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Published by: dpbille on Feb 16, 2011
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11/03/2012

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SPECIAL ORDER

SPECIAL ORDER

SPECIAL ORDER

SPECIAL ORDER

All Ahead Full
Speed: Max +4D6 cm Turns: None allowed Weapons: Half effect

Burn Retros
Speed: Zero to half Turns: Up to one Weapons: Half effect

Come to New Heading
Speed: Half to full Turns: Up to two Weapons: Half effect

Lock On
Speed: Half to full Turns: None allowed Weapons: Full effect, reroll lances and weapon battery misses

SPECIAL ORDER

SPECIAL ORDER

SPECIAL ORDER

SPECIAL ORDER

Reload Ordnance
Speed: Half to full Turns: Up to one Weapons: Full effect, ordnance reloaded. Out of ordnance on double.

Brace for Impact
Speed: Zero to half Turns: Up to one Weapons: Half effect

Brace for Impact
Speed: Zero to half Turns: Up to one Weapons: Half effect

Out of Ordnance
Speed: Half to full Turns: Up to one Weapons: Full effect, ordance my not be reloaded.

SPECIAL ORDER

SPECIAL ORDER

SPECIAL ORDER

SPECIAL ORDER

All Ahead Full
Speed: Max +4D6 cm Turns: None allowed Weapons: Half effect

Burn Retros
Speed: Zero to half Turns: Up to one Weapons: Half effect

Come to New Heading
Speed: Half to full Turns: Up to two Weapons: Half effect

Lock On
Speed: Half to full Turns: None allowed Weapons: Full effect, reroll lances and weapon battery misses

SPECIAL ORDER

SPECIAL ORDER

SPECIAL ORDER

SPECIAL ORDER

Reload Ordnance
Speed: Half to full Turns: Up to one Weapons: Full effect, ordnance reloaded. Out of ordnance on double.

Brace for Impact
Speed: Zero to half Turns: Up to one Weapons: Half effect

Brace for Impact
Speed: Zero to half Turns: Up to one Weapons: Half effect

Out of Ordnance
Speed: Half to full Turns: Up to one Weapons: Full effect, ordance my not be reloaded.

BattleFleet Gothic - Special Orders

CRITICAL HIT

CRITICAL HIT

CRITICAL HIT

CRITICAL HIT

Dorsal Armament Damaged
Dorsal weapons may not fire until repaired.

Starboard Armament Damaged
Right side weapons may not fire until repaired.

Port Armament Damaged
Left side weapons may not fire until repaired.

Prow Armament Damaged
Prow weapons may not fire until repaired.

CRITICAL HIT
+1 Damage

CRITICAL HIT

CRITICAL HIT
+1 Damage

CRITICAL HIT

Engine Room Damaged
Ship may not make any turns until damage is repaired.

Fire!

Thrusters Damaged
Maximum speed is -10 cm until damage is repaired.

Bridge Smashed

If fire is not repaired it causes 1 point of damage each end

Leadership is -3. Damage cannotbe repaired.

CRITICAL HIT

CRITICAL HIT
+D3 Damage

CRITICAL HIT
+D6 Damage

CATASTROPHIC!
+1 Blast Marker

Shields Collapse

Hull Breach

Bulkhead Collapse

Drifting Hulk

Shield strength is reduced to zero. Cannot be repaired.

Wreck moves 4D6 forward, place blast marker each turn.

CATASTROPHIC!
+1 Blast Marker

CRIPPLED
Half Strength

CRIPPLED
Half Strength

CRIPPLED
Half Strength

Blazing Hulk
Wreck moves 4D6 forward, place blast marker each turn, roll again on Cat. Damage.

Ship Crippled
Half weapon strength, Firepower, Turrets, and Shields. Movement 5cm. No Nova Cannon.

Ship Crippled
Half weapon strength, Firepower, Turrets, and Shields. Movement 5cm. No Nova Cannon.

Ship Crippled
Half weapon strength, Firepower, Turrets, and Shields. Movement 5cm. No Nova Cannon.

BattleFleet Gothic - Critical Hits

FLEET COMMANDER

FLEET COMMANDER

FLEET COMMANDER

FLEET COMMANDER

Fleet Admiral
Leadership: 8 Cost includes one Fleet Commander re-roll. 50 points FLEET COMMANDER

Admiral
Leadership: 9 Cost includes one Fleet Commander re-roll. 100 points FLEET COMMANDER

Solar Admiral
Leadership: 10 Cost includes one Fleet Commander re-roll. 150 points FLEET COMMANDER

Re-roll
Re-roll failed command check or leadership test. Discard after use.

FLEET COMMANDER

Re-roll
Re-roll failed command check or leadership test. Discard after use.

Re-roll
Re-roll failed command check or leadership test. Discard after use.

Re-roll
Re-roll failed command check or leadership test. Discard after use.

Re-roll
Re-roll failed command check or leadership test. Discard after use.

Leadership Counters

BattleFleet Gothic - Commanders and Leadership Counters

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