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Rogue Trader Retainer Rules

Rogue Trader Retainer Rules

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Published by Robin Windon
Short rules for including retainers in your rogue trader games and there effects on your ship, please feal free to give me feedback
Short rules for including retainers in your rogue trader games and there effects on your ship, please feal free to give me feedback

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Published by: Robin Windon on Aug 07, 2010
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06/04/2014

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Retainers

In a rogue traders crew there are thousands of people if not tens of thousands of people and although only a mere handful will be highly trained explorers there will be those amongst the faceless masses that are a cut above the rest the rogue trader may want to recruit some better trained crew to serve in certain areas on his ship for this he would hire retainers, highly trained compared the run of the mill crew aboard his ship though not as trained or equipped as his explorers.

Availability
Average +10 Scarce Rare -10 Very Rare -20 Assassin Near Unique -50 Gangers(Scum), Scribes (Adepts) +0 Guardsmen, Priest (Cleric) Tech-priest, Bounty Hunter (Arbitrator) Sanctioned Psyker(Imperial Psyker), Sisters of battle

Gift of the Gab
In most acquisition tests it is your commerce skill that is tested to affect your test but with retainers shrewd negotiation will only get you so far there opinion of you counts allot more. on retainer acquisition you use charm as the standard skill to adjust your profit factor when dealing with retainers (this replaces the comers test you are normally entitled to)

Scale
Negligible Trivial Minor Standard Major 1,000) Significant 5,000) Vast +30 +20 +10 +0 -10 -20 -30 Single Man (1) Squad (2-5) Platoon (10-30) Company(50-100) Regiment (500Division (2,000Army (10,000+)

The Cost of Expertise
serving on the bridge of a rogue trader as one of his inner circle is a honour that only a handful of crew onboard a vessel ever reach though the idea of doing so has over the ages inspired crews to perform above and beyond the call of duty, though the cost to their moral when a rogue trader goes above their heads and recruits an outsider to fill one of these illustrious posts. Each crew can only process so many orders in good time so each vessel can give a number of additional orders equal to the 10’s unit of their crew skill ratting (a 30 skill crew could receive 3 extra orders a 50 skill crew could receive 5) now usually these are given by members of the crew who have served with the rest of the crew for years, though the retainers rules allow for more skilled people to take their place though this adds expertise and skill to a rogue traders crew to the crew that have served for years having an outsider come in an cut above them is somewhat uninspiring so knowing there is no room for advancement they will try slightly less. To represent this for each crew slot on the bridge a retainer occupies the permanent moral of the ship is reduced by one point to represent the fact the crew are not trying as much.

Training

Poor +10 Starting level Dark Heresy Character Common +0 Dark Heresy Character +1000xp, 1 Scarce Item and any umbiquous items Good -10 Dark Heresy Character +2000xp, 2 Scarce Item and any umbiquousabundant items Best -30 Dark Heresy Character +3000xp, 2 Scarce Item and 1 rare and any umbiquous-Plentiful items Elite -50 Dark Heresy Character +4000xp, 2 Scarce Item and 1 rare 1 Very Rare and any umbiquousCommon Items Example: Loken Kane wants to hire a personal honour guard to protect his bridge so he decides some ex-guardsmen would be best, there are plenty of these in drinking holes and dives though out the imperium so they are not that hard to come by (Scarce +0) he want a full complement of 10 (minor +10) and he decides that he wants some real good people guarding his beloved bridge (Good -10) so he adds up the total modifiers (for a total of +0) and makes an acquisition roll on his profit factor (he may make a charm test to modify this, see above) he succeeds so would generate them as Dark Heresy Character with an additional 2000xp to spend and equipped with 2 additional Scarce Item and any umbiquous or abundant items he feels fit the concept.
Rules Written by Inquisitor Lord Gregor Firedrake ( robin_windon@homail.com ) Fantasy Flight forum user :- GregorFiredrake, feedback welcome – Enjoy :)

Crew Records
Retainers are minor NPC’s Controlled mainly by the players, in general keep them basic and standard with some exceptions that stand out. So should a rogue trader higher a squad of crack storm troopers as his bodyguard the easiest way to do this would be to generate one character and have that as the sheet for all ten of them, if a player is particularly good at record keeping the dm may allow him to create some with minor changes such as a sergeant or special weapons trooper, some dm’s may even allow each character to be generated separately (after all it is the player doing all the extra work at the end of the day and if he wants to generate 5,000 guardsmen why kerb that kind of enthusiasm  )

Rules Written by Inquisitor Lord Gregor Firedrake ( robin_windon@homail.com ) Fantasy Flight forum user :- GregorFiredrake, feedback welcome – Enjoy :)

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