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Magic the Gathering Comprehensive Rules

Magic the Gathering Comprehensive Rules

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Published by xenoash

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Published by: xenoash on Jan 15, 2011
Copyright:Attribution Non-commercial


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A zone is a place where objects can be during a game. There are normally six zones: library, hand, graveyard,
in play, stack, and removed from the game. Some older cards also use the ante and phased-out zones. Each
player has his or her own library, hand, and graveyard. The other zones are shared by all players.
If an object would go to any library, graveyard, or hand other than its owner’s, it goes to the corresponding
zone of its owner’s instead. If an instant or sorcery card would come into play, it remains in its previous
zone instead.

The order of objects in a library, in a graveyard, or on the stack can’t be changed except when effects
or rules allow it. Objects in other zones can be arranged however their owners wish, although who controls
those objects, whether they’re tapped or flipped, and what other objects are attached to them must remain
clear to all players.

An object that moves from one zone to another is treated as a new object. Effects connected with its
previous location will no longer affect it. There are four exceptions to this rule: (1) Effects that change
the characteristics of an artifact, creature, enchantment, or planeswalker spell on the stack will continue to
apply to the permanent that spell creates. (2) Abilities that trigger when an object moves from one zone to
another (for example, “When Rancor is put into a graveyard from play”) can find the object in the zone it
moved to when the ability triggered. (3) Prevention effects that apply to damage from an artifact, creature,
enchantment, or planeswalker spell on the stack will continue to apply to damage from the permanent that
spell becomes. (4) Permanents that phase out or in “remember” their earlier states. See subsection 2.17.7.
If an object would move from one zone to another, first determine what event is moving the object.
Then apply any appropriate replacement effects to that event. If an effect or rule tries to do two or more
contradictory or mutually exclusive things to a particular object, that object’s controller-or its owner if it
has no controller-chooses what the effect does to the object. Then the event moves the object.
An object is outside the game if it’s in the removed-from-the-game zone, or if it isn’t in any of the game’s
zones. All other objects are inside the game. Outside the game is not a zone.
If an object in the removed-from-the-game zone is removed from the game, it doesn’t change zones, but
it is treated as a new object that has just been removed from the game.


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