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Quick start rules

In addition to icons. so you can mark damage on the plastic sleeve with a dry-erase marker to avoid damaging the card itself. Warbeasts with lower THR are more likely to frenzy. In HORDES. abilities. and paint fantastically detailed models representing the varied beasts. assemble. Each game round. Range: The maximum distance. During the Activation Phase. and together they create an almost unstoppable synergy. and warbeasts can be forced to gain fury points. We recommend you place each card in a plastic card sleeve or a sheet protector. Each model can move and then make a combat action. their true strength is drawn from their parasitic synergy with packs of savage warbeasts—large and monstrous creatures of flesh. Any warbeasts that fail the check immediately frenzy as described below under Threshold & Frenzy.) WeaPOn stats or Below the model stat line. a powerful ability unique to him. all of which generate FURY. MAT. models’ cards also contain the full text for their less common HORDES abilities. you will need a handful of six-sided dice. this model heals 1 damage point and is knocked down. Warbeasts Warbeasts are mighty creatures born or trained to fight and drawn from the wilds of the continent of Immoren: deep in the forests. his warbeasts lose interest in the fight and head home. Each of the armies in HORDES brings distinct types of warbeasts to their battles and employs specialized techniques in recruiting and controlling them. can be used against a can be used in a turn. These same icons are used to represent common rules within spells and abilities. roll a d6. A warlock can force his warbeasts or leach from those warbeasts only if they are in his control area. The primary card’s front shows the model’s stats. STR. RNG. muscle. . Power: The base amount of damage a melee or ranged weapon inflicts. and ) are not used in these Quick Start rules. These Quick Start rules use cards from four HORDES factions and are designed to get you up and running with the contents of your battlegroup box set. Melee Attack – A model’s skill with melee weapons. perform the following steps in order: 1. remove any excess fury points. the fury of their attacks strengthens their warlocks. . A model moves up to its SPD in inches when making a full advance. blood. or druid with the ability to control a group of warbeasts telepathically. 3. weapon stat lines show the strength and special attributes of each weapon that model carries. Threshold – The measure of difficulty of controlling a warbeast. If any of your models have more fury points than their FURY stat. . A game effect with a duration of one round expires at the beginning of the current player’s next turn. which simultaneously gives him more fury to spend and his warbeasts greater capacity to be forced. The player who deployed his army first takes his turn first every game round. HOrDes Quick start rules MODels & Materials WarlOcks A WARlOCk is a tremendously powerful sorcerer. and your tabletop will never be the same! HORDES focuses on the wilder forces of the Iron Kingdoms. Type: The green gun symbol denotes a ranged attack weapon. a ranged weapon target. SPD STR MAT RAT DEF ARM CMD lYlYTH 4 7 5 7 16 14 8 Hellsinger RNG ROF AOE POW 12 2 — 12 Bow Blade POW 3 P+S 7 THR. Fury Warlocks begin the game with a number of fury points equal to their FURY stat. both players roll a d6. or desert wastes. a warlock’s dominating will overrides their individuality in all but the most dire of circumstances. HORDES: Primal Mk II provides greatly expanded rules covering additional models including troops and characters as well as extensive background for the world of the Iron Kingdoms. The high roller chooses who goes first. the first stat line represents that model’s combat capabilities. Many have had their considerable natural abilities enhanced by being outfitted with heavy armor and the best-made weapons their warlocks can find. RAT. POW P+S. Warbeasts would be termed the most terrible of monsters by civilized nations. your warlock replenishes his fury points by leaching fury from the warbeasts in his battlegroup. Tough – When the last damage box of this model’s damage track is marked. This control area covers 360°. so they omit some special rules and options. the sum of a model’s melee weapon’s and its STR. fastest. ROF. DEF. heal himself or his beasts. and damage track or damage spiral. aDVantages & WeaPOn Qualities Reach – This weapon has a 2˝ melee range. DESTROY YOUR OPPONENT’S WARlOCk TO WiN THE GAME! Immediately below a model’s stat line or weapon’s stat line are a number of icons that represent common game rules. minions. A feat can be used once per game at any time during the warlock’s activation. both players take a turn. These battlegroups should be deployed on opposite sides of the battlefield with at least 20˝ separating the opposing forces. While warlocks are formidable combatants in their own right. OtHer Materials yOu Will neeD In addition to card protectors. This book provides rules for using those models in brutal and visceral combat. for each is capable of ripping a dozen armed men limb from limb. Warlocks are both the tie that binds the horde and its weakest link. Stealth – Ranged and magic attacks declared against this model when the point of origin of the attack is greater than 5˝ away automatically miss. and the brown sword symbol denotes a melee attack weapon. and then his opponent does the same. Warlocks can spend fury points only during their activations. and some tokens (coins or glass beads are fine) to represent focus points and spell effects. Area of Effect: The diameter.intrODuctiOn Take control of a powerful warlock and wreak havoc on your foes with a horde of hulking warbeasts fueled by unbridled rage. Power plus Strength: For quick reference. . This is monstrous miniatures combat. transfer his own injuries onto warbeasts. Players collect. in inches. Strength – A model’s physical strength. Activation Phase: Activate your models in any order. The player turn is divided into three phases: Maintenance Phase: Remove any effects that expire on your turn. Your warlock leaches fury points up to its current FURY from warbeasts in its battlegroup in its control area as described below under Leaching. On a 5 or 6. and warbeasts begin the game with 0 fury points. FunDaMentals MODel stats To the right of the warlock or warbeast picture. Each warlock also has a feat. starting tHe gaMe After setting up the battlefield. frozen tundra. Ranged Attack – A model’s accuracy with ranged weapons. while ability explanations appear on the back. HORDES battles are fought in a series of game rounds. Rate of Fire: The maximum number of times a ranged weapon AOE. HORDES is a fast-paced and aggressive 30 mm fantasy tabletop miniatures combat game set in the wilds of the Iron Kingdoms. only the strongest. The remaining icons ( . in inches. During your Control Phase. Your warlock can spend fury points to upkeep spells as described below under Upkeep Spells. Though warbeasts are capable of acting on their own. stat carDs Every model comes with a stat card that provides a quick reference of its profile and abilities. A warlock can also tap the dormant innate power (called the “animus”) of the warbeasts brought to battle. warlocks can spend fury points. or cast formidable spells. a flexible ruler or tape measure. Players jump into the action controlling powerful warrior-sorcerers or battle-shamans known as warlocks. mountains. and launch deadly special attacks. and warriors in their horde. A warlock can force warbeasts to attack with greater accuracy. If a warlock falls. found in most game and hobby stores. After the second player takes his turn. POW. Fury – FURY determines a warlock’s control area and beginning fury points. Control Phase: During the Control Phase. shaman. a new game round begins. Make a threshold check for each of your warbeasts with 1 or more fury points left on it. This model does not block line of sight when determining line of sight from a model greater than 5˝ away. Speed – A model’s movement rate. Defense – A model’s ability to avoid being hit by an attack. SPD. 2. (Only warbeasts have a THR stat. The first player deploys his battlegroup up to 10˝ in from a table edge. ARM. FURY. A warbeast’s FURY is a measure of how much the warbeast can be forced. and most cunning will survive—the rest are a feast served up for your warbeasts. They are streamlined to make it easier to learn the game’s fundamentals. Armor – A model’s ability to resist being damaged. Warlocks have a second card that describes their spells and feat. During a confrontation the warlock can leach this fury from his warbeasts and use it to boost his combat abilities. Most have endured considerable training to capitalize on their abilities and fight ably alongside both warriors and warlocks. They are smarter than animals but more primitive and savage than the cultured races leading the battles across the face of Immoren. Once warbeasts are brought to fight. A warlock is a deadly opponent highly skilled in both physical combat and arcane spellcasting. to a distance equal to twice the warlock’s FURY in inches. and bone—that allow the warlocks to contend on equal footing with the greatest modern armies of the Iron Kingdoms. perform exceptional feats of strength. of the area of effect of a ranged weapon’s attack.

its activation immediately ends. The warbeast cannot make any additional attacks. A model can draw line of sight to a target over the bases of other models if those models have smaller bases than the target. line OF sigHt A model has line of sight to another model if it can draw a straight. The attacking model makes a melee attack roll against its target. (Riling does not have any immediate benefit. A model must move or forfeit its movement before making its combat action. A warbeast can be forced several times during its activation. Power attacks are melee attacks with a 0. it rolls 2d6 + RAT. Charge attack damage rolls are automatically boosted. and any damage exceeding the warbeast’s unmarked damage circles is applied to the warlock and cannot be transferred again. A model can change its facing anytime during its movement. leacHing Warlocks can use the fury points generated by their warbeasts. When a warbeast is forced. Power Attack: A warbeast can be forced to make a power attack. A model is directly facing another model when the center of its front arc aligns with the center of the second model’s base. after your warlocks have leached fury from their warbeasts and spent fury to upkeep their spells. its first melee attack is a charge attack. If a charging model does not reach its target. A warbeast can be riled even if it runs.5˝ range. A model can attempt to charge any model in its line of sight. If the attacking model rolled two or more dice. Healing: At any time during its activation. If the attack hits. a warlock can spend fury points to heal damage he or a warbeast in his battlegroup that is in his control area has suffered. A warlock can leach any number of fury points but cannot exceed his FURY in fury points as a result of leaching. It gets a +2 bonus to the attack roll and the damage roll is boosted. A model cannot draw line of sight over the bases of models whose bases are equal to or larger than the target’s. When reaving. For each fury point spent this way. sPenDing Fury POints A warlock can spend fury during his activation or a warbeast can be forced during its activation for the following effects: Additional Attack: A warlock can spend fury or a warbeast can be forced to make an additional melee or ranged attack as part of its combat action. As with other melee special attacks. declare the desired effect and place 1 fury point on it. a warlock must take all the warbeast’s fury. the opposite 180° defines its back arc. reaving. When a warbeast is riled. This fury point does not come from the warlock. A warlock that runs cannot cast spells or use feats that turn. A model making more than one attack can divide them among any eligible targets. A warbeast cannot use its animus during an activation it runs. If the roll exceeds the warbeast’s current Threshold (THR) stat. Instead of gaining only 1 fury point when it is forced to use its animus. a model can normally make one attack with each of its melee weapons or ranged weapons. causing it to frenzy. unobstructed line from its base to any part of the target model that remains in its front arc. Any effects that prevent a tHresHOlD & Frenzy . He can discard fury even if it runs. A model cannot make a power attack as its charge attack.) Warlocks can also spend fury points when they would suffer damage for the following effect: Transferring Damage: When a warlock would suffer damage. During your Control Phase. Fury points remain on warbeasts until removed by leaching. and a model in an enemy’s melee range is engaged by that enemy. A model that forfeits its action cannot run during its normal movement that activation. but the warlock cannot exceed his FURY in fury points as a result of reaving.) Warlocks can also spend fury points during their activation for the following effects: Cast Spells: A warlock can spend fury points to cast spells. After its movement. For each fury point a model leaches in this way. the model heals 1 damage point. but they do not receive them automatically. a warlock can remove any number of fury points from himself. cOMbat Facing The 180° arc in front of a model’s shoulders defines its front arc. warbeasts can be forced to make additional attacks with melee weapons after making a power attack. Transferred damage is not limited by the warbeast’s unmarked damage circles. To make a threshold check. The attack has boosted attack and damage rolls. which determines its perspective of the battlefield. make a damage roll and apply the special effects of that weapon. it can make melee attacks. it cannot activate during the Activation Phase that turn. he suffers 1 damage point. it can gain any number of fury points but cannot exceed its current FURY. remove its fury points and place them on the warlock. A moving model’s base cannot pass over another model’s base. A warbeast must be in its warlock’s control area (but does not require line of sight) to be forced. Leaching is performed at the start of the Control Phase before threshold checks are made or fury is spent to upkeep spells. A model can make a melee attack against any target in its line of sight that is in melee range of the weapon being used. Boosted attack rolls gain an additional die. Determine where to mark the damage normally. but when it moves it must always move in the direction it is facing. It chooses the initial melee attacks option and makes one attack with its highest POW melee weapon. at 1 fury point per additional attack. The fury generated by pushing a warbeast can potentially send it into a blind rage. the warbeast itself generates it. A warlock can leach fury points from warbeasts in his battlegroup that are in his control area during his controller’s Control Phase. it fails and frenzies. Full Advance: A model making a full advance moves up to its current SPD in inches. A model that moves out of its enemy’s melee range suffers a free strike. A model is facing another model when the second model is within the first model’s front arc. but it allows a warlock to leach additional fury next turn. Use Animus: Once per activation. A warbeast must be forced in order to charge. Instead of attacking normally. a warbeast can be forced to use its animus as described under Animi below. (Discarding fury does not have any immediate benefit. A charging model cannot change its facing while charging but must turn to directly face its target at the end of its movement. do not apply the special abilities on its weapons. Charge: A charging model moves up to its SPD plus 3˝ along any straight line that will get it into melee range with its target. A warbeast cannot be forced if the fury point gained would cause it to exceed its current FURY. Boosting must be declared before rolling dice for the roll. significantly increasing their chances of success. the target is knocked down and suffers a damage roll with a POW equal to the attacker’s current STR. you can remove any number of fury points from it. The warbeast suffers the damage instead of the warlock suffering it. roll 2d6 and add 1 to the roll for each fury point on the warbeast. the warlock can reave the fury points on the warbeast. each of your warbeasts with 1 or more fury points remaining on it must make a successful threshold check or frenzy. A warlock cannot reave fury points from a warbeast in his battlegroup that was destroyed by a friendly attack or as a result of transferring damage to the warbeast. A model cannot make both a ranged attack and a melee attack during the same activation. An attack hits its target if the attack roll total equals or exceeds the target’s DEF. called boosting. a model can make one special attack (HAttack) and can still spend fury or be forced to make additional normal attacks of the same type (additional melee attacks after a HAttack from a melee weapon or additional ranged attacks after a HAttack from a ranged weapon). or a special rule. at 1 fury point per roll. When a warbeast makes a power attack. the warbeast gains a number of fury points equal to the COST of the animus. When a model makes a melee attack roll. Free Strike: A model can make a free attack with any melee weapon against an engaged opponent that moves out of its melee range or line of sight. Warbeasts can also be forced during their activation for the following effects: Run or Charge: A warbeast can be forced to run or charge this activation. Because a frenzied warbeast activates in the Control Phase. Excess fury points gained from reaving are lost. Fury points leached from a warbeast are removed from it and placed on the warlock. This damage cannot be transferred. A model with an enemy model weapons or 2˝ for a weapon with the Reach weapon ability in its melee range is engaging that enemy. If it moved at least 3˝. reaVing: Warlocks are able to capture the life essence of their warbeasts as they are destroyed. cOMbat actiOns Melee attacks POWer attacks Power attacks are a type of special attack (HAttack) available to warbeasts. At the end of the warbeast’s frenzy activation. Each attack or damage roll can be boosted only once. A model cannot head-butt a model with a larger base. A warbeast must be forced to make a power attack. Each spell’s cost is specified in its description. When a warbeast in a warlock’s battlegroup is destroyed while in his control area. but it gives a warlock access to additional fury next turn. but it can never have a fury point total higher than its current FURY. Rile: During its activation. but a ranged weapon cannot exceed its ROF. If the charging model reaches its target. A warbeast that runs cannot use its animus that turn. he can immediately spend a fury point to transfer the damage to a warbeast in his battlegroup that is in his control area.5˝ beyond its front arc for most . Head-butt: A model making a head-butt power attack smashes its head into a model to drive it to the ground. a knocked down warlock can spend 1 fury point or a knocked down warbeast can be forced to stand up. Before removing the destroyed model from the table. A model with penalties to SPD or movement cannot charge. Slam: A model making a slam power attack rams a model with the full force of its body to send the target model flying backward and knock it to the ground. at any time. A warbeast must be forced in order to run. Warlocks can spend fury and warbeasts can be forced to make additional attacks. If the attack hits. Run: A running model moves up to twice its SPD in inches. Tapping into the primal energies of vicious warbeasts is not without risks. A warlock cannot transfer damage to a warbeast that has a number of fury points equal to its FURY stat.FOrcing Warbeasts A frenzied warbeast immediately activates and charges the nearest model in line of sight. Shake knockdown: During the Control Phase after resolving threshold checks and frenzies. it rolls 2d6 + MAT. MOVeMent The first part of a model’s activation is its movement. A warlock is still considered to have suffered damage even if the damage is transferred. A warlock can also leach fury points from his own life force during his controller’s Control Phase. but a model can boost multiple rolls during its turn. An attack roll that results in all 1s is an automatic miss. and its activation ends immediately after it ends its movement. Boost Attack & Damage Rolls: A warlock can spend fury or a warbeast can be forced to add an extra die to any one of its attack or damage rolls. A frenzied warbeast never makes special attacks. a warbeast can be forced for the sole purpose of gaining fury points. and when a model makes a ranged attack roll. These Quick Start rules provide just a sampling of the warbeast power attacks that shake the battlefields of HORDES. an attack roll that results in all 6s is an automatic hit. A model’s melee range extends 0. Discard Fury: During its activation.

being in melee does not prevent a model from using a spell or animus. Fury Cost: The number of fury points a warlock must spend to cast the spell. Skorne. A warbeast can be forced to use its animus up to once per activation but cannot interrupt its movement or attack to use its animus. A model can have only one friendly animus in play on it at a time. A model can declare a ranged attack against any target in its line of sight. a warlock can cast the animus of any warbeast in his battlegroup that is in his control area. Aiming Bonus: A model can choose to forfeit its movement to gain a +2 aiming bonus to its ranged attack rolls during its combat action that turn. Immoren. Upkeep Spells: Some spells can be maintained for more than one round. numbers 1 through 6. A model that forfeits its action to stand can use its normal movement to make a full advance but not to run or charge. obstruction. A contacted model with a largersized base than the slammed model does not suffer collateral damage and is not knocked down. As a warbeast’s aspects are crippled its performance on the battlefield suffers. If the target is beyond maximum range. Declare the attack before measuring range. Iron Kingdoms. Area of Effect: The diameter. A knocked down model does not engage other models and cannot be engaged by them. A warbeast cannot exceed its FURY in fury points as a result of using its animus. also prevent the model from making a slam power attack. or “SP 10” is a spray attack. rangeD cOMbat A model in melee combat (either engaged by an enemy or engaging an enemy) cannot make ranged attacks. Legion of Everblight. cast spells. that aspect is crippled. the model cannot make chain attacks or special attacks. or after an attack but not while moving or attacking. continue recording damage in the next branch clockwise that contains an unmarked damage circle. Warrior WARMACHiNE Terms: focus battle DaMage DaMage rOlls A ranged or magic damage roll is 2d6 + POW. however. Boosted damage rolls gain an additional die. It must stop if it contacts another model. If 1 or more damage points are removed from a crippled aspect. Warbeasts go wild if their controlling warlock is removed from play. a model must forfeit either its movement or its action for that activation. or 10˝) from the attacker’s front arc. When a model stands. An upkeep spell that is not upkept expires during your Control Phase. Ignore these terms if you see them. WarlOck DaMage Mark damage left to right. All Rights Reserved. A melee attack roll against a knocked down model automatically hits. then turn the slamming model to directly face the slam target. Continue filling branches as required until every damage point taken has been recorded. Add an additional die to the damage roll if the slammed model contacts a model with an equal or larger-sized base. Melee attacks add the attacker’s STR as well. Soulless: This ability on the Carnivean and Shredder is not used in Quick Start games. HORDES. UP. • Crippled Mind: The warbeast rolls one fewer die on attack rolls. While all the damage circles corresponding to an aspect are marked. the attack automatically misses. If the RNG is “SELF. Inc. Slam Damage: Apply slam damage after the movement and knockdown effects. AOE. . Terrain Effects: concealment. 2d6 + FURY. just as if the animus were a spell on his card. the spell can be used against a target. Trollblood.5˝ of its target has made a successful slam.” the spell affects every model in the warlock’s control area. and all associated logos are property of Privateer Press. or use feats and does not have a melee range. it ceases to be knocked down. If another upkeep spell is cast on a model that already has one from the same source—friendly or enemy—the earlier upkeep spell expires and is replaced by the new one. If a slamming model makes a successful slam but moved less than 3˝. Warlock cards contain the full text of their spells as well as the following information. All trademarks herein including Privateer Press. Overtake: This ability on Master Tormentor Morghoul is not used in Quick Start games. Power: The base amount of damage the spell inflicts. but it can end this movement at any point within 0. If the slamming model has a smaller base than the slam target. your warlock can spend fury to keep his upkeep spells in play. A knocked down model can stand up at the start of its next activation. A model that power attack slams a model with a larger base suffers –2 on its attack roll. it has not moved fast enough to get its full weight and power into the blow. The model hit suffers a damage roll with a POW equal to the attacker’s current STR. a model can attempt to slam any model that is in its line of sight at the beginning of its normal movement. If it advanced at least 3˝ it makes a melee attack roll against its target. When a model with a life spiral suffers damage. If the attack hits. The slamming model advances its full SPD plus 3˝ directly toward its target. POW. mark one damage circle per damage point taken. and an attacker never suffers a target-in-melee penalty when ignore the Stealth making a spray attack. The slamming model cannot voluntarily stop its movement unless its target is in its melee range. The slamming model cannot change its facing during or after this movement. Offensive: Whether the spell is offensive. use animi. the aspect is no longer crippled. Monstrous Miniatures Combat. While knocked down a model cannot move. so destroy your opponent’s warlock to win the game! Warbeast DaMage Warbeasts have life spirals consisting of six branches of damage circles labeled with the ©2001-2010 Privateer Press Inc. before an attack. During your Control Phase. and its activation ends. A warlock can have only one of each of his upkeep spells in play at a time. but they function the same way. It can use its animus before moving. terrain Troop Terms: unit. although he can maintain any number of different upkeep spells simultaneously. Collateral Damage: If a slammed model contacts a model with an equal-sized base or moves through a model with a smaller-sized base. warjack. When a warbeast uses its animus. Collateral damage cannot be boosted. “SP 8”. sPells & aniMi sPell stats A warlock’s spells and his warbeasts’ animi can be used to enhance his army or hinder his enemy’s. it cannot stand up until that player’s next turn even if it has not yet activated this turn. In addition to the spells on a warlock’s card. Different life spirals might be slightly different in shape and number of damage circles. Additionally. Being Slammed: A slammed model is moved d6˝ directly away from its attacker and is then knocked down. • Crippled Spirit: The warbeast cannot be forced. A knocked down model has a base DEF of 5 against ranged and magic attacks. A model can have only one friendly and one enemy upkeep spell cast on it at a time. A model taking collateral damage suffers a damage roll with a POW equal to the attacker’s current STR. OFF. and can be boosted. A slamming model that ends its slam movement within 0. If another friendly animus is cast on a model. A knocked down model does not block line of sight and cannot be slammed.5˝ of the target has failed its slam power attack. Magic attacks require line of sight like ranged attacks. Remove the model from play when you mark its last damage box. in inches. at 1 fury point per spell. A model that forfeits its movement to stand can make an action. roll a d6 to determine which branch takes the damage. unuseD terMs Some of the cards in your battlegroup box set use rules that are not covered here. such as slams. Declare the attack before measuring range. attack sPecial eFFects Automatic Effects: Apply weapon abilities that affect a “model hit” any time the attack roll successfully hits the target. This applies to animi used by warbeasts as well as those cast as spells. it gains a number of fury points equal to the COST of the animus. If the AOE is “CTRL. make attacks. It then suffers slam damage as described below. Spray attacks advantage. If a model is knocked down during its controller’s turn. DestrOying a Warbeast When all a warbeast’s damage circles are marked. Upkeep: Whether the spell can be maintained. obstacle. Critical Effects: Apply weapon abilities that trigger on a “critical hit” when the attack roll successfully hits the target and any two dice in the attack roll show the same number. the target is slammed directly away from the attacker. Offensive Spells: Offensive spells require the warlock to make a magic attack roll. such as a penalty to its SPD.” the spell can be cast only on the warlock. in inches. Unlike ranged attacks.model from charging. Starting with the outermost unmarked circle in that branch and working inwards. Spells or animi that target a model other than the model using the spell or animus require line of sight to their targets. A model that does not end its slam movement within 0. A slammed model moves through models with smaller bases than its own but stops if it contacts a model with an equal or larger-sized base. WARMACHINE®. See below for details. A knocked down model cannot be slammed. If the target is beyond maximum range. All models under the AOE are hit by an AOE attack. the attack automatically misses. Once a branch is full. make actions. warcaster. Mark one damage box for every point that the damage roll exceeds the target’s ARM. the older friendly animus expires and is replaced by the new one when the affected model is hit by the animus. All models under the AOE suffer the effects of a critical hit by an AOE attack. Spray Attacks: An attack with a RNG listed as “SP 6”. remove that warbeast from play. the target model is slammed half the distance rolled. knockdown: Some attacks and special rules cause a model to be knocked down. If the target is hit. 8˝. The model makes an attack roll against its target. RNG. Circle Orboros. but it cannot make attacks involving movement. During its activation. DaMaging asPects Life spiral are divided into three aspects that can be crippled as a model suffers damage. Make a ranged attack roll against every model (friendly and enemy) in a straight path 1˝ wide and the indicated distance long (6˝. The effects of crippled systems are as follows: • Crippled Body: The warbeast rolls one fewer die on damage rolls. Slam damage can be boosted. aniMi An animus is a dormant primal power innate within a warbeast. which is to the right of each spell name: COST. To stand up. warbeast. Range: The maximum distance. Target-in-Melee Penalty: A model that targets a model engaged by an enemy or engaging an enemy suffers a penalty of –4 to its ranged attack rolls and magic attack rolls. of the spell’s area of effect.5˝ of its target. the contacted model is knocked down and suffers collateral damage. including power attacks. after moving. Declare the slam attempt and its target. See below for details. suffer the target-in-melee penalty. when casting them. A warbeast cannot use its animus during an activation it ran. rough terrain. A model must have both its normal movement and its action available in order to use its normal movement to make a slam power attack. it suffers a damage roll with a POW equal to the attacker’s current STR but is not slammed.

. TALISMAN OF SUBDUAL – This model cannot be charged or slam power attacked by a warbeast that began the charge or slam power attack in this model’s front arc. by Daren Bader © Privateer Press. Inc. The POW of collateral damage is equal to this model’s STR. This model cannot use Regeneration during an activation it runs. All faction names. Declare use of the scroll after this model is hit but before the damage roll is made. the model hit by this weapon loses Tough. the friendly model can make an additional melee attack. Attacks gained from Snap Fire do not count against a weapon’s ROF and cannot generate additional attacks from Snap Fire.) COST RNG AOE POW UP OFF 2 6 – – NO NO TROLL IMPALER REGENERATION [D3] – This TROLL IMPALER REGENERATION [D3] – This model can be forced to heal d3 damage points once per activation. —BALDUR THE STONECLEAVER IR IT IR IT SP SP SP 6 5 PC 6 FA U 6 5 PC 5 FA U 6 IR IT Target friendly warbeast gains +2˝ movement and Pathfinder Rush lasts for one turn. immediately after that attack is resolved this model can make one normal ranged attack. logos. This model cannot use Regeneration during an activation it runs. All Rights Reserved. THROWN – Add this model’s STR to the POW of this ranged attack. The POW of collateral damage is equal to this model’s STR. I’ve seen one lift a warpwolf and pin it to a tree. by Daren Bader © Privateer Press. ANIMUS RUSH TROLL AXER REGENERATION [D3] – This model can be forced to heal d3 damage points once per activation. TROLLBLOOD LIGHT WARBEAST TROLL AXER TROLLBLOOD LIGHT WARBEAST TROLL IMPALER TROLLBLOOD LIGHT WARBEAST TROLL IMPALER TROLL AXER SPD STR MAT RAT DEF ARM CMD TROLL IMPALER SPD STR MAT RAT DEF ARM CMD TROLL IMPALER SPD STR MAT RAT DEF ARM CMD 5 9 6 4 12 18 6 5 9 5 5 12 16 6 5 9 5 5 12 16 6 GREAT AXE POW THROWN SPEAR P+S THROWN SPEAR RNG ROF AOE POW 5 14 RNG ROF AOE POW 8 1 — 4 8 1 — 4 — — — BATTLE SPEAR T T BATTLE SPEAR P+S FURY 8 FURY 9 T ESHOL HR ESHOL HR POW 4 13 ESHOL HR POW — FURY 9 4 P+S 13 D D D — 3 1 2 BODY IN D 3 3 4 Outnumbered? Ha! That just means the axers earn their keep! —KITHKAR ELKEN FALLENTREE 3 3 4 Do not underestimate the heft and weight of those spears. STRANGLEHOLD 2 10 – 11 NO THROWN RATHROK RNG ROF AOE POW 8 1 — 7 A model damaged by Stranglehold forfeits either its movement or its action during its next activation. The model hit is slammed d6˝ directly away from this model and suffers a damage roll with POW equal to this model’s STR plus the POW of this weapon. Inc. friendly Faction models also gain +2 DEF and cannot be knocked down. Inc. warjack. All faction names. as its controller chooses. warcaster & warbeast are TM of Privateer Press. warcaster & warbeast are TM of Privateer Press. Inc.) RATHROK CRITICAL GRIEVOUS WOUNDS – See above. Illus. warjack.) TROLL IMPALER COST RNG AOE POW UP OFF 2 6 – – NO NO ANIMUS FAR STRIKE Target friendly model’s ranged weapons gain Snipe. Inc. logos. Inc. THRESHER ( ATTACK) – This M M M 5 PC 5 FA U TROLL AXER COST RNG AOE POW UP OFF 2 6 – – NO NO . (An attack with a Snipe weapon gains +4 RNG. when this model is directly hit by an attack. THORNWOOD CHIEFTAIN IRONHIDE SNAP FIRE – When this model destroys one or more enemy models with a ranged attack during its combat action. Inc. warcaster & warbeast are TM of Privateer Press. MADRAK IRONHIDE. logos. —MADRAK IRONHIDE THROWN RATHROK CRITICAL GRIEVOUS WOUNDS – On a critical hit. All faction names. THROWN SPEAR a critical hit. THROWN – Add this model’s STR to the POW of this ranged attack. DAMAGE WB +6 FA C Illus. it makes a full advance toward him instead. This model cannot use Regeneration during an activation it runs. CRITICAL SMITE – On THROWN SPEAR CRITICAL SMITE – On a critical hit. cannot heal or be healed. GREAT AXE model makes one melee attack with this weapon against each model in its LOS and this weapon’s melee range. warjack. NO 15 FURY 5 Our enemies are countless and our friends few. —BALDUR THE STONECLEAVER 1 2 BODY IN D 1 2 BODY IN D 3 4 Do not underestimate the heft and weight of those spears. (An attack with a Snipe weapon gains +4 RNG. THROWN – Add this model’s STR to the POW of this ranged attack.TROLLBLOOD TROLLKIN WARLOCK MADRAK IRONHIDE. SURE FOOT 3 6 – – YES YES RATHROK POW 7 P+S Target friendly Faction model gains +2 DEF and cannot be knocked down. it suffers no damage roll from the attack. (When a model with Overtake destroys one or more enemy warrior models with a normal melee attack. The model hit is slammed d6˝ directly away from this model and suffers a damage roll with POW equal to this model’s STR plus the POW of this weapon. warcaster & warbeast are TM of Privateer Press. by Daren Bader © Privateer Press. warjack. While within 3˝ of the affected model. THORNWOOD CHIEFTAIN IRONHIDE SPD STR MAT RAT DEF ARM CMD MADRAK IRONHIDE. Carnage lasts for one turn. All Rights Reserved. logos. All Rights Reserved. Inc. Far Strike lasts for one turn. If a warbeast frenzies and would normally charge or slam Ironhide. friendly Faction models gain Overtake. I’ve seen one lift a warpwolf and pin it to a tree. If this model uses the scroll. Far Strike lasts for one turn. All Rights Reserved. after the attack is resolved this model can immediately advance up to 1˝. Additionally. FEAT: CRUSHER While in Ironhide’s control area. this model can slam the model hit instead of rolling damage normally. Illus. All faction names. model can be forced to heal d3 damage points once per activation. by Andrea Uderzo © Privateer Press. and cannot transfer damage for one round. We must unite as one people or face extinction. THORNWOOD CHIEFTAIN SPELLS CARNAGE COST RNG AOE POW UP 3 SELF CTRL – NO OFF NO 6 8 7 6 14 16 9 Friendly Faction models gain +2 to melee attack rolls against enemy models in this model’s control area. when a friendly Faction model destroys one or more enemy models with a melee attack while the enemy model is in Ironhide’s control area. Illus. SCROLL OF GRINDAR’S PERSEVERANCE – This model can use Scroll of Grindar’s Perseverance once per game. TROLL IMPALER ANIMUS FAR STRIKE Target friendly model’s ranged weapons gain Snipe. this model can slam the model hit instead of rolling damage normally.

ARGUS COST RNG AOE POW UP OFF 1 6 – – NO NO . Kaya is untamed. a critical hit. If another model in this model’s battlegroup is selected. Illus. the model hit is knocked 11 Remove up to 1 fury point from each friendly living Faction warbeast currently in this model’s control area. choose one of the following warp effects. Inc. the POW of the damage roll is equal to this model’s STR plus twice the POW of this weapon. SPIRIT DOOR CTRL FURY Select a model in this model’s battlegroup in its control area. Warp effects last for one round. Inc. REGENERATION [D3] – This model can be forced to heal d3 damage points once per activation. Instead of making a normal damage roll. Soothing Song can only be cast once per turn. a melee attack. All faction names. immediately place it within 2˝ of another model in its battlegroup that was in its control area at the time the spell was cast. All Rights Reserved. She can immediately leach fury points from warbeasts in her battlegroup in her control area. – – – YES NO SPLINTER SPLINTER POW CRITICAL KNOCKDOWN – On 6 P+S down. A warbeast can be affected by Baying of Chaos only once per turn. SPIRIT FANG 3 CTRL – – NO NO 6 She is bold. and the model hit cannot run or charge for one round. and the model hit cannot run or charge for one round. If this model frenzies it must choose Warp Strength at the start of its activation. Place up to 3 fury points on each friendly Faction warbeast in Kaya’s battlegroup that is in her control area. All faction names. Inc. logos. All Rights Reserved. she embodies what is best among us. • WARP SPEED – This model gains +2 SPD. logos. logos. base DEF of a living model hit by this attack becomes 7. All Rights Reserved. warjack. warcaster & warbeast are TM of Privateer Press. ANIMUS BAYING OF CHAOS WARPWOLF CONTROLLED WARPING – At the beginning of this model’s activation. immediately place that model within 2˝ of this model. CIRCULAR VISION – This model’s front arc extends to 360˚. warjack. warjack. the POW of the damage roll is equal to this model’s STR plus twice the POW of this weapon. and utterly committed to Orboros. ANIMUS TRACKER Target friendly model gains Circular Vision and Pathfinder Tracker lasts for one turn. Inc. Illus. If this model is selected. Illus. Inc. warcaster & warbeast are TM of Privateer Press. courageous. KAYA THE WILDBORNE SPELLS OCCULTATION COST RNG AOE POW UP 2 1 6 OFF NO NO 7 5 6 4 16 13 8 Target friendly model/unit gains Stealth SOOTHING SONG SELF . Inc. All faction names. DOPPLER BARK PARALYSIS – The DOPPLER BARK PARALYSIS – The base DEF of a living model hit by this attack becomes 7. • PROTECTIVE PLATES – This model gains +2 ARM. All faction names. logos. by Carlos Cabrera © Privateer Press. BITE COMBO STRIKE ( ATTACK) – Make BITE COMBO STRIKE ( ATTACK) – Make a melee attack. by Carlos Cabrera © Privateer Press. Instead of making a normal damage roll. . ARGUS CIRCULAR VISION – This ARGUS model’s front arc extends to 360˚. M M M 5 PC 4 FA U FERAL WARPWOLF COST RNG AOE POW UP OFF – NO NO 2 SELF * ANIMUS TRACKER ARGUS Target friendly model gains Circular Vision and Pathfinder Tracker lasts for one turn. All Rights Reserved. warcaster & warbeast are TM of Privateer Press. warcaster & warbeast are TM of Privateer Press. COST RNG AOE POW UP OFF 1 6 – – NO NO . Inc. —BALDUR THE STONECLEAVER A model damaged by Spirit Fang suffers –2 SPD and DEF for one round. by Carlos Cabrera © Privateer Press. A model cannot advance or attack after being placed by Spirit Door this turn. This model cannot use Regeneration during an activation it runs. warjack. CIRCLE HEAVY WARBEAST FERAL WARPWOLF CIRCLE LIGHT WARBEAST ARGUS CIRCLE LIGHT WARBEAST ARGUS WARPWOLF SPD STR MAT RAT DEF ARM CMD ARGUS SPD STR MAT RAT DEF ARM CMD ARGUS SPD STR MAT RAT DEF ARM CMD 6 11 7 3 14 16 7 7 8 5 4 15 14 6 7 8 5 4 15 14 6 BITE POW DOPPLER BARK 3 P+S DOPPLER BARK SP 6 1 H RNG ROF AOE POW 14 SP 6 1 H RNG ROF AOE POW — — — — H CLAW T T BITE POW BITE POW FURY 9 L FURY 9 T ESHOL HR 4 P+S 15 ESHOL HR 4 P+S 12 ESHOL HR POW H FURY 9 4 P+S 12 D D D H 4 1 2 BODY IN D CLAW POW 4 P+S 3 1 2 BODY IN D BITE POW 15 4 P+S 3 1 2 BODY IN D BITE POW 12 4 P+S 12 R H H 3 4 3 4 3 4 IR IT IR IT SP SP SP 6 5 PC 9 FA U 6 5 PC 4 FA U 6 IR IT Remove 1 fury point from each enemy warbeast in this model’s command range.CIRCLE WARLOCK KAYA THE WILDBORNE KAYA SPD STR MAT RAT DEF ARM CMD KAYA THE WILDBORNE KAYA PACK HUNTERS – Living warbeasts in this model’s battlegroup in its control area gain +2 on melee attack rolls. 2 10 – 12 NO YES FEAT: WILD MASTERY DAMAGE WB +6 FA C Illus. • WARP STRENGTH – This model gains +2 STR. Inc. by Andrea Uderzo © Privateer Press.

All Rights Reserved. ANATOMICAL PRECISION – When MASTER TORMENTOR MORGHOUL SPELLS ABUSE COST RNG AOE POW UP 2 6 – – NO OFF NO 7 6 8 4 17 13 8 Target friendly warbeast gains +2 SPD and STR for one round but suffers d3 damage points. —HORTHOL. warcaster & warbeast are TM of Privateer Press. then Admonition expires. All faction names. LONG RIDER HERO 16 R 3 4 1 2 BODY IN D 3 4 It ignored my feint. CYCLOPS SAVAGE ANIMUS PRESCIENCE Target friendly Faction model gains Future Sight. Inc. Models do not gain back strike bonuses against this model. COST RNG AOE POW UP OFF 1 6 – – NO NO COST RNG AOE POW UP OFF 1 6 – – NO NO SAVAGE FUTURE SIGHT – This model can boost attack and damage rolls after rolling. Inc. LONG RIDER HERO IR IT IR IT SP SP SP 6 5 PC 8 FA U 6 5 PC 5 FA U 6 IR IT Target friendly warbeast gains +2˝ movement and Pathfinder Rush lasts for one turn. by Brian Snoddy © Privateer Press. immediately after the slam is resolved this model can advance directly toward the slammed model up to the distance the slammed model was moved.SKORNE WARLOCK MASTER TORMENTOR MORGHOUL MORGHOUL SPD STR MAT RAT DEF ARM CMD MASTER TORMENTOR MORGHOUL MORGHOUL this model’s melee damage roll fails to exceed the ARM of the living model hit. All Rights Reserved. FOLLOW UP – When this model slams an enemy model. it frenzies normally. this model can remove 1 fury point from a warbeast in its battlegroup that is in its control area and add 1 fury point to its own current total. The terror you inspire in the ranks will serve in the place of true fidelity. warcaster & warbeast are TM of Privateer Press. . combined ranged attacks. logos. by Brian Snoddy © Privateer Press. PERFECT BALANCE – This model cannot be targeted by combined melee attacks. stepped aside from my best cut. by Brian Snoddy © Privateer Press. TUSKS HARD HEAD – This model can add this weapon’s POW to its head-butt and slam power attack damage rolls. stepped aside from my best cut. it hits a warbeast with this weapon. ADMONITION 2 6 – – YES RIPPER POW 3 P+S 9 When an enemy model advances and ends its movement within 6˝ of target model in this model’s battlegroup. this model can stand up during its activation without forfeiting its movement or action if it is able to forfeit its movement or action to stand up. Models slammed by this model are moved an additional 2˝. or free strikes. cannot heal or be healed. Prescience lasts for one turn. SAVAGE FUTURE SIGHT – This model can boost attack and damage rolls after rolling. Inc. INFLICT PAIN – When DOUBLE STRIKE – This FEAT: PAIN & SUFFERING DAMAGE WB +7 FA C Illus. then nearly clove me in two before the impaler ran it through. then nearly clove me in two before the impaler ran it through. enemy models cannot spend focus. Illus. —VINTER RAELTHORNE IV RIPPER model can make two additional attacks for each fury point spent to make additional attacks with this weapon. The warbeast suffers d3 damage points. —HORTHOL. MALTREATMENT – Once per turn during its activation. Inc. if it destroyed one or more enemy models with melee attacks this activation it can make a full advance. When knocked down. Inc. this model can place 1 fury point on or remove 1 fury point from the warbeast. warjack. the affected model can immediately advance up to 3˝. warjack. All Rights Reserved. All faction names. OVERTAKE – When this model destroys one or more enemy warrior models with a normal melee attack. logos. Prescience lasts for one turn. CYCLOPS SAVAGE ANIMUS PRESCIENCE Target friendly Faction model gains Future Sight. logos. that model suffers 1 damage point. after the attack is resolved this model can immediately advance up to 1˝. 2 10 – 12 NO YES FURY 5 I have learned to feed on treachery like meat and savor loyalty like rare wine. TORMENT NO When a model is damaged by Torment. and cannot transfer damage. BULLHEADED – When M M M 5 PC 5 FA U TITAN GLADIATOR COST RNG AOE POW UP OFF 2 6 – – NO NO . Inc. logos. warjack. ANIMUS RUSH GLADIATOR this model frenzies. if it would charge a model. While in Morghoul’s control area. or have damage transferred to them. If it cannot. SKORNE HEAVY WARBEAST TITAN GLADIATOR 4 SKORNE LIGHT WARBEAST CYCLOPS SAVAGE SKORNE LIGHT WARBEAST CYCLOPS SAVAGE GLADIATOR SPD STR MAT RAT DEF ARM CMD SAVAGE SPD STR MAT RAT DEF ARM CMD SAVAGE SPD STR MAT RAT DEF ARM CMD 12 6 3 12 19 7 6 8 6 3 13 17 6 6 8 6 3 13 17 6 TUSKS POW FALCHION 3 P+S FALCHION P+S 15 POW 5 13 POW 5 P+S 13 H — — WAR GAUNTLET T T FURY 9 L FURY 8 T ESHOL HR POW 4 P+S 16 ESHOL HR ESHOL HR D D FURY D 8 4 1 2 BODY IN D WAR GAUNTLET POW 4 P+S 3 1 2 BODY IN D 3 3 4 It ignored my feint. Illus. by Andrea Uderzo © Privateer Press. warcaster & warbeast are TM of Privateer Press. Pain & Suffering lasts for one round. All faction names. Inc. be forced. Inc. warjack. All faction names. Illus. SPRINT – At the end of this model’s activation. it targets that model with a slam power attack instead. for one round it loses Tough. warcaster & warbeast are TM of Privateer Press. The affected model cannot be targeted by free strikes during this movement. GRAND SLAM – This model can make slam power attacks without spending focus or being forced. All Rights Reserved.

this attack hits an enemy model during this model’s activation. logos. warcaster & warbeast are TM of Privateer Press. Pathfinder . If the target is not in melee range after moving. after moving but before making its charge attack. Spiny Growth lasts for one round. by Karl Richardson © Privateer Press. ERUPTION OF SPINES 3 10 – 10 NO 3 8 – – YES YES YES 3 P+S 7 FURY 5 By Everblight’s blessing.LEGION BLIGHTED NYSS WARLOCK LYLYTH. Inc. All Rights Reserved. until the end of this model’s activation. For every one we destroy. Inc. Tenacity lasts for one round. Inc. and the living shadows bow before his majesty. HERALD OF EVERBLIGHT FEAT: FIELD OF SLAUGHTER DAMAGE WB +6 FA C Illus. BLOOD CREATION – This IN D There is no 3 to these 7 end 13 12 6 5 tainted horrors. HERALD OF EVERBLIGHT LYLYTH SPD STR MAT RAT DEF ARM CMD LYLYTH. warjack. this model can make one ranged attack targeting the model charged unless they were in melee with each other at the start of this model’s activation. by Andrea Uderzo © Privateer Press. Target model/unit suffers –3 ARM and this model gains +1 ARM. LESSER WARBEAST – This model cannot make power attacks. by Karl Richardson © Privateer Press. Illus. BLOOD CREATION – This model never attacks friendly Faction warlocks and cannot choose them as its frenzy target. If this model heals. warcaster & warbeast are TM of Privateer Press. The world is colorless. If target model is hit. they spawn three more BITE to take its place! POW P —KAYA THE WILDBORNE +S 4 10 H T Target friendly Faction model gains +2 ARM. LEGION HEAVY WARBEAST CARNIVEAN LEGION LESSER WARBEAST SHREDDER LEGION LESSER WARBEAST SHREDDER CARNIVEAN SPD STR MAT RAT DEF ARM CMD SHREDDER SPD STR MAT RAT DEF ARM CMD SHREDDER SPD STR MAT RAT DEF ARM CMD 6 12 6 4 11 18 7 6 6 5 3 13 12 7 6 6 5 3 13 12 7 DRAGON BREATH SP 10 1 H RNG ROF AOE POW BITE POW BITE 4 P+S — 14 10 POW 4 P+S 10 H H BITE T T FURY 9 H FURY 7 T ESHOL HR POW 6 P+S 18 ESHOL HR ESHOL HR D D FURY D 7 LEGION LESSER WARBEAST 4 1 2 BODY IN D TALON POW 4 P+S 2 1 2 BODY IN D 2 3 4 There is no end to these tainted horrors. warjack. SNACKING – When this model boxes a living model with a melee attack. Inc. SP IR IT T SP 6 Illus. All faction names. and boosted attack and damage rolls for one turn. I no longer require eyes to see. All faction names. 3 4 SPD STR MAT RAT DEF ARM CMD 6 SHREDDER model never attacks friendly Faction warlocks and cannot choose them as its frenzy target. this model can target and automatically hit that model with spells. LYLYTH. ANIMUS SPINY GROWTH CARNIVEAN ASSAULT – As part of a charge. the attacking model does not suffer the target in melee penalty. SOULLESS – This model does not generate a soul token when it is destroyed. PARASITE 12 2 — 12 BOW BLADE POW in this model’s battlegroup can charge enemy models hit by this weapon this turn without being forced. For every one we destroy. RABID – This model can be forced during its activation to gain +2 SPD. ignoring RNG and LOS. All Rights Reserved. —LYLYTH. d6 nearest models within 5˝ of it suffer a POW 10 damage roll. logos. Inc. this model can make the Assault ranged attack before its activation ends. IR IT M M M 6 5 PC 11 FA U 6 5 PC 2 FA U 6 5 FURY ESHOL HR PC 2 FA U D 7 LEGION LESSER WARBEAST CARNIVEAN COST RNG AOE POW UP OFF 2 6 – – NO NO ANIMUS TENACITY SHREDDER COST RNG AOE POW UP OFF 1 6 – – NO NO 2 1 2 SHREDDER SHREDDER BODY Target friendly model gains +1 DEF and ARM. If it does. Inc. When resolving an Assault ranged attack. All faction names. it must make a full advance as its normal movement this activation. HERALD OF EVERBLIGHT SPELLS BAD BLOOD COST RNG AOE POW UP 2 10 – – YES OFF YES 7 4 5 7 16 14 8 HELLSINGER RNG ROF AOE POW HELLSINGER BLOOD LURE – Warbeasts WITCH MARK – If A warlock leaching from target warbeast suffers 1 damage point for each fury point leached. HERALD OF EVERBLIGHT LYLYTH BUSHWHACK – During its activation. they spawn three more BITE to take its place! POW P —KAYA THE WILDBORNE +S 4 10 H M 6 5 FURY ESHOL HR PC 2 FA U D 7 2 1 2 BODY IN D 3 4 There is no end to these tainted horrors. they spawn three more to take its place! —KAYA THE WILDBORNE SHREDDER 16 L 3 4 TALON POW 1 2 BODY IN D SHREDDER 3 4 SP SPD STR MAT RAT DEF ARM CMD 4 P+S 6 16 R IR IT IR IT SP SP IR IT There is no 3 to these 7 end 13 12 6 5 tainted horrors. SOULLESS – This model does not generate a soul token when it is destroyed. For every one we destroy. this model can heal d3 damage points. If a warjack or warbeast hits the affected model with a melee attack. All Rights Reserved. logos. For every one we destroy. warcaster & warbeast are TM of Privateer Press. friendly Faction models roll an additional die on attack rolls this turn. the boxed model is removed from play. While in Lylyth’s control area. this model can make its combat action before its normal movement. the attacking model suffers d3 damage points immediately after the attack has been resolved unless the affected model was destroyed or removed from play by the attack. warjack. they spawn three more to take its place! —KAYA THE WILDBORNE M 5 PC 2 FA U . The affected warbeast cannot be healed or have damage transferred to it and loses Regenerate.

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