The Double Tight Wishbone Offense

The Philosophy: The double tight wishbone’s main concept is running the football every down to punish the defenders. With adjustments in blocking and running we can create situations that are unfavorable to the defense at all times. By having the mass of runners in the center it creates an unbalanced field of 8 verses 7 throughout the entire game. With 6 basic strong running plays backed by 8 weaker plays and 5 passing plays every game can be won. Player Requirements: The Quarterback must be a very good athlete but not necessarily the best. He does not even need to have the best throwing capability. He needs to be fast, smart, talented, and deceptive. The Backfield needs to be explosive and very tough. Each player must have the ability to run hard and block. The fullback needs to be the toughest of the three but not necessarily the biggest.

The Linemen need to have 2 things: Heart and Speed. This offense is very friendly to the linemen in the fact that it is easy to remember and there are not very many plays. The center needs to be the best all-around lineman, followed by the tackles that need to be exceptionally fast. The Tight Ends need to have the capability of blocking every single down. They will be needed to run pass routes if needed as well in emergencies. Player and Gap Numbering: The numbering system is extremely simple and easy to remember. The evens are to the right and the odds are to the left. The 0 and 1 holes are basically the center’s body; the holes 2 and 3 make up the guards’ body and so on. The quarterback is 1, the fullback is 4, the tight ends are 7 and 6, and the running backs are 3 and 2.

Where to run?
On a play such as ‘Base 42’ the ball can either go to the outside or inside of the strong side guard. This will be determined by where the defensive tackle lines up. If he is in B gap the guard will call “OUT” meaning he will block out and the play will run inside of him. If the defensive tackle is in the A gap he will call “IN” meaning he will block inside and the play will go outside of him. Against a 5 front the guard and tackle block the DT.

On a play such as ‘34 Outside’ the offensive lineman will yell ‘OUT’ if the end is in the C gap. He will yell ‘IN’ if the tackle is in the B gap. The backside linemen will do the same thing (in a different order of course) to throw off the defense so they don’t know which side the play is on. The backside will be lying to the defense obviously and they will scoop. When against a 5 front the coaches make the call ‘Inside’ or ‘Outside’. This will be explained in greater detail later on. Play Calling: The first number will be the person who runs or has the ball and the second number will be where we want that person to go. The only exceptions to this system are the plays 44(45) and 56(57). Who carries the ball is very subject to change though. The way a play called is very simple and efficient when the players have the offense down. Two examples would be: 44 Outside Dive Slant (below)

45 Outside Give (below)

Further Explanation: In the next chapter there will be more terminology that the line and backs will use that will enable them to understand the plays fluently. The First thing mentioned is the play (e.g. 44). The second thing would be where we want the backs to do (e.g. Outside Give). The last thing mentioned is the lineman scheme (e.g. Slant). These will be explained later as well. More examples of plays are as follows: 36 Loop (below)

These will set the offense on the correct path and are great to use early so adjustments don’t have to be made so late as half time.43 (below) Terminology of Plays: There are two forms of terminology to use for the plays of the wishbone in the huddle. The first type of calls is base calls and used against any defense. Basic Calls: Backfield Base – Run the play normally Dive – The FB carries the ball Give – The RB carries the ball Keep – The QB carries the ball Inside – The ball carrier is wanted to go inside the base gap Outside – The ball carrier is wanted to go outside the base gap Option – Instead of running ISO we run option Slant – The RB blocks the defensive end Cover – The RB blocks first man coming at his man (option) Linemen Slant – The TE blocks down up field (MAX) Option – The line blocks the same. The second type are adjustments set during game time that require knowledge of what the defense is doing. but reach more .

This is a “Leave” call. tackle blocks out Smack – OT and TE block down. . This is used during option plays where the TE would normally max down. tackle helps a second. The goal is to draw the DT to the FB (who doesn’t have the ball). 4. 3. It is used mainly against the 6-1 defense or 8 man fronts (10-1). We’d do this to make a big hole for the FB. 6.The play side guard pulls to wrong side (vs. 4-4) Loop – Tackle blocks down. This is “Smack” while running 44(45) Inside Give. The tackle leaves his man to go block up field. 2. This is “Smack” while running 46(47). guard hits end (The way the OT and TE block will differ by play) 1. but the middle linebacker surprisingly won’t see him coming. “Empty” would be a combination of “Leave” and “Clear”. This is “On” call (I also have a “Gone” call made as well). Look at the hole… 5. The backside guard scoops hard and keeps that nose along the LOS to run him into the play side nose guard. creating a harmless pile in the middle. guard runs a SEAL Combo – Guard scoops DT. This is a “Gone” call. The center doesn’t have a great angle. hoping to create another pile like the “Gone” call. goes to ILB (Also be used for center and guard on a DT in A gap) On – Tight end blocks man on him despite play Arc – Tight end reaches up field (OLB on 4-4) Crosser – Tight end blocks down. This is a “Clear” call. guards block down Leave – The guard reaches up field Clear – The tackle reaches up field Empty – The guard and tackle reach up field Lost.Inside – The linemen adjust to the defense Outside – The linemen adjust to the defense Secondary Calls: Linemen Gone – The center blocks up field. The center scoops hard.

After-huddle Calls Linemen In – The player blocks inside Out – The player blocks outside Dog – The play should go outside the tight end Tag – The guard and tackle double-team their man An after-huddle call is not an audible. the center would take the nose (alone). It is a call the line makes to tell the offense how they are blocking the defense. If they are told to run ‘34 Inside’ against a 5 front defense then the guard would block the DT (he would yell “OUT” to indicate that’s where he is blocking). and the OT will ‘Tag’ the DT to help DRIVE him back. 34 Inside (below) .

OT blocks out. the guard blocks inside… this will leave a huge hole for 34(25). Another example of an “OUT” call would be if the DTs in a 5 front were in a 5 tech (C gap). runner.The same system can work against a 4-3 defense. ‘RED 27’ The last number (7) means that we want to change the direction of the play. he would block the defensive end. It’s that simple. and the guard would block inside. The tight end should drive the DE to the C gap (or back is always good!) Audibles: The audible system is very simple and easy to remember. TE blocks outside. ‘BLACK 31’ . the tight end would block the corner. “DOG” is used against a 4-4 defense where basically the B and C gaps are shut down leaving the D gap (hence Dog). If the quarterback doesn’t see something he likes he can change the direction. So 44 Give would become 45 Give. or both with different calls while under center. On the defense’s weak side ‘34(25) Outside’ would require an “OUT” call by the offensive tackle.

‘GREEN 39’ Green works for pass plays. The great thing about this is the ‘Option’ call that can be made after it. The tight end should make an extra effort to scoop of course… . Strong Running Plays: 42(43) This ISO play is a great play because when you delay the FB the Middle Linebacker also freezes as well. Against a 5 front the “OUT” call is made. So a 44 Give Outside would become 44 Keep. The (9) means that we want Blue 34 to become Blue 25.The last number (1) means that we want to change the runner of the play. The first number is the runner and the last number is the change in direction. 44 Dive Outside would become 45 Give. 1 – QB 2 and 3 – RB 4 – FB ‘WHITE 29’ This can be obvious to the defense but it works in emergencies. The line still blocks the same and the corner and safety are forced to respect it. The FB should run at a little angle so the linebacker doesn’t have a good attack route on him. but not against a 6 front… against that we will run outside.

How many times do you think that corner will want to tackle the running back? .34(25) This is the base power ISO for the wishbone. run right over them kind… the other would be the less powerful but better when it came to match ups in the box. There are two ways to running the ISO… one would be the basic power. When you run double combo you do it assuming the box will be stacked. When you run the base you assume they are easing up a bit in the secondary because your QB can pass the ball. double team at the line.

The line’s main job is to keep his man at bay and not let him into the backfield. Larger splits can be made to delay the defensive linemen. Dive – FB dives into outside shade A gap Outside Dive – FB dives into the outside shade B gap Give – The RB dives into C gap Inside Give – The RB dives into B gap Outside Give – The RB dives into D gap Keep – The QB keeps into outer D gap .44(45) Double-teaming in NON-EXISTANT. The backs are trying to find the gaps and holes.

Even if the defensive tackle takes the dive you can still run option efficiently even though most of the time they will be numerically equal to the number of players running the option. Quarterback should see this and follow. The lead blocker reads the second option (first guy outside the tight end) If he goes up field for the pitch the lead blocker bellies up field and destroys the corner. . If the defensive tackles are trying to get up field to disrupt the belly series then you run triple option and kill them with the fullback dive.Inside Keep – The QB keeps into C gap 16(17) Triple Option at it’s best.

. It looks a lot like the 34(25) as well if you look at it. It is blocked just like 34(25) with the exception that the tight end will max down. If you notice vs.S.36(27) This is a power off-tackle play. When “smack” is called the running back and fullback should block as if it were 34(25). With a “smack” call the guard can pull and block out on the end. the 4-4 the tight end should block out on the outside backer who’s close to the L.O.

. An off-tackle play can be made out of this by adding the ‘Slant’ call.46(47) On paper unstoppable. Against a 5-2 defense invincible. Another good play that doesn’t fool around with reads so much is “46 Combo”… explained later in the “Additional” chapter. On this play we don’t really wish to have the fullback carry the ball. The biggest problem with this play is that it tends to string out so much that the QB doesn’t know what to do… this is why the QB can’t be afraid to run. we want to pitch it to the running back to get the most yards.

30(21) This counter dive play involves a great deal of speed for the OT.8 Backup Plays In the very small chance that some of the main plays aren’t working some other plays are available to mix things up more. If the . If the safety is fooled the play can result in a lot of yardage against the 4-4.

‘Give’. 40(41) It’s like 44(45) with the trap factor involved. If the DT closes very good (or too good) run a ‘Give’ or ‘Keep’ call. or ‘Keep’. . The play side tackle and tight end’s block will vary depending if the call is ‘Dive’.defensive backfield is drawn inside you can run ‘Option’ if you wish… you just might to have the FB block that DT instead of the DE. Against a 6 front a ‘Wedge’ call might be used to mean everyone scoops inside and the FB just tries to burrow his way for that one-yard.

22(33) This play is just straight out ISO. The blocking is the same as 42(43) but there is no FB delay factor so it’s not as good. . Run ‘Option’ if needed.

26(37) .32(23) This cross buck ISO is great against defenses with a MLB that read FB.

basically. Running “leave” for a Veer play is dangerous but most effective if the center is good enough to keep his man along the LOS. If you like you can have him blocking the corner instead. This “arc” call can also be used in 16(17). considering they are both. the same play. All of the calls shown can also be used with the 46(47) Veer. 56(57) .This veer play is to help get a better angle on the dive. An “arc” call means we want the TE to reach up field and block the OLB.

It requires a line that is somewhat fast and willing to run that far! The guard kicks out the DE and the tackle runs a SEAL. The FB picks up the loose defensive tackle.This counter play is great against the 5 or 6 front defense. while drawing away the linebacker(s) at the same time. Deception is a big key… when executed properly it can lead to a lot of yards. 18(19) .

This miss direction series is great against teams that rely on the FB to figure where the play is going. Give. The blocking is just about the same as 44(45) and no matter the call (Dive. Option. . If their defense somehow flows with the FB then use this to throw them completely off-guard. QB Curl) that blocking remains the same (except on QB Curl where the center blocks front side). The hardest part is getting the linemen to remember that 18(19) doesn’t mean pull like in 28(39)… but you can also adjust your blocking to make it like that (which appears as such on the web page). Keep.

This way there are little-no backside defenders running the RB down.28(39) The line DOES pull this time. This is very good against 6 fronts. Additional 46(47) Combo . This sweep is also supposed to throw off the defense because you can run a ‘Toss’ or ‘Keep’ call to run a QB keep to the backside.

Depending on how good your TE is you can arc release him or have him just block the first man inside on the second (or third) level. you can adjust the play so the fullback (along with the nearside back) helps lead block on the pitch (or the QB belly if the DE goes up field). .If you use the call “Combo” with 46 Veer. The line must reach their man and at least slow him down. 18(19) Sweep This is a solid QB sweep play. It is basically a giant QB Iso with a guard support. This resembles much of what Nebraska runs out of their main Straight I formation.

38(29) Power Sweep There was the old 28(39) Toss Sweep that was very good if you had a smaller back who could make things happen.The blocking is very simple. the guard pulls and hits the first thing inside… the fullback always has the corner (we want him to destroy the corner). If you just want to run them . The tackle blocks the first man down.

then have him lead block and get someone. If your QB is of the larger not-as-fast side.over (and if they are stacked in the middle) run this. It’s called 40(41) cutback because instead of a direct trap the fullback goes to the opposite side then he cuts back into the hole. This brings advantages because it gives the blockers . The variety of the sweep (whether the QB or RB handles the ball) is to add flexibility to your offense. It is a quick little pitch from the QB so he can help block. This is a fullback trap play with a twist. If your QB is faster than the RB than he should take it.

more time to block the flowing linebackers and it gives the fullback a bigger hole to run through this way. . 6 Base Pass Plays Blue 34(25) The most effective pass play of the wishbone is 34(25). The Linebackers think that it is ISO so they fill the gap. If the linebackers are flowing big time run this play. The QB should have around 3-4 options of who to throw it to.

The trick is to fool the backside into thinking that this is a 34(25) play and have them help support it. .Blue 34(25) Screen The line scoops to the backside and then blocks up field. Blue 42(43) This is a great trick play to use against defenses that have their corners playing basically a Cover 1. The safety should be playing run support. We are looking for the throw back.

Blue 46(47) This is a great goal-line play to use against defenses with corners that are playing close run support.Blue 44(45) This is a desperate play action bomb to the tight ends. Hopefully you will never need to use this in a game. Having the tight end run a quick out catches them off-guard. .

The FB screen catches them off guard and it results in a lot of yards. The goal is to draw . Tight-End pass plays The tight end pass plays are a system of play-action passes where we send the tight end a certain route while faking a 44(45) play.Blue 48(49) This is a very good screenplay to use when the defense tends to move their backside to the play side very quickly.

Left 73 62 (below) . A ‘Right’ or ‘Left’ call is made to determine the direction of the fake 44(45) play. the running back faking the ‘Give’ can go out to the flat just in case. The play side running back should block the defensive end or first man uncovered if the tight end that is running the route happens to be on that side. Sending both tight ends out is also possible.the defensive backfield to the LOS forgetting that there is actually a tight end that they are assigned to cover. The lineman-blocking scheme is very simple: block AWAY from the direction of the right or left call. This throw back is excellent against any defenses because the play side corner is thinking ‘runstop’ more than ‘pass-protection’. Right 62 (below) The line must find someone on the LOS to block. After that the tight end’s number is called followed by the pass route. we don’t want to give the defense even a clue that we are going to pass the ball. The way these plays are called is very simple. This works great against teams stacking the line with the corners. Even though it is not shown.

Right 79 (below) Lineman Blocking Scheme The double-tight end wishbone offense is very lineman friendly. The QB can call a play like this from under center.A play like this isn’t recommended. The whole purpose of the tight end pass plays is to get our tight end in a certain spot easily. Think of this almost as a sneak pass play. Here is an outline of each of the lineman’s blocking responsibilities on the right side. . Something like the play above would give it away. Here is another example of a good tight end pass play.

Here is the blocking scheme to the left side. Against the Stacked Fronts: The 8-man front is a GAM defense that relies on the defensive lineman’s ability to control his gap. The linebackers are lined up just inside the tight . Notice how it’s the exact same.

If all this fails (and it won’t) just pass the ball with the tight ends! 34(25) Once again notice the splits. . On 34(25) the splits between the tackle and tight end should be significant as well (or guard and tackle again if you wish to run ‘34 Inside’).end and are suppose to jam him (slow him down so the stud middle man can mop up). This is why the double tight bone is so great. This is more like a 36 off-tackle play but it works if that linebacker jams the tight end. Use the “Gone” call to send the center up field to slow/stop the middle linebacker. veer (basically anything that ends in 6) the splits should be tighter. 30(21) This is a bit weak of a play but it can work nonetheless if that weak side DT tends to go up field. On the option. This defense is also weak against the double tight wishbone because splits can be widened on either side and the defense won’t be able to know which side the play will go to. This defense is terrible against the option because there is no one reading the quarterback. Here are some plays against the 10-1.

On 16(17) the guard doesn’t block up field if there is a nose or man in the A gap.16(17) Life is good… well… not so good if you’re running an 8-man front. . An “On” call is made to instruct the tight end to block the linebacker.

“Gone” call is made… and yes it does work! 36(27) “Gone” call again… it really does work… that linebacker won’t even see it coming! . This works just as good.26(27) or 46(47) Same thing.

On paper they can be seen as trick plays… but in reality they are just exploiting the weaknesses.56(57) Double-team that defensive end to drive him out of the way. Giving a play a call can change it significantly enough to beat these kinds of defenses. Notice that they have to change their defense to adjust to yours. Against Double Safeties What I mean by “double safeties” is that the teams you play move their two safeties inside to read the two running backs. . The 3 plays I show are the strongest. they are automatically at a disadvantage. There are a number of ways to beat these kinds of defenses.

When the fullback gets in their backfield and their safeties are forced to take him run Give and Keep all night. The nose will try and read the center but as we all know this doesn’t work to well come game time. This is the key in beating this kind of defense. . In this adjusted 5-2 the linebackers read the FB and flow to the play side gaps.If the DT doesn’t go for the FB run 44 Dive Empty or 16(17) Option.

Or you could just run sweep all night long… More on Belly The 6 plays I gave you don’t really go into the wishbone’s belly too much. They key for this kind of play relies on the linemen.Remember that the line needs to be fast enough to at least disrupt the safety. The center must be fast enough to get to linebackers. the guards must be good .

The blocking of the center and guards are assumed… if there are two inside shades as defensive tackles the backside guard reaches (or cuts) the man inside him while the center goes for the linebacker. When the tackle blocks the first inside it can cut off any defensive flow that the defense is running. If the nose guard is in-between the guard and center he will be blocked by the lineman he is closest to. and the tackles have to do some things that don’t look so great on paper… but will still produce yardage. Depending on your patience you can either have the tackles block the first man off the line of scrimmage inside or you can have him block the first man ahead of him like I show on the 44(45) Belly in the “Strong Running Plays” chapter.enough to reach and base an outside shade. This part is very simple… but the tackles have it difficult in some aspects. If the center has a man over him he will base him. If he is in the middle the guard will reach him if he can… if he can’t make this very difficult block this should be communicated. In most cases this means that the tackle will be after .

If this is not working you can call “clear” and have that tackle block straight up field. With this you can really eliminate the random “loop” calls and such. Now you can mix it up on the line. and completely bewilder defenders at what your next move is. The highlighted plays: 42(43) 34(25) 44(45) “Base” “Clear” 16(17) 46(47) “Base” “Combo” (46 Combo is better ran the way the “Additional” chapter shows it) 38(39) BELLY IS GREAT FOR ALL AGES (ESP.the inside linebacker… if the tackle can get to him before the linebacker fills the gap you can run dive all night long. YOUNGER KIDS) Notes on Running Plays .

For instance the gap between the center and right guard on 40 need to be split a little more against a 4 front to give the left guard time to block the tackle. against a 4-4 defense he could be sent in the opposite A gap instead of so wide. This would be used if the linebackers don’t fall for the fake. If the DE goes inside the tight end should run him into the DT who is being scooped by the guard to make a pile. The other lead blocking RB aims for the first man inside. On 32(23) the fullback can also be given the ball if a ‘Dive’ call is made. 26(27). that’s where all the yards off these plays come from. If the play is ’40 Give’ then the guard should use his inside shoulder to hook the tackle just incase.. If ‘Option’ is called the line blocks the same. This could lead to huge yards if the inside linebackers don’t believe he has the ball. 46(47) the line just needs to create havoc for the backside defenders aiding the play side. 56(57) splits of the linemen need to be made according to where the gap is.On 40(41). The lead blocker can be assigned ‘Cover’ at the end of the play to just pick up the first . 26(37). The FB should aim for the outside heel of the OT and block the second man inside not on the LOS. Another thing on 40(41) is technique.. Blue 42(43) the play side running back needs to edge up a little more (not so much parallel to the FB but closer) to have a better start to the hole. The defense shouldn’t see this coming. On 44(45) the lead blocking RB blocks the first man filling the hole each time unless a ‘Slant’ call is made. On 56 the play side tight end needs to split just a little more to give the guard more time to hit the defensive end. If the defense is playing the wishbone as a “hit the first man you see” then you can run ‘Outside Dive Give’ meaning that the FB dives into B gap but the RB has the ball! When an ‘Outside Dive’ call is made the offense tackle should make an extra effort to bring that DT down into A gap (basically making him overrun the FB). On 34(25) the play can be ran with a “Combo” block by the play side guard and tackle verse a DT in the B gap. 30(21). If the defense picks up on this split scheme STOP. The same goes for 30. On 42(43). On option plays like 16(17). This way the safety is the only one left to tackle the running back. The tight end should read the DE and make him overrun his assignment. We want to PITCH the ball. The number 2 and 3 running backs are standing up and the fullback is down in a 3-point stance.

34(25) is undoubtedly the most obvious play in this playbook as to has the ball. they need to block away from the last number (on Blue 42 they block left and on Blue 45 they block right). They can’t give the defensive backfield the notion that we are trying to pass so they find someone as quick as they can or if they detect blitz pick that guy up. Splits should be a little bit closer than normal. and they need to hit something on the line of scrimmage. If they are playing Robber coverage then forget about pitch and play out the option. 67230 . If any member of the defense is not sold on the fact that a certain person has the ball this offense can fail. Find the cracks in their defense (and there are always cracks and weaknesses). “Combo” and “Leave” calls will be used a lot in this offense. A team cannot prepare for an offense like this in 4 days.man attacking pitch. This would be used against the 4-4 or 4-3 on the strong side. have people watch their defense and see what the scheme is. Final Notes Deception and Power are the key elements in the wishbone. Have fun! Andrew Ward 14313 Lakeview Drive Wichita Kansas. Notes on Passing Plays The only thing the linemen need to know is that they can’t go up field. You can rename 18(19) to 54(55) or 14(15) if that helps the linemen blocking scheme. adjust to what they do and kick their ass. Defensive coordinators will scheme and figure innovative new ways to try and beat the wishbone and the line of scrimmage will be crowded in most of your games. On 28(39) if the center is fast enough he can cut the DT so that both guard and tackle pull. On 16(17) the play side linemen reach up field. What needs to happen is that you have to work on the option and deception factor of the wishbone. Remember that the running backs need to take a counter step.

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