OFFENSIVE PUIYBOOK

a. Base 795 8. 618............... E

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any. Get in and out of the huddleas quicklyas possible we only have25 seconds as between eachplay. QB must constantly awareof the amountof time remaining the 25 second be on clock! b.s. Procedure a. Pointqof Emphasis:A clocklocated eachzoneand in fullviewof the players be in will started the referee's on priorto eachplaydesignating seconds get the ballin signal 25 to play. R and H .o. On me.V.handson knees. METHOD CALLING OF THE PLAYAND STARTING COUNTS 1. Center.set huddle 7 yardsdeepdirectly behind football. Huddle discipline of importance this is whereeverysuccessful begrns. Front 5 . GeneralOffense A. B.center and Guards back parallelto L.Quarterback stepsintothe huddle and callsthe formation movement. Example Huddle of Call: . a. Normal Method a. HUDDLE @ @ @ @ @ @ @ @ @@ @ 1.goodsquareo by up oosition! c. is as play c. Tackles turneo rn ar approximate anglel Hands knees goodsquared position eyeson eBl 45" on up b.'Then give down distance. Backline'Alignin gapscreated the Front5 .Raisehandsandcall the 'On me. (SugarHuddle aligns ydsfrom ball) 4 b. QB willcallthe playin the following manner: 1) Deploymentif any! 2) Formation Direction and 3) Movementif anyl 4) Theplay 5) Thestarting Count b.close out huddre facingeach other-hands knees-good on squaredup position eyeson QBI 2.pray if andstarting countl 3. Aliqnment a.

On One"Ready Set'. Set Go. Blue48. On Two "Ready Set'. ReadySet b. Blue48.z '1)TripsRight 2) FakeWhiz 3) 44 Gut 4) On Two C. Blue. 1.Blue4g. Blue48. Blue48.FromUp position e. Cadence Code a. Green. CadencePossibilities a. lf the countis on onethrough three.Set Go.On One c. Auto's 4) Note: the QB willnot alertthe offense the huddle a falsecadence in to . SnapCount a. Set Go 2. ColorNumber c. SoundDown. ColorDown"Ready Set". Set Go h. Blue. Blue4e. SetGo.Blue48. Blue" d. ColorNumber. SoundUp-"Ready Set". FalseCadence a.On Three 4. Set Go 3.Ready Set b. Red. SetGo g. SetGo. SetGo. White.On Two d.Fromup position b. On Three'ReadySet'. Blue48.FromDownposition f.FromDownposition c. STARTINGCOUNT/CADENCE NOTE: Linemen breakhuddle will andget in a 3/2-point stance."Ready Set''. ColorUp 'ReadySet'. QB hasthe freedom usea falsecadence the to to: 1) Drawthe DefenseOffsides 2) Readthe Defense 3) Used withAlerts.Blue48. Color"Ready Set"linegets Down. Biue.

the the Exampleof a doublecadence: ReadySet Brown Brown SetGo. the be 2) The liveplaywillbe called usinga. (1) Huddle Call . eB will go throughthe entire is in the countusing colorBrown. Set Go. Sel Go. or three.GreyequalsRight) (c) Setco. Setco (d) 43 Brush the playto be run is (3) Auto'sUsing #'s (a) ReadySet (b) Green43. Set Go. SetGo 6. Auto's Grouping two or moreplaysin orderto attackthe defense its most vulnerable of in area.lt willbe repeated by twice. Set Go.S. Blue30. The playswillbe givenin the huddle an Autoand the playto be run will be as givenat the L. 48. two.S.coloror number. 1) Whenusing Auto's. Blue48. Example: Ready Set. to get a reaction of the defense.3 b.Blue 30 Set Go. 5. The falsecadence usedafterReady-Set The eB usesSet Go. a.SetGo.SetGo (d) 43 Brush the playto be run is b) Alert. is .Brownwillbe the doublecadence will in color.when the eB saysthe colorthe countbeqrns out again.Allows QBto calipassanda runin the huddle the withthe final decision beingmadeat ihe L. snapcountwillalways on one. Set Go. procedure 3) Huddle whenusing Auto's a) Two Runs (1) Huddle Call:DBLRT Brush/Stretch Auto On Two (2) Auto'sUsing Color (a) Ready Set (b) Blue40.Green43 (c) Set Go. Btue48. 2) it canalsobe usedin our movement gameto disguise shift. Double cadence be called the huddle. Blue40 (NoteBtueequats Left. Set Go 48. CheckSvstem a.O. After the doublecadence calted the huddle.The QB starts realcountby usingthe colorsagarn. 1) Double Cadence be usedto drawthe defense can offsides.O. a b. DoubleCadence .

STARTINGCOUNT/CADENCE NOTE: Linemen breakhuddle oet in a 3/2-ooint will and stance. 1.4 1) TripsRight 2) FakeWhiz 3) 44 Gut ' 4) On Two C. SetGo. Cadence Code a. Set Go h. Gadence Possibilities a. Blue48. SetGo 3.Auto's 4) Note: the QB willnotalert offense the huddle a falsecadence in to the . FalseGadence a. ReadySet b. SoundDown. Sound Up-'Ready Set'.ReadySet b. White. Blue48. Set Go."Ready Set". SnapCount a. Color"Ready Set' linegetsDown"Blue48. ColorNumber c. Green.FromUp Position e.FromDownPosition f. ColorUp "Ready Set'. On One "Ready Set". Red.Blue48. Blue48. Blue48.On One c. ColorNumber. Setco g. Set Go 2. On Three'Ready Set'.FromDownPosition c.On Two d. Blue" d.From Position up b. Set Go. On Two "Ready Set'.On Three 4. SetGo. Blue48. lf the countis on onethrough three. Blue. Blue.Blue48. Blue48. QB hasthe freedom use a falsecadence the to to: 1) Drawthe Defense Offsides 2) Readthe Defense 3) Usedwith Alerts. ColorDown'ReadySet". Blue. SetGo.

TB alignments designated #4 back (R on diagrams) pt. of .Overtail of righttackle 5 Hole. HoleNumberinq Svstem ' 9 7 5 3 1/0 2 4 6 I O O O @ O O 0 Hole. in a toes at 5 yds behind he QB.Overrightleg of center 1 Hole.H is the#3 back. a l l l l 6 R @ zyos.3+ .Wde playoutside right .1+.Overtailof rightguard 3 Hole.Overleft leg of center 2 Hole.Overtailof rightend 7 Hole. 2 are as toes at 7yds.) ( ^H) C ) @ \.2+ .Overtail of left end 8 Hole. H is the #3 backand Y Becomes #2 Vvhen is in the backfield. the .2+ Minimum Solits 1+.TheQB is numbered a #1 back as 2. OFFENSIVE SYSTEM 1.Overtail of left tackle 6 Hole.stance. NOTE:.Wde playoutside 9 Hole left NOTE: Normal Splits 2 . BackfieldNumberinqSvstem .R stillassumes identitiy # 4.1+ Maximum Solits 2+ . . a splitting insidelegof the Offensive the tackle.Overtailof leftguard 4 Hole.3+ .R/Hwhenaligned HB position in assumes 3 pt.-/ l l H @ @ syos.Hl/ \Mrenaligned the FB position assumes 3 pt. stance.c NUMBERING D. stance.

MAXIMUM SPLITS ANDALIGNMENT d'd''o m'b bt> O @ @tt" @snvos. c. OT b. . Line and Backs ' a. SPLITS AND ALIGNMENTS 1. MINIMUMSPLITS ANDALIGNMENTS +1 +1 +1 1+ 1+ 1+ 6 OOO O E OOO 61!2 @ @ @ovos. NORMAL ANDALIGNMENTS SPLITS d c d tr O @ @ 'o'b'b @svos.E. 7 YDS. NOTE'R" alignment directly behind in S/T position.

H/R) '. \Mng: by One(1)yardoff L.Y .S.7 F.S. Plus: Five(5)yardsfromthe sideline. Nine(9)yardsfromthe sideline 5. Minimum: Hash 6. the outsidereceiver will normally align in a maximumsplit. 2. c. with the inside receiversaligningequal distance from oneanother EMLOS. 2) An insidereceiver a two wide receiver side.X shortsideof field) 1.O. 3.(EMLOS) and (a) On a three (3) wide receiver side. Z Alignments (Ballon hash. X Alignments (Ballon hash. Eleven 1)yardsftomthe hashmark. (Base numbers).O.hewilladjust alignment. Minus: (Topof numbers). Normal: of Seven(7)yardsftomthe sideline 4. and 3) The wide receiver adjusthis splitby three(3) yards. Minus: Two (2)yardsfromthe hash. Rules by 1) The splitsby the outsidereceivers determined where the footballis are aligned the field. Normal: Five(5)yardsfromthe hash.Z widesideof field) '1 Maximum: (1 .Z . the of As the ballmoves over. . Minimum: Five(5)yardsfromEMLOS. Plus: Eight(8)yardsfromthe hashmark.(EMMPLE: Normalto Plus or Normalor Minus Alignment) b. willcheck location the ball. his (5) receivers Outside neveraligncloser thanseven yardsfromthe sideline. 6.splitsthe difference on between player the outside receiver the nextoffensive inside. one(1) yardoutside tightend. Maximum: 2. 4. Split Rulesfor Wide Receivers . (hash middle) on (a) Normal receivers the ballon the hash: with alignment theoutside for = Seven(7) yardsfromthe sideline X-Shortside Z-Wde side= Five(5) yardsfromthe hashmark (b) As the receiver he the leaves huddle. one(1) yardoutsrde the EMLOS.if he wantedto will changealignments. a. Wng: by One(1)yardoff L. 3. 5. WIDERECEIVER ALIGNMENTS (X 1.

\---) \--. "''l ' " ( D Wing Mid.Minus o:o@oooi I I Right pplit) X: 12 yardsfromthe sidelines (Normal MOF Z: 10 yardsfromthe moers) (3yar the numbers) ioo@oo.. I ' ' . I X: 7 yardsfromthe sidelines Normal $lit.6/ I i I Z: 5 yardsfrom the hash : \r-... defunsive backcovering " We willlineup closer wideron certain or situations. MinusNorm I Plus Right X: 10 yardsfromthe sidelines (Normal Split) (1ya the numbers) l l 3 yardsoff hash i * Z: 8 yardshom thehash (D Norm. willcallthisour common We senserule.o t t t l l l . I I I I r\./ Minus Min.VVide Receiver Alignment (X-Z) * The setrulefor widereceiver splits to is splitas wideas possible spreadthe to defensive secondary to isolate and the you. \--l \--..

/ \-/ .-.. Y: Splitthe difference I b"h"een tackle & Z-Rec (\-. 5 ''. I I \6/ \--. I I XlZ..'.-: (D Plus I I I I I I ... 7 yards fromthehaEh il) No \!-/ \-. oo@iooo # lrD Razar om the sidelines I . Z. 1 "...-1 I I I Yi I .RighVROB omthehash )UZ:. 7 vardsfrom :.' Norm MinusMin.

FARRT (LT} @ @ ootrooo O @ @ @ @ FAR ROB(LAR) @ ootrooo o @ @ NEARRT (LT) @ @ ootroo@ @ o @ @ NEARROB(LAR) @ ootroo@ o @ @ SPLIT RT (LT) @ @ ootrooo o @ @ @ PLITROB(LAR) @ ootrooo o @ @ ootrooo O @ SWAPRT (LT) SWAPROB (LAR) @ ootrooo o Rr (Lr) @ @ ootrooo o @ @ @ .VEAKROB (LAR) o ooaooo U @ @ ootrooo o @ @ STRONG (LT) RT roNGROB(LAR) @ ooaooo @ @ @ @ ooBooo @ .TWOBACK FORMATIONS 10 @ ootroo@ o .

TWOBACK FORMATIONS LEX(REX) 1'1 @ootroo o . FARLOU(ROG) @ @ @OOtrOO @ @ @ @ @ @ FAR LEX (REX) o o o nr o o t @ @ {EAR LOU(ROG) @ @ootroo \-/ tZ) @ @ NEARLEX(REX) @ o or)t r o o @ @ LrTLoU (ROG) @ oootroo t @ @ SPLIT LEX (REX) / @ o o o r) r o o t SWAPLOU (ROG) @ oootroo o SWAPLEX (REX) @ @ oootroo o .VEAK (RoG) LOU @ oootroo \-/ @ @ WEAKLEX(REX) oootroo o @ (ROG) LOU @ oootroo O STRONG LEX (REX) @ @ o o on r o o t \-/ @ oootroo LJ @ @ @ .

ootroo O @ @ @ FARR (L) @ o o^l x r o o o @ € (LAZAR) FARRAZ.AR ootroo o VEAR RAZAR(LAZAR) o NEAR R (L) @oOEOo@ @ o @ @ ootroo o SPLITRAZAR(LAZAR) o @ootrooo o @ @ @ ooBoo swAP RAZAR(LAZAR) o a swAP R (L) oooEooo o a oooEoo @ IVEAKRAZAR o @ 600troo@ o @ @ I ooEoo o @ ONGRAZAR o @ootroo@ o @ R (L) @ @ @ ootroo o /th . @ o ont r o o @ \J @ A\ 6\ ..a o .TWO BACK FORMATIONS RAZAR(LAZAR} (L) 12 @ .

@ @ @ @ ootrooo O @ @ @ . @I ^ ls [PLrr r ) o o t oo o o @ (LEFTY) SWAPRIGHTY (LTCKY) swAPRrcKY ootroo^ o s ) (LEFTY) WEAKRIGHTY @ @ ootrooCI o @ WEAKRICKY(LICKY) ooBooo @ @ RIGHTY STRONG {LEFTN @ @ ootrooo o @ @ @ STRONG RICKY(LICKY) @ oo8oo.TWOBACKFORMATIONS ilGHTY (LEFTy) 13 (LTCKY) RtcKY @ oo8oo@ @ @^ a 9 o o to o o o r @ @ @ (LEFTY) FAR RIGHTY (LIGKY) FAR RICKY @ oootooo @ @ @ @ ootrooo @ o @ @ NEARRIGHTY(LEFTY) NEARRICKY(LICKY) @ iPLIT oo8ooo @ @ ]HTY (LEFTY) @ @ ootrooo r) (LrcKY) RrcKY @ @ @ @ ootroo^ o e .

SPLITR RIGHTY LEFTY) @ @ o o^ t rco o \ swAPR Rtct'tw (L. PLrrR R|CKY Ltclfi) @ @ (L. L|CKY) oootroo o o @ @ ootrooo o @ @ @ oooEoo. Llctff) @ooFoo^ (Y) U @ . NEARR RIGHTY LEFW) @ ootrooo (J @ @ @ NEARR RICKY(L./e\ @ ootroo@ @ AR R R|CKY(L.TWO BACK FORMATIONS R RIGHTY(LEFTY) 14 R R|CKY(L. LEFTY} O @ ootrooo o @ WEAKR R|CKY(L. (L. LICKY) ( . swAPR R|CKY L|CKY) a @ootroo O .VEAKR RIGHW (L. @ ( R @ ootrooo o @ @ . Llclff) @ o on t r o o \J z o o tr)r o o @ @ @ (L. LEFTY) I o o r)r o o o t (1. \Iv (LEFTY) FARR RIGHTY @oo5oo.

VEAK ROCK(LINK) @ @ ootrooo o @ WEAKRT wg (Lr Wg) ootrooo o @ @ (L|NK) NGROCK @ @ ootrooo o @ @ RT STRoNG Ws (LTws) @ ootrooo o @ @ @ @ ootrooo @ @ .TWO BAGKFORMATIONS RrwgGrws) 15 ootrooo o @ FARROCK(LINK) @ @@ ootrooo o @ @ @ FAR RTwg (LT Wg) ootroo@ @ @ NEARROCK(LINK) @ ootrooo r) @ {EAR RTwg (LTWg) V) o o tr)r o o C I @ @ @ @ ootrooo @ SPLIrRTWs(LTwg) ootrooo - @ ootrooo o SWAPRTWs (LTWs) (LrNK) swAPROCK o o r) o o o E .

(LUKE) FARRALPH @ootrooo o (^ STACKRT @ @ @ @ooBoooo @ @ NEARRALPH(LUKE) o o a)r o o t (v @ @ @ BONERT @ootrooo@ @ @ SPLITRALPH(LUKE) @ ooEtoo o @ @ ROSE (LIL) PoSSE @ootrooo@ (LUKE) SWAPRALPH @ ooBoo /Ol \j-/ @ @ NEARROSE(LlL) PossE @ooBoo@@ 'VEAK RALPH(LUKE) @ ooBoo o @ FAR ROSE(LlL)PossE @ @ @ooBooo@ (LUKE) G RALPH @ O O 5 "^"/ 1 .-E U) @ /4) \s @ (LlL)PossE SPLIT ROSE @ooEooo^ o @ dl\ rA\ a ootroo @ o @ @ .TWO BACK FORMATIONS MLPH (LUKE) RT STEELER (LT) 16 @ooSooo@ .

or Outside Receiver 3-5 Splitby Y in GunFormation QB Aligns SHOT Usedin One BackFormation Aligna SplitReceiver a to in TightPosition . FromEndMan ) on Lineof Scrimmaoe Splitby X (5 to 10 yds.Reduced on Lineof Scrimmaqe 3. Gun6.)FromEndMan 2. Close' Reduced Splitby Z (5 to 10 yds. Squeeze.17 DEFINE FORMATIONS TERMS THATSPECIFICALLY FORMATIONAL 1. Open4. Wide5. TightWidest Larger Splitby Y of over10 yds.

GUNSPLITMZAR @ ootroo @ o SWAPRT SQUEEZE REOUCE SPLIT @ ootrooo o @ .TERMS EXAMPLES FORMATIONAL OF FARRT CLOSE 18 @ ootroo@ o @ o +-'o'o-1 WEAK LOU OPEN ootroo O RTOPEN @ a @ SPLITRT WIDE o ooE o o @ @ @ @ ootroo o @ @ 3-5 YDS.

19 ONE BACK FORMATIONS I. T. "F"FormationsSlotFormation H to theTE with Side. Theseare the formations don'tfit in the previous that threecategories. D.he of by Q. to B. Empty Position R splits wideto TightEndSide. andthewordsSoloandEmpty. The "l Formations Formof Trips C. position theone backwillbe described theletters S. . T. TheS position be approximately will 5 yards deepbehind offensive the tackle thesplit to endside. out E. The lastcategory the bastard are formations. out soLo @ OCtrOCO @ s @ a @ T EMPTY @ Il. TheT position be approximately will 5 yardsdeepbehind otfensive the tackle the tightendside. The'D" FormationsH willalign the SE Side. TheQ position represent normal backposition yardsdeepbehind center. Theone backformations dividedintofour categories: are A. 7 A. C. will the one the B. SoloPosition R splits wideto SplitEndSide. to D.

@ @ @ TR|PSRTT|TE(DTAMOND PERSONNEL) TRADET|TE(REG.PERSONNEL) TR. POSSE.A|N (K|NGS.ACE PERSONNEL) @ootrooo o @ @ @ @ootrooo o @ @ @ ( TR..PERSONNEL) @ ootroo@ o @ @ @ @ ootrooo O . ACE PERSONNEL) RT (REG. RT POSSE.ACE PERSONNEL) @ ootrooo o @@ @ @ ootrooo o @ @ @ rowER RT(DTAMOND PERSONNEL) TRADERT (REG. JACKS. RT ACE PERSONNEL) TRAINRT (REG.ACE. JACKSPERSONNEL) @ ootroo @ o@ @ o o o E lo o o @ @ @ @ TRIPLE (REGULAR."T'FORMATIONS RT TRIPS (REGULAR.ADEKING. ACE PERSONNEL) 20 @ ooBooo@ @ @ @ ooBoo@ @ @ TRTPS (K|NGS. RT POSSE. JACKS PERSONNEL) ootroo o @ ootroo o o @ @ .

PERSONNEL) ACE @ootrooo r\ \J @ ootroo @ TR|XRT T|TE(K|NG.. REGPERSONNEL) 21 @ o o r)r o o o t @ @ OootooO @ @ TWINSRT (KING. POSSE..POSSE. PERSONNEL ootroo^ o u @ rRrx RT (REG. ACEPERSONNEL) ootroo @ ootrooo @ @ ootroo TR|XRT TITE(REG. JACKS.) ootroo @ @ o o a\r o o t ooEoo o o a)r o o t .T''FORMATIONS TW|NS (REG. RT ACE PERSONNEL) TREY(FULL. JACKS.

@ @ootroo@ o R @ @ @ ootrooo o @ @ DEUCE REX(ACE... ACE.) DOCREX(REG. ACE) DOCRT GLOSE @ @ootroo o o @@ .Y"" < ! J O @ (ACE.DUCK (ACE) (REG. @- @ootrooo o @ @ @ @ootrooo o @ @ ACE) )EUCERT WNG (DIAMOND. PAIR) DOCRTTITE(DIAMONDS.(.KING. REG.REG._ootrooosFl.) RT DEUCE OPEN JACKS) DOCROGOPEN(ACE.POSSE. PAIR) DOCRTWING(DIAMONDS.REG) 22 @ @ootroo@ \J @ @ @octrooo @ @ ACE) RT DEUCE TITE(DIAMOND.D" oNE BACK FORMATIONS FORMATIONS) DOCRT(ACE.@ @ootroo@ o @ @ @ oo8ooo @ o RT T. o @ootroo o @ @ @ oooBoo @ .ACE) @.

("D" oNE BACK FORMATTONS FORMATTONS) DUALRT (REGULAR. ACE PERSONNEL) ootrooo @ @ s DoUBLERT(K|NGS.selrrs " . RT @ @ @ ootroo o @ @@ @ ootroo o o @ @ DOG (CLUBS. ACE) ootroo / o ! U @ o o t rO O n rr"o"O SOLO DOUB possE.. JACKS) cotrooo @ o @ "."Boor @@ @ ootroo^ o a @ .JAcKs) EMPTY DOUBLE (KtNGS. ou o @ DUALRT WtDE(REG.REG.) DOUBLE OPEN RT o o t r o o o " . a ootrcco o o @ (ACE. POSSE. RT FU PERSONN o @o o troo@ o @ @ o o t ro o o r) @ .

REG) FLEXRT OPEN @ ootroo @ (U @. @ ootroo @ @ @ ooEoo -1 @ POSSE. JACKS) S FLEXRT (KINGS.POSSE. @ s v c s Qr\ t r O O O \-. JACKS) s FLANKRT (K|NGS.POSSE.F'' FORMATIONS ACE) FLANKRT (REG.QOtrOO @ o o a)r o o t RT JACKS) S FLEET OPEN(K]NG."""QOtrOC @ o @ JACKS) s FLEET (K|NG. JACKS) S FLOATRT (KINGS. 24 @ ootroo@ o @ @ @ ooo*ooo@ @ POSSE.. (ACE../ o ootroo @ o o r\ r o o t o o a') o o tr . POSSE. RT tz) @u"o.

@ ootroo o @ @ @ ootroo POSSE. JACKS) RT SPREAD (KING. JACKS) RT S BUNCH (KINGS. 25 /t\ w ootroo @ @ o o e . RT s cANNON (KlNGS. @ @ @ ootrooo @ ootroo POSSE.FORMATIONS OTHER POSSE.JAGKS) S COVEYRT (KINGS. @ ootroo . JACKS) RT T CLUSTER (KINGS. ootroo o POSSE. o o @ ootroo JACKS) POSSE. @ ootroo \J @ ootr a) @ ootroo ootroo o .

dfonn . X andYexchange -X Positions. positions assumes identity he the of NOTE: Whena player exchanges and for He thatposition.WITHIN FORMATION A PERSONNEL THATCHANGE TERMS WHILETHE FORMATIOt'l (PLAYERS POSIflONS EXCHANGE CONSTANT) REMAINS Positions.Yand Rexchange TEXPositions. with . CHANGE andZ exchange DOTYand H exchangePositions. Positions. is responsible all assignments movements associated that position. SWITCH Y andZ exchange RAHRand HexchangePositions.

\z) DOTT FLEXRT (KINGS. ACE) GHANGE BUNCH RTZtp (K|NGS..JACKS) ooBoo o o @ o ont r o o @ @ rEX NEARLOU ootroo o @ @ DOTROG(REG. RT POSSE) S s TRA|NRT (KINGS./ @ (Y) TEX S TRAIN RT (KINGS.FORMATIONS THATHAVECHANGED PERSONNEL STORM BUNCH (KINGS. JACKS) 27 rl\ \ / /-\ n t-i]f\/1 \-.. POSSE.POSSE. POSSE) o @ @ ooFoo^@ o o ./ /1 \_.. ACE) @ \ L /./ L4l \.'o @ swtTcHBUNCH (K|NGS./ \-. ACE) o o on o o E @ @ ooEooo o /a @ ootroo ./ \-. POSSE) @ ootroo@ o o ootroo o (o @ RAHDUALRT (REG. JACKS) ootroo@ @ @ SWTCHTRAINRT (KINGS. POSSE. RT POSSE. JACKS) ootroo o @ FLEXRT(REG.*.' .

TriosRt Zoom oooooo oooooo 2. FlexRtZoom .28 Movements . ZoomMovement position. Z will moveout of the formation whereZ willbe whenthe ball is snapped. 1. l. By (All Movements Be lnitiated QB HeelFlip) Will Z Movement A. to Z will moveacross formation a flanker the ffmoies: l. Flank Zoom Rt ooooo@ 3. Rulesfor Z Movement called. 2. The movement determine will B.

the 1. (Z should makethislooklikeZoomMovement.reverses to direction returns original and to alignment. 1. FakeZoomMovement Z moves inside end manon line. Rt LongZoom oooooo @ @ . notcrosstheformation). LongZoomMovement Z moveacrossthe formation uncovering widestreceiver. do Examples. TripsRt FakeZoom @ oooooo O 6m*6 2. RexFake @ ooooo@ o @ @ D. Flank FakeZoom Rt @^=.29 C.:3 ooooo@ o @ 3.

FlexRt Zing @o"i?8?i r @ . FarRt Zap F .30 E . Zing Movement on to Z movesacrossthe formation a wing position the TE's side Examples: 1. Zap Movement side) on to the Z movesacross formation a holdoff position the splitendside(weak Examples: 1. Trips Zap 3. TwinsRt Zap Rt 2.

FlankRt Zip @ O---*--*"--r ooSoo@o .Z moves inside a "Close" position.**O 2 . to t10 yardsfromtheTE.Z aligns outside moves the formation and into called. DeuceRexZing Zig Movement guard. Zio Movement Examples: 1. DeuceRt Zip TE Side. Example: 1. aa"^. LukeZig @ o H.31 2. @oogooo 5-10 Yds.then returns Wing direction to Position original in direction.NearRexZing @ 3. SE Side(Slot).changes Z movesto far offensive passingcenter.

32 3 FloatRt Zip @""-. X Movement A. 2. Rules X for called. The movement determine will . 1. @ 5YD @ooo oo o @ II. X will moveout of the formation whereX will be whenbailis snapped.

out Examples 1. DeuceRt Fake Ox @oooooo . Ox Movement X movesacrossthe formation of the formation called. DualRt Ox oooooo 3.33 B. Trix Rt Ox oooooo C. Examples: 1. FakeOx X movesinside endmanon the line.reverses direction returns his to his and to original alignment. TradeRt Ox oooooo 2.

5 inside a "Squeeze" to TE Side. SexMovement on to across formation holdoff position the splitend side(weakside).froma TE. to 10yds. called.'-" 2. Hex position. a \Mng Position. RobSex oooooo @ @ F. DeuceRt Hex yds 5-10 @ooSooo @.fade Rt Tite FakeOx @oooooo o @ D.(SlotDual) X aligns Called.moves 'SE Side. Wax to the crossing formation. DualRtHex @ @** ooSooo . FlankRt Wax @.-----'-- @ o ooo *o o-o .@ ' * " * ' E. and outside movesintotheformation. out X Moves of formation Example: 1.34 2. the X Moves 1. Examples 1.X .

WhizMovement H moves the splltend side(weak to sideawayftomY). H always moves of theformation out called. H Movements for A. @^^"- ooSooo III. Trips Rt \rVl-riz @ oooooo 2. Rules H Movements 1. DblRt Hex . Examples: 1.*@ @ @ . B. NearRt Whiz @ oooooo -**-Q.35 3.

o .crossing backside and reverses H moves leg to outside of TE. @ - oo. FakeWhiz directiott returriing oG.Examples: 1.36 C. TripsRt Fake\Mtiz 2. TripsRt Long\Mriz . the to H moves the splitside.outside widest . ' Examples: 1. NearRt Fake\Mtiz oooooo d+:::=*=?-O ---"\:t-* oooooo Movement D. FlankRt FakeWhiz @ 3. LongV\ihiz receiver.. the the beyond QB.oooo - o .

oooo o o o -*@ @ F. Motion Movement H. Examples: 1. Movesto flreTE side.37 2. FakeMotion . DocRT Motion oooooo 2.('S"Position). NearR t L ong\ /hiz @ oooooo \MrizMovement Quick H moves the splitside. Rt QuickWhiz ta. FarRtMotion oooooo fu@ G. to Example: 1.

LongMotion F. Far Rt FakeMotion oooooo @ H.@ oooooo o position. . to outisde widestreceiver a flanker the H moves Examples: 1. DocRog FakeMotion to 2. and reverses the H movesbeyond QB.38 . returning to dlrection OG. Far Rt Wng LongMotion @ Movement I. Examples: 1.pastbackside leg outside of end manon the line.(to "T' Position). QuickMotion movesto the TE side. DocRt Wng LongMotion 2. H .

Far Rt Quick Motion @ oooooo J. DocRt Hump oooooo o @ 2.o 6- .39 Example 1. (never to box Examples: 1. TripsRt Hump o o o o-op . HumpMovement crosstheformation) Shortmovement inside the neartackle area.

Personnel from The to lineandshiftoff. DualRt Hip 2. Hip Movement -l-E. out fromoffthe lineto on theline . TE Side.willalign the Y on When Leap Movement occurs. Rulesfor LeapMovement @ Ace formation. DblRt Hip oo o o o o lV.40 L. DocRt Hip oooooo o @ 4. V1/R theTE Sidewillmove . . SE Side H alignsoutside movesintotheformation. (Note: Alignson the ball) X Examples: 1.before motioninq oftheformation. anyReg. Y Movement A.H movesinsideapproximatelyto 10ydsfromthe 5 and . FlexRt Hio @ oooooo oooooo o @*---^-=---=3.

frain Rt Long @ ooooo @ @ . @^ u" B LongLeap calledand outsidethe widest Sameprocedure Leap.4'. Far RobLeap @ +O'i")' @ A Receiver. Trips Long Rt Leap ooooo{. oo8oo8* *-@ 3' 2. Y movesout of the formation as @ ooQoo() @ @ + (Posse) Leap 2.. Examples: 1.! Examples: '1 DeuceRt Leap . frain Rt Leap(Posse) oo@oo 3.

42 /^ v. NearRt Flv @ + 2.y @ 3. NearRt LeapOut o o o o o( ) @ 6--J----o*-@*^=-@ 2.---€-\. should to Receiver hisside. BunchRt LeapOut(Posse) ooooo for D. / r\. | E a | . Far RobFly {* } o ono o o ffi @ v +@ *{)ooooo o. Examples: 1. Rules fly movement alignon andshiftoff.(RegAce. Posse. the opposite call. '+ ^-^ v e r L the motionoutsid4 Y as the Y follows sameprocedure in all Leapmovements. TrainRt Fly (Posse) + @ ooooo . widest Examples: '1.)formations Y aligns called andJacksalignoffthe ballandmoveintotheformation Kings.

by X.T. R Movement A. is Y towards formation the TE closeto a normal position. Examptes: 1. DBLRt Open Yip o o o o o o <__o ooooo @ 2.E.oo - 2. Yip Movement (Cannon theexception) movesin Y aligns balland outside off widest receiver. TripsRt Streak **-n o o o . Sfeak Movement Movement R toward 1 to 3 Yds outside O. Cannon Yip Rt <--_ o @ V. Qk Streak R Moves to the SE side (Tothe 'S" Position) Examole . of Example: 1.-oo @ ..

6 Movement D.OO . LongStreak R movesto X and outsidethe widestreceiver Example: 1. T DoubleRt Fk Streak o o o o o^ __6__----g).)/ /bt E. Example: 1.6 -O O @ . Jet Movement R movesto Y side. FakeStreak ''R''moves SE sidecrossing center.Ih O .. reversing the to ballis snapped. TE beingoutside when direction.T" position) . T-Float Qk Streak .44 Rt 1. FlexRt Jet o ooooo o Jet E./ \ . Quick 6-- to R moves TE side(Tothe. Example: 'l .---G ooEoo@o C.@ .\. TripsRt LongStreak ( "' .

the Side. S TripsRt FakeJet ---:6-. S Double Qk Jet Rt oo8oo" G. Example: 1. FakeJet "R"movesto theTEsidecrossing center.'rirrrr. Example: 1.\. beingoutside to SE OT reversing directton.45 Example: 1.1^. Long Movement R movestowardsY and outsidethe widestreceiver.-o@ !./- oo o o o @ Jet H. DualRt LongJet o ooooo .

'R" should in always startin the "T' position the formation of called. Shiftto Far RT ol n5o o @ ot o x o o o t o o oo o o o o o o Y n H o v. and'F" formations. on the 2. 3. Y aligns the ballopposite call. Can"shift" Pro. Example: a.46 Shifting i. to Examole: a. z o z R B . H aligns theballandshiftsto called off formation. Oneplayer shifting a different to "Shift' "Y"Shift A 1. 2. Single Shifts position priorto the snapof the ball.o --o o H V . 5. H shiftsacrossthe formation.'T". X andZ do not haveto adiust. Z aligns the lineandmovesoffthe ballon theshift. on 4. @ . "HoD" H Move 1. Y shiftsacrossthe formation. 3. R willshiftwithY (Except Two BackSets). 'D' . Hopto TripsRt @ o_?ooooo @ o -o6 -o o o .

{ o o@o o o o o H + @ b. 3. Stemfromone backto two back. Stemfromtwo backto one back. 2. Shopto TripsRt . X alignsoff and shifton. Examples: a. "Stem"-H moving 1. H always position shifts starts the FB in and withY. in and 3. R aligns Q positon shiftsif necessary. Stem Trips to Rt @ o oo o o o o o la @ * tl o o@ o o o o o @ II. DoubleMovements flwo or more peopleshiftingacrossthe formation) A. to ' 2. Examole: a. H shifts the samesideof the formation. "Shop" andY moving H across formation the 1.47 C. Stemto FarRt o oooooo @ H . and Z alignson and shiftsoff.

48 ^@ ) o o o @ o o r ix * O * . Shopto Swap Rt o o @ o o ? og H fn o T o 'o o @ o Q ^ v .@oo o H o R @ .-O ---''.' @t {^. @ @ o o6 .---o.---o----'^ i*) -.. * i+ ) .Y o . a" ? b. -. g.

. H movesin or out. Usea codeword.--o @ ooSoo o @ €-€ . 3. R sameas OneBackShift. Alignin Trix. oo z o o oo@oo o o X R H R b. Multiple (Movement all fouror moreeligible priorto the snapof the ball). Y Shifts. MoveFlexLTZip(Posse) +-------@oo@oo f--. of receivers . 2. Examples: a Moveto FlankLt Zing o H I oo @ o Q . A. 4. "Move" '1.49 Movements lII.

the and off the ball. UsedwithClubsPersonnel.Y. a. f a i Y -+ @ o o !o o o u @ o @ @@ b. 5. 4.la o o @ -.^ *o---o-9:-99 l l r v l 4 | Y l y | . start Examples: a.---"' \!/ \ A '. H. \Mrenshifting a OneBack(3TE)formation the to that Thisshiftallows to shiftintoanv 3TEformation we have.50 B. 3.. UsedwithReg. the Wlrenshifting a Two back(3TE)formation to alignin I Wng opposite call. UsedwiththreeTE's personnel (the Alignopposite call. Bounce formation. to 1. in stackformation. 1. @ .E -l . Bounce V!k. 1.Ralph to @OOQOOO/ { ) ^ shnro @ooo o a r.o. 2. UIZ andNZ moveon alignin DocTiteopposite call. Shifting a OneBackFormation. Popto FarLt \Mng Start 4 \ uoc Kt I rte Y Y @ o. moveacross formation sameas "Shop"). us . ExamDles.or Ace Personnel.-.@ L 9 \E. Popto TripsRt Tite :rf^". Shifting a Two BackFormation to 1. in Steeler start 2. r + ShiftTo---+ @ ^ a u o o oo o @ O @ @ //:\ \tt C. "Pop" (Diammonds). 6.

Bounce Deuce to 51 @ OOQOO ( a ------> r @ @OOOOOO o (^ & !./ ri\ \t-v ra \L' @ D. Shop 4. Quickcadence. Shiftsthat can be usedin combination movements: 1.U H Y"OO Q 8 R v I O z HQ O X OOOOOO O Y .Z. H. . ^r\ \-/ (ShiftandMotion) V. and R formin a groupafterthehuddle called. 2. Shift 2. X. 1.Rt b. Combination Movements A. 'Scatte/' break. Y. Hop 3. Scatterto DualRt ooooo XO ^V' . Example: a. Pop . On 'Break"sprintto formation 3.

QB startsthe regular Example. motion endsShopshifttakesplace.52 D. EXIT '1. cadence Y andthe backswillshift. Usedwithdouble cadence. QB startsdbl cadence usesheelflipto startX receiver motion. EXIT Trips to Rt I a S l Qoocoo ._ _ _r. in whenX and 5.\Mten movingto any form 4. by 2.-*---. \/Vhen movingto any form of a Rt formation of Lt formation startin Rog. EXITto DeuceRt 900? '-@ @ 7 V @o o o o o o \9 @ . start in Lou. Shiftinitiated motion X and before with 3.Usedto shiftfromRogi Louto all Rt / Lt formations. and clearstheTE. a./61 @T O | I o o oo o o @ o @ @ b. .

4 MAN SIDE W E ooooooo w s.IIEI A1LIGNED ovER OT. 70 E ooooooo B M T T E S r r F.NOPLAYSIDELBERON ORINSIDEDEF. 4.FRONT IDENTIFICATION FRONT DEFENSE IDENTIFYING FEATURE 1.END 3. - 3.90 E T O O O O OO O GAP(ONLYREFERSTo WEAKSIDE ) .3 MAN SIDE. 60 W E T T E S ooooooo W M S 2. 5 0 w ooooooo M E N E S z. LBER' S O\aERTHE GUARDS B M 1 . 80 4.

w70wsoLID W E coooooo 3. 1.77 BEAR E ooooooo T T E W S 4. 77 DEFENSE WITII A COVER DEFENDER ALIGNED OVER TE AND ANOTIIER DEFENI}ER ALIGNED OUTSIDE . ON STRONGSIDE 50 oN WEAK SIDE (3 MAN SIDE).2 UNUSUALFRONTS FRONT DEFENSE M E T B T E S IDENTIFYING FEATURE 1. STACK DEFENSELBER'S SLIDE STRONG. 80 DEF. 3.85BBNGAL W ooooooo 2. TWO 70 LOOKS WITH TH CENTER 4.50 STACK W E oooooo M T T E S M T S T E 2.

5. s +50 w T E o oo o E S N E S sOOVER T oooo M oooo w T E 50UNDER oooo w .S{)STACK T E M S ooo LOOSE 70 T aooo oooo . WIDE . are to in 9.To the TE sidetherearefour defenders ) ( threedefenders the LOS andone linebacker alignedoverthe Guardor Tackle.Refers Linebackers that alignedoutside on or 6. the split endsidetherearethreedefenders To that situations 2 . tIN DER . STACK. LOOSE. PLUS.Refers the nosemanbeingoffsetto the weaksideor the split endside.Indicates the OT is uncovered a Defensive (two exists.Refers four down lineman defense which the linemen over shiftedto the TE side. BENGAI .Is a termthat indicates thereis a four mansideto the TE anda down man overthe center ( ( usuallya 50 defense 3 MAN SIDE ) to theweakside. to to overshifted theTE side. MINUS .Refers a nosemaabeingoffsetto the tight end to 4. that 7.DEFENSWEFRONTS TERMSTO DESCRTBE Lineman that by 1 .Refers four down lineman defense which the linemen undershiftedto the SEside.) are to in 8. O\ER . anda wide defender theLOS. on to 3. TIGF{T-Indicates an overload and downlinemen a iinebacker alignedoverthe GuardandTackle.Indicates the TE is uncovered hasa LBER overhim.

the the EXAMPLES. W E T T M E S o o o o oo E M T T S E T85BENGAL W E B oooooo M T T E W S M T T ES W oooooo W E W75-STACK UNDER w77W BEAR E oooooo M T T E S UNDER w70w SOLID oooooo M T T S E W M E T T E S oooooo M T S T E w78T W E E oooooo oooooo .4 COMBINATION FRONTS Nameing total fiont is doneby combining look to the TE sidewith thatof the SE.

SOLII) BEAR o ooEoc ./ o c t o oo E 46 OVERN o o Q c cc ( ) o o (J o oo Q 47N o c Q o co (. the the We will nameNickle Frontswith a two digit number. second in the box. o c Q o cc ( ) \_-. first digit will represent the digit represents numberof defenders the of number down linemenin the game.NICKLE FRONTS we Nickle Frontsarenameddifferentlythanregularfrontsbecause aremoreconcemed are with hdw manydownlinemenareplayingandhow manydefenders in the "box".

HEADUP ON TACKLE 5 .NOSE ON CENTER UP +/. 0 + r 2 3 4 i 4 5 7 6 9 8 O.6 DEFENSiVETECHNIQUES Eachdefender personnel aligned numerically.INSIDESHADEON TACKLE 4 . OUTSIDE SHADEON GUARD 4i .SHADEON CENTER 1 .OUTSIDE .IIEAD UP ON GUARD 3. .OUTSIDE SHADEON TACKLE 6 .INSIDESHADEON GUARI) 2 .OUTSIDE SHADEON TIGHT END 9 .INSIDE SHADEON TIGHT END ALIGNMENT ON TIGHT END 8 .HEAD UP ON TIGHT END T. an offensive 8 967 o o o o o o o 5 4 4 i 3 2 1-. by over We describe alignments defensive his linemanis given a specificnumberthatrepresents specificalignment.

p oursIDE wEAKSIDETE .c. A .q.NAMING DEFENSIVEGAPS by The areasO. cap BETwEEN GUARDAND TACKLE TO TE SIDE C .gapsto the TE side will be represented letters.q. by gapsto the weak side or SE side will be represented numbers.c.cap BETwEBNcENTERANDGUARD WEAKSTDE To BETwEENGUARD 2 .cap BETwEEN TAcKLE AND TIGHT END TO STRoNGSIDE D .p ANDTACKLETo wEAKSTDE 3 .cap BETwEEN CENTERAND GUARDTO TE SIDB B .cap oursrDEoF TrcHTEND 1 .cap BETwEENTACKLEANDTE To wEAKSIDE 4 .*""n linemen are called gaps.

8 s o E w B N M E S oooooo B M E N E S 50 O\IER W E ccocoo W E T T M E S M T S T E +577 W +577 oooooo w75B E N E M S oooooo M S T T E w75- w w E OCOCOC 50STACKW E B N M E S oooooo T T E 50 STACK- w E ooocoo B N M E S o o o o co M T S T E W75-STACK W E W75-STACK ooocoo W E ccoooo .

60 ' W E B N E S M w ocoooo 67W B W E 67W E oooooo T M T E S T M T E S cooooc w76 M N W E S E oooooo w w76 w E B N M E .).) ocao w70w W E N B E S oooooo w70w W M T T S E E E M T T S E M S coocoo M E N E S cooooo W M T T E S w70w SOLID B W w70w SOLID E cooooo ocoooo .

w77W BEAR W E w77W B N E M S UNBEAR E T M T E W S ocoooc W E N E oooooc W M T T E S E ocoooo E N E S oooooo T T E S w87W w87W W S OCOCCC T89T B W E N M E S CCOOOC T89T E W T M T E S oooocc OOOCCC .

qf.f.gH Position Terminology 1 9 9 8 Offensive Line .oR@tAT'.

of The Up Position-. mustalways the teamfirst. lt startswith the offensiveline.someof our playswill be executed fromthe Up position.O. anddropbackpasses fromthisposition. than our opponent. Feet toes pointing slightly with the outside in foot beingno morethan heelto toe relationship the insidefoot. will striveto helpour running formations possible givethedefense number different of looks. We must have pride in this put ourselves ourteammates. We Our and to arclo run mustbd cohesive havediscipline pride be successful.We are basically zoneblocking and us blocka halfof a man et the pointof attack. Base: shoulder width withourfeet. To accomplish we must play together. plays. on 4. .Know the snap count and know your assignment.Everybody big.Little to things football win I. The Stafting Count -. Shou/ders: want the shoulders we squareto the L. 1.OffensiveLine PIay . a we wheretheficotball goingandwho we areworking is To successfully movethe football mustknow with particular is and Fast we will lookto gain an advantage so in a blocking scheme.We knowwhenthe ballis beingsnapped wherethe playis going. outside draws.We will run. fromas many as to a We will strive pay attention detail. mustknowallaspects our cadence.we havea good cadence that will enableus to gain an edge over the defense.We will striveto enablethe backto make his cut on the oooonent's gamewith a minimum We number coreplaysbut runthern of scrimmage. _'THE DETAILS' THE BASIC FUNDAMENTALS 49 The Huddle . Accolades and We cometo offensive linemen games.S.S. whenthe team wins. with 3. Payattention detail. to the L.strong. football a teamwhichallowsus to withourtechnique our icotwork. We shallplayeachplaylike it and you will be the difference the gamebecause neverknowwhichplaywill be the difference-We can't in affordto take a play off becauseit is going away from the pointof attack. We must be in bettercondition.O.listenand hear everything. The backsidecutoff is very important whenthatblockis madeon the backside usually and results a bigplay. twomainresponsibilities and run the football and to protecf lhe guafterback lf you can successfully the football it makes pass protection wholelot easier. . both mentally and physically.We haveto playwithpn?e to be the best. We and wantto comeoff explosively We together. We will studyour opponents gainan edge by knowing to to t0 their alignments theirstances. with the head up and the neckslightly bowed. 2.Never youropponent Jog let knowyou're tired. in it Mostgamesare won or lost in the 4th quarter. Fundamentals Techniques and To be a goodoffensive footballteam you haveto be good up front. Hands:Placed ThighPads. Thisenables to comeoff the ball harderand get more side of the line of movement.

Don. will shiftourweight the ballsof our feetwithout or We on tipping ourstance giveus an edgein executing particular to a assignment. will approach L. Theheelsmavcomesliqhtlv ofthe ground. the 1 . The Stance. so Shou/ders Back.We wantto stepwiththecorrect to foot. we we the and get downon the command readyset.. Feef we wantthe feetto be parallel we can stepeitherway.S. We believe a goodstance basicto execute that is our assignments.S with the back parallel the ground. wlll neyer show whether are run blocking.Tail. 5 .Z"position of tne upper and lowerleg in connection the knee. through 7 .The otherarm shouldrest outside the kneeso the shoulders of remain square theL. to Shou/ders Back. Ease: slightlywider thanthe shouroers.S. We want the center'stail to be at least as hiqh as the to shoulders facilitate snapandthiswi keepthe hipsup. To get thisposition with sligh y roll the kneeforward the up footso thatit is overthe toe. and PowerPraducing /ngles: the staggerof the feet ptacesthe up foot in a positionto createpowerproducing anglesin the ankles and knees. to the lnitial Movemenf. passblocking. we we pulling. for . and will in relationship with the frontfoot.want to exprode with our back flat and step with the correctfoot. out 4. stance will usewill be a balanced The we 3-point stance with the weight basically distributed the ballsof the feetwith littleweighton the down hand.Theoff armwillrestoutside Knee. we want very litfleweight on placed thefrcotball on itself. E. J Stagger theguards tackles havethebackfootstaggered a . center's stance and Excharge .the stancewe teach our centersis a 3-pointstance withthe weightevenlydistributed the ballsof bothfeet.your headshould slighfly of be bowed so you canseedownfield.O. 1 . Thiswill createdistance from the defenders and betterblocking angles youandthe restof the line.Thiswillelevate tail so be the it will be an extension the back(flatback).tanticipate countas it putsus in a the disadvantage doing by so.toe{o-instep'.Ial: shoulders must be squareto the L. the arm and handshould placed be sligh y insideof the opposite kneeof the staggered foot. Base: shoulder width- Feef toespointing slightly inside.50 D. LoOk youreyebrows. This is the . You will haveto step or set with eitherfoot and we wantto be ableto pushoff in either direction not falsestep. the shoulders should square.Thiswillgiveus maximum pushoffthe balls our of feet. Thiswillplacetheweight on on the ballsofthe feet.unless go fromthe Up position. Explosion: wantto explode of our stance we out withour backparallel the ground to (chest thigh).O. Arm and Hand.O. Put yourflngers and thumb(kipod) the groundand on not the knuckles. We over have to keepour stanceconstant. Position the Batl: the battshouldbe slighfly the righteye and extended far in of to as frontas comfortable. SJ|ap ballon the proper the command.

Youmustmakecalls/oud and c/ear.We wantthe handsto rip in and up with power a lifting with maximum to action. II. Thislandmark aiming or to awayfromthe pointof attack. You musthavea clearconcept the a plays be ableto do this. The first contactshould forma 3-way tripod withtheeyesandthe hands.Thiswillenable to snapthe hipsintothe block us control defender. THEDRIVE BLOCK game. Thisis for shortyardage goalline betweenthe ball and will place their hand down splitting the difference The tackles will line up on the guard's the center's toe. by aod 2lo 2 1/2footsplits the plays.'the guards we willhugthe ball.lt is important the shoulders remain abovethe hipsso thatwe lhe that stillhavethepowerproducing angles our legs. line. to we is off butthrsis sometimes alionments stunts. a Contact . This is important our in approachpartof the driveblock. turn without 7. The first2 that steps needto stayparallel ourbacks(chest thigh) thatwe canget under we to so the with pads. Effecting the Snap: snap the ball by turningyour wrist one-quarter and yourelbow. establish the to leverage. We would liketo stay squareon the defender force him to to take a side so the backcan optioncut. TheGrip: the football placed thatthelacesarefacing is so to QB. Aim youreyesat the proper defende/s with our headup and our neck landmark bowed. Level//.In Nickel offensive tackle's be up in a 2-point to we situations allowour guards stance. or unrealistic because defensive of playyouwill be givena landmark Landmark on everyrunning whichis an aimingpoint pointis to giveyou leverage forcethe defender for youreyes.51 up.We must have lower Dadlevel than the defender. lf we havea left-handed we will haveto rotate the the lacesso they are facingdownto the ground. Makeyourcallsas to givesyou theiralignment. The tacktes alwaysline up on the up foot and down hand of the will guards.this is very important.O. This is for normal situations.explode the ballon the snapcount. willalignourtackle's of up We frontfootin the middle the guard's footso thatour heads be in the rniddle thecente/snumbers.Thisshould onequickmovement is a /rftrngaction.We have to stretchand at times constrictthe defense. Nevermakecallsuntilyou see the soonas the defense defensive alignmentl F Sp/tts .S. B. Our handsneedto attackon the first step so that we can drivethem inside defender's frame. We wantthe laces 6.Basically willhave2 to 3 footsplits the tackles we by the guards.Thistechnique be usedat the point Thedriveblock thecoreblock ourrunning will is ot goesas longas of attack. off of your block. will of . The fingers between frst and second the gripthe restof the ballto givegoodcontrol. be like bending of starting lawnmower. knockthe defender the L. LevelI: splits. We wantour lineman stepwith off to the corect foot. hit across QB'stop hand. Holdon to a is actionthathas a natural the balluntilit hitsthe too hand_Thisaction a pendulum swing. Level ///: the guardsand tackleswill line down handor insidefoot (2-point stance).Different up with theirhandson the backof the center's We willdiscuss splits whenwe install horizontal the splitsas wellas vertical alignments. in .you will be The centermusf be the leaderof the offensive of for of responsible making number linecalls. This should soundlikea gun goingoff if therehas beena cleanexchange. The typeof movement desire.We will have3levelsofdepthon our (vertical and situations. lt is important we keepa goodbase(shoulder width).Snapthe ballin the middle the QB'stop hand. Placethe thumbof your righthand and palmof the handwill laceof the ball. playswill have different heel. In our system. Approach.Theoffensive lineman takethe defender will wherever defender the he gels movement. We needto knowwhatthe defensive is alignment andwherethe ballis goingto takeour proper splits) alignments.

inside by we The btocker mustuse2 hands create to movement thedowndefender. createmovement levelI (build wall)and also sealoff the onside on a linebacker. outside eye the blocker stepwithhrsnearfoot. Finish the everyblock. the defender atigned lf is headup he willstepwithhis i..thisis the hardest partof the block.vvhenwe comeoff to the secondlevel. pu the defender one handandexplode the LB as youapproach level.The legs mustremain shoulder on at widthto giveus balance upon contact. Remember want movement we first.the linebacker lf "FastFlows' youexplode under defensive up the lineman with bothhands. will takea shortleadstepwithour nearfoot oneach we aiming a pointinside hip of the defender.lf we can keepourpad leverage moveourfeetwe cansucceed driving and in our manoff the ballandon his backto Droduce K. aligned youslants on punchandpushotf ihe insidedefender and explode 2nd levetwhen the linebacker to your Face.then you can look for the scraping linebacker level lf the defender on 2.it is important readthe insidehip otthe downlineman wellas the movement to as of the linebacker. Follow Through.we will take this linebacker anywhere can. is important zone brockino of of in principles. referto thisstepas a zonestep. of Thiswillenable us to hit the proper landmark initially and createmovement levelone.o.As the insideblocker we takesthiszone step.52 D.Generally. the lf defender loopsup or lockson. on outside Blocr(er.(offensive linemencovered a linebacker uncovered.block. the E.lf the defender on is aligned outside or shoulder.(otfensive linemencovered a downlineman. allowing otherblocker comeoff the block handle linebacker.. the defender lf remains inside you. ZONE BLOCKING PRINCIPLES zone blocking occurs whentwo offensive linemen responsible blocking defenders are for two an certain a areatowards pointof attack. the to to the Inthistvoe -tne of blocking scheme. Wear downyouropponent's to win.)The outside by blocker mustreadthe alignment the defender of aligned himas well as the alignment the on of linebacker. we B.continue driveand maintain of to contaci Once you are forced off by the inside blocker. . A. crosses Blockthe linebacker exploding through numbers by up his usrnga good drive blocktechnique. mustbe alertto thissituation. whipyourarmsanfd moveyourfeetlikepistons .O. lnside Blocker . is critic€l createmovement levet 1 beforecomingoff for it to on linebacker. upon making contact. eitherthe osfside blocker inside blocker gain controlover the defender or will on Level1.aimina will his eyesfortheoutside number. As movement begins.s. will t. This movement the L.the difference between goodand greatplayer.is inside footto blockthe outside number the defender. hip These factors critical ourfootwork are to and landmarks play.Thepurpose usingthe zoneblocking the of scheme is to stop penetration.we wantthe outside blocker maintain to control work and the defender the L. Finish. mustalsobe we of and we ableto readthe inside of the downlineman.Slow working get movement the field.o. with to his sometimes Lbers are'FastFlow" alignment. zone b/oclrsinitially All startout as an inside-out doubleteam. Toesshould out slighy with be weight the insteps. blocker the mustgivegreatsecond withshortchopping effort stepsto maintain the block.s.lf thelinebacker to up Flows".lf he is aligned inside eye or shoulder. nchand oushoff .)In our by or stance mustbe aware the alignment depthof the linebacker.side footaiming eyesunder defende/s his the chin. he will lead step with his insidefoot to blockthe outside numberof the defender. for the Aligned the nextoffensive on blocker to the playside.

he is aligned a 3 technique lf in eye will driveon the outside armpitwith his nearfoot. on defensive is aligned tackle In will entailtwo typesof zone blocking.lf the defender aligned a 4-l Technique is in (inside eye or shoulder) will step with his insidefoot to blockhis outsidenumber.OnsideGuardwill readthe alignment the of (outside or shoulder)he defensive tackle. y" 53 r f M--> 1 / T C E4D *re r M-> T f-) M1 O16\ A. "Stitch": zone blocking between centerand onside guard in orderto handle the linebacker. orderto determine StitchBlocking scheme will uponthe holewe are we whichtypeof zoneblocking will useon a "strtch depend attacking. 'Stitch. N l + @ OJC. guardby making Tag Ca .The orside tacrdewill makethe callwhenthe defensive is aligned end head up or insideeye or shoulder alignment. Onside tackle will read the alignment of the defensive end.3.zonetype blocksbetween Thefof lowing ofiensive linernen the callsarethedifferent at pointof attack. .used on a 8-9 hole play. Onsidetacklewill readthe alignment the of (outside or shoulder) defensive end. @cli N !Er. M\ N \EA N /'h \J-.whipyourinside arm and shoulder intothe defender bump off by getting up widthon yournextstepand explode 2nd levelto sealor driveblockthe scrape to linebacker. ln orderto determine whichtypeof zoneblocking will use on a "Iag" will we depend uponthe holewe areattacking. Takean outside release withthe playside to the outside armpit foot . "Iag" . will steo he withtheplayside aiming theplayside at number. .OnsideGuardwill readthe alignment the of defensive tackle. 1.1 N r'€'.2.usedon a 4-5 holeplay. we h "Tag" -. ff he is aligned a tt-Technique (headup) he will takea playside in with his near footto the outside number. "41" "5" Mv M-M----+/ N d c/d )E. an outside take release with the playside to the outside foot armpitwhip your insidearm and shoulder into the defender-bump by getting up oft width on your next step and znd level to seal or drive blockthe scrape Iinebacker. The centerwill makethe call whenthe the defensive tackle and middle headup or insideeye or shoulder the onsideguard. he is aligned a 1-Technique. lf he is aligned S-Technique (outside or shoulder) in eye he will driveon the outside armpitwithhis nearfoot. 2. Remember.--F\ @ d/Q --fr-. Tag The onside will tackle alertthe onside a BlockingSchemewill entail two typesof zone blocking eithera "Tag" or "Wide Tag". he Staytightto thedefender. lf he isaligned a 5-Technique in eye hewill blockthe defender a playside with stepwithhis nearfootto the outside number. . guardwill lead stepwith lf in the the insidefoot.lf the defensive tackleis in a "2" at "3' technique. foot B.^i SJJrV @dc "4-1" M----->. "fag"t zone blockingbetweenthe onside guard and onside tackle in order to handle the defensive end and inside(onside) linebacker./ M---->1 .usedon a 4-5 holeplay.Stitch" usedon a 8-9 play. want1st levelmovement.lf he is aligned a 4 or 4-1 in alignment. lf he is alignedin a 2 or 1 alignment.

rf he is arigned 9-Technique in (outside or shturder) wirl eye he driveon the outside armpit lf he is aligned a 6 or 7 alignment__takean in outside release usinga shortoutside by step_ to the outside armpit. Driveuo the the and of fieldgetting widthawayfromthe play.This is a communication and a are cafi technique.s he a to outside number.Eat' will depen-d we uponthe holewe are attacklno. TheTE will The will aiertthe tackleas to wherethe defensive end is aligned. contact:uponmaking you contact. The stepis with the insidefoot. lf the manis an outside shade.one is a fu zone princiore when two or more offensive rinemen invorved. lf he is aligned a 9-Technique in (outside or eye shoulder) willblock point the defender.rt is important that the second stepgoesthrough defender the trying keepyourshoulders to square up thefield. head up or insideeye or shoulder alignment. on Thetightendwill alertthe onside tackle the defensive by of end making either 6 orT call. a will two ln orderto determine whichtype of zone blocking will use an a . you wantto end up withyourhetmet pointing towards goalline yourshoulders the and square. The cutoff rechnigue . s/arts.. Tight end will read the alignment the of defensive end. and sfunts. A. The other is a cutoif technique. Thatis whythe backside cutoffis so rmportantpurpose this technique to opena rane the backto cut. Youmustkeepyourheadbetween defender the point ata. Eat BlockingScheme entail typesof zoneblocking.used on a 4-5 hole play. lf the defender aligned a 7 Technique is in (inside eye or shoulder) willstepwithhis inside to btock outside he foot the number. rf the as off defender headup insideshadeyou shourd is or stepwiththe insidefootand take a goodangleso thaton contact yourheadis on the insidearmpit. Landmark:the proper landmark a defender is headup to inside for who shadeis the inside armpit.54 3.the landmark lhe inside is number. @5dft b. PLAYSIDE GAPTECHNIQUE Mostbigplays occurwhena running will playis cutback. "6" I E "7" M @C 9)O T s l OC N E M s-\r. Tight end wili read the alignment thedefensive of end.k. him Follow Throughj we mustfollowthroughto keepthe defender away from the play. a. wiflteachtwo principles we backside. .used on a 8-9 hole play. shourd keepyourneckpressed the deiender Into and squeeze the defender your backside into with shoulder use shortchopping and steps whilepushing upfietd. "Eat" . "Eat" . whipyour -bump off by getting arm and shoulder intothedefender up widthon yournext stepandexplode 2nd level sealor driveblock scrape-off to to the linebacker.lf he is alioned in a 6-Technique (head up) he will step with his ptayside foot to blocXthe defender underthechin. tackle makethecallto the TE. "9.this is a cutoffblockthat is used by an offensive lineman when he is coveredby a down lineman: 1. These handle shades. between onside tackle andtight end in orderto handte "Eat": zone blocking the the defensive ahd onside end linebacker. Approach:the blocker musttakethe proper angre he exprodes the ball. we The of is for be eve it is moreimportant maketheseblocks to thangoingdownfierd secondary on defenders.

2. knocking him to the ground.S. vvJ between the offside guard a d offside tackle.must'rip"his backside arm and shoulder intothe defender. Never stayon the grcund. The cente/slandmark the playside is armpitof the nose.The guard's of landmark theiar hipof the is nose. action. our gap is wth the different shades overshifted and looks thatdefenses nowplaying enable are to their linebackers "fastflow". lt is important on by to useshort.O. This explodingaction should knock the defendelsptayside knee out from underhim.' use _ 2 hands the NT NoseTackie. 3.oushwitht handuntilyou getto LB level. Fullzone Principle backside basically wholeplayside technjque a FullzoneprinciDle.. The call will be "8" call: zone blocking madeby the offside guard when he is covered a downlinernan by who is aligned outside eye or shoulder offside and tackleis covered a linebacker. 55 ConAct: uponmaking contact.FastFlow. on onehanduntilvou oetto LB level. Tryand stepon his "toes'and uncoilby drivingyour backsideshoulder forearm and through his playsideknee.Fightto 'finish" the block. up The offside tacklemustsee the LB'erand get a readon his flow. linebackers juke oneway and try to go opposite will the NOTE: lf goingto use chop technique timingis impoftantin executingthis We af 1'uke.e.e. 1. Always for anticipate a defender be slanting entering that will yourplayside gap area. the proper off your playside on anglethrough gap. WJ 2..J 3.Remember. on -*:N^. the Thelandmark thecenteris the playsidJ for number me of nose. Approach: Explode the L. is to bidetimefor theoffside This guardand notto allowleakaqe."slowFlow'.re to a to line gap responsibilities.Fast Flow. \y'Vhen covered a linebacker. change because up linebackers. Thiswillallow Follow Through: explode contact moving yourfeet like pistons.--t < B-->7 aH "A" call. Aim or youreyesfor the proper landmark whichis the playside number.''lAt \1V.usedon a 4-s Holeplay: zoneblocking between center and tne offside Guarct the The callwillbe madeby thecenter whenthe nosenackle aligned is headup or shaded backside lf the defender shaded is backside center stepon his playside intothenearnumber the will foot of the defender. whipthe backside and shoulder intothe defender arm up witha lifting youto rollyourhipsintothe blockand sealoff hispursuit. lf the nosegoesawaywith the center.---.He will explode through thatareaby ripping backside and shoulder his arm through the armpit the second to level the 'BS"backer. youare responsibie blockinq twotechniques order control backside in to the lf for the backside linebacker a outsideplay you can chop the backsidelinebacker'i on playside This is an excellent leg. On his second step. block. The landmark an outsideplay is the lat hip. guardwill release by The tight through playside the number the 3-Technique 'zone'stepping with his frontside ot by first foot. 1. C . . following The callsareA/erfs to Zone Block on the backside.B.use2 'SlowFlow"-pushwith hands the downlineman. when pursuinq the to b€lldo not protect theirlegs. "A" call . Thesecond stepis e stepthrough defender. wantyouto stepwithyourinside by we foot aiming a for pointinside hipof the nextdownlineman the playside. cid B.. You cannot usethistechnique any insiderunniig play.Theoffside guard mustseethe LB'erand geta readon hisflowi. B-----+_ B-\ /'\-/T\T . on You mustusethe sealtechnique. -in Sealand Chop Technique blocking backslde offside the or linebackers will use we pursuit. backside guardwill snapoff the nose'sbuttto the plavside the number the of 'BS" backer. choppy stepsso thatyoucan "cut-otf'the linebacker keephim fromgettjng and to the pointof attack.used on 8-9Hole play: zonebetweenthe blockingcenter and offsideguard the callwill be madeby the center.jt has become necessity incorporate callsto keepwith our playsi. He will stepwiththe onside footand againreadthe LB. ... the to Thisis the landmark for an insiderunningplay. NOTE: lf goingto use lhe chop technique aim just above his playside knee with your backside shoulder.i.

must arm up The thirdstepis an . You lf no one threatens your gap snap to the secondlevel. FE t l.All threeoffensive linemen havethe playside and power gap will through gap.F..usedon tt-SHole play: zoneblocking between offsidetackleand our. The backside guardand tackleshould readyto cut if a be lineman into stunts yourgap. v --.Technique guardwill stepwith the playside is the foot and ripthrough playside the number thedownlineman Thetackle stillreadthe LB of will and either snapfor the backer cutoff lineman.be madeby the offside tackte whenhe is covered a downlineman by who is aligned outside eye or shoulder and tight end or "H'-Backis coveredby a "loose"playing Iinebacker linebacker or walkedoff.r /'-\r . 'Stitch AB" Cell: callmadeby guardor center whenthereare linestunts the guard or can'tget to the backsidebacker.H1 the Back or tight end. The callwill.N*r crcrer B iEr ru."\7)-\T/'n]>-r-{ ..Technique. lf the defensive linemanis in a 3Technique guardwill step with the playside the foot ripping through armpitto the the second level."\f f /--\T/'T\ \ r r W.2._\T...usedon 8-g Hole play: this call will be madeby the offsideguardwhen he is covered a downlineman. "C" Ca . All three offensive linemenwill be step flat with the oji bot and rip the onsidegap. or whentherearelinestunts theguardcan'tget "AB" Call:callmadeby guard center or to the backside backer. The tacklewill releasetight throughthe playside numberof the s-Technique stepping by first with his playside foot.56 lf the downlineman in a 2..Theoff{ackle readthe linebacker either will and chopthe lineman cutolf or the backer. B{) -v 11ia' \---{ )-Z Y. the BJE--Fr ororet 6.F{ Theykeyto thisblockis stepping withthe playside and ripping foot through ptayside the gap.. guard stepwiththeplayside is will the foot and rip through the armpitto the secondlevel. B. On his secondstep "rip"his backside andshoulder intothedefender. or the -a& 5._'t\T \-z \--l v{ l-/ . off-guard's by The landmark be the downlineman's will armpit. haveto pinyourearsback. s'=3 gQtr@T B .or 1. lf thedefensive lineman in an 1.r t_-/ \17 7.i I Er N- "8" Ca . Thisis a sellout technique. Theotherkeyis keeping yourheadup and eyesopen.

If the hip goes away. Comeoff the driveblockonlyif you get run through "your'' or LBerfillsunderneath. punchand push the of defensive andexplode the 2nd levelfor the linebacker. the double man to lf teamoccurs. and W. Stepwith inside footand useall the goodelements a drive block. The foffowingcalls are the differentteam type blocks betweenoffensivelineman at the poant attack.step in and slightly forward at the near hip of the defensive man.The outside on blocker shouldnotcomeoff the blockuntilhe is forcedoff bv the insideblocker te defender or slants hardinside. TEAM BLOCKING TECHNIQUES. An exception stepping with the insidefoot is vs. don'tcomeoff the block you untilthe inside blocker forces otf.--*t E / w-.All teamblocks startas an outside-in doubleteam.used on a 8-g Hole play: zone blockingbetweenthe offsidetackle and the 'H"-Back tightend. of . safetv C S/SCall sls> 5--+L M M c6 N /h s fel )-q OO L "C" Call . else "Sift'Call:thistechnique the sameas a'C" Callfor the backside is tackleexcept thereis levelif the defensive nottightend or H-Back the lacklewillgo to the second and lineman goesupfield thelinebacker goesoverthe top. Drive Man (Outside Blocker).you are responsiblefor stopping penetrationand for preventing defender the from"Splitting'the initial double team. is important the to the lt to createmovement level 1 beforeone man leaveto handlethe linebacker. Pdstman (lnside Blocker)-. Focus youreyeson the LB we are doubling of to. He will go through insidearmpitinstead the is the of for number. o.. lt is a combination doubleteam from level 1 to level 2 (linebacker depth). As movement begins Postman(inside either blockeQ the Dnve Man (outside or blocker) control defensive will the man.Everything is the same.allowing otherblocker comeoff the blockto handle linebacker. Team blocking can be between any two offensive linemen responsiblefor blocking two defensive man in a speciflc area.lt is exactly a "C" call exceptit is for an outside play and the like or landmark different the tackle. lf the hip startsyourway explode intohis nearnumber up usingall the good elements the drive technique.57 linebacker possibly strong for or a step to the secondlevellooking the backside explosion whichwouldbe a CS/SCall. a defender the gap between you to in andthe driveman.. N +QQ 8 loi /E1 V..

FOLDBLOCKING Teamblocking schemes an exchange assignments are of between offensive two blockers or at awayfromthe pointof aftack. I w'--------> :\ r-l \U .Can be used in shod yardageand goalline. Center wlll make the call to re-atflrmthe blockinq assionment. whip your arms and use ail the good elements a dnve of block.r.lead step with near foot towards hip of the defender are responsible blocking./sr/ \-/ .Uponmakingcontact. and M -+{ rT M---->. "Ace": a team block used between the center afld onside guard in order to handle the nose/tackle and backsidelinebacker.58 1. dc\o 3.-) . Onsidetacklewill makethe call to reaffirm blocking the assignment thetechnique.tO "Quad": a team block betweenthe onside tight end and the H jn order to handle the Sam backerand the middlelinebacker.a< E /--\ \-/ \! VI.r tSrc the "Deuce": a team blockbetween onside guard and onside tackle in orderto handle the defensive tackle and middle far linebacker. /-\ /+\l/. and N M rel s \ M T tr\ C Q ObIA @ O E. M. / r M M ar. The lineman blocking go backwiltalways firstin this scheme The linemanblockingback will use an Angle Drive Technique.-\ !t $1. He willthenexplode through holeto the second up the levelto blockme linebacker the numbers.. The linemansteppingaroundwill use a drop step with his near foot allowingthe first manto crosshisface. the you for step at the defende/s to hip blockhis nearnumber.Thiswill ptace you approximately the middleof the cytinder the in of defender. guard makethecaitto re-affirm or On will the blocking assignment thetechnrque. r T /T\ db el d6to "Trey": a team blockbetweenthe onside tackle and tight end in order to handlethe defensive and onside middle end or linebacker. in . M B \_-.

Wipe -.59 /!ticr(.blockbetweenthe on tackle and on guard. S @ D. on or The offside guard will blockbackfi'rsfwith the tack e stepping aroundand up throughthe holeto the 2ndlevel. "X". Tnis call can be made by either guardandwill depend uponthe playthatwe are running.The the center the otfside or aroundand up through holeto the centerwill blockbackfirst with the guard stepping 2nd level. /T \ /'-\ nf-\ \t_. sE_y /-\ /C\ /'\ B. is Thisis usually usedon a wide play.I V \----l1 l \ E Iake . . the re M r^+ r vlsP (t. Gal ./_\ \vT\ /z-\ r T r \. This call will basically be madeby the tackle whenthe defender aligns inside-eye shoulder. @ aK /--\ St.The guard too to will blockbacktrrst with the cenferstepping around and up through holeto the 2nd the level. and the M T N E T . This call will basicallyb€ madeby thecenter whenthe defender aligns widefor the center block.exchangebetweencenter and offside guard./ \_/ :f_>.ThiscalL basically made will the be by the tight end when the defender alignson insideeye or shoulder.The tackle will block backtirst withthe t?ht errdstepping around through hole2ndlevel.exchangebetweenthe center and onside guard.exchange betweenthe offside guard and offside tackle. .exchange between tackle andthe tight end. B N N @ C. the tackle blockdownwithhis nearfoot and his will landmark shallbe thedefensive lineman's hip. E. The blockwill be made by the on guard whenthe defensive lineman too wide and we wasn'tto cavehim down inside.

rmmediately for focusyoureyeson the man you are to brock.Layyour'earsback" andgo all outtillthewhisfle blowsandyouwittbe a gieat . This mustle one up continuous motion enableyou to gain momentum put you at the proper to and depthto execute pull. B.This is important this wilthetpyou get your6ody as position. step with yournearfoot. PULL TECHNIQUES We willemploy several different typesof pulling techniques will basically usedby our that be guardsand tackles orderto clearan areapreceding ballcarrier. the C .chop to hisoutside . speedand quickness of are the(utmost importance whenpulling.pin" to is the. P. lt is extremely impodant be to in a goodstance as not to tip off youranticipated so technique. Thismustbe one continuous a step motion lt is important stay rowand to keepyour headup and eyes focused the to on you direction are pulling. hustle.stepping enougn Rat to drivemaking contact withyour hermet. Pull and Lead Technique.use the propermethodto pull and take an inside-out approach. IX DO\ NFIELDBLOCKING Desire. ot the ' choppy steps. out Don'. Explode throughthe man on coniactbv up yourarmsandmoving whipping yourfeetlikepistons.you wi pushoff withyourdownhandand pivoton yourrightfoot t9 whilewhipping yourleftarm backand opening withyour leftfoot.As you whlp your hips.tseal.this technjque be used when pullingto blocka will linebacker pulingto brocksupport.defender insideand stophis penetration.convince yourself yourbloci is the keyto our success each that on andeveryplay.50 VII. lmmediately focusyoureyeson the defender be trapped to and stav low as you explode towardsthe targetarea. lf you can. VIII REVERSE SHOULDER TECHNIQUE Thistechnique be usedby an offensive will lineman whenhaving blockdownon a defender to without any inside help. Pull and rrap Technique. and some depth.Uponwhipping into. Do'notwhip youinipsuntit you havemadecontact yourheadgearon theproper with lanJmark. yliepng your arm back rapidty.we want the offensivelinemanto push off his extended finaers. This will allow you to get the properposition rne man you are on responsible blockrng.stay on iour flngers toesand "crab" defenderwith and the yourhipsand legs.proper the yourarm. ihis will giie the entirelength your bodyas a blocking of surface.!!!inS the Ieft .stepon his. and determination are he key ingredientsin becominga successful downfield blocker. getting yourbodyintot he properposition iustas but is imDortant.toes" leg andthrow. Locate man you are to blockon yourfirsttwo step-s focusyour the and eyeson him all the way.we wantyouto pivoton yourup foot whiletaking shortdirectional with yourrightfoot. This is a goodtechnique usewhenyourresponsibility to '. Pulling to the Right .t and turn him or wo'k your "butt"into the horeuntiryou have estabrished try movement use a[ the good erements a Drive Technique especialry short. lf blocking linebacker. drivethe defender of thehole. use the proper or pufltechnique gettingwidtr. and get outside a try leverage sea/ hjm. Determining offensive in a whowillpullwillbe written the rulefcr eachparticular into play. D. whipyourhrpshighand up the field.

All the techniguein the world cannothelp you if you do not havethis to kindol determinafioato get the job done. A crossbodyblockmaybe usedif youare not in a position useyour the to pads. coordinated Passprotection the mostsimple in formis you having moredesireto keepthe man you are getting the quarterback he has in getting for responsible blocking from than there.is orry as goodas the protection is afforded QUARTERBACK. It is generally thought role thatthe otfensive lineman's in passprotection that of a passive is nature.ln that the orderto maintain consistency our passing in attack. "peel back" on pursuit.toughness. Sincemostsecondary on him giving defender the to Once willtry and.we on Deep Secondary when blocking downfield deep secondary Blocking would like for the offensive blocker stay on his feet and run throughor over the to defender. Every to time a passis called. B. Hands cannotbe thrust forward above frameto contact oooonent an the on the . get BlockingOutside Suppoft. Approximately people only one way to go.patienceand control an yourpaft. body belowthe neck that is 2. Neverlookbackfor the ballcarrier it is hisjob to run off of yourblock. will and we punish defender wellas keephimoff our quarterback.61 A. or his as or in that restricts movement the play encircle graspan opponent a manner develops. During legalblock. a hands(open closed) or mustbe inside blocke/selbows the and can be thrustfoMardto contact opponent long as the contactis insidethe an as frame. Concentrate driving yourinside (like on arm andshoulder headgearand shoulder hip the throwing ight or left $oss) through outside of the defender. PASS PROTECTION TECHNIOUES Any passing attack. will require unique the as This a blend ot determination. as a well to the but groupif we wishto be the best rn the business.juke"youin order getyououtof position.Aim highat the a yourlegs and hips up through defende/s numbers roll him up by whipping and him.we must developtremendous personal pride in ow ability protect passer.and explode through man. dip slightly the waist. InterpretationPassBlocking of Rule 1.We mustnotonlydo thisindividually. As you approach defender. . lf you c€nnotget ahead of the ball caffiet. up people. Wth the proper us around techniques your desire. to 3. lt doesnot necessarily haveto be thatway. eachoffensive lineman has got to makea pact with himself that he refuses be whipped. closeenough you can stepon his "toes"and the defender committed him him explode through kicking intothe " /rc*reSeats".hang onto. at up the stepon his "foes".Makehimthinkthatthe playis goingto go four to five yardsfromthe defender get insid*out outside of 'position him. they get so has hlmself. A. Always use good whenthe ballcarrier hasscored is aboutto or CLIPor throwa block iudgment NEVER score.as you startyourapproach somewidthand depth on as if you are goingto '?ook" the defender. The blockefcannotuse his handsor arms to push from behind.ec& faceor head. We will not set backand let peoplethrow like a bunchof sick babies. The frameis deflned that part of the opponent's as oresented the blocker. aresmallerthenyou.

On ek Charlie we will be in a 3-stepprotection.Keepthe bend in your r(nees. your handsmust always be wrthinthe frame that defensive man presents you .As vou push off (locking armsout)try and pu yourheadbackas thiswi hetpyou keepthe bind in yourknees.Baskefb ptayer.OG has a "Dual"read. hands chesthjgh. is snapped.. thc Shuffle and Slide:(FEET) shuffle and slideyour feet quickly if feeting ground: Do as the not pump yourleetup an downas is youwererunning place. J Handand FootPlacement.iake all the man comeover top of you in orderto get to the quarterback. lt is important be a his to protection where QB is getting "stoute/'on thoseprotections the shorter. Explosion and quickness the keys on a goodpass sel are ThePunch. B.'. in The moreyourfeet arein contactwiththe ground.but nevergo afteran oufsidebke.. Slidebackgaining do somedepthto eitherpick up a delayed rusheror look for work. The tackles set shortand the guards will and centerwill not give any ground.then recover. l. lt is importantto know the quarterback's approximate depth on each protection we do nof havepeople his face. Dropback pass technigue knowwherethe quarterback up on eachpassplay. nof stay on the L. Take and respect all inside moves. On sets anybasic dropbackpassthe quarterback set directly will behind center eithera 7 or g the at yarddepth. witha bendin the ankles and knees andnot at the warst Keepyoure/bowsin closeto yourbody. and pullthem back in orderto to try AVOid PENALTY. (poslTloN) on any show pass.the blockeris permitted ward off the to opponent's attemptto grasp his jersey of arms and preventiilegalcontactto the nead.if they slip outside.e. A good hittingpositionjs feet spread shoulder width.esponsible of you lea! up Howyou setwilldepend for blocking and weatheryou are in a pre-set or a 3-pointstance. Keepyour Let 'butt'always to the quarterback this is what I call being a .lf yourmandoesnot rush. KEEp yOIJR STANCECOIVSTSIEI/rSO THATYOU NEVERTIP OFF YOUR ANTTCIqATED TECHN\eUE!ln a speciat situation -_ you may be in a up-srA/vcE until the barl 3rd down passing situation . the mancometo you. lt is important you don'tget yourself his that overextended.TVEVER allowthe rusher get intoyourbodyandforceyou intoan upright to position. Keepyour feet spreadapproximately shoulder widthand avoidcrossrngoverot "heel-clicking" allcost. Snapoff the punch. i.S. Ihe Set one and of the most important elements pass protection being able in is to set quickly and property in a good hitting position.62 4. Whenyoucross-over loseyour at you baseand . toesslighfly kneesinside out.or two minute.let the rushermake the first commitment. By use of up and down actionof arms. a 1) Set 2) Minor 3) Punch 4) Recovery 1 .Thisshould allowyou to sET quicker a wide-rush for defender when a passrs called alsoallowyouto seemoreofthe overall and defensive qnmenr. merelyslideto a favorable position to intercept rusher.O. the whileit is the tackles responsibility keepthe wjdthof to the pocket!This occasionaily changes.and vou are "free". The cenferandguards ate responsible so in for maintaining depthof the pocket.he may become responsible the width of the for pocket. quicker will be ableto pushoff the ground you the when reacting to your man.redirect force.May haveto shorten drop to a 'HOT" receiver.stopthe rushe/sfirstcharge punching up through top of the numbers_ by the makehim startagain. Don'tlungeout or be over-anxious.withyour uponthe alignment the defender arJ . I would likefor the center and guards to stay insideout on the man the withhe tackles position the inside keeping on number.

penetration no man's land. 1.63 workto keepposition aresusceptible beingthrown knocked the ground.lf the defender aligned a 2. outside as thisis an Zone Profectbn. lf it is a Sride Protection you can open with your -pass position. Thetackles workfor width anddeoththusforminq edoeof thecombat the area. Techniques C. L. Thisset willaidyou in cutting your downthe angleon the rushas wellas keeping "butt'tothe quarterback.O. You mustknowif the protection comingto you or going is away. square.lf the defender foot alig'ns wade open withyour outsidefoot. stepstraight backwithyour rhsruefoot and openagainon your third (3)step.S. Don't takeheadfakesor shoulder fakes. lf he alignsin a *technique (outside or near). . lt is thedutyof theoffensive lineman prevent to of will 2.make of Try himstartagain. widthanddepth responsibilities change.or 1. to bringhimto a deadstop.Technique for (headup or is in insideeye or shoulder) use an insideset (shortand square) with your insidefoot with your "toe"pointing straight and up field. PASSING AREA-. explode a goodhitting to according the atignment to of the man you are blocking. Thepassing areais an areafromthe depthof 3 yardsto I yards. Stay in frontby shuffling and sliding Youreyetargetareais the inside his numbers. oo oooo NO MAN'SLAND COMBATAREA 3.use a middleset up eye set backwith your outside foot approximatelyto 3 inches.lf the defender (headup or alignsin a 4 or 4l Technique inside eye or shoulder) use an insideset with your insidefoot with your"toe' pointed straight field. lndividual 1.QB Behind Center .Always to or on on you haveto giveup ground do it grudginglyshuming the defender even if and sliding yourfeet. lf theOB launch pointmoves. you will be responsible the width of the of protection for Pocket. Keepyour hat on his inside 2 numberwith your shoulderssquare.DO /VOfallowyour'butt'toturnparallel the sidelines you have to until hit the 3 1/2 or 5 yard area.(2 manside/3 manside) Guards: Set on or nearthe L. ThecenteG and guards usually are responsible the depth the pocket.DropbackPass.O.S. Control manwithyourhands the and keepyoureyesfocused on hisinside number.according the alignment the man you are of to responsible blocking. position Iacklesi on the starting count. lf he alignsin a 3-technique (outside eye or shoulder) a middle withthe outside use set foot! Keepyourhat on the inside number with your shoulders givinggroundgrudgingly.Whensomeform for of puts you on an outsiderusher.Keepyoureyeson his inside. 3 YOS.

s.Eachoffensive lineman the formation sidewill set lnsideusinga lateral and to call iet block anything coming theirarea. in preparation his new charge. approximatelyto 1/2 yardsdeep.once you gaincontrol the defender.We wantto givethe defense by on a run read.O.keepa good bendin knees don'tbe a waist your bender. vvhenpushing-off bothhandsas this use willgiveyou greater control. to b.then overlap backinside findwork. SQU€EZEis a call madeby the onsidetacklewhen he is coveredby a linebacker the"backerwalksup in thecenter-guard making impossible thetackle and gap it for to setand blockhim.O. As you set. it is important to'eyeball" linebacker the overfor any bliE. we will explode the L.O. choppy stepsto maintain contact and gaincontrol.o. and and on E. Cenfers: yousnapthe ball.punch ouf withyourfreehandto wardoff the defender set As and accordingly. pustr-offand recoil of backoff the L. D.Stretch defender. ProperSef the furtheryour blocking responsibility aligned is outsideor ofi the ball. 4. 'MUSTS" for Drop Back PassProtection 1. of Fight to stay square. lf thereis no bliA. tightend or when.S. tackle. tackle set inside The will witha /aferal and block sef himworking getsquare the defender. he is bliEinginside.The Aggressive control rechnique will be used towards the pointof attackon play actionpasses. DualRead Technisue protections will be givena dualreadresponsibility.Thistechnique similar a Sgueeze into is to Cal/-. will tackle and tightendwhencovered a defender the L. workto get squareon the defender. 6 .Thiscallcanalsobe madeif the linebacker stacked is overthe guardor is aligned tnside a threatening in position.64 number. never or to . end 5 .the you mayhaveto set. Tackles. slidetowards to the defensive or thewiderushdefender. immediately focusyoureyeson the linebacker. lf there is no threatthere. Explode back off the L. whipyourarmsand useshort.Knowwhere your help is and take away the opposite side form the rusher. willcheck Guards. the Youmustknowif the protection coming youor goingaway.. set yourfeet.O.S. Coqtrol rusher the with your headin the middle the man and bothhandson his numbers.on certain you You '1 the linebacker orcr to the call side. is to (2 manside/3 manside/Poo). Aggressive contrcl rechnique . Thistechnique be used by the onsideguard. The guardshouldkickout with his outslde footto givethe offensive tackleroomto work and siideto his outsidehip to checkhis secondread.S.S. SqueezeTechnique'.lt is important driveup through for to the manand keepyourself fromgetting overelitended.O.Remember. As you set. Uponmaking contact. so off aggressively withthe "nose'of the helmet leading for the defenders chir. Swoop Technique: SWOOP a callthatcan be madeby the onside is guard. set initially involves steps2 "hop" lunge get in position. helpyouregain position balance the defender.Takeyourproper as if to block defensive or the wide-rush set the end defender. to on giveoff ground iVEyER whensetting inside work to createa PrLE. ll slide inslde and try to meet him square the L. 3.as you set.S. EXPLODE deeper backoff the L.

ar . d.keeping tight. Over d . All greatteamscovera// passes that are thrown. grudgingly position) (keeping It is better give up ground to thenover-commit lose and yourmantoo quickly.D/e. andstayin ftontof thedefender giveup ground you heara whisue. you make by immediately You must followany commitment fightingto regain positron. Upright. fundamental get Don't let the opponent into your body and force you into an uprightposition.65 inside number. l/ever allowthe bendto comeout likedoingan incline of yourknees. quit /vever or let up until 7. head up body a. lf the rusheris inside. . Whatdid I do to causethe breakdown?WhatdiChe are Ihe do to causethe breakdown? Remember. fundamentalsand the techniques the keysin becoming besf in the busrnessli the passprotection. always know(1) ou must Make contact with your opponenton or near the tine of scrimmageas much as poss.he hasthe advantage. to give groundgrudgingly work your body down low againinto good fundamental and position. In preparation meetthe opponent's to charge. lf your opponent contacts up. lf the defenderis you (inside) man. are position with kneesbent. keepyourhaton the defender's Always Be patient. on and technique that of youropponent. lf unable get awayfrom rusher.Neverlunge out and get yourselfover-extended.lf you get "whipped" oncP'. must move your feet and butt quicklyto get to a frontal position.and over-aggressivenessget youintotrouble.punch through defender openhands is yourelbows press. let the rushermake the frrst commitment. pass. on between series. Be a basketball grudgingly. immediately begin iveverlose yourpoise or your confidence.keepthe centerof your bodydirectly you between rusher the and passerif the rusheris headup. outside. you losethe abilityto confol your man. attitude the basisfor effective is Having acknowledged a determined that thefundamentals as icllows. at Player KeepyourtarT the quarterback all times-shuffle and slide to 5 .analyzeyour concentrating the next play. Get set up quicklyinto good fundamental you whileyou are still leaning back to set undercontrol. Vvhen the sidelines. wantto takeaway112 the f. with the up HandandFootPlacement a must. Unlessit's an aggressive will anxiousness.

.armsextended palmsup. Never p.maintain leverage yourhandshittingup wlth through breast padsBEFORE grabshotdof you. you m.The moreyourfeet use are in contact withthe ground. for and a lf youropponent triesto pullor jerk you.However. Although realize we you can only hordoff your rusher a limited periodof time. Carryout your assignment ALONE. Sdt Iour Tlan your awayrom help.66 i. INTIMIDATION! o. t.as for lrneman mustacceptthe responsibility providing you of whatever timeis necessarv gerrnebafiott.Man blocking. Neverbe dependent a free man to pick uD on However.stay nearthe lineo. stillmoving) faster (yet you are ableto pudhoff the the ground. a or remember theyare usualysma|er and more actrve than a big lineman.sliding outside the foot on contact when working outside you don't get the so outside up . Keepyourknees bentand headup . Keepyourcrotch his inside to kneewhenworking geta 1/2man. Whenpicking an escaping up rusher stickhim! Lethimknowhe. Extn repsof thiseveryday.t oereveIn. th_en depthto pick up a detayed rusheror hetpprckup an es&ping-lJ3EEi Lookfor work. Yourability accurately to yourself analyze cannot over-emphasized.youwr handte yourmanan excellent percentage the time. l.help. in our particular is system. to v.Stayafteryourman.. The centercanlockout for he is closer his managainst 50. center mustget the to a off handup. and plan s. n. is bestto punch defender it the immediately has a tendencv who to be the oenetrator themanwho hasthe rooper an easier so has timecoming-Efif u. Staggerthe and sitddwn. Alwaysirave of a pnmary at testone secondary thatyoucango to.sbeenhit. They will almostinvaria6ly to lui e oi try out-maneuver rather you youto takethemon. musthavecJonfidence lf you're you tiat Ooirig the wav . w Keep. Neverusetheexcuse alibithatyou hadyourmaniongenough to or if'the quarterback sacked hunied is or (pressure). Forceyourself practice wav and to this don'tbe the onecalled holding preventing longgainor touchdown.thisprevents fromoverextending. slidestepsto regainposition. lf no rusher comesand you are "FREE'. q whgn blocking linebacker deep backbriEing. flexible be Be as to your method attack. thanallow r. According presentrules must keep your handswithinthe framework the to of opponent's body. his he feet j " k. Alwaysslideyourfeet quickly. of you must make somechanges. lf you'regettingbeat usingone method. wlren. scrimmaqe swjtch_ to get gtr. quitor letup untilyouhearthewhistle. always knowwhereyour.punch theinside foot off foot .

to BULL RUSHER BUMP CIRCLE MOVE .Get the wholefoot of on the ground. The solidcollision blockers 2 should whenthevswitch feel menon twists or roops. DropBackPassTerminology ANGLE ooo F \ O BAILING UT The widthanddepth the KickStepto the outside. backtothe heads Feelthatleanon the oostleo.An upfieldmovefroman outside should treated a circle. Whengoingfroman outside a middle . cc. Vvhen defender a makesan upfieldmove.!" Defender triesto runoveryou. The centercanset to the sidethe noseis goingif he has a oredetermined on the read nose. backto a middle the blocker musttransfer weiohtbackto the post leq. too F. a flexedlineman treathimas a LB and keepthe feet in motion. Don'tstretch to a quickly whodoesn't sepaEte.or just triesto beat him to the outside. the the Droooinq insideor outside the foot. Oftenthe set uDfor finessemove. Hold the weight inside.The to widerthe defender.for you will be too softon the outside LB. FINESSE RUSHER Onewho usesarmoveror arm under.Movethe hands alongthebackof a spinner /.get as to in a position shake his hand. deeper angle. Don'thavea DeadPostFootfor you can'tbe anchored much. Lower andpunchare keyvs.67 shoulder swatsandgrabs. Vs.The kneeof kickstepmustbe aheadof thehipand uooer trunk. skin. soinner. . the who set bull rush.hop around.Turnthe shoulders defender littleas possible. punchand work the line to separate be ableto frontup the spin. dd. Don'tdroobackthenout.whichtums the blocke/sshoulder (softshoulder) ficrthe rusher takea direct to route the QB to BEAT ARouNp CORNER THE Vvlen the rushergets past the blocker the outside. givinga soft shoulder out and usinga poorangle getto the intersection.Ieanon that oost leq and slidethe set foot position. On "Duals" the'"Dual"blocker should starthis deeokicksteDto the outside so he LB canshut off the hardforcing outside LB. aa. Holdthe hands hiqher against T. The number kevto the outside or spaceset is not leaninq one set outside. lf not he musttakethesetawayfromhis help. This is to usually causedby baling to the outside. bb. the lf a rusher leanson the blocker and spinsbackinside blocker must comesupfield.o v HAND Usuallythe outsidehand held at eye level to counterthe outside COUNTER shoulder swats. oosition be as . mightgrabfirst.getting to set set.outside move.

that pointthe tacklecan turn his shoulders. headshake.The blocker of mustpick up the insidefoot and take an anitial step insideto preventinstde set penetration.Loopers usually will freeze. softrush. LOOPER \l/hen a defendercircles back on the defensiveline of scrimmage to allow another defensive man to penefu?te. dance. The post foot must be up and the outsidefoot back when pass blocking. ONE HALFTHE MAN \Men the manhas a shade you only needto takeawayhalfof outside himwithyourfirststep. LOCK OUT Oneor bothhands immediately and stiffen keepdistance lock to fromthe rusher. the FIRM TECHNIQUE Lineman lineup on the ballandusea stronger will punch. but triesto beatthe blocker eventually rusherwill be 5 yards upfieldfrom the inatial the line of scrimmage.Thosewho havedepthresponsibility a veryslight have sbgger. A Full Lockout puts the blocker a good pass pro in position locksthe hips. POST KNEE The knee of the insideor post foot must be bent with poweror the blocker be backon the heelof the postfootand haveno power will when setting a heads on defender. with the defensive Don'twait to feelthe bump.Up untilthat to 5 yard markerthe blockershouldtry to maintainshoulders square position. At kicking the outside backandridethe rusher foot around the outside. Force switch. Staggercan be greaterfor those responsible for widthof pocket. then the looperwill come around.68 FIVE-YARD AREA E ---fo o Q ->Y I )' As theoffensive tackleis working get to the lntersection the outside to to and the rusher upfield nevermakescontact. POSI FOOT The insidefoot. stepdropby the QB. Keepa bend in the elbowsand 'time the but punch" INSIDE SET Thedefender aligned inside shade the blocker. FORCETHE SWTCH When the blocker recognizes stunt becausehis man loops.A slighttum is acceptable long as we don't give a soft as 'Shakehis hand" Thisis trueon any 7 shoulder. Don'ttrv to overstride the inside on set. or . Theareais actually 3112yard a areaon a 5 stepdrop. outside The foot mustthenslideinside. the He mustforcethe collision penetrator. POST STAGGER The foot position when setting.Usedon 3 or 5 stepprotection against inside or an move. The blocker cannotdelivera good powerblow if the lock out comestoo soon.

and 69 WIDE RUSHER A widealigned defensive (Soace end. as to The defender linesup on the outside shoulder the BLOCKER. rusher). PunchuF plates.PUNCH phase the block. Timingis mostimportant the wide on rusher. Raise oadlevel. out fromthe outside the Electing strike to withproper timing. SOFTSHOULDER SINK Tr ao \ ). The postfoot is stillanchored theoutside on set.The purpose the punchis to slowdownthe of through breast the his his Snaotheelbows.Vvienworking outside an movethe blocker musttimehis punch just afterthe punchhe keepskicking so the outsidefoot back.Punch the inside off foot. (the post foot slidesafter the kick step).turning the shoulders.to the keepthe blockerlow. or Whena blocker bailsout to the outside insidehe givesa defensive or mana softshoulder collapse line to thusdirect to the QB. Don'tloseyourtarget. of Don'tdropthe outside foot.Don't'heel click" crossover.Kickthe outside foot overand backbut lose qroundso the shoulders don'ttum.Thereshouldbe a slightbreakin elbows. SLIDE Usually postfoot (inside to the the foot)slides halfthe distance outside foot has kick steppedto the outside.The blocker not so is posttootconscious he is usinga kick-slide get 1i2 of the man.V STRETCH I AKUE I W|DESET IJU I DILJE DE I TIMING THEPUNCH "TUCK THECHININ' . Sinkthe buttas establishing postfootand moving outside the foot. defender redirect force. (getting a 45"angle the outside): on to The blocker mustkeephis chintucked whilestretching. in Pointof eyejocusto helpin keeping proper relationship the rusher's on jersey. Holdthe handsat chestlevel of The strikeor contact beforepunching. Keepmovingoutside with your man as he movesalwayskeeping the one-half a man relationship.The of blockermust kick his set foot over and back to oet 112of the defender.-lf the defender moves position postfoot thenslides. Pullthe chin backintothe throatas in benchpressing helpkeepthe to headand shoulders back. Don't punch off the outsidefoot and get forced to crossover on an outside move.Don't tocuson thebig picture. The defender widerthanthe outside is shoulder.

The blocker be should outside kneeto defender's crotch. Tuckthechinin.usuallykicks over and backto get 1/2of the manif the defender in an outside is shade.The"bump" the key.notout. The widerand fasterthe man the deeperthe intersection pointwill occur. Explode withthe elbows up snapping. grabshim. The pointwherethe blocker reaches areawherehe has one halfof the the man trom insideout whileturning shoulders the only slighfly.Don't get grabbed.to prevent of leaning or tipping ficrward. 70 PENETMTOR DELAYED GAME Owist) Usuallyinvolves either a grab by the penetrator an upfieldrush or followedby the game.Takea headsset on a tight3 or or for tight5.not allowing to A call usedby a blocker whenthe rusher hlm switchon a stunt.Can be a bull.Don'tbackin.) The foot that movesin placeor movesover and back.Throw headbackas you punch. (don't on turntheshoulders. up the otrt rvv I CARRY Lrlll\E HEAD& SHOULDERS BACK MIDDLE SET INTERSECTION KEEPTHE HEADOUT OF THEBLOCK KICKSTEP LIFT HIMOFF THEGROUND . Takethisif thedefender in a headup position.properuse of the punchwill disallow defender do this. Wlllbe the inside on inside foot set. carrythe defender his helpso hels sure to a switchoccurs. Whenpunching don'tburythe head. Theflrstmanin a linegame(Twist). Whenoneblocker helpfromanother the defensive has and man ooesto the helpof the flrstblocker. In punches strike . to The position almosta straight back.back straightotf and the keeping the sameangle. the The directionand velocityof the outsldeeffort.5 yardsupfield blocker with his good insideout position and separale strajght back. may have to man block if we get on ditferent levels.arm under(Rip)or a grabber. The line doesn't occuruntilthe intersection Doint.generally the outside foot. is Thiswouldeitherbe a 2{ech for a guard a 4-tech tackle.THELINE WORK o o o Y getsto the intersection the defender Vvhen otfensive the tackle and has not reached the shouldpunchthe rusher 3112. Throw headbackon contact. is SEPARATION After reaching intersectron after the punch.

(OrangefYellow. Ram/Lion) 0 (1) Outside . (1) Setto the sideawayfromyourhelpas you snapthe ball. 1) Center Sets a) Defender headup. You mustget off on the set.be prepared insidemoveimmediately set for (2) Lookthrough outside vision be prepared insidemoveimmediately for (3) Ready comeout if OG doesn't to dumpdefender you-#4 to (4) Alertto redirect. Guards Center-Drop and Back to in a. You mustknowwhere whereyourhelpis.pushDL to OG . CombinafionTechniques 1. at (4) Be readyto comebackto middle c) Outside shoulder outside of (1) Setwithoutside .don'tgive to soft shoulder.Lookfor work. set set etc.centerset.if defender G loopstowardyou.O. andhelpoutwhereneeded. lflo mancomes.help. on 2) GuardSets a) Headup (1) Middle or inside (whatdo you know.stiffarmman on ..S.O. c) LB Stack (1) ReachOG'shipwithnearfoot (2) Keepshoulders squafe (3) LB drops. b) Inside (1) Inside stepto get ftontal don'tlean (2) Focus eyeson inside # (3) Shoulders square punch L.keepshoulders square (Even) Solid d) Vs. UsethiswhenT/N to is on youredgeor you knowsomething.S.Uncovered (RocklULoad e) Covered It) (1) Setto slideside.holdpostfootas longas you can (2) Visionto nextgap .The pointcomeswhenyou mustmakeyou "stand". (1) Awayfromhelp. a Middle LB or (1) Set straight backto hip levelof bothOG's (2) Headon swivel helpeitherOG (3) Zoneany MLBbliEto B-gap withOG -FS G .71 G.112 foot man .) TARGET -(2) Shoulders square sinkinside no softshoulder (3) PunchL. (2) To yourhelp. Takethe defender's rushawayfromyourhelpwithyourset (2) lt is criticalthat you punchdefenderwith non-snap hand. on Be (NEVER giveground grudgingly backup in the QB'sway) keepmoving. prepared meeta bullcharge the set position.OG unmvered set square near# of T/N. b) Defendershaded .G coveredor uncovered (3) G covered position LB of Uncovered Guard.no help.set backandto 45 angleloseground catchup . Getset quickly lineof scrimmage.

whatdo you know. of or f) Double readILBto OLB.Separate out and worktheline.outside (2) Stiff-arm defender on vision holdpostfootas longas youcan (3) Readto comeoutfor#4.(2) Target (3) Shoulders square (4) Punch L. RocklUloadlt) (1) Outside to OT (aware LB positjon) set of .Rocklvload lt (1) Slideinside stagger withfarfoot is -(2) Keepshoulders square don'tgetweightleaning sink (3) Punchthe defender (4) Gainfrontal position don'tlean but (5) Be alertfor change direction/spin/club. Alert fl4 to i) CheckLB & Double (Squeeze) DL (1) Toughoutside to OT'ship set (2) Keepshoulders square (3) Zoneall dogs.Dual (1) Startsetout keying ILB.O.inside set handout as feelerto manon center (2) BlockB-gap rusher inside out (3) Takeon as cioseto L. (1) Outside to OT . on 72 .S. set (2) Stayon L.S.readyto slideor redirect set punch afterinitial (2) Stayin position (3) Don'tbailout c) Outsideor space (1) Setto the intersection (angle) (2) Tum shoulders slightly shake ' defenders hand(slide you) to shoulders square 2 manside.blockhimwithyoureyes the (2) Set is outthrough of OT hip (3) Worktowards OLBand punch him inside if he rushes. at (5) Holdpostfootuntilhe makes you move(slide) d) CheckLB'er& Double Nose/Tackle (1) Inside to center. RockluLoadlt) S) Uncovered Slideto you (Orange/Yellow.etc.LB drops. double DL 3) TackleSets a) Headup or outsidetight (1) Middle or inside . Holdweightin middle.O. Ram/Lion. if OT doesn't dumpmanto you (4) Dumpdefender OC whenyou haveto. As a general LB we rule slideinside and lookfor work. Ram/Lion. possible as (4) Tum shoulders slightiy shakehands very withdefender (5) Ready comeout if OT doesn't to dumpdefender you. set set (2) Makecontact close L. willhelpC orT by gameplan. possible punch as to as (3) Inside target oroutside target b) Inside (1) Inside . to h) Covered Slideto you (Orangef/ellow.S.S.O. (4) Kickstepis out andback (5) Setfor the OLBandreactto the ILB (6) No zone (7) Neither comes. Alertto #4.O. (3) Eyeball LB (4) Zoneall LB games.G's set. . e) Take over nose/tackle from center.

(1) Takeappropriate withoutside . (3) Gap is unthreatened workto #4. .separate workthe line and d) CheckLB'er& Double (squeeze) DL (1) Inside to DL set (2) Stayon L.S.O.postfoot as long as you can .outside foot vision set . double DL RocklUloadIt) Ram/Lion. (4) Zoneall LB games-LBdrops. shoulders square (3) Eyeball LB .73 (3) Holdthe weightinside (4) Timethe punch-.dumpdefender (2) Stiff-arm defenderif covered when your gap threatened. e) Slideto you (Orangel/ellow.

Thecenter as willstartthe procedure making ODD.EVEN" E S W7O B W 3 1 2 M E N 0 2 3 1 O OIO "70" O E "50. We willthencounteachdefensive on as player to the rightandtheneachdefensive player the left. Thisis extremely important thisis howwe will makeLINECALLS.#1'. position Thisinvolves Describing defensive the recognition the lineman's on part. "50" o 57 T E S o.RuleInterpretation Blocking and Calls I. RULE INTERPRETATION : Our ruleinterpretation involves methods: two 1) 2) Numbering defensive players "0".#2.50" oolooo \_/ N E S o-olooo "50" O "rco" T60T 'EVEN' n '50' SO. S 3 W 2 0 CC E o olo cc "70" O "70" T t M 2 1 S T E 3 . or This will be followed the GuardandTackleon adjacent by sidescalling thefrontto out theirside.) man (ODD.60' o o o O .UNDER 3 2 W 0 M 2 3 3 2 W E r T M r T z 3 E T o olo oo 's0.covered a downlineman.EVEN. . the #3.covered a linebacker.Thereis no HARDFASTruleto covereverysituation. it will be and through recognition we change blocking that the scheme the LOSI at Thecenter alertthe teamthat he is rygl will by makingan ODD or EVENcalr. by an CLEAR.60" l o . You willcountthe manthat to is aligned or OVERyou! ON NUMBERING FORODDAND EVENCALLS 50-oDD 1 1 T65 B 0 M 2 3 3 W tr 1 2 M 0 TT 1 tr 2 3 E 3 2 W E . #4 vs BaseBlocking. by EVEN by The aligned himwillbe counted 'O". SOLIDCALL.

. Whenthe centeris clearwe willgivea COLOR to alertthe offensive call team .ooD srAcK. . T87 'CLEAR" w87 M 2 1 . W E 2 €o srAcK 'oDD srA'c S M N 1 W E 3 2 oolooo 's0 SrAcK' O (PLAY GOING RIGHT) T 1 0 M T E \-../ \-/ \-..andwe are is all on the samepage. ORANGE while YELLOW.Note: Versus stacklookour numbering a system change will depending the on direction the play.'O" is to the left.lt is important evervonelistens the that for theORANGE/ YELLOWCallso thatour numbering system exact. whichside"0' is in our numbering system.CLEAR' 2 1 W 3 1 0 3 "70' c o t o 'T80"c o \_. E N E S 3 r o M 2 E C'70" I C C \'/ 1 T T .il is imperative you knowwhether! that personnel !!9194 personnel in the gamewhenyou are uncovered.ORANGE" "80' "oMNGE" OO E w78T 'CLEAR" 1 W78T 'CLEAR' B W E N 3 2 0 M E 1 2 3 W M 2 0 ' l 2 S 3 "reo" o olo oo C "70 S 3 E ooloco \_-./ "70' T T E . or is !S Thiswill affect way you makeyourcall. Defensive Numbering ClearCall vs. Genters.So oVER sTAcK' '50 STACK" (_) col N (PLAYGOING LEFT) B.YELLO\^r "rno" "YELLO\^r . of STACK 753 ' 2 'oDD SrAcK' 0 2 1 1 STACK 75- "oDDSTACK" W 2 M S 3 E 'SOSrACK' oolooo o "70" 3 0 2 N T E olo "50 srAcK" o (PLAYGOING LEFT) 1 1 N T E "70" (PLAY GOINGRIGHT) -50 STACK ..50 OVER STACK' E ."O' is to the right.

is covered a coverage givea BearCall. ' o o r o o Ugr o T N T \J 2 .'l' 0 '.I70" o o r o o oE .2 3 PLAYGOING RIGHT PLAYGOING LEFT .E. center give knowswhether is a it a SolidCall. Defensive will the \Men the center are and bothguards covered. Note: WhenourT.thenthe 1st of Note: lf the colorcall is opposite the called "O".SOLID" W77WBEAR M 2 2 ILBER soLlD il 2 oo roo o \J T 0 N T 1 S 3 *odi6o8' 3 2 0 1 2 3 (NUMBERING BASED CALLED PLA\1 ON W77OVERBEAR SOLID2 LBER VII/7 UNDERBEAR S I .BEAR" 3 4 W. C. as Defender LberLevelwill be counted at T78W o M E 3 w87T 2 S T 1 1 2 "CLEAR' J M E b "170' oo roo o "OMNGE" PLAYGOING RIGHT T "W80' .ORANGE" 'W80" PLAY GOING LEFT 3 E 1 T 1 T 2 Numbering SolidCall vs.play. thereis a rundefender he outside. lt is imperative our Center that one LberSolidor two LberSolidso thathe can makethe proper player and by linecall. 3. will w70wsoLtD B W 3 2 .l M W 3 1 oo roo o \-/ T 0 N T 1 S/SE .

T85 S 2 1 "ooDovER' T85 . uncovered The Guardon the Backside.lf thereis more than1 LBeron the backside.The Center will by out witl thenpasson a Rocklt or Loadlt call(Rocklt = Right) (Loadlt = Left).The Center alertthe teamthathe is covered making "OddOver"or will by an 'Odd-Under" in Dropback call Passing Situations.lf thereis onlyone will of of to LBerthe Guard alertthe Center the by calling "1 Backer". ) @ o Rock-lt to M o 1 T T 2 E 3 S / N 4 s/s -o 3 ^ .-n \tl/ .4" 47 Over-Odd 3 47 Over -Odd " wlD2 E M ' cc lc()o .oDD 6VER- W E W E 3 M 0 'Load-lt M' to ooo roo Q T T 1 'f-eactef '1-Backed oolooo O "Rockttto i. therewillbe no callby the Guardindicating the Center to thathe cannot Rocklt or Loadlt.WD 1 0 2 M.d to 4 3 z M 3 3 w D ' r o 2 s / N E T T E S/N E S/S OCICOO o o cIC oc \_/ t t t @ /. alerithe Center the number LBers his side.^?. Defensive Numbering RocklV Loadlt Calls vs. There certain are overshifted looksthatteamsplaythatwe willseethroughout the year.4 D. s/N u ' | 3 sis olo \--l \--l dc /i-i\ \ftl 1-BackerCall'Rock-lt'to'lvl 47 Over-Odd 1 BackerCalt 1 47 Under-Odd l Backer Calt ^9 t z Load-tt i\. lt is imperative everyone listen the Center's for to for call.The countwill go onemanoverto the sideof the Cente/scall.The numbering system change will witha "Rocklt" or "Loadlt' call.

1. center go to the call sideand the he will the 1stDefender thatsidewill be #0..r80" oocrooo 'r8o' O E T T E S E o \_-/ 1 1 r8o" O W E 3 1 2 5-3 STACK SOLID M 1 2 o o o l o o o o o \_-.5 E./ \--. 1 YELLOW . T 0 T T 3 E 4 lA.RANGE 6 .. 3 tr B GoingRight ooo"l"y o 2 M S/S O I O C O r-) N E S 3 o o vy'hen centeris clearin goal linesituations. F/S M 0 2 3 4 5 4 3 1 0 2 3 5 C C C I O O C C VWTWBEAR W E T T E S E W .4a1" \--l "50' W E N E S ()oorcoo - W E T T E S T88TFist 3 2 Play Going Left T88TSwitchW[. _^^ptay GoingRight r/LE \r{ ^ "oa 1 ". to . Defensive Numbering GoalLineand Short For Yardage Looks 50 . 1 oDD 1 3 2 B 0 M 2 3 3 2 r 0 M l 2 3 ooolo()o .

t 3 2 1 -0+ 123 4 .s Shadeson Alignmenb: (1 Loose) (1 Gap) I 2 3 (3 Loose) (3 Gap) 4-I 4 5 (5 Loose) (5 Gap o = '11" GapTechnique gapto the Strongside aligns Center/ the (TE) Guard = "1G"GapTechnique gap aligns the Center/cuard to the Weakside in (SE).up up) = 3 Technique aligns outside orshoulder Guard. alignsnose-up = 5 Technique aligns outside or shoulder theTackle. Recognition Alignment by playermustbe ableio recognize Every offensive different alignments shades and that players defensive use.S.S. eye of = 2 Technique (head on theGuard. = "5G'GapTechnique gap (SE).6 F. on eye of = '51' Gap Technique alignsin TackldTightEndgap Strongside (TE). = '3G' GapTechnique gap (SE). aligns the Guard/Tackle to theWeakside in = '4 f' Technique alignson insideeye or shoulder the Tackle. on eye = '+C" CockTechnique alignson the Strongside shoulder Genter. on eye of = "3L'GapTechnique gap aligns the Guard/ in Tackle to the Strongside (TE). nose-up aligns up) = 7 Technique aligns inside or shoulder theTightEnd. on eye = '-' Technique aligns Weakside of theCenter.O.I4 5 Strong Side 7 6 9 8 9Gap t O l O t OrOrotOt 5Gap 3Gap 1 Gap = 'O" Technique playsnose-up the Center ofi the L. on or = "+"Shade Technique aligns Stongside of theCenter. Weak Side 8 9 6 7 5 4 4 . = 1 Technique aligns inside or shoulder theGuard. of = 4 Technique (headup)on the Tackle. on eye on = I Technique plays wideor outside TE andcanbe aligned or ofi the L. the on = I Technique plays oubideeyeor shoulder theTightEnc. on on 7 8 I . aligns Tackle/H Weakside in = 6 Technique (head on theTightEnd. aligns nos+.O. of 1 Loose 3 Loose 5 Loose g Loose of Example. of = '-C' CockTechnique aligns theWeakside on shoulder Center.

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S.Eroro o 'o t ' M . YELLOWFOR LEFT.THEGUARD COMES DO\AN ANDSEALS THENOSE AND THECENTER THEGUARD'S PULLS OUTANDTAKES PLACE.y' srN s/s 2 3 rr el t TO OMNGE & YELLOW. HARDRAM& HARDLION.DOUBLETEAM BLOCKCALL BETWEENTHE CENTERAND GUARD ANDTHE BACKSIDE TACKLE LINEBACKER.IT FORRIGHT LOAD. CALLS ALIGNED A POSITION IN WHICH WAYTO SLIDE PICKUP A BACKER. IS ITWLL ALSO ALERT WE HIMHEtPINSIDE. E o ct.IT & FORLEFT. / T T ' E ROCK. ORANGEFORRIGHT. CALLS MADEBY CENTER THATTELLS THE LINE WHICHWAY TO SLIDEAND THAT THERE IS A LINEBACKER THE ON THREAT DOG. o o . THATIS AN IMMEDIATE TO FOR RIGHT LIONFORLEFT. .CALLTHATTELLS THEGUARD & THATTHECENTER IS COMING HISSIDE ANDTHEY THEDEFENSIVE TO WLL COMBO ANDA LINEBACKER.USEDAFTER ONE-BACKER & TO A CALL.7PASS GALLS (CENTE .. O.IT M . E_goo M" M Nr i 1 . E-b'd6 .CALL THATIS MADE BYTHECENTER WHENHECAN'TCUTOFF A COCKED NOSE.IT LOAD.. O. TACKLE AREGIVING .CALLTHATTELLSTHECENTER/ GUARD POPOUTAND DOUBLE READ FROM MIKE THEOUTSIDE TO LINEBACKER. 8 '-+! M E s ACE .' u q S E T tr e O' THATTELLS MADE THE CENTER BY THELINE RAM& LION.'Bt.O. B t.TO BLOCK DO\AN. ON THENOSE EOOO . CALLTHATTELLS BLOCK A LINEBACKER.G. RAN4 ENDOF THEL. IT IS A CALLTHATTHECENTER MAKES SLIDING THE LINETO A CERTAIN BACKER. & wlPE . ROCK. ORANGE RIGHT LINEMAN IS ANDYELLOW LEFT. "oo.Elo o o " T T E oqtrerQ I I { r M .(POP).T.'ilr-----rWE . AND DEFENSIVE LINEMAN A BACKSIDE o q^qarj oootroo.r < E s. DOWN CALLBYTHECENTER THATTELLS THE FRONTSIDE AND O. w 'r-El ooo-Eooo w N< E THECENTER ANDTACKLE COMBO TO CAT. ORANGE YELLOW.T. TO ON/OUTSIDE RAMFORRIGHT AND IION FORLEFT..

DEUCE DOUBLE TEAI/ BLOCK CALLBETWEEN THEGUARD AND TACKLE A DEFENSIVE ON LINEMAN AN INSIDE AND LINEBACKE.CALLTHATTELLS THEGUARD COMETO THENOSEFOR TO Kt PROTECTION BECAUSE MANIS STACKED HIS OVERTHENOSE.THE CENTER ANDGUARD WILL COi/BO THENOSE (IT ANDMIKE.l ss E s / 3 E Q O O rvfY| E s DUAL.tu". Ej I f TELLS THECENTER POPOUTAND DOUBLE EVENPOP. N.EX"O O O . 3. O-O O EX M I .THISIS AN 'R" CALL.L.'T E '. IS LIKE AN OVERLAP TECH). . FORRIGHT&L FOR ON R LEFT. r \-. E .A 30 LOOK BY W|THTHE BACKERS THISISA DIRECTIONAL STACKED.t-: S O Q. CALL THATTELLS ANYLINEMAN THATA COMBO BLOCKING SCHEME OFFANDTHELINEMAN IS WLL BLOCK THEDEFENDER OVER HIM.A t r O w.CALL THATTELLS THEGUARD SIDEOF THECALL TO TO DOUBLE READTHEINSIDE BACKER THEOUTSIDE TO BACKER AND THESTRONG SAFETY.j PASSCALLS (GUARDS) f s . ONE. qgoo MAN. THIS OR THATTHECENTER ALSOTELLS BOTHGUARDS WLL BE VACATING THEHOLE.BACKERUSED THERE ONE-BACKER A SIDEAND WHEN IS TO AND A 50 LOOK.THE LINE IS OVEROR UNDERSHIFTEDAND WE WANT OURPROTECTION GO TO THESIDEOFTHECALLWTH A ROCK-IT TO OR LOAD-IT.3R & 3-3. i'E'.9 M T T t s/Nf E I 2 O Q [--{AQ ^O I I A .CALLTHATTELLS THEBACK THATTHEGUARD WILLTAKE THEBACK'S MANANDVICEVERSA.T. CALLUSED THECENTERVS.j-r E l I t.-. o*cfEf d 6 )O iu) wE '. CALLTHAT TO TO THEOUTSIDE READ FROM THEMIKE LINEBACKER DB.CALLUSED SOLID VS CALL. . WHERE THECENTER AND GUARD SLIDE THEINSIDE TO GAPS ANDTHEBACKADJUST AND TAKES THEGUARD'S MAN (RAY= RIGHT)(LEE= LEFT) gffioo6 . CALLTHATGETS THE CORRECT PEOPLE STACKED BACKERS..WE USETHISBECAUSE WOULD IT BE A TOUGH BLOCK FORTHEBACK GETTHE LINEBACKER THE TO IN CENTER/GUARD GAP. RAY&LEE."4#"{ e?i HEAVY.

gl 3__ --_ . *Qqsi x6a6 GO . DOUBLETEAM BLOCKCALL BETWEENTHE Y AND TACKLEON A DEFENSIVE LINEMAN AN INSIDE AND LINEBACKER. . PROTECTTON. CALL THAT TELLSTHE TACKLETHAT HE HAS A DOUBLE READ A 70 LOOK.E w r' E- AREA.. -r trp iOlO . ANDTHETACKLE BLOCK TO THE FIRST DEFENDER HISOUTSIDE. SWOOP CALLTHATTELLS EVERYONE PROTECT TO THEINSIDE GAP BECAUSE IS ALIGNED THEOT. CALLTHATTELLS THET.ogA -{ J L<\t 4 ' I. TECHNIQUE THEBACKSIDE ON THATTELLS THETACKLE AND T.st HINGE. TO USED SOLID VS.E.TO STEPDO\^NFORCUTOFF POSITION ANDTHENTURNBACK OUTSIDE NO DEFENDER IF THREATENS THISAREA. SQUEEZE CALLTHATTELLS THEGUARD PROTECT INSIDE TO HIS GAPBECAUSE THETACKLE'S MANIS THREATENING INSIDE THE AREi EITHER ALIGNMENT A MUGGING BY OR ACTION. 3 E C ErP. CALL THAT TELLS THET. E o c.t *.E.t" . BE bb {w .S.TO RELEASE THE ROUTE IN AFTER THETACKLE'S MANHASDROPPED COVERAGE.O. 80 LOOK).--o S s TREY. AND ON .CALLTHATTELLS THETE ANDTHEOT THATTHERE A IS SITUATION THATTHEYHAVE ZONE TO TWODEFENDERS PASS IN PROTECTION. #3 ON Eo 6? OUT. . CALL THAT TELLS THE TACKLEAND GUARD TO BLOCKTHE l ST DEFENDER 2NDDEFENDER THEL. IN DUAL FAN .PE9Q FAN .'wi: '.E.d-p '--Ej . VS o .PASSCALLS (TAC t 2 I J . BEAR OH'S IN ANDSPEED PROTECTION. ALSO USEDIN CHARLIE CAN BE (60. THEYSHOULD ONTHESAMELEVEL.

PASSCALLS (Y/H) -37s N o oifo BR E { i B R II BUMP . CALLTHAT TELLSTHE Y AND H TO AREA BLOCK3 DEFENDERS IS DOWNINSIDE VS.WHENTHETACKLE GOING TO THEEND. BLOCK .SOLID BEAR.

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OVER.RUNCALLS FRONTSIDE ZONEBLOCKING CALLS M N T 1: s/s '7S r HAY- ZONEBLOCK BETWEEN THETE AND H TO BTOCK SECON DARY. = YELLOW LEFT) . A ON AND LINEBACKER. TACKLE.O. AND TETO BLOCK TWODEFENDERS ALIGNED INSIDE OURTACKLE ANDTE WTH A LINEBACKER STACKED. GUARD AND TACKLE BLOCK TO TWODEFENDERS ALTGNED INSIDE OURTACKLE ANDTE WTH A LINEBACKER STACKED. av66 M A I N r s i QUICK ZONEBLOCK BETWEEN THEGUARD.COULD NOTE: ALSOTNVOLVE OURCENTER ZONEBLOCK BETWEEN THECENTER.7 ' F S OMNGEi. trqoo7 ab olo M I EAT.S. tro-o o no'60 -T -E S TAG - ZONEBLOCK BETWEEN GUARD ANDTACKLE TO BLOCK DEFENDER A ALIGNED OR OUTSIDE ON THE TACKLE W|THA LINEBACKER OVERTHEGUARD OR STACKED. ZONEBLOCK BETWEEN CENTER ANDGUARD A ON DEFENDER ALIGNED OR OUTSIDE GUARD ON THE WTH A LINEBACKER OVERTHECENTER. M f ' . STITCH. YELLOW tr-ooo ZONE BLOCK BETWEEN CENTER THE ANDGUARD ONA DEFENDER ALIGNED OR OUTSIDE ON THE GUARD WITHA LINEBACKER STACKED. ZONEBLOCK BETWEEN THETACKLE ANDTHETE TO A BLOCK DEFENDER THEL. (ORANGE=RIGHT. .

OR ooifiooo A. CENTER BACKSIDE GUARD ANDTACKLE. ZONEBLOCK BETWEEN THE BACKSIDE TACKLE ANDTE USED WHEN DEFENDER ALIGNED A IS ON THETACKLE WTH A DEFENDER ALIGNED OVER OR ON THETE.B. USED WHEN DEFENDER ALIGNED THE A IS ON FRONTSIDE GUARD. zoNE BLOCKBETWEEN BACKSIDE THE GUARD ANDTACKLE USED WHENA DEFENDER IS ALIGNED OVERTHEGUARD AND LINEBACKER IS OVERTHETACKLE STACKED. CENTER ANDBACKSIDE GUARD ANDA LINEBACKER OVERTHETACKLE IS OR STACKED. SS . ZONEBLOCK BETWEEN THE FRONTSIDE GUARD. CENTER ANDBACKSIDE. GUARD ANDCENTER.14 STITCH A. oo-trooo odJ6 T r - _N -T_ S oo E S STITCH A. USED WHEN DEFENDER A ISALIGNED THEBACKSIDE ON GUARD AND CENTER ANDTHETACKLE HASLINEBACKER OVEROR STACKED.LINEBACKER THE IS ALIGNED OVER THEBACKSIDE GUARD OR STACKED. il. BACKSIDE ZONEBLOCKS AZONEBLOCKBETWEEN BACKSIDE THE GUARD ANDCENTER. 1 I M N T S oryfiooo E T E- d6no * T - T 9 - d6otroo C. ZONEBLOCK BETWEEN THEBACKSIDE TACKLE.oorroo ZONEBLOCK BET\AIEEN BACKSIDE THE TACKLE ANDTE USED WHEN SECONDARY A DEFENDER IS STACKED. USED WHEN DEFENDER A IS ALIGNED THECENTER ON ANDA LINEBACKER IS ALIGNED OVER THEBACKSIDE GUARD OR STACKED. B. USEDWHEN ADEFENDER ALIGNED THEFRONTSIDE IS ON GUARD ANDCENTER. ZONEBLOCK EETWEEN FRONTSIDE THE GUARD. .

T El db M \ DOUBLE TEAMBLOCK BETWEEN THE FRONTSIDE GUARD TACKLE USEDWjEN A DEFENDER ALIGNED THEGUARD IS ON AND A LINEBACKERINSIDE. COMBINATION BLOCK BETWEEN THE FRONTSIDE GUARD ANDTACKLE USED WHEN DEFENDER ALIGNED THE A IS ON GUARD A STACKED TO LINEBACKER . N \ M 7 . troo% t T I R U BA C E .15 DOUBLE TEAM BLOCKS B( '$( ACE. DUECE M7- DOUBLE TEAMBLOCK BETWEEN THE CENTER ANDFRONTSIDE GUARD USED WHENA DEFENDERIS ON THE CENTERTO A LINEBACKER ALIGNED BACKSIDE. tro RUBDEUCE. IS TREY - troctb r E s DOUBLE TEAMBLOCK BETWEEN THE FRONTSIDE TACKLE ANDTE USEDWHENA DEFENDER ALIGNED THETACKLE. 'S E QUAD - DOUBLE TEAMBLOCK BETWEEN THETE ANDH ON THEEMLOS ANDA LBER ALIGNED INSIDE. IS ON TO A LINEBACKER ALIGNED INSIDE. o r]i) . tro ry T _T- COMBINATION BLOCK BETWEEN THE CENTER ANDFRONTSIDE GUARD USED WHENA DEFENDERIS ALIGNEDON THE CENTER A STACKED TO LINEBACKER.

X" - CALLTHATTELLS THEGUARD ANDTACKLE TO CROSS BLOCK WITHTHETACKLE GOING rtKJ | .u_J. 6 *\o .CHOKE'CALLTHATTELLS THEPLAYSIDE GUARD TO BLOCK THEDEFENDER ALIGNED THE ON CENTER.ADDITIONALBLOCKS "G"N 16 E] Mx\ S TECHNIQUE USED BYTHEFRONTSIDE TO THEEMLOS GUARD BLOCK OR PLAYSIDE LINEBACKER.VICE'- tr-oI) o . tr "TED''- CALLTHATTELLS THEPTAYSIDE GUARD TO BLOCKTHE DEFENDER ALIGNED THE ON CENTER.CAT'- i ( E USEDBY FRONTSIDE COMBO BLOCK TACKLE ANDCENTER ELOCK TO A DEFENDER ALIGNED OVERTHEPLAYSIDE PULLING GUARD ANDA LINEBACKER. COMBO BLOCK USED THEBACKSIDE BY TACKLE ANDCENTER BLOCK TO A DEFENDER ALIGNED THEGUARD ON ANDA LINEBACKER. . CENTER THE HASTHE"A' GAPANDTHETACKLE HASTHE"B" GAP.FAN" - 6do CALLTHATTELLS THEGUARD ANDTACKLE TO BLOCK THE1STAND2NDDEFENDER ON I ntr L. Elo . . CALLTHATTELLS THETE ANDTACKLE TO BLOCK ONEMANOUT. Eo66 T S E "OUT" - .

r E CALL MADE BY'Y'VS 70 LOOK.MAN'. 6d5odj . WHEN THE DE ISIN WDE ALIGNMENT. ..CALL THAT INDICATESFSG WLL BLOCK THEBS LINEBACKER. BLOCK THEMOST DANGEROUS.ADDITIONAL BLOCKS . 17 rr T +P trooo "MtcK'M WE ANYTIME MAKEAMANCALL. 6d oo "wtDE"- CALLBY THECENTER THATTELLS THE BACKSIDE GUARD FOLDBLOCK TO WTH THE CENTERGOINGFIRSTAND THE GUARD FOLDING AROUND FORTHEMIDDLE LINEBACKER. CALL THE ALERTS THEPULLING TOANTICIPATE OG TURNING UPFIELD INSIDE OF'Y" BLOCK. CALLMADEBY 'Y" THATTELLS THELINE THATHE IS RELEASING OUTSIDE BLOCK TO F (J I{UE.L CALLTHATTELLSA BS TACKLETO AREA THROUGH FORTHE2 GAPDEFENDER. "stFT" o otr I . *ot JdeU oo o w-1 'ouT"- 'sLow"- CALL FROMTHE TACKLETO THE CENTER TELLING THEDEFENDIVE IS HIM END ALIGNED LOOSE A WDE POSITION. CALLMADEBY OTTELLING THE"Y'AND OT TO BLOCK OUTONTHEDEANDOLB ALIGNED THEIR TO OUTSIDE.. IN CENTER MUSTECHO CALLTO FSG.oPtE" - tr oot o M T T .BLOCK ARE MANON MAN. B i 'tcE" - o T 1 + oo ICE . ZONE TECHNIQUES OFF.

tr]'OO M n . " d666 HELP- . THATTELLS THECENTER PULL TO CALL FORHISASSIGNED LBER.S.WHEN A HECANTREACH COCKED NOSE. .IQ "FREEZE'.DOWN"- THE FRONTSIDE CALLTHATTELLS GUARD TO ANDTACKLE BLOCK DOWN.O. THE DO\i\N ANDSEALS GUARD COMES THE ANDTHECENTER PULLS NOSE AND BLOCKS THEGUARDS ASSIGNMENT. ooo - M bbabbS6 o o o . 6( Er T CALLBYTHEQB THATTELLS THE TACKLE BLOCK TO THE 1ST FRONTSIDE LBER ANDTHETE TO BLOCK INSIDE ON OUTSIDE. *f. FST CALLTHATINDICATE WILL BLOCK THE BS LINEBACKER. Te s CALLTHAT IS MADEBY THE CENTER. M------T E S CLIFF. THE \^nLL GUARD DEEPSTEPTO THEHIPOF ANDCONTINUE TO HIS THENOSE ON ASSIGNMENTS.WHEN HECANTREACH COCKED A NOSE. o 3$38$ w BLOCK. M o- THEBACKSIDE CALLTHATTELLS GUARD TO PULLAROUNDTHE CENTERAND GET TO THROUGH THEL. BLOCK LBER A WIPE. CALLTHAT IS MADEBY THE CENTER.

S ."Solid".Qk Gharlie .1fd5=p + / o / t / Charlie44 "Solid". " s ss s l M W S 'o. ^o 8--t FS V Y E I T T E I qegappp o + M s s . W E.

Fb scatRt -.soLlD' SA E i r r E i @ o w @ i pieEegod \ "Squeeze" "OualFan" \.E9 Scram Lt "soLtD' tT6 Aaa^^{ .-l*-i*--*J " 1 WrS QQ/QIQu r ' I ear -it9l"o bi Alert "Rav/Lee" ..-y ^.^6^^ '.Ti E v**-..n'! "Loadlt to M" t \_-__o OH's Rt "soLtD" "Hof' Release s$**"M*"** E T.

SS E M T T E M '. Ir E _ s s s \ ''O.r o \ ALERT CHECK "FAN" ALERT ..TURN45 "Solid".SS -a s 45 SlantPass"Solid" t'€"o@ooo/ E _ ' .

E M T T E r-s a W S . \ "out" \.) qO"R o"a!"8" \ \ ..--__. s. o" Alert "AB" Alert Check \v Y Alert"AB" Alert Check O S E o o o LJ o o o Q S T M T E W S o ooSooo .r!_i-.A.A.

UilEiisft.C -\ (f(r o Playbook .

BlockManOver.CarryOut Fast Fake. Wde Look. Alert'Ace". #2 c G DownLineman Away.TakeTwo. Alert"Choke".Max . "Man''.OneReceiver Minus . SameasX. lf on. Alert "lce"Man".t c W . Same X. Alert Block1stPlayside "Man". ?ce'.Readthe Blockof the Pulling OG.. On.Mrnus Two Rec FreeReleaseRunSwingRoute. Backside Middle 1/2. Alert MugLber Game to Plan QB Open. Wr's.Max Alignment Backs RIH SlideStep.Playside 1/2. . #3 Minus SplitRelease Through AreaBlock Flat 1/3.S. LberOff the Ball.40/41 TRAP 10| 11.. Solid 2. Receive Handoff. R in Q Position StepDownand SetBehind B. Btock and Sifi. lnside Area.1st "Man".SideA Gapto a Depthof 5 Yds.'lce". Block1st 'Choke". as z .stFT" 40 TR. Scm LineSplits. Alert 'Freeze". T Y Block andSift. AlertMan Slot Cov.'lce'.LookOff Playside Lber Underneath Handoff 3rd Steo. LevelIi PullandTrap1stDownLineman PastCenter. on Execute CarryOut PassFake. Look. X Block FlatAreato Middle1i3.11.ICI C POINTS: 1.AP 30 TRAP " A C E " " O D D " "slFT" .Opposite the H'rl Call. CheckVs. "lce".3 Step Drop.EVEN" ALERT..PassInfluence Block1stDefender and 'Fteeze" to the Outside.Gather andGo (Be Deliberate) LM is NearHipof center. "Ace'. . "Man".lf on PassInfluence. DownManOutside. HugDBLTeam. 30t 50 ws E 'ct B.

' \J (_. t ootrooo rf O S E WTTWBEAR W u UNDER W77BEARFISTw/S E.. \ O ALERr"rcE- OVERW77W BEAR W ALERTCHECK "CHOKE" N/A M E N E S R \J \J Lt L/ \_..fO --O 50STACK )e...( t' 4OTP TOgt ws ) B. 3OTP c Y I c >1 I 4or o "ODD" U "y)-aukw\ 30rP 78 .'. Y ry.#*"1 /) "oDD" +59 'tO alrnr "rcE' "FREEZE' s/s T A \./) 30TP 407 ' "srt"/ .CHOKE" 50 w/S S/S w^ E 7 3OTP rr ror.ODD" a) S "stFT" l\) t{ 65y' o 1 w El. ---L ws s '<----\c s.../ \J LJ o L-/ \--l \J \J C ALERT cHEcK fi \-. ../. \ rv!-- \ ) \s \c "ODD" ALERT o-75 G f 4OTD dd 'FREEZE'' rf w d \.srrr" \_SD----O M E T T \J cl .nunrpi"--_--f) .w/s .cHoKE" \.tt 'b "oDD" ( 3orP // ./ ..ACE" .'AR \-/ t r\ \-/ O \-/ N/A \-.3 DOWNLINE D STACK75- s/s w 10/1 70 -_./ c 4 D O W N I N ED E F N S E L E c / w-/ B .AAA.J/A j)I / O QQEw*t. W..

..- c l p4orP . 30/31.\ w s o o" f9 'i o $ \ f / \ t w\ e\ c s/s T I I O O s/s lo .EE EerE \ o o } T N C 407 ALERT"IC "ODD'"'FREEZI "stFT" 47UNN ^f "ODD" "FREEZI i7 M MUGN o 4OTP .' )-Tt oowo.. N E"' r/./ ( ws s/s o .40/41 TRAP NICKLE 47 OV N -... r* E c O w/S MLWMG "ICE" "EVEN" c T E W M E W o N'A E o ootroo o o \ r o T ootroo o o o B T M E sls c .CHOK 47 SOLIDN WS I I '/ o p4orP 46 EVEN N 1- ws I S/S u*#*5./o o o o B o N/A 47 UNSOLIDBEAR 6 N S / S ^r " **t'? .o o \.DRAW 10/11.6 o v p \ ' /o o . Mr_l=.qtFTrr o -/ / l / -/.\Frr1r r.

as Possible. Release 1i3. vs. Block Middle Backside 1/3. Alert"lce". RunasAuto. OG. CarryoutOption Fake."Choke".LeadWithNear WR'sSplits Plus Alignment H . ManCov.Playside 1/2. Alertto Check 77 J $ "tcE" Hole. Alert Blockon. 1stDownLineman 'Choke". Same X. 1/2.OpenWith Short clear StepOpposite MeshWith H as Soon NearFoot PastMid-Line.40/41 QUTCK W/S YY'I 4 oo IK3OTP "ACE C POINTS: 1 . Blocl Block OG Uncovered.Normal Backs R. QB RIH Land Receive Handoff. ReadBlockof Pulling Foot. as z . Alert'lce Inside "Ace'. TakeTwo. 1st #3.Lber.HugMidline. Sameas X. lf OG Covered Playside Lber. BlockFlatAreato Middle Slot. RunOption PathOpposite the FreeRelease. c G Away. B.51t2 LineSplits MaxLeveliI PullTrap1stDownMan PastCenter.BlockManOver. MarkButtof Center.'Ace'. Alert"lce'. Sift HIR Call.S. Areato Middle.TRAP 30/31. #2. Block#2 Alertlce. Block T Y X #3 Block Flat Through Defender.

..ACE" .--11 ws -) "QK3OT' . \J LJ \-/ \J W77W BEARFISTWS M E N E S R \J \J E s/s oonooo o T T E M S R ALERT CHECK ./ . -{ Y o xs rp oK 30 ___________a) .".. WE/ L\J ES.ODD" .'S L-..r.1.{ \J 6 foo "lcE" E +t YY /uw ws 5 { s/s p oxao rpO 'oDo" d f .-.h#dd 6 " Yffi .rcE' . ss c oqEkooo -* '.-=./ c 'srFT" QK 40 TP I "oK 30TP" a) +50STACK > Y5 ( ' Y QK 30 TP .rry-I6(.Ll $ '...)=## :.cLEAR'k__Q w77W OVERW77WBEAR W a) "SOLID" ALERT CHECK CHOKE o o r\ o o o n \-.4Ol41 TRAP 4 DOWNLINEDEFENSE 75 STACK c// w/S N s7 c l ^-/ / P I ws 1 w . ^ T "oDD" eK 3or w<V -a .U WS c 'k^fit\*A :_--/ . YY'O .-*-€ "ooo"o .3 DOWN LINEDEFENSE QUICK30/31. SS \ "" "AcE" \ c \'.\./ M E T T S E ALERTCHECK W77W BEAR W nnTll\/\a\ \-/.EVEN" *J . M {. " c \_...

' .-. M11 I) + F s/s\ I \ \ .LEAR' )VER C N O w/S 'tcE" w aE s/s t C oT o o "tcE" N 37 M IUIWG \ oo.- ws o 1 I /+> E sp . \ " o W o E ooEloo E T T E o o c o "EVEN" oo T \ o o .--p I O / o a l A o oO o o l w/S S S M o + .." "/w) r ^ 1 4 / lE I I \- d.x!g&E QK4ol41 c t l ws ^ s/s^ {7OVN ws a \ 5 !'66#b'61 o r/ Yr^"il\ I w I c {l- I t...l P ol lg. N s oo "lcE' o T "ODD" "CHOKE" N 47SOLID N 46 EVENN w/S M t s/s t \r...tcE. Te -r \ cHEcK O s/s T T E W M CHECK ootroo o o o o o ootroo o ...f. M\ I Ne oo-a oot \ o o 'lcE" SS * /-.ACE TOW' 47 UN N .QK40rRAP 46N rR4!. c q s l+ l C- )/ lo o o s n.

2.gH 1. DIVE 3Ol31. VEER (32/33> A. BELLY OPnON (16/17) Offensive Playbook . SEAL (16/17' 4.f. OPTTON A.oR@[AT'. MrD(30/31) (32133) 3.@f. CRACK(16/17) 5.

"Orange/ G Block#1.30/31DIVE ws 60 w/S I c d . BacksAlignment H . OG CenterReadGenter'sBlock. CarryOut GreatOptionFake. GuardsBlock. .Carry Fake Out GreatODtion WR's SplitsPlus R OpenStep. F. z Alert Seal."Tag" T Y Block#2 . Yellow".RONTSItrE BlockZero. :BACKSIDE 2 Line Guards 112 Levelll TackledMax Block#1 Alert"A".Normal H Inside OG Landmark Playside Covered. Block Corner.Alert"Stitch". Leg of OG. OG Playside uncovered Mid Steps.VeerRelease.Sprintfor 4 X 4 PitchARC.ReadOffensive Landmarkbutt of Playside Uncovered.Backside1/2.Veer. Block Corner. Block#3 Alert"C".Minimum R . X Alert Seal. "CSS".CarryOut GreatOptionFake.Alert "Tag" Blockt4 . Alert "Stitch". ThroughFlat Area Release Block Middle1/3.sTtTcH" C POINTS: OG Playside Covered DeepVeerSteps (No Ride.EVEN' o .ODD" A l s/s c o .

. f r lMl T " .t. ..i{ \.t"'il"^'".9^-. ./ .' >-" T .' l r \ /\J . ...' \-.. E I o I t r-----u 78 c ./ \-. l{_____-} .#c . F 1 - ) r 1 l .H\ \ // UU j*t ws E T+ "CLEAR" A -.8" ..:J 'M I | (J W E..../ \ 6dfrd6 Y M f r w'\ .LINEDEFENSE 3 DOWN STACK75a 4 DOWNLINEDEFENSE WS 2 WS SS w1 Ef r) "ODD' aou)ev E 3 / I y " rj ltE -| . . ..' w + L \ i( r ./ J A l U | ./ \J "oDD" A o WTOW SOLID ALERT"AB" "soltD" .o tt'\ l.ODD" A n \-/ \.. ^."..1lt1 11 \-/ \J t_l J< / . 're's / . ' a v r l )\) "CLEAR" ".5 ./ ./ \"/ '.r/t w -E. U !i J'j T j a 57 ss T I o tr " ol I c T I C c r4 w S - S T T l oo E J 7 \-... W N/A E T t r) r o o o o Y t ]rSS _/" o c W77W BEAR M W N/A UNDERVWTBEARFIST .. \ / \ / \J .1'.M /r .r SS o ..-N s r c E w. . + M-l t I E ss / o^'oJV.rr T ' . t u S S l - A . - ) ws t 65 A T) \. T : I -l. f ..ooAL---.'+ E -rr r tA:f . a\ /-a \.\ J 87 (. WS \-/ vvH OVER W77WBEAR ws M T ss S E l s / ^ a\-.( WS E N E S R / \ / \ T .. \-/ \ U J \./ iE S r / 6d .1 / / EFZ>"^ l ..

"Ace".II Level Block Gap.32/33 VEER @ "oDD'1 fu. 'Stitch "A". 'Orange/ Yellow Stitch Areato B.'* o o\o On TakeShortOpenStep(6 inches). SoftSoueeze the Ball.S Lber. 'G. the Vvhen #3 70. 90 Def. Option Def. G Block .Minimum R .Block Defender. for Alignment. (NoGive). Alert"Stitch'. Pitching Ball.'. Force VeerRelease. Toesat 4 yds Alignment.Normal FRONTSIDE -G's2 Foot. Versus 90 Del 70. North/South. s tr 'G*< C POINTS: Playside MayRun3233 Seal. Block Middle 1/2. Max T's Split's ."8" A Block ZeroAlert'Stitch''Orangelfellow'.Alert'8".P.1stSecondary Man Alert Side Comer. SlotRec. TwoReceiver . Ballis GivenStay lf for Playside Behind OT'sBlock.Vs. 1/3Backside Release through Flatarea.S. Inside Alert"Duece" Alert"Man".Jr. Alert'Spy' OneRec.Take .BlockSecondary BlockB Gap.lf # 1 is a Lber.Block Two. Flat Block Middle 'l12.if Ballis Pulled of WorkOutside Lber/F.. Y Blocks inside area. on Presents DE. 2nd Step. Sprint A 4x4 Relationshi Normal Receive Pitch(LookBallIn) Head withthe QB. of AttackInside Read. #1 Alert 'Ace'.LookPitchin.Alert'A".'Man". Playside Blocks OT LB'er. Cov. Landmark Outside Hi of Plavside OG.C. lb'ervs all Fronts. OT. "Duece'. V1/R'S Split'S Plus Back'S Alignment H .Backside X Comer. AB". 1/3. 'C' Y Release through Area. Keep on Read1stdefender or Outside Shoulder NextDefender.

fo r *.--.'.--lD"ooo" "{" 4/ r' 76 UUV 1 I .ALERTCHECK" o o=o NDER YwTsBEASttRST ws I E S vw0w T soLtD" .--j .:.\ M 87COV 2 dt fAN € . 6 \- 9 vd6ut..1r . \ p \ D 57 COV6 WS . w--rMI r.. ws ss .'r \ ..' il cro\f IIAN" .45!t86t \ ws ss \ c 50 UNDER Yvr s / c \.#&s\ \ \"a" SS .s \ -rcc \o \^'n 1 ..^x=..r M W77WBEARq3. -\.E\ A rl .--r)"eveH" rs \!r' "oDD'ALERT.'))5'.e$ofrGo.tt ^llP M .MAN' Or ALERT'STITCH AB" i ^ _^$6 V '' ?^$dE€-oB -\O b .S .T..7s! JUWN LINts L 33 VEER 4 DOWNLINEDEFENSE t M .r.."B' I1'S c So6 tn.. ----==.o.i | / 4 w s . 75 COV1 \'/ ..BEAR.B'' 8. ---O \ b ' \ o D'oRANGEslrcH" -GLEAR" b ---"*Vd&b58 -\P \ \ D .oDD" W.' -E ol \ b -*--'---. .AcE.

Motion Slot . Alert "Block"."C". l B^ r} i. "Orange/ Yellou/'. R/AZ{RtraTAR Back blocklst Lber in box Read Tech. Two Rec. "Ram/Lion" CheckB and SiftWith "Orange/ Yello#' Call. X z .ReadTE's "Block".Alert "Orange/ c G Alert "Orange/ Yellow". May Run30/3l Veer. 'C'. nextDefender.Plus Single. InsideNumber. LandMark Butt of Center. Lineman. .Block CornerAlert seal. I ^J ODD" uo a ob "c" E I S 1 . Block 1st Playside Lber FromGuardOut. GiveRun to Daylight. Read1st Down Soonas Possible. IE T . "CSS'. R WR'sSplits Two Rec . 3 Option 3.EVEN' o I s€r/ RAM s/s 31 LOAD 31 LOAD c POINTS: 1 .Block CoverAlert Spy. "RanVLion".. "CSS'. lf ON . "Ace".50 t1y1s 30/31 MtD 60 YY'J T'. SingleRec . Pull Block 1st Lberto Safety.Block ManOver.OpenWith MeshWith H as NearFoot PastMid-Line. Alert "ACE"..I. Alert"Block" cal vs MLBER. Block ON. Landmark Alert Block "Call" . to InsideLber.Levelll Yellow".Normal Back's . lf uncoveredBlock#1. QE ShortClearStepOppositeHole. RunasAuto. Blocktt4 (VeerRelease) Yellou/t'. KeepReadFollowLead Blocker.."Ram/Lion" Block#1. :BAGKSIDE LineSplitMax. T Y Alert"Block" Blockznd DownLineman.Backside.Block InsideArea. Block#2 Alert "B'. (Away fromShade to the 3 Tech) or / Never Runto 4 manside. Block#3 Alert Ram/Lion.Normal H Soft Squeeze. 2 .

X o I nug W "BLOCK" SS J s L c o .EVEN'' T I c n HLl \J . ./ 6/ b 30MrD w70wsoLtD T OVERW77W BEAR ws M T ss S E o "SOLID" 3 1M I D I I .-' 9 M.-l fJ .4 LERT"BLOCK" SS "ODD" 3. M E^ Y 1 f u f r \-.ODD" 30 MID o T I rll 'r-s/ SS f M I ss -n WS o lI c M I' n T I d 613 w T E S 87 r) "CLEAR" 31 MID T I \+\ m f t" -N6M&38 \ Y B . 11 ss t^ "LroN" 31MID I c c + 'oDD' LroN A/ \- '4 / T |" %b^bf ""nf ws ss V6...YELLOw" 75 A L' 'oDD" 31 MID T I c E t I 9 E I I 6b h .vt 6 .SI \ S \ c W \ . \.ODD" d w E I T M c 6b a) -50STACK WS w .) o 30 MID BLOCK .3 DOWN LINEDEFENSE MID 30/31 70 4 DOWNLINEDEFENSE w<. n o \-/ E N E S R T I \J c 'ti l( SS ..J ' b W77W BEAR W77BEAR ST FI UNDER c M W o N/A o on o1 o ./ 6 ws srAcK75-1 ^ ) w t elt.ODD'' 57 e o+i'. \_-. 1 tf r l "oDD" 6bb E s rc I \ \) "c" - d 'f16fl3/&Y .{M T \ SOLID 31 MID B .)Y\n v. FOOO N/A o ws [" i e ... B \ E T (.cLEAR" I 1/ r/ T E/ Cl r M c "r..s R \ \ \ ob F .J t AcE x ./ \_.t MtD 50 a RAM ALERTC \b A 65 c.

0PTTON 16/17 7 ws J w/S W ooElooo o ELr."48".. . #1 .. Back's Alignment H OpenStepSprint Parallel L.1 \. "CSS".1 '. Mavbe runwith Qk motion/ Qk \Mriz WR'sSplits PIus (Minus Crack) For R | .5. "Trey". .. ON. BlockComer. Block ."CSS". Blocking. All OtherBacksets OoenStepand Run Wde Pitch Arc.Block 1/3.RunWde Pitch Opposite Arc._I M I s/s E [s . (Rub). (Rub) Block Inside. Seal. :: .(NoBackfield Motion) Stepwith Lift Foot.Alert"C".' "Deuce". 112 Block Middle Release Through Area Flat . Alert"Orange/ %'. #1. MayRun16/17 Crackto SE Side . Alert'Deuce" "Tag'. of 1 .S. Middle B.ODD" . z AlertSeal. #3 Flat Release Through Area 113.S. Levelll FRO:NTSTDE c G T Y Block Zeroto BS Lber. BACKSIDE Splits minimum.Alert"Tag''. Block Alert"A". "B' #2 Block Alert'Sift'.8. to BlockSecondarv Force.'AB.rF| AttackOutside Number EMLOS.1/2 X Alert Block Corner.EVEN" o "STITCH" "TREY'' POINTS: Step Backwith a Far Foot Openand . 'A8". 'C'."B'. Block to BS Lber. "Trey" 1st (Rub) Block Playside Alert Lber..O. Onlyrunas auto70 /90 2 ManSide 2 .Same LookPitch in. Yellow.

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Normal H Block Gapto Number C 4.LBer (2ndLBer). Release Through Area. . X Block Comer. LineSplits Foot. May RunOiect46147Gap.PlusSplit. .G BlockInside OT Areato Middle. Backside 1/2.or to 2 R Backs Aiignments R-Max Sameas 46/47Ctr. 2. POINTS: 1 . \I/R'sSplits H .RulesL Single RecBlockCorner. HoldoffTechnique 'B' GapAlert'Choke' on T Y BlockInside Areato Middle. b. Backside 1/2.S.Level 2 II c Sameas 46/47Cf.Block Flat Middle 1/3. H Influence EmlosBlocklst Secondarv Support. Slot c. OnlyRunto 7Ol90 2 ManSide.Alert"Deuce".46t47GAP ws B M N S E / S S 47 GAP WS 60 o N/A W ooEooo o o o N/A o E W ootrooo o o o E T M T S E S S o Side. PullandTrap1st Defender Outside Tackle. a.Block Outside Rec. AlertSeal. or Sameas 46147 Ctr. Release Through FlatArea Block Middle 1/3. and Same X.Alert"Deuce'. WR .BlockManOver. Block1st Playside LBer.AlertSpy Slot lnside Rec. B. as z . B. Pulla HalfManDeeper thanOG. OnlyRunto 70/90Def. Block ManOver. (2ndLBer). Comer Seal.S.

'AA.- \ " ^ L O N/A o 65 T E S E T /1 r^\ F-'t r\ n /1 \-.A \..% *=+./ \.. t-J SS "ODD" .\ xg-[p o"p -€J r_O B + L ' r N G S lM \-.47GAP 3 DOWN LINE DEFE STACK75wS S/9 46/47 GAP 70 I 4 DOWNLINEDEFENSE 47 GAP 7 rzeap .-" M \J \J s S s c o N/A W E N E /.solrD DowN' O "es.oc a "EVEN" "cHoKE" + I 'rnFt laFr 75 wA.../ o a\ \-/ \J o o u \-/ s/s N/A o w/S M soLlD w70w c -l }VERW77W BEAR f ws M s s 'l' c >sE c .-57 {l- B M \ \ .soLrD" "BEAR" ...' t/ \ n n \*../ \-/ o ^ c '50sTAcK W'S +59 )\J'ODD" ! b "ODD" \ E l q \ "OEUCE'' .ALERTCHOKE" 50 ws W M = ss .*{ ..rn"1 'QQ / A M '-S R c I d \ ../ \. \ o a \ c 'soLrD" -BEAR'' u wzzwBEAR + L "solrD" W77BEAR FISTws UNDEF 5 *"W. U ( ) \ /1 J 78 ws LJ ws a) M c WE T T E S / 1 n T .//1 v v !i \-..r\\ Y *-1--'- "rn A \J ttE*X+ *-.c- 5 _"ooo" H"e*ex "*<!E}.DEUCE" o \--l \-.--./ \-./ \r .car "CLEAR" "DEUCE" I B.\/\r-lr\/\/1 \J \-. / .

"Down Insrde to 2ndLBer. 'Deuce'. b.S. "Choke". Lber Block Gap Hinge. Block off (Best Release) Tackle Cover Block Gap C Alert Bear NoPlayside andHinge. C and Release Through Area. Back's AlignmentH -Normal R -Max Sameas Hag 46147 CV. B. B. as 'Deuce". 1st of Same HagGtr. SIoi Block Man on. FROI LineSplits 2 Foot. a. 1/2. 2 2. OnlyRunto 70/90. Y x Alert Block Comer. Through FlatArea.LevelII Pulland Block Defender OT Butt. MayRunHag48/49Gap. Flat Block Middle 1/3.M W S/S T E S ooEooo E N E S W ootrooo E T C POINTS: 1. Comer. Block AlertSpy. Area 2ndLBer. Slot Block .Alert Area 'Down". Release Block Middle 1/3. " G B and Block Gap Hinge. Spy. ManSide. \A/R's Cracks 1st Plavside on (Minus Lber. Tackle Uncovered 1stLber Ball. Manon. Spiit).S. 1/2. H Pulls and Block1stSecondarv S Sameas HaoCtr.Alert Inside to 'Down.

=-\d a/ W E B N c M T L_l ss E S \-/ \'/ o .u=*" .8As f^! Yr o ".*^ c a) WA ..DEUCE'' ws f A "ODD" "DEUCE'' W \ .i .-.E./...A E i -L\J v<\/ .\T-'l/\11/^\ \-.. A A .DEU'E" \_ 65 M E S S S a\ \_.-_-) 6 M ...A L-/ \J LJ \-/ \J \J M S s/s c .\ M +59 "ODD" o 50 + I "oDD" oo ws W E T \-/ \-/ J..50STACK I wis -. \-..rS 3 78 - "cLEAR" *&q$sE \. o a\/. s t \ \: i : "SOLID" t-----:l O""**'O 'DOWN" *t^}Fd Y D-oi s e .) \J \J .\C R i 5 W77BEARFIST WS UNDER rl "/' A R \ "soLlD" .. \-/ t-l \-.-'DOWN" WS M ws ( N/A o w rcvEPy4ry*BEAR * i rf M T T E S V\I E \-. *... \-/ \J N/A n \J vwow soLtD I 'd€+€r\d -tar-./ hI ws . I r t GAP 46/47 HAG 70 \ 4 DOWNLINEDEFENSE !w^ "ODD'' B .J (-..BEAR'' 'DOWN" d ./#r*A* e\A€::U \ \ c ? 75 *---. H.e./ LI \J \J \J r s o c 'j ""souo" ry.J I 4 { o .)WN LINE DEFET 7 STACK \..i0.

. GAP (47/47) O A.gH 33O" Scheme f. PowERo (46/47) A. 48/49 cAP O unensrue Playbook -\ o(f .@f. 48/4s POWER O 2.oR@tAT'.f.

T. Bear. -OpenStep. Alert "Wde'. as = "Down" OTCovered Aiert'Trey'. ISOBlock(lnside #SamLbe 'Wde" Vs.Block Playside 50. Block Force. Vs \A/R's Splits. Don'tCut HimOff.Versus 90 Defense 70. 50 Def.Positjon Jab Step Opposite Hole.. Hipof Pulling OG. R the Q . = OT Uncovered Block Manon. c. Alert Sameas HagCtr. S/T. 70 Looks 7 Tech. BlockC Gao. s/s I . BlockForce. Release Through AreaBlock FIat Middle 1/3. H LineSplits TwoFoot. 2nd "\Mde". KICK EMLOS = OT Uncovered Landmark OutsideLegof OT. AlertSpy.AlertMotion. Alert Sameas HagCtr(No Choke Wll on line). ReadInside = OT Covered Landmark Outside Legof OT (SamLbe0.Level II Versus 60. ReadTE'sBlock. Inside Landmark Legof playside Get on OT.Position OpenAwayftom Hole.Position Inside Leg Out.or 80 Def. Block Lber.rlnn'' nTRFv C POINTS: 1. of OT. x z AlertSpy. .46/47 POW O W/S 60 YY'J c c s/s W c M ooE o E."CSS" c G Sameas HagCtr. 1st Lber.Landmark S . T Y Same HagCtr. Backside 1/2. B. w/ b.Normal(Backfield MotionMinus Split). MayRun48/49PowO a.S LBer. ReadInside Out.SOG BlockSecondary Force. at CarryOut BootFake.AlertMotion. Back's AlignmentsNormal -Reverse Shortof Midline Out Q .TreyBlockto P. Step Directly BallCanier.Alert'C". 1/2. Backside Flat Release Through AreaBlockMiddle 1/3. Runvs.Position HandBallDeepto R.

_ M N -- Ot 'cHoKE" 50 STACK .:F B ^..- ALERT..oDD' W r T M ..J o p n4s 3 D O W N I N ED E F E N S E L 46/47 POW O S/S^ ws 4 DOWNL|NE DEFENS E W E ^.GHOKE oowM f) ..^KED .'cHoKE" .BEAR" "SOLID" 'oowN" .a\u..=ip '\ "/..\ T I .DEUCE" "TREY w(-M "oDD" " A c E ' " T R E Y ' .wtDE . c I )VERW77WBEAR Cz--'> -{ \J w .75STACK 'ooD" ^-f.Ef\fF d tX.EVEN" a T I "DEUCE'' nnFt t.yo U I 6 ss c "CLEAR" A cHoKE oowr'r" O "DEUCE'' 'ALERT "TREY" 5. "BEAR'' . 'tit o 6-----/ "CLEAR'' w o j c .o" CrX"i#ftffi.. Jr {^t--JL) At trpT t. v c 1/- T I S/S 6 C .-b L-/ "soLlD" DOWN" W77W BEAR WS \ w A R-+.TREY'' 87 T wis s/s 8.-..)/" __-:g/ M J tl UNDER W77BEARFIST WS I d ..---{ o o n ? Y .

Sameas HagGap. (Minus Split) 1st b. 2. VvR's SPLITS-Normal H lnsideLegof OT.BlockMiddle l? Release B S. KickEMLOS.-S 60 w/S ? o "ODD" "ACE" c I \cro o "EVEN" Sameas PowO. Lber.P. Flat 1/3. Pulla nd Block1stPlayside G Sameas HagGap. a.S. ManSide. . B.BlockManOn. Same Hag T Y as Same HagGap. . OnlyRunto 70/90. AlertSpy Slot. BS OSGPullsand Blocks Force.Block Block Comer. BlockComer. Secondary DEPTHNORMAL BACKS R Sameas PowO.46/47GAP O -50 STACK ws S/s M E.LevelII : Sameas HagGap. Alert SpySlot.l Flat Through Area. 2 1. I POINTS: c. KickOutEMLOS. as Gap. 1/2. Vl/RCrackson 1st PlaysideLber.Block Middle Release 1/2. x z ManOn. Landmark FROTITSIDE LineSolits TwoFoot. Through Area. MayRun48/49Gap O.

' tJ .rioKF'! xnFt teF' 75 o ws M w E s T T S E S r) 'ooo' " I. \J DJ_l_/ IJ \_/ / 6 .E Y t l "ODD' o:c .nnwN..'E..' b 'rnnwN" . B M "EVEN" \-/ >'- . S o .A"\tq n 1 \_.\ c c ./ LI \J \J \-._E-N_E> SR \ /-"n"'--*- ^^s c O BEAR FISTw/S UNDERWTT c / s A \-.\.soLrD r\ Usouo c/ ( ^-"--rs 1--ffi'-"" w 'Arffi^ ^\_E. W .3 DOWN L|NEDEFENSE tK'r1- 46/47 GAPO 70 I ws s/s \ 4 DOWNLINEDEFENSE w/S 4 5 9 I c . M f c \ \-'l\ I \Q \ N '.. o N/A s/s w -\M .. solrD ErrJ+it./ TJ \-.'ACETO M'' ^ ! T I 1o-ctflQ o F e! ._r*r s E ws t Yl+ /l/*?-^ 'DOWN' vwTw BEAR ws n ifi$[lrn O soLrD a11ffO J "fr' / w.{ +'& .ODD" Wu€ \ oo titr-'.) -( 50 ss W M E T T E r\r\T-l/1l/1/1 \J \.t -e-s\-------'.5O STACK w c o w/S oonooo rl /q - .t \o o N/A S \J o 'DEUCE" 78 S c 65 r') W c \J lr W E T ootrooo o - SS T E S r\ \J n vwowsoLtD ? )VERW77W BEAR I .-./ \J d I j w TiE B r ^ "cLEAR" o \cKcrT o c b { ' B M S E N E S \J \.

oRqlAT'f.gH BASE PROTECTION ANDROUTES Offensive Playbook .@f.

T "Ram/Lion" Block lf #2is Lber #2.A. Callwilldetermine Alertfor QEAdjustBothSides.'HeaW'. #2."Rt/1".'Even"Calland No'Rock lV Versus "Fan'("Heavy"). "OrangefYello!y' Alert 70.Alert Alert 2.'Ray/ Lee'.A.QB willSignalStrong Sight Side. WillSignal QB Strong Side. Alert "Heavy'.(OneLber) 'Block Zero. 1. "R/L'.Alert"Orange/ 'Rarn/Lion.80.Alert"Fan'. "Rocklt Loadlt'.Alert'Heavy"."Orange/Yellovy'' Alert77 One Lber. May RunDrawPassWith BaseProtection.'Orange/ #1 Yellovy''. Loadlf..90 Look: Dual1stto 2nd Dogger/ Biitzer Outside Center. z . Alert Y X Release Route. /Loadlt" (Nickle Only) Base32:i33 50 / 60 Look:Btock (MDM) VWBER Safety to ("Heavy'').Alert'RaV/Lee' Alert H 50 Look:Block2nd Dogger/BliEer "Rockil 80 ClearBlock 2nd call Loadif (Nickle)."OrangefYelloial Alert77 One LBer. Block lf #2 is LberFan. Release Route in Alert A.PROTECTION: TE N BAS RT BASE 60 .A. lt. in Alert S. Lee" Block . Fan.one bkerS0Look). Alert S. in Alert S. S. RunRoute. . #1.\ "=ua*"\ '. s'A' \- o ' .90 Look: Dual1stto 2nd DogBlitzer Outside Center. o C POINTS: Typeof Drop.a g 8 a . RocklV Loadlt.A. "Ray Yellow.Fis.W E T M T s.Playside Lber ." lt/Load Rock lt" RunRoute. Release Route. Block Alert"Heavy". S in Release Route Alert S." Ram/ 'RocktU Lion'. Alert "Orange^/ellov/'. Loold Dogger/Blitzer.A.ABothSides. 70. S. "RocklVLoad Alert lt" R Alert'Fan" (Nickle Only.A. "Odd'. BACKSIDE c G 'Ray/Lee" "Fan". "RocklULoad "R/L".

EVEN ALERT "HEAVY" \ d r-S/S' aLERr.':19) Ul E !- t ..tt * l ) / Y -is..'o./-'\ t\ /-1 / s.A.'s]s c r \ a l r 1 1 r ooEo .. _c. '.) M Y .ooD" Y '...C\ \r z 'r.-i iW r 7\ r I t-l ^..) M .LEE' -t "FAN" "FAN" At FPT.) a r'-. N r\ r ( ..' -^' r o I L E i .a..ODD' FAN" rr EE'l fuFA\/vn \ o "n"r 6 'l 'o| t (J (.t r-C-) .' A ' .-A X'--.-q..+' "sollD" \ i o .-...o*""*or" I &.i t l .. r..-!'-r.'W-i B 4.d ' . / S.--'-.A. r H Y Y.A.' | s'A' o ywOW SOLID . .A. '.HFAV'YI X_/ a I ( J A AI FPT "I{FAVT'"I W77W BEAR r C ) W rFS) W77 BEARFIST UNDER i rf "FAN" "SOUO" t S R/ I E/N E ^^otl\/\n/ vY/LJVWLJu n r. ' \ r - l t A r ( ) \ .'b-r"'^. ^ () "oDD" " F A N(llF^Uryn " at FpT t w n A A ' . I - --a) - t\ / \J "FAN" ALERT "HEAVY' Tr|/1 /\|1. o c * o'... ' t-FS.' s. ' - M a) .ryl. A O z \. .' s. E t r "FAN" ALERT "IIEAVY" ...A... lJ / T T E lG/ i-- rl B" "YELLowro )C V'noW SoLID iis r .Y..e '.f.-' \ 75 l Y al FoT r) nuFAr/v' "FAN" 57 '-F_S. 'tg.A..soLtD" "FAN" plQEQoq."r*"**"'..r-r--i s/ co 4 DOWNLINEDE F E N S E .i Q o ^ t rE o o .A.A. .'.'stSr S. Q -a E a Y Y "i o "soLtD" \ t l qPAV'\ C 'FAN" FF" v" \J I | L J ALERT'HEAVY". "ODD' r !.A. LJ1J |! 'r /\ \ t / v \ l.. E ) 50 c . | ..l . e -.rWEl.' \ ' Y rv y t.".' () v t O r '- 6 .' S I f . ..A.r^ o "ODD" . A \--l E-'tJt '. \ L t ' o . . Y . -. v E.. s. \.f N ..' ^'t 1 ) I i' L d N E I Y n l S'A' lG-' \.z ' W e N o t.) .A. I r \ / i Fir .. r ra) \ Y > l l ..'. -A.] s. Y < 'b"*"1 l OGEOO C/ s.'r-st '.il. _c.FAN" . I x l r\ l r t r r .r d' s.A.r-\-rWr ) . o . l l S.GLEAR"'\ )..CLEAR" "FAN" M w.) s. ) -50 r-FS-) srAcK .:..'Sl$:.S.1#:: .9-' (vqe s. -/1 ../ O I d ALFRT" "FAN" ollXi A "".:'-' t^ .'-"-r +'sls.'Fdr s..s/. \ w i e T T -.A.ilA. t ..S/s-) r C ) -. 1 .. Fs) ' SS) -:'t -. ': f o oJ! o\ o. S.A. -. ':-.'oDD" FAN T ALERT"HEAVY" .iv'. w--'.t i':-'s/r'sldr c rrr.3 STACK ( l J SE r F / S) r S/S) RT BASE 'fn.E 'Irr fvs' Sl-.--.:E s..' F. . . *ito-l*. i*i'l -' rrr .' l .: .A. P.' '0u.9. \-/ aJ.AJl o VVL-!-UV.-' .FSr . .^rl-.rE ^'.--^rl'Sls- "R"o .Cl l - s...s =Q A 6 c i B .

:"f o v O '--St) 14 .*p"". ..-ii :t\ * *'LUSAM*ALK d o.::t--s. E. 47 c i N ) ."1o o F O q ..' ":s-.ntoi#'"=o*" b "*"" d*' . iw itt.. o* ".p . otH3'**" ..b6flod..o. ' .-.. * .ti$ o _.nI.' *o::":f'" rI9-' .. c v!77W . soi F ryt j W . ._ .. d'o.o.ohid "CLEAR" 47 SWTTCH ii'ffit"=o*'d €a q lL....O ' n o O o +" "oDD" \o s. w r I E :r * +s FS c d"o**urro ".A.. o.'"t+' sn'.soLrD"-A/.A. O . ' O o i. "**" d roM" J ".I i I' b n:'*'.{ *6i rpr .u'"'c O ) O /6 O .." SS F/N fff. c E "E i r f r . .A. b ALERr 6 .M 's...".SS ^'Yqb q:.'_. E + [ L + E ] s A s/N- ^ 9:.'o' 69.' .. r t7 ':F_s37 ) B .^*" d d.. o c y t r o. O o o r . ) o " . '.*^.f'B .t O t r O O. " O O o ' . .... _t'!._-.t o g. -'it-t-' c 3s .l'-il} { t uNo.5-o ^ "v. qffi o_.'1d d{od .o 17i"='5 t'"o??g:.RANGE:""EiWi-" d .-.At M 35 W-WALK FS gi..I0) *D tjis-) 6 r". ..ps... -_:::.a+d o o .^*:'6&. '.^-q B6 "=o*.on" HEAVy N cJi*o*o=ro "oDD' b d ".T'".! ' ..ir.\i ...*'.i rJ E rT 3?'"t s. c k.-c'_'^-"_ 'ODD" r.o* o cr o o Endd-. .=^JiI: _ siu." W' ) t Fs ) *. ' R z--'S E * t-l rriie.$. _F_s-' . ..' .'vr "s/J't' liltl*..

oR@[A scAT/HEAT PROTECTION ANDROUTES Offensive Playbook .qf.

li. (Hard). ''Ray/Lee'. Under TiteFormation7 Route."EvenPop" EVEN CLEAR Orange/ Yellow.90 Look: Dual1stto 2nd DogBlitzer 'Orangeffellow Outside Center.Alert CP:Chipby GamePlan. B. 'Rav/Lee" Alert77 One LBer.Elock #1 lf UncoveredDual.:./L". vou z .SCAT/ HEAT PROTECTION: 50 '-"-s. Nickle Alert'Orangeffellovy''. 2a l3 'H' 'R" 1.AlertRocklV Loadlt (1 Backer) Nickle:-ODD . GuardandCenterCovered A.Alert'Even". 'HardRam/Lion".AlertFor Hot.s. SCAT FREE RELEASES. Y c . A . AlertSight Adjust Responsibility. HEAT FREE I(ELEASEJ. "Rock 77 Bear a . . 1st RunPattem Called.'Ri.' 1 2 W 60 . Alertto Hot. OLBor Blitrer luLoad "Hot'Ofiof2ndDog/Blitz lt'. HardRam/Lion Bear.'Rock/Load lt'. Alert Adjust. \|/LBER Safety(MDM) 50 / 60 Look:Block to Alert"Fan"("HeaW"). Block#2 (DualFanif #2 is a LB) "Squeeze" Ca if LB Cheats Stacks or OverOG.o ?P T E o ALERT"FAN'' C POINTS: "HOT RULES" ReoularPersonnel 'Odd' or "Even" -SamLber. Alert'Orangefr'ellovl'. / NicklePersonnel 1. Alert'Rock lVloadlt" (Nickle Only." Look. youarel stor2ndWeakRec.. 2 ol2 2.QQ '!yr E T . t- F rYr ' o q EI Q A 13 :N E a9 l ' 'rs .Alert"Heavy". AlertFor A F Sight Adjust.Alert Ray/Lee "Ram/Lion" Block#1. c G 'Heavy".2ndDogger Blitzer. RunPattem Called. "Rock Loadlt".IEE Siqht Adiust Weak or 2ndRec.'Fan". Alert"Orange 'Ram/Lion" (Hard).'Odd". Alert"Hot/Poo"'Solid Bear" RunRoute ThruSam. "Rock Block#1 -Alert lULoad lt'. . call 'Cleai call. "Hard lU 'Ray/Lee". lf Sight T Y BlockZero . Guardor Center Uncoverecyclear A. Ram/Lion". R H BAGKS."Solid 'Orangel/ellow'.A. 80. "Fan'50 Block#2. RunPaftern Called."77"Alert to Dual Yellovr''.onebkersOLook). ''ryv O 'wl E --'.i.lf# 2 is a LB "Fan. O \. Fan. X Alert when are"Hot'. CallWillDetermine Typeof Drop. 70. RunPattem Route or Adjustment.'Cleal.

.F. t9. .4 . O S'A' q l ...r/s' t. al s. .n..A..{ AX @ ' Y-XYY"O )(-rn V " a O of c "oDD" ... .1.. T l r : F l s 9*@ oc E o o-cv I tr n \ al "DUALFAN" .. r @ vh "DUALFAN" \e/ "ooD" aLERT"souEEzE" A L E R T " F A N " "QQts O I I I ^ r E/ +vv ss soueEze' O "auenr "FAN" ovER.A." 5 0 ..lt=t$!l ..W.'-. .1rryi g E'I N.Pru.l':*i "CLEAR" "FAN' I...oO Y .A.r.ruii:ii. O FFTEn I | "DUAL FAN" ar EE.w77vlr BEAR /\ \J W S. E @ o* I . a) \.A../ Y. C ..'1. "'.DUALFAN. - vWT UNDER Ballsl /\ . .l _ s./ o "EVEN" "DUALFAN' 57. . .c: 'l{t=Ir 'oDD" c I" I o a\o€ ? q.f{S'- AD ^ (J s. . to-ofe l..L't : F/S t'i^. . : A/ o s'A' a Aq Q 9d.fll. Y o I \6 O qa 8. ig.. rA \) . r-b b E € f@ o d Er '\.t 'Fftt: i^? t -^: "ooo". W E rN n /1rrq L-J -{).a $Qooo r. t.. : :.o. "oDD" "R" A7 '.r.r1.2 "FAN" lY ALERT"HEAVY" .^.r .A .'.fr. lp ! -( E .. "BEAR" rleRr..{FAvY' I .s.+\ ALERT'HEAVY" \:'/ (Ln *O"6fl'o6I .NS STACKTS-. It.FAN" ALERT"HEAVY" o1 M \.lti!f) ..i. .i^-'ilrs.... .F..oo.V 6qqP "BEAR' ..STACK.' n '\Y k " "oDo" "R"' o S cATRT 4 DOWN LINEDEFENSE 2 c . r.c-..'\'.nErw" sA O'OEOOA* 4 \o-1 u = ' s l l .: ^ "SOLID" "FAN" ALERT"HEAVY" WTTWBEAR S.\ ._.FAN" \.8. o/ \/ \I.*T = glb sA c +59 i. r Y b o \' o orE*r. 'rB) pr ao*^ 75.fls..^"..: 'W EG/@ o "DUAL" c ..: l \-i 4 r\ r I -/..j M o "'A' E .\A \1 . trls.. ... . \. SS I "1" M ^..\) \a /-\ .1 l..: '.A. ' E N. \J A I "CLEAR" ? ao I 1x- E s/@ /1 \-/ \-/ t o r C '.T rcn -5Q...6\ C :cl . Qoo ?^^.or _ .. c .i' "ooD' "'- "FAN" A? " a o o ALFRT "r. FAN" "OUAL I / YN "soLrD" 'FAN" \t s.

w....9".BqE?.*. ss c ROCKlT to S . iri$ .dJoo . P I I . g' 37 )o ALERT"FAN. 1 r'. ...

QB PROTECTION: FORMATION/MOVEMENT: Numbers Preceding NOTE: DrawFake Indicates Protection Stronq Doq/Blitz Shoton Up. Strong MFO.BASE RT BANANA PATTERN:SWAPRAZAR. STRONG S. CLOSE R: (#3STR)CHECK 's Rt --^ B a na l\^ \ I v".rll Field Work SideSafetY. Route. o isA tr \ " @ o 4 )d I I QB PROGRESSION/READS: 7 Play.A. soficoverage BLITZADJ: WS Doq/Blitz #1 WK. RESPONSIBILITY Y: (#2STR) 7 ROUTE ROUTE(PLUS SPLIT) Z: (#1STR) CHINA RELEASE. ootroo MINUS SPLIT PLUS SPLIT ASSIGNMENTS: (MINUS SPLIT) S X: (#1WK) 7 ROUTE A. . S. F. WIDEROUTE H: (#2WK) CHECK ROUTE RELEASE. Control StepDown. China. Work7 MFC.A. Picked' Unless BaseProt.to ChinaRoute. 7 Alert# 1 Weakfor ^out€..Read rse.

'ay Way8. DODGE ROUTE l \f.{@ l. ScaV Base/OH's. I @ Dbl Lt.i \ f o { o o tr o o o B QB PROGRESSION/READS: rong Strong SideProgression: Control StepDrop. Dodge. FlatDefender. CONVERSION 4 (NORMAL I SPLIT) Y: (#2STR)3 WAY 8 ROUTE.PATTERN: SWAPRAZAR.Q B StronqDoq/BliE S. R: (#3STR)CHECK RELEASE. )rner or No Aler AlertCrabRouie Late rteDump Dumo Off.S c a tR t 8 7 D o d g e i-go otr P o o T .ReadDeep Deeo Saf. BASERT DODGE ooon o ASSIGNMENTS: X: (#1WK) ROUTE. oonoo o BLITZ ADJ: WS Doo/BliE # 1W K . MFO. CRABROUTE. Alert WeakVs Soft #1 We Corner Press DeepHelp. or HotDepending on Protection PROTECTION: Heat. Otto Rt Shot Dodg I B u n c h R t Z i p .A.Otto/Scram FORMATION/MOVEMENT: . RUNlT (PLUS SPLIT) H: (#2WK) CHECK RELEASE. 7 MFCRead FC Work5 Route. Shot. 3 'ay WavI Route. Rr Dodge. 5 Route.A "@ s e o o t r o o \_. Work3 Safety. (STRONG SIDE A WITH S StcNAL) Z: (#1STR) 5 ROUTE.

QB PROGRESSION/READS: FIVE STEP PLAY. TO 12YD 4 ROUTE. STRONG ROUTE. NINEROUTE. FLATROUTE RELEASE H: (#3STR)CHECK I UI l R R R R : ( # 2W K )F R E E E L E A S E . DROP READ WEAK INSIDE OUT. 1 I A Solit Rt Heat Lt 494 o HeaVScat.PATTERN: SPLITRT HEATLT SKINNY N C'\ N oonoo ASSIGNMENTS: SPLIT) RUN.TOFLAT INSIDE SIDE .U NS K I N N Y O U T E . CONTROL FIELD FULL ANDWORK MIKE LBER .H O TR E S P O N S I B I LBT Y L TN @ r I HeatLt Skinny Split Razar T r a i n R t P i s t o lL t S k i n n y "'1 @ ootroo 5 YDS I T Dbl Lt ScatRt Skinny 2 Yds. E S P O N S I B I L( MYN U S P L I T ) . A . SKINNY SIDE NINE. WORK OPPOSITE. TO 15YD FOUR BLITZADJ: S/SBLITZ: 1stOR2ndWR TO CLOSEST OB WEAKDOG/BLITZ: In Built Hotto SKINNY .lT (NORMAL X: (#1WK)12YD FOURROUTE. A L E R T . INSIDE Y: (#2STR) S R IT I R 1 Z : ( # 1S T R ) 5Y D F O U R O U T E R U N.l T .

O TB U T L t N . R H T z: (#1sTR) 4 ROUTE(12YDS) RUNtT (NORMAL spltT) H : ( # 2W K ) l N S l o E R O U T E . 5 Read Re MLBer o to Determine Progression.. | @ O O to o r u ^@ oo ol". : HOT oonoo ASSIGNMENTS: X : ( # 1 W K )4 R o U T E 1 5Y D S )R U Nt T ( M I N U S p L t T ) ( S Y : ( # 2S T R )S K I N N Y O U T E . Flat. WorkSkinny Veak Route 4 Route to (12Yds).1 t l @ MrNUS PLUS 1 I ootr o o o \ Spread Rt. Inside 4 Route Yds). A . .. R: (#3wK) cHEcK RELEASE. Scat Pistol QB PROGRESSION/READS: 1B :ill FillField PIay. (ALERT RELEASEI FLATROUTE. eK Deuce Rt Rt Biggie l t . 9. to *.rr*r.t l*r.. MLBer ML Works Weak. .R E S p O N S t B t L t Ts y D S p L t T ) 9 S ( y.4. Scat Lt 14 otr o o oot]oo o ADJ: BLTIZ / lpnorecrtoru.SCATRT BIGGIE . I I Stronq Doq/ Blitz I #2StrBuilt In I .PATTERN: DBL RT.. nside 9.or.*ou. ' t ' f l I I ( ' . StepDrop.1/k OB *d . \. .' #.. 12 MLBer Works Strong Work (15Yds). F I ^.

N X : ( # 1W K )4 R O U T E9 C O N V E R S I OS .r 6e.# 1W K Stronq Doqor Blitzt In Rte Euilt (Flat AlertPop) .@@ o [ I .ScatRt 14 Pivot .o .. Read Progression. t{ l<---\ @. Scat Rt 214 A (lvlinusplit) S Hot ----- A \.F l-.*.ASSIGNMENTS: L y .. FlatDefender.N 4 't l. to Pivot. ) M I N U S P L I T L U S Y D ) HOTRESPONSIBILIry H: (#3STR)FLATROUTE. o r : o Minus :@ o o-t ra .N 'l t . Y: (#2STR)PIVOT ( ( P 1 S 4 . Slrongside Flat Work4 Route. Z : ( # 1S T R ) R O U T ER U N .ScatRt 44 Pivot A TrainRt. Press Deep ADJ: BLITZ WS: Blitz Q B . or Vs.U NS W I N G O U T E R FarRt Mot.A .' F------/ .I T1 2Y D S . \.1\ B @ I ootro Dbl Rt.-____-b Pivot Train Rt. Rifle Rt tl4 Pivot r) ' o € k: 1 t 1 ' ] \.R E S P O N S I B I L I(rN O R M AS P L I T ) POSSIBLE POP.' \ \. 4 \lertWkside Route SoftCorner No Help. R: (#2 R R C H E C K E L E A S E .nu" ScaURifle/Scram QB PROGRESSION/READS: 5 StepDrop. ROUTE.

HOTRESPoNSlBlLlw. ^ BLITZ ADJ: WS Doq/Blitz Q B .. CONVERSION.) [. Alert Weak We Side 4 outeVs SoftCorner PressNo Deep Route or Help.]t 6 r ^ r ( o9o to o Charlie. R: {#2wK) CHECK RELEASE. I ALERT POP. RUNSNEAK ROUTE.P I T r a i nR t S c a t R t 1 4 V e r t i c a l A B QB PROGRESSION/READS: Strongside trongside Progression. Flat Route. Scat/ lPnOfeCftOru' l^ . ) R U N ( M I N U S P L I T L U S Y D ) lT S P 1 H: (#3STR) FLATRoUTE. Work4 R Route. Heat. S c r a mR t S h o t 1 4 V e r t l-t" .PATTERN: (14 NEARRT.SCATRT44 VERTICAL VERTICAL) MINUS PLIT S ASSIGNMENTS: X: (#1WK) 4 ROUTE. 1 t l.Ste Drop. NORMAL SPLTT Y: (#2STR) INSIDE ROUTE. Scat Rt 44 Vert r o t lJv or 3 yds - \f r > l / ll MINUS PLIT @ / S PLUSI YD -/ f \ l ooo | ^ o o/o8ood 6 D b l L t . In Pop I Alert lI . z : ( # 1S T R )4 R o U T E( 1 2 Y D s . Heat Rt 44 Vertical Train Rt. elp.Alert inside if in I plays afety Safetv olavs outside vertical. Rt. RESPONSIBILITY. 9 S. # 1W K tcram/ Smoke I IFORMATION/MOVEMENT: StronqDoq/Blit2 Built Flat. Sneak Route.A. 5 Step Read eadFlatDefender.Pvs Cov6/7. oute.(C.

for MFO. StepDrop.ALERTPOP. CHECK TrainRt Scat47 Verticle a "ot \ TrainRt.SCATRT 47 VERTICLE VERTICLE) PATTERN: ASSIGNMENTS: SPLIT NORMAL S.MINUS HOTRESPONSIBILITY. 1n AlertPop) Heat. Strongside FlatDefender.(17 NEARRT. RELEASE. CONVERSION RESPONSIBILITY' I Y: (#2STR) INSIDE ROUTE.A. R: (#2 SNEAKROUTE. I X: (#1WK) 4 ROUTE.ReadDeep112 VerV7 Route. c r a m . Flat Work7 Route. Route. Sneak Flat Route.r k d r I o lo E o @ . SPLIT Z: (#1STR) 7 ROUTE. . Route. Scat17Verticle [-t t Ir 6 T DBL RT SCAT LT 47 VERT CHIEF BUNCHRT ZIP SCAT RT 17 VERT I\ l.MFCRead Sneak. H: (#3STR) FLATROUTE. S ScaU PROTECTION: Charlie QB PROGRESSTON/READS: 7 Control Progression.< o { rooE BLITZADJ: WS Doq/Blitz #1 WK QB StronqDog/Blitz Built (Flat.

to Drag.#1 Wk 2 Route 3 But in i FlatRoute Strong 8&da08oq or Blit (FlatRoute BuiltIn.2 ROUTE. O f t o L t Z D b l C r o s s N e a rR t Z i p .Don't Hano 7 Route. l. on Don't R. Work Flatto 7. ootroo F l o a tR t Z i p . C A T T Z D B LC R O S S R S 11 ootroo HESITATE ASSIGNMENTS: (MINUS RUBUNDERNEATH. otto.S c a t R t Z D b l C r o s s S. or readDefensive Corner Cometo FlatLate.A.n^oVEMENT: I Sh"pt" Br:. Scat Rt Z Dbl Cross S t o r m B u n c h R t Z i D . SPLIT) X: (#1WK).Control StepDropMFC. S c a t R t Y D b l C r o s s ootroo ( ^ O QB PROGRESSION/READS: I ADJ: BLITZ Qb .fe Charlie lpnorrcrtoru: scar. ."h"'K2""Bunch lScatter Razar Zip Split I I . HESITATION RELEASE RUNFLAT ROUTE ALERT HOT Yr (#3STR) FLAT BEAT ROUTE RUNCROSSING ROUTE.R P A T T E R N :B U N C H T F L Y .SWINGROUTE(POSSIBLE Float Rt Zing. 7 M H : ( # 2S T R ) R O U T E I N U S P L I T S FULLTIME) R: (#2WK) CHECKRELEASE.o**t. OVER TOPOF INSIDE LBER Z: (#'1 STR) ALERT POP. 7 SideProgression Strong MFO Read FlatDefender.

f.T @f.oR@tA'.9fl ' SCRAM/SMOKE PROTECTION ANDROUTES UilENSNE -\ (r(r o Playbook .

Even".to BlockOverto Playside LBer.\ T tr Qi.EVEN'' E r i T E S 9/S ALERT."Orange/ #1 Yellovl'. Block (DualFanif #2 is LB) "Squeeze.. Backefl.2ndDogger BliEer / NicklePe6onnel 1.(Alert #3 "RocU "Squeeze". 'Odd'or'Even" -\lvill call Lber. ShotResponsibiltyT. SCRAM FREE RELEASE SMOKE FREE NtrLtrADtr N - H Block#4iSS. "Orangeffellov/'. Alert"Rt/l".Alert 'Orangellellovy''.Alert "Squeeze'.Alert"Squeeze Go". to RunPattern Called Route or Adjustment. t.G. ' o @ M C o{dq oo"\o HOTRELEASE E r QQ. I Srqnt Adrust 1. 'Rock lV Loadlt'. "Pop" CallSide.Alert"R/L'. AlertForHoV R "R'. "Bump" Call. o _o . "Ram/Lion" T Y X z ."Fan'. Otf 77 Bear A. 1. in RunPattern Calledor RouteAdjustment. lf #4 DoesNot Blitz. "Rocklt Load'.Alert. to Block . Block . "RocklULoad "Swoop'. ShotResponsibitity if yol are 1stor 2nd Strong Receiver. Off / 2nd DoggerBlitrer. ShotOff of li4 Nickel: RocklVLoad lt ShotOff of#3 c G Block#1 .PROTECTION: SCRAMLT/RT 50 o @ B N 60 r tvl j E F/s s .rncihilh.Side. " Squeeze'. None shot 1stor 2ndRec. Guard Center or Uncovered/Clear "Hot"Release. "Area"..Guard Center and Covered A.Strong. Qr p @ o a9 E o o o . #2 and ''Orangeffellovl'.. OLBor BliE B. LateDogRunThru#4.'Swoop". 'RocklULoad "Hot" of 2ndDosger/Btieer lt". 'Go'Call Load "Swoop"'Bump". CallWll determine TypeDrop.FAN" ALERT'L" C POINTS: "HOTRULES" {OT RELEASE Reqular Personnel Shot.Use"Hof Rulesfor ScatExceDt A. 'Clea/ call.Nickle the lf #1 is LberDual. Qhn+ Paenl. ?rea". .. lt'. "Rarn/ "RocklVLoad Lion". Block ..Run pattern Called. 2 o'f2 'AlertFan". OLBor BliEer B. Be AtertFor ] lf 'Swoop". "Rock lt/Load "Hot" of lt". Nickle:Blockon Playside Lber. lt". 2. "RocklULoad ( One lt".E. i #2 Call LB Cheats Stacks or OverO. One Bker. lt) release Route..

il...4--\ l u O ^ (w..-\ c 50 UNDER \:.| DEF STACK 75fsrc).. ' .89.'RlJMF At FPT (SNI IFtr7FT ALERT "GO" At Fpt "s6l |FF7F" "LOAD IT TO BEAR w77w @ M q9 .t.. s/s c BEAR Frs€9 1H:./ \J "HOT RELEASE eI \ ci9 N ALERT"GO" ALERT"SOUEEZ "oDD" E' M ALERT'SWOOP" E E Y\1 E J S 9's .rQ ".CHEAI 6r-*{0 - . E: @ M .P++)^ ..Ot O o .../ I /' /u\ \J r L 11 S /sHor s @ o a') RELEASE "HOT" q9 @t'r ' T t L I N ED E F E N S E s T ' p e f al^ E Y --. f-) f-) z tsHol s/s c 7 s @ O "HOT"RELEASE Y vFr o @ a) ri) Y Y ryrT -| p _ s s | E sHo c E} C ) f ) 4 .j d .O r E s ' sHoT @ o c SHOT B" "YELLOWTO wTowsoLtD /i-\ \_-. | A "HOT RELEASE E M ' c C R .*J '\ \--. ' .'SHOT G )vERwTTwBEAR e w "HOT"RELEASE ss FAN" "DUAL "soLtD" 'soLtD" o "BEAR" .ar") Y E S IOT"RELEASE ea "ODD" .O B" . ' E S d n o ss c al .YELLOW1.l/a r..I\ aLERr "co" "DUALFAN" ALERT'GO' "SOUEEZE" 57 O .:r/ SCRAMLT/RT 70 6 o ) ( ! v- ) a\ \.pdi-'. v.ODD'' 78 /6\ M r) "CLEAR" "HOT"RELEASE e i s t . yP+"tO \ .HOT'RELEASE FAN" "OUAL ar Fat nstlt IFF7F" E S .AREA" "HOT"RELEASE "ODD" "DUAL FAN" pp F" aF) T. r E B /1 \_l TSI /'\ L:l V \/1 L N M E ! s /1 \J / - "Hor" RELEASE \..J : iHOT RELEASE M 5 r t --l .r A n ^ . / SHOT s/s 65 Cfls) O O "HOT'' RELEASE M QDA^J - \ \ O O _ . ALERT"GO" Ar FO't'(Cnt tEETEl . G H E A T ' 'oDD" +59 ALERT"GO' ALERT "SOUEEZE'' 50 STACK (.Ql / SHOT F s c n \-'l A) ' \ "ODD" \. --ta a v . L " ..o.EJ : O -./ @ "HO]'' RELEASE \|\=/ti'.w77 "HO]"'RELEASE ^@ "o' "solrD' "{."swooP" E T .-T ss r'' SHoT a\9/ ALERT"SOUEEZE" 2 "CLEAR" .--Y Y \Y \l (!J * :JA-.p J.BEAR o 'soLtD" I oaDrr ro M" t "BEAR" "BUMP" "DUAL FAN" T I o o .ALERTORANGE' FAN" ..

%. F/s "YELLOW' .M s{.ro o f \J I ''SQUEEZE" "AREA" g .:{'1.DUAL" ar@ F/S "HOT" RELEASE o 'Qp"E r ' .O"o..1.HOT" RELEASE o "HOr RELEASE o "Op "BEAR'' war)f# o SHor s .\"^p-D C 'YELLow.. ) = .:li' e ._-*! &-o-6 o . u c rlr'. nlHA"*o*' ^@g . sIoJ "DUAL'' 'ODD'' 36 BOSS SHOT '.?g^J{e Q\O 'ooo"-.SS.CLEAR'II "GO" ALERT "SQUEEZE o._ t rwTwUNDER(flg) -G.ry.Y b .s) _ .DUAL" . @ P i SS.LOAO TO W" IT p @r @ E E N \ ..BACKER" .'U .o*ro..rO #:L.r*t "CLEAR" gSno. @' t I{ sHor 7 c 48 STICKY c \O "YELLOW" ."#----6b ^ .F-og^ '-o p riiiiose----. ' r @ s r r y rF ' . O d '-'p.. .**"ts F'5 I ii5rhr"i.'YELLow" \__c-_/ b v' Y$ o d i...pEp.r..EVEN POP" ALERT "GO" "LOADIT TO M" "SOLID" . RELEASE . JOT'' RELEASEi "DUAL' 'oDD" 'Q.E rT\. o €HOT 47ovER (F/s) @..HOT "ONE. -T ^ E :l I E S/N T d' rr ji _ r _ i wrLUs_AMwALK @ .BUMP" 47oVER $nA[cH . BEAR c M ..r g .-'5rot "HOT" RELEASE . . s J D t \ ' .'r.. I "ODD" 47 sErrcH WTTWBEAR o "HOl"'.bo_ R' \ t>' RELEASE . ' .o ' .' T @ o .solFFzl rrr s/N 35 C F/S o .' ^ c "AREA' d' 47 @= @ Y IALERT I "co" aLFRT.S M iQgt c SHOT "".o E \ @ T . o o_ \. E .o 99.^ -o r+o o ." I 36 W-WALK 47-IJNDER 'FlS) -_\ ario - \ \ c rsS) ( .

oRqtAT'f.@f.gH OH'S PROTECTION ANDROUTES Offensive Playbook .

1st Closest QB.6-5d o I I M 'sl$' c SHOT c POINTS: "HOTRULES" 1 . to Block if no Dog/Blitz Pattern #4 Run Called. RunShotWhenDefense Permits. X RunPattern lf Called Route or Adjustment. BearLook: Block1st DogiBlitz From Weakto Strong.oDD" o ALERT"FAN" aI J . "Out'.Alert'Orange/Yellovy''.Alert'Orangel/ellorrr/'. Alert"RocklULoad by lt" (Nickle). Have You Sight Adjust Responsibilty. z . (oH's ) 32 R H Sight Adjust Weakside or 2nd Receiver.E..Alert "Ray/Lee".. 'Hot". 70. Shot Responsibilty. LateDogRunThrough Alert'Swoop". No 50 Look:Block WLBto F.Execute "Fan" GamePlan. #4. TheWeak on Are 'lst Receiver Outside T. "Shof Off of S/Sl#4.-'o ALERT"L" o Qsr-'. 80.S (MDM).-FlSr 60 .W-t e ..' do .PROTECTION: OH'SRT/LT ls0 ' C ) .Alert"Squeeze" Alert "Go""Out" 'Orangef/elloW' (Blockon Outside) (Hard) Alert"Ram/Lion" Block#3 . Yor lf YouAreThe1stor 2ndRec. lf RocklULoad ._F_i9 O '"-\ Q 0 dbddi 9.90 Look: Dual1stto 2nd Dog/Btitz Outside Center.M ''vs) '.AlertFor CtE SightAdjust/'Shof'.9-l '. RunPattern Called Route or Adjustment. w E F . MayRun DrawPass\Mth OH's Protection CallWII determine Typeof Drop.o o ' 6.You Should Havr Side.. Q \ - "EVEN" . c Sameas Base Sameas Base G Sameas Base Sameas Base T Y Block#2 .

I EE N E r r S /-ir.i./ \J \J \"/' R r) ALERT"HEAVY""MY'' . "r:'B Or /tl (Vit c SHOT +5s :_c-rs.w) E . ' .A.A.f \.tl Y A AFo../ O f[. *A A A-lIV f.' 4\:/ .y r . i. .BEAR" C - O r y "OUT"ALERT "co" W77W BEAR s.-"-' 'oDD" "-'_ '..A. i9-) s.s-lPd:wP.\ frl a\n /\ r $4 \< rJ !y \. .. T . + I \.- f E : T T r E \ \. QF'oaP.. Y \ r /.Y = rvirl\'/1' lvt s.-- sHor iCr s'A' F/S) . HPPpp' I o "FAN" -ie * ..A.1 t-r . S E 11 n E'l n a-\ /-\ / s.:.'r--. lc ) "SOLID" w I W77 FIST UNDER BEAR s/s M E_./s) iet . tIT /^\ rEI Y ALERT"GO" t0sTAcK ic'l H E/Si s'A'-p'g.Q^ .stgrc 6xor \J Yl*H t >'Y. SHOr C / ll"-.1 .P 'SOLID" ":-^ r) \-.-o piE o Q.{JA.r. g E \ 151!r c S J I./ W ..rro.A.^ -^ ' " lsJS.A..\ / i fi r r -o . /-\ ../ \-/^.t -J1 -L oco . f w77wBEAR Fi{r s. .-\ ^y'1 ALERT"GO" . . ' S.|\ . rF ..i' ( 50 OVER s i s ..{ - F .-5rlu I O 'R" aD s. S T E / 7' c cir^r wTow soLlD lfiir .A.-L on t.c 50 UNDER (:c-) ' SJst sHor r'-) rrSr -- qlr r T. S. E T r \J r s T E .tJ9' c /^\ o -AREA" "HEAVY" r\/'Y HYYV6 .ot {o tr {o.A.'r(J .Fi Gc%r o E \ d...".OH'S RT/LT \CK 75ANO 4 DOWNLINEDEFENSE SA W I B M N : E . C)\ 'J /1' T /1 E S /1 / / -. P"P FPPP r . **1 Xt-yt-/n s./ ''i fui e . ET r-\-. irft ry '. .\mrfr\r1 -.s/s) t U o s.!lW E' T T S E (Vi.\A N/A \J \J tJ (-. . E riJr M li''-' . .<J ALERT'SQUEEZE" . o "oDD" \o o Eo.'l.o-o \! !^' \ -.{rir o o ALERT"FAN" -'? M .d:.{--n r t1 Y . 'cLEAR' 78 F/S o \.A.='-.A.o W rE N a ltr I lrl qr r E S f I r I r I slg) c SHOT /-\ 75 .oa..'.

''13'i. 'o .A..':+oog-"oo o"^ ?"".l c ALERT 'RA\N' ALERT "GO" . I C 36 BOSS .. .uteTK*t.ORANGE S/N" TO oo .' P-- '--al \. * as'c BEll-... F o oo o o t. *" iw .. V .f bi oF/$ rE t ..'9rj e. I I ALERT'HEAVY'' ." o "r^'r""c.. \J )l c srFKY .E Esxo6 ' _ .F/S .is.' . ity ..c) a.'u o ^ T I .--".. 47OVER .s6 T qLERT'HEAVY" I l M" "ORANGETo ' .^-" .4 ..--F/s. ALERT "GO' .dqr ''.r " "o'o .r ' s-r.EVEN'.l-.. 47 UNDER '' F/sI . c ^: O "FAN" HEAVY" "ALERT l. | I ../ E 'S$) c SHOTS/N 9iOqOOb.o O E Io G . . *" qo * !L..rJi '. ALERT"HEAVY''"RAY\. iir .ti /M E . 11^.3o$oOa. w70wsoLtD .Qq .-.soLtD" o I T Qi O L^.t"" I "ODD" ALERT"FAN" "o*nGE To s/N" 1-\ 'ALERT HEAVY" \.-..A. sHor .i. E ..'\ v' ALERr "AREA" "oDD" "onqNGE To M" ALERT*FAN" O o o WE : '''QQN T .. s-a.:-.f.-\ Lr I F/S Tr tT TO S.'li'-' .oDD" "FAN" o 'o.WALK rttL' '-sS-. E \ T .-... u Qe' c tt_.ODD' ALERT"FAN" o b o b o b ip " " o ' -. )# w (ur .--o a I /N\ @ v* .Q d o e I L. -O 8'::. A "eeen"1. "O1T' ALERT "GO" "sollD" lt5$::#t.S/NR -sHoT f v o.li_"i o 'oNEBAcKER" O o.' \ -..{D lXtt S"A. E ? L " p o t.' .r' t*ot"-9t.." o n'. srN N 't9 o .:.'o slN O I S. A ."l I I 6't{.cLEAR' iO | I ' : ..' .'.l -. .' t"o' " t 37 p.-.0 -"our"- ALERT l:!TP"" o "ODD" BACKER'' "ONE 45 '.' . F/S o i q."nt9?-u-. .oo O I -R- ot F/s "RocKrrroM' "oDo" sAte.ss.' r i$.j N I _ ero{1fo''::' U g\ _ .-'..r. 47 OVER 'FAN" 6' hd$ de. E 'T I "CLEAR" o "FAN" oio r6d t )i . '--". tr.ii?oo o-o t.ro-{W ) .y gs c ':::iT^l-: * \._ .' E .I.s .OrOEI 6 e' .."r" .t' o .a o s.:5?" ooYrI - -IJ .-c -' S .rt{.Jw.36JV.FAN". .'d o ' +qa': .t]t_...eon"y Y QO ALER*HEAVY" O .

f.oR@tAT'.@f.gH OTTO PROTECTION ANDROUTES UilENSNE -\ (r(r o Playbook .

lt One BkerBear. H Block #4 Release Route in 'Swoop". 'Go". AJert Shot. Block2nd Dog/BlibFromStrong to Weak . ol off#4. ("One "Area". Automatic Rock lULoad vs. 'Rock lULoad . Alert "Shot" RunPattern Called Route or Adjustment No SightAdjust.Alert"Shof'.(No'Hof'). Q O E t r0 Q o l E s ' E r i M \o .Playside Alert"Orangef/ellow' LB. #2.di L o ALERT'FAN'' ."Heavy'. Alert 'Rock G Block#1 "Rock lVLoad ("One lf'. 'Orangeffellovy''. z . "Area"."Ray/Lee". "Even'.SightAdjust Offof#4 (SS). 'Fan". Block1st Dog/Blitz Outside Center. . Alert Rock lV Loadlt 2. 'Area'. c Block Zero.QQHQQQ: E i N i E s {-*oo L o o s/s W. Y X RunPattern Called Route or Adiustment No SightAdjust. "Squeeze Go". lVLoad "R/L'. lVloadlf'. '77" Bear: 3. "Even'. 'F/1". Shot Strong Side1stWROutside Shot T. I 50 R 11. Block Alert #2 "Swoop' and Block if #2 is a LB Fan. "Bump'. LooucenterClear."Ray/Lee' 'Even".Swoop". lt'. "Rock lt"."Swoop' Block Alert #3 and 'Rock 'Area'.8 ManProtection will Type lCall determine of Drop.NoSight MayUseShot.* . lUload lt". Bker"). "Even"'Rock "Ray/Lee". . "Squeeze Go'. Block Alert #1 "Squeeze". T Alert"Orangef/ellovy''. lAdjust. "Fi/L'.o .PROTECTION: OTTORT/LT 50 FS 60 F r +4 t s{s l c : FS o w \."Bump'. Btock2ndDog/Btitz OutsideCenter.E. 70/90Looks.EVEN" C POINTS: 1. lVLoad lf Bkei'). Even.

n?p _ \ r.L1q 3 75STACK c W OTTORT/LT Fs B '. o _ . - w 9.Ai*S06._.r*i[tlJJ&?l o "FAN" lr FpT GHFA\/V" w._'"-../ (swo.../ fu PP V! r / ] * & J . E FS z-r'.. J o .._ f - a.p l^ ) ..\ 78 c F [ O 'CLEAR' W E / N ' .R" Fs W | \-/ t \J . E t S / '.. _ --f.o. ' -)". \ ! r r r \ \ \ J .FAN" ALERT "HEAVY" "oDo" 87 .' y r r \ F { \.Y-Y-V -\')/1 LJ \ "R"-r) W WTOW SOLID FS c B o 'soLtD" "FAN" W77WBEAR . s / 4 DOWNLINE DEFENSE sis ' C 70 c o . ' ...BUMP" aLFRT "HFAVv" "RAy" er-rnr "uee' ALERr "co" "SOLID' al FRT "souEE7F" FS M W o SOLID" LOADITTO M' .O-O. C- vy r) "oDD" "FAN" ALERT "HEAVY" "^ _.r \ \ >J ! S v\ \ B N E Ms/s S .-^ (J E I T .o .S. rnnnn s/s C o li:$:lll* n.-.E^^n / \r-r-..' s N E / l s s .q .ODD" ./o \a 75 6 ^ W =s Y q s / s dB$p&.\O "BUMP . OVERWTTWBEAR Fs C clvtt c S E o o pp*!-opp^ ._.' \' \ - ' ( J Y \ r n +50STACK E 'oob"--'C "R' o.'.1 \ ) ' " \U o "AREA" S c .u. N.?[r"***" "seuEEzE' O "E'EN' o.I ?'9q dqa.oDD' B ' A.-OYYIO \ r) y l $ / s c O b "oDD" "YELLOW TO B" ALERT "Go' ALERr"souEEzE" ALERT"FAN'' M S/S T T E S W E \a\r\fnr\/1r\ \\-'1-Y =..*i":*TJ. .aap^ \J E-\J S E N E S S R W77BEAR FIST sg UNDER s / s M c C E T T E s R c \ r .AA '! .o !i O-'-P \ \ (. V rO P l / .E M N E ..op.' o 1- "R" B )C M aLER-Go" ALERI o'.-.. /-\ L r 1\-/ \ I J T T T ryr T g/s E S .% FS E W M S / T :T E S /-\ aYrr-t r^\ /-\ /'\ \.)I Ll - o CIE-_o r o. "CLEAR" 'YELLow B" TO n'r) Fr E . FS n \. rft P'$pr_.. M \ E Eo€.y o / S 5 0 ^ B M S iE. FS \-.r Jn..\ o - oouooo o \ \..'A.

' o -'oo t "L' s s E l N r . ALERr. pp f r o 6 i 'r'-^ PE . vY "ODD" ALERT"FAN" 36 BOSS c w o :.'gj f € .'. orr*r"ros-o cM 9 . '.37C FS \vE ?.' o o o ^ I N / F ttl "" sDt'.ror.T\ E l E O 9 ! T T o ". s -I rrot.""" I f I "l-" I w F FS 47 OVER c .ALERTFAN" b 36W-WALK t o .J"rlb tN i ' $ .ro*ro#-O . I I J vY u ' .'rojo \'/ w F .i..co. o E \3 yr^.a \" I oo Er o. _t dd.' lyl Fs o 47SWITCH yy c ' o r O a do7' . E -'r"oo..r" O "rou. r . o.. o ". L T r \ ALERT HEAv r .. S S .r" 48c I "or".. 35 WLUSAM WALK W E FS B M "ODD" 47 t o r: \ t .c FS E ''. pio W .. sio$lo4o o ?** I "aortttt" "AREA" E lr. 'oDD" \\ FS SHoT ..o ..'fP€P'o€'J'"b *oDD" r .'P p ^E.. ' o .LEAR"" ""r. dd^ E ^'\^ q.E r " u n r / It s/N ':: rqq ^ c FS .. -O-os / N R . FS M C T T suor SS S/NE 'soLlD" sHor i S/N 'oDD" "R" 46c t..-n . T \E s/N iircxv W | Fs o -O- pot O p sHcro - s/s | \ c sgor ".Yerrowror.MsJNr iEi .Fbfi""...rr=iALERr... lT' I pi Q 6 ^ q .:op \.box M. " r. o A * q E .p q. C v{77W FS ' BEAR < \ '.

@f.f.gH CHARLIE PROTECTION ANDROUTES uIIenslve -\ (f(r o Playbook .oR@tAT'.

PlayAction. "Deuce". Nickle "Deuce' 40 Nickle Unless Man All 4 Side ThenOut.Block Man. Alert"Deuce'. 'Down'.H or R CanHaveBlock RV Responsibilty. Alert"Man".HEAV'" 1. Qk-Charlie .E. 32133 Veer Pass. Dual Read 1st Dog/Blitz Of L.hlnd-do o "EvEN' Vt l I I s/s LroN" "HARD 6 "MAN" ALERT. "Ouf'.(From Shongto Weak) SS to "Heavy'. or Block Inside Area.O. On 2. . Block vs.Atert #3 Big "Area". Alert 'Deuce".1 'Area".PROTECTION :CHARLIE RT/LT 50 FS 60 c c FS M o '!otroo-d "LloN" C POINTS: O q M s 4 s U( E< YN-<i _E jf--- o " o o D " Q/ r ' "AcE" | ALERr"MAN" o o . Blocklnside AreaAlert 'Ace".S. Charlie Lt . Charlie RULI HotOff of #4 zl4l45 PlayActionH 3.'Heavy".d. x z RunRouteCalled. Alert'Lion/Ram" #1 jMan' or 'HardLionRam". Depending Formation.BlockFirstThreatin 'C" Gao. FreeRelease.CharlieProtection. Run LineMinimal. RunRoute Called. Level2 Block Gap #2 Aiert"Lion/Ram" ("Hard'). ON. Sam Aligned Outside Block Outside.5 Step Drop. "Man'. Inside T. "Man". c G offiBlock AwayFromCall. Conesponding Running H Execute Gut Fake. Alert T Y Sam Aligned Over Inside.7 Step Drop. Chatlie44145 PlayActionFaketo play. CharlieRULI DeepCharlieRVLI.(No'Heavy" Alert"Man".' Wren OT is Uncovered Excepton 'Ouf' Call). 77 Bear.77 Bear. Block Gap #3 "Lion/Ram' ("Hard'). R Backs Alignment Normal he R RVLI 3 StepDrop. "Down". Charlie Free Release 4..

/r / M ..'I .RoOO J (r Y\ Fs 'HARDLION" "CLEAR" OIJ'6EUS6' FS w70wsoLlD G \) OVERWTTW BEAR R l u qc5#6.non-^'15'1I":15+ "LtoN./ LJ \J \-/ \/' Y ^a / I t c o .'..6 '-re o c \J \J "oDD" tr W E .c/ .E€ v\4 'yr-r-i $ SS . r$d! o ..T- / \ r ...6 s/s ..{ \J %58&o "soLtD' FISTpg UNDER W77BEAR c .CHARLIE RT/LT 4 DOWNLINEDEFENSE 75STACK rJ ss 7oc o i A.Q" s *SOLID" r w-E . N LJ \J ?t FS .N .t toN" SS +59 s c .A A.E. W B .. ' ( J \ r .6b./ I..S E'U ) Y1'Y1 -r h /\//\ \J \-.oDD" OJ "AcE" "L|oN".LEAR'(F".ts 'DEUCE" c FS 7 5 c q o . -5oSTACK FS d'- ?l r \.{9rr u \rcon#dl o i.t / q u M \-/ € "$ oon\)oo_ a I t l d}/ FS n/ "AcE" S 78 55 w E. SA / \-/ DOWN'' a\ \-/ : u "soLtD" t.= t t v v 4 f .ACE'' c " " ? 7 " " c / ? .oDD" d c c u ( E T.< r.orcn o\c A / " d s .'+->R:=.EVEN" "LroN" o l'r\ FS "L|oN'"oDD'' 57 T. / o' c 4 " DOWN' " DOWN" W77W BEAR { ) ttr tF s s c \-/ t r o .LroN" ..oDD" -LroN"'. .-. c o V^*.' . 's .DOWIt.'\ .t r E S S le-o. M L. a) %8*t W R f s uul 'ACE" W E "L|oN" "oDD.

W 1.i]+ :1..E ( ^ ) " ' O v n o O \ / c o M " *EVEN' .\nrn 7-/' "oDD" c 16STACK N o"i:'d' 'rO-/ o 'DowN" n \''l doo**" 47 UNDERN .' o +'o o Ef-.-- "oDD' o . o o o r O/ "DowN" L:rl rr +s/$w S/N J "oowN" "soLrD" .\) \'' O b-lo "E .t 'q.-T- o 47 SOLTD N o o\o o5-7 Fs -T :-..: o o n .^.S/N T E c + ooo!%.LroNrow.F 'LroN TOw'' "DOWN' 46NEVEN WT Fs M .9) v W YA' I\ \/ tt tvl .sS S/N c 46 N EVEN c 'G'. .LroNTOw'' 37 MIKEMUGN S - s M c c r s '_. T .1_ s Uj_ B g s c S/N (J oo o oTol.. M o "LloN TO W" + o o o . o o (_)r-"ace" FS f f .. r ( ooo!)ot.AcE' s s F S c ss s.o ...'. oJl'i::"^:-.L i Er F/N "ODD" ooo\cor o o . qH . + +I'i -E s/N ?. .o or o o Ir o o O/ ALERTAREA l'. ( '-/ "DOWN" E 9rt'r rs W 'ir .. r."":^::--" LIONTO N'' "HARD 7 UNDER SOLID BEARr" ' -oE o 6 biibT.. ALERT.LfoNrow.RT/L CHARLIE FS ss NICKLE N Tcov Fs W M ss c o o 46OVER N .

OR@TAT'f.@f.EH RIFLE PISTOL PROTECTION ANDROUTES Offensive Playhook .

"LoadluRocklt".o ' q p F-a -. Release Route in Alert Hot. Runroute called.or Popweak.. as T it'.9" . lf Block if #2is a LberFan.'n-o o i-T .Alert release Switch in Slam vs. uncovered Dual. R HotRelease.. Soliddefensecheckout or Loadit. H c G Blockon. Release Side SE Backside'hofbuiltln offof lst two Doggeri BliEeG backside.S. Takes one unless bothOG'sare uncovered. AlertPop. takes two. RocklUloadlt .. #2 "Rock Alert lULoad Same ScayFire.t E . Release Route.Linewillpushto #4. or Block#1 if uncovered Dual. come weak. I ' AND E c c AND 'Wl E T c o ^" Q Q E (J i ..PROTECTION:I F RT :R RIFLE 50 FS s OL 60 FS ss l+r ) -.w. Rifle. HotRules playside a. Y AlertBSHotif twoDoggers/BliEers Runroute. Block#1. Release Side TE Pistol.AlertBS Hotif twoDoggersiBliEerr Runroute called come weaK. Wantto throw5 stepdrop.oDD. Alert. . Alert'RocklULoad vs. Alert'RocklVLoad I l"t Under GamePlan. . N \u. Hot if bothdogge B. FiveManProtection. -tND " '. BACKSTDE "EVENPOP' C POINTS: 1. Backside BuiltIn Off of 1stTwo Hot Dogger/BliEers. Gameplan. x z RunRoute. UnderDefense. Hotreadftontside.-H o Q€.EVEN'' BACKSIDE HOT o . 2. then Wantto reduce defense willrunas an alertl backside. \IE Wantto protect andbliEercome. 5.

AE \J \J LJ \J L'. -.-c..AJA.@.a\d J l v e r c x s r o e H o r g " "EVENPOP" ..'' .rax" H 78 FS ..Hor \r u 50 OVER c -.S.' c E T I l E I O OSq.LOADIT TO B'' .s../ \-.J \.-' 6 o- "RocK|T'"oDD" i_w.---Ei S.. 'r.-A \J \J I. @ .. .75 a .s.l '-<atclnoo.DUAL" \ . /-\ Ll\ ' a) v \-/ o R l ( w) '.AR \J v LJ \-.. .s. (9../ \J a\ ^ n \-.tvr. '.--T ss /'E.s.ti''-.-.' \J \J S/S R a) N/A N/A . o o B...iih. SQ.ouAL" " o i ...' S (fr) @ : N E ' v S i/ ss E c c @) 70 :'-..__\ SS .Hcr \'2 \. I Y t s V Y " l-+ioa"...s.--J o +59 " *(D \- o* \n \--l. F '. xor O .l+ .HOT : @*9./ N/A W77WBEAR a) VW7BEARFIST UNDER N/a M w-. ..HOT "56tiV38/ J. -ii:Ii'" "SOUEEZE" o ' O "EVEN" ..:!. t" \J --. c'l Tv T c a\ \_.\: "oDD' "DUAL'' o B. ' @ . (.AAA.Hor "DUAL'' 50 ^1/{\-\ r5 /1 A\4V'B.wr "oDD" B.O ' o "ooo" o d "YELLow "CLEAR" " 'DUALFAN" .o w "../ L-J \) | \'.. lco o c F v ^ t') n 6 hfi' E \ r / \ J v O ws \-v B.1:9'souE6E" o G) '" . . o w77W B W E N E ^ r \ v.AAX..' * +'. B./t ./ \J \J M E-."oi.S.' ' 'o ' ..ROCK n' <-----------l-\ \r "L"o. aa! J a.{rrtrs-." .'r} l_sg' n F-l a\t a\ a< c t o 66 o9-11 - t.t-.ll_l T \--"/ \J OVERWTTW BEAR M ooo S W.

StrongSide to .flat. r I t 4 rsvos.S. ReadMike 5 Lber. I I t l d a { o " Bo o/ l @ 6 @ ootroo o o o tr o o o ootroo o BLITZ ADJ: Ws. PROTECTION: pistol FORMATION/MOVEMENT: . 15 yd. determine to whichsideyouwillwork. R: (#2WK)SKINNY ROUTE HOT. Weaksidework Skinny. 6 route. (#1WK) 12YARD6 ROUTE. RUNlT (PLUSSPLIT). 6 Runit. Y: (#3STR)INSIDE NINEROUTE. ALERT POP. H: (#2STR)FLATROUTE ALERTB.HOT.Blit '1Dog QB PROGRESSION/READS Fullfieldplayconhol Stepdrop. DBLLt Pistol Rt Biggy 1 2Y d s .Work9 route.PATTERN: TRAIN PISToL SKINNY RT LT ootroo ASSIGNMENTS: X. Z: (#1STR)15YARD6 ROUTE RUNlT (PLUS SPLIT).

N ANDPASSES t Offensive Playbook .EH l.qf.O.OR@[AT'f. 44/45 TURN PROTECTI.

6-d o\ r tl . " Alert"Fan". or Run Route. in Switch BearSlamRelease. Down". ' ) .Alert (75. Sotid Vs. Level2 FRONT BlockBackside "Lion/Ram".Outside. Run Route. 60.PROTECTION: TURN44 (451 i 2 . Block1stPlayside LBerto SS.Offof secondary bliE BacksDepth-Normal o W E B \ M + l . BlockSamto SS. of Over Fronts 95)(Mug. BlockMiketo SS."Man". 1st C Slant Fake. AlertOverFronts (75. ACKSIDE Normal Splits. Alert G 'Man" Same Charlie. Heavy). Threat Gap.Alert 'Man'. H H oO O ' L g J H oH t r o Q q . RunRoute. as Alert "Ace'. 50 Over... lnside. Alert "Lion" 77. Alert'Heaw". UpBehind Set Outside of OG.A. AlertSA if you are 1stor 2nd WeakRec. Release Route. 'Man'.. Alert'Fan". Block Mike/SS. S.lAce" 'Man' S"r" . I 1/2Yds. "Solid".BlockBig Defender. "Heavy". *ODD" I "LloN" v . vs. Down". FromOT vs. L IE . Charlie. C POINTS: 1. AlertSolidDef. "Hard Gap. .AcE. BlockManvs. 7 ManProtection.95). AlertSA if youare1stor 2nd WeakRec. . r 1 l /s o *r.6t&d." Lion/Ram"."Down". 2.' :t' ALERT"HEAVY""MAN'' Front Execute Oui GoodFake. Leg Deeo. BlockOn. BlockOn.

.LEAR" -o531o d6v" ' oi"i FS B M l'ss. .LtoN" w A ./ \. c "LloN" -50 STACK \-.' .._Sl. " 50 FS c (J .'\/ . B M ft't c \J . rl A. _. T< | o' /ooE'b o? ' Q+CY\ e i ./ \_/ v. \.q$-/ " ' / al \ ..LroN" F5 Jo ' c 'T..CLEAR" { i Y Y/ ': ' Af (J "ODD" 'LtoN" m I ssc w.E . ----9s .. YI -T q w N'. V Sl f n \-/ nanE / \ J w u t E .EVEN" 'ss w n/| o E ' dbr.'oDD" trt tr)N' ^: t FS Ir{ W E rV ..' \ f-f- M t(-t ("/ F "ACE" s c s E "ODD" 'LloN" ob orl)c.-X \"DOWN" \.i / Y ?"{Y. M E N E S R \J o o r o ortr)c\Do o T f "soLrD" \ E S/S J. ' 6il' ' \J ALERT.ss' CY Y o o "o ".. J( !. u | J . i VB -\ "BEAR' M ' !.N.HEAVY 75 ./LJ I '.E.?.d. p i F . + t\J l \ \/1 / "HAROLION" \J 1 \-. ' W OVERW77W BEAR M ' S S ' C o *o6ddo6' O O M N A O UNDER W77BEAR FIST FS u NiA o o tn r o o o \-.HEAVY'.ql.../ ALERT'.MAN" / X z \) vwTw c "soLlD" 'LtoN" W77W BEAR -e&:6&.r^ E..T^. a a i r r E s l .3 STACK 75- TURN (45) 44 FS 4 DOWNL|NE DEFENSE FS ^ c "oDD" "LroN" 1'' " o ra nE_ i o w .2 u | / 1 ! \+. ortf (-n V O - B M */6H'q ' 1 .' -f o "ODD" .

PATTERN: LT,TURN 596 44

ASSIGNMENTS: X: (#1WK)COMEBACK YDS.DEEP. NORMAL 18 SPLIT. Y: (#2STR)RUNINSIDE ROUTE. 9 Z: (#1STR) ROUTE. 6 NORMAL SPLIT. S.A.RESPONSIBILITIES. H: (#2WK)CHECKRELEASE, RUNSTICK ROUTE. R: (#3WK)CHECKRELEASE. RUNTURNROUTE.

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PROTECTION: Turn, Chartie. FORMATION/MOVEMENT:

AlertCheck

@f,oRq[AT',f,gfl
ANDROUTES

Offensive Playbook

44145 SLANTPASS
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ALERT"RAY''

PATTERN: LT,44 SLANTPASSX-8

ASSIGNMENTS:
X: (#1WK) THIN8 ROUTE. (NORMAL SpLtT) Y: (#2STR) CHECK ASSTGNMENTLATECHECKDO!\N. z: (#1STR)6 ROUTE YDS) (NORMAL (15 SpLtT) S.A.RESpONStBtLtTtES H: (#2WK) FREERELEASE. FLATROUTE. R: ffivM<) FAKE44/45, CHECKRELEASE, TURNROUTE.

DeuceLt, rt4 Slant PassX4

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Far Lt,4 Slant PassX-Comeback

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SLAM RELEASE

RUN rr I ,.--+l

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QB PROGRESSION/READS: Weakside Progression, Great Make Play Action Fake. Up in Guard Pull Tackle Gap. Read Deep Safety. Work8 Route, RoutgTurn Flat Route

ro 4!oo

Lt, 44 Slant PassX - Sting

BLITZ ADJ: WS Doq/Blitz Hot Off of #4 WeakSide Stronq Doq/Blitz S.A.#1 Strong Takes onlyone

FORMATION/MOVEMENT:

a

qf,oR@tAT'f,gH
BOOTLEG PROTECTIO';N ANDPASSES

urrensN,e Playbook
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Out Ball O F 10YardDepth./oo V *.-.AlertBootBlock.ll Level Block Onside Gap.Prefer Inside Release. T Y Block Onside Gao. BlockEMOLfor 2 Count. R Fake44145 ThroughLOS. Release Route. RunRoute. Front 2 Steps. c ^tt o .- c 1--v---&'t6 .t.rt) q. BlockOnside Gao.id "EVEN' \a o C POINTS: 1.-r--. AlertBooiBlock. H BlockEMOL2 Count.ODD" ss c c * r . JabOutside.Accelerate Gut Off the Fake. Splits 1 Foot . x z .. RunRoute. MayRunWithBootBlock. MayBoot OPEN CLOSED to or Side. G G BlockOnside Gao. Block Onside Gap. Block#3/C Gao. RunRoute. 2.FullTime.-.PROTECTION: 44 BOOT FAKE LT +50 FS FI 1 60 FS *J.Read44145 Gut. /- o o w"" irild. BootBlock.Alert in 5 and 9 Tech RunQuick Route. in Alert5 andg Tech. AIert5 Technique.Release Route.. Fake.

c g Fs --..\___&J c FS " Fo. vwTwovEF . N I E .soLrD. c .--{r ss 75' ^ r . o w7E o . O {-----_W.ODD" c o < FJ "CLEAR" t---w-E s B c I doo Fs Fl o ss wTzY n t---*7.M FS E .hdp " ss .\t->/ . c o tr LJ "soLtD" o Fs uNDERwTTw c n w ) \rt)2 -\ o---@o o ..o o c o o "oDD" SS o +50 M i \ c o o c +---W L 6ao E "-__ an/^)/.EVEN" il c c FS o "oDD' lotblcc r J o k(\\ \ o +a o "ODD' w'.+ o ss < _ _ _ _ J^ v .E c - o J "soLlD" R"'-FS l!i.#- po I sc .ooo.-B W. -E-N +-=- ' W E T MT e ss l F c w7o\t1 ar41 j{ l^ A o w75- .-----F-t" r r**qA c "soLtD" .

2 Route. get Depth(10yds. o o t r o oJ@ ootroo o Pctr. Fk 45 Boot Rt 10-12 Yds. G MakeGoodfake of Ml45 Gut. H: (#2W! SLAM COUNT. BOOT ROUTE YARDS).Built-ln "Hot"Routeto Flat . MTNUS SPL|T. 2 RELEASE |NTO eutcK ROUTE. DO\ Tower Lt Whiz. 44 ACCELEMTE N F|ELD. Y: (#2sTR)INSIDE RELEASE.)whileattacking corner. (10 2 Z: (#1STR) DEEP 8 ROUTE.PAfiERN: FARRT.WorkComeback.FAKE BooT LEFT 44 ASSIGNMENTS: X: (#1WK)COMEBACK (18 ROUTE YDS). QB . R: FAKE GUT. QuickRoute. Be Awareof Possible QuickPressure. NoRMAL SpLlT.

gH PCTR4TG PROTECTION ANDPASSES Offensive Playbook .oRqtAT'f.qf.

BlockInside Area. 'Cat". RunRoute. H Slam1stDefender Outside OTfor of OneCount. 5 I BlockBackside Gap. Alert"Caf.Alert'Ace". G BlockInside Area. With OT 4. FullTime. 3.'Down'. HardPressure.l Release Route. z RunRoute RunRoute.Alert?ce'. O. R Fake46147 Power C Gao.PROTEGTION: (S)46 c LT (PASS(S)47 G RT) PASS CTR 50 43 BASE FS c a---\ c <---w c o o ."Choke'. Mustbe Ready ThrowQuickto the Flat to Vs. No Sight Adjust 2..n "EVEN'' o "oDD" C POINTS: 1. Switch G Gap Responsibilities Frontside and R. "SolidDown'. BlockInside Area. "Deuce". "Choke 'Down". 'SolidDown". Route Run RunRoute Y X Slam1stManOutside for OneCount. Alert Trey Elockwith Throwback Route. OT Release Route. MayRun44145 Boot.Alert"Down".DEUCE" MakeFlashFakeof 46147 PowerO Attack Corner Ready ThrowQuickly Be to Off of OutsideLber. . . in Alert andg Tech. Pulland Block1stDefender Show to Outside OT. "Deuce". in Alert TreyBlock Throw on Back Route. T Release Inside.

tt F :""j"'$'W +*\ \ o &.) "CAT' ...l lO.-> \J .'/ ..PASS46 G LT 40 V. o . l " f-\ ssr87w 50 UNDER : r) \.rS*€E B.-)- o. --.oDD" LJ FS \ --t.AR.a_-----'<{) O .'cAT' .' ss w8T s s c 50 OVER -v.'.CHoKE".\-.^/ y . SS "oDD" "ACE" .*r'orr"F---/6 'oDo" ss \_-/4 c 5( /9) ^!_-/9 ..CHOKE" s/sFs*{*u*oenBrftf o "CAT' ""orX" -".E W .CLEAR'' *\"tdd} . WN W77WBEAROVEI c o ./.trlS 75SrNK w70w a') "oDD" "CHOKE" "CAT o KNATI 57W SS w75 c "oowx" O -L '-"-'-J' .CAT...._\.--X v k ""tsj-^t-'t' .CAT' c - <---.SOLID" 'DOWN' "CAT' "ACE" .oLtD" "DOWN'--\----./O / -. \.\ \sdddJs c A 1 ' t Fs ut\ vwTwBEAR c \-/ "soLfD" \-6&trftJ&F r Y -./ \J N 'r \J I M\ E.

BOoT ROUTE.PATTERN:DEUGE zIP.. Work 7 Route. 2 Quick Route. Route. 7 MTNUS SpLtT. Pressure. Dump to Quick Route.CoUNT. H: (#2WQ RELEASE tNStDE.Attack 47 Comer. P47G RTcoRNER RT oo6 X: (#1V\tK) STEM tNStDE DEEP ROUTE.p4jGEiTomer Doc Rt Tite.p46G Lt Corne. TripsLt TiteWhiz. yDS).. p47 c RrE. Break Contain. @p Q tr Oob DeuceRexZing. P47G QB-QuickRoute l | - / /-'-"-----+ . 2 (io R: (#3WK) FAKE47 POWER O.- --/ lvveaK uoq/t'ltlz: 6@o ( / A " {g=s*""g$ Fake PowO. I NORMAL SpLtT. 1 eUtCK ROUTE Z: (#1STR) ROUTE. Y: (#2STR) SLAM RELEASE..Read FlatDefender.

WAGGLE PROTECTION ANDPASSES Offensive Playbook .

47 WAGGLERT/LT 461 4sWAGGLE 60 L Fs C C c o v- oo s s/s o REJIbo o <-vv.release of OT Hip. RunRoute. BlockB Gapand Sift. SeamRelease 70/90Look.r s r s/s o C POINTS: 1.Run Qk Route. R MakeGreatFakeof Ctr. RunRoute._e M-tr. x z RunRoute. PullIntoLineand BlockBackside Gap A Aggressively. Pull and MakeGreatFakeof Ctr.(Sickle of Technique) c G BlockBackThrough + B Gapand Peel. H BackField. T Y Release Inside and RunRoute. Instde Release 50/60/80Look. As you StepAwayfromCenterTakea peek at BootSideto determine Thereis Quick if Pressure.AttackComer. QB Check Out if There Two are Defenders Outside OT.LevelIII Pulland Block1st Defender Show to Outside OT.50 FS PROTECTION.. {CalledNumbers)BACKS|DE(Fakeside) (Bootside)FRONTSIDE LineSplit2 Foot. Up Quickly Get Rid of Balt.Collision off any Defender That Shows. . Route. TE Position See Frontside TE. A PullIntoLineand BlockBackside Gap C Aggressively.

.G*"" w77W a s/s c c o VWTW BEARSS <----q C <.--IU M E N o c *o6ddo61 o O M s s c \ r o aLERTcHEcK UNDERWTT BEARFIST c o o w o N/A s/s -odfr6od - O O O ALERTcHEcK ..\ . t ..75STACK FS 70 4 DOWNLINEDEFENS +zweecteRr E c w o c FSe. o ss S o 75 o s s s c o - 1ag.<---.'. ss "*----m-t.. q@*68 \ -tFS a'\ C 65 78 c A W"€ o ALERTCHECK o ovERWTTWBEAR mroO FS . FS E N o c \J o +59 E- c a\ AUK \ w c o \<fi = o 50 al FS c (.

Route TwoRoute. WorkComeback. DeuceLT 47 Ctr -.PATTERN:LT47WAGGLE ASSIGNMENTS: X: (#1WK) 18YD. RUNDEEP TWOROUTE. Z: (#1STR)I ROUTE. Route. QBandQuick Flat Reading Defender. Flat P Waggle. Quickly Attack Corner.- TrapsLt Whiz47 Ctr Waggle {i ooElooo / \ I @ @ o g-tY o QB PROGRESSION/READS: BLITZADJ: Make Great Fake Ready Throw Ctr Be to to Quick!Route. H: (#2WK)SLAM 1STDEFENDER SHOWOUTSIDE RUNQK ROUTE TO OT. 47 G . R: (#3STR) MAKE GREAT CTRFAKE.COMEBACK ROUTE Y: (#2STR) RELEASE lNSlDE.

@f,oR@tAT',f,gH
44/45 SPRTNT PROTECTION ANDROUTES

Offensive Playbook

PROTECTION: SPRINT 44145
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ASSIGNMENTS: (15 X: (#1ffi STEM lNSlDE, RUN6 ROUTE YDS).MTNUS SPLTT Y: (#2STR) RUNtT, 15YDS.DEEP. 5 (FIND HOLE ANDCOMEBACK BALL). TO

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QBPROGRESSIoN/READS: ADJ: Dash IBLITZ IPROTECTION:Speed/ Fake44145 Attack Slant, Corner, Read FIat I WS Doq/Blitr lronuailoru/MoVEMENT: N/A Defender. Work Outside RI, Inside RI, 5 5 I 6/Quick Route. AlertRunif Corner Deoletedl StronoDoo/Blitr: I

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T'f,gH @f,oR@rA
SPEED PROTECTION ANDPASSES

Offensive Plalbook

PROTECTION: RT/LT SPEED
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oR@[A 44/45 CHARLTE PASS 3'?VEER PROTECTION ANDROUTES Offensive Playbook .f.T'.9fl @f.

'LION' C POINTS: DF FAKE44 GUT.RESPONSIBILITY X z TWO ROUTE .PULL UP IN GUARD/ TACKLEGAP.WORK EIGHTROUTE.NTSIBE LineSplits minimum.LtoN' E S .. SHOOT. Levelll c G T Y BLOCK CHARLIE PROTECTION BLOCK CHARLIE PROTECTION BLOCK CHARLIE PROTECTION BLOCK CHARLIE PROTECTION BLOCK CHARLIE PROTECTION BLOCK PROTECTION CHARLIE (NOSTEM) RUNEIGHT S. TWOROUTE.ODD" . ss dd .812 RT DEUCE CHARLIE SS ':/' ws J s.BLOCKCHARLIE PROTECTION.4.A. \A/lR's splits-NORMAL R FAKE44 GUT. READWEAKSIDE SAFETY./.ACE" "EVEN" b 'MAN" .A. CHECK Back's Alignment Sameas vEER H SLAM RELEASE RUNSHOOT ROUTE FRO. LATE DOVVN. W.

BLOCK CHARLIE PROTECTIOI.MAN" "LION' POINTS: EXECUTE VEERSTEPS. LineSolits Levelll HIT VEER LANDMARK. WORKDEEP 8.TAKETWOSTEPSPAST MESH. R U NT U R N O U T E R c G T Y BLOCK CHARLIE PROTECTION PROTECTION BLOCK CHARLIE BLOCK CHARLIE PROTECTION BLOCK PROTECTION CHARLIE BLOCK CHARLIE PROTECTION BLOCK CHARLIE PROTECTION RUNDEEP ROUTE YDSDEEP 6 18 X z RUNDEEP ROUTE BLUFF BLOCK. VlrR's splits-NORMAL R FREERELEASE RUNSWING ROUTE Alignment Back's Sameas VEER H AGKSIDE minimum.RT. READ DEEP SAFETY. 8 .LroN.6 ROUTE. DROP THREE STEPS DEEP. .PASS VEER 32 ws M 2 w/) ! E t d5 s "EVEN'' ODD" . SWNG.) "AcE" J .

f.gH RUN.oR@tAT'.@f.PASS PROTECTION ANDPASSES Offensive Playbook .

Run FlatRoute. 1st Two Threats Outside TE's Block. Alert T Y BlockB Gap. Block Gap AwayPossible A and "Caf. deepbehind R Fake46147 JabStepAway1. Setup Center/Guard Gap. RunRoute Back's AlignmentMax. BlockB Gapto #2 Wth Hinge Technique. Blockonwith"Deuce" Vs. Over call Look. BlockInside Area. "Caf.Block1stDefender TE'sOutside G BlockPlayside GapAlert"Ace'. H BACKSIDE SolitsMinimum LevelU c FRONTSIDE 'Ace'. QE 9 Yds. Off 'Choke'and 'Down"."Deuce". X RunRoute Called.Block #1 Vs. A PullFlat.Alert"Trey" and "Down' BlockC Gapto #3.Possible LateCheckDown. Evenif "Tre Hip Callis Made.PROTECTION : RUN/PASS 46/47 50 FS 60 SS c c c s o oo o W E o "DEUCE'' ALERT"TREY" C POINTS: MakeGoodRunFakeOft 46147 PowO.2(2 Quick . RunRoute Called. z . Choke. Ctr Steps)Area WithOG Vs. .

T "ACE" oooi\fo'o' ^ B../ Lt U t-.i s.i .CHOKE" "CAT' C M 'DOWN" \T'"CHOKE" "DOWN" -. s .K -\-/ .o-oo.ebqdo-"$ "'.:.- c r-\ vv++ ' Y-*' . q.-" -77 : (r o U c FS UNDER o c . tr4./ o .Dowl "77" .46/47 RUN/PASS 2 FJ 75 SINK FS vY E t 4 o a i / \J \-/ a W E o "ACE'' ALERT"DEUCE' "CAT" 6(f 12 1 T'r nh \J . . .1 /'\-7\-Oa11 v FS SS 50 UNDER -"'.f ' "ACE" NTRFY' c OVERW771. +s R---. E 't'. ( ) '77" .f "CAT" T87w ss c |\ -"->c ' E \ & F.t_S .. T + T .. .CAT" "CHOKE'' X. V \ E .rREy. at FPT (nFr rcF't o o FS "TREY''"ACI W78G -c-> c 500vE5 o . . \i \_.r1 : \J qa vwow c -----+ a) "DEUCE" c 57W q \..TREY' ALERT'DEUCE' JJ ./ I-J M.../ \{ M \.1 .DEUCE' FS o w77W --c-> oootfoc FS M- wE tvt.' U FS c E w75 ooo FS YE- I ---+ - .---_- ---+- r'./ L_l \_.+ ^rr cro-u.s/s.*k|+^' r. J ..AT" .. '.r r[.' 50+ W M E F /-'( .GHOKE" FS Q ) z "TREY""AcE' I'TPF\ . T< rA /1 /\ Y-lsr-\ \..--\ ^ -*-= \. lu ---t' l+| E.lT^-. E 14 .' \ 7 ../ P + .-' fr-------{.

DO\i\N. ASSIGNMENT. SPLIT).@ . RUN Nr Rt Whiz FYP 2-6 46 Trips Rt Whiz RfP46 Dbl 5's ootrooo DeuceRt R/P46 Bomb Trips Rt Tite Whiz R/P46 Z Stop vl '7-T @ O O t r O t--.PATTERN: Doc RTFAKEMOTION. Strong Stop. SPL|T) Y: (#2STR)BLOCKASSIGNMENT. Flat.* O l^. To @ootrooo PROTECTION: RJP ICN44 46 FORMATION/MOVEMENT: . FLAT.| BLITZ ADJ: QB PROGRESSION/READS: Good RunFake. BLOCKASSIGNMENT.. 46 DBLSToP RyP oonoo ASSIGNMENTS: (22 (PLUS * (#1WK)STOPROUTE YDS DEEP). Weak To Stop. FULL-TIME. LATECHECK (22 (PLUS Z: (#1STR)STOPROUTE YDS DEEP). FAKE46 R: (#3STR) POWO. H: (#2WK)BLOCK FULL-TIME.Setuo 9 Yards Make N/A in Deep Center-Guard (Read Gap.

f.@f.oR@tAT'.gH Offensive Playbook .

A. LEVEL 2 BlockTum 44145 Ptot. G f um 44145 Protection 3 Counts. G T Y X Prefer Inside Release.Off of Secondary (Takes Defender One) May RunChaf'ie44145 FlareScreenfom OneBackFormation \A/R. 9 Route. [' S.PROTECTION: TURN44 FLARESCREEN LT . for Release Screen in PeelResponsibility.SetQuickand PumpBall FromScreen. Block1stDefender Outside.oDD"l <-1 .'GO"WhenReceiving Ball. 3 YardsBehind Set Playside OG. R BlockTum Ml45 (HelpOT or OG).1/2.. BlockDeep1l3or 112. EngageDefender at 5 Yds.S. lum 44145 Protection ThreeCounts. fwn 44145 Protection. Yell..S SPLITS.BlockMiddle Slot 1/3.Lber. BlockAlley. 112 or .ACF" "LtoN" c POINTS: 1 .NORMAL BACKS ALIGNMENTNORMAL MakeGoodFake. Tum 44145 Protection.2 Route. Check Assignment. BlockDeep113. Block Deeo113 112. or z . lf Possible. Blockdeeo113 112. TurnInside to BlockB. Opposite Stepand Drift Invite to Rush. 3 Count Screen. or 9 Route. AlertLberPlaying ManCov. For Release Screen. H s€ NORMAL SPLITS. ThrowBallOverOutside Shoulder. Release Defender Away FromScreen.andCut. 9 Route. For ThreeCounts. AlertLberPlaying Man Coverage. 9 Route.Leave WtrenOG Leaves.

___ : _---\^ . "LION" U 'AcE" t ffi*Ts ss 50UNDER "CLEAR" .- Fs ^ SS vws "oDi. SS 57W C r--. 'oDD" "LtoN' C I.C FS...LtoN" c FS /___T. FS /-E------.LtoN" "MAN'' "ODD" . ss c "-f Fs wTzw W oouooo T T E \ S R E T T S E c "LtoN" ta-Y "DOWN" ss w77w C -L "LtoN" "soLtD" ...

2nd ManOutBlock2nd Defender. Take Def. BlockCharlieProtection. . Alert Spy. CheckOutside. 1 CountScreen. ManOuj 3rd R Block defender first inside. 4 c E . in Block manover. c G Block Charlie Protection Aggressively One for Count.Release Screen. Protection BlockCharlie Aggressively. 2 '1. Endto 3 Yds. Release insideBlcokMiddle1/3 Backside 112. Release insideBlcokMiddle1/3Backside Crack lberonor offtheBall. lf Defender DropsIntoCoverage. FAKE DRAWTRAP.BlocklA/idest in Defender.Outside first Receiver Slot. THROW SCREEN. Alert Spy. Nothing ThereRelease Screen to Side.FK40FASTSCRNLT PROTECTION: 50 c f r F M N oo= E S HARDLION" ALERT'HEAVY " L l o N " " o D D ' . C. Single receiveror inside receiverin Slot. in Crack lberon or offtheBall. in BlockMDM. N E FAKE C POINTS: 30i31 DRAWTRAP. DROP STEP. V1/R's Splits SE Side.Minus TE Side. Single receiver inside or receiver SIot. x z 1n.-lf Defender PlaysScreen. . T Y Block Charlie Protection Aggressively.2 F o oS E t Levelll BlockChadieProtection Aggressively one for Count. . BlockCharlie Protection Aggressively One for Count. H S p l i t s . 1stManOut Block1st FlatDefender. Attack.Max (Rec FREERELEASESWNG ROUTE. in BlockAlley. Release Screen.Normal Back's AlignmentS/T .P.BLOCK CHARLIE 8tE PROTECTION 2.Depth Engage and Cut. Release Screen. first Outside Receiver SlotBlock in manover.

rr .DEUCE'' 75c FS T T oo .ACE" 78 FS "OEUCE" rrMANt. ^| EDr nuEl\rv ..ACE" 5U !'IAUK f s s I + o oo .-tl rr.ss \ c D ..FS CHARLIE RT/LT 4 DOWNLINEDEFENSE ss 4 "DEUCE" .r1.S "ACE" 87 q-4- Fs B H O "LION' F# -+ _ E d d \ {Qw>l "CLEAR" I |.LINE STACK 75. Ar EOT trEA rn w70wsoltD OVERWTTWBEAR FS s fu'o L ." t f f "soLtD""DowN" UNDER W77 BEARFIST pg VWTW BEAR FS L sS LION TO M" % .uar. | (c.tuu'rr" "DowN' "soLtD" .ACE" + +' .

J ASSIGNMENTS: (#1WK CRACK 1STLBeTON OFFTHE BALL.PATTERN: SPLITRT FK 40 FASTSCRNLT . (#2WK) FAKE40/41DRAWTRAP. CHOPAT 2 YDS DEPTH. RUNSWNG ROUTE. OT ootroo o ootroo o ootroo o QBPROGRESSION/READS: Fake Trap. H: R: LINE: (#3STR)FREERELEASE. 1/2. Ball ootroo o BLTTZ ADJ: lpnorecnoru' charrie I WSDOO/BIitZ ITORUATIOH/MOVEMENT: #3Str*S*rdOBF I Stronq . Get Throw to Draw Ball -icreen.l Doq/Blitz:I . (#1STR) RELEASE THROUGH FLATAREA BLOCK MIDDLE BACKSIDE 1/3. BLOCK CHARLTE PROTECTTON BLOCK CHARLIE PROTECTIONCOUNT 1 SCREEN. Covered lf Throw Awav. Depth. OR (#2STR) CHARLTE PROTECTTON.

Run10yd 4 route.) (5X5FROM S/T.two countscreen.Tum Inside block to backside Lber. conversion 9 . BACKSIDE NORMAL SPLITS. BlockProtection called.) TURNINTO QB.5 STEPS PARALLEL L.Throw screen for or 4 routeon fifth step.PROTECTION: RT. LINEMEN SHOULD LEAVE WHEN [{IJ OB HITSFIVESTEPS.RONTStrB.Bk Ball to B. R \A/R'S Splits-Normal Backs AlignmentNormal H CheckRelease RunSwingRoute . 2.O. S. RUNSWNG ROUTE.alertfor pop. Q POSITION7 STEPS DO\AiN HILL(5X5 FROM OT. MAYRUNWTH SCRAM PROTECTION T @ o QO 5 StepDrop. release blockfirstinside and lber. Run9 route. HOTOFFOFW LBER.two countscreen.Lber. forceoutside retease. TIMING. YEIL 'GO"TO OOV\JN LINEMEN WHENQB RELEASES BALL.LEVELI c G F. cut defenderat 4 yards BlockProtection called BlockProtection called T Y X Depending Protection on called. NotThrown You. Easy Release.Readplayside for pop tf tber lber dogsor runswith scrn hit TE on 3rd step.responsibility.S.S. z . Hook Over Up Playside 6 Y OT Deep. TO OT.HEAT READ SPLIT LT. Look Inside. BlockProtection called. SCRN LT 60 rl lo il w/5 a_ c QUICK C POINTS: 1. Release to screen side.Read flat defender 4 routeor scrn. release blockfirstoutside and defender.E BlockProtection called.A.

HEAT READ ASSIGNMENTS: (#1\ fi) 10 YD.RESPONSTBTLITY. S/T. (FORCE OUTSTDE RELEASE).5 STEPS PARALLEL L. Zi H: R: (#1 STR) 9 ROUTE. RUNSWNG ROUTE. (#3 STR)CHECK RELEASE. Hotby#2 Weak for to AlertPopor #1 \ /k. ALERTHOT. Weakside 5 Step Read Drop Inside WS Doq/Blits IFORMATION/MOVEMENT: Flat for Lber Pop. DeuceRt ScramLt Sh Rd Scrn Lt S DBL ScramRt Shot Rd ScrnRt ----Gtl ooo j (eoo I o o t ro o o ADJ: BLITZ (No lPnOfeCttOtt' scat Duarl.A.4 ROUTE. ootroo o QB PROGRESSION/READS: Progression. (#2WK) O POSIT|ON7 STEPS DO\ N H|LL(5X5FROM OT.RT. S. SCRN RT PATTERN: LT.).O.S. YELL'GO"TO DOWNLINEMEN WHENOB RELEASES BALL. l- s. CONVERSTON. TO TURNINTOQB. no Alert Strvs.).r"' tI I StronoDoo/Blitz: #1 Str and OB . Defender 4 Route Scrn. (5X5FROMOT.Press Deep #1 Help. I (#2 STR) RD SCRN2 ROUTE ALERTPOP.

c G T BlockOttoProtection ThreeCounts.P.for ThreeCounts. Off. Nothing There Release Screen to Side.Lber. Leo/Roger Code Namesfor Otto Screen. ManOr 3rd BlockPeelN/T BlockSeal.) z .DropAdditional Steps. in Block OttoProtection. BlockOttoProt. 2nd ManOutBlock2nd Defender.FastBall) 4. Attack. BlockOtto Protection. Alertto LberPlaying ManCoverage BlockOftoProtection Three Counts. 30 Look.PROTECTION: OTTOLT FLARE SCREEN LT 50 FS M p 'L" C POINTS: 1. Route. (2 Min. Take Def. By Protection GamePIanAlwaystry to and getY/Hto BlockB.Alertto LberPlaying ManCoverage BlockOttoProtection. Check Outside.-lfDefender and Screen.5 Step. H BlockOttoProtection.Alert"Shot".Alert'Fan'Vs. 2.S.) to DriftAfterSet to InviteRush. C. 3. lf Defender DropsInto Coverage. 3 Count Screen. Alert "Go' Y X RUN ROUTE(No ROUrECALLED RUN N|NE ROUTE WITHFORCED OUTSIDE RELEASE-) RUN ROUTE(NOROUTE CALLED RUN N|NE ROUTE WTH FORCED OUTSIDE RELEASE. plays DepthEngage Cut. (Under OT).Releas for in Screen. Make' go 'Call as youCatch the Ball. '1st ManOut Blocklst FlatDefender.No Pickup Key Playside Guardfor ReleaseIntoScrn.(Reading Upfield ThrowRouie. lf No RouteCallec ThrowScreenOnly. for Release Screen. WR'SSPLITS. for Releas In Screen. NORMAL BACKSALIGNMENT-NORMAL R 5 StepDrop. Alert"Go"Call. PumpOpposite Screen. Endto 5 yds.Vvhile 2 Drifting (lF SCRNCOVERED Towards Screen THROWAWAY). Run Splits 2 Foot Levelll BlockOtto Protection ThreeCounts.

.soLrD" <-\ TOM" W . .Q1ll |FETF' E "FAN" ALERTHenw--O 50+ S S c SS E S szW c "ODD" S oo .c wlE B FS M w7a S S S C C FS w E \ M T s T SS W70l N E : " I ALERT'FAN' "ODO" C g nna o o w!-E N Q ALERT'GO" .\ r w ALERT"HEAVY" "L" FS ^^ e T oo --o o 50 UNDER M c Er-o 'o.o M "BUMP' w77W UNDER BEARFIST S R WTTWBEAROVER C SS s E EBT (Cnt |EE7E" "I OAD IT TO M" W77WBEA N/A s s c S/S E T T E o#€o ."o o o T E s s c w70wsoLtD o "soLlD" AN" ALERTHEAVY FS OOo o lt " " s s c o "SOLID" P. o o E S aFS M T o M w78 C 50 OVER S o 's1EAp" <*YELLOW B" TO -4-r5--B Fc-_ ..'o o o ALERT'GO' at trErT r.FAN' c "CLEAR" Hro..R" ALERT'SQUEUE" 57 SS M ssc :=l c E W T T nnp o ALERT "GI vw5 s s c "oDD" <-t\ ddo o E S o .o o o B Wr E N M E SS s T87T c ALERT "FAN" FS "ODD' . A t' n*a o c FS M W\ E T T ALERT'GO" ALERT'SOUEEZE' o .o'o^ o ^ ) o FS g. E N E S R V LJ o "BUMP' ootrooo o o o .Dc .-.

'^E .' 1 4 S/N c o M F S rT r Ai '. c s(N F \ o "oDD" .-'O rF l T E CLEAR .* " Fs M .%o r\.o l l I .LOAD ITw'' 47 OVER D/FS \ "-O rO . S/N ( c c .'i g F'o 9''.O o o@p:^: L.o -O..ODD" o "OUT' 9 p O O =-rr# "soLtD" [-.O p s/N E o SF '.- \ T o c ALERT"AREA" .YELLOW M" TO o "ooo" 37 BEAR ffi"P? ^fo SS S/N R oo rO'O "BUMP" SWTCH W M 9s E' o "FAN" ALERTHEAVY"EVEN" q.. c gFS M - ..' ^ s./ d.-.o "ODD" 36 c FS a 'op / N \ io p "AREA" w m E M s / N s s ... o .YELLOW W" TO s/N 3i'3*r "GLEAR" y I T FS s/s M S / N T E o o o 3=^.'E. o o Sltt SS C t l T t E ii.ONE.SQUEEZE" "AREA" "SOUEEZE ..s/N ) 3 7 - c B M N S / N E I q i s c lf.+___-.BUMP" E .BACKER" r t .CLEAR" . 36 w E OoDo"<---:-.'LOADTO rc M" c 18 . .r_rso9" wo.o.'s-sj c 'O O: p: .YELLOW W' TO 47 UNDER ALERT "AREA" A I FAT (CAI IEETE ./NF o c 47oVER swtTcH ar FRT(Go'' "LOADIT TO M" c 17BEAR UNDER ss c K rs ss s/N o .

ovEMENr: QBPROGRESSION/READS: Called goto Screen. YDS. ASSIGNMENT.o-. Throw Screen. oogo"9A ir j Trips Rt Ofto Lt 484 QB 5 Step Drop <A ootroo o r l ' /l l. YDS. TradeRt Ofto Lt Shot 989 \ \J"". RUN ASSIGNMENT.LT PATTERN: TRIPS oTTOLT484SCREEN TO R RT. 11 oot]oo (WR'S PLUSSPLIT) SPLITS. Rush. CONVERSION. to Invite BL]TZ ADJ: W/SBlitz Stronq Doq ot Picked Up l . G[""'-'o ASSIGNMENTS: (12 9 X: (#1WK)4 ROUTE.. CONVERSION. Drift Drop.. I H: (#2STR)BLOCK ASSIGNMENT. 3 COUNT R: (#2WK)BLOCK RUN SCREENROUTE.i \oo8 oog I @ ootroo o lpnorecrton: orro lr"*rAt. 3 WAY8 ROUTE. Open Takeit. (12 4 Z: (#1STR) ROUTE. Step to 5 NoRoute lf Look Upfield. PLAYSIDE Y: (#3STR)BLOCK BLOCK LBer.DEPTH).DEPTH).

Second Manin Screen Block Call YouReceive Ball. Backs Alignments S/T. Center.Release for in Screen. 2. X RunIt Route. Alert 70/90 and Defense. AlertManCoverage. for 4.Throw on SthStep. lf 955 to Q E RouteNotThere'Continuing Gain Depthand Wdth. NoneThereSeallnside.PROTECTION: SPEED SCREEN To R RT LT 50 FS '12 c o C POINTS: 1.Lookfor ManCoverage. Backside Guardor Tacklein Screer E. BlockSpeedProtection. . ContainDefender.2 Foot LevelII c G BlockSpeedProtection 3 Counts. BlockSpeedProtection. Give Defender. 3.Release for in Screen. Lookfor Man Coverage.Minimum I . Cut T Y BlockSpeedProtection. Execute Speed Protection 3 Counts.. BlockSpeedProtection Peel. BlockSpeedProtection 3 Counts. z Runlt Route. as the Second Defender. 3 Count Screen. PullandandThrowScreen. Fade Conversion Outside Release. 9 Route. go' S Execute Speed. 1stLineman Screen in BlockWidest Flat R Release Opening Into " Behind Screen.Minimum H SE BlockSpeedProtection fl-lTE)(WDE)RunRoute. Regular Personnel Nickle and Screen. Splits.

"EVEN" o o s s c vw5 $..-.O" ALERT o E ootrooo oc o .LTTO.I SPEED:RTSGREEN iovtn " t t 75 FS vw0w M r T S s s c W \T s s c o<__t . c B o "ODD" FS +50 o c o c +57 s s c oo o "ODD" "ODD" FS :ru" !1 FS ss c c 50 UNDER c o C"ODD" o o OJ w78T c s s c W MFS E \ T o "ODD' o o FS c w70w ss soLtD c t'4 w77WOVER s s c oC "soLrD" o oo r ()- o o "CHECK'' UNDERWTTW c *3"*: "soLtD" N/A s/s M T T E S R Flsr offi"o "SOL.'oDD' \a r9 ooo .

oR@tAT'.gH Offensive Playbook .@f.f.

to (LookHandin to Pocket) CarryOutFake WR'sSplits Normal. 77 Bear. MayRunFromNickle FromS Position 2. Zip of Motions SnapBall5 Yds. AlertWidevs.FromY. BlockB.SealInisde 46 Gap. LineSplits.ZingMotion BallSnapped Inside Legof Y. BacksAlignment Sameas Ctr.Z. Pull withDephto "D'GaoArea. Release BlockFlat and Defender. Release Close to Hash. B. Block Ctr.Block 2nd Defender lnside. Block1stDefender Outside O.Two Foot.Outside Y.S.SealInside 46 Gap.or Switch Look. Aggressively of Block(C Gap).SealInside Gap. Bootand BlockMDM. Block Safetv. LT C POINTS: 1. Block46 Ctr. MakeOverTop Handoff Z.Block1st Defender lnside.Push Seal MFC and Safety MFO.Stretch Comer. Execute Ctr. Block Ctr. Think 46 Inside \A/ill to Linebacker.C. May Run47 Ctr Z Reversepass. Pullwith Depthto "C" Gap Area. R Run46 Ch. Release Close to Hash.Should Endup 2 Yds.Level Block46 Ctr. Prefer Outside Release. . AtertWde. .46 CTR Z REV.

CLEAR" ALERT WS B R C $ "eeen" .T87W c .

t/3.PROTECTION: T TOSSZ REVERSE 9 48 AT "oDD""A" POINTS: MayRunFk48/49Swp. for T Y BlockPlayCalled.Normal. K.lst Flat DB in FlatAreato Deep 'l/3 player "8" Secure Gap. Execute 48/49Toss.) H LineSplits Minimum Levell. c G 6ffi-Secure"A" Gap. 'A" Secure Gap.Release Reverse to Side. MDM. .Btock Contain on Getin Position K.(Form Walt) BlockPlayCalled. Push andBlock Off Deep Middle 1/2. BlockWiil or Mike(60 Defl. X z ReceiverHandoff. Release and Block.O.MakeBootFakeand Bloc. Block2nd Lber. R VltR's Split B. Get to Alley. Execute OutsideHandoff to Z. (MayUseThisWfren eB NotNeeded Block). I Execute Lberin 50 or 60 Defense. Other. to "EVEN" 48/49Toss. Block48/49Toss.C.Minus. pitch at Ballto Z. MayRun18/19LoadReverse 9.O. Run Reverse . or lWll 2 .VlIth HandOtf to Z on Reverse.(Form Walt) BlockPlayCalled. (LookHandOff IntoPocket.

..i cfd rlrd \<___]? >--." J- T87W a o "OVER" WS SS 50 OVER $ "CLEAR'' t-$ oo-o/ E- o4.E=:..-.6'-.WS m--r-..F"EAT.A.)F+ful-\i e SS .- W75 \J . \6oflf l-&-- W77WUNDER BEAR 6od l . V.t .t..- i66.' r.- c iEtogi" -5-:7 /a s... .ooD".'_-.

Deep Route.Minus Backs Alrgnment R .MakeGreatFake for of Pitch.FakePitch. FakeReverse Run 9 Route Tooof Numbers on . BlockPiay PassProtection Aggressively. BlockPlayPassProtection Aggressively. Run9 Routeon the Topof Numbers.18 LOADFAKEREVERSE PASS WS SS B M c b&do-&& C POINTS: Execute 18/19 Load. Level2 c G BlockPlayPassProtection Aggressively. T Iy Block PlayPass Protection Aggressively. BACKSIDE Lrne Spttts Mtntmum. BlockPlayPassProtection Aggressively. Come LineUnder off Control. Place Behind Backas you Retreat LOS. 8 -'" l. BlockPlayPassProtection Aggressively. BlutfSafetu. Block Play Pass Protection Aggressivety. WR'sSplits.Maximum. of Sprint Wde PitchArc. H BlockPlayPassProtection Aggressively.

Run WR'SSPLITMINUS H ShootRouteHot Responsibility.the Reverse. Pass Slant Prot. and . NORMAL R Fake44145 Slant. Slant Pass Prot. Hook. . Shoot. Levelll c G F:RONTSTDE Slant Pass Prot.r. .Slant Pass Prot. __ E _ S : '' I lc U / FakeSlant.Normal. / WS t t t r i YY/5 Va \l \ aX'-RUohb6o i \-q. Read SafetyWork 8 Route. Y x z Runs Deep Route. T SlantPassProt.45SLANTPASSFK REVERSE 50 \ . Hook. BAGKSIDE LineSplits.FAR REX. CheckRelease. 1 .J ./ ss i B i M W" F . Slant PaisProt. . . 8 Fake Reverse Handofi Run9 Route. to to C POINTS: BACKS DEPTH.

Levelll FTRONTSIE. R WR'sSplits Minus Backs Alignment H . PitchBallto Wide Receiver. Throw Pass. BluffSafety. BACKSIDE LineSplit Normal.-l o . MAYRUN19 LOADREVPASSFROM DEUCE Execute Veer. Run 7 Route RunReverse.TAG" C POINTS: 1. x Release Inside UnderControl. w F _ _ ! B w5 o \ oOdoOO nl-o -----> ALERT FAN E S \-----.. z .E 3233 SlantPassProtection 3233 SlantPassProtection G 32/33SlantPassProtection 3233 Slant PassProtection T Y 32133 SlantPass Protection SlantPassProtection. Catch Ball.. 33 Lookto BlockOff Edoe.33 REVERSE PASS ws . H 3233 SlantPassProtection.Run 9 Route Too on of the Numbers.Minimum R-Max Sprint WidePitch for Arc.

and runthe ball Back's Alignment Sameas TossSwp Stretch H Sameas Toss FRONTSTDE LineSplits minimum. go Sameas toss."Ctiff'.Don't downfieldunless you geta go call. Level c G T Y Block Zero. Don'tgo downfieldunless you get a go call.Don't downfieldunless you get a go call.Run of nine rouieoff of boot as off fake. go Sameas toss."go'. Versusany penetration yell "9o". Sameas toss. Rundeepeightroute go Same toss.Don't down as you field unless geta gocall.Alert"Orange/ "Mick' Yellod'.Pull up outside readcomerthrowballto qb or TE.a s/s s/s SIFT C POINTS: 1. Rundeep route eight x z Sameas Toss/Swp . throwballaway.put ballawayto sellrun. \ArR's splits Toss/ SwpMax Stretch Normal R Sameas Toss. go Sameas toss. Don'tgo downfieldunlessyou get a go call.RT.Don't downfieldunless you geta go call. P 48 TOSSTH BK c .GOOD VERSUS COVERAGE MAN Same Toss.Don't downfieldunless you get a go call. go Sameas toss.

Flat Block Middle 1/3. Contain Defender or AF of 9: Ctt!.Sprint Comer.. Slot. lf QB Keeps. Alert Spy. B. Comer Seal and Same X as X z .Level 2 -as Same GapO .Block OutsideRec.Planton Outside Foot.E o o' ob s 6 w oo E S POINTS: 1. lf DEStayson LOS.PullFIat. FRONTSTDE LineSplits 2 Fooi. to Option (Shovel Keep). Only Run 2 ManSide.AngleTowardsButtof Playside OT.tepl tur B_utt BSOGAngteTowards Buttof Plavside OT.PullDEAround. to Release 1112Yds Outside EMLOS.Inside Rec. Backside 1/2. to 70. Block Men Over . Sameas GapO Sameas GapO Sameas Gap O G T Y Same GapO as Same GapO as Release Through Area. Block1stDefender Show. MayRunFrom Gun. Block ft4 Block Comer.SHOVEL RT/LT 50 WS SS 60 ws c c . to Backs AlignmentAlignment rYt S e e X + Z R u l e s .x W E M r.G Sff . OneStepDrop. Release Through Area. Release Outside. Backside 1/2. Flat Block Middle 1/3.Stepup withInsideFoot. 90 Look. 2. tk rield WR's SDlits Normal Block1stDefender Show.

o o G \ T I a) "soLrD" UNDER BEAR W77 FIST / bd > WS iSS I o o c \ I "soLrD" "DowN' A t..'.ddxtb=-o -Niw.{ N n a) tr N/A ss +59 o oonooo O .uM J f" \-"' N/A 65 c o '.t..tn.'^.oowru.LEAR"Orr".Qto" L_t\-/ \J \-/ A \-/ q . S S I ls^s g "oo.) c O "ODD" o WS F -50STACK WS B ..rrf\V') v v E{-:/ ss r c 1 I J(J ob o oorooo o ^ \-..*E-s ./ E S "ACE" "ODD" 50 9 o (ffids s\ b l*9.*-..+-{5S I lt^-l++^glxn J \-'.ODD" H c T t - s I s L\.0 ->\ t 75 . WS SHOVEL LT 70 4 DOWNLINEDEFENSE 10 5i 57 c ss *w^ "..."b 78 O c N/A w70w soLtD c o oonooo o o \. B .F . '1.y 'xSo o 'corD.t M 6o 87 Y I lws s .soltD" SOLID T . \-/ \. r) NrA o oonooo o o o SE o c OVERW77WBEAR B gM N A W77W BEAR C T I w' \rr I ) a :Q wS M ficb \. o .3 DOWNLINEDEFENSE STACK7s. ilr ss tir.\ /1. o l r \:.

Backs Alignments R . Deep Route. WR'sSplits Normal. Gut Do Block Aggresively. Do Release Inside Under Control. Gut Do Block Aggresively. Gut Do BlockGut Aggresively.Maximum H Block PlayPassAgressively. ReadDeepSafetyfor 8/6 Route. Do BlockGutAggresively.PLAY PASS44 FLICKER .Levelll FRONTS. Gut Do T Y Block Aggresively. notgo downfield. PushOff Under BluffComer. Tum Inside and PitchBallBackto QB.ReceiveHandoffat LOS. BACKSTDE LineSplit.No BootFake. notgo downfield. 44 Execute 45 Gut.8 X 11 w/S c B W E { 6rt6dcr N M { E S o . Receive Pitch. notgo downfield. Run 8 x z Control. notgo downfield.Gain 44l Depth Behind BallCarrier. .rtr W ootrooo o o o E T T E S s/s C POINTS: 1. MayRun Charlie Flicker.DE c G BlockGutAggresively.Run Deep6 Route18 Yds. R Execute44145 Gut. Do Block Aggresively. notgodownfield. Deeo Bluff Safety. notgo downfield.Max. not go downfield.

in PitchRelationship. SwingRoute. Defender FourCut.NTSIBE ScramProtection G T Y ScramProtection ScramProtection Protection Scram ScramProtection (1OYDS) Run Route 4 X z Run4 Route(15YDS) . WR'ssolits Minimum .LT LATERAL RT. Run Responsibility. TRIPS SGRAM HOOK@ 50 W/S 12 c cloElooo \ "tu=*" "R" E T T E S o C POINTS: Protection withHeat 1.MavRun ReadWeakSideFlat WeakSideProgression. Levelll LineSplits ScramProtection F:RO.NotThereWorkStrong for Side. Get -Normal Alionment Back's H RunFlatRoute CheckRelease.R Hot FreeRelease. BACKSlDE minimum.

screen. Charlie Protection threecounts. for release in screen.receive tackle pass.so the Runbubble route lst passis a lateral. in Back's AlignmentNormal H BACI(SIDE LineSplits Normal Levelll . for release in screen. Throwballbackto quarterback. G POINTS: pass. Any pressure ball run .EVEN' "LION" I . Excute bubble Drift back guardto gap. run WR'ssplits Normal R Charlie Protection.TWTNS CHARLTE BUBBLESCRNLT RT. for release in screen. RT 50 13 c @ 'oDD" . I ( z @ s/s <_=_. Pushoff and block1stthrear. FRONE*EIECharlie Protection threecounts. release and block1st defender flatarea. Charlie Protection Y Rundeep eight route Charlie Protection X z gaindepthof the ball. Charlie Protection. Charlie Protection threecounts.

f.gr Shoft Yarda$e& o o o Ru.@f.ns Goal-line Offensive Playbook .oR@[AT'.

.E. WedgeBlocking.EVEN" c .CLEAR'' iJ-E /o oh 1ly1s W77WBEAR W E S C 5-3STACK css "soLrD" c C POINTS: DropStep. QB KeepFeetMoving. WedgeBlocking..- c 6.Seat Ball.go b ws M s s T88T "ooD" 60 "ro.I WedgeBlocking...o)\Q {€afreo+ /. G WedgeBlocking.6 SPLITS INCHES LEVEL. WedgeBlocking. z .-'-. R H SealBlock Strongside to (Outside of OT). c re WedgeBlocking. to Leg RACKSINE .Movement SnapBallon Inside Legof T. T Y WedgeBlocking. DriveForuvard Z . Leg SealBlock Weakside (Outside of OT).PRorECrloN:10/11 SNEAK GOAL LINE & SHORTYARDAGE WS c 50 WS w77W M ss c c w-T. P M c .

C/SS.Alert'AB'." SPLITS6 INCHES -I LEVEL 'B'. Alert'A". 'O" 3. and'C. OpenStepto Buttof OT. Read1stCovered Linemen fromOT on Out.T 'Deuce". BlockOverOutside. 'A8". \Ak / Str. '8" #B Block Gap. "Orange/Yellow Stitch" "O'. BlockPlayside Gapto B.Execute out handoff. UsedWth Zng. "Stitch'. CarryOut BootFake.Normal hft/Str-H-Max l-Front Out. Movement Inside to "AlertHay" is Snapped.S. #C .LBer. 'AlertHay". of Block Block1st Defender ShowOutside to Legof TE WhenBall TE. Block Gap.'Stitch".Alert'C'. #A Block Gap. and Blockon. Reverse pastmidline. 'AB'.S C ) c W > 'ooo" O G" 5 o l q >i' z o C POINTS: 1."O'.ZONE 34/35.44145 GOALLINE & SHORT YARDAGE 50 c c w l cr o t o "TAG" -s *ss +)\ . Maybe UsedV!1th Scheme.)i ooo "EVEN'' ALERT "O'' SS do l ALERT"CSS" J\ )/' \-r "veulow 18) . o(F oJ i t J{1 F)=.c W77W BEAR W 5-3 STACK \-{ '/ ws c s s e oro-d f. Alert"Eat'. Passfake. OpenStep at Buttof OT.S.Alert'A".Lber.LBer. Backs. Blockon.Execute HandOff. FakeZing.ws ootr i1 + /s '+' l p o / o c ss "c" "r" f-l .as Deepas Possible.S. Playside Gapto B. Zag. Inside Areato B. d' . 2. Depthl. Alert. Reading Block his First Defender 0r's.'Orange/Yellow "Deuce Stitch'.70 ReadY's Block).'"CSS'. Runto Wng. Alert "Tag".

Alert #A ?B'.-.Alert"Tag".B"P\ "css" 60 G" ALERT"OUICK ALERT"AB" ./ c w70w soLlD ws SS 8 I . BlockPlayside Gapto B. "OverEaf.' ". Passfake. Block1stDefender ShowOutside to Blockof TE. * 9.'Eat'. 2. 4 0 B T E ' I M S E T J)-E b*=*c H ALERTOVEREA' /"" 'C" ALERT'CSS" |!-..H-Max 'i". and BlockManOverOutside. ss 'r oooEaou ws- B.LBer. ). "AB'.Execute \Ak / Str. out Handoff.^ "EAT" ALERT"AB" "8" )--'\ G POINTS: 1. Runto the Wing. > o o o no 0 4 "soLrD" o "BEAR" . ss . " uj -. E ' . and " OverEat'.LBer. PassFake.14 f.lBacks_Depth Normal \/k/Str.Zig. r L ! . QB Possible. #C "C".S. . Alert "Tag'.rY' . t- c G BlockPlayside Gapto B."Quick" "Stitch". Atert. * r * r 4 ^ . .35/37 46/47 CHtP so GOALLINE& SHORT YARDAGE e --.LBer. e-dJ$i i 8'. "8". RunZing. .-T + t T v j C ^dd6 'd6 c OVEREAT l-Front Out.. OpenStepat Buttof TE. /ts ws "EAr" T88T o. .. Gap to B.lRead TE'sBtock 1 BlockMDM.$rrrqr" ALERT "eutcK" w77wBEAR ALERT"QUICK" GAP 8 cc g \ } .' Block Gap.Alert #B ?8". "OverEaf.*E-i $ E Y t i .as Deeoas Sprint.-.A. E! W M r ) c . BC Sameas SvvP/Stretch. i/ -c 3 o o o o t r o o i> / '// o "solrD" O\ .S.' "W9 "oDD".Tag'.Alert 'CSS'."Quick" "Stitch'.-----^M crcroilo ob i o . Movement Inside to Legof TE WfrenBall is Snapped.Reverse Past Midline. 'A'. lKstnF -6 SPLITS INCHES LEVELI Block Gap. "CSS'. ..S. Block Playside on. * . Y z .Execute HandOff.'. d c w_Ei+ Fi. T Block Gap.Alert"euick'. "Quick" "OverEat". 'B'and "C''.FakeZing.

CarryOutPassFake.Block Defender Show.' B . c W70WSOLID WS /. DropStep. LineSplit.Alert "Orange/ Yellow".Inside Alert Double HandCheck. "Deuce'. Area..Playside Gap. "Trey". LevelI Playside Gap. M .AttackComer. "A8". "Trey'. ON. Gap.'AB" -A".DEUSE" &5d16 yELLOwSTtTcH I "TREY" w77WBEAR w c ss E /.M do'{d8 r r t t . Direct Step.Alert"A".Score. Playside Gap.Lead on Playside LBer.l \J.AlertA.\ / .Alert Inside to of 1st LMButt TE. "A8"..RrRocK GOAL LINE & SHORT YARDAGE PRorEcrroN: STEELER Rr 5 0 w s . Block Playside Gap. SS c vvI"-u qo crH6gp l-el's ss c o c-cl.ReadDouble TeamBlock.Alert Stitch. On.6 Inches. "Stitch'.s c 5-3STACK B-_ C W E \ \ oro6 Reverse Execute Out Handoff Deepto Ball Canier.ReadBlockat FB. w -E- "soLrD" "AB" M X/ a. .

S obb SS " ffiifofebU' 5-3 STACK c \ f W E T T i E T S C S S WS w )8. 1-_E. rt---__.=CEStl O13b N=--LE s Sameas Hag 46/47Ctr.HOSS HAG47 CTR GOALLINE& SHORT YARDAGE .' . Sameas Hag46/47Ctr Sameas Hoss 46/47Ctr c Same Hag46/47 as Ctr Same Hag46/47 as Ctr Same Hag46/47Ctr as Same Hag46/47 as Ctr Same Hag46/47 as Ctr G Sameas Hag46/47 Ctr T Y Sameas Hag46/47 Ctr Sameas Hag46/47 Ctr Same Hag46/47 as Ctr PullandBlockPlayside Lber x z .

c. tiL |{39)/"nr"nn"v" ---S w70w soLtD ws N._'_) c w R'J1-- 60 T88T B ' .38-48Toss 50 ws GOALLINE& SHORT YARDAGE 6 "Alert CSS" oUdd "oDD" p ucu "A" O c w t.Ato B" o "Alert H Xj'"titi..c 1 .. Ei s/..r ( / c w E T 1T'.EVEN" "c" GAP8 ss "stitch"f -'r- OrO-OgtOd f ..Kt c Same Toss/ Sweep as Same Toss/ Sweep as Same Toss/ Sweep as Same Toss/ Sweep as Same ToSs Sweep as / G T Y/u Same as Toss / Sweep Same as Toss / Sweep Same as Toss / Sweep Same as Toss / Sweep Same as Toss / Sweep z Sameas Toss / Sweep . / o "CLEAR" v 'Over" "a-r--eiicss" V I .SS c W E T T -_t ..' ss o oo5 "SOLID" "AlertAB" "Alert Stitch AB" . a_:.. R Same as Toss / Sweep H Sameas Toss / Sweep :.CLEAR" CSS" C POINTS: QB Sameas Toss / Swe€p .___ "Alert Hay" s-3 STACK W/S E S.. \ M I .

. I ^] c ) './ "c" GAP8 ss O ..E) 5.RONTSIDE c Sameas Load Sameas Load Sameas Load Sameas Load Sameas Load Sameas Load Same as Load Same as Load Sameas Load G T Y x z Same as Load Sameas Load ..sor-ro" "e"H T88T ss YY'i c c "Alert Over" B c w E "CLEAR'' T rT '.) QB Sameas Load R H Sameas Load Sameas Load BACKSID .-w -€ ODD""5-3" css" "fo".18 LOAD 50 ws GOALLINE SHORTYARDAGE & c ss "Alert CSS" "ODD'' Afert"StitchAB" g ^"#e&99" j w70w soLtD ws css *-'. " c " " A " 60 .A B" to . . I t'4--'/...Stitch" "Alert Hay" M T "css" 5-3STACK c w B ET c oT'6q "CLEAR" ^a G POINTS: "Over Eat'l B--. -*.

4X4 Pilch Arc Wth QB OpenStep Parallel L.O.Level l. Alert'Stitch'. G z ."Stitch" Block On.\ Ivt file. Defender.tt. Areato B. Block WS.' . Playside Gap. "everu" "sTtTcH" T E S c .' s ss .S. E s c "ODD" o 'sTtTcH" C POINTS: QB OpenStep Down L.S. Playside Gap.ff 5-3 STACK I T i E S C ss "ooD" "STITCH ALERT"ODD" GAP8 W/S Jvl . to of Keeping ShouidersSquare.S.! \3o s s s "soLrD" \B .' c o trrO=Ob+ o 60 c w SS T88T bbb.Reading1st Defender or OutsdeButt of TE for Give. Alert'Trey".Alert"Odd'.. Pulland Block Playside Lber. Playside ap.OptionNexl on InsideOut for Keep or Pitch.""* .Lber.O.^nlt Q ALERT rc. Inside Alert'Trey". 'Down". Ride on 3rd Step. VvithSofl Squeeze on the Batl QB Keeps and you are not Tackled. 4 8 t +- c o o\3 -F. 'Down'. Inside. Back's Alignment H-Minus R .'\ .Normal R H BACKSID Splits 6 Inches.36/37 VEER ws 50 YARDAGE GOALLINE& SHORT I c SOLID WTOW ws c l-. Playside Gap. TONTSIDE c G T Y/u BlockPlayside Gap.Landmark Buttof OT."Stitch".

snapcount on end up in shift. DONOT MOVE !! G T Y DO NOTMOVE!! DO NOTMOVE !! DO NOTMOVE!! DO NOT MOVE I! X z job Do great of motioning.D QUICK o o o t r o oo -o o o \J w s/s c c M E oo o t r o o o o o QB Usescadence draw defense to offsides.RALPHZIG NO PLAY 50 B ws M N E S 60 YY. w s/s T E S E T POINTS: 1 . . GIV|NG THE APPEAMNCE NO PLAYBUTTHEN OF ACTUALLY RUNNING PLAY THE R DONOTMOVE !! H BACKSIDE DO NOTMOVE!! c DO NOTMOVE!! FRONTSTDE Snapballonlyif you cancatchdefender in nuetral zone. defense not draw off either lf is taketimeoutor takedelayof gamepenalty.MAY USE DBL CADENCE DRAW TO DEFENSE OFFSIDE.

Offensive Playbook .

MakeGreatFakeAttackComer QB Run/Pass Option.Inside. "A" f I "soLlD" T88T w70wsollD 60 WS *T-F__------=. Slarn Release Count. MakeGreatFake. C POINTS: EA(. Run 2 Back EndZone.From of Y z .PRorEcrloN:43142 PASSGOAL LINE & SHORT YARDAGE BLASr o "oDD" .9S c "EVEN'' b=tcb I r E s'l c c \ w F r.KSIDE tr c BlockPlavside Gao G T BlockPlayside Gap BlockPlayside Gap BlockPlayside Gap PullandBlock.. 7 Route 1 Run to Comer EndZone of Release lnside Deep Route. 3 Yds.r_ + F* slc CLEAR \ RJ^T *t' -------? o ags5oood \ c W77WBEAR 5-3 STACK c \ ODD "A" FrontOut .(Go Overthe Top) BlockB Gap. EMLOS Outside On.

7 Y: (#2STR)CHECK ASSIGNMENT FULLTIME. H: (#2WK)FILLAND BLOCK GAP. Run/Pass Option of Defensive Off Corner.PATTERN: RALPH43 BLASTPASS 2 ASSIGNMENTS: X: (#1 WK) SLAMRELEASE ROUTE. B MAKEGREAT FAKEOFZONE. Z: (#1STR)RELEASE INSIDE DEEP2 ROUTE. QB PROGRESSION/READS: Make Great FakeandAttack Corner. ADJ: BLITZ WS Doq/Btits N/A StronqDoq/BliE N/A PROTECTION: Prot. Blast FORMATION/MOVEMENT: .

. "A POP'' 60 o "solrD" "DOWN" @ T88T e @ SS c o006 o9%.-ro* ror" v 5.'/o "A POP" w B F ./ vvLt "oDD" tr..'. . oooEo. o .BlockSam Lberto #4.x-". WorkQuick. "A Block ZeroAlert'EvenPop".ReadFlat QB Defender.///O U OrO OEI qO.TAG" " Jt. "TAG' Fake zone..-'F oJ'6 G {oo**.3 STACK C 6 @ " %bddnzfo99 "soLlD" C POINTS: w @ l-\ .@ @ .tr.Pullup behind 44 OG. GOAL LINE & SHORT YARDAGE tP34t3s.' Block Alert"Tag'." z . #1 (!ilt)F c "Orangeffellow."Down". Pivot.'@-t c W E Jr "CLEAR "EVEN" W77WBEAR o o o(J r o t '." Block Alert'APop". "EVENPOP' . "Down. /d' WS M t-+ g( t"'/A . Pop".@. #2 G T Y U "Tag'' "Down" Alert Block Outside On RunRoute Alert'Down" Release Slam RunRoute RunRoute #3 Block Alert" Down. B J i -E.P44t4s PRorEcrroN WTOWSOLID WS c ws 50 M ^ B c w r 6 6 d t o ao'..6.'e?K "/ I 7. w/S M T . a/'6 ldr-g-1_ t_e.E< N. Route.. #1 'Down" "Down" Block Alert. E^ "ODD".. & To It KFI 50/ 60 Def. 70/80/90 Blockinside Lberto #4 REC Run Flat Route1 YD from end zone. 'Orangel/ellovy''.

RALPH,P3417 PIVOT STRONG PATTERN:

4

Qv O O At r O O
ASSIGNMENTS: FULLTIME. X: (#1WO CHECKASSIGNMENT RUN7 ROUTE OFFTHE BUTTOF Z. Y: (#2STR)SLAMRELEASE oF ROUTE. Z: (#1STR)GO lN FRONT TE, RUNPIVOT THANTHEGOALLINE. H: (#3STR) QUICKROUTE, DEEPER NO FULL ZONE, CHECKASSIGNMENT TIME. R: (#aSTR) FAKE

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QB PROGRESSION/READS: BLITZADJ: Flat Pull OG. Read Fake Zone, up Behind 7 Pivot. WS Doq/BliE Work Quick, Route, Defender.
N/A Stronq Doq/Blitz QB and FlatRoute.

PROTEGTION: P34Bs4/,t4s FORMATIONIMOVEMENT:

PATTERN: WEAKRALPH 706 P35

on
\ 9

\6

ASSIGNMENTS: X: (#1WK)7 ROUTE. Y: (#2STR) CHECK ASSIGNMENT TIME. FULL Z: (#1STR) ROUTE, BACK END 6 C.P OF ZONE, YDS. 3RD FROM END LINE. H: (#3WK) FAKE ZONE CHECKASSIGNMENT T|ME. FULL R: (#2Wl! QUICK ROUTE, DEEPER GOAL NO THE LINE.

ootroo

QB PROGRESSION/READS: Fake Zone, Behind Pull OG. Read Flat Defender. Work Route, Route, QK 7 6 Route.

BLITZ ADJ: WS Doo/Blitz
QB and QK Route Stronq Doq/Blitz N/A

PROTECTION: p3a33,42t43 FORMATION/MOVEMENT:

P47G GOAL LINE & SHORT YARDAGE RourE/PRorEcrloN: Rr-uP

w70w \ ws so*rD I B W J- , 8 , N

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P47G RtAction WorkFlatand Up,8 Route, Delay. P47G Rt Protection. FIatand Up Route.

P47G Rt Protection. P47G Rt Protection P47G Rt Protection. for C in Block Gap 3 Counts Release Flat, P47G RtProtection.
, :, .'

P47 G Rt Protection
^ . KeteasetnstoeKUn / Koure.

Thin8 Route.

PATTERN: LUKEP 47 GRT726

7

ASSIGNMENTS: X: (#1V1n{7 ROUTE. Y: (#2STR)DEEP ROUTE. 2 Z: (#1STR)6 ROUTE. H: (#2W$ QK RoUTE(MAY CHIPPRESSURE). R: (#3STR) FK47 POW- CHECKASSIGNMENT TIME. FULL

Dog Rt P 47 G Rt 726

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QB PROGRESSION/READS: Make Play Action Fake, Attack Corner, Read Defender, Flat Work, 7 Quick, 2 Route. Route,

BLITZ ADJ: WS Doq/Blits N/A StronqDoq/Blitz N/A

PROTECTION: Prot,BootProt G FORMATION/MOVEMENT:

LUKEP 47 G RT UP PATTERN:
t\)

8

ASSIGNMENTS: X: (#1WlO7 ROUTE. Y: (#2STR) BLOCK COUNTS 3 INSIDE GAP,RUNOK ROUTE Z: (#1STR)I ROUTE. H: (#2WK)FLATAND UP ROUTE R: (#3STR) FK47 POW-CHECKASSIGNMENT TIME. FULL

Dog Rt MOTP47 c Rt UP

QB PROGRESSION/READS: BLITZ ADJ: Make Play Action Fake, Attack Corner, Read Defender, Flat Work, Eight Route, WS Doq/Blitz Flat up Route, Quick Route . N/A @
Stronq Doq/BliE N/A

PROTECTION: Prot,BootProt. G FORMATION/MOVEMENT:

PAfiERN: FAKE45 ZONEG RT CORNER

ASSIGNMENTS: X: (ti1WK) Run7 Route Y: (#2STR)Deep2 Route Z: (#lSTR) Deep8 Route H; (#3STR) CheckAssignmentFull Time R: (#4STR) CheckAssignmentFull Time

Rt Fake45 Zone Rt Corner

Jop8"" o o<-"
I

I

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QB PROGRESSION/READS: QBAttack Corner, Think Run1st, Work Cut, 2 Route 7 to

BLITZADJ: WS Doq/BliE N/A Stronq Doq/Blitz N/A

PROTECT]ON: FORMATION/MOVEMENT:

Off 44145 ZoneMakeGreat Fake.t Fi N.Attack R/POption of Corner.{- ''-g a. Block46i47Chip2 Counts .-'* GAP8 5-3STACK w/S c B M tre MakeGreatFakeof 40i50Zone. pddg6(oa".46 PLAY/PASS: CHIP YARDAGE GOALLINE& SHORT or && G w. Clock44145 Zone. Block46/47Chip Block46/47Chip Block46/47Chip Block46/47Chip Block46/47Chip Block46/47Chip in Release Flat.

Tum44155 Pick Protection. Out Responsibility. ) ) c "soLtD" "ACE" 'DOWN" c 60 c bp r' )' GAP8 T o o . QB R H 40150 ZoneMakeGreatFake. c T. Clock40/50Zone.ooo"ffi CEi\o. E I T ' ..tum 44145 Prot.. RUN ROUTE. E "MAN" "LtoN" 5-3 STACK css c *--( '5-3" . RUN ROUTE RUNROUTE RUNROUTE T Tum44155 Protection. G zl4l55 Turn Protection. . C POINTS: MakeGreatFakeof 40/50Zone. Pick Tum44155 Protection.J M E c s I si icro "CLEAR'' . OutResponsibility. BACKSIE}E c Tum44155 Protection.YARDAGE ruRN RourE/PRorEcrloN: 44-4s GOALLINE& SHORT 50 w77W ws 11 c "ODD" bn. RUNROUTE RUNROUTE Y x z . Pulluo in guard/tackle gap.

OF FROM BACK END 6 3 z: (#1STR) ROUTE. PROTECT FULL TURN R: (#4STR) oor]oo QB PROGRESSION/READS: BLITZADJ: \A/k2 Route. WS Doq/BliE Side2Route. ROUTE OVER X: (#1WK)TVVO WK TWORoUTE UNDER#1 Y: (#2STR) ZONE. Strong to Work Fake Zone. PROTECT FULLTIME. Stronq Doq/Blitz PROTECTION: FORMATION/MOVEMENT: . YDS.to6Route. TURN H: (#3STR) TIME.STRONGRALPHTURNM 226 PATTERN: ASSIGNMENTS: THETOPoF 2 STR.

@f.gH Offensive Playbook .f.oR@{AT'.

OffensiveLine . Thiscouldbe before time the halfendsor with two minutes lessremaining the end of the game. willthenhuddle the nextplay! out we for II.O."OH's"Rt 989-a the "OH's"Rt 989 and we will run the playon 'READYSET"I lf the clockhas been stopped.as we will lose possessbn of the football! POINTS REMEMBER TO A.linetaketightsplits) Nofe: QB .put it in the the the "DIRT'wheret o one can catchit! QB has optionto throwfor completion coverageand tim if remaining favorable.take as littletime as possible we are tryingto conservetime..receiver of bounds).QB willbarkout the command: "OH'sHITCH-OH. are (Off.align in an UP POS/I/ON (Pre-Set).OFFENSE! wiil We mayalsouse it just as a tempochange the middle the game."OH'sRt 989-'OH'sRt 989(pause)--'Ready Rt. PROCEDURE "MAYDAY" OFFENSE: For "Posse"fQueens' We will use personnel when running "MAYDAY'OFFE /SE..Trips Right. Trips Right Formation! !"Eo"ro B. \Mren racingthe clock. DESPEMTION "MAY DAY'OFFENSE: A. An ALERTto the teamto lineup on the L. withouthuddling. Wth our the clockrunning having and completed play(either passor a run). NOTIMEOUTS. as . Set. IV. for be Example a call: of MAY DAY . STARTING COUNTFOR "MAYDAY' OFFENSE: A. III.NEVERcall the clock play on a 4th down situation.mostlikely PASS! Hewill repeat playtwice. . The STARTING COUNT "MAYDAY" wittalways on "ReadySet'. MAY DAY'.MAY DAYTrips TripsRt. Example'. QUARTERBACK a a will barkout-"MAY DAY.s -HlrcH'! All widereceivers runa 6 yard'HlrcH' on the snapof the ball.Muststopthe clock. \A/TIATTHE TERM "MAY DAY" MEANS THETEAM: TO A. The QB willthencall a play. then he will call a formation. oFFENStvE will . the formation in called.TWOMINUTE OFFENSE A primary factorto be dealtwith by everyfootball team is the TIMEelement! We will use our to to "MAY DAY"OFFENSE conserve withlessthantwo minutes play. (incomplete pass.Btock LINEandTIcHT ENDwill block OH'sPROTECTTON "MAN"PROTECTTON aggressively! drop2 to 3 steps QBand deliver balltowards ground.S. Example'.but herewe are discussing of in two-minute. This will be a game or till planned situation QUARTERBACKS be alerted and whento use our"MAY DAY.

we are goingfor a fieldgoalto win. . left 2. F.the clock lf stopsuseyour"MAy DAy PROCEDURE'. 1 TimeOut a. \Mren a fierdgoarwi tie and a touchdown wourdwin. 2. llme. NO in .Neverusethe timeoutaftera 1st a downbecause clockstoos. 3 Time-Outs . Know how many time-outs haveandhow to usethem. shouldknowthe bestrun/bestpassto call in this critical situation positiveyards. A touchdown needed is and thereare only 10 seconds in the game left regardless downanddistance. Useif 4th downand clockis running matter no howmuchtime is left. you makethe 1st down.OutsRemaining 4. thenbe a gambler.as soonas you arein a favorable situation makea to firstdown. somesuggested you hints: 1. b. will be a sideline overtime it decision C. we wi fo|ow above procedures and go for field goal to force over time . the a. Avoidthe interceotion NEVERtakea sACKI rhrow the ball awayunlessit is fourth down. We mustbe quickbutnot rushed keepyourpoise! G Absolutely tatking huddle. d. Time Lefton the Clock D. QB mustknowand understand situation is facedwith_ the he 1. for E. go to the ba and use"oH's-HrrcH". Lessthana minute-use timeoutto stoptheclock. lf this sifuationis in the period. of c. _ PointsBehind Downand Distance 3. b. 3.B.callas soonas voufeelone is needed. Run clockdown to 4 seconds and caflfinal fim+outto allowfieldgoaluniton thefield. 2 Time-Outs Morethan a minuteleft.

o. An injuredplayer. L. The clockis stoppedbut will start on the officials windirvhistle Procedure:we will be at *MAY DAY" procedures. quickly. Centerrequests dry ball. 1. making is appropriate call. Mustmake1stDowns. hustle theball. A called time-outby a player. After a ball canier has goneout of bounds. second clock 25 6.lf to no time-out calledbe at L. 4.(Noteballis marked spotwhere that and at the ball goesout of bounds). Be awareof two separateclocks(Game/25 Clock).O.25 second clock 9. Notification the two minuteperiod. Quarterback tackled(sacked) is aftempting pass. usingour Checksideline see if we want time-out.lt is hardto makeit in oneplay.25 second ctock ' 7. A penalty. 25 second clock of 2. Theycouldbe different the end of Sec at thegame. second clock 25 B.O. to 2.J. ReceiversBacks get as muchyardage youcanand thenget outof bounds. of This includes fourth down attempt a thatfailsto get a first down.25 second clock 8. clockwill restart thesnap.Procedure: will huddle! the on we (Reminder: Theseare all 25 secondclock situations) 1.lt is highly a is unlikelyrequest be honoredin last two minutes half. CrowdNoise No clockuntilballis snapped.S. Getset at L. will of .25 second clock Fumble goesbackward outof bounds.Know / as time left. Must make 1st down on 4th. Can only use thisif request legitjmate.25 second ctock 3. Change possession. of in Thereare basicallv threesituations: A. to M. L. for 3. On measurement a first down. Incomplete forwardpass. Center remind teamD/Dandtimeremaining. and distancenecessary. second ctock 25 5. Again.maintain K. O. Theclockis stopped.s. poise. Try to makecall priorto officials wind signal. VI We musthavea clearunderstanding clockprocedures the lasttwo minutes.S. Turn north to get 1st downs.

the follow sameprocedures: 1. lf we read the signaland we are certain can catchth€m offsidesimplecajl . calls and makes appropriate carr. to 2. lf the defensive is man is on the wrongsideof the L. we Don't taketimeto callplay.O. 1) Offensive blockOH's/Base protection..S. Defensive Plavers LateGettinq properside of L. calls 2. He will extendhis rightarm fullyover his headto indicate Disruptive Crowd Noise.4 4. line 2) \A/R's g routes. C. VII. Quarterback "OH'sHITCH" nevercallon fourth calls down. officialcan signal are on ballreadyfor the playwhen the offense set.s. QB holdsbothhandsaboveheadand appeals referee. run Ftf1tr.5 yardpenalty the clockwili not startuntil will a and thesnapon the nexlplay. Aftera lateral/fumble goesfonvard. c.the whisfle blownimmediately the clock at is is stoppedand a 5 yard penaltyis markedoff againstthe deftnse. b.FIRE. Quarterback time out. He willpointto debnsiveteam's goalline.READY SET' Thedefense be administered. Quarterback "MAY DAY" and getsto L.We wantto take advantage this situation havingthe eB call of by out'Kill. 3. Kill. SPECIAL SITUATIONS TWO-MINUTE IN OFFENSE A. MakeCall: . CrowdNoise:lf thisoccurs during lasttwo minutes.Ballwillbe brought that backto fumbled spot. 2) Clock startson snap! B.Kill.O.o. Referee giveone of two signals: will a.Quitefrequently playerswill relaxin a kill the clocksituation defensive (OH'sHitch). Theclockis runnino QB has3 options: 1.S. 1) TimeClocUGame clockwill continue run basedon previous to situation. the snap. 1) TimeclocUGame clockareoff.FIRE'.Kill". t-t t{tr .

3) QB Drops.A fieldgoal gameand it is 4thdown. needed win or tie the to 1.O. get Fieldgoalpersonnel setquickly andkickfieldgoal. MAY DAY Personnel off sDrints field. fakesOH'shitchandthrows9 route.S. of is VIII. D.can be called the L. c. Normal length timefor sucha procedure 11-14seconds. d. Procedures a. lastsecond at as desparation.no time-outs. FieldGoal. Thereis no time for fieldgoal teamto huddle. Fieldgoalunitwill runon fieldshoutjng White!White! ooooo o o o o b. Victorv. o E. MAYDAY/2-MIINUTE FORMATIONS (ClockRunning) TrainRt (LeftHash) OH'sShot 795 585 989 618 QK Charie Rt (10) Hitch 212 (11) Chief(12) OttoShot 484 Scr R (Roger/Leo) Scat post 14 pivot 44 pivot Short @ DblRt (RightHash) Scram Shot 17 Pivot Sting17 Pivot 14 Pivot o o n o o O @ @ O @ OH'sShot 333 585 989 OttoShot 484 ScrnR (Roger/Leo) QK Charlie Scat Hitch(10) Hawk 212 (11) Ail Choice(54) (12) (5) DBLpump Chief 2 1 2( 5 1 ) China @ @ O O T O O O @ @ O .

Whenpossible substitute Jackspersonnel possepersonnel with STORM 2. sprintdownfieldstay yds behond pointman. sprint down field stay 5 ydsfrompoint man. Maycallwithsingleroutes x.Keep distance and look tio ball for X z Geta goodrelease. Check ass. scat rt victoryx. to a. sprintdownfieldstay yds behind 5 pointman. Geta goodrelease. BACKSIDE fnOf. Scatprotection. Scatprotection.throwballdeepand highfor point man.shake 7 StepDrop.tfStOe Scatprotection. scatrt victoryx-sting c.PROTECTI9N: SCATRT V|CTORY RT ss A 6 M o ot r o o o o QUICK C POINTS: E N E S @ l @ l*l t l t I 46N c T T M ootroo o o @ I I ^l @ ( t" 1. get try to catchballat highest point. T Y Scatprotection. downfield. scat rt vrctory 7 b. G Scatprotection.Keepdistance 5 an lookfor tip ball .lf you can'tcatchball.Keepdistance and lookfor tip ball Geta good release.fulltime H Mustget a goodrelease. \r1lith call 3.keepit aliveby tipping it.

4. c.clocli/Time-Outs = = per 30 seconds play 25 secondsperplay 3) We havethreeopportunities the between downsto utilizethe above run-downs: a) b) c) ttt between and2nd down. Thetimeis basedon the gameclocktimeat the snapof the ball. per 5 seconds playwhentime-outs remain. Thischartrepresents timeremaining a gameclockthatwouldallowan the on offense to'slow down" so theirprocedures as notto allowan opponent oossession. lf thereare lessthan25 seconds on theclockin thissifuation. Take as muchtime as possible. Examples: 25 sec. 3. neyer stop the clock or get delay of game but penalty 3. Killthe Clock 1.7 IX. Procedures: 1. not leavethe left do huddle.l E 2 4. between per 2) We are calculating seconds playwhen no trme-outs 10 remain. b. between and 4th down. 2:00 1:25 1:20 0:45 0:40 0 : 0 5 X X 0:50 0:10 0:05 0:10 0:05 X X . 2. Forpurposes theformula will usethe following of we calculations: 1) We can use up 35/20seconds playson the 25 clock. Thiswill be usedwhenour opponent cannot stopthe clockand we merelyneedto runthe clockto win thegame 2.clocUNo TimeOuts 25 sec. Do not go outof bounds receivers/backs in bounds. stay B. 1st between 2nd and 3rd down. Killthe ClockChart a. of SLOWDO\ N PROCEDURES (Last4-2 minutes Gameandwe are ahead) A. 3rd W/I wt2 W3 n. We will use a Kiil the Clock Formation vith specialpersonnel. Run25 second on clockdownto last5 seconds eachplav.

Lookfor fumblebe ready tackledefender.-Nr.RONTSTDE c BlockQB sneak BlockQB sneak Block sneak QB G T Y X BlockQB sneak Block sneak QB BlockQB sneak BlockQB sneak z Align10 yd deepbehindQB. to .takeone steo backand take R ProtectQB H Protect QB BACKSIDE F.-LT- c M ooo[ooo o Yo -s + -"E O _o 3 E a knee. W>-+ .-r+-rS M S / S c c w.KILL PLAY W/S WS 8 B oooRooo o t o QUICK C POINTS: \.. Secure snap.

White indicates we run that thesecond play called. playswill be calledout in therein thereoriginalmannerto s.Red. +. Grayto the right. by PROCEDTIRES: t. BoneRT l. TheQB will thencall out the colorsRedor White. Pass includeprotection routes.It canbe employed anytime during a game. Blue to the left.Red. RT Blue Vicky ScatRT post +. runs andpasses formations be calledat the line of by to scrimmage the quarterback. Scat Post. All snapcountswill be on one . and o. "Fast Ball. Dbl RT :. All Runswill be coded ThecolorsBlue or Grayindicate which sidethe play will be run. TheQB will call out the formation.Redindicares thatwe will run the first play called. ThePlayto be run is 33 Veer@lue is thecodeword for Left andVicky is the codeword for Veer . BoneRT. Example: l.Dbl RT. FastBall. FastBall" z. QB will call out "FastBall.to includepersonnel grotrpings.FAST BALL 9 FastBall is a no huddleoffense.. BlueVicky. at Eachgamewe will havea specificgameplan. is useto change that the paceof the game." this will indicate we that arein a no huddle mode z.

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