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Seminar Report 2010
BASELIOS PAULOSE II CATHOLICOS COLLEGE
BASELIOS MOUNT, PIRAVOM (Affiliated to Mahatma Gandhi University)
DEPARTMENT OF COMPUTER APPLICATIONS
By Anil Alias Paul (Reg.No:135708)
Guided By Mrs. Sheba K U
Seminar Report 2010
BASELIOS PAULOSE II CATHOLICOS COLLEGE
BASELIOS MOUNT, PIRAVOM (Affiliated to Mahatma Gandhi University)
DEPARTMENT OF COMPUTER APPLICATIONS
This is to certify that the Seminar report entitled ‘CYBORGS’ is a bonafide record of the work done by Anil Alias Paul, Register No.135708 in partial fulfillment of the requirements for the award of the degree, Bachelor of Computer Applications of Mahatma Gandhi University during the year 2008-2011.
Mrs. Sheba K U (Guide)
Nimmol P John (Head of the Department)
Place: Piravom Date:
Seminar Report 2010
We express our sincere thanks to Dr.Sunny Kuriakose.A, our beloved principal for providing us the necessary facilities for doing this seminar. We express our sincere gratitude to our seminar guide Mrs. Sheba K U, for being the guide and motivator through out the completion of the seminar. We thank profusely Mrs.Nimmol.P.John, Head of the computer department, Lectures and other Staffs of our B.P.C College for their guidance and inspiration throughout our course of study. We owe our thanks to our friends and all others who have directly or indirectly helped in the successful completion of this seminar. No words can express our humble and eternal gratitude to our beloved parents and relatives who has been guiding us in all walks of our life.
2 6.4 NEURAL JACKS 6.of.Computer Apllications 4 BPC College.3 CYBORG SKILLS BODY STRUCTURE 5 6 7 8 9 10 11 13 15 18 23 27 27 29 32 33 6.5 7 8 9 10 11 COMMUNICATION LATEST DEVELOPMENT ADVATAGE & DISADVANTAGE APPLICATIONS CONCLUSION REFFERENCE Dept.Piravom .CYBORGS 4 Seminar Report 2010 CONTENTS Chapter Title page 1 2 3 4 5 6 INTRODUCTION CYBORG-CYBERNETICS REAL LIFE ROBOTS ROBOTS AND CYBORGS HYBROTS ARCHETYPE 6.1 BASIC RULES 6.
of. by surgical operation. whole process of becoming a Cyborg is known as Cyborgation Among the Cyborgs living today Dr. Dept.Computer Apllications 5 BPC College. part of an experimental program at New York's Rockland State Hospital in the late 1950s.Piravom . technological implants connected to his central nervous system. organism human and and are which the half is originated referred then technology. evolutionary biology. Cybernetics is closely related to control theory and system theory.CYBORGS INTRODUCTION 5 Seminar Report 2010 Cybernetics is the interdisciplinary study of the structure of the regulatory system. electrical network theory. mechanical engineering. It was part animal. The rat had implanted in its body a tiny osmotic pump that injected precisely controlled doses of chemicals. from as When we a an call the concept of is of both half The mixture organism them machine CYBORG. Contemporary cybernetics began as an interdisciplinary study connecting the fields of control systems. neuroscience etc. logic model. altering several of its physiological parameters. part machine. Kevin Warwick heads the Cybernetics Department at the University of Reading in the United Kingdom and has taken the first steps on this path. using himself as a guinea pig test subject receiving. The world's first cyborg was a white lab rat. Cyborgs cybernetics.
part machine. CYBORG can be made by technology known as CYBERNETICS. Well definition exactly says this. including computers. Dept. such as an oxygen tank.” Over the years. a CYBORG reffered to a “ Human being with a bodily functions aided or controlled by technological devices.” In that ARNOLD was a CYBORG.Computer Apllications 6 BPC College. artificial heart valve or insulin pump. cybernetics is the science or study of the control or regulation mechanism in human and machine systems. Originally. describing the dependence of human beings on technology. In this sense . the term has acquired a more general meaning. A CYBORG is a Cybernetics Organism. is a term coined by Manfred Clynes in 1960 to describe the need for mankind to artificially enhance biological functions in order to survive in the hostile environment of space.of. a compound word derived from Cybernetics and Organism. Cybernetics or Communication in the animal and the Machine. CYBORG can be used to characterize anyone who relies on a computer to complete his or her daily work. This concept is bit tricky but let see an example of a CYBORG: you may have seen a movie “TERMINATOR.CYBORGS 6 Seminar Report 2010 CYBORG: CYBORG. To understand CYBORG . He was part man. CYBERNETICS: Cybernetics is word coined by group of scientists led by Norbert Wiener and made popular by Wiener’s book of 1948. “What is CYBERNETICS?”. Based on the Greek “Kybernetics”. meaning steersman or governor. this is the first step that we’ll see in the next topic. part human – part machine.Piravom .
CYBORGS 7 Seminar Report 2010 CYBERNETICS could be thought of as recently developed science. REAL LIFE CYBORGS Cyborgs term was coined in are 1960’s Cybernetic when Manfred Organisms. although to some extent it cuts across existing science. It extracts. Biology.Computer Apllications 7 BPC College. One major characteristics of cybernetics is its preoccupation with the construction of models and here it overlaps operational research. Chemistry. adaptive and making permanent use of feedback loops… Cybernetics in some ways is like the science of organization. Cybernetics models are usually distinguished by being hierarchical. then Cybernetics is a classification. men and machines. which cuts across them all. with special emphasis on the dynamic nature of the system being organized. Cybernetics is formally defined as the science of control and communication in animals. If we think of Physics. as a traditional science. The Clynes and Nathan used it in an article about the advantages of selfDept. that which is concerned with information processing and control ….of. etc. from whatever context.Piravom .
complemented devices compliment Cyborgology which of the regulate with technical socio-philosophical development society.Piravom . Structurally cyborgation can take place either internally or Externally. It can be in the shape of a dog. The through the super talented characters in the fiction stories. In fact. they're basically computers that move. however. are programmed.such as a pacemaker or an insulin pump .CYBORGS regulating Cyborgs 8 human-machine got there fame systems mainly in Seminar Report 2010 outer space. some theorists consider anyone whose body relies on a form of machinery in order to survive . doesn't necessarily have to resemble a human. to some degree. A robot. But cyborgs are beings that are part mechanical and part organic.to be a cyborg.Computer Apllications 8 BPC College.of. and the latter Conditional cyborgation includes bionic implants replanting the lost or damaged body part for Dept. The former Convenient cyborgs may refer to any external provision of an exoskeleton for the satisfying the altered fancy needs of body. or one of those giant arms in a car factory. or a lunar Lander. CYBORGS Convenient Cyborgs Conditional Cyborgs Cyborgs are categorized into two types based on theirstructural and functional role play. A being or human who body is internal cyborg can be defined or is a as the by human external various and the to the technologically that study spreading functions. and deals technology ROBOTS & CYBORGS All of them.
Computer Apllications 9 BPC College. Neurons separated from a living brain usually die after a short period of time.of.Piravom . due to a specially designed incubator utilizing a new sealed-dish culture system. Some possible scenarios might be: Dept. There is also different types of cyborgs differentiated as per their body working." a term also used by the hybrot's inventors. These cyborgs are commonly armed with paramilitary in-built weaponry or are otherwise survival and combat oriented. while a hybrot is an entirely new type of creature constructed from organic and artificial materials. The biological elements are rat neurons connected to a computer chip . This feat was first accomplished by Dr.CYBORGS 9 Seminar Report 2010 the normal living in the present environment. It is perhaps helpful to think of the hybrot as "semi-living. What separates a hybrot from a cyborg is that the latter term is commonly used to refer to a cybernetically enhanced human or animal. Steve Potter. however. Another interesting feature of the hybrot is its longevity. HYBROTS A Hybrots (short for "hybrid robot") is a cybernetic organism in the form of a robot controlled by a computer consisting of both electronic and biological elements. a professor of biomedical engineering at the Georgia Institute of Technology. a hybrot may live as long as two years Archetype The cyborg archetype is a character in a near future world where societal decay has led to the adoption of metal parts.
Especially in the city Basic Rules Cyborgs can be built on 75 to 150 points.CYBORGS 10 Seminar Report 2010 • The low-life down on Wattson block discover that the Gamma Corp has plans to “renovate” the slum developments by arranging for one of the obsolete orbital refineries to fall out of orbit on it. A good median is 100 or 125 points. • A new virus has been trashing mainframes across the net.Piravom Dept. There seems to be no defense and very little evidence of how it spreads or how it’s getting into the system. Four Primary Modification Types There are four primary modification types. The characters are freelance “contractor-cowboys” who have their brains wired for cybernetic net access. The characters are a mix of cyborgs and extremely competent humans who are hired/motivated to protect their homes. fortunately you can use the just-barely-obsolete-stuff to make money. Now. These are: • PHY Enhancement (reinforced skeleton) 10 BPC College. Especially the weapon pods.of. In a game where cyborgs are legal. . • Keeping up with the latest modifications takes a lot of money . others may be allowed to play other. nearing the end of their artificially shortened life cycle they must convince their creator/engineer to give them longevity and elude the human assassin/cop who’s chasing them.Computer Apllications . • The characters are a group of vat-grown “clones” that have been cybernetically augmented for mining on Saturn’s moons. . They are brought in to track (in cyberspace) a mysterious individual who seems to be somehow connected to virus. they’ve escaped to earth and.
Their attacks do not balance against their armor (they are Dept.Computer Apllications 11 BPC College. Chi Martial Artists (for example). Custom designed weapons are encouraged but the GM should be consulted and asked to determine point cost. Weapon Mounts Cyborgs can buy weapon mounts from the Cyborg Weapons List. If you are playing with other Archetypes in the same game. The result of this is that cyborg characters are almost invariably over armed.Piravom . Use the weapon charts at the end of the section to determine how any given piece of combat equipment fits in (this should not apply to armor—cyborgs must either wear armor or buy it as the listed cybernetic modifications (or both)). the GM should consider the imbalance of missile using Cyborgs vs. For example. Note: the costs for Primary Enhancers are not “a deal” however they give the character the option to buy secondary enhancers that are considerably more cost effective. and implanted toxin injectors in his fingers. grafted on muscles. This list has powerful weapons for a very cheap cost.of.CYBORGS 11 • REF Enhancement (hard wired nerves) • • Seminar Report 2010 INT Enhancement (mind-computer interface jack) Enhanced Prosthetics (metal body parts) When the player buys one (or more—but they’re pretty expensive) he gains the option to buy some of the Secondary Enhancement Types. a character with a reinforced skeleton can then select Endo-Armor (armor which resides just under the skin). Weapons from this chart are only legal in games where characters (including cyborgs) can just go down to the local armory and buy and carry weapons.
Thus. . and medical.Computer Apllications 12 BPC College. mechanical. Fire-Eyes: Tired of being looked at funny? Give ‘em something to think about. You can Dept. just use your fingers. A cyber-hand gives the character instant access to his most commonly used tools. . Cyber-Hand: Forget about tool-belts .of. Fire Eyes glow red in the dark (other colors available) and reduce negative visibility modifiers by 2 points.Piravom . as in modern day roleplaying (and modern day real life) combat will be quick and brutal if all parties involved are slinging anti-personnel rockets and high explosive grenades at each other. The kits are: electronic. Each contains a cutting tool (which acts as a +2 damage knife in HTH combat). Best of all they look cool! Designer Skin: Designer skin is a genetic-break through.CYBORGS 12 Seminar Report 2010 limited in the amount of armor they can buy).
In worlds where cybernetics are common there will be those trained to repair them and provide “medical services” to cyborgs. The character can repair only minor functions of cybernetics which have lost no more than 3 STC. Each hour of work and a successful roll will restore 1 point of STC and the damage points that went with it. Fur or Scales costs 1 point if it’s thick. . Cybernetics Technician Normal. blue.of.000 and up. The monetary cost of cybernetics repair depends on the campaign but it is assumed to be similar to auto work (this follows no mathematical model but is good for play balance).CYBORGS 13 Seminar Report 2010 have a variety of effects from simply being the first green.Piravom . Cybernetics that suffered a critical failure must be replaced (GM's option they can be salvaged or at least sold for part of the price). or whatever person in your building to adding our genetically sound fur or gills. Cost: $3. A roll is needed to repair each minor function (the exact time is up to the GM--usually around 10 minutes to 2 hours). Forget about leopard-skin underwear . RES Cyborg Skills Description: This skill is sort of a cross between mechanics and medicine. get outfitted with some real leopard skin. A cybernetic technician must have Electronics and Mechanics at one level lower than this skill. The character can do 'dry' work only (work only on exterior mechanical objects that are basically machines). . purple.Computer Apllications 13 BPC College. The skill Cybernetics Technician is used for this. The character needs equipment most of the time. Dept. Moving tattoos and a variety of adjustable “smart designs” can be added. Level 1: Beginning Technician.
repair major functions. +6 on dry work.Piravom .Computer Apllications 14 BPC College. The repair times are quartered and the character gets +3 on wet work. lymph fluid is enhanced along with biological blood additives to reduce bleeding and speed recovery. etc. The repair times as above are halved but the character is at a cumulative -1 for each point of STC lost above 3. Arteries are reinforced with micro-strands of polymer. The character can work on the neural links that connect cybernetics to muscles. The master gets a roll to repair even critically damaged cybernetics. Level 4: Master Technician. The master can work without proper equipment (usually at a -5—some things can't be repaired without equipment.of. Level 3: Expert Technician. Layers of internal Dept.CYBORGS 14 Seminar Report 2010 Level 2: Technician. Reinforced Physiology The cyborg has had its internal systems upgraded to withstand exceptional damage. The character can repair or replace most types of cybernetics. The character can repair wet cybernetics (those inside the body) and gets +3 to all repair rolls dealing with dry work (cybernetic limbs).
disease and toxin resistance rolls. Enhanced Cardiovascular System The character has a complex of blood filters. rolls to stop bleeding. This threshold only applies to weapons like bullets and lasers—swords aren’t affected because of the cutting motion. The CON roll + only applies to healing rolls. roll against the listed Save Roll and if you roll lower the penetration modifiers don’t double—but you still suffer the damage normally. This makes the cyborg hard to kill in two ways: it has a chance of “negating” penetration damage-doubling and it places a upper limit on how much damage the cyborg can take from any single penetrating damage hit (beyond that point the damage simply passes “through” the cyborg). Additionally. improved lung and heart muscles. and POWER vs.CYBORGS 15 Seminar Report 2010 “smooth muscle” are augmented to withstand physical stress far in excess of the norm without failing. STAT attack rolls. reduce the damage you actually took after armor to that listed number if a Save Roll+2 is made.Piravom .of. It does not apply to wound rolls of any sort. When the cyborg suffers a vital hit (a hit by 4+ from a penetrating weapon). Compartmentalized Body Structure The cyborg has been redesigned so that vital systems are compartmentalized. selective blood pressure devices specially keyed for high stress situations. if you take damage (after armor) greater than the listed Threshold from a single penetrating shot. This gives the character some resistance to Dept.Computer Apllications 15 BPC College.
it prevents tears and rips (and bleeding). it will be one of the first thing cybernetic soldiers are fitted with. Its purpose is similar to polymer armor in that it is protective but more than simply stopping damage. In fact. disease and toxin resistance rolls. The character’s skin will be sealed and the resulting cyborg will be able to survive in airless conditions for some time. It is alive (vat grown) but requires a reinforced skeleton for anchor points and nutrient systems. It does not apply to wound rolls of any sort. This is applied against any damage from temperature changes (including rapid ones like flame throwers. while appearing normal is impervious to heat and cold: a certain amount of “environmental” armor is granted to the character. Life Support System The cyborg is fitted with lungs that can store and meter compressed air to the character. The CON roll + only applies to healing rolls. Shell Shell is an artificially grown replacement for the dermis and epidermis (skin). perhaps. and extra endurance. Each level gives the Cyborg some armor (treated as bio-armor) and an Dept. plunging one’s hand into liquid nitrogen to retrieve cloned eyeballs. whatever). Relatively cheap.of. in high atmosphere pressures on some other planet. and POWER vs. the cyborg will be able to “buddy breath” with one or more people (divide the total time by the number of people supported). STAT attack rolls. At level 2+. the character’s skin.Computer Apllications 16 BPC College. rolls to stop bleeding.CYBORGS 16 Seminar Report 2010 toxins and disease.Piravom . Because the character’s blood system is not susceptible to relatively slow pressure changes (the bends) the character can operate under water or.
CYBORGS 17 Seminar Report 2010 unusually high penetration defense. The clocks in the brain that control reaction speed can be upgraded with “wetware” patches to give the recipient quicker reflexes. 2/3rds of it will be added to running speed. Hardwired reflexes give the character a higher REA score and an even higher initiative roll.Piravom . The plus to ground speed will be added to sprint.of.) Enhanced Ground Speed The internal “clock” which determines how fast a life form runs can be cybernetically adjusted. It may look normal or be created in designer colors. The character will have a higher ground speed.Computer Apllications 17 BPC College. This can be improved upon—the nerve trunks can be replaced with spun glass and electrical switch junctions. Reflex “loops” which control automatic responses (like pulling one’s hand back from a hot surface) can be upgraded to “smart reflexes” where the character takes other actions dependent on the situation. Shell shifts wounds down one category for bleeding purposes only. and 1/3rd of it will be added to walking speed Neural Jacks (INT Enhancement) Dept. The Initiative bonus is given in addition to the higher REA (so Mark 1 Hardwired Reflexes gives the character +5 to his initiative rolls but only +3 actual reflexes. Hardwired Reflexes (REF Enhancement) Biological nerves are slow: chemical bridges are built to transmit electrical impulses through tissue.
neural-net logic-gate arrays.CYBORGS 18 Seminar Report 2010 Wiring the brain with “sockets” into which pieces of hardware can be attached is the next frontier of human-computer interface. The basic jack allows different attachments from “skill-chips” to computer targeting systems.of.Computer Apllications 18 BPC College. only if the character has Level 2 or higher Mathematics skill—otherwise that virtue will be Dept. and biological tissue. At the basic level the patch can only be used to solve math problems extremely quickly (and then.Piravom . The basic neural jack involves (depending on the GM’s view of the technology) creating a channel in the brain which opens to an outside interface port and connects on the inside to a “patch” which consists of fiberoptics. The patch brings some functions of the brain up to computer like speeds as the wearer learns to “formulate questions” in such a way as to use the patch’s high-speed processing power.
Most skills on chips have a 13. however if the game world includes this development (indeed. the real world may include some version of it within 50 years) then a neural jack is all that is required to access it. work with data in 3d. the patch gives the character an effectively higher RES for computer skill. and hack with “hunter-hunted” paradigms. The type of jack determines what level the skill can be used at (a Mark 1 jack will only allow the skill to be used at Level 1 regardless of the level on the chip). Many cyberpunk games feature a sort of virtual-reality Internet where people can interact. Skill Chip Slot A skill chip is a database coupled with “natural language query hardware” which fits into a chip slot. classic cars. A chip usually contains a MEM or RES based skill at Level 2 proficiency or it can contain a database of a specific sort holding several Gigabytes of data on some topic (mixed drinks. Some very rare and super expensive chips contain Level 3 skills. The jack type also determines the speed of extraction. The chip slot requires a neural jack. These take two slot locations.of. A Mark1 jack retrieves data at close to the speed of reading—but higher-grade jacks make the use much more natural. Dept.or lower roll (even if the “donor” had a higher roll).Computer Apllications 19 BPC College. rules of card games).Piravom .CYBORGS 19 Seminar Report 2010 wasted). Once a character is fitted he can buy skill chips (usually sold on the open market) and simply insert the chip to know the skill. It is beyond the scope of these rules to completely specify all the possibilities for these. The skills themselves exist in the interconnections of a chemical matrix within the chip housing—copying them has proven impossible: each must be taken from a live human and is a time consuming process. Additionally.
or corporate cyber- Dept.” a net savvy street agent. That’s just a matter of knowhow. To be a Fugue Dancer (or whatever the GM decides to call it) you need three things: • • • A Mk 2 Neural Jack (or better) An Information Sieve implant The difficult. Secondly you need a piece of hardware in your head that takes the data in and filters it through your brain. and maybe some help.Piravom . Anyone with computer skill and Electronic Underground and a net account can interact with the DataNet. If your character is a “hacker for hire. you’re ready to go.Computer Apllications 20 BPC College. RES based Fugue Dancer skill Once you’ve got that. the skill. It’s accessible from just about anywhere on the planet and neural-modified cyborgs live there. First you need training (and you usually don’t get it in university classes). Interacting (Fugue Dancing) with the Fugue is another matter altogether.CYBORGS 20 Seminar Report 2010 Note: if the character has a database in his slot(s) it is always retrieved at one level lower—just having the chip in isn’t like having read and memorized the entire Library of Congress. To purchases these abilities you must have a Mk 2 Neural Jack or better.of. That’s called an Information Sieve. Virtually everything is in there somewhere— or someone knows how to find it. The DataNet and the Fuge The world of the cyberpunk will be connected by massive datatrunks that anyone can tap into if they have a computer.
a difficult. Dept. private databases. What it does at each level is based on what kinds of modules you have built into your I-Sieve. To make a cyborg with access to the Fugue.Piravom . • Buy the modules you want from the list below. constantly filtering and analyzing the data flowing through it. Information Sieve The cyborg’s neural jack is permanently online with a high-speed connection. The Fugue (perhaps named for the musical reference—or perhaps the state of mind) is meaningless information overload for those not equipped with a Sieve. The skill with the I-Sieve is Fugue Dancer. RES based skill. and declassified (or “liberated” classified) government documents merge into what is collectively known as the Fugue. It is a difficult RES based skill. All kinds of information. unencrypted net-telephone.CYBORGS 21 Seminar Report 2010 muscle you should consider getting outfitted for some real data analysis. With the Sieve it is like an almost omniscient deity—one which the equipped can access.Computer Apllications 21 BPC College. It has no description but its roll and level effects are determined by what modules you have.of. The character’s brain functions like a computer. do the following: • Buy Fuge Dancer. hundred year old Usenet conversations.
It might be a lot like a multimedia version of today’s World Wide Web. It all depends on what the GM’s vision is. Everything from videophones to real “cyber-sex” is available on the DataNet. satellite links.of. That’s where your shady underground connections will meet. It is the global network of interconnected computers. That’s where corporate “cowboys” will congregate electronically to raid the opposition’s databases. The DataNet may or may not be a 3d virtual reality world where “surfers” are represented by their computer-generated avatars as they interact. You don’t need any special gear to access the DataNet—just a terminal (cybernetically built in or otherwise) and your clout is proportional to your computer skill (Level 3 for breaking into systems the hard way) or Electronic Underground (for getting information someone else Dept.CYBORGS The DataNet 22 Seminar Report 2010 The DataNet is an evolutionary development of the Internet. and cellular towers that make all kinds of commercial channels possible.” Electronics Underground is the skill that is used to get at the juicy bits of information on the DataNet. Some of it might be 3d and some of it might still be scrolling text screens. A huge amount of information is there.Computer Apllications 22 BPC College. microwave relays.Piravom . cross-referenced and available through “search engines.
These pieces of cyber-gear don’t require Neural Jacks or any other piece of tech. when activated disrupts all communications and some electronics in the area. and a character with a Bolo can take it “offline” for 24 hours and it will simply detect as some sort of radio. Security scans will usually detect that it isn’t a weapon—a person searching for it needs to have Streetwise at L3+ . If the GM rules that some piece of gear is particularly unshielded it may even burn it out. personal computers. a bolo burns for a listed number of seconds.Piravom . A Bolo is primarily used to give Dept. It won’t stop cars or turn lights out—it doesn’t kill all the power in an area . . While burning all com-gear of a lower level than the class of bolo will be shut down within the listed radius.CYBORGS 23 Seminar Report 2010 Communication Technology A cyborg with neural cybernetics can tap into the data streams around him. the Mk 2 and Mk 3 bolos emit an Electromagnetic Pulse (EMP) which will temporarily shut down unprotected circuitry.Computer Apllications 23 BPC College. and the like. and evade detection. Furthermore. If the GM rules a system is “hardened” the roll to shut it down is at –1 to –10 (really serious systems won’t be effected by a bolo). This only works against things like cameras.of. . When activated. Bolo The Bolo is an illegal piece of gear which. tap into other’s streams. This can allow him to make untraceable calls. . Standard security systems and electronic gear in the area will be shutdown if the listed roll is made. . it just causes it to fluctuate.
Troops will have built in radios. The phone acts as a Dept.Piravom .Computer Apllications 24 BPC College. This rating is also used to determine if the piece of com-gear can be jammed by a bolo. Both security and strength is rated from Mk1 to Mk3. Types of com-gear are: Radio: The character can broadcast and receive on several bands.of. The most important aspects of these communications are their signal strength (how easy they are to jam) and their security (how easy they are to detect or intercept). Activating a Bolo is a 5 REA medium action—it can be shutdown before its time runs out if the character wishes. At Level 1. the conversation is as secure as a standard phone connection—not very. Com-Gear Cybernetic communications gear is very common. Common citizens will have internal cell-phones. At Level 2 the piece of gear has weak encryption. Signal strength determines range for things like radios (if the communication device hooks into the phone network or the DataNet its “range” is effectively infinite). Security is used to stop people from listening. Hackers will come equipped with their own modems and cops will be wired into police channels. The character can receive both “citizens band” and local AM/FM stations. Cell Phone / Modem: The character can hook into the world’s phone net if a receiving station is within range.CYBORGS 24 Seminar Report 2010 an assault team some time before the security teams figure out exactly what is happening. Cost is +0. At Level 3 the gear has strong encryption.
etc. It also allows the character to get +3 to perception rolls in the dark.Piravom . or a WIL roll at –1 are allowed). Any liar must roll against the devices’ 14. Cost is +2 Tight Beam Radio: So long as the receiving character is in range and the sender knows exactly where he is (i.Computer Apllications 25 BPC College. If the roll is failed the cyborg will detect the lie. Cost is +1 Very Fast Modem: This acts as above but the connect is really fast (T1 speeds in today’s world). Heat Signature Scan Reptiles can distinguish humans by their heat signature—so can a cyborg fitted with this device. the lie skill. half truths. the more sure the cyborg is (but the GM may rule that great stress.of.57K). Cyber Body (Heavy Metal!) Polygraph Scanner The character has voice-stress analysis gear.skill (actor. can see him or is in contact) the signal can’t be intercepted unless the intercepting character gets between the sender and receiver. The GM must determine what fast is but it should be significantly faster than a normal modem (modern day this would be 128K vs. A standard perception roll will distinguish a person who can only be vaguely seen. can give false readings). This is a favorite of troops and tightly knit teams.CYBORGS 25 Seminar Report 2010 “normal” modem. Clothing (unless the GM rules that it’s sealed and thermal resistant) will not alter a Dept.e. Cyber phones are assumed to do conference calls and have all the modern amenities. Cost is +0 Fast Modem: This acts like phone and as a “fast” modem. The greater the difference in the rolls.
It takes a hit of 5 or better to double. Targeting a cybernetic limb is at –2 in addition to negatives to hit the target (AGI bonus) o Any piece of gear mounted on an arm (most weapons) is considered a minor system (meaning it can be disabled if the limb suffers a minor failure).CYBORGS 26 Seminar Report 2010 character’s heat signature. DAMAGE TO CYBERNETICS Dry cybernetics are damaged as objects with STC and damage points.Computer Apllications 26 BPC College. Kevin Warwick. o Cyborgs suffer damage like automatons: when they suffer a major failure (STC roll blown by 5+) they make 3 rolls.of.Piravom . If all three are failed the cyborg is out of the fight. Wet cybernetics usually cannot be damaged specifically without surgery on the target. the famous Scientists who implanted a series of 100 electrodes in to his nerves system and controlled his complete lab with the implant and he also developed a mechanical hand which works as per his neural stimulations. Dept. The GM makes the final decision on what happens when something gets damaged but these rules apply to most cases. though. The cyborg’s eyes will glow red when this is in use. A perception roll may be necessary to distinguish someone whose heat signature can only be seen. o Any piece of gear mounted on the body or head (sensory gear) is considered a major system. LATEST DEVELOPMENTS Cybernetics is one of the scientific field in which continuous researches and studies are taking place and spontaneous developments are derived by it’s dedicated scientists. The rules for cybernetic damage are as follows: o Cybernetics can suffer penetrating damage—they’re complicated machines. If two are failed the cyborg is treated as unconscious for 3 seconds and then dazed. If one is failed the cyborg is treated as dazed.
one recent theory that has been bantered about lately is that the human race may have reached the saturation point for economic Dept. a new instrument or a new equipment. ADVANTAGES AND DISADVANTAGES Whether it be a new emerging technology . These external mechanical parts works by the stimulations received generated from our neural system.Piravom . • If evolution is theorized from an abstract perspective as an attempt to increase the information processing power latent in matter. it has functioning similar to our leg. • These extropians see this as perhaps bad news for the human race. but in the long term at least good news for the planet and apparently the universe.of. That is living being with a mechanical body part which is replaced for the damaged or lost body part. ADVANTAGES: The human cyborg represents a ‘transitional species’ of sorts. So.CYBORGS 27 LATEST TECHNOLOGY Seminar Report 2010 At present Cyborgology concentrates on the development of Conditional cyborgs. It depends on the user to make a proper use of equipped devices & the technologies. here are the set of advantages and disadvantages of CYBORG. however . it is clear that Artificial life will eventually win out against organic life since it is more durable and more efficient.Computer Apllications 27 BPC College.before the human enters total post-biological obsolescence. everything has got its advantages and disadvantages. • There are others who foresee perhaps a more peacable coexistence for human beings and electronic ‘life’. Among them has prime importance. in the struggle against entropy.
CYBORGS 28 Seminar Report 2010 growth. • This would be tremendous violation of human privacy . • Lastly . Once implanted with bio-implant electronic Dept. organ replacement.e. intelligence. normally noted for their anti technological stance. who have taken a favorable position on the coming of the cyborg. since human beings seem to live too short a span. One is that the human race will divide along the lines of biological haves and have-nots. • We can ‘graducate’ from being victims of natural selection to masters of self-selection. to make too many mistakes in reasoning. and infirmity.Computer Apllications 28 BPC College.Piravom . to stave off death for as long as they wish . there are the postmodern theorists . the re-engineering of the human species.of. but the creators of human biotech might see it as necessary to keep their subjects under control. bad genes. but this is fortunate since it has arrived in time for it to work on ‘human growth’. it would be easy to utilize bio-implants that would allow people to trace the location and perhaps even monitor the condition and behavior of implanted persons. and to to lack the physical endurance necessary to make great accomplishments. It seems hard to argue against increasing human longevity. • Certainly. or strength . i. etc. DISADVANTAGES • The critics of bioelectronics and biocomputing foresee numerous potential negative social consequences from the technology. while the majority of humanity will continue to suffer from hunger. • People with enough money will be able to argument their personal attributes as they see fit as well as to utilize cloning .
The enhancement cyborgation follows the Principle of Optimal performance: maximizing the output with a minimized input. There is no enhancement to the original faculty and processes that were lost. The technologies key aspect “restore of lost functions.Piravom . the enhanced cyborg intend to exceed normal processes or even gain new functions that were not originally present. recharge. • It could be possible to modify the person technologically so that body would stop producing some essential substance for survival . thus placing them under the absolute control of the designer of the technology. worry that the essence of our humanity will be lost to this technology. • APPLICATIONS IN MEDICAL FIELD: In medicine. Restorative limbs”. Thus.Computer Apllications 29 BPC College.of. organs is and the restorative cyborgization repair of broken or lost processes to revert to a healthy or average level of function. Dept. ‘cyborg’ might become highly dependent on the creators of these devices for their repair. there are two important and different types of cyborgs: these are the restorative and the enhanced.CYBORGS 29 Seminar Report 2010 devices . • Even those not spiritually inclined who still nevertheless posses the feeling that there is something within humanity which is not found in animals or machines and which makes us uniquely human. and maintenance.
it’s Military in organizations research has recently focused on the utilization animal. detecting presence DARPA is also developing neural implant to remotely control the movement of sharks. Powered product from Exoskeleton for is another proposed which Cyborgology military purpose. The cyborg soldier often refers to a soldier whose weapons as well as the survival systems are integrated into of the cyborg self.of.CYBORGS 30 Seminar Report 2010 • IN MILITARY: In defensive experiences applications are held the for the Cybernetics development and of Cyborgological “Cyborg soldier”. combines a human control system with robotic muscle. “cyborg be DARPA insects” controlled the interest developing motion System data from sensors implanted into the insect during it’s pupal stage.Computer Apllications . • IN SPORTS: 30 BPC College. creating a human-machine has to announced transmit a interface.Piravom Dept. The insects would for from Micro-Electro-Mechanicalexplosives and Gas.
Some prosthetic leg and feet allow for runners to adjust the length of their stride which could potentially improve run times and in time actually allow a runner with prosthetic leg to be fastest in the world. mainly science fiction films and through stories of • IN POPULAR CULTURE: Cyborgs are fiction become literature a well-known and fictional based other cyborg models part of science Examples through of media. Cyborgs get famed through writers.Mechanical Replicants and Cylons.CYBORGS Prosthetic legs 31 and feet are not Seminar Report 2010 advanced enough to give the athlete the edge.Piravom . possibly only because they are not actually competitive in such -athlons. • IN ART: The concept of cyborgation to associate to most people with science fiction.Computer Apllications 31 BPC College.of. CONCLUSION Dept. they tend to believe cyborgs exist only in imaginations of writers and artists. include include famous organic–based Terminator. Starwar’s etc. and people with these prosthetics are allowed to complete.
Because by making human CYBORGS. Only technology can make it possible. Even it has some major defects and wrong sides as like any technologies evolving now days. serial fashion called speech. And Cyborgology is the future technology for the purpose to be get real. old fashioned signals. • We will be able to communicate between each other by thought signals alone. we may have the following extra ordinary capabilities….Computer Apllications 32 BPC College. Humans understand the world in only 3 dimensions and communicate in a very slow. • We won’t need the languages that we presently do. we’ll need a new language of ideas and the concepts in order to communicate thoughts from brain to brain REFFERENCES Dept. then to protect mankind. we will be able to think to each other. we all are able to think to each other via implants. possibility even over the internet.Piravom . Finally I would like to say that if the future of intelligent robots. But it must get improved for the human beings to exist in this competitive world. vision being the best of the senses. simply by implants connected to our nervous system linking our brains electronically together.of.CYBORGS Humans 32 have limited Seminar Report 2010 capabilities. • Instead of communicating by speech as we do presently. so no more need for telephones. They all are CYBORGS. we will must need some TERMINATORs. Humans sense the world in a restricted way.
Piravom .Computer Apllications 33 BPC College.CYBORGS 33 • CYBORGS v1.com Seminar Report 2010 Dept.Studystuff.of.0 by Marcon Chackon • • CYBERNETICS AND CYBORGS by Jazeel J www.
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