAK TACKLE POSITION AS NORMAL X SPLIT 1 YARD OFF THE LOS LINE UP IN FLANK POSITION

BASE WORD FORMATIONS

11.

\.. ~

I GUN SPREAD LEFT GUN SPREAD RIGHT


(
® ·00000 @ @ 00000 e
e @ @ e
0 @ e
0
I
GUN TRIPS LEFT GUN TRIPS RIGHT
o 00000 @ @ 00000 ®
@® e c
0 e (8) 0
GUN PATRIOT LEFT GUN PATRIOT RIGHT

@ 00000 0 (g) 00 0 0 0 ~
e ® e e
0 @ e 0
GUN EMPTY LEFT GUN EMPTY RIGHT

® 00000 (8) (8) 00000 ®
@® @ ® ® @
0 0
,
GUN QUAD LEFT GUN QUAD RIGHT

e 00000 @ @ 00000 e
@@® ®®®
.
O. 0
F LEFT FRIGHT

®O 0 0 0 0 @ ® 000000')
e 0 @ © 0 e
e e
I 12.

BASE WORD FORMATIONS

r EAGLE LEFT EAGLE RIGHT

f
G)' 0 0 0 0 0 e ® OOOOOG)
@@ 0 0 @@
e e
LOAD LEFT LOAD RIGHT
®OOOOO 0, 0 o 000 O®
.e e 0 0 (bl ®
.,;;::.,; .... '0
_.,
e ®
",
HEAVY LEFT HEAVY RIGHT

(Y)O 000 0 @ @OOOOO®
@ ® 0 0 ® ~
® ®
1 TRIO o TRIO
®O 0 0 0 0 @ Q9 000 0 O®
0 © ® <f) @ 0
® @
1 BUNCH o BUNCH

@ 00000 @ @ 00000 @
e o 0 0 e e
.
® e
1 BOX o BOX
e 00000 @ 0 00000 ®
@ ® 0 0, ® ®
- .. ~.-,
@ e
I 13.

MOVEMENTS

1. MOVEMENT WILL BE IDENTIFIED BY DETERMINING THE POSITION TO MOVE AND OFFERING THE FIRST LETTER OF THAT POSITION TO THE TYPE OF MOVEMENT. EXAMPLE: IF THE Y MOVES ACROSS THE FORMATION, THAT IS YAC MOVEMENT.

2. X MOVEMENTS WILL START WITH THE LETTER W FOR EASIER PRONUNCIATION.

3. H & F MOVEMENT TO THE TE SIDE WILL BE (A Tl AND MOVEMENT TO THE X SIDE WILL BE (AXI. THIS WILL APPLY TO BACKFIELD ALIGNMENTS ONLY.

TYPES

....

1.

AC - MOVEMENT ACROSS THE FORMATION

2. AP - MOVEMENT ACROSS THE FORMATION TO BLOCK.

3. ING - MOVEMENT TOWARD THE BALL FROM CALLED SIDE TO RELEASE.

4. IP - MOVEMENT TOWARD THE BALL FROM CALLED SIDE TO BLOCK

,

5. IG - MOVEMENT TOWARD THE BALL AND RETURNING TO CALLED ALIGNMENT.

6. AT - MOVEMENT BY H OR F TO THE TE SIDE FROM ANY BACKFIELD SET.

7. AX - MOVEMENT BY H OR F TO THE X SIDE FROM ANY BACKFIELD SET.

8. OOM - MOVEMENT AWAY FROM FORMATION WITHOUT CROSSING FORMATION.

9. OG - MOVEMENT AWAY FROM BALL AND RETURNING TO CALLED ALIGNMENT.

(NOTE - OOM AND OG WILL BE SELDOM USED.1

EXAMPLES:
X(W) Y z H .E
AC WAC YAC ZAC HAC FAC
AP WAP YAP ZAP HAP FAP
ING WING YING ZING HING FING
IP WIP YIP ZIP HIP FIP
IG WIG YIG ZIG HIG FIG
AT *** -*it* -it*it HAT FAT
I
AX *it* *it* it*it HAX FAX
... _---_ ... _ .. -- ..... -.'_-_.,-_ .... .... --_ .. -_.-_.'. --_. __ ------_,_--_.- . -- --_'_._, ... __ . 14.

MOVEMENT VARIATIONS

~ 7 ZAC

(

@- ~ ~_ ~-8- ~_? __ ~ 0)

.<E) <ED

o NEAR WIDE YIP

o 0 8 0 O~_~_-{Y) e

9 UP FAC

..•... : .. ' •• ,;:'j:.

• .. ..

8 UP FIG

000000 $1:====- 0

90NWING

" <Y>OOOOO®\

o L_-@

8 ON WAC

®OOOOOC?> ~--------e------~ @

®

I HALF HOG

SHALF ZAP

0) e \_o_ 9_ B- 9_ 9_ CP @

e

7 SPLIT FAX

(!)OOOOO ·0

<B-------~

GUN EMPTY R HIP

® (8) ~ 00000'0 @®

®- ~

o

1 OUT FING

I

~

'<Y>O 0 000

CfJ-. Jj)_} 0

<!1

o SPLIT WIDE FIP

@ 'to 0 0 0 0

(f)----_} - 0

(8)

MOVEMENT VARIATIONS

15.

r 1 FLOOD FAC

(

® ®-G2?_?_R-~-c;

®

·6 WHOLE FIG

000000

o - == z: =-.:~ @

@

3 OUT ZIG

2 OUT OVER ZING

~

® 'OOOOO(Y)

@----_j 0

e

@ ®-?-~B-C?_-~ <6> @
e e
..•.
J FLEX HAX

@ ® 0 0000 @ @
~ ~--~ YAC6

7 WIDE YING

1 FAR CLOSE FAT

@®oogoo

~------------®

I @

6YAC

~Q-q_-8-9-9-® @

@ ®

8 FLEX ZING

..

o 000 0' ®

o \_ - --@

® @

2 WIDE YAP

TO 0 0 0 0 @

L -Q- @

<5 ®

6 CLOSE ZIG

ooooo@

o - = ~ -=. ':..~

@ ®

4 MAN LINE DEFENSIVE t-KUN I ~

1.

. EVEN

EVEN STRONG TOM

----_ ~ -_- ---.--- _ ... __ .

-. -- - -_- -----.

-- - -- - - ---

M

W E' T T E· S

.000000 o

o 0

-- - ----- --

- -_- .. - ----- -

_- -_ - - - ---- -_ ._-

M S

WET

T

E

OOJJOOO 000

EVEN WEAK TOM

W M

E T T E S

000000

o

o

o

o

EVEN DBl TOM

w

M

S

E T T E

000000 o

o

o

EVEN DBl TOM (TACKLES STRONG)

EVEN DBl TOM (TACKLES WEAK)

W M S

E T T E

O()O()O()

o 0 0

W M S

E T T E

O()O()O<D

·0

o 0

EVEN WEAK TOM BOSS

W M

E T T E S

OOLJOOO o ..

o

o

EVEN WEAK TOM BOSS POINT

W M

E T T S E

000000 o

o

o

5-2-DIAMOND

6-2 - Gl

F/S J

C

M

C

E T T T E SIS

0000000

o 0

o

o

J M C

C WET T E S SIS

0000000

o 0

o

o

2.

4 MAN LINe-DEFENSIVE FRONTS

____ OVE;R BUZZ

UNDER

M

SIS

W E' T T E S

000000

o

o 0

~.. ~ .~-~- ---

_. __ - -.----

----- .. _--_ ._--

M

WET T E S

__ 000000

o 0 0

OVER TOM

UNDER TOM

M

S

WET T E

000000

o

a

o

w

M

E T T E S

000000 o

o

o

OVER DBl TOM

UNDER TIM

W

M

S

. ~ ~ .. "_"

E T T E

000000 o

o

o

W

M

E T T E S

000000 o

o

o

OVER SS TOM (CLUB)

DIAMOND

M SIS

WET T E S

0-00000

o

o

o

SIS M

E T T E W S

000000 0-

o

o

OVER TIM

DIAMOND POINT

M

S

WET T E

000000

o

o

o

SIS

M

WET T S E

000000

o

o

o

v; 3 MAN LINE DEFENSIVE FRONTS

3.

3-4

3-4 UNDER TOM

J M

W 'E N E 5

000000

o

o 0

'(W)

(E) J (T) W E

M

N

E 5

000000

000

3-4 DBl REDUCED

J M

WEN E 5

000000,

o

o 0

3-4 OVER TOM

(M) (S)

J (T) M (E)

WEN E 5

000000 o

o 0

3-4 DIAMOND

515 M

ENE 5 W

000000 o

J

o 0

3-4 DIAMOND

M

J 515 ENE S W

.: 0 0 0000

o 0

o

3-4 EVEN DBl TOM (W)

(E) J (T) M 5

WEN E

000000

·0

o

o

3-4 EVEN WEAK TOM

(W)

(E) J (T) M

WEN E S

000000

o

o

o

3-4 COCK STRONG (WEAK)

J M

W E \~) 4t E S

000000

o

o

o

.... 'W

3-4 EVEN STRONG TOM

(M) (S)

J (T) M (E) ENE S

000000

Q. ' -.-.-.---.-.--- .

o

o

4. STRONG SAFETY AND LINEBACKER ALIGNMENTS

I STRONG SAFETY ALIGNMENTS

BUMP - OVER AND PRESSING WR

OUT - OVER AND OFF WR

NORMAL - 5-6 YARDS DEEP, OUTSIDE Y

SUP - SS UP ON LOS OUTSIDE Y

EXCHANGE - OVER Y ON LOS WITH SAM OUTSIDE

BUZZ - 4-5 YARDS OFF LOS INSIDE Y

TOM - 3-4 YARDS DEEP INTACKLE BUBBLE

DIAMOND - SS IN WK TACKLE BUBBLE

OUT

O-BUZZ NORMAL TOM

DIAMOND

EXC. SUP BUMP

OO~OOOO

WEAK SAFETY ALIGNMENTS

.' .... ~ .. -

..

:::.~~;".

NORMAL-

SKY· .

BUZZ[OM -

NORMAL

12 YARDS DEEP IN MOF

5-6 YARDS DEEP OUTSIDE THE WK TACKLE

4-5 YARDS OFF LOS TO THE WEAKSIDE 3-4 YARDS DEEP IN WK TACKLE BUBBL

BUZZ TOM

SKY

00.000 a

a

SAM I WILL ALIGNMENTS

OVER AND PRESSING WR OVER AND OFF WR

S OVER Y, W OUTSIDE DE WK ON LOS OUTSIDE DE, OFF LOS

HALFWAY BETWEEN OT AND WR 3-4 YARDS DEEP IN TACKLE BUBBLE

3-4 YARDS DEEP IN GUARD BUBBLE

BUMPOUTNORMALHIPWALKTOM-

TIM-

OUT

TIM TOM HIP WALK

NORM E NORM BUMP

OOO~OO 0

CORNER 'ALlGNMENTS

NORMAL

BUMP - OVER AND PRESSING WR

NORMAL· 7-8 YARDS DEEP, OVER THE WR

BUMP

00.000 o

o

._----_ ..... _ -. -_- .... ,-.

{

. ;.

5.

LINE STUNTS

Line stunts involve defensive linemen when they are making directional charges or cross charges. In some instances the cross charge may involve a defensive lineman and.a linebacker.

When a cross charge involves the two defensive tackles or a defensive end, we

designate the stunt as a twist. We further describe the stunt by designating the player that ,<"., .

stunts first: i.e.: WEAK TWISTin which the weak DT stunts first with the DE charging over the top behind him (example: WEAK TIE). A 34 TWIST in which the nose tackle stunts first with the DE coming behind is another example (WEAK N/E).

When a cross charge involves a defensive end or a defensive tackle with a linebacker, we designate the stunt by name and designate the first charger (example: 43 WILUE, 34 NOSE/MIKE).

A rip involves a directional charge to the inside by a defensive end over an offensive tackle or a dart by a defensive tackle over the offensive guard. A slant involves similar directional charges by two linemen.

. ...

6.

4-3 DEFENSIVE LINE TWISTS I STUNTS

------------------------~----------------~~----------------~--

(
M M M
W E ~T E S W E ~ES W E~ T E S
o 0 00 0 o 00 o 0000
2 0 1 10 '2 0
1 2Q. .
WEAK TIT STRONG TIT WEAK TIE M M M
W E T tr S W~T T E S W E dD~J
000 ·0 0 000 00 0
o ' 10 o '
02 2 0 01
2
, 1
STRONG TIE WEAK EIT STRONG EIT M M M
W ~ES ~T ~S W 1= T T E S
o 0 00 ogo 0 rOD 00
1 20 2 1 2 1 0 1 2 2
1 1
DOUBLE TIE DOUBLE EIT STRONG T I WEAK E M M M
W E ~ W E T T..E S W T T E S
O~O\~O
0 °1° 00
2 1 1
o 2
.
STRONG E I WEAK T WEAK T/STRONG E WEAK E I STRONG T M

WE T :r ES

~D~\geD~TO

DOUBLE DART

M

W ~~gP;6J

WEAK PINC~ 'STR.ONG PINcH "

DOUBLE PINCH

M

WE:5. :r ES

O/j\Op,OO

.. 0 '4 o

T'S STRONG I T'S WEAK

3-4 LINE STUNTS I TWISTS

7.

J M J M J M
W ~ N E S \o~~~6 WEN E S
a 0, 8 0/0 0 /0 <Y8 cycyo
WEAK Rle) STRONG RIP 0 0
DOUBLE RIP SLANT STRONG SLANT WEAK

J M J M J M
W E ~ E S W E ~ ~~ ES
00'0000 0080 0 00000
10 o -
y 0 01 2 2 0
1
NOSE STRONG STRONG E/N WEAK E/N

NOSE WEAK
J M J M
W ~ES W E ~ES
o 00 0 o 00
,
102 o 1
WEAK N/E STRONG N/E

.
--- 8. f

BLITZES

Blitzes involve linebacker (s) or defensive back (s) making a predetermined charge across the line of scrimmage and into the offensive backfield, usually immediately on the snap of the ball.

We designate the blitzers by name (SAM, MIKE, JACK, WILL, STRONG-SAFETY, WEAK-SAFETY, WEAK-CORNER, STRONGCORNER). We also use descriptive terms to indicate the type of blitz or twist. We further designate the blitzer's path witl! numbers indicating the gap in which they rush.

9

7 050302040608 o

-- -- ------------------------- -

4-3 LINEBACKER BLITZES

9.

I M

W. E T T

0000 o

o

5AM 5-8

M

WET ~IT E S

o ° ~f ° 0

o

MIKE 5-2

M

T T E S

00000 o

o

WILLW-7

M M M
WH T E 5 W~ T T E S W E T T E S
DO 00 oogo O~ OODO~
,,-,~', 2 0 o 2
0 1 0 o 1
1 2 1
WILL WEAK LION W-5 . WILUEW-7 SAM/E 5-6 5AM STRONG LION 5-4 M

WE T ~T E5

~ OD 8f ° °l

o ALL

SAM S-S/MIKE S-2IWILL W-7

W~d~~5

~1 2 MIKE S-4

M .

,;, W ~Icf 0 6 c5.os

I '--'~,o ' .

2 D

MIKE W-5

___ "" L..- --'- L.- _.~

10.

3-4 LINEBACKER BLITZES

J M

WEN E a

\00800-~

o

SAM 'WIll SAM 5-8 WILL W-7

J M J~ J
W 8 ~0)66 WEE 5 W E E 5
0[Q g 0 0.,0 .. OO[§ 00
MIKE 5-41 JACK 5-2 MIKE W-3 , JACK W-5 MIKE 5-2 , JACK 5-4 CROSS

DBl REDUCED SUP
J M J M J M
WEN ?\ W n N ~E 5 WEN E 5Sf
j\?OgOO o 00 "Z0gOOi
0
0
WllUE W-7 5AM/E 5-6 JACKIE W-5 MIKE/E 5-4 55 5-8 I Will W-7 J M

WEN E 5

~8cro\°

o

DOUBLE LION WIll W-5 SAM 5-4

W E~J ~M E 5 o 000

o

o

1ft

WEE 5

o ~ 00

o

.

JACK W-3 I MIKE W-5 CROSS JACK 5-2 'MIKE W-3 CROSS

(

-,

MIKE 4 SAM 2 JACK 5 WILL 3 SINK IT STRONG

J M J M E·J ~SsS
W E ~s ~ ES W
.. 000 00 I 000 0000 0
. -. ~ 0
03 1
2 1 2 2() o 1 3 2 SINK IT WEAK DBl REDUCED SUP JACK NOSE W-3
WMN ME S J M J M
W O~O~ W ~N E S
0000 o 80 00
°
2 10 1 ° 1 2 2 10
3 . .
STRONG EIWEAK E
MIKE NOSE S-2
J M
W E tA E S
0 08 00
.......... --. -
\ 01 2
...
. - _ •• 0. __________ . . .. 3-4L1NEBACKER AND DEFENSIVE LINE STUNTS 11.

WILL 5 JACK 7

J M

~N ES

.00.0000 o .

3 2 10

NOSE/MIKE W-3 NOSE/JACK S-2 SAM 6 MIKE 8

J~ J M J M
W E E 5 W E ~ E S W E N.~
0°8°00 ° O!8 ° 0 0 ° 0 80rey
2 0 1 ° 2 ° 1 2 3
1 5TRONG-E/MIKE 5-6

WEJ N ~S

- 0 ° 89/~0

° 12

WEAK-E/JACK W-7 J. M

wK N E 5

I~o 8 0 0.0

2 10·

12.

SUB DEFENSES

I

SUBSTITUTE DEFENSES ARE USED BY OPPONENTS IN LONG YARDAGE AND THIRD DOWN SITUATIONS TO MATCH THE OFFENSE1S SUBSTITUTED PERSONNEL (3 WIDES 14 WIDESI HALFI SUB). THE DEFENSIVE PERSONNEL IN THE LINEBACKER POSITIONS WILL BE IDENTIFIED AS LINEBACKERS EVEN THOUGH THEY MAY BE DEFENSIVE BACKS. THE QUARTERBACK SHOULD IDENTIFY IIMIKEII VS. ANY SUB FRONT.

c

416 EVEN
c W5 55
C C
W M
E T T E 5
0 00.000 0
0 0 0
0 416 UNDER

WS 55

W M

E T T E

00.000 o

5

o 0

416 DIAMOND POINT

W5

c

c

o

M 55

WE TT 5E

00.000 0

·0 0

o

326 - 3 DOWN

WS 55

c

c

WEJ NME5

o 0 OO~OOO

o

o

o

416 OVER POINT

c W5 55

M

WE T T 5E

o 0 OO~OOO

o

c

416 OVER

W5 55

M

WE T TE5

o 00.000·· o 0

o



o

c

o

13.

COVERAGE

COVERAGE WILL BE DESCRIBED WITH THE USE OF NUMBERS AND WORDS. THE NUMBERS WILL TELL US THE BASE COVERAGE AND THE WORDS WILL TELL US THE VARIOUS

TECHNIQUES USED WITHIN THE BASE COVERAGE. .

COVER 0 -

MAN TO MAN COVERAGE ON ALL RECEIVERS WITH NO FREE SAFETY IN THE POST AREA. THIS IS BLITZ COVERAGE.

VARIATIONS:

1. BUZZ

= SLOOP BY OUTSIDE LB'S TO HELP IN FLATS OR ON #1.

COVER.l - MAN TO MAN COVERAGE ON ALL RECEIVERS WITH SAfETY FREE IN POST AREA.

VARIATIONS:

1. WEAK = WS UP, SS FREE IN POST AREA

2. FUNNEL = FREE MAN UNED UP IN' HOLE

3. ROBBER = FREE MAN DROP AND ZONE IN HOLE

4. RABBIT = DOUBLE ON BACK

5. BUTZ 1 = NORMALLY A FIVE MAN BLITZ WITH THE WS REMAINING FREE IN THE POST AREA.

6. BUTZ 1 WK = NOMALL Y A FIVE MAN BLITZ WITH THE SS REMAINING FREE IN THE POST AREA.

COVER 2 - 2 DEEP - V2 FIELD ZONE COVERAGE BY SAFmES WITH 5 UNDER ZONE COVERAGE BY CORNERS AND LB'S.

VARIATIONS:

1. STICK = MAN TO MAN BY SOMEONE WITHIN THE ZONE COVERAGE

2. ZEBRA = CORNERS OVER TO SLOT

COVER 3 -

3. UNDER = MAN TO MAN BY ALL THE LB'S WITHIN THE ZONE COVERAGE

3 DEEP ZONE COVERAGE WITH STRONGSIDE ROTATION. SS IS THE ASSUMED DEFENDER RESPONSIBLE FOR THE STRONG FLAT UNLESS A VARIATION IS CALLED.

VARIATIONS:

1. CLOUD

= CORNER HAS· FLAT

14. (

COVER 3 - VARIATIONS (CONTINUED):

2. BUZZ (LB) . = BACKER HAS FLAT

3. SUDE

= OVERLOAD ZONE COVERAGE WITH MAN COVERAGE TO THE BACKSIDE.

4. BUTZ ZONE= SAM AND MIKE BliTZ WITH DL DROPPING INTO COVERAGE AND SS TAKING STRONG FLAT.

COVER 4 -

4 DEEP LOOK WITH THE SAFETIES AND CORNERS PLAYING %'5 (QUARTERS). SAFETIES AND CORNERS WILL PLAY MAN TO MAN ON VERTICAL ROUTES WHILE LB'S WILL PLAY ZONE UNDERNEATH.

VARIATIONS:

1. STICK

= CORNERS PLAY BUMP MAN TO MAN.

COVER 5 - 2 DEEP - HALF FIELD ZONE COVERAGE BY SAFETIES WITH 5 UNDER MAN TO MAN COVERAGE BY CORNERS AND LB'S.

VARIATIONS:

1. VISE

= DOUBLE #2WEAK

2. TRIANGLE = 3 ON 2 TECHNIQUE BASED ON RELEASES

3. CONE

= CORNER AND SAFETY DOUBLE ON #1

COVER 6 - 3 DEEP ZONE COVERAGE WITH WEAK SIDE ROTATION. WS IS THE ASSUMED DEFENDER RESPONSIBLE FOR THE WEAK FLAT UNLESS A VARIATION IS . CALLED.

VARIATIONS:

1. C (CLOUD) = CORNER HAS FLAT WEAK

2. BUZZ (LB) = BACKER HAS FLAT WEAK

3. BUTZ ZONE= MIKE AND WILL BliTZ WITH DL DROPPING INTO .

COVERAGE AND WS TAKING WEAK FLAT.

COVER 7-

RED AREA COVERAGE WITH PATTERN READ BY SAFETIES TO CREATE DOUBLE COVERAGE ON VERTICAL RECEIVERS.

VARIATIONS:

1. STICK

= CORNERS PLAY BUMP MAN TO MAN.

15.

COVERAGES CONTINUED

COVER 8 - A COMBINATION COVERAGE PLAYING COVER 4 TO THE STRONGSIDE AND COVER 2 TO THE WEAKSIDE.

VARIATIONS:

1. 8 FUP = PLAYING COVER 2 TO THE STRONGSIDE AND COVER 4 TO THE WEAKSIDE

2. 8 DBL. X = WEAK CORNER AND WEAK SAFETY DOUBLING THE X

..

,- . COVER 9 •. MAN TO MAN COVERAGE BASED ON THE RELEASE OF THETE/F WITH THE SS AND THE WS PLAYING THEM MAN IN AND OUT ON THE STRONGSIDE.

VARIATIONS:

1. BUTZ 9 = NORMALLY A SIX MAN BLITZ WITH BOTH SS AND WS COMMITTING TO THE TE SIDE FOR COVERAGE.

16

BLITZ 0 COVER BLITZ 0 AND VARIATIONS

r
C W8 S8 C
I
I I
I I I •
I • I •
I I I ,
I , M I •
• • :s •
I I , ,
6) I • @ ,
0 0 0"'0 0 •

,
0
I ,
, ,0 ,
I ,
,
I ,
" , ,
.;:.t:.,. " 05 ..i>~ • , " . .. .......,_
'. 0
H
BLITZ 0 o BUZZ

c V\(5 55 c
c c ws SS I I
I I I I I ,
, I , I I
I I I
I I , I I
I I M I •
, I M I • ~W ..
,
I • • . I 5-
I . I
c1~ • I S I I , , ,
® 0 0 0 O~ I e 0 0 D 0 O(!) ,
0 I
I
C) , 0 . ®
,
, .
0 e ®
.
.... -.- .- .
-- .. ------ - .. -.-~.-- .. , .. -- ... --_ --_._ .. _-_'. .. ... _.- ... --,.-.- ..•.. ~ ... -- .. _ ,--_ .. ,_ .. - .. _-- ... - . .-- _._---- __ .. _-_.'_ ..... _._, .. _.- .- .. __ _ ... __ .. ' . r

, .'

"

17

COVER 1 AND VARIATIONS
f WS_} 55
,
C , C
,
,
I , ,
, , ,
, , ,
, • ,
, / .. , ,
, ' '. :/ ,
, ' . ,
, W M'" ........ ' " ,
, S .:: ,
, , ' ' , ,
, , ' . • '#' # ,
, . , , ,
0 • &"
\0 0 D 0 '0 ,
,
,
,
, ,
, , , 0
,
, ·,,0 , ,
, , ,
,-,u;'., , ;,., , - , .. '
, , . ,
0 ,
0'
1 FUNNEL ws_f 1 ROBBER <,
WS"\
G t S,S c C c
,
, ,
, , , ,
, M , ~----------- :5 ,
, ,
, , ,
, :s ... , ,
,.W , , .... W ' --
• ' , ,
, , , , \ "
, ",0 , ",0 ,
® 0 D 0 0 GY , o 0 DO\O,AD ,
,
, ® , o \,' ®
• 0 ,
, , , , ,
"
tID , ® ®
0
BLITZ 1 ws_f BLITZ 1 WEAK '-SS
C
G: 55 C , C
, WS
, , , ,
, , ,
M-.. , M-.. ,
, , ,
, •
, V , , , S
, , •
, ,.W , , , \f'\ • , •
, , , ® , , ,
e ",0 0 D 0 0 , D 0 0 0 <Y

'0. ' . <Y 0 ,
, ,
, ,
, ,
® 0 ® 0
1 RABBIT _f
WS
G: S,S C
,
, ,
,
-+-M , ,
, ,
, , :s ...
, .c+-. W " ,
, ' , ,
e ",0 .. '0 D 0 0 <V' ,
,
,
. , 0 , ®
' . ,
® ,
. - 0
-. _._ .. _-_--- --- _ .. ------ -- - "_ - ._-.-----, .. - . ---_._ ... -_-. -_._ .•. _- ---_ ... _._ .. _--._--.- - "." .. _- ,------ __ .. 18

\_ COVER2ANDVARIA~~ t

WS g_____;

\w 000000) o

~s

s~

2UNDE\_

WS

c 'W M" S! c_ ~c W M C
." s 7
. ~ "
... . I . "
" I • .. .
, •
, '0 0 D 00'0
e 00 DOO"(!) <9
0 ® . .' ®
. 0 • ,
I • .
® 0 e ®
2 ZEBRA
~WS SS_/ J M/ 5/ .000000

o

® C9

3C
1
C
.. ,
;
® ®

-_ .. _._-._ r---- __ .- - .. -._-_ .

COVER 3 AND VARIATIONS

wsJ

t (

C

I

c

\ 55

5 ~

o

o

-,

w

00000

o

···0

®

3-4 SS 3

WSJ S/ t WV t
C C
, -to C " /.
W M S .. 'W J M S~
VSS
000000 CD o OOOOO~ ®
0 O·
®. ® ® e 3 BUZZ

f wsJ ss t

c • C

'W 'M ~

® 000000

'0

3 SLIDE c

• • • • •

-to C

/ /SS~

w M S

"'00 0 0 0 01F\ f'i:\

", 0 v 0

e

ws_/

3P

BLITZ ZONE 3 t

C

®

19

20

COVER 4 AND VARIATIONS

4-STICK W5 55

, : . \

,,' , . "

I \

/ I I \

~/: ~ '~

C /W' S v c

®-/' 0 0 D ooo \\1

o '0

21

\. . COVER 5 AND VARIATIONS _j

, ~WS SS

c

,

, 1 ,

5VI5E

5 CONE

~5

55_/'

58

~

~

W' M/:~~ si ~
y ~
~
, ~C
,C I ,
I '-.000000 ~ ~
e .
, ~ ~
G , O. t I ®
I
, t I
, ®
e 5 TRIANGLE

W5 55--+

CONE VISE

TRIANGLE = DEFINED COVER 5 VARIATIONS

.' I •

• t • t •

• t

r'. t W

y • • ,..

• r , ..... r ,

~---, .' ~ 'fl.'.

®

I •

I ,

. ,

22

COVER 6 AND VARIATIONS
I '. Lss 1
c
ws c
/ 'w -: -:
M S
0 000000 CD
0
® ®
6C 6 BUZZ
- \_ 55 I
'-W5 \_55 t T WS
C ./' c c I C
l <, M 5/ ........... M ........... 5/
W W
G) 000000 o OOOOOG
0 G 0 (9
e CV G o
aLlTZZONE 6 t I
f
55
C /5 <, C
. G w~~~~1
o G ®
....
..... -.- ....... _. ~-- .... -." --- .. -_ ... .-.--_' ------.-_-_._._- .. _., ----,. . -_._ _--_.- .. --.-"'-~' . __ ._, "'_"-'--. --_,,--_._ ... __ .. _--- ' •. _." .... _ ...... _ .. _-,. - 23

c _L

o

WS

I I I I I

I I I I

l

w,

I .

I l

I I

I I

I I

1 I

I I , I

o

COVER 7 AND VARIATIONS (RED ZONE COVERAGE)

7

SS M /1 W .~ l \

\ -, l \ S

OODOO~ \i

P ®

2w

ws

C

I I

o

I' ----.--.--- ... ----- .. - .... ---_------------. - .. --- ... - .... -- .. -- - ..

24

f

..

\__ COVER 8 AND VARIATIONS

I WS S.S

... · ...

· ...

· C

· ...

· ...

\ /........

M : /'............ :

w S/ -, :

1'1

000000 ""0

;~···o .

o

®

8 FLIP

~WS ~S C

Y" ~: :

t :S~ :

w '.

• •

® 000000'

® 0 ®

®

------ _. __ . -------------. - .. _--_.

8DBLX

-"ws ss

i·e

~cJ" ~ :s~ :

w '.

\ \ .

(8) \OOOOOG) cb

v 0

® CD

25

COVER 9 AND VARIATIONS
(
WS
C .. ss
• • c
.
• • . • .
• • • • •
. • •
, • . ,
• •
, • . ,
s~· •
, "'w ,.~ • .
. •
• • • •
, • •
• . • • ,
• • • • •
, , • • •
• •
, • • 8'
@ 0"'0,0 0"·0 •


- :-@ ..
. ·i.;'; , , . , -, , •
" . ,' . " ~ . :-l' ,
- -- • 0 - - , • __ -
• I •
;: .. : ' .. • • • . •
• • •
• I •
0 •
®
BLITZ 9
V\{S
9 I'
I' • ss 9
I • .
,
I • • I
, MI. •
. •
. V:J DTh~ I
0 "00 I


. o " (9
. ._,
,
® ®
.
--
. -------_ .... -_ .... _,. __ . ,._ . -_ .. .. _--_ ...... __ . --- .. -._--------_.- .. -- -- .. _ ,,_.- .. _ ........ __ ._ ... -_- .. _ '., ..... -,_----------_ ... " ... ·.

26. ,

SUB COVERAGE

WE USE SUB COVERAGE RULES ANY TIME THE DEFENSE HAS FIVE OR MORE DEFENSIVE BACKS ON THE FIELD.

SUB COVERAGE IS CALLED THE SAME AS REGULAR COVERAGE EXCEPT WE USE TWO NUMBERS INSTEAD OF ONE TO TELL US THE BASE COVERAGE .

.. THE FIRST NUMBER AND LETTERS OR WORDS TELL US THE STRONG SIDE ..... COVERAGE AND TECHNIQUE. THE SECOND SET OF Nl!MBERS, LETTERS AND

WORDS GIVE US THE WEAK SIDE LOOK:· . . .... .. .

EXAMPLES:

11 ROBBER 11 ROBBER 1

11 CROSS RABBIT 1 RABBIT 1

1 FUNNEL 1

22

22 STICK Z 22 TRIANGLE 33 BUZZ

33 C

55

BLITZ 00 BLITZ 11 BLITZ 99

27.

COVER 11 AND VARIATIONS

11 ROBBER

S~

C

I

I I I I I I

:."

C

I

I I I I I I

o

,..w

"00000

, ;. . .

,

,

o

o

1 ROBBER 1 ~ 11 CROSS RABBIT
c ~S C C WU SS 0
,~
I I I
I I I I
I I I W·+-M . 5-+# I
I W ... M S .... I I • I
I I .
I ... I • # I
_' '> ..••... ;.' . "'00000 # e I, I, 00000 • ®
e . . # e
• # •
® I • 0
® • G) , .
• . ,
, . .
® 0 ® 0
1 RABBIT 1 1 FUNNEL 1
WS '--SS WS '--SS C
a ~ C C
I I I I
I I ~_J
W I, M, I I I
I I W S .... I
I I , & I
I •
I I , , I ... • ,
I • .
(8) I '.0.0000 I 0 ® • 00000 ®
, ,
I I <9
® • 0 e I
. . •
, . . I
I'
® 0 ® 0 o

o

28
COVER 22/55 AND VARIATIONS
f ~WS SS_/
,
c t t , C
S/
'\ M 7
w
0 .0 000 00 0) ®
.. .~':;'_'. " . ..~~\::
. .
. .
® 0
22 STICK-Z 55
"=WS ss-1 - <,.. SS_/
ws
f w f \ C7 M
C
• M . W • 5 G~
(8) •
• S # 00000 ~ ®
e • 00000 ® <9 <9
0 0 •

® ® 0
a
55TRIANGLE
.;4- WS S5 --+ ..
, . , .
• , • ,
c· 'W n., 5 ... .,. ..... 'C
~ . . _ . _
• h .,."'", • , . ~ ••
®"~<~ • • • :#.,. '.
00000 .,_ _ <V
0 0

,
, .
® a
..
...... - ... - ................ _ ....... ~ ,._- . -- ....•..•..... --. -_.-._ ..... ,_. .-_ .. __ .---_ .. _ ' .. '-'-_ . _, ...... _._ .... 33C BLITZ 00
-
\._ W5 \_ 55 r V\f5 5~
1 \ c C , I C
M~ ./' I , I I
I , M I I
W 5 I ~'-q'ODO~ I
:-: I I
:. - -'.':".
e ® 00000 0 <f) ® ®
® 0 ® 0 I I

I ....... I

• .", I

: W

,

.. - -. _. ® I

(9

29

33 BUZZ SUB VARIATIONS

( <. 55
~ WS ~
/
~
~W M_/ 5/
0 CD 00000 0) ®
,'.,_"'.
® 0 44

BLITZ 11 J

C ws--'"

55 '-..

",,5

,

5~

, C

, .

y~

c



• I

• • •

/' M

: " :

: vJ

,

® ciJ

,

W M "

I • ,

"5

0'0000· _/, cO

: ~ ®

® 0

00000

® 0

88

BLITZ 99

55_}

t

55,.

, • C

, I

, .'

V'f \,M S ",,

O'·OO(o.y. : (fy·

I ®

I

® 0

~ W5

C

!

c

,

I I I

,

M

5

00000 G)® ®

® 0

C

,

, ,



50 PASS PROTECTION

1.

",.

,.

FLARE CONTROL WITH THE REMAINING BACK HAVING DUAL PICKUP MIKE TO STRqNGSIDE FORCE. Y SLOW BLOCKS AND THE L1NEWILL SLIDE AWAY FROM· THE NUMBER STARTING FROM THE FIRST BUBBLE ONSIDE GUARD BACK. QB WILL IDENTIFY THE MIKE. THIS IS A SEVEN MAN PROTECTION SCHEME. ONLY SECONDARY BUTZERS CAN TRIGGER SIGHT ADJUSTS.

UNDER

52-59 PASS PROTECTION - 5 STEP DROP (58-59 IS A 3 STEP DROP) FLARE CONTROL WITH REMAINING BACK HAVING DUAL PICKUP MIKE-SAMSTRONGSIDE FORCE. IF NO BLITZER, HEWILL RUN A DESIGNATED ROUTE UNLESS CALLED TO STAY. THE LINE WILL SLIDE AWAY FROM THE NUMBER STARTING FROM THE FIRST BUBBLE ONSIDE GUARD BACK. QB WILL IDENTIFY THE MIKE. THIS IS A SIX MAN PROTECTION WITH A HOT PRINCIPLE ON THE STRONGSIDE AND SIGHT ADJUST ON THE WEAKSIDE.

OVER

. w_ M J3 SS

~~6&/~ ~/

NOTE: ON 58-59 = HOTS AND SIGHTS BUILT INII

.. ~.

,

UNDER j

W, 1)11 1 ss

£6~ $~/

~--

2.

60 PASS PROTECTION

f

**UNLIKE 50/51, THERE IS NO 60/61 PROTECTION

62-69 PASS PROTECTION - 5 STEP DROP (68-69 IS A 3 STEP DROP) FLARE CONTROL WITH REMAINING BACK HAVING DUAL PICKUP

WILL TO WEAKSIDE FORCE. IF NO BLITZER, HE WILL RUN A DESIGNATED ROUTE UNLESS CALLED TO STAY. THE LINE WILL BE RESPONSIBLE FOR MIKE-SAM-STRONGSIDE FORCE. OB WILL

IDENTIFY MIKE. THIS IS A SIX-MAN PROTECTION SCHEME WITH A

HOT PRINCIPLE ON THE STRONGSIDE AND SIGHT ADJUST ON THE WEAKSIDE.

OVER . (hot) UNDER ..

W M S SS w J

WC \ ~ ,':F ~ ',_E /' WSj:. \ I _'ll ~ .J;

,,~ c5 0 0 &0' '0 'p 0 ao/-

~~ '~w

NOTE: ON 68-69 = HOTS AND SIGHTS BUILT IN!!

,~~ vS L Sb~~ -
~\- i'v\1 k / Sa WI -r ~~'" / 55
V'J
14- ~Gl(k + tilt(. SIJV ;l-t'" resftJVt SIb liNr,
-
~ »! S~ i1-A~ fk dt;~.t._ 70 PASS PROTECTION

3.

72-73 PASS PROTECTION

FLARE CONTROL WITH THE REMAINING BACK HAVING A FREE RELEASE INTO THE PATTERN WITH THE OB UNDER CENTER EXECUTING A (5) FIVE STEP DROP. THE LINE WILL SLIDE AWAY FROM THE NUMBER TO PICK UP THE WILL. THE as MAY MAKE A RITA

'/ LINDA CALL IF THE WILL IS WALKED AND NO THREAT TO BLITZ. THIS PUTS THE UNCOVERED LINEMAN INTO DUAL PICKUP MIKE-SAM. THIS IS A FIVE MAN PROTECTION SCHEME WITH HOT STRONG AND SIGHT ADJUST WEAK BUILT IN.

\\ I'

WILL WALK = RITA CALL

W ~ 15 ~~~i/ L' I'Jo~ "ut

o /' _ i~ 5'

o _ jb-T I s-h<>;1

t ~ v-J

- ~

RITA I LINDA TRANSLATES TO 62/63 PROTECTION RULES FOR OFFENSIVE LINE

'7, ''D'i -i,

74(75 PASS PROTECTION

WILL IN BOX

W fJI t

W 6~~

,?{j .

THIS PROTECTION IS ALSO A FIVE MAN PROTECTION SCHEME, BUT ALL FIVE SKILL PLAYERS ARE DETACHED WHEN THE BALL IS SNAPPED. THE SAME PROTECTION RULES APPLY AS IN 72173. SHOTGUN MAY BE USED. A HOT I SIGHT IS NOT GUARANTEED ON 80TH SIDES, ONLY ON SIDEAWAY FROM THE SLIDE.

**TWO POTENTIAL PROBLEM FRONTS ARE DIAMOND AND 3 DOWN. HERE ARE THE PROTECTION ADJUSTMENTS:

DIAMOND

o

. TALLY

3 DOWN

5 MAN

3 DOWN -RITA

J M

j;. T \ E 5

o C5 .~/

4.

80 PASS PROTECTION

80-81 PASS PROTECTION - 5 STEP DROP

. SOLID PROTECTION ACROSS THE FRONT. UNCOVERED LINEMAN BLOCKS MIKE, Y SLOW BLOCKS THE MAN OVER, AND THE REMAINING BACK HAS DUAL PICKUP WILL TO WEAKSIDE FORCE. OB WILL IDENTIFY THE MIKE. THIS IS

A SEVEN MAN PROTECTION SCHEME. THE Y AND PICKUP BACK MAY RELEASE INTO PATTERN IF ASSIGNED RUSHER DROPS. ONLY SECONDARY BLiTZERS CAN TRIGGER SIGHT ADJUSTS.

C

WS

3 BY 1 SS

WS

2BY2

55

c

M S

\I{~" ~ 6 • t (5 <5

o '~ AREA

c

'It fJI S C

J; i J. -:J..I ~, -, _I . ""<'

''0 .0.··:. ·U.Q~.;j';K>· 0.,· .

0:'0 0

6

a

. 0

o

80-81 HOT PASS PROTECTION

SOLID PROTECTION WITH THE SAME APPLIED RULES AS 80/81 EXCEPT THE BACK IS FREE AND THE OB WILL THROW HOT IF THE WILL BLITZES. THIS WILL BE USED

;: . MOSTLY AS AN EMPTY PROTECTION AUDIBLE. EXAMPLE OF CHECK IN PROTECTION FROM 74 IN EMPTY TO 80 HOT IS SHOWN BELOW.

EMPTY RT 74 DBl SEAM CHECK 80 I 80 (QB BRINGS IN Y)

WS 55 WS
-..
C C .... 15 C
W M I W M , I
s C I \ I
cb ~ b t.15 Jl \ cb
e 00.00 ® ,
@ @ @ @
0 ·0 5.

82-85 PASS PROTECTION - 5 STEP DROP (MAX = 7 STEP DROP)

SOLID PROTECTION ACROSS THE FRONT. UNCOVERED LINEMEN BLOCKS MIKE. FLARE CONTROL WITH BOTH BACKS HAVING DUAL PICKUP FROM THE OlB TO FORCE TO THEIR RESPECTIVE SIDES. THE OB Will IDENTIFY THE MIKE. THIS IS A SEVEN MAN PROTECTION SCHEME. ONLY SECONDARY SLITZERS CAN TRIGGER SIGHT ADJUSTS. POSSIBLE WEAKSIDE FAN CAll VS. 34 DEFENSE.

A

M : 55

T E ,5)// .. ,

it 0 0 I:f;/ . -:

o j

_.- -

(.

6.

90-91 PASS PROTECTION

90-91 PASS PROTECTION 3-STEP DROP

SOLID PROTECTION ACROSS THE FRONT. UNCOVERED LINEMEN BLOCKS THE MIKE, Y SLOW BLOCKS THE MAN OVER, AND THE REMAINING BACK HAS DUAL (ON THE RUN) PICKUP WILL TO WEAKSIDE FORCE. BUTT AND CUT TECHNIQUE WILL BE USED ON ALL 90'S. THE QB WILL IDENTIFY THE MIKE. THIS IS A SEVEN MAN PROTECTION SCHEME. THE Y AND PICKUP BACK MAY RELEASE INTO PATTERN IF ASSIGNED BLITZER DROPS. NO SIGHT ADJUSTS!

NOTE: POSSIBLY USED AS AN AUDIBLE!

ws

2 BY2

SS

C

o

WS 3 BY 1 SS

C W !JI- C
~ 6 ~6 e S
0 0
T 0 6' 0
0 IF CALLED IN TWO BACK SET, 8 MAN PROTECTION OCCURS WITH ONE BACK ONLY ON THE

WILL AND THE OTHER ON FORCE. .

WS

C

o

SS

c

o

92-95 PASS PROTECTION 3-STEP DROP

SOLID PROTECTION ACROSS THE FRONT. UNCOVERED LINEMAN BLOCKS MIKE. THE BACKS HAVE ON THE RUN BLITZ PICKUP ON THE OLB TO FORCE ON THEIR RESPECTIVE SIDES. BUTT AND CUT TECHNIQUE SHOULD BE USED. THE QB WILL IDENTIFY THE MIKE. THIS IS A SEVEN MAN PROTECTION SCHEME. THE BACKS MAY RELEASE INTO PATTERN IF ASSIGNED RUSHER DROPS. NO SIGHT ADJUST! NO FAN ON 3-4.

1

PLAY AmON PASSES (100'5)

OUR PLAY AcrIONS ARE DERIVED FROM RUNNING PLAYS AND RUNNING FORMATIONS. WE WA~ THE DEFENSE TO THINK THAT THE. PLAY IS A RUN FROM THE TIME WE BREAK THE HUDDLE UNTIL THE FAKING BACK GOES PAST THE QUARTERBACK AND DOESN'T GET THE BALl. SELL THE RUN! . EFFEcrIVE PLAY AcrION PASSE;S REQUIRE AGGRESSIVE TECHNIQUE FROM THE UNEMEN AND REAUSTIC FAKES BY THE QUARTERBACK AND BACKS. MAX MAY BE CALLED FOR DEEPER PAlTERNS AND RELATES TO A SEVEN STEP DROP. WE WILL HAVE SIX lYPES OF 100 PLAY AcrION PROTEcrIONS.

1. SUDE PROTEcrION - UNE SUDES AWAY FROM THE PLAY NUMBER FOR THE OLB WITH

BACK OR BACKS FAKING TOWARDS THE NUMBER AND ASSUMING PICKUP RES~QNSIBIllllES IF ANY. PLAY AcrION SUDES WILL BE 7 MAN PROTEcrIONS. ONLY. SECONDARY BLITZERS MAY TRIGGER SIGHT ADJUSTS IF NOT ALREADY BUILT IN. IF MAX IS CALLED = 7 STEP DROP MENTAUlY.

A. R-130/131 = Y SLOW WITH GOOD SELL (MAY RELEASE IF RUSHER DROPS).

H = MIKE TO STRONGSIDE FORCE (MAY RELEASE IF RUSHER DROPS).

B. R-134/135 = H = MIKE. F = SAM TO STRONGSIDE FORCE.

C. R-138/139 MAX = H = SAM TO STRONGSIDE FORCE. F = MIKE NOTE: MAX = 7 STEP DROP MENTAUlY.

D. H-142 MAX (ONE WAY ONLY) = H = SAM TO STRONGSIDE FORCE. F = MIKE.

NOTE: DRAW AcrIONS = SOFTBALL MENTAUlY.

2. BUBBLE PROTEcrION = R-136/R-137 BUBBLE RETURN

SIX-MAN SUDE PROTECTION SYSTEM. THE UNE WIll SUDE AWAY FROM THE PLAY NUMBER. STARTING WITH THE ARST BUBBLE FROM THE ONSIDE TACKLE (BACKER MUST BE INSIDE THAT DE). H HAS DUAL PICKUP MIKE TO OlB PLAYSIDE IF OlB IS OUTSIDE DE. IF OlB IS IN THE OT BUBBLE, H HAS OlB/DE = ALERT CUT.

3. GAP PROTEcrION = T-130/T-131 GAP SLANT

FUll TURN BACK PROTEcrION SYSTEM IN WHICH THE TE AND llNE WIll BLOCK THE OFFSIDE GAPS AWAY FROM THE PLAY NUMBER USING A V4 TURNBACK ON-THE-UNE TECHNIQUE.

4. COUNTER PROTEcrION = COUNTER BLOCKING WITH THE FlY BLOCKING EMOL AWAY FROM THE FAKE. AS THE PULllNG GUARD BLOCKS EMOL PLAYSIDE, THE H HAS BLITZ PICKUP STRONGSIDE CONTINUING TO FLAT IF NOT NEEDED AFTER GOOD FAKE. THIS IS A 7 OR 8 MAN SCHEME AND WIll CARRY A MAX MENTAUlY.

A. JAB 144 CT ~- FlY BLOCKS EMOl AWAY FROM FAKE, lG PULLS AND BLOCKS EMOl PLAYSIDE, H HAS BLITZ PICKUP TO RIGHT AFTER FAKE.

• THIS IS A SEVEN MAN PROTEcrION WITH MAX MENTAUlY.

B. JAB 146 POWE MAX F BLOCKS EMOl ON lEFT, Y BLOCKS JAB 36 POWER, LG

PULLS AND BLOC MOL, H HAS BLITZ PICKUP TO RIGHT AFTER FAKE.

• THIS IS AN EIGHT MAN PROTEcrION WITH MAX MENTAUlY.

NOTE: SIGHT ADJUST ON WEAKSIDE (LEFT) ONLY VS SECONDARY BLITZERS.

lp\\~

5. BASE PROTECTION - H-147/146 MAX BAsi

THE UNE AND Y WILL BLOCK 80 PROTECTION (SOUD) WHILE THE H WILL FAKE H- 45/44 AND BE RESPONSIBLE FOR THE WILL TO WEAKSIDE FORCE. THE Z WILL MOTION TO BE IN PLACE TO BLOCK FORCE. THE H & Z WILL RELEASE INTO PATTERN IF NOT UTIUZED IN PICKUP. THIS IS A MAX MENTALITY PLAY WITH NO SIGHT ADJUST.

2

6. DOUBLE FAN PROTECTION -143 MAX DOUBLE FAN (ONE WAY ONLY)

THE UNE UTIUZES DOUBLE FAN PROTECTION OR A SUDE RIGHT PROTECTION DEPENDING UPON THE DEFENSE. F BLOCKS MIKE AFTER Q-45 BASE FAKE, H BLOCKS THE WILL UNLESS DOUBLE FAN LOOK, BOTH H/F BUMP NOSE BEFORE RELEASING IN PATTERN IF HE PENETRATES YOUR SIDE. THIS IS A SEVEN-MAN PROTECTION WITH MAXMENTAU1Y. ONLY SECONDARY BUlZERS CAN CAUSE SIGHT ADJUST.

3

MOVE THE POCKET PASSES (200'5)

WE WILL USE THREE lYPES OF MOVE THE POCKET PASSES WITH THE QUARTEBACK MOVING TOWARDS THE NUMBER CALLED.

1. 218/219 - THREE STEP DROP MENTAlIlY

THE QUARTERBAcK WILL SPRINT TOWARDS THE NUMBER CALLED. IF THE CORNER DROPS, PULL UP BEHIND OT ON THIRD STEP. IF CORNER SQUATS, CONTINUE ROLLING OUTSIDE. A BACK OR TIGHT END BLOCKS EMOL LOOKING OUTSIDE IN. THE liNEMEN WILL BLOCK AGGRESSIVELY TO THE ONSIDE GAP MAINTAINING LOS. (CP:

ON TACKLE - 2 MAN RULE = REACH EMOL IF UNCOVERED WITH 2ND MAN OUTSIDE)

.r< ~

2. SP-238 239 MAX THE QUARTERBACK FAKES SP 38/39 WITH..-o PLAY FAKE. 5 STEP

DROP,B D PLAYSIDE OT/TE. BACKSIDE FlY WILL WORK WITH OL TO SELL

STREtcH PLAY. THIS IS A MAX MENTAlIlY DOWN THE FIELD THROW.

~... .. .

3. 258/259~ - THE QUARTERBACK TAKES A FIVE STEP DROP THEN ROLLS TOWARDS

THE MBER BREAKING CONTAIN. THE REMAINING BACK BLOCKS EMOL AWAY FROM

THE NUMBER. THE UNEMEN WILL BLOCK TO THE OUTSIDE GAP UTIUZING A DROPBACK PASS TECHNIQUE. THE Y OR F WILL BLOCK EMOL PLAYSIDE. IF EMOL DOES OT RUSH, EXECUTE A SLOW "U" WITH ON TACKLE.

4

BOOTLEGS (300'5)

300 SERIES ARE BOOnEG PASSES WITH THE QB ROLUNGAWAY FROM THE FAKING BACK. WE WILL HAVE THREE TYPES OF BOOnEG PROTECTIONS.

1. SPRINT 338/339 - THE Y/F AWAY FROM THE NUMBER SLAMS lHE MOST DANGEROUS RUSHER (FORCE HIM INSIDE) THEN RELEASES TO FLAT. lHE OFFENSIVE UNE WILL USE SPRINT TECHNIQUE AND ASSIGNMENTS TO lHE NUMBER OF lHE CALL SELUNG THE RUN WHILE PINNING DEFENDERS TO THE FAKE SIDE. lHE H IS RESPONSIBLE FOR SAM-STRONGSIDE FORCE AFTER FAKING SPRINT 38/39. IF RUSHER DOES NOT COME, RUN SNEAK. PLAYSIDE Y/F WILL FREE RELEASE. ALlHOUGH NO SIGHTS OCCUR, QB MAY AUDIBLE CERTAIN LOOKS.

2. R-3=ROWBACK - MAX MENTALITY (ONE WAY ONLY)

iSSLOW, THE QB WILL PULL UP BEHIND RIGHT TACKLE AFTER R-35 FAKE. THE

.,," TEMPO FOR lHE OFFENSIVE UNE AND Y IS SHORT SET 80 PROTECTION. THE H FAKES R-35, IS RESPONSIBLE FOR WILL TO WEAKSIDE FORCE, THEN WILL RUN FLAT IF HE GETS OUT. ALlHOUGH NO SIGHTS OCCUR, QB MAY AUDIBLE CERTAIN LOOKS.

3. R-335 BOOnEG - THE Y AND F HAVE FREE RELEASE. THE H FAKES RIDE 35 AND BLOCKS lHE FIRST BUBBLE LB ON lHE CALLSIDE (NO BUBBLE - BLOCK OLB TO NEAR SAFETY). THE UNE BLOCKS RIDE 35 - ONSIDE GUARD OR TACKLE WILL BLOCK #1 & #2 LOS - BUBBLE LB BELONGS TO THE H.

,

TWO-MAN ROUTE COMBINATION DESCRIPTIONS

NAME #1 RECEIVER #2 RECEIVER
7) GHOST fORCE OUTSIDE RUN OUT AT 10 Y~ I'RD
RELEASE, RUN G ) DEPTH 10 ..
(C.P. - PRE FERRE )
INSIDE RELEASE)

8) ICE 14 YARD IN CUT CROSSING ROUT , 15
STEM AT 6 YARm, # 14
GAIN GROUND TC
15 YARDS 6

9) ILLINOI~ 14 YARD IN CUT UNDER 14
(C.P. - SIT VS. ZON F
AFTER CROSSING ~ 5
BALL) Y \

10) INC 14 YARD IN CUT ~~O YARD CURL 14
OVER TOP OF CU
10
,

11) INDIGO 14 YARD IN CUT INSIDE GO ROUTE 14
(C.P.-NO ADJUST
. •
C
12) OLE RUN 8 YARD OUT ~STEM AT 12 YAR[ S,
ALL COVERAGES RUNA FLAG 12
(LOCKED) (C.P. - PRE FERRE ) r-
(C.P. - MOVEMENT INSIDE RELEASE)
• 0 TWO-MAN ROUTE COMBINATION DESCRIPTIONS

NAME #1 RECEIVER #2 RECEIVER (~
13) OPEQ GET PRE-SNAP RE A'OPTION ROUTE
RUN A "Q" ROUTE I~
WITH CONVERSIO ~S 6 I
T I
l

14) OREGC rtET PRE-SNAP RE ~ADROUTE ~~
RUN A "Q" ROUTE
WITH CONVERSIO ~S I r-...
:r I
I
"
..,

,;,., ". ~ .. ;-
15) PAR POST ROUTE, Me ::
VREAD ROUTE
POST IF "MAX" 12
(C.P.-FADE VS. 6 A
BUMP OR ROLL) J I
t-

/
16) RAZOR 14 YARD IN CUT, 10 YARD OUT
CUT IT TO 12 YARI S .L 14
IF RUN FROM MOl ON 10

• 0
17) READ INSIDE RELEASE, READ ROUTE 14
~
RUN 14 YARD IN c UT
WITH AIMING pon T
BETWEEN THE r
HASHES
. •
18) REEL RETURN FROM C ~WHEEL
DOWN SPLIT 4 ~
<,
• # TWO-MAN ROUTE COMBINATION DESCRIPTIONS

NAME #1 RECEIVER #2 RECEIVER
19) RETURt RETURN FROM cr lDlAGONAL 4
'DOWN SPLIT ~~
--.
• 0#
20) SCISSO ~S 10 YARD FLAG
12 YARD POST = /1'12
LOCKED UNDER POST 10

. ;;.
21) SEAM GO FROM MAX SEAM ~
SPLIT SEAM <,
(C.P. - POSSIBLE READ <,
"
SEAM READ) #
• 0
MAX
·22) TIN 14 YARD IN CUT 10 YARD IN CUT 14
~
(C.P. - "MAX" = (C.P. - "MAX" = 10
18 YARDS) 12 YARDS)

23) TOPPE ~ 12 YARD POST 10 YARD POST 12A
(C.P.-FADE VS. 10 I
BUMP OR ROLL) I
l...-
. •
24) TOSSE ~ 3-STEP SLANT, 1-STEP SLANT
QUICK 5 STEPS ~1
VS.PRESS
. - • 3) IN

NAME

1) CAFE

THREE-MAN ROUTE COMBINATION DeSCRIPTIONS

,12 YARD 12 YARD

·CURL FLAG

FROM BIG

SPLIT

14 YARD I 5 YARD CUT FROM UNDER BIG SPLIT

2) CHOICE 12 YARD 12 YARD FLAT

CURL CHOICE

FROM BIG

SPLIT

#3 RECEIVER

FLAT

10 YARD IN CUT





.._____, 10

THREE-MAN ROUTE COMBINATION DESCRIPTIONS

NAME #1 RECEIVE fl,#2 RECEIVEF #3 RECEIVER
7) SHOUT GO FROM QUICK OUT 10 YARD 10 ..
BIG SPLIT OUT (C.P.- ,
POSSIBLE [
8 YARDS)

BIG
8) SLANT SLANT SLANT 1-STEP
FROM SLANT
BIG ))G
SPLIT·
."6
9) UNDER 5 YARD 5 YARD 12 YARD MOFc)' "- MOFC
UNDER UNDER CHOICE ....
FROM BIG
SPLIT 5 5
~
~ 6
• o
BIG
• 0 0 0
.
• 0 0 0
.
• -0 0
-0 NAME ROUTES

BUFFALO

ALL GO (SNOW)

,

MOFO ..

I I

CURL EXXON
14 !
12 12 121
10
5 /

NORMAL NORMAL 00800 N RMA
~ <- -~ Cff- :y
FANGLE GO
~ 14 ~
') 12 10 '1
I
I 4 3
?\o ogO 0 't08°l
NORM ~ BIG NORMAL NORM L
.-.~--.------. _. __ .. MOF

#

#

00go00 ~

NORMAL

MAX

COLT COMEBACK
18 18
+ lI:
12 '1
I 8
\i 3 3
'M 'M
NORMAL NORMAL NORMAL
BIG NAME ROUTES

RED

RETURN

~~ ,4

o 00800

NORMAL ~

SPECIAL

MOFO· MOFC

~

,

,

14:.---_ ..

#

MAX

STICKS

"1ST DOWN CONVERSION DEPTH"

BIG

5

10 81 I

1

BIG

NORMAL 00800 ~---~

ZORRO

.__---..14

lI

I

I

\

\

5

00.00

NORMAL 0

~ ~NORM

OO~Q00

(!3) (!)

1.

ltl"~EAR_ R131 FLAT-PIVOT XIN·

-, ._ __ --.14

.... --..-.,,\ -,

· "

f t"

· .

· .

: :

: :

..

i 1

: :

/ /

~,/:3 ch-----~

t, ¥\

. ~O DO 0

z e 1C

;f o NEAR- R130 FLAT- PIVOT X IN'"

" ,---~

~::~' r: 12

· .

· .

· .

· .

· .

i i

~ ~

\ \

\ \ \ \

..

. .

3 \ '\

..

~"""""

/ ... ':

14r'-- __ ~

5

~----------~ OO~?O

.. JI

os. 3 STEP DROP AFTER R34/35 FAKE (OPEN HAND). KEY F-Z-X-HN.

FB: FREE RELEASE FLAT.

HB: FAKE R34/35-BLITZ PICKUP MIKE TO STRONGSIDE FORCE. RUN CHECK DOWN.

X: 14 YARD IN.

Z: PIVOT.

Y: AGGRESSIVE SLOW BLOCK 3 COUNTS - POSSIBLE CHECK DOWN.

FORMATIONS: 0/1 NEAR, 0/1 FLOOD,O/1 UP FAC, 0/1 FAR FAT, 0/1 OUT SLOT ZAC COMMENTS: 7-MAN SLIDE PROTECTION WITH 5 STEP DROP MENTALITY.

o OUT SLOT ZAC - R-130 FLAT-PI~9:r' ~

14 X IN <' r: 12

- ::

:. \

.. ,

. ,

~-- .. --.-- \ \

.. . . . ,

\ ''\ <, ... ::-.

3.

1-R-139 MAX COMEBACK

18

18

18

aB: 5 STEP DROP AFTER R34/35 BALL"FAKE (SELL IT). IF MOFC WORK COMEBACK AWAY FROM·· ROTATION TO OUTLETS. IF MOFO WORK Y TO CHECKDOWN.

12

Z

FB: BLITZ PICKUP-MIKE-RUN CHECK DOWN WEAKSIDE - VS MAN BREAK WEAK.

HB: BLITZ PICKUP-SAM/STRONGSIDE FORCE - RUN DIAGONAL.

X: 18'YARD COMEBACK (LOCK)

Z: 18 YARD COMEBACK (LOCK)

V:

12 YARD CURL CHUTE READ.

FORMATIONS: 0/1, 0/1 NEAR, 0/1 FAR FAT (ON SET), 0/1 FLEX, 9/1 WIDE YING

COMMENTS: 7-MAN SLIDE PROTECTION WITH 7 STEP MAX MENTALITY.

1 FLEX - R-139 MAX COMEBACK

o NEAR - R-138 MAX COMEBACK 18

18

18

o FAR FAT (ON SET) - R-138 MAX COMEBACK 18

MOFC 12

12

b----------- .. O/QOO

\l

z

1 NEAR ZING - R137 BUBBLE RETURN

5.

as:
FB:
HB:
X:
Z:
Y: o NEAR ZING - R-136 BUBBLE RETURN

4

-----@

3 STEP DROP AFTER R34/35 FAKE (OPEN HAND). ALERT TWO STRONG. KEY F-Y-Z-X.

FREE RELEASE DIAGONAL. ALERT HOT VS TWO STRONG.

FAKE R34/35 - BUBBLE PICKUP RULES - STAY IN TO HELP.

4 YARD RETURN

ZING - RETURN

10YARD FLAG

FORMATIONS: 0/1 NEAR ZING, 0/1 NEAR FLANK, 0/1 UP FLANK FAC, 0/1 NEAR YAP, 0/1 FAR

COMMENTS: 6 MAN PROTECTION - QUICK THROW MENTALITY.

o NEAR YAP - R-136 BUBBLE RETURN

o NEAR FLANK - R-136 BUBBLE RETURN

.r" : ® T.-Q-_C2---~-£--~-t'?)

CP: Y = BLOCK FORCE ~

o FAR - R-137 BUBBLE RETURN

o UP FLANK FAC - R-136 BUBBLE RETURN

O':ODOJ~

__ .--_ .. .k. CPo Y = BLOCK FQRCE ••

7

; .

.s-
\ o OUT _YAP -J;'144 COUNTER MAX
TIN X POST , 18

I 12 .L
·
· ~ 12
·
·
·
·
\
\
_..
0 0 0 0 0 ® 0000 (E)
0 <: .... -~.'.'~ Z
os. 5 STEP DROP AFTER J-44 CTR FAKE. IF MOF SAFETY WITH STRONG ROTATION-CK POST TO TIN
ALL OTHER COVERAGES WORK TIN Z-F-H.
FB: 18 YARD IN CUT.
fiB: FAKE J-44 CTR - BLITZ PICKUP OFF PULLING GUARD - CHECK FLAT.
X: 12 YARD MOVE POST. FADE VS BUMP OR ROLl. I',
Z: 12 YARD IN.
Y: YAP - BLOCK E.M.OL
FORMATIONS: o OUT YAP, 1 OUT SLOT (OFF).
COMMENTS: TRAP BLOCKING, ONE WAY ONLY.

181 OUT OFF - J-144 CTR MAX TIN X POST ....
, ;
12 _,. 12 /
,
,i I·····
.' ..
... ,
0 0 go 0 ® ~O 0 0 0 0
® ~
0 0 0 0 0 00 0 0 0
0 0
-'., -- - -'< .. _- .-.- , .. _.,-_ .. __ ._,- _ .... ~-- - ... _ .. _- -- " __ "_ .•. ---- ....... -. -- ,_ -~.-. -_'.-._-_._ ..... -- - - 9.

o ZIP - H-147 MAX BASE

1 ZIP - H-146 MAX BASE

aB: 5 STEP DROP AFTER H-45/44 FAKE. WORK WEAKS IDE X-F-Z-H.

FB: FREE RELEASE - DIAGONAl.

HB: FAKE H-45/44 - BLITZ PICKUP WILlJWEAKSIDE FORCE - CHECK DOWN OVER BALL (LOCK).

X: 18 YARD STUTTER COMEBACK (LOCK).

Z: ZIP - CHECK STRONGSIDE FORCE -18 YARD IN.

Y: SLOW BLOCK

FORMATIONS: 0/1 ZIP, 0/1 SLOT ZAP, YAP 0/1 FLANK

COMMENTS: BASE BLOCKING PLAY, 8 MAN PROTECTION WITH MAX MENTALITY.

1 SLOT ZAP - H-146 MAX BASE

18 18

o SLOT ZAP - H-147 MAX BASE

18 18

18 FLANK - H-146 MAX BASE 18

--_ ® oo~o

{-------------- -- --- -- ---

YAP 0 FLANK - H-147 MAX BASE

\8

odooo~

@____ _ 1'

1.

2 OUT SLOT - 219 DELAY

12

3 OUT ·SLOT - 218 DELAY

12

_--- .... 5

6

e

6

5~ ......

T

TO 0 0 ° 06:)

z '-® y

SPRINT TO ONSIDE TACKLE BOX. READ PLAYSIDE CORNER. ON THIRD STEP, THROW OUTSIDE

QB:

IF CORNER IS OFF. VS HARD CORNER CONTINUE ROLL - THROW FLAG.

FB: 5 YARD UNDER.

HB: BLOCK E.M.O.L. (CUT) CP: = lOOK OUTSIDE liN.

X: 6 YARD HITCH (lOCKED FROM MAX SPLIT)

Z: 12 YARD FLAG

Y: BLOCK E.M.O.L.

FORMATIONS:

COMMENTS:

2/3 OUT SLOT

ROLL OUT PASS - POSSIBLE BLITZ AUDIBLE - "CORNER" VARIATION - KEY CORNERBACK FOR PATTERN.

2 OUT SLOT - 219 O-GO

2 OUT SLOT - 21

5~--- .......

3 OUT SLOT - 218 O-GO

__ --~5

~ ~ ~ 3 OUT SLOT - 218 CORNER &~ J

,JJ .~

~'-' \1., '\V~

.~ it- 5

rf ---~

0000°/°

~ Z

- - ---- - - - - - -

C

1

lOOSE

3.

1 OUT OFF - 259 FLOOD o OUT OFF - 258 FLOOD

12 12
3
.. 3 ~
e ® tOOOOO ~ / ~oc~ ® ®
Jl
os. QUICK 5 STEP DROP AND ROLL. READ BLOCK ON EMOL. KEY F-Z-X.
FB: DEEP POST/FLAG.
HB: BLOCK EMOL WEAK - NIT HELP TRIANGLE.
X: UNDER. CP: TIGHTEN SPLIT TO GET ACROSS FORMATION.
Z: FLAG. CP: WORK UNDERNEATH F.
Y: BLOCK EMOL - NIT HELP OT WITH DE.
FORMATIONS: 0/1 OUT OFF, YAP 0/1 OUT, GUN TRIPS RTIL T
COMMENTS: ROLLOUT PASS - WORK HI TO LOW ON READ.

YAP 1 OUT - 259 FLOOD YAP 0 OUT - 258 FLOOD
12 12
3
+ 3 ~
(E> ~0'a00 ~ ~ 00000 F
-----------;-- --- ---------------0 0·····~C·-S @
~~
GUN TRIPS LEFT - 259 FLOOD GUN TRIPS RIGHT - 258 FLOOD
1 12
..... 3 ~
:: ~OO?O~ ~ ~ ~O?OO& e
Z ®
- --- .- .- .. -~-.------------ - -- ---~---- - .. N

N

1.

o ON - SPRINT 339 (ALERT OPPOSITE)

o ON - SPRINT 338 (ALERT OPPOSITE)

,.._-----.,14

14,..---~

12-15

aB:

SPRINT 38/39 FAKE THEN BOOTLEG AWAY (BALL FAKE). CHECK FLAT - CROSSER - IN - TRAIL. ALERT POSSIBLE ·OPPOSITE"

FB:

CHIP INSIDE NUMBER OF EMOL - DIAGONAL. CP: ALERT "OPPOSITE".

HB:

RUN SPRINT 38/39 PATH - BLOCK FIRST DEFENDER OUTSIDE PLAYSIDE OT'S BLOCK - TRAIL. CP: = ALERT "OPPOSITE".

X:

GO. FORCE OUTSIDE RELEASE. CP: = ALERT "OPPOSITE".

Z:

14 YARD IN. CP: = ALERT "OPPOSITE".

V:

12-15 YARD CROSS. CP: = ALERT ·OPPOSITE".

FORMATIONS: 0/1 ON, 0/1 FAR, 0/1 OUT SLOT

COMMENTS: ALERT ·OPPOSITE·. RUN FAKE TOWARD FORCE.

14 o FAR - SP 338
14
12-15 12-15
0~,
@ ~OD~
®~
1 OUT SLOT - SP 339 o OUT SLOT - SP 338 14
14 12-15
12-15
·6DOO~ ® F
~ Z
,_. -_._-- _. ,--' _, .... - .. ,_ ---- -_--._--- 3.

. 1 FAR - R-334 BOOTLEG

15

o FAR - RIO@OOTLEG

15

aB:

RIDE 35/34 FAKE THEN BOOTLEG AWAY (BALL FAKE). CHECK Y FLAT (HOT) TO F TRAIL TO X CROSS .

3

FB:

. FREE RELEASE UNDER OB ACROSS THE BALL TO STRONG FLAT.

HB:

RUN RIDE 35/34 PATH - BLOCK WILL 1 WEAKSIDE FORCE.

X:

6 YARD CROSS GAINING TO 15 YARDS.

Z:

GO. (FORCE OUTSIDE RELEASE).

Y:

DIAGONAL.

FORMATIONS: 0/1 FAR, 0/1 FAR FLEX, 213 OUT ZING

COMMENTS: BOOT TO STRONGSIDE - OB ALERT POSSIBLE OUICK THROW ("HOT")

®

70 PASS PROTECTION

72-73 PASS PROTECTION (( b .. dL .,. baddl\,,~1 ) FLARE CONTROL WITH THE REMAINING BACK HAVING A FREE RELEASE INTO THE PATTERN WITH THE OB UNDER CENTER EXECUTING A (5) FIVE STEP DROP. THE LINE WILL SLIDE AWAY FROM THE NUMBER TO PICK UP THE WILL. THE OB MAY MAKE A RITA I LINDA CALL IF THE WILL IS WALKED AND NO THREAT TO BLITZ. THIS PUTS THE UNCOVERED L1NEMAf\JTNTO DUAL 1'TCKUP MIKE-SAM. THIS IS A FIVE MAN PROTECTION

SCHEME WITH HOT STRONG AND SIGHT ADJUST WEAK BUILT IN. - 1-6~ liS I ~k)'\1

" 2_ wk.

W

o a - - - . ~'k. ~ (,~

o PiIl~ 7'- h> "2

pl"DkLh'ttJ

ft,r ~ uv«:

WILL IN BOX

RITA I LINDA TRANSLATES TO 62/63 PROTECTION RULES FOR OFFENSIVE LINE

;, ' "

74-75 PASS PROTECTION (~~)

THIS PROTECTION IS ALSO A FIVE MAN PROTECTION SCHEME, BUT ALL FIVE SKILL PLAYERS ARE DETACHED WHEN THE BALL IS SNAPPED. THE SAME PROTECTION RULES APPLY AS IN 72n3. SHOTGUN MAY BE USED. A HOT I SIGHT IS NOT GUARANTEED ON BOTH SIDES, ONLY ON SIDE AWAY FROM THE SLIDE.

- ~~ (/2.)

- Lr.J~ tH)

**TWO POTENTIAL PROBLEM FRONTS ARE DIAMOND AND 3 DOWN. HERE ARE THE PROTECTION ADJUSTMENTS:

DIAMOND 3 DOWN

W M ~ rt
, V(
~ b ~\~@HOT " E ~ E
~ 0-
0 TALLY SMAN

3 DOWN - RITA

74 (75) PROTECTION

EVEN· W/S

~ W. E T M ~ T E

® -. ··,9'·9~ \Q r;p

LION 1

W/S

,M .> S SI

T /'r .e

READ-IT

"RITA"

OVER DBl TOM

\x 'W E

® Q

T E

QQ

SOLID

EVEN WEAK TOM BOSS W/S

\ W. E T T M~ E

® ······ .. ~f1P fJ

OVER TIM

WS

E T T ~ E .. S! SIS 1

Q Q ~. Cf1~/" ®

I'M OUT

"RITA"

EVEN STRONG TOM w/s 1

lw M .s

E T . T E' "

.... 0 ~ ~.~' 0.0.:

.s .--POP

"RITA"

UNDER

\W

®

N STRONG TOM BOW

M WS

W. E ',T . T E

"'\9.\?~ ~ Q/

READ-IT t

DIAMOND

\w

@

WS

E T T\ E. M S

TAllY "DIAMOND"

COACHING POINTS

1) THE LINE WILL SLIDE FOR THE WILL LB (LION / RAM ALERT "HARD" CALL BY TACKLE).

2) ON TACKLE AND ON GUARD HAVE A POTENTIAL SQUEEZE ON MIKE OR SAM.

·ON TACKLE AND ON GUARD WILL DUAL MIKE TO END (ON GUARD BUBBLE) OR SAM TO END (ON TACKLE BUBBLE) ALERT GUARD SQUEEZE CALL.

3) "SOLID" CALL IS IN EFFECT IF ON GUARD & CENTER ARE COVERED BY DL.

. IMPORTANT: ·SOLlD" = "DUAL" FOR OFF GUARD (OFF TACKLE IS LOCKED ON DE) 4} CENTER WILL CALL "READ-IT" IF THE MIKE IS WEAK (BOW) IN AN EVEN DEFENSE.

5) OB CAN CALL "RITA" /"LlNDA"IF WILL IS NOT BACKED-UP = BLOCK 64-65 PROTECTION.

80 PASS PROTECTION

80-81 PASS PROTECTION - 5 STEP DROP

SOLID PROTECTION ACROSS THE FRONT. UNCOVERED LINEMAN BLOCKS MIKE, Y SLOW BLOCKS THE MAN OVER, AND THE REMAINING BACK HAS DUAL PICKUP WILL TO WEAKSIDE FORCE. OB WILL IDENTIFY THE MIKE. THIS IS

A SEVEN MAN PROTECTION SCHEME. THE Y AND PICKUP _. w!

BACK MAY RELEASE INTO PATTERN IF ASSIGNED RUSHER (L 4' \}J" +b

DROPS. ONLY SECONDARY BLITZERS CAN TRIGGER SIGHT ~ lJl< ~VV '.t-~~{I ~

ADJUSTS. (}~ «O(~l I ~ tJ.

2 BY 2 3 BY 1 Cv-~\ Vf' (l'ti~~~~

SS WS SS ~"',u. I'Y ~

0. I.. lJ'If/

V( fA C o..",r r Y

~ 6 ~~ s : 0 ~tt -\"'"

"6 0 d 0 ~\l-'

WS

C

M

C

S

o

o

o

C

o

80-81 HOT PASS PROTECTION

SOLID PROTECTION WITH THE SAME APPLIED RULES AS 80/81 EXCEPT THE BACK IS FREE AND THE OB WILL THROW HOT IF THE WILL BLITZES. THIS WILL BE USED MOSTLY AS AN EMPTY PROTECTION AUDIBLE. EXAMPLE OF CHECK IN PROTECTION FROM 741N EMPTY TO 80 HOT IS SHOWN BELOW.

EMPTY RT 74 DBl SEAM

WS SS
C M
W
S C
® 00 • 00 ®
® (y) @
0 CHECK 80/80 (OB BRINGS IN Y)

~S \

\ @

9

I

®

0-

No e..wk~ c~

Y J v<,\- (iJV.<._ ,( N ceJ.,

b~oGls.

·

82-85 PASS PROTECTION - 5 STEP DROP

H N~;- eo. 'f~/'1 S'o TE jtk

\L If

'fV\/ri... OV,\~ lrJ ~D S

SOLID PROTECTION ACROSS THE FRONT. UNCOVERED LINEMEN BLOCKS MIKE. FLARE CONTROL WITH BOTH BACKS HAVING DUAL PICKUP FROM THE OlB TO FORCE TO THEIR RESPECTIVE SIDES. THE OB WILL IDENTIFY THE MIKE. THIS IS A SEVEN MAN PROTECTION SCHEME. ONLY SECONDARY BUTZERS CAN TRIGGER SIGHT ADJUSTS. POSSIBLE WEAKSIDE FAN CALL VS. 34 DEFENSE.

.J PROTECTION ACROSS THE FRONT. UNCOVERED LINEMEN BLOCKS THE MIKE, Y

.... _JW BLOCKS THE MAN OVER, AND THE REMAINING BACK HAS DUAL (ON THE RUN) PICKUP WILL TO WEAKSIDE FORCE. BUTT AND CUT TECHNIQUE WILL BE USED ON ALL 90'S. THE OB WILL IDENTIFY THE MIKE. THIS IS A SEVEN MAN PROTECTION SCHEME. THE Y AND PICKUP BACK MAY RELEASE INTO PATTERN IF ASSIGNED BLITZER DROPS. NO SIGHT ADJUSTS!

NOTE: POSSIBLY USED AS A"~

WS 2BY2 ~~I

C

M S

<. b 6 • b 05

o '~

o

C

o

WS

3 BY 1

SS

C

o

IF CALLED IN TWO BACK SET, 8 MAN PROTECTION OCCURS WITH ONE BACK ONLY ON THE WILL AND THE OTHER ON FORCE.

WS

C

o

SS

C

o

92-95 PASS PROTECTION 3-STEP DROP

SOLID PROTECTION ACROSS THE FRONT. UNCOVERED LINEMAN BLOCKS MIKE. THE BACKS HAVE ON THE RUN BLITZ PICKUP ON THE OLB TO FORCE?toI THEIR RESPECTIVE SIDES. BUTT AND CUT TECHNIQUE SHdI:!l0-8E USED. THE QB WILL IDENTIFY THE MIKE. THIS IS A SEVEN MAN PROTECTION SCHEME. THE BACKS MAY RELEASE INTO PATTERN IF ASSIGNED RUSHER DROPS. NO SIGHT ADJUST! NO FAN ON 3-4.

92 (95) PROTECTION

OVER DBl TOM U

W M S

E '~/-l'" T " O/V ~ 6'-

~ T \ "ROGER"

WET

~6

,SS

EVEN WEAK TOM {s

W M

E : T ! T E S

DiO ~ OO/®

I l t

OVER TOM ;l

M S

WE \T T' E

,\0 (5 ~ c5:' y

't;'REA T ~

EVEN WEAK TOM BOSS d

W ~

E '. T ~~ €. .

-'--ens r o OJ

I ® "ROGER"

OVER TIM W

M S

WE; T'T E

\A~~ ~ FAN

(

UNDER

~T6o¥E~

AREA F

'''EN DBl TOM W

-t)ACHING POINTS

EVEN STRONG TOM BOW

W M S

DO oo-e '\

.' ®

"lOUIE"

. DIAMOND

E ~'T T E ~ s1 S

·O~6b:~···

J T ;j' "DIAMOND"

UNDER TOM -: ':" t

E '. T T : E Is

-<0\0 " 0 ? l'®

l" '+ ARE~

UNDER TIM t

E T ~ TM ES

~ ~ (5 o®

FAN ~ ~ AREA~

1) THE BACKS HAVE THE SAM AND WILL LB'S.

2) THE LINE WILL BLOCK THE 4 DL AND THE MIKE LB.

3) "ROGER"'"LOUIE" CALLS HAVE APPLICATION IN THESE PROTECTIONS.

1.

F LEFT - 73 GHOST I TOSSER

FRIGHT - 72 GHOST I TOSSER

8 8
(
OODOOy
®
csv 2 ?5
-6ut- OtJ~ Slot =- I~< C\ l,v~u\.Q_ - QB: QUICK 5 STEP DROP. CHECKONE STRONG - H = HOT. WORK STRONG H-Y UNLESS COVERAGE

FB: GO. CP: FORCE OUTSIDE RELEASE

HB: DIAGONAL

X: SLANT (3 STEP)

Z: SLANT (1 STEP)

V: 8 YARD OUT. CP: PREFERRED INSIDE RELEASE.

FORMATIONS: F RTILT, SPREADRTILT STRONG, 2/3 OUT SLOT HAT, 0/1 NEAR SLOT HAT, 0/1 NEAR OPEN HAX

COMMENTS: 5 MEN OUT WITH BACK ALIGNED IN BACKFIELD = HOT/SIGHT BUILT IN.

3 OUT SLOT HAT - 73 GHOSTrrOSSER SPREAD RT STRONG - 72 GHOSTrrOSSER

ONSET

\@

1 NEAR OPEN HAX -73 GHOST I TOSSER 0 NEAR SLOT HAT -72 GHOST I TOSSER

8.-- ....

(~oooo ~ c 9 r- ---------------

, _......_---_.

3.

GUN EMPTY lEFT - 75 DBl SEAM -i GUN EMPTY RIGHT - 74 DBl SEAM
t MO!=C MOFC
I' MOFO ~. ".,. MOFO
". "
"
-, "
-, ~,,, .. ,,
-, # .. ...... #
# # "
5
® 1\~OSJOO ..._ 5 ..
~ ~ I
I® ® ® ® OOQOO ®
, y
, ,
, i
6 ,
0 1;""'- "f
~fr'o.f (),(,.
-\k £;~~~.-h ,-" ....
QB: GUN 5-STEP DROP. CHECK ONE STRONG - Y=HOT. WORK AWAY FROM ROTATION BUT CHECK
MOF SAFETY - WORK SEAM - GO - SCAT. VS COVER 2 WORK WEAK X-HoY.
FB: GO
HB: GO
X: SEAM READ
Z: SEAM
Y: 5 YAR@HOT VS. 1 STRONG. NCl ~\~lrL., ..... ,.K ~ov. ~ 1. V" ,;;vd'-
. \l~\l,._' i \}'A)'\' ~ l.
FORMATIONS:GUN EMPTY RTIL T, GUN 6f7 FLEX SHIFT TO EMPTY RTILT, GUN TRIPS RTIL T OPEN
AX, GUN SPREAD RTILT HAT
COMMENTS: GUN = DEEPER ROUTES WITH 5 MEN OUT EMPTY BACKFIELD.

GUN TRIPS lEFT OPEN HAX 75 DBl SEAM GUN 6 FLEX - SHIFT TO GUN EMPTY RT
~ MOFO ~ M("j ~c ~
...... "II ...
# ". #
5
l~ ® To 0 ~ 0 9--.~ ® OO?OO e @
z .. ::
6 ®
® 6 ®
GUN SPREAD lEFT HAT - 75 DBl SEAM 1\ M,CFC 74DBlSEAM J
~ MO~ ~ '~MOFO
MOFO ..J .. , ....
# ~ "<, # "
-' 5 #
#
oo?ooTbJ
.- .
VOODOO ® <8> ®
.... ----- .................... -i------- .. z ®
! .... ® . .0
- .- .. _--_._- . __ ---- 0 - .. - ... - _ .. - ---_--- ---- -- ---. .. . _- .. - -- "" 1 OUT - 81 GO Z STUTIER Y + H CRO

t

12

o OUT - 80 GO Z STUTIER Y + H CROSS

Z

t'I 0 /."~.J ~iil"'~

Go;- ,." I f\u1'

1.

Z

,----~.(f;) \ DOO(§)

~5

o

os. 5 STEP DROP. WORK GO ROUTE AWAY FROM ROTATION TO Z-Y-H. VS. COVER 2 WORK Z-Y-H.

FB: GO.

HB: BLITZ PICKUP - WILLI WEAKS IDE FORCE. RUN 1 YARD SNEAK.

X: GO.

Z: 12 YARD STUTTER WITH CONVERSIONS.

Y: BLITZ PICKUP - AREA SAM/DE WITH TACKLE - RUN 3 YARD SNEAK.

FORMATIONS: 0/1 OUT, 0/1 OUT SLOT, 2/3 OUT OFF, GUN SPREAD RTILT, GUN TRIPS RT/L T

COMMENTS: 3 BY 1 OR 2 BY 2 - 7 MAN SOLID PROTECTION

GUN SPREAD LEFT - 81 GO Z STUTTER Y + H CROSS

o OUT SLOT- 80 GO Z STUTIER Y + H CROSS

.. 3

GUN TRIPS LEFT - 81 GO Z STUTIER Y + H CROSS

}

®

2 OUT OFF - 80 GO Z STUTTER

Y + H CROSS 12

Z

®

3.

aB: 5 STEP DROP. WORK Z-Y-F UNLESS STRONG ROLL OR COVER 3 SLIDE /1 STRONG. VS STRONG

ROLL WORK X-H-F. L ike "f !M

7 ZING - 83 OLE I READ'CIRCLE

~ __ -,14

8

LOCK

@---

6 ZING - 82 OLE I READ CIRCLE

14<--- __ ....

LOCK

8

4

OODOOY

~ ?s J'

----@

FB: BLITZ PICKUP - SAM/STRONGSIDE FORCE. RUN CIRCLE.

HB: BLITZ PICKUP - WILLIWEAKSIDE FORCE. RUN 4 YARD READ.

X: 14 YARD IN.

Z: ZING - 8 YARD OUT (LOCKED).

Y: 10 YARD FLAG.

FORMATIONS: 6/7 ZING, 6/7 SLOT ZAC, 6/7 FLEX ZING, 6(7 FLEX, GUN TRIPS RT/LT FIP. COMMENTS:

FLEX - 83 OLEf READ CIRCLE

14

6 SLOT ZAC - 82 OLE f READ CIRCL 14

10

8

4 3

1

GUN TRIPS LEFT FIP (INTO BACKFIELD) 83 OLE I READ CIRCLE

000

l'

.- ... - ------ ., -- 0

". - ..... - .. _ .. _-----.... ..

-------@

:'04 H Lt:t- I

5~

~ ... eN STRONG TOM BOW C 0 M

3) THE BLOCKER THAT HAS THE DUAL READ (EXCEPTION IS DIAMOND) WILL AUTOMATICALLY CONSIDER HIMSELF AS THE 3RD MAN OUT AND THE PEEL BACK BLOCKER.

4) DIAMOND PROTECTION RULES CARRY-OVER ON THE SCREEN.

55/

® "DIAMOND"

COACHING POINTS

1) BLOCK THE PROTECTION SCHEME - THIS INCLUDES ALL RULES, CALLS & COACHING POINTS!

2) ALERT: IFWE H'AVE BUI~~.A FAN .SCHEME TO~HEj-iALFBACKlS SIDE WE WILL STAY WITH

. THAT SCHEME FOR THISS'eREEN. . ... . . ..

, "

10.

fl t.

\

-
1 ourSLOT~S':)TSCREENT.EFTTO H o OUTSLor:-SSbSCREENRIG·HT·TO . .l:I,
>
" -,.- - - - -
A /..
l@o - O@J
0 D 00 ® 0 0 0 0
~ z z ~ 1'>
OB: QUICK 5 STEP DROP - DRIFT TO SIDE OF CALL - CP: ~U~(F>

FB: BLOCK 1/4
HB: SET ON PASS PRO - SCREEN OFF MIKE/SAM/SS
i
; X: RUN OFF - BLOCK 1/4
.
I
i
! Z: RUN OFF - BLOCK 1/4
';
Y: RUN OFF - BLOCK 1/4 CP: 2 STRONG .'
FORMATIONS: , 8/9 OUT SLOT, 0/1 OUT SLOT, 0/1 SPLIT WIDE

COMMENTS: 1 BACK SCREEN OFF SLIDE PROTECTION - 1 COUNT SCREEN
o SPLIT WIDE - 55l SCREEN RIGHT TO H ' .
8 OUT SLOT -!;!,'ij SCREEN RIGHT TO F .
-r- I -.- -,- I l'i~ o· O;i~)O 1 -,
'~ ._ 0 0 000' 'z . "
® v-.7 @ - ,,:.{;' , """, , H
": 9
"
v-;>
o UP SLOT FAC - :Ss~ SCREEN RIGHT TO H
r I 000001 -
.)
@ ® "- - - " .. - "9" " - .... " .. - . " ... - - .. " ,,'
~ •

••• 0;.,- ••

jl - I

L; L---------~----_-_

r- i

-,

)

B. 5510/55-'

THIS SCREEN IS BLOCKED AS A REGULAR SLIDE PRO:(ECTION AWAY FROM THE NUMBERS INITIALLY. THE SCREEN MECHANICS ARE:

ONT

SHORT SET STRAIGHT BACK - INVITE DEFENSIVE END INSIDE. IF HE RUSHES OUTSIDE CUT HIM - AREA LINE STUNTS AND DOGS.

ONG/OC-

SET - STRIKE - RELEASE SCREEN SIDE (AWAY FROM SLIDE). YOU ARE RESPONSIBLE FOR THE SAM AND MIKE LINEBACKERS RESPECTIVELY.

OFFGfT

SHORT SET NORMAL SLIDE ASSIGNMENT AND TECHNIQUE.

SCREENING BACK

SET ON PASS PRO, BLOCK SLIDE PROTECTION ASSIGNMENT AND TECHNIQUE. RELEASE WITH ONSIDE GUARD. GET PROPER DEPTH - LOOK BALL INTO HANDS. GIVE A "GO" CALL - STAY WITH SCREEN WALL..

---

L VI S~'t~····

-

0,

'-JOL U,-,ULJL-l- ....,"'. '-L-L-4I .. __ • • • - ••

OVER 2 W M ~

DBL TOM E ~ T T ": E

1~ ',1

:'-J.Y .

QJT~ ~ s:

EVEN 2 W M T E \~ .

WKTOM,~~,

~:~ ~ ~

B

4-2 EVEN·

-4/4-4 + ~ ~ .~M .

. ~:NS

1~c1. 6;' 1

CUT~ ~. (; •

3-4/EVEN- ~J ~

DBLTOM : : E : S

. 1 :: ~. 1

, ~.

. . .

.. CUT'· • '. b

CP:

ONSIDE GfT - SI~T/CONTACT - (3) COUNT RELEASE

OFFSIDE G - SET/CONTACT/RELEASE

OVER

l . .T\E ~E.1RTIM

~.

~. ~

UNDER· 11

IV! . e\ S UNDER TOM 6-r---=o-T"b-. ----1l1

1

6

W M \ UNDER TIM

E T T -: E S

. f 1

\he; ¢ 6-r-/b_~.

() 0 ....

:~.

6

7 -583 SCREEN' RIGHT TO H

4.

10

yOODOO

/'m (-p

6-582 SCREEN LEFT TO H

QS:

OODOOy

q ~ <if

QUICK 5 STEP DROP - DRIFT TO SIDE OF CALL CP: . P8MP~

FB:

BLITZ PICK UP SAM/STRONG SAFETY - RUN DIAGONAL

HB:

'SET ON PASS PRO-SCREEN OFF BLITZING LB-RELEASE UNDER HIM

X:

RUN OFF - BLOCK 1/3

Z:

RUN OFF - BLOCK 1/3

\

INSIDE RELEASE - RUN 10 YARD CURL - BLOCK MIKE. CP: SLOT

Y:

FORMATIONS: en, en SLOT, POSSIBLE ZING, en FLEX

COMMENTS: ONE COUNT SCREEN

6-582 SCREEN RIGHT TO F 10

7-583 SCREEN LEFT TO F 10

o BUNCH - 580 SCREEN LEFT TO H

')

1 BUNCH - 581 SCREEN RIGHT TO H

l·/·_· -.---.~ .... _ .. __ .--- ......

. ,

2 .

1. REGULAR SCREENS

A. 5821583 OR 580/581

THIS SOREEN IS BLOCKED AS REGULAR 82183 OR 80/81 PROTECTION INITIALLY. THE SCREEN MECHANICS ARE:

ONT

SHORT SET STRAIGHT BACK - INVITE DEFENSIVE END INSIDE - IF HE RUSHES OUTSIDE CUT HIM:.. AREA LINE STUNTSIDOGS.

ONG

SET - STRIKE - RELEASE - YOU ARE RESPONSIBLE FOR HUGGER OR FIRST FORCE (#1 DEFENDER) .

• I

i

I

.'\\

OCIOFFG

SEr - ~TRIKE ,. RELEASE - YOU ARE RESPONSIBLE FOR 2ND MAN TO SCRE!=N SIDE OR PEEUCLEAN UP DEPENDING ON YOUR RELEASE (#213 DEFENDERS).

OFFT

REGULAR PASS PROTECTION - EMPHASIS ON INSIDE SET

SCREEN BACK

SET AS ON PASS PROTECTION - SCREEN OFF BLITZING LINEBACKER WITH OUTSIDE SHOULDER. RELEASE WITH ON GUARD - GET TO PROPER DEPTH - LOOK BALL INTO HANDS - GIVE A "GO" CALL. STAY WITH SCREEN WALL

REMAINING BACK

BLOCK PROTECTION RULES - NO RUSHER RUN A DIAGONAL.

1 OUT - 542 OOUT-543
- .- - .- -.~-----,-.-.-- _---- .-- _._._ ... - _._ ,_ ... _-, .. ._ ., _, ... _ .. _----- . . .-_ .. -. __ ._._-------_.---,_- .. . ........ __ ., _-.-._ ..
./ ..
- -,..-
;- --
-;-
-,..-
~O 0 0 0 0 (ID T
0 0 0 0.00
F ® V \_j z ®
aB: 3 STEP DROP - POP TO HB.
FB: RUN OFF.
HB: BLUFF EMOL - TURN INSIDE FOR BALL.
X: RUN OFF.
Z: RUN OFF. Y: BLOCK WEAKSIDE DRAW.

FORMATIONS: 0/1 OUT, TRIPS RTILT,213 BUNCH.

COMMENTS: RUN AND SHOOT SCREEN.

I

®

TRIPS LT - 542

TRIPS RT - 543

T

®

OOD00cr>

~

z

3 BUNCH - 542

2 BUNCH - 543

B. 542-543

THIS IS A WEAKSIDE SCREEN IN WHICH THE HALFBACK WILL BLUFF BLOCK THE EMLOS AND TURN INSIDE FOR THE QB TO THROW HIM THE BALL.

ONT

VS A TACKLE BUBBLE - SET INTO THE B-GAP AND BUMP THE DL (NEAR HAND) - EYEBALL THE WILL LB - ON TIMING GO THROUGH FOR THE WILL. VS ON & OUTSIDE - BLOCK MAN ON - SET TO HIS OUTSIDE (INVITE INSIDE RUSH) GIVE HIM A SHOVE AND GO TO LEVEL TWO - BLOCK OUTSIDE DEFENDER IF HE DROPS INTO COVERAGE OR HIGH SAFETY.

ONG

VS ON - SET TO HIS OUTSIDE (INVITE INSIDE RUSH) AND WALL THE DEFENDER OUTSIDE I IN - POSSIBLE SUP W/CENTER.

VS NLB - SET AND GO THROUGH.

CENTER

VS ON - SET AND DRIVE BLOCK - POSSIBLE SWAP W I OFF GUARD. VS NLB - SET AND GO THROUGH - POSSIBLE SUP WITH ON GUARD.

OFFG

VS ON - INSIDE SET AND DRIVE BLOCK - POSSIBLE SCRAPE W I OFFT. VS NLB - SET AND GO THROUGH OR SWAP WITH CENTER.

OFFT

VS ON - INSIDE SET AND DRIVE BLOCK.

,:"...

VS NLB -SET AND GO THROUGH - POSSIBLE SCRAPE WITH OFF

,GUARD.

EVENC W M

WKTO~ ~"o"b b

414-4 + J--<

. CI-Y:! '\E

<\ b6

3-4/EVEN - C --<- _ W ---( J

DBL TOM <\. ~ '6

L10N

.. EVEN

OVER

.FAN

C M-_

~W~b··T

1I0r,)

C~ W M UNDER TIM

~~b··~~ .

C~ S/ST

~bO

M DIAMOND

S W

if·

PACKERlX

TAT!'!

GUN SPREAD LEFT - 592 GUN SPREAD RT - 593
. _ .. - --_----_ ... _._._-- .... _._-. _ ... -._ ._ .. __ ._--"-_.--_ - . . ". -_ .. _--_._--_.- .... ._---' ...... _ .. ----- ... _ ." .. _ .. _.
- .
(SCREEN RT TO Z) (SCREEN L T TO Z)
.~. -
~ -,.-
~\ OOQ 00 j®. ® ~ OO?OO /fo
:
:
,
6 ~ i
.pd>~~ 0
'Y~ I S \,j~ fu\e "
BIG 3 STEP DROP. SHOTGUN = ONE STEP AND THROW. I
as:
FB: FAKE QUICK SCREEN.
HB: FREE RELEASE AND BLOCK COVER MAN ON SCREEN RECEIVER.
X: BLOCK MAN OVER.
Z: FAKE HITCH AND RETREAT FOR 3 YARD RECEPTION AREA - READ BLOCKERS - CP: ALERT ZIG. Y:

RUN DIAGONAL

FORMATIONS: GUN SPREAD RTIL T (ALERT ZIG), 2/3 OUT SLOT, EMPTY RTILT, 617 FLEX (A YIG).

COMMENTS: QUICK SCREEN.

3 OUT SLOT - 592

-.--

2 OUT SLOT - 593

OODOO(§)

7

EMPTY L T - 593

6 FLEX (A YIG) - 592

· )0 ..

3. qUICK SCREENS

A 592-593

THIS SCREEN IS BLOCKED WITH A 90 MENTALllY WITH THE LINE INITIALLY RESPONSIBLE' FOR THE DOWN LINEMEN f\ND MIKE/JACK. THE SCREEN MECHANICS ARE:

ONT

SET AND CUT

ONG/OC

SET - STRIKE - RELEASE - YOU WILL KEY THE ONSIDE INSIDE LINEBACKER AND THE ONSIDE SAFETY (#21#3 DEFENDERS RESPECTIVELY).

j

I

I

OFG/OFT SET AND CUT

\

REMAINING BACK

FREE RELEASE TO BLOCK MAN ON SCREEN RECEIVER

SCREEN RECEIVER

FAKE HITCH - RETREAT THREE (3) YARDS TO THE RECEPTION AREA. SHOW OB YOUR NUMBERS - LOOK THE BALL IN - READ SCREEN BLOCKERS.

518 SCREEN Let- I I U t1

JEW

OVER OBL TOM

M OVER

Cf5J

~

~ 6 J l OVERTIM 6L

UNDER·

EVEN WKTOM

..... 3-414-4 +~.. M J

. .1:; W

(5 oaT

~o

3-41EVEN-:L_ .~ w

DBLTOM'506 11 d- 0l

~.'

~ 3 J l UNDERTIM GL

SIS DIAMOND

._

~.

, .~ ...


..1 .. 1 FAR CLOSErR1i~¢B547 POWER o FAR CLOSE ZAR - JAB 546 POWER
.. . .-----_._ .... ,--. --_._ .- F-tEFT---------
. ...... -- ... .:.
,
.-
- ..
. - -
6?OODOO ® OODOO®
@ ......... ~ .... ~ ~ .... i- ......... @
QS: FAKEJA836-RETREAT
FB: BLOCK EMOL - RELEASE FOR SCREEN
H8: FAKE JAB 36 - ALERT SS
X: RELEASE - BLOCK WEAK SAFElY
Z: ZAP - FOLLOW TRAPPING GUARD
,
Y: BLOCK JAB 36 POWER
FORMATIONS: 011 FAR CLOSE ZAP
COMMENTS: SLOW SCREEN OFF JAB POWER FAKE
o BUNCH YAP - JAB 546 LEFT TO Y o FLOOD FAP - JAB 546 LEFT TO F
-,- -,-
r pg·F"®® I ",T
00 D 0 ();<Y)
c;. c-f········F···®· @
o.~
0 0 0 0 0 0 0 0 D 0 0 <Y>
0 0
- ! · I! . I

-fl- --- -------- ---- - -

_... . .

!

.--, -

---lif·;- -

.!,--'-,

2. PLAY ACTION SCREEN

A.

JAB SCREEN

~.

THIS SCREEN IS BLOCKED AS JAB 37/36 POWER OR JAB 34135 CTR AS INDICATED. IT IS BLOCKED WITH THE FOLLOWING EXCEPTIONS: IF JAB 37/36' POWER IS RUN FROM 0/1 CLOSE WITH 2 TIGHT PERSONNEL:

FB WILL BLOCK THE SCREEN SIDE EMOL AND l WILL PULL WITH THE OFF GUARD AND BLOCK LEAKERS ON THE FAKE SIDE. THE SCREEN MECHANICS ARE:

Y/OFT

BLOCK JAB 36/37 POWER RULES (CP: NO SOLID CALL) OR JAB 34/35 CTR RULES.

OFFG/C

BLOCK JAB 36/37 POWER RULES OR JAB 34135 CTR RULES - RELEASE AND BLOCK CORNER AND ONSIDE LINEBACKER (#1 AND #-2 DEFENDERS)

ONG

PULL BLOCK OFFSIDE EMOL

ONT

BLOCK JAB 36/37 POWER OR JAB 34135 CTR RULES. POSSIBLE "SPECIAL" TAG.

HB

FAKE JAB 36/37 POWER OR JAB 34/35 CTR - ALERT PICKUP IF OFF EDGE.

SCREENING RECEIVER BACK (F/Z)

BL9CK SCREENSIDE EMOL. INVITE INSIDE IF POSSIBLE. RELEASE WITH OL - GET TO PROPER DEPTH - LOOK BALL INTO HANDS - STAY WITH THE SCREEN WALL

)

You might also like