This action might not be possible to undo. Are you sure you want to continue?
This tutorial can also be used to simulate the flame from a Bunsen burner, blowtorch, storm gas lighter or any other form of jet stream. The idea came after experimenting with various approaches while working on my Slave1 images. The spacecraft is the Slave1 from Star Wars which can also be found in the gallery section. This tutorial was made in MAX 2.5. No plugins are needed.
Here is a screenshot of the flame alone and a box representing the engine. I placed a spotlight inside the box, set it's multiplier to 3 and the color to bright white. Then I attenuated the light (no decay, far start: 20 / far end: 60, but it depends on the scene) and gave it a hotspot of 124 and a falloff of 135. Now you can non-uniform (NU) scale it along the (here) x axis to elongate it. In reality it's the attenuation you NU scale and you can only see it when your light is selected or set to always show attenuation. I also added a small "core" (the dark red mesh). It was given a 100% self illuminated white diffuse color and assigned a unique effects ID number.
The glow was achieved through a volume light with these settings. Depending on the glow's color, you would change the
attenuation color. If you want it to look like the flame is streaming out, try switching on noise and applying a strong wind. By animating the phase value, you can achieve a pretty convincing jet stream.
Now to the face-lifting. Add some glow using the effects ID number of the core mesh. I used the size 7 and softness 15, using a gradient with the following settings. It's important that the glow is bigger than the volume light.
Here is the effect of the glow filters... I actually used two layers of glow, one for the core only and then one for the overall stream (unclamped, set to 0,2). Also note that I added noise and wind to the volume light. Well, that would be it. Have fun!
Copyright 1999 A.Wiro Downloaded from www.The3dStudio.com