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98

Air Force

Fisher·

..

l)el3erry··· ..

; -. .

FALCON FLEX BONE

At the Air Force Academy our offense is based on the execution of 1) the tripJe option, 2) counters from the option and 3) a ene-on-one action passing game. Our basic tbeory is to take advantage of whatever the defense gives us. We limit the number of plays, so we may vary our blocking patterns and spend more time on execution.

In tbis paper we will Dot attempt to cover the entire offense, but will outline the important basics of our run and our pass game.

FOR\1A nONS

RIGHT(LEFD

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fRIGHT OVER)(Ul\'BALANCED) "REX" ("LEO")

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DOUBLES

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LTh"E SPLITS

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Line spHtsvaryaccordingto play,blocking patternsanddefenslve alignments.

Usually maxhl1ul1lspIits are used on ru~s and minimum on passing plays.

RECEIVER AND RUNNING BACK BLOCKING

.

-

Our backs and receivers will cbange block patterns in order to force the defense to cbange option responsibilities. These changes can be called-in the huddle or recognized on the move.

'ARC'

'SEAL' ,

'VIDE OUT BLOCKING

1

'CRACK'

'STALK'

RUNNING BACK BLOCKING

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'ARC'

'5'

'BLOCK'

'LOAD'

FS

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'SWITCH'

FS ~

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'SAFElY'

These block pa tterns can.beused in various com b inationstogainusthebest . advantage for the type defense we are playing against.

We also run the outside veer by taking minimum splits and reading the end man on LO.S. We use a G-Scheme and our fullback aims Ior the inside hip of the tackle. This pJay is another way to keep the fullback in the game and forces a ehangeIn defensive

We will mix a predetermined keep play on-the outside veer to force the ball to the secondary level. Our fullback will read the guard's block for lnslde-out on the LB to safety level. Our QB's pitch key is primary run support. He is taught to read the guard's block and follow the fullback.

36 KEEP

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In addition to our keep play ofT the outside veer, we will also run a predetermined outside playoff the inside veer. Our fullback will block the 5 technique defender and we wiJI again option primary run support with our QB and pitch back.

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COUNTERS

Our counters are used to slow down or take advantage of over pursuit against our option game. We have six basic counter plays - 30-31 a FB Cut, 8-9 Power, 1% .. 13 a HB Dive, 14--15 a HB Crossbuck, 16-17 FB Trap, and X-Reverse with our wide out. The blocking for our counter plays is usually Base, however the lint may switch assignments according to defensive sets.

(30) FB CUT

(12) HB COUNTER

(14) CROSSBUCK

x-REVERSE

II I'

X

(16) FB TRAP

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( 8) POWER

Our sprintout game is a combination route system. We use a 2 digit system with the first number indicating direction and the second number the route combination.

There are many ways of running the Wishbone Offense and we fell ours is the best for our situation, It enables us to take advantage of our players' intelligence, quickness and great effort and desire, Our pJayers know and understand the why's and how's of our offense - a must for successfuJ execution of the Flexbone.

We hope this information will be of some help to you and your team. We would welcome you to visit the Academy for more detailed information or call anyone of our position coaches far the techniques or questions you may have, We have a great number of requests for film and written material- time does not allow us to answer every question by mail or send films. Please call or come by to visit with us about the details of the Flexbone.

Best of Success,

····FALCONOFFENSlVESTAFF .....

to thank Coach DeBerry, the n Football Coaches Association, of you coaches for giving our offen-

sive staff the opportunity to share our option attack with you, Each one of us will discuss a specific-type option play with you, Sammy Steinmark will cover. the midline option, Dick Enga the belly option, Chuck Petersen the counter lead option, Larry Fedora the speed option and I will start with our inside veer option,

As you can tell, we live by the option.

The rest of our running and passing offense is considered the counter game to our options. I would like to say that our staff does an excellent job of play selection and adjustment during the ball game, and that is the reason for a great deal of our success year after year,

Inside Veer Option

The inside veer is a true read triple option, which means that on the snap of the ball the defense will start determining whether the fullback, the quarterback, or running back will be the ball carrier. The quarterback will read the first man on the tackle to outside for the fullback give. then attack the pitch key to determine if he keeps or pitches to the running back. This type option is basically designed for eightman fronts, but can be used against sevenman fronts as well. It is where we start our option attack, and we run it about 1,560

, times a season.

Inside Veer Rules

Backside Receiver: Cut off and secure

backside.

Backside Tackle: Hinge-Cut off-Switch. Backside Guard: Base-Scoop-Switch. Center: Call combo with backside

guard or playside guard - linebacker, Playside Guard: Combo with center or playside tackle according to technique, Playside Tackle: Base-Combo with playside guard~

Inside Receiver: Release outside read key and block first inside linebacker.

Outside Receiver: 810ck first threat in secondary zone.

Fullback: Run path through outside hip of guard-mesh with gentle squeeze and read blocks,

Quarterback: Step at four or eight o'clock-mesh-gather read-explode out and attack inside of pitch key

Pitch back: Run pathway through fullback's alignment. Keep pitch relationship

four to five yards in front of quarterback.

We also have play-action passes to counter the secondary pressure. Gap frontside and hinge backside protection is

Diagram 1: Veer to Tight End

Air Force Option Attack

Ie R B 5

. vJj

Bob Noblitt

Often.ive Coordinator

u.s. Air Force Academy

Colorado Springs, Colo.

used for these passes. Time does not allow me to go into detail about these routes, but I will diagram them for you.

We would welcome any questions on anything we do after everybody is done with the lectures.

Diagram 3: Pass to Tight Side

Diagram 4: Pass to Split Side

C ... --) ..... 8

R ( /

I~ \600:

Chuck Petersen Quarterbacks and Fullbacks Coach

Larry Fedora Wide Receivers Coach

Sammy Sleinmark, Runningbacks

Midline Option

The midline option play is a supplemental option that is designed to complement

. our.b<l.se.optioIl.play,the.insideveeroption ....

I t is a. playthatcha nges upthereadkey on the defense, and in doing so, we feel it makes it harder on our opponents to zero

• Proceedings • 76th AFCA Convention • 1999 •

inon our inside veer play with a particular stunt or method of defensive play. This adds to our diversity on offense, and it makes it more difficult for our opponents to prepare for us both in preparation time and teaching during the week prior 10 playing us.

The midline is also a true read play to the fullback like our inside veer, except the quarterback has the choice to follow the halfback into the line of scrimmage. If it is not there, he may still attack the pitch key just like the true triple option play. The quarterback will read the first down lineman from the shade, to outside, for the fullback give, then choose to follow the lead halfback into the line of scrimmage for the quarterback keep. If it is not there, he continues to attack the pitch key to determine if he keeps the ball outside or pitches to the running back. Again, we use this to help keep defenses honest on our inside veer and will be used versus eight-man fronts or seven-man fronts,

MfdfiM Biot:klng Rules

Split· End:: First by alignment in secondary zone.

Diagram 5: Midline to Tight End FS ~

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Diagram 6: ,..idline to Split End FS

TIght End: Block stretch combo. Playside Tackle: First man on line of scrimmage outside read key to stretch combo.

Playside Guard: Release inside read key to plays ide linebacker to backside.

Center: Block man on to backside combo with backside guard to backside linebacker.

Backside Guard: Man on or inside, to combo with center.

Backside Tackle: Hinge.

c

Belly Option Blocking Rules

Tight End: With seven technique vs. a 4· 3, we will combo this with the runningback and execute our stack blocking technique.

Playside Tackle: Wi!! gap block technique over guard. He will have help from the center who is using the sideboards technique in case technique over guard shoots hard down inside. If this occurs, tackle insures and then will work upfield sealing inside off.

Playside Guard: He will pull and since "HI! is called, he wHl be looking outside possibly for stack linebacker. If nothing shows, he turns upfield sealing the inside.

Center: He will tell backside guard to scoop since he has to go sideboards with technique over playside guard. If tackle has technique locked in, he wi!1 slide up to rnlddie linebacker if gone to backside line-

backer.

Backside Guard: Center will call scoop.

If he doesn't, he will base technique over

him. Counter Lead Option

Backside Tackle: Backside tackle will The counter lead option has been an

hinge and cut rushing technique over him. effective compliment to our split end triple

.. Spl it End: ... To tight end side; his rule is··· ··option attack.ltisa double option ( quarter-·· to block man on; If backside; he will press ·back-pitch}playwhereweusethefullback·

and try to cut off. If press coverage, he will as a lead blocker. We assign someone to

run him off. . . block the man responsible for the fullback

Lead Back: Block first playside linebacker. Go outside the read key.

Pitch Back: Run pathway through fullback's keeping pitch relationship four to five yards in front of quarterback.

Fullback: Run midline pathways and mesh with quarterback for give or disconnect.

Quarterback: Read first down linemen from shade to outside. Clear step back and away so fullback can run his pathway. If disconnect, attack to pitch key.

Dick Enga, Tight Ends

Belly Option vs. 4-3

The belly option is a double option and is a means of getting outside with the opportunity to pitch the ball. It is also a complement to our inside veer to the tight end side. It has been a very successful play for us, since we can run it to multiple number of defensive fronts with little variation in our blocking schemes. It is a play that players, as well as the coaches, have an awful lot of confidence in (as indicated by the number of times it has been called). It is a power sweep that has been one we have run in some very tight pressure situations and has produced excellent results.

Lead Back: lead back will combo with the tight end, the technique over them. He will step with his outside foot first and aim at the outside hip of the stack linebacker, if he stays inside of him, he will block him. If seven technique loops outside, he will lock him in. If seven technique goes down across face of tight end, linebaCker will go hard inside to middle linebacker if stack linebacker is working outside.

Fullback: First step is a lateral step with second step at the inside leg of tackle. Fake belly with quarterback and bounce outside the tight end area. Block linebacker if he gets out or flatten to the free safety.

Quarterback: He reverses out and gets to four or eight o'clock (depending on what direction he's going) on his second step. He meshes with the fullback and deep as possible and rides him to his front hip. Atter mesh, he will pull and read guard's block looking to bounce outside the runningback's block. If corner sinks on him, he will pitch to pitchback.

Pitch Back: Run course like our triple option maintaining pitch relationship to the quarterback. Expect pitch at anytime making sure you look the bat! in and you carr I it on the correct side.

Diagram 7: Bell, Option 'fS. Even Front FS

Diagram 8: Belly Option ¥s. Odd Front FS

Chuck Petersen. OBs/FBs

• Proceedings • 76th AFCA Convention • 1999 •

Counter Lead Option Rules

Backside Tight End: Cut off backside

from line of,scrimmage to secondary.

Backside Tackle: Hinge-Cut off-Switch. Backside G'Uard:,Base-Scoop-Switch. Center: Call comb~"withpackside guard

or playside guard to linebacker."-- ---Diagram-l2:,Back$jd;,~eo~u!11el._ .. _~ -

Playside Guard: Base or combo with lead Option Pass

center to linebacker. ')

PlaysideTackle: Call combo with play- rs t

side halfback to playside linebacker.

Playside Halfback: Combo with play-

side tackle to p!aysidelinebacker. .

Fullback: Block playside linebacker to Q.. 1 ~

free safety. <, "\ 0

Quarterback: Reverse out to six

o'clock. Pivot on second step and attack I larry fedora, Wide Receivers I

inside leg of support player for pitch. L..... __ ....;;... ....I

We also have a group of play action passes that come off our counter lead option

and the man responsible for the quarterback. It allows us to take some pressure off our quarterback so he doesn't have to read the triple option every snap. Over the last two years, when we installed the play, we have averaged over six yards per play on the counter lead option.

We have found that the counter lead option is very easy to instal! and execute against a variety of fronts. I will focus on the way we block it against a 4-3 defense and an eight man reduced front defense.

Diagram 9: Counter Lead Option vs.4·3

FS

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Diagram 10: Counter lead Option vs.

Reduced Man Front

~ FS 1

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action. We use our play action pass as a way to counter the secondary's reaction to our running game. We use the same protection as Coach Noblitt explained previously. Gap fronts ide and hinge backside, but the quarterback's action is the same as our counter

lead option. Once the quarterback has completed his pivot, he works four steps down the line and one back for frontside routes, and three steps down and two back for backside routes. Time does not allow me to go into greater detail with these routes, but I would be happy to discuss them after our presentation is completed.

Fullback: Progression linebacker to free satety or ARC comer.

Quarterback: Drop step six o'clock attack end man on line of. scrimmage and pitch.

Our play action pass off of this series is

Diagram 13: Speed Option to Open End

FS

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Diagram 11: Frontside Counter Lead Option Pass

FS C

eBB ~B R

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Diagram 14: Speed Option to Tight End

W M FS )s ;~C-~

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obviously dependent upon the secondary's reaction to the run. We will gap frontside of the protection and hinge the backside. The quarterbacks will read the reactionof the corner and then make the proper throw.

Speed Option

Our speed option series has been a great play for us the last couple of years. It has given us an opportunity to get the ball out of the quarterback's hands quickly and enabled us to get the ball on the perimeter with simple blocking assignments. This series averaged over seven yards a play. We will run this play out of a number of formations. We will run it to the open end side or to the tight end side.

Diagram 15: Speed Option Pass to

Open End

1 W F: S ffilC

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Diagram 16: Speed Option Pass to

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Speed Option Rules

Split End: Crack playside linebacker or inverted safety.

Tight End: Best release to linebacker to free safety.

Playside Tackle: Zone release to first inside linebacker, Block man on if two outside.

Playside Guard: Base-Combo-

Linebacker.

Center: Scoop-Sase-Combo.

Backside Guard: Scoop-Base. Backside Tackle: Hinge~Linebacker. Lead Blocker: ARC support or fronts ide

Once again we would like to thank the American Football Coaches Association and all of you coac~esforthe opportunity to share some of the schemes that have made this year very specia] for us ",lthe Air Force Academy. ..

linebacker.

• Proceedings • 76th AFCA Convention • 1999 •

Pitch Back: Get in pitch relationship.

· ... _. - - ... ~ .....

.-~

"The Price Of a Conference Championship·

What Is the price of. championship? It is .fmpJy .

To use all your Courage to force yourself to coneentrate on the problems In hand. to think of It deeply and constantly. to study It from all angres. and to

plan. .

We have a high and sustained determination to put over what you pran te accomplish, not H eircumstances be favorable to it's accomplishment, but In spite of aU adverse circumstances which may arise - and nothing worthwhile has ever been accomplished without some obstacles overcome. To refuse to beHeve that there are any circumstances Sufficiently $-trong to defeat you in the accomplishment of your purpose.

HARD? I should say sol That's why so many men never attempt to acquire success. They answer the siren call of the rut, and remain on the beaten paths for beaten men.

Nothing worthwhife has ever been achieved without constant endeavor, some pain, and constant application of the lash of ambition •..••. that·s the price of success.

Every man should ask himself. -Am I willing to endure the pain of this struggre for the comforts and rewards and the glory that go with achievements? Or shan I accept the uneasy inadequate contentment that comes with mediocrity?·

Am f wilfing to pay the price for a ehampionship ........... II1?

)

· .. ! .: : •• E:.::.u.::: .. · ...

TO ANY ATHLETE

THERE ARE LrITLE EYES UPON YOU AND THEY'RE WATCBlNG .

NIGHT AND DAY, AND THERE A;RELITrLE EARS TBA T QUlCKL'Y TAKl: IN EVERY WORD YOU SAY. THERE ARE LITTLE BANDS ALL . EAGER TO DO ANYTHING YOU DO, AND A LITTLE BOY WHO'S DREAMiNG OF THI: DAY HE9LL BE LIKE YOU.

YOU'RE THE LITI'LE FELLOW'S IDOL, YOU'RE THE WISEST OF THE WISE; IN HIS UITLE MIND ABOUT YOU, NO SUSPICIONS· EVER AlUSE. HE BE.LIEVES IN YOU DEVOUiLV, BOLDS ALL THAT YOU SAY AND DO; m:. Vt'ILLSAY AND DO IN YOUR WAY WHEN HE'S A GROWN·UP LIKE YOU •.

THERE'S A 'WIDE-EYED LITrLE nLLOW 'WIIO BELIEVES YOU'RE ALWAYS RIGHT, AND HIS I.AR.S ARE ALWAYS OPEN, AND BE WATCBESDAY AND NIGHT. YOU ARE SInINGANEXAMPLE . EytRY J)AYINAU" YPVPQtFQl'.rgI:~W\,W'ElQ·S

W AlTING TO GROW UP TO BE LIKE YOU.

. ..- .....

• _. • J "._ ...

. 1

: FALCON OFFENSE .

Our DffellSt is desig,," to CDIIlTDI tAt tempo (J/tlri,1Z1ll4, maintaJnpDSSl!Snoll tJ/t1&t btUI, IUUl to SCORE.. .In ord.er 10 tl&complUlt this, wewiU Jlse thru IftI!tliotls 0/ COntltulIaicllling our plays.

l HUDDLE. iAe CttltlD' wlii/orm tAe Audtllt! (ou,. vtl1"is /rom lUll 41rectly behind tAt bell: The plll)'a" bacles will be to the ball tUUI their eyes Dllllst QB'slips.

9

Te. CfST LI f' J( Y 1(6

, q&

Tht !2l!.. will call the/ormation, pIa)', snap count, npe/lJ th~ play flJf.d snDp CDIlI'II .. tAt!1I rive "Ready Break" .1ll1 players will sprint to the line.

Snap Counts ar« "Down-Set-Hike:" We ClJIl 10 011 "Down" Dr 411)' IUlmha of "Hilus. ..

We calt also use "Ff'UU!,."

dutfibles - tAt P19 ean be clanged tu tltt LOS jy tits QB be/o,.e orll/to Ite SIZ,YS "Down." d..a.£ word Ise Ilses will be an adible, and th« SNAP COUNTwilJ be 011 thtfw "Hike." The IIJuBbles ClIIt be block pattollS lueA tIS'S' Dr Ma .. opposite to take the SIlIIU play tk« othu way, or words tAm ItUlJn plays sllcn as; /lily 01)1 nwzn.s Zone (J4 .. Jj), ud CUI)' Car means Creast.E:mmples Chicago means 34-J5; Ou:liUflC metmJ J6-J7 ~e.

Dummy Audibles CIUI be "sed,.,"tn tAt QB tells tAe te.am be/on luvilfg tAt ""tl41e.

Il. lIm;" IsILf~tn force the k/elf.st to tllign elU'ly Imlitli;rJiiatE stemming. n~ QB will ctzll tltt plays III tlse line willt 110 ""ddle, IUId tlte IIUlp ClJllllt will i, DII "Hike:" $J"gnalsfor p1llJ's""illcom.e/rPm tlse si4elillecoacADlpl'ddermIzwl

/ormaJio1lS and plays will 6, "sed. After elICit pIa)', the klIm ilf'Uftdiatei)' loa to their positions to Ustell/or tA, QB '. calL Tlte tlJlIllbles C4It be IUd to cilJlflt plIzys.

Ill' l[llRRY • HURR Yi Is its,i til save tim« wMle workilfg ttl seDn fllidly. It is Ilhollttlae sanu 4S BliU~qJtlZ/« mucA . fuickerpllCt!, . with tllI pOMou6ettini llIigltei IJ.nd dow" wAlIet4eQBrueives tnepla,l,.omsignizlstJntAeriieline. PretidD'mined/ormatJ"ons ~d play &fgnals will be Ilsed. n, l/tap COllllt N'ill be "Down-Set-Hike /lnd udl'blts CIUI 6e llsed WMIlIIUd,d.

Form.atio1lS: Split Ray or LoIlJ .114 Wide RigAt IUItl Left RJl.1U: J4-Jl, 34-JS 'Sf .'

P/lSSa: AII6ll. 1M', ad All III. 9##', .

Sig1UZ1s: HIlIUIs Roninl - J4-JS .

HtJ.1Jds Rollin, then an« Atllld ex:teIt4ed· 's'

. '.

Right Arm E:delltk4 tAe1ljinlu IUImbl!1'S • 611 Le/tArm Ertentletl tAenftnfD IUlmIJers· 11# RiB'" HtmdDn Head tlten!ingil IUlmhm • 1M L¢Hf1JI4 on Head thelljilttt!1' IUlmbtrS - 9fI CoWl'lee with lfUlG • 60.10 Jrule WllVinzlalUfd IlNljinF - 60.10 Sl:tI1

The t4Ulm will ,etu.,n 10 tAt! IalitUle/o, th. call ...,11.,. tJaD't! art! tinu Dilts (J,l0ltf periot/$ f'" 1l4u41Hd1. Evu;y'lJodJ sprints to save dme! aB will,al "HIlrt'y - HU7rJ" "MII WI lIee4to 6tr D~ tAe balill/ttrr 1'.,S.

..

BUNNING EACKs mIT RULES

YpurlJase Bule Is: BaIl onA·Hash, Inside Backs 1.2)Vds outside EMOLOS &n,d air between his hip and y~.ur 'most forward point (Air Depth). '\Vh= an outside rec:eivu, you should be two )'1J'ds outside the opposite Hash. W'hen ballls In the middle o~ the field, inside hick the same. Outside receiver, you an:. on top olthe numbers. When on the Hash and)'Ou are into the bouncWy, Inside backs are the arne. Outside. you are Oft top of the numbers.

• Note: ne most important aspect of the split we use will depend on the ptay caned. what kind or motion is needed, and the formation which we choose to run that particular play out of. You will have to memorize what split if the best iD orc!er for you to let lOur job doneU PEBIQnn

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• Remember: Specific plays, fonnations, and motion will cause you to be in. certain split. So,

be smart and mix up your split to help you have the advantage all the time.

. .

When we arc in a Twins Spot with the ball on the Hash. your Base Rule is on the opposite Hash

to 2 yards outsidcf:he Hash, dependin, on the play called and tbe motion needed.

(RaylLou - Split R.aylLou) •

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Wben Trips is called and the ball is Oft the Hash R&L Back. you split 2",( yards outside EMOLOS and have Air Depth (AGA~. GET YOUR JOB DONE!!}. 'A' Back. your Base SpL . on the Hash to 2 yards outside or opposite Huh ac.ccrdin, to play· called. Uthe ball is in the middle of the field. then split the difference betwe:enoutside wide receiver and R or L back.

• • •

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• 'Nhen we are in a Flanker position and the ball is on the Hash (wide Itt &. Lt or Rock" Lead) the Base Split is the opposite Hash or acco.rdin, to play called and motion needed. If you are into the boundary. your Base is th~ top of1he 11t'Imben or aceordinl to play called and It!otion needed.

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When Scat is called and ball is on the Hash. we are looldnlto stretch the defense, so R&.L backs

2-4 outside EMOLOS. • A t Back, you are on the Hash to 2 yards outside the opposite Hash. Again, mab sure you can let your job done accordina to play called and motion needed.

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lVIDE BECEMR srL1IS

AJ • base Nle, your split JItoulcf be -t yards ouuid~ the hash when the b.n is on the opposite huh. When',the baD b in the middle of the fie1~ split 11 the top orlbe ,tl. Into the boundary, Iptit the difference between the jt.and the sideline. Bottom line is this: Take & spUt that aDows you to let the job done!

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As M1b everyt.hins else shere are c:xceptiOllS lothe rule. You need to Jcnow the specific

plays and formations that wm c:auw yw to deviate !om tk hue Nlc. Because of these cxc.eptions be SJ1'W1 and mix up )roW" splits CD insiae nmninS plays' anc! on plays &Way vom you.

.'

. 1. Anytime you have another man aligned on th~ Iwh (twins receiver, near iwh.

Trips, Ray·Lou. Roek .. Lead) you align on the.top oCtile tI', .

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2. \Vhen you are in I flanker positlo" (spread formation) and the ban is Oft the opposite hash, align 2 yards outside the huh. Men the balI is in the middle. align 2 yan1s inside the lI'a.

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3. On Scat when you are in Trips, align ~ yard. inside the fit •. On Scat from split, align J yard outside the ha.sh..

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.... ... .t. On Sprint-out passes an tront side spUts are on the top ottheir, except for 84 ... 94, 87-97 and ~6-96. On thoJe routes, cut yoUr split down to 3 'yirds inside the II' ..

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ILOgaNG B'QLES lOR JZSsmt " QUTSIDE RECEIVERS

~1 2_S_£_CO_ND __ ~_Y ~II~ '_2_~ __ OND __ ~ __ Y ~

I . 1 PRIMAAY I [S LBer

11--- .s LBcr -,,' 1 PIUMAR Y

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TE in Tight is Inside Ree.

P..B CVV ITE in Tight) is Outside Rec. Flex TE is, Outside and RB is Inside ltB en Nub ofUnbalaneed is Inside

SE in Unbalanced or Trips is NOT counted RB 's in Trips arc Inside and Outside

TE on Backside arTrips is Inside

(R.B with I tackle to Align on is Inside)

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rLAY 18w19

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OUTSIDE RECEIVER

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III Threat in Secondaty Zone

III Threat in Sccond.ary Zone

III byAIignment in Secondary Zone III 'I1uUtin Secondary Zone

III by Alignment in Secondary Zo~ 1· by Alignment in Secondary Zone

Block - TE: BuO'

'5' Block - TE: Base 1lB: LBet

-Safety - Inside: LB to FS Outside: Man Over

Backside of Trips or I - Outside: Man Over

Twirl- Outside: Man Over

X Frontside of Unbalanced: Man Over. Can give X eall to outside receiver to exchange resporwoility.

FALCON QUARTERBACKS

e

"God ~e man such that when IOmething fires his sow, impossibilities vanish."

This quote says as much about "NO Limit" u anything I've heard or reid. Each man for the next five months should commit himself'to this ideal and there will be no limit to what we can accomplish. It won't be good enough to want it just a little bit. We must have a desire so ~te hot' ~ nothing ean put $e fire out!

I talked to ytan • great deal about the four dements I think are essential to our success.

Even though you arc asked to do a tot, if you look at each element individually you can

see it can be flUrJy easy. .

Bt' • grellt leader: This is the most important element. You are an extension oCme on the field. Take!y!! responsibility for your actions andtbe actions of your teammates. Let them see you are one of them and they will do anything for you. You must lee that your teammate's souls are fired and when they start to flickerliyou must restart them.

~t us in the right. pl-y: It is my job as I coach to give you the infqrmation thatwiIl allow you to do this. It is your responsibility to be so focused in meetings and practice

- thatwhen you get to the stadium-it is easy. !fit means coming down carly to look at film or talk, then do it. The question is, "How much does your soul bum?

- Make good decisions: Football is a game of decision making. Every play you will be asked to make a decision. Mentally, you cannot take a playoff. If'you take the approach that each play is the most important play in the game. then your concentration will be at a high (ever all the time. Your fire must be as strong on the third playas it will be on the last play.-

II ke care of the hall: You've heard it since you started playing football. but it is entirety true; the team that takes care of the baD usually wins. More games are lost because of mistakes in this area than are won. When we have the ball, we should either score or at least punt it so one opponent must go a long way to score. There is no room for "My bad'; here.

I haven't sajd anything to you about anything else. It's all pretty simple. I wiII not accept anything less than your best effort in these four areas. If Wake Forest, Navy, Army. and tfte WAC Champion&'-.ip game don't fire your soul then nothing willi If they do. then you 'Will do everything in your power to be great in the four key areas.

G_

.. ,... : ...

IMPORTANT THOUGHTS TO PLAYINQ OB

L you must gain the conridenee oryour teammltes ,nd cOllehes

A. Have confidence in yourself. Be sure they aense your confidence

B. Have confidence in them and let them see that as well C~ Know what to do

D. Speak clearly and distinctly in the huddle

E. Take charge in the huddle. Command RespCSCl

F. Concentrate. Avoid silly mistakes

O. Be positive both in your support and command

H. Be yourself. Do not try to be someone you are not

n You must earn your teammates Ind coaebes respect

A. Never criticize a teammate on Or off the field

B. Accept theresponsibiHty for a poor play if you were many way involved

C. Never. never, ever make excuses! Find solutions!

D. Congratulate and affinn your teammates on a good play. This is especially true for the O·Une. You givetbem credit for your success

E. Execute your assigrunent. As a leader. if you do not do it right, you cannot

expect anyone else.te do it right

F. Be a iLnl practiceplayer. You set the tone for practice every day G, Always hustle. Never be Jazy!

H. Encourage your teammates when things do not go wen. That is when they need your leadership the most

I. Remember: "Leaders must have the willingness to communicate not just the ability to do so. it

m. Things u:pested (rom aD Air Force QUlrterbaek

A. uadershiIl: The most important expectation there is

B. Execution: You must be sound fundamentally maIl aspects of your game

C. Dedication: You must know your opponent as)'leU as you know your O'WD team. You must watch film to understand your·opponent and you must watch yourself to learn andcorreety()urmistakcs . ··D:J<riowtedgeorouroftense:yo1.1nlustunde.rstll1d·what we are trying to do

and why we are doing it. You must not only understand your job. but

everyone else's IS well .

E. Knowledge or defenses: You must know defensive philosophy and how to attack each defense. Understand fronts and coverage and how to expJoitthem

F. Toughness: You must know the difference between injury andpain.E;!pect pain. endure pain. conguerpaio. and never complainl Your teammates need to know you 'Will practice and play with pain

G. Menta' ToughnesrIt is "the ability to hold on to what you want when raced with what you have got under pain and pressure."

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FALCON QUARTERBACK BLUEPRINT FOR SUCCESS

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In order to cucce.s.s.fiJUy operate our option ofi"ense, you must master many different fUnctions in a shon period of time. :Many tirnesyou will have ten ICCOnds or less once you set to the line of r.crimmage to decipher information and execute the given play. I will Jive you the tools which will help you in this process, but you must work hard and study to become proScient. The son orthe late, great Packer coach, Vinee Lombardi, aaid it best, UYou must think instinctively. habitually. and correctly without even thinking about it."

The three things you must do almost simultaneously ITe:

1) Get us into the right play

2) Take the play to the correct side

3) Execute

"

yET US IN THE RIGHT PLAY

'.

This may be your most difficult challenge. It is essential that this element is mastered, because running the wrong play against I particular front would be disastrous! The important things for you to understand are:

'._

A) Defensive recognition and how we call defensive fronts, coverages, and stunts

B) What system (Veer-Five, Zone-Atc) is used against those specific defenses

Defensive RecognitioD

!) We -win caU the defensive "Look" to oW' SE side first and t.ie look to our TE side second (in unbalanced, the NUB is first and the long side second)

2) I...istenfortecluUquecaIls by· one ofFensive lineman (they are always right) .'

3) Consider and recognize the aide to wruchthe play is e&llcd, unless we set an unbalanced defensive structure

4) Disregard i playert, position, and sW1ee, Only consider alignments

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PEFENSTVE TECB'NJQUES

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1) We will call the defensive "Look" to our SE side 1ia1 and the Look to our T.E

side a~cond (when looking at combination defenses)

2) EAGLE ~ DT in a 3 Technique

3) WIDE EAGLE .. DT in 3 or 2, Technique and LBer outside him

4) SHADE w MG or DT playing any side oCtile Center

5) \VIDE "G" .. MG or DT plaJ'inB inside our guard with a 7 Technique

6) "G" .. MG or DT playing on inside of our Guard

7) HIP .. Defensive End off LOS It LB level

8) FLEX .. Down defensive lineman back off'LOS

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]be I Formation

There are several Keys you must understand (or us to be sUccessful in the I Formation.

Uyou have an idea of what we are doinS and how to bail younclfout, you will be fine ..

. 1. Know what the formation is and what we are trying to do out orthe formation.

2. Understand that when we are in the 1, we will !.n.u be balanced but treat them a.s we alW'&)'S have done u balanCed or unbalanced as our count system goes.

A. Balanced: 5 ~ .. S Y.a B. Unbalanced: 6 ~ • 4 Y.z

1) I R.tILt 1) I RexILeo

2) I RtlLt Nub

3) I Split RtlLt

4) I Wide RtlLt

S) I RtlLt LoulRay 6) I Split RaylLou

2) lRaylLou

3) I Rex/Leo Nub

·3. If you have any doubts about whatto ron: think 24·25 Mike to TE side and 18 .. 19 FB to SE side away from Rover.

fALCON QUARTERBACK BLUEPRINT FOR SUCCESS

, ,

/

In order to cuecessfiilly operate our option offense, you must master many dUfeten.t fUnctions in I short period of time. MAny times you will have ten seconds orlessence you set to the line ofscri.mm.age. to decipher information and exea.rte'the given play. I will Jive you the tools which Vvill help you in this process, but you must work hard and study to become proScient. The son of'the late, great Packer coa~ VUlee Lombardi, aaid it best, uy ou must think instinctively, habitually, and correctly 'Without even thinldng about it."

The three things you must do almost simultaneously are:

1) Get us into the right play

2) Take .the play to the correct side

3) Execute

.'

GET US IN THE RIGHT PLAY

'.

This may be your most difficult challenge. It is essential that this element is mastered. because running the wrong play against a particular front would be disastrous! The important things for you to understand are:

A) Defensive recognition and how we call defensive fronts, coverages, and stunts

B) What system (Veer-Five, Zone.Arc) is used against those specific def'enses

J)erensive Recognition

I) We wiD call the defensive "Look" to our SE sid e flrst L'ld the look to our TE side second (in unbalanced, the NUB is first and the long side second)

2) Listen fortechn.iquecaIls by one offensive lineman (they are alway. right)

3) Consider and recognize the aide to which the play is cal1ed, unless we set an unbalanced defensive structure

4) Disregard i player'. position_ and Il&nte. Only consider alignments

Air Forte 1998 Oyarterblc:k Standard Audibla

1) 2-3 .

A) Audible best option when called into LBc:r PluB

.-

2) 12-13 (Fo~)

. A) Only run 12-1310 1"£ aide

B) Force: Audl"ble opposite Vrith 12 .. 13 -VI- Naked End

3) 14-15

A) Audible best option wheneallcd intoLBer Plug

4) 18·19 (FB)

A) Run 18·19 away from Rover. On FB. run to 'IE or to SE away from Rover

B) To "IE side on FBI audible Block uTE caDD.otloop chec:k

. .

5) 2()...21

A) Take play to largest inside technique

B) Audible 24-25 when primary is in a non-archable position C} Audible 24·25 to TE side when TE cannot loop cheek D) Audible best option -vs- 4<0-3 with no·TE in the game

6) 24·25 (Block)

A) rake play to largest inside technique

B) On Block, audible to 24--25 ·VI- 6-1 Defense

7) 2()"21:Mike

A) Audible 24.25 :Mike to TE side when TE cannot loop check

B) Audible 24·25 Mike when primary is in. non~archable position

C) To SE side -vs- 4-3 with \VLB outside aUf tackle. audible 24·25 Mike

D) To SE side -vs- 4~3 with 'WLB on the LOS. audible opposite with 24-25 Mike.

If'you have no T£ in the game, audIble best option

E) You ~have to have an Arc Back to run Play

8) 24-25 Mike (Block) .

A) To SE side .. vs- 4-3ll1w'ith WLB on the LOS.audibte opposite. Jfyou have no TE in the game. audible best option

1:3) On Block, audible to 24.25 -VI- 6-1 Defense

9) 28·29

Af DIlly NrltOSE side

B) -vs~ 6-l'Def'cru:e to ROver and WLB is on the L.O.S., audible best option.

Away from the Rover, pitch offWLB.

10) 28·29 Roger and 128-129 ROger

A) Audible best option -Vi- R.over rife to bacbide

)

11) 30-31 Veer

A) Take play to smallest inside technique

12) 3 ... 35 (Safety)

A) Audible opposIte Vlith best option when primary is in a non-archable position

B) Audible ~4-35 'S' -va-B ManJ='ront Defenses .

C) AUdible Iw.yfi'om the Rover when baD i, in MOP

D) Audible to 3&.37 Crease or 20 Series -vs- B..Qap

E) Audible oppositewitb best.option-v~~er,Ph1g

F) Only run Safety aWay from the ltover or to the n:side

13) 34-35 '5' (Block)

A) AudibJe34·3S -vs-7 Man Fronts (keep '5' on away from Rover ['IE or SEl or

to TE in unbalanced) _

B) Audible 38·39 'S' or best option opposite -vs- LBer Plug

C) AU,dible Block (TE side) -VI- Comer rile (R Fire in Rex-Leo)

D) On Block: Illdible 'S' -VI- 6-1 Defense or Stack is outside our HB

E) Must "true read" 34-35 'S' Block -VI- any defense except 4-3 (read TE', bJock.

~~M~ .

F) • S' Arc is an SE play -vs- 4-3/6--1 or Eagle Defense. Read Space (pull & pitch)

14) 3~3 7 Crease.

A) Only run -vs- 3, B-Gap or 4I

B) Audible best option -vs- 4-3, Shade, or G Defense

15) 38·39

A) Audible Block uTE cannot loop check

16) 38·39 '5' (Arc)

. A) Audible best option -vs- 50 Defense

B) Audible best option -vs- loose S technique

C) Tell HB to Arc-vs- +3/6-1 Defense

17} Slide Defense

A) Run 34·]5 or 5 Arc to SE side (check coverase). Think 6-7 (H). 6· 7 (H) Keep. and 24-25 (Mike) to TE aide

18}4#";S# A) Throw Hot to HB -vs- CJR rue on 44·54 (~wap)

19) 112-113

A) Audible best option -vs· R Fire to side of the throw

20) 132-133 Attack (HB) .

A) Audible best option -va- O-Bump on both receivers

21) 611-7'

. "A) Audible 81#-91# -vs- SO Defense (0 Nose) and llF"are

22) 8-"91 .

A) Audible 87 .. 97 when 86-96 (roU). 88·98 (roD), 89-99 isc:aDed.vs- Squat . Defender·

23) Fear of any play: audible best option. Out ~rthe J, think 24-25 Mike to TE side and 18 .. 19 FB to SE away frOm tbellover

24) Use code words wbcr& possible. CIty - 34 .. 35

Car-Crease

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DEFENSTVE TECBNlQUES

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(I)(])(l)(J)(D(I)(J)

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. IER..'\f"IN'OLOGY USAGE

1) We 'WiU call the defensive "Look" to our SE side b and the Look to our TE

side s~cond (when looking at combination defenses)

2) EAGLE .. DT in • 3 Technique

3) WIDE EAGLE - DT in 3 or 2 Technique and LBer outside him

4) SHA,DE .. MG or DT playing any side ofdle Center

5) \VIDE "G" - MG or DT playing inside our guard with. 7 Technique 6} "on - MG or DT playing on inside of our Guard

7} HIP .. Defensive End ofi'LOS at LB level

8) FLEX .. Down defensive lineman back off LOS

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STIJNT RECOGNITION

1) We designate strength (weak or strong) to ourught end side.. Ifthete is no tight end·

then tot he two (2) receiver side, er to the fi~~d ifthere.is not a 2 receiver side

2) We assume every stunt is from a SO Defense unless we name it otherwise

3) The term "SLANT" weak ()r strong refers to movement of the down lineman

4) "PINCH" refers to movement of tackle and end towards center and refers to the side it occurs on .... examp!e • Pinch Strong. Pinch Weak. or Double Pjnch.

S) :BLrrz:is when one or b21h LBen come hard inside the we" Gap

6) :ROVER FIRE" is when the Rover or Strong Safety comes up on the LOS an comes

hard on the snap

T) "COBNER FIRE" is when the CB comes up on the LOS and fires hard on the snap

8) "s AFETY Fi:RE' is when anyone out the secondary fires anywhere between the ends

9) uHOT STIlNT' refers to when the defensive end pinches hard and tried to reach the Mesh area

10) IITWlSr' Crossing stunt by two down linemen. Example .. Nose Iwjst;. Tadde. h:in

11) "PLUG" LBer(s) jump into gaps

12) "LIGHTNING" refers to stunt between the defensive end and either the strong safety

(Rover) or CB

13) "ECHO" refers to stunt and swapping assigrunent between defensive tackle and end

14) "TEAR" Tackle Fires B Gap

15) "Q-S]1lNTt Read Key flattens for FB then up5e1d for QB

16) "REVERSE LIGHININQ" CB or Rover to QB coming outside ends alignm~ end on Pitch

17) "'SLOW LIGHTNING" same u Lightning except DE hesit4tes (slow plays) before

going to Pitch

18) uMISH CHARGE" Read Key attacking Mesh and taking fWIback .19) uS INGO" Nose Guard Crossing Face of Center

20) ") .. 3" movement of Guard from 1 .. 31341 Techniques

. . .< .. - - ... ~. ... . . ....

pfTtnsive Systems ... vs .. various Fronu

We classify all defenSes IS either 7 or 8 Man Fronts. You must know wha.t constitutes • 7 Man Front and what constitutes an 8 Man Front. A 1 Man From is one in which the defense has • man directly over our center as either a o..Teehnique, NG or MLB. '. Examples of these balanced defenses are:

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An 8 Man Front is any other defense in which the defense reduces from a SO Front to play Shades on our center and/or guards. Examples of the reduced type defenses are:

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Once you haVoe determined what type offront you have (i~. 7 or 8 Man), you must determine what system you will attack it with. We have two systems~ the Veer-Five and the Zone-Arc system. In both systems we basically arc trying to get two men to the frontside LBer (Zone.Arc: OG &. OT Veer-Five: OT &:. HB or TE)

Zone-Arc BetelS' Option Q4.3 5)

This play gives a great opportunity to truly triple option the dei:enjc.

ZONE refers to the blocking scheme by the pllyside center. guard and tackle

Our playside linem~ step in such. manner that we gain an extra blocker On the pJayside LB.

ARC refers to therelease by the lead blocker into the secondary to block the man

responsible for pitch ~ j ~ ~ 0

Veer·Eve Release Option (34 usn - 3S "S")

The Veer aspect of this option teUs our pJayside offensive tackle to block down.

Instead of zoning to the LB and getting two offensive linemen on him, we Will now down block and get one lineman and one ~ack on the playside LB.

~ ~ :"v~ ~) 'd'~ (o&~~)

It is important the QB understand the Veer Scheme, because is virtually eliminates a Gap Qr 41 pJ!!y~r IS I uR.ead'\ ~$e the taclde will blo~ dovm on t.llem • automatically knocking them into the track of the FB and creatina a disecmnect .

. The uFive'~reJ ease refcrs to the inside receiver' • release. Instead ofbJoe1cinS the man .... in the secondary responsible fat tbepitch.he is now blocking for theQB on S Zone players who may be responsible for the QB and unable to be read IS "Pitch".

As a general ruIc.,we want to run Zone-Arc -vs-7 Man Fronts and Veer-rIVe versus a Man Fronts. The exception (there are always exceptions) is that you can run Veer.Five. VS~ 7 Man Fronts into the boundary or to the Jong side of unbalanced as long as the FS is

aligned over the center. ' "

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TAKE THE PLAY TO THE CORRECT SIDE

The advantage we have in using a Read Option offense is that out of our balanced formations we force defenses to balance with us. We also use unbalanced formations to force defenses to unbalance with us. Every so often certain teams will unbalaneetheir defense by mistake or to try and gain an advantage. lfyou recognize this. we can gain a considerabJe advantage. lfyoufail to recognize the situation, it can be disastrous.

Numbtrs Ratio

We 'Wilt always count the number of defensive people on each side of our offense. When we are in a halance4set, we generally look for S 16··' }iratio. In our unbalanced .ets, we will look for § ij - 4 ij ratio. In both situations we can ........ ·········runto eithetside. AIways.countashadedNGas I whole man and aMLB orFS

inslde our OT (mside our TE in unbalancecl) IS • !Ii man.

o

Frontal Oy£nbirt

'This is where the NG and Rover are on the same side. 'This causes a 5-S nuo

and will cause us to ~ the other way ~

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This is where the FSand Rover are on the same side causing another 6-S ratio

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As stated earlier, these formations cause us to look for I 6 ~ - 4 ~ ratio. The FS is nonnally the key. The NO and Rover are usually on the same side~

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7 Man Front detense$(SO,6-1.4-3), depending on coverage,usuaIlyhavca600S·· ratio when the ball is on the Hash. We can still attack the field as long IS we are in Zone-Arc. You can Deyer run Veer-Five into 16-S ratio from a baIanc:ed formation.

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I know the last two sections arc difficult to comprehend and even more difficult to decipher with. play clock winding down.. AJ l basic rule of thumb, try dQing

this: '

1. Look down the middle oflhe defense. I£'you have an 0 NO or MLB and the FS is inside the box, you can run Zone-Arc to the field and can run either system into the boundary.

2. If you look down the middle and our center is uncovered or has a _ shaded NO, you need to be in. Veer ... Five play. As long IS the NG is not shaded to the field with the Rover or the FS is not outside the box, . . you can go either way.

EXEcunQN

If you have gotten this far, this step will be a piece ofeakc! Hard work and repetition will allow you to be successful in this phase of the game. This is, however, the most important aspect of your play, You must be perfect Doing the little things right will make the big things happen. As Coach Noblitt always stresses, Execute Aggressive fundamentals!

We wiD use I clock system to designate the quarterback's directional steps as he leaves the center.

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The first Itep in executing the triple option is the Bwl. Recognition, repetition, proper fundamentals, and I pre-snap thought are the Jceys to being successful. Take care of the Read first and everything else will follow. \Vhen in doubt, give the ball to the FB.

I. We 'NiD always read (on our tripJe option) the first do.wnlincman in the B .. Gi.p to outside.

2. Read Keys react in different ways bued on the dererise that iI called. It is important that you understand what the reactioru are.

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. MtshChaae; Penetration to Mesh (disconnect quiclcly) Squat: Reading Mesh; ~ FB. !I.l QB (give)

P Stunt): Responsible f-or QB, but "Bluff' charges to FB (give)

Always have one pre--snap thought and react off' of the thought. I like to compare this preeess te what I baseb.uruttCf mentaDygoes through during an at-bat based on a'. particular pnch count He has • ~crcnt thought pr~ on a 3"() count·VJoo a 3-2 count On a 3..0 count, Ken Griffey.lr~ hu a green light to hit, but will only look tor a fdstball down the.middle. Anything else he will let go, because he ha.s 2 strikeS leA. On. 3·2 eount, he has to be more car~ because any pitch in the strike zone will be called • strike ifhi doesn't swing (he will be c:alIed out). He still has one pitcMocation he looks (ot, but he also will hit any pitch or location u long u it is in the strike zone. Use this approach

when developing a pre-snap thought. .

The PSRs for Zone-Arc reJeue option 34-35 a.r:e u foUows:
"Rea~" Alignm~, lS.R HIl
Gap DiscoMeet 3:.0
41 Disconnect 3 .. 0
4 Give 3-2
S . Give 3 .. 0
6 Give 3-0
7 Give 3-0 The PSR for Veer-Five. Release are as follows (because of the down block the PSR changes):

"R~ad" Alirmm~:Ol F.S& 1m.
Gap Disconnect (auto) 3-0
41 Disconneet (auto) 3-0
4 Disconnect 3-0
S ? 3 .. 1
6 Give 3-0
7 Give 3-0 . After you exeeutethe read(llld have puUed·the ball) yOll m1Jst ·eq1Jallyexecutethe···· pitch phase of the option. You must always know who your Pitch Key is, how he is playing you, and how to attack him. Usually, your Pitch Key is the next man outside your Read Key. Sometimes your Pitch Key is the primary run support

d~fender from the aeeondary (Rover in a reduced type defense), IOmct.imes he iJ on the LOS (OLB in a 6-1 or SO Defe:nse). and IOmetimes he is I StacXl.$er (4-1 Other times we may add ~JockH to the c.alJ which tells the TE to bloCk your Pitch Key; therefore, your Pitch Key is the next man eutside. Lilc:e Read Keys, Pitch Keys react Certain ways b.sedon the defensive call. You must recognize each way you. will be pJayed

and attack each one diff'erently.· .

Pitch haS 5 rcc()gni~ons:

1. Hot- quick move by "Pitch'lt at QB • (pitch to HB)

2. Sink - has QB and squats (use up and pitch to 1m)

3. Slow Play. ~ QB ~ pitch attempts to causeQB hesitation (use up and pitch to HB).

4. String - "Pitch" to HB (keep)

S. Bluff-bluff's for QB, buttaJces HB (keep-fake pitch)

CONCLUSION

Well, that·s it! Easy, huh? It really is easier than it all sounds. This system was created many years Igo by men smarter than·me and has been executed by people with less intelligence than you. Study hard, work harder. and you will be successfUl. If you play within yourself and the system and take care of the football, you will lead your team to many victories! After all, isn't that what it's all about?

OBTERMS

..

TRIPLE RUN TERMS

fathwlY

This is an imaginary line drawn by the QB that is I straight line from the fullback through the outside hip of the playside guard. The traclc is as wide as the fullback's shoulder and represents an ue.a that • defender must get into in order to stop the fullback for less than I four yard gain.

S lon,

Def'enders moving from inside-out to the baIl. On option plays these are defenders inside the fullback's "track".

Bead

Man to be optioned fot the give or discoMCct to the fullback.

l.i!£ll

Man to be optioned for QB Keep or Pitch.

Support

Man responsible for Pitch Mesh

This is the hook up with the QB and fuIIback. The QB will put the balI into the fuIrback's pocket and will shift his weight and arms with the fullback along his track while making his decision to give or disecnneet.

Ride

-

This is the period eriline between the Mesh and actual physical activity ofgMng or

di seonnecting. .

Give

This is when the QB decides that his "Read" does not have any eCrus tackling surface in the track oCthc fullback and therefore cannot stop the fullback for less than four yards .

. .. ,.

Disconnect

This is what happens when "Read" does have part orms tackling surface in the track of the fullback and therefore wouJd stop the fullback. The actual disconnect will be I sharp ,napping back efthe ball out of the FB's pocket by the QB. Do not try to puU the ball

away through the ride. . ;

Tackling Sudler

This is the part of the deFender's body that is in a good position to stop the fullback short oCfour yards. Tackling surface would be t.."'e defender'slhQuJgm not the arm. Key his inside shoulder pad.

...

)

. . .....

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Alignment of your "Read Pro-Snap.

Stick Principle

This is the thought process around reading two def'endm who are ltIclced. The LOS defender is the "Read". the stack defender is "Pitch".

BeJd St! c:k (pun & Pitcb)

This is When ua!ad" and "Pitch9t are in. position to exchange responsibilities. You must be prepared for this mentally on each snap. Your thought' process is to ISSl.nnethat one is assigned to the fullback and pre-determine to disconnect. Howevert aophisticated defensive play can confuse this issue. As we progress, we will Jearn throughvisionirig to read the Stack.

A) Pre-Snap .. your thoughts should be to pull the ball and pitch off'the defender's

.. responsIble for QB ..... -~-... .

. .

B) If there is movement to the pathway of the fullback and I diSCOMect, I must be

ready for the type of defender taking me. Be ready to pitch quiclcly.

C) If there is no movement from either defender to the pathway of the FB, give the ball to the FB.

Iwirl

This is I term in which the QB pitches the FB to the.playside HB' off of Counter Motion called away from the Rover.

QUARTERBACK TECHNIQUES

Stance

Feet area.bout shoulder width apart. Both feet must be p~endicullr to LOS a.nd inside and clearing the beets of the center. There is & slight bend in the knees. The back is straight and the head is up. The arms are not rigid but relaxed. The weight is on the balls of the feet. On some plays, the weight may be primarity on one foot to enable the proper push-o£f. ~hands und:r center quickly to force defense to show alignment.

Centtr Eschlnge

Put throwing hand under the butt of the ce:nter to wrist depth. The middle finger must SO up the crack of the tenter's butt. Pressure is applied to the center by the hand. MVdrnumwidth is gained by spreading the fingers. The bottom hand is put under the top with the thurnbs together. Apply pressure to center to help with location orsnap. Don't pull hands out on exchange. Pressure ride with center.

First Sttp (34·35)

On our triple option plays, the QB must take the balI from the center directly to the FB-----Mesh. The QB must put his weight on and push off the foot opposite the direction of the

play. The first step is critical to the play. Step to 4 or 8 o~ctock, leek your chin on your

&ont side shoulder pad, your eyes directly to your "Read" with your backside arm locked

straight and pJayside ann bent. -' .

Mm1.

Transfer your weight from your back foot to front throughout the "ride and decide" process. Never ride past the front hip. If give, pressure front hand into fullback's stomach. On disconnect, snap ball out with backhand across fullback's stomach.

Optioning End

Always get downhill after disconnect from FB. Hold the balI at chest level while attacking inside foot orDE. When the end attacks, squat and pitch. Ifhe takes pitch, tum upfield running away from FS. On alI slow play or sink techniques, try to use up and

eliminate DE after pitch by crossing his face. .

Pitch

We will use a basketball technique (overhand soft lob) to prevent a low pitch. Execute pitch at arms length and chest level of pitch back.

Mid-Line Option (10-2tl

Clear step heel to toe and front out to the called side: Mesh with FB tRead && A..Gtp Defender". Check Pitch Key. Attack his inside foot and be ready to make Pitch quickly. On 30 .. 31, execute hand oft" and Fake Option (steps are same & 20 .. 21).

Mid·Line (24-2!}

Steplike20 .. 21. Get depth, Mesh'WithFBandreadyourkey. AceelerateotrMesh andre.ad tl.ckle'sblockfotirisidcorout.Ifbl6ekc.an.tead TE's block.

-

H:l1

Clear Step heel to toe and &ont out to the called aide (same steps u 2()"21). Get the ball back IS deep IS possible to the FB. He will be annJe slower because of a deeper alignment than on l()"2LFake Option to the call side after hand off.

20-2J Mike

Same steps as 16-17. Once you Mesh with the FB, attack inside leg orPitch Key (EMLOS). If the technique we are trying to log works up5eld, the guard wiD kick him out and you will need to jump inside IUs block.

24-2! Mike

Same steps as 16-17. After Mesh 'With the FB. accelerate and read tackle'. block for inside or outside. If Block Call, read TE'I block. React the same way IS 20-21 Mike if the guard cannot log the Read Key.

Mad Step ll4-15l

ExeCute 34 .. )S Mesh with FB. Use head and eyes to sell Fake. Ann ride fUllback and step at 90 degrees to HB. Give baD ~ deep as possible. FikeBoot. If Draw calJ, give ball underneath .

. 36·37 Crease

Lead step It 3 or 9 c'eloek. 2- step should be elongated with the 3'" step being a "Crow Hoop" into the LOS. You will Mesh with the FB and transfer your weight to the front foot during this uCrow Hop". If disconnect, accelerate ofFMesh and attack Pitch Key.

Douhtt' Option Ind Loads (38-39)

Step at 3 or 9 o'clock and Mesh quickly with FB. Disconnect football and accelerate off Mesh to next Pitch Key. On 38 .. 39 S get down LOS quickly.

Draw St~ps (61)

Open out at six o'clock. Push for S steps and make it look like 62. On the S· step. plant and run to .ot spot or defense.

Swetp Steps (6·7 BTa!s).

Reverse out anddcad·pitch ball at chest level to HB. Look Pitch in and fake Bootleg.

~

Open at4 or 8 o'clock and flash balJ to FB. Step at 90 degrees to liB. Give ball IS deep Is possible. Fake Boot

12-13 (Force)

Fr~ntout t04or80·ctockand h~dbaILas deep as possibJe to theTB. Look baD into theTB's stomach. Fake Boot

18-19

Open to 6 c'eleek and attack EMLOS. Pitch offEMLOS.

!l:!1

Open to 3 or 51 o'clock wiHtbaU up in Sprint position. Hand ball to HB underneath (IookbaU in). Continue on Sprint pathway to sell Fake.

6--7 CKeep)(H)

Reverse out and get to 4 or 8 o'clock on your 2*' step. Mesh with the FB IS deep u possible and ride to front hip. Fake Keep on 6-7. On Keept after Mesh, pull ball and read guardts block. On H Keep, look to bounce outside the H Bloek,

1~29

Reverse out to 6 otdoclc on lit step. Pivot quicldy on 2" step and attack Pitch Key.

PASS DROPS 4#-5#1134- J 3SN

Step like 36-31 Crease and get the ban baek to the FB. Once "Crow Hop" is complete, push back ofFthe LOS 3 steps at &45 degree angle. Get your feet underneath "yOU and set to throw. F"md Pass Key quicklyl

60· 70 (Drop Back}

"

Open at six o'clock and accelerate on 5 step drop. Drive hard on the first three steps

and gather on the last two. Set up directly behind the center. Do not d.rift on Drop. Stand tall and ready to throw.

80-90 (Sprintl

Open at 5 or 7 o'clock with playside foot Have ball ready to throw on third step.

Read contain for sprint to comer. Attack the corner and throw first, run second. On 80- , 90 (Throwbacks), pull up inside our PST.

112·113

Take 12 .. 13 Steps., After Fake to TB. set depth (S yards) and attack the comer. Get bead around quickJy. IfEMLOS gets upfield. pull up, set feet and throw.

124-125

Take M:idline Steps, After Fake. work 2 down and 3 back. Set feet and throw. 128-129

Take 28-29 Steps. After pivot on frc)Otsi4eroutes, push 4 down and 1 back. On backside routes, push 3 down and 2 back.

'132-133 Attack fHB)

Place weight on pJayside foot and get depth on first step with opposite foot Open to target and throw the~aU quick!y to tltfl receiver.

2UARTERBACK COACHING POnas

1. When executing the triple Jtep to 4 or 8 ot clock. lock your chin. on your frontside shoulder pad, your eyes directly to your "R.ead", your backside arm locked ItrIight and playside arm bent. Take ball fi'om center directly to ~ Mesh.

2. JJways get dovvnhill after disconnect ttom FB.

3. If''-'give" carry out your Fake to the numbers on every play_

4. Never pitch blind or into "Garb&ge" (area where defensive b~ck has already penetrated)

S. Ifdisc;()Mect and FS is unblocked, stretch him toward the boundary and tllen attack

his inside shoulder, unless youeut-run him.

6. Execute pitch It ann.s length and ebest level. Use baskctbaD pitch.

7. If'Hot End, be prepared to step back out of Mesh to make pitch.

8. Know down. and distance • what we need for I first down. .

9~ Do Dot pit'ch off of inside (SZone) pressure, unless scheme dictates it.

o • _:0 it

10. Avoid aU shoulder contact on hand-off's and rides.

11. Never pitch the ball off of pressure by your "Read", if you miss yoUr Read, then minimize your loss for next play (follow your dive or out-run "Read"), Dontt make I bad play worse.

12. Never pitch off of defender that has been assigned to be "Ii" blocked or blocked by

"block" call.

13. Elimina.tePitch Key after execution of pitch.

14. Always know who "Read" and "Pitch" arc. IS. Know your footwork on all Pass Routes

16. On pass plays that begin with Option Play Action. make sure that you take at Jeast two option steps with your shoulders leaning forward in an option position before you make your drop.

17. Hold ball at shoulder height to make sure of quick delivery.

18. Know your receiver progression.

19. Think of your Aligiunent and Reaction Key as you approach the LOS. Know where youtoudc1;Je;:e;ivers. are, it thcrear~ -.ny.

20. Throw between or over Lbers not throyih them,

11. On sideline routes, bring receivers back to ball and lead them to the· sidelines. Keep

the ball to the outside (outside hip • not out of bounds). .

22. Body position (1eading'Withthe chest to producefoUow-throuahlis of utmost importMlee·ondeep puses.·FoUowthr'oughtoanimaginaryapotinthealrwberethe ball must travel through at it', height so that the deep ball can drop in nose do..vn to

the proper target point .

23. \Vhen Jcramblin&. ma1cing the biZ play is lreat. .. m.alc:ing the bit mistake b fatal.

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.:J.

B.. 1- by Alianment in Sec. Zone; Cut off inside half' .

n .. Base Block .. make·lUl'e Fa knows technique over you. It will only be a -r or a "9" Tech. can signal with inside hand if'in 7 Tech.

:B.S ... Stay cut-oft'deep middle 1/3

~ .. Cover;<! .. Base Hinge or Fan (no fan WithT.E.) -llnCQyeredoo Listen to TEtl call,"1" SO insideth

3 Tech', hip to MLB. "9n block outside LB ...

Em:- 2J.Bue Hinge • 0 or as Shade. Fan on NUB Side .. A, l,1{ed .. O. Shade. Card

~ .. Fan. block Nose Guard - BS Shade. MLB to BSLB - A,1.Red • 0, PS Shade, Card JWi-- Scoop. Bas"e. or Switch

Bfi- Switch, B. 41, 4,5

~

IJ!. - Cut ofFinside leg ofprlmary defender

u... Out of"!" Formation .. use Counter Steps making aood Falce and to time up hand cffwith QB. Ilea just like 14·15 out of "Slot" Formations .. use motion to Fake 2 Steps past Fa again time up hand oi Read is the same.

IB.. Quickjab step &, block PSLB. To IE side .. vs- 4-3 if'7' caD block SLB. Ir'9' call block MLB. QB. .. Make Fake to fWlbac:k on 34-35 &. band the baD deep to the HB and Fake Bootleg. Ifmotion is

needed, bring HB early enough to get past the FB. .

1- By Alignment in Sec. Zone; Cutoff inside half

}

:II CaD out technique either 7 or 9. If7 Techn.ique is called you block him. Jl9 Technique, Be inside block MLBer pIayside ifrunning thnl Me" Gap. Can ~ M79" when StackLBcrmo, outside.

la GtporTan

lSi PuD and Trap 9 Tech to man outside

.s; Scoop, Base, Side Boards

lSi Scoop, Base

III Binle

.

~ List~ fOr call :itom TE. If"r CaDt you have Mike. If'~" Call, you have Stack Backer. G cut him on outside knee as fast as you canl Blow him upll

"

~Ei Run 34 .. 35. Good Fakel

m Align at 7 feet. Step lateral and 2" Step at inside les of PST. Read CIBI A Gap

!lD. Reverse pivot w/2~ step at 4 or 8 o'clock. Get the baD IS deep IS possible to FB. Fake b

I

B IE

n II sm

f.7B

1".By Alignment in Sec. Zone; cutoffinside half

.

If7 Tech you have him younelf· &19 Tecb,we will combo with RD. Ir'moves outside, , JIlde off to LBer • we·U double and let LBer come. to UI.

Gap or Tan "

Pull arid Trap r'man outside the H Block Scoop, Base, Sideboards

Scoop.Bue

Hinge

Listen for can from tight end. Ira "7" Call. go let ·Mike. If"9" can, you "H" the "9" Technique"

Run 34·35

Same as 6007. but think Bounce

Same as 6-7

B Block Man Oil

I1Bloclc like 6-7, can be Gap or Tan Calls -~ 5 Technique

lSI Gap or Tan

~ Pull and Log 9 Tech to OSLB

,

, Scoop, Bue, Side Boards

lSi Scoop, Base

U:I Hinge'

JJl LiSten for T.E. CaD. It"7" Call. you have Mike. If"9" CaD, you havestack wb~ever he g.

Run 34-3S

.'

. m Align at 7 feet. Step lateral and 21d step at inside leg of PST. Make a great 6-7 Fake mncf

block levels, .

.21 Reverse pivot w/lM step at 4 or 8 o'clock. Ride FB to front hip and read guards bIocJc

)

· ::2'.

f..'7D Keep

Block Man On

BlOck like 6 & 7 Xekl:p. if Gap otTan Call, you and llB wiD combo Tech over you up to

LBer lwei .'

Gap CJrTan

Block 1- man put H-Bloek, expect inside LBerwhen you are uncovered Scoop, Base, Side Bounds

Scoop, Base

Hinje

Listen for TE Call. urr CaD, you have Mike. If"9" CaD, you *'H" the "9" Technique!!

n Run 34-35

EI Same as 6-7 Keep except Bounce and look to flatten to FS

s;m Same as 6-7 Keep except think Bounce

\

J..

f=7HloSJ

Block Man On .

Block like 6 & 7 H Keep

Gap or Tan

B10ck 1- man past H-Block, expect inside LBer when you are uncovered Scoop, Base, Side Boards

Scoop, Base

Hinge

Blockjust'like 6-7 HKeep

. . .

Deepen up ~ yard and hesitate J count enough ror FB to dear. This is an outside play 1- step as Jeg ofTE and block primary

Reverse pivot and soft toss baIl to HB. Fake BootIeg

t.,HToI1 ..

'/

, ..... .:.&t..-'---"""'-

12·13

SE - ManON

.-

TE' • Base or Combo Bue

PST.. Covered· Block Stretch Base (attack outside ~)

PSG- Uncovered - Block Stretch 1leach (lateralatep and read) c·

SSe.: Backside Shades on BST. BSG. and Center are considered uncovered. SST... you and your inside man are both covered, you I.tU. on your man.

LB • Cut o1finside knee ofprimary def'c:nder

PB· Lateral step crossover, aiming point is outside hiP. of OT.QB will bring ball to you. Crawl the hee orO-lineman before you make any arts, Keep shoulders parallel to L.C.S. until you pass the LO.

Look for 3 ... way cut only at this point. . Never bc.fore. . .'

FB· Step to inside leg orBST and block EMLOS inside--out

QB 1- step at 4 or8 o'clock. Present balI as deep as possible to HB (look baD into theHB's stomar"\.

Fake Bootleg. •

FS

)

IE ManOn

J2-,3 FORCE

n Base or Combo Base

DI Stretch Base or lleach

FC / Cud - O.IDd Shade; Aed • A, 1,2; Base 3 (control MLB to BSLB)

I,SQ" Same IS 12-13

Ifi Same as 12-13

JJl Sune as 12-13

..

lJ! Sam~ as 12 .. 13 (Keep reading OT·, block. FB will find his man)

m Lateral step and on 2M step crossover to inside lei of PST. Block PSLB inside or outside oj "ckle's block.

Same as 12 .. 13

o

I- By Alignment in Sec. Zope; Cut ofrinside half' CalI out Tech. 7 or 9 .. Base bllc Tech you caD·· .

Covered· Base Hinge or Fan (no Fan with 'IE) .. Uncovered -listen to TE'. caIl, -r go .. thru 3 Tech'. hip to MLB, ~" block outside LB.

~3,BueHlnge .. 0 orBS Shade, Fan on Nub side .. A,1,R.ed .. 0, Shade, Card Fan. block Nose Guard .. BS Shade, MLB to BSLB .. A,l,lled .. 0, PS Shade, Card

ScooP. Base, or SwitCh

Swit~ B, 41, 4.5

Listen for T.E CaD. Jf"T' Call, you have Stack Backer .. Think outsider r. Call, you have Mikef .. vs- a 2 linebacker scheme, you have pIayside linet.:l Read 1- covered lin~ past the center

·Ell Deepen alignment counter fake, read 1· covered lineman past the center!

III Fake 34-35 and block 1- thing off'T's tail

LB -n- • 4--3 Defense

Make a good fake to the FB on 34-35 and bring ball deep as possible to the HB. Fake

Bootleg 15 v~. I' (1 U. IS- S.wH:

o

16-17'

BE.. 1- By Alignment in the See; Zone; Cut offinside hal!

TE .. F. S. Base Technique over you if'works outside release straight up-field and blk 1'. threat - B.S. sta' cut elf and down .. fieJd to btk middle 113. "

PST- B~ock 1- inside LB to BSLB .. Influence uyour man is being trapped

PSG- ~OSE" Call block 0 or PS Shade; A, 1,2 influence .sm.t 3 Influence In to MLB to BSLB. C - Block back .. Call "NOSE"

ESG- Pull and trap first man in A-Gap to outside ,"

BST .. B Gap to LB (lum.pHinge)

LB - Run 20..21 Speed (possibility of using 24-25, depending on PB· reaction of defense)

FB.. Align at 8 feet and run to Crack of QB. Clear Mesh and cut off guard's trap block

QB .. Heel to toe clear step on 1- step. 2" step open to 6 o'clock and get the, ball as deep as possible to 1

Fake 20-21. (, /("

fS S

11-19 <&UblcklCBJoek)

n CrackPlaysjde LB off LOS

, .

Xl. Loop check to first LBer to F.S. (can release inside if'taclde is covered). "Block"

. .

fa Zone Release to 1- inside LB· check EdJo - Block 'man OD you if two outside

lSJi Base -Red • LB

.c Scoop,BS Shade and 0 • Base PS Shade • Red A, 1,2

I.S.!l Scoop, Bue

In Hinge

JJl he ~rilna.ry Run Support. On "Fuiback", bJock safety, Ifbaclcside, cUt offinside knee or man over.

Ell Run 34·35

m Step to outside leg ofT and block the FS. On 1W1back. block. primary (comer or FS)

m! Drop step to 6 o'clock, attack the EMLOS. and pitch ofi'him.

. .....

ISF&

c

SE • 1- by Alignment in Secondary Zone

~ - Loop chk to F.S ... Base Technique over you on "Block" ~ ... Y)//(c! PST· Iteleue ouUide the Ready Key and block first OSLB to MLB to FS

PSG - Release inside the R.eady Key and block MLB 'to BSLB • think bury A and Shade

C - 011 BS Shade, BSLB, DoDad

BSG - A, 1, 2. 3, LB.

BST- Binge

LB - Arc Prlmuy R.un Support PB - Run 34-35

FB • Run midline pathway and mesh with QB for give or discoMeet

QB • Read first down lineman trom Shade to outside. Attack back and away so FB can nan midline path9 with 2M step at 6 o'clock. Pitch Key if'disCOMect.

*READ KEY is first down lineman from SHADE to Outside

f

o

s £,

" V 000

o

1

o

2+25 <Block)

SE - 1- By blignment in Secondary Zone

'IE • Taclde uncovered you block like 12-13 Stretch Combo • On Block you caD technique and bue technique called 7 or 9. Heavy 6 will be c:aDed • 7

I'ST· FIrSt Man on LOS outside th~ Read Key (Combo with IE) ... 011 "Block" you block according to '[ Tech eaJJ .. "7" 80 inside LB .. "9" SO outside LB

PSG .. Same u 2()"2.1

c .. Same IS 20-21

ESG .. Same IS 20-21

BST - Same u 20-21

LB - To Nub ... Block pJayside LBer. To Wmg ... listen for the T.E. Call. "T' Call block Stack LBet. T

• . Call Block M.ilce.

PB - Run 34-3~

FB - Same as 20-21

QB .. Read first down lineman fi'om Shade to outside. Clear back and away so fullback can run midline pathway and 2M step at 6 0' clock. Run off tackle's block and attack Pitch Key on disconnect. On block, read lE's block.

• RE.AD KEY is first down lineman from SHADE to outside

fS

.;tlol S " ,.

~ .,

..... .

c,

!

)

~ .•

20-21 Mike CBlock). 1· By Alignment in Secondary Zone

Same as 20-21 (Block)

..

Same IS 20-21

Same IS 2()"21

Block back tor pulling guard

Pull and Jog Read Key to MLB to BSLB Hinge

Arc Primary Run Support Run 34·35

~eepen to 8 feet. Run mjdline pathway and get tackled. Tum"away from:MLB ifnot tackle Clear back and lway so fWIbackcan run midline pathway with 2" step at 6 o'clock. I

pitch key.

*READ KEY is firSt down lineman from SHADE to Outside

. ,

'-II

n II

lSI HG c U2

JlS.I

IJl

n

g>

2~25 Mike Egwer 1- By Alignment in Secondary Zone

Same as 24-25

Same as 24-.25 Mike

Cheat and Block·:Milce LBer

Block Stack LBer to Secondary Level

Same IS 24-25 Mike

.

..

·READ KEY is first down liDeman from SHADE to Outside

FS. F~
C- ~
.
fL \.Io..J • M S
.... vl'b
v:
0]
a4-2S Mike (Block)

B. 1- By Alignment in Seeondaly Zone

n Same IS 24--25 and 24-25 Block

lSI Same as 2 .... 25 and 24-15 Block

~

~ Same IS 20-21 Mike

lWl In

Jdl Bloek Milce LBer to Secondary level (don't let. LBcr cross your fAce)

1I Run 34 .. 3S

III Same as 20-21 :Mike

.

.Ql! Clear back and ·.wty so fullback can run midline pathway and 2" step at 6 o'clock. ronow'

inside tackle's block ..

irREAD KEY is first down lineman from SHADE to Outside

o

'c.,.

o

c... ....

v

o~

)

D 1" Threat in Secondary Zone

n. B.S. stay cut ofrand block deep middle 113

Dr Combo with aJotback to inside LB when covered, go cftreetly to LB when uncovered,

lSi B~lled

~ Scoop, Base, Red

I.S.!l Scoop, Base

HI Hinge

IJl Combo block with QT. If OT is cove:reda you .have cover defender unless OT overcomes It If OT has him under control, you have Mike -vs- 4-3 or first inside LBet -VI- SO Schemes

ll! Run 34-35

III - BlockPSLB to FS. You have the Stack (mside-outside) against • ~3

.Wt 1- Step 6 o'clock and piVot on 2M.step. Attack Pitch Key

.

o

c...

21-19Bogct

Playside: Cut Split Run Reverse; aiming point 2 yds behind FB Alignment . BacJc.sjde: Push Comer Block FS on Recognition otR.evcne

. -".' ~

Inside release get DB to come over top roU back andbujld o;yaD tor X comma back Hinge and bloclcEMOLOS

PS A-Gap to outside tIat -look for CD to inside

as A-Gap lOLa Level

Base

Same as 28-29, you must keep first man outsideoCOT's butt 013 the LOS

RUn 34-35 .. you are never deeper than 5 yds from LOB and you must avoid W.ll and protect 1- thing off ofLB's butt.

Block 1" man outside FSHB (128 .. 129 Protection) 28-29 Steps. Attack EMLOS and soft toss baD to X.

. 30::31 Wnw) £V'url

B 1- by alignment in secondary zone. cutofrinside half

n Base, atay Cut off to F.S .

. '

Base. LB. Rub SWitCh 3 Tech • (B~ DrawXY=,- 1- Wide LBer) Base, LB. Rub Switch 3 Tech· (Base DrawXY= .. Double Shade, A, 1)

o. shades, MLB. PSLB to BSLB .. (Base DrawXY= .. Double Shade, A, 1) Base, LB.R.ub Switch 3 Tech .. (Base Draw)(Ym .. BISe)

Base. LB. Rub S'Witcb 3 Tech .. (BaseDraw)(Yw: - Hinge)

Block UJr' Rules (may KRC on Divide)

Can'''H''. ARC; or])ivide

Run midline pathway. Stay on pathway through mess and make cutoffcentefs

block . .

, Clear step to heel depth' with weight on p]ayside foot. Open to IS o'clock and give ball deep as possible. Fake option down LOS '

30 VEER .".,

V I~

O~ .:':': ~

*3$ (SAnD' .. BLOCK)

SE - Frn Threat in the Secondary Zone. On Saf"ety, Block Man on

.

TE - Inside R.ee • You Blode Prinwy Zone. JfOutside BlocJcSec:ondlty Zone.

B.S. Inside R.elease Blode Middle 1/3 Safety CalI you Block "SafetY on Block you Base

PST· Zone BIocldn,. On :Middle Can. Tom -vs- 3 CUsten for Tech eaIl bY auard)

PSG - Zone BIockina· On Middle Call Block Cardinal-va- Shade. Base·vs- , .. 1-2, and Tom-v.. 3 .

..

c - Scoop - Cardinal ~ FS A-Gap to LR

BSG· Scoop .. Bue .. Switch BST· Hinge .. Switch

LB - Inside .. rltSt Man Out of Primary Zone Outside .. First Man Out of Secondary Zone

Safety .. Block Corner w:b.m Outside. On Inside Use Safety Rule

~ fB .. 34-35

FB • Aim at Outside Hjp otGuard and Mesh with QB for (jive or DiSCOMect. Read· Guard's BIoa If Covered .

. QB- Read First Defender on LOS From B-Gap to Outside. Attack Downhill and Option QB Responsibility. Work to Pitch.

3~Brockr~

~c o

~+3$ 'f (BLOCK),

1

SE • rU"St Threat in the SecondazyZone

1"£ • Inside- Bloek'S·(LBet) 0z1 Block Call • You Base

B.S. • Insi:de R.elease Block Middle 113.

PST· Veer Blocking PSG· Veer BlocJd.nj C • Veer Blocking

BSG - Scoop. Base .. Switch lJST'· Hinge - Switch

LB • Inside. 'S" LBer (can be "called" to ARC) Outside .. rust Man Out or secondaryZon~ "

"Block" Call· '5' LBer-; .

PB - 34-35

-,

FB .. Aim at Outside Hip or Guarded Mesh With QB For Give or DiscOMect.

Read Guard's Block if' Covered.' -

QB • R~.ad First Defender on LOS From B-.Gap to Outside. Attack Downhill and Option QB Responsibility. Tum Up Field If Slow Play

1

j

o

SE - Fint threat ill Jeconda.,. zone

TE .. ARC ReleASe.to LBu· Free Safety PST - Bueor Tom-n- 3,:8, 41 (.c> rSG· Bue or Tom-VI- 3. B, 41 (4)

36-37 CREASE

c-

BSG .. Scoop .. Base • Switch

BST.: Binle, Switch

LB - m.idt IUock LBer

Outside Block rant threat in secondary zone

PB· 34-35

FB - 36--37 stay in Crease

QB40 36--37 Technique and Read End MaD 00 LOS .. Step ror more width 00 .ecoDd step

--

SE. Fint Man by Alignment iD the Secondary ZoDe

TE • ch:eck LEer to Free Sarety

11' Block is called • You Base Block • If Sarety is called, )"ou .I,0tk SecoDdar,y

PS'!' '" :Jut, gn u~der block

PSG", Base, ean under block

C", Base, Scoop, PSLB to BSLB

SSG - Scoop ~ Base - Switch

SST· Bin:e. Switch

LB.. Block Primary

PB- 3 .... 35

FB '" Run 34-35, get tackled or block levels

QB - Fake 34-35, accelerate to Pltth Key

. ..

..

SE • First Threat in the Secondary Zone

.. SI

38-32 '$'

. . ,

1'£ • Inside· Block 'S' or (L.Ber). B.S.· Inside Release Block Deep Middle 1/3

PST· V= Blockinl

PSG· Veer Blockin,

c·· Veer Bloeldna

BSG· Scoop .. Base • Switch

BST· Hinge .. Switch

. LB - Inside .. 'S' LBer

Outside .. First Man Out of Seconda.ry Zone

PB • 34·3S .

FB • Aim at Outside Hip of 5 Technique and Knock Him Down

QB • Delay Slightly From Under Cent:r. Let the Fu1lbaclc Clear and Aecclerat.e to Pitch Key. (No Read or Mesh With Fullback). Option Q:B Responsibility.

I

lJ

. ~8'$'(TE)

4# ... jfl PASSES

.

I. Simulat15°OW' .36-37 acdon 'With 1M QB coming down 1M /ine.1t1 thrtJW jron1sit:#

2. Pass Protection Blocking (Gap Is /WI, - Bau is Call)

liru - same at 400-5OD Mat

. 1E • same as 400-JOO on haci:sidt FB • .sam, as -100-500

LB • "H" unless ARC is called

PB ... TOIl have ARC Route, rm/,s,s ARC or MAX Is called

J. FSTE ... Run Roat« called

4. FSX ... Run Rout, caIled and mt:iJ:e adjustments according to Covuage

..

5. The Routes:

43·53 : Crack-Up

44.54 : Post Wheel- ("FIat', 47·57 : Post- t'ARC', -18-58 s: Streak .. ("Flat'')

-I9-S9 : Flag

6~ lnsitk .. Outside rules IJ!J. apply to this system

0'

7. uSwap" means primary receivers exchange routu

PLAY

·44

(

.

2S • A.P.C ~ease look tor Comet"~ ud ru.D Complimentary :aau~

.... ,

PROGRESSION

-

QUARTER SACK

Fake 38"5' and push 3 off LOS

&ad Comer. Throw Post if Comer Ita" outside for Wheel. TbrOw Whcd if' CorDt:t nmI inside. It Rovet Fire, hit HB

FRONTS IDE X

Run SkiDDy Poet. Must come mdde because otWhcd .

PITCHBACK (PB) Max Prote"t

BACKSIDE X Occupy the Corur

. LEAOBJICK (LSi

Fake ARC Block It PriDwy Dc:rendcr. J.!.ake him Viatt and avoid Him to \Vb.ed RDutc' ,

TIGHT END (Y2

FULLBACK (F> Gap Pus Pro

• •

PLAY

(.

l-
t- • • -
1-. -
l- t f -
-
l""- I • -
~ .
I""- -
~ , -
t" -
- , . " -
- /,
- -
- .,.. -
-
~ / ,- - l
I- -
- -
- - -
t I -
""" • -
-
- ~ -
- • ...
• -
- • I .' -
- .\ -
- 6.00.0 -
- 0 ,0 ._
- '0. ~"5J: "'~ -
: • -
... / -
~ -
... t -
f- - \. LJ ~ , .
- -
t- . . -
- -
- -
PLAY PHILOSOPH);,

Run wben Corner is prwin, LOS
gUARTERBACK PROGRESSION
-
Fake 39"$" and push. 3 off LOS Read Corner. 'thIow Post. if CDmet SQyS
outside tor Wheel. Tbrow Wbce1 it Comer runs
with Post. If Corner fires.. hit HB
FRONTS IDE X BACKSIDE X
Oceupy the Comet
PITCHBACK !PS2 LEADB.4CK !LBl
lwWcPmtoct FwAIte Block It PrimaJy I>c:ti=dct •. Make him
I ............. trlAer ID4 avoid Him to Wbeel1loute
TIGHT END !y) FULLBACK (F2 ..

.... ' •... I
aestrcleas:.,ctback ouStemlO ycl make Breit. .... . ,_, ...... " ..... , ...............
Ciap Pass Pn
NIl to Deat uprisbt .. ,

I

6'~7'USSWG

ThIs is I. straight dropback passin& system that allows routes to beuse4 in all &rea.! of the field. 61 Routes are to the right and 71 Routes are to the Jdt.Blockin, is I ftontside and backside

concept. Routes can be talIed by number or WOrd. .

·Color· called the QB means the 12 wide ftCClvc.r is uncovered and will be -HOT.· The Hot ~vcr turns to'the QB on the snap • linemen attack their ~ .. and fullback blocks I!2lfrom

ti&ht end or tight slot.

, .

PaS! ErofwfQn BuIes

PST. First Man ~n LOS Outside Guardts Call

PSG· O. Shade. LBer with Center to First Man on LOS Outside 0

Center - Frontside A to Backside A~Gap - Read Combo with Guards

BSG .. Shade, A,I. 2, 3 and BSLBer to First Man on LOS Outside O.

SST· First Man Outside of Guaid's can ali. Mli You CalI)

FB • Block Inslde LBer to 14 Man to Side of Call (Except Hot)

:8S • Inside Receiver .. Check Solid -vs-Fcur Man Rush or Release

FS - Receiver - Can Be Called to Max Block

QB • Drop Straight Back Behind Center (Make Color Calland Audibles)

... ' . fJ1. -. • •• &

··&V V I vlv

CJ b i::>"i:Jb.C:J...o

~ D

n fa

lSi)

~ ....

HI

H'>

Ii

Playsicfe: Push Deep Block 1- By Alignment in Secondary Zone Backside: R.un 62 Route Block FIat Defender .

F.S ... JleIcase insidcloutside pendinS on Tech ... run thru PSLBcr Hinge .. take first inside rusher- then outside rusher or to LB

Block 60 Protection Rules .. let center release to LB as much as pomble • press the Nshe:: hard to open I run lane for the QB

Hinge - take first inside rusher • then outside rusher or to LB

Run same as 62

Swing to fi"ontside

.'

.2ll Take good 5 step drop (looking ofi"LBers:). Accelerate reading center

C>..... Y

,2 CHB)

Pllyside: Push Deep Block 1- By Alignment in Secondary Zone

Backside: Run Route. .

Inside/outside release pending on tech. run thrU P.S. LBer

Block 60 Rule • not EMOLOS .. ]lead Echo .. Release 1l!1 to outside and block support Block 60 Rule· Ilelcase to first inside LB

Hinge backside A-Gap • release to first inside LB to FS

Hinge backside B~Gap area .. check Echo - release fiat outside to first support

Drop 4 yds and cut outside rusher ~r go get him You m.!!!! eliminate playsideLBer!

On 62, release and block corner! On liB, motion as normal 34-35. On 5111 Step} belly ba.cl Jook to QB and catch ball going down hill at LOS

Block comer opposite the call. Avoid DE inside~utside to get to comer

Bring BSHE in motion. Take 5 Step Drop and read EMLOS. Throw swing to HE ifEMI. rushes. lfEMLOS drops, throw to BSX on Screen

1

1

'2 PASS

Playside: Run Route Backside: Run Route

n ., Runnke62

D.I Hinge and block inside rusher .. then release to Bat

, lSi Hinge and bleek inside rusher .. then release to LB

.c Man on to BS A-Gap .. then release to ~

I.S.G. Hinge .. check Echo .. release to flat

Jlfi Cut outside rusher at 4 yds or go get him.

l=B. Run Clear Route

lIlMake 10"bk like 62 on third step~redirect under Will LBer~

m Flair like 62

.Qll Take 5 St~pDrop (looking to flair), On Sill Stept throw to BSHB on Seam Route

PLAY

60 BIDE

(

PLAY PHILOSOPHY lW.D. -VI- 2 Deep to take advantage at hole ~.~ player and I..Bcr

PROGRESSION

-

QUARtERBACK·

. Tb.rowoIf 5 Step Drop

. ;.

FRONTSIDE X

Cut Split ~ a; run Post thzou&b FS

Ilead FS 4; LBer(or 'Oi, to hide. JfLBer jumps Hide~ t11row Dil. J! Lbcr sits undc.r Di&. ~w Bide

BACKSIDE X

Cut Spli( down.Rdease imide A I'W1 PiC ~ • PoctStcm JW) ~ shan 12.

PITCHBACK (PB)

L,£AOB~CK (La2

Ibm Hick Route It 3 yds

TIGHT END (y)

FULLBACK (F)

Block 60-70 Prot.ec:tiOD then SwiD&

PLAY 70 % SCAT
....
l- • •
l-
I- t
~ I
~
~
- ,
- j
I-
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l- i
-
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1-. , ~
l- I
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.... 00
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-
- ."- A
I- ""\ 101
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Pb!Y PHILOSOPHY ,

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QUARTERBACK

PROGRESSION

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. 'I'bro'W off ~ Step Drop

Tbrow Hot otPSLB. had PSL'S and his c!rop ror FSX (won FSX hard). lfPSLS sill. work Flat Defender tor SwtnllO Wheel Stop

FRONTS IDE X

RWl lmC!cr route rcplac:U1, PSLB. Sit ~ in ara wca.te4

BACKSIDE X

Jtwl6 yd Hlu:h ~ Sit cSowD CD pr=ue

PITCHBACK ~PB)

LEADB}CK (La)

RllDWbecl Stop Rovu It • )'dJ. Tum Wide A tacCQB·· ..

TIGHT END (Y~

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FULLBACK (F) Check ... to Swiq

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p~ Y PHILOSOPHY

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QUARTERBACK

Take a 100<1 5 Rep 4"" rudbll Ehfi..OS

PROGRESSION

.Rum EMLOs: nrow nalrto D tI £MLOS rusbes. Jl K tnpl throw t.o BSX

FRONTS IDE X

Rua throup COrDer', outIide Ihouider. IlodL 1- by al1puacst

BACKSIDE X

RJm Sc.reea.a.te. Pu.1Il ODe 'ard RePt •• dr. .. lB. come ~ Be u athlete

PITCHBACI( (PS)

LEAOB.aCK (LB) RloekU .

...... ~" .. nit. 'U-,,~ fl ..........

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Get C)'U Ml QB ud catdlllaU JOUlI toward.LO.s..

TIGHT END !Y) Blodr.U

FULLBACK ~r)

Block the IUpport plarer ( C or It) oppot.lte lbe call

PLAY

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PLAY PHILOSOPHY .
Run ...". Heavy llush. Blitz A Pn::ssurc. 3"'~' Call
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QUARTERBACK PROGRESSION
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Throw otr' Step Orop Read EMLOS. 11lrow Swing to "FB irEMLOS
rushes. lfEMLOS drops. continue ttl ,et depth
A throw to asx. Throw on $* Step .
FRONTS IDE X BACKSIDE X

Run throuih Comer·, cutsidc shoulder. Block Rwl Screen Route. Push 1 hanl SIep, back " .t
1- by alilDmcnt come cIaMlhilL Be U Ithletc

prTCHBACK (psl LEAOBJ.CK (LS)

Ilel=ue 4 block CorDCJ", iDsidcsboulder pad. ··'·PSLB
Klc;:k him out.
lIGHT END (y) FULLBACK (r)

RlU1 S.,.;,q Jtoute. Look for ball quickly 011 , •
• .. ·SIij):OCtdepLh 0111- Step. If bill iI ~BS
CCDtinue cSownfield &: Jet I block (

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