Buku Panduan KRCI Divisi Battle: Humanoid League 2011 beta

KONTES ROBOT CERDAS INDONESIA 2011

Divisi Battle RoboSoccer Humanoid league
I. PENDAHULUAN

Sejak Kontes Robot di Indonesia pertama kali digelar pada tahun 1993 hingga KRI KRCI 2010 yang lalu teknik-teknik dan metoda pemetaan jelajah sebagai aspek kemampuan dasar robot yang bersifat mobile (mobile robot) yang diterapkan dalam kontes telah banyak mengalami kemajuan. Artinya, penelitian dan pengembangan bidang robotika di perguruan tinggi Indonesia – yang dimotori oleh para mahasiswa – telah mengalami kemajuan yang cukup pesat dalam setidaknya satu dasawarsa terakhir ini. Sementara itu tuntutan akan kualitas ajang kreatifitas mahasiswa di bidang robot ini dikehendaki makin tahun makin dapat meningkat kualitasnya ke kontes robot level dunia. Hal ini sesuai dengan arahan kebijakan pemerintah melalui DP2M-DIKTI Kemendiknas terutama bidang program kreatifitas mahasiswa - untuk makin banyak mengirim pemenang dan hasil-hasil kontes robot di tingkat nasional ke tingkat internasional. Tujuannya adalah agar mahasiswa Indonesia makin terpacu untuk berkarya dan berprestasi di tingkat dunia melalui ajang kreatifitas kontes robot. Divisi Battle sebagai salah satu divisi dalam kontes robot di Indonesia ini adalah satu ajang kreatifitas yang luarannya dapat digunakan sebagai salah satu tolak ukur kemajuan iptek robotika di dunia kreatifitas mahasiswa. Divisi ini diawali pada tahun 2009 dengan nama Expert Battle. Konsep pertandingannya disusun dengan menggabungkan konsep KRI yang mensyaratkan sistem pertandingan berhadap-hadapan dengan KRCI yang melombakan robot berdimensi kecil yang berfungsi – secara sendirisendiri - untuk memadamkan api lilin dan menyelamatkan bayi. Karena sifatnya yang berhadap-hadapan tersebut maka divisi ini diberi sebutan Battle. Tema tahun 2009 ini sepenuhnya diangkat dari ide lokal yang prinsip operasi robotnya dibuat mirip seperti tema robot pemadam api. Pada tahun 2010 KRCI Expert Battle telah memasuki tahun ke-2 dan nama divisinya disederhanakan menjadi KRCI Divisi Battle. Jika pada tahun pertama tema yang diangkat masih mirip dengan KRCI tipe pemadam api maka pada tahun 2010 temanya menghendaki robot memiliki kemampuan pengenalan citra (image) melalui kamera karena obyek yang diperebutkan adalah bola-bola berwarna tertentu yang diletakkan di tempat-tempat tertentu. Selain itu robot harus dapat mengenali goal atau gawangnya sendiri agar tidak salah memasukkan bola. Dari hasil evaluasi penyelenggaraan kontes selama dua tahun pada divisi ini dan diselaraskan dengan arahan Kemendiknas agar kualitasnya dapat makin mendunia maka

Buku Panduan KRCI Divisi Battle: RoboSoccer Humanoid League 2011 beta

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pada tahun 2011 divisi Battle ini disepakati oleh Dewan Juri Nasional kontes robot di Indonesia untuk dikembangkan tingkat kesulitannya dengan mengadopsi tema utama dalam divisi Humanoid league – Robo Soccer di kontes internasional ROBOCUP yang pada tahun 2011 akan diadakan di Istanbul Turki. Harapannya pemenang divisi ini dapat dikirim ke tingkat internasional dan bersaing dengan (grup riset) mahasiswa sedunia. Sesuai dengan namanya: humanoid league, maka dalam divisi ini peserta (mahasiswa) diharuskan membuat robot humanoid dengan syarat tertentu yang dapat bermain sepakbola seperti pada liga sepakbola yang sangat populer di masyarakat. Harapan lebih jauh ke depan, sesuai dengan cita-cita organisasi ROBOCUP internasional (http://www.robocup2010.org atau http://www.robocup2011.org ), yaitu bahwa pada tahun 2050 organisasi ini mampu mencetak tim sepakbola robot yang mampu melawan tim juara dunia sepakbola, maka mahasiswa Indonesia peminat robotika sudah seyogyanya turut andil aktif sebagai peneliti, bukan hanya menjadi penonton. Dampak positif secara nasional mahasiswa dapat makin terpacu untuk berkreasi mengikuti perkembangan dunia robotika yang secara tidak langsung juga akan meningkatkan pemahaman dan penguasaan iptek dan aplikasi robotika dalam dunia industri masa depan. II. TEMA Tema Divisi Battle KRCI 2011 adalah: “LIGA SEPAKBOLA ROBOT HUMANOID” III. RULE OF THE GAME

Aturan main dalam Divisi Battle Humanoid league tahun 2011 diadopsi dari RoboCup Soccer Humanoid league Rules and Setup yang diterbitkan oleh RoboCup 2010. Kontes yang telah diadakan di Singapore (http://www.robocup2010.org ) ini memuat beberapa opsi yang dapat dipilih dari kelas Humanoid league, misalnya KidSize (robot berukuran antara 30 hingga 60 cm) dan TeenSize & AdultSize (yang berukuran lebih besar). Tipe pertandingannya juga beragam, mulai dari pertandingan berhadaphadapan hingga beberapa pilihan kelas CHALLENGE seperti misalnya lomba tendangan penalti, dribbling, dsb. Divisi Battle Humanoid league KRCI 2011 akan mempertandingkan kelas KidSize dengan salah satu model kompetisi CHALLENGE yang dimodifikasi sesuai dengan kebutuhan kontes nasional. Dua Tim dengan masing-masing satu robot humanoid berukuran KidSize berhadap-hadapan di lapangan model KidSize skala penuh (sesuai aturan RoboCup) dalam waktu tiga (3) menit berusaha menendang bola-bola tenis berwarna oranye (orange) yang diletakkan di posisi-posisi tertentu menuju ke arah gawang lawan. Pemenangnya adalah siapa yang dapat memasukkan bola lebih banyak ke gawang lawan. Robot yang harus dibuat oleh peserta divisi ini adalah sebuah robot humanoid berukuran KidSize sesuai dengan aturan RoboCup (Silakan rujuk Rule RoboCup 2010). Tim boleh membuat robot cadangan tapi yang bertanding tetap satu. Peraturan

Buku Panduan KRCI Divisi Battle: RoboSoccer Humanoid League 2011 beta

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selengkapnya RoboCup Soccer Humanoid league Rules and Setup 2010 dapat dilihat di Lampiran. 3.1 Tim Robot

Tim Robot harus berasal dari Perguruan Tinggi yang terdiri dari 2 (dua) mahasiswa aktif dan 1 (satu) dosen pembimbing. 3.2 Spesifikasi Robot

Robot yang dipertandingkan harus memenuhi spesifikasi sebagai berikut: 3.2.1. Tiap tim boleh membawa lebih dari 1 (satu) robot yang akan dipertandingkan, namun hanya satu yang boleh berlaga dalam setiap game permainan. Tiap robot harus memiliki dimensi yang sesuai dengan Bab 4 Rule RoboCup Soccer Humanoid league 2010 untuk kelas KidSize, yaitu Bab 4.1 dan 4.3 (Lihat Lampiran A). 3.2.2. Berat tiap robot berdimensi KidSize ini tidak dibatasi. 3.2.3. Tiap Robot tidak boleh melakukan separasi (pemisahan) menjadi lebih dari satu robot ataupun melepas bagian robotnya di lapangan pertandingan. 3.2.4. Besar Tegangan yang digunakan di rangkaian elektronik dan aktuator robot tidak dibatasi. Namun demikian, sumber tegangan harus berasal dari baterai yang dapat dipilih dari beberapa macam baterai berikut ini: baterai kering seperti Alkaline (tidak rechargeable), NiCd, NiMH, LiIon (Lithium Ion), LiPo (Lithium Polymer) atau maintenance free lead acid ACCU (aki kering). Penggunaan aki basah (accu yg harus diisi dengan cairan secara berkala) adalah DILARANG. 3.2.5. Robot harus bersifat autonomous tanpa perintah dari luar atau operator. Kesengajaan mengoperasikan robot dari luar dapat menyebabkan tim didiskualifikasi dan institusinya di-black-list dalam keikutsertaan tahun berikutnya. 3.2.6. Tim dianjurkan menggunakan sensor-sensor pada robot yang merepresentasikan sensor-sensor alami dari manusia, seperti kamera (mata), sensor sentuhan (kulit), dsb. Robot dilarang menggunakan sensor-sensor aktif yang digunakan untuk menguji/mengukur lingkungan melalui refleksi seperti TX/RX infra merah, ultrasonic sensor, gelombang elektromagnetik, ataupun sensor-sensor lain yang beroperasi dengan cara memancarkan sinyal. (Selengkapnya lihat Lampiran A Bab 4.4) 3.2.7. Untuk penglihatan dengan menggunakan kamera dapat memakai sistem mono ataupun stereo vision, namun sudut jangkauan penglihatan mata kamera ini (dalam posisi kamera tidak bergerak) tidak boleh melebihi 180 derajat. Kamera juga harus diletakkan di kepala atau di atas sambungan leher yang leher ini dapat berputar tidak lebih dari 270 derajat. (Lihat Lampiran A Bab 4.4 (3-4).

Buku Panduan KRCI Divisi Battle: RoboSoccer Humanoid League 2011 beta

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3.2.8. Robot harus bersifat otonomous sepenuhnya. Teleoperasi, remote ataupun bantuan operasi jarak jauh dari sistem lain adalah dilarang. Dengan demikian dilarang ada komunikasi dalam bentuk apapun antara robot dengan sistem di luar robot. Perlu diperhatikan bahwa Bab 4.4 Pasal 4.5.2 dan 4.5.3 tidak diberlakukan karena hanya mempertandingkan satu robot tiap Tim dengan model kompetisi CHALLENGE yg dikembangkan. 3.2.9. Peraturan-peraturan yang lain secara umum dapat dilihat di Lampiran A. 3.2.10. Pada tubuh robot dilarang terdapat bagian robot yang berwarna: ORANGE (warna bola tenis), BIRU (warna gawang), KUNING (warna gawang). Unsur kesengajaan atas peletakan warna-warna ini dapat menyebabkan Tim didiskualifikasi. 3.2.11. Sistem START robot HARUS menggunakan SATU TOMBOL PUSH BOTTON yang berada di tubuh robot dan mudah dijangkau. Jika setelah tanda START atau GO diberikan dan operator menekan tombol lain selain tombol START maka START akan dianulir dan Tim baru boleh START lagi setelah 10 detik.

3.3

Lapangan Pertandingan

Lapangan Pertandingan dari pandangan atas ditunjukkan dalam Gambar 1 berikut ini.

Gambar 1: Lapangan Pertandingan KRCI Battle 2011 (c: RoboCup 2010)

Ukuran dan warna gawang dapat dilihat pada Gambar 2 berikut. 3.5. (c: RoboCup 2010) Warna gawang ada dua. .3.Buku Panduan KRCI Divisi Battle: RoboSoccer Humanoid League 2011 beta 7 Tabel 1: Keterangan Gambar 1 (satuan dalam cm) Penjelasan material lapangan Gambar 1: 3. sedangkan karpet melapisi lantai kayu keseluruhan yang berukuran (720×500)cm.2.3. 3.3.1. Posisi robot ketika START adalah persis di tengah bawah gawang masingmasing. Lapangan ini tidak memiliki dinding di sekelilingnya.4. Garis-garis pembatas lapangan permainan berukuran antara 3 s/d 5 cm yang dibuat dengan cara dicat putih. Gambar 2: Dimensi gawang untuk kelas KidSize. yaitu kuning (seperti dalam gambar) dan biru (Lihat Lampiran A) 3. 3. Di atas lapangan diletakkan lampu-lampu berwarna putih lembut yang cahayanya merata ke seluruh permukaan lapangan.3.3.3. Lapangan permainan (A×B) berukuran (600×400)cm terbuat dari kayu multipleks yang dilapisi karpet polyester halus berwarna HIJAU TUA polos.

1. yaitu di bawah mistar GAWANG sendiri) untuk memperebutkan/menggiring/men-dribble bola-bola tenis dan memasukkannya ke dalam gawang lawan dengan cara ditendang. Robot dijalankan dengan menekan SATU TOMBOL START setelah tanda GO diberikan.2.4. Dua Tim Robot (yang masing-masing terdiri dari satu robot otomatis) akan berhadapan (START di tempat masing-masing. Diberikan waktu maksimum 1 (satu) menit kepada Tim Robot untuk mempersiapkan robotnya di posisi START sebelum pertandingan yang berdurasi 3(tiga) menit dimulai. Dilarang menggiring atau menendang dua atau lebih bola sekaligus.6. Semi Final dan Final dilakukan dengan cara Sistem Gugur (Knock Down System).Buku Panduan KRCI Divisi Battle: RoboSoccer Humanoid League 2011 beta 8 3. 3. Arah hadap robot ketika START dapat ditentukan sendiri oleh Tim. .6.3.4.3. 3.5.4. Gambar 3: Posisi bola-bola tenis yang berjumlah 5(lima) 3. Pertandingan dilaksanakan sebagai berikut: 3. Posisi bola-bola tenis sebanyak 5(lima) berwarna ORANGE yg diperebutkan dapat dilihat dalam ilustrasi Gambar 3 berikut. Hanya satu bola tenis yang boleh digiring dan atau ditendang dalam satu waktu yang sama. 3.4.4.4.4 3. Penekanan tombol harus dilakukan oleh anggota tim. Sistem Pertandingan Pertandingan dilakukan dengan Sistem Round Robin (Kompetisi) pada babak Penyisihan.4. 3. Babak Perempat Final.

1. Pada babak penyisihan. Bola yang salah disarangkan nilainya akan menjadi milik lawan.7.1.6 Retry (mengulang START) Ijin mengulang START Robot (Retry) diberikan dengan syarat: 3.2. nilai tertinggi akhir melawan nol. 3.5.8. 3.6. Peraturan untuk RETRY tidak mengacu Rule di Lampiran A karena sistem kompetisi divisi ini adalah unik secara lokal (CHALLENGE untuk KRCI).6.6. Robot memperoleh nilai 1 jika mampu memasukkan sebuah bola ke GAWANG LAWAN. Pada babak perempat final hingga final (babak sistem-gugur). dan baru dilakukan jika IJIN telah diberikan. Retry hanya boleh diminta dan dilakukan untuk robot yang GAGAL START atau TIDAK BERGERAK dari posisi START. Robot yang jatuh/terguling saat START tidak diperkenankan RETRY.2. Robot akan dinyatakan MENANG MUTLAK jika berhasil memasukkan minimal tiga bola ke gawang lawan dan pertandingan dihentikan. 3. seri 1.7. Untuk masing-masing Tim.6. Jika terdapat bola liar masuk ke suatu GAWANG maka nilai bola ini otomatis menjadi milik tim LAWAN warna GAWANG yang kemasukan. kalah 0.3. 3.5. Jika nilai akhirnya adalah 0:0 maka robot yang (PRIORITAS 1):lebih dahulu menendang bola. jika sampai akhir pertandingan nilai gol yang diperoleh adalah sama maka hasil pertandingan dinyatakan seri. atau (PRIORITAS 2): paling dekat dengan posisi bola ketika pertandingan 3 menit berakhir adalah menjadi pemenangnya. jika sampai akhir pertandingan nilai gol yang diperoleh adalah sama maka hasil pertandingan ditentukan dari siapa yang memasukkan bola atau mendapat nilai satu bola terlebih dahulu. 3. Dalam hal ini robot seharusnya memiliki kemampuan untuk BERDIRI KEMBALI JIKA JATUH. Jika robot tidak berusaha berdiri sendiri lebih dari 30 detik maka harus diangkat keluar lapangan. 3.Buku Panduan KRCI Divisi Battle: RoboSoccer Humanoid League 2011 beta 9 3. 3. . 3.4.5. 3.5.1.7 Give Up (Menyerah) Menyerah atau GIVE UP dalam sebuah pertandingan dapat diminta dengan prosedur: 3.5. Permintaan Retry harus diajukan secara lisan kepada Wasit. Melakukan permintaan secara lisan kepada Wasit sebelum atau ketika pertandingan sedang berlangsung.5.5 Sistem Penilaian 3.3.5. Jika kemenangan diperoleh dari didiskualifikasinya lawan maka nilai yang diperoleh adalah 2 (satu) melawan 0 (nol) atau.5.5. Retry BOLEH dilakukan hingga 3(tiga) kali selama satu pertandingan. 3. 3. Pemenang pertandingan adalah Tim yang memperoleh nilai akhir lebih tinggi dari lawan. Nilai menang-seri-kalah suatu pertandingan untuk penentuan peringkat dalam grup adalah sebagai berikut: menang 3.

10.9 Kejadian-kejadian yang TIDAK MENYEBABKAN Penalti 3. 3.7.8.10. 3. Dalam hal ini lawan dianggap menang WO (walk out). 3. Jika GIVE UP dilakukan sebelum pertandingan maka secara otomatis lawan akan memperoleh kemenangan dengan nilai 1:0.8. 3.1. Anggota Tim dengan sengaja menyentuh robot ketika sedang bertanding.2. 3.4. Dalam hal ini nilai akan dihitung secara normal berdasarkan nilai akhir pertandingan. 3.4.2. Anggota Tim tidak patuh pada arahan WASIT dan atau JURI. 3.8. 3. 3. . GIVE UP dengan cara ini juga diperbolehkan sebagai usaha untuk mengamankan nilai yang telah diperoleh.2.4.9.1.3. Kesengajaan atas kelambanan pengangkatan robot dan atau aktifitas anggota tim yang mengganggu robot lawan ketika berada di dalam lapangan dapat menyebabkan diskualifikasi. Robot terbakar atau rusak karena alasan sendiri ataupun karena tabrakan.Buku Panduan KRCI Divisi Battle: RoboSoccer Humanoid League 2011 beta 10 3.8. Anggota Tim melakukan tindakan yang dapat dikategorikan sebagai tindakan menodai spirit of fair play selama kegiatan kontes.7. 3.2. Robot bertabrakan dengan akibat terguling ataupun tidak.10. 3.8 Pelanggaran Pelanggaran akan diberikan kepada Tim Robot berupa: 3.3. Peraturan untuk GIVE UP tidak mengacu Rule di Lampiran A karena sistem kompetisi divisi ini adalah unik secara lokal (CHALLENGE untuk KRCI).10 Diskualifikasi Diskualifikasi diberikan kepada Tim Robot jika: 3.3. Kartu KUNING jika robot menendang robot lawan tanpa membawa atau menguasai bola. Peraturan untuk pelanggaran ini tidak mengacu ke Rule di Lampiran A karena sistem kompetisi divisi ini adalah unik secara lokal (CHALLENGE untuk KRCI).7. 3. Jika pelanggaran KARTU KUNING diperoleh untuk yang kedua kali maka robot mendapat KARTU MERAH dan harus dikeluarkan dari pertandingan.1. Robot tidak memenuhi spesifikasi seperti yang diterangkan dalam Rule 3.2.9. GIVE UP dari salah satu Tim tidak akan menghentikan pertandingan kecuali Tim yg satunya juga meminta GIVE UP. Jika permintaan GIVE UP dilakukan ketika pertandingan sedang berlangsung.10. jika diijinkan maka robot yang bersangkutan harus DIANGKAT KELUAR dari arena pertandingan secepat mungkin oleh anggota tim tanpa mengganggu posisi bola di lapangan maupun jalannya robot lawan.

Identitas tim yang terdiri dari satu pembimbing (dosen) dan tiga anggota tim (mahasiswa aktif) disertai dengan lembar pengesahan dari pejabat di perguruan tinggi. Pengumuman Tahap I (proposal): 17 Januari 2011. V PENDAFTARAN PESERTA Tiap Perguruan Tinggi dapat melakukan pendaftaran untuk ikut serta dengan pertamakali mengirimkan proposal ke alamat: Panitia Pusat KRCI 2011 Direktorat Penelitian dan Pengabdian kepada Masyarakat (DP2M) Gedung Direktorat Jenderal Pendidikan TInggi (DIKTI) Lantai 4. Untuk pertandingan tingkat nasional. TRANSPORTASI DAN AKOMODASI PESERTA 6.2. Pengiriman Proposal: Proposal harus sudah sampai di Gedung DIKTI (lihat V) paling lambat pada 31 Desember 2010 pk.1. Departemen Pendidikan Nasional (DEPDIKNAS) Jl. 5. Biaya pembuatan robot dan transportasi adalah tanggungjawab masing-masing tim.2. c. peserta akan mendapat bantuan biaya untuk pembuatan robot.3. sensor dan aktuator yang akan digunakan. VII JADWAL DAN TEMPAT KONTES Jadwal Lengkap KRCI 2011 Divisi Battle Humanoid league adalah sebagai berikut: a. Senayan-Jakarta. 6. b. Penjelasan secara singkat tentang strategi yang akan digunakan dalam pertandingan. Pengumuman awal Rule of Game: 18 Oktober 2010. akomodasi dan transportasi dari daerah asal ke tempat pertandingan. . Sudirman Pintu I.16:00 WIB. Jend.1. Proposal berisi setidak-tidaknya: 5. VI BIAYA PEMBUATAN ROBOT. 10002. Bentuk rekaan robot yang akan dibuat disertai penjelasan tentang sistem prosesor.Buku Panduan KRCI Divisi Battle: RoboSoccer Humanoid League 2011 beta 11 IV INFORMASI TAMBAHAN dan FAQ (FREQUENTLY ASK QUESTIONS) Informasi Tambahan dan kolom FAQ akan diberikan sesuai dengan kebutuhan hingga menuju hari pertandingan. 5. Untuk pertandingan tingkat regional panitia hanya akan menanggung biaya akomodasi selama berada di lokasi pertandingan.

Eng. 2106. Ir. VIII PENYELENGGARA Direktorat Penelitian dan Pengabdian kepada Masyarakat (DP2M) Direktorat Jenderal Pendidikan TInggi (DIKTI) Departemen Pendidikan Nasional (DEPDIKNAS) Jl. 021-5700049. FAX. Email: epit@eepis-its. Mailing List: krci@groups. Senayan-Jakarta. Endra Pitowarno. f. Pengumuman Tahap II (peserta tingkat regional): 21 Maret 2011. E-mail: tantointer@gmail. Sudirman Pintu I. Jend. e. HP: 0812.eepis-its.162. 1855. IX CONTACT PERSON Dr. 021-5732468. 5731251. 5731956 (hunting) ext. TEL.edu Ertanto Budi K. Kontes tingkat regional: disesuaikan dengan jadwal KRI KRCI secara keseluruhan.edu. 10002.com .3030. Tel: 031-5947280 ext.Buku Panduan KRCI Divisi Battle: RoboSoccer Humanoid League 2011 beta 12 d. M. Pengiriman Progress Report berupa video dan slide Power Point tim robot: paling lambat 11 Maret 2011 (alamat sama). DP2M DIKTI.

. . . . . . . . . . . . . . . . . . . . . . .7 Safety . . . . . . . . . . . . . . .1 Incapable Players . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1 Playing Surface . . . .2 Goals . . . . . . . . . . . . . . . .4 Lighting . 4. . . . . . . . . . . . . . . . . . . . . . 4. . . . .edu/mailman/listinfo/robocup-humanoid RoboCup Humanoid league Home Page: http://www. . . . . . . . . . . . . 4. . . . . . . . . . . . . . . . . . . . . 1. . . .3 Size Restrictions . . . . . . . . . . . . .8 Robustness . . . . . .5 Communication and Control . .cc. . . . . . . . . . . 4 The Design of the Robots 4. . . . . . . 4. . . .2 Substitutions . 3. . . . . . . 4. .gatech. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4 Sensors . . . . . . . . . . . . . . . . . . . .3 Landmark Poles . . . . . .6 Colors and Markers . . . . .Buku Panduan KRCI Divisi Battle: RoboSoccer Humanoid League 2011 beta 13 LAMPIRAN A RoboCup Soccer Humanoid league Rules and Setup RoboCup Humanoid league Mailing List (to be used for rule discussion and questions): https://lists. . . . . . 2 The Ball 3 The Number of Players 3. . . . . . . . . . . . .5 People Area . . . . . . . . . . . 4. .3 Temporal Absence . . . . . . . .tzi. 1. . . . . . . . . . . . 3. . . . . . . . . . . . . . . . . . . . . . . . 1. .1 Robot Height . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4. . . . . . . . . . . . . . .2 Weight Restrictions . . .de/humanoid Contents 1 The Field of Play 1. . . . . . . . 1. . . . . . . . . . . . . . . . . . . . 5 The Referee . . . . .

. . . . . . . . . . .1 Ball Manipulation . . . . . 12. . . . . . . . . . .5 Trophies . . . . .3 Competitions . . 12. . . . . . . .5 Yellow and Red Cards . . . . . . . . . . . . . . . . . . . . . . . . 13 Free Kicks 14 The Penalty Kick 15 The Throw-In 16 The Goal Kick 17 The Corner Kick 18 The Dribble and Kick Competition (AdultSize) 19 The Technical Challenge 19. . . .2 Part B: Obstacle Avoidance and Dribbling . . . . . . . . . . . . . . . . . 20 The Competitions and Trophies 20. . . . 8. . . . . . . . . . . . . . . 8. . . . . . . . . . . . . . . .2 Physical Contact . .4 Indirect Free Kick . . . . . . . . . . . . . . . . 12. . . . . . . . . 19. . . . . . . . .4 Best Humanoid . . . . . . . . . . . . . .2 Timeouts . . .3 Attack and Defense . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3 Dropped Ball . . . . . . . . . . . . . A The Trend in Rule Evolution for the Next Years B Human Reference Data . . . . . . . . . .3 Part C (KidSize): Double Pass . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20. 19. . . . . . . . . . . . . . . . . . . . .1 Setup and Inspections . . . . . . . . . . . . . . . 12. . . . .4 Part C (TeenSize and AdultSize): The Footrace . . . . . . . . . . . . . . 19. . . . . . . .1 Preliminaries . . . . .1 Part A: Throw-In Challenge . . . . . . . . . . . 20. . .2 Referee Duty . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20. . . . . 8 The Start and Restart of Play 8. . . . . . . . . .1 Periods . . . . . . 7. . 9 The Ball In and Out of Play 10 The Method of Scoring 11 Offside 12 Fouls and Misconduct 12. . . . . . . . . . . . . . . . .2 Kick-off . . . . . . . . . . . . . . . . 20. . . . . . . . . . . . . . . . . . . . . . . . . . . .Buku Panduan KRCI Divisi Battle: RoboSoccer Humanoid League 2011 beta 14 6 The Assistant Referees 7 The Duration of the Match 7.

and two landmark poles. field lines. 1. The humanoid soccer robots must also be robust enough to deal with challenges from other players. they still deviate in many points from the FIFA laws. Size Classes As it is not feasible to have humanoid robots of very different sizes play against each other. which contains two goals. . the competitions are held in three size classes: KidSize. assistant referees. running. However. TeenSize and AdultSize. in order to work towards the long-term goal of playing with humanoid robots against human soccer teams. They want to encourage creativity and technical development. The rules are oriented towards the FIFA Laws of the Game. See Section 4 for the definition of these classes. kicking. Male and Female References to the male gender in the rule book in respect of referees. and performing other tasks. players and officials are for simplification and apply to both males and females. 1 The Field of Play The competitions take place on a rectangular field. Among the research challenges that are specific to the Humanoid league is maintaining the dynamic stability of the bipedal robots while they are walking. as shown in Fig. but it is intended to decrease these deviations in the future.Buku Panduan KRCI Divisi Battle: RoboSoccer Humanoid League 2011 beta 15 Preamble These rules are intended to ensure a fair competition in the RoboCup Soccer Humanoid league. Another example is the coordination of perception (with a human-like limited field of view) and locomotion.

Buku Panduan KRCI Divisi Battle: RoboSoccer Humanoid League 2011 beta 16 Figure 1: Humanoid robot soccer field (not to scale).1 Playing Surface . Table 1: Dimensions of the rectangular field of soccer play (in cm). 1.

which is also covered with green carpet. Line segments of 10cm length are used to denote penalty mark and the kick-off position (center mark). 1. The white lines are 5cm wide.2 Goals .Buku Panduan KRCI Divisi Battle: RoboSoccer Humanoid League 2011 beta 17 The field consists of a flat and even ground which is covered with green carpet. The world outside the border strip is undefined. The longer outer field lines are called touch lines. Figure 2: KidSize (top) and Teen-/AdultSize (middle) goals. The field is surrounded by a border strip. birds eye view of goal layout (bottom). whereas the shorter outer field lines are called goal lines.

The landmark poles have a diameter of 10 cm. Lighting temperature may differ significantly from previous years. placed above each other. The lowest and the highest segments are colored in the same color as the goal at its left side (see Fig. 3).4 Lighting The lighting conditions depend on the actual competition site. 1. 2). The other goal frame is colored blue. The goal posts and crossbars are white and cylindrical and have a diameter of 10cm (see Fig. The goals for the KidSize field have a crossbar at a height of 80 cm. They consist of three segments of 15 cm height. Nets in grey or black color are attached to the goals and the ground behind the goal. The TeenSize and AdultSize goals have a crossbar at height of 180cm and the height of the net is 120cm. 1. as only ceiling lights are used.Buku Panduan KRCI Divisi Battle: RoboSoccer Humanoid League 2011 beta 18 A goal is placed in the middle of each goal line. 2). One of the goals has a colored yellow frame.3 Landmark Poles The two landmark poles are placed at each of the two intersection points between the touch line and the center line. Figure 3: Humanoid soccer fields with KidSize (top) and Teen-/AdultSize (bottom) goals (to scale). The field is illuminated presuming a sufficient bright and constant lighting on the . The height of the net is the same and it is open from the top (see Fig. provided that they are properly supported and do not interfere with the goalkeeper.

representatives of the press and the media etc. players not able to stand. 1. 3.5 People Area Around the field of play (Figure 1) a field zone is defined on site in which only the referee (Section 5). the assistant referees (Section 6) and the two robot handlers are allowed to stay during the game.Buku Panduan KRCI Divisi Battle: RoboSoccer Humanoid League 2011 beta 19 field (i. each consisting of not more than three players in KidSize and not more than two players in TeenSize.) must stay outside the field zone.g. one of whom must be designated as goalkeeper. It is up to the referee to judge whether a player is capable of play. 2 The Ball Each size class uses its own ball: 1. A field player that is not able to get back into a stable standing or walking posture from a fall within 20 seconds will be removed from the field for 30 seconds removal penalty and has to reenter the field according to 3. players not able to walk on two legs. The referee may ask the team leader of a player suspected to be incapable of play to demonstrate playing ability at any time. KidSize: Standard size orange tennis ball.e. 2. 294g).3. 3 The Number of Players A match is played by two teams. The field zone must give sufficient space to the referees and robot handlers for passing behind the landmark poles and the goals. TeenSize and AdultSize: Orange beach handball.1 Incapable Players Players not capable of play (e. organizational staff.2 Substitutions . size 2 (18. A match may not start if either team consists of less than one player. They must be removed from the field. 3.0cm diameter. no daylight). All other people (including other team members. or players with obvious malfunctions) are not permitted to participate in the game.

The referee must be informed prior to the substitution. 4 The Design of the Robots Robots participating in the Humanoid league competitions must have a human. It has to enter the field at the one of the two endpoints of the halfway line which is further away from the current ball position. after receiving permission from the referee. 3.3 Temporal Absence Servicing robots on the playing field is not permitted.1 Robot Height . They must consist of two legs. as shown in Fig. The only allowed modes of locomotion are bipedal walking and running. Any of the other players may change places with the goalkeeper. which are attached to a trunk. A substitute only enters the field after the player being replaced left the field and after receiving a signal from the referee. Exchanging a field player with a goalie does not count as substitution. provided that the referee is informed before the change is made and that the change is made during a stoppage of the match. 4. A serviced robot may not come into play again before 30 s elapsed after it was taken out.like body plan. 4.Buku Panduan KRCI Divisi Battle: RoboSoccer Humanoid League 2011 beta 20 Up to two players per game can be substituted by other players of the same team. A robot may be taken out of the field for service. Figure 4: Example of a humanoid robot body plan (left) and standing upright pose (right). It has to face the center of the field when entering. and one head. The robots must be able to stand upright on their feet and to walk on their legs. Taking out a robot for service does not count as a substitution. two arms.

The robot must fit into a cylinder of diameter 0. The height of the head Hhead .2 · Hcom} where Htop denotes the height of the robot when standing upright (with fully extended knees. measured in upright posture. Each foot must fit into a rectangle of area H2/28.5 3. Hhead is defined as the vertical distance from the axis of the first arm joint at the shoulder to the top of the head. 4 right) and Hcom denotes the height of the robotʼs center of mass. Fig. the following size restrictions apply: • 30cm ≤ H ≤ 60cm to play in the KidSize class. 2. 4.35 · H ≤ Hleg ≤ 0. including the feet. . Based on H . 4.05 · H ≤ Hhead ≤ 0. The robot does not possess a configuration where it is extended longer than 1. The height H of a robot is determined as follows: H = min {Htop . 6. The length of the legs Hleg . • 130cm ≤ H ≤ 160cm to play in the AdultSize class. • 100cm ≤ H ≤ 120cm to play in the TeenSize class.2. 4. Considering the rectangle enclosing the convex hull of the foot.25 · H . their extension must be less than 1. 7. including the neck. cf. 2. If the arms are maximally stretched in horizontal direction.7 · H. 4.2 Weight Restrictions The maximum weight for robots allowed to play in the TeenSize class is 20 kg.2 · H . 5.1.1. provided that: – H < 180cm and – the robot fits at all times into a vertical cylinder of diameter 130cm.55 · H . satisfies 0.1. the ratio between the longest side of the rectangle and the shortest one.5 · H .3 Size Restrictions All robots participating in the Humanoid league must comply with the following restrictions: 1. shall not exceed 2. satisfies 0. A robot larger than 160cm may be allowed to play in the AdultSize class.Buku Panduan KRCI Divisi Battle: RoboSoccer Humanoid League 2011 beta 21 4.

The field of view of the robots is limited at any time to 180 degrees. The leg length is measured while the robot is standing up straight. In particular.. 4. and temperature sensors may be placed at any position on the robot. Touch sensors. if positioned at the center mark the robot may not be able to see both goals in any tilt angle and in any standing or walking posture of the robot. neck or trunk of the robot. or electromagnetic waves into the environment in order to measure reflections) is not allowed. The only active external sensor allowed is sound “human-like” with respect to volume and frequency) with one loudspeaker on the robot. Any other active sensor (emitting light. The length is measured from the first rotating joint where its axis lies in the plane parallel to the standing ground to the tip of the foot. may not be placed in the legs or arms or the torso of the robots. The mechanism to tilt the camera is limited to ± 90 degrees (measured from the horizontal line). 5. the mechanism to pan the camera is limited to 270 degrees pan which means ± 135 degrees from the position looking straight ahead.e. “Field of view” refers to the field of view of all cameras together and of how much of the soccer field all cameras together can view at most at one time. . These sensors must be placed at a position roughly equivalent to the location of the humans biological sensors. 2. 1. 2 cameras with a large overlap) only. force sensors. Furthermore. Also the pan-tilt motion of the head and the cameras mounted on the robots head is restricted to be more human like not only with respect to the field of view but also to the range of motion of the neck joints. This means that the maximum angle between any two points in the overlap of the field of views of all cameras mounted on the robot must be less than 180 degrees.Buku Panduan KRCI Divisi Battle: RoboSoccer Humanoid League 2011 beta 22 8. Monocular vision is also allowed. External sensors. sound.4 Sensors Teams participating in the Humanoid league competitions are encouraged to equip their robots with sensors that have and equivalent in human senses. The loudspeaker may be placed in the head. They must be placed in the robotʼs head and above any neck joint. 4. The number of cameras is limited to a stereo vision setup (i. By how much the soccer field can be viewed by the robot at most one time is defined by a half sphere with its center axis pointing in the forward direction with respect to the robotʼs frontal plane as shown in the Figure 5. Therefore. such as cameras and up to two microphones. 3. max.

4. and rotational speeds. remote control. kick-off. Any other kind of transmission from an external computer to the robots is prohibited.2. They can be at any position inside the robot. or remote brain of any kind is allowed. including (but not limited to) voltages..g. No external power supply. Sending . currents. No other wireless communication is allowed onsite. Robots of a team may communicate with each other at any time during a game. It may be used to send gamecontrol signals (e. All other wireless hardware must be deactivated. 4. Only robots are allowed to communicate by WLAN.5 Communication and Control 4. They may receive start and stop signals from an off-the field computer. This computer is only allowed to listen to the wireless communication while the ball is in play.3. The robots must not rely on availability or quality of the wireless network.5. Sensors inside the robot may measure all quantities of interest.Buku Panduan KRCI Divisi Battle: RoboSoccer Humanoid League 2011 beta 23 Figure 5: Illustration of field of view. forces.) to the robots during game stoppages.1. Robots participating in the Humanoid league competitions must act autonomously while a competition is running. They must be able to play if the network is not available or of low quality. from a game controller/referee box via UDP broadcast). free kick. A team may be disqualified if one of the team members violates this rule. 4. teleoperation. Robots may communicate only via the wireless network provided by the organizers which must support the referee box. The total bandwidth of the robots belonging to one team may not exceed 1MBaud. movements. penalty. Any other computers of team members are only allowed to communicate by tethered LAN. accelerations. . This implies that any monitoring is only done by receiving UDP communication from the robots. The start and stop signal are to be sent via UDP when the ball is not in play (e.5.g.5. 6..

The goal keeper robot must be marked uniquely that it can be easily distinguished from the other robots of a team by the referees. The robots of each team must be uniquely identifiable. legs and bodies of the robot must be of solid shape appearance.6. blue) or the ball (orange) must be avoided.tzi.7. The robot handler of a team may not touch a robot of another team in order to avoid any (unintentional or intentional) damage to that robot.1 To encourage teams to use the referee box. Robot handlers must receive permission from the referee prior to entering the field. 4. Section 8). The source code of the game controller/referee box is available from http://sourceforge. 4. gray or white. Robot legs and arms must be covered by team markers.6.g. It uses UDP to broadcast information to the robots like elapsed time. Anyone is allowed to take every action necessary to prevent urgent harm. Robots participating in the Humanoid league competitions must not pose any danger to humans.6. No humans are allowed on the field while the ball is in play. set. The source code is open. 4. e. The robots must be marked with team markers.Buku Panduan KRCI Divisi Battle: RoboSoccer Humanoid League 2011 beta 24 any other transmission from an external computer to the robots has to take place during a timeout or using a direct cable between the computer and the robot during maintenance of the robot. . RAL 7011 Iron Grey or darker) and non reflective. finished) and the robot-specific penalized state. Less than 1 % of the total body surface may be colored.6 Colors and Markers 4. In 2009 a prototype of a game controller/referee box has been introduced. Robots participating in the Humanoid league competitions must be mostly black or of dark grey color (i. other robots. 4. Any color used for the field (green. yellow.de/humanoid 1 4. game state (ready.3. which team color to use. These markers are colored magenta for one team and cyan for the other team. Arms. see also http://www. Each team may designate only one person as robot handler. Less than 10 % of the total body surface may have a higher reflectance.e. current score.4. a coin will be flipped 15 minutes prior to the game to assign the team colors.1.net/projects/robocupgc/ . or the field of play.1. 10 s advantage is given to teams using the referee box in any stoppage of the game (cf. If both teams cannot agree.7 Safety 4.5. They must be marked with numbers or names. playing.2.

The referee may only change a decision on realizing that it is incorrect or. expel them from the field of play and its immediate surrounds. the ball. at his discretion. 5. He punishes the more serious offense when a player commits more than one offense at the same time and takes disciplinary action against players guilty of cautionable and sending-off offenses. Some referee duties. for any infringements of the rules or because of outside interference of any kind. 5.8.3. 4. Their sensing systems must be able to tolerate significant levels of noise and disturbance caused by other players. Robots violating above safety requirements will be excluded by the referee from the ongoing game. He ensures that the robot players meet the requirements of Section 4.8 Robustness Robots participating in the Humanoid league competitions must be constructed in a robust way. 5.1. The referee allows play to continue when the team against which an offense has been committed will benefit from such an advantage and penalizes the original offense if the anticipated advantage does not ensue at that time. robot handlers. The referee ensures that the field and the ball are in proper condition. The referee takes action against team officials who fail to conduct themselves in a responsible manner and may. 5. He is not obliged to take this action immediately but must do so when the ball next goes out of play. The referee acts on the advice of assistant referees regarding incidents which he has not seen. He ensures that no unauthorized persons enter the field of play. and the audience. 5 The Referee 5. Each match is controlled by a referee who has full authority to enforce these rules in connection with the match to which he has been appointed.7. at . 5. He stops. may be delegated to one of the assistant referees. The referee acts as timekeeper and keeps a record of the match.2. 5.2. at his discretion.4. or other players. They must maintain structural integrity during contact with the field. like time keeping and keeping a record of the match. the referees. The robots must be constructed in a way that offenses described in Section 12 are avoided.7. The decisions of the referee regarding facts connected with play are final. They may be excluded by the league organization committee from the remainder of the tournament.5.Buku Panduan KRCI Divisi Battle: RoboSoccer Humanoid League 2011 beta 25 4. suspends or terminates the match.6. 5.

During a timeout robots may be serviced. 7. If during regular playing time none of the two teams in a knock-out match was able to kick the ball to reach their respective opponentʼs goal the extra time is skipped and the game immediately continues by the five alternating penalty kick trials (cf. The allowance for time lost is at the discretion of the referee.1. and when misconduct or any other incident has occurred out of the view of the referee.3. 6. The match lasts two equal periods of 10 minutes. the referee will start the game anyway. 7 The Duration of the Match 7.2. and wasting time. If there is no timeout left. such as time keeping and keeping a record of the match. provided that he has not restarted play.1. Each team may take at most one timeout per period.3. which side is entitled to a corner kick. The half-time interval must not exceed 5 minutes.4. Allowance is made in either period for all time lost through. Section 14).1. timeouts. 6 The Assistant Referees 6. it has to take a timeout.1 Periods 7.Buku Panduan KRCI Divisi Battle: RoboSoccer Humanoid League 2011 beta 26 his discretion. e. One or more assistant referees are appointed for a match whose duties. A timeout ends automatically after 120 s. goal kick or throw-in. If a team is not ready to resume the game when the referee wants to start the game. The assistant referees also assist the referee to control the match in accordance with these rules. Players are entitled to an interval at half-time. on the advice of an assistant referee. 6.2 Timeouts A team may extend a stoppage of the game by taking a timeout.1.2. The assistant referees might be assigned additional duties. In the knock-out games of a tournament two further equal periods of 5 minutes each are played if the game is not decided after the regular playing time. substitution(s). A timeout also ends . the referee will relieve an assistant referee of his duties and make a report to the league organizing committee. subject to the decision of the referee. 6.g. 7. are to indicate when the whole of the ball has passed out of the field of play. 7.1. In the event of undue interference or improper conduct.

1 Preliminaries 8. The referee calls robots illegally posi- . All robots of a team are started (and stopped) by receiving a signal through wireless communication from outside the field.2. at the start of the second half of the match.3. The procedure for kick-off is as follows: • The referee gives the signal “READY” that all robots have to reach their own half of the field. at the start of each period of extra time. 8.1. after a goal has been scored.1.2. The team which wins the toss takes the kick-off to start the second half of the match. • The opponents of the team taking the kick-off are outside the center circle until the ball is in play. A match must start at the scheduled time. In the second half of the match the teams change ends and attack the opposite goals. Robots not being able to position autonomously in their own half may be placed by their respective robot handler.Buku Panduan KRCI Divisi Battle: RoboSoccer Humanoid League 2011 beta 27 when the team signals its end to the referee.1. starting and stopping robots manually may be allowed by the referee. the kick-off is taken by the other team. A coin is tossed and the team which wins the toss decides which goal it will attack in the first half of the match. In exceptional cases. 8 The Start and Restart of Play 8.2. A goal may not be scored directly from the kick-off.3. In exceptional situations only. If both teems cannot agree on the color of their team makers.2 Kick-off 8. The other team takes the kick-off to start the match. Either the ball must move 20 cm from the kick-off point or must be touched by another player before being kicked towards the goal. where applicable.2. a coin is tossed and the markers are exchanged at halftime.2.1. If the ball is kicked directly towards the goal the kick-off is awarded to the opposing team. Access to the field is given to both teams at least 15 minutes prior to the scheduled kick-off time. A kick-off is a way of starting or restarting play at the start of the match. • The referee gives the signal “SET”.1. 8. After a team scores a goal. 8. 8. 8. the referee may re-adjust the time for starting the game in accordance with both team leaders.

. If such a team has kick-off then at the signal ”PLAY” the referee immediately moves the ball from the kick-off position to a position somewhere on the center line and outside of the center circle and the ball is in play.g.3 or 8.4. If the game has been influenced. One field player of a manually or illegally positioned team suffers a removal penalty (cf. then one robot may be placed into the center circle. If a robot is moving for a significant time between “SET” and “PLAY” signals or repeatedly violates Rules 8. 8. • The ball is in play when it is touched or 10 seconds elapsed after the signal.2. They may not move before the “PLAY” signal was given by the referee. the kick-off will be repeated and the team committed the offence has to start from a position not closer to the field halfway line than the outer line of the own goal area.7.6.2. Robots with autonomous positioning ability are given between 15 and 30 seconds for re-positioning after a goal has been scored by one of the teams before the “SET” signal for kick-off is given by the referee. e. All human team members must leave the field of play immediately after the “SET” signal and before the “PLAY” signal.2. 8.Buku Panduan KRCI Divisi Battle: RoboSoccer Humanoid League 2011 beta 28 tioned to be set back manually by the respective robot handler to the outer line of their goal area. Section 12). If all robots of the team executing the kick-off cannot autonomously reposition themselves.2.5. a yellow card is shown to the robot closest to the incident.2. the referee gives the two signals “SET” and “PLAY” with an interval of exactly 10 seconds. If a robot handler has not left the field by the “PLAY” signal. Section 12). • The referee gives the signal “PLAY” or whistles. 8. If one or both of the teams in a match have permission to use a manual startup procedure. robots being carried or joysticked around by human team members.6. 8. • The ball is stationary on the center mark.2. A team which uses manual kick-off and not kick-off with the referee box is punished by a penalty of having to wait for 10 s after the signal ”PLAY” before they are allowed to locomote. Robots being able to autonomously reposition themselves can take any position on the field that is consistent with above requirements. 8. have to start from a position not closer to the field halfway line than the outer line of the goal area. it will be punished by a removal penalty (cf. Robots not able to autonomously reposition themselves. Robot players without remote start capability may be started on the field after the “SET” signal.2.8.

3.g. or human and remains in the field of play. The procedure for dropped ball is the same as for kick-off. corner pole. In particular.1. 9 The Ball In and Out of Play 9. provided that no infringement of the rules has been committed previously by the team scoring the goal. A dropped ball is a way of restarting the match after a temporary stoppage which becomes necessary. Teams may choose to forfeit games at any stage prior to the end of the game. the match is drawn. The team scoring the greater number of goals during a match is the winner. The ball is out of play when it has wholly crossed the goal line or touch line whether on the ground or in the air or when play has been stopped by the referee.3.Buku Panduan KRCI Divisi Battle: RoboSoccer Humanoid League 2011 beta 29 8. 10.1. If the current score in a match has a goal difference of 10 goals (e. . or if no goals are scored. If both teams score an equal number of goals. for any reason not mentioned elsewhere in the rules. between the goalposts and under the crossbar. 10. If a player moves too close to the ball before the referee gives the signal. including when it rebounds from a goalpost. 10:0.4. 10 The Method of Scoring 10. except that the robots of both teams must be outside the center circle.2. An abandoned match is replayed unless the league organization committee decides otherwise. 8.3 Dropped Ball 8.5. A goal is scored when the whole of the ball passes over the goal line. crossbar. The ball is in play immediately after the referee gives the signal. the referee may call a game-stuck situation if there is no progress of the game for 30 s. If a team chooses to forfeit a match in the round robin games the other team plays on an empty goal.1. 10.3. The ball is in play at all other times. 10. The game is continued at the center mark. penalty kicks. extra time.3.. A goal can be scored directly from a dropped ball. For knock-out matches ending in a draw after regular time. while the ball is in play. and scoring times will be used to determine the winner of a match. If a team chooses to forfeit in a knock-out game the other team continues in the competition. a kick-off is awarded to the opponent team.2.3.2. 8. 9.

Extended physical contact must be avoided. Inside the goal area. Physical contact may be exerted repeatedly by the same player. 4. If more than one robot of a team is in the vicinity of the ball. Both robots must make efforts to . It will also be considered ball holding.2 Physical Contact Contact between robot players is guided by the following principles: 1. Kicking devices which differ from the human body are not allowed. 2.Buku Panduan KRCI Divisi Battle: RoboSoccer Humanoid League 2011 beta 30 11:1. the faster moving robot must make efforts to minimize the impact. 11 Offside The offside rule is not applied. the convex hull is taken around all the robots of a team. the goal keeper may hold the ball for not more than 5 s. 3. The attacking player always has to avoid to obstruct the goalie in any way. excluding their hands. Physical contact between players of different teams must be minimized. Players may exert force onto the ball only by direct physical contact with one of their body parts. If the ball enters the convex hull repeatedly. 12 Fouls and Misconduct 12. Contact with the ball must be instantaneous. 3. The goal keeper enjoys special protection inside its goal area. which prevent removal of the ball. The ball may be kicked with the whole foot. 12:2 etc. 2.1 Ball Manipulation Manipulation of the ball by robot players is guided by the following principles: 1. projected to the ground. if the ball is free to move between contacts for the majority of the time.). it must be removable in between for the majority of the time. More than half of the ballʼs volume must be outside the convex hull of the robot. if the ball cannot be removed from a robot by other players for more than 1 s. then the referee will terminate the match and the score will be recorded as the current score. for the ball to be considered removable. arms. If physical contact is unavoidable. and shoulders. 12. Actively touching the ball for more than 1 s is considered ball holding.

12. If entangled robots fail to untangle themselves. .3. this will be considered illegal defense. 3.2.1. if the contact time exceeds 1 s.3 Attack and Defense 12. making contact with the opponent before touching the ball. 4. charging. this will be considered illegal attack. holds the ball.1. Not more than one robot of each team is allowed to be inside the goal or the goal area at any time. If more than one robot of the defending team is inside its goal or goal area for more than 10 s. tackles an opponent to gain possession of the ball. 12. reckless or using excessive force: kicking.3. and pushing an opponent.4 Indirect Free Kick 12. An indirect free kick is awarded to the opposing team if a player commits any of the following offenses in a manner considered by the referee to be careless. the referee might ask designated robot handlers of both teams to untangle the robots. An indirect free kick is also awarded to the opposing team if a player commits any of the following offenses: 1.2. holds an opponent. The referee allows play to continue when the team against which an illegal defense or illegal attack has been committed will benefit from such an advantage and penalizes the original offence if the anticipated advantages does not ensue at that time. striking.4. 12. The referee may delay the call of illegal defense or illegal attack if the robots make serious attempts to leave the goal area or if they are hindered from leaving the goal area by robots of the opponent team. If more than one robot of the attacking team is inside the opponentʼs goal or goal area for more than 10 s. 12. The player committing an illegal defense or an illegal attack will be removed from the field for 30 seconds removal penalty and has to reenter the field from the center of the one of the two touch lines which is further away from the current ball position.4. 12. 2.Buku Panduan KRCI Divisi Battle: RoboSoccer Humanoid League 2011 beta 31 terminate contact. Untangling must not make significant changes to robot positions or heading directions. jumping at. tripping.3.3. Untangled robots must be laid on the ground not closer than 50cm to the ball and in a way not gaining an advantage.

before releasing it from his possession. 12. charges an opponent.5. e. 2.4. not previously mentioned in Section 12. handles the ball deliberately (except for the goalkeeper within his own goal area). An indirect free kick is awarded to the opposing team.Buku Panduan KRCI Divisi Battle: RoboSoccer Humanoid League 2011 beta 32 4.6. 12. An indirect free kick is also awarded to the opposing team if a player. impedes the progress of an opponent.4. e. 12. if a human member of a team. 3. touches the ball again with his hands after it has been released from his possession and has not touched any other player. prevents the goalkeeper from releasing the ball from his hands. interfering with the game on the field.7. 6. inside his own goal area. plays in a dangerous manner. in the opinion of the referee: 1. behaving otherwise in an unsportsmanlike manner. makes an opponent fall.g. by remotely joysticking a robot. 4. 2. 3. 12. or sending commands to robots that convey information about the position of objects on the field or activate particular patterns of actions on the robots. blocks more than half of its goal line for more than 15s or for the majority of the time. commits any of the following offenses: 1. 5. the indirect free kick will be started from the penalty mark position in the half of the opponent of the awarded team.4. in the opinion of the referee. All indirect and direct free kicks are replaced by time removal penalties to . from behind by physical contact exerting significant forces on this robot. touches the ball with his hands after it has been deliberately kicked to him by a team-mate. 3. 5. commits any other offense. which is in control of the ball.3. through touching the ball while removing a robot. An indirect free kick is taken from where the offense occurred. takes more than four steps while controlling the ball with his hands. interfering with the game remotely through wireless communication. wastes time. In this case.4. An indirect free kick is awarded to the opposing team if a goalkeeper.4. 2. 4. 12. for which play is stopped to caution or dismiss a player. commits any of the following offenses: 1.4.g.

A robot suffering a penalty due to a foul or misconduct has to stay out of play for a minimum of 60 seconds if it is serviced during the penalty time. fails to respect the required distance when play is restarted with a free kick.Buku Panduan KRCI Divisi Battle: RoboSoccer Humanoid League 2011 beta 33 the robot committing the foul or misconduct. 5. 3. 3. A player is cautioned and shown the yellow card if he commits any of the following offenses: 1. A robot suffering a penalty (except called for inactivity or service) may not be serviced. is guilty of unsporting behavior. 13 Free Kicks All direct and indirect free kicks are replaced by time removal penalties to the . delays the restart of play.g. receives a second caution in the same match. if a robot blocks a teammate that kicks the ball towards the goal. The referee and assistant referees are in charge of timing the penalties and notifying the teams to put back their robots to play. 2. A field player or goal keeper suffering a time penalty will be removed from the field and has to re-enter the field after the penalty time has elapsed from the center of the one of the two touch lines which is further away from the current ball position. e. 3. 2. 4. is guilty of serious foul play.5. When a penalty is called. Time penalties of 30 seconds for field players and 0 seconds for the goalie inside its goal area are called by the referee. 4.5 Yellow and Red Cards 12. 12. 12.2. persistently infringes the rules. is guilty of violent conduct.1. A player is sent off the field and shown the red card if he commits any of the following offenses: 1. 2. if the punished team would take advantage of the removal. the designated robot handler has to remove the robot as soon as possible and by that interacting as little as possible with the game. A penalty is not called. 1.5.

The ball must be stationary when the kick is taken. After this time. Otherwise.1 All free kicks are indirect. an opponent is closer to the ball than the required distance.5 · H from the penalty mark.4.6: After the referee gives the start signal.7: The striker is not allowed to touch the ball during this extension. 14. If an indirect free kick is kicked directly into the opponents goal. 14 The Penalty Kick 14.8: The goalie is not allowed to move forward or to fall until the ball is touched by the striking robot. when a free kick is taken.1 A goal may be scored directly from a penalty kick. 14. The kicker may not score directly from an indirect free kick. 14. a goal kick is awarded to the opponent team.5: When both players are ready. facing the kicker.9: The trial also ends if the ball stops in the marked area around the goal or leaves the field.Buku Panduan KRCI Divisi Battle: RoboSoccer Humanoid League 2011 beta 34 robot committing the foul or misconduct (cf.2 All players of the team not taking the free kick must be at a distance greater than 60cm (for KidSize) or 90cm (for TeenSize and AdultSize) from the ball. or 10 seconds after the referee has given the signal.4: No other players are allowed on the field. The striker is also not allowed to touch the ball after the ball has been touched by the goalie.11: If the goalie robot violates the rules in any way. 14. the ball is placed randomly within 20cm (KidSize) or 30cm (TeenSize and Adultsize) of the penalty mark.3: The defending goalkeeper is placed in upright position on the middle of his goal line. the trial is extended until the ball stops. If. the kick is retaken.7). 14. 13. 13. 14.3 The ball is in play when it is touched. 14. 14. the trial ends if the movement of the ball obviously does not result in a goal. The ball must move at least 20cm from the position where the kick was taken or must be touched by another player before being kicked towards the goal. the striker has 60s to kick the ball once or multiple times. the referee will let the trial . 13.2: The player taking the penalty kick is placed at a distance of at least 1. 14. It must remain upright between the goalposts until the ball has been touched by the kicker. 12. 14.10: Both robots are not allowed to touch or cross the line around the goal area.

The positions for replacement of the ball are described in the following with respect to the touch lines and always meant to be in a distance of about 40 cm orthogonal to the position on the touch line and inwards to the playing field. If the striker scored. then the ball is replaced directly in from the point at which the ball left the field. If the goalie violates the rules after causing two restarts. the ball is placed one meter back from the point it went out.12: If the striker violates the rules in any way.Buku Panduan KRCI Divisi Battle: RoboSoccer Humanoid League 2011 beta 35 continue. If the striker robot is unable to score a goal. the alternating trials continue up to five more times. • If after the first five trials none of the teams was able to kick the ball to the goal line then the winner is determined by flipping a coin.13: Both teams conduct five alternating trials. a technical goal is awarded to the striker. If the whole of the ball . the goal is awarded to the striker that needed the shortest time for scoring. where “back” is defined as being towards the goal of the team that last touched the ball. then the goal counts. 15 The Throw-In A throw-in is necessary if the ball leaves the field of play. • If there is still a draw in knock-out games. the trial will end with ʼno goalʼ. In any case. In the latter case. If the ball leaves the field it will be replaced on the field by the referee or an assistant referee. the alternating trials continue up to five more times without goalies. • Otherwise. the trial ends. • If there is still a draw in knock-out games. until either one striker is able to score and the other striker fails to score or both strikers score. If the striker violates the rules after causing two restarts. the trial is retaken without counting the goal. by fully crossing a touch line or a goal line (outside the goal posts or above the cross bar) either on the ground or in the air. If the striker does not score a goal. • If there is still a draw in knock-out games. the trial is retaken. 14. until one teams leads after an equal number of trials. the ball cannot be placed closer than the length of the goal area to either end of the field. If the whole of the ball passes over a touch line then the assistant referee will replace the ball back on the field on the same side of the field as the ball went out of play. 14. the winner is determined by flipping a coin. the referee will let the trial continue. The ball will be replaced in one of three positions: • If the referee cannot determine which robot was the last to touch the ball before it left the field. There is no stoppage in play. If the striker robot scores a goal.

17 The Corner Kick The corner kick is performed without stopping play according to the throw-in procedure. The goal keeper . Balls are deemed to be out based on the team that last touched the ball. The goal keeper of the other team is in the yellow goal. the ball is placed randomly on the imaginary line segment in parallel to the goal lines and through the penalty mark in the half of the field with the blue goal (that is the half behind the robot). After the referee blows the whistle. • If the ball was last touched by the defensive team then the ball is replaced in a distance of a about the goal area length from the closest corner of the field. The goalkeeper starts in walking posture in the middle of the goal. A goal is only valid if the last point of contact between the striker and the ball was within the half of the field with the yellow goal (that is the attacking robot must move the ball into the yellow half before kicking it into the goal). It is a kind of combination of a penalty kick and a soccer game. The striking robot starts in the middle of the playing field facing the yellow goal.Buku Panduan KRCI Divisi Battle: RoboSoccer Humanoid League 2011 beta 36 passes over a goal line then the ball will be replaced back on the field according to the following rules: • If the referee cannot determine which robot was the last to touch the ball before it left the field. then the ball is replaced in about 1 meter distance from the corner of the field. After the robots are placed. • If the ball was last touched by the offensive team then the ball is placed on the halfway line on the side of the field the ball went out. 18 The Dribble and Kick Competition (AdultSize) The dribble and kick competition is a 1 versus 1 competition between two teams. the striker has to acquire the ball and score a goal. irrespective of who actually kicked the ball. 16 The Goal Kick The goal kick is performed without stopping play according to the throw-in procedure. It is allowed to move freely inside of the goal area.

in order to reattempt the same part or switch to another part of the challenge. Only the robots used for the soccer games are allowed to participate in the technical challenges. Everything else remains the same as in the penalty kick competition. The maximum time for an attempt is 2 minutes. The intermediate scoring rules in the technical challenge do only apply to the best three teams if there are no three teams which can pass the respective challenge completely. In KidSize and TeenSize robot handlers are not allowed to enter the field during the technical challenge. The minimum time is used for scoring each part of parts A. The team scheduled for the technical challenge must have access to the field five minutes prior to the scheduled starting time. B and C. The second fastest team receives 7 points. The third fastest team receives 5 points. B and C of the challenge. unless the referee asks them to remove a robot. a robot cannot be modified from the configuration it had in the soccer games). The team might terminate a trial at any time. The referee will give the start signal at the scheduled time. the defending goal keeper is not allowed to leave the goal area as well as the attacking striker is not allowed to enter it. This concludes the technical challenge for the team. B and C can be attempted multiple times. No hardware modifications of the robots are allowed for the Technical Challenges (i. • The robot handler is not allowed to interact with the robotʼs sensors in any way In the moment the handler either touches the robot or interacts with the robot . Each of the parts A.e. if completed successfully. Intermediate scoring applies to parts A. A trial terminates automatically when 25 minutes elapsed after the referee gave the start signal. The goalie is then allowed to fall to try to block the ball. In one run the same robot of one team has to perform both roles of the goal keeper and the striker of its team. The team with the minimal time receives 10 points. i. In AdultSize one robot handler is permitted to stay on the field during the trial subject to the following restrictions: • The robot handler is not allowed to touch the robot.. This yearʼs challenge consists of three parts A.Buku Panduan KRCI Divisi Battle: RoboSoccer Humanoid League 2011 beta 37 must remain in walking posture until the ball has been kicked at the goal. B and C as detailed in the following sections. in any order. 19 The Technical Challenge It is not allowed to use robots which are specialized for a specific technical challenge. Neither robot is allowed to cross the goal box area. The time is taken for each of the trials. All other teams who successfully managed this part of the challenge receive 3 points.e. If the attempt still continues after the goal keeper has jumped for the ball it has to get back into upright standing or walking posture after not later than 15 seconds.

The robot must go to the ball. A possible motion of the ball is indicated by a gray. if the robot cannot . The ball is placed at least 30cm away from the nearest pole.5 times the ball diameter outside of the field around one of the end points of the halfway line. At the moment of delivering the ball.1 Part A: Throw-In Challenge The robot starts in the center standing on the center point and facing one of the two goals. • has part of each foot either on the touch line or on the ground outside the touch line. and throw it back from there into the field. • delivers the ball from behind and over its head or. move with it towards the touch line. A ball is placed 1. the thrower: • faces the field of play. • uses one or both hands. dash-dotted line. 19. Figure 6: Throw-in challenge with example trajectories of the robot and the ball (not to scale).Buku Panduan KRCI Divisi Battle: RoboSoccer Humanoid League 2011 beta 38 in any way the trial is finished and counted as unsuccessful. pick it up with its hands.

The distance between the obstacles is at least 50 cm for KidSize and at least 100 cm for TeenSize and Adultsize. enter in it. — 4 points • The robot throws the ball.2 Part B: Obstacle Avoidance and Dribbling Six black obstacles (cylinders of diameter 20 cm and height 90 cm) are put in the half of the field in front of the yellow goal.3 Part C (KidSize): Double Pass . In KidSize the obstacles are placed within the area between the penalty mark and the goal. as defending players. if the robot bumps on any obstacle or if the robot or the ball leaves the field. The robots are ranked by the distance the ball has been thrown into the field. just before the start of each trial. The obstacles are put at arbitrary positions by the referees. it must perform the closest possible motion. — 5 points 19.Buku Panduan KRCI Divisi Battle: RoboSoccer Humanoid League 2011 beta 39 perform this type of motion. Poles are only re-arranged once the robot has actually made an effort to navigate and to dribble the ball around the poles. No obstacles are placed in the center circle. if the robot touches the goal line and the ball is inside the goal. Intermediate Scoring for Throw-In • The robot picks up the ball from the ground and holds it for at least 3 seconds. This means that it is not allowed to walk either left or right around the cluster of obstacle poles to reach the goal. The ball is placed at the center mark and the robot directly behind it facing the yellow goal. A minimum of 10 touches/kicks is required before the ball is moved over the goal line. when the robot is already waiting at the starting position and are rearranged at each trial. — 8 points 19. The trial ends with success. The distance is taken from the intersection of this line with the center of the touch line. It is measured on the line connecting the robot position at throw-in and the final position of the ball. The trial ends without success. The robot must dribble the ball through the obstacles in the goal. The robot must reach the goal with the ball by dribbling the ball. Intermediate Scoring for Obstacle Avoidance and Dribbling • Robot and ball reach the penalty area by dribbling and a minimum of 7 touches/kicks. The teams are ranked by the time needed to complete the task. by crossing at least once the line between two obstacles and by avoiding touching all obstacles.

Buku Panduan KRCI Divisi Battle: RoboSoccer Humanoid League 2011 beta 40 Both robots A and B start in one goal area of the field. Intermediate Scoring for Double Pass (between robot A and B (A: first kicking)) • 1st double pass from robot A to robot B — 0 points • 2nd double pass from robot B to robot A — 4 points • 3rd double pass from robot A to robot B — 6 points • 4th double pass from robot B to robot A — 8 points • Robot A plays the ball into the goal — 10 points . • The fourth double pass to perform must pass in between the second obstacle and the other goal. • The trial starts when the first robot leaves its goal area. • The first double pass to perform is from player A to player B inside the own half of the field. The task is to perform four specific double passes and to play the ball into the other goal. The trial also ends without success if one of the robots leaves the green carpet. • The second double pass to perform is from player B to player A between the first obstacle and the own goal. • The trial ends successfully if after the fourth double pass the receiving robot plays the ball into the other goal. • The third double pass to perform must pass in between the two obstacles. The first obstacle pole is placed within a circle of 20cm radius around the center mark and the second obstacle pole within a circle of 20cm radius around the penalty mark. • The trial ends if the ball leaves the field or enters the other goal without having performed all double passes. • The ball can be dribbled in between double passes. Two black obstacle poles simulating other players are placed onto the field. At the beginning the ball is placed onto the penalty mark in front of the start goal area.

makes a U-turn there and walks back. The robot must be in an upright standing posture. 19. it must get up by itself to continue the run. A run goes from one touch line to the other touch line and back to the first touch line. After the referee gives the start signal. The four double passes are indicated by dash-dotted lines. If the robot touches the start line before the referee gave the start signal. If the robot crosses the final touch line the time is measured. The warnings of a team accumulate within a footrace. Different robots might be used for multiple runs. If 90s after the start signal the robot does not cross the goal line. The opposite touch line must be touched or crossed by each of the robots feet. If a robot leaves its half of the field. This robot receives a warning and the start is retaken. If a robot falls. outside the field. in front of the touch line. its run terminates at the position where it left the field.Buku Panduan KRCI Divisi Battle: RoboSoccer Humanoid League 2011 beta 41 Figure 7: Double pass challenge with example trajectories of the ball and the two robot players A and B (not to scale).4 Part C (TeenSize and AdultSize): The Footrace The footrace in the TeenSize consists of several runs depending on the teams preference and the available time. Both feet must be outside the field on the border strip again. The team places their robot in front on the border strip. the . Every third warning results in an unsuccessful attempt of a run. A possible motion of the ball is indicated by gray lines. the robot walks as fast as possible across the half of the field towards the opposite touch line. the start is invalid. The team may use either side of the field.

20. Both. . The shortest time out of all successful runs counts for the technical challenge. The team must place their robot in front of the start line within 60s after the end of a run.2. Otherwise. 20. Footrace (TeenSize and AdultSize) 20. 3) and TeenSize (2 vs. Dribble and Kick for AdultSize. Throw-In Challenge (KidSize. both teams receive one point. A reinspection becomes necessary after any change that could affect the compliance to the design rules. A reinspection might be requested by any team leader up to 10 minutes prior to a game. the teams are assigned to groups at random.Buku Panduan KRCI Divisi Battle: RoboSoccer Humanoid League 2011 beta 42 attempt has failed. Dribble and Kick (AdultSize) and Soccer Games (KidSize and TeenSize) are organized in one or more round robins and playoffs.2 Referee Duty Each team must name at least one person who is familiar with the rules and who might be assigned for referee duties by the league organizing committee. 20 The Competitions and Trophies 20. The round robin games may end in a draw. Double Pass (KidSize) 4. Obstacle Avoidance and Dribbling (KidSize. 2) 2. TeenSize and AdultSize) 3. For the first round robin.1. every robot will be inspected by the league organizing committee for compliance with the design rules detailed in Section 4. Soccer Games for KidSize (3 vs. TeenSize and AdultSize) 2.3.3. The technical challenges consist of: 1. In this case. All robots will be photographed during the inspection.1 Setup and Inspections The competitions in the Humanoid league are preceded by a setup and inspection period of at least 24h. The competitions consist of: 1.3 Competitions 20. All teams of a group play once against each other. During this time. the winning team receives three points and the not winning team receives zero points.

the drawing of a lot. 20. After games of a round robin have been played. TeenSize and AdultSize lists are candidates for the best humanoid. 20. TeenSize and AdultSize lists. 2nd best humanoid robot. The second best team receives 42 points.5.4. For the Dribble and Kick competitions (AdultSize) and the Soccer Games (KidSize and TeenSize) the winner receives 60 points.2. 20. 2. The game plan needs to be announced prior to the random assignment of teams to groups. 20. The third best team receives 30 points. Ball handling . 3.4.3. As KidSize.4. the absolute number of goals. 20.4. the time needed to score a penalty kick into an empty goal (up to five alternating attempts to score. 20.3.4.3.4. The ranking is based on the aggregated number of points earned in the individual competitions. 20. the number of earned points. • The teams ranked first in the KidSize. The points earned in the technical challenge are used directly. The jury consists of the team leaders of all teams.3. At least two teams of every group will enter the next round robin or the playoffs. a jury decides the overall best humanoid robot. The teams of all three size classes are ranked in separate lists to determine the overall best humanoid. the president of the RoboCup federation decides the vote.3. TeenSize and AdultSize robots do not compete directly.5. Robustness B.4. Walking ability C. 6. the teams of a group are ranked based on (in decreasing priority): 1. the result of a direct match. until at least one team scored).Buku Panduan KRCI Divisi Battle: RoboSoccer Humanoid League 2011 beta 43 20. the goal-difference.4 Best Humanoid 20. The jury decides from the general picture of the performance according to the criteria: A. 5. 4. The jury decides by majority vote.1. In case of a draw. except for the teams ranked first in the KidSize. 3rd best humanoid robot.

the TeenSize 2-2 soccer games and the AdultSize Dribble and Kick competition. KidSize. 20. the best robot that was not chosen to be the best humanoid robot is candidate for the 2nd best humanoid robot.5 Trophies 20.5. TeenSize and AdultSize.5. A trophy is awarded to the winner of each of the individual competitions and technical challenges.2. • The robot ranked first in the KidSize. TeenSize or AdultSize lists that was not chosen for 1st or 2nd best humanoid is the 3rd best humanoid robot.1. .5.3. 20. The Louis Vuitton Humanoid Cup is awarded to the team ranked first in the Best Humanoid list. 20. Certificates are awarded to the teams second and third in the technical challenges and to the teams ranked second and third in the Best Humanoid list. Criteria are the same as for the best humanoid. • Of each.5. 20. Soccer skills for the robot that is the best humanoid.4. A trophy is awarded to the teams second and third in the KidSize 3-3 soccer game.Buku Panduan KRCI Divisi Battle: RoboSoccer Humanoid League 2011 beta 44 D.

the latter with robots of . The evolution of rules in the humanoid league has been following a biennial schedule where major changes (like the number of players per team) have been introduced every two years andonly incremental changes every other year. . For 2010 the maximum foot size of 2009 (H2/28) will be used.g. their individual lines of sight and fields of view. . This is to foster the development of more advanced walking algorithms.Buku Panduan KRCI Divisi Battle: RoboSoccer Humanoid League 2011 beta 45 Appendix A The Trend in Rule Evolution for the Next Years In this section the Technical Committee (TC) wants to make explicit the trends to be followed in the rules in the next year in order to improve the scientific level of the robots developed by the RoboCup teams.g. • More human like vision. (In 2010 this has been taken care for by the introduction of the new TeenSize and the new AdultSize. This is to foster the teams to develop taller robots and to apply more advanced technologies with respect to KidSize robots that are intrinsically more stable. By reducing the size of the foot the intrinsic stability of the humanoid robot is reduced and dynamic walking is encouraged (e. e. In 2008 the Humanoid league has undertaken a first large step towards more human like vision by restricting the field of view to 180 degrees. For 2010 the TC would like to improve the rules further towards human like vision with one or two eyes in a way that takes into account the number of cameras.The Layout of the Field • Size of the playing field may increase with the number of players.) • The minimum height of TeenSize robots may be increased year after year. from H2/26 in following years in steps of H2/28. (This has already been included in the rule changes decided for 2010 by majority of team leader vote. • Landmark poles and special marks on the playing field will be removed.The Design of the Robots • The foot size of all robots will be decreased. to 120cm. H2/30 etc. The minimium size of 100cm will be kept also for 2009 but may thereafter be increased. to finally reach human-like proportions). • Instead of the massive and specifically colored goals more natural goal shapes may be introduced.. For 2011 the reduction will be continued to H2/30.

In 2008 3 on 3 games in KidSize and in 2010 2 on2 games in TeenSize have been introduced and in the following years the number of players should be increased further. B Human Reference Data Corresponding to the robot data of Section 4 data of a three year old girl have been obtained during RoboCup 2009.48 a possible target footsize limit of H2/88 may result for Section 4. A prototype of a game controller / referee box will be introduced in 2009 and may become mandatory in 2010.8cm = 102cm2 According to Eq. .Buku Panduan KRCI Divisi Battle: RoboSoccer Humanoid League 2011 beta 46 minimum size of 130cm. 2. They can serve as a reference to assist in guiding the rule evolution with respect to robot design. From H2/S = 952/102 = 88. (1) from page 11 H = min {Htop .2 · 55} = 95.) • Robot colors: Other. non reflective colors than black or dark grey for the robots may be allowed like silver or light grey. Acknowledgements These rules evolved from previous versions of the RoboCup Humanoid league . • Game Controller (aka: Referee Box) Standard game controlling/refereeing software may be introduced for soccer games. Height Htop 95cm Height.3 by 2050 or earlier. when the arm is stretched over the head 110cm Arms stretched sidewards 90cm Length of the legs Hleg 50cm Height of the knee 25cm Height of the center of mass Hcom 55cm Distance between shoulders 24cm Height of the head (from the shoulder) Hhead 23cm Arm length 25cm Distance between the eyes 6cm Size of one shoe (enclosing rectangle) S = 15cm × 6. 2.2 · Hcom} = min {95. This is to encourage team play and cooperation among humanoid robots.Rules of the Game • The number of players in soccer games will be increased.

Norbert Michael Mayer. who did a remarkable job improving the rule document and gearing it towards the FIFA Laws of the Game. Chee Meng Chew. the 2007 version of the rules by Emanuele Menegatti and the 2006 version by Sven Behnke. . The 2008 version of the rules was compiled by Pasan Kulvanit and Oskar von Stryk. Other input came earlier from the rules of the RoboCup MiddleSize and Four-Legged Leagues. Special thanks go to Martin Friedmann for the contribution of several figures. The rules were continuously discussed within the technical and organizing committees of the league and also on the humanoid league mailing list. Changjiu Zhou. Oskar von Stryk. Pasan Kulvanit. The improvements of the 2005 version were compiled by Norbert Michael Mayer. Hideaki Minakata.Buku Panduan KRCI Divisi Battle: RoboSoccer Humanoid League 2011 beta 47 rules. Especially the following members of the technical committee for 2009 contributed to the rule evolution: Jacky Baltes.

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