Written By: Mark Chase (

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magic. dynamic. Primary Characteristics as listed in Atomik Fuzion Plug-Ins are INT. as it is. To obtain this file. CON. STR. you must get a set of Total Fuzion rules. Its popularity was such that the Lifepath was retained through many of R. The first step is to develop your character's lifepath. Derived characteristics are calculated as normal. you must have a Fuzion rulebook (see above). Offical Lifepath information can be found in other Fuzion books such as Bubblegum Crisis and Champions.Talsorian will be coming out with a Fuzion version of Cyberpunk and Mekton. of course): http://www. The Origins Path for Champions is relevant only for superhero characters. a joint venture between R. . the Lifepath system for these products has been custom tailored to its specific universe.herogames. Mekton. Atomik Lifepath. either making it more complete. These plug-ins include the mecha gameworlds of Metal Storm: 2380 and Lodoss War RPG. talents.Talsorian Games or Heroes Games product line. VOTOMS. BOD. P laying Fuzion You have this Atomik Fuzion plug-in game. If not. and basic plug-ins) can be found in any Fuzion product produced by R. R. combat. TECH. Mekton Z™). and often unsuitable for players wishing to run a new. Upon the advent of Fuzion.W hat is Fuzion? Fuzion is a unified set of role-playing rules combining the best of the Hero System™ (Champions) and Interlock™ (Cyberpunk®. perks. which I would highly recommend. However. the rules to create characters and play the game can be found in any Fuzion Capable RPG book or at the web site listed earlier. If you are playing a superhero. visit your local gaming store and ask about the R. For instance. REF. Fuzion uses a unique Plug-In system that allows for easy addition and removal of rules. sci-fi.Talsorian's To create a character for any Fuzion game. to add Martial Arts to your campaign. This is the same as it is for Bubblegum Crisis and Champions. primarily plug-ins for Mekton and other Fuzion RPG gameworlds. or setting. game mechanics. and MOVE. you may ignore Origins all together. and alien characters. details the usage of this system. it can be used as part of the Fuzion system. Atomik Lifepath strives to address these issues. as well as generic plug-ins for psionics. if it is marketed as Fuzion Capable. independent or home-brewed game. you need only turn to a Martial Arts plug-in. Hero Games and R. This text. Inc. However. and complications. or Superpowers. and presents a suped-up Lifepath that may be tailored to suit a variety of games. and can be made as simple or as complex as the GM may desire. such as VOTOMS. WILL. Hero Games. Crisis for a good source. including Champions: The New Millennium. C reating a Fuzion Character W here Can I Get Fuzion? The basic Fuzion rules (for character generation. place. To add Magic.Talsorian Games. DEX. In late 1998 or 1999. Not only can Fuzion be adapted to cover nearly every time. these companies were kind enough to provide an on-line version of their core rules system.Talsorian Games.. please visit the following URL on the Internet (provided the site does not move. these too may be easily plugged-in to the core rules (Total Fuzion). Lifepath was revitalized and has become a staple of new Fuzion powered games such as Bubblegum Crisis and Champions: the New Millennium. PSI and MAGE may be added for Psionic or Magic plug-ins. jointly developed Fuzion. If you are having trouble finding a Fuzion game book.Talsorian and Hero Games. PRE. Many existing games systems use Fuzion. The new system further integrates the Lifepath processes with character creation by directly relating life events to skills. so how do you play Fuzion? First. Usagi Yojimbo. A tomik Lifepath W hat is Atomik Fuzion? Atomik Fuzion is collection of Fuzionable materials developed by Mark Chase. I recommend Champions: The New Millennium or Bubblegum The idea of the Lifepath goes back to Cyberpunktm. Bubblegum Crisis the RPG. or better integrated with the character design process itself. Psionics. or Gold Rush Games. And some Fuzion games. Origins is a good way to flesh out his or her past. As mentioned. There may also be other alternate systems available on the web. Most any Fuzion rulebook should do. the first and by far most popular cyberpunk RPG. and many more. Other players and GMs have seen the need to expand upon the Lifepath. but it also has the ability to utilize existing Hero™ and Interlock™ rules and materials. simply lack the Lifepath altogether.

Blond Red-Brown Red Gray Silver FANTASY Blond Blond Lt.ATOMIK LIFEPATH--------------------------------------------[] The Lifepath The the first step in creating a character is to get his or her personality and past history established. problems. and Complications he could use the Lifepath Events to relate these skills and talents and complications directly to each event. or personal limitations that enhance the roleplaying aspect of the character. The player may use this to create a character in one of two ways: 1) having selected all Skills. personality quirks and plot complications that are used to give a character roleplaying depth and complexity. the Lifepath is your character's "Life Story". buying relevent skills and talents and taking complications. he could build the character as he rolls the events. Clothing and Style (1D10) 1D10 1 2 3 4 5 6 7 8 9 10 MODERN Biker Leather Skate Rat Blue Jeans Corporate Suit Businss Casual Casual Clothes High Fashion Goth/Dark Raver/Punk Bum Rags FANTASY High Nobility Princely Noble Wealthy Knightly Merchant Commoner Robes Peasantry Dirty Rags CYBERPUNK Biker Leather Blue Jeans Corporate Suit Raver/Punk Street Fashion High Fashion Cammos Casual Clothes Goth/Dark Bum Rags SCI-FI Jumpsuit Uniform Old Terran Corporate High Fashion Siliversuit Military Wear Smuggler Style Replifac Gov. telling where he came from. you may also elect to take a few Complications: situations. Boots Dark Shades Skin Coloring Custom Lenses Ritual Scars ANIME Mirrorshades Black Shades Spiked Gloves Headband Dramatic Cap Shouldr Guards Trenchcoat M. there are five columns for different genres: one for Modern. what he's done and what he is like.Brown Brown Red-Brown Red Orange Silver Roll on Anime ANIME Blond Red Brown Black Black Silver Orange Green Blue Purple Accessories (1D10) only if desired 1D10 1 2 3 4 5 6 7 8 9 10 MODERN Goatee Body Piercing Surplus Boots Trenchcoat Dark Shades Leather Gloves Big Hats Walkman Lots of Jewlry Tatoos FANTASY Ritual Scars Face Paint Armbands Leather Gloves Fancy Hat Lots of Leather Lots of Jewlry Earrings Dramatic Cap Tatoos CYBERPUNK Tatoos Mirrorshades Ritual Scars Spiked Gloves Nose Rings Earrings Long Fingernails Spike Boots Custom Lenses FingerlessGloves SCI-FI Tatoos Useless Gadget Flight Jacket Trenchcoat Black Gloves Hvy. Parents Murdered would be a great place to take on a Responsibility. Brown Brown Red-Brown Red Two Colors Roll on Sci-Fi SCI-FI Black Black Blond Lt. and one for anime (Japanese Animation) style. Issued ANIME Punk Leather Blue Jeans Black Suit Tacky Suit Casual Clothes Skin Tight Flashy Hero High Fashion Punk Kid Goth/Dark Hairstyle (1D10) 1D10 1 2 3 4 5 6 7 8 9 10 MODERN Short & Curly Fashion Style Crewcut Neat & Short Swept Back Long & Straight Ponytail Dreadlocks Bald Thick & Matted FANTASY Long & Ratty Short & Curly Long & Straight Long & Wild Ponytail Dreadlocks Long w/ Bangs Bald Thick & Matted Wild & Unkempt CYBERPUNK Mohawk Long & Ratty Short & Spiked Wild & Unkempt Bald Striped Tinted Neat & Short Short & Curly Long & Straight SCI-FI Bald Ponytail Long & Staight Fashion Style Crewcut Designer-Do Neat & Short Flat ‘monk’ Cut Short & Trim Long & Ratty ANIME Long w/ Bangs Wild &Unkempt Thick & Wild Swept Back Short & Spiked Crewcut Ponytail Striped Dreadlocks Bald Hair Color (1D10) unless bald 1D10 1 2 3 4 5 6 7 8 9 10 MODERN Black Black Brown Lt. one for Fantasy. For example. one for Cyberpunk. and (coincidentally). Brown Blond Lt. As part of the Lifepath process. The Lifepath is a special flowchart of events. In effect. Or 2). Along the Life Events portion of the Lifepath you will be able to link events to Skills. rolling a die or making a choice as instructed. or a Code of Honor (Never Harm an Innocent). and Complications. Talents. To use the Lifepath.Arts Clothes Flight goggles Tatoos . Perks. Talents. simply follow the instructions in each box of the chart. Brown Brown Brown Black Black Red-Brown Red Gray CYBERPUNK Silver Blond Black Black Lt. such as a Dependent (your kid sister). Personal Styles For each Personal Style Table. one for Sci-Fi. a Vow (to fight evil). generate extra Option Points to be used in the creation of the character later.

About Traits The character's Personality Traits determines his or her personality. boyfriend. and headstrong 2 5 Introverted. genocidal maniac.. to get the GM's verdict on re-rolls.. Sadistic. dislikes. 1D10 Personality Type PER 1 Extraverted. After all. giving a number between 2 and 15. intellectual. where as a darker. in such a way as to make a more realistic and plausible character personality. trainer. when rolling on any sort of random Lifepath. Violent. and Ruthless 5 10 Antisocial. But the GM always has the final say. happy-go-lucky character. etc) 8 A certain celebrity figure 9 Favorite teacher (school. likes. and deceptive 4 9 Cold. Many GMs would like to do away with such a system all together. friendly and outgoing 1 3 Casually and carefree 2 4 Moody. This is accomplished by taking the "weight" of the character's Personality or Life Philosophy and adding it to the roll for the other trait tables. but odds are the character will come out pretty average. Players should therefore roll out their Lifepath in front of the GM for two reasons. even yourself 15 You hate everyone and everything . which is added to all following Trait Tables to weigh them appropriately. and more often than not the player ends up aggravated or disappointed at the results (after all. a happy cheerful character will general like people. Personality Type Roll Personality Type (1D10) to determine the character's inherent personality. In essence. philosophy of life. you may roll something illogical. arrogant. with his likes and dislikes properly weighted to his personality. stable and serious 3 6 Introverted. more selfish character will not. Normally. Philosophy of Lie PHILO 2 Love is the Greatest Virtue 1 3-4 Just Have a Good Time! 1 5 Friendship is Everything 2 6 Honesty is Purity 2 7-8 Honor is Everything 3 9 Money Money Money! 3 10-11 Power Governs All Things 4 12 Revenge is Sweet. proud. Who Do You Value Most 2 You value everyone! 3 Everyone you know is a valuable person 4 Your parents 5 Sibling (your choice) 6 Close personal friend 7 A lover (girlfriend.. and detached 4 8 Scheming. and the reverse is true as well. and aloof 3 7 Introverted. resulting in a set of numbers between 2 and 15. sensei) 10 A hero (warrior.. rash. sneaky. or personal hero) 11 You value no one. Personality Traits work a bit different in Atomik Lifepath. Arrogant. as it is to get a diabolical. 14 You dislike everyone. and if he thinks the result interferes with having a good plot or a strong character. who wants a Silly and Fluffheaded hero?). contradictory. The person most value in your life has a big effect on your personality. Are you friendly and outgoing to other people. silly and fluffheaded 1 2 Extraverted. or incompatible with the campaign itself. and general attitude to the world and the people around him. and two. 4 13-14 Survival of the Fittest 5 15 Entropy and Chaos Shall Prevail 5 Who Do You Value Most Rules of the Roll Invariably. to weigh it appropriately. that’s life. or just don't care 12 Only yourself is important 13 You don't even value yourself. This also gives the PHILO number. One. which is added to the Philosophy Roll. It should be weighted toward the Personality Type by rolling 1D10 and adding the Personality Number (PER) given above (1D10 + PER). This also gives the PER number. It is still just as possible to end up with a flightily. legend. and Cruel 5 Philosophy of Life Going along with Personality Type is the character's Philosophy of Life. he can allow any result to be re-rolled if he so chooses. or are you hostile and spiteful to all? This table is weighted by your Philosophy or Personality by rolling 1D10 and adding your PHILO (or PER) number given above (1D10 + PHILO) or (1D10+PER). players should not re-roll just because they get a bad result. to prevent cheating.

Cold. we decide that he's an okay merc..Wealth and money (to be expected for a merc!). you die. a mercenary from the Outer Colonies. 13 People are tools. What he values most is rolled to be a 7. So. with a PHILO of 3.. let us roll out the Traits for Zedd Zebbens. honesty. For Personality. but adding that to 5 (given by PER) our total is 7 . 7 No one can hurt me! 8 Yeah. but it is really very straightforward.Traits Walkthrough The added complexity of having a PER and PHILO numbers can be confusing.. you live. Philosophy. and Ruthless. Most Valued Possession 2 Beautiful memories 3 A flower! 4 A family heirloom 5 A momento 6 A picture 7 A childhood toy 8 Your favorite book 9 A valuable collectable 10 A certain device or gadget 11 A vehicle 12 Money and wealth 13 A weapon 14 The skull of an enemy 15 The Evil Overlord’s Handbooktm Your World View How do you feel toward other people? Are you friendly? Hostile? This table is weighted by your Philosophy or Personality by rolling 1D10 and adding your PHILO (or PER) number given above (1D10 + PHILO) or (1D10+PER). born to be led! 15 People are scum and should all be killed. His world view is rolled to be 4. That is to say. with a PER of 5.A picture (we shall say it is of girlfriend). one has the ability to roll a very low (and "friendly") personality. 9 No one ever understands me. and choosing PHILO means you live according to your philosophy. What You Valued Most What do you value most in life? Do you value freedom. 6 I'm neutral to most people. 14 People are sheep. Choosing PER means your Personality is the driving force of your mentality. or money and power? This table is weighted by your Philosophy or Personality by rolling 1D10 and adding your PHILO (or PER) number given above (1D10 + PHILO) or (1D10+PER) What You Valued Most 2 The whole world 3 All life 4 The truth 5 Wisdom above all 6 A sense of justice 7 Your honor 8 Your freedom 9 Your looks and reputation 10 Wealth and money 11 That others respect you 12 Your strength 13 Attaining power 14 Greater conquest 15 Killing Most Valued Possession What is your most valued possession? A picture? A book? A weapon? This table is weighted by your Philosophy or Personality by rolling 1D10 and adding your PHILO (or PER) for (1D10 + PHILO) or (1D10+PER). which is 6 . Very negative. but can then roll a high (and more negative) Philosophy.. plus 3 is 7 . this could be done. 10 You're born.So Zedd values his girlfriend above everyone else. plus 3. Whatever. 11 People must earn my respect! No free rides here. to allow for a greater sense of randomness. why not just use PER to weigh the Trait Tables?" In truth. For Philosophy. plus 3 is 7 . and the Value Tables.. Use them. His most valued possession is rolled as a 3. . we roll a 2.Honor is Everything. and then discard them. 5 I like most everyone. You may chose to use either PER or PHILO for weighing the other he thinks no one can hurt him. 12 Everyone is evil and untrustworthy. we shall use the PHILO of 3 to weigh the other tables. plus 3 is 10 . the two numbers are used to help widen the variations between Personality Type.. Next. Your World View 2 I love everyone! 3 People are wonderful! 4 Every person is a valuable individual. but okay for a merc. However. Because we don't want Zedd to be a psychopathic manic. The first question asked might be "Why have both PER and PHILO. As an example. Arrogant. we roll his most valued person to be 4. whose honorable philosophy defines his lifestyle. we roll a 9 .

This would include the brother. We roll a 5 and find that he is from a middle class family. Go To Family Status (next) 6 to 10 . has a childhood background just like everyone else (though he won't admit it). Go to Childhood Events Family Events and Tragedies 1D10 FAMILY EVENTS 1 Parents died in war 2 Parents died in an accident 3 Parents were murdered 4 Parents want nothing to do with you 5 You never knew your parents 6 Your parents are in hiding 7 You lived with your relatives 8 You grew up on the streets 9 You were adopted as a child 10 Your parents sold you for money Go To Family Status (above) 1D10 FAMILY TRAGEDIES 1 Family was betrayed 2 Family lost everything 3 Family was exiled or deported 4 Family was imprisoned 5 Family mysteriously vanished 6 Entire family was murdered 7 Family involved in conspiracy 8 Family was scattered 9 Old feud with another family! 10 You inherit the family dept! Go To Childhood Events (below) Childhood Events Roll 1D10 . or if the childhood is forgotten. This can be determined later if we chose to develop the brother character in more detail.Both Parents are living. Rolling 1D10 again. Next we move to Family Status and roll a 4. Go To Family Tragedy (below) 6 to 10 .. We roll a 6 and see that the entire family was murdered. According to the Sibling Table. which means something has happened (Family Events). pretty much average.Something has happened to one or both. The Parental Status is next.The Background Zedd Zebbens. unless they are a genetic clone or have some other unusually circumstance (if this is so. one who does not like Zedd because of the violent career he has chosen (perhaps the brother is a pacifist.10 you’re an only 6-7 Well-to-Do: far better than most child. and this can also be related to the war. the result is 7. so we roll 1D10 on that table.Odd go to Childhood Trauma Even go to Childhood Fortune 1D10 Childhood Trauma 1D10 Childhood Fortune 1 You were in a terrible accident 1 You had a caring family 2 You were abused by parents 2 You were best in your class 3 Your parents lost their jobs 3 You were a popular kid 4 You had a terrible disease 4 You won some award 5 You were horribly humiliated 5 You had lots of friends 6 You home was destroyed 6 You learned a vital secret 7 You were tormented by gangs 7 You discovered something 8 Close friend was killed 8 You did something heroic 9 You were held hostage 9 You saved a friend's life 10 You were hunted by a stalker 10 You were a celebrity for a day Go To Life Events Go To Life Events . we roll 1D10 and compare the result to the Early Background table. Starting off. 6 . This murder may be related to the death of the parents during the war (possibly executed in a concentration camp of some sort).).. our mercenary friend from the Outer Colonies. so it is very important that it be clearly defined. so we decide it is an older brother.5 is number of 3-5 Middle Class: Like most families siblings. roll 1D10 to start the chain of events! EARLY BACKGROUND SIBBLINGS 1-2 Poor: Just scrapping by Roll 1D10. We roll a 3 and discover that Zedd had a childhood trauma (and it's no wonder. We then roll a 9 and see that he was held hostage for a time. which means we must roll on the Family Tragedies table. Then we roll 1D10 to determine his siblings.. priest. Childhood Events follow next. 1 .Family status is okay. Early Background Everyone has a childhood. For each. so he is no longer in the picture. showing that the parents died in war. His background did a lot to shape who he is today. or whatever). and you risk losing it all. Otherwise. We roll a 1. and discover he has one sibling. Go To Family Event (below) FAMILY STATUS Roll 1D10 1 to 5 . The result is a 9. We roll a 1 on the Family Events. this can be skipped). roll 1D10. 8-9 Wealthy: you had everything 1-2 Sibling hero worships you 10 Rich: Lived in luxury 3-4 Sibling likes you 5-6 Sibling is neutral Go To Siblings (Next) 7-8 Sibling dislikes you 9-10 Sibling hates you Go To Parents (Below) Parents and Family Status PARENTS Roll 1D10 1 to 5 . It is up to us to determine the sibling's age and sex.. this means the sibling dislikes him.Family status is in danger.

Renown. Contact or Favor. you roll on the tables and jot down the events on your character sheet. Also. some events do grant bonuses. Talents. Simply. usually between 12 and 16. Survival. Renown. you can spend OP to buy relevant Skills. talents. and gave you the skills. or complications.. Professional skills. The first way is typical of the basic Lifepath system familiar to players of Interlock and Fuzion. Superpowers. or take a Complication. and you are 20 years old. Research and related skills. Also. The GM must set the campaign's default age (X). Hacking. or related skills. and perks you have today. Also. you can build your Life Story (and example will follow shortly). Talents. Perks. or Complications. you would get to roll 12 Life Events (over the course of 6 years). Talents. Someone in Power owes you Big Time! Contact or Favor. incriminating complications. talents. you must determine your age. More often than not. you can return to the Life Events and roll out your major events. If the starting age was 14. Shadowing. 1D10 1 2 3 4 5 6 7 8 9 10 LIFE EVENTS MAIN TABLE Major Windfall Disaster Strikes! You Get Lucky Terrible Accident You make a Friend You make an Enemy Romantic Affairs Adventure of a Lifetime Cataclysmic Misfortune Climatic Adventure 1D10 1 2 3 4 MAJOR WINDFALL You've made an Underworld Contact. Renown. You can never exceed the OP allocated to you. You may take cash (1D10 x 100). and less action oriented skills like Writing. This system completely integrates the popular Lifepath system with character creation itself. memberships. Through these relations. Renown. Philosophy. etc. meaning that every event below carries with it part of your character's actually development (see sidebar for details). and so forth. Sometimes there might not be enough events to cover all your Skill. Good time for Gambling skills. Many of these. memberships. perks. Once this is done. and so forth. these end up having little effect in the actual game. can be declared as having been learned in school. These are the major events that shaped your career and life. Expert Knowledge. You may also use this to Take some level of Wealth instead. Professional Skills. With each event that occurs. Also. Contact. Discover Valuable Item. To begin. possible complications from battle or new enemies. and take a few Complications as well. Major skills like Weapon skills. licenses. diplomatic & business skills. mental powers. etc. heroes are very eventful people. You've made an Official Contact. You have a Renowned Victory. 5 6 7 8 9 10 . You get extra cash! 1D10 x 100 cash. come back here and roll again. shady skills. Or 1D10 x 100 cash. Perks. must be learned from Major Events.Randomize It!!! Life Events can be treated one of three ways.. and go to that section of the Lifepath. What happens there is the Major Event that shaped your character. Research. certain relevant skills used in discovering the clue Reaping Rewards. When you are done with that Event. Each event can then be logically related to a few relevant skills. Mountaintop Experience. Life Events It's time to get a life. or use this to obtain special starting items or vehicles. Perks. Special starting character item. as seen in other Lifepaths). After all. Atomik Lifepath has now added two new ways to treat Lifepaths. Roll 2D6 and add it to the starting age to determine your character's age (X + 2D6). You learn a vital clue from your past! You gain knowledge Also. However. The other way is to create your character based solely on the Life Event rolls. and Traits (above) to reflect the experience. magic. For each Life Event roll 1D10 on the table below. such as Everyman Skills. Contact or Favor. Combat skills. and certain social and business skills. Groundbreaking Success! Some Expert of Scientific Skill Also. complications. computer skills. using whatever OP you have to buy Skills. The first way is to finish out the rest of your character as you see fit. For every year past X (starting age) you had two major Life Event (instead of just one. or from practical everyday experience. you may reroll your Personality. If these do not exist.

You may buy High Pain Threshold. or you owe someone a Favor. . inclusive. Falsely Accused. or personal growth you can directly relate some Talent to your lifepath. Contact. for free. Lost a limb. but there is no additional bonus. Incapacitated for 1D10 months. Financial (1D10 x 500). The Sensei can teach other combat or clandestine skills as well. You may buy High Pain Threshold.7 Discover Valuable Item (Kryllian Artifact). May be replaced. the result is the same. 1 2 3 4 5 6 7 8 9 10 1D10 1 2 3 4 5 6 7 8 9 10 YOU GET LUCKY Good Schooling. Possible complications such as Unlucky or Poverty. As a result of these two events. May not take Beautiful. but you may take Immunity to that disease. and Slight-of-Hand 3. Through practice. +1 to one combat skill. 1 . magical. we simply determine his age. some skills. To begin. Hospitalized 2D10 months. Bad Rep most often results.) 1D10 1 2 3 4 5 6 7 8 9 10 TERRIBLE ACCIDENT Long Term Illness. +1 to two INT related 'ordinary' skills. inclusive). Paranoia. Once we have finished. Age 15: 8 . The actions are outlined below. You find a Sensei. this can be used to take certain normally unavailable skills (occultic. Major Score. or Favor You find a combat mentor. and skills related to clearing your name. So we roll 2D6 and add it to 14. You find a teacher. May gain a Bad Rep. Nominated for Membership.Terrible Accident. otherwise. For our campaign. Enemy (the Law). whatever it may be. and shady skills related to evading capture. Complications. Arcane or unusual skills. You were betrayed by a friend or loved one. Delusions. The mentor can teach other combat or clandestine skills as well. Complications such as Vow. Crippling Injury. Bad Rep. For the last half of that year we roll again and get a 4 -. Perks. You lose your job. Secret Identity. +1 Level. once for each year after 14 up to 24 (15-24. Zedd gets 2200 cash. resulting in a 3 -. This also tells us that we will roll 20 times on the Lifepath. and Complications first. Imprisoned. as a result! Comatose for 1D10 months. but instead we have decided to make Zedd's life more interesting and take the Skills. Rolling on this table we get a 1 -Long Term Illness for 6 months. Acquire Secret Knowledge. accident. and other such complications. Out of the Frying Pan. Shady skills related to evading capture. Paranoia. DISASTER STRIKES Financial Loss.Windfall . Quick Learner! +1 to any skill. Roll 1D10 number of months. Paramedic +2. and Complications as they come to us. You may instead take Wealth. Renowned Failure. Zedd has 50 OP to spend. A mixed start but it's a start. You can use this to gain a Membership. May gain an Enemy.. then come back to roll and link it all to his Lifepath. Vow. You clear your name of some crime. we begin at age 14 and make the first roll on the Life Events Main Table. and Immunity to the Grey Plague. We could finish Zedd's Skills. we can compile this with his Background and create his Life Story (detailed at the end). or we could say it was ages 14 to 23. We also take Gambling 3. You have no memory of that time.Adventure of a Lifetime Survived inhospitable conditions (desert wasteland). Could have any number of effects. Bad Rep. You may also relate this to other skills. Lose 1D10 x 100 cash. Hospitalized 1D10 months. You have a far better than average education. Rolling on the You Get Lucky Table we get a 3 Major Score. and even Sense of Duty could be taken. Many Skills. technology or magic allowing. The result rolled is 10. Major Debt. and Underworld Contacts can come from being imprisoned for a time. With GM's permission. Hunted by the Underworld. May gain an Enemy. You were set up! May gain an Enemy. So. Gained: Survival +3. Perks. +1 to one skill. For every year we will do the same. Enemy (the Underworld). giving him 2D10 x 200 cash (rolled to be 2200 cash). Lost 1D10 months of recent memory. Talents. You are made a scapegoat.. so Zedd is 24 years old. Secret Identity. For our campaign. but the failure could have left some sort of Physiological Complication. Hunted by the Law. Acquire a Talent. Paranoia. Laboratory Accident.1D10 Example Lifepath We are now ready to roll up Zedd Zebben's complete Lifepath. 2D10 x 200 cash. Prisoner or hostage. +2 OP for Martial Arts abilities. Either way. we have decided that 14 is the base age. Mental Breakdown! You may take related Complications. Non-combat. take a Physiological Complication. You cause an accident that kills others! Disfiguring Injury. Navigation +2.You Get Lucky. Talents. etc. Also. or take a few skills related to the new job. Betrayed.

Surveillance +1. treat as a devoted Contact (buy the level based on his level of influence) A teacher or mentor. 1 . or certain skills such as High Society. Happy love affair. Gunnery (Starship) +2.Happy Love Affair.Disaster Strikes . Age 19: 8 . May take Responsibility. You do not need to roll sex. Someone you just ticked off. Will often come in a time of need. Lover committed suicide or was murdered. A childhood enemy returns. Hand-to-Hand Evade +1. You're professional rivals. May be a close friend or Contact. Contact or Favor. Firearms +3. Level 6 License . Firearms +2. Shadowing +2. Combat Sense +1 (3OP). Gained: Hand-to-Hand +1. A reliable friend. Gained: Mechanics +2 (1 point was free).Disaster Strikes Imprisoned for 6 Months (captured by P.You Get Lucky . 1D10 1 2 3 4 5 6 7 8 9 10 YOU MAKE A FRIEND (1D10: even=male. A relative is a rival or enemy.More Powerful. You had a kid! You may take a Responsibility. Contacts. May be able to teach you a few new tricks. Gained: previous enemy exchanged and boosted to Major Importance (total -18OP).).A. Hand-to-Hand +1. Seduction.Adventure of a Lifetime Involved in a Shadow Op. Firearms +1. An old friend becomes an enemy. but still lovers! One of you is insanely jealous. A Government Leader or Noble. Bad Temper Frequent [10] (-4OP).Official Contact Gained: Level 5 Federation Government Contact (10 OP). An old enemy or rival becomes a friend! 1D10 1 2 3 4 5 6 7 8 9 10 YOU MAKE AN ENEMY (1D10: even=male. A person in your team or group.Romantic Affair . odd=female) All these grant Enemy Complication at some level. You have conflicting backgrounds and/or families. Streetwise +2 10 . Hand-to-Hand Evade +2. Gained: Stealth +2.A. Hand-to-Hand +3.Quick Learner. 3 .Adventure of a Lifetime Witnessed Extraordinary Event! 3 .Windfall . 1D10 ROMANTIC AFFAIR All these can grant Enemies. Ranged Evade +3. Like a kid brother/sister to you. A relative. One of you is "messing around". Ambidexterity (3OP). Age 18: 6 . Age 17: 2 . One night stand. You haven't seen them since. Lover died in a tragic accident.Climactic Adventure! Forged in Fire! (major event) Gained: Renowned Level +3 (6OP). Very close friend. You'll have to watch out for them and keep them out of trouble. Pilot (Starship) +1. It just didn't work out for you. 2 . Gained: Enemy . An ex-lover becomes an enemy. Tactics +2.X. odd=female) Like a brother/sister to you.You get Lucky .Hunted by the Underworld. An underworld crimelord. and even other skills. Treat this as a fairly reliable Contact (buy level based his/her influence) Like foster parents to you.X. Previous Enemy Destroyed (OP cost negated). Age 20: 8 . Someone on the other side.Age 16: 7 . A powerful individual. Reconnected with an old childhood friend.Mercenary (12 OP). An ex-lover (we can still be friends). 1 2 3 4 5 6 7 8 9 10 . Galactic Reach. Partner or co-worker.Istanian Cartel . A reliable Contact or Favor. Met through common interests/acquaintance.Aquire Secret Knowledge (Knowledge of the Ancient Ones). Minor Importance (-7OP).Made an Enemy Underworld Organization (P. Favors.).

tracking. You make a discovery that could change the world. Contact. Lost a limb. and related Skills and Talents. and related Skills and Talents You were in a clandestine shadow op. stealth. Crippling Injury. Incapacitated for 2D10 months. You were set up! Enemies. Related Skills and Talents. CATACLYSMIC MISFORTUNE Incurable Disease. Hand-to-Hand 5.Vengeance against P. You witnessed an extraordinary event. Horribly Wounded. combat. Survival.X.A comrade.A. Renown. Shadowing 2. Triumphant Victory. Perks. science. and related skills. Contact. Forgery.Terrible Accident Caused Accident that Kills others! Gained: Impulsiveness Infrequent [10] (-3 OP) 7 . You took part in an undercover police action. Vow . Renown. medical. Ranged Evade 3. [10] (-8 OP) 1 2 3 4 5 6 7 8 9 10 1D10 1 2 3 4 5 6 7 8 9 10 1D10 1 2 3 4 ADVENTURE OF A LIFETIME You were caught in the aftermath of a war or conflict. Handto-Hand Evade 3. Stealth 2. Gained: Lost Contact (Jade Angle). medical. survival. take a Physiological Complication.Romantic Affairs . 5 6 7 8 9 10 . technology or magic allowing.X. You survived through inhospitable conditions. medical. Gained: Renowned +3(6OP) At this point. Coup d'etat. Slight-of-Hand 3. Gained: Level 3 Contact Mercenary Ex-Marine (Jade Angle). You were on an exploration team. You may buy High Pain Threshold. etc.A. property possessions. [10] (-8 OP) Age 23: 6 . Surveillance 1 Talents: Combat Sense +1 (3OP) Ambidexterity (3OP) Immunity (Gray Plegue) free Perks: FedGov Contact Lvl 5 (10 OP) License Lvl 6 . expert. Conspiracy! Events from the past come together in a major plot.Made an Enemy Someone on the other side. Renowned. You were involved in a major heist. etc. Mechanic 2. surveillance. streetwise. You saved the world! Can cover just about anything. You fight with or against legendary Individuals. Enemies. Into the Fire! A previous disaster or misfortune from your past returns to haunt you. Rebel with a Cause. languages. otherwise. 10 . Galactic Reach. Age 22: 4 .She died in a tragic accident. Forged in Fire. Survival 3. Up to you and the GM.7 Discover Valuable Item (Solomon's Key). Research. 1D10 x 1000 cash.) More Powerful. riding. You start or take part in a major rebellion. languages. paranoia. persuasion. You are responsible for the death of your team or squadron. Talents. Streetwise 2. and related skills. diplomatic and social skills. and Complications: Total = 50 OP Skills: Gambling 3. You may take a sever physiological or related Complication. Enemies. or 1D10 x 1000 cash. Renowned. Favors. Against a powerful enemy.A. Renowned. You were in a hostage situation.X. You cause a socio-political uproar that throws the world powers into chaos. 1D10 x 200 cash. and related Skills and Talents. whichever is less. Combat skills. Zedd Zebbens is all but complete. Enemies.Mercenary (12OP) Renowned +6 (12 OP) Complications: Bad Temper (-4OP) Impulsiveness (-3OP) Enemy (P. Heist of the Century. or doubles in effect! Imprisoned. Major Importance (-18 OP). Enemy.Vengeance against P. Favors. Favor. Pilot (Starship) 1. May or may not be incapacitating. Rattling World Powers.Windfall . Navigation 2. Legendary Showdown. Psychological Meltdown. Combat skills.A. combat skills. combat skills. and related skills. and related skills. You traveled the world in search of something. Firearms 6. 5 . delusions. You were part of a safari. and related skills. Renown. Tactics 2. Contacts. and related skills. and related skills. Gained: Enemy (P.X. Contacts. You have a disease which is not curable by modern science. Paramedic 2. trading. combat skills. security systems. Renown. Tracking.) (-18OP) Vow . Gunnery (Starship) 2. You played a major role in a war or conflict. combat. World Shaking Discovery. science. Survival. He has the following Skills.Climactic Adventure! World Shaking Discovery (Secret of the Ancient Ones and Solomon's Key). For a crime you did not commit for 1D10 months.1D10 Age 21: 1 .Make a Friend . You hit the major turning point in life amidst the fires and fury of war. survival. and related Skills and Talents. Lockpicking. and the like. combat skills. but won. May be replaced. CLIMACTIC ADVENTURE The Dogs of War. female. You Lose Everything! You lose all your wealth. Enemies. Favor. Contacts. You help to overthrow a government. and related skills.

X. I spend months in an interrogation cell. as you say. More often than not.A. I don't ponder the meaning of life or existence. "In the Tandalos system I was ambushed by the Cartel. but had I known what it was I might not have been so foolish as to hand it over outright. You make me out to be a common criminal. The Lifepath system is a good way to flush out your character's past. and fought back hard. But that day might not have come had I not stumbled across the Kryllian artifact your xeno-archeological teams were so keen on finding. Why are any of us here? It's not like there's a god or anything. "I'm no philosopher. but Third Person inherently distances itself from your character. responsible for thousands of deaths and terrorist actions. I was just thankful to be rescued. The more detailed your past. a prologue story.. Maybe you can call them gods. The Istanian Cartel was hot on my tail. but when the Cartel caught up with us they showed no mercy. Zedd's past is rich enough kick-start an entire epic campaign. But the overall effect of having a Life Story can make all the difference in bringing your character to life. I might never would have escaped. a chained prisoner of P. maybe even a billion.X. but at what price? I didn't fight in the war. I know the truth. we won. they put all their resources toward destroying me. Their outfitted smuggler ships overwhelmed the freighter I was aboard. And when they realized I was no use to them. It had to be. But in the end they captured me. Little did I know then the FedGov was hot after a slew of other stolen artifacts and information held by P.A. I've been too busy trying to survive. but the death of my family and the Plague that nearly killed me made me grow up twice as fast. Like all stories. but feel free to write as much as you want. petrified in stone in its empty core. history. We tried to exterminate them. but I've put my ass on the line for this corrupted Federation more times than I care to remember. but I didn't have a choice. One or two pages is certainly sufficient.the remains of their primordial god rested. it was war. They wanted me alive. "Don't look so surprised! I was a licensed mercenary the day I turned sixteen.. and turned my home planet to dead dustball in space.. The crew and I escaped to the desolate planet below. But for whatever reason. installation. or biography. who had hired them. I don't.Your Life Story Many RPGs start out assuming your character has a clean slate with no real lifeexperiences.A. but the others they massacred like cattle. and you could just imagine my surprise when I discovered it was P. Of all the places in the Galaxy.X.A. I was just a kid. the Life Story is indeed a story. Even so. It does take a bit of time and extra effort. Making up a Life Story may not be for everyone. Deposition of Zedd Zebbens Public Deposition: 0942. Your war's what cause them to unleash the Grey Plague across a dozen worlds. but no past is complete without polishing it into your character's Life Story. but why would they be after me? Maybe they thought I still had the artifact. has always been extremist in their religious believes. "It's true. Our primitive ancestors.A.. I had to find out what they wanted before they killed me." . and certainly the Gamemaster's stamp of approval.X. where the story is told by the character. For a million years.. buried a hundred feet under the lifeless rock of that nameless asteroid. I know what were are now. They tortured me and asked me questions I could not answer.New London. I knew then that we once belong to political selfrighteous zealots of this 'Brave New Order' know nothing of truth or honor. the more developed your character will become.X. I know that now. of your character's past. screaming at its gigantic black stone form. so they just tried to exterminate us back. after all. You so-called leaders -. after me for reasons I couldn't even guess. I could feel it staring back. the Life Story can be written many ways. In essence. Rigel VII "Sometimes I wonder why I'm even here.X. Other methods might include an interview with your character. Your genocidal war against the Aaz'raul took the lives of my friends and family on Tangos III. they just kept on. the remains of that ancient creature had rested undisturbed in its stellar grave -. It was dead. is a perfect way to familiarize yourself with him or her.A. I fought back. That petrified relic was my ticket back to the Core Systems. Perhaps yours will too. background. First person perspective. or previous adventures to look back upon. fortress. At the time. but something created us. as well as letting the GM know how your character thinks and communicates. had chosen that asteroid as their primary stronghold for but one reason -. They I can forgive. I was out fighting my way through the scum-infested backwaters of this galaxy before I was fifteen. Having the character describe himself and his past in a mood and tone consistent with his traits and complications.544.. if for no other reason than their own entertainment. a heroic character has had adventures prior to the beginning of the adventure campaign itself. And as I floated there in the abysmal cavern.. or even a legal or political disposition. as taken by Zedd Zebbens (see right). Created everything.the only one of its kind our race has been so unfortunate as to discover.. were once their pets and their playthings. P. P..X. had there not been a shadow op in progress against the P. makes him truly come to life.A. peering into the depths of my soul.. maybe they though I knew too much. that I was involved in underworld dealings across half a dozen star systems. "I'll never forget what we found in the charnel dungeons of that P. Third Person perspective (external descriptive narration) is the most common. and those ancestors of all the other races.12 ST .

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