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2005 Air Raid Offense - 86 Pages

2005 Air Raid Offense - 86 Pages

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Air Raid Offense

2005

Spread Offense

Formations
1. Right 2. Doubles 3. Trips 4. Empty 5. Pro 6. Quads

Right
(Middle of Field)

X Q F R

Y

Z

(Left Hash)

X Q F R

Y

Z

(Right Hash)

X Q F R

Y

Z

Any formation that begins with "Right" will automatically put us under center. In most cases it will allow us to get into a two back set with three receivers. We can then designate the backfield alignment by tagging the formation with the following: "I" - "Flip" - "Strong" - "Weak" - "Tight" - etc... And, any combination of these tags will add additional flexibility in our alignments. For instance, we could call Right/ I, Tight and then the play. Being able to go under center will be necessary from time to time and especially at the lower levels.

X-Z at top of numbers (adjust in/out to route) F one yard outside hash (adjust) Y one yard inside has (adjust)

(Middle of Field)

Doubles

**ALL alignments are adjustable to the route being called. It is the receiver's responsibility to know when to stretch/squeeze his alignment

X F Q R

Y

Z

X at bottom of numbers F split difference of X and OT Z one yard outside hash Y split difference of Z and OT

(Left Hash)

X F Q R

Y

Z

X one yard outside hash F split difference of X and OT Z bottom of numbers Y split difference of Z and OT

(Right Hash)

X F Q R

Y

Z

X split difference between sideline and OT R opposite trips call F one yard by one yard off OT Y one yard outside of hash Z top of numbers

Trips Right

X F R Q

Y

Z

X one yard outside of hash R opposite trips call F one yard by one yard off OT Y split difference of Z and OT Z bottom of numbers

X F R Q

Y

Z

X bottom of numbers R opposite of trips call F one yard by one yard off OT Y split difference of Z and OT Z one yard outside of hash

X F R Q

Y

Z

X top of numbers Z split difference of X and OT F one yard by one yard off OT R opposite of trips call Y one yard inside hash

Trips Left

X Z F Q R

Y

X one yard outside hash Z split difference of X and OT F one yard by one yard off OT R opposite of trips call Y top of numbers

X Z F Q R

Y

X bottom of numbers Z split difference of X and OT F one yard by one yard off OT R opposite of trips call Y Split difference of hash and OT

X Z F Q R

Y

F opposite of R in backfield outside leg to inside leg of OT

Pro

Tag: "Switch" - moves Z to the left side slot position

"Flip" call

X Z F Q R

Y

Z

X F Q R

Y

Z

X F Q R

Y

Z

R becomes adjusting back. R goes to Empty call side as the inside slot. Alignment is adjustable to routes called

Empty Right

X

Y F Q R

Z

X F Q R

Y

Z

X F Q R

Y

Z

Empty Left

X F R Q

Y

Z

X F R Q

Y

Z

X

F

Y R Q

Z

Quads Formation

X R Q F

Y Z

Z

Y

F

X R Q

Q

Motions

1. 2. 3. 4. 5.

Back Out Move In Jet

"Back" motion sends the tagged position to a half-back position. X H Q R Y Z

"Out" motion sends H/R from a half-back position to trips or doubles. X H Q Y Z

R

"Move" sends H/Z/R across the formation to their trips,doubles, empty position. X H Q R Y Z

"In" sends H/R across the formation to their trips, doubles position. X H Q Y R Z

"In" can also send H and Z in to a point of execution. X H Q R Y Z

"Jet" motion sends H/Z/R to one yard in front of QB. Carry out motion and play fake to the numbers. X H Q R Y Z

X H Q R

Y

Z

X H Q R

Y Z

X H Q

Y R

Z

X H Q R

Y

Z

R-Back Routes

Option Cross Angle Slip Shoot
X F Y Z

R

Swing

Shoot - Sprint for width immediately. Target the numbers at a depth of 3 yards. Expect the ball quickly from the QB. As soon as you cross the LOS get your head turned back. Angle - Make it look like shoot until 3 yards outside the PST. Plant outside foot and break to open area over the PSG. Expect ball quickly. Get head turned on break. Swing - Steal 2nd base. Do not belly. Sprint for width. Get head turned after 5th step. Stay on path to sideline and let the QB lead you upfield. Slip - Step into "B" gap as if on pass protection. Work to depth of 3-4 yards and break outside. Stay flat and under coverage. Option - Release outside the PST to a depth of 3-4 yards. Break in or out based on leverage of first defender. Stay flat and work to open window versus zone and run versus man. Cross - Same as Slip but break across the formation at a depth of 3-4 yards. Expect ball over the opposite tackle area.

X - Tags

X

X

X

Skinny - Sprint to close the cushion with the DB. Slide step inside and press vertically. Be aware of a 2-high or 1-high safety look for how far inside you can go. Keep separation from the CB and maintain the greatest possible window between you and the nearest safety. Expect the ball in the window. Post / Corner - Break post at 8-10 yards for 3-steps. Plant inside toe and break the corner route at a 45 degree angle. QB will put the ball in the hole. Go - Sprint to close the cushion with the DB. Shoulder lean inside to bump DB. Slide step outside and look for ball over outside shoulder. QB key to throw is when receiver is even with the DB. Adjust your alignment to allow room to throw the ball to the sideline. Post - Stick outside toe at 8 yards. Break post to middle of a 2-high safety look. Break to middle of goal post versus a 1-high safety look. Comeback - Run the "Go" route and break the comeback at 12-14 yards back to 10-12 yards Expect the ball at the sideline. Snap - Run a 3-step slant and press inside for 3-5 steps. Stick outside toe and snap back to the outside. Stay flat on your snap.

Running Game
1. 2. 3. 4. 5. 6. Desert (draw) Bob (wrap, trap) Cougar (ctr. trey) Veer (inside) Lion (speed option) Sabre (sweeper)

Desert
If we tag with a "Quick," we will not sell pass and hit the fold as quickly as possible. We'll always keep this an "A" gap play.

S C B E
X F

S M T T E
Y Z

B

C

R

QBRFPSTPSGC-

Seat ball as if throwing and keep chin and shoulders high. Eye ball MLB and influence him to drop. Handoff to R and sell pass Slide, slide toward QB as if in pass pro. Eye ball MLB and influence him to drop. Receive handoff and read center's block. Favor right side alignment. Block man on or to inside. Seal to outside

Quick pass set and seal out the first LB to your side Communicate with center to determine who is wrapping. If you have a 3 tech, pass set and seal outside. If inside shade, wrap around center to MLB Communicate with OGs to determine who is wrapping. Always back to the shade DT and kick out. No pass set. Two 3 techs, pass set and get to MLB Communicate with center to determine who is wrapping. If you have a 3 tech, pass set and seal outside. If inside shade, wrap around center to MLB Quick pass set and seal out the first LB to your side

BSGBST-

Bob 8/9

F C B E
X F

B T

B T E

C B

Y Z

R

PST- Pass set and draw the DE upfield. Anchor inside foot and kick out. If DE does not work

upfield, kick out on snap of ball. Make "in" or "out" call for BSG and ball carrier. Down block the 2i or shade defender. If PSG- run to a 3 tech, you will kick out the 3 tech on snap. are flat directional step CENTER- You gap back for the pulling guard. Take ais made, stay squarethrough the backside "A" to assure the block. If "read" call and anchor back.

BSG- Fast pull and wrap to PSLB. Wrap tight to the down block of Center or PSG. Get second
level and block PSLB. If PSLB blitzes, trap him in the hole.

BST- Zone step and get to nearest LB inside. Maintain contact and drive. This is a difficult reach, so know where he is. XFRYZQBSeal man on or inside. CB. Seal man on or inside. Force defender. Sprint downhill path at outside hip of PSG. Stay tight to the wrapping BSG and run to daylight. Seal man on or inside. Force defender. Seal man on or inside. CB. Long ride the R-Back and sell keep or boot. Check this play to the shade side.

Notes-

Bob 8/9 Variations
The wrap play is central to our running game. By tagging the run with different calls, we can give the appearance of being multiple yet maintain the same blocking scheme. Tagging the wrap play with "1" tells the QB that he is now the ball carrier. It also tells the QB and R-back that we will run counter action with the play. In other words, the R-back will fake the wrap to one side and the QB will keep the ball and run the wrap opposite. We can "Lead" out of this play from a two-back formation such as Pro., or from a one-back we can "Lead" with R and have the QB run the ball. Any of these plays can be motioned into with "Back" motion. "Back" motion tells the tagged receiver that he will motion to the second running back position in the backfield. We will time this up with our cadence.

1 - Bob 8/9 FS C B T B N B T B SS C

1 - Bob "Lead" (No counter action on "Lead" tag) FS C B T B N B T B SS C

Bob 8/9 "Lead" from Pro. FS C B T B N B T B SS C

Bob 8/9 "Lead" with F as the ball carrier from Pro. FS C B T B N B T B SS C

Bob 8/9 with "Back" motion from Empty. Can be run with either R or F. Can motion to "Lead" position in one-back with F or Z. FS C B T B N B T B SS C

Doubles / F-Back / Bob 8/9 "Lead" FS C B T B N B T B SS C

Bob 8/9 Variation Cont.
The "Wrap" play can also hit in "A" gap depending on direction. We want to always be "right" when this play is called, so it is important that the OGs make the appropriate "In" or "Out" call to tell both the BSG where to wrap and the ball carrier where to run. A "Check" call will always tell our QB to run Bob to the shade nose. If no "Check" call is sent in, then we want to run it to the direction called, whether it hits "A" gap or "B" gap. Any and all formations and motions can be used.

Bob with an "In" call by the PSG. This will hit "A" 1-Bob with an "In" call by the PSG. gap. FS FS C B T B N B T B SS C C B T B N B T B SS C

1-Bob "Lead" with an "In" call by the PSG. FS C B T B N B T B SS C C B T B N FS B T B SS C

FS C B T B N B T B SS C C B T B N

FS B T B SS C

Bob "Trap" 8/9

F

C B E
X F

B T

B T E

C B

Y Z

R

PST- First LB inside unless the PSG has a 3 tech. If there is a 3 tech, combo and chip to PSLB. PSG- Down block the 2i or shade defender. If you have a 3 tech, combo and chip with PST.
Make an "us" call. You are back for the trapping guard. Take a flat directional step through the backside CENTER-"A" gap to assure the block. If "read" call is made, stay square and anchor back.

BSG- Fast pull and trap the EMLOS. Trap tight to the down block of PSG and PST. BST- so know where he is. XFZone step and get to nearest LB inside. Maintain contact and drive. This is a difficult reach,

Seal man on or inside. CB. Seal man on or inside. Force defender.

R- Sprint downhill path at outside hip of PSG. Stay tight to the trapping guard. Run to daylight. Y- Seal man on or inside. Force defender. Z- Seal man on or inside. CB. QB- Long ride the R-Back and sell keep or boot. May or may not check this play. Notes-

Bob "Trap" 8/9 Variations
The "Trap" call it basically a tag that changes the blocking scheme at the LOS. It is designed as a compliment to Bob that takes advantage of DEs that "get up the field" on a pass rush. Since hard charging DEs are something we want, we need variety in the way we attack them. The "Trap" can be run by the QB with counter action or to any motion back from Empty. When two backs are aligned in the backfield, we will add an option pitch look to the play.

1-Bob "Trap" will also run with counter action. Backfield action is the same as the wrap. FS C B T B N B T B SS C

1-Bob "Trap" from Pro. adds an option pitch look to the play. FS C B T B N B T B SS C

We can "Trap" to the "Back" motion side as well. FS C B T B N B T B SS C

1-Bob "Trap" from Empty. "Back" motion is called. FS C B T B N B T B C SS

FS C B T B N B T B SS C C B T B N

FS B T B SS C

Cougar (Counter Trey) 8/9

F

C B B E
X F

B N E

C B

T

Y Z

R

PST-

Double with PSG on any 3 tech to BSLB.

PSG- Man on (down or post block) CENTERBSGBSTXFRYZQBNotesBack for pulling BSG. Flat step versus a 3 tech to backside.

Pull and kickout EMLOS. If he squeezes, "log" block. Pull and wrap for PSLB. Stay tight to BSG hip, turn up and look inside. Versus "log" take your wrap outside the PSG's "log" block. Man on Man on Step away from callside and let the QB bring you the ball. Read kickout to wrap - be patient. Man on Man on Use sprint-out action with chin high. Hand to R and carry out fake. See variations

(Veer) 8/9

F

C B E
X F

C B T N B E
Y Z

B

R

PSTPSG-

First man inside on or off the ball. First man inside on or off the ball.

CENTER- First man backside on or off the ball. BSGBSTXFRYZQBNotesReach playside Reach playside. Man on Man on Step up with inside foot and read PSG's block. Make cut at LOS and under the EMLOS. Man on Man on Step up and ride the R-back. Read the EMLOS for give or keep. See variations

Lion 8/9

F C B E
X F

B T

B T E

B

C

Y Z

R

PST- First LB inside. Get depth and seal him inside. PSG- Reach the 3 tech or block down on the shade. If uncovered, combo and chip to BSLB.
step CENTER- ZonePSG. and block second level defender if uncovered. If covered, combo and chip with

BSG- Zone step and block second level defender. BST- Zone step and block second level defender. XFRYZSprint off the ball and sell pass. Settle and block man on. Sprint off the ball and sell pass. Settle and block man on. If playside, drop step and acquire a 4x4 relation to QB. Expect an early pitch. If backside, cheat motion over the top of QB and establish same 4x4 relation to QB. Sprint off the ball and sell pass. Settle and block man on. Sprint off the ball and sell pass. Settle and block man on.

QB- Step at inside shoulder of EMLOS. He is your keep/pitch key. We want to pitch, so expect an early pitch. Notes- We want to get the ball to our R-back on the perimeter as quickly as possible, however,
there may be times when our QB gets a "keep" read from the EMLOS.

Lion 8/9 Variations
We will run Lion from any and all formations. We can run from two-back and Empty. "Back" motion is important to assure a change-up in our look. We can also adjust the perimeter blocking to a "crack" call if we are getting too much pursuit from the inside. "Leopard" will be our call when we wish to "load" the option and block the EMLOS. In order to "load," we must align in a two-back formation or motion to one. The keep/pitch key will now become the force defender, or the second man from the outside.

Lion 8/9 with "Back" motion. FS C B T B N B T B SS C

Lion 8/9 with "Back" motion. FS C B T B N B T B SS C

Doubles / Lion 8 FS C B T B N B T B SS C

Empty R / R-"Back" / Lion 9 FS C B T B N B T B SS C

Empty R / H- "Back" / Lion 8 FS C B T B N T B B C C B T B N FS SS B T B SS C

Sweeper
(H / R / Z) "Fly"

Will run from gun or under center. Will run Bob off this with sweeper motion.

F
Alternate blocking scheme when faking Bob is to pull the PSG to seal the FS or first defender that shows after the EMLOS

C B E
X H R

C B T B T E
Y Z

"G" Call

B

QBRFXYZ-

Time snap when sweeper is near the backside tackle. Carry out keep fake after handoff. Sprint lateral on snap. Gain outside leverage on CB to playside then turn upfield. Let him come to you. Take him where he wants to go. Sprint motion on cadence. Target one yard in front of QB. After handoff, work to R-backs outside hip. Be patient and let the play develop. Make cut off R's block on the CB. Play away, run deep middle cutoff. Play to, man on to crack/seal first LB inside.

Flip alignment when play is to you. Arc release to outside shoulder of CB. Seal or kick out. Play away, run deep middle cutoff. Play to, block man on to crack/seal first LB inside. Play away, run deep middle cutoff.

PSTPSGCBSGBST-

Most important block. Reach EMLOS. Must fight for position. You will get help in "Tech" formation. Reach to second level and get to a LB. **WE may game plan and pull the PSG when running the Bob fake. "G" call Reach to second level and get to a LB

Reach to second level Reach to second level

Offensive Line Splits
OG's earhole should run through the Center's hip. Be as far off the LOS as possible. OT's match their feet with the OG's feet. 4 ft. Splits

Inside leg of OT QB/RB are 4 1/2 - 5 yards from ball. Will be adjustable

** All inside runs such as Desert and Bob will require maximum splits of 4 feet. If we have to move our splits in, we will. We want to stretch the defensive front as much as possible when running inside. All pass plays will require maximum splits, as well. This will help clear up the "box" reads for our OL and create great passing lanes for the QB. This will put each of our O-Lineman on an island for pass protection. We will have to technique this repeatedly in practice. ** All outside runs such as Fly, Rat, Zoom, and Lion will require minimum splits of 18 inches. This will shorten the distance to "D" gap for our play. There will be cases where we have to "Check" to an inside or outside run. In this case, we will adjust our splits prior to the play, if possible. ** When the QB is under center, we will be in a three point stance. When in shotgun, we will be in a two point stance. If there is a situation where a particular O-Lineman is much more comfortable from one or the other, he may choose or the coach may choose his type of stance.

3-Step Pass Protection F C B B Makes "hard/soft"
call

B B T E

C

E

T

Points to edge blitzer

"you/me" call

With the pass protection set to the left, the Center or LG will be your uncovered lineman that is responsible for a double read on the ILB and OLB. He will always check ILB first, as he is pass setting to get out the back door to the OLB. If the ILB comes, he picks him up in whichever gap he attacks. If the ILB does not come, the Center's head must be on a swivel to the edge blitz of the OLB. Prior to this, the uncovered OL will get a call from the LT of "soft/hard" to indicate to the uncovered lineman how serious the threat of an outside blitz is. This will help deteremine how flat the uncovered lineman must come out in order to pick up the edge blitz. If the ILB does not come, and he gets a "soft" call (he still must visually check the edge blitzer), he can help inside with the OG. We will also blitz control the left/right edge blitzer with our WR. The inside receiver to each side will always point out to our QB a possible edge blitzer. If he blitzes in normal down and distance, our receiver will come off his route and run a "hot" route (usually a 45 degree step to the outside and get numbers to the QB). We also control the middle blitz with a replace route by the inside receiver to the blitz side. However, most of our routes have a blitz beater built in with someone running through the middle of the field at LB depth. The RB essentially has the same responsibility. Check ILB to his side and block in whichever gap he attacks. If ILB does not come, flare release or run route called. RB must step up into the hole to block the blitzing ILB. In this scheme, we can account for six rushers. The QB is responsible for #7, which is usually the OLB to his right (naturally in his line of sight).

3-Step Pass Pro Cont. S C B E T M N E
"Nasty" call

S C

B

When "Nasty" is called, the R-back automatically blocks EMLOS. Once "Nasty" is called, stay "Nasty"

When faced with a gapped defender and the possibility of a hard edge blitz, our OT will make a "Nasty" call to indicate to the R-back that he will now block the EMLOS or edge blitzer. A "Nasty" call by the RT will require the RG to aggressively down block as well. Remember, our wide splits will negate most edge rushers, so we must set our protection from the inside/out. Anytime we get the threat of gapped defenders to both sides, we will "Check" to middle screen (Rain) or option (Lion) NOW!! Even a situation where a defense overloads only one side of our pass pro, we can check to middle screen to that side. Note: The defense can always bring one more than we can protect against. It is vital that our QB knows who the unblocked defender will likely be. The QB can always bring the F-back into the backfield for maximum protection. This should only be done if we are throwing to the outside 1/3 of the field. Bringing F into the back field into Pro formation will also bring one more defender into or near the box.

88 / 99 Protection
F

C B E
X F

B

B B T E
Y

C

T

Z

R

QBRFPSTPSGCBSGBST-

Begin sprint out at a 45 degree angle and level. If you break contain, continue outside. It is OK to set up and throw if you cannot. Two-steps playside and look for outside rusher. Block first defender that shows. No one shows, look to middle then backside. Protect the QB.

Reach man on. If you cannot reach him, drive to the sideline. Must stay in contact and push. Anchor the edge!! Reach and secure "B" gap. No defender in "B," turn backside. Reach playside when covered or a shade to callside. Uncovered or shade to backside, step and hinge. Step and hinge. Step and hinge.

Play-Action
1. Bear (bootleg) 2. Naked (boot)

Bear
1

3

2

X F

Y Z

R

XFYZRQB-

To- Deep Corner route. Break at 8 yards Away- Deep Post route To- Snap route at 5 yards. Stay flat to sideline Away- Cross to a point at 18-20 yards to sideline To- Snap route at 5 yards. Stay flat to sideline Away- Cross to a point at 18-20 yards to sideline To- Deep Corner route. Break at 8 yards Away- Deep Post route Fake Desert and fill for pulling BSG Fake Desert and double distance from ball. Explode eyes on OLB for blitz. Read Z-Y-F or X-F-Y. If you can gain 5+, run the ball Switch

TAGS-

Inside receiver to call side should run the “snap” route at 5-6 yards. Stay flat on cut to sideline. QB will drop the ball to the inside receiver if any pressure develops from the outside. If no pressure, continue to toll wide and look for backside cross. This is a run/pass option for the QB. If the QB can gain 10+ yards, he should run.

Naked

1

2

3

X

Y Z

F

R

XFYZR-

Squeeze alignment. Run an 8-10 yard crossing route. Find a window and sit vszone, run vs- man Sell Bob through LOS Block outside shoulder of DE and force him inside. Release on shoot route at 3-4 yards deep to the numbers. Expect the ball quickly Squeeze alignment. Outside release and run a corner route at 8 yards. Work at an angle away from coverage Sell Bob through the LOS. Then slip outside the OT Reverse out. Fake Bob from under center and boot behind PST. Throw to Y quickly if he is open. Read Y-Z-X-F Pittsburgh Directional call will switch routes

QB-

TAGS-

R-back comes underneath the run fake to H. Run the slip route at 3-4 yards and expect the ball early if pressure comes off the edge. QB should roll over the OT area and peek at X on the “circle-out” route. If the QB feels pressure off the edge, he should drop the ball to R immediately. If no pressure, take time and widen your roll for Y coming across. This is a run/pass option. If the QB can gain 10+ yards he should run.

3 - Step Combinations
1. 2. 3. 4. 5. 6. 7. 8. Cleveland (shallow cross) Pittsburgh (smash) Miami (mesh) Carolina (curl / flat) Washington (wheel / curl) Frisco (flood) St. Louis (y - cross) Indy (dig / post)

Cleveland-F

(Base)

Peek

2

3

1

X F

Y

Z

R

XFYZRQB-

Vertical. Outside release Shallow cross. No deeper than 3 yds (heels of defensive lineman). If zone, settle in window outside OT. If man, keep running 10 yard In route. Settle in open window. Know the under coverage for window recognition. Do not drift deeper than 10 yards. Vertical. Outside release

Align to shallow side. Check release - slip and sit at 3 yds. Read is Y-F-R. Peek the deep route of Z Cleveland X, Y, Z; X-Post; Z-Post (c # 2 beater) Tag indicates shallow crosser. First inside receiver to other side runs the IN.

TAGS-

** Can run cross and dig from same side as a "follow" type scheme.

Pittsburgh (Base)

Seam "Tag" 1 1

3

2 2 X F Y Z

R

XFYZRQB-

One step hitch and turn to QB Corner route. Make break at 8 yards. Stick and separate. Adjust angle to top coverage Corner route. Make break at 8 yards. Stick and separate. Adjust angle to top coverage One step hitch and turn to QB. Sell "Rain" screen. Short hitch through interior line. Find open window Best match-up - Corner to hitch to R. With backside slant control, may read MLB when R is on the seam (this will be game-planned) Pitt R-Seam, Pitt Y-Post, Pitt F-Seam,

TAGS-

Directional call will be made. Will adjust backside routes to slant control. Cover # 2, 4 tags would be "R-Seam/X-Shallow." Will put a hi-lo bind on the Mike LB and a horizontal stretch on the deep safety to call side.

Miami

(Base)

1

2

X F

Y Z 3

R

XFYZR-

Mesh. Underneath Y. Settle in first window past center versus zone. Run versus man Wheel route. May adjust to shoot Mesh. Depth at 6 yards underneath LBs. Settle in first window past center versus zone. Run versus man Corner route. Make break at 8 yards. Adjust angle to top coverage Bubble route. Work for width and sit in numbers area

QB-

Read is Hi-Lo Z-X-R or F-Y Miami Z-Post, Miami Wheel, Miami PCP, Miami F-Corner, Miami DoubleSeam, Miami Snap

TAGS-

Carolina

(Base)

Circle Out versus c #2 C#2 C#2

C#2

X F

Y Z

R

XFYZR-

Curl route at 12 to 10. Settle in window one yard inside flat defender Speed out. Cut short and get width to numbers. Expect ball quickly Inside release. Curl route at 8-15 yards. Get open between the hashes. Sell the crossing route. Work off Middle LB. Curl route at 12 to 10. Settle in window one yard inside flat defender

Bubble route to numbers Read is Y-X-R. We can change read by tagging receiver after call. Ex. "Carolina Z" X-Post, Z-Post, Y-Seam, Wheel, Z-Comeback Versus C#2 check routes to (circle out). Read would be Z-Y-R

QB-

TAGS-

Washington

Peek

2 1

3

X F

Y Z

R

XFYZR-

Curl route 12 to 10 yards. Sit one yard inside the flat defender Wheel. Shorten speed out cut and explode upfield on bottom of numbers Return route. Get depth at 6 yards over center. Break out when QB eyes you

Post. Make break at 8 yards and adjust angle to top coverage Bubble. Get width to numbers Read is H-X combination back to Y-R

QB-

TAGSGood play to run from trips

Frisco
1

2

X F

Y

Z

R

3

XFYZR-

5 step slant return. Sit in window if open. When QB's eyes you, break outside One step slant/sit route. Must get inside of LB Deep out route at 10 yards. Break flat outside and sit in window vs- zone, run vsman Outside release on vertical and stay on the numbers. Beat defender deep

Bubble route to the numbers and sit. Call for ball if you can gain 5+ Read is Z-Y-R / F-X Frisco X-Post, Frisco F or R-Angle Directional call will be made

QB-

TAGS-

St. Louis
1

2

4

vs- man

3 vs- blitz

X F

Y Z 5 R

XFYZR-

Outside release on vertical. Get defender deep Option route. Depth at 5 yards. Inside turn with numbers to QB. Sit if you are open. Work outside if covered. Inside release and work under the first LB and over the second LB to 18-20 yards. Sit in first window past the center vs-zone. Check blitz and flatten for hot Run a 15 yard Post Dig route. Sit in first hole vs-zone, run vs-man Bubble route to numbers. Sit and call for ball if you can gain 5+ Read is X-Y-F / Z-R Z-Post, Double Under, R or F Angle, X-Post

QB-

TAGS-

Indy
1

2

X F

Y

Z

R

3

XFYZR-

5-step slant return. Sit in window until QB eyes you One-step slant/sit route. Must get underneath LB In route at 10 yards. Sit in first window vs-zone, run vs-man Post route at 8 yards. Adjust angle to top coverage. Must stretch safety

Bubble route to numbers and sit. If you can gain 5+ call for ball Read is hi-lo with Z-Y-R R-Wheel, Y-Corner

QB-

TAGS-

"Catch and Throw" Quicks
1. 2. 3. 4. 5. 6. 7. 8. Victor (vertical) Hotel (hitch) Yankee (stick) Whiskey (wheel) Oscar (out) Alpha (out/slant) Bravo (bubble/slant) Delta (corner/drive)

Victor

(Base)

C#2

C#2

C#3

C#3

X F

Y

Z

R

XFYZRQB-

Vertical on bottom of numbers Vertical outside of hash Vertical outside of hash

Vertical on bottom of numbers Bubble to numbers and sit. Call for ball if you can gain 5+ Best match-up. vs-C#3 look middle safety off and comeback. Will tag post vsC#2 R-Seam, F or R-Angle, R-Choice, R-Slip, X-Post, Z-Post, F-Corner, Y-Corner

TAGS-

Versus C#3, we may adjust the outside receiver routes to hitches in order to keep the CB from jumping the vertical by the inside receiver. The inside receiver should be aware of a larger window to the outside. The QB may lead him into this window, or the receiver may naturally drift to the outside in order to create separation from the FS. The QB should always look off the FS and throw opposite his reaction.

Hotel

(Base)

X F

Y

Z

R

XFYZRQB-

3 step hitch. Sit inside. Expect the ball quickly. Tight turn to outside after catch Outside release on vertical. After 10 yards sit down if you cannot beat them deep. Outside release on vertical. After 10 yards sit down if you cannot beat them deep.

3 step hitch. Sit inside. Expect the ball quickly. Tight turn to outside after catch Run and under route at 3-5 yards over ball. Sit in window Read is softest coverage or a bail CB. Go, B

TAGS-

Can make a directional call for QB. EX. Hotel 9

The QB should check under coverage on the hitch. If the CB is 7+ yards off the outside receiver, the QB may check to this in normal down/distance situations. The control route by #2 should be at the inside shoulder of the force defender to get him to sit longer in his alignment, or to get some vertical reaction from him. . Hotel “B” will indicate the pass going to the inside receiver. Anytime the defender over #2 is 10+ yards, the QB may treat this as an uncovered situation. The QB and inside receiver should always be aware of the force defenders leverage on the #2 receiver.

Yankee

(Base)
Peek

1

2

X F

Y Z

R

XFYZRQB-

5 step slant return. Sit in window. Work outside when QB eyes you One step slant/sit route. Must get inside LB Stick route at 5 yards. Inside turn and sit. Work outside

Outside release on vertical route. Beat defender deep Shoot route. Get shoulders turned quickly and expect ball Read is Y-R. May tag with "F" and read would be F-Y-R * Swing (R-Back), Motion (R-Back)

TAGS-

Versus C#3 throw to call side; Versus C#2 read MLB and throw backside slant/sit or callside stick

Will be called to either side. Read may change for the QB to MLB versus any 41 front. Throw opposite the MLB reaction. If Yankee 8/Mike is called, the QB will read the MLB and throw to the stick route or the one-step slant – depending on the drop of the MLB. The #3 receiver to call-side runs the shoot route (it is important the shoot route gets width immediately to put the force defender in a bind. The shoot route depth should be 3 yards. In trips, the #3 receiver would be the H-back.

Whiskey

2

1

X F

Y Z

R

XFYZRQB-

3 step slant. Sit in window vs-zone, run vs-man Wheel route. Run flat to feet of X and explode out and up One step slant/sit route. Must get underneath near LB 5 step slant return. Sit in window and work outside when QB eyes you Bubble to numbers. Sit and call for ball if you can pick up 5+ Read is X-F. Will make a directional call on Washington.

TAGSGreat check vs-man coverage. Wheel route is different than Carolina Wheel

Great check versus man coverage, especially “press.” The outside receiver should look for a “rub” on the defender over #2 and make him work underneath. The wheel route should gain width on his defender first, then burst upfield no wider than the bottom of the numbers.

Oscar

(Base)

1

2

X F

Y Z

R

XFYZRQB-

To- run vertical / Away- run 5 step slant return

To- run speed out at 5 yards / Away- run one step slant/sit route To- run speed out at 5 yards / Away- run one step slant/sit route To- run vertical / Away- run 5 step slant return Hitch over ball at 3-5 yards. Align to call side Read is Y-R or F-R

TAGSDirectional call will be made

This is an important route for creating inside leverage on the force defender for our run game. Anytime the force defender aligns closer to the “box” in order to defend the run, we should check Oscar. Oscar is also part of our Washington/Carolina package for hitting deeper routes based on the reaction of coverage.

Bravo

1

1

On "Cut" call

3

On "Cut" call

X 2 F

Y Z 2 R

XFYZRQB-

3 step slant. Sit in window vs-zone, run vs- man Bubble to numbers. Get width Bubble to numbers. Get width

3 step slant. Sit in window vs- zone, run vs- man Hitch route at 3-5 yards over ball Read is X-F-R or Z-Y-R "Cut" - Will throw the quick bubble to inside receiver and cut DE with PST - . #1 stalks outside shoulder of CB. R-Bravo/Cut

TAGS-

If directional call is made, backside runs Slant/Sit and Slant/Return routes

Alpha

1

1

2

3

2

X F

Y Z

R

XFYZRQB-

3 step slant. Sit in window vs- zone, run vs- man Speed out. Shorten cut to 3 yards Speed out. Shorten cut to 3 yards 3 step slant. Sit in window vs- zone, run vs- man Hitch at 3-5 yards over ball Read is X-F-R or Z-Y-R

TAGSIf directional call is made, backside runs Slant/Sit and Slant/Return route

Delta
"Up"

X F

Y Z

R

XFYZR-

To- One step drive route. Settle over inside receiver's position versus zone. Away- 5 step slant return. Sit in window and work outside when QB eyes you. To- Corner route; break at 5 yards Away- One step slant/sit route. Must get inside of LB To- Corner route; break at 5 yards. Away- One step slant/sit route. Must get inside of LB To- One step drive route. Settle over inside receiver's position versus zone. Away- 5 step slant/return. Sit in window and work outside when QB eyes you. Bubble route to callside. Get to numbers and settle. Read is Y-Z-R or F-X-R Up (scissors action - do not settle)

QB-

TAGS-

Directional call will be made. Wide side stretch.

Great complimentary play for Y-Stick (Yankee). This is another way to get a “smash” route on the outside 1/3 of coverage. Great for attacking a C#2 with the “up” tag for Z or X by creating a scissor type route.

Screens

1. 2. 3. 4. 5. 6.

Snow (r-slip) Tornado (now) Rain (rocket) Rita / Lisa (quick) Hurricane (shovel) Blizzard (bubble)

Snow
PSG and Center will be the only releasers in this screen. If we feel like we can release the BSG, we will adjust. PSG should block first defender to the outside. Center should release wide and pick up first defender that shows to the inside.

X F

Y Z

R

XFYZRQB-

To- Outside release on vertical Away- Dead route To- Deep Post route Away- Dead route To- Deep Post route Away- Dead route To- Outside release on vertical Away- Dead route Check release flat - under the pass set by PST. Stay flat and turn upfield after catch 3 step drop and settle. Drift and draw rush upfield. Throw to outside shoulder of R-back Opposite

TAGS-

May fake Tornado to opposite side

Tornado

X F

Y Z

R

XFYZRQB-

To- Two steps upfield, plant and come back behind LOS. Catch and get to sideline Away- Dead route To- Sprint and stalk outside shoulder of CB Away- Dead route To- Sprint and stalk outside shoulder of CB Away- Dead route To- Two steps upfield, plant and come back behind LOS. Catch and get to sideline Away- Dead route Sell Bob through LOS Flash fake Bob and throw to upfield shouder. Throw through receiver. Do not leave short Go Directional call will be made

TAGS-

Rain
Rain will be treated as a middle screen that will hit anywhere inside the R-back's block to the opposite side of the formation. OL should make contact and stop the charge of the DL prior to releasing. PST should eye any outside defender that is a threat and block him if he shows.

X F R

Y Z

XFYZR-

To- One step and come back behind and down LOS. Catch and stay tight to kick out on #2 defender / Away- Dead route To- Sprint and kickout CB Away- Dead route To- Sprint and kickout CB Away- Dead route To-One step and come back behind and down LOS. Catch and stay tight to kick out on #2 defender / Away- Dead route Align to callside and cheat alignment. Sprint and kickout/seal #2 defender from outside Catch and throw to near shoulder of #1 receiver. Find a passing lane around DE to callside Go, F-Rain

QB-

TAGS-

Directional call will be made

Rita / Lisa

F C B B B

X F R

Y Z

** The quick screen should be run to the uncovered receiver. The number one or two receiver to call-side that is not uncovered, should block man-on. The R-back should align to call-side and sprint a path that intersects the uncovered receiver and the defender over him. PST should deep pass set and draw the EMLOS upfield. The PSG should take a flat path that intersects the uncovered receiver and the defender over him. If the R-back has secured the block, the PSG should turn inside looking for the the Safety or any ILB on pursuit. Nice play from trips, as the # 2 receiver is usually left uncovered. F C

B

B

B

X Z F

Y

R

Hurricane

E
X F Y Z

R

XFYZR-

Inside cutoff Inside cutoff Inside cutoff Inside cutoff Step to one yard behind LOS and parallel BSG's pull. Stay tight to BSG and turn up immediately after receiving pass Step parallel to LOS and draw DE upfield. Get width then sit and flip to R

QB-

TAGSOL scheme is "G-wrap" with down block by PST

Blizzard

C B
X F

Y Z

R

XFYZRQB-

Explode off the ball and stalk the outside half of CB Bubble to numbers. Get width Bubble to numbers. Get width

Explode off the ball and stalk the outside half of CB Block nearest threat opposite play-side Catch and throw to lead shoulder of receiver. May go under center if it helps the overall speed of the play.

TAGSIf directional call is made, backside runs Slant/Sit and Slant/Return routes

5 - Wide Offense

FS

C B T N

B SS T B B C

FS

C B T

B N T B SS B

C

FS

C

B T N

B T B

SS

B

C

"Cross" - Break post and corner route at 7 to 8 yards. Versus a one deep safety, the corner route can stay on a 45 angle. Versus a two deep, the corner route must flatten out. If inside defenders head is turned away from QB, throw the corner. If zone, hit post in window.

FS

C B T N

B B T B SS

C

"Slants" - Look for hi-lo window. Receivers should run through versus man coverage, and settle in window versus zone.

FS C B T N B T B B SS

C

"Go-Sit" - Sprint 8-10 yards and turn inside to QB. Sit in window. If ball is not thrown, drift flat to the sideline. QB look for best match-up and best window.

FS

C B B T N T B B SS

C

"Go-Sit-Go" - Outside receiver runs his sit route and quick turns to the outside. Do not worry about selling the sit route, quickly turn to the outside and get vertical on defender. If open deep, hit it. If QB is unsure of Safety over the top, throw at the back of receiver's head.

FS

C B B T N B T

C B SS

"Gangster" - Inside receiver runs the go off the sit route. Tight outside turn and get vertical on defender. Same read for QB.

FS

C B T

B N

B T

C B SS

"Falcon" - Inside receiver runs his sit route then gets flat to the sideline. Outside receiver is on vertical. To trips, Bubble back adjusts route to a middle seam or hot route.

FS

C B T B N B T B

SS

C

"Victor" - 4 verticals. Look off and comeback versus one deep safety. Versus two deep, make callside slot a post route.

FS C B T C

B N

B T

B

SS

"Bubble" - Check depth of defenders, or uncovered side. Receiver should step back and get numbers turned to QB while working to sideline. QB should target upfield shoulder.

FS

C B T B N B T B SS

C

"Tornado" - Catch and throw to upfield shoulder of receiver. Receiver should two step upfield and come back in same path. Catch and get upfield to the outside. Anticipate CB being hooked by # 2.

FS C B T B N B T B SS C

"Blizzard Q" - Outside receiver take Tornado release and come back toward QB and behind LOS. Anticipate kickout blocks by #2 and #3 and PST. Hug the kickouts and get up field.

FS

C B B T N B T B SS

C

"Hurricane" - Shovel pass to F. QB start sprint to playside, settle and option pitch to F coming underneath. Blocking scheme is down, down, wrap by BSG. F - stay tight to down blocks and wrap. EMLOS will be left alone, so do not float outside.

FS

C B B T N B T B SS

C

"Typhoon" - Same as Hurricane except with a deep pass set by PST. QB does not have to step playside. Make this option pitch to F quick. F - same as Hurricane.

FS C B T B N B B T SS C

"Lobo" - Outside receivers are on hitch/fade read. #2 to trips runs seam route. #3 to trips runs a get open route past the tackle box. #2 to doubles runs a box route starting at the top of the box and working in. QB choose best match-up and check-down to box route. Box route is your Hot.

"Lobo Package" 1. X-In 2. R-Out 3. Z-In 4. Y-In 5. F-Out 6. R-In (with motion) 7. F-In (with motion) 8. Z-Out (with motion) **We may tag any receiver with a quick route to change the combinations.

5-Wide Run Offense
1. 2. 3. 4. QB draw Rat Fly Zoom

FS

C B T N

B T B

C SS B

"Tornado" with R motion. Y reaches defender over # 1. F reaches defender over # 2. R sprints motion and leads upfield looking to seal deep safety to playside. QB is a catch and throw to upfield shoulder of Z. Z should take two hard steps upfield and come back down stem to receive ball. Catch and sprint upfield immediately. This must hit quick.

FS C C B T N B T B SS B

"Blizzard" with R motion. Y seals out defender over #1. F seals out defender over #2. R motions across and seals out defender over # 3. Z takes two hard steps upfield and bends back and to the inside to receive ball. Catch and hug the seal blocks by R and PST. QB is two step and throw. PST quick pass set and kickout first defender off the LOS to your outside. PSG quck pass set and get upfield to second level LB to FS. Center quick pass set and get upfield to second level LB to FS.

FS C B T N C SS T B B

B

"4 Slants" with R motion and tagged on wheel route. Playside receivers should strive to get defenders heads turned and rub man locked on R. R should turn upfield on snap. QB if defender is trailing, hit R quickly.

5 - Wide Formations

Empty
Bottom of Numbers

10 yards

10 yards

Bottom of Numbers

8 yards

Nasty

**Moves two quickest receivers to wide side in doubles look. Trips to boundary.

Casino (Quads)

Riverboat (Quads)

Formations Cont.

**We will motion to change the trips side when needed.

Louisville

FS SS C B T N T B B B C

"Box" - Two inside receivers cross at 5 yds. Weakside slot will "rub" strongside slots defender. QB take 3 step and look off to strongside then back to weakside.

FS

SS

C B T

B N

B B T

C

"Seam" - Inside slot to strongside runs a middle seam. Beat defender deep. Outside receivers widen splits and run a fade release. Get defenders eyes turned away from seam.

FS C B T N T B B

SS C

B

"Rub" - Strongside "rub." #2 runs a "rub" curl on inside defender. # 3 press upfield 6-8 yds and break hard outside to sideline. # 1 run clear out fade route.

Formation "Tags"

"Bunch"

"Stack"

"Elbow"

Play: Frisco 88/99

Play: Dallas 88/99

Play: Washington / Arrow 88/99

Play: Slants

Play: R-Motion / Slants

Play: Tornado f c ss b

f c ss b

Play: Blizzard

Play: Bunch / R-Motion / Mesh

Play: Bunch / R-Motion Out / Post/Wheel

Slant / Corner

f c

X - Tags

Slant -n- Go f c

Snap

Hotel "G"

Receiver Manual
Expectations: 1. Catch everything you get two hands on. 2. Know the difference between Man/Zone for route adjustments and blocking. 3. Recognize a one-high or two-high safety for route adjustment and blocking. 4. Know the QB's read and progression. 5. Be the best blocker on the field. If you cannot block, you cannot play. 6. Run precise routes. (Do the little things) 7. Be unselfish

Routes
"Hitch" 5

** Always threaten deep WR - Push upfield to 5 yards and tight turn to the inside - pivot on outside foot QB - Outside arm (away from underneath coverage)

"Fade"

WR - Attack outside shoulder of DB keeping tight until ball is thrown - getting ready to fade. QB - Outside shoulder C.P. - As soon as the receiver is even, QB must throw the ball. Could be 4 yards or 8-12 yards. Throw on timing. WR lean in with shoulder for separation. No closer than bottom of numbers for alignment. **Have man standing at different depths in practice for timing.

"Comeback"

WR - Push upfield to 12 yards planting inside foot and turning back to the outside at 45 degree angle to 10 yards. Make it feel like fade. QB - Outside arm (throw to a point at 10 yards) C.P. - If DB's back is turned to the ball, give hand for fade and break. If DB is deep, look him in the eyes and break at 12 yards. Eyes must be up - not at cut area.

"Slant"

** Throttle down and find open window -vs- zone / sprint away from man coverage. WR - Push upfield to 4 yards. Head fake and stick tht toe of your outside foot breaking at 45 degree angle back inside. Break is full speed, then throttle down after 3rd step. Expect ball around 8-10 yards. If one-step slant is the route, then your main objective is to beat the defender over you to the inside. Expect the ball quickly. Run versus man and settle versus zone. QB - WR's numbers (miss low, not high) C.P. - Have to get DB turned when in Man. Hand on hip and push by. Rip outside hand. Run flatter -vs- Man.

"Skinny"

** Make break according to depth of defender

WR - Push upfield threatening the outside shoulder of defender. Once you feel you can gain inside leverage, shoulder lean outside and stick toe. Slide step inside and press vertically, keeping DB to outside. Do not float inside to safety. QB - Upfield shoulder. Hit between DB and FS. Keep ball to the outside and do not lead the WR into FS.

"Speed Out" 5 6 4

WR - Push up to 4 yards up to 6 yards and back to 5 yards without slowing down. QB - Outside arm (cannot throw behind) C.P. - Cheat in on alignment

"Wheel"

WR - Same path as speed out. Look back to QB and show hands. Turn upfield at the bottom of the numbers. QB - Outside shoulder C.P. - Cheat out on alignment. QB hold ball to determine coverage. Throw ball at 20-25 yards. Keep defender on inside shoulder and allow room to sideline for QB to bail you out.

"Corner"

WR - Push upfield to 8 yards. Slide step to inside and stick toe of inside foot. Break hard and explode to corner. Adjust path to number of safeties. One safety, break at 45 degrees - two safeties, break flatter and over the CB. QB - Bring reciever back toward sideline according to how deep DB is. C.P. - vs. man, must have fakes - 20-25 yards. vs. zone, head fake and go. - vs. zone, beat them up and over. Miss long and deep. **Great check versus man

"Post / Corner"

WR - Push upfield to 8 yards and stick post route for three steps. Stick toe of inside foot and break the corner route. QB - Shoulder fake the post and reset. Put air under the ball and miss wide and deep. ** Great check to single-receiver side versus man or zone.

"Option"

WR - Push upfield to 6-8 yards and stick inside/outside foot based on leverage of defender. Break inside/outside 2-3 steps hard and let QB lead you away from coverage. Inside receiver should break at 6 yards. Outside receiver should break at 8 yards. QB - Inside or outside shoulder (lead away from closest defender) C.P. - vs man, sprint inside/outside away from defender - vs zone, find open window and sit

"Cross"

WR - Push inside flat to avoid getting jammed on the LOS. Target a depth of 3-5 yards over opposite tackle. Do not settle versus zone. Turn head to QB when you reach the tackle area and expect the ball. QB - Lead shoulder. (look off and comeback to cross with soft pass) C.P. - Depth of receiver must be under the LBs. He must not get jammed.

"Curl"

WR - Push upfield to 8-10 yards. Stick toe of outside foot and turn back to QB. Set up one yard inside the flat defender. Find the window and sit. QB - Shoulder away from nearest defender. C.P. - This is an adjusting route for reciever. Must understand zone windows. vs man, stay flat and turn into a "dig" route.

B C B

T

N B

T

C

B

FS

SS

Offensive Film Break Down Opponent (Year)_______________________________________ Game, Final Score:____________________________________ Page # ___________

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