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The Camarilla is a society of predators. While the Ivory Tower adheres to certain codes of
conduct and enforces certain social rules, the Kindred of the Camarilla are creatures of
intrigue and Machiavellian social maneuvering. The sweetest smile and kindest word may
hide a dark ulterior motive, and newcomers to the society would be especially wise to
watch their backs for more than just physical threats. Some Kindred take great delight in
ruining the reputations of others, playing cruel social games as a way to pass the endless
In other words, Vampires are sneaky.
The social interaction between Camarilla Kindred, both locally and in the world at large
forms a major part of the story in an OWBN LARP. The OWBN Status Packet is designed to
help players and storytellers participating in the OWBN universe to understand this
complicated aspect of the game.
Status: An Introduction
Status defines the level of respect or social renown within Camarilla society. It determines the
weight with which a Kindred's word should be regarded, and is the basis for the social ‘pecking
order’. The Camarilla was created in a time where social hierarchy was very important, and the
ebb and flow of one’s reputation has a serious effect on a character’s life even in modern nights.
Within the game, Status takes the form of a résumé of adjectives that define character, rank, and
standing in the Camarilla.
Functionally - those with more Status are considered higher ranked. They can demand respect
from or openly ignore those with less. If there is a dispute between Kindred and there is no
specific evidence, Status is usually the deciding factor to determine who is right and who is wrong
– or at least, who gets the last word.
Common Camarilla Status Traits: Acknowledged, Admired, Adored, Cherished, Esteemed,
Exalted, Famous, Faultless, Feared, Honorable, Influential, Just, Praised, Respected, Revered,
Trustworthy, Well-Connected, and Well-Known.
Other adjectives may be used but players should avoid being too silly: “Spiffy” is not an
appropriate Status Trait. Curse-words and common slang are not appropriate for Status Traits.
Please note: Per OWBN Bylaw a character may only have a total of 6 Personal Status, plus the
Status from any official Camarilla Position he may hold. Characters may only gain a 7th (or higher)
Personal Status Trait via a vote from the OWBN Council. If a 7th Status is granted, it functions
exactly like all the others, and may be stripped at the whim of the Harpies. If any Status is lost,
another vote will be required to push the character back over the 6 Status cap.
Acknowledgement is always the first Status Trait given to a member of the Camarilla, and it is
always the last Status Trait removed in the event of a Scandal or crime. A Kindred is usually only
Acknowledged once, unless they suffer the extreme humiliation of having that Status stripped
away for a mistake. Acknowledgement is not to be confused with the Tradition of Hospitality,
which each Kindred must receive from the Prince of any Domain they enter. Without Hospitality,
Kindred cannot claim any of the Status they hold while in said Domain, and few Princes will want
to offer Hospitality to one who has lost her Acknowledgement somehow. A Kindred who loses her
Acknowledgement is at the mercy of the Scourge.
Until a vampire gains Acknowledgment in the Camarilla, she has no Status. A Prince may decide
how to administer Acknowledgement in her own Domain as she sees fit, within the general format.
The Tradition of Accounting - during the Accounting, any crimes committed by the Childe fall
on the Sire’s head, he must answer for his progeny’s misdeeds. The childe has no rights while
under the Accounting – the Sire may slay the childe at will, without suffering penalty unless a
Prince has made specific rules to the contrary. Until the childe is Acknowledged, she is not
considered a real person within the Camarilla. A childe is held under the Accounting until her Sire
feels she is ready to be presented, at which point a meeting with the local clan Primogen may be
arranged so that the neonate may be evaluated and tested. If satisfied that the childe is ready,
the Primogen may then arrange a meeting with the Prince for a final presentation. The Prince
may choose to set his own tests, or he may accept the Primogen’s word is good. If there is no
Clan Primogen, the Sire would first bring the childe to the Seneschal, who would then arrange the
meeting with the Prince. The specifics of presentation may vary by Domain.
Once the vampire is Acknowledged, she has her first Status Trait, and is responsible for her own
actions and expected to uphold the Traditions of the Camarilla. Players should consider what sort
of Accounting the character had and what the character’s relationship is with his or her Sire.
Some players may choose to begin under the Accounting, and in-game Embraces should always
include an Accounting as a matter of course. The Accounting for an in-game Embrace should be
role-played out between the Sire and Childe over substantial period of time – at least 6 months of
Starting With Acknowledgement – Acknowledgement is free upon character creation.
Additional Status may be purchased in accordance with the house rules of the game, to a
maximum of three. (Acknowledgement free, plus a maximum of two additional Traits purchased
at a minimum of 1 experience point per Status Trait. Storytellers are free to add additional costs
at their discretion). Status Modifiers such as Reputation or Prestigious Sire do not affect this cap,
but must be logged and/or approved by the Camarilla Coordinator before entering play. (See:
Storytellers and players are strongly encouraged to have characters earn their Status during the
course of active play. The restrictions outlined above are intended to prevent abuses, not to
recommend the purchase of Status at character creation.
Stripping Acknowledgement: Acknowledgement can be stripped just like any other Personal
Status Trait, though the repercussions are severe. Usually only Princes strip Acknowledgement,
and once the Status is lost, the unfortunate Kindred is at the mercy of the Scourge until she can
find another Prince to Acknowledge her again. Many Princes will consider an outsider stripping
someone in their domains of Acknowledgement to be a breach of the Tradition of Domain and
react accordingly. Acknowledgement must always be the last Status Trait removed. If the
offending Kindred holds a Position, the related Status Trait should be temporarily stripped before
moving on to permanently remove the Acknowledgement. Once Acknowledgement is lost, no
Camarilla Positions may be held until Acknowledgement is regained.
Second Accountings: Placing any Kindred who was once Acknowledged back under the
Accounting is a serious disgrace to both childe and Sire. It should not be a usual practice and it
could result in the Notoriety Flaw being attached to one or both characters, and the shame of it
should be well-nigh unbearable. The Accounting is one of the Traditions, after all. The Camarilla
isn’t known for being generous with second chances.
The Public Nature of Status
Players should keep track of their permanent Status on their character sheets. Information
such as who gave the Trait, why it was given and what the descriptive word is are commonly
requested via the use of the Politics Ability. Anyone playing a Harpy may wish to either keep
some sort of record (via whatever means their character would use) or buy up a lot of the Politics
Ability so that they can produce information about the members of their domain on request.
Granting and removing of Status Traits: Any announcements of the granting or loss of Status
must be made publicly, either at an assembled gathering (such as a live game) or in an email
announcement to a public list (national or local game list). This must always be logged with the
Harpy of the home Domain of the individual who is gaining or losing the Status.
If the motives for the granting/stripping of Status Traits come into question, the Harpy may initiate
an investigation. The Harpy has the power to strip the granted Status Trait as well as a Status
Trait from the one who has granted it, if the exchange is viewed as a Scandal. Such an action is
likely to deeply offend both Kindred, but if the Harpy thinks the Status award is unwarranted, she
can disrupt the process and punish everyone involved.
Posting Status within email or in a letter should follow one of the following formats:
Sheriff of Ft. Wayne
Sheriff of Ft. Wayne
Status: Acknowledged, Admired, Feared
Sheriff of Ft. Wayne
Acknowledged by Prince Blah
Admired by Primogen Joe
Feared by Position
Politics Abilities on the Lists: A Kindred is not required to post their Status publicly, indeed,
doing so is the social equivalent of stamping one’s foot – it draws attention to name and rank,
demanding recognition. If the Kindred does not include her Status, anyone who sees the letter
and has the Politics Ability may expend a level, as per LotNR, to determine her Status.
Functionally, anyone expending a Politics ability for the Status of another character should do so
via private email. Some games require such emails to be CC’d to the STs, so please check your
house rules. If for whatever reason a player refuses to answer inquiries about their character’s
Status, an email should be sent to email@example.com for help from a Moderator.
In terms of in-character mechanic, using the Politics Ability represents checking with your
contacts or remembering something you heard of years before, it isn’t a magic encyclopedia in
your brain. It represents the knowledge that some characters have by working to stay ‘in the
know’ in terms of keeping up with the social whirl.
Politics Ability in OWBN gains you the following types of information.
Number of Status Traits (“Joe Brujah has 4 Status”)
Names of Status Traits (“Joe Brujah is Acknowledged, Respected, Feared, Loyal)
Kindred who gave the Traits (“Joe Brujah was Acknowledged by John Ventrue, etc)
Reason the Trait was given (“Joe Brujah is Respected for defending the Domain against
The level of Politics required to gain this information may vary from chronicle to chronicle, check
with the STs of the character you’re trying to gain information about. Any differences in rules or
disputes should be handled jointly by the Storytelling teams involved.
Dead Characters - using the Politics Ability on a deceased character may be more difficult,
especially if the character has been dead for a long period of time. Consult with your storyteller
and the storyteller of the dead character if you are attempting such an investigation, they will
determine together what the appropriate abilities may be.
Some games may require Camarilla Lore in addition to Politics if a player is requesting extremely
There are two ways to loan Status to another Kindred.
1) A Kindred may loan a single Trait of her Status to another to show favor or to empower
her for a period of time. (“Jane Doe may use my Respected name until Sunrise on Friday,
the 15th of November”). Note: this period of time shall not exceed 1 year and 1 day, max.
2) A Kindred may loan a Trait to another for a specific task.(“Jane Doe may use my
Respected name in order to gain an audience with the Prince of Chicago”)
In all cases of loaned Status:
1) The Status is returned to its owner immediately upon demand.
2) The Status is only good until the date named or the completion of the specified task.
3) If invoked (“I am Jane Doe, speaking with the Respected name of Elder Joe”), the Status
cannot be invoked in a Challenge again that same evening.
4) Only 1 Status Trait may be borrowed at a time from any single Kindred, though there is
no limit as to how much borrowed Status a Kindred may carry if she chooses to call in
favors from many Kindred in order to boost her reputation. (Joe Brujah cannot loan both
Cherished and Respected to Jane Gangrel, but Jane may borrow a Cherished from Joe
and a Respected from Valerie Ventrue.)
5) You cannot loan loaned Status, you can only loan your own. You CAN call in Boons or
favors from your allies to convince them to loan Status to someone you support, but that
exchange should be role-played out.
6) Status is not to be permanently loaned. You cannot command another Kindred’s
Reputation be committed to you indefinitely.
7) Loaning Status is not without risk. In the event that you loan a Status trait to another
Kindred, and that Kindred finds themselves in Scandal, you may find yourself
permanently stripped of the Status Trait you loaned as a punishment for your bad
judgment. This is especially true in the case of loaning a Status Trait to someone who
has lost their Acknowledgement, as such a Kindred is already under close scrutiny.
Status and Positions
A Kindred holding an Office in a Camarilla Domain that carries Positional Status Traits adds those
Status Traits to her Permanent Status. These Traits may not be permanently stripped as long as
she holds the position, though they may be stripped temporarily. Though it is possible to hold
multiple Camarilla positions at once, it should be unusual. In that case, a Kindred may only claim
the Status inherent to one of the offices, usually whichever is greater.
Positional Status is valid in any Domain that the possessor visits, though their positional authority
is confined to the Domain where they hold that position. A Justicar’s power is absolute, globally.
Therefore, they may grant or strip Status as they see fit, no matter where the specified Kindred
Positional Status for the Camarilla Stations
Justicar: Faultless, Just, Feared, Respected
Archon: Empowered, Feared
Prince: Exalted, Famous, Well-Known
Alastor: Sanctioned, Feared
Seneschal: Cherished, Esteemed
Keeper of Elysium: Honorable
Whips have the same powers as the Primogen in their Primogen’s absence. However, they do
not gain the Positional Status Trait. A Primogen will often loan one of his Status to the Whip when
he knows in advance he will be out of the Domain.
Other Positions: Princes or Justicars may choose to add titled positions such as Warlord or Lord
Arcanum, but such positions do not carry official Positional Status as do those listed above.
Invented positions do not reflect the norm of Camarilla society. While they may carry a customary
granting of Status in a Domain or for a project, these invented positions may not take a character
over the OWBN Status maximum, and whatever powers they have are part of the Tradition of the
Domain and do not necessarily carry any social weight, respect, or benefits outside of it. If the
Prince or Justicar wishes the position to raise a character in esteem, he or she may loan Status to
the individual, using the rules outlined above.
A Harpy's Positional Status
Harpies are Influential by position. They are appointed by the Primogen Council, not by the Prince.
Upon being selected, a Harpy is shown support with a Loaned Status Trait from each of the
Primogen. The Primogen, in turn, list this Trait as loaned out for as long as they support the
Harpy. Though these Traits are Loaned Status, they may not be used by the Harpy when
comparing Status Traits in a regular (personal) debate. The Harpy can call upon the Traits when
performing Harpy business (i.e. stripping Status, mediating a Boon dispute, etc.). Should a
Primogen feel that the Harpy is not properly doing her job, they can temporarily, or in extreme
cases, permanently remove their support from her. In this situation, the Harpy would not be able
to call upon that Primogen’s Status during the course of her business. Therefore, the Harpy
should be careful not to incur the wrath of the Primogen Council while in her position: they can
take away her position as easily as they gave it to her.
There is a fine line between a good Harpy and a power hungry Harpy. The Harpy provides a
considerable amount power to the Primogen, and vice versa. It takes a majority of Primogen to
name a Harpy. There is never more than one Harpy, though she may select Kindred to assist her
as Lesser Harpies, much as a Primogen appoints a Whip.
Harpies, Sheriffs, Scourges, and Keepers of Elysia are allowed to create lesser versions of their
positions. These positions are the Lesser Harpy and the Deputy (Scourge, Sheriff, Keeper). In
order to appoint a Vampire to this position, the holder of the parent position must loan one of her
own Personal Status Traits to the recipient and declare the appointment to the rest of the Domain.
There is no such thing as a “Deputy” Seneschal, Prince, Archon, or Justicar. While such
characters may have assistants of various kinds, (particularly Justicars, who may have multiple
Servires working for them at once), the title “Deputy” is not appropriate.
Ghouls are considered to be property. They are servants who perform functions that are usually
below the station of most Kindred. When a Prince recognizes a ghoul in her Domain, that ghoul
becomes Recognized (as per Liber des Goules), which is similar to a Status Trait but only for the
purpose of confirming presentation to the Prince. It may not be used in any other manner related
to Status, and does not make the ghoul an Acknowledged member of the Camarilla. Some
traditional Princes refuse even to allow ghouls to speak at gatherings unless first invited to do so
by an Acknowledged Kindred. Ghouls are almost never allowed to speak in public.
Killing a ghoul does not normally violate the Tradition of Destruction, unless the Prince has laid
down specific instructions to that effect for his Domain. However, because ghouls are valuable
property, any Kindred who destroys or poaches someone else’s ghoul may find himself owing
sizeable Boons to the original Regnant.
Non-Camarilla Clans and Status
Kindred who are not members of one of the six Camarilla clans have a difficult time acquiring
credibility and political weight within the Camarilla. These members should have an extremely
difficult time getting and holding onto Status Traits. Where the Harpies might overlook a slight
error or faux pas by a Ventrue, every step out of line that an Acknowledged Ravnos makes
should bring a quick and harsh punishment. Caitiff in particular almost never have much Personal
Status, and it is rare for a Caitiff to be given a major Office such as Sheriff or Scourge.
Kindred who are not Acknowledged members of the Camarilla cannot hold Camarilla Status.
Therefore, Camarilla Status cannot be granted to an Independent or to a member of the Sabbat.
Granting and Stripping Status:
Status should always be difficult to gain and easy to lose. All transactions involving Status
should be role-played out to the best ability of the players involved. Status and Prestation
are deliberately gray areas that invite in-character manipulation and subterfuge.
Any Camarilla Kindred may grant a Permanent Status Trait to another Kindred if they are of the
same clan and the grander has more than double the Permanent Status of the individual
receiving the Status award. This costs the Kindred doing the granting one Temporary Status and
the award must be made publicly. This is the only manner in which a Kindred can grant Status to
someone who is in another Domain at the time of the award. Some Princes may consider this a
Breach of Domain and try to punish the offender in some fashion, usually by attempting to
remove a Status Trait. Thus, Kindred choosing to affect the reputations of those outside their
Domains are warned to tread carefully.
Visiting – When a Kindred is visiting another Domain (not his home), he is subject to the will and
laws of that Prince and the other Officers of the Domain, for good for ill. If he misbehaves or
earns the ire of his hosts, he may be punished in any fashion the hosting Officers see fit, within
their roles. By the same token, an outstanding visitor may be honored with an award of Status
before he leaves. While in general a host’s power over his guests is limited to the duration of the
visit, it is neither impossible nor unheard for a Harpy to attempt to strip Status from a visitor after
he or she departs for something he did during his visit. For example, if a Harpy discovers that the
visiting Kindred was involved in some great Scandal or Crime while in her jurisdiction, she may
seek to punish him for it after the fact. It is much more difficult to strip Status after the offender is
home again, as the Harpy of that Domain may have his own opinions about the Scandal. In that
case, negotiations should be role-played out.
The following may grant or strip Status at the cost of one Temporary Status for each
Justicars may grant or strip Status to any member of the Camarilla, in any Domain, at any time.
If they give more then 5 Status Traits per evening, additional awards will cost the Justicar
Permanent Status, so it is rare that many Kindred are honored at once by the same Justicar.
Archons may not grant Status, but they may strip it off of any Kindred that hinders their official
Alastors may not grant Status, but they may remove it from any Kindred that hinders their official
Princes & Seneschals may grant or strip Permanent Status at the cost of one temporary Status
for each award or removal. Seneschals may only grant or strip Status in the absence of the
Prince. In such a case, which name should be associated with the award (Prince or Seneschal)
may be a topic for in-character debate.
Primogen and Whips may award or Strip Permanent Status to a member of their clan at the
cost of one Temporary Status Trait for each Status Trait awarded. As with Seneschals, Whips
may only act in this manner in the absence of their Primogen.
Other Status Removals
Harpies may remove one Permanent Status Trait from any Kindred who has backed out of a
Boon or been involved in a Scandal. This removal costs nothing, although there has to be some
truth to the Scandal. The Harpy must produce evidence at a gathering of Kindred when the Status
Trait is removed. Harpies may restore Status they themselves have stripped at the cost of one
Temporary Status Trait per Trait restored. Harpies do not have the power to grant Status.
The Primogen Council may remove one Status Trait from their Prince by collectively expending
Permanent Status Traits equal to the Prince’s total Permanent Status Traits. Note: This may
require one or more Primogen to expend more than one Permanent Status Trait. Who loses what
is a subject for role-play.
Keepers of Elysium may remove a Permanent Status Trait from any Kindred they catch
breaking the Masquerade within their own city. This removal costs nothing. Many Princes also
permit their Keepers to remove a Permanent Status Trait from any Kindred found to be in
violation of Elysium, under the Tradition of Domain.
Sheriffs may remove one Permanent Status Trait from anyone who refuses to accompany them
for questioning or judgment while they are within their own city. This removal costs nothing. Some
Princes use their Sheriffs for additional duties, under the Tradition of Domain.
Scourges may remove a Permanent Status Trait from any Kindred that is discovered to be
harboring or abetting vampires created without the Prince's permission or who have not gained
Hospitality in that Domain. This removal costs nothing. However, a Prince can return the stripped
Status should she be find insufficient evidence to back the Scourge's decision or be convinced to
Any Kindred of higher Status may remove Permanent Status from Kindred of lower Status at the
cost of one Permanent Personal Status Trait per Trait removed. Status may be temporarily
removed in the same fashion by expending Temporary Status Traits. This is the only manner in
which a Kindred can always remove Status from someone who is in another Domain at the time
of the removal. Some Princes may consider this a breach of Domain, so Kindred choosing to
exercise this option are warned to tread carefully.
Players may not attempt to use Positional Status to enact a Status removal of this type, they must
sacrifice one of their character’s own Personal Standing.
A Clan may remove one Status Trait from an elder of the same clan by collectively expending
Permanent Status Traits equal to the elder’s Permanent Status Traits. Note: This may require one
or more members of that clan to expend more than one Permanent Status Trait. Who loses what
is a subject for role-play.
Blood Hunts (Lextalionis)
A Prince may call a Blood Hunt if an individual in his Domain has committed a great crime (or
even just sufficiently roused his ire). A Blood Hunt authorizes all Kindred within a domain to
destroy the quarry and forbids them to aid the criminal in any manner. Sometimes a Prince may
even order all citizens to actively participate in the hunt. As the name implies, customarily a Blood
Hunt includes tacit permission to Diablerize the hunted unless the Prince expressly forbids it. In
the Camarilla, the practice of Diablerizing a duly convicted criminal is known as Amaranth, and
while it may be permitted under certain circumstances, many Kindred are uncomfortable around
those that are known to have destroyed someone in that manner.
(For additional information on the gravity and significance of Blood Hunts, please refer to Laws of
the Night: Camarilla Guide, pages 106-111)
Overturning a Blood Hunt
In OWBN, a Prince may recall any Blood Hunt she herself has called, but such wishy-washy
behavior represents a Scandal of epic proportions and costs the Prince two of her own
Permanent Status Traits. Only the Prince who called the original Hunt may revoke it in this
manner. A Prince may not revoke hunts called by her predecessors.
The Primogen Council can overturn any Blood Hunt called by their Prince, provided that they
collectively expend enough Permanent Status Traits to equal that of the Prince’s total Status
(Personal plus Positional). Furthermore, this action must be taken within one month of the Blood
Hunt being called. By employing it, the Primogen Council strips two Permanent Status Traits from
their Prince and causes him a massive loss of face in front of the entire Camarilla. Note: This may
require one or more Primogen to expend more than one Permanent Status Trait. Who loses what
is a subject for role-play.
A Justicar can overturn any Blood Hunt at his or her discretion. It should be noted that killing the
Prince that declares the Blood Hunt does not end the Hunt. Instead, it forces the Hunt to stand
until a Justicar reviews and rules upon the case.
Status Modifiers represent the way in which a character’s reputation is influenced by her
actions to the point where the perception of those around her is noticeably altered. A
character’s own actions may speak loudly enough to impact how others perceive her
Status. In some cases the actions of another member of the lineage, usually the Sire, may
also come into play. The following section outlines how these Modifiers work in OWBN.
Merits & Flaws: The Merits: Prestigious Sire and Reputation act as “phantom” Status Traits.
They do not count toward the maximum 6 Personal Status Traits (see OWBN By-Law Section 8:
Status Regulation), nor may they be bid or spent in a challenge. The Kindred with either of these
Merits is simply perceived as having one higher Status than she actually does, and will gain a bit
more respect in social situations. Modifiers do not get logged with the Harpy, nor are they
considered to be Personal Status Traits. No Harpy can strip these Merits, but they can be lost
through game play should a Kindred fail to keep up her Reputation, or should her Sire fall into
disgrace or obscurity (storyteller discretion).
By the same token, the Flaws Infamous Sire and Notoriety work the same way, only they lower
the perceived reputation of the Kindred rather than raising it. These Flaws may be handed out or
bought off through role-play at the discretion of the Storyteller.
Prestigious Sire – the Sire is a well known or important Camarilla figure, one whose good
reputation helps boost that of the childe. Note: just as it is possible to become Prestigious and
well known, it is possible for childer to eclipse their Prestigious Sires, or for the Sire to fall into
disfavor, thus removing the Merit.
In the event that the Childe character becomes famous in his own right and earns the Reputation
Merit, the character’s Storyteller or the Camarilla Coordinator may remove the Prestigious Sire
Merit, as it may no longer be appropriate for the character to lean on their Sire’s prestige. This is
especially true if the Sire in question is deceased or no longer holding a prestigious position.
Unbroken Lineage – some games allow this Merit from the High Clans book. It falls under the
same rules as Prestigious Sire and must be approved prior to entering play. This Merit may not
be taken simultaneously and stacked with Prestigious Sire. If the chronicle allows this Merit to
bestow an actual Status Trait instead of as a normal modifier, the Status gained from this Merit
will not take a character over the OWBN Status max. It shall follow the same rules as Positional
Status – it may be stripped temporarily, and the Trait will disappear entirely for any length of time
that the character is without Acknowledgement if the relevant Kindred has the misfortune to lose
his somehow. If the character disgraces his line sufficiently to be rejected, this Merit may be lost
Infamous Sire – the Sire is a notorious or infamous figure in the Camarilla, a diablerist, perhaps,
or someone who has committed a crime against the Ivory Tower. The unfortunate childe is
tarnished by the misdeeds of his Sire and suffers the stigma of this bad reputation.
Prestigious/Infamous Lineage – Occasionally a group of related characters with a shared
surname becomes so well known that the name itself begins to be more recognizable than any
single member. A majority of the members of the lineage must be able to meet the requirements
for Reputation or Prestigious Sire on their own merit as individuals before they can be considered
as a group. Generally, there will be at least four characters involved, either in a vertical line (Sire,
Childe, Grandchilde, Great-Grandchilde), horizontally (Sire, Childe, Broodmate, broodmate), or
some combination of both. Other role-play mechanics developed through story (such as
adoptions) may be considered.
Lineage-related Modifiers (Merits or Flaws) cost and operate exactly the same way as the Sire
Modifiers (Merits or Flaws) per this packet and the house rules of whatever game the character is
based in. Lineage-related Modifiers must be approved by the Camarilla Coordinator the same
way as Sire-related Modifiers. Storytellers are free to ignore the Lineage mechanic, in which case
characters claiming the Merit or Flaw under “Lineage” would be considered to have Prestigious or
Infamous Sire as appropriate.
Note: Lineage does not stack on top of Prestigious or Infamous Sire – it replaces it. This
modifier represents an OWBN phenomenon created through the course of org-wide role-play
over the last decade and can be gained and lost in exactly the same manner as the Sire-related
modifiers. Indeed, in some cases Lineage is more fragile, for the line is so well known that major
mistakes from any member can affect all those who carry the name.
Reputation – a character with the Reputation Merit has done something to get himself or herself
known in a positive way through Camarilla circles. They may be known as a Sabbat hunter or
great protector of humanity, individual stories may vary. Wherever possible the Reputation Merit
should be purchased in-game, in consultation with local STs, the Camarilla Coordinator and the
appropriate Clan Coordinator. Often someone very well known in a small area will not be known
at all outside the region. If a player is interested in purchasing Reputation through role-play, the
Storytellers and appropriate Coordinators should help the player set goals in the pursuit of the
Reputations should be role-played out consistently – a character should be constantly reinforcing
their Reputations through their actions within the context of the story, and Storytellers should feel
free to remove Reputations that are not being supported through role-play.
Notoriety – as with Reputation, Notoriety can be gained through role-play, though it is always
much easier to be reviled than to be celebrated. Characters may gain or lose Notoriety through
their actions within story. Just as it is possible to buy off the Flaw through appropriate good
behavior in-character, it is very possible to gain it through Scandal or misdeeds. Storytellers
should feel free to give out this Flaw where appropriate and simply notify the Camarilla
Coordinator of the change and circumstances.
The Lasombra Clan Advantage works the same way as Prestigious Sire or Reputation Merit.
“Probationary Sect Member” Flaw - this Flaw may be assigned by Storytellers to any character
in their chronicle that they feel should carry it, though it is most frequently applied to Kindred that
come from a non-Camarilla Clan. It may be bought off through the course of story at the
discretion of the Storyteller in accordance with that chronicle’s rules.
Schismatic Assamites in OWBN - carry the Flaw “Probationary Sect Member” when they
become members of the Camarilla. Any member of that clan shall be subject to the rules of the
Flaw of the same title found on page 119 in Laws of the Night: Revised, until they have proven
themselves. The Flaw may be bought off through the course of story, at the discretion of the
Storytellers are encouraged to consult with the appropriate Genre Coordinator before
removing the Probationary Sect Member Flaw.
Status Modifier Rules
The Camarilla Coordinator must approve all Prestigious or Infamous Sire Merits and Flaws, as
well as the related Lineage Merits and Flaws, in order to maintain OWBN continuity. All
Reputation and Notoriety Merits must be logged with the Camarilla Coordinator, for the same
reason. The Camarilla Coordinator will in turn make the appropriate information available to the
Note: it is strongly recommended that the Merit: Reputation not be bought at character
creation, but rather through the role-play of the character.
No character in OWBN may carry more than two Modifier Merits or Advantages of any kind
at any given time. For example, a character may not claim the Lasombra Clan Advantage AND
Prestigious Sire AND Reputation at the same time. While there is no corresponding limit on the
number of Modifier Flaws that may be carried, common sense should be applied. For example,
while a character is technically allowed to be a Probationary Sect Member with an Infamous Sire
and a Notoriety Flaw all at once, storytellers and players are urged to bear in mind the possible
repercussions of such combinations on the life expectancy and story of the character.
You may not take multiple versions of the same Modifier Merit or Flaw to stack the effect.
For example, you may not take two Reputation Merits simultaneously, even if your character is
known for two different skills. The nature of the reputation (the description) may change slowly
over time through the course of story, at the discretion of the storyteller.
No individually created (house rule) Modifier may take an OWBN character over any of the
OWBN-enforced caps for Status, real or perceived. Storytellers are free to disallow any Merit
or Flaw that modifies a character’s Status (real or perceived) in the event that the character signs
into their game and is subject to their house rules.
Disclosure - Status-Modifying Merits and Flaws, (including Probationary Sect Member) should
always be included in email posts, players should put a little ooc tag beneath the character’s
signature: (OOC: Notoriety Flaw: Caused a big Scandal in Milan) or (IC: Reputation Merit: Legal
Expert). They are sometimes represented as a +1 or -1 if the player puts her Status into numeric
Boons are something like currency among Kindred, and they are taken very seriously.
Whenever someone does a favor beyond that individual’s expected duty or station, she is
expected to repay the debt. In the event that a Kindred feels that another owes him a Boon
for some reason, he may demand a Boon from that Kindred and any negotiations must be
settled between the two, usually in consultation with the Harpy. As always, the relative
Status of the parties involved plays a major part in who comes out on top.
The mechanics of Prestation are deliberately vague so as to allow for maximum Role-Play
among the characters involved. Players are encouraged to role-play the machinations and
intrigues of Prestation whenever possible.
Earning Boons - doing things that are expected of a Kindred will usually not lead to a Boon
being bestowed, particularly when that Kindred has some kind of Position like Sheriff or Scourge.
The Harpy is charged with the responsibility of adjudicating the worthiness of Boons.
Appeasement - Boons are often offered or demanded as an apology for a social misstep of
some kind. Be aware that it is dangerous to offer someone a Boon, especially to those of lower
Status. You never know when or how it might be called in – once the Boon is in the Harpy’s
records, there is no way out of paying it off without damaging one’s reputation. Moreover, once
the Boon is given, the granter has no say in what will be requested in return, within the limits of
the Boon level.
Registering Boons - Kindred who agree upon a Boon must register it with the Harpy if they want
it to be official and enforceable. If they do not inform the Harpy of the existence of the Boon, it is
unofficial and there is no guarantee that the Harpy will enforce it, even if a complaint is brought up
Being in Debt - in terms of the Status system, if you owe someone a Boon, they have a hold
over you, regardless of how much Status you have personally. It is not wise to throw the weight of
your reputation at someone you owe, especially if you owe them something especially serious,
such as your life.
Trading: Once properly registered with the Harpy, Boons may be traded between Kindred,
bought and sold or given away at the pleasure of the one who holds the Boon. Such a transfer
must be registered with a Harpy in order to be acknowledged, though the reason for the transfer
need not be registered. The value of the Boon does not change, all parties have to agree on the
value at the outset (p.220 LotN) but one can, in effect, demand that someone pay a Boon to you
by service to a third party. Obviously, there is a great deal of room for role-play in such
Adding - You cannot add multiple small Boons up and get a Major, Blood, or Life Boon without
the agreement of the Kindred doing the owing. The values are established at the time the debt is
put on the books, so to speak, and cannot be changed thereafter without everyone involved
agreeing to it. Please note however that how the characters convince each other to agree to
changes is entirely up to role-play. Vampires are extremely sneaky and crafty, and not generally
too interested in being ‘fair’.
Dividing- Boons are not actual money, and every transaction of Prestation is a complicated giveand-take as characters try to get the most power for the least work. If someone owes you a Major
Boon, you cannot arbitrarily decide to break it into several Minor Boons and pass them out to your
friends, not without the debtor’s approval and agreement. As stated above, the values are
established at the time the debt is put on the books, so to speak, and cannot be changed
thereafter without everyone involved agreeing to it. That said, sometimes Boons may be paid
back piecemeal or it may be arranged that someone will do several small tasks in order to repay
a larger one. Such negotiations are part of the role-play of prestation and should be settled in
Defaulting - if a Kindred defaults on a Boon, she may be stripped of a sizeable portion of her
Status, depending on the size of the Boon. A Trivial Boon might only cost her a Temporary
reduction, or at worst a loss of one Permanent Status Trait. Defaulting on a Life Boon, however,
could knock someone from the pinnacle of the Camarilla social scene right back down to bare
Acknowledgement, depending on the temper of the Harpy involved. Furthermore, Kindred who
default on Boons will soon begin to get a very negative reputation (Notoriety Flaw) and will find
themselves with few who are willing to deal with them at all.
Non-Camarilla Kindred have no official onus on them to repay Boons that they may owe, and
they have no voice or standing in the Camarilla with which to secure that debt. The Harpy does
not care about Independents. Therefore, Camarilla Kindred deal in Boons with non-Camarilla
Kindred at their own risk.
Levels of Boons
Trivial Boon: A small task. One-time favors, unsolicited information, watching over someone for
an evening, aiding someone with a common Discipline, supporting someone’s minor political
move, helping with a plan, etc., these are all examples of Trivial Boons.
Minor Boon: The task performed can last more than one evening and generally requires some
sort inconvenience. Examples include: providing needed information of some value, instruction in
an unusual Ability, using Influences or Resources to aid another, some types of political support,
acting as a bodyguard for multiple nights, facilitating passage through a hostile territory, disposing
of a minor threat, helping carry out a plan, important advice, etc.
Major Boon: Great expenditure of time or resources, instruction in a Discipline, purchasing a
location to serve as someone’s Haven, exchange of controversial or very valuable information,
major political maneuvering, helping someone get out of trouble with the Prince, etc.
Blood Boon: Examples include: coming to someone’s aid and suffering injury. Being willing to
shed blood, saving the life of a Kindred’s immediate kin, instruction in a clan-specific discipline,
Life Boon: Saving another from certain death when one’s own life is in peril.
Adjustments - the listed values of Boons can be adjusted at the time a Boon is given based on
the individual characters involved. Regardless of the facts in the case, traditional Camarilla
thinking would find a neonate saving an elder’s life to be virtually impossible, as the elder was
probably not in as much danger as the neonate thought he was. On the other side of the coin, a
powerful elder may pull a neonate from harm’s way with little effort on her part, therein reducing
the literal value of a Boon. These complicated adjudications make the job of the Harpy difficult at
best, as he is under constant scrutiny to make the choice that pleases the ‘authorities.’. Sorting
out the appropriate levels of Boons is a major part of the role-play that surrounds Prestation.
The Waiting Game – it is technically possible for a character to owe a high level Boon, (Major,
Blood, or Life) even if that character has very low Status. They have less social standing to lose,
but in many ways that simply makes their position worse, for they may be asked to use Influence
or Resources or some other means to secure the debt. Being of low Status in no way gets one off
the hook in terms of owing Boons - Camarilla Kindred are patient creatures who are good at
coming up with unpleasant consequences for those who do not pay their debts. A canny Elder
may hold onto a Boon for century just waiting for the debtor to become useful before demanding
House Rules, Traits & Challenges
All interactions wherein Status Traits are factors in a Challenge of any kind fall under the house
rules of the chronicle where the interaction is taking place. Storytellers are strongly encouraged to
consider and include addressing the following issues in the house rules for their individual
Which Modifiers are permitted in the chronicle
Status and Modifiers as they apply to character creation
When Status can be added to other Traits in any Challenge
Mechanics (and penalties, if any) for ignoring Status Traits in any Challenges
What supervision is required for any Challenges (ST, Narrator, Player Consent, etc)
What rules apply for any scene that plays out anywhere other than an official live game
with storytellers present, including email scenes and online chat-program interaction.
Please remember that while Status and Prestation do not have a direct physical impact on
characters, the effects of their use can be just as devastating and far-reaching.
Players and Storytellers are encouraged to remember that in the event of an irreconcilable
Status and/or Prestation related dispute, the Camarilla Coordinator is an available
resource for resolution of disagreements.
Minds Eye Theatre Laws of the Night: Revised
Minds Eye Theatre Laws of the Night: Camarilla Guide
OWBN Status Packet (original version contributors: Gabriel K. Balmes, Jason Brannen, Amber
Kendel, Mike Lehman, Stefanie Moser )
Revisions 2007 by Abigail Graham
Special Thanks to: Original contributors, Dawn Sherman, Daniel Karpouzian, Sean Carroll, and
many devoted storytellers and players from throughout OWBN.
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