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BRP Supers Excel Sheet (version 1.

2) by Terry RW Whisenant (tex


Campaign Power Level 4 <-1: Normal, 2: Heroic, 3: Epic, 4: Superhum
Technological Level present
Points to Spend on Characteristics: 60 <-- this is based on campaign power level
Beginning Age: 20 <-- there is a rand number here, but you can just enter a number o
Add +years older: <-- raising your beginning age increases your EDU by 1 for every 10
Total Age: 20 <-- age doesn't come without a price, you have to subtract 1 from e
for every 10 years past 40, and subtract 1 from three of these chara
Stat Penalties past 70.

age modssuper modsfinal cost


STR 10 10 0 costs 1 pt per
CON 10 10 0 costs 1 pt per
SIZ 10 10 0 costs 1 pt per
INT 10 10 0 costs 3 pts per
POW 10 10 0 costs 3 pts per
DEX 10 10 0 costs 3 pts per
APP 10 10 0 costs 1 pt per
EDU 10 0 10 0 costs 3 pts per
Hitpoints 10 10
^ change characteristics here Points Spent: 0
to what you want your score to be Points Remaining: 60 <--don't go negative, this show
be sure to add in stat penalties
due to age, in the age mods
column
t (texaspoet@gmail.com)
4: Superhuman

number of your choice between 17&23


or every 10 extra years
ct 1 from either STR, CON, DEX or APP
hese characteristics for every ten years

e, this shows what you have to spend


pick one pick one
1 medieval
2 present
3 future
4
Base %Cat.BonusProf.Pts Personality PersonalPtsOtherOther Total%
Points to Allocate 0% automatic 400% Pick from list 250%
Remaining 0% 0 400% 0 250%
COMMUNICATION 0%
Bargain 5% 0% 0% 5%
Command 5% 0% 0% 5%
Disguise 1% 0% 0% 1%
Etiquette 5% 0% 0% 5%
Fast Talk 5% 0% 0% 5%
Language, Own 50% 0% 0% 50%
Language, Spanish 0% 0% 0% 0%
Language, Other 0% 0% 0%
Perform 5% 0% 0% 5%
Persuade 15% 0% 0% 15%
Status 0% 0% 0%
Teach 10% 0% 10%
MANIPULATION 0%
Art, 5% 0% 5%
Art, 5% 0% 5%
Craft, 5% 0% 0% 5%
Craft, 5% 0% 5%
Demolition 1% 0% 1%
Fine Manipulation 5% 0% 0% 5%
Heavy Machine, 1% 0% 1%
Heavy Machine, 1% 0% 1%
Repair, Mechanical 15% 0% 15%
Repair, 15% 0% 15%
Sleight of Hand 5% 0% 0% 5%
MENTAL 0%
Appraise 15% 0% 0% 15%
First Aid 30% 0% 0% 30%
Gaming 0% 0% 0%
Knowledge, Superhumans 1% 0% 0% 1%
Knowledge, Austin 1% 0% 0% 1%
Knowledge, 1% 0% 1%
Literacy, Own 0% 0% 50%
Literacy, Spanish 0% 0% 0%
Literacy, 0% 0% 0%
Medicine 0% 0% 0%
Psychotherapy 0% 0% 0%
Science, 1% 0% 1%
Science, 1% 0% 1%
Science, 1% 0% 1%
Science, 1% 0% 1%
Strategy 1% 0% 1%
Technical Skill, 0% 0% ###
Technical Skill, 0% ###
Technical Skill, 0% ###
PERCEPTION 0%
Insight 5% 0% 0% 5%
Listen 25% 0% 0% 25%
Navigate 10% 0% 0% 10%
Research 25% 0% 0% 25%
Sense 10% 0% 0% 10%
Spot 25% 0% 0% 25%
Track 10% 0% 10%
PHYSICAL 0%
Climb 40% 0% 0% 40%
Dodge 0% 0% 0% 0%
Drive, Domestic Vehicles 20% 0% 20%
Drive, 1% 0% 1%
Drive, pick 0%
Fly 6% 0% 6%
Hide 10% 0% 10%
Jump 25% 0% 0% 25%
Pilot, 1% 0% 0% 1%
Pilot, 1% 0% 1%
Pilot, 1% 0% 1%
Projection 0% 0% 0%
Ride, 5% 0% 0% 5%
Ride, 5% 0% 5%
Ride, 5% 0% 5%
Stealth 10% 0% 0% 10%
Swim 25% 0% 0% 25%
Throw 25% 0% 0% 25%
COMBAT 0%
Martial Arts, 1% 0% 1%
Martial Arts, 1% 0% 1%
Weapon, 0% 0%
Weapon, 0% 0%
Weapon, 0% 0%
Weapon, 0% 0%
Weapon, 0% 0%
Brawl 25% 0% 0% 25%
Grapple 25% 0% 0% 25%
Shield, type 0% 0%
Shield, type 0% 0%

0% 0% 0% 0%
Physical Force & Brawn
Outsmart an Opponent
Technique, craft & expertise
Persuade other people to wo
Pick from list
pick 5% 1%
5%
pick

base is 15% or some amount set by the GM

common vehicles have a base of 20%, uncommon 1%

base is Dex*4% for winged creatures, or 1/2 Dex for anyone else with flying
Force & Brawn
t an Opponent
e, craft & expertise
e other people to work
pick pick
0% 1% pick
5% 20% pick
0% 0% pick
pick pick
Power Point Budget 80 Spent 0
Power Name Cost/levelLevels Total PP Cost
Power Name
Power Name
Power Name
Power Name
Power Name
Power Name
Power Name
Power Name
Power Name
Power Name
Power Name
Power Name
Power Name
Power Name
Power Name
Power Name
Description
Power Name Cost/LevelPP Cost
Absorption: Cold 3 None
Absorption: Darkness 3 None
Absorption: Electric 3 None
Absorption: Gravity 3 None
Absorption: Heat 3 None
Absorption: Kinetic 3 None
Absorption: Light 3 None
Absorption: Magnetic 3 None
Absorption: Radiation 3 None
Absorption: Sound 3 None
Absorption: Wind 3 None
Adaptation 3 1/SIZ,1/turn
Alternate Form 20 None
Armor: Cold 1 None or 1/10 combat rounds
Armor: Darkness 1 None or 1/10 combat rounds
Armor: Electric 1 None or 1/10 combat rounds
Armor: Gravity 1 None or 1/10 combat rounds
Armor: Heat 1 None or 1/10 combat rounds
Armor: Kinetic 1 None or 1/10 combat rounds
Armor: Light 1 None or 1/10 combat rounds
Armor: Magnetic 1 None or 1/10 combat rounds
Armor: Radiation 1 None or 1/10 combat rounds
Armor: Sound 1 None or 1/10 combat rounds
Armor: Wind 1 None or 1/10 combat rounds
Barrier 3 3/level
Defense 1 None
Density Control 1 1/level/CR
Diminish/Enhance Characteristic 5 1/level/CR
Drain: Hit Points 10 1/level/CR
Drain: Fatigue 5 1/level/CR
Drain: Power 5 1/level/CR
Drain: Sanity Points 5 1/level/CR
Energy Control: Cold 3 1/level/CR to activate, 1/combat round to maintain
Energy Control: Darkness 3 1/level/CR to activate, 1/combat round to maintain
Energy Control: Electric 3 1/level/CR to activate, 1/combat round to maintain
Energy Control: Gravity 3 1/level/CR to activate, 1/combat round to maintain
Energy Control: Heat 3 1/level/CR to activate, 1/combat round to maintain
Energy Control: Kinetic 3 1/level/CR to activate, 1/combat round to maintain
Energy Control: Light 3 1/level/CR to activate, 1/combat round to maintain
Energy Control: Magnetic 3 1/level/CR to activate, 1/combat round to maintain
Energy Control: Radiation 3 1/level/CR to activate, 1/combat round to maintain
Energy Control: Sound 3 1/level/CR to activate, 1/combat round to maintain
Energy Control: Wind 3 1/level/CR to activate, 1/combat round to maintain
Energy Projection: Cold 10 1/level
Energy Projection: Darkness 10 1/level
Energy Projection: Electric 10 1/level
Energy Projection: Gravity 10 1/level
Energy Projection: Heat 10 1/level
Energy Projection: Kinetic 10 1/level
Energy Projection: Light 10 1/level
Energy Projection: Magnetic 10 1/level
Energy Projection: Radiation 10 1/level
Energy Projection: Sound 10 1/level
Energy Projection: Wind 10 1/level
Extra Energy 1 None
Extra Hit Points 1 None
Flight 1 1/3 SIZ/activate, 1/turn to maintain
Force Field: Cold 1 1/CR/plus 1/dmg absorbed
Force Field: Darkness 1 1/CR/plus 1/dmg absorbed
Force Field: Electric 1 1/CR/plus 1/dmg absorbed
Force Field: Gravity 1 1/CR/plus 1/dmg absorbed
Force Field: Heat 1 1/CR/plus 1/dmg absorbed
Force Field: Kinetic 1 1/CR/plus 1/dmg absorbed
Force Field: Light 1 1/CR/plus 1/dmg absorbed
Force Field: Magnetic 1 1/CR/plus 1/dmg absorbed
Force Field: Radiation 1 1/CR/plus 1/dmg absorbed
Force Field: Sound 1 1/CR/plus 1/dmg absorbed
Force Field: Wind 1 1/CR/plus 1/dmg absorbed
Intangibility 2 1/SIZ/level, 1/CR
Invisibility 1 1/SIZ, 1/CR
Leap 1 None
Protection: Cold 1 1/level/CR
Protection: Darkness 1 1/level/CR
Protection: Electric 1 1/level/CR
Protection: Gravity 1 1/level/CR
Protection: Heat 1 1/level/CR
Protection: Kinetic 1 1/level/CR
Protection: Light 1 1/level/CR
Protection: Magnetic 1 1/level/CR
Protection: Radiation 1 1/level/CR
Protection: Sound 1 1/level/CR
Protection: Wind 1 1/level/CR
Regeneration 3 1/hp healed/CR
Resistance: Cold 1 1/level/Turn, or None
Resistance: Darkness 1 1/level/Turn, or None
Resistance: Electric 1 1/level/Turn, or None
Resistance: Gravity 1 1/level/Turn, or None
Resistance: Heat 1 1/level/Turn, or None
Resistance: Kinetic 1 1/level/Turn, or None
Resistance: Light 1 1/level/Turn, or None
Resistance: Magnetic 1 1/level/Turn, or None
Resistance: Radiation 1 1/level/Turn, or None
Resistance: Sound 1 1/level/Turn, or None
Resistance: Wind 1 1/level/Turn, or None
Sidekick 1 None
Size Change 1 1/level to activate, 0 to maintain
Snare Projection 3 1 per use
Stretching 3 None
Super Characteristic Strength 1 None
Super Characteristic Constitution 1 None
Super Characteristic Size 1 None
Super Characteristic Appearance 1 None
Super Characteristic Dexterity 3 None
Super Characteristic Intelligence 3 None
Super Characteristic Power 3 None
Super Characteristic Education 3 None
Super Movement: Air Walking 10 1/CR
Super Movement: Irresistable 10 1/CR
Super Movement: Lightfoot 10 1/CR
Super Movement: Trackless 10 1/CR
Super Movement: Wall Walking 10 1/CR
Super Movement: Water Walking 10 1/CR
Super Movement: Zero-Gravity 10 1/CR
Super Sense: Super Hearing 3 None
Super Sense: Super Smell/Taste 3 None
Super Sense: Super Touch 3 None
Super Sense: Super Vision 3 None
Super Sense: Dark Vision 3 None
Super Sense: Infrared Vision 3 None
Super Sense: Microscopic Vision 3 None
Super Sense: Night Vision 3 None
Super Sense: Sonar Detection 3 None
Super Sense: Ultrasonic Hearing 3 None
Super Sense: X-Ray Vision 3 None
Super Skill 2 None
Super Speed 20 1/level/CR
Teleport 1 1/level
Transfer: Hit Points 3 None
Transfer: Fatigue Points 1 None
Transfer: Power Points 1 None
Transfer: Sanity Points 1 None
Unarmed Combat 20 None
Weather Control 3 3/level/activate, 1/CR/maintain
Description
Absorbs energy from an attack and turns it into power points
Absorbs energy from an attack and turns it into power points
Absorbs energy from an attack and turns it into power points
Absorbs energy from an attack and turns it into power points
Absorbs energy from an attack and turns it into power points
Absorbs energy from an attack and turns it into power points
Absorbs energy from an attack and turns it into power points
Absorbs energy from an attack and turns it into power points
Absorbs energy from an attack and turns it into power points
Absorbs energy from an attack and turns it into power points
Absorbs energy from an attack and turns it into power points
Each level allows survival in one hostile environment
Each level is an alternate body your character can switch into
Each level provides 1 point of protection against a specific energy type
Each level provides 1 point of protection against a specific energy type
Each level provides 1 point of protection against a specific energy type
Each level provides 1 point of protection against a specific energy type
Each level provides 1 point of protection against a specific energy type
Each level provides 1 point of protection against a specific energy type
Each level provides 1 point of protection against a specific energy type
Each level provides 1 point of protection against a specific energy type
Each level provides 1 point of protection against a specific energy type
Each level provides 1 point of protection against a specific energy type
Each level provides 1 point of protection against a specific energy type
Each level creates a 1 meter square section of protective wall
Lowers your chance to be hit by 5% per level
Each level adds or subtracts 1 point of density (SIZ)
Lowers a characteristic by 1d6 per level
Each level drains 1 point from a target.
Each level drains 1 point from a target.
Each level drains 1 point from a target.
Each level drains 1 point from a target.
Allows creation of and control over a specific energy type
Allows creation of and control over a specific energy type
Allows creation of and control over a specific energy type
Allows creation of and control over a specific energy type
Allows creation of and control over a specific energy type
Allows creation of and control over a specific energy type
Allows creation of and control over a specific energy type
Allows creation of and control over a specific energy type
Allows creation of and control over a specific energy type
Allows creation of and control over a specific energy type
Allows creation of and control over a specific energy type
Allows projection of a focused beam of damaging energy
Allows projection of a focused beam of damaging energy
Allows projection of a focused beam of damaging energy
Allows projection of a focused beam of damaging energy
Allows projection of a focused beam of damaging energy
Allows projection of a focused beam of damaging energy
Allows projection of a focused beam of damaging energy
Allows projection of a focused beam of damaging energy
Allows projection of a focused beam of damaging energy
Allows projection of a focused beam of damaging energy
Allows projection of a focused beam of damaging energy
Each level provides 10 additional power points
Each level provides 1 additional hit point
Each level allows self-powered flight for 1 SIZ point
Each level offers point of protection against a specific type of energy
Each level offers point of protection against a specific type of energy
Each level offers point of protection against a specific type of energy
Each level offers point of protection against a specific type of energy
Each level offers point of protection against a specific type of energy
Each level offers point of protection against a specific type of energy
Each level offers point of protection against a specific type of energy
Each level offers point of protection against a specific type of energy
Each level offers point of protection against a specific type of energy
Each level offers point of protection against a specific type of energy
Each level offers point of protection against a specific type of energy
Allows movement through solid objects
Each level turns 1 SIZ point invisible
Adds to the normal jumping distance, horizontally and vertically
Each level reduces the level of an attacking energy type
Each level reduces the level of an attacking energy type
Each level reduces the level of an attacking energy type
Each level reduces the level of an attacking energy type
Each level reduces the level of an attacking energy type
Each level reduces the level of an attacking energy type
Each level reduces the level of an attacking energy type
Each level reduces the level of an attacking energy type
Each level reduces the level of an attacking energy type
Each level reduces the level of an attacking energy type
Each level reduces the level of an attacking energy type
Each level returns 1 lost hit point per combat round
Each level resists 1 point of damage from a single energy type
Each level resists 1 point of damage from a single energy type
Each level resists 1 point of damage from a single energy type
Each level resists 1 point of damage from a single energy type
Each level resists 1 point of damage from a single energy type
Each level resists 1 point of damage from a single energy type
Each level resists 1 point of damage from a single energy type
Each level resists 1 point of damage from a single energy type
Each level resists 1 point of damage from a single energy type
Each level resists 1 point of damage from a single energy type
Each level resists 1 point of damage from a single energy type
A loyal sidekick to aid and assist your character
Each level adds or subtracts 1 point of SIZ
Each level is 1 STR and/or SIZ of a net, web, rope, or other confining nature
Stretch body into different sizes and shapes
Extra points in Characteristics
Extra points in Characteristics
Extra points in Characteristics
Extra points in Characteristics
Extra points in Characteristics
Extra points in Characteristics
Extra points in Characteristics
Extra points in Characteristics
Each type involves a unique method of movement
Each type involves a unique method of movement
Each type involves a unique method of movement
Each type involves a unique method of movement
Each type involves a unique method of movement
Each type involves a unique method of movement
Each type involves a unique method of movement
Each type improves an existing sense, or adds an extraordinary aspect to the sense
Each type improves an existing sense, or adds an extraordinary aspect to the sense
Each type improves an existing sense, or adds an extraordinary aspect to the sense
Each type improves an existing sense, or adds an extraordinary aspect to the sense
Each type improves an existing sense, or adds an extraordinary aspect to the sense
Each type improves an existing sense, or adds an extraordinary aspect to the sense
Each type improves an existing sense, or adds an extraordinary aspect to the sense
Each type improves an existing sense, or adds an extraordinary aspect to the sense
Each type improves an existing sense, or adds an extraordinary aspect to the sense
Each type improves an existing sense, or adds an extraordinary aspect to the sense
Each type improves an existing sense, or adds an extraordinary aspect to the sense
Each level adds +20% to a specific skill
Each level adds an additional action or movement each combat round
Each level allows instantaneous teleportation of 1 SIZ point of an object or target
Each level allows transfer of 1 point from your character to a target
Each level allows transfer of 1 point from your character to a target
Each level allows transfer of 1 point from your character to a target
Each level allows transfer of 1 point from your character to a target
Increases your character's ability in unarmed combat
Alters or creates weather in an area
5
10
Characteristics & Rolls Name:
STR 10 Effort roll 50% Race: Human Gender: M Handedness: Right
CON 10 Stamina roll 50% Height: Weight:
SIZ 10 Damage Bonus (+) Age: 20
INT 10 Idea roll 50% Description:
POW 10 Luck roll 50%
DEX 10 Agility roll 50% Distinctive Features:
APP 10 Charisma roll 50%
EDU 10 Know roll 50% Profession: Wealth: Move:
Hit Points 10 Major Wound 5
COMMUNICATION 0 MANIPULATION 0 PERCEPTION
□ Bargain 5% □ Art, 5% □ Insight
□ Command 5% □ Art, 5% □ Listen
□ Disguise 1% □ Craft, 5% □ Navigate
□ Etiquette 5% □ Craft, 5% □ Research
□ Fast Talk 5% □ Demolition 1% □ Sense
□ Language, Own 50% □ Fine Manipulation 5% □ Spot
□ Language, Other 0% □ Heavy Machine, 1% □ Track
□ Language, Other 0% □ Heavy Machine, 1% COMBAT
□ Language, Other □ Repair, 15% □ Martial Arts,
□ Perform 5% □ Repair, 15% □ Martial Arts,
□ Persuade 15% □ Sleight of Hand 5% □ Weapon
□ Status 0% □ □ Weapon,
□ Teach 10% □ □ Weapon,
PHYSICAL 0 MENTAL 0 □ Weapon,
□ Climb 40% □ Appraise 15% □ Brawl
□ Dodge 0% □ First Aid 30% □ Grapple
□ Drive, 20% □ Gaming 0% □ Shield, type
□ Drive, 1% □ Knowledge, 1% □ Shield, type
□ Drive, □ Knowledge, 1% CHARACTER FAILINGS
□ Fly 6% □ Knowledge, 1%
□ Hide 10% □ Literacy, 50%
□ Jump 25% □ Literacy, 0%
□ Pilot, 1% □ Literacy, 0%
□ Pilot, 1% □ Medicine 0%
□ Pilot, 1% □ Psychotherapy 0%
□ Projection 0% □ Science, 1%
□ Ride, 5% □ Science, 1%
□ Ride, 5% □ Science, 1%
□ Ride, 5% □ Science, 1%
□ Stealth 10% □ Strategy 1%
□ Swim 25% □ Technical Skill, ###
□ Throw 25% □ Technical Skill, ###
□ □ Technical Skill, ###
Weapons
weapon/type attack/parry damage range attacks length hand HP Note
Weapon, 0%
Weapon, 0%
Weapon, 0%
Weapon, 0%
Brawl 25% 1d3+db 1 1h crushing
Grapple 25% 1 1h entangle
Armor
armor type armor value shield type attack/parry damage
0%
0%
Powers
power energy type active levels total levels range cost to use duration notes

Fatigue
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 3
40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 6
76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100
Sanity
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 3
40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 6
76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100
Hit Points
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 3
Story

Equipment
Hit Location Table
Hit Points Melee Missile
4 1-4 Right Leg 1-3 Right Leg
4 5-8 Left Leg 4-6 Left Leg
4 9-11 Abdomen 7-10 Abdomen
4 12 Chest 11-15 Chest
3 13-15 Right Arm 16-17 Right Arm
3 16-18 Left Arm 18-19 Left Arm
4 19-20 Head 20 Head
0
5%
25%
10%
25%
10%
25%
10%
0
1%
1%
0%
0%
0%
0%
25%
25%
0%
0%
PTS
hp

char pt
cost

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

30 31 32 33 34 35 36 37 38 39
66 67 68 69 70 71 72 73 74 75

30 31 32 33 34 35 36 37 38 39
66 67 68 69 70 71 72 73 74 75

30 31 32 33 34 35 36 37 38 39
cold
darkness
electric
gravity
heat
kinetic
light
magnetic
radiation
sound
wind
Right Leg 4
Left Leg 4
Abdomen 4
Chest 4
Right Arm 3
Left Arm 3
Head 4

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