You are on page 1of 314
90’s Rice Veer TABLE OF CONTENTS Page(s) Objectives... 6 ee ee ee ee See eee temic eae General Offensive Information»... 2... 24+ 44+ 5710 Formations 2 ee ee ee ee MB Al onments tee eei ete sted eerie tapered stereo sea eeea Definition of Count System 2... 2 eee ee ee ee 1S Secondary Designation... 2.22.2 eee eee ee 16 Defensive Front Recognitions... 2. + eee ee ee ID = 22 7 Defensive Stunt Recognition»... 1+ +e. eee ee 23 - 26 : Goalline Defensive.Recognition .....--2.-++--- 2 Coverage Recognition ..:.-......-- tees 2B 36 Two Minute Offense 2... 1 ee ee eee Cerner) ( eae ve Meera rererereeeeeer age eee erate ae ; Quarterback Manual and Techniques... ..- bee HB = 61 Offensive Backfield Techniques... ++. 0-4 -+++ 62-65 NY 2 fechniques @ 0g eee mie 66a 7] é Offensive Line-Techniques 1... wee eee 12 > 6 fs Passing came cassie everest 77, i Pass Provectlon sci seeeees icc 78 (80 Passing tree ceg creas erases eteege ieee esaee esaeee) : Five Basic Patterns (60's = 70's) sees. eee eee 82-83 : Cerrar ne hed ere reece aS Oke a eresa eee esc ea cote eee eset e eae ey Play Action Passes Running Game ¢ Goalline Offense : yw ce RICE OWL OFFENSIVE OBJECTIVES Average 4 yards per rush Average 5 yards per throw Average 10 yards per catch Break one 30 yard run Make 60% third down situations Sustain one drive of 45 yards for a score Make necessary yardage on all short yardage s uations Have a consistency of making 4 yards 75% of time on Ist down situations. No turnovers No sacks SCORE SCORE ScoRE SCORE ‘SCORE SCORE Formation Term «Strong Side, = Weak Side 13. Spread - la. Nasty - 15. Taylor - 16. Wide - 17. Tight trips - 8. Play Terms: 1. Onside - 2. Offside or Backside - 3. Flow - i. Counter - 5. Point of AttackPOA) = 6. Automatics - Blocking Terms: 1. Over - 2. On - 3. Inside Gap i. On Gap - 5. Gap Stack - 6. OFF Gap 7. Hinge - = side away from the ¥ = the weak side or split end OFFENSIVE TERMINOLOGY side toward the ¥ X end moved into a tight position the strong side or tight end the flankerback or slotback Fullback lines up in Halfback position, toward Y Halfback lines up in strong Halfback posi Fullback in weak Halfback position the Halfback lines up in the Halfback position toward the Flanker the Fullback remains behind the Center The Fullback lines up normally behind the center, the Halfback directly behind the Fullback weak Back lines up in Wingback po: the strong Back lines up in a slot towards the Y combination of Triple and Wing a4 foot split of the X End a3 yard split of the ¥ End a 6 yard split by ¥ or Wing strong Back split 3 yards or less from tight End Back positioned between offensive tackle and Split End Exchange of personne! between X and Y positions X-Z line up on same side, X on L.S., Z outside and off L.S Wingback Alignment for Zon strongside Wingback Alignment for Z on weakside the side of Center to which play is to be run the side away from which play is directed direction in which most offensive Backs move ball carrier running opposite flow pot where ball crosses line of scrimmage audible call to change plays at line of scrimmage defensive man on or off the Line whom you would hit if you fire straight out defensive man within one yard of the line of scrimmage positioned as above - area between you and adjacent lineman towards the ball area between you and adjacent lineman towards hole being run one defensive man lines up behind another in an offensive gap = Area between you and the adjacent man away from the hole Technique used by offensive linemen. Take a short lateral step to the onside gap protecting onside gap, nothing shows then drop step with the off foot looking to pick up offside rush OFFENSIVE TERMINOLOGY Continued 8. Diamond 9. Tandem 10. Tech 11. Drive Block 12, Double-team 13. Seal block 14, Scramble 15. Trap 16. Peal block 17. FiTL block 18, Influence 19. Spot stack over the offensive Center. stack over offensive Guard. stack over the offensive Tackle area one-on-one block with option of taking defensive man in any direction block consists of: a. Post blocker - executed same as drive block - inside man of double-team b. Drive-smashing shoulder block - outside man of double-team, Must use inside step first. driving across hole and stopping pursuit block not at point of attack, point of aim is the onside hip. a pulling inside-out Block. a block used when coming back on defensive man in open field with position between him and runner. replacing an area vacated by a pulling lineman (used primarily by our tackles). to cause defensive man to react to your movement, so that he is vulnerable to block by a teammate. exact spot on defensive man's body that blocker aims for and strikes. D. Blocking Combinations for Linemen ie 2 evar 9. u 12. B. 1b, 15. 16, 7 18 19. 20. 2i. 23. Man Wedge Gap Gut Fan Log 6 Even Round Exit ¥ Block Slow block Blast Tag Flip ° Scoop Queen Jack King Trey Deuce Ace count or numbered blocking assignemnts. play where all blockers converge or drive toward a given point called the Apex. No individual assignemnts, all onside linemen block down on first man to inside cross block between guard and tackle, with guard going first. Tackle and Guard block Ist down lineman over outside. cross block between Center and Guard. Center goes First. onside guard pull. type blocking where tackle blocks over, and both guards pull. Center must block onside. type block where tackle blocks LB and Center must block onside. Can be a call. Influence by end on man over him, so that he can be kicked out. @ controlled type of block by the takes his man in or out. momentary block by "Y, then slips into @ pass ruute block down on first man on line to nose of adjacent lineman, no one seal End blast, tackle pull End scramble, guard and tackle pull. Offside guard pull. center and backside block area to onside yap. Tackle on linebacker, guard on down linenan. End, where he Guard on linebacker, tackle on down lineman Tight End on linebacker. Double-team between Tackle and End. Double-team between guard and tackle. Double-team between Center and guard. OFFENSIVE TERMINOLOGY - (Continued) 24, Left and Right - gap call on traps. Overcedes all other calls. 25, Scrape = techniques used by the tackle, guard, and Y. combination block on down lineman and U8. 26. Tackle ~ influence pull by tackle and then takes first * support or seals. 27. Swap = on guard and tackle change assignments on 2 Trap. 28. Fold = cross block between center and guard with guard going first. 29. Switch = Center and on guard exchange assignment on man blocking. 30. Line = combination used on lead plays in which you disregard (8's when onside guard and tackle has man on. 31, Hoot = first man to onside is designated as 0, other numbers adjust accordingly. 32. Lucky or Ringo = call made by center to designate side to which he will block 33. Under = onside guard and tackle blocking combination. E. Blocking Terms for Backs: 1, Load = Onside back blocks end man on LOS. 2, Ed - onside Back blocks man in End's area. 3. Lead = onside Back blocks onside Linebacker, None, block guard-tackle gap. 4 Rip = onside Back replaces a pulling lineman. 5. Junction = block utilized by lead back on option. 6. Gone = Call made by Back when End drops on 80 protection F, Blocking Terms for xX, ¥ and Z: 1, Statk = type block used by X, Y or Z by driving defender off, coming under control, butting him in numbers, maintaining contact. 2, InsideStalk - Stalk block by X or Z getting inside position between defender and ball carrier. 3. Frame = aggressive downfield block by X,Y or Z when blocking mid 1/3 L crack = block used by X or Z when onside blocking inside support. G. Defensive Position Terms: Strong ~ Safety toward Z Safety 2. Weak Safety - Safety away from Z 3. Strong Corner = Corner toward Z 4. Weak Corner - Corner away from Z 5. RN = Man in force position outside our end lineman 6. = Linebacker or End stacked béhind and defensive lineman ae = Walk-away man in flat half-way out toward split receiver 8. = Walk-away man 2/3 way out, Can be in several adjusted positions 9. = walk-away or flat coverage man lined up, over X 10. = walk-away or flat coverage man lined up over Z ne = defensive man positioned inside our end man with no force to his outside 12. = weakside L8 inside offensive tackle 13. ver = Sam linebacker over guard val owe = Willie linebacker over guard 15. 8g" = Willie in F position (3 point stance) and Ends sunk Inside offensive tackle 16, "TY Stack - Sam stacked behind defensive end in tackle area abe GENERAL OFFENSIVE INFORMATION Huddle 9 A. Center must set up huddle 7 hards back to the ball. HURRY! B, Keep lines of huddle straight. €. Don't be the last man to form the huddle. D. Don't lean on the other man In the huddle. Front Line - Place your hands (not elbows) on knees. Back Line - line up facing QB with hands on hips. Look at 8. E. QB remains outside of huddle until play to be run is decided. F. No talking in the huddle, except by QB. All other listen! QB must talk straight out - not up in air or down at ground. G. When information is sent in, get it to the QB. Don't leave sidelines unless you fully understand the Information to be sent in. 4. If you don't hear play in huddle, holler "Check", Don't be a habitual “checker"". LISTEN. Keep your head up and watch QB's lips. "See what you hear. QB. Call of Plays in the Huddle A. QB will step to huddle directly in front of Y. 8. He will give the play once quickly and clearly in the following order: 1, Formation - (ex) Full "Right" 2. Play ~ (ex) = 8 OPT (and special instructions) 3. Snap-Count (ex) - "Set" Breaking the Huddle A. On command of "Ready Break", clap hands, sprint to line of scrimmage. At Line of Scrimmage A. Linemen line up immediately in proper alignment. Backs line up in proper alignment. B. On command "down"! start play if called on down. QB Setting the Team in Action at Line A. Man-in-motion begins with the QB heel flip 5 GENERAL _OFFENSIVE_INFORMATION 8. QB calls starting count. €. Ball can be snapped on: DOWN - SET - 2 ~ 88, 2 - 88, HUT ~ HUT - HUT Vi. Automatic System A. Live or Dummy audibles - If QB is on the line, repeats snap given in huddle and gives a new play - it is “Live check-off"'. This call will be made after the count of Set. Any other call given would be dummy. The snap count remains the same as the one given in the huddle. VIL. Position of Backs A. Backs" heels 4 yards from the football. 8B. Series or assignments of play may cause position of backs to vary. CALL. oO OODIO0O0 On yards On, VIII. Definition of Strongside and Weakside A, Strongside is side toward Y B. Weakside is side away from Y Oo oOn00® 2 oo t 6. Weak side A. Staong side GENERAL OFFENSIVE INFORMATION xr. Continued) Terminology and Location of Ends and Flankers A. X= (split end) - wide receiver always on the LOS and away from ¥. 8. Strong or Tight End Is designated as "Y", ©. Z- (flanker) - wide receiver always set off the LOS to or away from Y. ' 1 Oo0D00® 10900000 ® Oo ® ° ® © ; © © | I ' 1 Signal System A, Holes are numbered through the offensive lineman. B. All plays ending in even numbers go to the right. C. All plays ending in odd numbers go to the left. 900009090 9 TF Fok F & 8 Running Plays A. Our running game is called with digits and descriptive words. 8. The first number indicates the series to be run. The second number indicates the hole to be run. C. Words can be added to alert other blocks. GENERAL OFFENSIVE INFORMATION - (Cont'd) XI, Number System A, Single Digit - Specials oO oounu0o00 Qe” ° OS Ona. ° oOo Ooo 8. Teens ~ Draw Series 20's > Counter Series Oo oon|o00 . 30's - Cross Buck Series 3° OOD9Q00 » 40's - Belly & Flow ° OoOD000 F, 50's = Dive & Veer Oo oonogo oF oO [oe ae ae 6. GENERAL OFFENSIVE INFORMATION - (Cont'd.) XII1. passing Series A, 60's =-Drop Back (Flood) B. 70's - Drop Back (Flair control) €. 80's - Sprint Out 0. 90's - Quick Passes E. Play Pass - Play Action F. Run Pass ~ Play Action G. Boot EXAMPLE A - 60 Ll EXAMPLE B - 70 foe | EXAMPLE C - 80 / ff GENERAL OFFENSIVE INFORMATION XII1. Passing Series (Cont'd.) EXAMPLE D 90 EXAMPLE E - PLAY PASS EXAMPLE F - RUN PASS EXAMPLE G - BOOT FORMATIONS A. We base Formation Variations from T Formation ( 1. Term “Ror “L" designates normal Flanker to Right or Left. 2. Weak side, End splits out when "RY or expanded to Right!’ or "Left". 3. Variations from normal width of Flankers are designated by a term such as "Close", 4, BackField variations are designated by terms Full, Half, Near, 5. Unusual formations are designated by names added to the above system. Examples: Triple, Spread 6, Switch: change of position between X and Y aq is Oo000000 Oo oo 0 LEFT! @o0o0n00 ® 8 RIGHT ® oo0no0e ° ©@ FULL L ®OO0D0080- O° ®@ “FULL R" ®oenoo®e ° c ®. ® ® © | FULL LEFT oon00 _ FULL RIGHT ©® OOHOOo® Oo ® oO oo® ® 3° ® @ © o FULL LEFT SLOT FULL RIGHT SLOT ®O00D00 ® oonu00®e Oo @ Oo . © @ ® © 2 Lert T RiGaT ®OOD0O © © 20.00.06 .° @ ° O° é © © @ @ TRIPS LEFT TRIPS RIGHT ®O0O0O0D00 ® ® OO : o°0® aoe Oo Oo @ BONE LEFT @o0o0000 ®© O @ BONE RIGHT ® OOD0O® oO FULL LEFT OVER FULL RIGHT OVER ® COnO00e Oo ®@goo0n000 ® } © eo ®@ ® © A. We approach motion in this manner. 1. Person in motion A. If motion called pertains to Z. B. HB, TB or FB motion maybe called with RT or LT direction, 2. Direction A. Z Motion is designated by called formation. FULL RIGHT MOTION FULL RIGHT OVER MOTION ® OOD00®e ® OoOnOC®e — 2 ® © ®@ © FULL RIGHT FB MOTION RIGHT 1 RIGHT HB HOTION RIGHT OONO0® ® OOD0O® o O @ e 1975 ALIGNMENTS (NORMAL) A. BACKS 12) FULL & HALE Backs set heels 4 yards from the football. “ 2) F8 - Heels 4 yards from the football TB - 15 yards behind FB's heel in upright position. Two point parallel stance. 3) "WING POSITION Wingback set I yard off LOS and 1 yard outside tackle; facing downfield. 4.) WISHBONE FB ~ set directly behind QB 33 yards from ball. 3 point parallel stance HB - HB's head gear on heels of FB - a \d of fens @ guard x 1.) Ball in middle of hash and sideline. n directly bel ield, both wide receivers midway between 2.) Ball on hash, wide side receiver one yard outside of hash. 3.) As ball moves away from middle of field, one way or another, the normal location adjusts accordingly. LINE 1, Gis = T's -Y Three foot splits DEFINITION OF COUNT SYSTEN A, Man over Center is always zero. eee yey onCoo°o HOG: B. In case of Diamond, front man is zero. Vv v OO000 C_ First man outside of Center to the onside is the #1 man. D. Second man outside of Center to the onside is the #2 man. E. A "Hoot" call means that the first man to the onside is designated as "'zero" (other numbers adjust accordingly). F. Han in on C-6 gap, on or off, becomes zero with "Hoot" call. In case of Stack, the front man is zero. y 4 oY ze v ~ ay Vee eave Y Va, yey 0600 DO0d0 Dodd G. No "Hoot"! call - true count. (Guard can make appropriate call). H. In any Stack or Tandem, the front man is always the low number. y 3 x4 Vv Oo oO J Oo Exception: When #1 man is over Tackle, he becomes #2 y v Yowy OOOO 1. A "Switch call means that the Center gets'on Gap and guard gets Hike. Can be used vs. 6-1 Mike Dog situation. Dsoo a15- SECONDARY DESIGNATION #2 # AL 4 DEEP 1 | al | < i eee e@ \ i Oo 'eon000 ! ° O° OHO i. 3 DEE! wn | SH _ A OUTSIDE 1/3 MIDDLE 1/3 I OUTSIDE 1/3 i ° eee ° O_O ee DESIGNATION: ENDS, ROTATED BACKS AND LINEBACKERS e UH! POSITION nor STAM ” Cee é ° oo0n9000 O Oo Oo oO FENSIVE RECOGNITION (TECHNI © 396754 321 01 23 457698 I Olea! oo) C © DEFENSIVE RECOGNITION (TECHNIQUES One Technique - A man lined up between guard and center. ‘Two Technique - A man lined up head up with the guard with nside responsibility, Three Technique - A man shading the outside shoulder of tl Guard. Five Technique ~ A man shading the outside shoulder of the tackle. Six Technique ~ A man lined up head on the end in normal position. Seven Technique - A man lined up inside shoulder of the end in normal position. Eight Technique - Aman lined up outside of end in normat Position. Nine Technique - A man lined up outside shoulder of the end in normal position. DEFENSIVE RECOGNITION OKIE NOTE: ALWAYS CALL STRONG SIDE OF DEFENSE FIRST 1, Strongside designated by numbers. ‘2. Weakside designated by terms. 8 8 1.59 —£T N TE oon00d0 & 8 8B 2.59 E T N T E oono00 Pace ‘agle TE tees OooOn00O ie r 6 wap N Pye: 4.59 Si Ooo Oo0°o

You might also like