The Hero (seeks something) the villain (opposes the hero) the donor (helps The Hero by providing a magic object) the helper (gives support to the hero). The princess (the reward for The Hero but also needs to be protected from the villain).
The Hero (seeks something) the villain (opposes the hero) the donor (helps The Hero by providing a magic object) the helper (gives support to the hero). The princess (the reward for The Hero but also needs to be protected from the villain).
The Hero (seeks something) the villain (opposes the hero) the donor (helps The Hero by providing a magic object) the helper (gives support to the hero). The princess (the reward for The Hero but also needs to be protected from the villain).
2. The villain (opposes the hero) 3. The donor (helps the hero by providing a magic object) 4. The dispatcher (sends the hero on his way) 5. The false hero (falsely assuming the role of hero) 6. The helper (gives support to the hero) 7. The princess (the reward for the hero but also needs to be protected from the villain 8. Her father
NARRATIVE FUNCTIONS
Preparation (or 1st sphere: the introductory sequence)
P1. A member of the family leaves home
P2. A prohibition or rule is imposed on the hero P3. The prohibition or rule is broken P4. The villain makes and attempt at reconnaissance P5. The villain learns something about his victim P6. The villain tried to deceive the victim to get possession of his/her belongings P7. The victim unknowingly helps the villain by being deceived or influenced by the villain
Complication (or 2nd sphere: The body of the story)
C1. The villain harms a member of the family
C2. A member of the family lacks or desires something C3. This lack or misfortune is made known; the hero is given a request or a command and he goes on a mission or quest C4. The seeker (often the hero) plans action against the villain
Transference (or 3rd sphere: The donor sequence (magic agent is
obtained)
T1. The hero leaves home
T2. The hero is tested, attached, interrogated and, as a result, receives either a magical agent or a helper T3. The Hero reacts to the actions of the future donor T4. The hero uses the magical agent T5. The hero is transferred to the general location of the object of his mission or quest
Struggle (or 4th sphere: The hero’s return)
S1. The hero and the villain join in direct combat S2. The hero is branded S3. The villain is defeated S4. The initial misfortune or lack is put right
Return (still 4th sphere)
R1. The hero returns
R2. The hero is pursued R3. The hero is rescued from pursuit R4. The hero arrives home or elsewhere and is not recognised R5. A false hero makes false claims R6. A difficult task is set for the hero R7. The task is accomplished
Recognition
Re1. The hero is recognised
Re2. The false hero/villain is exposed Re3. The false hero is transformed Re4. The villain is punished Re5. The hero is married and crowned