Penn St.

University Defense

1996

Jerry Sandusky

PENN STATE'S BASIC DEFENSE

JERRY SANDUSKY DEFENSIVE COORDINATOR

PENN STATE'S BASIC DEFENSE

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Sam - Strongside outside linebacker

Backer - Middle line backer

Fritz - Weakside linebacker

Qualities:

Sam - Most athletic linebacker, combination outside linebacker and strong safety.

Backer - Defensive Quarterback, powerful athlete with good judgment.

Fritz - Strongest outside linebacker, combination outside and inside linebacker.

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A. Boundary rule - The ball is considered to be on the hash (open) field call, the boundary rule prevails) when it is on the hash mark and up to 3 yards inside the hash.

B. Stronpide - Side of play to the open field or to the strength of the formation, if the ball is considered to be in the middle of the field.

GENERAL DEFINmONS:

C. Weakside - Side of play into the sideline or away from the strength of the formation if the ball is in the middle of the field.

D. Numbering of receivers

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E. Flanker side: -The strength of the offensive formation. The side of 2 or more receivers. Must be determined versus Double Wing and Full T.

Stance:

1. Two point stance with toes pointed straight ahead, feet parallel and at least shoulder width apart.

2. Knees bent and weight of the body on the balls of the feet.

3. Upper body is bent slightly forward and is alert but not tense.

Hands are positioned slightly outside the knees, palms

facing inside. .

4. Shoulders square and head and eyes focused on key.

5. From the waist down you should be alert and tense. Body parts above the waist should be relaxed, and you should appear confident.

6. In summary, linebackers should be in the best body position to move in all directions without drastic changes of body position.

Ali",ments:

Sam - Strongside, 4 yards deep, straddle inside leg of tight end. Inside eye of offensive tackle.

Backer - Straddle leg of center to the tight end side, 4 yards deep.

Fritz - Weaksidel 4 yards deep, straddle inside leg of tight end, inside eye of offensive tackle.

Basic Principles of Play Recognition:

In order for a linebacker to make the proper reaction and to do it as quickly as possible he must be able to see the ball and the flow. The purpose is to get to the ball as quickly as possible. However, a linebacker must be able to recognize the total play in order to be in proper position. As a result, many times we talk about reading the ball and flow or near triangle (ball, near lineman, and near back).

Definite action (fast flow) is determined by the following:

1. The quarterback opens both backs come (guard may reach or possibly block down)

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2.

The quarterback reverse pivots and both backs come. Many times this is accompanied with a go around blocking scheme (Tackle down guard around)

3. Anytime the guard pulls. Regardless of any backfield action, if the guard pulls that takes precedence.

Rationale

1. The ball is the fastest indicator but the initial movement could be in the wrong direction.

2. The near back is decisive but can also be wrong.

3. The guard is accurate (doesn't lie) but sometimes is a little too slow.

It is also difficult to differentiate between ISO and scoop blocking without seeing the backfield action.

As a result, linebackers must see the total picture.

Other considerations

The guard and tackle usually turn out on the Isolation or Lead Draw. Another back leads the ball carrier into the hole. Additionally, if the guard blocks down and the tackle doesn't (blocks out) it is an isolation.

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Quick Trap Blocking - One side blocks down (usually a tackle comes down on an inside linebacker). The opposite side guard pulls to trap the defensive

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Long Trap (Counter) blocking. As a general rule versus misdirection (Counter) plays the linebackers should not react until they are sure. The backside guard and either a tackle or a back will pull. The tight end will usually come down on the inside linebacker. The linebacker on the side of the pulling guard should shout "guard" to help the opposite side linebacker

Techniques vs. the run

A. Backer

1. Middle Stack

a. Key - Ball - Flow

b. Action to the tight end - slide to get even with the offensive guard, attack fold block square with inside shoulder and forearm, ready to handle area in C gap outside Sam or Fritz. You can play under tackle's block when guard reaches our tackle.

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Action away from tight end > Slide quickly to the actionside guard. Play his block square, if possible, with inside shoulder and forearm. Be ready to handle the area just

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Note: Sam or Fritz should spill off tackle plays to the outside so that the Backer can play over top.

d. Isolation - attack. lead blocker square. Sell out or play with inside shoulder and fore ann.

e. Trap - Stay alert for tackle or guard's down block. Beat him, if possible. If guards pulls away, slide, ready for tackles down block. Attack the area, ready to gi ve off versus tackle's down block .

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B. Sam and Fritz

1. Split End Side

a. Key the near triangle

b. Action to you - Attack the B gap. Play according to the blocking scheme and play of the defensive end.

Start straight up the field. Attack a lead blocker or make him miss by setting him up to the outside then coming under to the inside. Make the play or make it bounce deep and outside. If you take on the blocker.attack him with your inside shoulder and forearm then immediately come off the block to the inside.

H tackle blocks down, replace the end tightly in the C gap. Keep everything as tight as possible. Stay square, play with inside shoulder, inside foot forward. Make it bounce then be playable to it

c.

Action away - Attack over guard on slow run action to the tight end, play cutback. Keep on inside shoulder, take on opening.

d. Option - Play veer or QS depending on blocking scheme.

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2. Tight end side a. Key through the tackle to the ball- flow.

b. Action to you - attack the C gap. Play according to the blocking scheme and play of the defensive end. Start straight up the field and attack in the same manner as

on the split end side. Make the play or make it bounce to the outside.

If tight end blocks down, replace the defensive end in the 0 gap. Same technique .as on split end side

c. Action away - Attack the guard area. Realize what has happened to the tackle. Attack an opening, keep everything on your inside shoulder versus scoop for cutback.

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Pass Coverage

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Option assignment - Outside veer - OB. If tight end blocks down, QB to Pitch, Pitch vs. down the line option.

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A. 2 Deep Zone vs. tight end - flanker.

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Ball in the middle

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Curls are one yard inside the hash, twelve yards deep.

Middle is in the middle of the field, 15 yards deep.

Note: For every two yards the ball moves the zone moves one yard.

b. Ball on the hash mark

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1) Strong curl is three yards inside the hash, 12 yards deep.

2) Weak Curl is three yards outside the hash, 12 yards deep.

3) Middle is five yards inside the hash, 15 yards deep.

c. Curl techniques

Retreat laterally to the curl zone. Jam and push #2 (who

is an immediate threat to a 2 deep safety) wide to the curl zone. Sneak a peak (glance) for a number one as you go to the curl.

If receiver runs an under, come off the curl and play up to the under.

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. d Middle Technique

Retreat laterally to middle zone. Look for #2 receiver; he is the first threat. If he goes flat, #3 becomes the next immediate threat.

B. Quarter Coverage vs. Pro Set

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c." .. &. - F&.AT "-OK" 111 D • (!\J1f, L. 1. Curl to Flat Pass Drop

Get width toward the wide curl area (curl plus 2-3 yards).

If ball is on the hash, head for the opposite hash. Hang in the wide curl then play up to anything that shows flat. Run with any receiver that goes flat and up.

2. Hook to Middle Pass Drop

Retreat to the hook area (the area directly in front of a normal tight end 10-12 yards deep). Match up with the tight end in the hook area. H the tight end goes flat, hang in the middle area and be alert to handle #3 down the middle.

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C 3 Deep 4 Under versus twins

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DEFENSIVE FRONT STACK

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JOE SARRA

DEFENSIVE LINE COACH

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c.p alignmmt outside the TE (w"Jdest "D"'), or (Widest "(7), CC (Wuiest "'B"'), Center (Widest "A j

WIDER -

Align inside feet on the outside foot of the T.E.. <Wider "'0"'), OT <Wlder "'C"). OG (Wider Tl, Centa' (W1der A'1.

Straddle the outside leg of the 'IE CWO), or (WO, OG CWB>. Cmter CWAl.

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Nose on the Outside ~ of the 1'E <0+), or (C+). e.G (B+), Canter (A+).

Nose on. the inside eye of the 1E CD-). Ctr (C-), OG (B-) Walclide of Center CA-).

BASE (A.B,c.o> -

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Head up (Nose to Nose) alignment on the TE (D). or (0, OG (B), Cemer CAl.

Straddle the inside leg of the TE crol, or (10, OG enn, c:enta' rr A).

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Align your 0Ilt:5ide loot on the inside foot of the TE mter -0-'), OT rota' "C"), OG mter ~, Ceder mtl!r A)

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STACK

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AUGNMENT· WB we.. STRACOlE n;E WA. STRADDLE THE WOo STRADDLE we. STRAOOLE.
orrsoe L!:G OF TE LEG OFiHE CENTE.=I THE OUTSIDE THEourSIDE
TO THE SE SlOE L::iCFTE. LEGOFOT.
STANCE 3 POINT STANCE 3 POINT STANCE :3 ~INTSTANCE 3 POINi' STANCE
PARAU.EL - SUGH'T PARAll.a - SUGHT j)ARALLEl. - $l.IGHT PARALle.. - SUGHT
ST.4GGSt STAGGER. STAGGER - ABLE STAGGER.. ASlE
TOSE:SAL.L TO SEE 9A1J. AND
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)lEt' BAll. • MOVEMENT- BALL. - MClVCMENT BALL - MOVEMENT BALL. - MOVEMENT
CG CENTS 11: or
RESPONSIBILITY TGAPOON'T eA- GAP DON'T -0- GAP TO ·C· -G- GAP TO "s"
GET REACHED N GET REACHEO IN GAP OON'T GEi GAP DON'T GET
-a-GAP "A-GAP REACHeoTO REACHEOTO
YOJR V GAP YOUR -c"' GAP
RUN REACT'IO'I ACCOAOING TO Bl.OCX ACCOROJttG TO THE ACCOROING TO"T};E ACCORDING TO TI-IE
OF OFFENSIVE MAN £Il.OQ( OFll-IE 8l..CX:K OFn;E SI..DCK OFlHE
OFFENSM: MAN 0FrENSNE MoAN OFFENSIVE MAN
OR BI..C.CxlNG /4NO OR BI...OCKING AND OR et...eXKJN:;
Sl6E !D6E so&E
PASS RUSH LANE INSIOETGAP INSIDE "A- GAP 'MOE CONTAIN WIDe CONTAIN"
RUSHER TOTE Rl.SSl.lO SE FlJSHER 1'0 TE RUSHER 10 SE. ,

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BLOCKS (SqrnvrEl m RECOGNIZE AND BEAI Bi\SE - Drive Block.

Reach.

Cutoff.

Down Block.

Cut Block.

Trap.

Double team.

Blocker pull outside - Down block or influence trap. Blocker pull away - block back or reach..

Influence - Trap - Draw.

Screen.

Scoop.

Zone blocldng.

Pass - Drop Bad: - Play Action. Bootleg.

Fold

Invert Fold

Flock.

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Base Block Drive

Reac..;'

Cutoff

Double

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OutBlk BIle Bas:.\: Down Blk .:ill.? Zone

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r-; A A... A Love a Tackle - Be a Big Hitter.., Love to Win Qua.li.t:i.es of a Defensive Lineman

1. Toughness - The tougher the challenge the better he plays.

2. Competitor.

3. Hard Worker.

4. Strength.

5. Quick feet

6. Quick hands.

Mentality to dolninate and punish opponents. Judgment - a.thletic awareness of wba:t is happening. Ability to put picture schemes together and read:. Ability to shed - rush pass.

Unselfish - do his job others may make the play.

Athletic ability to maximize performance and compensate for less strength. Ability to change direction.

Ability to stay focused.

Ability to come off blocks.

Loyalty (Trust

Defensive Lineman

Stance

Inside Lineman - 3 point stance .

Parallel ... §tight stagger to instep.

Outside llneman .. 3 point stance.

Shade outside or inside. Nose (Head up .. Inside or outside respoIlSlbility) Wide-Loose alignment TIte Inside alignment .. Gap alignment.

Key.. Ball/Or Offensive man aligned on or next to him ac:cording to assignment and or situation.

Alignments ..

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Responsibility .. .AccordiDg to defensive alignment and technique.

Beac:tion ..

ACXOldiag: iO block eX ofieEtsive man and or blocking sc:helne.

Pass Rush Lane .. Accorc:img to cWeRSive assignment and tec:.i.-uque.

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PENN STATE FOQTBALL

"DEFENSE" IS OUR GAME DEFENSIVE LlNE -wINNINC'" IS OUR AIM

DEFENSIVE TECHNlQU§ AND ASSICNMEN'IS TO MASTER

1. STANCE

2. AUGNMENT

3. ASSIGNMENT

4. BLOW (BLOCK, OESIRUCTION)

S. SHEDDING

6. PURSUIT

7.. TACI<I..ING

LATERAL MOVEM:ENT PO'WER BAS}::

BACK PEDAL (BALANCE) I.J:JW BLOCK DESTRUcnON HIGH BLOCK OESIRUcnON

OPTION REACTION AND EXEamON PASS RUSH

TA...TCE OFF

EXPLOSION

KEY READ-REACT HUsn.E

2NDEFrORT

MENTAL ALERTNESS PHYSICAL TOUGHl'JESS

TRANsmONAL MOVES - CHANGE OF DIRECTION

REGt1LARLY EVALUATE YOURSELF IN 1liESE AREAS, YOUR VALUE TO OtJR DEFENSE IS IN DIRECf CORRELAnON TO YOUR NEARNESS TO 1HE BAIl.. ..

WHAT YOU DO 100AY WILL WIN FOR US IN !HE FALL' MASTER/EXECUTE )'OOR JOB DESCRIPTION ..

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POSITION TACKLE (NOSE) I'WA" ALIGN11ENT

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1. Stance • Alignment

A. 3 point slightly staggered stance with the inside hand down and straddling the outside (near) leg of the center. Be able to protect the MAW gap to the side of your alig:nmenL

2. Responsibility:

• A" gap to the side of your alignme:l.t and close back fast on plays away. Pu."'SUe flat on all outside plays.

3.

The ball CHand) and the head of the ~ter. You wiD also be abie to fee! the or.o'v·e::-e.."lt of you: near guard as he bec::lmes your first ?riority as a secondary pressu.-e peL'" or key.

4. Reactions;

A.

Step with inside foot control the center's head and protect the near M_A," gap. Drive the c:nter under his pads.

B.

1 on 1 Bteele:

A. Contro'l the ~t-.!' wi:.~ your defensive bicck.. Drive hirn cae;, :;":0 :: . .'·:.e hole.

B. F!g.:"t the pr~ure of :he block, maintain leverage on t."'e c!!':.:e=- ae~le;a:i."'tg the fee:- Playable either way.

C. Must not be d..-ive off the ball. stay".ng square.

D. Ball goes away fromyou.fight.pressure of the block squee%ing ind. worici.'g across the center ~e (but don't go 50 fast that you can't protec your gap on a cutback. Slide YOur area of rest)Cnsfoilitv and vou an able to coC".e or.

ana make the pta"y. You must ~ ext::a ~re -from your inside hanc. and ~ the C!!1ter off the linebacker. If he blocks the backside linebacker you must make the tackle,

S. Double Team - Guard blcx:ks down in you.

A. Tw off deliver blow into the c:ente!" and beat the 1 on 1 block. keep your feet moving. Do not get knodced off LOS. Play intc the down block and if there

is a seam try to split it. If you feel the double team by tm guards alignment or quicldy on the first step then play out into it U splitting the seam drop inside shoulder and drive through the gap stay as low. as possible. Keep your feet moving. By driv;ng the center (or post bloclcer back and creating a seam you can slip)

clrive your hlps past the C!nter getting thin while pulling him with your outside hand and swimming past him.. Make a pile or seat roll out as a last resort.

9. Block Bad:. and Guard pulls away (for) behiru::l the center

A. Fight into and through the centers block back, Fight across the centers face:. Beat his block.

B . Control the 1.05. aossing his face.. Don't give ground.

C. Keep feet driving through the block.

D. Only go back doer if pinned.

E.. Play same as a drift block back

10. Pass Rea':'

A. Take off attack: the c:.~te:" ~::ntC eass r-..:sn :.aM as soon as 'OaS5 r-...ac shows. (~ or pest snap :-eac sho-;'" ?a5 vS. spr .. at c:.;~ ~a.ss - :he :ni::faI reac ::Juici Ore the same is a reac..~ block hee or high ha.~ ::y ::he center anc the read of ... he g".w'Q as you beat the reac.' block)

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9. Blod:. Back and Guard pulls away (for) behind the center

A. Fight into and through the centers block back. Fight across the centers fact. Beat his block.

B. Control the I.OS. aoss:ing his Cac:e. Don't give ground.

C. Keep feet driving through the bloclc..

D. Only go bade door if pimIed.

E. Play same as a drive block back

10. Pass Read

A.

T.1lc2 off attac:..\ the ~"lt'e r-~:nto eass r.JSn lane. as seer. as ~S5 :-eac: shows, (pre or pest snap :ad sho~ pas vS. sprint out pass • :,.:,!! ini daJ. :eac oulci be the same is a reac:\ block head or high hat by the :e:tre: anc. :he :,!ad or ::he g'~ as you beat the reach bleek)

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POSITION TACKTE "WB" ALIGNME~l

Position TIE Technique -wa" Alignment

1. Stance • Alignment

A. 3 point stance with inside hand down and slight stagger.

B·. Straddle the outside leg of the offensive guard.

2. Responsibillty. B gap. Inside rusher.

3. Key: Offensive guard. baD. and feel the offensive tac!de.

4.

Reaction:

Explode and step with your inside foot st:r:l.ight upneid attacking wi:..~ the face and hands. Take off. ~t penet:"ation.

A. 1 en 1 Block - Guard drive bilXks you. Take off and iig."'tt the pressure of his block, Maintain B gap leverage until you beat the blockt!' and locate the ball, Stay

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1. F~ turnout pressure close to the insic.e t.."'.rot:gh hs head staying square to the line of sc::immage don't go around rJ.s block, Constrict the hole and do not get tur."led out.

:3. D;)uble Team - or blodcs down on you.

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Take off beat the post blocker (the Gl.:.are) 1 en 1 not ~tt::'Ig knocked err. t.."Ie LO.S.

2.

Plav out into the down block of the oiiensive or and if the!e is a seam ev to spUt it. AttaclCng and beating the offensi-J'e guard. can create a seam to ~t through and enable you to only have to beat the down block.

If 'YOU ~ tit<! dr.· ...... ~iucX of tne (lr::. to OCC'.lT (pre read or on snao) v 'Cu can ?~y out into it. 1st beat !he or.en:.~vc g'~ard. Vs, the down block. fig.;"t our through the pressure and C"Oss his :..~~ ij possible, depending on the plac:~&.t of the or head.

4.

In splitting the se3lnr drop you: outside shouldc a..'fd drive through t..l-te: gap stay as low as ~le. Keep your feet moving e . Work tNough· off the outside shoulder of the offensive guard.

By beating the guard;s block a seam is created betw~ the CG a:nd or you on slip (c:irive) your hips through the seam or shuffle yourself through the hole pulling the OG with· you outside and or swimming past him.

Make a pile or seat rolls as last resort • stay on the LOS. not drive off the ball.

5.

6.

C. Reach (Lead Block)

1. Beat the guards head and block by exploding and driving your hands into the blocker. Get under the backers pads and following through versus the high block controlling the LOS. and maintaining leverage and. control of the

B gap. Keep your outside arm locked out. Drive your feet upfield.

2. If he comes off low, attack with. your hands into the blockers shoulder and head gear not letting him into your feet and controlling the B Gap. Ii the ball goes outside work upfielci. Great take off ~ stepping with your inside foot will help beat the block and prevent getting hooked· reached.

D. Scoop Block • Ball A way from your assignment

1. Take off upfield getting your hands into the blocker if possible. accelerate the feet"and squeeze him flat down the LO.s. Ride squeo..ze him as you a.ttac.~

inside. Constrict the h.ole. ~

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3. Quick scoop means a tighter run play and. wide scoop means a wider play,

4. BalI goes away you. must pursue ~ pressure down the LOS.

Guard Pulls Inside Away

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1. Look inside • both guards and tickle pull away think swee? or counter n? away.

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2. Pursue down the LOS. and take pursuit angie according to your assignment.

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3. Must beat the blocl:. back by the center.

F. Guazd puBs away - be ready for a block bad: by the back or center. The bade may block. (cut you) with counter action away. The depth of the pu!! will assist in telling

yon the typeofpJay. ~

Also be ready for a block back by the center Clnvert fold} tight across his face if possible.

POSITION EJ."'\J-O - TACKLE ''WIDE e" ALIGNMENT

TIE - Technique - we Technique

1. Stance - Alignment

A. 3 point with inside hand down slight stagger. Be able to see the ball

B. Straddle the outside leg of the offensive tackle. Could be tighter depending on ability of C technique player to defend the C Gap.

2.

Responsibility:

C Gap. Contain rusher unless a rush outside of you. Contain pursuer unless a pursuer outside of you.

3. Key: Offensive tacld.e - Ball. Explode on movement of the OT down hand and head or th.e

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Reaction:

Explode step with your inside foot attacking with the triangle face and hands.

A. 1 on 1 Block - tadcJe drive blocks into your take off and fight the pressure of his bioc:k.

Maintain C Gap leverage until you beat the blocker and locate the ball. Stay square.

1. Feel tum out pressure close to the inside through his head staying square to the LOS. Do not go around his block. Constrict the "B" Gap. Don't get turned out.

B . Double Team -l'E blocks down to you.

1. Take off beat the post bloc-leer (the 2ckle). 1 on 1 not ~tting knocked. off t.;'e LO.S.

2. Play out into the down block of the TE and if there is a seam try to split it.

Attacking and beating the offensive tackle can create a seam to get through and or enable you to only have to beat the down block of the iE.

3. If you feel the down block of the r::: is to occur (pre-read on snap). You can play out into it. 1st beat offensive tackle. Vs. the down block fight out through tae pressure and cross his face Ii possible - depending on the piace..'Ilent of the TE's head gear.

4. H splitting the seam drop your outside shoulder and drive through the gap.

Stay as low as possible. Keep your feet moving. Work through - off the outside shoulder of the QT.

5. When beating the taclde's block if a seam is created between the OT and TE you can sUp (drive) your hips through the seam or shuffle your self through the hole pulling the or with you outside and or swimming past: him..

6. Malee a pile or seat roll as a last resort. Stay on the LO.5.

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7. The double team could be a team block with the tight end of offensive taclde blocking the linebacker. -

C. Reach (Lead Block)

1. Beat the head and block by exploding and driving your hands into the blocker. Get under the blockers pads and following through versus the high block controlling the LOS. and maintaining leverage and control of the C Gap. Keep your outside ann locked out. Drive your feet upfield.

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2. U he comes off low attack 'With your hands into the blockers shoulder and head gar not letting him into your feet and controlling the C Gap. Ii ball goes ou~ work upfield. Great take off - stepping with your inside foot will help beat the block and prevent getting hook - reached.

D. Scoop Block - Ball away from your assignment

1. Take off into the tackle getting your hands into blocker if possible - acce1enting the feet to cover him flat down the LOS. Ride (Sque-=-...ze) him as you attack inside and upfield. Constrict the '13" gap.

2. Keep· the feet mo\-ing to prevent the TE from cutting your legs.

~. Inside scoop me3nS tight run play. Wide scoop mean wide play.

Wide scoop means a wide play.

4.

Ball goes way you must k.'"'IOW if you have contain or not - how you

pursue to the ball. . 0..... a~S ~=-_. 'C

Tackle Pulls Inside A .... -ay

1. Look inside - roth guard and tackle pull away think sweep or counter =a? away.

"l Pursue down LOS. and take pursuit angle according to your assignment. ~~ Ji,..; • If you ha"" - you mus' be '""" the QB is dean as you d>ase _tam. F -

Thi:nlc eontain. I , _~

F. Tackle pulls away be ready'.for a block back by the back or gaard. The back may block (Colt you) with count action away. The depth of the pull will assist in telling you if it is a wide play away from you or if the guard is going to block back on you.

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The taclcle pulls away (shallow to LOS.) be ready for a block back by the ex; (Invert fold). Fight aaoss the face of the hIm out block

G. Tackle release inside·

1. Cose hard to the inside - hit the OT if possible as you close and constrict.

Try to prevent a clean release to the inside. (If you have contain, you can't get lost inside). See the ball tackle it - otherwise make sure the QS is dean.

2. Get as low as possible, attack the trap and trapper tHe as possible to the LO.5.

Trap the tapper. Do not go arou.. .. u::: the trapper.

3. II vou 5e! !to.e b.1.Il or bloclcer cooUn£ out your side react back out to the down blOcx. of the TE. Attack low and him through his face. Fight pressure, hold your ground. Don't be driven down inside of off the ball. V s. bootleg, retrace your tracks.

4. YOW' assignment will tell you whether to attack and/or constrict from the outside.

H. Tackle pulls to your outside

Take off into the taclde as ~clcle pulls outside step out and look insice to read trap

and be prepared to beat the down bloclt. oi t.~ 1.1:.> Look for t.i.e ball ar.d or a bleeker coming out to you. You can also read the depth of a pull to you for a kick or log. P'.a.y trap teciWqae according to assignment. If you have contain do not wrong arm, Whe.."l. the offensive tad:l.e influence b10dcs he usually setS deeper and releases deeper outside.

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POSITION ENu ''WO'' ALIGNMENl

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Position "'E" "WO'" Alignment and Technique

1. Stance- alignment

A. 3 point slightly staggered stance. Be aligned. with possible tilt to be able to see the ball.

B. Straddle the outside leg of the TE. Could be tighter or side according to the pIave:-s

ability and assignments. J

2. Responsibility: 0 Gap. Contain rusher ve!SUS the pass unless a blitter outside of you.

3. Key: Ball • TE or slot.

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Explode into the TE with your inside foot attlclci.."'Ig with your hands and fac~ in the sternum.

A. 1 on 1 Block· the TE block into you take off and fight the pressure of his block. Do not get hooked. Maintain "D'" leverage. Stay square Locating the ball. Versus tum out block fight pressure and constrict the hole. Q~P vs. option (unless in a Sv.itch, the pitch).

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a . Reach (Lead Block)

Beat the TE bloclc. by exploding your hands into the block. Do nee g~t d. .. ive oif the LOS. Constrict your area as fast as you can by not opening a big seam. By flattening him. out you can shed him. as he has no power upfield. Lock ou t your outside ann while exerting pressure upfield.

If he comes off low attack with vcur hands into the blockers shoulder and head gear not letting him into your £tiet and controlling the "'D" gap. Ii the ball

goes outside worle upfield.

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TE releases inside V (Crash Read) • Oase hard inside to constrict the -C" gap. If possible use your hands to keep the TE ott inside defenders. Look inside. Look for a blocker coming at you from the inside. Attack the blocker if' you do

not have contain you attack the kick out block by a~ him and getting under the blocker forearm. U you have contain. attack and <:OnStrict keeping outside leverage. If the blocker log blocks you. use your hands to keep the blocker flat

and facing the ball deep. Versus option outside veer· QB - Pitch· according to assignment.

Crash Read = OV.Q Switch = Pitch-Q

Log - Play as Low over throw block. Attaclc up into the blocker maintain

X Block ~ Playas kick out.

Ctr. Trap ~ Force ball deep same as kickouL Don't let it spliL

D. TE Axc. releases - attack with your hands flatten him out staying square and EN.intaining outside leverage. Throw the blocker off and work upfield.

i(eep the release tight C!-3 slides). You have contain vs. pass unless a rusher outside of you.

Yom assignment tells you ii you have QB or Pitc.!) • Arch release Pit6.

E. If in a wi~e switch alignment. dose the seam vs. down blocks but have outside responsioility - Piu:h on the option - play all blocks from the outside in. Constric:: as much as possible but able to contain and take the pitch on the option. Unless the

TE blocks and hook U'O action the QB-Pitc.;". '

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TOM BRADLEY

DEFENSIVE BACKFIELD COACH

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lECHNIQUE Deep 1/3 Invert Zone Deep Middle 1/3 Deep 1/3
ALIGNMENT 7 Yds. VS #1 5 YDS. OIS #2 T.E. 12 YDS. SPLIT 7 YDS., lIS #1 T.E. - 2 X 5
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TECHNIQUE Funnel Deep 1/2 Deep 1/2 Funnel
ALIGNMENT o/s Press 10~12 yds. deep 1 o- 12 yds. deep OIS Press
T.E. 2 X 2 or F X F TE = 2X2 or FXF
STANCE 500/. ~ 50% 70% • 30% 70% • 30°/" 50% ~ 50"10
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PASS· FUNNEL. RUN AWAY: LATE RUN AWAY: lJ'..TE PASS: FUNNEL, FLAT
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PASS· DEEP '/2 PASS: oeEP 112
COACHING LAY OFF TrlE FAKE PtA YO&. 0 KEY OF PLAY 0&0 KEY OF OS LA-V OF' TriE rAKE..
POINTS JAM WITH YOUR as. MELTONTI-iE JAM WlTrl YOUR rES.
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3 stap to #1 #2 - as as - #2 - #1 #1
RUN TO: LATE RUN TO: FORCE RUN TO: SECONDARY RUN TO: FORCE
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RUN AWAY: CUTOFF AUEY RUN AWAY: LATE PASS: FUNNEl. FLAT
PASS - MATCH '1 PASS: MAN. MJ£.Y
COACHING -OEFENO nE POST -#2 VERTICAL-MAN PLAY D&D KEY OF as LAY OFf THE FAKE.
POINTS AND THE STREAK -#2 SHOOT-oouBLE t.£LT ON THE JAM WITH YOUR FEET.
-#2 DRAG OR BLOCK HAROLOOK.
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WEAK CORNER

N:lTES:

.09JCECAU.

CONFERENCE

1996 PENN STATE FOOTBALL SCHEDULE

Aug.
Sept.
Sept.
Sept.
Sept.
Oct.
Oct.
i Oct.
I
r Oct.
I Nov.
Nov.
Nov. 1. ,,,,,~ __

25 Kickoff Classic (Meadowlands) .•.............. USC

7 LOUISVILLE

14 NORTHERN ILLINOIS

21 at Temple

28 at Wisconsin

5 at Ohio State

12 PURDUE

19 IOWA

26 at Indiana

. 2 NORTHWESTERN

16 at Michigan

23 MICHIGAN STATE

"'-

PENN STRTE DEFENSE

Jerry Sandusky

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PENN STATE DEFENSE

1. Philosophy

To have a great football team you must have a strong defense. Defense controls the tempo of each game. It is easier to be consistent on defense. An aggressive defensive unit can frustrate an opponent with a great goalline stand or ignite our offense by creating good field position. A great defensive team is an offensive unit. forcing turnovers, and scoring points.

Defense means pride. It is an honor to be chosen as a "defender," to be part of a special group who must defend our territory. It's a chance to dominate. an opportunity to play with great emotion and enthusiasm. Defenders exhibit a relen~less spirit. playing aggressively. punishing ball carriers, making the opponent pay for each gain, rising to the occasion. and finding a way to stop their offense.

Defense means dedication. A"defender" must devote himself to .. the cause." Defensive players must be in superior condition. able to go full-speed on every play. They must have the inner strength and determination necessary to control the opponent. They must not relax at any moment.

Defense means speed and quickness. "Defenders" must be able to strike quickly and move rapidly. They should move easily, be smooth and fluid, under control and able to change directions.

Defense means toughness. "Defenders" are competitive, they are fearless, hit with great force, play and practice hard even when they are uncomfortable.

Defense means awareness. Great defensive players know what is happening. They recognize and react to the pressure of blockers. "Defenders" are

able to adjust. they are not fooled by the same play twice. They study

the opponent and are aware of the various situations as they arise during

a game.

Defense means poise. Defensive players must not crack under pressure. They must be able to handle difficult situations, to maintain control even in the most emotional circumstances.

Defense means confidence. "Defenders" hve an inner belief in themselves and each other. They have paid the price together and have worked too hard to falter. Defensive players prepare through action. not talk, have

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faith, not delusions.

II. Individual Performance

Defense starts with each individual. We will be as strong as our weakest individual.

Each individual must do everything he can to become a better player.

A. Develop physically - work to get quicker, faster, and stronger.

B. Study the game and each opponent.

C. Develop proper practice habits.

D. 8e fundamentally sound.

1. Alignment and assignment - know what you are supposed to before the ball is snapped, then do it.

2. Protect yourself - react to blockers and blocking schemes, neutralize the blocker.

3. Movement and pursuit - react quickly but do not waste eft: or get overextended. Take the proper angle to get to the ba carrier. Anticipate where the. ball is going to be.

4. Work on pass rush and coverage techniques.

5. Tackle well.

I r I. Evaluation of individual performance - grade each player on every play

A. Proper execution· they get a+ or • based on their alignment, assignment, and play.

8. Production - determine whether or not they are a factor--a facto indicates that they either made the play or made it possible for someone else to make the play.

C. Extraordinary plays (bonus prays).

1. Tackle for a loss.

2. C:~ use a fumble.

3. R::cover a fumble.

· .. -- ..... - _.-

4. Intercept a pass.

5. Bat a ball that causes an interception.

S. Block a kick.

7. Make a critical play.

8. Score a touchdown.

IV. Team Performance - In order for a defense to be successful it must function as a coordinated unit.

A. Must understand what we are trying to accomplish and how they fit into the total picture.

8. Must keep relative position to one another, do not go around blocks, not create seams and take proper angles to get to the ball.

C. Know who has contain.

D. Take proper rush lanes to the quarterback versus a pass.

E Execute pass coverage assignments.

F. Know option responsibilities.

G Hustle, get to the ball and gang tackle.

H Make things happen -- big plays occur when: 1} everyone does

their own job, 2) everyone gives an all-out effort, 3) we

anticipate and are not afraid to take a chance.

V. Staff Decisions

A. The methods of selection and development of a particular package:

1. Analyze the problems that we've had.

2. Analyze our personnel (what we can do best).

3. Analyze the types of offenses that we will have to defend.

4. Develop a broad base to provide enough familiarity to handle an entire season.

5. Develop continuity within the package in terms of fronts, coverages, and perimeter support.

a The development of specific game plans is based upon:

1. The opponent's type of offense (formations. plays, etc.

2. The opponent's strength (what they do best).

3. Offensive tendencies.

a Areas of the field·.

b. Down and distance situations (especially pass downs).

c. Short yardage situations.

d. Goal line.

Adjustments that we anticipate.

Analyze what we've done in certain situations, what our opponent has done, what we then would anticipate them doing against us.

Staying general enough in our thinking that we are able to get a feel for the game and what is actually happening to us Trying to avoid getting so wrapped up in particulars that we cannot get a feel for the total picture.

VI. Defensive scheme - a plan

A. It must be sound.

B. It should be logical. (Presented in a manner that the player: understand and are able to learn).

C. It must be flexible enough to handle various types of offenses and situations which might occur.

V It. Our defensive scheme (multiple fronts and coverages)

A. We must be able to defend a variety of offenses.

B. Certain types of defenses and coverages are better suited to defend against various types of offenses.

(Style vs. style).

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C. A wide variety of defenses is developed and a specific scheme is drawn from this package in order to defend a certain offense.

D. The characteristics of our defensive package:

1 . Do what we know

2. Designed to best utilize our personnel.

3. Starts with a base defense in order to begin teaching and handling basic offenses.

4. Contains sufficient flexibility to defend various types of offenses, especially if we can't line up in our basic defense.

5. Is primarily made up of read defenses.

6. Involves baslcatly zone pass coverage.

a Provides the best run support.

b. Is safest.

C. Provides more of a chance for a big play. There are more people reacting to the ball and not getting run off by the receivers.

7. Emphasizes a sound concept. staying safe, and giving ground sparingly, but not giving up the "big play."

8. Does contain some force defenses in order to make something happen.

a Change the game (create a loss).

b. Neutralize an offensive strength.

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c. Rush the passer.

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a Using regular defenses.

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b. Developing special defenses.

G Personnel

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1 . Defensive Ends (Left and Right)

a. Most mobile big men.

b. Best pass rushers.

c. Strong enough to be able to play on a tackle.

d. Athletic enough to be able to contain sprints anc boots and play the option.

• 2 . Tackles
a Strongest, most active I very big people.
b. Disruptive forces in the middle.
3. Sam - Strongside outside linebacker. a Exceptional athlete.

b. Combination outside linebacker, strong safety.

c. Strong enough to play the run, a~hletic enough to play the #2 receiver in twins or trips.

4. Backer - Middle linebacker

a Quarterback of the defense (Alert, smart player).

b. Solid run defender. inside-out player. good tackle

5. Fritz - Similar to the Sam except possibly a little stronger and a little better pas rusher. He's a combination outside and inside linebacker.

6. Corners (Left and Right) - Exceptional athletes.

Best one on one pass defenders.

7. Hero (Strong Safety) - A versatile football player. bright and a good athlete; able to play the run (good tackier). underneath and deep pass coverage as well as some man to man. He aligns to the strongside (Open field. strength of formation).

8. Free Safety - The center fielder, quarterback of the secondary. He must have good judgment and anticipation. be a good deep pass defender and a sure tackler.

H Fronts and adjustments.

1. Tight end oriented.

a. Stack

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Front slides to the tight end. Four front people are in leverage positions. Take off. control your gap, must not be hooked or bounced too wide; close to the inside versus a down block. Read on the run.

Sam' and Fritz are attackers (Fill unless end crashes).

Backer is a polnt of attack player that plays from inside-out (doesn't overrun).

Double Coverage Call - 2 Deep Zone vs. T.E. - flanker. a deep zone vs. Twins.

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Disadvantages:

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2) Oversplit run support

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Disadvantages: Underneath pass coverage.

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