PENN STATE'S BASIC DEFENSE

JERRY SANDUSKY DEFENSIVE COORDINATOR

PENN STATE'S BASIC 0 ~F.:..!-iSE ;

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Linebacker's:

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Sam - Strongside outside linebacker

Backer - Middle linebacker

Fritz - Weakside linebacker

Oualities:

Sam - Most athletic linebacker, combination outside linebacker and strong safety.

Backer - Defensive Quarterback, powerful athlete with good judgment.

Fritz - Strongest outside linebacker, combination outside and inside linebacker.

GEl'-tERA L DEFTNmONS;

A. Boundary rule - The ball is considered to be on the hash (open) field call, the boundary rule prevails) when it is on the hash mark and up to 3 yards inside the hash.

B. StTon~side • Side of play to the open field or to the strength of the formation, if the ball is considered to be in the middle of the field.

C Weakside - Side of play into the sideline or away from the strength. of the formation if the ball is in the middle of the field.

D. Numbering of receivers

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E. Flanker side: • The strength of the offensive formation. The side of 2 or more receivers. Must be determined versus Double Wing and

Full T. .

Stance:

1. Two point stance with toes pointed straight ahead, feet parallel and at least shoulder width apart.

2. Knees bent and weight of the body on the balls of the feet.

3. Upper body is bent slightly forward and is alert but not tense.

Hands are positioned slightly outside the knees, palms facing inside.

4. Shoulders square and head and eyes focused on key.

S. From the waist dO\AlI\ you should be alert and tense. Body parts above the waist should be relaxed, and you should appear confident.

6.. In summary, linebackers should be in the best body position to move in all directions without drastic changes of body position.

Alignn~en:s:

Sam - Stror.gside, 4 yards deep, straddle inside leg of tight end. Inside eye of offensive tackle.

Backer - Straddle leg of center to the tight end side, 4 yards deep.

Fritz - \Veakside, 4 yards deep, straddle inside legor tight end, inside eye of offensive tackle.

Basic Princioles of Play Recognition:

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In order for a linebacker to make the proper reaction and to do it as quickly as possible he must be able to see the ball and the flow. Tne purpose is to get to the bali as quickly as possible. However, a linebacker must be able to recognize the total play in order to be in proper position. As a result, many times we talk about reading the ball and flow or near triangle (ball, near lineman, and near back),

Definite action (fast flow) is determined by the following:

1. The quarterback opens both backs come (guard may reach or possibly block down)

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2.

The quarterback reverse pivots and both backs come. Many times this is accompanied with a go around blocking scheme (Tackle down guard around)

An vtirne the guard pulls. Regardless of any backfield action, if the guard pulls l~at takes precedence.

Rationale

1. The ball is the fastest indicator but the initial movement could be in the wrong direction.

2. The near back is decisive but can also be wrong.

3.

The guard is accurate (doesn't lie) but sometimes is a little too slow. It is also difficult to differentiate between ISO and scoop blocking without seeing the backfield action,

As a result, linebackers must see the total picture.

Other considerations

The guard and tackle usually turn out on the Isolation or Lead Draw. Another back leads the ball carrier into the hole. Additionally, if the guard blocks down and the tackle doesn't (blocks out) it is an isolation.

Quick Trap Blocking - One side blocks down (usually a tackle comes down on an inside linebacker). The opposite side guard pulls to trap the defensive

tackle. ~

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Long Trap (Counter) blocking. As a general rule versus misdirection (Counter) plays the linebackers should not react until they are sure. The backside guard and either a tackle or a back .... i11 pull. The tight end will usuall y come down on the inside linebacker. The linebacker on the side of the pulling guard should shout "guard" to help the opposite side linebacker

Techniques vs. the run

A .

Backer

1. Middle Stack

a. Key - Ball' - Flow

b. Action to the tight end - slide to get even with the offensive guard, attack fold block square with inside shoulder and forearm, ready to handle area in C gap outside Sam or Fritz. You can play under tackle's

block when guard reaches our tackle.

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c.

Action away from tight end - Slide quickly to the actionside guard. Play his block square, if possible, with inside shoulder and forearm. Be ready to handle the area just

outside Sam or Fritz's fill. .

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Note: Sam or Fritz should spill off tackle plays to the outside so that the Backer

can play over top. .

d. Isolation - attack lead blocker square. Sell out or play

'with inside shoulder and forearm.

e. Trap - Stay alert for tackle or guard's down block. Beat him, if possible. Ii guards pulls a way, slide, ready for tackles down block. Attack the area, ready to give off versus tackle's down block .

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B.

Sam and Fri tz

1. Split End Side

a. Key the near triangle

b. Action to you - Attack the B gap. Play according to

the blocking scheme and play of the defensive end.

Start straight up the field. Attack a lead blocker or make him miss by setting him up to the outside then coming under to the inside. Make the pla y or make it bounce deep and outside. If you take on the blocker,attack him with your inside shoulder 'and forearm then immediately come off the block to the inside .

If tackle blocks down, replace the end tightly in the C gap. Keep everything as tight as possible. Stay square, play with inside shoulder, inside foot forward. Make it bounce then be playable to it. .

c. Action away > Attack over guard on slow run action to the tight end, play cutback. Keep on inside shoulder, take on opening .

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Option - Play veer or QB depending on blocking scheme.

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2. Tight end side a.

Key through the tackle to the ball - flow.

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Action to you - attack the C gap. Play according to the blocking scheme and play of the defensive end. Start straight up the field and attack in the same manner as

on the split end side. Make the play or make it bounce to the outside.

If tight end blocks down, replace the defensive end in the 0 gap. Same technique as on split end side

c.

Action away - Attack the guard area. Realize what has happened to the tackle. Attack an opening, keep everything on your inside shoulder versus scoop for cutback .

d.

Pass Coverage

Option assignment - Outside veer - Q8. Ii tight end blocks dOVVTI, QB to Pitch, Pitch vs. do .... -n the line option .

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A. 2 Deep Zone vs. tight end - flanker.

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... ~ 1. Zone Pass Drops

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Ball in the middle

1) Curls are one yard inside the hash, twelve yards deep.

2} Middle is in the middle of the field, 15 yards deep.

Note: For every two yards the ball moves the zone moves one yard.

Ball on the hash mark

1)

Strong curl is three yards inside the hash, 12 yards deep.

2) We-ak Curl is three yards outside the hash, 12 yards deep.

3) Middle is five yards inside the hash, 15 yards deep.

c. Curl techniques

Retreat laterally to the curl zone. Jam and push #2 (who

is an immediate threat to a 2 deep safety) wide to the curl zone. Sneak a peak (glance) for a number one as you go to the

curl. _

If receiver runs an under, come off the curl and play up to the under.

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.d, Middle Technique

Retreat laterally to middle zone. Look for #2 receiver; he is the first threat. If he goes flat, #3 becomes the next immediate threat.

B. Quarter Coverage vs. Pro Set

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Curl to Flat Pass Drop

Get width toward the wide curl area (curl plus 2-3 yards).

if ball is on the hash, head for the opposite hash. Hang in the "vide curl then play up to anything that shows flat. Run with any receiver that goes flat and up .

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Hook to Middle Pass Drop

Retreat to the hook area (the area directly in front of a normal tight end 10-12 yards deep). Match up with t.he tight end in the hook area. U the tight end goes flat, hang in the middle area and be alert to handle #3 down the middle.

C 3 Deep 4 Under versus twins

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DEFENSIVE FRONT STACK

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JOE SARRA

DEFENSIVE LINE COACH

1996 DEFENSIVE FRONT STACK

GAPS - ALIGNlvfENTS

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WIDEST-

Gap align:r.ent outside the T! (Widest ~, or ("Widest -Cl, CG (Widest T), Center (WIdest· AM)

WIDB-

Align inside foot on the outside foot o{ the!.E.. Mide!' ~), or (Wider -C), CC (Wide: "'6" C~ WIde::' A /.

WIDE -

Stradc:ile the outside leg of the TE CWO), or <WO, CG nVcl), Center (IN A).

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Nose on the Outside eye of the n: CD+), OT (C~), CG ('5+), Cent2%' CA+}.

Nose on the inside eye of the!E (D.), err {C-}, ex:; ~} Weaks:ide of Center (A-).

B~ (A.B,c.D> - '

P..ead up <Nose IC NO$e) a..lig:nment on the r:: CO), or (0, oc (B), ~ (Al.

Straddle the inside leg of the TE m:)}, or ('!Q, CG (T'B), cmte:r \I' A).

Align yOur outside tOot on the inside foot ai the n mter "'0'"') • or mte:' -C"), ex:; ffiter' 7), Center rna AJ

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STACK

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AL,.;GNMENT· we we. STRADOl..E T1-iE WA, S7MADOLE ~E 'NO. Si"i=tA.DCL.: WC. S~Ct..:
• a.JTSIOE iso OF 7'E LEG CFi"r-:E CENTE? n.;E Ot.JTSiDE iriE OUiSiCE
TO TIiE SE SIDE lE3CFi'E. '-CGCi=Oi.
STANCE 3 POINT STANCE 3 POINT 57 ANCE J POINT S7 mc 2 3 POIN7 S7ANCE
PARALLe\., • SLlGHT PARALl..2.. • SUGHT ?AAALLE..· SUG!{i PARAL.L2_ • SUGHT
ST.AGG8. ST~ 5T AGG E::1 • ABLE STAGGa ABU:
TOSE:3AU. TO SEE 3AU. AND
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. l<EY BALL· MOVEMeiT· BAL..L. MOVEMENT SAl.!.. . MQV9AEYi BALL . MOV:MEN7
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RE:;?ONSIBIUTY "9'" GAP DON'T ° A ° GAP DON'T -C- GAP TO ·Co "Go GAP TO -s-
OCT REACHED N GEl ?EACHE) iN GAP CCN'T GEl GAP CCNT GE"i
"So GAP "AO GAP REAQ;EJTQ REAO-4EliO
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RUNREAC'T'lCN ACCORDING TO B1..CO< ACC...~Cir-G TO ir-iE ACCOR!»G TO iHE ACCORDII'G TO THE
OF OFFENSIVE ~ El.CO< CF i'ME BI...CO< OF iMe 8l..OCK CF TM'E
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OR Q..CC:XIr-G NCJ OR SUXXJNG AND OR 8LCO<ll'G
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PASS RUSH LANE INSIDE "S" GAP INSIDe °A" GAP W10E CONTAIN WIDE CONT AlN
RUSI-IER TO TE ~TOSS FUSHER 10 TE. ~1OSE.

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SASC- Drive Block. Reach .

Cutoff.

Down Blca.

Cut Block,

Trap.

Double team,

Blecker pull au tside - Down block or inii u ence trap. Blocker pull awa y - block back or reach.

Influe:ru:e - Trap - Draw.

Screen.

Scoop.

Zone blodcing.

Pass - Drop Back - Play ActiOIL Bootleg.

Fold

Invert Fold

Rock-

Base Block
Drive Reac:_~ . Cutoff Dou.ble
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Zone

Out BL1<

Blk Bac.~

Down Elk

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Sc:oo~ Draw In£! uenee Screen Boot Klckout
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Log(Load)
Kic:kout Overthrow Fold Inv. Fold . Flock
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Love a Tackle - Be a Big Hitter - Love to Wm

Qualities of a Defensive Lineman

1. Toughness· Tne tougher the challenge the better he plays.

2. Competitor.

3. Hard Worker.

4. Strength,

5. Quick feet.

6. Quick runes.

Mentality to dominate and punish opponents, Iudgment - athletic awareness of wha± is happening. Ability to put picture schemes together and react. 'Ability to shed· rush pass.

Unselfish • do his job others may make the play.

Athletic ability to maximize performance and compensate for less streng"'Jt.

Ability to change direction. .

Ability to stay focused.

Ability to come off blocks .

. Loyalty /Trust,

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Defensive Lineman

Stance

Inside Uneman - 3 point stance .

Parallel - ~ t stagger to instep.

Outside Uneman - 3 point stance.

Alignments - Shade outside or inside. Nose (Head up - Inside or outside responsibiliry) Wide-Loose alignment. Tite Inside alignment - Gap alignment.

Key - Ball/Or Offensive man aligned on or next to him according to assignment and or situation.

i.esponsibility - According to defensive alignment and technique,

:&action - Acwl.dllig to bkx:i of ofiensiy-e man and or blocking scheme.

Pass Rush Lane - According to deiensive assignroent and technique .

PENN ST:\U FOQTBALL

"DEFENSE" IS OUR GAME DEFENSlVE LINE "'WINNtNC'" IS ·OUR AIM

DEFENSIVE TE<:HNTQUES AND ASSTGNMEN'TS TO MASTER.

L STANCE
2. ALIGNMENT
3. ASSIGNMENT
"- BLOW (BLOCK, DESTRUCTION)
5- SHEDDING
6- PURSUIT
7. TACK!..n'-lG
LA TEAL MOVEMENT ,
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POW'ER BASe
BACK PEDAL (BALANCE)
• LOW BLOCK DESTRUcnON
HIGH BLOCK DESTRUCTION
OPTION RE.A.CTION AA"D EXECUTION
PASS RUSH
T~t(EOFF
EXPLOSION
KEY READ-REACT
HUSTI.E
2ND EFFORT
MENTAL ALERTNESS
PHYSICAL TOUGHNESS •

~gnONALMO~-~~GEOFDmEcnON

REGULARLY EVALUATE YOURSELF IN niESE AREAS, YOUR

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VALUE TO OUR DEFENSE IS IN DIREcr CORRELATION TO YOUR NEARNESS TO TIiE BALL .

WHAT YOU DO mOA Y wm, WIN FOR us IN -mE FAlL MASrER/EXECtJ'I'E "tOUR.JOB DESCRIPTION.

. POSITION TACKLE (NOSE) 'WA" ALIGNlYfENT

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Stance . Alignment

A. 3 point slightl:1 s::a~ seance with the inside ha..",d dcwn a..nC straddling the outside (near) ieg ci t.~e cenrer. Be able to prccec :.::e • A M gap to the side or your alignme:-.:..

2. Responsibility:

~ A· gap to the side of your alig:-.::-.e:-.t and close back fast or. ?iays a .... '4v. r.!.-sue flat on all

outside plays. -

3. Key:

The bail CHand) and the head of tr.e :'!:':te:r. You will also :e abie :0 ~ t.o..e ::'.O v -e=e....,,: or yot;.: :-.e3r guard as he be::::lIl"leS yo\;."':1.~ ?rlor.ty as a secondary ?~-e :xi.·u ~rlcey.

4. Re.lC::cns:

A_ Ste:l with inside foot ::lnC"Ol the center's head and =,~te-:: :he near -A" ~~. Dr.ve

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1 on 1 31oc..:.c

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D. :::g.~: the Fr~...lre oi :.=-te block, ~i~:J.i:1 te·l'!~g~ :J:". ~:"~e. :!~:e: lc~le:-l=-~g the ieet: ?~yaoje ei:.~e:- way.

Mus: not ee c..-:-;e off ~he ball. St3f.ng squa!'!!.

Ball goes away from you·iight.?~~!:! of t.:"'e block squ~ng InC: worXi.'g acrcss the ~"'te:- face (but don't go so fast that you can': protec :IOU: g'3? on a C"Jt;.aO:.. Slice vour area of restonsibilirv anc vou are acie :0 c:::-.e or:

a.nC: ::-..U.e the ?ii.y. Yeu must ;'!! '!-.::...-a ~..;re ':. _~ your ~-.s:':e nanc lr:d :.;:~ t.~e center of. :..:...e line:acke:. Ii he blocks the ':ac<sce i.i;'\e=ac.~ :-'0"; ~u.st :nake the ~cXle.

5. Doueie T earn • Gu.a.re b iod:.s down On you.

A.

Take at: deliver blow into the ~te: and beat ~e 1 on 1 block. k.ee? yot.:%' fee~ moving. Do not get boclced off LOS. Play into the down bicx:k me if :ben

is a seam tty to split it. If you feel the double team by the guards alignment or quiclcly on the first step then play out into it. If splitting the seam drop inside . shoulder and drive through the gap stay as low as possible. Keep your feet tnovmg. By driving the cent:e: (or post blod:e:r back and creating a seam. you can slip) .. drive your hips past the cente:' getting thin while pclling him w;th your outside hand and swirnrning ;:.ast him. Make a pile or seat :'011 out as a [as: resort,

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9.

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A.

Fight into a nd :.Wugh :. ... e ~~re:-s clock back, Fght across LL..e ce:':te:-s raC!. Beat h;s block,

Control the 1.05. crossing his fa~ Don't g:ve ground.

C. ICee? feet d..-:vmg through ~.e blocs,

B.

D. Only go bad doer if pL.-...ne::i.

E. Play same as a drive block :.ac.x

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rUe or. art:lo: ~e c~:~t~ ~: :..~::: ?SS :-,;s;': :.a:u: as seen as ?as.5 relC s.:"CW'S . (~ cr xs: mao :-e3C s::ow AS 'IS. ~r::-.! :'':: -:~ . :.Io:e :r.i:.al ~C =wc ce the same as a :oUc.~ :icc.~ he:ac or :ugh :-..a: ~: ~e ::e...~.e:" a!',c :::e r~3': of :.~e g"JalC as you beat the rea6 ~iod;.)

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A. Fi gh t in to a nd through the centers b 1 cd:.:.aci:.. Fo. g ht ac:::: ss th e ce:1 t ers face. Sea t his block.

B. Control the 1 0.5. C'OSSing his fa~ Don't ~ve ground.

C. ~ ~ driving through the block,

D. Only go bad: door if pinned.

e. PLay ~e as a drive bloa back

to .

A.

r~ orr a:t3.C.'< ~e ~~ ~ :.nee cass :-..:sh lanc as $CC:". 15 eass :"!.3.C sacws.

,_ or pest .......... _...~ s"''''-w _ ..... ..; C'!"'r:"_ ........ -"c" - .:.. .. ;_;": .. 1 -.,,~ -::-;.;l,..l :-

"r.... ~11iQ..., .--'--....... .......,,,~ _ ...... ,,, ,-,_ • ..,~ .-..._ ~ ..... ._u... - ., -"'_'IiiiO

the same as a ~c.." bloc.:" h~d or hig!1 :-..at ~; :he :e...~~:, ar.c :.'"te :elC or :.~e g-.laJ'C! as you l:ot t..~:'e36 :,icciU

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POSITION T.A.CKLF "WB" ALIGNlvfENl

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position TIE Technique "YV8~ A.l.ig:-.r.e.'lt

1. S~'Allgrun~t

A. 3 point stance .....;t:-. inside hand down and slight stag;g""..!'.

B. Straddle the outside leg of the or.e:"..5ive g'..:ar:'.

2, R.esponsioUi ty. B gap. bsie e rusher.

4.

Re~c:ion:

Explode and steF with your inside feOt scr.Ught u?tie:c att3c.\ing .....;::~ :.~~ face and hands. Tue off. ge~ pe!\e-=:l::on,

A. Ion 1 Block· Guard drive blocks vou. Take cii .me! n~~: t.~e P!"e:SSUTe of his biccx, Maintain B gap le~~ until yo~ bet t.".e :-!cdce: ~e !co~e ~I;~ :'aII. Scav

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1. F~ ru..-::cut pressure close .0 :.~.e ir.sice :.:".r=:..:gh ~.:s helc s::aying ~:! to the line or SC"" .. -:unag~ con': T' a.-::c;,:c his ;'icc.x. Ccnstr.c: ~he hole and do roOt ge! tl:r.".eci out.

Couble Team • C7 blcdcs ccwn on :·C1,;.

L. Take off ':et :.he ~st ~icc.:':e: !:..~~ G~.i::::) 1 :r. : ;-:ot $'!~::g :.:.. ~Cc.x=c ::: :.~~ L.O.S.

Play out into the down block or :.:".e of.'~ .... -e or and ii :.'"te:-e is a sea=..~; rc split it. Attad:ng and Oe.!t..-:g t.~e or.e."..Si',e g'J~ on create a seam = ~~ through and enable you to only have :0 beat the de .... -n block,

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Ii YOU fo:':! :hc '.le·",,,,;,. :;i.:.c.~:i :.":e .:.:-::.: :0 ex::-.:: (;or: ~ci cr en snao) '.-ct; :::L":

...ta'v OUt ; .. to 1·· 'St t ':"e "'r. .. ,. ... ,.: "........... ':'5 .1. .. de ........ ""!'ookfi' .. ;.. •• ~ •

., .... ~. _. """ .~_"' __ a..._. f ...... _ •• _ , _ ... 'wi ,.

tnrOueh :..~ pressure ane =::55 :-":5 ~::-:: eossicie. ce-;e::ci~~ on the -~iac~~.:

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or the 07 bead, .

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In sp!i:::'-:g the se:un,. ere? you: cuesice shoulce::- l:C c!.-i v e through :..~ PF stay as low as possi?le. !<eo!? your ~ mOving. WorJi;. throt:.~h· off the outside shoulder of the ofie:'..5ive guard..

5.

By beating ~ guard's block a. seam is C"elteC between the CG .in.d CT :J'OU C::l.'-' slip (drive) your hips through the seam or shuf:1e yourself through !he hole pulling the OG with you outside and or swimming past him.

6,

Make a. pile or seatroUs as last resort • stay on the LOS. not drive cff the ball,

c.

Reach (Lead Block)

1. . Beat the guards head anc block 'y exploding and driving your hands into the blocker, Get under the backers pads and foUowing through venus L~e high block controlling the LOS. and :naintaini."g leverage and control of the

B gap. Keep your outside arm locked out, Drive your feet upfield.

2. U he comes off low, artacx wit.' you: hands into the blockers shoulder anc head ge3l' not letting him inco :"OU! feet and concroIling the B Gap. If the ball goes outside work uprield, Great take off - stepping with your inside foot will helpC:e3t t.":e blocx and prevent ~tting hooked - reached.

D. Scoop Bled: - Ball Away fro~ your assig:unent

1.

Take off upneld g'!tt:-.g your hands into the bleeker if possibie - accelerate the feet and squeeze r-i:n ::ar down the LOS. Ride ~U~ him as :'ou a~c.:( inside. Ccnstric: the hole .

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3.

Quick sccop means a tighter run play and wice scoop means a · .... 'ica: ?la; v.

4. Ball goes away you must pursue - pressure down the LOS.

Gua.re Pulls Inside A"'-4Y

1. Look inside - both g-~arC.s and tawe pull away t.:..ink swee? or COt: .. me!' ~?

away.

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2. Pursue down the LOS. and take pursuit angie ac::orciing to your assig::nme::'1t

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3. Must beat the block back by the C2!\teT.

Guard puns away - be ready for a bled back by the back or cenrer. The back may block (cut you) with counter action away. The depth or the pull will assist in reDing

you the type of play. ~

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Also be ready for a block bad by the ~nter (Invert fold) tight across his face if

possible.

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POSITION EJ.'-Ju - TACKLE

''WIDE C" ALIGN~ENI

T/E - Tec. .... -..:q-...:e - we i'eduuque

1 . S eance - Ali gru::tie":'t t

A.

3 point with inside hand down sligh: 5Uggo..:. ~ able to see the bail.

B. Straddle the outside leg of the offensive tad:.le. Could be tighter depending on ability of e technique pi.a:-e: to defend the C Gap.

.,

Responstbtliry:

C Gap. Con tain rusher unless a :-..:sh ou tside of you. Contain pu. .. ·St;e:r

unless a pursue: outside of you. .

3. Key: Offensive tackle - Ball. Explode on movement of t.~e OT down hand and head or L~e

ball.

. ~.

Reacccn:

Expiode stl?? with your inside foot a:-:a':"Ung wi!.;'" the tr":angle face and hands.

A. 1 on 1 Block - tadle drive blocks into your take off and fig..;"'t the pressure of his block, ~!aintain C Gap leverage until you beat the blocker and locate the ball. Stay square.

1. Feel tum out pressure dose to L:'e inside through his head sta:-ing ~uare to ~:'e LO.s. Do not go around his blocs, Cor.stric: th.e 13- Gap: Con': g'!! :-~-ne::i out.

B. Double T earn -'IE blocks down to you.

l.Ta.k.e offbeat the post blocker (~~e :a:x;e). 1 on 1 not g'!tting ~ ~ff t.~e LO.S .

.,

Plav out into the dcwn blocs of ~";e := .1..~ci i: t."~ is a ~ :::-; to ~1i: i:. Atbcl::ing and beanng t."le offensive ::ad:;e em co..at!! a sea.:n td g'?~ through and or enable you to only have to :---1: :.~ down block of the 7E.

3. If you feel the down block of the 1; is ::0 oc::-..:r {pre-read on 5O'apl. You can ?i.a.y out iT.to it. 1st beat ofrensive ta~e. 'Is. :.:"\e down =lod fig:u 01.:: :hrcugn the pressure and cos his face if possicie - =e~ding on the ?iac.'ne~t of :he :;'3 head g~.

4. If spiitting the seam drop your outside shoulder and drive through the gap.

Stay as low as possible. ~ you: fee~ moving. Work through - off the outside shoulder of the QT.

5. When beating the tackle's block if a seam is 0'Ut:eC be:-.v~ the or and TE you can sUp (drive) your hips through t."-Ie seam or shuffle your self through t.'1e hole pulling the or with you outsice a."\o or swiml::'ting past him.

6. Malee a pile or seat ron as a last resort, Stay on the LO.s.

7.

The double team could be a team block with the tight end or offensive tackle'

bJocicing the lineba~er. . -

0,..,_0 0 C8

~

C. Reach (Lead Bled)

1.

Beat the head and block by expioding and driving your hands into the blocker. Ge~ under the blockers pads and foUowing through versus the high block controlling t.~e LO.s. and maintaining leverage and control of the C Gap. Keep your outside ann locked out, Drive your feet upfield.

pO~

E

Ii he comes off low attack with your hands into the blockers sheulder and head gear not lettir.g him into your feet and controlling the C Gap. If baD goes outside work uptield. Great take off - stepping w1t.1 your inside foot will help beat :he block and prevent getting hook - reached,

.,

D. Scoop Block- BaD away from your assig:-.:nent

2.
• _ .
4. 1. Takeoff into the tackle getting your hands into blocker if possible • accelerating the iee: to cover him flat down the LOS. Ride (Squeeze) him as you a~..ac:k :"'-..side and u?f~eld. Constrict the ''0'' gap.

Keepthe f~ me v ~g to prevent the r::: from cutting you: legs.

Inside scoop ::-.e.ar.s tight run ?lay. Wide scoop mean Moe play. Wide scoop :neans a wide play.

Ball goes way you ~ust know if you ha .... e cor.::ain or :let .. aow you

pursue to ~e ball. ~~

E • - _.

Tackle Pulls Inside A .... -ay

:. Look inside - beth g'Jard and tackle rull1way :.:-.i. r \;: s'Neep or ccunter ~? away ..

Pursue down LOS. and take F\.~t angle aceording to your assigrunen~ "'r"';"; .

Ii you have con";" YOU must be sure the QB is clean as vou Co ..... contain, f4

• .• c • ~

Think contaln.. ~ _

Tackle pulls away be readyfer a block back by the back or guard. The back may

blc:x:k. (Colt you) with count action away .. The depth of the pull will assist in telling

you if it is a Mae play away from you or if ~e guard is going to block back en you ..

- .

The tackle pulls away <shallow to LOS..> be ready for a block back by the OG (Invert fold). Fight across the face of the tum out block

G. Taci:.le release inside -

1.

Oose hard to the inside - hit ti-,e OT if possible as you dose and ccnsmce.

Try to prevent a clean release CO the inside, ill you have contain, you can't g'?t lost inside). See the ball tackle it - otherwise make sure the QB is clean.

.,

Get as low as possible, attaCk the ttap and =apper tite as possfole to the LOS . 7:ap the t=apper. Do not go arounc the ::n;;pe:'.

If vou see the =-an or blcdce c=min=:- oct veer side ~ back oct to the down biOd 0: the TE. A~a low and r~d throcgn his faC1!. Figh~ pressure, hold VOW'r::r2!'Ound. Don't bedriven down inside of off the ball. Vs. bootJ~

. ~

retrace your tracks.

4.

Your assignment will tell you whether to attack and.' or constrict from the outside .

H . Tackle pulls to your outside

Take or: :nto the tacxie as tac:.u -=1.!il.s outside s.~ cue and look inside ::: read ~~ and be pTe?areC to beat :he do"'~ :106: ci ~-:e r'='; Look for ~'ie baIl a..-:.C cr 1 Cicc..~~ coming out to you. You can also read the ce?th of a ?uil tc you fer a led;, or log. ?,,ay

. trap technique ao:ording to assignment. Ii you nave contai., do not wrong cl.""=1- Yv;'e.~ the offensive tadde infiue!'tCe blocks he usually sees c~pe:- and :eleases dee~ outside.

o~

E.

L Pass

Take Off -lc:now if you have responstbility. If you have a rusher outside or you - you can rush reckless. Play sprint out pass as a reach and over throw cutback.

POSITION E~u 'WD" ALIGNMENT

,. i_

1. S eanc e- ali grune:!'\ t

A.

3 point slightly st3g;;e:ee stance. Be aug:'leci Wlth ?Ossible tilt to be able to see the ball.

8. Straddle the outside leg of the TE. Could be ti~nte or side according to the playe-s ability and assignments,

2. Responsibility: 0 Gap. Contain rusher versus Ll;e pass unless a blitzer outside of you.

3. Key: Ball - IE cr slot,

~.

Reacticru

Explode into the 1"':: ·...-ith :-'cur inside foot il.ctadci.'g with your hands a.-.c i~c'! in the sternum,

A. 1 on 1 Block- :r.e ~ block into you take cf. and ngr:t the presscr-e of his block, Co roOt g'!! hooked. Maintain "1)'" leverage. Seay sq~ lo<::atng the ball. Ve.""SUS:U~ out block fight pressure and constric: the hole. QB-P vs. option (unless in a S~itc.",.

the pirch). .

OOOS C

3 .

Beat ~~e TZ block by ~!cding your r-.a.-.~ i...-:to the block. Do no, ge: c..-i·;e oii the LO.s. Cons::rict your area as fast as you an by not opening a big seam. oy :Iatte:n.ing him out you on shed him as he has no pcwe!' upfielc. Lxk out your outside arm while exe:1:ing pressure upfielci.

Ii he comes off low attack with you: hands inro ~he eicckers shoulder and heac g'!3%' not letting him inro your fe!t and ccneoiling the 1)'" gap. r::he bail

goes outside worx upf.eld.

c.

TE releases inside V (Crash Read) - OOSC! hard inside to c:onscic:: the "C" gap. II possible use your hands to keep the Ie off inside defenders. Look inside. Look for a blodce:r coming at you from the inside. Attack the blocker if you do

not have contain you attack the kid: out block by attadcing him and getting under the blodcer foreann. II you have contain. attack and 'constrict keeping outside leverage. U the blocker log blocks you. use your hands to U!ep the blocker flat

and facing the ball deep. Versus option outside veer - QB - Pitch - according to

assignment. . ~

f(6 J: e

E

Crash Read = OV-Q .. Switch = Pitc:h-Q

• Log - Playas Low ove X Btoci; • Pl.1y as Ca. Trap - Force ball d~
throw block, A ttlck up lOck out. s.&rne as Ic:ickout. Don't let
into the blocker maintain it split.
~ fb
s ~~ 0 €9 ------ -
0 S cD 0
E D. TE Arc: releases - attac..i> ·...-ith your hands f1atte."l him out staying square and INintaining outside leverage Throw the blocker off anc work up5eld.

~ the release tight <::-3 slides>. You have contain 'IS. pass unless a rusher cueside of you.

Your assignmen: :!8s yeu ii you have Q6 or ?:t6 - Arc_'1 release ?it':.:""

E.

Ii in a wide s;r.itch a.i.i£:Unent, close the seam "-S. down blocks out have outside responsfoility - ?itch ;n the option - play all blocks from :he outside in. Consc:-:c: as muc:h as possibie out able to contain and take the pitc"t on the option. Unless the IE bloc:..'<.s and hook up option the QS-Pitt:..~.

~o, 0 c:9

Pass - show you are the contain rusher unless involved 1."\ a pass rush game that would take veu undemeath. Vs, sor..nt Cl:: :or::~ c::ncai.." the Q'6. Work u-= t.~e =elc ar.e

onstnct the OB as much ~ possicle, .

\r~

o ooe

oos

Ii the blocker works your upfield past the QS, use your hands and momentum. (Cody balan~) to ~w him de-!p and you rome under ~ lle insicie- YOt::vrt:S7 IMMEDIATn.Y WORK Ll' F!E1.D and ~tablish new containment and make the sack. \When appropriate can us "'Spin Technique.'"

. - 1

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.. ' ... , .. ,\ _.."_ -- . ......". ...... -., .
0

0 0 ® 0 0

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-
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DEFENSE

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DEFENSE
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. •

SECONDARY COVERAGE

TOM BRADLEY

. DEFENSIVE BACKFIELD COACH

3 DEEP COVERAGE

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STRNG CORNER I rffiJ I SAFETY WEAK CORNE::1 i
I
TECHNIQUE Deep 113 . jlnvert Zone I Deep Middle 1/3 Oeep 1/3 j
ALlGNM5\jT 7 Yds. US :t 15 YDS. OIS #2 T.E. J 12 YDS. SPLIT 17 YDS .• liS :~ T.E .. 2 X 51
5 X 5 FOFMATICN
STANCE 17~ •. 3~0 15001 1;001 170% - 30~. 7C% • 30% I
,0 '" .., .0 • ICl2{ 108.#2 .", la8.:3.#2.::1 ICS.r-:8..THEREC 108.:2.:#i

~~----------+-----------~--~~~----~-------------+--------~~~--~

AESPONSI StUll' RUN TO: LATE RUN TO: FORCC RUN: ALLt:V RUN TO: us. TE CONTAIN

CONTAIN RUN AWAY: FOLD PASS: DE:":::l MIDDLE RUN AWAY: CUTOFF

RUN AWAY: CUTOFF AL.lEY 1 f 3 PASS: OEEP tl3

PASS· DEE? 113 PASS: WIDE CURl.

TO FLA.T

COACHING POINTS

CLUE VS , THREATS FLY ~LA T VS. SFRINT

TAU< TO OUT AND 3 SIc?

I-E=O USTEN FCA SC

ME.. T CN H,;..;:<D;.ca< T.:. 2 X 5 AND EACi( ?E~AU CANES. CLUE

.

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t\OTES:

CANEs;: "'~. ~ ~

R.O:o' cu.e .-

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J .. I t::f"

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3 DEEP COVERAGE

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f T T 't

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TECHNJaJE Deep 113 Invert Zone Deep M"tddle 113 Deep 113

ALIGNMENT 7 Yds. VS." 5 YDS. OIS '2 T.E. 12 YDS. SPUT 7 YDS., US " T.E. . 2 X 5

.• ~~~ ~ ~5~X~5 · __ ~~~~ __ ~ ~

STANCE 70% • 50-1. - 50-1. 70% • 7O'Y. • 30%

'NEJV( CORNER

STRNG CORNER

SAFETY

KEY 0.8.·'2 ." 08·'3·'2·" ce.FEEl.ll-!EREC. B·,2·'1

RESPONSIBILITY RUNTO:LATE RUNTO:FORCC RUN:AlLEY RUN TO: LATE CONTAIN

CONTAIN RUN AWAY: FOLD PASS: DEEP MIDDLE RUN AWAY: CUTOFF

RJN AWAY: CUTOFF ~ 1/3 PASS: OEEP 113

PASS· DEEP 113 PASS: WlOE CURL

TO T

COACHING POINTS

t.S. Tf.

FLY FlAT VS. S OUT AND 3 STEP US1ENFORSC

f..IB.TCfI HAR) LOOK T.E. 2 X 5 AND BACK CANES,ClUE

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... ' :~':' .

1/2 COVERAGE

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STANG COPNER f-6=O SAFElY 'NEPJ< CORNER
TECHNIQUE Funnel I Deep 1/2 Deep 1'2 F:,mnei
ALIGNMENT 0/5 Press 10· i 2 yes, c::eep , 0,'2 yes. deep 0/5 Press
T.E. 2 X 2 or F X r:: TE = 2X2 or ~XF
,STANCE 50% • 50% 70% . 30% 70% • 30% 150% . 50%
I KEY I : , as ·~2 . ~~ as . #2 . #1 ~ 1
RESPONSIBILITY RUN TO: FCt1CE hUN TO: S~'~OARf RUN TO: SECCNOAF.Y RUN TO: FCF.CE i
RUN AWAY: CUTOFF CONTAJN CONTAIN RUN AWAY: CUTCn= I
PASS·FUNNEL. RUN AWAY: LATE RUN AWAY: lATE PASS: FUNNE .. FLAT
FLAT ALL..EY AU.EY
I PASS· OE:? 1/2 PASS: DEE? 112
COACHING LAY OFi= T riE ;:,~ ?~AY D 3; D KEY OF PLAY 0&0 KEY OF CBI L-'lY OF Tr.E F,~
POINTS JAM WITri YOUR 06. ~TON THE JAM WIT:": YCL:R ~:;-,
;:cr ME. TON ... ,APD LCCl< HAROLCOK
NOTES:
CP.A~
• .'UGS"
TRACE 1/4 COVERAGE

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c. CJ~ (
\-t ~I'" 3
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(t:'
STR1'.JG CORNER ran
1/4 Read
2 X 10 off the TE
70% • 30".
• ~ 3 step to " #2· OS
RESPONSIBILITY RUN TO: LATE RUN TO: FORCe
CONTAIN RUN AWAY: BACK
RUN AWAY: CUTOFF ALlEY
PASS - MATCH " PASS: MAN.
OR
COACHING -DEFEND mE POST -#2
POINTS AND n-IE STREAK -#2 SHOOT =DOUBLE
-#2 DRAG OR BLOCK
= ZONE '/4 ooo~Oc.)

{_' \" -C- <[

F"

"'c.v .....

SAFETY

Funnel

\fVEIV( CORNER

Oeep 112

- 30% 50""" • 50%

10·12 yds. deep

'1

RUNTO:~

RUN AWAY: CUTOFF PASS: FUNNEL. FlAT

112

PlAY 0&0 KEY OF as LAY OFf THE FAKE.

~ T ON ~E JAM WITH YOUR FEET,

HAfU)LCOK

_.,

'.

. . '" ... ~ ..