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Making an Anemone with RealFlow
Hello everyone. My name is Jalo and I’m an Art Director in an Argentinean agency and a 3D instructor. In this tutorial, I will try to explain how to make an anemone in RealFlow. It is important to clearly understand what it is that we are trying to create, so it is necessary to at least quickly investigate of the subject of our attention. So search for some anemone reference images to get an idea of textures and the artistic touch you would like to pursue. Investigate a little the morphology and aspects of anemones and, after studying, try to draw one. It is an exercise that always I make... it is a good beginning.
Now it is time to create the base. We use 3ds Max and we start off with modeling a box. Add noise and two bend modifiers. Bend the box from two different axes to obtain a ball shape. asdasddasdad
Making an Anemone with RealFlow
obj to the archive. Once we obtain the correct shape. . Inside RealFlow: the first step is to define the folder we want to work with and the second step is to define that the axes in the “Preferences” tab are the same as in 3ds Max.Tutorial Making an Anemone with RealFlow Eliminate the unnecessary faces from the back of the cube. we exported the object as . Be sure to use triangular faces: it is a golden rule to be able to obtain good results once inside RealFlow.
Tutorial Making an Anemone with RealFlow The next step is to define if your scale will be of 1. In this case it is best to leave scale at 1.0 or 0.1. .0. Our simulations will be better with this scale.
.Tutorial Making an Anemone with RealFlow Import the box .obj from the archive into RealFlow.
This type of emitter lets us choose if vertices are going to generate fibers. such as hair. .Tutorial Making an Anemone with RealFlow Create a Fiber emitter. anemones First we choose the object. canes or in this case.
But first we need to define which vertices are going to generate these fibers. Stiffness.Tutorial Making an Anemone with RealFlow In the “Node Params” field. We don’t want the whole surface to be full of fibers. we just want to select some single areas. In this case the idea is to generate an empty space. . surrounded by randomly places tentacles. we create them with the “Create” button. etc of the fibers. we can choose the Length. Once we have defined the areas that we want to generate fibers.
.Tutorial Making an Anemone with RealFlow If we are satisfied with the generated areas we could move on to simulate the scene. So we add a gravity daemon. But we need to add to daemons like gravity to produce a dynamic simulation.
So we are going to rotate the gravity upwards to obtain the floating effect of the anemone arms. it is not the end. but it is not what we are looking for when we want to create anemones in the sea. This is a good beginning but.Tutorial Making an Anemone with RealFlow Simulate. and in addition we have to produce the effects of the waves and water streams. We see that the fibers by effect of gravity fall to and collide with the ground. The density of the water and their form make the anemones look like they are without gravity and controlled by the mass of the water. . Simulate. We have to create the sensation of the mass of the water affecting the anemones. This is of course logic.
Simulate. What we are reproducing is only a short take of the ocean so there is not too much change in direction. Animate Y to 45 degrees in frame 0 and turn Y back to 10 degrees in frame 120 and again to 45 degrees in frame 200. To do this. we go to “Node” and do a right-button click on the track of X. . The animation of this gravity must always take place with a type of inclination. because the sea currents do not change so quickly from one direction to another one. Turn X to -30 in frame 120 and to 85 degrees in frame 200 again. Go to frame 120.Tutorial Making an Anemone with RealFlow The first step is to animate the gravity in both its axes X and Y. Create key frames at Time frame 0. Animate X to 85 degrees in frame 0.
In the “Node” pane a right-click open the Curves Editor.Tutorial Making an Anemone with RealFlow We have to create a loop of the animation and to do that we use the “Curves Editor”. We are going to visualize the curve. .
. we go to “Envelope” and we choose “Loop” in “Post-behavior”.Tutorial Making an Anemone with RealFlow In order to create a loop of the animation.
. to obtain a more random loop we can also create one directly with the mouse. Double click on the keyframes line and draw a random and constant curve. We do this same for the Y-axis.Tutorial Making an Anemone with RealFlow However. This gives much more loop with greater realism.
. but nothing is happening with the arc on fibers. So we will add three “Noise Field” daemons to the scene.Tutorial Making an Anemone with RealFlow Simulate. At the moment we get a good effect with the incidence of the masses of water with the anemones.
Tutorial Making an Anemone with RealFlow Once added. . to create randomness. we turn on the “Bounded” option which will restrict an area and we distribute them over the surface to create different fields from the arcs.
we are going to edit the parameters of “Strength” and change the “Scale Factor” for the three noise fields.Tutorial Making an Anemone with RealFlow Before simulating. .
.Tutorial Making an Anemone with RealFlow Then we randomly animate the rotation of the gravity and the Strength of the Noise. Simulate. Take as look at the Curve Editor of Noise Fields.
Add a “Mesh” to the scene from the command icons panel inside RealFlow. . In Nodes. right-click on “Mesh” and we see that the only emitter that there is in the scene is “Fiber”. This creates our scene. Right-click on “Mesh” and select “Build”.Tutorial Making an Anemone with RealFlow Now we have defined the animation of the anemones.
. Generate the Mesh.Tutorial Making an Anemone with RealFlow Without the floor Mesh. first you deactivate this and build the Mesh again.. our Mesh is defined by the layout of Fibers. .
We do not have a floor but only a membrane that integrates the tentacles with the floor. like a system of Metaballs. .Tutorial Making an Anemone with RealFlow Now we have a more rounded form cleared of the tentacles. first we remove the Mesh of the floor from “Global Links”. To make this.
In the commandos of the Realwave layout. .Tutorial Making an Anemone with RealFlow Add a Realwave to the scene.obj we select the Mesh of the floor. we select “Custom” and in Custom .
the important part is in the options of Realwave. This will make a distribution of particles on the ground. .Tutorial Making an Anemone with RealFlow Now. fixed particles that will serve to add it to the Mesh Builder. We select “Particle to Layer” and put it on “Yes”.
in this case. and right-click on “Mesh” in Nodes. Good. Use a Blend factor of 190 and put Radius on 0. Build. although one does not see it. Edit the parameters of “Radius” and the amount of “Blend” between these particles. ..Tutorial Making an Anemone with RealFlow Add both emitters of the particles to the Mesh. On the floor the particles are much separated and it is necessary to edit them.. Select the emitter of the floor in the Mesh emitter. parts of the Mesh are being generated.09. the Realwave emitter.
This will keep the tentacles from sticking together too much.00001 and the radius to 0.11. if the tentacles are joined too much they will stick together.Tutorial Making an Anemone with RealFlow Now there is a problem: as this is a system of Metaballs. . The best thing than we can do is to select the Fiber within the Mesh Builder and lower the Blend Factor to 0.
Tutorial Making an Anemone with RealFlow Before exporting and generating the file BIN to 3ds Max. Curvature.03 and activate two other parameters… Intro. Filter: Yes. To only generate the simulation of the fiber. Render and put the “Node on mesh” option on “Yes”. but in the Mesh option node choose “Build. . generate a Mesh dense Polygon with size 0. Mesh options.07 and “Tension” on 0. Put “Relaxation” on 0. Optimize so that the flat zones smooth: Optimize. Then click in “Build” again and generated a single file BIN. Simulate. choose the frames you like for us to test first.1 and “Steps” on 100. No”.
Command panel “Next Limit”. With the “Create Mesh” button.Tutorial Making an Anemone with RealFlow In this case: frame 357 Once we have exported the BIN. we check it in the folder we are working with for RealFlow. we go to the frame in 3ds Max that corresponds to the generation of the Mesh in frame 357 in RealFlow. Import into 3ds Max. which should show this Mesh: . RF LOADER. We select the BIN and create the Mesh.
Tutorial Making an Anemone with RealFlow .
Tutorial Making an Anemone with RealFlow Once we have found the Mesh in the scene. we activate the “Hold” button from the options on the Mesh loader and select frame 357. . We create a camera and we locate its best position. Now we need a test render. Activate Offset: 357. frame 0 in 3ds Max always presents the Mesh. we render the scene. Finally. Now. and select the frame that we want to hold.
I hope this tutorial has helped you to open up new ways to build scenes and think about 3D and CG.htm .jalo.tv Link to Test Simulation: Video Link to wallpaper: wall01 http://www. 08-03-2007 Argentina – email@example.com. ANIMATING AND IMPORTING TO 3DS MAX.Tutorial Making an Anemone with RealFlow Okay.com – www. that is all for now.tv/html/makinganemo_jalo1. Keep up the good work! MAKING AN ANEMONE IN REALFLOW BY JALO PART 1 / 2: MODELING. I enjoyed doing this and I hope you enjoyed too.