Design Interface Overview

Command Panel The command panel comprises six user-interface panels that give you access to most of the modeling features of 3ds Max Design, as well as some animation features, display choices, and miscellaneous utilities. To switch to a different panel, click its tab at the top of the command panel. Time Slider The time slider lets you navigate along the timeline and jump to any animation frame in your scene. You can quickly set position and rotation or scale keys by right-clicking the time slider and choosing the desired key from the Create Key dialog.

Stat

es quick access to ny of the most ax Design.

g Tools

combines a modeling features, ting and powerful h the tried and c, configurable

The 3ds M area at th informatio active com coordinat manually left, is the where yo

Anim

mouse button iewport, except on ad menu is vailable in the he selection.

Between navigation controls, animation these con over time

Anim

Use these motion th

Design, the main viewport, to displaying up ng the scene from n set a viewport to e or shaded view an also employ se Review ws (hard-edged or ontrol, and play highly results in real

View

Use these within the

Rendered Frame Window The Rendered Frame Window displays a rendering of your scene. Press F9 to trigger the rendering process. Using Rendered Frame Window controls, you can change render presets, lock the rendering to a single viewport, render regions of the viewport for faster feedback, and change mental ray settings such as final gather and reflections without having to access other portions of the program.

Material Editor The Material Editor, which you open with the M key, provides functions to create and edit materials and maps. Materials are assigned to objects and create greater realism in a scene by using different maps.

Sign up to vote on this title
UsefulNot useful