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Mr. Kritsche, William P.

, Shadowalker, a Glasswalker Galliard

You were born, raised, and existed in human society for some time before your first change. Your parents were the
largely too absent parents of European traditions; boarding schools, etiquette and expectations. They however, were
not your biological parents which came as something of a shock when you were found after your first change by the
local Glasswalkers. You were adopted at birth, and when you were enveloped into Garou society, your participation was
reluctant. Of course, that is all ancient history now that you’ve had several decades to come to deal with your past,
heritage and have learned the tricks of the trade.

After your first change, you tried to live a normal life but it was largely impossible. Your parents saw you on and off while
you finished your schooling and through college. The entire time, you tried to avoid your nature as much as possible, but
found that it was impossible to avoid. When your mortal family died in a car accident and dubious crimes were
associated with the family name and the finances confiscated, you had no choice but to try and make your own fortune
and name.

Your mentor was a Glasswalker of little reputation, but taught you everything he knew: which was to be a thief; but
more than a simple cat burglar. The beautiful treasures and complex operations that he wove were easy to get caught
into, and that’s where your story really begins.

The next two decades were spent carefully building yourself into the empire and getting larger and larger pay jobs. You
became familiar with the legal system (from your scholastic days, in which you were to become a wealthy lawyer and
eventually step into politics…which was ended abruptly by your mortal fathers indiscretions) and how to avoid red tape,
and more importantly, how to retrieve misplaced goods.

Your nature as a purveyor of services and locator of items is associated with your garou nature as well. You’ve had
several jobs within the tribe and the Shadow Lords to find and retrieve items that need to get back into the right hands.
Or, simply get them information…

To this end, the Sept of Sinsinawa has fallen off the radar. No garou are getting in, nor can they find it; it simply isn’t
where it should be. Many believe that it has fallen to the wyrm; others believe that it has been destroyed by some sort
of mystical means; and there are many questions and speculations. To this effect, the Sept of Shadows has offered you a
rather handsome sum to find out what happened there and get the information back to them. It’s not a contract that
you’ve agreed to, but the job came up and you’ve headed out to investigate and see if you can find anything. You’ve
heard some odd chatter on the occult scene, but nothing too conclusive.

You’ve managed to get as far as Green Bay – which, by the by, really is a blip on the face of the planet. A contact of yours
has let you know that a Shadowlord by the deed name of Wyrmfoe is in the area and also seems to be looking for the
Caern. You’ve also heard from the spy network that Wyrmfoe is suspected to have an extremely rare package that is
fetching a high price from the Yakuza … agents from across the globe are looking for Wyrmfoe to locate and return the
package. . .

Merits & Flaws

Coldly Logical (1 pt.): You have always had a knack with coming up with logical, split of the moment decisions. To reflect
this, you are up one trait for any mental or social challenges where you use logic (in role-playing) to try and resolve a
situation, support by data and evidence. Additionally, you can call on this merit once per day as a point of ‘enigmas’ to
sort out a situation with logic.
Jack of all Trades (5 pt.): If there is a skill test for an ability that you do not have, you may make a test with the
storyteller to determine if you’ve ‘run into’ it during your time. If you win or tie on a static test vs. 7 mental traits, you
are considered to have one rank for the duration of the scene.

Spy Network (2 pt.): You’ve an established reputation for being a purveyor of services and goods when needed. Your
reputation allocates you with a 4 trait bonus with other thieves, spies and people ‘in the network’ due to your long
standing history and status. You can call on up to 4 points of influence (no greater than the rating of the merit in any one
category). This influence cannot be combined with any personal levels of your own influence.

Tribal Ties, Shadow Lords (2 pts.): Your dealings across Europe and Russia have landed you with a great deal of affinity
with the Shadow Lords. To that effect, you’ve also taken Grandfather Thunder as your personal totem without a degree
of difficulty. You are up 2 social traits when dealing with Shadow Lords.

Derangement: Delusional Identity (2 pt.): It’s been so long since you’ve settled into your own skin that you’re not really
sure who you are anymore. The last two decades of your life, outside of garou society which you’ve largely shied away
from, have all been spent cultivating names, alias, and different personae within the spy network. You analyze a
situation and come up with the best personality, often including well-planned disguises that are relevant to that
scenario. You don’t have a Caern that you call home which has made gaining renown somewhat challenging, but
frequent large cities where Glasswalker Caerns can be found.

Hubris (3 pt.): You’re very good at what you do – almost too good, and it’s went to your head. You have an ‘I Can’
attitude even when presented with the most challenging situations. While you’ve been able to get out of anything that
you’ve gotten yourself into, you have put almost too much stock and faith into your abilities and confidences that you’re
almost reclusive.

Human Attention (3 pt.): You’re wanted in almost every civilized country throughout Europe. If they could just nail down
what you look like without your disguise, the towel would be thrown in. This doesn’t translate to garou society, but you
would surely loose renown if they knew where the money is coming from for a majority of your business ventures…

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