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Games Around the World

Games Around the World

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Published by Elle Nicole

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Published by: Elle Nicole on Dec 25, 2010
Copyright:Attribution Non-commercial


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  • My Little Bird
  • Riding the Bicycle
  • Select Fruit
  • Hail, O King
  • Tock, Tock, Tockeeya
  • What Is My Bride Like?
  • Crab Race
  • One-Legged Race
  • Spoon Ball Carry Relay
  • Warship Race
  • Weaving Relay
  • Double-Circle Tag
  • Ebe, Come To Us
  • The Immigrant Game
  • Run, Rabbit! Run!
  • Snatch a Corner
  • Exchange Race
  • Fielding Race
  • Ladder Jump
  • Loop Touch
  • My Lady’s Toilet
  • Tandem Tag
  • Hopscotch
  • Barley Break
  • Going to Jerusalem
  • Duck on a Rock
  • Oyster Shell
  • Pebble Chase
  • Cencio Mollo
  • Painting Sand-Pictures
  • Pumpkin-Planter
  • Contraband
  • Ghosts
  • Fuul Ei
  • Hallihallo
  • Carpenteros, Carboneros, and Cardinales


8 and up

Supplies:a rope half the length of the radius of
the circle; chalk, coal, or some other
marking substance for drawing the

Players:20 or more

Activity:gripping; reaching; jumping;
mounting; carrying





By the "wet or dry" system*, one team is chosen as the insiders and the other team as the outsiders. The
insiders form a shoulder-to-shoulder ring inside the circle drawn on the ground; the outsiders space
themselves evenly around the outside of the circle.
One insider grips one end of the rope while another insider grips the other end and, never releasing his
or her hold on the rope, goes toward the outsiders and tries to touch one of them with his or her outstretched
foot. If the insider is able thus to tag any outsider, the outsiders and the insiders change places.
Meanwhile, as the insider is trying to tag an outsider, another outsider can jump on the insider's back and
"ride" him or her; while thus mounted, he or she cannot be tagged by the insider. The insider continues to
try to touch an outsider and also to dislodge his or her rider; if he or she is able to throw off his or her rider,
he or she can tag the rider, and the outsiders and the insiders thus change places.
The end of play is determined by common consent. No score is kept, and the shift in positions is
frequent enough so that there are neither "winners" nor "losers" in the competitive sense. All are winners,
actually, because all have demonstrated some degree of strength, skill, agility, and endurance, and communal
spirit has been reinforced by team effort.

*A smooth, flat stone is selected and thoroughly wet on one side with saliva. As the stone is tossed into
the air, one leader guesses "wet" as the surface of the stone that will be uppermost when the stone lands
on the earth; the other leader guesses "dry." The initial guess does not commit either leader to using that
same term on successive throws; the opportunity for guessing is renewed before each throw. If the stone
lands with the "wet" side uppermost, the leader who guesses "wet" wins for his or her team the chance
to initiate the play; if it lands with the "dry" side uppermost, the leader who guessed "dry" wins that
opportunity for his or her own team.

Games Around the World

Page 21

September 1989



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