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Game Plan Defense

REGULAR

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pos. ALIGNMENT CONTROL
Anchor 6 "0" - 7 Plug or Force
End (Anchor}4 4 "0 II
Sam 2 - 2 "0" S10w Read
Nose 0 Fast Read
Quick 2 - 2 "0 It S10w Read
End (Wi 11 ) 4 4 "011
Will 6 "011 - 7 Plug or Force •

3 EAGLE

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pos. ALIGNMENT CONTROL

Anchor 6 110 II - 7 Pl ug or Force
End (Anchor) 4 110" 4 "a"
Sam. 2 - 2 11011 Fast Read
Nose 2 III u to Anchor 2 til"
Quick 2 -2 "0 tl Fast Read
End (Will) 2 "0" 2 "0"
Will 6 Pl ug or Force •

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ANCHOR SLIDE (3 SLIDE)

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POS.. ALIGNMENT CONTROL

Anchor

End (Anchor) Sam

Nose

Quick

End (Wi 11 ) Will

6 110" - 7 . Pl ug or Force

4 u all 4 "u"

2 - 2 "011 Fast Read

2 111" to Anchor 2 11111

2 -2 110" Fast Read

2 "0" 2 110"

6 Plug or Force

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DEFENSIVE LINE

stance

Ft slightly ~ider than shoulders. Toe pointing straight ahead.

3 pt. stance (gives us quicker hand placement on opponent) . ~.

FT slightly staggered - toe instep relationship no greater than toe

heal relationship.

Heel out of the grass--on balls of feet. 900 bend 1n knees.

Hips and shoulders are parallel with ground. Stay up on finger tips.

Arm is straight (to keep shoulders elevated slightly) . Chin and eyes are up.

*This stance is used in a run or pass 51 tuation.

Short Yardage Situation

Use 4 pt stance.

Flex elbows to lower shoulders. weight forward.

Eyes and chin up (do not duck head).

QQ.yiQ.y.s Pass ing S ituatiQD

Elongate stance (exagerate stagger of back foot).

Place more weight forward since we are going straight up the field. Narrow the stance slightly.

Initial Chargg

First step = Punch step 6-8 inches Chest over thighs

Proper body tilt - shoulders do not elevate

Hands are in position where he can place them on the opponents shoulder pads, to control him.

CP - Do not elevate the shoulder pads

II Head and Hand Placement Play hands, not shiver

strike through as hard and you can with hands (thumbs up)

Get inside hand placement on blocker to avoid getting legally held

up by opponent

Our mask is beloW his shoulder line Get good body tilt (450 angle)

Try to take bend out of opponents knee -- elevate him!! Establish control of L.O.S.

Charge

Charge - Elevate - work our hat to gap responsibility side step through - Collapse his shoulder

Work hip through

Break down his arm

Keep pad level under his

Squeeze the off gap - work through - make play

Head - Hand Placement - Disengagement

Drill - 7/8 Drill

Pass Rush Techniques

Dull & Boar Techni_qy_e

Work inside shoulder pad under opponents armpit

Step through with off leg--while ripping with off arm Try to get hip to hip with defender

Use hand to break his hand off

Boar to the QB

CP-lean inside-keep you hips tight to his. If your hips are wide, he

has the ability to run you wide.

Hand Trap

(complimentary pass rush technique -- used vs the lock out pass protectors)

Mask under should pads.

Drive him upfield - get good push.

Trap his hand to gap responsbility side. TrDp from elbOW down (not uppor arm). Elevate hlind.

Tilt opponent.

Step through.

Release hand 0~ly when you are clear of shoulder

Boar to QB

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(Counter) Sp;iD (Ater you have lost your bull and boar) Drive upfield 1 yard past QB.

Set inside foot.

Turn back hard - "sit Down"

Throw your hip - head must lead - throw outside elbow hard.

May end up in 4 point (crab position) i bench press out of it. Boar to QS.

(Counter) Clu12

Driving upfiel.d the bull and board has been lost. Plant outside foot.

Pull rip arm out - Club opposite shoulder pad to collapse his

shoulder. PUSH.

Get his momentum to carry past you.

Step and throW arm and hip back to the inside.

CP - QB must not be deeper than you. Because if QB would escape, pocket your chances of being cut off are very good.

Jet Arm Under

Use in obvious pass situation against an aggressive DL. That will quick set pasS protect you.

Step hard in Off direction.

Club the shoulder pad - elevating should pad. Get hip to hip.

Rip arm through - punching arm pit. Boar to QB

Pass Rush Progression

1. Know situation

2. Quick start

3. Forward body tilt

4. Proper shoulder level

5. stable base with feet

6. Close distance quickly

7. Concentrate on blocker

8. Look hands into place

9. Establish push up field

10. Break blocker down

11. Dispose of blocker

12. Jmp~ir vislon of QB

13. strip QS from top

14. Sprint to ball

BACKSIDE OUTSIDE LB I er.

Responsi bi 1 ity

,. Keep End from releasing free on Inside LB'er.

2. Force sweeps deep and wide.

3. Constrict off-tackle plays.

4'. Chase at ball depth when ball goes away. ?? (Fold Technique)

Stance & Alignment

,. 2 pt. stance, feet parallel and shoulder width apart.

2. Outside eye alignment on offensive end.

3. Assume a good·'low football position.

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Technique .

1. Take a hard jab step with inside foot

2. Deliver a solid forearm blow.

3. Work for a 1/2 yard penetration.

4. Stay in a good football. position-never turn to the inside.

5. Always make contact with Tight End so he does not release free to pick the ILB'er. Destroy his course.

6. Hook block - React to helmet, neutralize him with blow. Don't fight outside to soon to ,create a hole inside of you. Force ball deep and wide. Pursue ball from inside out.

7. (All other keys and reactions will be covered during the PLAYSIDE OUTSIDE LB I er Oi scuss ion).

PlAYSIDE OUTSIDE LB'er

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Responsibilities

1 . Conta i n tile sweep

2. Constrict the Off Tackle Play.

3. Rotate through safety on plays away. ??

Stance & Ali nment

Same as BACKSIDE OUTSIDE LB'er.

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LOOP TECHNIQUE

1. 45 degree lead step, bring inside leg through and upfield.

2. Put hands out in front to protect from hook bl~ck.

3. Inside foot up , facing upfield.

4. Hook Block - Drive inside arm through_Ends helmet as you contain the ball.

Never expose outside leg to the blocker. Don't just run to the outside. Contain with leverage.

5. Straight Block - Beat offensive blocker with your move. If he does make contact with you fight pressure through his head with inside arm, constrict the hole.

6. Inside out Block - Drive inside forearm through the head and constrict the hole. Stay low and keep outside foot back for balance and power. Never turn in and face the blocker.

7. Contain with leverage.

8. Don't just run to the outside.

9. Read blockers head for hook block or kick out block.

10. Option - Slow play QB.

OB keep - Drive head across in front of QB.

QB pitch - Pusr off inside foot, pursue down LOS. Keep weight bn inside foot so you can push off quickly. Don't commit until ball is pitched.

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BACKSIDE INSIDE LB'er.

ResponSibility

1. Fill tack e-end gap (C gap) on action his way.

2. Flow a s a backs i de 1 i nebacker on plays away.

Stance & Alignment

1. 2 pt. stance.

2. Weight on balls of feet tail dropped

3. Align 1 foot behind NG and Tackles feet"SO you can flow easily.

4. Outside eye alignment on guard.

Technique

1. Action his way - Shuffle into C gap anticipating Tight Ends block.

Meet this blocker with strong outside forearm. Stay low. If the end cbesn J t ~ l.v ck you. find the ball and make the tack 1 e.

2. Guard Fold- Meet guard with Ins ide- forearm the same as Iso. Keep the out£ide arm free. Close the hole.

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PLAYSIOE INSIDE LINEBACKER

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Responsibilities .

1. Inside action his way respon$ible for the guard - tackle gap(S gap).

2. Play action outside - Shuffle down line) locate ball. make hit.

3. Action Away - Flow tn pursuit, Play through centers block, then shuffle down LOS ready to make hit on the cutback.

Stance & Ali nment

Same as Backside LS'er)

Technigue ,

,. Guard fires out with ball action your side - Jam guard keep outside arm

free, shuffle down LOS and find the football. .

2. Guard double team NG. - Step out to meet tackles b1ock. Drive outside forearm through his head to constrict hole from the inside out. Stay low. If tackle does not block you step to inside to meet Isolation block. Meet

the blocker with inside forearm keeping outside arm free. Keep shoulders square and penetrate the LOS.

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~ COVER 30
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0 C) Cover 30 is used in many ways in our defens i ve schemes: We have several Cover 30's that we can run. These different Cover JO'5 allow us to disguise our·· defense and confuse offensive reads.

In all our Cover 301s we ~lay a three-deep umbrella zone. Both corners play the deep outside zone while the free safety plays deep middle.

In Cover 30 we make all our changes with our strong safety and ends. Cover 30 is a predetermined strong side zone. We do not read any backs to determi ne our zone. All' reads aodkeys for Cover 3 strong side action are the same for Cover 30, even if the back action is weak.

We use Cover 30 against mo s t slot sets. We cheat the, strong safety up to three yards off the bal l , lie is to read the slot the same as a tight end.

The weak corner against a slot has to pl ay the tight end five yards off the ball and three yards outside. He must read for block down by the tight end. If he 'blocks down, the corner must come up quickly to help against the run. The free

safety will float to the weak side looking for the tight end to escape into a

pass pattern. '

If the tight end releases, the corner has to go with him. This allows the weak side tackle to take an outside lane. The weak tackle now has outside contained.

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COVER 30 I3LO(lIJ

Cover 30 6100d is our garbage defense. It I S used agai nst any surpri se offens i ve set.

In Cover 30 Blood we drop eight and rush only three.

We playa regular Cov~r 30. Only the strong safety covers the 14 to 20 yard out and the Anchor end takes the flat to the strong side. This prevents the flood pattern to the strong side. Everyone else plays a regular Cover 30. only at a five yard greater depth.

We can use our blood cover against trips and twin sets. If the strong safety reads the t~-QS patterns by covering moves, you can cover anything they do.

The' strong safety ~ to read the receiver combinations on his side so we don I t waste him to .. he outside, if the offense doesn I t try to flood. He should look for Z a the snap of the ball. If Z goes outside, the strong safety must knock. hlm off his route and try to he1p to the inside.

The Blood cover is used as a checkoff for any uncertain situations. If a linebacker or one of the safeties makes a Blood call~ the defense is automatically changed to blood defense. Any other call is off.

We use this call against back motion into trips or twins, unless we are in a blitz. It is important to have a defense to handle problem situations.

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COVER 30
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Cover 30 is used in many ways in our defensive schemes. We have several Cover 30ls that we can run. These different Cover 30ls allow us to disguise our defense and confuse offensive reads.

In all our Cover 30lswef:llay a three-deep umbrella zone. Both corners play the deep outside zone while the free safety plays deep middle.

In Cover 30 we make all our changes with our strong safety and ends.

Co 'a 30 is a predetermined strong side zone. , We do not read any backs to determine our zone. All'reads and "keys for Cover 3 strong side action

are the same for Cover 30. even if the back action is weak.

We use Cover 30 against most slot sets. We cheat the, strong safety up to three yards off the ball. He is to read the slot the same as a ti ght end.

The weak corner against a slot has to play the tight end five yards off the ball and three yards outside. He must read for block down by the tight end. If he

'blocks down. the corner must come up quickly to help against the run. The free safety will float to the weak side looking for the tight end to escape into a pass pattern.

If the tight end releases. the corner has to go with him. This allows the weak side tackle to take an outside lane. The weak tackle now has outside contained.

COVER 30 CHEAl

PIPE RIGHT (ROVER CHARLEY) COVER 30 CHEAT

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Cover 30 Cheat is another adjustment ''Ie have from our recu l ar

Cover 30. We use the Cover 30 Cheat when WE are going to blitz with one of the safeties.

Right noW we are concerned with how we cover the receivers when we are sending one of the safeties.

When we send the strong safety. we cheat our secondary over

to special positiops on the field. We have our corners cheat to

a yard and a half inside the wide receivers. We are still playing a zone Cover 30, but in this bl1tz, we are rushing eight men, so that leaves only the three-deep umbrella to cover the quick receivers.

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We cheat the free safety over to a position of seven yards off the ball directly in"front of the tight end. The strong safety's position is

fo~ our Pipe Stunt.

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The free safety is placed here to prevent the quick pass to the tight end, if the quarterback reads the blitz.

The corners are placed inside to stop the quick slant that is used by many teams as a checkoff when a blitz is read.

The free safety and the corners read for a quick pass for the first five steps and then break for theirregular:position.

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COVER 30 (SUPERMAN)
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\!, J:1' 1 Cover 30 (Superman) has the three-deep umbrella zone, but we play our strong safety man-for-man on the t1ght end or the slot back, if the offensive set is a slot.

We will run this cover to·stop a team that likes to throw to the tight end

from play action or quick look-ins. We also run it against sloi sets where

teams throw to the slot under zone covers or on stop. patterns. It takes the second receiver out of ,strong side patterns so the strong corner can play tougher on his wide receiver.

We double key the running backs. If a back doesn't come to the inside lb'ers

or outside Lb'ers area, they carry out their normal Cover 30 zone assignments.

If both backs come to the same side, the defender assigned to the first back is determined by the first back's pattern. The backer who did not pick up the first back out starts to his zone area looking for a second back. If the second back shows to his side, the remaining backer will pick him up man-far-man.

\b/·Cover 30 (Superman) allows us double covers which are very hard for a quarterback ~ to read because we don't know where they will be until the receivers commit to patterns. It also gives us a way to shut off the tight end or slot back.

t COVER 3 (strong rotation)

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ALIGNMENTS

The base alignments of the corners and strong offensive formation. The free safety, on the nine (9) yards deep over the weakside guard. if the offense employs a trips formation. In realigns himself over the strong.side guard.

The'strong safety is always aligned to the strength of the offensive formation. If no strength is shown he is positioned on the wide side of the field. He aligns himself one yard outside the tightend, wingback, or

slotback and five (~) yards deep. .

Both corners align themselves by the same rules. These rules are applied to the widest receiver on the side. If the corners widest receiver splits five yards or less from the end man on the offensive line, he positions him-

self three yards to the outside and five (5) yards deep on the receiver. If the split of the wide receiver is ten or more yards, the corner ;s positioned two yards to the inside and seven (7) yards deep. No matter how wide the receiver gets, the corner must never get closer than six yards to the sideline. The free corner always goes to the weakside, the side of the free safety.

safety are determined by the other hand, is always aligned The only exception to this is this case the free safety

READ STEPS

All four of the defensive backs take three steps backwards at the snap. These are read steps. By the end of the third step the defensive back should either

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be in his proper pursuit route or getting into his pass drop. Our reads are different for each back. Our free safety reads the weaks i de guard

while peripherally watching the quarterback. The corners follow the quarterback's movement while peripherally watching their receiver.

LANDMARKS

Before every play each defens i ve back fi nds hi s 1 andmarks . A landmark is where the defensive back goes to be in the middle of his lone. Each defensive back looks for this landmark twice. The reason for this is we have two basic rotations in Cover 3. Straight drop back pass or roll-out pass

to the strong side is considered one rotation and roll-out pass to the weak side is considered the other. The landmark to play the flats area is ten yards from the line of scrirrvnage and ten yards from the s i de l i ne , To play

a deep third the landmark is the middle of that third. This is roughly nine yards on either side of the hashmarks. The depth of the third coverage is determined by the deepest offensive receiver in that third. We instruct

our defensive backs to be deeper than the deepest. Landmarks become essential when the ball is placed on a hashmark!

RUN SUPPORT

Run support effi eei ency is a major factor in perimeter defense. Not on1y is Cover 3 qu i ck , but , it enables us to outman offensive personnel on the perimeter. We talk of defensive back's support as being either primary, secondary, or last tackle. Once run is read and the defensive back locates the pns i t ion of th-eball, he applies his proper rule. With all four backs reacting in this manner

au r sup po rt is coord ina ted and qu i c ker . Every man has a certa in zone of respons tb i l ity. In Cover 3 run to the strong side, the strong safety would have primary support, the strong corner has secondary outside in support, the free safety has secondary inside out support, and the free corner would have 1 ast tackle.

If the ball is· run between the offensive tackles the defensive backs wa it until they see the ball break the line of scrimmage. Then they attack the ball keeping outside leverage. If all four pursue properly a cup should be formed around the. ball carrier.

Primary support attacks the ball as soon as possible. trying to force the ball back to the inside, back to pursuit. Ideally, he forces or takes on blockers, always keeping outside leverage, as soon as they clear the last offensive lineman. Secondary outside-in support means you always have containmen respons i bi 1 ity. Squeeze to the ba 11, but, never 1 et the ball get out-

side you. Secondary inside-out means your pursuit is always inside of the

ball. watching for cutback, until you are ready to attack and tackle the ball carrier. Last tackle responsibility means just that. Your pursuit angle is always deep enough so if the ball breaks through our playside perimeter,

you can tackle the ball carrier before he goes all the way.

LUVlk j (weak rotation)

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C) 0 3 Deep weak rotation zone. In rollout pass to the weakside the rotation of

the weakside backs are dependent upon the c~ll of the free safety. The FS either calls wide or tight before each play. A tight call puts the FC in the flats and the FS in near third. This;s called when only a tight end or wide out ;s within five yards~of the last man on the offensive line. In this formation the FS will have enough time to get wide enough to cover near third and our run support quickness is increased as well because of the corners positioning. A wide call puts the Fe in near third and the FS in flats. This;s called anytime there is a wide out to the weak side.

Rotating weak for strong side defensive backs is much s;mplier as their responsibilities never change. The strong safety rotates into the deep middle third and the strong corner remains in what now becomes the away deep third. The reason for the weak side rotation is to quicken bur pass coverage and

run support to the weak side versus various offensive alignments.

COMMUNICATE

·Communication and the ability to identify receivers also play critical roles

in protecting our perimeter against the pass. Communication can never be overemphasized. It is the most important element for success in the secondary.

COVER 3 (weak rotation)

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3 Deep weak rotation zone. In rollout pass to the weakside the rotation of I

the weakside backs are dependent upon the call of the free safety. The FS '

either calls wide or tight before each play. A tight call puts the Fe in the

flats and the-rs-in near third. This is called when only a tight end or wide I out is wi thi n five yards ~ of the 1 ast man on the offens i ve 1 i ne. In thi s for-

mation the FS will have enough time to get wide enough to cover near third and

our run support quickness is increased as well because of the corners Position-I~ ing. A wide call puts the Fe in near third and the FS in flats. This;s called anytime there is a wide out to the weak side.

Rotating weak for strong side defensive backs is much simpl ier as their re- I

spons i bil ities never change. The strong safety rotates ; nto the deep mi ddl e .

th~rd and the strong corner remains'in wha~ now becomes-the away deep third.

The reason for the weak side rotation is to qui cken bur pass coverage and 'I

run support ~o the weak side versus various offensive alignments.

COMMUNICATE I

,Communication and the ability to identify receivers also play critical roles 0'

in protecting our perimeter against the pass. Communication can never be

overemphasized. It is the most important element for success in the secondary. !

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COVER 3 (ANCHOR-WILL UOG)

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~ 0 <::) Cover 3 (Anchor-Wi 11 Dog) is a change-up defense of Cover 3. It only changes the Anchor Outside LB'er, Will Outside LB'er, and Quick Inside LB I er.

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The secondary plays a regular Cover 3. All reads and keys are the same. The difference in Cover 3 (Anchor-Will Dog) is that our Anchor LB and Will LB crash harq to the football.

With the Will want to leave the weak fl at when he reads

LB'er crashing; our weak side flat is open. We never

the deep zones or our flat areas open. To prevent having open, we have our Quick LB f er go to the weak side fl at pass in Cover 3.

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By· sending Quick LB'er to the weak side flat. we give up the weak side curl area. We would rather have the ball caught in the middle curl area than in the outside perimeter area.

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COVER 3 (Heavy Roll)

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Cover 3 Heavy is a predetermined roll of our secondary to the strong side.

The Strong Corner is to attack the strong side receiver Z and knock his timming off on any route he is to run.

We use this cover against a slot too.

1. Against a slot, we have to determine which receiver we want to hit, X or Z.

2. If we are to, hit Z, the strong safety will roll up.

3. If we are to hit X in the slot set. we will roll up the strong corner .

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In Cover 3 Heavy we do not read backs for our roll. We are going to roll on Z no matter what the backs do.

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Another cover we can run is used against a team which has only one outstanding receiver whom they may try to hide by moving him from X to Z. They may also put him in motion or in a slot. To counter these offensive adjustments we use our special roll call.

I'n this cover we call the number of the receiver we want to roll to. Ex:

If their best receiver is number 88. our huddle cal1 would be special roll 88. When the offense breaks from the huddle and we identify the formation and where number 88 is lined up, the free safety will make a roll call. If #88

is in the slot. the strong safety will be the attacker.

Cover 3 Heavy give us the same opportunity that Cover 3 Lite gives us. only Cover 3 Heavy lets us strike either receiver on the strong side. We predetermine by scouting which receiver it will be.

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COVER 3 (Light Roll)

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0 0 COVER 3 (LITE) is a predetermined roll of our secondary to the weak s t de.

Free Corner attacks the weak side receiver X and knocks his timing off on any route he is to run.

When we are predetermining our secondary roll, we will normally slant our defense away from where the secondary is rolling.

In Cover 3 Lite we do not reaQ backs for our roll. We are going to roll on X no matter what the backs do.

Cover 3 Lite gives us an opportunity on a key down to roll up and knock the offens~'s fayorite receiver off his route.

We also havepredeterm'ined directional calls that may be given in the huddle. Red = Predetermined Roll Right - Slant Left

Blue = Predetermined Roll Left - Slant Right

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LOVER 2~
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0 0 Cover 25 is our answer to the popular five-under, two-deep secondary. We keep our safeties in the deep zones. Each safety has to cover half the field. This can be accomplished with success if the safeties are taught the proper way to play their halves of the field.

1. At the snap of the ball, both safeties must quickly get to the middle of their half of the field.

2. They must continue to gain ground as long as any receiver is challenging them deep.

3. If there is only_one receiNer deep in their zone, they can cheat over to him, always reading the quarterback.

4. If there are two receivers deep in a zone, the safety must stay between them.

5. The safety must take advantage of quarterback keys as to where the ball is going.

a. Shoulders - Safety must open his hips to the side to which the quarterback's shoulders are open. The key to a two-deep is that

the safety opens his hips but does not move to either side. He will continue to retreat with his hips open to the quarterback's shoulders. If the quarterback rolls his shoulders around to the other half of the field, the safety rolls his hips to open to that side. He may now

begin to cheat to this side. He can cheat now because the receiver is deeper and the quarterback is running out of time and must throw deeper.

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b. Lead Hand on the Ba'l. The safety stays in the middle until the quarterback takes his lead hand off the ball. At this time the safety wi 11 break to the side where the quarterback is look i ng.

c. Quarterback's Chin. It is important for the secondary to read the quarterback t 5 face. Not just at hi s eyes for di rect ions. but at his chin. To get the proper arch on a deep pass, the quar-ter-back must tilt his head back. If the eh i n is up, 'the quarterback is go; ng to throw deep. I f the quarterback is go; ng to dr i 11 the ba 11 on a short pas s , his chin will be down so he can fire the ball.

d. The Quarterback's Lead Arm. If the quarterback's 1 ead arm comes up over hi s face, he ; s goi ng to throw deep. If the quarterback's

lead arm stays low, he is going to throw short. These are key things to have your ,defensive backs learn to read. It can give them a good jump on the ball. Remember, the close r the, re ce i ver is to the q ua rterbac k , the closer the defensive back must be to the receiver.

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6. Both corners, at the snap of the ball, play our short zone or

weak side technique. They both attack the wide receivers and force them to the inside. The corners will jump on the wide receivers' first move and play them tough until someone crosses their face going to the outs ide.

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7. The Anchor LB must jam the tight end to keep him out of a deep pattern. The Anchor LB will go with the tight end to about the 12 yard strong curl. At this point he will zone.

8. The Sam LB looks to knock the tight end off any crossing route and then go to his deep 18 yard middle drop.

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9. The Will LB can aSsume the strong end's pass rush because the Anchor LB is now in pass cover. If a back shows, he must knock him off a

deep route.

10. The Quick LB must drop straight back to the weak side curl area and read for back out. I f a back shows in the seam, he must knock hi m off a deep route and then go to his curl.

Cover 25 Zone is good against any set that has only two wide receivers; however, if an offense goes to three or four wide receivers, Cover 25 Zone will not work. It woul~ be too easy for the offense to get three receivers deep to split our deep cover. In this case we check off to Cover 21 Man.

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COVER 25 COVER 26
; 2 Deep zone with 6 underneath. 3 11an RUSh'l
Cover 25 (Q.u; ck Able)./ 2 Deep zone with
5 underneath. Will arid Quick trade blitz
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2 Deep zone with man to man underneath. Cover 21 looks 1 i Cethe zone cover only both our Outs i de LBerls are inman cover. Tackies must keep outs ide contFed. Both or our ins ide backeRead th~ remai n i ng back.

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Weak side option.

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Cover 2 Man without 2 Deep zone. Bracket coverage on outside receivers.

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COMB INA TI ON

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COMBINATION is a cover designed to cover a slot-passing attack. It is a combination defense. Half of the defense is playing a zone and the other half is playing man.

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The zone side of the defense is on the slot side.

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The tight end side of the formation is played man-far-man.

The strong safety lines up over the slot at seven yards. He reads the same as Cover 3. The only difference is that if strong action shows, he has the deep outside third (Cloud Call). If weak action shows, he will cover the middle.

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The strong corner reads the same as Cover.3. If strong action shows, he will force the.

wide receiver inside and play ,his first move tough until someone crosses his face to the 1

outside. His responsibility is the flat (Cloud Call). If he reads weak action, he will play regular Cover 3 and cover his deep outside.

The free safety reads the same as Cover 3. If he reads stron~ action, he must close to the slot side and pick up any rnsi de move by either receiver. If he reads weak action, he will play regular Cover 3.

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Quick LB'will read the same as Cover 3. If strong action is read, the Quick lB drives hard to the curl, looking for any inside short move.

The FS Corner plays the tight endmen-for-man weak or strong action.

1. If the tight end blocks down, he comes up to help on the run.

2. If the tight end releases, the weak co~ner goes all the way with him.

The Anchor LB and Sam LB have their double keys as in Cover 1 for any back coming to their side. The Will LB will rush on action to him, and drop on action away from him.

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In Cover 1 Free we play the strong safety man for man on the tight end or slot back. corners are man for man on the wide receivers or tight end against slot.

The free safety is free to play the ball or help where he sees help is needed.

Linebackers will Double Key the.backs for inside or outside patterns.

Double Key Ru~

* On the strong side we key any back going to the strong side with the Anchor

and Sam LB. If the back takes anoutside route, swing or flat route, the Anchor will take him man~for-~an.

* If the back turns up into the middle/inside routes, the Sam LB takes him manfor-man.

* On the weak side we key any back going to'the weak side with the Will Outside LB and the Quick Inside LB.They have the same reads as the strong side. If the back runs an outs i de pattern the outs i de LB \'Ii 11 take, him, if the back runs an inside pattern the inSide LB will take him.

* If a bick doesn't come to the backers' area, they carry out their normal Cover 3 Zone assignments.

* If both backS come to the same side, the defender assigned to the first back is 'determined by the first back's pattern. 'rhe backer who did not pick up the first back out starts to his zone area looking for a second back. If the second back shows to his side, the remaining backer will pick him up man-far-man.

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Cover 1 Free 0111 be used a lot on the goal line. Defensive Backs will not switch assignments vs crossing patterns and picks until our inside-outside (switch) technique has been mastered.

COVER 1 ,"1AN

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Cover 1 Man is a straight man for man defense. The corners play man on the wide receivers or tight end in slot or double tight offenses. The strong safety plays man for man on the tight end or slot back. The free safety is man for man on the halfback.

We use Cover 1 Man on the goal line against twins or trips, and against motion when we are blitzing.

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We,prefer to stay out of a straight Cover 1 Man if at all possible. We would rather play Cover 1 Free. In Cover 1 Man we have no help or double cover possibilities.

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NOTE: Ki ck Conce pt '" Corner assumes an inside al i gnment and kicks the receiver outside. We will make a special c a 11 if the Ki ck Concept is desi red.

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Cover 1 Cheat Bracket (Z)

Man-to-man with Rover and strong corner doub l ing (Z) the #1 receiver on the strong side.

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Cover 1 Cheat Bracket 42

Man-to-man with FS and Rover daub 1 i ng #2 r ece i ver strong s i de.

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Cover 21 Bracket

Cover 2 Man Defense without 2 deep zone. Bracket (dQllb]e_coveragF) on both outsi de receivers. Anchor L8 I er has #2 man-to-man.

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BLITZ COVERAGE

Cover 1 Free Able - Double Bake r

FS b 1Hz- the- we ak A 9SlP. I lB I ers stunt

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Cover 1 Cheat Rover Charley/Dog

FS play strong side #2 man-to-man. Rover b1itl

the Charley/Dog gap.

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Cover 3 Light Anchor Slide DBl Able I Use on short y<i ~age situations. Cover 3 Light gives us weak slde run support needed to make this an effective short yardage defense.

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Cover 1 Board Wi1l Dog - Quick Able Man-to-man coverage with no Free Safety, usually with 6 or more rushing passer.

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Two deep zone with 5 underneath. Quick or Will Blitzing.

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BL ITZ COVERAGE

SAM BL HZ ING

Cover 3 Cloud - Drop Anchor

Sam stunts - Away/Able/BakerjCharley

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qUICK AND WILL BLITZING Cover 3 Light

3 Deep weak rotation. We will designate who has flat zone to side. Used with Quick or Will

always rotation blitzing.

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SAM OR ANCHOR BLITZING Cover 3 Heavy

3 Deep strong rotat i on zone. l,.Je wi 11 always I designate who has flat zone to rotation side. Used with Sam or Anchor blitzing.

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BU TZ COVERAGE

Cover 30 Weak Pipe

Backside tackle\has no help unless a safety is stunting from his side. If no safety iscomin_g:~fr6m behind you, you must play head upand control bothB-& C gaps.

Cover 30 Cheat Weak Pipe (Rover Charley) Corners play inside shade to protect against quick 51 ant.

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Cover 30 Special'-$_~rong Pipe Free Char1~y,~_/' Rover 1 ines up over the--inside shoulderbf tight end at seven yards. His job is to prevent a . quick pass to Y. After the threat is gone replace FS and drop to middle 1/3.

Cover 30 Strong Pipe

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6-2 GOAL LINE

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NOTE: TH I S DE FENSE I S US ED AGA I NST A TEAM THAT LI KES TO RUN A LOT 0 F POWE R

OFFENSE ON THE GOAL LINE. PERSONNEL ADJUSTMENT - GO TO DBL NOSE &

HAVE QUICK LB PLAY THE FS SPOT.

2 TECH:

ALIGN:

KEY:

RESP:

STANCE:

TECH:

SHADE \~ITH HIS NOSE ON THE MIDPOINT OF THE SHOULDER PAD. BALL TO HEADGEAR OF THE GUARD.

A ---GAP.

STAGGER W lTH TH E FOOT CLOS EST TO THE OFFE NS I V E LI NEr'lAN BAC K • AGGRESSIVE CHARGE WITH A GAP RESPONSIBILITY.

4 TECH: ALIGN: SHADE WITH HIS NOSE ON THE HIOPOINT OF THE SHOULDER PAD.

KEY : BALL TO KEADGEAR OF THE 0 F FENS I VET AC KLE .

RESP: C - GAP.

STAN CE : STAGGER W lTK THE FOOT CL OS EST TO THE OF FENS I V E LI NEMAN BAC K.

TECH: AGGRESSIVE CHARGE WITH C - GAP RESPONSIBILITY. IF THE OFFENSIVE TAC KLE DOWN BLOC KS, HE WILL SQUEEZ E AND HAV E A GAP OF EXCHANGE WITH THE LINEBACKER VEER READ.

6 TECH: ALIGN:

KEY:

RESP; STANCE:

TECH:

ALIGN:

KEY:

RESP:

STANCE:

MLB:

NOS E ON THE OUTS I DE MI OPO I NT OF THE SHOUL D E R PAD OF TI GHT END. BALL THROUGH THE TIGHT END.

READ TI GHT END BLOCK. 0 - GAP.

TOE TO INSTEP STAGGER WITH OUTSIDE ARM AND LEG FREE. ELBOWS READY TO STRIKE.

AGGRESSIVE PUNCH WITH OUTSIDE LEVERAGE.

2 OUTSIDE ALIGNMENT AT A DEPTH OF 4 YARDS. TRIANGLE OF THE GUARD BALL FULLBACK.

B - GAP, WITH VEER READ GAP EXCHANGE WITH TACKLE.

GOOD ANGLE, KNEE BENT WITH WEIGHT ON THE BALLS OF THE FEET

TO RUN DOWNHI LL. EVERYTHI NG I S FAST READ ON GOAL LINE.

READY

6-2 GOAL LINE OUT

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* MOS T CONS I STE NT CAL L FOR 2 PO I NT DE FENSE.

GOOD VERSUS:

1) OFF-TACKLE PLAYS.

2) OUTSIDE RUNS - TOSS/SWEEP.

3) OPTION FOOTBALL TEAMS.

4) PLAY ACTION PASS TEAMS.

4 AND 6 TECHNIQUES

ON THE SNAP, THEY WILL TAKE A FLAT STEP OUTSIDE AND THEN CHARGE UPFIELD. WE TELL THEM IF THE MAN TO THEIR INSIDE TOUCHES THEM, THEY ARE NOT EXECUTING THE RIGHT MANEUVER. THE 6 TECH IS ALWAYS THE PITCH CONTAIN PLAYER. THE 4 TECH HAS QB.

MLB. I ERS

THEY ARE ON A FLOW READ STUNT, IF ACTION IS THEIR WAY. THEY WILL PENTRATE TO BLITZ THROUGH THE B - GAP, WITH BACK SIDE LINEBACKER BEl NG THE H IT HAN.

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HE IS PLAYING HIS NORMAL TECHNIQUE.

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6-2 PINCH (COVER 5)

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USUALL Y USED IN A CASE TO STOP THE ISOLATION, THE SPRINT DRAW, DIVE.

IT I S A GOOD CALL FOR US ON THE 2-3 YARD LI NE . WE WANT TO MAKE IT

LOOK THE SAME AS OUR REGULAR GOAL LINE, BUT ON THE SNAP WE WILL CROSS

THE FACE WITH OUR 4 & 6 TECHN IQUE. OUR AIMING POI NT IS THE HI P OF

iKE OFFENSIVE LINEMAN INSIDE OF ME. THE LINEBACKERS ARE A LITTLE

DEEPER. READY TO SCRAPE OUTSIDE IMMEDIATELY.

6-2 GOAL LINE STORM (MAN)

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SUPPORT PLAYER, I AM RUNNING A PITCH CONTAIN BLITZ.

AIMING POINT IS 1 YARD BEHIND THE HEELS OF THE TAILBACK AND YOU ARE CONTAIN RESPONSIBLE.

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6-2 PINCH (COVER 5)

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USUALLY USED IN A CASE TO STOP THE ISOLATION, THE SPRINT DRAW, DIVE. IT IS A GOOD CALL FOR US ON THE 2-3 YARD LINE. WE WANT TO MAKE iT LOOK THE SAME AS OUR REGULAR GOAL LINE, BUT ON THE SNAP WE WILL CROSS THE FACE WITH OUR 4 & 6 TECHNIQUE. OUR AIMING POINT IS THE HIP OF THE OFFENSIVE LINEMAN INSIDE OF ME. THE LINEBACKERS ARE A LIT7LE DEEPER, READY TO SCRAPE OUTSIDE IMMEDIATELY.

6-2 GOAL LINE STORM (MAN)

REAL GOOD TO BRING SECONDARY PRESSURE: MY RULE IS IF I AM A SUPPORT PLAYER, I AM RUNNING A PITCH CONTAIN BLITZ.

AIMING POINT IS , YARD BEHIND THE HEELS OF THE TAILBACK AND YOU ARE CONTAIN RESPONSIBLE.

6-2 GOAL LINE

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NOTE: THIS DEFENSE IS USED AGAINST A TEAM THAT LIKES TO RUN A LOT OF POWER OFFENSE ON THE GOAL .LINE. PERSONNEL ADJUSTMENT - GO TO DSL NOSE & HAVE QUICK LB PLAY THE FS SPOT.

SHADE WITH HIS NOSE ON THE MIDPOINT OF THE SHOULDER PAD. BALL TO HEADGEAR OF THE GUARD.

A -·GAP.

STAGGER WITH THE FOOT CLOSEST TO THE OFFENSIVE LINEMAN BACK. AGGRESSIVE CHARGE WITH A GAP RESPONSIBILITY.

SHADE WITH HIS NOSE ON THE MIDPOINT OF THE SHOULDER PAD. BALL TO HEADGEAR OF THE OFFENSIVE TACKLE.

C - GAP.

STAGGER WITH THE FOOT CLOSEST TO THE OFFENSIVE LINEMAN BACK. AGGRESSIVE CHARGE WITH C - GAP RESPONSIBILITY. IF,THE OFFENSIVE TACKLE DOWN BLOCKS, HE WILL SQUEEZE AND HAVE A GAP OF EXCHANGE

WITH THE LINEBACKER VEER READ.

6 TECH: ALIGN: NOSE ON THE OUTSIDE MIDPOINT OF THE SHOULDER PAD OF TIGHT END.

KEY: BALL THROUGH THE TIGHT END.

RESP: READ TIGHT END BLOCK. 0 - GAP.

STANCE: TOE TO INSTEP STAGGER WITH OUTSIDE ARM AND LEG FREE. ELBOWS READY TO STRIKE.

TECH: AGGRESSIVE PUNCH WITH OUTSIDE LEVERAGE.

2 TECH: ,ALIGN:

KEY:

RES?:

STANCE: - TECH:

4 TECH: ALIGN:

KEY:

RESP:

STANCE:

TECH:

MLB: ALIGN: 2 OUTSIDE ALIGNMENT AT A DEPTH OF 4 YARDS.

KEY: TRIANGLE OF THE GUARD BALL FULLBACK.

RESP: B - GAP, WITH VEER READ GAP EXCHANGE WITH TACKLE.

STANCE: GOOD ANGLE, KNEE BENT WITH WEIGHT ON THE BALLS OF THE FEET READY TO RUN DOWNHILL. EVERYTHING IS FAST READ ON GOAL LINE.

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, TE .TURN QUI BLOCKS - ROVER MUST STEP UP BEHIND ANCHOR AND READ

.~~ HELP INSIDE OR OUT. BUT YOUR RESPONSIBILITY IS ALWAYS OUTSIDE.

K BLOCKS

- ROVER MUST ATTACK STRAIGHT AHEAD AS SOON AS HIS

READ IS MADE. HE MUST BEAT THE BLOCK OF THE WIDE

RECEIVER.

RELEASE - ROVER STEP UP AND MAKE CONTACT LOOKING INTO BACKFIELD FOR BACK OUT.

- WHEN BACK CROSSES YOUR FACE RELEASE TE TO MLB.

- ROVER STAY WITH TE.

',",'T'E', CROSS - ROVER MUST GO WITH HIM •

• ~~ ... ;':,,'<TE BLOCKS- ROVER WILL GO TO ZONE IN MIDDLE.

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:*PERSONNEL ADJUSTMENT - GO WITH DBLNOSE/QUICK OUT. 2 TECH:

MLB:

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