• San Diego Chargers 1997 Defensive Playbook

Table of Contents
A. NFL POLICIES
B. TABLE OF CONTENTS
C. S.D. CHARGER GENERAL INFORMATION

D. SCHEDULES
E. CHARGER DEFENSIVE PHILOSOPHY 1
1997 Defensive Goals 2
F. OFFENSIVE RECOGNITION
1. Identification of Offensive Personnel 1
2. Types of People 2
3. Receiver Alignments 4
4. Lion/Raider Call 5
5. Offensive Formations 6
6. Types of Motion 12
7. Hole & Gap Designation 15
8. Ball Carrier & Numbering System 16
9. Offensive Run Series 17
• 10. Types of Blocking 21
11. Pass Actions & Flare Control 25
12. Play Action Passes, Screens, Special Plays 28
13. Passing Route Tree 30
14. Common Pass Routes to Know 31
G. DEFENSIVE SYSTEM
1. Identification of Defensive Personnel 1
2. Defensive Signal Calling & Huddle 2
3. Defensive Alignment Designations 3
4. Defensive Terminology 4
H. BASE FRONTS & ADTUSTMENTS
1. 43 1
2. Front Seven Adjustments 2
3. 43 Fronts & Charges 4
4. Mac Calls 6
5. 44 - 44 Fronts & Charges 7
6. 43 Stack 9
7. 54 (Under) - 54 Fronts & Charges 10
8. 54 Shade 12
9. 54 Solid - Fronts & Charges 13
10. 54 Sink 15
11. 54 Dubs 16
12. 56 (Over) - Fronts & Charges 17
13. 56 Stud 19
• 14. 56 Solid 20
15. 56 Sink 21 • I. BASE COVERAGES
1. Cover 8 1
2. Cover 3 Backer - Sky - Cleo; Fire Rules 5
3. 3 Steeler 12
4. 3 Pittsburgh 13
5. 34 Audible, Zone the Formation, Open Zone Anchor 14
6. Cover 4 Fire Rules 17
7. Cover 4 18
8. Cover 2 21
9. Cover 2 Slam (Cloud) 25
10. Cover 1 & Variations 29
11. Cover 2 Stick 37
12. Bunch Coverage Rules 38
13. Cover 5 Bracket, Stick, Box & Weed 39
J. END RUN FORCE
1. General Description 1
2. Forces 2
Sky
Cleo
Backer
Easy
Bounce! Crash
Bronco
Charlie
• K. SINGLE & 2 LB DOGS - MAN COVERAGE

Single Dogs 1
1. Open I 4
2. Mac! 5
3. Shut I 6
Two Linebacker Dogs 7
1. Blast 7
2. Smash 8
3. 2D 9
4. Fire Dog 9
L. BASE VOID DOGS - ZONE
1. 54 Void Dogs 2
2. 56 Void Dogs 4
3. 43 Void Dogs 8
M. SAFETY BLITZES
1. Jill Thunder 1
2. Wild Dog 4
N. NICKEL FRONTS & GAMES 1 •

O . NICKELLDIME COVERAGES
• 1. Geronimo 1
2. Geronimo Steeler 2
3. Cover 8 - 8 Flow 3
4. 8 Hard 5
5. Strong Zone 6
6. 2 Cloud 7
7. 2 Stick 8
8. 1 Mac Free 9
9. 1 Free 10
P. NICKEL VOID DOGS & BLITZES
1. Nickel Tiger I Geronimo Void 1
2. Nickel Double Denver 2/3 Void 2
3. Nickel Strong Blitz - Strong Zone Void 5
4. Nickel I Mixed Blast - Strong Zone Void 6
Q. NICKEL DOGS & BLIIZES - MAN COVERAGE
1. Nickel Open I 1
2. Nickel Shut I 1
3. Nickel Flow Dog ISX 2
4. Nickel Blast Deca Cover 1 3
5. Nickel ISX Smash 4
6. Nickel Dog Free 5
7. Nickel Triple Blitz Deca 6
• R. 30 DIME PACKAGE
1. 3 Cleo 2
2. 8/3 Jam or Zip 3
3. 2 Stick Mac Free 4
4. Cover 1 Dbl Bracket 5
30 DIME BLITZES
1. Dime I Change - Geronimo Void 6
2. Nickel I Change - Strong Void 7
3. 30 Dime Double Denver 2/3 Void 8
4. Solid Mac I Peel Cover 1 9
5. Dime I Blast - 1 Deca 10
6. Nickel I Blast - 1 Deca 11
S. TWO MINUTE DEFENSE 1-4

T. RED AREA COVERAGES 1-6

U. 4 MINUTE OR 2 TIGHT END DEFENSES 1-7

V. SHORT YARDAGE DEFENSE 1-5

W. GOAL LINE DEFENSE 1-9 •

---'-'---"'--~-------'-"----"---'--"---"-'---- ··· __ ·····SAN--···D-I·EGO---CHARlj-ER-s
• 1997 SCHEDULE
PRESEASON
Sat. Aug.! San Francisco 7pm KGTV
Sat. Aug. 9 Indianapolis 7pm KGTV
Sat. Aug. 16 Houston @ Nashville, TN Spm KGTV
Fri. Aug. 22 @ Minnesota Spm KGTV
REGULAR SEASON
Sun. Aug. 31 @ New England 10am NBC
Sun. Sept. 7 @ New Orleans 10am NBC
Sun. Sept. 14 Carolina 1 pm FOX
Sun. Sept. 21 @ Seattle 1 pm NBC
• Sun. Sept. 28 Baltimore 1 pm NBC
Sun. Oct. 5 @ Oakland 1 pm NBC
Sun. Oct. 12 Bye
Thurs$ Oct. 16 @ Kansas City Spm TNT
Sun. Oct. 26 Indianapolis 1 pm NBC
Sun. Nov.! @ Cincinnati 10am NBC
Sun. Nov.' Seattl. 1 pm NBC
Sun. Nov. 16 Oakland Spm ESPN
Sun. Nov. 23 @ San Francisco 1 pm NBC
Sun. Nov. 30 Denver Spm ESPN
Sun. Dec. 7 Atlanta 1 pm FOX
Sun. Dec. 14 Kansas City 1 pm NBC
• Sun. Dec. 21 @ Denver 1 pm NBC
Home Games in Bold. All kickoffs are Pacific time. .~ N ~ ;:.::: ;::J <C ~ Z'2
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San Diego Chargers Defensive Philosophy

Our Defensive philosophy will be to ATTACK, HARASS and CONFUSE the opponent so that they cannot effectively move and control the ball. STOP THE SCORE.

Method - How do we accomplish our philosophy?

1. BE PHYSICALLY AND MENTALLY TOUGH.

a. PHYSICAL TOUGHNESS is a result of strength, conditioning and attitude that we will not be whipped. You become physically tough by preparing yourself for battle. Wishing doesn't count.

b. MENTAL TOUGHNESS is the ability to concentrate when tired, hustle when you are fatigued and capable to respond when things are not going our way.

II. KNOW AND EXECUTE YOUR DEFENSE AND THE PROPER FORMATION ADJUSTMENTS.

a. Learn your position and take care of your responsibility first. This is done through mental preparation, awareness and discipline.

b. Be fundamentally sound in your techniques. Do not guess, and have confidence that your teammate will do his job.

c. We can achieve what you want when you apply great effort to:

ALIGNMENT, ASSIGNMENT AND EXECUTION

• m. COMMUNICATE

Communication is both talking and listening. Make the proper checks if called upon to do so. Listen for the calls and be alert. Communicate with each other and the coaches.

IV. HAVE RELENTLESS PURSUIT TO THE BALL - SWARM

THERE IS STRENGTH IN NUMBERS. TURNOVERS ARE ESSENTIAL TO GOOD DEFENSE AND ARE A RESULT OF BEING AROUND THE BALL. WE WILL WIN WHEN WE CONSISTENTLY HAVE MORE THAN THEY DO AROUND THE BALL.

V. BE A TEAM - TEAM!

Achieve for yourself, achieve for your group, achieve for your team. Allow your abilities to be channeled into a team structure that will bring positive results. Enjoy yourselves. Join together in a common pursuit of excellence. The better each one of you plays the better the entire group plays. Raise your level of expectations. Challenge each other. Don't be afraid to take the plunge .

2

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Identification of Offensive Personnel

1

Lion
(F) 1 (H)

CD CD
3
Slot
Z 0 0
0 000000
S LE LT RT RE W
M
LC
Sam Jill Red Left

x

o

RC

1 = Tailback Position

2 = Defines Position or Back to Open side

3 = Fullback Position (Behind QB)

4 = Defines Position or Back to Shut side

Z = #1 Receiver to Strongside of passing strength

Y = #2 Receiver to Strongside of passing strength

Slot = #2 Wide Receiver to Strongs ide of passing strength. If Slot or Flop Formation.

F = #3 Receiver to Strongside of passing strength

H = #2 Receiver to Weakside of passing strength

x = #1 Receiver to Weaks ide of passing strength

NOTE: Receiver outside of his normal alignment will always be identified by type of player he is. Example - Y @ X = YX, H@X = HX.

HF F
0 FH 0
0
Slot 0 HX Slot
• Z a YX 0 YH 0 0 z
0 000000 0000000 0
Black Slot Left Slot Right Wide T

Regular People Lion

Ie

2

(Z) WR

2 Backs Pepper People

2 Wide Receivers Lion

1 Tight End

1 Back

2 Tight Ends

2 Wide Receivers

(X) WR

2 Backs

2 Tight Ends

1 Wide Receiver

Heavy People Raider

2 Backs Pro People

3 Tight Ends Raider

(X) WR

(F) (H)

FB RB

fJoo8oo

(F) RB

+~oo8oo~

(X) WR

(Z) WR

2 Tite People Lion

(Z) WR

(F) (H)

FB RB

±~o0800tri

(H) RB

1 Back

3 Tight Ends

1 Wide Receiver

(Y) (Z)

(X) 0 (F) TE WR

TEOOOOOTE

Jumbo People Raider

2 Backs

3 Wide Receivers

(H) RB

(F) RB

(H)RB (F) RB

(Z)

t~o0800±~TE

o 00000

(Slot) WR

(Z) WR

PQPP}!: People 1 Back 4 Wide People 1 Back
Raider 1 Tight End Lion 4 Wide Receivers
(F) 3 Wide Receivers (F)
RB RB
(Slot) (X) (Slot) 0 (H)
(Z) WR oo800~ WR (Z) WR WR (X)
WR WR 00000 WR Types of People (cont.)

3

4T People Raider

o (YH) OOOOOTE

(X) \VR

(X) WR

(H) WR

o 00000

(F) (Y)

WR WR (Z) WR

(Slot) (F) (Z) WR WR WR

4 Wide Receivers 5 Wides People

1 Tight End Raider

5 Wide Receivers

o 00000

o 00000

o 00000

o 00000

o 00000

o 00000

4
RECEIVER ALIGNMENT TERMS
"X" - ALIGNMENTS #3 #4
® ®
• #1
® 0 5+
#2 TIGHT FLEX NORMAL
0000000 ® ®
1-2YDS 2-5YDS
"Z" - ALIGNMENTS
7+ 6-3 YDS ® ®
NORMAL CRACK CLOSE
® ® ® 0
~;~ 000000 ®
"Y" - ALIGNMENTS
® ®
YO
® WIDE FLEX ® 0
0 0 0 000000 ®
OUTSIDE +5YDS 2-5 YDS NORMAL

SLOT - ALIGNMENTS
#3 #4
CRACK ® ®
7+ #2 CLOSE
NORMAL ® ® 0
#1 #5
® 6-3 YDS ~;~OOD000
FLOP - ALIGNMENTS
#3 #4
® ®
#1
®STACK #2 0
CRACK CLOSE #5
® ® ®OODOO0
6-3 YDS 1-3
Z + SL TOGETHER YDS
ONE BACK - ALIGNMENTS
WR = CLOSE ® RSn"E
• RSfTE=WiNG OFF RBfTEWIDE OUTSIDE
® 0 0 ® ® ®
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ON •

5

Lion and Raider Call

The alignment of all of our defensive fronts and the execution of most of our stunts and blitzes is determined by TE location. It is therefore necessary for the outside linebackers to make a Lion (Left) or Raider (Right) call on each play to indicate Tight End location. This must be done whether there is one Tight End, multiple Tight Ends or no Tight Ends.

The following rules apply to making the Lion or Raider call.

1. Regular Personnel

If there is one Tight End in the game, the Lion/Raider call goes to that TE whether or not he is on or off the ball.

2. Two Tight End Personnel

The Lion/Raider call goes to the TE on the line. Ifboth Tight Ends are on the line we declare to the side of Z.

3. Pepper Personnel

If both Tight Ends are on the line, we declare to who we determine by game plan is the Stud TE. If one TE is on and one is off we declare to the one that is on regardless of his jersey number. If we have Pepper Slot Trips with both Tight Ends on the line, we always declare away from the Slot.

4. Heavy Personnel

If only one TE is on the line go to that TE. If 2 Tight Ends are on the line go to third Tight End if in a Wing alignment. If 3rd TE is out wide or in a 2 Back look, declare Lion/Raider to the Z.

5. Jumbo Personnel

Declare to third TE who is the Z.

6. Poppy Personnel Declare to TE side.

7. Pro Personnel

No TE. Declare to 2 WR side.

8. 4WR

Declare to strength of formation.

Example: 1. To Trips

2. V s Balanced set to the Back

3. If no offset Back to a specific receiver or by game plan

9. 4T

To the Tight End.

10. 5 WR

To formation strength.

6

Offensive Formations - Regular Personnel

Red Left Green Right
Lion Raider
(F) (H) (H) (F)
FB RB FB HB
(Z) +~00800 o (Y) (Z)
WR (X) (X) WR
WR WR OODOOTE
Brown Left Tan Right
Lion Raider (H)
(F) (H) (F) HB
FB RB FB
(Z) +~o08oo 0080ot~ (X)
WR (X) (Z) WR
WR WR
Blue Left Black Right
Lion Raider (H)
(F) (H) HB (F)
HB FB FB
(Z) rio08oo oo80o~ eX)
WR eX) (X) WR
WR WR
I Left Stack I Rt HB (H)
Lion (H)HB Raider
FB (F)
(F) FB TE (Y)
(Z) ~~00800 0
WR (X) (X) (Z)
WR WR 00000 WR •

Offensive Formations - Regular Personnel

7

Ace Left Ace King Right
Lion Raider
(F) (H)
FB HB
(Z) +~o0800 (H) (F) (Z)
WR HB (X) (X) FB 00800tri WR
t WR WR
5 yards = Wide
Outside WR = Outside
(HB U121 (FB U121

Tri12s Wing Left TreJZ: Wing Right
Lion Raider
(H) (H)
HB FB
(Z) (F) (Y) (Z)
WR FB +~00800 (X) (X) o (F) HB WR
t WR WR OODOOTE
5 yards = Wide
Outside WR = Outside
(FB UJ2) (HB U12)

Red Slot Left Green Flop Right
Raider Lion
(F) (H) (H) (F)
HB FB HB FB
(Slot) o (Y) 0 (Z)
(Z) WR eX) (Slot) WR
WR OODOOTE TE 00000 WR
Tan Slot Left (H) Black Slot Right
Raider HB Lion (F)
(F) (H) HB
FB FB
(Slot) 0 ~ooBoo (Slot)
(Z) WR (Y) WR (Z)
WR OODOOTE WR Offensive Formations - P

er Personnel

8

Pepper Ace Left H Off Lion

(F) HB

O (H)

(Y) TE

TEOODOO

oo WR

Pepper I Right Raider

HB (H) TE (F)

(Z) WR

(Z) WR

eX) WR

0080o~~

Pepper Trips Wing Left Lion

(H) HB

(Z) (Y)

WR TE (F) 0

TEOODOO

(X) WR

Pepper Trips Right Wide

(H) HB

(X) WR

5 (Y) (2)

o --TE WR

OODOOt~

Pepper Ace Right Outside Raider

(2) WR

Pepper Ace Slot Right Wide Lion

(F) HB

(X) TE

(H) 0

TE OODOO

(Slot)

WR (Z) WR

(F) HB

(HX) TE

(XH) WR

o (Y)

OODOOTE

Pepper Trips Slot Right Lion

(H) HB

(X) 0 (F) TEOODOOTE

(Slot) (Z) WR WR

Pepper Trips Slot Left H Off

Raider (H)

HB

(Slot) (F)

(2) WR TE- -- 0 eX)

WR OODOOTE

9

Offensive Formations - Poppy jPro Personnel

P012I2:!l Slot Left POI2I2:!l TriI2s Left 2
Raider Lion
(F) (H)
HB HB
(Slot) 0 (X) (Z) (Slot)
(Z) WR (H) WR WR WR (Y) 0 (X)
WR OODOOTE TEOODOO WR
POI2I2:!l Tri:{2s House Right PO:{2I2~ Slot Right X Close
Lion Liojn
3 WR 1 Side, IE Opposite (H) (H)
HB HB
(F) (Slot) (X) (Slot)
t~00800 WR WR (Z) WR (Y) 0 TE (Z)
WR TEOOOOO WR
Pro Red Left Pro Ace Lt4
Lion Lion
(F) (H) (F)
FB HE FB
(Slot) 0 (Slot) 0 (H)
(Z) WR (X) (Z) WR HB (X)
WR 00000 WR WR 00000 WR
Pro I Left Near Pro Tri:{2s Left
Lion RB (H) Lion
(H)
FB (F) HB
(Slot) o eX) (Slot) (F) 0
(Z) WR (Z) WR FB (X)
WR OODOOWR WR 00000 WR •

Offensive Formations - 4 Widesl 4T 15 Wides Personnel

10

4 Wides Ace Lt 4 Wides Ace Rt 4
Lion Raider
(F) (F)
HB FB
(Slot) 0 (H) (H) (Slot)
(Z) WR WR (X) (X) WR 0 WR (Z)
WR 00000 WR WR 00000 WR 4 Wides Trips Rt 2

4 Wides Trips Lt

(H) HB

(Slot) (F)

(Z) WR WR 0

WR 00000

(X) WR

(H) HB

(X) WR

o 00000

(F) (Slot) WRWR (Z) WR

4T SG Trips House Rt Lion

4TQuads Rt

(X) WR

O (F) (Slot) (Z)

(H)WR WR WR

OOOOOTE

(X) WR

(H) TE

o (F) (Slot)

WR WR (Z)

00000 WR

5 Wides SG Quads Rt Raider

(X) WR

o (H) (F) (Slot) WRWRWR (Z)

00000 WR

5 Wides SG Trips Lt Lion

(Slot) (F) 0

(Z) WR WR

WR 00000

(H) WR

(X) WR

Offensive Formations - 2 T·

2 Tite I Lt Lion

HB FB

WR

o TEOOOOOTE

2 Tite I Lt Wing Lion

HB FB

TE 0

TEOOOOO

WR

Heavy Ace Lt Wing Rt Raider to 2 TE's

(F) RB

(Z) WR

(X) (Y) 0 (H) TE TEOODOOTE

Heavy I Lt Y Off Raider

HB TE

WR

TE-- 0 OODOOTE

/Jumbo Personnel

11

2 Tite Black Rt Y Off Lion

HE

FB

o TE

TEOOOOO

WR

2 Tite Red Lt Close Lion

FB

HB

WR 0 TEOOOOOTE

Heavy Trips Wing Rt Raider

(H) HB

(Y) (Z)

(X) 0 (F) TE WR TE OODOOTE

Jumbo I Lt Wing Lion

HB (H) FB (F)

(Z)

TE (Y) 0 (X)

TEOODOOTE

es of Motion

12

Zip Motion

x

o

F

o

H

o

Flop Zip In Motion

H

o

F

o

z

0-+

y 0 000000

x 0 000000

Z

+--y---o

o

ZIN=ZN

SIN = SN

Zoom Motion (Changes Strength)

F H

o 0

z

o - - - - y - - - - -u- - - - - - - ~

000000

ZOOM=ZM

x

o

Slot Zoom Motion (Changes Strength)

H F

o 0

51

.. - - - x - - - - -0- - - - - - - -0

000000

z

o

SOOM=SM

Z Orbit Motion

1:.:.:..-0

X X

o 0

Zoom Motion from Backfield Full = WR in Backfield

H Z F

000

L. _

o y 000000

ZORBIT=ZO

SLOT ORBIT = SO FULL ZOOM = FZ

H Fly Strong Motion

z

o

F H

~ Q 9

y 0 000000

F H

o 0

Z

0- ~ :. :. "Jy 0

000000

x

o

F Fly Weak Motion

H F

.. Q 9

o y 000000

Z

o

x

o

Fly - Motion by either Back, H-Back or X

Fly Weak denotes movement away from 2 receiver side Fly Strong denotes movement toward 2 receiver side

Ex: HFS = H FFW = F Weak

YZoom

of Motion (cant)

13

H F

o Oy o r; -:. :. ~O

00000

z

o

x

o

Y Off = Yo Y Orbit

o

z

o

x

.. - y - - - - -0- - - - - H - - - - - -0

0000000

x

~ - --0

o

x

o

YOR

F H

o 0

y

o - - - -0- - - - •

00000

z

o

YUM==YZOOM

Y Outside Motion

o

y

~- - - - - - -0 0

o 00000

YT

Y In Motion

H F

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Hole Designation & Gap Control

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Hole Designation

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o - 1 Hole = Conventional Blocking 2 - 3 Hole = Trap Blocking

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Gap Control

A

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Ball Carrier & Numbering System

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• 20 & 40 Series:

(Ball Carrier thru hole)

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OFFENSIVE RUN SERIES

1. When the QB opens up away from the designed

point of attack, no action will be noted. (Over ball handling)

(EXAMPLE) 26POWER-O

CP - QB open to the F.O.A. the action will be noted as Dive.

POWER - Double team at POA. Kick out block and Guard thru.

2. GRACE - A play designed with the Guard pulling on support with FB replacing Guards blocking assignment.

(EXAMPLE) 29 GRACE

3. TOSS - A play designed to have the ball tossed

by the QB to any Back in the backfield. The running back can be in any position .

Blocking scheme can be added to series. Example: 18 Toss Tex G

(EXAMPLE) 18 TOSS

4. CTR - When the ball carrier takes an influence step away from the point of attack prior to taking the handoff. Often run from One Back sets.

Examples: Ctr OF, Ctr OH

(EXAMPLE) 37 CTR OT

5. PLUNGE - This is a series with the FB hitting over the offside Guard as a blocker, faker or a ball carrier with the HB coming to the onside.

Cross action by Backs on opposite side of Center .

(EXAMPLE) 30 PLUNGE TRAP

6. DIVE - When one or both Backs hit straight ahead into the line and QB opens to ball carrier .

(EXAMPLE) 44 DBL DIVE

18

(EXAMPLE) 44 DIVE

(EXAMPLE) 33 SEAL

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7. SEAL - When the ball carrier runs the ball to the TE side and the remaining Back blocks away.

J:H F

(EXAMPLE) 14 SEAL o Q o 0 J

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8. PIVOT - When the QB opens with ride action on a fake

and then pivots back around and hands the ball off to another ball carrier. (FB Trap)

(EXAMPLE) 33 PIVOT "0"

9. 15 LEAD - When blocking the LB inside and off the line of scrimmage

(EXAMPLE) 15 LEAD

Can also be Lead Draw with pass look by QB and Backs

(EXAMPLE) 14 BOB

10. CROSS - When the two backs in the backfield run a play with crossing action .

19

(EXAMPLE) 26 CROSS TRAP

11. BOUNCE - A running play designed for the ball carrier

to give an initial look of running a Dive play and then dipping outside to a wider hole. This Dip action is predetermined and happens very quick.

STRETCH - Back starts wide and cuts back

(EXAMPLE) 18 DIVE BOUNCE

(EXAMPLE) 28 BOB G.O.

12. BOSS, BOB, BIM - This represents an end run that has the same basic look except for the three blocking possibilities of the onside back. If the back blocks the Safety (force) it is called BOSS. If he blocks the STUB LBer it is called BOB and if he blocks the end it is called BIM. This is seen as a sweep play. Usually an over hand off with QB Bootleg possibilities .

(EXAMPLE) 28 BIM G.O. (EXAMPLE) 28 BOSS

13. WHAM, WHEEL - This is a run play that is designed to go inside. If the back blocks the Nose or Tackle it is called Wham. If Back blocks DE this is called Wheel.

(EXAMPLE) 14 WHAM

vs Over

(EXAMPLE) 14 WHAM

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(EXAMPLE) 14 WHAM

vs Under

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(EXAMPLE) 15 WHEEL

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14. LAG DRAW - Crossing action by Backs with ball carrier hesitating before hitting hole. QB can give pass look

(EXAMPLE) 25 LAG DRAW

OTHER DRAWS

(EXAMPLE)

24 OVER DRAW

Can also be Trap

(EXAMPLE)

24 QUICK LEAD DRAW

B

15. QUICK SERIES - Under ball handling by QB. Usually a Trap series that attacks LOS quickly

(EXAMPLE) 43 INF. QUICK TRAP

ss

(EXAMPLE) 22 INF QUICK TRAP (EXAMPLE) 45 QUICK BIM TRAP

16. FLIP - When ball is flipped to RB quickly on wide running play. It may be open or reverse pivot usually run by Back in 2 or 4 spot.

(EXAMPLE)

s

17. BELLY SERIES - INSIDE RUN

A FB or Single Back in 3 Spot taking open or reverse pivot handoff from QB. Ball is usually handed off deep enough for cutback possibilities.

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Types of Blocking

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Trey Block

Tex Block

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Tess Block

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Pass Actions and Flare Control

53 53 B 54 54 B 90

90 Max 80

80 Max

82
82 Swap
83
• 83 Swap
85
70
72
73
75
70 Max
72 Swap •

Dropback Flood Weak both Backs release to weakside. Dropback Flood Weak both Backs to weakside FB blocking. Dropback Flood Strong both Backs release to strongside (Fire). Dropback Flood Strong both Backs to strongs ide FB blocking. 3 step drop - Both Backs block.

3 step drop - Maximum protection - Both Backs and TE block. S step drop - Dropback - Both Backs block.

S step drop - Dropback - Maximum protection - Both Backs and TE block.

5 step drop - Dropback - 2 releasers to either side. Usually 1 Back set - Back blocks across Center.

5 step drop - Dropback - 3 releasers to one side. Dropback - Backs cross 3 releasers to one side.

5 step drop - Dropback - Both Backs release - 5 releaser pattern. 7 step drop - Both Backs block.

7 step drop - 2 releasers to either side. 7 step drop - 3 releasers to one side.

7 step drop - 5 releaser pattern.

7 step drop - Both Backs and TE block.

Usually One Back set - Back blocks opposite side of Center from his alignment .

82

~ 5 Step

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Dropback - 3 Releasers to One Side

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Dropback - 2 Releasers to Either Side

82 Swap

83 Swap

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Dropback - Backs Cross 3 Releasers to One Side

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Dropback - Both Backs Release 5 Releasers Out in Pattern

3 Step with 5 Releasers

Dropback - Backs Cross 2 Releasers to Either Side

90 Max

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3 Step Drop Maximum Protection

Dr back Flare Control (cont.)

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Flood Weak Both Backs to Weaks ide FB Blocking

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Flood Strong Both Backs to Strongside FB Blocking

28

Play Action Passes, Screens, Etc .

100

Play Action passes with QB setting up to throw between the Offensive Tackles. Running play fake - mayor may not block the actual play.

200

Sprint, Roll Out or Speed Action with QB going to the corner with the ball. Mayor may not have a Play Action fake.

300

Bootleg Action with QB setting up or rolling away from the Play Action.

400

HB or FB throwing Option Pass from designed running play. Also may be Flea Flicker (Toss Back to QB from running play).

500

Screens - May come from Dropback or Play Action -,

29

128 - Flow Pass

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204 - QB sets up behind Tackle - No play fakeTreat like Dropback

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328 - Bootleg Action

338 Ctr - Counter Bootleg Action (Dork)

428 - BB Option Pass

414 - Flea Flicker ~

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528 - "H" Screen Weak

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Flare (FR) --- _

Back Routes B = Block SWK = Screen Weak

Check Down (CD)

-----+ Flare (FR)

Flat (FL) _--4r-

Flat & Up (WH) ( Split

Divide (SD) Out (3) _-_--I

Out&Up (3)U (

Flat (FL)

Check Cross ----

(CC)

Stop (STO)

Option Out (OPC

Comer (7)

Seam (9)

Corner (7) Seam (9)

"X/Z" & "Y" Routes

"X" & "Z" Routes

"Y" Routes

Quick Out (3) -----1' ...... 5-7 yds

Alley Screen (AS)

Cross (0)

Flat (FL)

Pigeon (PG) ....

..

Sideline Out (5) 10-14 yds

Deep In (4) -----+----- ... Sideline Out (. 10-14 yds

Sail

15 yds

Post (8)

Take Off (9) Stutter & Go (S9)

Seam (SE)

Common Pass Routes

31

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"Double" Seam (Snake)

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Identification of Defensive Personnel

1

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ShutLB SE ST OT OE Open LB
Stub Mac Will
C C
Sam Jill Line:

RE = Right Defensive End - OE RT = Right Defensive Tackle - OT LT = Left Defensive Tackle - ST LE = Left Defensive End - ST

LB's:

Mac = Middle Linebacker

Open = Outside Linebacker away from Tight End Shut = Outside Linebacker to the Tight End

Stub = Outside Linebacker to strongside of passing strength Will = Outside Linebacker to weakside of passing strength

DB's: Strong Comer = Two receiver side

Jill = Weakside Safety away from Tight End Sam = Strongside Safety to the Tight End Weak Corner = Single receiver side

2

1. Front

Designates the alignment of the defensive line and the linebackers (Mac) Example: 43

2. Charge

Designates the line charge for the defensive lineman (Mac) Example: Spike

3. Coverage --

Designates the type of pass coverage by the secondary (Jill) Example: Cover 3

Pre-Snap Procedure

1. Tight End side must be called -- "Lion" or "Raider" (Outside Linebacker call)

2. Two receivers side must be called -- "Strong Left" or "Strong Right" (Sam call)

3. Safeties responsible for End Run Forcer call+- "Sky," "Backer" or "Cleo"

4. Bench Corner responsible for personnel alert -- Example: Pepper

5. Anchor - if Anchor is applied to coverage call CB's stay on their side

Defensive Huddle

'Ball

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

MAC

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Defensive Tackle sets the huddle

D

9 8 7

C

B

6/5 4 4i

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CENTER

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GUARDS

2 HeadOn

1 Inside Shade

3 Outside Shade

Open Outside Linebacker Alignments

000

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A

1 2 3

B

4i 4 6/5

TACKLES

4 Head On

4i Inside Shade

5 Tight Outside Shade

6 Loose Outside Shade

Colt 1/1.5 yards outside OT

TIGHT END

8 HeadOn

7 Inside Shade

9 Outside Shade

WALK

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C

D

7 8 9

4

Defensive Terminology

General Terminology

Strongs ide
Shutside
Weakside
Openside
Lion/Raider
Near Back
Bootleg
Dash
• Sprint
Quick Screen
Alley Screen
Dogs
Blitzes
Counter
Flood
Omaha
Fire •

Passing strength of formation. Usually side of two receivers.

Side of Tight End. Two Tight Ends, side of "Z" or TE on line.

Side away from two receivers.

Side away from Tight End. Two Tight Ends, side away from "Z."

Side Tight End lines up on. Example: Lion/Left, Raider/Right. Two tight Ends, side of "Z."

Back nearest to your position in the formation.

Quarterback rolling strong or weak opposite both Backs.

Quarterback leaving the pocket strong or weak on purpose. Back or TE blocks lineman. Example: 208/209

Quarterback rolling strong or weak staying within Tackle area. Example: 204/205

Fast screen to Wide Receivers. Generally from Play Action.

Quick screen to Wide Receiver behind releasing lineman.

Pass rushes by Linebackers.

Pass rush by Secondary & Linebackers.

Misdirection step by ball carrier.

Both Backs release to weakside.

Cancel Dog or Coverage (generally play strong zone).

Both Backs release to strongside.

Front Terminology

5

Bull Tackles = 2 gap; Ends = Tight 5. Ghost alert QB Draw.

Stud

Bronco

Colt

Ox

Tag

Spy

Deca

Base

Move

Bounce / Crash

Reduce

Hal

Box

Stern

Bang

Shut End and Shut Linebacker exchanging positions on shutside.

Shut End lining up outside Tight End on shutside.

Open End and Open Linebacker exchanging positions on openside.

Term used when Open End and Open Backer exchange responsibilities. Example: End outside, Backer inside.

Open End aligns in 5 Technique, Open Backer aligns on line of scrimmage responsible for reverse and trail.

Term used when defensive lineman involved in pass coverage, 3 spot 2nd Back or slow block. Example: Jill Thunder

Term used when Defensive End involved in pass coverage 1st Back to your side .

Term used to get defense back to 43 Front.

Term used to shift defense.

Term used to allow Defensive End to attack without Force responsibility.

Open End 5 Technique, Open Tackle 2 Technique, Open Linebacker in a Walk or Jam alignment.

Open Tackle hit and look for Draw, Screen, QB Scramble.

Both Ends will run a Sox and Ox stunt.

Defensive Lineman aligns in opposite gap that was called in huddle, then moves to correct alignment before the snap.

Call made by Linebacker that tells the Defensive Tackle to move to a 2 Alignment and 2 gap the Guard .

6

Passing Game Terminology

"Y" Slow

Tight End slow blocks, may check into pattern.

Box

Double between Linebacker and Corner or Safety, Linebacker taking outside away.

Cut

Double between Linebacker or Safety and Corner, Linebacker /Safety taking inside away.

Smack

Strong Safety lining up 3 yards deep over shutside Tackle.

Cowboy

Jill lining up 3 yards deep over openside Tackle.

Mule

Safety cover on offset Back or Back out of backfield. Vs lor Pro Safety covers 1st Back open.

Blitz & Peel

Dogging with pass cover responsibilities.

Deuce

Three on two coverage. Two shut defenders responsible for first inside, first outside pass route, backed up by Safety (may be played by Shut Backer, Mac and Strong Safety or two Corners and Strong Safety). Area drop then cover .

Banjo

Strong Safety and Mac in and out on "Y." Shut Backer, man on F Back. V s Wing or motion to Wing, Strong Safety and Mac in and out on Wing or motion man. Shut Backer, man on Tight End.

Rule

In and out coverage on "Y" and first Back release by two defenders (usually Strong Safety and Jill). Shut Backer - Stack Buzz, responsibility for "Y" slow, second Back his side. Can be utilized with Shut-I.

Gumbo

Secondary in/ out coverage on two receivers usually two Safeties.

Bracket

In and out coverage on Wide Receiver between Corner and Safety.

Boy

Linebacker locking on "Y" in coverage (Man Cov call).

Bingo

Call made by coverage LB that he is out of position to make coverage and blitzing LB must assume his coverage.

Switch

Jill and Sam changing assignment in Cover 1 coverage. Sam now has deep middle.

7

Sky

Strong Safety or Free Safety responsible for End Run Force.

Backer

Outside Linebacker responsible for End Run Force.

Cleo

Strong or Weak Corner responsible for End Run Force.

Read

Sam/Shut Backer End Run Force responsibility determined by Tight End block. Example: M block - Backer Force, down BlockSky Force.

Rainbow

Linebacker locking on coverage on flood action.

Collapse

Reducing coverage on flood action away.

Expand

Expanding coverage on flood action to your side.

Wall

Holding off inside route of receiver in zone coverage while looking at Quarterback.

Stalk

Wall technique in Man coverage. Linebacker can turn and run with receiver .

Hang

Zone technique used to hold off curl and react to ball thrown in flat area.

Area

Man coverage with zone drop. Example: Deuce.

Lock

Man to Man coverage on a single receiver. Example: Shut LB on TE.

Taxi

Double on Back or Tight End between Linebacker and Defensive Back.

2D

Term used when Shut and Will LB are Dogging.

Iowa

Term used to describe in and out coverage between Mac and Outside Linebacker.

Thunder

Safety Blitz with Safety rushing from inside. Example: Jill Thunder.

Lightning

Safety Blitz with Safety rushing from outside.

Blast

Term used when Mac and Open Backer are Dogging.

8

Smash

Term used when Mac and Shut LB are Dogging.

Anchor

Coverage; Corners stay on a side with Sam (SS) going to two receivers side. No movement with Zoom motion.

Steeler

Mac working strongside in zone coverage vs three receiver side (Backer Force).

Pittsburgh
Open Zone
Shut Zone
Lou
Rose
Wave
Sail
• Flex
Tite
Crack
Close
Vice
Tandem Steeler coverage; Mac going to strength with Cleo Force.

Lou/Rose to openside.

Lou/Rose to shutside.

Directional call - zone left.

Directional call - zone right.

Three level pass to weakside.

Three level pass to strongside.

/IX" (Split End) 4-6 yards outside of Offensive Tackle.

"X" at Tight End position on weakside.

"Z" (Flanker) 4-6 yards outside of Tight End.

"WR" aligned off the hip of Offensive Tackle or TE.

"Z" in a Crack alignment and "X" in a Flex alignment.

Coverage adjustment when receivers are stacked or close together. Example: Tight Slot or Flop

Jump

Double on outside receiver between Safety and Corner Linebacker 1st Back out.

Hammer

Cloud Technique on strongside.

Hard

Cover 2 or 8; Jill (Free Safety) giving the Weak Corner and Will a change to a Cloud Technique to the weakside.

Flow

A coverage adjustment, in Cover 2 and Cover 8, by Jill vs a Trips formation. Open LB and WC play m/m I. Jill covers #3 deep .

Cover Down Play It

Match Up

Check

Yale

Wanda

Trio

Spout

Ricochet

Ghost

Flow Dog

Void

Penny

Slide

TE Trade

9

Backer adjusting to a receiver to his side leaving core of defense. Denotes coverage to be played regardless of formation and/ or motion.

Dog coverage with pre-assigned man responsibility.

Back checks blitz and then gets into route.

Strong Safety (Sam) Man to Man inside on Tight End. Backer Force. Sam will usually have outside help by Mac or Shut LB.

Mac working to the weakside in Cover 1.

Three Linebackers covering TE and remaining Back. Trio is called to TE side.

Slot side coverage. Corners Man to Man. Jill (Free Safety) deep and over the top.

Bouncing off of Man to Man responsibility when your receiver pass protects someone else and blitz QB.

No receivers in backfield.

Backer Dogging or covering on read of Back.

Zone coverage with a single or 2 LB Dog.

Base defense with 3 Corners and one Safety.

LB's adjusting their alignments to Trips, Ace, or motion to facilitate their coverage responsibility.

Tight End shifting from one side of the formation to the other side .

43

1

Lion

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~~~ ~ ~ ~

SLB SE ST ~OT

MLB

OE

OLB

Position Alignment Key Res120nsibili ty
1. 6 Alignment - DE inside foot L Tackle, to ball 1. Play to - C gap, squeeze B gap
Shut on outside foot of O'I 2. Sex-Change 2. Play away - C gap, squeeze B gap -
2. Possible Sex-Change call Guard to ball Trail
End 3. Sex-Change - Penetrate B gap
4. Pass & Boot - Contain rush
1. 3 Alignment 1. Guard, to ball 1. Play to - B gap
Shut 2. Possible "2" call vs wide split 2. Play away - B gap. Squeeze A gap
3. "2" on Sex-Change 3. Sex-Change - Flow to C gap, Flow
Tackle away A gap
4. Pass - ~/ A gap rush lane
1. 2 Alignment (2 Gap) 1. Guard, to ball 1. Play to - B gap
2. Possible Reduce call 2. Play away - A gap
Open 3. Possible X-Change 3. X-Change - Flow to C gap, Flow
Tackle away A gap
4. Pass - Bull rush
1. 5 Alignment 1. Tackle, to ball 1. Play to - (Tag) C gap
2. Possible Ox call 2. X-Change 2. Play away - C gap, squeeze B gap
Open 3. Possible Colt call Guard to ball (Ox call or Colt Align. - Trail)
End 4. Possible X-Change 3. X-Change - Penetrate B gap
4. Pass & Boot - Contain rush

1. 9 or 8 Alignment based on 1. TightEnd 1. Play to (Backer) - Contain. (Sky or
Shut Force and Coverage 2. NearBack Cleo) - D gap
3. 1st Linemen 2. Play away (Backer) - Trail. (Sky) - A
LB gap. Vs Scoop - Squeeze & Trail
1. 0 Alignment - 3 to 4 yards in 1. Center, Guard 1. Tight Read - Flow side A gap
depth off ball. Must adjust flow 2. Wide or Fast Read - Inside out to ball
Mac alignment vs sets 2. Tight Wide or 3. Split Flow - 2 gap Center
LB 2. Possible "2" call vs wide split Split Flow reads
1. Vs Tight End - same as Shut 1. V s TE same as 1. Vs TE - Same as Shut LB
Backer ShutLB 2. Play to (Backer) - Contain. (Sky or
Open 2. Tag or Colt alignment 2. Near Back, Cleo) 2 gap cutback
LB 3. Possible Hip, Walk or Jam Tackle 3. Play away - Ox call B gap
alignment 3. 1st Linemen 4. Tag call = Trail, Colt:;;: Pursuit behind
line of scrimmage Front Seven Formation Adjustments

2

43 Lion

54

43 Stack

Colt Alignment

Stud Alignment

TE 0 ()CD()DOO

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DE - 9 Normal align; Sky call = 8 Align DT-3

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DE Calls - Crash by Will, Bounce by Safety

"7" Alignment

When Open LB has to cover down, he will give Def Line a Reduce call. DT = 2, DE = Tight 5

Reduce Call

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NT = Shade Weak

56

56 Stud

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In 56/56 Stud defense OLB will give an Ox call vs Strong

formations. Black or

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Vs Ghost formations MLB will give Bull call. Def Line will tighten down their alignments & think QB Draw as rush

DE=5

NT - Stay Shade

Open-Tag

Mac - 2 on Weak Guard

Front Seven Formation Adjustments (cant) 3
Lion LBls Slide Open 43 Stack Lb's Slide Shut 43 Stack

0 0
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S M M W Bronco

44 Bronco 56 Bronco

Bronco vs Wing

hooBoo

EB

CD/ 0 jCDOOOOO

EB

DE -11/2 yds outside TE tilted in. You have contain unless Bounce call.

aLB - 8 Tech, 7 Tech vs Weak formations

DE - Align head up on Wing

Bounce call- Attack inside shoulder of Wing, secure and spill Off Tackle

No call- contain run to your side

o

6 3 0

~()()()OOO

,E-I>- T

'\

< ; S

o

o 00000

o

vs Slot formations Shut LB may have to corne out of Stud

on certain - he will make 6 call.

o 00000

o 00000

43 Fronts and Charges

--- - ---------------------Examples:-bnrrCall------------------------------ -- ---

4

43 Spike (Spike Gap) 43 Nail (Nail Gap)
00'?10<D() oovot<D()
181 f1 f1 f1 f1 ~ I8If1A A AI8I
181 181
43 Tite 43 Wide
ooqot<D() OO~O<DJO
181 f1 ~ Il f1 181 181 f1 Il II II 181
181 181
43 Slant-Shut (Slant = Def Tackles) 43 Slant-Open (Slant = Def Tackles)
oo~ot<D() ooqo~()
181 II Il Il II 181 181 II fl fl II 181
181 181
43 Sox
1 2
000000 6QVO<D()
1811111 II 1118l
181
43 ISX - Change 43 ISX (ISX - Read)
2 1 1 2
00 vjhq, o OO~<D()
181 II II II II 181 181 II II II II 181
181 181
43 Susie - Shutside 43 Willie - Openside
oq'?10<D() oovot<D~
181 ~ II II II 181 181 II II II ~ 181
181 181
Note: If Near Back, call is off Note: If Near Back, run it 43 Fronts and Charges

5

43X

Note: Colt Alignment End Read Technique

43 X-Change

Note: Tackle Read Technique

43 Sex

Note: End Read Technique

43 Sex-Change

Note: Tackle Read Technique

43 Connie

43 Bull

43 Angle Shut (All 4 Def Linemen)

43 Angle Open (All 4 Def Linemen)

43 Eiko

2 1 2 1

O~D~

~~~ ~ ~ ~

~

Note: Sex-Change/X

43 Tempe

43 Colt Crash

Note: Sex/X-Change

43 Texas

1 2 2 1

~~D~

~ 181

Mac Calls to Tackles

6

22 23
RB
RB RB RB
0 0
TE O(])O<DO TE O(])OOO
II II II Il.
M M
Note: Calls are from Lt to Rt
32 13
RB
RB RB RB
0 0
TE O()O<DO TE O()OOO
II Il Il Il
M M
31 11
RB
RB RB RB
0 0
TE O()O()O TE O()O()O
II Il 1111
M M
Tite
RB
RB RB RB
IE o <Q!8ao TE OO8tCDO
II II II 6
Spike Nail
Note: Spike is a Shut side charge Note: Nail is a Open side charge •

44

7

=Note:

1. Huddle Call

O()()OCDO (gI~ ~ ~

SLB SE (gI ST OT ~

MLB OLB

~

OE

Position Alignment Key Responsibility
1. 6 Alignment - DE inside foot 1. Tackle, to ball 1. Play to - C gap, squeeze B gap
Shut on outside foot of OT 2. Sex-Change 2. Play away - C gap, squeeze B gap -
2. Possible Sex-Change call Guard to ball Trail
End 3. Sex-Change - Penetrate B gap
4. Pass & Boot - Contain rush
1. 1 Alignment inside shoulder 1. Guard 1. Play to - Knock Guard back, A gap -
OG 2. Center to ball don't get reached by Center
Shut 2. "2" on Sex-Change 2. Play away - Redirect down line of
Tackle scrimmage. Don't get cut off.
3. Sex-Change - Flow to C gap, Flow
away A gap
1. 2 Alignment (2 Gap) 1. Guard, to ball 1. Play to - B gap
2. Possible Reduce call 2. Play away - A gap
Open 3. Pass - Bull rush
Tackle
1. Colt Alignment - Tilt stance 1. Tackle 1. Play to - C gap. Possible
11/2 yards outside OT 2. Near Back to ball Bounce/Crash call
Open 2. Possible Reduce call (5 Tech) 2. Play away - Trail.
End
v s TE weakside 8 or 9 alignment based
on force

1. 9 or 8 Alignment based on 1. Tight End 1. Play to (Backer) - Contain. (Sky or
Shut Force and Coverage 2. NearBack Cleo) - D gap
3. 1st Linemen 2. Play away (Backer) - Trail. (Sky) - A
LB gap. Vs Scoop - Squeeze & Trail
1. B Gap Alignment - Adjust 1. Flow (Backs) to 1. Play to - B gap
Mac Strong or Weak based on pulling linemen 2. Play away - Tight Read - shuffle and
Backfield set hang. Think Cutback.
LB Wide Read - inside out to ball
1. Colt Alignment - 3 to 4 yards 1. Thru Tackle to 1. Play to - C gap, playoff DE
in depth off ~T. Adjust to Near Back 2. Play away - B gap to ball
Open Backfield set 2. V s Strong sets 3. Possible Crash call
LB 2. Possible Reduce call key Far Back 8

44 Nail

44 Spike

• OO~D<DO 181~~ ~ f1

181 t8I

44 ISX - Change

2 1

o o ())kp 0

181f1l1 f1 II

181 181

44 Tite

ISX = Inside X

44 Sox

44 Susie

44 Elko

44 Slant-Open

44 Sex-Change

2 1

O~D<DO

18I11f1 II II

181 181

44 Sex

Note: Tackle Read Technique

Note: End Read Technique

Crash or Bull 44 Crash

44 Bull

43 Stack

9

()O()O()O

~ ~ ~

~ST ~OT

SLB MLB

. ---T-C6ver2·

2. 2 Cloud

3. 1 Banjo

4. Cover 3

SE

~ ~OE

OLB

Position Alignment Key Responsibility
1. Stud Alignment - 9 Tech 1. Tight End 1. Play to - D gap squeeze C gap - may
Shut 6 Align when LB adjusts 2. Near Back to ball depend on force call
7 Align vs LB cover down 2. Play away - Squeeze C gap - Trail
End 8 Align with Sky or Wing adj 3. Pass & Boot - Contain rush
Listen for LB call
1. 3 Alignment 1. Guard, to ball 1. Play to - B gap
Shut 2. Possible "2" call vs wide split 2. Play away - B gap. Squeeze A gap
3. Pass - B/ A gap rush lane
Tackle
1. 1 Alignment 1. Guard-Center to 1. Play to - Knock Guard back, A gap.
2. Possible "2" adjustment vs ball Don't get reached by Center
Open Weak sets 2. Play away - Don't get scooped.
Tackle Redirect down LOS
1. Colt Alignment - Tilt stance 1. Tackle 1. Play to - C gap. Possible
11/2 yards outside OT 2. Near Back to ball Bounce/Crash call
Open 2. Possible Reduce call (5 Tech) 2. Play away - Trail.
End 3. Vs TE weakside 8 or 9 alignment
based on force

1. Stud or 4 Alignment - adjust 1. Thru Tackle to 1. Play to - C gap
Shut alignment based on Backfield Near Back 2. Play away - A gap, Cutback
set + force
LB
1. 0 Alignment - 3 to 4 yards in 1. Center to Flow 1. Flow to Shut side - A gap to ball
Mac depth off ball. Must adjust 2. Flow to Open side - B gap to ball
alignment vs sets
LB 2. Shut or Open LB cover down
= Slide
1. Colt or 4 Alignment 1. Thru Tackle to 1. Play to - C gap
2. Cover down = Slide Near Back 2. Play away - B gap to ball, Cutback
Open 3. Possible Crash call .
LB •

54 (Under)

10

O()o[O()O ~~ r.». ~

SLB SE ~ ST OT ~OE

MLB OLB

Position Alignment Key_ Responsibility
1. 5 Alignment - Tight outside 1. Tackle to ball 1. Play to - C gap squeeze B gap
Shut shoulder OT 2. Play away - Squeeze B gap to ball
3. Pass & Boot - Contain rush
End
1. 0 Alignment - Head up on 1. Center to ball 1. Flow Strong or Weak A gap to ball.
OC Knock Center back
Shut 2. Pass - Work back to Shut side, inside
Tackle rush lane
1. 3 Alignment 1. Guard to ball 1. Play to - B gap
Open 2. Possible Nail or Bang call 2. Play away - B gap. Squeeze A gap
3. Pass - 2 way rush on OG
Tackle
1. Colt Alignment - Tilt stance 1. Tackle 1. Play to - C gap. Possible
11/2 yards outside OT 2. Near Back to ball Bounce / Crash call
Open 2. Possible Reduce call (5 Tech) 2. Play away - Trail.
End 3. Vs TE weakside 8 or 9 alignment
based on force

1. 8 or 9 Alignment - based on 1. Tight End 1. Play to - Based on Force. Backer-
Shut force and coverage 2. NearBack Contain. Sky or Cleo - D gap
3. 1st Linemen 2. Play away - Trail
LB
1. 2 or 3 Alignment 1. Guard to Near 1. Play to - B gap
Based on formation Back/Flow 2. Play away - A gap
Mac 3. Put Lead play on outside pad
LB
Read Over and Under Handoff
1. Colt Alignment - 3 to 4 yards 1. Thru Tackle to 1. Play to - C gap, playoff DE
in depth off ~T. Adjust to Near Back 2. Play away - A gap to ball
Open Backfield set
LB 2. Possible Reduce call Read Over &
3. Possible Nail or Bang call Under Handoffs 54 Fronts and Charges

11

54 Pinch

Note: Void End runs stunt - NT Read Technique

54 Crash/Bounce

54 Shade Nail

Vs DB Pass NT wrap around

54 Slant-Shut

54 Rip/Liz

Example: Liz

54X

2 1

O()Orn~

181 f:l "f:l A f:l

181 181

54ISX

Note: End Read Technique

54 Eiko

54 Sex-Change

2 1

O~()O

181 f:l A f:l Il

181 181

Note: NT no Read Technique

54 X-Change vs Pass

DE - Up & Under

DT - Engage first

000000

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54 Shade

12

Of)OlJ(tO [8]6 6 6 6

SLB SE [8] ST OT [8] OE

MLB OLB

Position Alignment Key Responsibility
1. 5 Alignment - Tight outside 1. Tackle to ball 1. Play to - C gap squeeze B gap
Shut shoulder OT 2. Play away - Squeeze B gap to ball
3. Pass & Boot - Contain rush
End
1. Shutside shade 1. Center to ball 1. Play to - A gap
Shut 2. Play away - Knock Center back A
gap. Don't get scooped by Guard.
Tackle
1. 3 Alignment 1. Guard to ball 1. Play to - B gap
Open 2. Possible Nail or Bang call 2. Play away - B gap. Squeeze A gap
3. Pass - 2 way rush on OG
Tackle
1. Colt Alignment - Tilt stance 1. Tackle 1. Play to - C gap. Possible
11/2 yards outside OT 2. Near Back to ball Bounce / Crash call
Open 2. Possible Reduce call (5 Tech) 2. Play away - Trail.
End 3. Vs TE weakside 8 or 9 alignment
based on force

1. 8 or 9 Alignment - based on 1. Tight End 1. Play to - Based on Force. Backer-
Shut force and coverage 2. NearBack Contain. Sky or Cleo - D gap
3. 1st Linemen 2. Play away - Trail
LB
1. 3 Alignment - 3 to 4 yards in 1. Guard 1. Play to - B gap
Mac depth off Guard 2. Near Back/Flow 2. Play away - A gap weak stack
Split Flow - Hold your position
LB
1. Colt Alignment - 3 to 4 yards 1. Thru Tackle to 1. Play to - C gap, play off DE
in depth off ~T. Adjust to Near Back 2. Play away - A gap to ball
Open Backfield set
LB 2. Possible Reduce call
3. Possbiel Nail or Bang call •

54 Solid

13

OO()[JJctO

~ ~ ~~ ~

SLB ~SE ST OT ~OE

MLB OLB

Position Alignment Key Responsibility
1. 3 Alignment 1. Guard to ball 1. Play to - B gap
Shut 2. Play away - B gap, squeeze A gap
3. Pass - Work to contain. Can Sex
End Change
1. 0 Alignment - Head up on 1. Center to ball 1. Flow Strong or Weak A gap to ball.
OC Knock Center back
Shut 2. Pass - Work back to Shut side, inside
Tackle rush lane
1. 3 Alignment 1. Guard to ball 1. Play to - B gap
2. Possible Nail or Bang call 2. Play away - B gap. Squeeze A gap
Open 3. Pass - 2 way rush on OG
Tackle
1. Colt Alignment - Tilt stance 1. Tackle 1. Play to - C gap. Possible
11/2 yards outside OT 2. Near Back to ball Bounce/Crash call
Open 2. Possible Reduce call (5 Tech) 2. Play away - Trail.
End 3. Vs TE weakside 8 or 9 alignment
based on force

1. 8 or 9 Alignment - based on 1. Tight End 1. Backer - Contain, D gap. Sky or Cleo
Shut force and coverage 2. NearBack - Whip Tight End 2 gap to ball
3. 1st Linemen
LB Read Over and Under handoff
1. 4 Alignment - Adjust 1. Tackle 1. Play to - C gap
alignment based on Backfield 2. Near Back, Flow 2. Play away - A gap to ball
Mac set
LB
1. 4 Alignment - Adjust 1. Tackle 1. Play to - C gap. Alert Crash call to
alignment based on Backfield 2. Near Back, Flow DE
Open set 2. Play away - A gap to ball
LB Play like 54 Def
Read Over and Under handoff 54 Solid Fronts and Charges

14

000000

54 Solid Sex-Change

2 1

OO~()O 181 II Il Il Il

181 181

Note: Nose Read Technique

54 Solid X-Change

Note: Tackle Engage

54 Solid X

2 1

OO()rn~ 181 Il Il Il Il

181 181

Note: Defensive End Read Technique

54 Solid Knife

54 Solid Elko

2 1 2 1

O~~

181 Il Il Il Il

181 r8l

Note: Nose & DE Read Technique.

000000

000000

54 Solid Read

oo~rndo r8l Il Il Il Il

181 181

Note: Nose Read Technique

000000

000000

000000

54 Sink

15

54 Sink is 54 Solid if there is no Near Back to Shut side

OO()[DctO

~~-~ ~ ~ ~

SLB ~~ ~ ST OT ~OE

MLB OLB

Position Alignment Key Responsibili tv
1. Near Back play 54 1. Tackle to ball 1. Play to - C gap squeeze B gap
Shut 2. No Near Back Sink to 54 Solid 2. Play away - Squeeze B gap to ball
3. If Back is in Wing, play 54 3. Pass & Boot - Contain rush
End
1. a Alignment - Head up on 1. Center to ball 1. Flow Strong or Weak A gap to ball.
OC Knock Center back
Shut 2. Pass - Work back to Shut side, inside
Tackle rush lane
1. 3 Alignment 1. Guard to ball 1. Play to - B gap
Open 2. Possible Nail or Bang call 2. Play away - B gap. Squeeze A gap
3. Pass - 2 way rush on OG
Tackle
1. Colt Alignment - Tilt stance 1. Tackle 1. Play to - C gap. Possible
11/2 yards outside OT 2. Near Back to ball Bounce/Crash call
Open 2. Possible Reduce call (5 Tech) 2. Play away - Trail.
End 3. Vs TE weakside 8 or 9 alignment
based on force

1. Near Back play 54 1. Tight End 1. Play to - Based on Force. Backer-
Shut 2. Near Back Contain. Sky or Cleo - D gap
3. 1st Linemen 2. Play away - Trail
LB
1. Near Back play 54 1. Guard to Near 1. Play to - B gap
2. No Near Back Sink to 54 Solid Back/Flow 2. Play away - A gap
Mac
LB Read Over and Under Handoff
1. Play like 54 Def. 1. Guard to Near 1. Play to - C gap. Alert Bounce call to
Adjust to Backfield sets Back/Flow DE
Open 2. Play away - A gap to ball
LB •

54 Dubs

16

Lion

()O()[IJ()O

~ ~~~~ ~

SLB MLB SE ST OT OE

~

OLB

1. Open Zone Anchor

2. 1 Mule

3. Single Dogs

Position Alignment Key Responsibili ty
1. 3 Aligrunent 1. Guard to ball 1. Play to - B gap
Shut 2. Play away - B gap, squeeze A gap
3. Pass - Work to contain
End 4. Possible Sex Change
1. 0 Aligrunent - Head up on 1. Center to ball 1. Flow Strong or Weak A gap to ball.
OC Knock Center back
Shut 2. Pass - Work back to Shut side, inside
Tackle rush lane
3. Possible Sex Change
1. 3 Aligrunent 1. Guard to ball 1. Play to - B gap
Open 2. Possible Nail or Bang call 2. Play away - B gap. Squeeze A gap
3. Pass - 2 way rush on OG
Tackle
1. Colt Aligrunent - Tilt stance 1. Tackle 1. Play to - C gap. Possible
11/2 yards outside OT 2. Near Back to ball Bounce / Crash call
Open 2. Possible Reduce call (5 Tech) 2. Play away - Trail.
End 3. Vs TE weakside 8 or 9 alignment
based on force

1. Wide 9 Alignment -11/2 1. Tight End 1. Play to - D gap, contain outside run
Shut yards outside TE 2. NearBack 2. Play away - Trail
3. 1st Linemen
LB Alert Frisco - TE block Shut LB,
Mac Blitz, Shut LB cover
1. 7 or 8 Alignment - Adjust 1. TE/OT 1. Play to - C gap, don't get caved in by
alignment based on Backfield 2. NearBack Tight End
Mac set 3. 1st Linemen 2. Play away - C gap to ball. Play
LB Cutback
1. Align opposite Safety in box - 1. Backfield set to 1. Flow Strong or Weak - shuffle, play
adjust alignment to Backfield Flow inside out to ball
Open set 2. Possible Gap or Rip /Liz call
LB Don't over run ball •

56 (Over)

17

SLB SE ST

OT IZI MLB

OE OLB

Position Alignment Key Responsibili tv
1. 6 Alignment - DE inside foot 1. Tackle, to ball 1. Play to - C gap, squeeze B gap
Shut on outside foot of OT 2. Sex-Change 2. Play away - C gap, squeeze B gap -
2. Possible Sex-Change call Guard to ball Trail
End 3. Sex-Change - Penetrate B gap
4. Pass & Boot - Contain rush
1. 3 Alignment 1. Guard, to ball 1. Play to - B gap
2. Possible "2" call vs wide split 2. Play away - B gap. Squeeze A gap
Shut 3. "2" on Sex-Change (Engage) 3. Sex-Change - Flow to C gap, Flow
Tackle away A gap
Alert Bang or Spike call 4. Pass - B / A gap rush lane
1. 0 Alignment (2 Gap) - Head 1. Center to ball 1. Flow Strong or Weak A gap to ball.
up on Center Knock Center back
Open 2. Possible Stack or Ox call 2. Pass - Work back to openside, inside
Tackle rush lane
3. Stack or Ox call move to Shade -
alignment
1. 5 Alignment 1. Tackle to ball 1. Play to - C gap, squeeze B gap. Ox
2. Possible Ox call - 6 Alignment call- contain
Open 2. Play away - squeeze B gap to ball.
End Ox call - C gap Trail

1. 9 or 8 Alignment based on 1. Tight End 1. Play to (Backer) - Contain. (Sky or
Shut Force and Coverage 2. NearBack Cleo) - D gap
3. 1st Linemen 2. Play away (Backer) - Trail. (Sky) - A
LB gap. Vs Scoop - Squeeze & Trail
1. 2 or 3 Alignment 3 to 4 yards 1. Guard 1. Play to - B gap
off Guard 2. Near Back/Flow 2. Play away - A gap
Mac 2. Possible Stack or Ox call on 3. Put Lead play on outside pad
LB Backfield set
1. Tag Alignment 1. Near Back/OT 1. Tag call = Trail
2. Ox call vs Strong sets 2. Ox = Far Back 2. Ox call = Play to - Fill off DE. Play
Open thru Guard away - B gap to ball. Think Cutback
LB 3. Put Lead play on inside pad 56 Fronts and Charges

---------_._._---_.--_ ..

18

56 Spike

Note: Nose Tackle shade weak

56 Slant-Open

56 Sex

56 Sex -Change

2 1

o\J>rnO() 181~ fl ~ ~ 181 181

56 ISX -Change

2 1

OO~O()

181~ ~ b. fll8l

181

Note: Nose Tackle Read technique

56 X-Change

1 2

OOV~

181~ A A A ~

181

Note: Nose Tackle Read technique

56 Susie

Note: If Near Back, call is off

56 Pinch (Nuke)

OO()Q10~j

181~ fl A A ~

181

Note: Nose Tackle Read technique

56 Bull (Usually adjust to Ghost)

56 Ox

Note: Nose Tackle move to Shade alignment

000000

56 Knife

Note: Nose Tackle Read technique

56 Stud

19

Position Alignment Key Responsibility
1. Stud Alignment = 9 Tech 1. 9/8 = TE 1. Play to - 9 = D gap, 7 = C gap, 8 =
Shut 2. Sky call = 8 Tech 2. 7 = TE to Tackle Knock TE Back disengage to ball
3. 57= 7 Tech 2. Play away - Trail
End 4. Slice = C gap Near Back rule
5. Vs Wing = 9 Tech
1. 3 Alignment 1. Guard, to ball 1. Play to - B gap
Shut 2. Possible "2" call vs wide split 2. Play away - B gap. Squeeze A gap
3. Possible Spike or Bang call 3. Pass - B / A gap rush lane
Tackle
1. 0 Alignment (2 gap) head up 1. Center to ball 1. Flow Strong or Weak A gap to ball.
on Center Knock Center back
Open 2. Possible Ox call 2. Pass - Work back to openside, inside
Tackle (- Shade) rush lane
1. 5 Alignment 1. Tackle to ball 1. Play to - C gap, squeeze B gap. Ox
2. Possible Ox call, 6 Alignment call - Contain
Open 2. Play away - squeeze B gap to ball.
End Ox call- C gap Trail

1. Stud or 4 Alignment 3 to 4 1. Thru Tackle to 1. Play to - C gap
Stub yards in depth off O'T, Adjust Near Back 2. 57 or Slice = Scrape D gap
to backfield set. 3. Play away - A gap unless Spike or
LB 2. Possible Spike or Bang call Bang.
1. 2/3 Alignment 3 to 4 yards off 1. Guard 1. Play to - B gap
Guard. 2. Near Back/Flow 2. Play away - A gap
Mac 2. Possible Ox call on backfield 3. Ox call - play shut A gap. Play open
LB set. inside out to ball
4. Put Lead play on outside pad
1. Tag Alignment 1. Near Back/aT 1. Tag call = Trail
2. Ox call vs Strong sets 2. Ox = Far Back 2. Ox call = Play to - Fill off DE. Play
Will thru Guard away - B gap to ball
LB •

56 Solid

20

OOf)[IJ()() l8l666 6l8l

SLB SE ST OT OE OLB

l8l

MLB

1. Open Zone

2. 1 Mule

3. Single Dogs

Position Alignment Key Responsibili ty
1. 6 Alignment - DE inside foot 1. Tackle, to ball 1. Play to - C g~, squeeze B g~
on outside foot of OT 2. Sex-Change 2. Play away - ~ap, squeeze gap - Trail
Shut 3. Sex-Change - enetrate B gap
2. Bronco Adj - Align 1 1/2 yards Guard to ball 4. Pass & Boot - Contain rush
End outside TE on line of 5. Bronco - Contain wide run. Vs Win~
scrimmage formation attack inside shoulder of ing.
Don't be caved. If Near Back, contain
Alert Frisco rush.
1. 3 Alignment 1. Guard, to ball 1. Play to - B gap
Shut 2. Possible "2" call vs wide split 2. Play away - B gap. Squeeze A gap
3. "2" on Sex-Change 3. Sex-Change - Flow to C gap, Flow
Tackle away A gap
4. Pass - B/ A gap rush lane
1. a Alignment (2 Gap) - Head 1. Center to ball 1. Flow Strong or Weak A gap to ball.
up on Center Knock Center back
Open 2. Pass - Work back to openside, inside
Tackle rush lane
1. 3 Alignment 1. Guard to ball 1. Play to - B gap
Open 2. Play away - B gap, squeeze A gap
3. Pass - Possible X-Change
End

1. 9 or 8 Alignment based on 1. Tight End 1. Play to (Backer) - Contain. (Sky or
Shut Force and Coverage 2. Near Back Cleo) - D gap
2. Bronco - Align in 7 Tech on TE 3. 1st Linemen 2. Play away (Backer) - Trail. (Sky) - A
LB Alert Frisco gap. Vs Scoop - Squeeze & Trail
1. Align away from Safety in box 1. Backs to Flow 1. Tight Read - A gap to ball
- adjust alignment to Wide Read - Inside out to ball
Mac Backfield sets 2. Don't over run ball
LB
1. 6 Alignment outside shoulder 1. Tackle 1. Play to - C gap, force determined by
OT 2. Near Back coverage. Backer - Sky
Open 3. 1st Linemen 2. Play away - squeeze C gap, Trail
LB •

56 Sink

21

OOUDJctct ~~~ ~ .-~~~

SLB SE ST C:T_~ OE OLB

56 Sink becomes 56 Solid if

MLB there is no NB to Bubble side

Position Alignment Key Responsibili ty
1. 6 Alignment - DE inside feet 1. Tackle, to ball 1. Play to - C gap, squeeze B gap
Shut on outside foot of OT 2. Sex-Change 2. Play away - C gap, squeeze B gap-
Guard to ball Trail
End 3. Sex-Change - Penetrate B gap
4. Pass & Boot - Contain rush
1. 3 Alignment 1. Guard, to ball 1. Play to - B gap
Shut 2. Possible "2" call vs wide split 2. Play away - B gap. Squeeze A gap
3. "2" on Sex-Change 3. Sex-Change - Flow to C gap, Flow
Tackle away A gap
4. Pass - B/ A gap rush lane
1. 0 Alignment (2 Gap) - Head 1. Center to ball 1. Flow Strong or Weak A gap to ball.
up on Center Knock Center back
Open 2. Possible Stack or Ox call 2. Pass - Work back to openside, inside
Tackle rush lane
1. Near Back play 56 1. Tackle to ball 1. Play to - C gap, squeeze B gap. Ox
2. No Near Back Sink to 56 Solid call- contain
Open 2. Play away - squeeze B gap to ball.
End Ox call - C gap Trail

1. 9 or 8 Aligrunent based on 1. Tight End 1. Play to (Backer) - Contain. (Sky or
Shut Force and Coverage 2. Near Back Cleo) - D gap
3. 1st Linemen 2. Play away (Backer) - Trail. (Sky) - A
LB gap. Vs Scoop - Squeeze & Trail
1. Near Back play 56 1. Guard 1. Play to - B gap
2. No Near Back Sink to 56 Solid 2. Near Back/Flow 2. Play away - A gap
Mac
LB
1. Near Back play 56 1. Near Back/aT 1. Tag call = Trail
2. No Near Back Sink to 56 Solid 2. Ox = Far Back 2. Ox call = Play to - Fill off DE. Play
Open thru Guard away - B gap to ball
LB •

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2. Two Backs = Zone Formation.

3 Zone Motion - Zoom Yo Fly Weak & Stron~

Safeties - Be decisive give Lou/Rose call 4: One Back - Zone aw;y fr~m Lion/Raider ca I.
Red Left "Lou" Pepper Ace Right "Lou"
Zone Formation FB HB Cover 3 Zone Away RB Cover 4
Backer
WR "Lion " 0 TE 0 "Raider" WR
TE 00000 WR WR OOOOOTE
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Zone Formation FB Cover 4 Zone the Slot Cover 3
Sky Charlie
WR "Lion " 0 RB "Lion " 0 WR
TE 00000 WR TE 00000 WR
S E T T E B E T T E
/ M B FS/ ,/ M 5 ;"
C / ! C 55 /' C C
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55 "Sky"
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.
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Game Plan RB Cover 4 Zone the Slot RB Cover 3
0 5ky Charlie
WR "Lion" "Lion" 0 WR
TE 00000 WR TE 00000 WR
5 E T T E B E T T E
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Black Left HB "Lou" Slot Right Wing "Rose"
Zone Formation FE Cover 3 Zone the Slot RB Cover 3
0 Sky 0 Charlie
WR "Lion" FB "Lion" WR
TE 00000 WR TE 00000 WR
5 E T T E B E T T E _."
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C 'SS <, C /' l C
! ! "Backer" 1
"Sky" FS 55 FS
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Red Left RB "Lou" Slot Trips Right "Rose"
Zone Formation Cover 3 Zone Trips RB Cover 3
0 Backer Charlie
WR RB "Lion" ULion" 0 RB WR
TE 00000 WR TE 00000 WR
.......... S E T T E B E T T E 5
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C '" C /' C
! 5S FS ! 55 FS !
"Backer" -: J
"Charlie" Zone Formation (Zone the Backs or H)

Anchor

1. Anchor/"Backer" Force except "Wing."

2. Zone running strength.

3 No change with "Zoom" motion 4: Zone Fl/ motion(Pepper).

1

Red Left

FB

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Open Zone Anchor

16

Safeties:

1. If one TE zone open side.

2. If two TE zone away from Lion or Raider call.

3. Always Zone Trips - If Fly Weak away from Trips zone side of motion.

4. Yo/Zoom Motion - Still zone original open side.

Left

"Rose" Slot Brown Left

Backer

FB

HB

"Lou"

c

1

"Lion" 0
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S E T T E B
M f ..........
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31

Cover 1 Variations

I. Yale - Called vs TE with no Near Back. Force = "Backer."

Stub - Collision TE. Cover 15t receiver outside between TE & 1 st Back.

a. TE flat release or block - Cover TE_

b. TE inside - Back in flat - Cover Back in flat. c. TE inside Back block - Hug the Back.

d. Flow strong - Widest man outside flowside.

e.Flow weak - Jam TE play outside in or "Z" curl- Zone the curl area.

Mac - Drop TE side - Wall & cover short crossing routes by TE.

a. TE flat release - Cover Back mlm (possible Hug).

b. TE block - Back in flat - Stack drop read TE delay.

c. TE inside - Collision TE work to his outside. If TE continues deep work to curl.

d. Flow strong - Work through TE to curl.

e. Flow weak - Cover 2nd Back weak or Iowa with Will

Will- Stack drop - Play Near Back mlm inside.

a. Back blocks - Stack drop discourage "X" in or "F" under read QB (possible Hug also).

b. Flow strong - Take 2nd Back strong.

c. Flow weak or cross flow - Take 15t Back out weakside (unless Iowa).

Sam - Key TE play mlm inside.

a. TE flat release or block - Free up - Cut on "Z."

b. TE upfield inside or out - Play mlm inside. Mac will help you on medium depth routes outside or on short crossing routes.

c. Play Action flow strong or weak - May lose linebacker help - Play TE mlm inside.

Il, Deuce - Called vs TE/Near Back or Tight Trips. Force = "Backer."

Stub - Area drop outside to curl - Cover widest receiver outside or "Z" curl.

a. Flow strong - Play widest receiver outside. On Play Action may pick up Back in flat off fake.

b. Flow weak - Drop to curl- Play Z inside TE outside or crossing routes .

c. "F" under - Drop to curl area. Play curl or TE outside routes.

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