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D~FENSIVE NOTEBCOK - 1984 TABLE' OF cowtE!

JTS

1. DEFENSIVE TERMINOLOGY (Rad Tab)

A.
B.
c.
o.
E.
F.
, G.
H. General Terms •• ••••••••• • .- " • • '.-:. ,l

Offensive Personnal • .• •• .- ~- • • • -:. 4

Fronts .. eo €I 011\ @ @ • .., $ 011\ '" e e 0 @ff; @~ (j"" 06 ." I!J"" 5

.,. '$ 11? " 0 6

Run Support .. Ii! ~ • Q '" €; @ 0 @ !i) @ 0 0 It Ii e· $ e '* ~e .

Defensive Line &. Linebacker Terms • • • •.• ~. _ 7

Linebacker Terms . • ••• • e. . . .. : .~ .. ~ 10

Pass Coverage Termin91ogy.. . ••••••• : :> 11

Goal Line Terms • • . . • • • . • • • • • • • • • ": --:0 17

. _.

2. HUDDLE & FORMATIONS (Red Tab)

A. Huddle . . . . . . . · · · · · · · · · · · · · . 1
B. Calling Offensive Variation & Formations · .. · 2
c. Defensive Calls Responsibility · · · · · e ~; e :3
D. Numbering Receivers · · · · · · e · · I· 4
E. Receiver Alignments . 5
· · · · · · · · · · · .. • • • •
F. Examples of Hotion, Fly, l:'eel . . 6
· · · · · · • · · _o
G. Offensive Formations . . (', 7
· · · · · • · . · • 3.

OFFENSIVE INFO~~TION (Red Tab)

A. ::Hole Numbering & Ba cl; Numbering •.•••••••• _. 1

B. Backfield Series . . • • • • • •. • : : : : -2

c. Types of Blocks - Stack Defense ••••••• : ~:.: 3

D. ~iP~s of Blocks - Gap Defense • • • _0 .~ •• 7

E. Types of BlocJ~s - 4 -3 Defense • • • • • • • : : : • 2' _ 8

F. Nu.'I1bering s Calling Palla Offense Flare Control' •• ~. 9 ~

G. Play Numbering • • • • • • ••• •• 10 ~

H eo Dropback Pa s s e s Wiag=ams) ••..•. 11

I. Play Passes (Diagrams) ••..•.•••• • •. 12

J. Pass Protections •• • • •. ••..••. 13

K. Pass Defense (Areas) •.••..•• • ••• ~,. 21

L. Numbering Routes for "X" " "Z" - . • . L ,0 22

M. Individual Routes for "yn ._ • • . • • ~~. -24

N. Strongs ide Combination patt~rn;i "Y", .. &. "Z" : •• : ::~~ 27

O. Strongside Combination Patter¢J''''X''~& "z" : ~,,::" • ~~~ 29 p. Strongside Combinations Patterr.s D~Tree ~Y"._' ~Z" . _. 31

Q. Individual HB &. FB Pass Routes • :- •. ~'I, ; • 32

R. Weakside Combination Patterns ,,"HB~--&. "X"" • . 35

.:

TABLE OF CONTENTS (continued)

4. FRONTS·' RUN RESPONSIBILITIES (Brown Tab)

A.

B. C.

o.

Philosophy & Responsibility in Stack Defense .... strongside Pursuit Angles of Stack Defense • . . . . Weakside Pursuit Angles of Stack Defense Hole Numbering & Techniques . . . • . . • • •

1 2 3 4

5., FORCE RULES (Brown Tab)

A. Force Rules (by Coverage s Formation) · · · · · · · · 1
B. Support . ' . · · · · · · · · · · · · · · · 2
c. Strongs ide Force · · · · · . · · · · 5
D. Weakside Force · · · · · · · · · · · · · 6 6. STACK (Brown Tab)

A. Position, Alignment, Key, Responsibility · · · · 1
B. Stack Run Stunts (Strong) · · · · · · · · · · 2
c. Stack Run Stunts (Weak) · · · · . · · · · · · 3
D. Ringo - Lucky · · · · · · · · · · · · · · · · 4
E. Pass Rush Stunts (" Games · · · · · · · · 5
0 F. Directions - Louie/Roger · · · · · · · · 7
G. Stack Okie · · · · · · · · · · · · · · · · · 9
H. Stack Jet · · · · · · · · 10
'-- J. Stack Invert 11
· · · · · 7. GAP (Brown Tab)
A. Gap . . . · · · · · ·
B. " Gap Right (Linda) • ·
C. Gap Left (Rita) · · 1 2 4

8. DOUBLE WING & FLOODS (Brown Tab)

A. Coverage Adjustments - Cover 2

B. Coverage Adjustments - Cover 3

1 3

9. DETROIT (Brown Tab)

A. Detroit Formations s Coverages · . . 1
B. Detroit Variations
Cover 2 (Zebra) · · · · · . · . . . 2
3 · · · · · · . · . 3
0 Match-Up ,
..
2 Man (Combo) c
0 ..)
2/Zebra Dallas 6
,_ ., 2/3 Dallas 7 TABLE OF CONTENTS (continued)

10. UNBALANCED (Brown Tab)

A.

St~ck 3 , Stack 2 "Roger"

. . .

1

11. PASS DEFENSE INFORMATION (Orange Tab)

Huddle Call & Digit System •. .•. . • . • Explanation of Coverage Call . . . . . . . . . • . . Motion/Fly Adjustments . . . . . . . . . . . . . . .

D. Rules for Rush by Coverage . .. •. • •

E. Plan of the Playing Field ....•..•••..

F. Pass Defense Areas ..........•.•

G. Hash Split Rules . . . . . .. . ..

H. Double Coverage Calls .

I. Zone Calls .

J. Zone Coverages . . . . .

K. ~Man Coverages . . . .. . ...•.

A. B. C.

1 2 3 4 6 7

Co Ii • 8

• • e a ~ 9

e III G ~ 10

• • • e e 11

• •. 12

·0

12. COVER 0 (Orange Tab)

A. B.

Fire Rushes/Responsibility . . . . Adjustments . . . . . . . . .

• e • G • 0 • •

1 3

13. COVER 1 (Orange Tab)

A. Stack Cover 1 (Funnel) ....

B. 34 Cover 1 "Clamp" The Backs

1 3

14. COVER 2 (Orange Tab)

..

A. Stack Cover 2 · · · · · · · · · 1
B. Stack Cover 2 "Change"/Cover 2 vs. Slot 2
C. Stack Cover 2 "Spots"/"Jam" · · · · 3
D. 34 Cover 2 "Spots"I"Diamond" · · · · · · 5
E. 34 Cover 2 Backers · · · · · · · · · · . . · · · . . 6 15. COVER 2 MAN (Orange Tab)
2 "
A. Stack Cover Man . · · · · · · · · 1
B. Stack Cover 2 Man/Col'l'..bo Adjustments · · · · · 2
C. Stack Cover 2 Man Rover · · · · · · · 3 TABLE OF CONTENTS (continued)

16. COVER 3 (Orange Tab)

A. Stack Cover 3 . . . . . · · · · · · · · · · · · · · 1
B. Stack Cover 3C/3 Buzz . . · · · · · · · · e · ". · · · .2
C. Stack Cover 3. "s po t s II / 3 4 r 3 ;;; SIO 3
· · · ·
o. stack Cover 3 Adjustments · · · · .. 4
E 34 Cover 3/Vs. Formations · · · · · · · · · · • · 5
F. Stack Cover 3 Sloop/Adjustments · · · · · · · • · 7
G. 34 Cover 3-3C Sloop/Adjustments · · · · · · · · · · · 9
H. Cover 3 Spots - Strong Out, Weak Out, Double Out 11
I. Cover 3 Robber/Adjustments · · · · · · · · · · · 13 17. COVER 4 (Orange Tab)

A. B.

Stack Cover 4 (Cloud, Sky, Buzz) ..••

Stack Cover 4 Adjustments . • • .. .•.

1 3

18 .. COVER SC (Orange Tab)

A. 8. C. D.

Stack Stack Stack Cover

Cover 5C • . • Cover 5C/Frisco . Cover Frisco Frisco/Adjustments

• • • eo. • • $ 0

e " $ " •

1 2 3 4

19. SLOT COVERAGES (Orange Tab)

A. Stack Zebra/Adjustments . . . . • . . 1

B. Stack CombO/Adjustments. . . • • . . . • . . • . . . 3

20. REp AREA COVERAGES (Orange Tab)

A. Stack Cover Red 2/Adjustments
B. Stack Cover Double 2 Man/Combo · · ·
C. Stack Cover "Reno"/Adjustments · · · · 1

3 5

21. PLAY ACTION (Orange Tab)

A. Linebacker Flow · · · · · · 1
B. flow Coverage . . . . . · · · 2
C. Weakside Play Action · · · · · . 4
O. Weakside Play Action/Coverages · · · . 5
E. Boot Plays/Coverages . . · · · . . . 7
f. Defensive Backs Flow Rule/Blitz Covers . 12 TABLE OF CONTENTS (continued)

22. BLITZ & BLITZ COVERAGES (Purple Tab)

A. B. C. D. E. F. G. H.

Pressure Defense . . . Blitz Coverage .•. Eagle Blitz Hawk Blitz Thunder .•.•• Lightning .

Cobra .

Typhoon .

· . .

8 • e @ 1

It • $ • 3

>% (J !II; ~ 5

e iJ $ e 7

o 0 $ 0 9

11 13

e 6 • • 15

· . .

· . .

· . .

23. GOAL LINE & SHORT YARDAGE (Purple Tab)

A. Goal Line/Variations · · · · · · · · · · 1
B. Goal Ll.ne Man Coverage · · · · · · · · · · · 3
C. Motion Adjustments · · · · · · · · 5
D. Goal Line Crash · · · · · · · • · · · · · · 6
E. Goal Line Oscar · · · · · · · · · · · · · · · · · · 7
F. Short Yardaqe/Fire Fox 2 · · · · · · · 8
G. Fronts & Stunt.s · · · · · · · · · · · · · · · · · 9 c A. 33 (Pony) · · · · · · · · · · · · · · · 1
B. 42 (Mustang) · · · · · · · · · · · · · · · · 2
C. Sub Alignment/Adjustments · · · · · · · 3
D. 4-2 Cover 2 (Spots) (Club) · · · · · · 5
E. 42 Cover 4 Spots · · · · · · · 8
F. 42 Cover 2 Man · · · · · · · · · · · · · 10
G. Weaks ide 2 Man Variations · · · · 12
H. "Solo" Call · · · · · · 13
I. "Vice" Call · · · · · · · · · · · · 14
J. ::"C" Call . · · · · · · · · · · 15
K. Strongside 2 Man Variations 16
L. 11611 Call · · · · 17
M. "Raider" Call · · · · · · · · · · 18
N. "7" Call · · · · · · _. · · · · 19
o. 2 Man Funnel · · · · · · · · · 20
P. 42 2 Man Rover · · · · 22
Q. 42 Falcon Blitz · 24
R. 42 Storm 26
S. Line & Linebacker Rush Calls · · · 28 24. 4-2 SUB COVERAGES (Purple Tab)

25. TWO MINUTE OFFENSE (Purple Tab)

A. Two Minute Situations

B. Jump Ball .....

1 3

DEFENSIVE TERMINOLOGY

A. GENERAL TERMS

1. Strongside

The side of offensive formation having the
two quick receivers. (2 receiver .id.)
The side of offensive formation away from the
two quiCk receivers. (1 receiver sid.) J.

Tight End Side

The side ot offensive formation where the tight end remains next to his tackle or the side of the

2 quick receivers in a 3 wide receiver formation. Has nothing to do with strength I

..

4.

Open Side

The side of offensive formation where normal wide receiver is split away fro. hi. tackle.

5.

"z" (Flanker)

Rafers to outsida receiver on strongside of fo~~tion on or off the line of scrimmage or the receiver off the L.O.S. in slot formation •

. '
6. .. zte Close nZ" split 1 to 6 yds. from "Y".
G) 7. "xe• (Split End) Refers to outside receiver on weak.ide of formation
or the outs~d. receiver weak in a ttl .. wid." formation
or the receiver on the L.O.S. in slot formation.
""-
·S. 'i'igh-:,-"X" "X" split. 1 yd. from his tackl ••
9. ItX" Near "X" split 1 to 6 yd:J. trom hi. uckls.
10 (A). "Y" (Tight End) Refers to end on flanker sid. of formation
whether he is on or off line of scrimr.'lAge.
.. Weaxside end in slot formation.
(B). "Uti (Tight End) Second TE in Detroit f o rma t ron .
11. uy" Flex ny" split 1 to 5 yards from his cack Le •
12. Uy" Wide nyu split 7+ yards from his tackle.
13. "Y" Out Denotes that the y is lined up ou t s i de the Z.
14. Near Back The back that lines up on your sld&.
15. Far Back The back that lines up away from you.
16. Half Denotes that the HB is lined up outside .... ea.K tackle
5 or ::-.ore yards.
e 17. H Out Senotes t.he HB 15 ll.r.ed up outsl.ds the SE en or.
off 1 J..:'.e of scri~ge.
-- S .... lt.ch ::Jenotes that the FB have ll.ned up in each
18. HB s
other's posJ..tion. 2.



DEFENSIVE TER."1INOLOGY (continued) - General Terms

19. "Pro" .Set A regular formation with the "z" and "Y" on the
same sl.dCl and the "X" on the opped t. lid ••
20. Slot Forn...!!. tion A formation that has th. "z" and "X" on th. same
sidl! and the "Y" on the opposite sid., with t.~.
insidlJ receiver oft the L.O.S. 21.

Twin Formation

A formation that has th~ "z" and "X" on the same side and the "Y" on ths opposite side, with the inside strongside receiver ~ the L.O.S.

22.

Flood

Formation with .3 players on or near L.O.S. on one side, with 2 of tho •• players beinq a tight end (Y) and a wide receiver (Z).

23. Trips
24. UMalanced
25. Motion
26. Half Motion
G
27. Fly
28. Half Fly
29. Peel
30. i! Shift
31- H-Motl.on
32. n-r iv
33- Exotic Formation with 3 players on or near the L.O.S. on

one sid., with 2 of those players bein9 vide receivers.

Anyone moving toward the original strength of the f~tion. (toward the 2 receiver .id.)

AnY9ne moving toward the original strength of the formation but not crossing the ball.

Anyone moving away from the original strenc;th of the for.mat~on. (away from the 2 receiver aid.)

Anyo~e moving away from the original ~tr.ngth ot the fo~t~on but not crossing the ball.

Anyone movl.ng and returning toward his original alignment.

Tight End ("Y") resetting from one side to the other to "Cha.nge the for::1ation strength",

H8 movlng to the strongsl.de of the formatl0n. This ~ ~ "Change the formation strength".

HB mov i nq to the weakside of the fOl:r.1.aticn. T~.l.s dees ~ "Cha.nge the formation strength".

A term used to deser-ib. any unusual formation such as! "Trips", "Double", "Detroit". etc. Usually a "one" back form.ltion.

.34.

QB takes a normal drop straight baCK. If no bl46Z, the back "chops" the Defensive End and the QB

breaks ccntll.nrnent w4de outside to the ri;ht or le~t.

J 5.

L.O.S.

36.

37.

38.

39.

40.

41.

42.

43.

44.

45.

P.O.A.

point of Attack

c.p.

Coaching Point

Strong Backer

Outside linebacker on "Two" reee

side.

Weak Backer

Outside linebacker on "One" receiver side.

Mike

Inside linebacker on goal line or 43 defense.

Sam

The inside linebacker in Stack defense who is located on the Tight End side.

Will

The inside linebacker in Stack defense who i. located on the open end side.

Fringe Area

Area of the field from +25 to +15 yard line.

Red Area

Area of the field from +15 to +5 yard line.

Goal Line

Area of the field from +S to Goal Line.

..

4.
e DEFENSIVE TER.~INOLOGY (continued)

B. OrF!NSIVE PERSONNEL
1. "Regular" Refers to 2 WR' s , :2 Backs, and 1 'rE in t.l.e game.
2. "Detroit" Reten to 2 WR's, 2 TE's, and 1 Ba.ck ill the game.
J. "Denver J" Refers to 3 \<JR's, 1 TE. and 1 Back in the game.
4. "3" (receivers) Refers to .3 WR's and 2 aacxs in the game.
S. "2Y" R@fers to 2 TE's, :2 Backs, and 1 WR in the game.
6. "3'1''' Refers to 3 TE's and 2 Sacks in the game.
7. "Ke" Refers to 2 TE'5 and 3 Sacks in the gam •.
S. "4W" Refers to 4 WR's and 1 Back in the game • ~ DEFENSIVE TERMINOLOGY (continued)

c. FRONTS
1- 34
2. Stack
:L Fire
;'~'
4. Blitz 3 Linemen, 4 Linebackers. 4 defensive backs alignment no linebackers rushing vs. pass

3 Linemen, 4 Linebackers, 4 defensive backs alignment 1 linebacker rushing VI. pass (by coverage>

3 Linemen, 4 Linebackers, 4 defensive backs alignment 2 linebackers rushing VB. pass (by call)

3 Linemen, 4 Linebackers, 4 defensive backs alignment 3 linebackers rushing VB. pass (both OLB _ Will) (Note: Blitz also refers to the coverage used by

Sam & the 4 defensive backs in this defense)

5. 43
6. Goal Line
7. Mustang (42)
C) 8. Pony (J 3)
9. Okie
10. Gap 4 Linemen, 3 Linebackers, 4 defensive backs alignemnt.

4 Linemen, 3 Linebackers, 4 defensive backs alignment SpeCial defensive package for defending +5 to goal lin~

4 Linemen, 2 LinebaCkors, 5 defensive backs alignment.

J Linemen, 3 Linebackers, 5 detensive backs alignment.

Variation of Stack defense

Variation of Stack defense

G.

DEFENSIVE TE~~INOLOGY (continued)

D. RUN SUPPORT

1.

Force

2. PrUM.ry Force Man
J. Seconday Force Man
(Run Pass/Play Pass)
4. cu tbac:k Area.
S. Spillage 6. Sky (Safety force)
7. Cloud. (Corner forced
€)
8. Backer
9. "X" 10.

Bounce

11.

Replace

12.

Contain Man

13.

Pursuit

This term describes the responsibility of meeting the end. run in its formative stage and the tackle or forcing the cutback. or forCing the ball carrier deep 50 that he is vulnerable to pursuit.

The player responsible for forcing the end run.
The p l aye r f s) responlllible for play action pass,
run pass, and delayed run support.
The area bet .... een the force man and the first
pursu.l.t man. A defensive player who is responsible for the inside off-tackl. cutback area or a deep outs1de bounce ?y a running back.

Coordinated end run support where the safety 15 the pr~mary force man.

Coordinated end run support where the corner is the primary force man.

Coordinated end run support where the outside linebacker is the primary force man.

Defensive en~outside linebacker stunt used only ~n blitzes; the defens1ve end is the primary force man.

Technique used by primary force man to force ball carrler deep and out of runn.l.ng lane.

Support ~attern by the defens:ve back to replace

the contaln man If he 15 blocked and loses cont3l~~ent.

Player asslqned to follow football for reverse, boot, or cutback.

An aggresslve procedure by defenslve player in gOlng to the ball and stOpplr.g forward progress

of the ball c~rrler. (Inside-out upproach - proper pursul.t angle)

14. Crack A down bleck by <l flanker or split end on ,J
safety cr linebucker:
15. Back. Strong Both backs r:10Vlng to the strong slde.
0 16. Backs Weak 3::>t:; :;acKs ~,cvl.n:; to the loIeak slde.
17. SplJ.t Flo· ... Gr:e back rr.cv i nq str:::ng, . , the other c:ces ... e~-< •
..... \elnl.e DEFENSIVE TE&~INOLOGY (contlnued)

E. DEFENSrn:: LINE Sf LINEBACKER TER.'-IS

1. Sa sa

Nose 81"-/5 0 t echn ique , Ends play 4 'technique.

;Z. Color Call

Call by outside linebacker to defensive end.

A. "Green"

Tells defensive end that outside linebacker is rushing. Defensive end will rush inside VS. fas!;.

8. "Any Other Color" ex, "Blue"

Tells defenslve end that outside linebacker is in cover~ge. Defenslve end will be contain rusher vs. pass.

3. Stunts
A. "Bandit"
B. "Bulllt"
~ C. "George"
0, "Roger"
...._
E. "Louie"
F- "R. J.ngo"
G. "txicky "
H. It Ra.:n" Ch~rge by defensive linemen to change their alignmen or a s s i s c our defense against the running ga~,e.

Stunt bet· ... ean nose and inside linebacker. :LS h i t s A-gap und nose charges to far A-gap.

Stunt between nose and inside linebacker. r~a hits A-g3p and nose comes around.

Alkgnment by tackle in the A gap in a 4 man front.

Stunt sending all defensive linemen to their right. (C.P.: OLB)

Stunt sending all defensive linemen to their left. (C • ;; .: 0:"3 )

Stunt sendlng the nose to the right - A gap.

Stunt sendk~g the nese to the left - A gap.

St~r.~, e~:~ar.glr.g asslgnrnents between end ,~~ ~~s:~e llne~dc~er, End charges to B gap, lnslde ~~r.e83~~er f III s C gap en flow to. Nose is the c cn t a rr; ru she r VI. ~ass on the Ram slde.

I'. "Rip"

Stunt, exchanging assignments between end lnd l~slde :1:-:8~.:.c,.;;er. Er.d charges to 3 gap, 1:-1S1:::e : ~;-;;;::.lc"er :l~~S : gap on flow to.

s, "Scrape"

e t.un t , exchanging assignments between end .l::':: ;.;-.slce .llnebacker. End charges to B gap, lnslde :l~~~ac~er ~lll~ Cgap on flow to. Inside linebacker ~s the concaln rusher vs. pass.

K. "Slam"

S:""::i<::, e x c h a nq a r.q a s s i qnmen t s bet· ... e e n e r.d , ~:-.s~::::e, .l:"\~ cutsi~e llnebacker. End charges to B gap, c~:s~~e l~~ebac"er :har;es to C gap, and inslde l~necl:~er f~~~" : :;J.? (cutback) on flew to. Nose i s ':-e

'::~~I:J~:; r c s r.e r ',15. pass on ':.he SlamSi:"de.

-.

8.

OEFENSIVE TERMINOLOGY (continued) - Defensive Line & Linebacker Terms

L. "Slide" .

4 man line alignment with center. both guards, and 1 tackle covered by dsfensive lin~n.

M. "Stuff"

Stunt between outside linebacker and end. Linebacker charges to B gap, and end plays 2 gap vs. run - contain rusher vs. pass.

N. "X"

Stunt between outside linebacker and end (blitz •• only). Linebacker charges to B gap, and end works outside

to be force man.

4. ~

Charge by defensive linemen (and linebacker(s) at times) to assist our pais rush.

Game between defensive end and (grean) outside linebacker.

S. "Flush"

3 man line game from 4 man front. Both tackles charge left or right and end that side comes behind and across the ball.

Game between defensive end and (qre.n) outside linebacker. End rushes upfield. and linebacker starts upfield and com •• underneath end.

D.. "Metl

Tackle/end game from a 3 man or 4 man front.

Tackle goes 1st and end comes insido behind taCkle.

E. II Ram"

3 man line game from 4 man front. End and tackl. on same skde come knside. Tackle on oppo.ite side comes around for contain.

F. "Sammy"

Game between end and Sam. Sam h~ts S-gap and end comes around.

G. "Wllly"

Game between end and Will. Wl~l hits 8-gap and end comes around.

H. "Sink-It"

Tackle/end qarne from a :3 man or 4 man front. On snap, end goes l st; (inside) and ta<..Ue comes a round for ccnxa in .

I.. 'ITomH

2 man llne game from 4 man front. Strong t3ckle goes first and weak tackle comes ~round.

J. "You"

Tackle/end game from a 3 man or 4 man front. Snd goes 1st (inslde) Dnd cackle cemes around for cont~ln.

.~ OEFENSIVE TE~~INOLOCY (continued) - Defen31ve Line & Linebacker Terms

5.

Directions

Huddle call alerting defensive linemen that they will be stunting. Listen for "Roqer!Louie" call at L.O.S.

A. "Sase Call"

Call tell

line to return to their base technique.

B. "Green Left"

L.O.S. call alerting line' linebackers that the left outside linebacker is rushing.

C. "Green Right"

L.O.S. call alerting line' linebackers that the right outside linebacker is ruShing.

c. "Jet"

A huddle call or audible call alerting linemen an~ rushing linebacker to disregard run techniques and rush passer.

E. "Omaha"

Verbal alert used to call off defensive line games. Linemen use straight pass rush.

"

10.

OEFENSIVE TER~INOLOGY (continued)

~ ~

F. LINEBACKER 7E~~S

1.

Exchange of pass responsibility between an inside linebacker and an outside lineba:::keu: on the same side.

2.

"Swap"

Exchange of pass lineback.ers.

ity between

J.

"Area"

A zone pass defense tec:mique, in which the .... eak backer and an inside backer cover the two weaks ide pass receivers.

4. "Clamp"
(2 on 1)
5. "Igloo"
6. "Collapse"
7. "Funnel"
(3 on 2)
8. "Banjo"
0 (2 on 2)
9. "Lock"
( :2 on 2)
10. "Fox"
H. "Bear"
12. "7 ~ger"
13. "t.rcn"
14. "Skunk"
1 :Y. "FJ.Sl'; Re,lC"
16. "Slow Read"
17. "Direct Read"
i a . "Upu A man/man pass defense technique with two linebaCKers playing in/out on 1 receiver (back or tight end) •

A man/man zone pass defense technique, in .... hich 2 -e linebackers play man/man on a back and a receiver.

Term referring to Sam or Strong Backer working weakslde on 78 action.

A man/r.~n pass defense technique in .... hich J defenders (usually linebackers) play 2 receivers.

A ~an/~4n pass defense technique .... ith 2 linebackers playing man/man on two receivers based on their release.

A man/man pass defense technique with 2 linebackers plaYlng man/man on twe receivers regardless of ::hel.r release.

30th outside li.nebackers ruslung.
Both inside l.l.nebackers r'.Jshl.ng away from tic;ht end.
Both i n s i de Li r.eb ack e r s rush 1.r'.9 to t.:.ght end slca.
30':::' ~ns:.de : lnebac,:ers r'js.;,::"'.~ st:.llght Jr.ead. Sam and outslde linebacker on rushlnq.

r:..s read. Both backs and ball gOlng in same d i r e c t i on ,

I~9 read~ Back:ield ~ct~cn i~ ~cunter, split,

dei",ed, :::-0551n'1 ac e i cr. , c r urc e r ne a c n taL. ltu[1dl.l.ng.

ItB read. Back and ball attdcklng your gap.

7ells lnS1de llneoacxer to lloe up wlthl.n 1 yard ::: L.C.So

--

DEFENSIVE TERMINOLOGY (continued)

G-l. PASS COVERAGE TERMINOLOGY

1.

"Area" '

A zone pass defense technique in which the weak bac~ and an inside linebacker cover the· 2 weakside pas$ receivers.

2. "Banjo"
(2 on 2)
.)'. "Clamp"
(2 on 1)
4. "Collapse"
5. "Oiamond" A man/man pass defense call telling .2 linebolckeu tc play man/man on two receivers based on their rele~sE

A man/man pass defense technique in which .2 lineback play in/out on 1 receiver (back or tight end) •

Term referring to Sam or strong backer working weakside on 78 action.

"

Term referring to Ita's using a stacked alignment (drop) in 34 Cover 2.

6.

"Funnel" (3 on 2)

A ~~n/~~ pass defense technique in which 3 defender (usually linebackers) play 2 receivers.

1.

"Igloo"

A man/man pass defense technique in which 2 lineback play man/man on a back and a receiver.

o

,

8.

"Iowa"

(2 on 2)

A man/man pasl defense technique with 2 defensive ba playing man/man on 2 receivers based on their releas

9.

"Load"

(2 on 2)

A ~~n/man pass defense'technique with the :2 safeties playing man/man on a tight end and baCK based on thau' relea.se.

10.

"Lock"

(2 on 2)

A man/man pass defense call telling 2 linebackers to play man/man on :2 receivers regardless of their rele

11.

'''Ra.;..der''

A man/rr~n pass coverage on strongside ~l by the stre corner and the weak safety (2 on ~l strong).

12.

"Ral.nbow"

A strongside man/man pass coveraqe. The strong corn strong safety, and strong backer play man/man on receivers ~l. ~2, and ~3, with ~~e weak safety givin deep t help strongside.

13. "Robber"
14. ":Rover"
is. "Solo"
(2 on 1)
0 16. "Swap"
-- 11. "Vise"
18. "Wilson"
(2 on 2) AdJust~ent used wlth Cover ~3 which allows the WS to cover center area instead of middle of field.

A man/man pass defense term telling 'a designated safety to cover the center area.

A man/man pass defense technique in which 2 defensiv, backs play in/out on 1 rece~ver.

~xcha~ge of pass responsLbility between lnslde,llneb,

A ~4n/~n pass coverage on weakside _2 by L~e wedk b, and ve ax safety (2 on ,. 2 weAk)

A man/man pass defense technique Wl.th the weak sdfet~ and the weak corner playing m4n/man on a tlght end dl back based on their release.

12.

DEFENSIVE TERMINOLOGY (continued) - Pass Coverage Terminology

8

.-2. TECHNIQUES RELATIVE TO PASS COVERAGE

1- Bump
2. Hard "Technique
(Def. Backs)
ii
3. Hug Alignment in which corner or sub lines up on the t.o.S. V9. a wide receiver.

A man/man pass defense technique. Defender takes inside position on receiver (your outside shoulder is at least one yard inside the inside shoulder of the receiver) .

A man/man pass defense technique. When & receiver sets up to block. the designated defender goes and engages that receiver so he cannot relea.e tor a pass or block a ~eammat8.

A man/man pass defense technique. Defender takes inside position on receiver (your inside shoulder

is just inside the inside shoulder of the receiver) •

A man/man pass coverage technique used by a linebacker w~th no deep help. Linebacker will b. on inside shoulder and even with receiver as he moves downfield.

A pass defense technique in which defender makes contact with receiver within 5 yd •• of L.O.S. to disrupt receiver's pattern.

Technique used by outside linebacker or defensive back when he is respons~ble for covering near back man/man. Defender rushes, but covers near back man/man if the back releases his side on pas. route.

8.

A man/man pass defense technique. Defender takes outside posltion on receiver (your inside foot splits the receiver's stance).

9.

Off

Alignment in · .. hie:' corner or sub Li ne s up in no rrna I positlon vs. 3 wtde recelver.

10.

A zone pass defense technlque used by the underneath coverage. Underneath defenders wlll react to receiver's routes based on pattern recogn~tion.

?attern Read

11.

A pass defense technlque used by Sam to cover the flow pass.

Robot

12.

Settle Technique

Coverage technique used by defender where h~ walts as the recelver approaches and then Jams him to disrupt the receiver's pass route.

u.

Trail Technique

A man/man pass coverage tecnnlque used by a defender Wl~~ deep help. Defender wlll trail receiver on l~slde shoulder and break underneath of recelver's

DEFENSIVE TERMINOLOGY (continued) - P~ss Coverage TerminologY

G-J.

VERBAL ALERTS AND CALLS

1.

Term denoting pass interception.

2.

"BuZZ"

A call used in Cover J or 4 exchanging assignments between the outside linebacker, inside linebacker, and the safety involved in the underneath coverage.

3.

"Check"

Automatic call alerting the secondary linebackers that we are going to change our pass coverage. This call will be followed by the new coverage.

4.

"Club"

A call attached to our normal zone defenses, telling the corner(s) responsible for flat to jam _1 first and then react to their normal keys.

5.

A call used in coverage in which one defender plays man/man on a certain receiver and everyone else plays normal coverage.

6. "Linda"
7. "Rita"
® 8. "Match Up"
...._
9. "No Cover Zone"
10. "Oue" A call directing the left outside linebacker to rush and a zone rotation leit.

A call directing the right outside linebacker to rush and a zone rotation right.

Term used in man/man pass deiense. in.which linebacK( cover only backs or tight ends on motion/fly adJus~f

The area from the L.O.S. to 5 yards deep in which we hever cover a recekver when we are in a ~ coverage

Call made in Cove~ ~3 Zone telling defender to move out on wide receiver and hit/harass him at L.O.S., using out techniquG.

11.

"Play It"

Call alerting the secondary and linebackers to remair in the coverage called.

12.

"Push"

Term alerting pass defenders on motion/fly that defenders w~ll slide one man ever to adJust t~ meve~

13.

"Sloop"

A call to designated defender to drop to flat and take away out cut by ~l. (C.P. - Corner's tec~nlque wUl change on "Sloop" call).

14.

"Soft"

A call on zone defenses. telling the corner(s) to disguise the coverage by dropping to 14 yards and then settling in flat area.

15.

"Spots"

A call attached to our normal zone defenses, tellinq the underneath coverage to drop to thelr mld-polnts and get depth untll the ball l£ released. :e!e~ders wlll not pattern read.

l·L

DEFENSIVE TERMINOLOGY (continued) - Pass Coverago Terminology

~-4. ZONES IN PASS DEFENSE

1.

Curl Zone

Th. area 15 yards deep with a mid-point on the numbers.

Hold the Curl

Term used in zone coverage tt'lllfnq the curl to prevent any passes to t!'le curl ZOne for as long as possible.

3. Dillep 1/3
4. Flat Zone
S. Hook Zone
6. Middle 1/3
(MOr)
7. Slot Zone
8. 2nd Man Thru
e The area covering 1/3 of the field on your side from a depth of 15 yards to the end line.

The area 12-15 yards deep with a mid-point .3 yards outside the numbers.

The area 12-15 yards deep with a mid-point .2 yards ~ outside hashmark.

The area covering the middle 1/3 of the field from a depth of 15 yards to the end lin ••

The area 15 yards deep with a mid-point .3 yards inside the numbers.

Term used in zone coverages referring to the second rece~ver running thru an outside zona (curl or flat) • The defender reponsible for that zone plays 2nd receiver man/man deep.

1

DEFENSE TERMINOLOGY (continued) - Pass Coverage Terminology

G-S. PASS ACTIONS

"-
1. Boot-pass
2. counter
1. Flow
4. Run Pass
om Pass)
S. 78 Action
6. 68 Action
7. Slolll Block
;,
8. split Flolll
9. Weakside Play Action
G
10. (Slow) Screen
-- 11.

Read (Screen)

"

12.

Slip (Screen)

--

Passes off action of quarterback running away from the flow of backs (JOO series).

Backs release into the pass the way they usually release.

CPpositli of

4 receivers going strongside on a play action pass from pro formation (100 series).

Pass thrown by a running back off run action (400 series) •

3 receivers going weakside on a pass play.

4 receivers going strongside on a pasl play.

alack by tight end or Tight X on linebacker before releasing on pass route.

Normal release by receivers into pass pattern. 3 receivers strongside, 2 receivers weaks~de.

3 receivers going weakside on a play action pass from pro formation (100 series).

Delayed type pass thrown behind t.o.S. to any receiver with part of the linemen forming a blocking pattern around the receiver prior to his catching the ball. Ons~de tackle pass blocks.

Pass play with a designed downfield pattern in addition to a screen set behind L.O.S. Ball can be thrown to e~ther area.

Delayed pass thrown behind t.o.S. with blocking pattern setting ~p qulcker than a screen pass. The onside tackle is part of ~~e SllP wall.

16.

DEFENSIVE TER.''1INOLOGY (contir.'Jed) - Pass Coverage Terminology

«)G-6. BLITZ

1.

Blitz

A specific coverage by 4 defensive backs and

1 linebacker with a flow rule for defensive backs.

Blitz

A penetrating type of rush utilizing linebackers to disrupt a run scheme or add pressure to the quarterback attempting to throw the ball.

2.

Crash

A combination of linebackers and defensive backs rushing. A specific coverage by outside linebackers and other defenders.

3.

Lightning

A combination o~ linebackers and weak safety rushing. A specific coverage by 5 defenders.

4.

A combination of linebackers and defensive backs rushing from the 4-2 defen.e. A specific coverage by remaining pass defendera.

Storm

5.

Two linebackers and 1 defensive back rushinq. A specific coverage by 3 defensive backs and 2 linebacker.

Thunder

DEFENSIVE TERMINOLOGY (continued)

H. GOAL LINE TERMS

1.

"Anchor" (left/rt./double)

Tackle responsible for A gap, End responsible for a gap. Outside backer responsible for C gap.

(55 responsible for D gap). Mike fills C gap on Anchor weak, E gap on Anchor strong.

2.

"Banjo"

Coverage technique on dropback pass with Mike and 5S (or WC) playing man/man on two receivers based on their release.

3.

"Blanket"

Variation of goal line coverage by corner and safety used vs. *1 wide (could be strong sid~ or weak side).

-.

4. "Crash"
5. "Cart"
(str/wk/double)
6. "Five" ( 5)
e 7. "Load"
....._
B. "Long"
9. "Man"
10. .. "Oscar" M~n/Man coverage with no flow rule.

Outside on snap. Strong:

Weak:

linebacker uses penetrating charge Mike fills C gap to dart side.

SS responsible for E gap. SC has we responsible for C gap (force).

to 0 gap

cutback.

WC has c'

Call for defensive ends to stunt C gap on snap. Mike fills 8 gap and outside.

Strong and Weak Safety playing man/man on a tight en, and back based on their release •

Call alerting defensive line to an open formation. Use J point stance.

Man/Man coverage with a flow rule for defensive back

Goal line defense with linemen charg~ng out and Mike and weak safety hitting on respectlve sides. Coverage used w~th Oscar charge by linemen (outslce Corners, and 55 in coverage) •

11.

"Wilson"

Weak. Corner and Weak Safety playing rnan/rnan on a tight end and back based on ~~eir release.

t-tAN/MA."4 PASS DtF'E~St TtCHHIQUES (continued)

5. rL~NtL TECHNIQUE

~;

-

- A m.:m/man pass de fense ee chn i que in vh i ch J de fenders ('Js'Jally linebackers) cover 2 re ce Lvc r s .

C.P. - No funnol vs. wing, !, strong

pt.B - Drop outside and off dc.s i qna te d receiver, (let'. depth, -In-! rC,lt! receiver's route.

I I

S. Pattern Read

U .. B - Drop to midpoint:: between designated receivers, -jc t do p t h , read bach receivers.

.. md

.. OtB - react to p a t t e rn by closest de s i qn a cc d r ccc i ve r ,

a) Vs , oucs i dc route - cover any cu e s Ldc ro uec , i.r.::;['_I::iU:'.: out & up. Get in stride with receiver.

b) Vs. inside route - squeeze rns i de route &. look hr (,H:I':-;:;designated receiver crossing - N.T. - continue to s que c z c inside.

c) Vs. block - look inside for crossing receiver.

N.T. - alert for back check or screen

d) Vs. dee~ pattern - cover close route outside/in - be in POsitlon to covar flag.

- Ita - react to deepest inside pattern by dcsisrnated rc c e i vc r s

a) 1 receiver outside .. look to «her receiver N.T. - zone middle

b) 1 receiver inside - cover :.I':at re ce i ve r

c) 2 receivers lnsice - cover deepest receiver

d) Vs. deep pattern - cover :L050 route inside/out C.P. - wlt.h post help, t u r n over close route dt L5

1

..

2

. .. )

WEAKS IDE PATTERN READS - COVER #3

112 Block

Weak Backer- Find .n and play his pattern.

Be alert for screen.

Will- Feather strong to ball and look for crcesers, -- Be alert for SCre€n and #2 cneck,

Weak Corner- Play n I s pattern.

Squeeze inside cuts.

G ~#2
~1 0\0 B
"--
/.&J I
~
~

#2
#1 008
.-
---.~


,12

() B
' .... o

....... _ :!'l. <iI.

:1

G.)

.• ---->

=1

e

'"

1:,

. '.

8

#2 Inside

Weak Backer- Roll inside (parallel).

Cover #l on inside routes.

Will- Carry #2 inside to ball (see QB)

-- C'P: Release shallow cross and play bock zone,

Weak Corner- Play n I s pattern. -. )

- Squeeze inside cuts.

#2 OJtside

Weak Backer» Hold curl and release wnen 11'2 clears.

-- 0': 2nd man throe

Will- Expand to .n and cover inside route by #1. -- 0'": III outside/deep-look for strong crossers Weak eo-rTIer- vs. #2 short- play _1'5 pattern

-- vs. ~2 upf i e l d- alert ,;2 deep

d2 Step

Weak Backer- Hold curl. Drive to stop on throv •.

CP: Alert al out - break p~rallel, ',l/il1- Cover hook. Dr ive to stop on throw.

CP: Alert down & distance.

Weak Corner- Play :1'5 pattern.

Squeeze inside cuts •

:'2 Close

Wea.l< Backer- Hold cur l to 15 yards.

C'P: Alert 1f1 out - break parallel.

Wi 11 - Cover Close to 15 vards.

-- Re l ease at 15 and 'look for crosser s/ H delay.

Weak C0rner- Cover deep 1/3 thru your midpoint.

-- On throw, squeeze =2 seam-drive on :1 out.

WEAKSIDE PATTERN READS - COVER P3

'1 X

o~ \

!il

-:

8

:2 FOIl I F1:..ur

Weak Backer= Hold curl to 15 vds. CP: 2nd man t - vs , ;2 inside &. deep, a lor-t =1 out- break

par~l Will- Cover close to 15 yards.

- Release.:lt 15 andTook {,;ros~rsl=l de Weak Corner- Cover deep 113, (doepe-xt or =1/=2)

68 Action

Weak Backer- Find =1 and play his pattern.

Wi ll- Feather st ronz to ha11 and look for crosse Weak Corner- P1 ay :1' s pattern,J

Squeeze inside cuts.

~ ~

t __ .

~~'3

ooB

lns./

1,2,3""

78 Action

Weak Backer- Drop to curl and release to =21=3

CP: 2nd man thru ,

Wi 11- Cover =2 close to 15 vds , (if it shows) -- Expand to =1 and cover inside route bv =1 Sam- Cover inside receiver weak of =11 =21 =3. Weak Corner- ~onnal reads off =2'5 pattern.

......

=1

_.--®::2 ~#3

_.......:.Q__:;Q1D 8 0 0 = 2

V

Read Screen

WeJJ\ BaCKE-r- Drop to curl ar.d r':' ll·.l.~{· :i) =:2 r l)f'o~

l'I'i11- Expand to =1 and cover inside rour- ;}". =1 Be inside defender \'S. sc reen .

Sam- Squeeze strongs ide =2 inside.

If =3 blocks, jump =2.

\\'eak Corner- Pl ay =l's pa t r ern . squeez- w::ilde (

Slow S~r~n (Check) Weak B~cker- Be force" ~an (outside), Will- Pursue inslde/out.

Weak Corner- Second~n' sunoor t .

StJ.". out s i de un less us Hi': ., tdi;.l ine ,

sn.

WEAKS IDE PATTERN READS - COVER #2

~#2

_~ oo 8

· ·

. .

· ·

B. Bloc.~

Weak Corner- Cover #l tade--vs. Nt inside-cover Q, -- squeeze inside cuts. Alert for screen. \'1111- Find n and cover n IS inside routes.

- vs, n outside, feather and look for crossers Be alert for screen and #2 check.

Weak Safety- Play IS pattern •.

#2

~b08

t/2 Inside Weak Corner- Cover n fade.

vs. #1 ins1de-cover 0, squeeze inside cuts.

Will- Carry #2 inside to ball (see~)

CP: Release shallow cross and play hook zone:

~ Safety- Play #1'5 pattern.

;J008

#2 ()jtside Weak Corner- Cover #1 fade.

vs. #1 inside-cover Q. squeeze inside cuts. Release ,11 when c2 clears 9:,: 2nd rran thru

Will- Expand to ~1 and cover inside route by Nt.

CP: Itl outside/deep-look for st rongarde crosser

Weak Safety- Play ~l's pattern.

=2
..
=1 8
~
I
I
''J
':.< 1
....
#2
=1 Zo~8
J_:" .:
"
'-- :
"_
,.
, 1t2~ Weak Corner- Cover ,:;1 f ade .

vs , =1 inside-cover Q. squeeze inside cuts. Hold curl. Drive to stop on throw.

Wi 11- Cover hook. Drive to stOD on throw.

CP: Alert ~n & distance.

Weak Sa te t v- Play H's pattern .

'2 Close

vs. al inSide, alert Q Alert fanl fl~.

Weak Corn~r- Cover ~1 fade. - Squeeze «2 to 15 vds.

Wil1- Cover close to 15 yards.

Relea~ at 15 and look for crossersl=l delay.

WP;tK Saf'e tv- Cover deep 112 tnru your midpo int .

Read 08 (cover u2 on seam).

WEAKS IDE PATTER~ READS - COVER =2

=1

CD

=2 Fa.n/Fl~ Weak Corner- Cover #1 fade.

Squeeze =2 and cover out s ide breaks (2nd man

thru Will- Cover c lose to 15 yds ,

- Rc:lease at 15 and look for crosserx/ =1 do l av

~ Saf'e tv- Cover deep 1/2 thru your midpoint.

68 Acti.on Weak Corner- Cover =1 fade

VS. ~l ins-cover Q. squeeze inside cuts':

Will- Find .:1 and play ::1'5 inside routes.

VS ... 1 outside, feather and look for crossoi-

Weak sa retv- Play ::1'5 pat t ern ;

78 Action

Weak Corner- Cover =1 fade. vs , =1 inside, cover' Release =1 on throw and cover =21=3 in fl~t.

Wi11- cover =2 on close to 15 yards (if it shows) Expand to =1 and cover inside route bv "1

Sam- Cover inside rece iver weak of =1/ =21 =3. Weak Sa te t v- :ro~l weaks i de reads off ::1 and =2.

ReJ.d S,_' ~een

Wpa.k Corner- Covr-r ::1 f ade , vs , ::1 l:1':c!'. c()\'P!'

Re l ea se to f l at on throw ,LI1d :).,- :"1'" (,n :-.C!'

\\'111-' Exnand to =1 and cover inside rour.- 1,\' =1- Be i n s i de defender vs , screen,

S::un- :::quepze ':itron~side =2 ir.Slde, If =3 block:5,j~'":1p =2.

Weak Saf et v- Play =l's pat t ern ,

Slow Scre€'fl (Check) Weak Corner- Be force m .. :U1 (outside), Will- Pursue inslde/out.

Weak Su Ier v- Secondarv suppor t ,

Sr ay out s i de un l ess us me s Lde l i~.r'.

~TION/rL,{ ADJt:ST~·tLN'TS

We have 3 types Ot! coven.qeSl - f\Jqular coveraqas, Match-up cove raqe s , and Blitz eo~ril Ragular coverages can be us.d in any situation and have one set ot adjustments. ~Iatc coverages are passing situation coverages and our adjustments are formulated I>I!.th lri.o on pass c~ve~age. Blitz coverAga c&n be used in any situation and has a specifi~ sc of adjus~tS.· In all covera.q ••• """ will us. tho standud lI.djtHlt!'f\9nt unless 'lame pl. dictates otherwise.

Regular Covar..1ges:

I (StrangehJ

Comen line up on U' (widest roc:eiV'Cr).

Out.side linebackers Une up 0' "2. C.F, - Never coree ~ff t: iqhe C~ Inslde 14n~back8r' never move off gua~d (except to lOOSen up),

34 Cove r "3

Match-up Coverases: (Strangeh)

Co~ers , Safeties relFQnlibl. for covering WRITE depend~ng on co Lin6tladcen lin. up on your cove raga , 41'. nallponsi.ble for Backs! Linebackers will never coms off a back/!Z to cover a wid. receive

Stack COmbo

~ - U' u+- --;~--....l

~ 0 0,::8 t; "(!) Il 800 .... .0 0\ C?

\.{J ... __ ~; ~

,.@!mw ~_~"_i ---..I~ ~ 0 B ~

Stack 2 Man

Blitz & Tight End 3ased Covaraoes: (tight end)

"Thunder"

Coverag. assignments based on the 10cat1on of the tight end,

front people involved in p re ssure defense do not cl There lS a ~ ~ ~ for each coverage,

u

(8)

Blitz

~:~~~~~~

,

~~

..

..

· UHBALANCED LINE

In order to be sound in. our defense we must. be able to adjust.ourdilfansQ to unbalanced line.

Tho alert.. call for unbalanced line is "UNBALANCeD".

cxamclC!:i' .

LB will say - "UNBALANCED un - l'CVE LEM'"

1. All Defensive people will move one ~an to left.

'2. ·Strong Safoty and Sa~ will still go to the ~ receiver side.

J. 'Play Covera.ge called.

4. If we want to mava over and then Stunt bacx we will say - "UN8ALANCED LT. - MOVE: LEFT" - "Roger" (Cover 1t2)

STACK :3
.•
'0 ~ 1'1
~oo8o~' o
In
0
§] ,~ ~5B
e
o w
'-
~ 1\'-'
55 ~
~ /\
ws ~ \
..
STACK 2 - "R::)oer"
.2 ~3
0 0
~CjOq8cJ0 III
n (0
0
It\ ~ 0E1
GJ 0
l
l
," ='-
/\ ~\
........_) .... 's KDiDS or 1 SAO( OrrtNS!S I-IE FACr

c j .

I":':' ~

G 5 DE':'RO IT (taT) <D

c w ~ "4 SSW w..",

~~. &J" ~ .~ ~

: ~FS 9 I r 4FS

C J

a

9 .' ~FS

-E'!''''''''' • -r-'1" - -. o~- ~ 9

~ .. c.." -:.-. : '-- "c.. \.tJ 1 Yd •

';·";~7r:H CD ~rne

o 0 § 0 0 Q Fo rco

~

~ed '\,t

IS

There 15 an ever i nc re as Lnc use of l (3"," offense i.n Nfr. - Here are forms 0: Do..J:li:! Wing format1ons and <>01:16 ccve r e ae di-,_;s~:-,':.s

we Ma.ke vs . them.

Cover

3

KINOS 01' 1 13;.ex 0!"!"Dl sss W'!. rACE
0

nOOO LEFT ® 1 nOOD LE:-T YY ([) Bucker
"- -'j f3~Cl
(!) ®..;' ,4' ... sacker )
fS- tG) 08 0\ 800
orce '( ® 0 /
's vy ~rl-fl "i W
; .s '? I
s , .
" ~
r .- rl~ the r on C Curl-flat: F~at.her on _2 C'l! l
/Curl-Fla.t EXPoUld on ~ c~ijanu 01= S
114 111J
1/3 ~11J FLOat:) LEFT F"..!:X

TRIPS LEFT SLOT SWITCH G

<:) <0

S5 1'0 Q

ForceS 0 c:J 0 0 Q

l' ~J,~.

Expand on Featber"

on li2 "rea

~l/JfS 1

Corner

t .... u r L> flAt

1/3

e

.. G) safer

~;c.(0 0 0 13 0 0 I

ISS ~ w,

E 1 'd feather on .~ ?

v" Expan on

Curl-Flat ~4 ~S 1*2

1/3 1/3.r 1/3

nOOD LEFT 3

Corne

5

i/

7

® OOBOO()

Jt:::P BALL ADJUSTI'l:NT

E!'.PTY LEFT ChecK." Hous ton"

Backer <;)

<9 s(j) OO@OOGl)
or~ Q
cot J 'W w
,
~ •
'jCurl-
9 fff~~ Hook Hook flat
f
' ........ lIS
1/) 1/3 Thera l~ an ever lncrcasino ~S0 of 1 Bd Of fense a n the ~rr. - :{ere a r e ,:\':~e5 0 f Flood forr:lations and some cove r a qe ad j ; we make Vs. 'them

Cover

3

OE7ROIT FO~~TION

8

1\

N

00 1\

E

1\

sc

1\

S5

Detroit People - 2 WR "2 TE

1 Back

Bal~.ced Detroit Forr4tion - strength is left (unless ga~ plann&d otherwise)

Detroit Variations

Denver, Flood, Trips

Detrclt Coverages

~ Zone
1. Stack Cover 1*2
2. 34 Cover ~2 (No !'love, No COS)
3. Stack, 34 Cover ,,3 (+ variations)
4. Stack Cover 114
5. Stack Linda/Rlta
6. Gap Linda/Rita
Double Calls
7. Stack Cover 112/Zebra
8. Stack Cover lf3/Zebra
9. Stack Cover 1f2/3
1.0. Stack :2 Dallas/Zebra
11. Stack 2/3 C-allas :-1an/Kan

1. Stack "FriSCO"

2. Stack C:;;ver ,,2 ~an/:c::-..:;u

3. Fire Skunk 0 ~atch up

4. alit::

5. Llgh tn inq

6. Tiphocn

f

2.

I:!:TroIT VARIATIONS .

Cover 2 (Zebra)

D!'!?..oIT (u:r.)

Itl
G)
r1~t r
Curl
C "Cornal'''

FLOOD LEFT Y,{

2.

® &

"cornet" 0

00 1\

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.I

8

1\

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nOCK C

i fla.t )B

Curl C

~

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1. Q:J

"Comer" F #2 .

n/!..O ,,@

e /9 0 0 0 0 Q

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C ~oo ROOK

F9 S

1/2/ \112

®

"Corner"

lnat c

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f ". ':"""

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"zebr.:l"

"Zt3b.ra"

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Curl

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DETROIT (LEFT)

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Cover 2/Zebra Dallas

o "corner"

<bOOOth00 /§ 1\ I\"ChLg{,\ E!

Slot- P rE1 1

Curl

Rush Hook

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Curl ...

Hook Hook

If""

ws "",

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3.

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1*2

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-" 1\ t':,' I 1\\ Vi W~B

?ush S ~

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tl8ackerfi

IH

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112
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"Corne 1:'''

rl at-Cur 1

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&.Corn'~Qt 0 0

RB La 1\

J Rush

,s

5101;-

CurL Hook

t~r

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"Comer"

III

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naf-

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',ol

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t .. c

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"Backer"

-yrl-
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5C
1~3 "Sacker"

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PASS DEFENSE AREAS

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DEEP

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, , OUTS I DE (1/3) ·3~

OUTSIDE (1/:3) C:>-38

'l6-- __ 17yds 9+" --~s__--

...

....... -- ...... -17yds 9+" ----

<:::)

o

I

I 6yd t

~-12yds --.,p....,_Syd 2lH ~ 6" ~9yd :a" ~2 .. ~ .. ~-12yd3-

23yds 1 ft

t

t---+--ZJyds 1 ft----

HASH.SPLIT RbUL.ES

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-

1.

liGDD!:.!..:

---

IN HUDDt.E::

L FORM IHJCCLE: QUICKLY - Don I t be the las t: man.

2. KEEP A CONSTMT HUDDLE - Nose and Will form huddle on ball. The shape and hands-an-knees ap~earance is the respons~bility of each individual.

3. Tho SIeNAL CALLERS 00 nn: TALKING - All others listen! Tal.]( strai.qht out - not up in the air or down at the ground - see all of your men.

4. rs will call the down & distance - Example: 2nd and 8

5. S~m will alert the defense to the offensive personnel - Sam will call the defense Ex~ple: Stack Cover J.

6. After the call. Sam will say ... RI:ADY" - then pause - ALL CI.AP HANDS ..... hich is the

s~gnal to break and ccn cen cr ace on offensive huddle. WATO! OPPONENTS BREAK HUDDL:

AT LINE:

W~Tal OFFENSIVE HUDDLE and pick out strength of formation as opponents leave huddle. The passing strength w~ll be to the 2 receiver side.

r.

f"IRST call .s t re n q t h as opponents break huddle. (The p as s i n q strength). Ex~~le: Strong Lef~ (SS & Sam are responsible for strength call).

J.

SECOND call =cmplete format1on as opponents set dt llne. Example: Wing, S!?lit, "I".

4.

It is important for all to know and call quickly the strength and set of !ormatio becuuse many of cur Jefensiv~ adJustments will be dictated by the offens1ve alignment. This I.S your individual resronsibl.lity - do not rely on someone else. SAM MUST HAVE T!:·!.E TO CnECK OFF A:W ~r: CALLS.

If you do not hear or do not understand the de fen s i ve sl.gTIal, say "CHECK". The call will then be repeated.

--

1. 1st call will gi~ the defensive persor.nel and how many linebackers will n V5. pe s s .

34'. 3 linemGn',

sea-ex 3 l.i.tlemen,

F ira :3 1 inerr.e.n,

BU. tz 3 1 irll!Ullen.

4:3 4. linemen,

Goal Line - 4. 1 inernen,

33 (Pony) - :3 linemen,

42 (Mustang) - 4 linemen, 33 (?layer) 0 - J linemen, 42 (Player) 0 - 4 linemen,

4 linobacker!5, 4. linebacke rs , 4 linebackers, 4 linebackers,

3 linebackers, 3 linebackers, :3 linebackers, 2. linebackers, 3 1 inebacke r s , 2 ll.nebackers,

2. 2nd call will give the coverage. "Cover The coverage deter:nines:

4 backs, 4 backs, 4 backs, 4. backs,

4 backs, .. backs, 5 backs, 5 backs, 5 back. 5, 5 back.s,

o LB'ers r~shing 1 r..a'er ::'J.shing 2. La' e r s rushing J LB' e r s rushing

o ta'ers ~J.shinq 2. LB' e rs r'.!shl.ng

o LB'ers rushl.ng

o LB'ers rus:1l.ng 1 LB' e r .r'.,lshing 1 r..a' e r ru sn rne

a} which linebacker(s) is rushing - Rules for Rush by Coveraqe.

b) st.rongsic::l " weaksl.da force Force Rules.

c) coverage responsibility Cow rages.

all coverages based on strenq~~ unless otherwlse designated (~l. all coverages are regular coverages unless designated !-'.at:::h-''';!-l.

d) flow r ul.e s ?lay Actlon

e) standard adjust~nts

Standard Adjustments

3. Ot..~er calls :nay be add:H1 to t::e base call :hc':atl.:1g llne st',.: ...... t s . :=C:it d...'"\d coverage v a r a e t i cn s , or spo ca e.L i~.st:::'..lc::,,:,,c:-.s.

-.

9.

OOUi3LE COVE MGE CAllS

In the hur.1dlo. the-·defensive signal caller will give a double coverage call. (Exampltl; "cove r ';((3")

The 1st digit (2) indi=ates the coverage we will play against any~pro formation. We will use our standard adjustments against any variation of pro~~o~.ations if the offensive formation so dictates.

, -

The 2nd digit (3) indicates the co~rage we will play against any slot/twin

formation. We will use o~r standard adjustments against any variation of slot/twin

for:nae,ion it the offensive formation so dictates. :::,1

..

,.j

We will use double coverage calls in our defense to cover motion,~~djust better to slot/twin formation, and to cover outstanding receivers. rn ~t, but not all cases, the double coverage enables our front 7 defenders to maintA~n constant

run responsibilities.

Note: "SC/Frisco" is an exception to the doub l e cove raqe c a l I rule. 5C will be played 19~1nst any 2 back for~ation ~ith both backs

rernalning in the backfield. FrlSCO will be played agdlnst any 1 back se~.

"Stack CO,,!?!' 2/3"

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...
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.
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ZONE CALLS

lole will usa zone calls in our defense' .... hen we want to playa J deep Zona c:ovoraqo to a certain receiver or the wide side of the field. regardless ~ f'ormation s t rcn. The call is based on the receiver £!. the wide side of the field 115 illdlCdtcd b'Yt"h. huddle cal~. We will use the words "Linda" (zone left) and "Rita" (zone riqht) to indicata_thedirection of the defenlive backfield rotation. Linebackers wlll drop in & correspondinq manner.

In the huddLe, the defensive signal caller .... ill a zone calL When the of!cns( CONS out of the huddle, "Linda" or "Rita" will be called to indicate ehc d i re c e ioe of the rotation.

EXainple I "Stack Zone !f80" - (o.fensive backs will rotAto to a 3 deep zone based or 1i80·. a.l iqnman e. )

<i)"~" 0

00800dYJ ~I\ 1\ I\~

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1i80

G)

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+

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ss 1\ sc

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1\

se

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1\ ws~

1 "Stack Zone the field" - (Defensive back s will rotate to a 3 dee? z or: . .,) t c

Examp e: wide side of the field.}

• "RITA"

Wide Side

1

"RITA"

;'Iide .:; ide

SANDIT (CALL BY r~IO:: LB WITI1 NOSE)

S~G llANDr: Vii. RUN

o

I

i

I

C.P. - In ord~r to have a Bandit stronqsid.,

-

~ - 4 tQchniqu ••

~ - Penatrat. near A Gap.

!iQ§! - Rinqo technique.

tULL - NOrrMl read on Flow to (think outs ide unlGSS guard on NTl .. Fast read on Flow away (8 Gap).

1

£:!.:.. - In ormr to hAw a Sandi!:. we4ksidl

Will must be in rush.

~ - 4 techniqutll.

WILL .. Penetrate near A Gap. NOS!! - Lucky technique.

SAM - S&m1I U WILL.

S!r-ONG Bl,.>.JDIT v«. PASS

3

WEAK BANDIT Vs. PASS

o

o

o ~

1

C.P. - S4mQ as above.

END - 4 techniqu!lt - Contllin rush (bl1..:.a call)

SAM - Penetratft neAr A Gap - innide rushar

st.rong.

~ - Rinqo tec!' .. r.ique - In s i de ::ushor V(lak. ~ - Coveuge. cubd.

S.B ... Coverage called.

o

C.P. - SaINI as above. END - Same as S.E.

WILL .. Penetrate near A G..lp - ins de r .. ..!s .... e ax ,

NOSE .. Lucky tect"~'1ique .. !.:":slce rus he r 5 SAM .. Coverage C41l<lct.

W.B. - Coverage called.

I

• '!'

35 •

LOOP (CALLS BY OUTSID~ La)

( PASS S'l'tl}. "r}

STroNG ~ Vs. RUN "'EAK ~ V •• RUN
1
. ~ 0
II'
I
I .-
.' 401
o~ I'
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~
~'_~4 r;:::. __ .,
, £:.!.:. - OLB must. be 01'1 and c:ominq (green). Qb! 6 technique. Normal Vs. run.

~ - Penetrate C Gap - use speed or slap upper cut technique.

SAM - Normal read .. think inside.

~ - OLa must: be on &rid coming (grun). Qb! - Start uptield - run Loop stunt • cutback r •• pon.Lbility.

END - Penetrate e Gap - u.. speed or slap uppe r C1Jt technique - keep all runs insidAI - torce respon.ibility.

~- Normal rud .. th1.nlt indda.

STRONG ~ v «, PASS

3

4

o

o

GJ /

otB - Rush upfield 2 to 4 steps and come inside behind End.

E~D - Penetrate C Gap ~ us. speed or slap upper cut techniqu~.

S~~ - Coverage called.

WE AJ( ff!2!:. V s . P xss

o

otB - Same as S.L.a.

END - SI.mIIII u S.t.

~ Coverage called.

(PASS STt"NT)

SCRAPE (CALL EY !~SIDE LB) PASS GAME

STRO~G SCRAPE v«, p),,SS

~ - In order to have Strong. Scrape, Sam must be in rush - C.an run "t;p" or "Off" also can ~ ll.

~ - Start at guard, scrape around end, contain rush.

END

0-

- Flash or engage 01' - Penetrate a Gap Work across f.an block - I!'1s.l.de rushe r s':rong.

WEAK SCRAPE Vs. PASS

1

-,

In order to have a Weak Scrape. ". must be in rush - CAn run "Up" 0:"Off" also can RIIad .!!..

W!LL - Start at guard, scrape aro'Jn~ ~~c. contain rush.

END

- flash or engage OT - Penetrate a G~p - Work across fan block - Inside :-',Js;,er weak.

STRONG SCRAPE (READ) Vs. PASS

o

:·~an or :one Slockino

- Start to s c r ap e , read g'..!ar:i. If :;uard

comes out for 'Iou, con tlnue. r ~

guard blocks end. ;0 tdck lnsL~e.

Rib' for _'U.lrd. i.E he ::;ulls?ut. conq,nlJo .. IE he blocks ,/0':'. ,]r.:lO and fade outsi~e.

3

WEAK SCRAPE (:="::)'D) vs , PASS

o

''';T:':' - start to s c r ape , r0a.d rrua r d , ~: -~J .r :: ,

comes out for Y0U. :ontlr.'JC. . e ';'.l...l!':

bLOCKS ':!r.d. -;0 bd~k l. r; :H·;Q.

?-l. OJ f:;; t: "u.lI'd • l! :": e P 1.)11.; .; '''; ':. • : ! E he blocks ycu , r;~ l.b o;!.[lti :: .l~,-,

....... ' .... .,

~ - In order to have strcngslde Bullie, Sam must be in rush. Can be run from "t:p" or "Off".

SAM - Rush near A Gap working to far A Gap. ~ - Engage - let Sam clear, come back st:.rong.

o

o

o

GJ.

-e

C.P. - In order to have weakSlde 8ulli: must be in rush. Can be t"Jll fr':l "L'p" or "Off".

WILL - Same as SAM.

NOSE: - Engage - let l-lill c Ls a r , :ome ba weak.

STRONG BeL:::' ·tlI:':! 'tot: ':5. PASS

o

S~~ - Same as Bullit.

END - You gatne.

~ - Flash or engage - let Sam & Snd clear come around St:':;~; ~ =.:;n:aln.

J

o

',HLL - Sarne as Sulll::.

C:~:D - '(':)I..! ::jarr.e.

~JCS:: - :L ash 0 r e;-,'Jac:e - ~':l t -:~.;

: c:-e .l t: .:; ''';_~,:: '«It; ~ .; ::::-. ~ .1 : ~ .•

r

\

37.

SAMMIE " wn.r..tt (CALI. BY r:un

2

o

£:!.:.. - In order to have 11 SarM\ie, Sam La mus~ b. in the rush. can be run from "Up" or "Off".

~. - Burro into inside shoulder of aT, pick him off, work for contain r~sh.

£!.Q. - Engag. aT • let I:.a clear" come around inside rusher seror-g.

WI r.:. rz: V:!.. liEAKS:: w: l? AS S

~ - In order co hall. a Willie. Will mU5~ b. l.n the rush, can b. run from "t,;p" or "Of!".

wr::':E - Bur~o into insi~. shoulder o~ ~T, picX him off, 'ROrk for conta~n r~3h.

END .. Engaq8 OT .. let: II.a clear" corra aroundl.n S.l. da ru s he r we 4ir..

3

4

o

o EJ

1

G - :::nqaqe 01' .. let r::.a a.::~ ';ose clear .. :of.le arol.lJid - !on 5 :I.e. r'J srie t: .....e ak .

o

2:::; - ::nqagft 07 - ~<!'.: ::'0 d.I1C :1050 c l e a r -

come .. ro un d .. i r, 5 i ce r'~s :-,I! r s '.: r orve •

(

o

I I

£:!..:.. - tn oreer to nm a 3wk :t wl.tM a ':'rap, Sam ~'...l$ t ee l.r\ rush.

~ - No rl~sh. go all way to =~nter, be insl.ee ::·...lsner ..,eM.

~ - Set of! :~~e a l~~~le, no !lash. come aro~~d. ~e =on:a~~ r~s~ strong.

Sk~ - Start sho::~ ?ass drop. le~ lL~eMan c Le ar . r·...ls:1 :9.

(?;..ss S7~.:~:.)

o

o

£.:1..:.. - In o r de r to r~ a S ';""1)( .<11.11 :nus: be in rush.

::~I:J - 110 flas.n. go all way,:.:> ::entl

inSld. rusner weAk.

::'JSE - Set: of! line 4 !.i:':!.~. ~o :1, come aroYnd. be co~~~~~ r~s~

:'1::':' - Start short pus dro9. let 1. c l e a r , rush -;;a.

o

o

o~

o o

Stronq·Sl.nk It

S t::ong S 10k r t

~ - Start short oaS$ d=op, let linemen clear. rusn Q9.

. '_

3.

o

o

(

',,"EAK 3AC:<::R - Start :;hott ?.!s:;~r'J~ let. ~l!1e~en c l e s r . r : .

Q.

3.

S~PPORT (continued)

C. USE: or WEAKS!DE: BACKER SUPPORT

1. Primary Weakside Support Call with Open ~l - Weak backer is nn: PRIMARY SGPPORT :1AN.

D. USE OF WEAKSIDE CLOUD St:PPORT

1. Cloud Call - If the ~l lS 6 yards or less, th~ '~AK CO~~ER is THE PRl!-1.ARY' SUPPORT :-!AN.

2. Certain Coverages or rronts may alter the 6 yard rule.

E. USE OF t-lEAKSIDE: END SUPPORT - X STUNT {EXCHANGE OF ASSIG:~~r:T BETWEEN OLB A!'J:::l d:l

1. "Heak Backer" makes the call to the DE. End is the ?RlMARY SUPPORT :.'.A::.

Iveak Backe s: is the Cutback Han.

SUPPORT 'I'Eru1S DEFINED

PRIMARY SUPPORT

This tarm describes the responsibility of meeting t.~e End Run in its formative stage and forcing a Cutback.

A. FORCE TECHNIQUE

1. React to Run Key .... i thout ne s r t a t i cn .

2. Support at an angle. Always try to. reduce the Cutback Area.

3. Try to meet the lead blocker at his depth across the L.~.S.

Al .... ays try to meet the blocker before he turns upfield.

4. Play the blocker from outside In ~1d keep your ~utslde leg back and free.

5. Meet h i rn tough with your i n s i de s hou Lde r , or fcr'?.3.~ soi ve r . or fake blocker at tlmes.

6. Keep good o ut s i de po s i t i.cn and ::13ke t:--'e b a Ll c a r r i e r c·..:::Oack.

Cl~se off the lnsi.de runn1ng lane, but ~ever ce nooked L~ ~~. :n~ lead blocker.

I.f the ball carrier takes an i n s i de r ou t e , react to !il::'. :r::r'I

7.

. "

outslde-in.

a. Make the tackle on the ball carrier who be Ll y s deep to :-;60:: 0u:slC~e.

9. On Off Tackle plays, you dre the spllla1e ::1ar.. If t~e ):f 7Jckle

hole is c l o se d , the ball carrier w i Ll op t i cn r·J:'. o u t s ; ~~. :3e 1:-. po s i t i on or. ::,e o ut s i de to make ':".e r ack ;e •

10. Stay on your feet.

B. BOL~lCC TECHNIQUE (Weakslde Co ve r ao e s 2-j)

1. React to Run Key .... ithout hesitation.

2. Drive to a pOlnt behlnd the 7E's rosltlon ) to 4 yards jeer.

J. If I'lay goes o f f t a ck La or i ns i de , the Support :1a.n .... ll.:. :311 c a cx

inside.

A \3

4. The Support >~an's Job is t o "=C'J...'1~t!!! t r.e c a i ; r a r r i c r c::: : .i s r';;.:,·

track an d to t:~IC O'J':s:..de. :\..111 c i r r i c r ~'Jst ce bo·.:.r . .::.,: _ r.;

"\HDe" .

o

<

SUPPORT STRONGS IDE

1\
,
..,
c1 s

,

'" 4d 00000

S E <

Str:.Jng S<lfety - Prim.)r'! Force Melfi Key - Thru ~2 to flew of b~~ks.

Redd progression, react tn run and meet blQc.:ker as quick .:..nd tough .:..s PQsslble 0 slde of the L.O.S.

Strong B~c.:%er - Cutb~c.:k M.ln

Key - 1112 to fl(Jw of b,ICks. ;.! Gup re!.ipO!I~.

Strong Corner - Second.lry sUf:P(.H:t :-ldil Kei' - Tnru fl2 to tlow ~r Guc.:::..

You a r e tr.e p l ... ,! p,:.ss'm.:ln. If lij r e l c.is. ccve r . !f he c r ack s ()I\ strong :. .• t e t.y , t.

Weak S.:lfet~ - S~illaae ~an

Ke'r' - Uncovered Lrriemen , flow of b.II.;ks t;, 1'1.1'1 pa s s first and run second. On sure support from inside ou~ .

CLOUD

~~ / 00000 r! SE

\--s

~F

Stror.g SJ.fetl' - Second.u·: Supp"rt :-: .. l!:

Key - Flow of backs ~nd ;1.

You are the play pass l.'dn. I: "t r e Lea se cover. If he crilcka on strong corner, n

Streng Corner - Primary Support: Man

Kay - .:-'ru ,,2 to flow of backs.

Read ;:=greS5l.0n, react to run ~nd meet blacker ~s quick dnd tough 3S PQs5~le cr h13 Slee of the L.O.S.

Stro~G Backer - Cutback ~an

Key - ,,2 to flew of c~cks.

2 Gap respcnsl~llit¥.

~eak Safe~¥ - SCl~~~ea ~an

:<. t? ',: - :'.:;-,:;: v e r e j ~:':'. C ~e!l I : :.. : '.... ~.. c ~ : ~ .$, E

?:3,I' ::'='55 ::.:st Jr.:' r·...i.:'"' .,;e ... .::--.C" .•

BACKER

5t:~n~ 3Jc~er - ~ri~Jr~ 5~pprt ~~n :(e': - :_

!



r ,

I

,j,

'---F

rt:..:.Li ;:::--::::~ess~.::;r. Jr._: r e e t t r.e ~~_:.<,;;;!.' ,,_ ;::E:~t.:--I J.~ .:u:..:kl.' W~.S e::'';~J..:'~2. F:::_'e :';',-:: ball c a r r i e r tJ :,:\.:I:.;e .:. s.: .. r,<' c'...':.:::_c·;.

Strcnq Safet~ - C~t:::~:k ~.)n Ke-,: - ~ 2 to :: l;)'" :)f :::'0':5

~ C~p re5pcnSl~111ty.

Strene Cerna: - Seccnd3r~ S~;~::t ~.!~ Ke~.' - :~,:-u 2: t c -: :-: . ...,. c : :":."\~K s ,

Y:u a r e :_-.e ;~_:'.' ~..l;S3 ~...l:- ..

. ;

~ca.; SJ~e:« - S=~l~l=e ~~~

Ke~ - Unc:verei ~lne~er. ~lc~ :! Play pJSS f~rst and r~n ~ece~:.. su~?ort ~:::;m l~s~~e ~ut.

BACKER"

. ;0 ~a 0 /0000

\V E

WeaK Backer - ?rlmary Support Man Key - Near Back, Tackle, CE

Read progresslon and meet the backer at hlS depth as qulckly as possible. Force t~e ball carrler to make a sharp cut back .

Weak Side End - Cut Back Man

Re~d progression, 2 Gap responsibility.

Weak Corner - Secondary Support Man

pl .. the pass f i r s t , See flow and H.

rf ~l releases, cover. If he cracks, re?lace.

Weak SaEetv - Spil13ge Man

Key-Uncovered linemen, flow of backs and QB. On sure run support from inside cut.

C:"OUD (Open)

-,~

, ..

\

----F

We~k Corner - Primarv SUDoort ~~n Key - Thru tackle to flow of backs.

Read progresslon, react to run ,;}nc r.:eet lead blocker as qUlck and tough a~ posslble on hlS Sloe of t~e L.O.S.

Wea~ Backer - :Utb3Ck Man Key - ~ea= Bac~, Tackle

We~K Safety - Seccndary support ~un

Key - U~covered linemen, flow of backs' "1. ?l3Y PlSS first ~n~ r~n second. :~.1 re~e_3es, cover. It" :-.e c r a ck s , r e p Lz c e .

C:_CUD (Tic;iltl

l e -,~i ::lo"'~er .r s ·~ulck .ir.~ ':('L::;:1 ..::s 1',l'S 51;::8 (:" ':..'8 L.C.S.

K c ... '.,::! ~ , , ',: e !." e d ~.;..:--. e:-_ e :", f L:". 'A" ~ .; .:. i _ -; .:I •

S( _ ",

{~~": .

WCAKS IDE s:_;?rGRT

o

SKY "Red ~

cr--o

0000 E

F

We~k Corner - Se~~nd~r~ Sup~nrt M~n Key - Flo .... of b.ick s "rid II J

You a r e the ~L.l1' p •• s s lIl ... n • If lit rc l c ... :

cover. If he cr.101:5O, rer-Llce.

WC<lk S<.lcker - Cu t b.rck H:lfl

Ke1 - Ne~r B~ck Jnd t~~klc

We.lk ~.1fetv - PI:' im..Ir'Y Suppurt ~~,In Key - Flu .... ~nd ~a

Re~d progresslcn. re~ct tu run ~nct m~ct blecker o s quick -'l.nC tough ,~ [l(j::'~l.lJl C hlS slde of the t.Q.S.

"K1<';/," 2-:,C

\\._

----F

Wea.k Corner - Prim<lry force :·l..1r. Key - Thru ,,1 to flcw of 0.1..;,,5

Read progression. re sc e t:.; ::"'..:r: ..lnci meet: blocker as qUlck and tough ~s pnssiole side of the L.O.S~ ·Take on blocker wlt C'..) t_s :.:::e shoulder. mJ.k.e the ~.:111 ce r r i e e bour.c e wlde.

Weak Backer - Cutback M3n Key - .1 to. flcw of backs 2 Gup responsibility

o

o

o 00000

12.

Stanc~ - throe point - f~et st~9qerod - in.ida foot bACk it pos.ibl. - shoulder. par.ll~l to L.O.S.

Alignment - throe - cloa8 to L.O.S •• a po •• lbla.

Key - guard - pcriph tackle. Know the formation and the location of the back.$

Exocution - move on movement or ball reading guard on the run. Deliver blow with hand., wor~ for full extenlion of arm.. Pres.ure blocker upti.ld~

Re~pon~ibility - B Gap. Keep in~ide hole small - offenlive blocker can n.v~r Hook you - keep guard off Will. Eliminate any back coming through the 11ne.

Reaet10n -

A. Straight block - knock tackle back - preamure up field - control blo~ker from outside in - squeeze to 2

Gap - bQ parallel - find ball.

1. Guard blocks on you:

B. Hook block - pre.sure upfi •• d -

keep square , your out.ide hip clean. Push blocker. outside Shoulder backward. - if face mask needed it .hould end up on bloek8r'~ faee malk. 00 not saparate from blocker until ball i. outsida or downfiold.

ogo A

c. Cut off block - squ.eze blocker to inside, jam him into hol.. 00 not work across blocker's head until

you are absolutely sure ball carrier cannot break outside you.

2. Guard and Tackle block on you:

C\gD

A. Double team - Collapse knee - twist shoulders & hips - drcp hand to grc~nd

& work upfield. If getting

w~3hcd hit the ground and create

a pile, work upfield driving your out~ida shoulder through near leg of drive blocker - eannot be driven back.

~ - will not get this b l cck much.

[

'-

Th~_abil!ty to ru~h tho p~;oQr ig ch&racteristic of , every outstanding dQfen~ive te~ in thQ NFL. Rushing the palser 18 an art that takes constant ~rk and concentration. The major objective

has to be .eo hit the palsor boloro he thro~. the ball. Howov0r, this is the one ptace in foot~ll where hoing close doe. count.

We play team defense. The better tho ruah, the better the coverage; the better the coverage, thQ bettor the r uah.

OBJECTIVES OF THE RUSHER

1. Tackle the passer before he throw ••

2. Deflect the thrown ball before it crosses the 1ino of scrimmage.

3. Force high trajectory of tha ball by forcing en. quarterback to throw over your hand~.

4. Obstruct the pas;arls vision with ralied hands and arms.

FUNDAMENTALS OF '!'HE PASS RUSH

MaxQ blocker move vertically or horizontally. GQt him out of ru~hinq lane.

A. ~ovino blocker vertic~lll

1. Engaoe blocker himsel f.

a) Remember the offensive lin(!J~an are 'ef.Jtablishing a

ne'a' 1 ine of scrirr:naga by sotting back.

b) Get to him 49 quickly aa you can.

c) ~o not try to make a move until you engage him.

d) Jo not reach; keep your tcot undsr you.

- sprint to him - used blocker body against

2 •

Hands High on the Blocker's Pads - ChoBt, shoulder pads, or heac

a) We want you to usa hand~ to control tho blocker.

b) Need to drive hands locked at the elbows - knock him back - jolt hi:n.

c) Keep your face mazk lower than the blockers to stay down. (leverage).



Turn Blocker - Ha.'1t to turn blocker shoulders pe rperid Lcu La r with the l~ne or 5cr~~ge. Take away hi~ squ~red up rolationship.

a) Stay in your dogignated lane - gat the blockar out of it.

B. Moving blocker horizontally

3.

1. Move Blocker - sprint to him - UGO blockQrs cody against himsel!

a) False move - makeo blocker creato hig own moment~~ in a O?PO~itD dir~ction to yo~r da~ir~~ side.

b) The move assist that blockers movement away frem your side.

c) Movo blocker with upp~r part of torso with feet gaining depth toward OS.

41-
0
"- r-ASS RUSH (Cont'd)
2. Deliver Blo~ - slap or grab shoulder area

==..;..;;..;;._--

a) Slap mus~ be stron; enough to knock blocker otf balance - grab must turn blockers shoulders.

b) Keep your face lMSlc lower than the blockers.

. I

Principals of Pass Rush

1.
2.
3.
4.
S.
6.
7.
Q
....... 8.
9.
10.
U.
12.
13.
14.
15 .
16.
17.
18. Get of! on ball or mov.~nt • quickness most import~t sL~~1e factor - Accelerate - Keep upper body weight forward and feet moving.

Have a plan - pre-determ~ne move you w~ll make - picture it - be rwady to take what he gives you.

Close the distance immediately between yourself and the blocker. c.t your hands on the blocker as quickly as possibla.

All moves should be executed from as close to the blocker as possible so he has a minimum ot time to ~act and counter your move.

Don't telegraph your move or get yourselt overextended on your initial taxe off. Stay on straight line rush lane - Get in passers throwlnq lane - Squeeze the passers area of op.rat~on (compress the pocket) - Worx to get in front of passer - Force Q.B.out of pockot, force him to throw on the run.

Get hand or hands high when passer is throwing thru your rush LAna

a) Obscure the Qat s vision. Force a bad pass. Forcs Qa to !!'OVe and destrcj'

hu rhythm.

b) Tip ball tor interception.

c) Force QB to pull ball down and run.

d) Force elevation of throw to allow secondary more ti~ for interc~ption . Don't leave your feet untll hand separates frem ball. Never laAve your feet ~lth contA4n rush.

Never bG driven past QB or across QB tace. If driven out ot your lane, stop ~~d work back through your lane.

Know depth QB wUl set up dep;anding on 0 & D and !orn.ation. See QB AS you rush , Learn difference between pass drop, trap influence, draw, and screen.

(Read wlth eyes inside)

Stay l~wer than the blocker - Keep your face nask l~~r than his. 00 not st:e::~ your strength by ralsinq up.

Don't glve gro'JJld to the cut s i de when your opponent sets up Wl.ce. 7aJce YO''':':: regular course untll you arc even wi~~ him, then drl.ve.

Vs. Scramble - chanqe your rush lane and again regain proper ralAtlcnshl? en ~3.

. Vs. Poor R'.mner - rush hl.m out. of poCXQt.

Vs. Good Scrambler - contain and rush.

Vs. Dash - ends always be alert when back or TE sets outslce you. Once the ball is thrown. sprLnt in t~e directlon of the t~ro~.

b.lsic Fundamentals

Work on strengthening ~~e hands and d~S daily. with your hand grabs, sw~pes, pulls and throw •. however one perfected move with a counter is all

This will help you be nore effectlve Do not become stereotype 1n your :".JS~; you need to go wi th the cha....,g. you S-f.! \':

from varlOUS blitzes. Whatever your physical traits r.~y bG, mantLl ~ug~~.ss. pr1~e dnd desire to excel has no egual.

" v

fu\SIC PASS RUSH TECHNIqUES

1. Power Rush - got off and drive handg under offensive 1 e~an's pad.S, - work to look up - keep !four face mask lower than his an drive blocker back into passer.

2., Slao or Grab with upp~r cut - alap or grab blocker opposite he f"k., then upper cut.

3. Slao or Grab with pass OVQr - slap or grab blocker opposite he faka, then pass over. ;

4. Double Siae with uecer cut or pass over - slap to head faki si then slap Wl.tn appos.l.te arm, then upper cut or pass over.

5. Slap, Grab with UP ~r cut or aas over - Slap to head fake sid tr.cn grab W.l.t OPPOSl.t8 arm, tngn uppar cut or pa~s over.

o

6. Soin - start blocker uptield, throw upper cut into blocker, rna sprn to upper cut arm side.

7. Butt & Power Rush or Butt, jerk -mU2t learn to fell blockers rr.amanturn to deter:ill.ne Hn.l.ch tGchnique to usa. If mOMent1JJTl is backward use Power rush technique. It momentum is forward. us' butt' jerk technique. Butt' Jerk technique is executed by butting blacker th~n turning blocker should~rs with a hand Jer] then using pass ov.r or upper.

8. Butt Rice CCr.ifl under - drive hQad to outside shoulder of b Lcck.
rlCC blocker upHeld then jerk and come under.
9. Butt ..... ith double jerk - butt blocker, grab cloth. pull ene s i d.
.' then Jeri< Opposlte side using pass over or upper cu c . 10, Hesitation - a technique used .... hen blocker takes a .... ay "Bu t t, 51, and came under technique", Drive head to outside shoulder of blocker. rlde blocker upfield. then jerk vlth sood inslce fake and come around blocker to outsida.

P ASS RUSH COUNTE:R HOVES

i . Slap Upp~u· Cut
:2 • Slap Pass Over
3. Double Slap Upper Cu t-
.; . Double Slap Pass Over
S. Grab Cpper Cut
6. Grab Pass Over
7. Slap Grab Upper Cut.
S. Slap Grab Pass Over
0 9. 3u~t: Jerk Upper C~t:.
'-- • I" Eut~ Jerk Pass Over
J.. u •
1 , Soub le -7eri< LIppe r C;Jt
12. Double :erk Pass Over
: J . ?~'w'e r
, 3;:ees
_ ....
. -' . Sp:':'l
1 -. " 3u':.: C:,:~e Cnder
.0. Spin
Sla? Opposite
Spin
Slap Opposite
Pull ~ Hook
Pull Slap Opposite
Pull & Hook
Pull Slap Opposite
?'.lll ij, Hook
Pull Slap OpPoslte
Pull & HooK.
Pull Slap Cppcsita
.]'e=k
Heck 17. Hand Sla;:;s

C.? I~ stabbed ~f! or mome~:~~ s:=pped, ;0 .~ =~r==~ :ec~~:.q~e.

TECHNIQUES ON SETTERS

Defensive Tackl~

Short Satter - Quick fake slap or double slap upper cut or pass ove Quick butt jerk or double jerk (l'OOrr.enturn on you) Hand slaps

Mad. Setter - Power - Butt jerk - Double slap or slap grab pass ov or upper cut spin - Hand slaps

Defensive End

Med. to Short Setter - Speed or hook - Butt jerk outside - Bob slap double slap or slap grab upper cut or pass over - Hand slaps

Deep Setter

- Power - Spin - Butt and come under - Bob sla grab come inside.

A \;J

1

Nose - Break pocket - keep QB in front of you.

Ends - Contain rush.

o

:2

~ (Strong or weak)

NO!X! - Engage cen ee e - Coms around - ------ You ars Contain.

St. End - First - Flash - Co~e ~r.side O.T. working to A Gap - Break po cke e ,

~~. End - Contain rush.

J

~':E (5t::-:)rlg or Weak)

Nose - first - flash - Work th~~~qh

3 Gap to C Cap - You are :cn:a~n.

St. :::-.::1 - Engage O. T. - Come arou.nd - Break pocket - keep QB In front of you .

..

o

..t ~ .... Same as "'(:)'..J" e xc e p t . -~ ..• :'''_:''.':

tlq:-.eer. Yo u are ::0: :'.:,:.\~:- ..

s~. E::1::1 - Sa;:'!e as "You" e:-<ce,.':, ',::-rk :0

ve ax A ':;ap -- i r.s i de ~'..:=·:-,.e: """tea} :~. ~~d - Ccr.ta~r. r~s~.

"~!.E" Green Call

s ~ - fust - ,lash - ?c;:-.et::a:.

A Cd? - Yo'.! are :'.ot C:::- ~~ ,

- E:r..;aqe ':'.7. - ~):-'" .1:' ?ene:rate weak A 12.

'_"_I<_._E_'.:;,d - CO:1ta':':1 ::·~s!1.

'-

46.

4 ~"'W l?~SS RUSH ALIGNMENT

. : REGULAR 1 DOUBLE GEORGE 2
.'
- r:
0 O· 0 0 0 0 0 0 0 0 0 0
&. ·6 6. 6 & /t::.' ~ &
;
,
T"S - 2 Alignment TIs - A Gap Aliqnl':'lent
E;S - 5 Alignment E'g - 5 Alignment
STRONG GEORGE J WEAK GEORGE 4
0 0 0 0 0 0 0 0 0 0 0 0 .
& Lt & .& &. &. &. &.
S.T. - A Gap AI ignrnen t S.T. - 2 Alignmant
W.T. - 2 Alignment H.T. - A Gap Alignment
E's - 5 Alignr..an t E's - 5 Alignl'r4nt
STRm'G f"~ f'\ ..... 5 HEAK UIDE 6
"' .. WI:.
0 0 0 0 0 0 00 0 0 0 0
.8. 6 & 6 .6. '& 6 &.
S .7. - 8 Gap Allgnr.,en t S.T. - 2 Alignment
W.T. - 2 Ali g:1::-e nt H.T; - B Gap Alignment
S.E. - 7 ;'.1 ignmen t S.f: • - 5 Alignm3nt
W.E. - 5 Al i qnrre n t W.E. - 7 or 6 Alignment
. O'lER ~~:)("I~'~ 7 OVER v.."'EAK a
:: ..... ,.....,. 'I . ....:1
0 0 0 0 0 0 0 0 0 0 0 0
£ 6 A & &. 6 .6 &.
S.T. .. 2 or 3 Al i c;:',;7',er. t S.T. - 0 Al i;:"1ment
I'LT. .. 0 Alignment W.T. - 2 or 3 Al ign:c:en t
E's .. 5 Al1.gn;7',en t E's - 5 Al i gnmen t
OVER STRONG ',-iIDC 9 OVER WEAK "':DE 10
0 0 0 0 0 0 0 0 0 0 0 0
8 ~ & &. & 6· 6 6
S.T. - B Gap Aliqr.r.',cnt. S.T. .. 0 A1 i gr.~,en t.
W.T. - 0 Ali q:".men t ~..;. TO) - B Gap Allgnment.
S.E. - 7 Al i 911:-:18n t. S. E. .. 5 Al: c;:1:-:;en ~
..... is. - Al igT.!':",en t. W.E. - 7 or:: 6 Al i g;--.!":".(m t.
J 47

<4 MAN PASS ruSH ALIGNHENT

r. SLICE STroNG 1 SL!::JS 'tlEAK 2
- ._
q&~ ;r 0 0 0 00 0 0 0
&. & .& .& & .&
5.1'. - :2 or 3 Alignment S.T. - a Alignment
W.T. - 0 Alignment W.T. - 2 or 3 Alignment
S.E. - 5 Alignment S.E. - :2 or J Alignment
W.E. - 2 or 3 Alignment WK. - 5 Alignment
SLIDE STRONG WIDE SU::JE: WEAK WIDE
J ..
-e
~ 0.&.0 0 0 0 0 0 0 0 0 0
.& & &. & 6. &
5.1'. - a Gap Alignment S.T. - o Alignment
W.T. - 0 Alignment W.T. - 6 Gap Alignment
S.E. - 7 Alignrrent S.E. .. 2 or J Ga~ Alignment
W.E. - 2 or 3 Alignment W.E. .. 7 or 6 Alignment
0 S?Y S?'{ 0
- -
I
0&.0£ I
0 0 0 0 0 0 0 <i'<i
6. & & ~
5.1'. - 2 or 3 Allg:i:;-,ent. 5.1'. - 0 .11.1 ignment
W.T. - 0 Align!:1ent W.T. - 2 or 3 Ali.gnment
5.:::. - 5 or 7 Alig:it:",ent S.E. - 5 or 7 Aligr,ment
W.E. - 5 or 7 Allgnrr.ent u .«. - 5 cr 7 Allgr.!:1er.t
.
.'
0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0
- 47 A.

,

33 PASS RUSH ALIGN~T.'n'S (PONY)

o

REGULAR 1- CHANGE 2.
- .. ~
~
OO~O 0 0 0 0 0 0 0 0 0
W & & £ [IJ [] W .& & 6 0 rrJ .
I
S.E. - 5 or 7 Alignment S.E. - 5 or 7 Alignment
T. ,: - A Gap Alignment T. - :2 or 3 Alignment
w.II!. - :2 or 3 Alignment W.E. - A Gap Alignment
I
OVER STRONG (LEFT) 3. OVER w"EAK (RIGHT) 4 •

~&.O 0 0 0 0 0 0 0 0 0 0 .
.& &. W W 0 &.\ &. &. fil G1
S.E. - 5 or 7 Align~ent S.E. - 5 or 7 Alignment
T. - 2 or 3 Alignment T. - 0 Alignment
W.E. - 0 Alignment W.E. - :2 or 3 AliqruMnt
Sr.I:):: ~Ef:' 5. SU:C: RIGHT 6.

0 0 0 0 0 0 @ 0 0 0 0 0
GJ GJ & 6:. & GJ & 6.. &. GJ0
(L.:. ) (L. 7.)
S.E. - ~ O~ 3 Allg~me~t S.E. - 2 or 3 Alignment
'l'. - 0 Al.lg~l:':ent .... - 0 A1 igr.!:',en t
..
W.::. - :: O~ J Ali:;:-:~e;;t w.E. - 2 cr 3 A1 igr,;:-e:'.t
.. s :..:::.: 7 .
--
0 0 0 0 0 0 0 0 0 0 0 0
GJ .& 6 .& IT] IT]
- .,. - 2 cr: J AIJ.g~r..e;.t
,:::. .. _-
1'. - 0 Allgnr.1ent
W.E. - 2 or J Ai lq;,;:-e~ t
0 0 0 0 0 0 0 0 0 0 0 0 48.

o

1

YOU PICK 2

. :::E .. :--

YOU

Tackles - £:nqage 6.G. - Come a round - 'fou arc Con ca rn,

_ :lrct-'!'WO steps u~ficld with good outside fake - Coma insl.d.c O.T. - Brca.k pocke e .

T.lcklcs - Enqage O.G. - Hold O.S. Eor •

"Pick" - You .He Contaln. C.P. - Read End.

- first-Step upfield wi th outs ide foot - Pick O.G. with l~slde ~ad - Break pocket.

3

Tackles - first - flash - Pe~etrate ) Gap - You are Conta1n.

C·.P. - \';ork cu t s i.de tackle if area blocking.

- L~gaga O.T. - Co~ around ins1de O.S. - Break pocKet •

Ends

:~:-s': - ::e:'.<':';::::-d':e 3 ,;I: ~.J~;er :~': - ~ou a:::-e ;~~:3:~. C" P. - ... .o rk cu t s i ce ':.l':.'~~-2 l: area tiOCK1:lO.

- F'0'..l1: s t e p s up: a e l d · ... 1 th "ood outSlce Eakc - C=~~ l;'lSl~e ~.:. s r e ak ?Ccket.

E:ids

St. 7ackle - flrst - flash - ~~;'l~::::-a:e

(\ .:;ap '..JOr}~:.nq to we ak ~ ~dr .... zns~de r'..lS;'ler weak.

\t..:. :ac;:lc - :::1c;a~e O.~. - CC:-',6 .l~:O'ji . .::! -

?enetrate s:r~~q ~ :~~ - :~sl=e =!,.:s:-.cr ::;:=c:-.~.

- Nor.:-.al Rush.

<1 MAN LINE GA.."".ES

TESS

1 St. Tackle - Engage 0 .G. - Come a ro und -

Penetrate weaK A Gap -

Ins i.de rusher weak.

~~. Taclde - First - Flash" Penetrate 1\ Gap worxing to strong A Ga~ Inside rusher ztrong.

P.A1'I STRONG
2 St. Tackle
Wk. Tackle
St. End
Wk. End - Same as '''rom'' .. Push Gap.

- Enq~ge O.G. - Come around -

You arlil Contain.

- Flash .. Penetrate B Gap.

.. Normill rush.

fLUSH WEAK

3 St. Tackle - Sa.me U' "Tom" .. Push ::03.['. l-ik. Tackle .. Engage ":~e".

St. E::-.d - Nornal rush.

~~. End - ~ngage O.T ... Comlil around -

Penotrata strong A Gap - :nslde rusher strong.

o

000000

S!~jK S:?)~iG

~ St. :..1:kl2 ~:..::s~ - 3J.ck 5::'7:~·:~·:' ..... - ball - Come around en ;:'.~r - Yo U are Cen ta 1:1 •

Wk. Tadde - Engage O.G ... Cere .H·C'..l~ -l -

Penetrate strong A or B Gap.

St. E:1d .. First - Penetrate strena

A Gap work to weak A ~a~ .. :!".slce rushe r ·"'cak.

·,,;k. ::::d - ::ormal ru sh .

50~

4 ~..A.:~ LINE GAMES (O'VERl

-

-

YOU (STroNC) 1

YOU (WEAK)

2

0,/1 r::J() 'i: 'l &

1

YOU ?!C:c 3

SM\S as "You" from regular aliqn~nt.. C.P. - Can you both sid~s.

Wk. Tackle - Engage center - CO!'ll3 arour.dYou are Contaln.

Wk. End - Sd.!!'IO as You from ncr.:lar

alignment.

C.P. - Can you both ~~d.s.

S2l.r!le as "You Pick" from regula.r al .l. g:1.::\S n t .

4

r

1

SalII8 as "Tem" frem reqular alignment e~cepe Wk. Tac~le engage Center.

2

Same as Tess" from regulu a Li qnmen t, exccpz Wk. T~lde flash ccrice r .

3 s ame as ."~" fro::'! regular: a.l:..:;n!'!'\er.t: e xce p t 1<11<.. Tackle en~\=Cl cerce r .

5

Sd.I1\e as "F'Lu s h " :::-:::11 r e cu l a r a~~;:-.:"'eno:: except ~k. ~ackle flash Cen:er.

4

SINK IT STRO!;G

.5a...o;:e as "Sink It" from r e cu l s r allq:1;:1e:"', except ~k. Tackle engagG Ce~:er.

\'

4 MAN UN'!: GI\MES (OVER)

.. '

S INX IT WEAK

r op

- Engage O.C. - Come around -

Penetrate weak B Gap. ~

Flash center - Come around 'fou are Con tain.

- Fir~t - Penecrate weak A Cap working to strong A Ga Inside rush ;tronq.

- Normal rush ,

SL Tackle

1

St. End

000 DO 0

000000

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I r 53. PASSING LANES FOR DEFENSIVE LIIlEMEN
~ ~ to~o~b
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( .
e PASSING L.tillES FOR CE:FENSIVE LINEMEN

\. .. ' .. ~ tO~O~b
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,
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T
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BLITZ COVE?.AGC 0 55.

PASS RUSH C'~S

A.

ME - Good VPl. guard " tackl. setting at Sl.LmO depth" 'r4ckle

slap' " upper cut B gAp - end will anqaqa , penatrnta A

B:. Mll DELAY - Same lUll litHE- exc~pt t&cklct vill poweIr ruah "

burrow or upp4r cut B gap

C.P. - end r~ad t~ckle

..

C. ME UID~ - good vs. quard that sets short , tackl. that set~ d •• p Tac:kl., linea up in B gap , burrow or upper cut a gAp - E;cd lin. up vide, tAke 2 to 4 stop. up field than burrov or upper cut: A gap ..

C.P ... Tacklo must get vertical penetration aD quickly lUI poaaibl." c:umot ba I'.Itabbad off or puzh.ed into D.B. End, tmgaq. - aquAloze blocker aa close as poGsiblc aa you coma around - gain depth

toward OB with momentum forward, nover laterAlly or b4c~d.

2.

YOU GAMES - You Gamer arc tacldo end g&mlllll with and going first ..

A. YOO eo Good ve : guard that Ht. short And tAckl. t.h&t ut,. deep. Tackle vill engage and po.netrat • .c gap. End vill t~. it up field 2 to 4.taps then burrow or upper cut A gap.

B. YOU PlOt - Good VB. same setter aa • YOU" • Tackle.la will anqaqe " hold guard for defensi~ end to pick then penetr~t. C 9UP. End will flach or come directly for o~fan8ive guard, pic~in9 him with his inside shoulder, than work up field to QB.

C.P. - Tackle engage - squG@ze blocker &8 close aD p~~aible ~s you come around - gain dopth toward 02 wi~~ ~mant~ to~rd, never laterally or backwardg. End as you m4ke your break insida, give ~ood head , shoulder fake with momentuc low.

'- .

3. TOM OR TESS GAMES - Tom or TQS~ G~a aro tackle tackle g~~.

Tom ~5 the strong tacklQ who is al~ thQ gap tac~la - Th~ w.ak tackle ia tho loop tac~lQ. T~QG ia thQ oppoaito.

A. TOM OR TESS - Good va. 60, 70 protection or 60 protaction with a guard that set~ dsep - if 80 protection' both guards sot at UamQ dapth. bast to double Goorga. Gap tackl~ will flaab , burrow or upPQr A g41P wror.ld.nq to ! ar A g.:lP -

if ~org. aligmno..n t, U%let btlrrov tQchniqua. Loop t.l.ckla will engag~ guard, penetrAte f~ A gap - it Georg. Ali~nt, engage canter.

C.P. - Gap tackle must get vertic~l p~natration ~~rking to far A gap - cannot get knocked back. Loop tackle eng&ge .. squoeze blocker as close am posaibla as you come around - gain dapth toward OR with momentum forward. novar laterally or ~ckv.rd. Gap tackl. should cha •• cQnter or b. aligned on doep setting guard.

'(

S6

R.~.U ("J\l'f.E ... Ram i!l gll.ml2 that involves both tl:\cklcs .o.nd one end. one tad;la i:;1 thQ lool? t~ckla, thet oth"r tnckle , end aIG gap pla~~rm. Streng or V~~ ~ill bG thG call to doaignAtQ the gap lfk.~rtJ. cidCll ..

A. RAM - Good VD. 60, 70 protoction or 80 protection with tnckl~.araa blocking. G~p t4c~l~ vill burrova gap on snap. G1lp .nd will burrow B qap on snnp or flaah " burrow or up~r

cut. Loop tacklo will engag~ qu~rd , panotrntQ C

if George alignment, engAge c~tor.

c.P. - Gap tackle must qet var~ical psnetrntion vorkinq to t~ A gap - cannce bo knocltod bllC~. Leop t.:tckls engag ... aqu4.za bloc~er as clo •• as poosiblQ as you coma around -

gain dopth toward OS with ~ntuo forward. G~p tackl. should chasca canter.

5. FLUSH GA.II{E ... Flush ia & qame that involve. both tackles and one ~,a. Qno tnckle i. gap tac~l. , thQ other t~cklQ i~ an &ng~g. tacklca - tho end is a loop end. Strong or wa.lc will ba the» call to desiqnata the loop enda .idCi.

A. FLUSH - Good v~. ~O, 70 protaetion or 80 protection vith a guard that setD deep. Gap taokle will fla3h , burrow or up~~r cut

A gap workin9 to far A gap - it George alignmant, UCQ burrov technique. Eng~gs tad:lo will oogagQ offo.ntsive guard , ~~trata C ga.p.

Loop end will engage tackla , penetrate far A gap.

C~l? - Gap tClckle QUat got vertical penetration working to far A ga? - canno e b~ kaockad back. Engage tackle, l'MJ(~ quard block MiM, do not want area blocking. Loop and Gngag~ - nquoezQ blockers

a~ clo~e 46 po~~iblo aa you COIDQ around - g~in depth to~ard OS with roo~ntum forward. Gap t~okla should cha.e cant~r.

TYPES OF BLOCKS • STACK DEFENSE

BASE

-

1

,"

I-TRAP

3

,

4 I

6

5

..

7

LOG

G-BLOCK 9

CUT-BLOCK

POWER

-

3

4.

STACK

BILL 5 BOB 6
0
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0 0 0 0 ~ v

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2

1

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4

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000 A AO o 0

7

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o 0

3

9

to

STACK

A OPTION

'00 DH' DA A "

. ......

o 0

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SCOOP

-

00 D~' D~ ~ 0

o 0 ,

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OOOD~ - DA s ~TD

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"0" BLOCK

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RON

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CRACK 1 STALK 2
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0.6- A .6.0 D~ ~ AO
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-
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L 0 6 D; 6 0
0 D o to,
Y Sl-iAP J. SI-:;.['
-
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.
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SACK 5. A
-
.
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-
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-
-
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TYPES OF BLOCKS 4-3 DEFENSE
C FOLD
1 2
OO9Jt3 0 8E~~~o
D~ a s ~D
0 0
Ouard at ~oint of attac~ Guard opposite point of at~3ck
I - TRAP I ,- 'I'. TRAP
3 -+ TAG . 5 4 HOLE G 6
0
......_ , O'QOOOO B~L2~o
D~~~·. b. c: 0
" 0 0 6 HOLE G

r; - 0

7

80000°0

~ ~ ~ D.

o

800000

6 c: ~~D

o

9.

NUMBERING AND CALLING PASS OFFENSE FLARE CONTROL

1. A b~se pattern is assigned a number. number describes the blocldngaoo pattern. The play can be altered, to take advantage of an individual or a coverage, by adding a combination pattern or individual pattern to a nuMber. Our objective is to describe a play with only a nu~er, or a number with a word or short code.

Example:

68 Strongside combination will be described with

a short word - 68 FIN. .

78 Weakside combin~tion will b. described with a

code - 78 CIa.

2. Basic Pass Patterns

SO - Both backs block, backs ~ut, backs delay. 62 - Y release inside, strong back flare.

64 - Y release outside. strong back flare.

68 - both backs release to strongside (4 receivers strong). 74 - weakside flare - no pick up - Y release.

78 - weakside flood - Y slow.

82 - Y release inside, both backs check and flare. 84 - Y release outside. both backs check and flare. 90 - short passing game - qb 3 step drop.

100 - play action.

200 - sprint out or rollout. os roll with the backs. 300 - bootleg. OB roll away from the backs.

400 - hb or fb pass.

500 screens

A.
B.
e C.
D.
"
E.
F.
G.
H.
·I.
J.
K.
L.
M.
N. PLAY NUHBER!NG

Runninq plays

11

numbered 1

39.

40 Series are draws.

100 Series are play passes. The backfield running the play maneuver with 100 added will be the pass play. OS sets up behind the backfield ac~ion within the tackle box area.

200 Series are play passes. The backfield r~~ning the play man~uver with 200 added. OS goes with the faking and rolls out behind the faking. (Rollout Pass)

300 Series are play passes. maneuver with 300 added. (Bootleg Pass)

The backfield running the play OB goes opposite the faking back.

400 Series are play passes when regular ball carrier throws a pass while running a play.

SOO Series are screen passes. The OS ~ill call pass number and directlOn of screen .

. Special Passes. These will be given names or unused nu~bers.

:n (VI. Run

seron.cV- 1 ~ tvs , Run Wuk)

~--o ()-----> ~ .

Normal SLoW V

Around Normal

(fast.)

£.:.!..:.. _ Luclty means ~os. Tackle wd.l slant.left.

~ 4 Technique

~ - Lucky 'l'cac:hnl.qu.

~ FAAd Norm.&J. on flow 1:0 you, go around ~os. cackle on flow away (rase).

~ _ ~ortMl onIlow eo you, slow on flow

(!hil is a Run St.unt.)

away.

o

~ ( V'S. Run St.::-:::ngl ~ (vs . Ru.. loJeM)
3
/?~ -0 Q-?~

0
~~O 0
~ . r
s Q
Nor:nal 1Pu!';r 510100' No nal
,. as ...
~ - Rl.nc;o :neans ~OS4i Ta:::l<.le ",,:.11 sla. .... :
r::'C;h c. ~ - .. !ecr..nique ~ - Pingo Tecr~lqu.

~ - J'l-ead nor:na1 or. Floloo' co ·/0 .... , ~lo..., on
~,.;!!.L n.oloo' awll.y.
- Read :'loma1 on ne:1oo' '::0 'Iou, :.as t. on
"- - :10'01 away aro\.lJ".d S.ose. 35.

LOOP (CALLS BY at~IC~ LB)

( PASS S'I't1N"TJ

ST?ONG ~ vs . RUN I ><=.AX ~ v •. RUN
1 2
. '" ;. Q 0
..
~
0 .... ~ I
\ I ..
.' &i!
o~ ~ I
"" @ 0
~
6
.. ~--~~ t=. __ -,
, , £.:...E.:.. - aLB must. be 01"1 and cornine; (green). Q1! 6 technique. Normal Vs. run.

~ - Penetrate C Gap - use speed or slap upper cut technique.

SA.M - Normal read - think wside.

STRONG ~ Vs. PASS

3

4

o

o

atB - Rush upfield 2 to 4 steps and CO~ inside behind End.

E~D • Penetrate C Gap - use speed or slap upper cut techniqu!'.

S~~ - Cove raga called.

£.:!..:.. - aLB must be on and coming (green). aLa - Start upfi.ld - run Loop stunt - cu~~ re.ponsibility.

~ - PenetruA E: Gap - u .. spud or slap upP4 r c::1Jt tec:hnique - keep all runs insida - force res pons ibili t y •

~.- Nomal read - thinlt inside.

WEAX ~ Vs. PASS

o

otB - S4me as S.L.B.

END - S£.mII AS S.t. WILL - Coverage called.

r:

"BANDIT (CALL BY I~;SIU:: t.B e .. In; NOSE)

o

~ _ In ord~r to have a Bandit strongside,

Sam must 1» in rusn.

~ - 4 tQchnique.

~ _ Penetrate near A Gap.

~ - Rinqo technique.

~ _ Normal read on Flow to (think outside unlQas guard on NT) - Fast read on Flow away (8 Gap).

1

'.JZNt. BANDIT v«, RL'N

o

C.P. - In ordar to hAV1I & Sandie. weaksici

Will must be in rush.

~ - 4 technique.

WILL - Penetrate ne&r A Gap. NOS! - Lucky technique.

SAM - S&IIIIe U WILL.

SIr-ONG SANDIT v»: PASS

3

WEAl< 3ANDIT vs. PASS

o

o



o [;]

1

4 technique - Contain rush (bl~ cal~

~ - Penetrate near A Gap - innido rusher

st.rong.

~ - Rinqo tec~.r.iqu. - Ln s i de ::.c:shor I0I(l aX .

~ - Coveu.q .. cubd.

S.B. - Coverage called.

o

C . P. - S arne do"' abo va • END - S~e ~ S.E.

WILL - Penet.rate near A ~p - inslda r~s we aX.

NOSE - Luck y tec:-~ .... ique - l.:":Sl.ca rus he r 5

SAM - Cove uCJ'I called.

W.B. - Coverage called.

MJ...-r1100 01' a.LI.ING TIm on!NSIV1t V'MIA'!'IONS AND rORXATIONS AT TH~ LnlI~ OF scn~G~ IN PROPER pnOGR.!SSION.

Call the DI~ION of tho 2 Receivers - Stronq Left or Riqht Be CAll the BACxr~ VAftIATI~ - Stron9, Winq or Split.

,.

() @ o 000000

CAll' ST~G L£FT.------------------------------W!NG

o CD

o

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SPLIT

CD 0 Q) 000 000

CallI S~iG RIGET----------------------------------SPLIT

CEFE~SIVE CALL.S RESPONSIBILITY

A. One of the Linebacker! will be designated as our Defensive Signal caller.

Safety's

sibil

is:

1. Down and. Distance - Make sure that the total defensive unit is aware of defensive situation.

The Defensive Signal Caller's Responsibility is: 1. Alert the defense to the offensive personnel.

2. Call of Base Defense

Line) and Pass Coverage.

B. Other Defensive Call Responsibilities 1. Desianated Defensive Lineman

Call defensive line game if defense dictates one "Omaha" any games according to game plan

a.
b.
:2 • ~
a.
b.
c.
d. ..

Callout Strength and Fo~ation

MY alignment change or Stunt Change Repeat pass coverage call

~totian recogni tian

3. Strong and Weak Backer

a. Formation recognition (strength)

b. Give a color call to the defensive end

c. MY stunt change of defensive end his respective side

d. Repeat Pass Coverage Call

e. Acknowledge force call by secondary

4. Will

a. Any alignment change of DefensLve End his slde ~. Repeat Pass Coverage Call

S. Defensive Secondary

ii. .. Safeties must call streng':.. ... of. f o rma t i cn

b. Callout Pass Coverage - Weak Safety Responsl.bility - All o t he r s repeat ::

c. Callout Support Responsibility - Responsibility of both t:-:e Strong and ;, Safety - Corners and Outside Linebackers repeat call

d. ~otion Calls - Made by Weak Safety 6. De fensive Audibles

a. Recognition of "Exotic" for.::atl.cns a..'1d any coverage change as s o c i a t e d · .... i : those formations are the responsibility of everyone.

b.

Linebackers and Deeo Sacks - COmmunicate. both by audible and visual signals. As a everyone knows the defense we will play. by Talking to each other.

c. Sam will make the call to change c u r fran t , made by givl.ng an audible signal whl.ch wl.ll the change. Repeat call twice.

You ~ust relay the coverage c secondary, we must. make ce rt.3.1.:

Eli~J.nate any po s s i b l e rental,

or G a..'"',e 5 • 7~. e c a.ll ~d L.:-.e::acl<e

d. ~ll Changes Must Occur Quickly! This requ i re s Concentration and Cc~r;:t;nl by everyone. Remember, we have no secrets on defense.

The el.lgl:')le r ec c r ve r s u r e nu::l.bered frr):!j ou t s i de to a n s i de 01"1 e e ch s i ce o f t:'.e :ooto..lll. 11'1 J.5 c..c w i de s t receiver, 112 is the seccr.d 'Nl':'!CSt: recelver. ilr.d >oj is the t~.l.rd widest recelver.

Recel.vers'" r.ur.'bcrs m~.:: cha r.e e due to :·107:(;~;.ls seen 11"1 Cl..lqr.ir::s J & 4.

l.e. If .;.l rece ive r i'o..!s:;es the c en t e r ;,osltlon. he nU'N be c orne s the "''; reCC:1VCl:' .:.<1 t:-.e CJl:'lglll.ll 11'2 r e ce i ve r (in t h i s ca se , tlqht end) be corne s t~ie "J r ec e i vs r ,

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Cove r

2