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Leyan Lo <leyanlo@stanford.edu> March 14, 2008

Introduction

Ever wonder how to solve a Rubik’s Cube? Well, this guide will teach you with a simple solution that anyone can understand! Here are some things you should know before you begin.

Notation

You will need to learn move notation in order to use this solution. The six cube faces will be represented by right R left L up U down D front F back B

Pieces

There are three different kinds of pieces. RLUDFB Turns that face clockwise

R’ L’ U’ D’ F’ B’ Turns that face counterclockwise Centers Edges Corners R2 L2 U2 D2 F2 B2 Turn that face 180 degrees

In this guide, unimportant parts of the cube are grayed out, and important parts are marked with X’s. Many people make the mistake to think that the Rubik’s cube has 54 “stickers” that need to be solved. In fact, it only has 20 “pieces” (8 corners and 12 edges).

Method

This guide teaches the layer-by-layer (LBL) method. The first layer is the most intuitive and the last layer requires the most memorization. There are a total of 11 algorithms in this solution that must be learned in order to solve the Rubik’s cube.

Then.edu> March 14.Rubik’s Cube Solution for Beginners Leyan Lo <leyanlo@stanford. For case 2. you will hold the cross on the bottom. the set of moves would be (U F’ U’). This would be any edge with a white sticker on it. Whichever X the white sticker ends up in is the target. or U2 move you made before. Figure out where the edge belongs by checking the non-white sticker on the edge. This makes the remaining pieces easier to find. . For case 1. bring it to the right X. or U2 move. Case 2 Again. For case 1. If the edge is in the second layer Use an F or F’ move to bring the edge into the second layer and use the method above to solve. For case 2. If the edge is in the first or last layer Correct Incorrect Solving the cross This step is the most intuitive step. Figure out where the corner belongs by checking the two non-white stickers on the corner. so the edge must belong in the right X above the red center. Figure out how to bring the white sticker to the top. the other sticker is green so it belongs in the front X. an F’ move would bring it to the front X. Wherever the corner belongs in is the goal. the set of moves would be (U’ R U). Case 1 1. the first thing you need to do is find a corner you want to solve. Finally. This would be any corner with a white sticker on it. If the corner is in the last layer 1. Skip this section if you are able to solve it on your own! The very first thing you need to do is find an edge you want to solve. an R move would 2. Remember that edges and corners have multiple stickers and belong in a specific position! 3. while for case 2. U’. Whichever X the edge belongs in is the goal. return the target to the goal by undoing the U. Solving the corners For the remainder of this solution. move the edge to the target the way you figured out in step 2. For case 1. U’. Move the goal into the target with either a U. and it takes the most words to describe completely. 2008 The First Layer Solving the first layer is a two-step process: solve the edges to make a cross and then solve the corners. the other sticker is red.

or U2 move.edu> March 14. Bring the corner above the goal by using either a U. 1. 2008 2. 2. Use the method above to solve. Wherever the edge belongs in is the goal. Apply one of the following algorithms. find an edge to solve: this would be any remaining edge that does not have a yellow sticker on it. 2. so they are already solved! First. Algorithm (U’ F’ U F) 3. 2. Figure out where the edge belongs by checking the two stickers on the edge. U’. . The centers never move. U’. Algorithm U (R U’ R’) (U’ F’ U F) Algorithm U’ (L’ U L) (U F U’ F’) If the edge is in the second layer Algorithm Algorithm 1. If the corner is in the first layer (R U’ R’ U2) to get the white sticker on the side Use one of the algorithms above to solve. Algorithm 1. or U2 move. Apply one of the following algorithms. Algorithm (U R U’ R’) If the edge is in the last layer 1. (R U R’ U’) to get the corner to the last layer. Bring the edge next to the goal so that the front stickers match by using either a U.Rubik’s Cube Solution for Beginners Leyan Lo <leyanlo@stanford. The Second Layer The second layer only has four edges that need to be solved. 3. (R U’ R’) (U’ F’ U F) to get the edge to the last layer. Use the method above to solve. 2.

edu> March 14. will swap two corners as shown. The following 16-move algorithm. so you must hold the yellow face on top for these algorithms. There are seven possible situations. Congratulations! Now you can solve the cube! Acknowledgements Thanks to Tyson Mao for the idea of writing down a beginner’s solution and to Lars Vandenbergh for his cube images. Algorithm (R U) (R’ U) (R U2) R’ . There are three possible situations. Positioning the edges This is the final step in solving the cube. The following diagrams are drawn as top-down views. and this 7-move algorithm will cycle through these. Positioning the corners The goal for this step is to move the corners into the right places. and this 9-move algorithm will cycle through these. Use this repeatedly until all the corners are in the right place. 2008 The Last Layer In this beginner solution. There are four possible situations. the last layer is broken down into four steps and requires learning four algorithms.Rubik’s Cube Solution for Beginners Leyan Lo <leyanlo@stanford. Algorithm (F R U) (R’ U’ F’) Algorithm F2 U’ (L R’) F2 (L’ R) U’ F2 Orienting the corners The goal for this step is to make all the corners yellow. but would require learning 78 algorithms. it can be broken down into two steps. For more advanced solutions. executed with yellow on top. and this 6-move algorithm will cycle through these in order. Algorithm (R U2 R’ U’ R U2) (L’ U R’ U’ L) Orienting the edges The goal for this step is to make a yellow cross.

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