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Magic the Gathering Comprehensive Rules

Magic the Gathering Comprehensive Rules

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Published by: xenoash on Jan 15, 2011
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A multiplayer game is a game that begins with more than two players. This section contains additional
optional rules that can be used for multiplayer play.
These rules consist of a series of options that can be added to a multiplayer game and a number of variant
styles of multiplayer play. A single game may use multiple options but only one variant.
Many multiplayer Magic tournaments have additional rules not included here, including rules for deck
construction. See the most current Magic: The Gathering DCI Floor Rules for more information. They can
be found at http://www.wizards.com/default.asp?x=dci/doccenter/home.
Unlike two-player games, multiplayer games can continue after one or more players have left the game.
When a player leaves the game, all objects (see section 2.1) owned by that player leave the game, all
spells and abilities controlled by that player on the stack cease to exist, and any change-of-control effects
which give that player control of any objects end. Then, if there are any objects still controlled by that
player, those objects leave the game. (Any objects leaving the game this way that aren’t owned by the
player leaving the game are placed in the removed-from-the-game zone.) This is not a state-based effect. It
happens as soon as the player leaves the game. If the player who left the game had priority at the time he or
she left, priority passes to the next player in turn order who’s still in the game. A player leaving the game
doesn’t affect combat damage on the stack.

Alex plays Control Magic, an Aura that reads, “You control enchanted creature,” on Bianca’s
Wall of Wood. If Alex leaves the game, so does Control Magic, and Wall of Wood reverts to
Bianca’s control. If, instead, Bianca leaves the game, so does Wall of Wood, and Control Magic
is put into Alex’s graveyard.

Alex plays Threaten, which reads, in part, “Untap target creature and gain control of it until end
of turn,” targeting Bianca’s Wall of Wood. If Alex leaves the game, Threaten’s change-of-control
effect ends and Wall of Wood reverts to Bianca’s control.

Alex plays Bribery, which reads, “Search target opponent’s library for a creature card and put
that card into play under your control. Then that player shuffles his or her library,” targeting
Bianca. Alex puts Wall of Wood into play from Bianca’s library. If Alex leaves the game, Wall of
Wood leaves the game. If, instead, Bianca leaves the game, Wall of Wood still leaves the game.

Alex controls Genesis Chamber, which reads, “Whenever a nontoken creature comes into play, if
Genesis Chamber is untapped, that creature’s controller puts a 1/1 Myr artifact creature token
into play.” If Alex leaves the game, all Myr tokens created by Genesis Chamber while it was
under Alex’s control leave the game as well because Alex owns the tokens.

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If an object would change to the control of a player who has left the game, that object’s control remains
unchanged. If a token would be put into play under the control of a player who has left the game, no token
is created.

If an object owned by a player who has left the game would be put into any zone, it leaves the game
instead. (This includes abilities that would be put onto the stack.)

Astral Slide is an enchantment that reads, “Whenever a player cycles a card, you may remove
target creature from the game. If you do, return that creature to play under its owner’s control
at end of turn.” During Alex’s turn, Bianca uses Astral Slide’s ability to remove Alex’s Hypnotic
Specter from the game. Before the end of that turn, Bianca leaves the game. At end of turn,
the delayed triggered ability generated by Astral Slide that would return Hypnotic Specter to
play triggers, but it leaves the game rather than being put on the stack. Hypnotic Specter never
returns to play.

If an object requires a player who has left the game to make a choice, the controller of the object chooses
another player to make that choice. If the original choice was to be made by an opponent of the controller
of the object, that player chooses another opponent if possible.
If an effect requires information about a specific player, the effect uses the current information about
that player if he or she is still in the game; otherwise, the effect uses the last known information about that
player before he or she left the game.
If a player leaves the game during his or her turn, that turn continues to its completion without an active
player. If the active player would receive priority, instead the next player in turn order receives priority, or
the top object on the stack resolves, or the phase or step ends, whichever is appropriate.
In a multiplayer game, the first time a player takes a mulligan, he or she draws a new hand of seven cards
rather than six cards. Subsequent hands decrease by one card as normal. The Two-Headed Giant variant
employs more extensive changes to the mulligan rule; see subsection 6.7.1.

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