STAR TREK: THE ROLE PLAYING GAME Character Training

Player Name:_______________________________ Character Name:____________________________________

Star Fleet Academy
1 & 2. Pre-academy skills: Roll 1D10 INT / 10 times, rounding down, and record the results here. Allocate evenly (within one if odd) between columns 1 and 2. Each skill may be taken up to twice. 3. Curriculum skills: As shown in column 3, plus (at 10 each) one of Life Sciences, Physical Sciences, and Planetary Sciences, and two Space Sciences other than Astronomy. 4. Outside electives: Five skills as shown in column 4, at 10 each. 5. Advanced study: Roll 1D10 INT / 10 + 5 times, rounding up, and record the results here. Allocate to skills already known. Skills may be chosen multiple times. Total: Add columns 1–5 for each skill. For Language, Native and Language, Galacta, add 40 to to the total. The result for each skill is the score after training.
Skill Artistic Expression, ________________ Artistic Expression, ________________ Carousing Communications Systems Operation Communications Systems Technology Computer Operation Computer Technology Damage Control Procedures Electronics Technology Environmental Suit Operation Gaming, ________________________ Gaming, ________________________ Instruction Language, Native (40) Language, Galacta (40) Language, _______________________ Language, _______________________ Leadership Life Sciences, ____________________ Life Sciences, ____________________ Life Sciences, ____________________ Life Sciences, ____________________ Marksmanship, Archaic, ____________ Marksmanship, Archaic, ____________ Marksmanship, Modern Mechanical Engineering Medical Sciences, Gen. Med., Native Medical Sciences, _________________ Medical Sciences, _________________ Medical Sciences, _________________ Medical Sciences, _________________ Negotiation/Diplomacy Personal Combat, Armed, ___________ Personal Combat, Armed, ___________ Personal Combat, Unarmed 20 10 20 10 10 10 10 20 1 2 3 4 5 Tot Skill Personal Weapons Technology Physical Sciences, ________________ Physical Sciences, ________________ Physical Sciences, ________________ Physical Sciences, ________________ Planetary Sciences, _______________ Planetary Sciences, _______________ Planetary Sciences, _______________ Planetary Survival, ________________ Planetary Survival, ________________ Shuttlecraft Pilot Small Equipment Systems Operation Social Sciences, Fed. Culture/History Social Sciences, Federation Law Social Sciences, __________________ Social Sciences, __________________ Social Sciences, __________________ Space Sciences, Astronomy Space Sciences, __________________ Space Sciences, __________________ Space Sciences, __________________ Sports, _________________________ Sports, _________________________ Starship Sensors Streetwise Transporter Operation Procedures Trivia, __________________________ Trivia, __________________________ Vehicle Operation, ________________ Vehicle Operation, ________________ Zero-G Operations 10 10 10 10 10 15 15 1 2 3 5 4 5 Tot

Branch School
1. Curriculum Skills: As shown in the appropriate table. 2. Outside Electives: Roll 1D10 twice and record the results here. Allocate to any skills. 3. Advanced Training: Roll 1D10 (INT – 50) / 10 times, rounding down, and record the results here. Allocate to any skills learned in 1 or 2 above. 4. Academy Training: Copy the score, if any, from the Academy Skills table. Total: Sum columns 1–4. The result is the new skill after training. Communications/Damage Control Branch (2 Years) In 1, skills shown plus Language and Racial Culture/ History (total of 30 each).
Skills Communications Systems Operation Communications Systems Technology Computer Technology Damage Control Procedures Language, _______________________ Language, _______________________ Language, _______________________ Language, _______________________ Social Sciences, Federation Cult./Hist. Social Sciences, __________ Cult./Hist. Social Sciences, __________ Cult./Hist. Social Sciences, __________ Cult./Hist. 1 40 10 10 30 2 3 4 Tot

Helm Branch (2 Years)
Skill Shuttlecraft Pilot Space Sciences, Astrogation Space Sciences, __________________ Starship Combat Strategy/Tactics Starship Helm Operation Starship Sensors Starship Weaponry Operation Starship Weaponry Technology Warp Drive Technology 1 10 10 10 10 40 10 40 10 10 2 3 4 Tot

Medical Branch (4 Years) In 1, skills shown plus Language (20), General Medicine (specialty race 60, other races total of 40), Psychology (specialty race 40, other races total of 40), and other specialties (total of 50).
Skill Computer Operation Language, _______________________ Language, _______________________ Life Sciences, ____________________ Life Sciences, ____________________ Life Sciences, ____________________ Med. Sci., Gen. Med., ______________ Med. Sci., Gen. Med., ______________ Med. Sci., Gen. Med., ______________ Med. Sci., Gen. Med., ______________ Med. Sci., _______________________ Med. Sci., _______________________ Med. Sci., _______________________ Med. Sci., _______________________ 10 10 10 1 20 2 3 4 Tot

Engineering Branch (3 Years) In 1a, specialties in the skills shown in 1: three at 30, one at 10, and one at 5.
Skill Communications Systems Technology Computer Technology Deflector Shield Technology Electronics Technology Life Support Systems Technology Mechanical Engineering Personal Weapons Technology Shuttlecraft Systems Technology Small Equipment Systems Technology Space Sciences, Astronautics Starship Weaponry Technology Transporter Systems Technology Warp Drive Technology 1 10 10 10 10 10 10 5 10 10 10 10 10 10 1a 2 3 4 Tot

Navigation Branch (2 Years)
Skill Computer Operation Deflector Shield Operation Deflector Shield Technology Space Sciences, Astrogation Space Sciences, __________________ Space Sciences, __________________ Starship Sensors 1 20 40 10 40 10 10 10 2 3 4 Tot

Science Branch (4 Years) As shown, plus Language (20) and any Sciences except Medical or Social: two related majors (40 each), two minors (30 each), four other fields (10 each), and any field(s) (total of 20).
Skill Computer Operation Computer Technology Electronics Technology Environmental Suit Operation Language, _______________________ Language, _______________________ Starship Sensors 30 1 30 10 10 20 2 3 4 Tot

Security Branch (2 Years)
Skill Environmental Suit Operation Social Science, Federation Law Marksmanship, Modern Personal Combat, Unarmed Personal Weapons Technology Medical Science, Psychology, Native Security Procedures Small Unit Tactics Shuttlecraft Pilot 1 10 5 20 20 5 10 40 20 20 2 3 4 Tot

Department Head and Command School
1. Curriculum Skills: As shown in the appropriate table. 2. Advanced Training: Roll 1D10 INT / 10 times, rounding down, and record the results in the boxes above the appropriate table. Allocate to any skills already learned. 3. Prior Training: Copy the score, if any, from the appropriate table (Branch School or Department Head School). Total: Sum columns 1–3. This is the new score for the skill after training. Department Head School Command School

Skills Administration Computer Operation Leadership

1 40 15 10

2

3

Total

Skills Leadership Negotiation/Diplomacy Social Sciences, Federation Cult./Hist. Social Sciences, Federation Law Starship Combat Strategy/Tactics

1 10 10 5 10 40

2

3

Total

Post-Academy
1. Previously Learned Skills. Complete the table below. All lines are for post-academy experience only.
Service Years of service / 2, round down Years on Constitution-class ship / 2, round down INT bonus (70+ = 2, 60–69 = 1) LUC bonus (70+ = 2, 60–69 = 1) Total Score

Compute the total and roll 1D10 that number of times Record the results here.

4. Allocate to Skills. Allocate the rolls in 1–4 above to skills as indicated in each section. Combine with the previous score to get the new total.
Skill Instruction Administration Carousing Streetwise Alloc Prev Total

Compute the total and roll 1D10 that number of times Record the results here.

2. Rolls in Instruction. Roll 1D10 once for each postAcademy tour as an Academy instructor and record the results here.

3. Rolls in Administration. Roll 1D10 once for each post-Academy tour on Star Base duty and record the results here.

4. Rolls in Carousing or Streetwise. Complete the table below.
Service Number of post-Academy tours with Merchant Marine Number of post-Academy tours on Star Base Number of Cadet Cruises after the first Total Score

Skills List
Administration Artistic Expression Carousing Communication Systems Operation Communication Systems Technology Computer Operation Computer Technology Damage Control Procedures Deflector Shield Operation Deflector Shield Technology Electronics Technology Environmental Suit Operation Gaming Instruction Language Leadership Life Sciences Bionics Botany Ecology Exobiology Genetics Zoology Life Support Systems Technology Marksmanship, Archaic Weapon Marksmanship, Modern Weapon Mechanical Engineering Medical Sciences General Medicine Pathology Psychology Surgery Negotiation/Diplomacy Personal Combat, Armed Personal Combat, Unarmed Personal Weapons Technology Physical Sciences Chemistry Computer Science Mathematics Physics Planetary Sciences Geology Hydrology Meteorology Planetary Survival Security Procedures Shuttlecraft Pilot Shuttlecraft Systems Technology Small Equipment Systems Operation Small Equipment Systems Technology Small Unit Tactics Social Sciences Archaeology Economics Law (including Federation Law) Political Science Racial Culture/History (including Federation History) Space Sciences Astrogation (Starship Navigation) Astronautics (Starship Engineering) Astronomy Astrophysics Sports Starship Combat Strategy/Tactics Starship Helm Operation Starship Sensors Starship Weaponry Operation Starship Weaponry Technology Streetwise Transporter Operational Procedures Transporter Systems Technology Trivia Vehicle Operation Warp Drive Technology Zero-G Operations

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