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Coverdale Trinity High School

Coverdale Trinity High School

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Published by Coach Brown
Coverdale
Coverdale

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Published by: Coach Brown on Jun 13, 2008
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“8” Route Directory

ILLUSTRATIONS/EXAMPLES (All versions)

PREVIOUS SLIDE

Base Route
INTRODUCTION/PHILOSOPHY INSTRUCTIONAL “YOU DRAW IT”

“Swap” Call
INSTRUCTIONAL “YOU DRAW IT”

Video:

SWAP H CREASE SWAP Z CREASE v. INSIDE DEF.

Video:

R CREASE #1 R CREASE #2 H CREASE v. ON LINE DEF.

Instructionals: Other Tags
TRADE/TRADE CORNER
Main Menu

FIRE JUKE/FLARE/ARROW
Summary Table

SIT

8 ROUTE ILLUSTRATIONS
-T o 8 R o u t e M A I N D I R E C T O R Y -

BA SI C 98 -19 8 2. 3. 4. 5. 6. Trips Right 98 Stack R10 Hot 98 Bunch Left H10 Hot 98 Trips Left 198 Slip Hot 198

98-1 98 “ SWA P” 3. Right Wide 98 Swap 4. H6 98 Swap 5. Right Out H6 98 Swa 6. Right Out H10 98 Swa 7. Ace R10 Hot 98 Swap 8. Trips Left 198 Swap 9. Y7 198 Swap 10.Ace R7 Hot 198 Swap

MAX

Q

PAS S ME NU 8 ROUTE DI RE CT ORY

8 Route Instructional

8 ROUTE: CREASE
•Cross under LB once past •Cut throttle & “spot up,” expecting •Stay as THIN as you can while still inside #1.. #1.. 8-9: ball quickly if defender blitzes or Speed Break flies out AND you’re not being to Corner chased. 4-6 yd

M: Run through 2d short defender’s far shoulder

“Feel the Clean Air” Air” as you break:

Lunge, Drumroll redirect back to sideline at 45º

10-11:

C
“FEEL the WINDOW”

Outlet

2

1

V
I

‘Q’

V
I

V
O M

O

Keep coming back until ball is thrown!

3 steps Stare 2nd short defender onto “Spot,” give Cmbk if (3 big & hold f/ gun) ball to Spot NOW if defender leaves… I: 3 steps @ 1st short defender’s inside leg: 1st short •Speed break back inside if he’s widening Reset feet, hit Crease on rhythm on the defender “98” Shown move through open lane between •Hard NOD BREAK if he sits there or v. man ‘squeezes’ defenders BS OUTS: QUICK POST. Split middle #s, feel the window between 7-9 yards, stay thin. Same technique as BS of 99-199 POST. BS INS: LOOKIE POST. Break at 7-8, wall off near safety, make ‘Lookie’ adjustment & straighten if he crosses face (same as 99). POST. FS INS/MID: “CHASE & REPLACE”. Play is built to beat 1st two short defenders inside the CB…we get the 2nd short defender INS/MID: REPLACE”. to “Chase” the Drag route by M, & “Replace” him with a Crease route by I, who beats 1st short defender by faking to the Flat. FS MID: GLANCING DRAG. Run right through the 2d short defender, drag underneath him at 4 yds once you pass him. The DRAG. exception is, if you’re not being chased & the LB either bails deep or blitzes, glance back at the QB and “SPOT” up. FS INS: CREASE. Attack 1st short defender’s inside leg, speed break on 3d step (5th if from backfield), angle into the void, look INS: CREASE. for the ball halfway between the 1st and 2nd defenders. If 1st defender sits or keeps inside leverage, use 2 extra steps with a hard head & shoulder nod to get him to turn his hips, but never lose SPEED to do so! so! FS OUTS: MINI-COMEBACK. Split top of #s (Hash). Release to outside eye, Speed break to Corner at 8. After 2 steps, MINI-COMEBACK. Lunge & Burst & execute a Drumroll redirect break at 45 degree angle back to sideline. Keep coming until you get the ball! QB: PSL be alert for hard Press Man (Check “Fire”) or LB overload to FS (work BS Slant/s from get-go). 3 steps, stare right at 2nd short defender or LB over inside man. Stare him on to the Drag giving the ball to the Drag quickly if LB ignores or leaves Drag. When LB commits & you hit your last step, lead Crease into clean air, hit him on move, alert for hash safety coming down. If 1st short defender squeezes Crease from outside in, shuffle up & hit Comeback route coming downhill late.
- C l I c k h e r e t o r e t u r n t o M A I N D I R E C T O R Y -

8 “Swap” Instructional

8 ROUTE: “SWAP” TAG
I: Run through 2d short defender’s farshoulder
•Cross under LB once past •Cut throttle & “spot up,” expecting ball quickly if defender blitzes or flies out AND you’re not being chased. 4-6 yd •Stay as THIN as you can while still inside #1; restack if you can!

“Feel the Clean Air” Air” as you break:

C
“FEEL the WINDOW”

Outlet

V
I

‘Q’

2

1

V
I

V
M O
Keep coming back until ball is thrown!

O

M: 3 steps @ 1st short defender’s inside leg:

“98 SWAP” Shown

•Speed break back inside if he’s widening •Hard head & shldr fake if he sits there or v. man

*EVERYTHING STAYS THE SAME AS 98, EXCEPT INSIDE AND MIDDLE GUY ON THE FRONTSIDE ‘SWAP’ JOBS...
FS INS: GLANCING DRAG. Run right through the 2d short defender, dragging underneath him at 4-6 once you pass him. The DRAG. exception is, if you’re not being chased and the LB either bails deep or blitzes, glance back at the QB and “SPOT” up, catch & pivot NORTH! FS INS: CREASE. Attack 1st short defender’s inside leg, speed break on 3d step (5th if from backfield), angle into the void, look INS: CREASE. for the ball halfway between the 1st and 2nd defenders. If 1st defender sits or keeps inside leverage, use 2 extra steps with a hard head & shoulder nod to get him to turn his hips, but never lose SPEED to do so! so! *Note: The RULES are the same, but the route will LOOK different. Don’t worry! Follow your rules, attack the inside leg of your defender, speed break and get into the Crease! QB: Drop & Read just as you do Basic 98-198

- C l I c k

h e r e

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M A I N

D I R E C T O R Y -

8 “Trade”/”Trade Corner” Instructional

8 ROUTE: “TRADE” & “TRADE CORNER” Calls
O: Release under M, right at 2d defender (LB over I), run under him through his far shoulder Stay on the move unless he bails, looking for ball early if he blitzes. If he does bail, “Spot up” once past him, show #s to QB, stay open. Trade Corner tells you to straighten & run a Corner break at 7-8 after your F.O.R.

C
“FEEL the WINDOW”

V
I

V
M I

V
O

#
defender! *Widen to middle of numbers *Straighten 2-3 steps before executing Comeback

O

M: *Go first, F.O.R. on 1st short

“98 TRADE” Shown

I must pause 1 full count, long enough to let O clear & create the Crease

“TRADE” tells the Middle and Outside receivers to “trade” jobs, the Outside man running the Spot, and the Middle man Spot, running the Stop. Most often used from Squeeze/Bunch/Cluster-type looks as a good change-up versus man to possibly Stop. free the Spot route up, versus pattern-read teams so they can’t see where guys are coming from, or at the Goalline! FS MID: MINI-COMEBACK. Forced Outside Release (F.O.R.) on 1st short defender, no matter where he is, no matter how MINI-COMEBACK. flat you have to go. Widen to the middle of the numbers, straighten 1-2 steps, execute a normal Mini-Comeback, though the release may keep you from getting normal depth. Keep coming back after break be available for QB. TRADE CORNER tells you to straighten and run a 7-8 yard Corner route after executing your F.O.R. on 1st defender. FS OUTS: GLANCING DRAG. Release AFTER the Middle receiver right behind his rear end. Run right at the first LB on or DRAG. inside the Inside receiver, angling to a depth of 4 to 6 yards…run through his backside leg and Drag beneath him, staying on the move unless he flies wide of you “bails,” in which case you “Spot up” by showing your numbers to the QB. QB: Normal 98-198 thought process…may want to change to a quick 5 step drop from under center, particularly on “Trade Corner.” We expect the F.O.R. of the middle receiver to widen the 1st defender and create the Crease, but that doesn’t mean it will always happen. Versus any kind of press man (0, 1, or 2 safety look), can use Corner as a primary, Spot as an outlet instead of having to make a “Fire” check.
- C l I c k h e r e t o r e t u r n t o M A I N D I R E C T O R Y -

8 “Sit” Instructional

8 ROUTE: “SIT” CALL
•CUT split (3-4 outside “I”) to help create SPACING •Run normal course, but always SIT after you cross 2d defender’s far shoulder

C
“FEEL the WINDOW”

SPACING!

Outlet

4-6 yd

V
I

V
I

2

V
O M

1

O

•Outside foot up, attack hard for 3 steps, stick outside foot in the ground and pivot hard inside “98 SIT” Shown on the 4th step, expect the ball NOW. *Backside Receivers and Frontside Outside receiver do not change! ‘Sit’ is a word that simply adjusts the technique of the Frontside Inside & Middle receivers, telling them to use their normal releases and “Sit” at their final breaking point! FS INS: CREASE SIT. Release is basically the same as “Crease” with slight modifications to create proper SPACING: INS: SIT. Angle toward the MIDDLE of the 1st short defender, and use a 4 step break instead of a 3 step (meaning that you should put your outside foot up). On your fourth step, stick your outside foot in the ground and pivot hard back inside & show the QB your #s, expect the ball quickly, pivot to the shoulder that the QB puts the ball on, lower your pads & make yards North & South. FS MID: SPOT UP. Split only 3 yds outside the Inside receiver. Run your normal “Spot” landmark, but automatically SIT once UP. beyond the far shoulder of the 2nd short defender. Expect the ball quickly, catch, spin tightly to the shoulder the QB puts the ball on, get North & South! QB: Thought process is the same as basic 98-198…pre-snap considerations of BS Slants and “Fire” Check are still valid! 3 steps, be willing to stick the ball on the Spot NOW if the 2d defender allows him to cross face at all. If he collapses on Spot Up hard, put it on the Crease Sit, using the Mini-Comeback as your outlet. THE BIG KEY FOR EITHER INTERIOR THROW IS TO PUT THE BALL ON THE SHOULDER PAD AWAY FROM PRESSURE!
- C l I c k h e r e t o r e t u r n t o M A I N D I R E C T O R Y -

Run right down middle of 1st short def.:

8 “Fire” Instructional

8 ROUTE: “FIRE” CALL
•GET outside hip of whomever engages you… •STRAIGHTEN to make him turn his THROW hips upfield… HERE! •WIDEN to the ball, box defender out, but only after you see ball in the air!

Outlet

C
“FEEL the WINDOW”

4-6 yd

V
I

V
I

2

V
O M
•Drag to Comeback if 1st defender widens/bails

1

O
•3 steps & hitch, key 1st short defender… •3-ball Fire to OUTSIDE if he collapses or gets hipped…

“98 FIRE” Shown

*Route tag for Frontside Inside receiver only! Used to attack Press Man coverage from a 1- or 0-safety look, often as a check initiated by either QB or Receiver. All other receivers execute basic 98-198! FS INS: FIRE (Inside Fade). Pause half a count to let M release in front; rub right off his backside hip, gaining outside INS: Fade). leverage on whoever’s manning you as you do…watch for defenders switching on the move—if the 1st short defender doesn’t collapse down with M, know that you must beat HIM by getting to his outside hip. Once you’ve ‘hipped’ the guy you’re going to beat, straighten and attack vertically, expecting the ball to be lofted outside. Widen for the ball but ONLY AFTER IT’S IN THE AIR. Use inside arm pressure to separate as the ball nears and ‘box out’ your defender, using your body as a barrier. QB: Use this as a check any time: a) There are 0 or 1 deep safeties, and b) Short defenders are pressed tight enough that you think the Crease will have problems getting inside. As you take your drop, the 1st short defender will tell you if you can throw your primary (Fire). If he collapses or gets pinned, take a shot at the Fire-- 3 step & hitch up, throw an aggressive 3 ball outside the ‘tube’ in which the Fire is running so that he can use field width to leverage his man.. If he bails and you get fooled, work Glancing Drag to Comeback on your hitch up.
- C l I c k h e r e t o r e t u r n t o M A I N D I R E C T O R Y -

8 Outside Adjustments

8 ROUTE: OUTSIDE REC. TAGS “ARROW”, “JUKE”, “FLARE”

C
“FEEL the WINDOW”

Outlet

V

V

V
O O

“Arrow” Arrow” Get width fast, avoid jam!

O

“Flare” Flare” Widen to #s

I M I SEE 1st short “Juke” Juke” defender very early Otherwise, hit Crease on rhythm, alert Motion to numbers, # in drop…go outside for danger from 2d def. Inside-out… Shuffle/square up, if he refuses to Reset feet, find Spot through eye-contact 1 step upfield, turn to ball widen… if the Crease lane is invaded Get 5, “Juke” for more “Arrow,” “Juke” and “Flare” speak to the OUTSIDE RECEIVER ONLY, telling him exactly what to run while all other receivers do exactly as they would in normal 98-198! These calls are used primarily to influence the 1st short defender to widen, giving us a better chance to throw the Crease!
FS OUTS: •Arrow: avoid •Juke: RUN ROUTE CALLED (Arrow, Juke, Flare). Flare). Usually done from a ‘Bunch’ or ‘Squeeze’ set. Gain width quickly, go as wide/flat as you need to in order to

rd collisions. Expect ball NOW as you turn Sprint to middle of the numbers on you get and square up. On the snap, Almost always done from 10-11 motion. your head off 3 step. Settle when motion to the numbers. push upfield one small step, turn and show QB your numbers. Catch & make sure you get 5, then juke for more. •Flare: Usually done from top of a Stack. Inside foot up, push off inside foot for width, widen to numbers. MUST AVOID ANY KIND OF CONTACT, EVEN IF IT MEANS LOSING A LITTLE GROUND! QB: Thought process is outside-in. Use 1st step or two to make sure 1st short defender widens with outside rec…if he doesn’t, must throw outside. “Juke” gives you the luxury of seeing this via the motion reaction pre-snap. Assuming the 1st pre-snap. defender widens past the Crease’s course, hit the Crease on rhythm, being alert for danger inside. Spot becomes OUTLET.

- C l I c k

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D I R E C T O R Y -

2 0 1 5

TRIPS RIGHT 98
# #
CREASE S 2 POT
Expect to Cross; be ready to ‘Spot’ up X

QUICK POST
1 0 5

MINICBK 10-

# #

11 8

V

V
•3 steps •Don’t lose speed! Z Y H

1

•Mid #s Hash +2 QB THOUGHT PROCESS Drop: 3 quick steps
Progression:

R

•Top #s Hash

*Stare 2d defender onto Spot: throw Spot early if he blitzes/leaves, otherwise, hit Crease on rhythm. Stop late if

SUMM TA 8 RTMENU PREVSLIDE

2 0 1 5

STACK R10 HOT 98
# #
QUIC K POST LOOKIE POST S 2 POT
Expect to Cross; be ready to ‘Spot’ up X Z Y R •3 steps •Don’t lose speed!

1 0 5

MINICBK 10-

# #

CREASE

11 8

V

V

1

•#s -3

H

•OT +7

•Top #s Hash

QB THOUGHT PROCESS Drop: 3 quick steps
Progression:

*Stare 2d defender onto Spot: throw Spot early if he blitzes/leaves, otherwise, hit Crease on rhythm. Stop late if

SUMM TA 8 RTMENU PREVSLIDE

2 0 1 5

BUNCH LEFT H10 HOT 98
# # # #

1 0 5

QUICK POST LOOKIE POST S 2 POT

MINICBK 10CREASE

11 8

Expect to Cross; be ready to ‘Spot’ up Y X H

V

V
•5 steps •Don’t lose speed! Z Square up

1

•OT+4 QB THOUGHT PROCESS Drop: 3 quick steps
Progression:

R R: Call “I’m inside”

•OT +4

•Top #s

*Stare 2d defender onto Spot: throw Spot early if he blitzes/leaves, otherwise, hit Crease on rhythm. Stop late if

SUMM TA 8 RTMENU PREVSLIDE

2 0 1 5

TRIPS LEFT 198
# MINI-CBK 10- #
11 8

# QUICK #
POST

1 0 5

CREASE

•3 steps •Don’t lose speed! X

V

1

V

2

S POT

Expect to Cross; be ready to ‘Spot’ up Z

•Mid #s Hash +3 QB THOUGHT PROCESS Drop: 3 quick steps (BP)
Progression:

Y

H

R

•Mid #s Hash +2

*Stare 2d defender onto Spot: throw Spot early if he blitzes/leaves, otherwise, hit Crease on rhythm. Stop late if

SUMM TA 8 RTMENU PREVSLIDE

2 0 1 5

G SLIP HOT 198
1011

# MINI-CBK #
8
CREASE

LOOKIE POST

# QUICK #
POST

1 0 5

•3 steps •Don’t lose speed! X

V

1

V

2

S POT

Expect to Cross; be ready to ‘Spot’ up Z

•Mid #s Hash +3 QB THOUGHT PROCESS Drop: 3 steps (BP)
Progression:

H

R

Y

•1/2way -1

•Mid #s Hash +2

*Stare 2d defender onto Spot: throw Spot early if he blitzes/leaves, otherwise, hit Crease on rhythm. Stop late if

SUMM TA 8 RTMENU PREVSLIDE

2 0 1 5

RIGHT WIDE 98 SWAP
# #
•3 steps •Don’t lose speed!

QUICK POST
1 0 5

MINICBK 10-

# #

CREASE S 2 POT
Expect to Cross; be ready to ‘Spot’ up X Y

11 8

V

V

1

•Mid #s Hash +2 QB THOUGHT PROCESS Drop: 5 quick steps
Progression:

H

Z

R

•1/2way +2 Top #s •

*Stare 2d defender onto Spot: throw Spot early if he blitzes/leaves, otherwise, hit Crease on rhythm. Stop late if

SUMM TA 8 RTMENU PREVSLIDE

2 0 1 5

H6 98 SWAP
# #
CREASE
•3 steps •Don’t lose speed! Cross if you don’t get ball early

QUICK POST
1 0 5

MINI10- CBK S 2 POT

# #

11 8
1

V

V

X

•Mid #s Hash +2 QB THOUGHT PROCESS Drop: 5 quick steps
Progression:

H

R

Square up •OT +4 •Top #s •1/2way

Y

Z

*Stare 2d defender onto Spot: throw Spot early if he blitzes/leaves, otherwise, hit Crease on rhythm. Stop late if

SUMM TA 8 RTMENU PREVSLIDE

2 0 1 5

SWAP
# #
CREASE
•3 steps •Don’t lose Cross if you don’t get speed! ball early

QUICK POST
1 0 5

MINICBK 10S 2 POT

# #

11 8
1

V

V

X

•Mid #s Hash +2 QB THOUGHT PROCESS Drop: 5 quick steps
Progression:

H R

Y

Square up •Top #s •1/2way

Z

*Stare 2d defender onto Spot: throw Spot early if he blitzes/leaves, otherwise, hit Crease on rhythm. Stop late if

SUMM TA 8 RTMENU PREVSLIDE

2 0 1 5

SWAP
# #
•3 steps •Don’t lose speed!

QUICK POST
1 0 5

LOOKIE POST

MINICBK 10-

# #

CREASE S 2 POT
Cross if you don’t get ball early X H Y

11 8
1

V

V

•Mid #s Hash +2 QB THOUGHT PROCESS Drop: 3 steps
Progression:

Square •Y+7 up
R

Z

•Top #s

*Stare 2d defender onto Spot: throw Spot early if he blitzes/leaves, otherwise, hit Crease on rhythm. Stop late if

SUMM TA 8 RTMENU PREVSLIDE

2 0 1 5

RIGHT OUT H10 98 SWAP
# # # #

QUICK POST
1 0 5

•3 steps •Don’t lose speed!

MINICBK 10CREASE

S 2 POT
Cross if you don’t get ball early X Y

11 8
1

V

V

•Mid #s Hash +2 QB THOUGHT PROCESS Drop: 5 quick steps
Progression:

H R

Square •Y+7 up •Mid #s

Z

*Stare 2d defender onto Spot: throw Spot early if he blitzes/leaves, otherwise, hit Crease on rhythm. Stop late if

SUMM TA 8 RTMENU PREVSLIDE

2 0 1 5

SWAP
# MINI-CBK 10- #
11 8
CREASE

# QUICK #
POST

1 0 5

•3 steps •Don’t lose speed! X Y H

V

1

V

2

Expect to Cross; be ready to ‘Spot’ up Z

S POT

•Mid #s • • Hash +3 1/2way OT+4 QB THOUGHT PROCESS Drop: 3 steps (BP)
Progression:

R

•Mid #s Hash +2

*Stare 2d defender onto Spot: throw Spot early if he blitzes/leaves, otherwise, hit Crease on rhythm. Stop late if

SUMM TA 8 RTMENU PREVSLIDE

2 0 1 5

Y7 198 SWAP
# MINI-CBK 10- #
11 8
CREASE
1 2

# #

1 0 5

QUICK POST

•3 steps •Don’t lose speed! X

V

V

S POT

Expect to Cross; be ready to ‘Spot’ up

•Mid #s •1/2way Hash +3 Square •OT+4 up QB THOUGHT PROCESS Drop: 3 steps (BP)
Progression:

H

Y R

Z

•Mid #s Hash +2

*Stare 2d defender onto Spot: throw Spot early if he blitzes/leaves, otherwise, hit Crease on rhythm. Stop late if

SUMM TA 8 RTMENU PREVSLIDE

2 0 1 5

ACE R7 HOT 198 SWAP
# # MINI-CBK
8
CREASE LOOKIE POST

1 0 5

1011

# #

QUICK POST

•3 steps •Don’t lose speed!

V

1

be ready to ‘Spot’ up X Y Z

V Expect to Cross;

2

S POT

Square H up •Mid #s Hash +3 QB THOUGHT PROCESS Drop: 3 steps (BP)
Progression:

R

•Mid #s Hash +2

*Stare 2d defender onto Spot: throw Spot early if he blitzes/leaves, otherwise, hit Crease on rhythm. Stop late if

SUMM TA 8 RTMENU PREVSLIDE

2 0 1 5

FLEX RIGHT 98
# #
•3 steps •Don’t lose speed!

QUICK POST
1 0 5

MINICBK 10-

# #

CREASE S 2 POT
Expect to Cross; be ready to ‘Spot’ up X

11 8

V

V
H Y Z

1

•Mid #s Hash +2 +4 QB THOUGHT PROCESS Drop: 3 quick steps
Progression:

R

•#s -3

*Stare 2d defender onto Spot: throw Spot early if he blitzes/leaves, otherwise, hit Crease on rhythm. Stop late if

SUMM TA 8 RTMENU PREVSLIDE

2 0 1 5

G Y5 198
# MINI-CBK 10- #
11 8
CREASE

# #

1 0 5

QUICK POST

•3 steps •Don’t lose speed! X

V

1

V

2

S POT

Expect to Cross; be ready to ‘Spot’ up

•Mid #s Hash +3 QB THOUGHT PROCESS Drop: 3 steps (BP)
Progression:

H

Y R

Z

•Mid #s Hash +2

*Stare 2d defender onto Spot: throw Spot early if he blitzes/leaves, otherwise, hit Crease on rhythm. Stop late if

SUMM TA 8 RTMENU PREVSLIDE

2 0 1 5

198
# MINI-CBK 10- #
11 8
CREASE LOOKIE POST

# #

1 0 5

QUICK POST

•5 steps •Don’t lose speed! X

V

1

V

2

S POT

Expect to Cross; be ready to ‘Spot’ up

•Mid #s Hash +3 QB THOUGHT PROCESS Drop: 3 quick steps (BP)
Progression:

H

Y R

Z

•1/2way -1

•Mid #s Hash +2

*Stare 2d defender onto Spot: throw Spot early if he blitzes/leaves, otherwise, hit Crease on rhythm. Stop late if

SUMM TA 8 RTMENU PREVSLIDE

2 0 1 5

G SQUEEZE Y11 198
# # # #
QUICK POST S POT

1 0 5

1011

MINI-CBK

8

CREASE

Square H up •Mid #s Hash +3 QB THOUGHT PROCESS Drop: 3 steps (BP)
Progression:

•3 steps •Don’t lose speed! X

V

1

V

2

Expect to Cross; be ready to ‘Spot’ up Z Y R

*Stare 2d defender onto Spot: throw Spot early if he blitzes/leaves, otherwise, hit Crease on rhythm. Stop late if

SUMM TA 8 RTMENU PREVSLIDE

2 0 1 5

RIGHT OUT SQUEEZE R11 HOT 198
# # # #

1 0 5

1011

MINI-CBK

LOOKIE POST

QUICK POST

8

CREASE
•3 steps •Don’t lose speed! X

V

1

V

2

S POT

Expect to Cross; be ready to ‘Spot’ up Y Z

Square H up •Mid #s Hash +3 QB THOUGHT PROCESS Drop: 3 steps (BP)
Progression:

R

•Mid #s Hash +2

*Stare 2d defender onto Spot: throw Spot early if he blitzes/leaves, otherwise, hit Crease on rhythm. Stop late if

SUMM TA 8 RTMENU PREVSLIDE

2 0 1 5

RIGHT OUT Y5 198
# MINI-CBK 10- #
11 8
CREASE

# QUICK #
POST

1 0 5

•3 steps •Don’t lose speed! X

V

1

V

2

S POT

Expect to Cross; be ready to ‘Spot’ up Y Y R Z Z

•Mid #s Hash +3 QB THOUGHT PROCESS Drop: 3 quick steps (BP)
Progression:

H

•Mid #s Hash +2

*Stare 2d defender onto Spot: throw Spot early if he blitzes/leaves, otherwise, hit Crease on rhythm. Stop late if

SUMM TA 8 RTMENU PREVSLIDE

2 0 1 5

RIGHT WIDE SOFT Y11 HOT 198
# # # QUICK #
POST

1 0 5

1011

MINI-CBK

LOOKIE POST

8
CREASE
•5 steps •Don’t lose speed! X

V

1

be ready to ‘Spot’ up Y Y R H Z Z

V Expect to Cross;

2

S POT

Square up •Mid #s Hash +3 QB THOUGHT PROCESS Drop: 3 quick steps (BP)
Progression:

•1/2way -1

•Mid #s Hash +2

*Stare 2d defender onto Spot: throw Spot early if he blitzes/leaves, otherwise, hit Crease on rhythm. Stop late if

SUMM TA 8 RTMENU PREVSLIDE

2 0 1 5

LEX OVER SQUEEZE H11 198 SWAP
# # # QUICK #
POST CREASE

1 0 5

1011

MINI-CBK

8

•3 steps •Don’t lose speed!

V
Y

1

V

2

S POT
Expect to Cross; be ready to ‘Spot’ up Z

Square X up •Mid #s Hash +3 QB THOUGHT PROCESS Drop: 3 quick steps (BP)
Progression:

H R

•Mid #s Hash +2

*Stare 2d defender onto Spot: throw Spot early if he blitzes/leaves, otherwise, hit Crease on rhythm. Stop late if

SUMM TA 8 RTMENU PREVSLIDE

2 0 1 5

BRUIN BUNCH R11 WARM 198 SWAP
# # # #
CREASE

1 0 5

1011

MINI-CBK

QUICK POST

8

•3 steps •Don’t lose speed!

V
H

1

V

2

S POT
Expect to Cross; be ready to ‘Spot’ up Y Z

Square X R up •Mid #s Hash +3 QB THOUGHT PROCESS Drop: 3 steps (BP)
Progression:

•Mid #s Hash +2

*Stare 2d defender onto Spot: throw Spot early if he blitzes/leaves, otherwise, hit Crease on rhythm. Stop late if

SUMM TA 8 RTMENU PREVSLIDE

2 0 1 5

STACK SLIDE R5 HOT 198 SWAP
# # MINI-COMEBACK
8
CREASE

101 11
0 5

LOOKIE POST

# # QUICK POST

•3 steps •Don’t lose speed! X R H R: “Just visiting”

V

1

be ready to ‘Spot’ up Z Y

V Expect to Cross;

S 2 POT

•#s -3 QB THOUGHT PROCESS Drop: 3 steps (BP)
Progression:

•#s -3

*Stare 2d defender onto Spot: throw Spot early if he blitzes/leaves, otherwise, hit Crease on rhythm. Stop late if

SUMM TA 8 RTMENU PREVSLIDE

2 0 1 5

ACE Z11 198 SWAP
MINI-CBK

# #

1 0 5

1011

LOOKIE POST CREASE
1 2

# #

8

•3 steps •Don’t lose speed!

V

be ready to ‘Spot’ up X Y Z

V Expect to Cross;

S POT

Square H up •Mid #s Hash +3 QB THOUGHT PROCESS Drop: 3 quick steps (BP)
Progression:

R

*Stare 2d defender onto Spot: throw Spot early if he blitzes/leaves, otherwise, hit Crease on rhythm. Stop late if

SUMM TA 8 RTMENU PREVSLIDE

2 0 1 5

ACE SCAT R7 WARM 198 SWAP
# # MINI-CBK
8
CREASE

1 0 5

1011

# #

QUICK POST

•3 steps •Don’t lose speed! H X

V

1

be ready to ‘Spot’ up Y R Z

V Expect to Cross;

2

S POT

•Top #s Square up Hash QB THOUGHT PROCESS Drop: 3 steps (BP)
Progression:

•Mid #s Hash +2

*Stare 2d defender onto Spot: throw Spot early if he blitzes/leaves, otherwise, hit Crease on rhythm. Stop late if

SUMM TA 8 RTMENU PREVSLIDE

8 You 8 You Draw Draw It It

Bunch Left H10 Hot 98

v. Cov 0 Rack R11 Warm 198 J

v. Cov 1

C

N W E T

M

J T E R

C

C

R

S E

W C T N T E

R C M D E N Z E

J N C

J C R S E T C M T E W

Trips Left Y6 Hot 198
- C l I c k

v. Cov 2
h e r e t o

Slip H4 Hot 98
r e t u r n t o M A I N

v. Cov 3

8 8 Swap Swap You You Draw Draw It It

Bruin Bunch R6 Hot 98 Swap

v. Cov 0 West 198 Swap J

v. Cov 1

C

N W E T

M

J T E R

C

C

R

S E

W C T N T E

R C M D E N Z E

J N C

J C R S E T C M T E W

Soft Y7 198 Swap
- C l I c k

v. Cov 2 Bunch Rt Y10 98 Swap
h e r e t o r e t u r n t o M A I N

v. Cov 3

8 Route:

8 Philosophy 8 Philosophy

“CREASE”
•The “Crease” is a FASTBALL route that attacks the underneath part of a defense with lightning speed! It compliments our ‘4 route’ because it allows us to hit a man on the move when flat coverage overplays and widens too far! •The basic idea is to hold the #2 LB with a ‘Glancing Drag,’ expand the flat player with the threat of an Arrow or Flat, and open up a ‘Crease’ between the two defenders! If the Flat defender doesn’t expand, we should be isolated on the outside with the Mini-Comeback! •The ‘Long’ backside rule (Lookie Post/Quick Post) gives the QB a ‘late’ option on the play so he doesn’t have to make a perfect throw on the frontside! •We have several slight adjustments (‘Tags’) we can use to help the spacing or give the outside receiver different ways to win on the outside! KEYS to a successful play:
• Great SPACING between the ‘Glancing Drag’ and the ‘Crease’ • The Crease maintains speed through the break & picks the right angle! • Mini-Comeback on the outside separates & stays available for the QB • QB sees the window and reacts quickly, and is not afraid to use the complimentary tools in the
- t o M A I N D I R E C T O R Y -- t o

TAGS/VARIATIONS
•“Swap” •“Trade”/”Trade Corner” •“Flare”/”Arrow”/”Juke” •“Fire” •“Sit”/”Arrow Sit”

I N S T R U C T I O N A L -

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