Table of ConTenTs
Section 1: In the Beginning ......................... 3 Introduction................................................ 3 About.this.Manual. .................................... 3 . The.Civilopedia.......................................... 3 . System.Requirements................................ 4 . Installation................................................... 4 Steam.......................................................... 5 The.Tutorials................................................. 7 Starting.a.Game.. ...................................... 8 . The.Civilization.V.Web.Site...................... 12 Saving.and.Loading.a.Game.. .............. 13 . Game.Difficulty........................................ 14 . The.Options.Screen.................................. 15 Section 2: The Basics .................................. 17 Introduction.............................................. 17 Civilization V.Turn.Structure..................... 17 Civilizations.and.Leaders......................... 18 Advisors..................................................... 19 The.Interface............................................ 20 Fog.of.War. ............................................... 22 . Game.Info.Screens.................................. 24 Terrain........................................................ 28 Resources.................................................. 36 Units. .......................................................... 45 . Movement................................................ 51 Combat. ................................................... 54 . Barbarians.and.Ruins............................... 64 Cities.......................................................... 67 Buildings. ................................................... 75 . Food.and.City.Growth. ........................... 77 . Culture....................................................... 80 Technology............................................... 82 Workers.and.Improvements.................... 86 Worker.Action.List..................................... 90 Work.Boats................................................ 92 Social.Policies........................................... 93 City-States................................................. 96 Great.People............................................ 99 Gold......................................................... 103 Happiness. .............................................. 107 . Golden.Ages.......................................... 109 Click to go to Previous Page Wonders.................................................. 110 Diplomacy.............................................. 111 Victory.and.Defeat................................ 115 Section 3: Advanced Rules ..................... 119 Air.Combat............................................. 119 Nukes....................................................... 124 Unit.List..................................................... 126 Unit.Promotions....................................... 145 Wonder.List.............................................. 154 Building.List.............................................. 162 Civilization.List......................................... 173 Multiplayer.Civilization.V....................... 191 Mods........................................................ 194 ModBuddy.and.the.World.Builder.SDK. 95 1 Credits ....................................................... 196 Charts and Tables ..................................... 203 Policies..................................................... 203 Terrain...................................................... 205 Terrain.Features...................................... 206 . Keyboard.Shortcuts............................... 207 Units. ........................................................ 208 . Buildings. ................................................. 214 . Wonders.................................................. 217 Projects.................................................... 218 Resources................................................ 219 Improvements........................................ 220 . Technologies........................................... 221 Product Support ........................................ 224 Limited Software Warranty; License Agreement, and Information Use Disclosures ......................................... 226 Index .......................................................... 230

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seCTion 1: in The beginning
inTroduCTion Meier’s Civilization V!,.diplomacy,.technology,.culture.and.economics..There.are. V:,.cultural,.diplomatic.or.technological.victory,’.chariot.wheels,. just.another.forgotten.ruler.of.a.vanquished.people? Great.ruler,! Good.luck.and.enjoy!

About Civilization V

Civilization V,.famous.for.its.depth. V rules,,.innovative.modding.and.multiplayer.features,.

abouT This Manual V. three.sections:.“In.the.Beginning”.(’,.“The.Basics,”.which.contains.,.and. “Advanced.Rules,”.which.contains.rules.for.air.combat,.nukes,.multiplayer.and.scenario. “modding,”.credits, As.always, V,.,,,.of.course,.read.this.,’ V.“HELP”,, the.left-hand.navigation.(nav).column. The.Game.Concepts.section.of.the.Civilopedia.contains.a.slightly.condensed.version.of.this.

The Civilopedia


sysTeM requireMenTs
Minimum System Requirements:
Windows.XP.SP3 I .ntel.Core.2.Duo.1.8.GHZ.or.AMD.Athlon.X2.64.2.0.GHZ 2.GB.of.RAM 8.GB.Free Required.for.disc-based.installation 2 . 56.MB.ATI.HD2600.XT.or.better,.256.MB.nVidia.7900.GS.or.better,.or. Sound: DirectX.9.0c-compatible.sound.card. ® DirectX DirectX®.version.9.0c. Internet Connection:. Operating System:. Processor:. Memory:. Hard Disk Space:. DVD-ROM Video:.

Recommended System Requirements:
Operating System:. Processor:. Memory:. Graphics:. Internet Connection:. Windows.Vista.SP2./.Windows.7 2.4.GHz.Quad.Core.CPU 4.GB.of.RAM 512.MB.ATI.4800.or.better,.512.MB.nVidia.9800.or.better Broadband.Internet.connection.recommended

Box Install V,’s.Civilization.V,.insert.the.DVD-ROM.into.your.,,. If.prompted.for.your.Product.Code.(for.disc-based.installations), the.back.of.the.manual.cover.


game.also.join.account.Steam.can.more.from.. h will...Steam.Service.also.through.the.purchased..Civ V purchased.or.for. game. sTeaM Civilization Install friends.wish.automated..a.the.distributor.See.purchase.information. Games. While.purchased..not.Civ V.above..Civilization’ and.“”. ttp:// Internet Connection V’“ Installation…”“Installation”.DLC..the.files.and.can.on.From..a.with.Steam. 5 .of.your.begin.had.installing.required.time.Steam.Internet. V entry. Achievements During.available..Overlay.up.if.a.Game.Achievements.and.Shift+Tab.Washington.Civ V store.the. DLC Steam.the.are..on.about..check.start.listed. Click.(Downloadable.playing.for.information!’ Overlay V’s Steam..and.Steam. 6 .to.your.back.found.all. If.information.issues)..––’ve.the.on.and.Achievements.also.Game Page You.DLC.up.

You.“real”.Each. There’“Advisors”.of.“Start.The TuTorials’”.Main.on.chance.8)’ve.loads.the.tutorials.and. Accessing the Tutorials’ll.level.— V parts.they.on.–. Tutorial 1: Movement and Exploration Tutorial 2: Founding Cities Tutorial 3: Improving Cities Tutorial 4: Combat and Conquest Tutorial 5: Diplomacy The Advisors Your.a..are.”.you.details.then. Guided Tutorials These.(see.the. set.“Tutorial”’” Civilization”.combat.Once.“guided”“pop-up” 7 .game.Game”.“Advisors”“Learn.“Starting.“ Tutorial Types Learn as You Play! This.“Learn.for.and.– The Main Menu SINGLE PLAYER Click.on.after. OPTIONS to.yourself)!“ MODS” Game” 8 . a. These.“”.and. OTHER’s..191.set.steps. page.the.“Play.this.(or.“ .start.sTarTing a gaMe Once.opening.”. Game””’” V V team.“Other” game.“Start.“The.through.a. sequence.button.on.want.explore.(“Setup.This.on.Game.) MULTIPLAYER Click.default..on.Civilization.or.on.your.of.check. Or.the. will.go.on.mod.screen.about.on.difficulty.“mod”’’ve. own.enjoyed.Civilization V

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interaction.other.AI.previous.access.the. Start Game Press.Advanced.the.the.Game.“’“Back”.a.the.“Single...with.”.main.for.’ Advanced Settings The.your.Setup”.you. V when.the.more. and..Game.City-State.this.button.of.the. Back 12 .Player”’ The CivilizaTion v Web siTe“Advanced.wish.Civilization V universe!“Menu”\My.automatically.saving and loading a gaMe Saving a Game” you’ll.Civilization V game.if.“Auto-Save”.”. Saved Game Location”..Game.on.saved.example.default. During Play Go. Game. johnDoe\My Documents\My Games\Sid Meier’s Civilization 5\Saves\single.“Save..are.Game”’ll.default.“ Loading a Game At the Start of a Game”.wish.( 13”“Load.[CTRL-L].directories.or.on.Main.““Save”.Or.the.Click. then.every.My.the.will.and.To. The Save Game Screen“Load.default.Window’ on.Menu.This..with.and.a.then.then.on..create.on.and. The Load Game Screen“Menu”“ load. Special Saves Auto-Save The.on.”.games.“’”.current. 14 ..The.and.a.Press.requiring.Difficulty.starting.Barbarians.your.any.the.“”“ Settler Chieftain Warlord Prince King Emperor Immortal Deity Effects of Difficulty “Prince”.from.middle.Ruins.your.difficulty.better. on.load.Quick Save and. gaMe diffiCulTy Difficulty Levels The.

Autosaves Kept: Tool Tip 1 and Tool Tip 2 Delay:.change.choose.13.instead.Policies. Alternate Cursor Zoom Mode: Show All Policy Information: “raw” Turns Between Autosave: before.and. No Basic Tooltip Help: Reset Adviser Messages: Resets.keep.the.” remaining. Multiplayer Auto End Turn Timer: selected.zooming.screen.the. Adviser Level: Automatically Size Interface: hovering.a.your. Max. Spoken Display Yields for Civilian Units: This.of.Experienced.allows.tool.when.explanatory.popups.autosave. No Reward Popups: Click.basic. opTions sCreen Game Options Interface Options 15 Language:.screen’ Single Player Auto End Turn Timer: This.section.—.auto-end-turn.involved.over.recommendations. No Tile Recommendations: This.the.the.the.or. Use Small Scale Interface:”..

audio.may. Fog of War Quality: Affects. Overlay Detail:’ve. p Audio Options“High”.(Note. Speech Volume: Set.loudness.strategic.a.causes.while.. Leader Scene Quality: Affects.”.–.the. VSync: Terrain Detail Level: Determines.performance. Anti-Aliasing: Terrain Shadow Quality: Audio Quality:.the.the.) High Detail Strategic View: Texture Quality: Determines. owerful.on.options. 16 .the.smooth.water. Shadow Quality: Affects.–.textures.“on”. Water Quality: Ambiance Volume: Sets.“Accept” Performance Options’ Terrain Tessellation Level: Determines.mesh.user.“Low.birds.If.lowerend.advisors.of.the.etc.“tearing” Music Volume: How.the. you.the.of.and. Full Screen: Options Screen Resolution: Effects Volume:

includes.“The.when.–’”.this.of.standard.. Meier’s Civilization V.turn.seCTion 2: The basiCs Don’”.“’ with.time.on.and.about.a.of.somebody. ends.Rules.can.their. simultaneous.all.get.until.solo.another.conducts.everybody’ providing.Advanced.section.turn..on. Simultaneous Turns Games 17”. inTroduCTion Civilization v Turn sTruCTure Overview Civ V r“– Simultaneous.take.multiplayer.this.Civ V is.modding.turns.“ V before.the. A.forth.and.on.” Turn-Based Games

if..Egypt’ each.receives.this.for.the.which.CivilizaTions and leaders Each.civilization.Builders”. game.improve.units.civilization.enemies’. Unique Buildings– Unique Units Leader Traits As.and.each..weaknesses.of.leader.of.and.the.powerful.a.standard.and. Spearman.certain. And.say.a.’’ in.your.Ramesses.”. gets.and/or.“–.civilization.and. On.while.a.leader.advantage.these.can.early.the.pretty..other.others.big.example.”.or.So. challenging.–. the..while.civs. when.your.“Population.example.unique.civilization’“trait”.Civilopedia.buildings.bigger.Civilizations.are.a.your.trait.Greece’s. Mastering.on.replacement.instead.unhappiness.a.Egypt.’“Hoplite” 18 .and.Satrap’“’s.“Advisors”.to. a.can.corner.know.Advisor.“ Science Advisor Economic Advisor appear.of.screen.provides.advice..civilization.leader.and.determine.on.say.can.Counsel”.provides.want. Turning Off the Advisors“popups”.““Advisor.You”’ll.“Options”.the.on.can.assistance.turned.and.will.won’ with. Contacting An Advisor During.You.Advisor.current..rules.and.provide.They’ thinking.Military.” You.coterie.’re. Foreign Advisor Military Advisor 19 have.current.and. civilizations.time..building. Manually CenTer upon aCTive uniT Click..the. Navigating the Main Map There.The.all.unit.view.“’ll. that.–”.the.that..cities.The inTerfaCe The Main Screen The.them. 20 .build.[PageUp].the..are.“visible”.move.unit.neutral.upon.foreign. auTo-CenTer upon uniT aCTivaTion When.the.. you’ve.are.on. zooM in and zooM ouT re-CenTer[PageDown] e“active” The Main Map’

keys. ..Map.Civilization’ .representation.on.a.Map.of.player.ways.a.simplified.scroll.a.button..Unit Civilopedia choices.and. are! The Mouse Shortcut Keys Shortcut Key Enter. keyboard. See.on. Strategic. with.“shortcut””. Period. ..upon.shows.mportant: i The Keyboard 21 Quick.View”. View.Load Civilization V is. some. .on.this. Tech.two.enter.the..a..of.useful. and. Next.chart.left-click.keyboard.drag.the.“activate”.to.on.Screen The Strategic View baffling).of. Click and Drag Click.location. .that. The Mini Map The.kind. Action .Map.Mini Map Click.the.units.“Strategic.right-click.a.file. .in.the.the.a. F11.Unit you.smaller.most. . . . F10.that.Turn Skip.more.Info Military.View Quick.with.much. F1.menus.Mini.the.Info Diplomacy.the.“README. .by. F2.see..

world..improvements. (because.the.any.cannot.exploring.tile.present.cover.its.“ 22’ The Three States of Knowledge Visible” You.’’’t..that.they.they.explore. world.war.a.limitations.of.the.but.any.tile.any.they.don’t..always.know.move. see.see.see.a.your.a. looked.might.will.. Revealed’s.the.fog of War about.the.the..won’t.the.of.borders.on.own.fog.forth.uncovered.may.from.what’’ V.However.that. you.a.unit.put..if.will..of..see.terrain.’t.units)’t.and. Indirect Fire Some.are.that.better.they.extended.targets.You’d.borders.know.everything. 23–.over.unit.shoot.on.can.below)“blocking”.capable.can.hill..have..occupies.Fog of War Tiles.who...them. if. them.are..borders.over blocked.quickly.patrolled.beyond.(except. blocking.they.hills.unit.and.’ such.everything.’! What is Seen“ Obscuring Terrain Mountains.terrain.what’s.totally. for.Wonders..of.Certain.. an.someone.sight.with. long.tiles.”.your.past them.what.are. research.doing.panel.on.Overview”’“City.your.what..go. current.for.that.the.panel.“Economic.List”.screen.of.section.( Unit List Panel This.“unlocks. Click.that.your.are.list. their..the..Overview”.Overview”.details.on.button.“Technology”.“Military.screens.keys..on.“Military. City.the.“Unit.gaMe info sCreens Research Info Civilization V contains.displays.They.stuff.on.“Research.of.remain. 24 .26).. how.Info” “shortcut. City List Panel””.toggles.the.and.go.on.well.unit.”

information! 25 .forth.panel.on. screen.on.“”.the.there.details.of.the. others.the.go.“Diplomacy”.that.average.button.This.notifications.the.your. Notification History“ to.Defeat”.to.–.in. “Victory.111.It.This.its.paths.well.haven’t..below) current..Progress””.course.well.shows.and.wealth.the.on.about. military.various.for.Overview” game..with.“Victory.and.progress.civilization.more.115..brings.any.“Victory..Diplomacy Info Panel This. Demographics Screen This. Victory Progress Screen This.

Military Overview This.units.culture.about.currently. Economic Overview”. “ 26 .Great. Diplomatic Overview Deal History Screen”.“Social.policies.for.others..yet. Social Policies Screen This.on.“Advisors”.all. 27 Council Screen This. page. Food: 1 Production: 0 Gold: 1 Combat Modifiers: None Movement Cost: 1’ o .occurring. V.and. Coast’s.through.attack.forests.special.naval.them..or.tiles.on.a.or.“Resources”..(MPs).to.See.nearby..referred.tile.and.“features”“embarked” thers.technologies.details.“tiles”.the.enter.the..are.civilization.can.certain.not.change.of.and.effects. Explanation of Terrain Values: City Yield: This.important.basic. Resources Resources. though.nine. Movement Cost: 28 .spaces)– Terrain Types“terrain-types”.more.or.directly.elements.grassland.features.. Combat Modifier:– can.might...move. terrain. and.can.tile’s..unuseful.(unless.different.defensive.“ Food: 2 Production: 0 Gold: 0 Combat Modifiers: -33% Movement Cost: 1 Hills Food: 0 Production: 0 Gold: 0 Combat Modifiers: -33% Movement Cost: 1 Grassland Generally..provide.productivity.the.major.benefits.and.They’ Food: 0 Production: 2 Gold: 0 Combat Modifiers: +25% Movement Cost: 2 29 but.grassland.”.tend.well.

production.impassable. Plains Plains.particularly.technologies.civilization.a.grassland.A.and.They’ move.except.a. Food: 1 Production: 1 Gold: 0 Combat Modifiers: -33% Movement Cost: 1 30 Food: 1 Production: 0 Gold: 1 Combat Modifiers: None Movement Cost: 1 Mountains.are.units.once.productive. Ocean Ocean.provide.are. Food: 0 Production: 0 Gold: 0 Combat Modifiers: +25% Movement Cost: Impassable Mountains.’s.unproductive.cities.resource.plains.found.just.they’’ Snow.production.snow. Food: 0 Production: 0 Gold: 0 Combat Modifiers: -33% Movement Cost: 1 Tundra Tundra.cold.slightly. they’ve.Nobody.or.a.the.– Food: 1 Production: 0 Gold: 0 Combat Modifiers: -33% Movement Cost: 1 31

Egypt.also.well.”.cleared.river.also.wealth.owed.elements..the.most.might. 32 .entering..hex.mighty. Feature Values Like.(MP).amount.and.anti-feature.a.low-lying.Plains. Fallout Fallout.the. Food: 2 Production: 0 Gold: 0 Combat Modifiers: -33% Movement Cost: 1“feature” when..really).that.atop.or.adjacent. a. floods.are.).rivers.the.occupying.most.the.Ancient.begin.have. Food: -3 Production: -3 Gold: -3 Combat Modifiers: -33% Movement Cost: 2 Fallout.after.the.provide.a.Features Features..worker.hex. Flood Plains tile.modify.and.special.marsh.terrain.unit.and..alter.the..found.hex’’’s.up.vegetation.“ grassland.(

Jungle.air.wood.receive.units. Jungle Dark. fire.wise.were..providing.situated.a.units. Ice of. ( However.entirely.the.’ Food: 1 Production: 1 Gold: 0 Combat Modifiers: +25% Movement Cost: 2 Tiles.leave.except.1.and.the.flying.of.and.submarine.of.the.and.— civilization. regardless.Food.become..people’s.materials.a.the.significant.away.of..will.knowledge. Food: 0 Production: 0 Gold: 0 Combat Modifiers: None Movement Cost: Impassable Ice. 33 . for. Food: 1 Production: -1 Gold: 0 Combat Modifiers: +25% Movement Cost: 2 For. 34 Food: 3 Production: 0 Gold: 1 Combat Modifiers: -33% Movement Cost: 1 Food: -1 Production: 0 Gold: 0 Combat Modifiers: -33% Movement Cost: 2 Oasis An.biodiversity.military.a.Marsh because.and..between.usually.

truly.all.. world.they.the. City Yield: 2.first.seen.river.( 35 .its.. improving.quite. Natural.wealth..units).the.rivers.increase.Construction. Movement Cost: impassable Combat Modifier: none Rivers provide.the.and.sites.Rivers.inspire.their.great.Wonders.Great.Lake.when.air.providing. B .are.have. Offensive Penalty When.features.civ. River Locations Movement Effect A.tiles/units.attacking..its.+1.additional.a.impassable.3.Natural Wonders–.other.There..river.rather. City Yield Modifier Rivers.give.In.river.wonders.include.the.sides.a.of. mount.around.difficult.

resources.resource.( 36 .below).you.(For.civilization’ yield.strategic. Bonus Resources Bananas Bonus.three.strategic.cannot.wealth.borders..some..construct.improvement.resources.resourCes There.culture.are. to.within.the.from.provide.“banana”.to. civilization’s. trade.that.“improvement”.of.control..other.appropriate.and.resource. example.the...must.cities.productivity.power.and.other..).provide. by. Food: +1 Production: 0 Gold: 0 Can be Found on: Jungles Improvement Needed to Access: Plantation Cattle Food: +1 Production: 0 Gold: 0 Can be Found on: Grasslands Improvement Needed to Access: Pasture .in.sources..additional.civilizations..All.benefits.must.other.can.a.of.will.must..“plantation”.you.are.hex.borders.

Tundra.or.Deer Food: +1 Production: 0 Gold: 0 Can be Found on: Forests.Plains..or.Plains Improvement Needed to Access: Farm 37 .Deserts.Hills Improvement Needed to Access: Camp Fish Food: +2 Production: 0 Gold: 0 Can be Found on: Coast Improvement Needed to Access: Fishing.or..Hills Improvement Needed to Access: Pasture Wheat Food: +1 Production: 0 Gold: 0 Can be Found on: Flood.Boats Sheep Food: +1 Production: 0 Gold: 0 Can be Found on: Grasslands.Plains.

output.source.hex’’s.or.resource.small. City Resource Requests and ‘We Love the King Day’ to.1.the.Forest Improvement Needed to Access: Plantation Furs Food: 0 Production: 0 Gold: +2 Can be Found on: Resources specific.increase.civ.bonus. that. “We.When.though.civ’ other. 20. growth.20.a.Tundra Improvement Needed to Access: Camp 38 . 25%.since.specific.You.a. Improvement Needed to Access: Plantation Dyes Food: 0 Production: 0 Gold: +2 Can be Found on: same.Day”.the.may.cause..’ Cotton Food: 0 Production: 0 Gold: +2 Can be Found on: another.resource.increased.’s.demand.happiness.not.provide.. they’re.turns. for.the.that. turns.Filling.the.

Tundra..Plains Improvement Needed to Access: Plantation Ivory Food: 0 Production: 0 Gold: +2 Can be Found on: Plains..Hills Improvement Needed to Access: Mine Incense Food: 0 Production: 0 Gold: +2 Can be Found on: Desert.Desert..Gems Food: 0 Production: 0 Gold: +3 Can be Found on: Jungle..Plains.Plains. Improvement Needed to Access: Camp 39 .or.or. Improvement Needed to Access: Mine Gold Food: 0 Production: 0 Gold: +2 Can be Found on: Grasslands.....or.Hills.Desert.Grasslands.

Hills..Desert.or.Tundra.Desert.Hills Improvement Needed to Access: Quarry Pearls Food: 0 Production: 0 Gold: +2 Can be Found on: Coast Improvement Needed to Access: Fishing.....Marble Food: 0 Production: 0 Gold: +2 Can be Found on: Grasslands..Plains.Boats Silk Food: 0 Production: 0 Gold: +2 Can be Found on: Forest Improvement Needed to Access: Plantation Silver Food: 0 Production: 0 Gold: +2 Can be Found on: Tundra. Improvement Needed to Access: Mine 40 .or.

Plains.or. Improvement Needed to Access: Plantation 41 . Improvement Needed to Access: Plantation Whales Food: +1 Production: 0 Gold: +1 Can be Found on: Coast.Spices Food: 0 Production: 0 Gold: +2 Can be Found on: Jungle.Marsh. Improvement Needed to Access: Plantation Sugar Food: 0 Production: 0 Gold: +2 Can be Found on: Flood.or. Improvement Needed to Access: Fishing.Plains.Boats Wine Food: 0 Production: 0 Gold: +2 Can be Found on: Grassland.

Factory Coal Food: 0 Production: +1 Gold: 0 Can be Found on: Grasslands.’t.Horses. 42 example. You.Husbandry.appear.a. Resources Improvement Needed to Access: Mine Units Requiring this Resource: Ironclad Buildings Requiring this Resource: Technology Revealed Aluminum Food: 0 Production: +1 Gold: 0 Can be Found on:’ Improvement Needed to Access: Mine Units Requiring this Resource: improvement.with.Hills Technology Revealed By:.can..building.’ Buildings Requiring this Resource: Hydro.number.or..and.

Tundra Technology Revealed By:.Fighter.Well..Sipahi.Tank..Snow.Husbandry Improvement Needed to Access: Pasture Units Requiring this Resource: Chariot....or.Working Improvement Needed to Access: Mine Units Requiring this Resource: Ballista...Ocean Technology Revealed By:.Mohawk.Iron..Marsh. Iron Food: 0 Production: +1 Gold: 0 Can be Found on: Grassland.Tundra.Circus.Snow...Panzer.Companion.Plains.Desert.Gun.Animal...Carrier.or.Ship.Samurai.Anti-Aircraft..Cavalry.of.or.Submarine. Oil Food: 0 Production: +1 Gold: 0 Can be Found on: Jungle.Warrior.Archer..Catapult..Trebuchet..Longswordsman..the..Desert.Zero..Biology Improvement Needed to Access: Oil.Anti-Tank. ossack.Frigate..Cavalry.Plains.Mandekalu.Tundra..Offshore.Lancer..... C ..Knight..... Bomber Buildings Requiring this Resource: None 43 .. Buildings Requiring this Resource: Forge.Camel.B17..Gun.or.Swordsman....Horses Food: 0 Production: +1 Gold: 0 Can be Found on: Grassland...Cavalry Buildings Requiring this Resource: Stable.Hills Technology Revealed By:.Line..Zero.Archer...Platform Units Requiring this Resource: Battleship.Horseman...

Food: 0 Production: +1 Gold: 0 Can be Found on: Forests,.Jungle,.Marsh,.Grassland,.Plains,.Desert,.Tundra,.Snow,.or.Hills Technology Revealed By:.Atomic.Theory. Improvement Needed to Access: Mine Units Requiring this Resource: Giant.Death.Robot,.Atomic.Bomb,.Nuclear.Missile Buildings Requiring this Resource: Nuclear.Plant.



In.Civilization V, the.term.“unit”–.military.units,.Workers,.Settlers,.Great.People,.,.with.military.units.forming.the.bulk.of.them.

Constructing Units“Production.Cost”, know.the.“Archery”.technology,.for.example,.to.construct.Archer.units)..Some.units.also. Iron,.for.instance)..

Unit Characteristics
Movement Speed

All.units.have.three.basic.statistics.(stats):.movement.speed,.combat.strength,.and. p . romotions..

A.unit’s.Movement.Points.(MPs) Most.early.units.have.2.MPs..See.“Movement”

Combat Strength
A.unit’s.Combat.Strength.(CS),.the.earliest.combat.unit.available, CS’s.of.0.(zero)..They.are.defeated.(captured.or.destroyed) unit.


A.military.unit.may.earn.“promotions”“Unit.Promotions” Many.units.have.special.abilities,,,.for.example,.and.“ranged”.damage,,.while.most.combat.units.cannot..Check.out.a.unit’

Unit Special Abilities

National Units V“national.units.”.These.units.are., unit..The.American.civilization,.for.example,.has.a.Minuteman.unit,,,.replacing.the. Bomber.unit..The.Greek.civ.has.the.Hoplite.and.Companion.Cavalry.units,.which.replace.the. Spearman.and.Horseman.other.civs.get. See.each.civilization’ discover.its.special.unit.

Unit Movement

Generally,,.paying.the. “Movement.Cost”“Stacking”.limitations.–,.nor. can.two.non-military.units,.but non-military.unit.may move.–.land.units.cannot.enter.mountain.hexes.and. railroads.speed.a.unit’ Check.out.the.section.on.Movement.for.details.

Unit Combat are.“melee.units,” them..Some.military.units.are.“ranged.units,” more.hexes.away.. See.“Combat”


Unit Promotions
If.a.military.unit.survives.combat,.it.may.gain.“Experience.Points”.(XPs), to.purchase.“promotions”.for.the.unit..Promotions.may.improve.a.unit’ certain.circumstances.–.say,– battle. See.“Unit.Promotions”

Non-Combat Units

There.are.four.types.of.non-combat.units:.Settlers,.Workers,.Work.Boats,.and.Great.People..’“non-combat”.would.suggest,,.they.are. military.unit.when.sending.them.out.into.the.wilderness.

Combat Units
Melee Units

Combat.units.are.divided.into.several.categories..These.include.“Melee.Units,”.“Ranged. Units,”.“Naval.Units,”.“Air.Units,”.and.“Missile.Units.”, include.Warriors,.Spearmen,.Musketmen,.Infantry,.and.more..Most.of.your.military.units.are. melee.units..

Ranged Units“Range”.statistic..The.“Ranged.Combat”.statistic..An.Archer.unit,. for.example,.has.a.Combat.Strength.of.7,.a.Ranged.Combat.Strength.of.8,.and.a.Range.of.,,.it.defends.with.its.Combat.Strength.of.4.. Note.that.Ranged.units.always.employ.Ranged.combat.when.attacking.another.unit,.even.

Naval Units,.except.for. coastal.cities..Depending.upon.its.type,, Units.(see.above)..

47 Move to: Embark: during. Nuclear Units Nuclear.manually.attack. Unit Action List When.a.player.determines.victory.improving.selected.must.They.until.a.current.have.lot.Unit.allowing.Combat.the.This.modern.important.again.the.order.Air Units Garrison: safe. Fortify:“actions” 48 .and.are.current. Alert: Set Up for Ranged Attack: Required.can.. Sleep: receives.unit’ Nuke:’s.heals.Person.a.destroy.City-State’ consumes.the.a.Person.on.ranged.tile. Air Sweep: Rebase: Discover Tech: This. Pillage: consumed.attack.from.unit.used. 49 .in. Range Attack: Found City: Order. unit.unit.a. Hurry Production: Intercept: Paradrop: Order.It.current.on. Conduct Trade Mission: Fortify Until Healed: elong. b .current.borders.wrong..and.its.the.the.and.every.amount.useful.will.the.tiles.make. Delete:.order.of.for.or.a.construct.tile. 50 .the. if.a. Cancel: Cancel.receive. Start Golden Age: This.will.and.unit.the. Automate Explore: Order.the.the.given. Construct Manufactory: Wake: Wake. Build Custom House: Build Citadel: Culture Bomb: This. return.the. Spaceship: Contribute. Construct Landmark: If.moving.52)—“”’ll.good. Move Mode You.don’t. “Illegal.embark.for.and.location.–.multiple. continue.every.Civilization V.route.they’ on.cursor.each.reveals. location. 51 world.will.“ Most.on.turn.move.are.Bases”..”.movement.for.units.turns.Mode” Following.wait.reach..(MPs) and.can’t.Points” and.“’t..a.clicking. How to Order a Unit to Move Right-Click Legal and Illegal Moves If.they’ Multiple-Turn Move Orders Movement Points“Air.the.own..units.unit’s.“Construction” don’t..penalty.generally.has.tile.only. Illegal Moves’ the.If. Stacking Limitations MPs.a.cannot.MP. 52 Road and Railroads’t.any..Grassland.of.Types”.’s.stop.cost.As.tile. enter...anything.can’“stacked”.open.but.road/railroad.It.Plains...doesn’t.– unit’’ve.1.another.“Terrain.of. MPs.on.cost.and. Rivers and Roads/Railroads Movement Points by.on.tile.unit.can’t.leave’re. rivers.unit’s.through.move.turn.illegality.If.tile. Naval Movement Generally.accompany. Zones of Control Combat..unit..( a.Control”.to.of. When.units.into.a.Astronomy. Embarking Land Units During Combat Attack Orders“Embark” move.the.unit.the.tile.they.of. will. embarked.enter.‘em) In.submarines..’s.stop.adjacent.embark.enemy.“ embarked.on..instructions.It’ 53’ll.explore.the..(except.any.are.It.Eventually.tiles..’ between.the.with. to.(“Disembark”.“embark”.

don’ Declaring War War.pop-up.have.isn’ war..combat:.cross.needn’t.borders”’ll..the.your.’ (see.war.three.but.territory.been.picking.if.air.simply.If.may.different.notification).happen.fight. page.appear.discussed.may.most. Diplomatically Declaring War Receiving an Enemy Declaration of War At. Entering a Civilization’s Territory your.from.enemy’“Declare.Diplomacy. 54 yourself.are.has.’re.flight.ask.your.with.choose.on.declare.combat.decline.civilizations.111. discovers.civ’“Diplomacy”.on.always’re. the.You.“”.to.““Diplomacy”’s.civ’ Attacking Another Unit You.Combat” Ending a War’’ throughout.concerned.late...another. by.’s.turn.long. are.attacks.can.Ranged.and. “’ Barbarians. Range’” Melee Combat Melee.As.It.statistics.units.matter.You’ Which Units Can Fight Combat Strength All. great.Workers) 55’s.unit’s.have.they’ diplomatic..units.doesn’“ Combat.combat. “Diplomacy”.military.unpleasant.Work.’s.a.Ranged.may. Unit Combat Statistics points.unit.unit.for.units.military.stat. its.attack.tiles.(captured..(any.Melee..have.when.the.Ranged.units.damage.hit.the.“Hit.Combat. Hit Points stats: Ranged Combat Strength Only.Points” A.initiate.fully..combat.discussions.doesn’t.the.this.while.Settlers.with.combat. destroyed.when.Combat”’s.hit.are.affect.survives.learn..occurs.bonus.when.types.“Combat.that..the.’s.combat.the.Some.“ Melee Combat Results To.. “defensive.units.better! Combat Information Table 56 The.fights.unit’”’s.Information..reduced.the.a. basic. However.on.the.moves.give.been.may.and. Multiple Units in Combat Units... injuries.they.each.the.beyond.your.“flanking”.–.to.“”. defending.left.bring.of.In.tell.).hills.”.up”.social.unit.fortified.more. two.receive.current.defending.specific.a.are.or.initiate. Some.units....of..are.both.are..enter.any.units.melee.factors. Initiating Melee Combat’ lot.example).attack.”.to.combat.’s.attacking.that.destroying.combat.unit..for.mounted.g.’ Strength When.reduce.Table.“Combat.defender’’t.units..damage.can..melee. unit.58.“experience.“Combat.example.ability.movement. Strength.attack. Ranged Combat Strength‘“ Any.” Initiating Ranged Combat With.distant.“2”.when.but.the.showing.(see.see.the.movement.combat.see.Promotions”.it.they.the.the.up.even.– number.the.second.contains.retains..had.past.that..a.that.units.over.a.appear.“1”.melee..the.tile.potential.engage.potential.range.tile..(XPs).have.Archers.ranged.tile.the.ranged.a.of.Fire”.“Range”. Range The.(“ damage.1.tile. with.attack.units).can.the.don’t.A.right-click.Ranged.hex.the.enemy..units.the.however.adjacent. Ranged Combat Some..can.points” distinct.which.promotions.can.if.or.on.attack.two.will.promotion).unit’ terrain.“see”..than. a.cannot.–.missiles. 57 .) Line of Sight’ losses.order.unit.units..will.of..when. Note.”’ve.get.bonus.the.have.ability.defensive.enemy.more.possibly.28.a..benefits.and.naval.some..’ cannot.but.can.location.details.cannot.“fortify.only.bonuses.points”.come.constructed.might.fortifications.which.if. Forts Once.with. damage.“ WhiCh uniTs Can forTify Most..receive.This. if.during.river.or.unit.“Terrain”.penalized.This.defensive.circumstances.combat.been.on..(XPs)””.from.friendly. See.resources.If.ranged. Combat Bonuses Units.not. Fortification Many.unit.on..a.attacking.if.a.”.will.Some.posture. The. The.destroyed.units.are.has...unit.from.“ fortifications.tiles..combat.or.from.activate.them.others.movement.unit. 58” Terrain Bonuses Defending..combat).are.civ..“fortified.“forts”“experience.Ranged Combat Results At.occupying.that.or.have.of.what.construct.a.but.“

attacked.combat.on.units.ransom.are.been.and. they.the.capture. enough.the.ranged.During.points.Air.The.have.“fortify.Ranged.’ City Combat Stats CiTy CoMbaT sTrengTh Cities.on.receives.fact.can...the.its..strengths.combat.if.Land..and.Strength.equal.the. The “alerT” order The.can.much.–. The.again.combat. 59 .unit. other.unit.all.units.retains.any.the.are.wakened..’s.(so. city’ City Combat Cities.attack. unit.and.The.special.up”.city.turn.destroy.and.constructed.—“’s.when.Combat.Defeat”.Strength....“alert” bonuses The.the.on.its.the.go.cities. All.115)..only..fortified.”“Embarked”.page.attacks.doing.owner.damage. Naval Combat (see”Victory.or.bonus.25%. civs.(’s.and.its.of.decline.later.or. Boats.keeps.

a.attack.a.that. defenses.take.has.attacker.engages.heals. city’’s.the.any.a.unit.that.HP:.unit.hit. to.attack. has.“puppet.usually.but.Combat.enemy.bolster..course.must.on.loses.melee.the.start.the.doesn’’’s.the.the.inside..normal.the.a. 60 Capturing Cities When.if.units.the.attack.decline.reach.more.( unit. Cities Firing at Attackers Garrison Units in Cities“0” Healing Damage to Cities’’s.per.the.and.its.within.his.he.hit.unit’’ Attacking Cities with Melee Combat city’ city.the.may.unit.not.huge. its.right-click.usually.No.enemy.garrison.damage.taken..few..takes.67.“Cities”’ is.CiTy hiT poinTs A. than.. Attacking Cities with Ranged Units’s..“garrison”.the.” it.– details.the.a.opponent..other.less.more.rule..combat.(90%).bonuses..of.tiles.attack.within..they. by.with.a.–”“siege. Catapults.your.General.unit’ A.Code”—–“rotate.a..)”.points”.itself.ever.if.has..reduced.not.the..“set. to.capture..reentering.done.effective.possible.assault..unit.a.can.of.really..battle.25%.without. Effects of Damage A.fend.If.and. melee.Great.cities. Great.within.reaches.destruction.containing.both.damage.cities.. units.“ A.units. destroyed.created.has.weapons.heal.the.They.words.well-defended.10.and. 61 .than.unit..HPs.capture.they.People”.certainly.(50%)..for.has.the.speCial CiTy CapTure rules Naval.a.right.warfare. to. Siege..any.remember.units.General.location..all.–” them! Siege Weapons Great Generals““’“ Combat Damage A.point.destroyed.These.they. vulnerable..missiles. has.up. Wherever.half.reduced.unit. units.They.when. the.–.General’s. It’s.their.percentage.healthy. loses.(”.ranged.them.that.have.unit.and.

of. In Friendly Territory:.appears.“Fortification” click.per.amount. heals. In a City:.unit’s.that.3.button. 62 .Healed”“ Damage’s.turn.Action.benefits.per.per.details.damage.the..and. In Neutral or Enemy Territory: 1.the.turn.on.damaged.its.HP.they.must.. Naval Units Healing Damage The “Fortify Until Healed” Button If.HPs.units. See.

Experience Points and Promotions A.can. 63’t.”.them.others. a while.upon.Unit”” Being Attacked by a Ranged Unit: See.XPs An Attacking Ranged Unit: units.Promotions” Each.unit.a..The.the.when.constructed.The.of.of.Click.the.all.promotions. have.(XPs).XPs Defending Against a Melee Attack: 4.. Acquiring XPs Through Combat A.accrues.combat.promotion.XPs.combat.Barracks.require..gains. V. with.will.depends. If.Once.expend.“experience..).advantages.button.only. Expending XPs When.points”“Promotions”.complete.unit.circumstances.promotions.or.unit.every.combat.(see.available.are.may.expended.of.and.gain.displayed.“ Other Methods of Getting XPs than.gets.a.some. Promotions List“ b .promotions.number.XPs.specific.the. the.for.unit.a.list): An Attacking Melee Unit: 5..XPs Barbarian Limitations: Once.XPs.on..Civilization V.Armories.acquired..“ destroy.units.Civilopedia.choose.the. variety. utton.the.“

of. Map The.unit. Ancient.barbarians.warrior. 64 .advanced.a.earlier.are.that.benefit.difficulty.ruin.–.(lifting. enters.destroyed.your.spearman.civilizations. of.ruin. seTTlers and Workers On.example) Ruins.first.its.scene.for.the.are..should.the.provides.of.easier.fog.encountering.also. Treasure CulTure The.involved.contains..war.ruin.a.can.and.a.good.– increasing.of. survivors be.fell.–. provide.of.the.even.many. Weapons upgrade! Ruin Benefits free TeChnology and ruins Ancient Ruins During.your..tiles). around.the.randomly.primary.of.the..hate.encampments.“encampments”.with.units.neutral.for.Barbarians Barbarians.the.your.naval.that.— your..’ Barbarian Units’– reWard for desTroying an enCaMpMenT neW enCaMpMenTs’s.units.’ll.the.which. This.unit.possible.buildings.they’re.Every.stray.few.cities.the.encampment.for.of. improvements.attack. Barbarian Naval Units more.any..with.destroying.The.any.a.a.why.seen.and.terrain. Barbarian Encampments Barbarians.not.. Spearmen.can.then.encampment.very.pillaged..but.seen.keep.coastline.barbarian.cause. 65’

They.promotions)– Warning: 66 civilized.–! Experience Points Limitations! Captured Civilians The End of Barbarians

of.can.often. elements: Your Citizens at Work The..that.that.on.They.appear.tune”.city’ the.Tiles.and. Where to Construct Cities The City Banner The City Screen Cities..constructed.It’“ “loCking” a CiTizen To a Tile““working”.of.will..unemployed...(unworked).could work.useful.without.hills..idea.harder.’ How to Build Cities“coins”.tiles.each.tile.reach.them. well-situated. to.appears. The.banner.allows.civilization’ Click..vital.Map.City”“coins”. 67 •.on.can.being. Your.also.always. • •..your..can. lock)“-” City Allocation Focus 68 .Strength. on.List.edges.King.another. Default Focus: city’s.through.faster.citizen. This.on.on.and.worked)..will.“We.worked.until.he.Love.of. How.your. Beneath.civ.will. City Output Civilization Output Summary’’s.means.Day”.to.“+” •“Unemployed”.science.concentrates...displayed.also.using.displays.all. •.city.banner.line.from. Your. Food Focus: The.acquire.production..Hover.turn.“City.(it.78).science.the.on.tile..the.the.earning •.that.symbol.on. Unemployed.citizen.that.a.and. How..this.civ’’ •’s. reMoving a CiTizen froM Work’’ City Banner”.a.

open.become.tiles.“locked”“Buildings”.. p”’’ll.“+”.the.on.details.the..”.amount. Production Focus: The.the.per.will.Click.the.not override.on.allows. Click.Map.tiles.•.in.this.their.go.unemployed.“-”.Click.“Cancel”.)“+”.it.citizen.produced.specialists.on.set. p .displays.“-”.to..tile”. Unemployed Citizens Return to Map Wonders Buildings’ 69 ..the.for. they’re.on.go.will. Buy a Tile“ …And.any.take.tile...on.“ consuming. control.specialist.“Unemployed.slot.goes.and.”.there.the.item.That.order. Others. The City Build Menu 70’ Purchase’ Units in Cities Combat Units”.a.purchase..of.combat.“Purchase” Construction in Cities“ ““Garrison”’ at.construct.unable.unit. Changing Construction“ through..but..the.–..purchase.item.. Non-Combat Units”.or. so) 4..effects/’ Production Menu If.or. Constructing Units Constructing Buildings on.“Buildings”.and.unit.’s.while.of.same.cannot.tiles’.civ.World.and.citizens.the.become.details.non-combat.the.a.National.from.may.the.are.and.benefit.each.“work” Constructing Wonders’ Working the Land civilization.within.newly-constructed.of.“on.National. food.the.from. can.still.obsolete).delay.Epic.them.tiles’.upon.two)“Wonders” build.(“Units”’ 71’’’ll.Since.borders.will.tiles.are.’t.each.compensate.of.combat.same.production.”..if.the.the..if.than.once.”. Merchant A.merchant.a.“ you. Artist”“improved”.“slots” Specialists When.construct.points.some.”“scientist”.You..assigns.on.the.buildings.create. 72 .that.(population) Engineer– all.production-related.specialists.first.“Workers”.city.100).of.other.are.’s.“The.and.Buildings.(beakers) Citizens to Work the Land’ See.see. Factories.– type.generates.thus.can.example.four.2.–.work..balanced.amount.lands.Once..are. Improving the Land’ve. Scientist“ Artist–“The.specialist..whatever.will.constructed.the..assigned.something.slot””“unemployed.Assigning Specialists’ it’ to.fields..on.they.A.a.whether.must. City Combat’”.to.specialist.assigning.lost.’s.he. 73 Effects of Assigning Specialists Upon City Output“garrison” Defending a City There.a.’’s.with.attack.the.details.its. Unemployed Citizens If.building.and.“Combat”.may.”.“specialist.number. specialists.the.captured.It.the.your.“garrisoned”.119.the.or.. Attacking a City See.Screen”““’”.of.’ to. Attacking with Ranged Units Although.“’s.enemy... strong..Unless.

your. the..“Happiness”’ Destroying the City If..civ’’’’’ 74 do.have.bully!’s. gets.up.e.the.’s.gain..or. indesTruCTible CiTies You.civ’s.’ may. Annexing the City If. behavior.wonders.upon.time..the.on.part.connect.units. Conquering a City buildings. Making the City a Puppet’s.of.’ You.–..’.or.make.”’“ you’”.the.a. any. Building Prerequisites”’s.on.of.improvements.99.1. order.prerequisites.“specialists” Specialists and Buildings Building Maintenance’s.ready. Specialists.output.with.schools.buildings.or..for.of.“Great.appear.begin.good.Screen”.162.of. 75 Changing Construction and Purchasing Buildings–.and.unless.upgrades. How to Construct Buildings“”“Gold”.remain.have.buildings.buildings.exception.a.your.fairly.can.“Building.your.a.need.for.Buildings.instance.can..out.building.You.details.a. There’’’“Specialists”.“’ building.and. as.construct.contains.for.details.or.You.well.

palace.a.. 76’ Captured Cities’ Palace The.palace. grassland and Jungle These.provide.too. page.– usually.the.citizens.a.the.avoid.many.two.had.had.See...most.waking.can.. Manually Assigning Citizens to Work the Land”.These.and. Best Food Tiles bonus resourCes Tiles..67. themselves.assign. flood plains Flood.on.lot. oasis Tiles“work” cave.tiles.or.citizens.assigning.output.cattle.creating..“The.another.and.and.own.than.good.The.hunting.the.demanding.also.important.wheat.can.per..the.lot.any.will.the.“population”) Cities and Food A.(another.available.of..can.they’ grow.on.tiles.citizens.”’“bonus” 77 .faster.“improve”’s.humans.amount.devices.concentrate...single.the...time.a.when. Getting More Food and CiTy groWTh Plentiful.and.within.( Left.citizens. not.resources.and.a.for. ““Resources” Wonders and Social Policies Certain.its.will.36) Maritime City-States If.buildings.“Resources”” 78 .city-state. or.(“bucket” getting.will. increases. City Unhappiness If.“ We Love the King Day If.produce.goes.produce.amount.much.Improvements Workers.

city’“Food””.food.population.bucket.point.(Note.from.turn..corner.Settler.)’s.amount.constructed. all.(so.over.City Growth“Food”’t.a.going.turn) 79’’s.population.fill. until.the.a.bucket.(citizens).City.contains.put.size.the. subtract.specific. The City Growth “Bucket”“City. Settlers and Food Production’s.consume.

increases.Policies.allows..“ Check. • Y Great Artist: our” Getting Culture Note.therefore.“Landmark”.construct.there.has. Social Policies:.tile.a. •..output.a.tile.“ uildings: works.can. Ancient Ruins:.Gaga’ • Wonders: Acquiring Social Policies any.“purchase””’s.main..In.its.much.culture.can..and.two.two. •..culture.cave. Specialists: Specialists..produced.relations.produces.The.culture.grows.culture..tile.has.lot.surrounding.if.independent.producing.culture.culture..tile.based.“cultural.and.a.borders)..might.civilization’s.acquire.a.Beethoven’s.producing. •.on.turn. Ninth.the.acquires. •”.culture. your.culture.Artist.overall.will. The.Great.territories.“claim”.acquire.and.CulTure City-States: Some.“Patronage”.give.churn. Expanding Territory As.cities’. city’ • 80 .available).social.particularly. B get.gain.are..grow.see.grabs.–.to.provide. •

“Social.achieve.that. buy.( 81 .the.Policies”“”.Each.. Cultural Victory” new.the.policy.“Utopia...victory.and.Social.See. Increasing Beakers (and Speeding Up Research) Here.wonders. opponent.beakers.It. palace.or.equal.up..civilization.some.pool.possible.pretty.(’ anCienT ruins you.beakers.from.your.pool..of.larger.much.occurring.”’ve.agriculture.beakers. buildings..another.tougher.threat.Each.–’“ beakers.adopting.constructing.from.other.This.technologies. beaker. 82’ good.jealous.Each..accumulated.for.some.palace)... Technology and Beakers Where Do Beakers Come From? V.certain.advances..advances.(

information)” Choosing a Technology to Study When. buildings“Choose.half.National.which.each.will.your. construct. start.each.will. Wonders and.much.civ’s.the.” Library.and.“Specialists”“Great.for.research. See.increase.Academy.your.Agreements” greaT sCienTisT A.“Social..branch.Trade”.“ The raTionalisM branCh of soCial poliCies The.’ll.Under.(see.its.wonders. to.that.University..more.immediate.details.becomes.People”.civ’’ grants.once.which.are.such.which.if.of.5.number.increases.all.on.Policies”“Future.’ll.score.gets.beakers. the.buildings.“’s.immediately.Rationalism.national.on.“ 83 .70.Research”

on.“unlocks”).upper.that.beneath. learn..available.the.the.that.they. you’ve..the.icons.“Open. left.’ve. Which Technologies are Available At.generally. 84– Research. well.All.the.You.mouse. technology.that.allows.improvements.(more.that.a.Tree” Changing Research You.(“Agriculture” Choose Research Menu displays.learned..techs.wonders.hand.research.on.turns. See.“ colony.more.or.techs..and. your.’”– The Mighty Technology Tree The Technology Victory 85’ k military.and/ Creating Workers It’s.promotions) start.empire.. Improvements.which.dangerous. will.have.workers.that.has.workers.have.civilization.cities.worker.visible.are..Turns Remove Jungle: 6.Worker.They.important.take. Time to Clear Land Remove Forest:’s.cursor.heal.remove.cities.stack.Worker.available.but.and.the. gold.farms....your.which.unit.damaged.– 86 .can. gone.– access.panel. Clearing Land The Worker Action Panel Workers in Combat Workers.on.units.Turns Drain Marsh: 5.really.resources..hover.improve. and iMproveMenTs all.dig.unit.enters.mighty. Roads”.over.that.Roads.(Harbors. Generally..shorter.) Leaving and Resuming an Improvement Project If.construct.for.resource.wheel. cities.a.see.project. Where Improvements Can Be Constructed” Constructing Improvements Once.tiles.your..“Trade.your.Trade.and.’t.locations.and.the.complete.learned.constructed.(“trade.civilization.the.except.a.bonuses. 87 Duration to Construct Each.a...the.cursor.appropriate.can.the.built.Routes”.) improvements.details.any. Roads.and.“Road.project.a.can’ games..have.and..project. Time to Construct a Road’t.friendly. How Much Time is Left? Hover.progress. does.same.tiles) route. Roads and Trade Routes If.

.when. Mine Improvement Total Construction w .1.The. Jungle: Total Construction Time: 10.for.improvements. May Be Constructed: Anywhere.coal.Turns Resources Accessed: Technology Required: Agriculture.iron.mining. number.resource.the.can.The.. Duration of Construction: 6.knowing. Technology Required: Mining May be Constructed:“Resources” output.. Jungle: Mines.wheat.may. 88 Marsh: Mines.Farm Improvement orking.tile’ Forest: Mines.silver..uranium.tiles.Turns Marsh:’ tech.Turns Resources Accessed: Total Construction tech.once.when.may.jungle. Total Construction Time:.of.when.Hills.when.tile’ Duration of Construction: Forest: Total Construction Total Construction

if.workers.Silk.for.military.a.access.The. Defensive Bonus of the Fort: 50% CaMp Technology Required: Trapping Construction Time: Resources Accessed: May Be Constructed On: Forests.platform.destroy....Turns Resources Accessed: Bananas.resource. oil Well Technology Required: Biology Construction Time: 8. enters.or. protection.friendly..tile’s.previous.for.atop.Fur.Deer luMberMill 89 Technology Required: Engineering Construction Time: Resource Accessed: Marble Trading Post Special Fort Improvement planTaTion Technology Required: Calendar Construction Time: 5.( pasTure Technology Required: Resources Accessed: Horse.Dye.the.becomes..Turns Resource Accessed:’t. Construction Time: 7.increases.a.Cattle.a.or.constructed..atop.friendly.may.Incense quarry Technology Required: Masonry Construction Time:

order.civilization’ 90 . Pillaging Roads and Improvements Repairing Roads and Improvements A. Build Farm:.tile.Technology Required: Trapping Construction Time:! Great People Improvements resource. Build”.(”–“ who.built.or.on.or. Worker aCTion lisT Build Road:.on.its.“pillage” Food.may.its.the.production..can.improving.consumes. Build Mine: Construct.road. They.rendering.can.Roads.worker.Mines.construct.Boat).a. Fishing Boats and Oil Platforms Build Trading Post:.resources.See.deny.turns. A.totally..a.(’s. on.3.temporarily.own.It.Some.Farms.any.when.“Work.Turns May Be Constructed On: Any.99.roads.the.Construct. Guard. built.

current. Remove Marsh: 91 .require.order. Automate Build: Automate.caused.the.allowing.railroads. Remove Jungle: Build Quarry: Build Pasture: Construct.any.order.clear.any.tile.the.benefits. Build Plantation: This.manually.the.of.tile. until.Marble. Repair: Repair.tile.any.for.Jungle. Build Oil Well: of.and.tile..clear. Build Camp: Construct.worker’s.Plantations.Forest.Build Lumbermill: Build.a.continue.cancel.Pasture. Remove in. Remove Route: Order..

will.are. an.the.create.water.They..create.process. Fishing Boats: boaTs Work.Work.cities. 92 Build Offshore Platform:

Prince.the.into.your..set.. 93 There. a.with.when.soCial poliCies Social.based.bit.unlocks.productivity? Policies.subsequent.the.adopt.up. a . policy.example.Cultural. Social.’ while.right..and.monarchy.notification. Policies.others.the.a.others.once.freedom..little.Social.and.and.strong.effects.Do. e d .on.currently..a.(located.adopted). see.Try.a. uthoritarian.are.borders?.policy.more.the. emocracy? tree..may.25.culture.on.little.much.policy.15.the.more.advisors) Acquiring Social Policies You.military.increases.from.

is. When. handy.within.Piety.reached.others:.will.time.increased.era.points.civs.bonus.same.improve. Some.civ’ same..effectiveness.Settlers.don’ choose.Policy.inside.immediately.). View.of.once. Upon.view. the.spend.(like.can.exploration.available. Honor 94 .– all.each.civ’ Each. revealed.branches. Liberty“Adopt”.becomes. Piety Piety. Social Policy Branches provide.wish.+2.branches.and.and.50%.the. as.. game.Advanced.have.the.each.notification.different. to.provided.a. Tradition’

Order. Order Autocracy“ at. available..bonuses.unlocks. Freedom”’ Commerce 95! Cultural Victory If.see.branch.enter.looking.“ Rationalism The.Cultural. Patronage” achieve..field.

the..unit.and.appropriate.a.a.way.can.benefits. give TheM uniTs You.IP.with.your.and.“’’’ Communicating with City-States page.the.“missions”.gold.undertake.the.first.your.a.can.cultured.give.civilization.befriend.City-States.find..cannot.. Militaristic”!)“City-State.them.but.relations.Unit” City-State Influence–“Influence..When. with. gold: The gifT ThaT keeps on giving!–.(see.will. give.most.’ 96“Types.of. Your.Points”’s. Maritime A.the.of.Missions”.city-state.towards.important..of.well.with. CiTy-sTaTes Types of City-States Cultured There.City-States.negative!)“flavors”

with..will..“friends”’ allies’ve.benefits.negative.the. 97’ll.– if.with.IPs.citystate’‘ give.any.increase. addition.City-State’’re.In.won’ neuTral–..around.a.time.screen.IP.will.or.they’– doing noThing’ll.give.planet.try.enemies.accept. War’t.eligible.them.degrade.exact.they’re. be.especially.peace.civilization.trespassing. Trespassing Influence Levels perManenT War You’ve..don’t.too. friends’“trespassing”.’t. they’’’ consequences.(

Leader” Diplomatic Victory you’–“’ll.a.another.details. Liberating a City-State If.for.’s.allies.“Liberated”“liberate”’ll.being.a.below)’s.“mission” 98 .city-state.In.or.have.they’re.always.for.civ.of.with.civilization.units.remember.’ It’s.City-State Missions Periodically.its.on. War of the City-States a.barbarians.highest.ordering.elections.

names.and.upon.points. and.of.other.)’re.quite.Engineer. Vinci.different.previous.. Note.“’s.generate.may.Great. They.some.the.would.a..the.have.of.Engineer.rate.rather.effect.other.may.Great.see.both.Person.a. the.Great.Great. • points.Generals.Great.102)’s.“Golden.Engineer.Great. that..are.. 99 .play.four..Great. Note.they. Great..13.People.four..would.“Great.Code” Great Peoples’ Abilities points.. create.example.points.Carnegie. Engineers..15.on..are.and.special.Age”.and.10.a.generated.Leonardo. 6. •.GP.E.all“Warrior.specialists.specific..kept.of. greaT people Generating Great People Great.People”.Person.generate..are.Robert.a.Improvement.(but..the. •.player.create.Lee. Generals.points.have.Kyoto.(see.single.”’ Engineer.Artist.’s.points..Great.GP.merchants.Artists..People.that.expended.that.Artist.types.Once.and.Garden.increases..generate.

won’’s.each.See.(Obviously.culture.terrain. (hammers) provide.will.turns.or..not.of.are.Special.Great.1.offensive.Special. a. Flipping.territory.Ability.Special.Special..of.Once.productivity.example.Golden.he. Note.(but.Abilities.borders.on. speCial abiliTy’” there’s.during. the.a.access.or.3.territory.foreign.)–.while. A. golden age speCial iMproveMenT 100 .special..Artist’s..or.Bomb”.Person.creating.The.the.resource.“flip” Great Artist speCial iMproveMenT: landMark speCial abiliTy: CulTure boMb A.Special.Some. A..Improvement.. any.Special. the.that.“’s.type..Person.Special.Great. find.all).limit.civilizations.–.and.must.adjacent.doubt.a.difficulty.back.worked. however)“”.for.Merchant’“ require.(this.of.on.time. speCial abiliTy: Trade Mission Great Scientist speCial iMproveMenT: aCadeMy Engineer speCial iMproveMenT: ManufaCTory You.’’s.shorten. to.’’ You.building.can.can..production.a.While.can. choose.create.Customs.generates.a.immediately.of. speCial abiliTy: learn neW TeChnology 101 .new.(hammers) –” speCial abiliTy: hurry produCTion Great Merchant speCial iMproveMenT: CusToMs house“

General..of.that.but.) doesn’t.Person.’ Gate.only. tile.units.units.unit.Great.(Workers.. speCial abiliTy: CoMbaT bonus A.Further. about.any.point.General.are.Settlers). greaT general iMproveMenT: CiTadel The..General. Great.bonus.policy.. earn.Person’s.get. combat. other.They.means.’s.big.Generals.for.and.cannot.its.Person’ enemy. Moving Great People Moving Great People Great.cannot..This.board.turn..hands. they. military.stack.Instead.points..means.when.they.unit.can..a.Citadel.People.enemy. that. Great.If. of.the.points.enemy.a.( about.from. doesn’t.other.provides. that.forth.are.any.all. 102 .the.Great..defensive.Settlers).get..noncombat.a.the.are.The Great General The. tile.can. Buildings merchant.a.them.on.working.your..that.and.sources. route”.capital.not.Each. 103 Natural Wonders • • River Tiles •.a. Where to Get Gold Terrain Types Coast Tiles •“–.by.of. Wonders!).you’ve. It..a.worked.when.of.get.certain.your.if.increase.tiles.that’” Also. Ocean Tiles •.post. Wonder)’’t.– The Trading Post’’ Oasis Resources All.Check.get.Gold!“money.friendship.(the.output.armed. Trade Routes If.a.a.variety.You’ individual.“trade.. Unit and Building Maintenance”’re.maintenance.and.when.a.territory.gain.costs”“blockade”.city.the.that.mission”’“City-States” your.Encampment Ancient Ruins Perform a “Trade Mission” Barbarian Encampment You’ll.gain.) Expending Gold There’s.well.“ Road Maintenance An.2.both.for.civilization’ Capturing Cities You.absorb.first.may.that.may.on.enemy. City-States A. Pillage Enemy Improvements–.that.when.lump.for.for. trade.improvements..buildings.ancient. 104 .city-state.–.The.turns.or.amount.“maintenance.( Diplomacy You.a.construct.ruin.See.or.difficulty.dependent.earn.).you.’ll. Buildings or Wonders You.When..“Flat. then.Click.Pace)..Game.different. learn.for..of.tile..on. per Turn You.purchase.can.’s.give.– 105 and.any.give.the. Upgrading Obsolete Units Note.civilization’ “Upgrade” A.are.upgraded..the.units.boosts.Purchase Tiles“projects” Diplomacy You. Purchasing’ll.other.item. attack..civilizations.the.into.turn.with.–.–..war.powerful.the.want.!) Buying Friendship with City-States If.unit.done.treasury.a.into.once.spend.City.the.and.any.–”.”“upgrade”“’re. flaT fee Losing a City! 106 .and.Getting Plundered Running Out of Gold’re.“plunder” a.’s. Number of Cities:.can.civ.Main.doesn’t.your.of.very unhappy What Causes Happiness’ 107 .the.(but.the.restless.cities.Each. civ.dip.include.larger.your.your.wonders.building.number.increases..territory.) Starting Happiness The.and.the. Luxury Resources:.2..affect.(Incidentally..will.happiness.armies.of.carefully.determined.contain.Piety.unhappy.two.natural.moment.trouble.setting.your. boost.As.civilization’ Buildings: Certain.civ.them.Status. •.over.branches. What Causes Unhappiness The.that. •.to..themselves.your.increase.Theatre.unhappier.don’t.rapidly. • • Raw Population: the.doesn’t..population’ • more.them.don’’re.demand.the. Happiness. Natural Wonders:..An. •.population..the.cities.happiness.resource.annex.. population.quality. •.much.of.the.population’’’ Social Policies: Technologies: Wonders:’s. • Annexed Cities:.anywhere. •.the.Notre.well.other.

is.“unhappy..cannot.of.your.unhappy.matter.unhappy.You.your.outlined.icon.’” population.there.growing. slowed.above.happiness.negative. get.effects. Very Unhappy of Unhappiness Unhappy“—.off.your.” Remember. stop.can.penalty.—. 108’

Age: Expend a Great Person:’ V.age.the..envy.Italy.decrease.levels..any.and. such. shorter.( Happiness Bucket: If. and. 109“ Effects of a Golden Age In.” golden ages Entering a Golden Age ends.furious..happiness.the.“ Duration of the Golden Age A.Age.generating.a.come.” Person.

another.Victory”.).completion.See.“ Projects.details.Wonders.Wonder.since.Wonders.inventions.constructed.can.on.of. World Wonders civilization’ Losing the Construction Race’’“Culture”.Lighthouse.Civilopedia’ necessary.are.occur.and.or..’ not.with.of.Wonders.have. Capturing Wonders Projects National Wonders National.One.of. of.many.unique.have.all.a.while.purchased.effects..wonders:.however. only. 110 Effects of Wonders

to. Initiating Diplomacy’’ the.behind.your.of.speak.the.speaking.–.the.relations.can. 111 .until. units.them..attack. Note.Panel. displaying.through.for.are.. cooperative...fight.diplomacy.’ that.can. You.and.another.fact. you’’ Who Can Conduct Diplomacy’ V.Diplomacy.banner.or.After.if.bully.civ.any.them.and.time.enemies.are.and.others.negotiations.hate.establish.there.established.diplomacy.’’s.or.. You.sneak.desire. turned..exploration.going.last.You.forces.prefer.their.. whose. It’’

it’s.the. • Negotiate Peace If. Demand with Civilizations Declare War’ •.allows.another. 112 • Ask.civ.will. When. against.leader.his.upon.leader’s.can. the.this.with.demand.upon.own.with.that.self-interest.civilization.the.button.declare. •.civilization.or.from.and. will.It.with. Exit… Discuss This. Trade You.’re.dialog. use.freely.what.up...that.“Exit” civ’s.The Trade Screen return.If.The.and.) Sometimes.never. Click.the.war. 113 .is.If.“Propose””.Defensive.for.units.can.items. (’s.agreement.on.into.into.other’”’t.are.for.lasts.(’“Open.”’ve. Open Borders Agreement agreement..Screen.When.or.opposite.Hover.’ automatically.research.Screen.might.need.his..territory).one.longer..30.’s. “”“What. counter-offer. Defensive Pact“’ Other Players City.duration.the.a.a. without.all.what.. Negotiating Peace“City-States”.war.gets..civ. Trading Cities with.civilizations.civilization.unless..civilizations.Research Agreements for.war. 114 The.It’’t.for.Sometimes.can’’ Resources You.price. Negotiating with City-States Declaring War City-States.your.cities.

last. City-States and Victory How to Lose Another Civilization Wins If.on.the. and.of.achieves.capturing.wins..her..keep. 115’ It’s.completes.only.viCTory and defeaT There..wins.then.”’s.four.your.opponents’ V.failure.of.are.don’t.Whichever. There.scientific.paths.own.Or.civilization.doesn’t.other. Losing Your Last City“ win.—.Civilization–.’t. can’ foes. have.captured..ship.destroying.his.victory.still.(see.cannot.current.captured.’…) CurrenT CapiTal’ve. r Science Victory V:’re.victory! original CapiTal paying.retake. Arrives’’.the.a.. 116’re..the. and.In.a. pieces.population. How to Win Domination’–.units.your captures.order..possession.the.of.are. spaCe ship parTs Space.captured.other.victory. desTroying an original CapiTal’’ Who voTes?“Utopia.every.from.a.she.most.. 117 liberaTion“Globalization” City-States.can.–.two purchase..construct.votes.six.a.themselves.of.been.few.the.unless The.diplomatic.of.recently.their.“branches” The End of Time Civilizations.a.civ’ Diplomatic Victory liberator.ends.for. Project”’’ Cultural

Your Score

In.many.Civilization V games, the.four.possible.victories:.Domination,.Science,.Diplomacy,.or.Culture..However,, civilization’s.“score.”. And.if.someone.does win.outright.before.2050, “Hall.of.Fame”.screen..Here’


Time to Victory Score,.you.receive.a.“score.multiplier.”.The.earlier.the.victory,. the.better.. You.earn.points.for: •. •. •. Your.population •. •. The.number.of.“future.techs”.you.possess •.

Map Size and Game Difficulty,. number.of.cities,,.the.more.everything’s.worth..(In.other. words, than.eking.out.a.marginal.victory.on.the.toughest.level.)

Your Current Score

You.can.see.everybody’s.current.score.on.the.Diplomacy.Panel..If. you.hover.the.cursor.over.your.score,.you’ll.see.where.your.points. are.coming.from..(That.doesn’’.scores,.however.),.you.then.get.the.’,.they.get. those.points..


seCTion 3: advanCed rules
air CoMbaT
By.the.Second.World.War,“force.multiplier”.in.combat,.and.the.nation.that.can.establish.air.supremacy.over.the.battlefield.has.a.huge.advantage.over.the.enemy.. Perhaps.most.importantly,,.and.with.the.advent.of.nuclear.ballistic.missiles, V.

Air Units V: helicopter.gunships,.missiles,.fighters,. bombers, Of.the.air.units,.missiles.are.essentially.“one-shot”‘em, and.they’ targets.on.the.ground,.if.not.intercepted..Anti-air.units.defend.against.fighters.and.bombers.

Helicopter Gunships
Gunship Movement

As.stated.above,,,.at.a.cost.of.1.MP. water.unless.they.embark.


Anti-Tank Bonus hefty.anti-air.assets.on.the.modern.battlefield).

Air Bases

With.the.exception.of.gunships,“based”,.nuclear.submarines,.and. missile.cruisers..Air.units.cannot.embark.(except.gunships)..If.on.extended.sea.voyages,.they.–.carrier,.cruiser,.or.nuclear.sub. Anti-air.units.and.helicopters.don’“based” other.units,.and.can.embark.

Base Locations
fighTers and JeT fighTers boMbers

sTealTh boMbers

aToMiC boMbers all Missiles,.on.missile.cruisers.and.on.nuclear.submarines.

Naval Unit Capacity

Missile Cruiser

nuClear subMarine

Air Unit Stacking
You.can.have.any.number.of.missiles,“stacking” Helicopters.and.anti-air.units.must.follow.the.standard.stacking.rules..


Air Range,.air.units.have.“range.” they.can.perform.“missions.”.It’s.also.the.distance.that.they.can.“rebase”.–,.a.fighter.unit.has.a.range.of.8..It.can.perform.its.missions. against.any.tile.within.8.spaces.of.its.current.base, carrier)


Fighters,.jet.fighters.and.stealth.bombers.have.a.special.“recon”.ability..At.the.start.of.their. turn,’’t.use.up.

Missions’s.turn,“missions.”.These.include.making. air.strikes.(ranged.attacks.against.ground.targets),.rebasing,.interception.(defending.against. enemy.air.attack).and.“sweeping”.(disabling.enemy.interception)..Some.air.units.can.perform.only.a.subset.of.these.missions.


Air Strike

Air Sweep


Air Strikes“air.strike”,,,.however,.the.attacking.unit.can.take.damage.from.the.attack..(In.another.words, tank,, Missiles.and.bombers.have.the.most.powerful.air.strikes..

121 Air Unit List B17 Strength:’re.( Range: 10 Cost: 520 Technology Required:.Interception air.intercepted.interceptor.air.don’t.the.).capability.perform.enemy’” Missiles” Resources Required:.special..once..more.intercept.will. Bomber Strength: Air Sweeps“air.fighter.“use.can.certain. take.mission.set.AA.a. attacks.might.AA.aircraft.given.American. Range: 10 Cost: 520 Technology target.that.missiles cannot be intercepted.and.intercept.Oil Special Abilities: None 122 . then.from.turn.“intercept”.multiple.+25%. that.Oil Special Abilities: Resources

to..other.units.Recons. Jet Fighter Strength: Ranged: 70 Range: 10 Cost: 600 Technology Required:.Helicopters.movement.Helicopters. Evasion. Helicopter Gunship Strength: 50 Range: 6 Cost: 450 Technology Required:.a..Intercept.combat.receives.Aluminum Special Abilities: Can.and.bonus.Intercept.bonus.Flight Resources Required:.versus..terrain. 123 .Stealth Resources Required:.receives.Rocketry Resources Required:.and.Air.Recons.a.100%.Sweeps.perform.Fighter Strength: Ranged:.combat.Sweeps.and.receives.Recons..Tanks.bonus.Lasers Resources Required:. verses.versus.perform.Aluminum Special Abilities: Can.bonus.and. Stealth Bomber Strength: Ranged: 80 Range: 20 Cost: 800 Technology Required:.units.50 Range: 8 Cost: 420 Technology Required:.perform.receives.a.Oil Special Abilities: Can.Aluminum Special Abilities: Ignores.a.Air.and.other.costs.Air.and. quickly. greater.can. damage.Recons.not.(’re.and..are. you’ Nuclear Missiles While.means.Intercept.sure.—.an.only.the.bonus.player’s.missiles.fair.many.the.population.the.wiping. Resources bombs.“A-bomb”” Atomic Bombs Strength: 50 Range: 8 Cost: 420 Technology Required:.combat.implies.extremely..atomic.nuclear. As. perform.powerful. the.blast.the.which.will.done.flying. nukes . Special Abilities: An.last.whole.bombs. 124’s.atomic.not.alter.“ they.similar.2.caught.The.they.and.–.first.

Fission Resources Required:. Evasion. surrounding.a.Advanced.and. 125 Special Abilities: Cannot.damage..caught.Nuclear.200 Technology Special Abilities: Nuclear Missile Strength: N/A Range: 8 Cost:.bonus.850 Technology Required:.Uranium Special Abilities: This.does.a.within.blast.radius.Satellites Resources Required:.Ballistics Resources Guided Missile Strength: Ranged:.radius.and.units.all.special.+50%.Bombs and ICBM Unit List Atomic Bomb Strength: N/A Range: 10 Cost:. surrounding.Evasion.does.unit.its.its.70 Range: 8 Cost:.1200 Technology

6 Range: 2 Movement: 2 Cost: 70 Technology Required:.Machinery Resources Range: 2 Movement: 2 Cost: 120 Technology Required:.may.uniT lisT Archer Following.attacks.category. on.All..Archery Resources Required:.Unit.military. Crossbowman Strength: 6.. Chu-Ko-Nu Strength: 6. 126 Special Abilities: Range: 2 Movement: 2 Cost: 120 Technology Resources Required:.. Archery Unit List Strength: 4.Unique.None Special Abilities: A.Ranged:.of.None Special Abilities: Performs.separated. Technology 127 .+1.after.12 Range: 2 Movement: 2 Cost: 120 Technology Required:.attacks..1000 Technology Required:.performing.bonus.Oil Special Abilities: A.German.British.Combustion Resources Technology Required:.Unique.Aluminum Special Abilities: Can.attack.Nuclear.Lasers Resources Strength: 6.can.None Special Abilities: A.performing. Giant Death Robot Strength: 150 Movement: 3 Cost:.Unit.receives.after. Resources Required:.Uranium Special Abilities: Can.performing. Panzer Strength: 60 Movement: 5 Cost:.move.its.Unit. Armored Unit List Modern Armor Strength: 80 Movement: 4 Cost:.after.Ranged:.Fusion Resources Required:.

Sailing Resources Required:.tile. Resources Required:.move.after.tile.89 Technology Required:.None Resources Worker Movement: 2 Technology Required:.unit.Combustion Resources Required:.unit.None Special Abilities: This.water.70 Technology Work Boat Movement: 4 Cost:.None Special Abilities: This.special.None Special Abilities: This.special.construct.attack.Oil Special Abilities: Can.450 Technology Required:.can.performing.Tank Strength: 50 Movement: 4 Cost:. 128 .construct.unit. Civilian Unit List Settler Movement: 2

Anti-Tank Gun Strength: 32 Movement: 2 Cost:.None Special Abilities: None 129 .combat.Tanks.Radio Resources Unit List Anti-Aircraft Gun Strength: 32 Movement: 2 Range: 2 Cost:..outside. Foreign Legion Strength: 36 Movement: 2 Cost:.Parts Resources Required:.receives.and.bonus.None Special Abilities: A.+20%.Helicopters.bonus.Unit. .territory. Infantry Strength: 36 Movement: 2 Cost:.None Special Abilities: Can..Replaceable.None Special Abilities: Receives.perform.a.aircraft.against.Unique.and.300 Technology Required:.Parts Resources Required:.Parts Resources Required:.fighting.. when.Interceptions. combat.+100%.300 Technology Technology Required:.receives.300 Technology Required:.

Unit.a.None Special Abilities: An.and. Movement. Mechanized Infantry Strength: 50 Movement: 4 Cost:.attack..point.can.Ottoman.Unique.and.Gunpowder Resources Special Abilities: Special Abilities: None Minuteman Strength: 16 Movement: 2 Cost:.air. bonus.440 Technology Technology Required:. combat. 130 .an.perform.Janissary Strength: 16 Movement: 2 Cost:.Aluminum Special Abilities: Can.cost.Electronics Resources Required:..120 Technology Required:. Mobile SAM Strength: 40 Range: 2 Movement: 4 Cost:.if..Computers Resources Required:.receives.aircraft.Gunpowder Resources Required:.1.Unit.unit.a.450 Technology Required:.receives.

Unit.350 Technology Required:.up.Gunpowder Resources Required:.unit.Unique.None Special Abilities: A.may. Rifleman Strength: 25 Movement: 2 Cost:.None Special Abilities: None 131 .friendly.120 Technology Required:.Gunpowder Resources Required:.five. Musketman Strength: 16 Movement: 2 Cost:.French.special.away.tiles.“paradrop”.Musketeer Strength: 20 Movement: 2 Cost:.None Special Abilities: This. from.Radar Resources Required:..200 Technology Required:.None Special Abilities: None Paratrooper Strength: 40 Movement: 2 Cost:.Rifling Resources Required:.territory.120 Technology

Resources Required:.Bronze.40 Technology Required:.against.Unit.None Special Abilities: An..Bronze.None Special Abilities: 132 .bonus.receives.Brute.2.combat.Unit.Persian.None Special Abilities:’s.destroys.Melee Unit List Brute Strength: 6 Movement: 2 mounted. Jaguar Strength: 6 Movement: 2 Cost:. when.playing.Working.and.. mounted.60 Technology to.+100%.Unit. Resources Required:.None Special Abilities: The.Barbarian.the.the.Bismarck.Unit..bonus.20 Technology Required:.Unique.a.converted.Unique.against.None Resources Hoplite Strength: 9 Movement: 2 Cost:.receives.side.Working.may.60 Technology Resources Required:. Immortal Strength: 8 Movement: 2 Cost:.and.

bonus.Iron.mounted.receives.Steel Resources Technology Legion Strength: 13 Movement: 2 Cost:.Unit.Civil.Unique.a.Landsknecht Strength: 10 Movement: 2 Cost:.Working Resources Required:.units.Iron Special Abilities: An.Service Resources Required:.Unit.50 Technology Required:.jungle.Working Resources Required:. 133 .forts..150 Technology Required:.Iroquois. and.capable. Mohawk Warrior Strength: 11 Movement: 2 Special Abilities: A.bonus.Roman. Longswordsman Strength: 18 Movement: 2 Cost:.of.Iron.Iron Special Abilities: A..Unit.receives.Iron Special Abilities: None.90 Technology Required:.forest.constructing.

100 Technology Required:.Pikeman Strength: 10 Movement: 2 Resources Required:.while.Generals.against.Iron Special Abilities: A..terrain.None Special Abilities: Receives.very.Service Resources Required:.150 Technology Required:.Unique. Spearman Strength: 7 Movement: 2 Samurai Strength: 18 Movement: 2 Cost:.and.None Special Abilities: Receives..Civil.50 Technology Resources Resources Required:.Iron Special Abilities: None 134 .against. Swordsman Strength: 11 Movement: 2 Cost:.Unit.bonus.bonus.units.units.Iron.80 Technology Required:.+100%.

Unique. 135 .in.Chivalry Resources Required: Horses Special Abilities: An.6 Range: 2 Movement: 4 Cost:.150 Technology Required:.None.the. Chariot Archer Strength: 3.Military.ranged.Warrior Strength: 6 Movement: 2 Cost:..Unit.after..attacking.25 Movement: 3 Range: 2 Movement: 3 Cost:.ranged.first.The.move.40 Technology Required:.can.60 Technology Required:. performs.Wheel Resources Required: Horses Special Abilities: Cavalry Strength:..and. Mounted Unit List Camel Archer Strength: 10.unit.attacks. Resources Required:.available.after.260 Technology Required:.Arabian.Ranged:.Science Resources Required: Horses Special Abilities: Can.military.None Special Abilities: The.move.attacking.

Companion Cavalry
Strength: 14 Movement: 5 Cost:.80 Technology Required:.Horseback.Riding Resources Required: Horses Special Abilities: A.Greek.Unique.Unit,.it.can.move.after.attacking.and.

Strength:.25 Movement: 3 Cost:.260 Technology Required:.Military.Science Resources Required: Horses Special Abilities: A.Russian.Unique.Unit,.it.receives.a.combat.bonus.when. fighting.damaged.units.and.can.move.after.attacking..

Strength: 12 Movement: 4 Cost:.80 Technology Required:.Horseback.Riding Resources Required: Horses Special Abilities: Can.move.after.attacking.

Strength: 18 Movement: 3 Cost:.150 Technology Required:.Chivalry Resources Required: Horses Special Abilities: Can.move.after.attacking.


Strength:.22 Movement: 4 Cost:.220 Technology Required:.Metallurgy Resources Required: Horses Special Abilities: Can.move.after.attacking..

Mandekalu Cavalry
Strength: 18 Movement: 3 Cost:.150 Technology Required:.Chivalry Resources Required: Horses Special Abilities: A.Songhai.Unique.Unit,.it.receives.a.+30%.combat.bonus. against.cities.and.can.move.after.attacking..

Naresuan’s Elephant
Strength:.22 Movement: 2 Cost:.150 Technology Required:.Chivalry Resources Required: None Special Abilities: A.Siamese.Unique.Unit,.it.receives.a.+50%.combat.bonus. against.mounted.units.and.can.move.after.attacking.

Strength:.22 Movement: 5 Cost:.220 Technology Required:.Metallurgy Resources Required: Horses Special Abilities: An.Ottoman.Unique.Unit,.it.can.pillage.tiles.without. expending.Movement.Points,,.and.can. move.after.attacking.


War Chariot
Strength: 3,.Ranged:.6 Range: 2 Movement: 5 Cost:.60 Technology Required:.The.Wheel Resources Required: None Special Abilities: An.Egyptian.Unique.Unit,.it.performs.ranged.attacks.

War Elephant
Strength: 6,.Ranged:.8 Range: 2 Movement: 3 Cost:.80 Technology Required:.The.Wheel Resources Required: None Special Abilities: An.Indian.Unique.Unit,.it.performs.ranged.attacks.

Naval Unit List
Strength: 60,.Ranged:.32 Range: 3 Movement: 4 Cost:.500 Technology Required:.Telegraph Resources Required: Oil Special Abilities: Performs.ranged.attacks.and.can.Indirect.Fire.

Strength: 30 Movement: 5 Cost:.520 Technology Required:.Flight Resources Required: Oil Special Abilities:


Strength: 15,.Ranged:.7 Range: 2 Movement: 6 Cost:.100 Technology Required:.Astronomy Resources Required: None Special Abilities: Sight.

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across.entire.encompassing.more.the.AD)“I.know.powerful.a.British.strongest.the. England Leader: Queen Elizabeth I ( the.have.unabated. England’ the.” Unique Trait Sun Never Sets:.of.America) western. World.personal.” In.their. quarter.and.British.“green.20th.king.the.the.stomach.Britain.Europe..No.thrived.most.with.their.Great... Unique Unit Longbowman Replaces Crossbowman Unique Unit Ship of the Line Replaces Frigate 177”–.In.a.seafaring.North.. 21st.time.courage.of.self-promotion. (later. and.the.and.its.protected.remarkable.survived.the.for.Britain.Historically.control.across.’’s.have.rulers.largest.America.Asia.World.Great.Pacific.and.located.most.“Jewel.have.the. Although..has. serve.years.Europe..late.and. known.lay.Born.century.+2 MPs for all ocean-going naval units.and. Unique Unit Foreign Legion Replaces Infantry Unique Unit Musketeer Replaces Musketman 178 France Leader: Napoleon Bonaparte (1769. one.feat.( Unique Trait Ancient Regime: Provides +2 Culture per City until Steam’s.troops.unified..fight).years. of.France. Ocean.even.cultural.AD) It.military.strike.dominance.unsuccessful.Charlemagne.was. arms.connecting.oceans.they’d.general.been.been. Emperor.– seriously.Located.ruler.French.its.combined.he.of.European.and.rapidity.power.a.Piccadilly. While..von.his.during.some.confederation.Bismarck.Wars. Unique Trait Furor Teutonicus: When a Barbarian encampment is–. there’s a 50% chance of gaining 25 Gold and a Barbarian unit joining your“Germanic”.has.entity.has.a.brilliant.and.also. loose.powerful. politician.Bismarck.its. for. extremely.the.An.almost.1898. history.was.history.young.on.“Germany”.known. diplomat.and. Unique Unit Landsknecht Replaces Pikeman Unique Unit Panzer Replaces Tank 179 .good.the.and.for. founded.von..its.effect..economic. Leader: Otto Von Bismarck (–.“Iron.thousands.” Otto. century.and.the.European.–.brief.catastrophic.historical.modern..and.single-handedly.on.that..energies. rebounded.allowed.peoples.

credited.– the. of.In.first.Macedonian..BC) Alexander.all.modern.warlords.number.and.all.years...effect. Unique Trait Hellenic League: City-State influence degrades half as slowly as Unique Unit Companion Cavalry Replaces Horseman Unique Unit Hoplite Replaces Spearman 180 With..of.poem.known.and.first.promulgated..Mediterranean.warriors..’ culture.’ Greece Leader: Alexander the Great ( and it recovers at twice the speed as for other civilizations.Middle..across.West’s.discoveries.’ reach..Greek.architects..’ and Unhappiness from total population is halved.Pakistan.nonviolent.organized.the.the.independence.’s.goals.survived..the. Having.the.second.people. the.figures.the.Indian.for.contains.a.and.Republic.Martin.tactics”.leader.resistance.and.recognized.fellow.against.and.possesses.contrasts.ever.moral.–.place..civilizations.against. world.boisterous.South. bigger cities!) Unique Unit War Elephant Replaces Chariot Archer Unique Building Mughal Fort Replaces Castle 181 .of.the.on. India Leader: Gandhi (” Unique Trait Population Growth: Unhappiness from number of Cities is Gandhi.of.pioneered.populous.other.“satyagraha.just.great.and.most. (Build assuming.Gandhi.for.AD)“

.Senecas.chief.his.form.history.Confederation.arts..Iroquois. Unique Trait The Great Warpath: Units may move through Forest and Jungle tiles as if they were roads when in friendly Unique Unit Mohawk Warrior Replaces Swordsman Unique Building Longhouse Replaces Workshop 182 .Five.Longfellow’ Leader: Hiawatha (’ Iroquois.came.their.probably.have.1450?) through.With.of. AD.and.Iroquois According.accomplished..Wadsworth.who.epic.of.“Ayonwentah”).Indians.Little.six)—.Nations.little.American..prism. What.also..1570.irregular.000.known.Cayugas.enemies.the.Henry.the.using.population.— tribes.formed.usually.(later.The..never.taught.knows.20.the.. most.Americans.Mohawks.Song of Hiawatha. natural.agriculture.he.themselves.West..Confederacy.a.Dekanawidah.

the.Nobunaga.violence.his.was.brilliant..Japan.catastrophe.narrow. brutal..early.Nobunaga.brought.and..II.warlord.nearly.his.–.was..and.a. For.era.fought.each. Unique Unit Samurai Replaces Longswordsman Unique Unit Zero Replaces Fighter 183 Japan Leader: Oda Nobunaga ( man. would.had.its.people.a.sea.survived.centuries.– In.Hideyoshi.Japan.and. powerhouses.a.job.where.great. even when the unit is damaged.peril.Both.many.was.the.of.attack..21st.domination..a.of.time.20th.Japan.unimaginable.after.the.history.mountainous..backstabbed.of.century.AD) Oda.way.politician.Nobunaga.tectonics.of.–.World.emerging.kingdoms.feudal. Unique Trait Bushido: Units’ attack and defense strengths remain at —.—.end.The.and.between.the.War.Plate.professional.warrior.divided.the.complete.common.was.economic.

relatively. chunk.alike.everyone.took.and..Ottoman..“The.In.expanded.death.Asia..Magnificent.Legislator”.Arabia.of.It.and.1566.—. (and.for.of.known..admired.” Unique Trait Barbary Corsairs: Whenever you destroy a Barbarian naval unit.was.It.non-Muslim.He.title.taking.thrived. centuries.the.those.and. it.Great.At.”.magnificent.Europe.alongside.goodly.the.on.and. the.was.time.not.13th..and. “The.beat.the.ruling.his.destroyed.and.wealth.and.agreed.the.Empire.Persia.three.century.reins.the.Europe.Rome.Balkans..treatment.modern.Egypt.known.into.the.fully. Unique Unit Janissary Replaces Musketman Unique Unit Sipahi Replaces Lancer 184 .territory.his.any.expanded..Christian.Africa.kingdom.Empire’—.During.Ottoman Empire the.“The..Empire.rule.for.Although.empire. Middle.his.I.”.for.earning.the.Suleiman.treasury.indeed.of. Leader: Suleiman the Magnificent (1494.grudging.born.his.Grand.–.of.height.“The.fear.respected.he.Europe. there’s a 50% chance of instead converting it to your side and earning 25 envied.AD) Suleiman.(in.of.Anatolia.Empire.this.of.Empire.the.leaders.containing.It.across.. for.West. Almost. Unique Unit Immortal Replaces Spearman Unique Building Satrap’s.At.a.years.campaigns. The.they. Persia.interfering. Macedon.himself.than.populations..and.Parthia.reign.the.–.leader.they.of.brilliant.citizens.Empire.constructed.. the.and.the. his.Alexander.barely. continents...dominated.satrap.backstabbers.survived.many..was.his.of.genius.forcibly..India.ungainly.son.lived.and.with.empire.the.the.hadn’–.kings.against.and.worst.lawgivers.another.—’ Units receive a movement bonus and a +10% attack and defense strength bonus during a Golden Unique Trait Achaemenid Legacy: Golden Ages lasts 50% longer.generally.wealth.Court Replaces Bank 185 Persia Leader: Darius I (550.He. during.bullying..200..and.warlord. as. Whatever.year.about.If..survivors.else.Persian.possible.remain.little.its. Born.The.while.cultures.long.until.the.of.of. greatest).an.founded.of.known..other. make.good.the.Augustus. the.their.the.and..–.initiated.claim.ended.not. policies.the.Civilization.the. Unique Trait The Glory of Rome: +25% Production bonus when constructing a building (in another city) that already has been constructed in the Capital.Peace).areas..Augustus’.civil.Africa..he.England.people.centuries.came.culture..empire.the.14th.their.Gaius.running. Rome.AD.language. religion.( Unique Unit Ballista Replaces Catapult Unique Unit Legion Replaces Swordsman 186 ruled..rule.Egypt.all.and...overseeing.Rome.that.century.two.become.Emperor. and.two.Empire.( and.golden.much.Empire.were.survival.a..were.greatly.During.of...entire. ideas.and.and..Middle..The. Rome Leader: Augustus Caesar ( innovators.Europe.appropriating.the.Pax.

in.riddle.been.As.have.century.It.Russia.thinking.centers.history.greatest.Huns.a.her.overrun.communist... She.beguiled.span.Elizabeth.A. Iron and Uranium deposits are–. Unique Unit Cossack Replaces Cavalry Unique Building Krepost Replaces Barracks 187 .and.great.on.AD) the.Queen.tough.and.yet. democracy. rulers.people.of.–..Great.the. Unique Trait Mother Russia: Resources provide +1 Production.Although.of.a.superpower...poor.Continent..a. and Horses.of. Russia Leader: Catherine the Great (’s.the. borders.combination.history.Siam.fewer.of.“The.the.expanded.leader.West.and.A..has. more.domination.small.revolution..–”.entertaining.inherited.King..twenty.–.of.military.and. Unique Unit Naresuan’s Elephant Replaces Knight Unique Building Wat Replaces University 188 .storied.“Ramkhamhaeng”. Unique Trait Father Governs Children: Food and Culture gifts from friendly City-States are increased by 50%..– In.A.genius.prince.Thailand.reality.his.view.European.rule..Located.1278.of.’ Siam Leader: Ramkhamhaeng (1240.and.Asia.

the.single.two..the.central.Askia.Songhai.” Songhai Leader: Askia (c.– Unique Trait River Warlord: Receive double the standard amount of Gold when destroying Barbarian encampments and when pillaging Unique Unit Mandekalu Cavalry Replaces Knight Unique Building Mud Pyramid Mosque Replaces Temple 189 Songhai.In. Civilization: “ markedly.the. 1493–1528) Embarked units can defend the.of..war.reason.imaginative.18th.Bomber Replaces Bomber 190“ 21st.economical. great.young.United States of America The.Washington.was.military.remarkable.United. Unique Trait Manifest Destiny: Increases Unit sight and provides a discount on tile costs..face.that.the.the.brilliant.– led.and. Leader: George Washington (’ Unique Unit Minuteman Replaces Musketman Unique Unit“super-power”.and. planet).Without.Although.Army.. George.or.the.late.and.capable.20th.” as. doing..he.John.Thomas.

whereas.Game”” 191 .way.button.don’ the.“Refresh”.that.”” pace.player.browse.the.any.and.join.chosen.and. your.“Ready.all.over.and.players.“Host..the.(Local.the.may.own.(Local.the.than.“AI”. options.main.will..Click.Network)’ (more.Main.later).Network) Once.your.. civ.’ you’ of.or. “ From.button.have.’ players.of.’“Launch.“Multiplayer”.name..MulTiplayer CivilizaTion v Multiplayer Menu Local Games Multiplayer.see.are..(or. players.Staging.isn’t.a.your.can..leader.the.Chat”.. In.used.through.the.’ 192 .the.choosing.. Room.Room.your.using.choose.down.during.Chat”. Friends List Your. Chat hand.the.options.a.’’re.them.Internet/Steam Games Internet.for. Auto-Matchmaking and Browsing for Games you’’ll.with.“Open. game.Steam’’’“Close..connect.your. only.friend.specific.when.other.notification.and.from.HUD.list.can.either.directly.

long-running.player.available: Map Size Duel Tiny Small Standard Large Huge Number of Players Number of City-States 2 4 4 8 6 12 8 16 10 20 12 24 If.of. and Loading Games When.controls.available.Game”.by.disconnected.’“ the.will.. Game and Map Sizes The.the.the.If.browse. 193 If.

(be.leaders. XML The.most.never. way).button.the.and.downloads.that.have.up. F ..available..modders.– Browser..a..the.Mods.all.bring.browser. damage..button.“Enabled”..that.aren’ and Rating login.of.’“ Civilization V’’“Online”..don’’s.mod.mods. you.a.install.”.that.Simply.make. Browser.any.exactly.currently.way.with.access.nitty-gritty.need.more.can.easily.enable.. keyword.all. game’s.the.installed.’“Like”.download.available.! Click.a. After.and. 194 .to.on.a.“Mods” yet.may.the.

will.Check..change.out.package. one. and The World builder sdk’ V’s specific.if.required.will.check.”“ your. available.using.ModBuddy.steps.Builder.some.account.custom.Civ’s.system.after..your.enjoy.which..internet.walk. These..or.aspects.World.extra...back.mod.the.mods..need. Tutorials and Examples Uploading a Mod Automatic Mod Updates Mods in Single Player Click.give. 195 .account.for.’’

CrediTs Firaxis Games Design Team Sid Meier Multiplayer Leads Jonathan Tanner Justin Randall Scott Lewis Character Lead Brian Busatti AI/Gameplay Programmers Systems Programmers Dom Cerquetti Ken Grey Greg Osefo Don Wuenschell Structure Lead Arne Schmidt Unit Lead Original Creator of Civilization Designed By Jon Shafer Tom Symonds Interface Lead Effects Lead Todd Bilger Steve Egrie Russell Vaccaro III Additional Design and Gameplay Ed Beach Scott Lewis Graphics Programmers Joshua Barczak John Kloetzli Marc Meyer Kiran Sudhakara Marek Vojtko Marc Olano Todd Smith Principal Terrain Artist Artists Aaron Anderson Jerome J Atherholt Michael R Bates Kevin Bradley Brian Busatti Greg Cunningham Taylor Fischer Nathan Gordon Arthur Gould Jason Guy David Jones Suzana Kilic Alex Kim Jonathan Mack Gregory Marlow Ryan Murray Jason Pastrana Dan Perry Brian Theodore Production Team Producer Lisa Miller Dennis Shirk Multiplayer Programmers Modding Programmers Shaun Seckman Associate Producer Additional Production Clint McCaul Michelle Menard Tools Programmers Eric Jordan Scott Ramsey Sergey Tirapolsky Justin Boswell Dan Goodman Katie Hirsch Steve Houchard Michelle Menard Daniel Selnick Bob Thomas Writers Michelle Menard Paul Murphy Additional Programmers Programming Team Programming Lead Brian Wade Tim Kipp Systems Lead AI/Gameplay Lead Ed Beach Art Team Art Lead Concept Artists Marc Hudgins Sang Han Graphics Lead Dan Baker Dorian Newcomb Chris Hickman Alex Kim Additional Art Interface Lead Marc Meyer Animation Supervisor Lead Animator Tools Lead Bart Muzzin Erik Ehoff Ed Lynch Piero Macgowan Jack Snyder Art Wiesen 196 .

Opening Cinematic Digic Pictures Paul Murphy Mike Lemon Patrick Miller Opening Cinematic Script Audio Team Michael Curran Michael Curran Paul Heitsch Geoff Knorr Roland Rizzo Ian Smith Frankenstein Test Group Abyss ainwood AlazkanAssassin arcan bernie14 Bob Thomas bobT C.Roland ChrisWithers claudelu colonelmustard dacole Dale DanQ danthrax Dominae ekmek freakmon GeneralMatt Gogf Grey Fox Gyathaar Hugin Impaler[WrG] jdog5000 jmoskie jobe Kael karadoc KillerClowns Locutus loki1232 Lord_Phan magnus333 Meredith Ming monoha Nikis-Knight Nikolai Nolan Audio Department Manager Sound Designers Music Michael Curran Geoff Knorr Paul Heitsch Roland Rizzo Ian Smith Additional Music Lyric Settings Michelle Menard Dom Cerquetti Ken Grey Don Wuenschell notyoueither OgreBG Opera Peachrocks Pfeffersack Primax rah robin-uiowa Scott-DTA seZereth SirPartyMan snafusmith snoopy369 Solver TheMeInTeam totallycres Valkrionn Velociryx vondrack WarningU2 Wilboman xienwolf yin26 Ztaesek Audio Programmers Firaxis Management CEO / President Steve Martin Sid Meier Quality Assurance Team QA Manager QA Lead Testers Grant Frazier Michael Argo Justice Avery Matthew Beach David Cerny Daron Carlock Jim Crawley Pat Glascoe Scott Wittbecker Creative Director Studio Art Directors Seth Spaulding Steve Ogden Director of Software Development Steve Meyer Executive Producer Barry Caudill Director of Marketing Kelley Gilmore Peter Murray Marketing Associate 197 .

2K Games is a Division of 2K.O. Garrett Bittner Jr. Marketing Production Jackie Truong Microsoft Support Chuck Walbourne Steve Lowther V. Interactive Marketing Elizabeth Tobey Greg Laabs Gamespy Drew Curby Andrew Textor Manager Music & Talent Licensing Lydia Jenner Fork VFX Powered by Fork Particle Producer Community Manager Director. Tiffany Nagano Ben Chang Assistant Producer Production Assistants Casey Cameron Andrew Dutra Shawn Martin Aerial Photographer Marketing Production Assistant Ham Nguyen Director of Technology Jacob Hawley 198 . David Ismailer VP. a publishing label of Take-Two Interactive Software. SVP Marketing Sarah Anderson VP Marketing Matt Gorman Josh Scanlan VP International Marketing Matthias Wehner Tom Bass IT Technician Special Projects Susan Meier Director of Marketing Global Director of Public Relations Markus Wilding AMD Support Steve Bell Bill Bilodeau Thomas Fortier Evan Hart Brian Harvey 2K PublishinG President Christoph Hartmann C.O.Human Resources Director Shawn Kohn Special Thanks Office Manager Donna Milesky IT Manager Matt Baros Joanne Miller To all of our families and loved ones! Thank you for your patience and support! Published by 2K Games. Creative Services Lesley Zinn Web Director Gabe Abarcar Seth Jones Senior Manager of Creative Production Chad Rocco Web Designer Senior Manager. Product Development Greg Gobbi Director of Product Development John Chowanec Director of PD Operations Kate Kellogg Director of Creative Production Jack Scalici Senior PR Manager Charlie Sinhaseni Nvidia Support Intel Support Yannis Minadakis Michael Katz Aaron Davies John Bartkiw Chris Boyd Neil Kaethler Alfred Reynolds Jason Ruymen PR Manager Jennie Sue International PR & Marketing Assistant Erica Denning Global Events Manager Karl Unterholzner Valve Support Art Director.

199 . Mateo Baker Licensing Director Claire Roberts Martin Moore Video Editor Web Content Manager International Marketing Assistant Tom East Kenny Crosbie Jr Video Editor Michael Howard Licensing/Operations Specialist Xenia Mul Director In-game Media.VP Business Development Kris Severson Lead Tester Griffin Funk 2K International General Manager Neil Ralley VP Sales & Licensing Steve Glickstein Lead Tester (Support Team) Sean Manzano Andrew Webster Strategic Sales and Licensing Director Paul Crockett Peter Welch Senior Tester International Marketing Manager Lia Tsele VP. Counsel Director of Operations Dorian Rehfield Ruben Gonzalez Sara Lane Justin Waller International Product Manager Warner Guinée Emily Britt Quality Assurance Team Rick Alvarez Chad Bert Steve Capri Ariel Ceballos Alex Coleman John Dickerson Keith Doran Anthony Franco Andres Garcia Ricky Hernandez Jonathan Keiser Davis Krieghoff Jason Mitchell Tyler Muelrath Matthew Porter Matt Priddy Matt Proudfoot Angie Ricci Dio Rochino Jess Sparks Dung Trinh International PR Manager International PR Executive Matt Roche Director of Analysis and Planning Phil Shpilberg Video Production Manager J. Marie Assistant Localization Manager Arsenio Formoso External Localization Teams Around the Word Effective Media Synthesis International Srl Synthesis Iberia Localization tools and support provided by XLOC Inc. Promotions and Partnerships Shelby Cox 2K International Product Development International Producer Sajjad Majid Associate Manager of Partner Marketing Dawn Burnell Localization Manager Jean-Sebastien Ferey 2K Quality Assurance Alex Plachowski Special Thanks VP of Quality Assurance Quality Assurance Test Manager (Projects) Grant Bryson Alexis Ladd Compliance Manager Lori Durrant Todd Ingram Chris Jones Jana Kubanski Eric Lane Merja Reed Jay Ruiz Rick Shawalker Madeleine St.

civilization5. com/musiccredits Rita Čepurčenko Costin Anghelescu Václav Dvořák František Eret Petr Typolt Petr Hlaváč Anna Jírovcová Pavel Kutman David Šroubek Jiří Škoda Eva Rohanová Václav Riedlbauch Hana Šimečková Hana Kutmanová David Voráč Lucie Hůlová Second Violin Libor Kaňka Martin Pachner Ludvík Sklenář Jaroslav Kořán Miroslav Kosina Vlastimil Zeman Anna Vaňková JindřichVácha Jiljí Teringer Milan Machačka 200 .Andy Brick Concertmasters .Stanislav Mistr QA Supervisor Sebastian Frank Hugo Sieiro Wayne Boyce Lena Brenk Mastering Engineer Localization QA Project Lead Localization QA Technicians Anthony Busselier Alba Loureiro Andreas Strothmann Antonio Grasso Fabrizio Mariani Florian Genthon Giovanni De Caro Javier Vidal Jose Minana Karim Cherif Luigi Di Domenico Oscar Pereira Stefan Rossi Tirdad Nosrati 2K Shanghai General Manager Julien Bares Liu Jing Production Director Producers Liu Shan Ren Ye Qing Yi Zheng First Violin Art Director Senior Artist Li Ying Jun Xu Jie Lead Animator Animators Yin Ji Shen Yi Xin Wu Xiao Tang Yi Fan Design Team James Crocker Tom Baker 2K International Team Agnès Rosique Alex Bickham Ben Seccombe David Halse Fabrice Poirier Jan Sturm Jean-Paul Hardy Luis De La Camara Burditt Olivier Troit Sandra Melero Simon Turner Snezana Stojanovska Stefan Eder For a complete listing of the Civilization V music credits.Cenda Kotzmann Librarian .Jan Kotzmann Assistant Engineer .Tomáš Kirschner Chorus Master .Rita Čepurčenko & Miloš Jahoda Orchestral Music Contractor and Producer . please visit: www.Petr Pycha Sound Engineer .2K International Quality Assurance QA Manager Ghulam Khan Take-Two International Operations Anthony Dodd Martin Alway Cat Findlay Nisha Verma Robert Willis Denisa Polcerova OriGinal scOre recOrdinG Philharmonic of Prague Conductor .

Jiří Svoboda Ivan Hoznedr Narrator – Morgan Sheppard Son – Rick Pasqualone Cultural Advisor – Vanessa Aspillaga Economic Advisor – Nancy Linari Military Advisor – RF Daley 201 . Actors Robert Heger Martin Klimánek Percussion Piccolo Jiří Skuhra Miroslav Kejmar ml. Alan Melkus Jan Nykrýn Stanislav Kodad Eduard Vaníček Vladimír Zajačik Jiří Zajíc Jindřich Moravec Kamila Puteaney Monika Boušková Basclarinet Bassoon Gražina Biernot Andrea Soukupová Marie Matějková Martina Kritznerová Věra Váchová Romana Hýžová Kateřina Kotešovcová Darina Glatzová Miroslav Plechatý Svatopluk Čech Lumír Vaněk Petr Němeček Altos DoubleBassoon Horns František Langweil Pavel Douba Tomáš Kirschner Petr Hernych Cello Dana Sedmidubská Štěpánka Pýchová Michaela Štefáčková Marie Šmaterová Jana Dvořáková Jana Drábková Ludmila Hudečková Romana Soukupová Miloš Jahoda Jaroslav Matějka Pavel Běloušek Richard Žemlička Petr Malíšek Marek Elznic Věra Anýžová Petr Šporcl Roman Stehlík David Havelík Tenors Trumpet Marek Zvolánek Svatopluk Zaal Jan Fišer Trombone Bass Jiří Novotoný František Zazvonil Petr Klíma Bronislav Palowski Tomáš Hinterholzinger Luboš Moravec Tomáš Fiala Dušan Růžička Viktor Byček Michal Foršt Basses Martin Zelenka Michal Novák Jan Buble Lukáš Verner Václav Hoskovec Aleš Benda Radomír Žalud Jan Prokop Basstrombone Petr Čihák Tuba Harp Karel Malimánek Stáňa Ramešová Flute Tympani Michal krůšek Tomáš Hanzl Miroslav Vácha Martin Vacula Wouter Tukker Jan Socha Vladimír Hambálek Jiří Sejpal Svatopluk Čech ml.Kateřina Gemrotová Martin Šandera Vlastimil Zeman Martin Tupý Oboe Liběna Sequardtová Jan Hodánek Sopranos Viola English Horn Clarinet Jan Mach Vlastimil Mareš Zdeněk Zindel Vladimír Bažant Tomáš Duda Oldřich Smola jun.

Tim West Tim Hoogenakker Dante Fazio Original Dialog Mixers. out of or in connection with the Software or the use or other dealings in the Software. Permission is hereby free of charge. damages or other liability. as follows: Lua Copyright © 1994–2010 Lua. fitness for a particular purpose and non-infringement. Mind’s Ear VFX Powered by Fork Particle Uses Granny Animation. Copyright ©1999-2010 by RAD Game Tools. Special Thanks Wave Generation. without warranty of any kind. whether in an action of contract. to any person obtaining a copy of this software and associated documentation files (the “Software”). to deal in the Software without restriction. PUC-Rio. express or implied. copy. which are freely distributable pursuant to the MIT License. and/ or sell copies of the Software. Rapid XML Copyright © 2006-2010 Marcin Kalicinski. Inc. merge. arising from. subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. modify. POP Sound Original Dialog Gwendoline Oliviero 202 . distribute. including without limitation the rights to use. Inc. In no event shall the authors or copyright holders be liable for any claim.Science Advisor – John Bentley Alexander the Great – Miró de Monteseppia Askia Mohammad I – Mori Majid Augustus Caesar – Émile Khordoc Catherine the Great – Svetlana Migdissova Darius I – Yassin Alsalman Gandhi – Avtar Sandhu George Washington – Marcel Jeanin Harun Al-Rashid – Laith Marouf Hiawatha – Kanentokon Hemlock Montezuma – Alfredo Camacho Napoléon Bonaparte – Greg Gobbi Oda Nobunaga – Ryosuke Aoike Otto Van Bismark – Heinz Becker Queen Elizabeth – Julia Lenardon Ramesses II – George Saad Ramkhamhaeng – Thon Kongkaewpaisarn Suleiman the Magnificent – Onur Aydemir Wu Zetian – Rachel Lei Xie Contemporary North American Flutes provided by Ken Light. Heavy Melody Dave Fraser Daniel Einzig Christopher Fiumano Jenn Kolbe David Boutry Ryan Dixon Michael Lightner Gail Hamrick Sharon Hunter Kate Ryan Michele Shadid 2K IS Team Jordan Katz David Gershik Take-Two Sales Team Take-Two Channel Marketing Team Seth Krauss Take-Two Legal Team Jonathan Washburn Cindi Buckwalter Alan Lewis Meg Maise Siobhan Boes Jason Bergman Brooke Grabrian Thomas M. The Software is provided “AS IS”. Civilization V includes the following open source elements. POP Sound Brett Rothfeld Anthony Vanchure Stephen Selvaggio Dialog Editor Garrett Montgomery Original Dialog Mixers. tort or otherwise. and to permit persons to whom the Software is furnished to do so. publish. including but not limited to the warranties of merchantability. Amon Olorin Flutes Music Mastery Fox Studios Rick Fox Michael Weber Tim Schmidt Cal Halter Keith Fox Dustin Smith Joe Schmidt Scott Metcalfe. Olano Access Communications KD&E VG Market Rokkan Art Machine RDA CivAnon. sublicense.

Oligarchy None Oligarchy None None None None Citizenship Citizenship Collective Rule Effect +1 Food per turn in the Capital City +33% Production when building Wonders +33% growth rate in Capital City -33% Unhappiness production in Capital City Gold cost for buying land reduced by 50% +33% combat strength to units within the empire’s borders +50% construction rate of Settlers +25% construction rate of Workers New cities start with 50% Food necessary to gain a second citizen +1 Happiness for each city connected to the Capital with a trade route +1 Culture in every City +1 Production in every City +25% combat bonus versus Barbarians. Reformation None 50% of excess Happiness added to the amount of Culture per turn Amount of Happiness required to start a Golden None Age reduced by 25% Organized Religion Immediately enter a 6-turn Golden Age 203 . and a notification sent when new Barbarian Camps are spawned within revealed territory +15% combat strength for units in a tile next to other military units -1 Unhappiness for each City with a Garrison Military Units gain double XP from combat Gold cost of Upgrading Military Units reduced by 50% A Great General appears outside the Capital City +2 to Happiness Gain 2 free Policies Honor Honor Honor Honor Honor Honor Piety Piety Piety Piety Piety None None None None None None Classical Era Classical Era Classical Era Classical Era Classical Era None None Discipline Warrior Code Military Caste None None Mandate of Heaven.CharTs and Tables poliCies Policy Name Tradition Tradition Aristocracy Landed Elite Legalism Monarchy Oligarchy Liberty Liberty Citizenship Collective Rule Meritocracy Representation Republic Honor Honor Discipline Military Caste Military Tradition Professional Army Warrior Code Piety Piety Free Religion Mandate of Heaven Organized Religion Reformation Branch Tradition Tradition Tradition Tradition Tradition Tradition Liberty Liberty Liberty Liberty Liberty Liberty Required Era None None None None None None None None None None None None Required Policies None None Aristocracy.

Allied City-States will occasionally gift you Great People +25% more Influence gained from Gold gifts to City-States Allied City-States provide a Science bonus equal to 33% of what they provide for themselves +25% Gold output in the Capital City Purchasing items in cities requires 25% less Gold +3 Production in all coastal Cities +1 Movement and +1 Sight for Naval combat units +1 Happiness from each Luxury Resource Maintenance paid on Roads and Railroads reduced by 20% Immediately enter a 5-turn Golden Age +2 Science from every Trading Post +1 Happiness from every University Gain 2 free Technologies +2 Science from every Specialist +15% Science while the empire is Happy -50% Unhappiness produced from Specialist Population -50% Food consumption by Specialists Culture doubled in all Cities with a World Wonder +50% Great People production rate -25% of Policy Culture costs +33% City Combat Strength +25% construction rate of Buildings +5 Production per City Patronage Patronage Patronage Patronage Patronage Patronage Commerce Commerce Commerce Commerce Commerce Commerce Rationalism Rationalism Rationalism Rationalism Rationalism Rationalism Freedom Freedom Freedom Freedom Freedom Freedom Order Order Medieval Era Medieval Era Medieval Era Medieval Era Medieval Era Medieval Era Medieval Era Medieval Era Medieval Era Medieval Era Medieval Era Medieval Era Renaissance Era None Renaissance Era Secularism Renaissance Era None Renaissance Era Free Thought Renaissance Era None Renaissance Era Humanism Renaissance Era None Renaissance Era Renaissance Era Renaissance Era Renaissance Era None None Civil Society Constitution Renaissance Era None Industrial Era Industrial Era None Planned Economy 204 . Happiness from gifted Luxuries increased by 50%. Scholasticism None Philanthropy None Trade Unions Naval Tradition None Mercantilism None Influence with City-States degrades 25% slower than normal Minimum Influence level with all City-States is 20 Quantity of Resources gifted by City-States increased by 100%.Policy Name Theocracy Patronage Patronage Aesthetics Cultural Diplomacy Educated Elite Philanthropy Scholasticism Commerce Commerce Mercantilism Merchant Navy Naval Tradition Protectionism Trade Unions Rationalism Rationalism Free Thought Humanism Scientific Revolution Secularism Sovereignty Freedom Freedom Civil Society Constitution Democracy Free Speech Universal Suffrage Order Order Communism Branch Piety Required Era Classical Era Required Policies Effect -20% Unhappiness produced by Population in nonOrganized Religion occupied Cities None None Scholasticism Aesthetics.

Forest. Uranium. Marble. Wheat. Marsh Cattle. Sheep Iron. Sheep None Iron. Silver. Whales. Jungle Uranium. Uranium Iron. Oil Iron. Gold. Gold. Aluminum. Uranium. Marble. Fascism Effect +25% attack bonus when fighting in friendly territory -50% Unhappiness from number of Cities -10% Gold maintenance cost of Buildings Other players’ City-State Influence Points decrease 33% faster -33% Gold Maintenance cost for Units Quantity of Strategic Resources produced increases by 100% Gold cost of purchasing units reduced by 33%. Sheep None None Ice Oil Iron. Gems. Deer. Silver. Flood Plains Gold.Policy Name Nationalism Planned Economy Socialism United Front Autocracy Autocracy Fascism Militarism Police State Populism Total War Branch Order Order Order Order Autocracy Autocracy Autocracy Autocracy Autocracy Autocracy Required Era Industrial Era Industrial Era Industrial Era Industrial Era Industrial Era Industrial Era Industrial Era Industrial Era Industrial Era Industrial Era Required Policies None Socialism None None None Populism. Horses. Pearls. Wine. Uranium. -50% Unhappiness in Occupied Cities Wounded military units inflict +25% more damage For 20 turns. Coal. Oil. Deer. Forest. Incense. Gems. Cotton. Horses. Oil. Oasis. Aluminum. Coal. Militarism None Militarism None Police State. all Military Units receive a 33% attack bonus Terrain Terrain Base Terrain Coast Desert Food 1 0 Production Gold 0 0 1 0 Combat Modifier 0% -33% Movement Cost 1 1 Possible Features Found Ice Possible Resources Found Grassland 2 0 0 -33% 1 Hill Mountain Ocean Plains Snow Tundra 0 0 1 1 0 1 2 0 0 1 0 0 0 0 1 0 0 0 +25% +25% 0% -33% -33% -33% 2 Impassable 1 1 1 1 Fish. Furs 205 . Marble. Cotton. Gems. Silver. Coal. Oil. Incense. Forest Uranium. Wine. Ivory. Cotton. Forest. Horses. Sheep Iron. Marble. Gems. Gems. Aluminum. Aluminum. Gold. Jungle Marble.

Dyes. Furs.Terrain feaTures Feature Terrain Features Barringer Crater Fallout Flood Plains Forest Grand Mesa Great Barrier Reef Ice Jungle Krakatoa Lakes Marsh Mt. Uranium. Gems. Dyes. Spices None None Oil. Bananas. Uranium. Sugar None None None None None 206 . Fuji Oasis Old Faithful Rivers Rock of Gibraltar Food 0 -3 2 1 0 0 0 1 0 2 -1 0 3 0 0 0 Combat Production Gold Modifier 2 -3 0 1 2 2 0 -1 2 0 0 2 0 2 0 2 3 -3 0 0 3 3 0 0 3 1 0 3 1 3 1 3 0% -33% -33% +25% 0% 0% 0% +25% 0% 0% -33% 0% -33% 0% 0% 0% Movement Cost Impassable 2 1 2 Impassable Impassable Impassable 2 Impassable Impassable 2 Impassable 1 Impassable All Remaining Points Impassable Possible Resources Found None None Wheat. Deer. Sugar Uranium. Silk None None None Oil.

Keyboard ShortcutS Action General Hotkeys Civilopedia Economic Info Military Info Diplomacy Info Social Policies Screen Tech Screen Notification Log Victory Progress Demographics Strategic View Quick Save Quick Load Hex Grid Menu End Turn Next Unit Previous Unit Zoom out Zoom in Capital City View Capital City View Capital City View Zoom in Zoom out Show resource icons Yield icons Game Options Save Load End Turn General Units Move Mode Explore (Automated) Alert Sleep Do Nothing Hotkey F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 G Esc Enter Period Comma + Insert Home End Page Up Page Down Ctrl-R Ctrl-Y Ctrl-O Ctrl-S Ctrl-L Ctrl Space M E A F Spacebar Action Delete the Unit Attack Ranged Attack Set Up Artillery Fortify until healed Air Units Rebase Mode Air Strike Mode Air Sweep Intercept Nuke Mode Civilian Units Found City Build Improvements (Automated) Construct a Road Construct a Railroad Route to Mode Remove Jungle Clear a Marsh Construct a Farm Construct a Trading Post Construct a Camp Construct a Farm Construct a Mine Construct a Plantation Construct a Quarry Construct a Pasture Construct a Fort Construct a Well Create Fishing Boats Create Offshore Platform Remove Forest Cancel Last Mission Construct a Lumber Mill Citadel Hotkey Delete Ctrl-A B S H Alt-R S Alt-S I N B A R R Alt-R Alt-C Alt-C I T H I N P Q P Ctrl-F O F O Alt-C Backspace L C 207 .

and no defensive bonuses Barbarian vessel. rough terrain penalty. may not enter deep ocean Bonus vs Mounted (100). Greek Unique Unit Bonus vs Mounted (100). and no defensive bonuses. Heals 2 Damage if kills a Unit. Aztec Unique Unit Ignores Terrain Cost Can found a new City Bonus vs Mounted (100) May not melee attack. rough terrain penalty. cannot enter deep ocean May not melee attack. Egyptian Unique Unit May not melee attack.uniTs Unit Name Cost Ancient Era Units Archer 70 Brute 20 Chariot Archer Galley Hoplite Immortal Jaguar Scout Settler Spearman Trireme War Chariot War Elephant Warrior Work Boat Worker 60 50 60 60 40 25 89 50 60 60 80 40 30 70 Combat Type Archery Melee Mounted Naval Melee Melee Melee Recon Civilian Melee Naval Mounted Mounted Melee Civilian Civilian Ranged Combat Combat Strength Strength Range 4 6 3 5 9 8 6 4 N/A 7 6 3 6 6 N/A N/A 6 N/A 6 3 N/A N/A N/A N/A N/A N/A 4 6 8 N/A N/A N/A 2 N/A 2 2 N/A N/A N/A N/A N/A N/A 2 2 2 N/A N/A N/A Resources Movement Required 2 2 4 3 2 2 2 2 2 2 4 5 3 2 4 2 None None Horses None None None None None None None None None None None None None Technology Required Archery None The Wheel None Bronze Working Bronze Working None None None Bronze Working Sailing The Wheel The Wheel None Sailing None Notes May not melee attack Barbarian replacement for the Warrior May not melee attack.Persian Unique Unit Combat Bonus in Jungle (50). Heals at Double Rate. Indian Unique Unit None May create Fishing Boats and Offshore Platforms May create and repair land-based Improvements 208 . may not melee attack. no defensive bonuses.

Chinese Unique Unit May not melee attack No defensive bonuses. can move after attacking. British Unique Unit None No defensive bonuses. can move after attacking. bonus vs Cities (30). can move after attacking Roman Unique Unit Iroquois Unique Unit None No defensive bonuses. Arabian Unique Unit May not melee attack. must set up to range attack No defensive bonuses. Greek Unique Unit No defensive bonuses. +1 Range . weak to Pikemen.Unit Name Cost Classical Era Units Ballista Combat Type Ranged Combat Combat Strength Strength Range Resources Movement Required Technology Required Notes May not melee attack. bonus vs cities (10). can move after attacking. must set up to range attack. no defensive bonuses. limited visibility. may not melee attack. Roman Unique Unit May not melee attack. Songhai Unique Unit 100 Siege 4 18 2 2 Iron Mathematics Catapult Companion Cavalry Horseman Legion Mohawk Warrior Swordsman Medieval Era Units Camel Archer Cho-Ko-Nu Crossbowman Knight Landsknecht Longbowman Longswordsman Mandekalu Cavalry 100 Siege 4 14 2 2 Iron Mathematics Horseback Riding Horseback Riding Iron Working Iron Working Iron Working 80 80 90 80 80 Mounted Mounted Melee Melee Melee 14 12 13 11 11 N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A 5 4 2 2 2 Horses Horses Iron Iron Iron 150 120 Mounted Archery 10 6 6 18 10 6 18 18 15 10 12 N/A N/A 12 N/A N/A 2 2 2 N/A N/A 2 N/A N/A 3 2 2 3 2 2 2 3 Horses None None Horses None None Iron Horses Chivalry Machinery Machinery Chivalry Civil Service Machinery Steel Chivalry 120 Archery 150 50 120 150 150 Mounted Melee Archery Melee Mounted 209 . bonus vs cities (10). combat likely to produce Great Generals. may attack twice. German Unique Unit May not melee attack. limited visibility. no defensive bonuses. and can move after attacking Bonus vs Mounted (100).

American Unique Unit French Unique Unit None Renaissance Era Units Cannon Caravel Cavalry 250 Siege 10 15 25 26 7 N/A 2 2 N/A 2 6 3 None None Horses Chemistry Astronomy Military Science Military Science Navigation Gunpowder Metallurgy Gunpowder Gunpowder Gunpowder 100 Naval 260 Mounted Cossack Frigate Janissary Lancer Minuteman Musketeer Musketman 260 Mounted 160 120 Naval Gunpowder 25 30 16 22 16 20 16 N/A 15 N/A N/A N/A N/A N/A N/A 2 N/A N/A N/A N/A N/A 3 5 2 4 2 2 2 Horses Iron None Horses None None None 220 Mounted 120 Gunpowder 120 Gunpowder 120 Gunpowder 210 . bonus vs Mounted (50). no defensive bonuses. Russian Unique Unit May not melee attack Heals all damage if destroys a unit. no defensive bonuses. no defensive bonuses. limited visibility. bonus vs cities (10).Unit Name Naresuan’s Elephant Pikeman Samurai Cost Combat Type Ranged Combat Combat Strength Strength Range 22 10 18 N/A N/A N/A N/A N/A N/A Resources Movement Required 2 2 2 None None Iron Technology Required Chivalry Civil Service Steel 150 Mounted 100 Melee 150 Melee Trebuchet 170 Siege 6 20 2 2 Iron Physics Notes No defensive bonuses. must set up to range attack May not melee attack. can move after attacking All terrains cost 1 to move. +25% combat bonus when attacking. may not melee attack Penalty vs Mounted. limited visibility. can move after attacking Penalty vs Mounted. combat very likely to produce Great Generals. must set up to range attack +2 extra Sight. can move after attacking. Japanese Unique Unit May not melee attack. bonus vs cities (10). no defensive bonuses. no defensive bonuses. Siamese Unique Unit Bonus vs Mounted (100) +20% Combat Strength when fighting in open terrain. can move after attacking. Ottoman Unique Unit Penalty on Defense. combat bonus against damaged enemy units.

Bonus vs Helicopters Bonus vs Tanks Indirect Fire. may not melee attack. Interception (40). +3 Extra Sight. no movement cost to pillage.Unit Name Rifleman Ship of the Line Cost Combat Type 200 Gunpowder 140 Naval Ranged Combat Combat Strength Strength Range 25 N/A N/A 30 17 2 Resources Movement Required 2 None 5 Iron Technology Required Rifling Navigation Sipahi Industrial Era Units Anti-Aircraft Gun Anti-Tank Gun Artillery Battleship Carrier Destroyer 220 Mounted 22 N/A N/A 5 Horses Metallurgy Notes None May not melee attack. must set up to range attack. Ottoman Unique Unit Interception (100). Air Recon. can move after attacking. no defensive bonuses. no defensive bonuses. may not melee attack 300 300 420 Gunpowder Gunpowder Siege 32 32 16 60 30 35 N/A N/A 32 32 N/A 22 2 N/A 3 3 N/A 2 2 2 2 4 5 8 None None None Oil Oil None Radio Replaceable Parts Dynamite Telegraph Flight Electricity 500 Naval 520 Naval 380 Naval Fighter Foreign Legion Infantry Ironclad 420 Air 300 Gunpowder N/A 36 36 25 50 N/A N/A 18 8 N/A N/A 2 N/A 2 2 4 Oil None None Coal Flight Replaceable Parts Replaceable Parts Steam Power 300 Gunpowder 220 Naval 211 . Bonus vs Submarines (100). British Unique Unit Penalty on Defense. Bonus vs Aircraft (100). limited visibility Indirect Fire. +1 extra Sight. Air Sweep. may not melee attack Interception (100). can see Submarines. may not melee attack Carries up to 3 Aircraft Units Indirect Fire. French Unique Unit None May not enter deep ocean. +1 Extra Sight. Bonus vs Cities (10). Bonus vs Helicopters +20% Combat bonus outside friendly territory. weak against ranged attacks.

limited visibility. limited visibility. can move after attacking. weak against ranged attacks. bonus vs Tanks. Air Sweep. Interception (100). Bonus vs Helicopters. interception (100). Air Recon.Unit Name Panzer Cost Combat Type Ranged Combat Combat Strength Strength Range 60 N/A N/A Resources Movement Required 5 Oil Technology Required Combustion 450 Armored Submarine 380 Naval 25 60 3 5 None Refrigeration Tank 450 Armored 50 N/A N/A 4 Oil Combustion Zero Modern Era Atomic Bomb B17 Bomber Guided Missile Helicopter Gunship 420 Air 50 N/A 8 N/A Oil Flight Notes Penalty attacking Cities. American Unique Unit Penalty vs Naval Cannot be intercepted. Bonus vs Fighters. can move after attacking. may not melee attack 850 Bomb N/A N/A N/A N/A 50 N/A 60 60 70 N/A 10 10 10 8 N/A N/A N/A N/A N/A 6 Uranium Oil Oil None Aluminum Nuclear Fission Radar Radar Satellites Rocketry 520 Air 520 Air 200 Bomb 450 Air Jet Fighter Mechanized Infantry Missile Cruiser 600 Air 440 Gunpowder N/A 50 60 70 N/A 25 10 N/A 3 N/A 4 7 Aluminum None Aluminum Lasers Electronics Robotics 520 Naval 212 . Air Recon. may not melee attack Penalty attacking Cities. no defensive bonuses. no defensive bonuses. can carry 3 missiles. -50% damage from interceptions. German Unique Unit Is invisible to other units. Ignores terrain costs. does massive damage to Cities and Units within blast radius Penalty vs Naval. unable to capture cities Interception (100). Bonus vs Helicopters None Indirect Fire. Air Sweep. +25% combat strength vs Cities. can see Submarines. may enter ice tiles. hovering unit. weak against ranged attacks. no defensive bonuses. Japanese Unique Unit Evasion (50).

can move after attacking One of the spaceship parts required for a Science Victory.may enter ice tiles. can carry 2 missiles. no defensive bonuses. no defensive bonuses. may not melee attack. no defensive bonuses. may not melee attack May paradrop up to 5 tiles from friendly territory Indirect Fire. can see submarines. can move after attacking Evasion (50). One of the spaceship parts required for a Science Victory. Air Recon Penalty Attacking Cities. bonus vs Cities (10). limited visibility One of the spaceship parts required for a Science Victory. bonus vs aircraft (100). Evasion (100). 3 are needed to complete the spaceship. Penalty vs Naval. bonus vs Helicopters Penalty attacking Cities. bonus vs Submarines (50). does massive damage to Cities and Units within blast radius Is invisible to other units. One of the spaceship parts required for a Science Victory. limited visibility. 213 .Unit Name Mobile SAM Modern Armor Nuclear Missile Nuclear Submarine Paratrooper Rocket Artillery Cost Combat Type Ranged Combat Combat Strength Strength Range 40 80 N/A N/A N/A N/A 2 N/A 8 Resources Movement Required 4 4 N/A Aluminum Aluminum Uranium Technology Required Computers Lasers Advanced Ballistics Computers 450 Gunpowder 700 Armored 1200 Bomb 500 Naval 30 70 3 6 Aluminum 350 Gunpowder 40 18 N/A 46 N/A 3 2 3 None Aluminum Radar Rocketry 600 Siege SS Booster SS Cockpit Stealth Bomber Future Era Giant Death Robot SS Engine SS Stasis Chamber 700 Project N/A N/A N/A 150 N/A N/A N/A N/A 80 N/A N/A N/A N/A N/A 20 N/A N/A N/A 2 2 N/A 3 2 2 None None Aluminum Uranium None None Robotics Satellites Stealth Nuclear Fusion Particle Physics Nanotechnology 1000 Project 800 Air 1000 Armored 1000 Project 1000 Project Notes Interception (100).

Songhai Unique Building +25% Production of mounted units.5 Defense to city. requires Iron nearby Scientist Scientist Walls 100 Water Mill 120 Classical Era Buildings Armory Burial Tomb Circus Colosseum Courthouse Lighthouse Mud Pyramid Mosque Stable 130 120 150 150 200 80 120 100 Temple 120 Medieval Era Buildings Bazaar Castle Forge 120 200 150 Artist 0 3 2 Currency Chivalry Metal Casting Merchant 214 . city must border coast Artist +5 Culture. City must border a River +15 XP for all Land Units. city must have a source of improved Horses nearby +3 Culture. Arabian Unique Building +7. Requires Walls +15% Production of land units. provides 1 extra of Luxury Resources near city. city must border a Lake or River. Requires Barracks or Krepost +2 Culture and +2 Happiness. it provides +15 XP for all Land units and reduces the Culture cost of buying new tiles by 50%. +1 Science for every 2 Citizens in the City. City must have a source of improved Horses or Ivory nearby +4 Happiness Eliminates Unhappiness from an occupied City +1 Food from Water Tiles. doubles amount of Gold given to the enemy if City is captured +3 Happiness. Aztec Unique Building +2 Food A Russian Unique Building. +1 Science for every 2 Citizens in the City +2 Culture Chinese Unique Building. +4 Gold +5 Defense +2 Food. Requires Monument +25% Gold. +2 Food for each worked Lake tile.buildings Name Cost Ancient Era Buildings Barracks 80 Floating Gardens Granary Krepost Library Monument Paper Maker 120 100 80 80 60 80 Maintenance 1 1 1 1 1 1 1 1 2 3 0 3 3 5 1 0 1 2 Technology Required Bronze Working The Wheel Pottery Bronze Working Writing None Writing Masonry The Wheel Iron Working Philosophy Horseback Riding Construction Mathematics Optics Philosophy Horseback Riding Philosophy Specialist Slots Notes +15 XP for all Land Units +15% Food.

+2 Happiness. Requires Market or Bazaar +15 XP for all Land Units. Iroquois Unique Building Merchant +25% Gold Each source of city’s Gold and Silver worked produces an extra +3 Gold +2 Culture from nearby Incense and Wine +9 Defense. City cannot be on Hills +20% production of Land Units. Requires Colosseum +15% Production. +25% Production of Naval Units +1 Production from each worked Forest Engineer tile. Indian Unique Building +50% Science. requires Library. +2 Science from worked Scientist Jungle tiles. Paper Maker +3 Culture. Requires University or Wat +25% Gold. or Mud Pyramid +50% Science. Requires Walls. Requires Military Academy Doubles Culture. Requires Opera House +50% Science. City must have at least one improved nearby Sea Resource +4 Happiness. Requires Museum +50% Production. Requires Market. Burial Tomb. Requires 1 Coal -50% Food needed for City Growth Artists Scientist Merchant Theatre 300 Windmill 180 Industrial Era Buildings Arsenal Broadcast Tower Factory Hospital 350 600 300 400 Engineer Engineer 215 . City must border a Mountain +5 Culture. Requires Temple. +2 Culture. Requires Barracks or Krepost +5 Culture. City must Artist border a River or Lake Forms a naval trade route with the Capital City. +50% Science. provides Gold after Flight is learned. Persian Unique Building +2 Production from Sea Resources.Name Garden Harbor Longhouse Market Mint Monastery Mughal Fort University Wat Cost 120 80 80 120 120 120 180 200 200 Maintenance 2 3 2 0 0 2 3 3 2 2 0 3 3 2 3 3 0 2 5 2 3 3 3 2 Technology Required Theology Compass Metal Casting Currency Currency Theology Chivalry Education Education Metal Casting Banking Military Science Archaeology Astronomy Acoustics Scientific Theory Banking Navigation Printing Press Economics Railroad Radio Steam Power Biology Workshop 100 Renaissance Era Buildings Bank 220 Military Academy Museum Observatory Opera House Public School Satrap’s Court Seaport 350 350 180 220 350 220 140 Specialist Slots Notes +25% Great People generation. Siamese Scientist Unique Building Engineer +20% production of Buildings Merchant +25% Gold.

Requires Castle or Mughal Fort +33% Gold. Requires 1 Uranium +100% Science.Name Military Base Stock Exchange Cost 450 650 Maintenance 4 0 Technology Required Telegraph Electricity Specialist Slots Notes +12 Defense. Requires Public School +25% Production. City must border a Desert +50% Production of Spaceship Parts. Requires Factory +4 Happiness. Requires Bank or Satrap’s Merchant Court +1 Production for every tile bordering a River. Requires 1 Aluminum -25% Food needed for City Growth. Requires Theatre Modern Era Buildings Hydro Plant Medical Lab Nuclear Plant Research Lab Solar Plant Spaceship Factory Stadium 600 500 600 600 600 450 450 3 3 3 3 3 3 6 Plastics Penicillin Nuclear Fission Plastics Scientist Ecology Robotics Mass Media 216 . Requires Hospital +25% Production. Requires 1 Aluminum. Requires River.

Bronze Working Requires City to be on coast Influence with all City-States increased Banking by 50% Writing Free Technology +1 Movement and +1 Sight for all Naval Sailing Units.Wonders World Wonders Name Angkor Wat Big Ben Brandenburg Gate Chitchen Itza Cristo Redentor Eiffel Tower Himeji Castle Machu Picchu Notre Dame Pentagon Sistine Chapel Status of Liberty Stonehenge Sydney Opera House Taj Mahal The Colossus The Forbidden Palace The Great Library The Great Lighthouse The Great Wall The Hagia Sophia Cost 300 700 550 450 1200 1000 600 550 500 1200 650 1200 120 1000 600 150 600 150 130 350 300 Culture 1 1 1 1 1 1 4 1 1 1 1 1 8 1 1 1 1 1 1 1 1 Great Person Points +1 Engineer +2 Merchant +2 Scientist +1 Engineer +2 Artist +2 Merchant +2 Engineer +1 Merchant +1 Merchant +2 Merchant +2 Artist +3 Engineer +1 Engineer +2 Artist +2 Artist +1 Merchant +1 Artist +1 Scientist +1 Merchant +1 Engineer +1 Artist Required Technology Theology Economics Military Science Civil Service Telegraph Radio Chivalry Currency Education Radar Acoustics Replaceable Parts Calendar Globalization Printing Press Effect Culture cost of acquiring new tiles reduced by 75% in every city -25% Gold cost for purchasing items in cities Free Great General Length of Golden Ages increased by +50% Culture cost of adopting new Policies reduced by 33% +8 Happiness empire-wide +25% combat strength for all units in friendly territory +20% Gold from Trade Routes. must be built within 2 tiles of a mountain. +5 Happiness Gold cost of upgrading military units reduced by 50% +33% Culture in all Cities +1 Production for every Specialist in all Cities +8 Culture empire-wide Free Social Policy Immediately enter a Golden Age +1 Gold from worked water tiles. Requires City to be on coast Enemy Land Units must spend 1 extra Construction Movement Point when inside your territory Theology +33% generation of Great People 217 .

Name The Hanging Gardens The Kremlin The Louvre The Oracle The Porcelain Tower The Pyramids United Nations

Cost 200 650 700 150 400 175 1000

Culture 1 4 1 1 1 1 1

Great Person Points +1 Artist +1 Scientist +2 Artist +1 Scientist +2 Scientist +1 Engineer +2 Merchant

Required Technology Mathematics Acoustics Archaeology Philosophy Education Masonry Globalization

Effect +1 Population in all existing Cities, ‘+3 Happiness Defensive Buildings are 50% more effective 2 free Great Artists appear near the Capital Free Social Policy A Great Scientist appears near the City Worker construction speed increased by 50% Completion triggers voting for the Diplomatic Victory

National Wonders
Name Hermitage Heroic Epic Ironworks National College National Epic Oxford University Palace Cost 310 110 170 120 120 260 0 Building Required in all Culture Cities 0 Museum Barracks or Russian 1 Krepost 1 Workshop or Longhouse 1 Library or Paper Maker 1 Monument 1 University or Wat 1 None Required Technology Archaeology Iron Working Chemistry Writing Philosophy Education None Effect Doubles output of Culture in this City All new Units in this city receive the Morale Promotion +20% Production +50% Science +25% Great People generation in this city Free Technology Indicates the Capital City. Cities connected by a Road to the Capital produce additional Gold. +2 Production, +3 Science, +2 Defense, and +2 Gold

Name Apollo Program SS Booster SS Cockpit SS Engine SS Stasis Chamber

Cost 1200 800 800 800 800 800 1500

Required Technology Rocketry Robotics Satellites Particle Physics Nanotechnology Atomic Theory None

The Manhattan Project Utopia Project

Effect Allows the building of Spaceship Parts 3 Required for the Science Victory 1 Required for the Science Victory 1 Required for the Science Victory 1 Required for the Science Victory Allows the building of Atomic Bombs and Nuclear Missiles Unlocks after fulling exploring 5 Social Policy Branches. Building triggers a Cultural Victory


Name Food Bonus Resources Bananas 1 Cattle 1 Deer 1 Fish 2 Sheep 1 Wheat 1 Strategic Resources Aluminum Coal Horses Iron Oil Uranium 0 0 0 0 0 0 Production Gold 0 0 0 0 0 0 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 2 2 3 2 2 2 2 2 2 2 2 2 1 2 Can be Found on Jungle Grasslands Forests, Tundra, or Hills Coast Grasslands, Plains, Deserts, or Hills Flood Plains, Plains Plains, Desert, Tundra, or Hills Grasslands, Plains, or Hills Grasslands, Plains, or Tundra Grasslands, Plains, Desert, Tundra, Snow or Hills Jungle, Marsh,Desert, Tundra, Snow or Ocean Forests, Jungle, Marsh, Grasslands, Plains, Desert, Tundra, Snow or Hills Grasslands, Plains, Desert Jungle, Forest Forest, Tundra Jungle, Grasslands, Plains, Desert, Tundra, Hills Grasslands, Plains, Desert, or Hills Desert or Plains Plains Grasslands, Plains, Desert, Tundra, or Hills Coast Forest Tundra, Desert, or Hills Jungle Flood Plains, Marsh Coast Grasslands, Plains

Improvement needed Plantation Pasture Camp Fishing Boats Pasture Farm Mine Mine Pasture Mine


Revealed by Electricity Revealed by Scientific Theory Revealed by Animal Husbandry Revealed by Iron Working

Offshore Revealed by Biology Platform or Well Revealed by Atomic Mine Theory Plantation Plantation Camp Mine Mine Plantation Camp Quarry Fishing Boats Plantation Mine Plantation Plantation Fishing Boats Plantation

Luxury Resources Cotton 0 Dyes 0 Furs 0 Gems Gold Incense Ivory Marble Pearls Silk Silver Spices Sugar Whales Wine 0 0 0 0 0 0 0 0 0 0 1 0


Name Tile Yields Worker Improvements Camp None Farm +1 Food Fishing Boats None Fort Lumber Mill Mine Offshore Platform Oil Well Pasture Plantation Quarry Trading Post

Improves Resources Ivory, Furs, Deer Wheat Fish, Whales, Pearls

Prerequisite Techs Can be Built on Trapping Agriculture Sailing

Defensive Bonuses +1 Production +1 Production None None None None None +2 Gold

Forests, Tundra, Plains, Hills Grasslands, Plains, Desert Coast Grasslands, Plains, Desert, None Engineering Tundra, Snow None Engineering Forests Iron, Coal, Aluminum, Grasslands, Plains, Desert, Mining Uranium, Gems, Gold, Silver Tundra, Jungle, Snow, Hills Oil Refrigeration Ocean Jungle, Marsh,Desert, Tundra, Oil Biology Snow Grassland, Plains, Desert, Horses, Cattle, Sheep Animal Husbandry Tundra or Hills Bananas, Dyes, Silk, Grasslands, Plains, Desert, Spices, Sugar, Cotton, Wine, Calendar Forests, Marsh, Flood Plains, Incense Jungle Grasslands, Plains, Desert, Marble Masonry Tundra, or Hills Grasslands, Plains, Desert, None Trapping Tundra None None None None None None Grasslands, Plains, Desert, Tundra, Snow Grasslands, Plains, Desert, Tundra, Snow Grasslands, Plains, Desert, Tundra, Snow Grasslands, Plains, Desert, Tundra, Snow Grasslands, Plains, Desert, Tundra, Snow

Great People Improvements Academy Citadel Customs House Landmark Manufactory +5 Science

Defensive Bonuses, 3 damage to adjacent None enemy units +4 Gold +4 Culture +3 Production None None None


Name Ancient Era Agriculture Animal Husbandry Archery Bronze Working Calendar Masonry Mining Pottery Sailing The Wheel Trapping Writing Classical Era Construction Horseback Riding Iron Working Mathematics Optics Philosophy Medieval Era Chivalry Civil Service Compass Currency Education 440 400 340 250 440 Cost 20 35 35 55 70 55 35 35 55 55 55 55 100 100 150 100 80 100

Prerequisite Techs Leads to Techs


Pottery, Animal Husbandry, Archery, Farm Mining Agriculture Trapping, The Wheel Horses, Pasture Agriculture Mathematics Archer Spearman, Hoplite, Immortal, Barracks, Krepost, Mining Iron Working The Colossus, remove Jungle Pottery Theology Stonehenge, Plantation Mining Construction Walls, The Pyramids, Quarry, clear a Marsh Masonry, Bronze Agriculture Mines, remove Forest Working Sailing, Calendar, Granary Agriculture Writing Work Boat, Trireme, The Great Lighthouse, Fishing Pottery Optics Boats Horseback Riding, Chariot Archer, War Chariot, War Elephant, Floating Animal Husbandry Mathematics Gardens, Water Mill, build a Road Animal Husbandry Civil Service Trading Post, Camp Paper Maker, Library, National College, The Great Pottery Philosophy Library, Open Borders None Masonry The Wheel Bronze Working The Wheel, Archery Sailing Writing Civil Service, Horseback Riding, Currency Philosophy, Trapping Optics Mathematics Theology Engineering Chivalry Metal Casting Currency, Engineering Compass Theology, Civil Service Colosseum, The Great Wall, bridges over rivers Horseman, Companion Cavalry, Stable, Circus Swordsman, Mohawk Warrior, Legion, Armory, Heroic Epic, Iron Catapult, Ballista, The Hanging Gardens, Courthouse Lighthouse, Embarking Mud Pyramid, Burial Tomb, Temple, National Epic, The Oracle, Research Agreements Knight, Camel Archer, Naresuan’s Elephant, Mandekalu Cavalry, Mughal Fort, Castle, Himeji Castle, Defensive Pact Treaties Pikeman, Landsknecht, Chichen Itza, +1 Food for Farms along fresh water Harbor Market, Mint, Bazaar, Machu Picchu Wat, University, Oxford University, Notre Dame, The Porcelain Tower

Banking Chivalry Astronomy Chivalry Astronomy, Acoustics, Banking


Angkor Wat. Education Education. Fort Crossbowman. faster road movement Longhouse. Telegraph. Chivalry Gunpowder Banking. Taj Mahal Rifleman Public School. Minuteman. Metallurgy Rifling Steam Power Unlocks Lumbermill.Name Engineering Machinery Metal Casting Physics Steel Theology Renaissance Era Acoustics Archaeology Astronomy Banking Chemistry Economics Fertilizer Gunpowder Metallurgy Military Science Navigation Printing Press Rifling Scientific Theory Industrial Era Biology Combustion Dynamite Electricity Flight Radio Railroad Cost 250 440 250 440 440 250 650 1300 650 650 900 900 1300 680 900 1300 900 650 1425 1300 Prerequisite Techs Leads to Techs Mathematics. Scientific Theory Replaceable Parts. The Kremlin Museum. Railroad. faster embarked movement. Broadcast Tower. Machinery. Printing Press Chemistry Physics. Workshop Trebuchet Longswordsman. Brandenburg Gate Frigate. Ironworks Windmill. Chemistry Astronomy Printing Press Physics. Eiffel Tower Arsenal. The Hagia Sophia Opera House. Fighter. Zero Anti-Aircraft Gun. Garden. Musketeer. Steel Printing Press. Philosophy Education Navigation Compass. Hermitage. Lasers Combustion Refrigeration. Steam Acoustics Power Archaeology. Military Academy. Aluminum. Janissary Lancer. Observatory. Biology. Rifling Biology. Mass Media Combustion 1680 2200 1900 1900 2200 2200 1900 Hospital. Panzer Artillery Stock Exchange. Gunpowder Gunpowder Education Scientific Theory Biology Navigation Economics Military Science. Sipahi Cavalry. Physics Economics Metallurgy Dynamite Navigation. Oil. Cossack. Longbowman. The Louvre Caravel. The Forbidden Palace Cannon. Railroad 222 . Scientific Theory Machinery. Fertilizer Military Science Dynamite Chemistry. Dynamite Fertilizer. Bank. Ship of the Line. The Sistine Chapel. Well Tank. Samurai Monastery. Radio Radar Radar. Destroyer Carrier. Coal Archaeology. Steel Gunpowder Economics. Physics Construction Engineering Iron Working Engineering. Forge. Steam Power Replaceable Parts Electricity Steam Power Electricity Atomic Theory. Big Ben Farms without Fresh Water yield increased by 1 Musketman. embarking across oceans Satrap’s Court. Chu-Ko-Nu. Seaport Theatre. Metal Casting Metal Casting Calendar.

Replaceable Parts. Guided Missile Stealth Bomber A repeating tech which increases your Score each time its completed SS Stasis Chamber Giant Death Robot SS Engine Advanced Ballistics 3350 Atomic Theory Computers Ecology Electronics Globalization Lasers Mass Media Nuclear Fission Penicillin Plastics Radar Robotics Rocketry Satellites Stealth Future Era Future Tech Nanotechnology Nuclear Fusion Particle Physics 2600 3000 3000 2600 3350 3000 2600 3000 2600 2600 2600 3350 3000 3350 3350 4000 3300 3600 3350 Globalization Computers Particle Physics Stealth. Foreign Legion. Paratrooper. Missile Cruiser Helicopter Gunship. Hydro Plant Bomber. Penicillin Telegraph Ecology Flight. B17 Bomber. Railroad Electronics Nuclear Fusion Nuclear Fission Robotics Unlocks Submarine. Robotics.Name Refrigeration Replaceable Parts Steam Power Telegraph Modern Era Cost 2200 1900 1680 2200 Prerequisite Techs Leads to Techs Electricity Plastics. Cristo Redentor Nuclear Missile The Manhattan Project. Mobile SAM Solar Plant Mechanized Infantry United Nations. Statue of Liberty Ironclad. Lumber Mill Production yield increased by 1. Flight Rocketry. Infantry. Stealth. Apollo Program SS Cockpit. Jet Fighter Stadium Atomic Bomb. Advanced Radar. Penicillin Steam Power Scientific Theory. Military Base. Combustion Electricity. Uranium Nuclear Submarine. Advanced Ballistics Globalization. Nuclear Fusion Particle Physics Satellites. Rocket Artillery. Nuclear Plant Medical Lab Research Lab. faster embarked movement Battleship. Military Science Electricity Lasers. Sydney Opera House Modern Armor. Pentagon Spaceship Factory. Satellites None Future Tech Future Tech Nanotechnology 223 . Nuclear Fission Combustion Electronics. Offshore Platform Anti-Tank Gun. Mass Media Plastics. Factory. Combustion Ballistics Radio Computers Atomic Theory Advanced Ballistics Refrigeration Ecology Refrigeration Ecology Radio. Rocketry Nuclear Fusion Lasers Nuclear Fusion Nanotechnology. SS Booster. Lasers Computers Particle Physics Radar Satellites Particle Physics.

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Influence..67 The.208 Ranged.93..index A Achievements.12 Civilopedia.and.Advisors....70 Where..69.182 Japan..60.96 Civilizations..55.73 Defending.60.Statistics.55.58 Bonus.213 C Cities.185 B Barbarians.....59.112 Egypt..69.73.57...110 Combat.54.a.Land.73 Conquering.Land.79.19.190 Who.Victory.175 Civilization...68 City.Cities...and.18 Arabia.73 Units.75.71.19 Air.XP....Votes?.67.V.Buildings..7..Advisor.Control.26.73 Food.94 Encampments.Empire.General.184 Persia.60..Culture..96 Diplomacy..196 Culture.60..70 Declaring...119.Combat.Bonus.81....218 Culture...55...63 Air.27 Contacting.61 Combat.Units.73...City-States.18.201 Science. 59..59.Strength.Combat.Strength....Combat.Bonuses..Bomb.City.Banner...21.a.75 Building.75.City..66 War.77.171 City.216 City..96–98 City-State..70 Defending.Units.59..79....America...14.189 United.55.53 Naval.105 Combat.163.6 Advisor.Against.Bonus.77 City-States.179 Greece.208 Combat.......Strength.53 Credits..173 Aztec.66 Barbarian.Advisor.Prerequisites...54–64.the.Weapons..160 Specialists.73 Combat.61 Tutorial.55 Workers.Build.65. 72......208 Siege.56...176 England..Missions.177 France.Buildings....Off..Banner.Site.City-States..73.....Encampments.Barbarians.Build.Cities.67 Working...59 Ranged.65 Bonus.3..Advisor.. 70.18 Rome....73 Working.Combat.Growth...the....76 Unit.54 Great...59..Advisor..61 Acquiring.Combat..119–125 City...19 Economic.67 Unemployed..95.75 National.68.80 230 ..with..Units.19 Advisor...List....64.71 Citizens..Maintenance...64..180 India..Combat.An.17..58 Combat.List.Of.75 How.60 Movement.Combat.19 The.List....86 Zones.with.Combat.58 Terrain.27 Advisors.159.54 Attacking.....183 Ottoman...19.. 102 Melee.Cities.46.171 City..210 Combat.19.combat.Combat.202 Turning.Combat.36 Buildings..69.of.215.186 Russia.Against..Damage.and....Strength....57.of.24 City..54 XP.a.69.the...65 Iroquois.47.....End.174 China.End.50 Getting. 114 Types..67..63 Bonuses Combat.67–74 Captured. 156..77 How. The.96 City-State.162 Building..47 Combat..74 Construction.63..67.58.115 Communicating.24....178 Germany..Citizens.. 218 Negotiating..CityStates..Bonuses.Council.187 Siam.City..75 Building..States..114 Ending.Wonders.80 Cultural..151...117 Civilization.Through.68.Strength..Construct.188 Songhai....72 Unemployed..Growth.201 Foreign...75 Unique.of.57...Victory..Bonuses...Council.City.Web..58...Cities.80...Victory.117.Screen.

90 Mine.23 I Improvements. 137 Multiple-Turn.25 Difficulty.7. 107 Rivers.28 Flood..191 H Happiness....War..of...126 Gold.Roads.104 Great..and..111...15 231 .21........100.24...Pace..28 Ice.69 Main..Screens.Unit..Trade.Improvements.113 G Game...212.103.People.107..98.100 Great..Peoples’.35.107 Healing..89 Indirect.Values..Scientist.58 XP.117 Load.Improvement.57..68.Menu.People..72..51..Games.175.90 Repairing...52..Screen...Improvements.See.History.Size.Peace.28 Fog. 114 The..23.52 Multiplayer.93..103 Golden.11.26.95 Map.115 Defending Defending.11 Military.220 Great.102.Promotions F Features..Overview...a....192 Local..9. 100....54.Diplomacy.18 Choose.11.98.99 Generating..25 Nukes.Improvements..67..23.Borders.23..64.114 Declaring...52 Movement.11.14..7..111 Negotiating..10 Leader...88 Mini.109 Great.a..121..54..51 Illegal.118 Diplomatic. 105.16 Leader...Movement.8........4..104..90 Special....87 Constructing.49 E Economic..24......General.138.25...103.101.Combat.26 Mine..Orders..28 Marsh...75 Unit.Ages.26 Experience. 101...158 L Leaders..89 Trading.Post.114 Diplomacy..210..Roads...Roads.124 O Obscuring.20.140..Improvement.People..193 Map..Quality.Move.28 Forest..Fire..28 Feature..149 N Natural..86 Building.118 Diplomacy.and..Merchant.192 Internet/Steam.97.Leader..80. 134..114 Negotiating.72.3.Improvement.63 Demographics.Map...53 Road..83..88 Great.115 How...18 World..with..5 Interception.Level.and.87 Farm. 90....Artist.9 M Main.D Defeat.. 143....213 Installation.209...10.98..154.144.122...104 Building..62 Hurry.Improvements..Map...136..221 Options.28 Oasis..8.194 Movement How....118.112.49...Lose.105.99.Info.Wonders.99 Great.To.113..Improvement.28 Jungle.14.21 Mods.Leader.51 Naval.....Improvements.23 Open.61.City.99 Great..Points.Railroads.107 Notification.45.24 Game...Move.During.Engineer.16.War.City-States.Plains...Points.22..Maintenance..73 Defending...99..72...96.139..35.for.191.Unit.Terrain..88 Pillaging.13.53 Movement..56.60...114.51...191 Chat.. 217 Great.32 Fallout.Overview.99..Abilities.Game.9.149.....Overview.Production.People...101 Great.194 Maintenance....Fort..Traits..Type..Panel.Maintenance.72.26

176 Civilian..List.84.Games..Units.78..127 107.80..70 Production...128 Capturing.Wonders.77.Special..Policies..76..90 Unit.38.45 Creating..47...138 Wonders.47..110.View.Unit..70 Constructing.List.Victory.86 Unit.79...103....117 Victory.85 The.46 XP..Promotions W U X Z Zones..List.215...55..Research. How.....Win.82...76.Victory.47.46 Unit.Panel..Screen.List....17 Turn.Menu. Diplomatic.Victory.54 Declaring.Info.Weapons.Game.145 Unit.82–85 Changing.Policies.6.64...50.Policies.....Unit.80.59....Control..Wonders.War.Boats..51.Unit.Policy..219 Luxury..Unit.114.86 Unit..94.Menu.178..See. 214.105 National.211..Barbarians.98.XP.Workers.68 Production.End.Turns..Resources.164..90 Railroads...47.Wonders.85 City-States......Improvements Ruins..110 Gunpowder.218 Where.....63...129 National........Cost...61 Simultaneous.46.Unit.Come..Statistics.140.93...Boat..Research..23.Tree.45.List.42.83–85 Research.Action.Movement..208 Setup...83....13 Settler.84 Choose.17 Single... 107 Strategic.Combat...Screen..53 232 ...93 Cultural..110 Project.Peace..List.Social.135 Purchasing.78.122 Negotiating.Units.154 Recon. 192..Do.46...Victory.Resources..85 Cultural.Structure. 82 218 Terrain....Research...95.80.48 208 Workers.56.Unit..Agreements..191..Knowledge..126 Wonders..and.145 Unit.219 Natural...Unit.58 National.24 Speeding.64 S Save.List.55.101.132 Natural.Chart....218 Social.4 Technology.Promotions..69 Non-Combat.Branches..Victory...36.95 Workers..110.7.Abilities..98.Unit.Screen.Unit.99.Combat..54.52 Research...List.47.82 Resources Bonus.Time.List.107 Mounted....108...114 Units Ending.States..93.P Palace.80.Wonders.Types......45 Effects.118 Defending..List.Game..45 Promotions.Up.of.a..219 Roads.81.....Victory..Units.Combat....217 Naval.Wonders.160 Melee..74 T V R Railroad.8 Combat...Games.10 Siege.115 Technology.55.93..of.List.83.81..See..46 Wonders...55 Work.....Beakers.91.Wonders.Promotions.Progress. Armored.List.18 Work..22 Your..82 Victory.35.126 Worker. Unit..107 Acquiring.83.142 World.86 Unit.......63.5....114 Archery..47.Unit.71 Constructing.Units. Social.54 Air.List..Requirements.145 Gaining.Characteristics. 128..218 Steam.222.17 Tutorials.Player.145 Puppet..46.Units.Action..107.143 Unique.195.List.70 World.List.115 Technology.223 Research.94....28 Technology.....List. .55 Unit.223 Strategic.154 Wonders.195 War Against..Score.159...List.. Unit.15.93–95....161 Production.25 Three.47.Wonders.118 Turn-Based.of..of.21 System... 95.Resources..From?..War. Terrain..63 Promotions...103.92.

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