Jenks Shotgun Passing Game

Jay Wilkinson Jenks High School jay.wilkinson@jenksps.org 918-299-4415 ext. 2399

Passing Game Topics 
Quick Game Roll ± Out 5 Step Play ± Action

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Pass Protection
DROP BACK First thing that you should do when designing a pass pattern. Be able to protect with 5,6,7,& 8. Have multiple answers for blitz.

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Pass Protection
ROLL OUT Must be ready for two off the edge.

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Quick Game
Mirrored Routes Hitch Fade Slant, Slant Flat ± Dbl Slant Non-Mirrored Routes Stick
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Quick Game 
QB pre-read best side. Always take 1 on 1. QB catch and throw from gun. 3 Step Route under center. Can¶t take a sack.
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Hitch 
Easy Cover 3 throw when the corners are giving a lot of cushion. Convert/check vs. press??? Great 3 x 1 single WR pass.

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Hitch
Rec #1 #2 #3 QB
6/10/2010

Frontside 6 yd. Hitch 4 yd. Hitch 4 yd. Hitch

Backside 6 yd. Hitch 4 yd. Hitch

Comments Spacing by the WR¶s is critical. Pre-snap thoughts: Deepest CB. Widest flat player.
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3 Step Drop
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Hitch
F C B E
X H

C B N B E
Y Z

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Fade 
We throw this when they don¶t respect our WR¶s speed. WR must give the QB room for the ball.

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Fade
Rec #1 #2 #3 QB
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Frontside Fade Seam/Flat Flat

Backside Fade Seam/Flat

Comments WR must not be below the bottom of the numbers when the ball is thrown.
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3 Step Drop
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Fade

FS

C

SS

B

B T
Y

C

H T

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Slant
WR¶s must not run through open zones. WR¶s and QB must stay away from Safeties. Slant / Flat vs. Double Slant

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Slant
Rec #1 #2 #3 QB
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Frontside 6 yd. Slant 4 yd. Slant 4 yd. Slant

Backside 6 yd. Slant 4 yd. Slant

Comments

Stay away from deep safeties. Can tag IWR - Flat

3 Step Drop
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Slant Flat (MOFC)

FS C SS B B T
Y H T
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C B

Z

Double Slant (MOFO)
FS SS

C

B

B T

B
Y

C

H T

Z

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Stick 
Good rubs vs. man coverage. Use TB as the flat route from the backfield. Good out built in backside with double Slant.

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Stick
Rec #1 #2 #3 QB
6/10/2010

Frontside Fade Flat/Stick Stick/Flat

Backside 6 yd. Slant 4 yd. Slant

Comments

Don¶t forget your out back side.

3 Step Drop
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Stick
FS C B E
X H

C B N B E
Y Z

SS

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Stick
FS C SS B B T
H T Y Z

C B

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Roll - Out 
Backside #1 runs post. Backside #2 runs drag. TE always blocks frontside or backside.

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Roll - Out 
Double Comeback, Comeback Flag Smash, Inside Smash Curl, Curl Wheel, Inside Curl Flood

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Double Comeback 
Great 1st and 10 throw. Easy read, Easy throw.

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Double Comeback
Rec #1 #2 #3 QB
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Frontside 14 yd. Comeback 14 yd. Comeback

Backside Post Drag

Comments

Be very caution of inside throw.

Roll Out
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Double Comeback
FS C SS B B T
H T Y Z

C B

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Comeback Flag

FS C SS B B T
H T
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C B
Y Z

Smash 
Easy roll-out read for QB. Usually the hitch is wide open.

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Smash
Rec #1 #2 #3 QB
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Frontside 6 yd. Hitch 8-10yd. Flag 10yd. Option Roll-Out

Backside Post Drag

Comments

Take the hitch if it is there. You must anticipate it.

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Smash

FS C SS B B B T
Y H Z T
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C

Inside Smash

FS C SS B B B T
Y Z H T
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C

Curl 
QB must know down and distance and what we want/need. Curl must find a window, but not get inside the QB. Wheel route can be a home-run ball if they are jumping the curl.
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Curl
Rec #1 #2 #3 QB
6/10/2010

Frontside 12 yd. Curl 5 yd Quick Out/Wheel 5 yd. Quick Out Roll-Out

Backside Post Drag

Comments

Know Down & Distance. Curl must find window.

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Curl
FS C C SS B B T
Y H T Z

B

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Curl Wheel

FS C SS B B B T
Y Z H T
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C

Inside Curl

FS C SS B B B T
Z Y H T
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C

Flood
Must take a peak at the Fade to keep the CB honest. Deep out must not be over the top of the Quick out. Deep can settle in any window, but must not get inside the QB.
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Flood
Rec #1 #2 #3 QB
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Frontside Fade 15 yd. Deep Out 5 yd. Quick Out Roll-Out

Backside Post Drag

Comments Qb take a peek at the fade. Deep out must not cover up the quick out.
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Flood
FS C B E
X Z H

C B N B E
Y

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5 Step 
Curl Shallow Flood

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5 Step 
QB reads very by play. Catch and 3 step drop from gun. QB must know where to go vs. pressure.

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Curl 
Great Cover 3 throw. Curl must work back to the ball. QB can¶t get in a hurry on the quick out. Check/Convert vs. MOFO.

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Curl
Rec #1 #2 #3 QB
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Frontside 12 yd. Curl 5 yd. Quick Out 10 yd. Spot

Backside 12 yd. Curl 5 yd. Quick Out

Comments

Curl must come back to the ball.

5 Step Drop
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Curl
FS C SS B B T
Y H T Z

C B

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Shallow 
Call if inside receivers are getting walled off. Shallow route aims for the feet of the DL.

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Shallow
Rec #1 #2 #3 QB
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Frontside Fade Shallow

Backside Fade Bend In

Comments

Seam has to outside release.

5 Step Drop
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Shallow

SS C B B T

FS C B
Y

H T

Z

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Flood 
4 -4 Cover 3 Teams that don¶t pull the string. Deep out must not run into coverage. QB must peak at fade.

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Flood
Rec #1 #2 #3 QB
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Frontside Fade 5 yd. Quick Out

Backside Fade

Comments

Peak at the fade. 10 yd. Out 5 Step Drop or PA fake
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Flood
FS C $ B B T
Y T H Z

C SS

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PlayPlay-Action 
Naked Bluff

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Naked 
Easy way to take care of cheating inverts. Must be able to get outside the DE. Flat route can¶t get in a hurry.

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Naked
Rec #1 #2 #3 QB
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Frontside 25 yd. Comeback Slam / Flat GamePlan w/ #2

Backside Post Drag

Comments

Drag is under 1 and over 2. Flat can¶t get in a hurry.

PA fake, explode outside
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Naked

FS C SS E
H T

C B N B T B E
Y Z

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Bluff 
Call when deep safeties become tacklers. Good way to hold wall players. QB dips shoulders, not much of a mesh. Quick game - Dip and Throw. 5 Step - Dip, quick 3 and Throw.
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Bluff 
Slant Four Vertical Post

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