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Rubik's cube solution for beginners, a basic tutorial .......................................................... 1 Introduction..................................................................................................................... 2 The Method..................................................................................................................... 2 Notation........................................................................................................................... 3 Higher Cube Math........................................................................................................... 4 Step 1: the cross .............................................................................................................. 4 Step 2: the top layer ........................................................................................................ 4 Step 3: the middle layer .................................................................................................. 5 Step 4: the Last Layer cross ............................................................................................ 6 Step 5: Rotate (orient) corners ........................................................................................ 6 Step 6: Swap (permute) corners...................................................................................... 7 Step 7: Carrousel (cycle) edges....................................................................................... 7 Step 8: rotate body .......................................................................................................... 8 Algorithms ...................................................................................................................... 8 Cube Lingo...................................................................................................................... 8 Contact ............................................................................................................................ 9 Some interesting links..................................................................................................... 9

Michiel van der Blonk

Page 1/9

6/14/2007

Make a cross on the bottom layer 5. right? Yeah. and to practice every algorithm separately. so it is just a matter of doing the same thing a couple of times. An algorithm is a sequence of moves (a turn of one of the six sides). you will soon learn what actually happens there. here is the solution: I think this is the simplest method described up to now on the internet. Speedcubists have methods that solve the last layer in 3. This means the last four steps all work on the last layer. and then you thought: now I am really going to try and solve this thing. trying to solve one side. See you in 50 years. you own a Rubik's cube. Learning the algorithms is the hardest part. Make a cross on the top layer 2. and thoroughly. Insert the middle layer edges 4. Rotate the corners to make the bottom color complete 6. Though there are a lot of equivalent algorithms I chose to use the simplest. try starting at the back. When you have memorized the four algorithms and the situations in which to perform them. try the same moves on the left hand side. Solving a rubiks cube can be a burden. So. Also. most symmetrical ones.Introduction So. If you can perform the moves starting at the front. 2 or even 1 step! Michiel van der Blonk Page 2/9 6/14/2007 . Primarily. No problem. Swap corners to fix the bottom corners 7. 4 look last layer (LL) method. that are easiest to learn. You probably already tried twisting and turning. Visualize the moves in your head. the cube can be solved in a layer by layer approach using only 4 algorithms. Insert the corners to make the top layer complete 3. This is not a joke! (you do need to practice a little and of course you will need a reasonable cube for this). you will be able to solve a rubiks cube within one minute. Swap (or caroussel) edges to fix the bottom edges In cubespeak this is called a layer by layer. right. the other side gets messed up. The Method The YY Method consists of seven steps 1. you had lots of fun. and I encourage you to start learning them one at a time. When you are twisting. The longest algorithm is 10 moves and that one is repetitive. try to learn the mirrors: If you know the right hand side.

the cube will be restored to its original state (scrambled. and therefor really hard to remember (if your bad at math.rotate cube looking at Front face (also [f]) Michiel van der Blonk Page 3/9 6/14/2007 . That's why I give you an alternative that is easier to read.Front A very important aspect of the cube is that the center pieces are fixed. look at the R(ight) side of the cube..g.. Colors. X .Back F .Up D . They are named after the mathematical X. that is). To see why it's best to take you cube apart and put it back together again.Notation The notation used in these lessons is very widespread and accepted. The symbols in the standard notation are the first letters from the names of the sides. which also includes movements of two layers at the same time or rotations of the whole cube.rotate cube looking at Up face (also [u]) Z .Left U . If you have a new cube you might need a screwdriver for this. Don't worry. Then. or the side of the cube your looking at are actually not relevant for the effect of an algorithm. 1 move.Down B . turn the face your looking at clockwise 1/4. that are used to describe rotations of the complete cube. right?). As you can see. Now. Y and Z axes. R is made as follows: first. if you do that 4 times.rotate cube looking at Right face (also [r]) Y . and it's a good exercise to get to know the cube. So we have R . They cannot move. Additionaly there are three other important symbols. you're not going to break it. e.Right L . If you turn a face 1/4th move then you can take out the edge piece. Speedcubers will usually use an extended notation.

U2. If you try to keep all 'solved' pieces in place on the way to your solution. Now the real speedcubers make that cross on the bottom. you will never get it. By making only double moves (R2. F2) you will never change the orientation of the edges nor the orientation of the corners. Usually you do not need more than 12 repetitions. but it helps in looking ahead to the second layer.com/ watch?v=Lk_46lFv6Cg Step 2: the top layer The top layer is half done already. You get it? Its like finding your way out of a maze. because it stands out. Step 1: the cross The cross. Lets consider the corner on the right front. Turning one of those layers will never disturb the other. you should be able to get to at most 10 seconds. can be made completely intuitively. Nevertheless. I recommend starting with the same color every time.Higher Cube Math Cube Math can be very intimidating (it is to me!). So. Basically. you only need three moves. A solution to the cross can always be found in 8 moves or less. you will have to do some steps back in order to get closer to the exit. D2. Your cube will always be like a checkerboard or the like. without having to know PI by heart in 100 decimal places which is otherwise also useless. which seems a little weird. actually a plus sign. L2. B2. it is very important to do it fast in order to get a good solving time. The cube consists of 3 pairs of opposing layers.youtube. Try it. You actually only need four simple algoritms: put the front-bottom sticker on top-front D'L' F L put the front-top sticker on top-front F U' R U put the front-right sticker on top-front U' R U put the front-left sticker on top-front U L' U' watch a video of me solving the cross on youtube: http://www. If you repeat an algorithm enough times. Most people prefer white. Which Michiel van der Blonk Page 4/9 6/14/2007 . the cube will come back to its original state. After a week practice. its fun. here are some simple facts that may help your understanding of the cube. Once your stuck. All that needs to be done are the four corners.

Step 3: the middle layer Congratulations. it is obvious that moving any of the six possible layers except for the bottom layer will disrupt your beautiful top layer. keep the center piece in front of you. This is the point where most people get stuck. a couple of simple logical steps can help you solve this layer. perform F D F D F D' F' D' F' D' If the piece has to go to the right side in the second layer. If the piece has to go to the left side in the second layer. There are shorter algorithms for this one. At this point. That is why you will have to break the first layer in order to make the second one. but the one chosen here is very easy to remember. sticker is on the right R' D' R sticker is on the front F D F' sticker is on the bottom (right down corner) R' D' R D (3 times) The last algorithm means: repeat the algorithm in brackets three times. these are the other four edges that should go on the bottom. Now look at the sticker of the down cubie that has the color of your top layer. Even the most advanced systems are always based on this step: You connect the corner with it's rightful neighbour edge. Once you have it lined up with the center piece. and it's mirror to solve the second layer! Follow these steps to do this: Turn the bottom layer until one of the center pieces 'connects' to the center of one of the edges that should go to the middle layer. and then they travel into their 'slot'. You just solved one layer. and where 'intuition' fails to help.algorithm to use depends on the position of the sticker (sticker) that you want to go on top. perform F' D' F' D' F' D F D F D Michiel van der Blonk Page 5/9 6/14/2007 . However. There are four of these edges. do not be confused when some other edge lines up with the center. What we do here is basically the same thing over and over again for every cubie. So check the bottom to see if the edge is one that goes in the second layer. You will need only one algorithm. First make sure the cubie is on the down-right-front. and it needs to go to up-rightfront.

Two opposing edges are flipped Two adjacent edges are flipped For both cases. This falls into two categories Michiel van der Blonk Page 6/9 6/14/2007 . This falls in two categories: o The bottom stickers are pointing the same way. The problem with this one though. and the other one is either on the left. is that it covers a whole bunch of situations. then perform R' D2 R D R' D R L D2 L' D' L D' L' o The bottom stickers are pointing sideways. Keep the stickers facing the right. Keep the corners in the front. use the mirror L D L' D L D2 L' Four corners are flipped. Two corners are flipped. You will have to perform it twice for the situation where opposing edges are flipped (front and back). which needs only one algorithm For this cross. lets look at the three possible situations for the last layer. Somebody messed with your cube. you can use the reversed algorithm instead of performing the algorithm twice. Turn the bottom layer until you see a solved corner and an unsolved corner in the front face.Step 4: the Last Layer cross This is an easy step. you really only need one short algorithm. make sure one of the flipped edges is in the front. To make a reversed algorithm you read from right to left and invert the moves: F L D L' D' F' Step 5: Rotate (orient) corners Again. which is (HA)4 One corner is flipped. Make sure to have one sticker with the color of the bottom layer on the front as well. this is an easy step. which I will recite now. So look at those very carefully. and it wasn't you. Time for payback. All cases are distinct in the way the bottom layer stickers are oriented. which needs only one algorithm. If the left corner is solved. use R' D' R D' R' D2 R If the right corner is solved. Perform: R' D2 R D R' D R L D2 L' D' L D' L' Three corners are flipped. Alternatively. Keep both corners on the left. The cross is already there. Then perform this algorithm: F D L D' L' F' This one flips adjacent edges (front and left). You could perform (RB)105 or HAHAHAHA. or on the back. All corners are ok. First.

Perform: L D' R' D L' D' R R' D' R D' R' D2 R You may have to perform this algorithm twice in case three or four corners were swapped. then perform R' D' R D' R' D2 R R' D' R D' R' D2 R o The back stickers are pointing the same way. Keep the correct corners on the left.hole messed with your cube. and you will be left with the three cycle. Just perform the previous algorithm.. and the corners to be swapped on the right face. Perform R' D' R D' R' D2 R [u] R' D' R D' R' D2 R Step 6: Swap (permute) corners Again. because it is the same as in step 5. This is the famous Z-permutation. This should be easily recognisable. Three edges are swapped.. And guess what? You already know at least half of this algoritm.. Two edges are swapped. some a. then use R' D' R D' R' D2 R [u] L D L' D L D2 L' If it is on the left. Four edges are swapped in adjacent pairs. this is an easy step. This is called hands-and-legs (as you can hopefully imagine). which needs only one algorithm. Did I say that before? We have a couple of categories: No edges are swapped. now we're getting somewhere. Wow! Just perform the previous algorithm. This is getting boring. use L D L' D L D2 L' [u'] R' D' R D' R' D2 R Four edges are swapped in opposing pairs. because YOUR CUBE IS SOLVED. You get the idea. Step 7: Carrousel (cycle) edges Again. If the edge with that color is on the right.o All stickers are opposing. and you will be left with the three cycle. that I saw our former world champion Dan Knights perform in under two seconds when I attended the World Championships in 2003. Keep the solved edge in the back. I think it's time for some martial art lessons here. Ok. which needs only one algorithm. Again. and the front stickers are pointing sideways. Keep the stickers on the left and right faces. You lucky bastard. Michiel van der Blonk Page 7/9 6/14/2007 . then look at the front center color. this is an easy step.

(F'D')*2F'D(FD)*2 (FD)*2FD'(F'D')*2 (R'D'RD)*3 D'L'FL FDF' FDLD'L'F' FU'RU LD'R'DL'D'RR'D'RD'R'D2R LDL'DLD2L' LDL'DLD2L'y'R'D'RD'R'D2R R'D'R R'D'RD'R'D2R R'D'RD'R'D2RR'D'RD'R'D2R R'D'RD'R'D2RyLDL'DLD2L' R'D'RD'R'D2RyR'D'RD'R'D2R R'D'RD'R'D2RLDL'DLD2L' R'D2'RDR'DRLD2L'D'LD'L' U'RU UL'U' Cube Lingo F2L F2L Method LL X Look Move Prime Algorithm Method Piece Michiel van der Blonk First Two Layers a method which does First and Second layer in 1 step Last Layer number of algorithms needed for the last layer. e. R'. Now rotate your body three times and shout: "Yes!".g.Step 8: rotate body Congratulations. R-1) predefined sequence of moves combination of algorithms that can be used to solve a cube one of the 20 detachable little cubies Page 8/9 6/14/2007 . e.g. I am working on it. Algorithms The list is not complete yet. you have solved the rubiks cube. 4 Look A turn or double turn of one of the six colored sides A counter clock wise move. R Prime (or R-.

com Some interesting links Randelshofer.com Michiel van der Blonk Page 9/9 6/14/2007 .ch: rubiks animations Speedcubing.com: the official site An animated cube for learning Algorithm database Cube notation images are © Werner Randelshofer (c) Brought to you by Michiel van der Blonk .http://vanderblonk.Edge piece Corner piece Center Orient OLL PLL Permute PB one of the 12 edges one of the 8 corners one of the six centers flip pieces so they turn 'in-place' orient last layer permute last layer swap or caroussel 2 or more pieces Personal best (time to solve a cube) Contact I wish you all good luck. feel free to ask me: Michiel van der Blonk. email blonkm@gmail. If you have any questions.

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