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Colonial Gothic: Rulebook

Colonial Gothic: Rulebook

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Published by Rogue Games
WHAT LURKS?

You know the history.

All have read about the founding of America. This history shows what led to the American Revolution and the cry for independence. The history is clear, and there is no real dispute over these events.

Or is there?

There is a secret history, and this history deals with events that took place in the shadows. These events played a role in the history of the American colonies and the Revolution that few know about.

The truth is hidden, and plots are afoot. Events are moving behind the scenes, and lurking in the shadows are agents with their own agenda.

War is coming. The Siege of Boston is lifted, and General Washington is leading the Continental Army to New York. The enemies are many, but as to who they are, you do not know.

Colonial Gothic is a supernatural historical horror roleplaying game set during the dawn of the American Revolution.
WHAT LURKS?

You know the history.

All have read about the founding of America. This history shows what led to the American Revolution and the cry for independence. The history is clear, and there is no real dispute over these events.

Or is there?

There is a secret history, and this history deals with events that took place in the shadows. These events played a role in the history of the American colonies and the Revolution that few know about.

The truth is hidden, and plots are afoot. Events are moving behind the scenes, and lurking in the shadows are agents with their own agenda.

War is coming. The Siege of Boston is lifted, and General Washington is leading the Continental Army to New York. The enemies are many, but as to who they are, you do not know.

Colonial Gothic is a supernatural historical horror roleplaying game set during the dawn of the American Revolution.

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Published by: Rogue Games on Jan 18, 2011
Copyright:Attribution Non-commercial

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COLONIAL GOTHIC is a supernatural historical horror roleplaying game set during the dawn of the American Revolution.

The System • • COLONIAL GOTHIC uses a d12 system, which is fast and easy to learn. This system is known as 12°. Heroes are skill-based and come from all walks of colonial life.

For Players In COLONIAL GOTHIC you play a Hero who not only knows magic is real, but the horrors it creates. These monsters could be anywhere. They could be witches cursing a settlement, vampires that followed European immigrants to the New World, or angry spirits terrorizing a Cherokee tribe. Whether you are fighting in the frontier or you are fending off a supernatural disease like Curse from the Grave, you along with others like you, wage a hidden war because there is no one else brave enough to face the Devil’s minions, fight them and win. For Gamesmasters As a GM, you create adventures and campaigns inspired by Colonial American history. The horror adventures you create revolve around the supernatural and the mundane. From monsters, to scheming merchants and politicians, there are many campaign possibilities for you to discover in COLONIAL GOTHIC. Action in COLONIAL GOTHIC is larger-than-life. What does this mean to you as a GM? Heroes and Villains are capable of performing feats that others find impossible. When designing adventures and running your games, remember to think “big” but allow your players to react “bigger.”

For more information on this and other COLONIAL GOTHIC products please visit us online at: www.rogue-games.net Retailers, please visit our distributor information at: www.rogue-games.net/Retailer/ ROGUE GAMES, INC. 245A 11th Street Wheeling, IL 60090 info@rogue-games.net 847.363.5546

COLONIAL GOTHIC: RULEBOOK ISBN-13: 978-0-9796361-0-3 MSRP: $24.99 Pages: 294 B&W 6”x9” Softcover SKU: RGG 1776

© 2010 Rogue Games, Inc. the Rogue Games logo, "Games so good they sneak up on you.", Colonial Gothic, "Whose Side Are You On?", Fourth Millennium: Future Imperfect, Thousand Suns, Kitchen Kombat, 12° Cookbook, :16, Ninja, New World Almanack, Transmissions From Piper, Encyclopedia Galactica, 12°, Shadow, Sword & Spell, Rogue Experiments, and their respective logos are ™ and © 2007-2010 of Rogue Games Inc.

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