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Running Backs Chapter 3……………………………..Split Ends Chapter 4……………………………..Offense Basics Chapter 5……………………………..Formations Chapter 6……………………………..Motions Chapter 7……………………………..20 Series Chapter 8……………………………..30 Series Chapter 9……………………………..40 Series Chapter 10……………………………80 Series Chapter 11……………………………Passing Game Chapter 12……………………………On Series Chapter 13……………………………I Formation Chapter 14……………………………Split Back Set Chapter 15……………………………Bronco Formation Chapter 16……………………………Cinco Chapter 17……………………………Short Yardage and Goal line Chapter 18……………………………2 Minute Offense Chapter 19……………………………4 Minute Offense Chapter 20……………………………Screen Passes Chapter 21……………………………Practice Plan Chapter 22……………………………Conclusion
Chapter 1 Offensive Line The most vital and underappreciated part of any football team is the offensive line. The true meaning of teamwork and sacrifice lies in the play and positions of the offensive line. They do not get to touch the ball; therefore they do not get a chance to score. Their names will not be repeated over the stadium loudspeaker over and over again. In the newspaper, when a back has a great individual performance, the line gets maybe one or two lines describing their efforts, but not the gushing praise that the back receives. That is why this is chapter one in this book. Good, solid offensive lines have made average backs look good and great backs even better. Case in point, the NCAA’s second all time leading rusher, R.J. Bowers ran for more yards as a high school junior than he did as a senior. The reason is because his line as a junior was senior dominated. In 2002, the University of Louisville Cardinal football team was mediocre because of average line play in a season when they were expected to win their conference and bowl game and finish in the national top 10, they finished 7-6. Emmitt Smith had 5 All Pro’s on his offensive line. Eric Dickerson went to Indianapolis and went from super human to above average because of a lack of talent on his offensive line. I hope that I have made my point about the importance of a good offensive line. Ask any coach who has won and he will tell you I am sure that he had a good group of linemen. High school is no different than the NFL in that it all starts up front. Some coaches feel that they need big earth movers to make their system work, some like small, quick fullback-types, what ever your preference, it is vital that they are smart and fundamentally sound. In this offense we prefer the smaller quicker types but there are three things that we look for in any lineman regardless of size. First we want tough players up front. The bottom line is that you need to have guys who are willing to go nose to nose with an opponent and just be flat out tougher than him. Running backs are trying to run away from the defense, linemen are looking to hit the defense so they have to be tough. Second, we want them to be smart. These guys have to be able to make decisions and adjustments within seconds that determine the outcome of every play. In the time that it takes a quarterback to say Red…..Set Go, a lineman has to decide who to block, how, and where. There are so many decisions that need to be made and made correctly before the snap of the ball. Third, we want athletes up front. The days of the fattest, slowest kids being able to be effective offensive linemen are essentially over. Footwork, speed, and eye-hand coordination are vital to offensive line play. These requirements however are not indicative of smaller linemen either; today’s athletes are getting bigger, faster, and stronger We begin teaching our linemen the basics of a good even stance: 1. Feet shoulder width 2. Toes pointed straight ahead 3. Knees should not be bowed in 4. Flat back 5. Head up
6. Even weight distribution 7. Finger tips on the ground not the palm or knuckles of the hand 8. Rest the off hand on the SIDE of the knee not on top. a. Take the palm of the hand and put it directly on the side of the knee A coach should be able to slap the down hand away and the body should not teeter in the least. Also if a player has a hard time with his knees bowing in, then you need to spend a little extra time with this player to help correct this. When a lineman is in a good stance, he should look even and solid with no indication of his movements at the snap. When the play is called the center will go out first to set the line. The rest of the lineman will set themselves according to him. These are the alignment techniques: 1. Splits should be at least 3 feet a. Splits that are closed down also close down the defense 2. The guard, tackle, and tight end should have their ear hole aligned to the centers hip or belt. a. This does set the other lineman back a little, but that is necessary to provide the angles and spacing needed to execute their blocks b. It is vital to check how deep the seat of a lineman is so we avoid the flying V formation and get called for too many men in the backfield
After we have taught them how to line up, then we can teach them how to move and block. Our base blocking rule is Fire – On – Backer. This rule can be applied to almost every situation and while wing-t purists will no doubt disagree with a one rule system, I have found that it can work because it basically says the same thing as all of those blocking rules, but it puts it in one small package. Here is what the rule means: 1. Fire: The fire part of our rule maintains our theory of angle blocking. Fire simply means that you are to block down when your rule calls for it. Your fire gap, is your inside gap. The fire rule down block is applied on any level one defender who is aligned from your inside shoulder down the nose of the next lineman to your inside
2. On: On blocking is done with a right or left shoulder block on any level one defender who is lined up from shoulder to shoulder on you. I know what your
applying these rules will become easier. For example blocking the linebacker in a 52 will be slightly different than blocking the linebacker in a 53. As players understand defenses and their opponents each week. For most of the plays in our offense we will have a man unblocked for either a trap or an option read. but there is some clarification needed here. Backer: This rule means that you block the nearest backer to you and the point of attack away from the play. but the center is covered by a nose guard. then you must block down for him. These rules will also become easier to apply when you teach your lineman these three things on each and every play: 1. This can be a second level reach block.saying. You must be able to understand the numbering system and how each play attacks a certain number. then you step with your left foot first. that if he is on you inside should shouldn’t you down block? Well we will get into that when we discuss what every lineman needs to know. This is vital in knowing which way to block a defender 2. This is a straight ahead type of block where you attempt to get movement off of the line of scrimmage and then turn the defender away from the play. 3. When you begin to teach and install this system. second level drive block. Who is pulling? a. If the guard beside you is pulling behind you. we will have a better understanding when we are doing this on the field and describing the different defenses Our linemen will have to execute five primary run blocks that run in concurrence with our blocking rules: 1. This is an application of the fire rule that is automatic. tell your players that blocking strategies will change because the defense changes. but it is still the backer rule. Once again. then there is no block down because there is no one to block down on. The reason for this is that it brings your body in the direction . or a second level down block. If you are executing a right shoulder block. Right and Left shoulder Drive Blocks a. a. Who is left unblocked? a. For example if we run 24 guard trap versus a 52 front and the guard is uncovered. b. 3. The point of attack.
thighs. ii. you should turn the defender away from the play. We preach that you get your ear hole on the belly button. On your third and remaining steps. Also. the opposite is true for the left shoulder. If he is an attacker then you take the flat.needed to get your right shoulder into the defender. On a right shoulder block. If he is a reader then your step is more of a 45 degree step or a more angular step toward the defender b. On the second step you should make contact with the defender. We execute this block by taking a 6 inch lateral open step to the side that we are going to reach. or shoulders on our first step. After your first step. parallel step down the line of scrimmage attempting to intersect the defender. Down blocks a. c. The key here is to have your head across the belly of the defender. We do not change the direction of our toes. At or after your second step you should make contact with the defender. d. it helps to bring your momentum toward your target c. Keep your feet moving in short quick steps. b. We complete this turn by throwing our outside shoulder across our body and punching toward the defender. The opposite is true for a left shoulder block. 2. This brings our outside shoulder around and squares the shoulders with the hips. Is he an attacker or a reader? i. Reach Block a. These are probably the most fun for any self respecting lineman to execute. hips. 3. By doing this we can adjust . the lower part of your body is turned while your upper body is starting to turn. The proper steps are determined by what kind of defender you are facing. Keep your head up and begin to roll the hips through putting the defender on his heels. When run blocking we teach the reach blocking technique as a way to block linebackers only. you turn the defender to the right. The reason is that you are blindsiding an unsuspecting defender on the first or second level. The objective is for us to keep our body parallel to the line of scrimmage. It is at this time when your feet begin moving in shorter faster steps and you begin to roll your hips into the defender.
c. We have now begun to climb to the second level. he should aggressively swing his butt and hips around to pin the defender e. Lineman will open up with slightly more depth c. c. If the defender is over penetrating. choosing a point of intersection. Our third step is with the other foot and it continues the ascent to the next level by placing itself in front of and offset of the second step foot. On contact. He gains depth as he travels out and then flattens out to meet the defender d. On the second step our opposite foot comes across our body to a point in front of our other foot.quicker if the defender changes his course. 5. then meet up with him and ride him back and away from the play . Log a. This block is not used too much but we do use it on some options and play action passes b. then roll up inside to block another defender. Once we have made contact with the defender we need to maintain separation with our hands and swing our tail around to place ourselves in front of the defender between him and the ball. and finish the defender f. d. On contact the lineman should maintain speed. 4. Trap a. This is the most recognized type of Wing-T block Start by dropping the trap side foot to open up the body to the target Aim for a point inside of your target Your path should take you back up into the line and across the line on an inside out track e. b. d. If the defender over penetrates. roll the hips. do not catch the defender.
60 series 5 step drop a. This is a non directional series b. Step hard to the play side call and be aware for blitzing and stunting if no one shows initially d. Stay big and keep separation with the defender. in that we will be going in a certain direction. Our objective is to spill everything over the edge to open up the throwing lane for the quarterback. 70’s: 3 – step Two of the three series are directional. You want to keep a good wide low base with your butt down and eyes and hands up. We should go no more than two steps each. 60’s: 5 – step 3. We want to step down to the outside foot of the next offensive lineman i. On the backside we want to prevent backside pursuit so we hinge after we step 2. Directional. After the Tackles step down they will turn out and hinge to block on the flank c. If need be we can go to a man blocking assignment and assign each blocker to a defender to lock up on them man to man . 1. Blocking scheme is a full line reach on the first level defenders only c. What we want to accomplish here is just getting a body on the second level defenders to either make them bubble around or interrupt their path to the play Our passing game has its own set of rules for each series. ii.On most of our running plays we will have a backside reach rule. Our passing series include: 1. 50’s: Roll out 2. The only series that is not is the 60’s. b. Step down with the inside foot and bring the outside foot along after we step and plant. 51 to the right. 50 series roll out a. f. This means that we will reach block across the level one defenders face up to the second level. e. 59 to the left. d.
To the back side we will hinge to create a wall against the quarterback’s back. To the play side we will drive block the first level defender. The outside foot will follow ii. Before the ball is snapped on each play. OUTSIDE: If a defender is lined up from your outside eye to the gap to your outside then you make an outside call. 3. we may have to make line calls or blocking calls that slightly change the blocking scheme and increase the chances of not necessarily having a successful play. We will step back and in with our inside foot all the way to next man. a. . Use a right or left shoulder drive block c. i. It is vital that we not go to the second level and the drive is a controlled drive. 79 left b. 70 Series. but a safe play that does not put us in a negative situation. i. INSIDE: If a defender is lined up from your inside eye down to the gap to your inside then you make this call. three step drop. ON: If a defender is lined head up on the lineman then he will call this twice 2.3. This is a directional series: 71 right. It is important to spill everything to the outside of the wall. Maintain a wide low base and keep your arms extended to prevent from losing ground. On each play. a lineman will make one of three calls: 1. We have a base line call that is called out on each play and we may have an automatic call that slightly changes the blocking scheme on a particular play.
OMAHA: This call pertains specifically to the point of attack and is related to the cover call but refers exactly to where we are running the ball. 1. These calls should not be made on every play and no dummy calls should be made either. COVER: This call means that more than one defender has aligned in a play side gap. We also have other calls that each lineman may have to make on any given play to alter the blocking scheme slightly. This can be commonly used against the 44 or a 50 reduction . OHIO: When running the 83/87 Cross Block against certain defensive fronts we make an Ohio call that means to block it ON. This is common against the 43 defense 2. This means that more than one defender has lined up in the point of attack. *The following calls pertain only to the Cross Block play. CLEMSON: When running the 83/87 Cross Block against certain defensive fronts we can make a Clemson call which means to cross it. STAY: This call means that a guard is not pulling. This call can be made by any lineman who sees that the playside is overloaded and he needs some help. 2. A guard can make this call if the defense shows blitz or if he is pulling outside and a defender is lined up to his inside gap. 3.If a lineman is uncovered then he will not make any call at all. 1. These calls are to be made on level one defenders only.
must be able to run and pass block effectively on the flank 4. 1. reach a linebacker. This is common against 50 front defenses with no reduction When we put together a depth chart we look for certain qualities in specific positions. After the snap. Biggest and best drive blockers b. or block down on an aggressive one technique. d. Needs to be an aggressive reach and drive blocker to make sure that flank plays are successful We understand that these are not rigid requirements for all of these positions listed here. One of your most intense lineman. but the intangibles that matter the most. . Should be aggressive and smart. We want to expand upon the qualifications mentioned before and tell you what you may want to look for in certain lineman. Must be able to snap the ball to the quarterback quickly and cleanly c. In high school football however your first team may be the only team that fits certain qualifications of the positions. It is important to remember that it is not always what you can see in a player. FLORIDA: When running the 83/87 Cross Block against certain defensive fronts we can make a FLORIDA call which means to fan block it. Flank protectors. After your number one’s it can be a crap shoot of where to place certain offensive lineman. Your tight end may be a psychotic wide receiver who is a good blocker. You may have a guard or guards that are bigger than your tackles.3. Needs to be able to adjust and react on the run c. Athletic Tackle who can catch b. Quick feet and hands b. Tackle a. Guard a. Smartest and most athletic lineman 3. Solid lateral movement and foot speed b. Center: a. Has to be able to snap the ball in the shotgun 2. he must have the ability to drive a nose guard. e. Tight End (as a blocker) a.
27 = 4 Guard 4 and 6 Guard (Left) 4 and 6 Guard (Right) 24 = 6 Guard. 26 = 4 Guard 23 = 6 Guard. 3 = 4 Guard 7 = 6 Guard. 8 = 6 Guard None 7 = 6 Guard.On the next page we have included a chart that lays out the three things that each lineman must know on every play. Sometimes an assignment can change based on what the defense is doing and what kind of personnel they have. Who is unblocked This chart could help sort this out for players and coaches Play 24/26 Guard Trap 23/27 Halfback Trap 21/29 Power 21/29 Waggle 24/26 Gut 32/38 Toss Blast 31/39 Toss Sweep 31/39 Pitch 36/34 Counter Trap 36/34 Counterboot 42/48 Veer 44/46 Midline 44/46 Midline CTR 44/46 Midline Pass 82/88 Down 82/88 Down Pass 83/87 Cross Block 83/87 Keep Pass Point of Attack 4 or 6 Guard 3 or 7 Outside of Tackle 1 or 9 Outside of Tight End 1 or 9 Outside of Tight End 4 or 6 Guard 2 or 8 Inside Leg of Tight End 1 or 9 Outside of Tight End 1 or 9 Outside of Tight End 4 or 6 Guard 1 or 9 outside of Tight End 2 or 8 Inside leg of Tight End 4 or 6 Guard 4 or 6 Guard Play action 2 or 8 Inside Leg of Tight End 2 or 8 Play Action 3 or 7 Outside of Tackle 3 or 7 Outside of Tackle Who is Pulling 24 = 6 Guard. 1. These 18 plays that are listed in this chart are our base plays that we will put in before the season and do our best to run each and every week. 39 = 4 Guard 31 = 4 Guard. 26 = 4 Guard 32 = 6 Guard. Tackle Defensive End First perimeter Defender Depends on Defense Middle Linebacker Def. Who is pulling 3. We have many more plays in the . End for Fullback OLB or Strong Safety OLB or Strong Safety 2i-5 Tech Def. Point of attack 2. 3 = 4 Guard Defender Unblocked 2i-5 Tech Def. 38 = 4 Guard 31 = 6 Guard. 39 = 6 Guard 34 = 7 Tackle. Backside = Hinge DE for Kickout None DE for Kickout DE for Kickout As with anything in our offense this is not set in stone. Tackle None DE for QB Read DT for QB Read All Drive or Down Block Playside = Wall. 36 = 3 Tackle None None None None None 2 = 4 Guard.
. but those are plays that are for special situations and we will only use them if it is absolutely necessary to use practice time to install them.back of this book in our play index.
In this offense we try to avoid putting the load on one individual. but you have to be disciplined enough to carry out good fakes. By that we mean that we will expect each one of our backs to run. We want to do this with the regular personnel that we have on the field in our base package. which can lead to a reliance on the abilities of one player. Often times a team can be carried to great heights by the efforts of one player. If a fullback is sloppy on his fake then the midline or veer play may be rendered useless. . The great thing about the Wing-T offense is that it can take advantage of one great player or 4 good players. Again. you can not overstate the importance of having good running backs. We do not want to shoe horn players into a system and vice versa. and catching. nullifying a big play. so you take him out. This way we avoid NEEDING that one great player to make our offense go This is a 4 back offense. blocking. Now. At the high school level great individual players come around once every so often. therefore opening up another play. It not only takes a lot of physical discipline. a back in this offense has to be a team player and willing to sacrifice for the good of the team. then the defense can make calls and determine what we are attempting to do.Chapter 2 Backs At the high school level. understand that there are exceptions to every rule. You may have a kid who is a tremendous runner and blocker and there is no doubt that he needs to be on the field carrying the football. and catch with equal ability and enthusiasm. That is what we try to achieve by putting our 4 best all around athletes in the backfield and using each and every one of them to make each other better. block. This is an example of how adaptable this offense is. We like to use a many formations and formation tags to give the defense many different looks. it is understood that the quarterback is not expected to be a pass receiver on a regular basis but he will replace that responsibility with carrying out convincing fakes and relaying to the coaches when the defense is flying too aggressively to a play or player. If a halfback is careless then a free safety or a backside linebacker might flow to the point of attack that much quicker. but rather we want to spread the plays and responsibilities around to many players to force the defense to play with caution and hesitation. However he may be useless as a receiver and when you are looking to spread the defense maybe he needs to come out. but mental discipline also. At all costs we want to avoid “formation packages” that can key a defense to adjust before we even call the play. Just like the offensive line. To be a running back in this offense you not only have to have the aforementioned requirements of running. This does not mean however that if a great individual comes our way that we will not take advantage of his abilities or that we stop giving the ball to one player once they reach a certain number of carries. Sometimes a team can have a nice run of players. If we telegraph such tendencies.
Our base formation is 100/900 and this is what it looks like: We also have formations like Red/Blue that put a wing man to the 2 – man side of the formation also and they look like this: Here is a schematic of how deep and wide each player should be: . Mesh points and fakes are vital to the offense and they need to be tight and convincing. Wrist deep under center not forearm or bicep deep. We do not want a comfortable stance. and when a play is run properly in all facets. Fullback a.A good stance is just one factor of mental discipline that some athletes take for granted. 1. When something as simple as the stance starts to get sloppy. the runner should be more erect than bent 3. Two point stance with the feet slightly outside of the shoulders b. Same as a fullback b. Feet shoulder width b. The stance should be one where we can go in any direction with the same amount of ease. we want a balanced stance. 2. When at the wing position. and then it is very tough to determine who has the ball. Halfback a. Quarterback a. turn your body at a 45 degree angle Along with the stance we have to maintain our alignments and depths. This is an offense based on timing. Very little bend in the waist. Slight knee bend with a slight bend in the waist c. then our play gets sloppy. Toes straight with the hands resting on top of the thigh pads c. To make sure that the timing of the plays is crisp and fluid we have to make sure that we line up at the same depth and width at all times.
Always under center unless he is in the shotgun. Bronco Right is the same as 200. 4 yards from the tail of the center b. but in a 3 point stance 3. Fullback a. 200 the Left Halfback is 4 yards deep from the outside leg of 4 c. Quarterback a. 100 and Spread Right.The standard depths for each player are as follows: 1. 900 and Spread Left. 4 yards deep from the outside leg of the 3 or 7 Tackle ii. Bronco Left is the same as 800 e. the Left Halfback is the dive back iii. the Right Halfback is the dive back b. 4 yards behind the outside leg of the 4 guard c. 200. 800 the Right Halfback is 4 yards deep from the outside leg of 6 . Halfbacks a. 800. Dive back position in 100/900 and Spread Right/Spread Left i. At this time he goes to a depth of 4 yards directly behind the center 2. In the I formation he is at the same depth. 4 yards behind the outside leg of the 6 guard d.
The Right Halfback is split out 12 yards off the line of scrimmage e. The Right Halfback is 7 yards deep off the ball. . The Left Halfback assumes his normal wingback position h. Pro I 900 i. The Left Halfback is split out 12 yards off the line of scrimmage f. The Left Halfback is 7 yards deep off the ball directly behind the fullback in a 2 point stance ii. directly behind the fullback in a 2 point stance ii. the halfback aligns 1 x 1 from the end man on the line of scrimmage. The Left Halfback is the slot receiver. Trips Left i. split out 6-8 yards off of the line of scrimmage ii. The Right Halfback is the slot receiver. We do this so he can see the defense better. Once again he is turned in at a 45 degree angle. Pro I 100 i. The Right Halfback assumes his normal wing back position g. Trips Right i. split out 6-8 yards off of the line of scrimmage ii. When at the wing back position.d.
and taking short choppy steps d. then tighten up to the end man on the line of scrimmage.We have to have backs that can block almost as effectively as our lineman do. Versus a wrong arm technique. You may be asked to go under a level one defender down to a level two defender. right foot first c. left foot first and left shoulder. 1. Your head must be on the inside of the defender c. If so. first technique that we teach after ball handling is how to block. Also known as right and left shoulder blocks b. you must get lower. it is important to get your head across the belly of the defender b. Drive Blocks a. simply maintain your leg drive . bull the neck. extending your arms. Crush the defender down inside by rolling your hips into the defender. Roll the hips and stand him up. A key point in teaching this type of block is to stress proper technique because most of the time this block will be executed when there is some distance between the two players. and meet the defender full speed. and move fast and aggressively under the level one defender 3. it is that important. Allow no penetration c. Kick out blocks a. Good form and technique are vital in preventing injury 2. On contact you drive the defender by rolling your hips and taking short choppy steps. Take a 45 degree step at your targets inside hip b. you then begin to turn the defender away from the play d. Versus a crashing defender. First step is a 6 inch 45 degree at the inside hip of the defender. Right shoulder. A stalemate is a victory for the defense d. Surprisingly. Down Blocks a.
Reverse Flat i. QB does a 180 degree turn with his foot landing on the midline c. it is important that we attack when blocking. Reverse Midline i. Quarterback always reverse pivots except on the 40 series b. Rounding off your path is also another bad habit. QB reverses past the midline and stops halfway between the midline and the line of scrimmage d. False steps are the bane of any play and it is a habit that many backs develop without realizing it. QB reverses out to a ¾ turn with his foot landing parallel to the line of scrimmage . 6” 45 degree step with the right or left foot directly at your landmark b. then the play will also be sloppy. 6” step perpendicular to the line of scrimmage d. Reverse 45 i. As we have stated. Types of Steps for the Fullback and Halfbacks a.All blocks must be done at full speed with good technique. Types of Steps for the Quarterbacks a. Crossover i. Again this is a timing offense and if one player is sloppy with his steps. Straight ahead i. 45 degree step i. we must maintain straight lines to our landing points 1. Regardless of the situation. proper steps are vital to the timing and flow of the offense. The opposite foot crosses over the lead foot first and lands in much the same way that a flat step does. This step is used to help time up plays 2. Flat Step i. 6” open step parallel to the line of scrimmage c.
which means that we only have one true wide receiver. We need to have a viable passing threat to force defenses not to load up the line of scrimmage. this keeps the defender from getting his hands on you 3. Y. but often times it is the difference between a big play and a loss i. Fakes . He should have his inside leg back looking in at the football arms hanging freely at your side There are three things that all splits ends must be able to do very well at all times 1.Chapter 3 Split Ends The Wing-T is a one split end offense. you must keep him in conflict as to what your intentions are at the snap 2. Stay low. Gives a full effort on every play iv. keep their feet square. Stalk blocking is an underappreciated technique. Blockers a. it is a one man position. A good split end does not get sloppy on his routes i. Has nice sharp cuts iii. He is a split end and he is generally opposite the tight end unless we tag a play with “end over”. The split end is aligned 12 yards out from the end man on the line of scrimmage. When approaching the defender. We must be able to block. Gives an all out effort when trying to catch the ball v. It is important that we try to maintain the split ends importance to our offense. Keeps the defender guessing ii. and their arms extended iv. They need to stay square in front of the defender ii. Mirror and work the defender until the whistle iii. on the line. Often times the split end position becomes a disregarded dumping ground for lesser talented players that are thrown there just to fill a position. While this will undoubtedly be our shortest position chapter. 1. Very aggressive when running all routes. and make convincing fakes on each and every play. Route Running a. catch. We try to find kids at split end that are threats and force the defense to account for them. there is no need for that. We don’t get fancy and call our receivers X. and Z.
On a running play away from the split end. He establishes a mind set.a. A good defender attacks the corner. it could very easy to take a play off. it could be his block that spoils the effort ii. an intense champions mind set. i. making him work on every play. If he takes the play off and the back cuts back. with in the defender that you take everything very seriously .
People just wondering everywhere. Well it’s simple. Tight end is on his right and the split end is on his left 2. no one paying attention. the cadence. we feel that you have to know how to get in a stance before you get into a huddle or a formation. tight end. a. 6. and 7. I know from watching films of yourself and of your opponents. even in the most trying times will show that you have not given up and you are maintaining good character. they stand left to right in order of 3. Hands on their knees so they can stay out of the center. The center sets the huddle ten yards from the ball. The Fullback faces the defense a. The play is called and the team slowly stumbles up to the line. I have always firmly believed in discipline right down to the minutest detail. Right Halfback flanks the 3 tackle b. and split ends way 3. “My god.Chapter 4 Offense Basics One may wonder why we put the basics of the offense on chapter 4 behind the position descriptions. this way we ensure fluid and effective communication. making checks at the line. 4. b. It is a frustrating sight because you know that you taught them different and the worst thing is that they have a low morale. with his back to the ball. In this chapter you will learn about getting into a huddle. Have you ever looked out at a team that is getting beat (whether it’s yours or your opponents) and you start to notice how the huddle looks like a field of grazing cattle. listening. 1. The Halfbacks flank the tackles a. Perpendicular to the Left Halfback . they can’t even get into a huddle!” Attention to detail. and finally our play calling system. The next line is the two guards and two tackles. With their backs to the defense. or caring. a. that at some point in time you eventually say. We want to maintain a good tight huddle. Left Halfback flanks the 7 tackle 4.
After the second play call. The Cadence a. but we like to get to the line and go. Any motions that are previously built into the play or tagged to the play. We do not want to the defense to adjust or stem.Setgo i. quick cadence that forces the offense and the defense to be ready immediately. The play will be accompanied by a code word that the quarterback will call at the line of scrimmage before he gets under center. then the Quarterback will look off of a preset number of plays on a wrist band and make the check off at the line. the team gives the “ready break” huddle call and turns and SPRINTS to the line of scrimmage immediately getting into a stance. They leave and sprint to the line to establish the frame of the formation b. he checks both sides to make sure that the offense is set properly Our cadence is a short. When the Quarterback comes to the line. 1. When it may be necessary to call a different play at the line of scrimmage.5. the offensive lineman stand erect to listen to the second play call c. After this. Sometimes and we will do this more than calling an audible. or the name of one of their player’s names. mascot. Also this is a series offense that allows seeing if the defense is shutting down one play then another has to be open. will take place on the pause between Red and Set iii. tight end. The first time the Quarterback calls the play he will say “center out” This sends the center. Red………. colors. The code words may be the opposite teams school. Set and go are to separate words pronounced as one and they are pronounced quickly We like to run the play that is called from the sideline and avoid giving the Quarterback too much freedom at the line. . Long drawn out cadences are good for communicating at the line. but we want the Quarterback to check the defense and call the play to the best side. If we want to audible to another play. i. 6. Red is short and sharp ii. Again this will be practiced and preset. we will have the defensive description along with a play. It is for this reason that we only do checks when the defense is giving us a key that we can exploit. This means that we want to run the play. The Quarterback receives the play and stands between the Fullback and Right Halfback announcing the play to the team a. again we want to dictate the defense not they dictate us. we can send the play in with the tag “check with me” instead of it’s number. and split end will leave the huddle.
This can be replaced by a formation that is not a number and therefore reduces the call to two numbers b. I promise you the first time you do it. 2 = Series vi. the most confused members of the offense will be the linemen d. 124 Guard Trap i. First Number is the formation i. a. He does this to both sides of the line calling the play two times to each side We believe that our numbering system makes it very easy for us to check at the line because we are not an even right odd left numbering system. 24 ii. This is where we want to run the ball ii. Check………. and who is faking c. 1. When we call the plays we send in a 3 number play call or a two number preceded by a formation call. Guard Trap = play name 2. The third number is the point of attack i. Loose Pro Rip Red 24 Guard Trap i. 3 part play calling system a. Loose = Tight End splits out ii. 24. Pro = Right Halfback moves out to a flanker iii. Check. Guard Trap = Play Name . Quarterback makes his decision and calls out: i. 4 = Point of Attack vii. Rip = Left Halfback motion across behind the Quarterback iv. 4 = Point of Attack iv. As a coach you should stress this because you may want to run 129 Waggle. 2 = Series iii. 1 = Formation ii. The series number is a key to tell our backs the action of the backfield. The second number is the series i. Who is the ball carrier. or 138 Toss Blast and if you call it. This is the only number that the linemen need to know.1. who is blocking. Red = Formation v. Guard Trap Check With Me a. Any tags to the play will be called before the formation.
This past year. That is why I have always liked to use many formations. we obviously start with the base formations in our system.T?” The truth of the matter is. They want to look at how you line up and what you do out of those alignments. When we tell people that we use the I in our Wing-T package. It looked entirely different. I learned long ago that I will do what ever I have to do to put my team in the best position possible to win. and the tight end was always on the right! A former coach at a local high school used the theory of a few plays out of many crazy formations. while the look of the play may change. they often say. One of the neatest things that I was ever able to accomplish was running 21/29 Power out of a 5 wide. but we can also show you looks like Oklahoma and Hawaii too. we scouted a team that used 4-5 slightly different formations and the tight end was always on the right. but you are not because you are not using that system. not the actual mechanics of a play. The Wing-T is a system not a formation. but it only required subtle changes. another coach will say. no back set. This made things appear way too easy for the defense and we lost 21-7. “Well you’re not an I team?” We are not running an I formation based package. Several years ago I scouted a team that used 22 different formations. Formations are usually the first thing that most defensive coordinators begin to study when they scout you. This is where coaches hand cuff themselves because they say. A guard trap is the same play out of a one back 4 wide receiver set as it is out of a two tight power I set. Some particular formations immediately keyed one or two plays. but running the I formation as a component of our package. This was also effective because of all the time that you had to spend in practice readying for the onslaught of looks. we can’t run that look because we are a Wing-T team or were an I team. We start with 3 base formations and learn all of the tags off of them. When we start learning all of our formations and their tags. Our opponent ran up over 300 yards rushing.Chapter 5 Formations Formations only change the look of a particular play. What ever one you use. Just like the Run n Shoot. Most of the time we will look like the old Delaware Blue Hens themselves. How many times have you been watching film and saw a team line up in a two wing look and bet your last dollar that at some point in time. you can look like a spread Run n Shoot team. 100/900 Red/Blue . it’s a formation not a new scheme or system. Second. is that they are not Wing-T. the core remains the same. but using a formation. Some formations had their own set of plays and while others meant strictly pass or run. “I did not know they were Wing. remember two things: First.
Loose a. The Split End moves in to 3 to 6 yards out on the line of scrimmage . we then learn all of the formation tags: 1. Split a. Slot a. Pro a. The Halfback to the Split End Side splits out 6 yards off the line of scrimmage 4.Spread Right/Spread Left After we have mastered properly aligning in these formations. The Halfback to the Tight End side splits out 12 yards off the line of scrimmage 3. on the line of scrimmage 2. The tight end splits out 12 yards.
5. Pro I 100/900 a. This is how it looked: • You better have a smart tight end. 12 yards out on the line of scrimmage • Note that this tag makes the tight end an ineligible receiver We try not to get too exotic when using the formation tags. Slot to execute our 60 series passing attack. Black/White 4. End Over a. he cannot go out as an eligible receiver in this look. but we most commonly run the I with the Pro tag. but we can use more than one in a given play. After we have mastered these base formations and tags do we then move on to our other formations 1. Trips Right/Left . Pro is still a tag here. 3. 200/800 2. An example of this is when we started to use a look called End Over. The split end moves over on the same side as the tight end.
After the command we move to the formation called in the huddle d. We start in a two tight full T backfield. Example: Shift To 988 Down 2. Shift To a. East/West 6. 1. The offense then trades formations and the play is run d. b.5. The Quarterback comes to the line and yells “Jump” c. Jump To a. Cinco Right/Left Some of our other formation adjustments include moving from a preset formation to another formation prior to the snap of the ball. Example: Jump To 988 Down . b. We start in the opposite formation of the one called in the huddle. Bronco Right/Left 7. The Quarterback comes to the line and yells “Shift” c.
we have a variety of ways to put them in motion. But again. i. the Jet type of motion is becoming another example of built in or implied motion. 1. you should too. From there you make your own connections and adjustments On the next page we have listed and described all type of motion that we will use in our scheme. and it is not implied. We can shut off this motion by saying “No Mo. . we do not get exotic or carried away with how many motions we include in our playbook and game plan.Chapter 6 Motions One thing that is always associated with a Wing-T style of offense is the use of motion. We have a type of motion that looks like Jet motion and that is Rip and Liz motion. Listen to the defense are they announcing certain plays or pointing out certain players when you motion e. This is a short chapter. When you motion to is a linebacker or end crashing more aggressively These are some of the things that motioning by your offense can tell you about your opponents’ defensive game plan. but a vital one because you need to understand how to use motion and what kind of situation it can put you in. Are they attempting to determine that you are running a particular play when you motion. Since we have three designated running backs. whether implied or not. In other words.” This tells the Halfback not to motion With the advent of the Jet Sweep into most Wing-T offenses. Some teams have automatic stunt calls to certain motions and some will change their coverage based on a type of motion. What most outside of the Wing-T don’t know is that this motion is built in and taught as a necessary component on some plays. but the object of this motion is to get the Halfback past the Quarterback. Motions. Are they shifting the front when you motion d. What kind of coverage are they in and are they staying in the same one when you motion b. Is a particular defender more aggressive or passive when you motion to or away from him i. there is no mesh. When you motion away is the outside linebacker walking up or backing off ii. The one most recognized is three step motion where the wing back comes in motion toward the dive back position. Do they slant to or stunt to your motion c. should be carefully monitored when game planning and during the game. since some defenses key your motion. It is important to note that Jet type motion is a timed motion that climaxes with a mesh between the Quarterback and motioning Halfback (whether there is a hand off or not depends on the play). Things you need to look for when you motion a. They are like Jet in that they are horizontal behind the Quarterback.
” In this play we use timed Rip and Liz motion by the Halfback to kick out the defensive end. It can be shut off by calling “No Mo. d. The motion takes him back to his dive back position at the snap of the ball 2. Left Halfback comes in motion behind the Quarterback at the pause between Red and Set in the Cadence c. When the Halfback is at the wing position. he comes in motion at the pause between Red and Set in the cadence. Rip a. Halfback should be past the midline on the snap It is important to note that we will run a play called “Wham. . It is vital that this is timed up perfectly so our Halfback does not break stride. Halfback should past the midline on the snap 3.1. This could tip off the defense. Right Halfback coming in motion to the left b. Liz a. Left Halfback coming in motion to the right b. Right Halfback comes in motion behind the Quarterback at the pause between Red and Set in the Cadence c.” c. it is already built into the play b. This motion is never called. 3 Step a.
d.4. Fullback motions out of the backfield to the right. c. He takes one step forward. b. The Split End comes in motion back toward the tackle His objective is to crack block This can also be used on passing plays Leaves on the pause between red and set . Z a. c. When at the dive back position. one step at an angle and then flattens out to parallel to the line of scrimmage. He leaves on the pause between Red and Set 5. Crack a. b. b. Leaves at the same time as regular 3 step motion 7. Fullback motions out of the backfield to the left He takes the same steps as Ram motion He must get past the end man on the line of scrimmage Leaves on the pause 6. Ram a. d. Lion a. We want to get the fullback past the end man on the line of scrimmage on the snap d. c. Exact same steps are 3 step but from the dive back spot c. the Halfback comes in 3 step style motion to the tailback position b.
If we were pure Delaware. changed the blocking rules. it can appear like you are playing a hidden ball game. this in turn can slow down a defense. The Gut was borrowed from an I formation team and can be further adapted to be called Gut Influence. We will however run Down Option Load at some time in the season. Because of this. We have borrowed from other systems. but only when Down and Down Pass are stopped. changed a couple of tags. The Halfback Trap was adapted from my high school coach who used to run a play called Guard Trap to the Half. It is essentially the same play but with less wording. IF the inside backers crash and attack the Fullback. It is vital to note that we are not a pure Delaware system. especially the linebackers and safeties can’t over commit to what they may think is flow. The reason is because you are giving the illusion that you are attacking 3 different points of the defense. series football. . it is however how the three of them. then they are keying backs. If you want to tell right away if a defense is keying guards or backs. The Gut attacks the center of the defense and is very successful against 43 teams. they are not run in the same manner. It is the one that is most identified with this style of offense. the defense. to me it has always been the 20 series and the sweep has been called Power. but we simply trimmed the fat off the play book to make it more learnable and simplified. If the linebackers flow with the play then they are keying Guards.Chapter 7 20 Series Now we are going to get into what makes the Wing-T what it is. You may also hear this series being called the Buck Sweep series. and Down Option but you don’t. Along with the 3 core plays we have added two other plays to the base package of the 20 series. convincing fakes. and Waggle are the three core plays and are all staples of other systems. The reason that these plays were put in the 20 series is because of the Fullback action up the middle and the waggle action by the Quarterback. it is only efficiently executed when those not running the football carry out good fakes and block effectively. and added a couple of formations. When it comes to execution of this offense. Even though most teams run the 3 core plays that make up the series. The Guard Trap. When you install this series it is vital to the success of the play that you stress tight mesh points. start the game with 21/29 Power. In chapters 7 through 10 we will review each and every series. You must read your keys and be patient. If you do this. The 23/27 Halfback Trap and the 24/26 Gut are two plays that were adapted to this series to give us a little more diversity. To be honest. and the plays involved. it is very tough to defend. along with the Halfback Trap are intertwined. you would see plays like Sally. The twenty series in my opinion is the signature Wing-T series. When a team runs this series effectively with some degree of consistency. and carrying out fakes. F Sweep. I do not know the origin of calling it the Buck Sweep. Power. In the past I have run these plays with success.
i. The Quarterback slides the ball into the stomach of the Fullback ii. The Fullback carries the ball at 4 or 6 i. 21/29 Power a. The play side Halfback influence block on the outside linebacker 2. Fullback greatly exaggerates the fake up the middle i. 24/26 Guard Trap a. Quarterback stays bent low over the ball. The Halfback carrying the ball runs parallel to the line of scrimmage i. The Quarterback looks the Halfback past and then fakes the waggle d. Quarterback and Halfback mesh with the quarterback sliding the ball into the Halfbacks belly i. He is looking for the first available lane where he can cut and run to day light d. Fullback should be very aggressive on this b. The Fullback actually dives to the opposite leg of 5 and looks to make a slight cut through the alley made by the blocking once he gets past the line of scrimmage ii. The Quarterback looks him past and fakes the waggle c.Next we will review the five base plays along with one add on play for this series. 1. Fullback must be very aggressive when faking b. The Quarterback and the Halfback mesh at a perpendicular angle behind the play. The play side Halfback must crush the play side defensive end down inside. . The play diagram will be in the back of the book in the playbook index. hiding it from the defense c. The Quarterback and Fullback should brush shoulders on their mesh i. The Halfback fakes to the Quarterback and continues on his Power fake ii.
i. The Tight End will block down which will force the defensive end to squeeze him to the inside. ii. Tighten up to the tight end and get into the defensive end as aggressively as you can iii. This is the vital block, it must be made
3. 21/29 Waggle a. Waggle means opposite i. If it is 21 the Quarterback is rolling left ii. 29 means that he is going right b. The Fullback widens his path and gets out to the 5 yard flat i. His aiming point should go from the leg of 5 to the outside leg of 6. ii. If he gets tackled it is no big deal, we still have other options c. The Halfback on the Power fake makes a convincing fake and looks to pick up the backside pursuit d. The back side Halfback does a skinny post i. You should keep an eye on this route, at some point in time of every game, it comes open. e. The Split End has a called route i. We used to just run him on a 9 or a corner route, but we can manufacture a big play calling a route for him ii. The best ones are the 1,3,5,7, and 9 f. The Tight End has a 10 to 12 yard backside crossing route i. He must be aggressive in getting off of the line ii. He should read the linebackers and get behind them on is route iii. If it is a zone team, then you have the option of telling the tight end to sit down in a hole in the zone g. The Quarterback no longer worries about a fake to the fullback i. He still must keep his patience however when faking to the Halfback. ii. This is important because it will pull the defense with the Halfback iii. He must get 6 yards deep iv. He has the ball up and attacks the line of scrimmage using every square inch between himself and the line of scrimmage if needed v. His rule is RUN, FLAT, CROSSING 1. He is looking to run all the way 2. If he does, he is to tell the guards to “GO” leading him down field
3. We will tell him when to look deep 4. He MUST attack the line
4. 23/27 Halfback Trap a. The Fullback makes an exaggerated fake up the middle i. He fakes to the Quarterback b. The Quarterback and Halfback (ball carrier) mesh at a perpendicular angle. i. The Quarterback slides the ball into the belly and runs his waggle fake c. The Halfback takes the ball and immediately dives for the inside leg of the tackle (3 or 7) i. He is looking to follow the kick out block of the guard d. The play side Halfback executes the same kind of influence block that he does on Guard Trap. e. This play is run when you see the strong safety or outside linebacker reacting to down blocks by coming up on the outside to support. f. Great play out of the I
5. 24/26 Gut a. Best if run out of the I or with Z motion, but it will work out of any look b. The Fullback disregards his fake and dives for the leg of 5. i. He is looking to block the middle or inside linebacker c. The backside Guard will gut around the Center and basically go shoulder to shoulder with the Fullback up on the middle or inside linebacker d. From what ever position, the ball carrying Halfback is looking to follow the Guard and Fullback right up the Center’s tail e. The play side Guard will block out versus a 40 and block down versus a 50 ( on the nose guard ) f. The Quarterback may widen a little bit to open up the midline for the Halfback i. He hands off and carries out his waggle fake. g. The blocking Halfback executes an influence block
h. There is not much down blocking on this play, there is more on/drive blocking The following plays are some extra’s that we have run and we may pull them out of the bag late in the season
6. 22/28 Power a. Just like regular 21/29 but one hole in b. The play side Halfback influence blocks c. The Ball carrying Halfback cuts earlier
7. 24/26 Guard Trap Influence, 24/26 Gut Influence a. Against teams that are strong guard readers, we can take the play guard who is not pulling and pull him out and away from the play. b. You do this only if you are sure that the defensive tackle and linebacker are keying him and flowing with him i. They block themselves by taking themselves out of the play.
The 20 series is a great series. One thing that you need to keep in mind is don’t forget to run 126 Guard Trap, 127 Halfback Trap, 129 Power, 129 Waggle. These plays work well to the 3 man side, but they also work well to the 2 man side. The are perhaps the only series where every play is interchangeable this way.
Chapter 8 Thirty Series The thirty series is a Halfback oriented series that uses a block down, kick out scheme up front. In the original Delaware system, these plays are called F Sweep and Blast, however we call them Toss Sweep and Toss Blast. The change in the plays occurred when we did not have any bootleg coming off of the F Sweep and regular Blast plays. Faced with a decision as to whether or not create a bootleg play or add the Quarterback as a blocker was a no brainer. The bootleg play that we considered adding was a very low percentage play because it put the Quarterback on the flank with no protection and he had one of two very low percentage passes to complete: One to the Tight End on a drag route, and the other to the Split End on a called pattern. Plus all new blocking and protection schemes just made very little sense to use the practice time to put in. By changing one position, the Quarterback, we felt that we made the play better in a more efficient manner. Some will argue the merits of putting your Quarterback in a position such as this because of the risk of injury, but we flat out tell our Quarterbacks that they are football players too and if their involvement in a particular play makes the play that much better, then they will be asked to perform the duty. The Quarterback now instead of handing the ball off will now toss it and become a lead blocker up through the hole. He also becomes a target for the ball carrier as one of the coaching points for putting this play in is that the Halfback catches the toss and tries to get his hand on the Quarterback’s back. This does two things: First it gets the ball carrier in the hole instead of bouncing outside, second it gets the ball carrier going forward instead of lateral. Another important coaching point is that each of the three lead blockers, the Quarterback, Fullback, and Guard, has a responsibility on the play. They are not to go running up in the hole like a rugby scrum; instead they have a person or an area to block. The Fullback is required to kick out and open up the running lane, the Guard is required to roll up in the hole and seal off the backside pursuit; the Quarterback then becomes a ram rod of sorts opening up the hole by blocking the first threat that shows. The trickiest part of teaching these plays is teaching the Quarterback to pivot, toss and lead without getting in the way. The 34/36 Counter Trap and Counter Boot plays are Delaware plays that we have tweaked to fit in with the Toss action plays. While we don’t show counter action on the Toss plays, we can hit a team with one of these two plays if they are over committing to the Toss action. When running the Counter, the Quarterback and the Halfback need to be a little bit patient, the Quarterback with handing off and the Halfback with flowing along the line behind the Tackle. The Quarterback’s reads are only slightly different from the Waggle: The rule now is Run, Flat, Corner. The final base play in the 30 series is the 31/39 Pitch. This is a play designed to get our Halfback on the perimeter at full speed behind the lead block of the front side Guard. The Fullback will “fill the tunnel” as it is called, shutting off any inside out pursuit. This is another play borrowed from an I formation team and we have adapted to fit our offensive scheme. We tend to rely on the 32/38 Toss Blast play quite a bit. It can become one of those plays that can wear down a defense because it constantly pounds on them. While the
Fullback does not carry the ball in this series, he is still valuable as a blocker and a receiver. 1. 32/38 Toss Blast a. The Quarterback reverse pivots out from Center and tosses the ball as he turns to the Half back b. The Quarterback is responsible for blocking a safety or a linebacker out of the hole. c. The Fullback must remove the defensive end. If he does not, then the play will be tough to run d. When the Guard pulls from the backside, he must roll up in the hole as soon as he sees the double team (which will depend on what kind of defense we are facing). e. Halfback must take the toss and follow his blockers into the hole. Try to get your hand on the Quarterback’s back f. Halfback not carrying the ball will influence block on the strong safety or outside linebacker
2. 31/39 Toss Sweep a. This is the same scheme but one hole wider. i. We do not want to stretch this play if we don’t have to. ii. Still try to follow your blockers b. Halfback and Tight End must get a solid double team on the defensive end i. This opens up the play c. The Fullback will look to kick out the first perimeter defender who shows. i. Most strong safety’s and outside linebackers are taught to step up when they see a down block so one of these two will be your target ii. It won’t be a kick out block like on Toss Blast, so the Fullback will have to turn up field a little once he clears the double team by the Tight end and Halfback d. The Quarterback will now look for a cornerback to block, but with the same technique e. The backside Guard has a longer path, but still must roll up inside and seal off
This play can be run to either side but it may work best going to the two man side because the Split End can run a called pattern b. i.3. He must also bring the ball back down quickly to give it to the Halfback iv. The Fullback runs a 5 yard out just like on Waggle. He continues on this path. The Quarterback will give an exaggerated Toss fake to the Halfback. iii. so he is actually stepping directly at the Tight Ends outside hip. No pulling or second level blocking h. His final responsibility is to carry out a Toss Blast fake c. If the play is run to the Tight End side: . ii. Quarterback has two fakes. 34/36 Counter Trap a. getting the ball under the Quarterback following the Tackle iv. One to the Toss Halfback and the other to the Counter Trap Halfback i. Rule is: Run. The faking Halfback carries out the Toss Blast fake 4. Corner e. The Counter Trap Halfback should block backside or get tackled c. The second step is with his inside foot and it is a flat step parallel to the line of scrimmage. He swings his arms way up and shows the ball. He must be quick and aggressive because there may be a stunting defender attacking the hole e. He looks to trap the first threat past 5 ( Center ) b. Flat. ii. Hug the double team between the Guard and Center when you cut up into the hole d. The ball carrying Halfback takes one step forward with his outside foot i. The Quarterback completes his fakes and attacks the flank at 6 yards depth i. The Toss Halfback should seal the end ii. 34/36 Counter Boot a. He must get off the line to clear the way for the Tackle and the Halfback iii. Similar path as Toss Blast d. i. The fullback adjusts his path to fill for the pulling Tackle i. The tackle pulls instead of the Guard i. The Split End does a backside post g. The Tight End runs a flag route f. The offensive line is in full line reach mode i. This step is forward from his angled stance.
Tight End Flag i. Split End called pattern ii. Moving the ball and taking time off of the clock are easily achieved when you can run this set of no frills plays efficiently. he bootlegs out away from the play c. b. i. To the Split End side i. 31/39 Pitch a. The Halfback runs to daylight e. Usually this will be a corner or strong safety f. The Fullback fill the B gap versus a 40 defense and the C gap versus a 50 defense iii. He looks to block the first threat d.i. Tight End Drag 5. . This is a lane that can provide a linebacker inside out pursuit if it is left open ii. He must get a good drive block. The Halfback who is blocking is looking to block the outside linebacker or strong safety i. The play side Guard pulls and leads around the end. He reverse pivots and pitches to the Halfback ii. This is a classic I formation play. this is key to spring this play The thirty series is a good series when it is time to wear down your opponent. The Fullback fills the tunnel i. After the Pitch. We changed the wording from Toss to Pitch because the Quarterback is no longer tossing and leading up through the hole i. He is looking to block the first defensive threat that shows ii. Split End post ii.
One of the reasons that we like to run the midline is that it can fool a defensive tackle into thinking that we are running Guard Trap. So by running 24/26 Guard Trap we may be able to set up the midline that way. but it must be coached and executed with a great deal of patience. Sometimes a Quarterback will hit the perimeter after the Fullback fake. He must be able to attack the hole and trust the Quarterback will make a smooth. Once you get your reads down. Counter. and he will crash automatically suspecting a trap block. The 44/46 Midline Counter is a good big play call but the Quarterback has got to be tough and patient. The Midline Pass requires poise by the Tight End to sell a block and not get out into his pattern too quickly. a good Quarterback and Fullback tandem will devastate a defense. The Quarterback will open directly to the hole in all 4 plays and we will not pull any Guards or Tackles. . He can not be indecisive because that is the primary cause of fumbles with these plays when the Quarterback is indecisive and the exchange between him and the Fullback goes awry. If you want the midline to burst open. He needs to ride that Fullback through the hole and have enough guts to wait out that split second for the Halfback to get to him. One key to running the Veer is that you need to teach your Quarterback and Halfback to have confidence in and stay with the pitch. This is a great series that can lead to many big plays. then it may be necessary to run it many times. Also the Halfback has to remember that the ball can be pitched anywhere down the field as long as he has kept a proper relationship with the Quarterback. smart decision that will not cause him to hesitate and lose the ball or his momentum. We want the defense to see the ball. In the case of both plays we are breaking from our theory of hiding the ball by showing it to the defense. and Pass. Once you pull the defense in to him then you hit them with the keep and/or pitch option. We incorporated this set of plays to give a slightly different look to our offense. The reason for this is that you have to suck the defense into the Fullback on both the Veer and Midline. The Quarterback and Fullback especially will need time to get the feel of the ball in the belly reads. the Fullback needs to be smart and tough. they may play assignment football and wait for the play to come to them.Chapter 9 40 Series The 40 series is our read option series that we have borrowed and adapted from the service academies. When they see the ball in this kind of action they will do one of two things: First they may all crash to the ball very aggressively or secondly. you may need to run them over and over again. Second. The only slight drawback to running these plays is that if you want to set them up correctly. tuck the ball and forget about the Halfback trailing. Two things are very important to make these plays go: First the Quarterback has got to be a smart and patient player who can make a decision on an option read very quickly. In this set of plays you have the 42/48 Veer and the 44/46 Midline. these are very high percentage plays. Either way.
He keeps this relationship until the play is dead or if he can make a key block iii. If the Quarterback keeps then he attacks the flank preparing to make his second decision 1. This step will not be parallel to the line of scrimmage but it will be at a slight angle from the line. The opposite Halfback is the pitch option i. He only closed slightly on the ball. Quarterback’s eyes are locked on the defensive end v. His arms immediately form the handoff pocket ii. This step is an open an depth step ii. Do not take any unnecessary risks c. The Fullback dives for the inside leg of 3/7 Tackle i. The defensive end is unblocked and is the Quarterback’s key read b. Quarterback will make his first decision on the second step 1. not too tight that the Quarterback can’t pull it iv. Depth step allows the Quarterback time to read the defensive end iii. i. Only pitch if it is wide open b. He must be ready to accept the football d. Play side Halfback will drive block the strong safety or outside linebacker i. Take what you got c. He must be ready for a pitch at all times f. If the defensive end crashes: Keep 2. He is looking straight ahead not at the Quarterback iii. His goal is to get a body on the defender and move him ii. It is vital that we achieve a good double team at the point of attack. 42/48 Veer a. If there is no running lane for the Quarterback then he looks to pitch a. The ball is extended out waiting for the Fullback iv. If the Quarterback gives then he carries out the option fake down the line of scrimmage vii. The Quarterback will start by taking an open step i.1. Everything happens off of this block. The Quarterback will make a decision based on the block of the Halfback e. If the defensive end sits: Give vi. The double team takes place on the defensive tackle . He must keep a 5 x 2 relationship with the Quarterback ii.
The ball carrying Halfback i. Ride the Fullback through the hole 2. Pull the ball and run for the outside leg of the Guard v. i. 44/46 Midline Counter a. he slides the ball to the Halfback who is coming by on his outside. The blocking is the same as our one series ( chapter 12 ) i. Nobody left unblocked c. The Quarterback must ride the Fullback through and take one step toward the hole ii. Back side Halfback drive blocks the first perimeter defender that he meets 3. He carries out the remainder of the play fake d. 44/46 Midline a. Give the ball to the Fullback 2. This is a great play for springing a big one on the defense. Jab step outside if at the dive back iii. After his first step.2. He shows the ball just like on veer iii. His eyes are immediately locked on the defensive tackle iv. Play side Halfback will gut up inside on the first second level defender he meets vii. The Quarterback and Fullback will do the exact same thing as regular Midline i. Step past the Fullback into the defensive tackle vi. The Halfback then dives for the inside leg of the opposite guard . The defensive tackle is unblocked and is the Quarterback’s key read b. If the tackle crashes to the Fullback 1. Short motion if on the wing ii. He must clear the midline ii. Nobody pulls ii. If the tackle sits 1. The Quarterback will step back and away opening up the midline for the Fullback. b. Keep your feet planted don’t move until the Fullback is past you 3. iii.
Executes a gut block inside to act as a lead blocker at the point of attack 4. He then takes an angular 5 step drop ii. These plays are 42/48 Wham and 42/48 Wham Lead. This puts him on a path for a mesh point on the Quarterback’s outside shoulder e. The play side Halfback will gut up through like on Midline Counter. They are classified into the 40 series primarily because of the steps by the Quarterback. but he will run a backside crossing route d. On these plays we want the Quarterback to open directly toward the play. The Split End does a backside post We have a couple of plays that we can add on as the season goes on. but a set up play action iv. The backside Halfback will also gut up inside. The Quarterback will ride fake the fullback through the hole i. He sets up behind the 3/7 Tackle iii. crossing b. . 44/46 Midline Pass a. i. but he will continue to bend his path into a 5 yard out. The Halfback who is not carrying the ball i. Lead is a play tag that we will do into greater detail in the I formation chapter (chapter 13).1. flag. His rule is flat. This is not a roll out play action. He should look to go behind the outside linebacker or strong safety c. They combine elements of the 82/88 Down and 42/48 Veer.
A Halfback in Rip/Liz motion is needed to give us the Wham name iii. but he now comes back to a mesh point with the Halfback . The Pro tag is not used ii. Out of the I the Fullback would lead through the hole onto the first defender he meets iv. The double team is again the key 6. The other Halfback has the same Veer rule d. Everything is the same as veer except the Halfback who was the pitch man for the veer now goes in Rip or Liz motion i. b. The ball is now given to the Halfback who is at the I back position v. He is the key block as he kicks out the defensive end c. Wham is a play that we will call with Rip or Liz motion. He times up his motion so he does not break stride ii. 42/48 Wham a. 42/48 Wham Lead a.5. Really only works out of the I i. The offensive line also has Veer type blocking i. The Quarterback still opens up to the play.
The Fullback is essentially running out of a one back set. If you can’t run the down. you find that many teams are Fullback oriented. . When you talk Wing-T football. but have their own features that make them unique. This set of plays is sometimes referred to as the Fullback belly series. The Fullback is running down hill behind down/kick out blocking with an option fake behind him. He is asked to make the key block in the 30 series and will be needed as a primary receiver in our play action game. I have used the play in the past with success. If you are running Down and Cross Block and you see the safeties filling very aggressively. then it may be a very long night. This is the bread and butter of most teams. and we tend to be no different. Make sure that your personnel can meet any look that the defense gives them and beat it. While most of what you do depends on the talent that you have. The play action passing off of these two plays is quite effective. then it is time for Keep Pass and Down Pass or with one of the option plays You should work very hard to keep the defense from taking these plays away from you. If you hit the defense with these plays early then you can force the secondary and the outside linebackers to play tentative. Sally is a Halfback counter play that has no trap action by the line. They are similar to the Midline Pass. but have found it somewhat inconsistent. The 82/88 Down is one of the most reliable plays in all of football. with the possibility to run play action. This set combines the full flow effect of the 30 series with the Fullback oriented attack of the 40 series. Our set has no Sally play although it is a staple of most other Wing-T teams. A Fullback from Mercer High School once ran for 295 yards on just these two plays. Off of each play we have an option fake. it is vital to establish the fullback as your best runner.Chapter 10 80 Series Our final base run package is the 80 series. The 83/87 Cross Block is a Fullback draw play that allows a good Fullback to see the hole and choose where he wants to run. If these plays are run properly. receiver. and blocker. This series puts a premium on having a good Fullback. then they are virtually impossible to stop. We are still forcing the defense to play assignment football because they have to respect the option and play action game to the same side as the Fullback flow. with little lead blocking.
then he waits and picks up any defenders f. The play side Halfback will influence a down block also and then break it off to a flag route d. The Fullback gives a good fake. Crossing g. After he gets through the hole with the ball. The back side Halfback fakes the option with the Quarterback e. The Fullback will dive for the outside leg of 3/7 Tackle. he runs to day light 2. The Tight End will influence a down block. We will not pull the play side Guard i. and then we hope that he gets tackled i. His rule is Flat. The line blocking is similar to a 50 series pass b. Flag. He waits for the Fullback to go through and then sets up at an angular 5 step drop behind 2 iii. he fakes the option c. After the mesh and hand off.1. We want the ball to stay hidden ii. and allow the Fullback to fake to him i. If he does not. The front side Guard is pulling and trapping the defensive end opening up the hole b. 82/88 Down Pass a. We can make an adjustment and send him on a wheel route also e. He may put the ball behind his hip if is able iv. The Tight End and Tackle are down blocking either to the first or second level ii. but then he will run an out route c. The Quarterback will reverse pivot flat. The Quarterback needs time to fake and then make his pass reads ii. i. It is called Down because of the line blocking up front. The Quarterback will take his reverse flat steps and looking to mesh with the Fullback on his second step i. The Halfback on the option fake continues bending his path around and becomes a seal blocker on the end i. The play side Halfback does an influence block on the strong safety or outside linebacker d. i. 82/88 Down a. The Split End does a backside crossing .
The Fullback will fake to the Quarterback . The backside Halfback will motion into an option fake i. The Fullback takes a pair of shuffle steps parallel to the line of scrimmage at the snap ii. The Quarterback will reverse 45 and take an angle of intersection to meet with the Fullback i. The offensive line to the play side will have to make one of three calls i. The Quarterback will repeat his steps i. This is like a Fullback draw play i. He opens a pocket and waits for the Quarterback to mesh with him iv. He can be told not to motion by calling NO MO e. He should not go forward one inch iii. Clemson – Cross block it with the Tackle blocking down and the Guard kicking out iii. After clearing the Fullback. The backside of the offensive line reach blocks with the Tight End and Tackle going on to the third level 4. This is a play action pass off of Cross Block action b.3. Both the guard and the Tackle will block out on the first defender to their outside f. He may have to go around the defensive end if the defense is in the way ii. Florida – Fan block it. His is the key block d. After the hand off he runs for the inside leg of 3/7 Tackle b. The play side Halfback guts up into the hole and is like a lead blocker i. He slides the ball into the Fullbacks belly and continues on an option fake ii. 83/87 Keep Pass a. 83/87 Cross Block a. Ohio – on block it ii. head down hill c.
He can gut inside like on Midline Pass or go straight ahead and avoid the garbage The backside Halfback has the same responsibility that he has on Down Pass i. 82/88 Down Option Load a.c. Flat. i. It is similar to the front side of a Waggle The Tight End runs a delay drag i. h. He slides past the Fullback and continues gaining depth and width to the outside iii. The backside Halfback is once again the pitch man. e. He keeps a 5 x 2 pitch relationship as long as he can . The other play is a toss play that you should run if you have a quicker fullback who can make things happen it is: 81/89 Flip Power. The Fullback will once again fake to the Quarterback ii. d. He sets up to pass block and then releases The Split End runs a called pattern There are three plays that we can run as add on’s later in the season. Bend the option fake and seal the flank The offensive line should always cross this i. The Quarterback then attacks the edge looking to run or pitch c. We change the blocking slightly by having the play side Halfback block down on the defensive end just like on 21/29 Power i. Crossing The Fullback gives a convincing fake and executes the Cross Block The play side Halfback will run a 5 yard out route i. His rule is Run. He should try to get to 6 yards depth iv. On this we get the Quarterback lead blocking again 5. g. ii. Two of them are option plays: The 82/88 Down Option Load and the 83/87 Belly Option. f. The Quarterback takes the same Down steps and meshes with the Fullback i. The Guard now pulls and traps the first perimeter defender past the Halfbacks block b.
The front side Guard pulls and looks to kick out the first perimeter defender that he sees f. The play side Halfback will block down on the defensive end f. This is a toss play to the Fullback i. After meshing with the Fullback. He takes the pitch and follows his blockers in true sweep form iii.6. We change the name make it easier to communicate b. The Quarterback will toss it to the Fullback and get out on the edge i. The backside Halfback will either cut off the backside or come in Rip or Liz motion i. He must get some width to buy time for the blocking b. 5 x 2 pitch relationship g. The backside Halfback is once again the pitch man i. We want the Guard out on the flank 7. He will be a lead blocker c. The Fullback is once again responsible for making a convincing fake and not getting sloppy e. The Quarterback has the same steps and allows the Fullback to fake to him i. the Quarterback looks to the edge and attacks it making a run/pitch decision d. The action is off of Cross Block c. If he comes in motion then he must turn and help to seal the flank e. 81/89 Flip Power a. This is also always a Clemson call for the offensive line . The play side Halfback will block down on the defensive end d. The Fullback will take similar steps as on the Cross Block. The line call should always be Clemson for cross i. 83/88 Belly Option a. but will gain some depth ii.
Obviously there is a chance that we may have . the only games that we lost were when our opponent could stack the line of scrimmage and put 10 defenders in the box. but the numbering of the routes and how we called them are indigenous to us. When your opponent notices that you are mirroring your routes. we wanted to be simple yet we wanted to avoid mirroring our routes and limiting our options. before teaching one single route. After a season in which our opponents stacked the line and dared us to throw. Our philosophy was to create voids and openings in the coverage by running a receiver or multiple receivers into and out of an area and to refill the area with another receiver. and dared us to put the ball in the air. By following the series concept that is what makes the Wing-T unique. I decided that I was going to do what ever it took to learn how to implement an effective 3 and 5 step attack along with a roll out attack. just like the 20’s. Also we followed the St. we made the teaching and learning that much easier. When I look back on those seasons. Mirroring your routes is an effective way to take advantage of a safety that floats to one side or when the defense rolls up their coverage. understood it. We did not need to pass because of the success of our running game. then they have an easier time teaching their corners to defend you. They took away our vaunted running attack. I came up with these passing sets from Delaware. As I said.Chapter 11 Passing Game Back in high school I had the pleasure of playing in a pure Wing-T system that was coached by a man who knew it. On most occasions we tagged many of our pass routes to get as many players into the routes as possible. The left to right system came to being because all of the Quarterbacks on our roster were right handed. Especially teams with a good safety or pair of safeties will be able to sit in the middle and read the Quarterback’s eyes and jump the pass attempt. I did not see this weakness in the Wing-T until I became a head coach myself in 2002. but we did not need to and thus had little variation to show our opponent. I wanted them to finish looking to the side of their throwing arm. This can put the defense in a conflict and routes are bound to come open. The one thing that we wanted to avoid was getting too fancy and giving our players too much to learn and think about. our players were able to master the sets and work on the nuances of each series. 30’s etc. We were highly successful and put up some impressive numbers running the ball. We wanted to be flexible enough to incorporate this style of passing into our base formations and sets. We wanted our attack to fit what we already did without making drastic changes. due to this we had a very vanilla 3 step attack that had little variation and imagination. but I felt that it would be best to take advantage of our opponents coverage by creating some indecision on their part when we combine a curl route with a go route with a post route and a crossing route. We were able to work up through each series and teach them all in their own unique way. and 70’s all have a specific backfield action and blocking scheme. 60’s. I wanted to get as many players out in different patterns as we could with out running mirror routes. We had the athletes to do it. So we devised a system that starts left and goes right and limits each untagged call to no more than 3 routes. Louis Rams theory of sending out as many receivers as we can and sacrificing protection in some cases for opportunities to get the ball into the hands of a receiver. and believed in it. This way. Our three passing series the 50’s.
We came across situations like if we run a 60 series pass out of trips how do we call it. Well we solved that by saying that we would tag the Tight End. Tight End 4. 128. So the numbering would change slightly depending on which formation was called. because it is easier to show it than it is to explain it: Cinco Right 60 pass. This was solved by giving this player a pattern with respect to where he would be when the ball was snapped. we will tag the Tight End if we want to send him out. Here is an example: Trips right 60 pass. Backside 49 You can see. 60 Pass. Blue Rip 60 Pass. so the problem was solved by calling Cinco Right. This system was a little tricky to figure out at first. It was important that we did not have a series of 5 numbers in consecutive order. 128. if we do we will keep the system the same for the sake of continuity. we called the same routes but we had to call them reverse from one side because of our left to right system. 849 . keeping in mind that he is now motioning across. This problem was solved by saying that any time that we are in trips. this putting 3 receivers to the right and 2 to the left.a left handed Quarterback someday. For instance if we motioned a Halfback in Red formation in Rip motion and we wanted him to do a 3 route. Another situation that was encountered was how do you give a pattern to a player that you want to motion. 821. and calling the normal 3 number route to the 3 wide side of the formation and tagging the 2 Receiver side with the tag Backside. then we give him the pattern 3. Here is an example of how it is called. Backside 94 Cinco Left. We also ran into a dilemma with our 5 Wide package.
6 yards deep iii.We also ran into making a decision as to how universal this passing system would be. then the Quarterback is hung out to dry. so we do not try to do too much and out think ourselves. ever shoot from the hip in the passing game. The answer is no. He seals the edge or picks up the first threat ii. The Quarterback opens directly to the side that he is rolling i. you may not need to make many. 51 roll right iii. if the defense were to blitz off of the backside. in other words. One thing that needs to be remembered is that this is a high school level attack. Even though it is a pass call. if any adjustments on game night. If you wanted to get a fourth receiving option out. Well since we have a right handed Quarterback. This is a high reward. then the Halfback opposite the Tight End would have to stay in. The Quarterback and Fullback are bound to run into each other. If no one shows. we still encourage the run c. Level one reach to the call side ii. then he looks to the back side for pursuit d. 1. The types of routes that we will run i. No reverse pivot ii. then you could use the Backside tag. Red/Blue. It is a directional series ii. It seems like an over complex system that lacks consistency and creates too much confusion. The passing game requires timing and practice and by practicing your sets of routes and polishing the timing a bit. Black. can we do this out of all formations. Keep the Receivers moving with the Quarterback . We game plan and practice everything that we want to do on Friday night. This is our direct roll out series i. What if we wanted to get 4 receivers out in a 60 pass out of our 3 base formations? That is easy but risky. Ball up and attack the line of scrimmage iv. How is a 60 pass called out of our 3 base formations of 100/900. To run a 59 roll pass out of 200 or a 51 roll pass out of 800 would be a recipe for disaster. All 3 passing series can not be run out of every formation. Another dilemma was how to call a 60 pass out of our balanced receiver sets such as White. high risk call because the Halfback who is responsible for backside protection is now out in a pattern. 59 roll left b. but you don’t want to do anything drastic. 50 Series a. Of course there will be adjustments and changes that you make as the game goes on. Step down and hinge to the backside e. and Bronco. we will call the 2 routes to the right side first and tag the left side receivers’ routes with a Backside call of 2 routes. The Fullback is the lead blocker i. Another point is that we never. The blocking scheme i. Bring the Receivers to the Quarterback ii. and Spread Right/Spread Left? Well if the Fullback always blocks to the Tight End side.
Spill everything out around the outside f. This is our 5 step pro style attack i. Non directional b. We can change to man blocking if necessary i. The Quarterback will take a 5 step pro-style drop i. this gets your momentum going backward and can collapse the wall iv. The Fullback is the flank blocker to the Tight End side i. Depth of corners ii. Arrow. Do not step back. Before the snap he should read the coverage 1. don’t catch him d. He must sting the first defender he meets 1. Tackles will turn and hinge out to protect flanks iii. Scan left to right to left to right c. As he is dropping he is reading to determine where he is going to go with the ball iii. The Offensive Line will execute wall blocking i. The Halfback blocks the two man side flank i. Hit the defender. 9.50 series examples: Spread Right 51 Roll Pass. 60 Series a. Safety alignment 2. Tight End 4 Trips Left 59 Roll Pass 937 2. Every Offensive Lineman locks up on a man and controls him Wall Protection Man Blocking . Step down to the next lineman and form a wall ii. Which Halfback depends on formation e.
The backside will hinge just like the 50 series ii. One. 3 Step drop Series i. Quarterback will open to the side that is called i. Spill everything outside f. Two. 70 Series a. Routes will be short quick routes i. He is reading as he is dropping ii. Fullback should give a big ball fake to the Quarterback d. Usually only 2-3 man routes .Examples of 60 Passes Pro I 100 60 Pass 894 100 60 Pass 468 3. We will almost never use route tags ii. 71 to the right iii. Three. This should bring the inside linebacker up to meet the run threat opening up the throwing lane ii. The Fullback will fake to the side of the call i. Directional ii. Throw! iii. Front side of the Offensive line will drive block level one defenders only i. 79 to the left b. Any skill position player away from the call will block e. He should release the ball immediately after planting on his third step c.
We also have 6 unnumbered routes that we call by name. Our route tree is numbered zero through ten. . he then takes one step back. Square your shoulders to the Quarterback. Here are the routes on the route tree: 0 = Hitch. The Receiver takes two power steps straight ahead. 1 = Wheel. He continues this angular path across the field. The even numbered routes go in side and the odd numbered routes go outside. This makes teaching and learning much more efficient.Examples of 70 passes Red 79 Pass 21 Trips Right 71 Pass 909 We use one route tree for all positions. The Receiver takes two power steps straight ahead. The Receiver takes one power step straight ahead and then turns out and runs an arc like pattern down the side gaining width and depth as he runs. He pivots on his outside foot and steps with his inside foot at a 45 degree angle. turning to his inside as he turns. 2 = Slant.
4 = In or Crossing. The Receiver sprints 7 to 8 yards up the field. He brings his body under control by chopping his feet and cuts sharply at a 90 degree angle to the outside with his hands up ready for the ball. Sprint 10 Yards and sharply cut at an angle toward the opposite goal post. He brings his body under control by chopping his feet and cuts sharply at a 90 degree angle to his inside with his hands up ready for the ball. bring his body under control by chopping his feet and turn back toward the Quarterback coming back to him at an angle for two steps. bring his body under control by chopping his feet and turn out and away from the Quarterback coming back to him at an angle for two steps. 7 = Flag. The Receiver will sprint to 12 yards.3 = Out. Sprint 10 yards and sharply cut at an angle toward the back corner cone in the end zone 8 = Post. 6 = Curl. The Receiver will sprint to 12 yards. 5 = Hook. . The Receiver sprints 7 to 8 yards up the field.
Chair.9 = Go. Bubble. but after the third step. Stick. The receiver will take a direct slant route and find a hole in the coverage and sit down in the hole . turn and go down the field like on a 9. The same as an arrow. Run a 3 route but on the third step on your out cut. break straight down the field like a 9 route. Pivot on your inside foot and step with your outside foot at a 45 degree angle away from the formation. Step back and run an arc behind the line of scrimmage back toward the formation. Full speed sprint straight down the field Unnumbered routes Arrow. be ready for the ball over your outside shoulder Arrow Up.
clean up. at 5 yards he will then break straight across the field All routes must be run with discipline and precision. We also will have adjustments that we can implement during the game. Do not get sloppy or careless when running your routes. We plan. practice. Passing the ball is just like the run game in that it takes timing and repetition. Route Tree 9 = Go 8 = Post 9 = Flag 1 = Wheel 6 = Hook 4 = Crossing 7 = Curl 5 = Out 2 = Slant 0 = Hitch .Dig. install. practice. at 10 he will bread toward the post for 5 yards. and execute. Once again we do not grab bag the passing game during the game. The receiver will drive up the field 10 yards.
Unnumbered Routes Arrow Arrow Up Chair Bubble .
Stick Dig .
Ask them where are we running the ball. Fire – On – Backer ii. but instead of pulling. It was decided not to use numbers in this series in terms of giving the series itself a number and the plays a numbers because most base I formation team number the backs and call the plays by saying 32 Dive. The reason for this is simplicity and efficiency. 3. Who is getting the ball ii. 6. Fullback is a lead blocker much like an isolation play c.. The On series was developed to incorporate such an attack while still using our base blocking rule. Tailback @ 7 Pro I 9. The Offensive Line will use it’s base rule i. Tailback @. To use the on series in any other formation would require new terminology and changing of angles and land marks. We like to run the Tailback at 2.. we take advantage of bubbles in the defense.. We do not number our backs so we simply say Tailback at …… or Fullback at ……. a. Depending on what the defense gives us of course . Tailback ( actually one of the Halfbacks ) follows the Fullback through the hole called i.. What angle to take to get there d. The On series is limited strictly to the I formation. 4. This is a simple but effective series that is easily implemented and taught. f. Where the ball is going iii. 7. 3 back at the 2 hole.. He dives for the inside leg of what ever hole is called b. The Quarterback will hand the ball off and bootleg around behind the play e. i. They know that nobody is pulling so therefore no one is left unblocked iii. We still take advantage of the angles that the defense gives us. Quarterback must work on these so he knows: i. We know that he is a Halfback specifically a Right or Left Halfback. Fullback @ 4 1. We call it Tailback because he looks like a traditional Tailback in the I. where do you block them. and 8. but this clarifies exactly who and were and this is also a subtle change. Here is how we call the plays: Pro I 1.Chapter 12 On Series The Wing-T is an offense that involves a lot of pulling by lineman and faking and timing by backs. You will have to do a little reteaching but it wont take much for the Linemen to catch on 1. There are situations however when it is necessary to line up and run right at your opponent with a straight ahead attack. then who do you think you block.
4. i. We like to run the Fullback at 3. Fullback @ 7 . He goes opposite the Quarterback ii. Fullback @ 6 Pro I 9. 6. Tailback at 3 Pro I 9. The Fullback is getting the ball diving for the inside leg of the called hole b. It is hoped that a linebacker or safety will either freeze or go with him d. The Tailback will flare out away from the play. He hands it off and bootlegs out behind the play c. and 7 Here are some examples of the Fullback @ plays Pro I 1. Tailback at 4 2. The Fullback @ series is a little different for the Halfback and Quarterback a. The Quarterback will reverse pivot out to the Fullback i.Examples of some Tailback @ plays: Pro I 1.
What we try to avoid is trying to fit everything into the I that we do as a base set. Right Halfback is the Flanker to the Tight End side i. and then executed. to the Wing-T people the I is the easy way out of football. Pro I 1 a. we want to go forward. we have turned them into Halfback plays with the added dimension of the Fullback as a lead blocker. but we will on occasion use it with the base formations also as a change up. are tough to run out of the I. Also. But as I have said throughout this book. While most of our plays work very well. we can use an I package and put a second Split End in the game and use one Halfback. cleaned up. practiced. Pro I 9 . if we want to run something different. we don’t want to go sideways. While our offense does not incorporate the I as its own set of plays and schemes. an option to use one Halfback at Tailback if we find that he excels at that position. however. We like to limit the Lead plays to the I formation. Left Halfback is the Tailback 7 yards deep in a 2 point stance c. To the I formationists.Chapter 13 I Formation and the Wing – T Wing-T people and I formation people just don’t seem to get along. We do not use just one of our Halfbacks at the Tailback position. 24/26 Guard Trap Lead 42/48 Wham Lead 82/88 Down Lead 83/87 Cross Block Lead These plays are usually Fullback plays. plays like 83/87 Cross Block and Belly Option. This will be explained in more detail below. we include it as a component of our overall package. The base Wing-T formations allow you to attack horizontally at angles. the Wing-T is a cult. practiced. installed. but the line blocking stays pretty much the same. 12 yards out. simply pitch the ball the fastest kid on the team and watch him run. but by adding the Lead tag. but the Wing-T is less affected by changes in personnel than the I. we will not shoot from the hip. off the ball 2. we feel that we can cut down on teaching and learning time by using the same Halfback configuration that we use in our base sets. There is nothing wrong with that. if you want an I formation to be truly effective. These are options that we can use only if necessary. We do like to modify the Fullback oriented plays by adding the tag. you have got to have a good Tailback. On third down and less than a yard. What the I formation gives our offense is the ability to attack the defense with the running game vertically. 1. It does change some of the backfield action. then it will be planned. Let’s face it. Lead. Fullback goes to a 3 point stance at his same depth b. It is. while we like to avoid personnel packages.
off the ball c. We will use the formation without the “Pro” tag and run an I formation with a Wingback. 1. Right Halfback is the Tailback. The Tailback will come to a mesh point with the Quarterback at a perpendicular angle instead of a parallel one.a. Left Halfback is the Flanker to the Tight End side i. 40 Series a. b. 20 Series a. Midline Veer . Fullback is in a 3 point stance at his same depth b. This is a good formation to run the Toss plays out of because the Halfback is running down hill 3. 12 yards out. The Quarterback will adjust the angle of his pitch to compensate for the Tailback alignment of the Halfback b. Here are some of the coaching points with our base run series. 7 yards deep in a 2 point stance We will use the tag “Pro” while in the I to split out the Halfback and give us a true I look. 2. 30 Series a. The only adjustments are some slight timing and angle adjustments with the Halfback. After the mesh the Halfback will carry out the remainder of the play by making a 90 degree cut parallel to the line of scrimmage.
Not many adjustments are needed to the 3 man side c. . 80 Series a. It is described in chapter 12. All series of the passing game are good 50’s 60’s 70’s Also remember the On Series which is indigenous to the I formation. Passing Game a.4. Regular Cross Block is not real good because of the lack of a lead Halfback to block b. Great series to run the Lead tag with the plays 5.
The 20 Series becomes useless in this formation because we need the Fullback to take a path up the middle. 20 Series a. The 80 Series will work only to the 3 man side. It is used in this offense to help us with our angles in the backfield and getting to our landmarks. The 30 Series is still effective and may work a little better because the Fullback will now have a shorter path to his block. It is also used as a way of throwing the defense off of their key reads by off setting the backs so there is no true Fullback behind the Quarterback. 30 Series a. Veer only b. The 40 Series is half dead. Work on the timing of the Quarterback and Fullback mesh 4.Chapter 14 Split Back Set When you think of the Split Back formation. by moving him over. you usually think of the old Veer option or the West Coast offense. To change this would require too much practice time and thinking. Cuts down the distance that the Fullback must travel to his landmark 3. because only the Veer will work. Not good b. 1. 80 Series a. The Down play and it’s companions are good b. he can not get to his land mark without running into the Quarterback. it becomes difficult to key him. Some defenses will key the Fullback and his movements. Fullback must be behind the Quarterback to make this work 2. because of his new alignment. Excellent b. Fullback and Quarterback mesh timing will need fine tuned . 40 Series a.
Passing Series a. 800 set do not use a 51 Roll Pass iii. 200 set do not use a 59 Roll Pass ii. This is because the Fullback is offset and will have to cross the path of the Quarterback.5. All are still useful except i. They may collide .
We use a double Pro and a double Slot look with a shotgun and Halfback in the backfield. There are two plays that we will put in along with the formation and they are the Cardinal Option and the Cardinal Dive. this will only be a used formation and not a set of plays that we will need to take away from what we want to do best to practice. but neither never died out. taking the ball and diving off Tackle. Once again these plays are named for the team that ran them. When we see that our opponents are starting to catch up to us somewhat or that we need a shot in the arm offensively this formation will go in. The use of the shotgun and multiple receiver sets has created a whole new wave of offensive football. In the early days of football you had the single wing offense and several years ago you had the run and shoot offense. This is a formation that we will not install or show very early in the season. These plays will be described in the pages below I hate to put in a formation and its own set of plays. The Cardinal Option is an option play where the Halfback and the Quarterback both attack the flank without any kind of a dive play. The Bronco formation that we are going to implement is named for the mascot of Boise St. but it is only two plays and we are not going to include them in our base package that we will install at the beginning of the season. the run and shoot used no such positions and was virtually all pass. While the single wing was all pass complete with a Fullback and Tight End. University. More than likely. The current spread offense is a hybrid of the two schemes.Chapter 15 Bronco Formation Recently the Spread offense has become a new trend in football at all levels. The Cardinal Dive is a play where the Halfback crosses the body of the Quarterback. These two schemes eventually left the attention of mainstream football for a while. The University of Louisville ran these plays with a great deal of effectiveness without committing to this style of offense. offensive coaches have maintained a strong running game out of many variations of the shotgun formation. When we put it in we will game plan what we want to do out of it and how. Recently. .
Line blocking will be altered a little bit because there is not Tight End c. 20 Series a. He hands the ball the Halfback and executes the Waggle fake ii. The Quarterback has the same steps as Power but does not hand to the Halfback 1. The Quarterback will take the snap.Bronco Right Bronco Left 1. The Halfback does the same action faking 21/29 Power b. 24/26 Guard Trap become Quarterback Guard Trap i. Rule is the same Run. show pass and run for the 4 or 6 hole ii. 21/29 Power i. The Quarterback will take the shotgun snap and turn toward the Halfback 1. The Halfback’s steps and land marks do not change iii. 21/29 Waggle i. Patterns to the backside will be a crossing and a post . Patterns to the Waggle side will be called iii. Attacks at 6 yards depth 2. Flat. Crossing ii.
The opposite Slot has his 3 step motion and becomes the pitch man 4. a. we have solved this by: i. After this one step he turn and attacks the hole ii. 23/27 Halfback Trap i. The Quarterback will take the snap and take one parallel flat step to the playside 1. If we want to tag the Halfback we say “Halfback” Bronco Right 60 Pass. 83/87 Cross Block becomes Quarterback Cross Block i. Instead of attacking directly at the line of scrimmage he attacks the edge at an angle ii. The Halfback does his same responsibility as regular Cross Block iii. The Quarterback’s steps are the same 1. The opposite side Slot has a very fast 3 step motion b. Halfback takes the handoff and dives for the inside leg of 3 iii. All passing sets are still effective b. 80 Series a. Backside 94 . Passing Game. 28. Halfback is still the lead blocker iii.d. The 60 Series presents a problem with route calling. 83/87 Belly Option i. 30 and 40 series no good 3. Calling the right side routes first and then tagging the left side receivers as Backside ii. No Tight End may alter line blocking some 2. Quarterback movements are the same as the Power ii.
Here are a couple of examples .Bronco Right 60 Pass 28. Halfback Flare It may be necessary to have a personnel group for this formation so you get the athletes on the field that we need. Backside 94.
. but we are able to run the entire 20 series out of it along with some other plays that are listed in the play index in the back. but this time he is all by himself.Chapter 16 Cinco In 1999 while coaching at Grove City High School. and Split End. Since that time I have whole heartedly welcomed the Cinco package as a vital component to my overall attack. I came across the use of a 5 wide formation called Cinco. At first sight it looks like a pass only formation. Normally we will take the Fullback and the Tight End out of the game and insert two capable Receivers. The only change is the 24/26 Guard Trap now becomes 24/26 Quarterback Guard Trap. You need to know that if a player is going to run a post route. While I have stated that we like to avoid personnel packages. This will be similar to a base twins look that some teams run with regularity. Cinco Right 2. On the 3 receiver side we will have a base trips look with a Wing. Slot. Initially I wrote it off as a gimmick. Cinco Left As we said the 20 series is still very effective and makes this formation that much more difficult to handle. you need to create a viable passing threat if you are going to spread the field. then that post route will be a well run pattern that has a good chance of breaking open. We will have a 2 receiver and a 3 receiver side. The Quarterback is in the shotgun look again. but I soon realized that it had much value. 1. By lining up like this we still have a solid running threat yet we are able to spread the field and open the defense. On the two receiver side we will have a slot and a Split End.
instead he will have to roll up and kick out an outside linebacker or strong safety f. 21/29 Waggle a. He shows pass and then runs for the whole 2. The backside Guard will roll up outside of the Halfback’s down block 3. but there will be 2 called patterns d. The backside Split End will do a backside post 4. The play side Guard will not have the same type of kick out block. longer 3 step motion b. b.1. 23/27 Halfback Trap a. The Halfback to the backside will do a crossing route f. After the fake the Halfback will block backside e. No Fullback out. Same action as Power c. He hands to the Slot as the slot comes behind him and then waggles out d. The Quarterback is in the shotgun and takes the snap. Quarterback will take the snap and turns toward the motioning Slot c. Best if run with the motion coming from the 3 receiver side and the Quarterback rolling that way. 21/29 Power a. 24/26 Quarterback Guard Trap a. Same action and mesh point as Power b. Guard who is pulling will look to roll up on the Outside linebacker or strong safety . With built in. The ball carrier maintains his Power run reads e. b.
Cinco Right Bubble Screen Right . 1. 60’s a. we can use Rip or Liz motion to bring a man across to act as a lead blocker. c. To Replace the Fullback as a lead blocker. i. Cinco Left 321 Backside 54 2.We will usually only call to passing sets out of this. 50’s a. the 50’s and the 60’s. We will stay with the same route calling technique as the 60 series By motioning a man across we can accomplish one of two things: 1. (For the sake of writing too much. Switching the strength of the formation We also have a couple of special Cinco plays that we put in along with the formation. Creating a 4 receiver side 2. We normally have never had a problem with him getting outside and getting rid of the ball. We can use the same protection or we can use the man blocking technique and have our lineman go one on one. The routes are called to the 3 receiver side then the 2 receiver side. We will use our normal reach technique on these calls b. we will explain them to the right only. c. Example i. This works only if we are sure that there will be no pressure b. This is usually an adjustment that you tell the motion man to make if the Quarterback can not get to the flank on his own ii. Cinco Right 123 Backside 45 ii. i. going left would only require a change in calling the direction) 1. We don’t need the 70’s because we are already past 3 steps.
Cinco Right Rip Double Pass Right .2. Cinco Right Bullet Pass Right 3.
Titan Red and Titan Blue formations is actually Black formation c. Unbalanced formation i. and that includes the On series. a defense will either try to fire the gaps or cut down our linemen by getting lower. 4 point stance 2. Our base offense is usually adequate for short yardage. 1. This is a mindset and an attitude that coaches must establish from the first day.Chapter 17 Short Yardage/Goal line Games and momentum can be won or lost because of the outcome of a short yardage situation. we invite penetration c. By staying wide. This one play can frustrate an offense if they do not get it and render a long hard fought drive useless. Fire out aggressively 7. we can run check with me at the line 3. 7 Tackle will move over between 2 and 3 ii. 2. then they will. Low head and Shoulders 5. Split End or second Tight End will move down to spot vacated by 7 iii. Lots of weight on the hand 6. The biggest factor however is not a coaching adjustment. then comes a third or fourth down situation where all they need is 12 inches and they don’t get it. Our third option is to use a one play formation called Dozer a. we can create a plow or wedge formation with our offensive line. By using Titan. foot to foot splits 3. By closing down our splits. If the players believe that they will succeed. This is called our Titan (two Tight End formation). Butts high in the air 4. Our first option is to close our splits down to 6 inches or less a. but the simple desire to beat your opponent. b. Usually on short yardage. Offensive line 1. b. The running backs must be willing to drive through defenders and even carry them on their back in order to keep a potential game changing drive alive. Our second option is to put a second Tight End or bring our Split End down to a Tight End position a. Teams move the ball down the field ripping off chunks of yard at a rate of 5 to 7 yards at a time. Get their heads in the crotch of the defensive lineman . There are however several options that we can use to adjust and amplify our chances of success. The offensive line must get as low as physically possible and give everything they have in moving the defense off of the ball.
2 Best blocking backs will line up in 4 point stances on the outside leg of 4 and outside leg of 3 a. a. This is quick strike. We want to create a bubble at the point of attack b. We use this play in situations of one yard or less 5.8. He is to turn and help block backside after the hand off 4. Backfield 1. This is achieved by getting a double push from the backs c. Keep feet driving 9. The play should be called and executed very quickly a. Quick count. the Quarterback will come to the line. The Quarterback will take Veer type steps and hand the ball to the Running back. Backside will seal off and prevent any backside defender from making the play iv. He dives for the gap between the two up backs e. get under Center. The ball carrier will be 3 yards deep in a 2 point stance directly behind the Quarterback d. so be ready Below is the Dozer play against 2 different fronts . and say “Go” b. Do not try to bounce outside or cut back 2. Create at least one foot of movement 10.
unless a first down is needed. Minimize formations 2. Receivers should always know where they are on the field at all times in relation to the first down and the side line 2. Coach will call out the play by yelling a number a. Less than 2 minutes remain More than 60 yards to go Less than 3 timeouts Running routes that gain 10 yards or at least enough to gain a first down 5. The Quarterback will check to make sure that everyone is lined up and will execute the play. The first and most important aspect of executing the 2 minute offense is for the 11 players on the field not to panic and remember how to get lined up properly without incurring a negative situation. 2. If a Receiver catches a pass on the sideline. Quarterback will receive the number and call it out 2 times to each side Key Points 1. Practice running the routes against man and zone . 3. we will go to our pre planned 2 minute attack. he should get out as quickly as possible 3. distance. Maximizing every second The 2 minute offense will be most efficient when the players have as little movement as necessary 1. Every one should know the formations and how to line up Coaching Points 1. Routes will be practiced on air for the sake of timing 2. and time remaining 4. The Center has got to find the ball as quickly as possible and bring his line mates with him. When we plan our two minute attack we take into consideration the following factors: 1. All receivers will have wristbands that have a series of numbered plays for the no huddle.Chapter 18 2 Minute Offense In the event that we need a quick score in a short period of time. Running routes that are close to the side lines 6. Don’t force any plays 5. 4. Offensive Line should not panic and get properly set 6. 2 minute package 2. Minimize or eliminate all motions We will limit our formations usually to Cinco and Bronco 1. Everyone should know the down.
no penalties b. Quarterback relays it b. Quarterback spikes the ball into the ground i. If we tell the offense to spike the ball. Review all formations and plays thoroughly 4.3. we call out “Spike. We will line up in Cinco Right to spike it . Keep your shoulders square to the line of scrimmage d. 1:30 Seconds remain. throw in an offensive penalty at some point Killing the Clock 1. 60-70 yards. Practice against 2 separate scenarios a. 2 timeouts 70-80 yards. Spike” a. 2 minutes remain. 0-1 timeouts. Quarterback must be under Center c.
then take a delay penalty to use as much time a possible. Incomplete passes stop the clock ii. Here is a way of running your offense but taking as much time as possible to do it. not gimmicks or add ons b. there was a sense of foreboding as the high flying passing attack of the Wolves took the field. You should practice this to ensure the Quarterback and his cadence will fit in the 5 second time frame Coaching Points 1. taking time off of the clock is maybe more difficult to do than to score with less than a minute remaining. There are little things that you can do to help bleed the clock. After fighting and clawing our way back into the lead. the Quarterback will watch the back judge. i. avoid too many shifts and motions 2. only one thing was wrong though. 1. a. Greater risk of a turnover 2. a. Should be base plays. Minimize passes. When the back judge puts 5 fingers in the air. I had commented how I wanted to take as much time as we could. The Quarterback will receive the play call and maintain the normal pace and rhythm of the huddle 3. When the team comes to the line. emotional moment. The game ended in a 38-34 loss for the Falcons. The problem was that the Wolves had not stopped our running game all night and within 2 minutes our star Halfback broke a 35 yard touchdown run. Avoid stopping the clock 5. 3:30 seconds were left on the clock. signaling 5 seconds left on the play clock. Just before that play. Over the course of a game.Chapter 19 4 Minute Offense 34-31 was the score. Teach the other 10 players to stay in their stances longer 3. I wanted to take my time and score when we got the ball back with about 5 and a half minutes remaining. the A-C Valley Falcons had just roared back to take the lead against the West Shamokin Wolves. make note of which plays are your most successful and what the defense may do late in the game to counter them. With increased efficiency by teams with their 2 minute offense. . the Quarterback will call the cadence. To avoid confusion. It was a stirring.” When teams play not to lose they get over cautious and take it easy instead of attacking. Keep in mind that preparation for this is absolutely minimal. If the clock is turning on fourth down. Stay in bounds 4. The one thing that must be made perfectly clear hear is that this is not a case of playing “not to lose. Just then. As the head coach and offensive coordinator for the Falcons. untouched and wide open. Field position permitting. 32 Toss Blast worked just like you draw it up.
TE Screen 3. An example of this is back in 1999 while at Grove City. We do it this way so we can correct as we teach in slow motion. 1. Double Screen I will diagram Bullet Pass and Bubble Screen out of Cinco but the other 4 will be diagrammed out of our base set. techniques. Step two a. After a short period of explanation. They are: 1. deep into Grove City territory. Each position coach will work within his own position to explain their proper steps. But before they are installed. 3. Bullet Pass 4. These are not the only screens that we will run or can run. You have to establish the correct land marks for each player and work on the timing required to get them there properly. you can be as imaginative as you want with these passes and attempt to build or create any screen that is possible. This is a more effective way to teach because it eliminates the frustration of coaches and players when trying to run it . we were hanging on a to precarious 14-0 lead over Brookville. The only thing that keeps the screen pass from being consistent in high school is the execution of the play itself. We explain how and why it works and why we are putting it in 2. It was about 45 seconds before halftime and the Warriors completed a screen pass to their fullback who rambled 65 yards. we like to follow a step by step approach when teaching them. Step one a. Speed Screen 6. the screen pass can be a huge play. Bubble Screen 5. Waggle Screen 2. We lost and to this day the sight of that big fullback hustling down the sideline still haunts me. It can be that the lineman do not get out to the correct spot. then a ball can be included and the throwing of the pass and completion of the pass can be practiced. In high school football. but they can be adapted to fit almost every formation. Sometimes the Receiver of the pass will not set up in the correct spot or he will catch it and not yell “go” to the lineman. the offense will walk through the screen step by step b. Finally you work on the run after the catch portion where you work on proper blocking techniques and run angles. As was stated earlier. Often times. In this section we will diagram 6 screen passes that have worked well and will be apart of our game plan. Like any play you should not just wing it with a screen pass. After the timing is fluid. Step three a. the Quarterback will not draw the defense in far enough. a screen can be executed with big results.Chapter 20 Screen Passes In this chapter we will describe some of the screen passes that we may use during the season. and landmarks. soon after they scored to cut the lead to 7 and place momentum squarely on their side.
Step four a. Guards and Tight End will carry out Waggle responsibilities d. Stop when you get to land marks for any corrections that need to be made 5. The Tackle and Center will be the blockers c. This is off of Waggle action a.4. Step five a. The Halfback who gets the fake will carry on like he is going to block but then he will set up as a receiver b. Do not run it with a live defense right after it has been installed because the defense may “dummy scrimmage” Waggle Screen 1. Full speed execution with the ball and without the defense 6. . Clean it up and put it in the call sheet for later in practice b. Step six a. Run the play without the ball and the defense about ½ speed b.
When you coach at the high school level you must consider these factors: 1.Chapter 22 Conclusion We tried to cover everything in this playbook as thoroughly and efficiently as possible. so you must consider the available home grown talent that is coming through the school where you coach. we hope that the information is interpreted clearly. remember. When you put the Delaware Wing-T in as your base offense. Makes players versatile and adaptable 4. Minimizing thinking I have geared this offense around a high school frame of mind. While that can’t always be done. Here are some things to remember: . that if you choose to use the original pure form of the offense. Efficiency in teaching and preparation 2. 2. you have the daunting task of introducing the new system to your staff and players. Maximizes repetitions and reactions to situations 5. Abilities of athletes You can not recruit like you can in college. As a coach. then you are using a college offense. Time available. I believe that what this simplicity allows us to do is: 1. What we have done is try to keep this offense simple yet no too simple that it can’t handle most situations. Athletes available 3. Adjustments are easier to make 3.
try to understand what adjustments they may make and how they may make them. Big plays happen only because all of the plays before them have built a foundation to allow your team to hit the big ones. stay with what ever is working. 5. We were able to anticipate what the defense will do and make our adjustments from there. 2. then maybe you should concentrate less on 5 step drops and more on roll outs. Don’t force the plays to try to make things happen. and understand that every player is different in how they will learn. but the perfect opportunity to teach and break down the mistake to turn it into a positive. This does not mean that you abandon the 60 series. Keep in mind that a mistake is not the end of the world. If you want to make a change in your offensive philosophy. Don’t be afraid to use every resource available 3. Have a game plan. I have adopted the philosophy that we want to force the defense to adjust to us first. Stick to your game plan. Be patient and try work out your differences 4. comments.1. encourage. and reinforce. and you notice that you or some of your coaches are half heartedly instructing the players. Convince your coaches and players that this system will work. and make sure that huddle is tight etc…. If a new system is installed. don’t let some early adversity make you change. get the consensus of your staff before you spring it on them. that the movement between drills is crisp and sharp. Be picky about the little things. You should try to mesh your players and the system with one another. Little things will impress your . it’s a long game and things will happen to offset any negatives. Another idea is to script your plays. you still should share some teaching points with that player. After studying offenses and game plans. After scripting the first 8 plays last year. If your Quarterback is short and is a good runner. this is how you establish credibility with your coaches and players. Even if a player has the technique or whatever you are trying to teach down pretty well. but as an offense it is important that you establish a pattern and game plan that dictates the game to the defense. As you coach you should do three things all of the time: Teach. Trying to shoe horn players into system that does not maximize their potential will hinder your team’s ability to perform. and concerns that may cause some frustration. always be prepared. Find out your players strengths and weaknesses and exploit them. Intense attention to detail will create a sense of accountability within your program. Listen to what they think and come to a decision on what kind of system they feel is best for the team. Always ask your players questions such as: “Do you see why?” or “Do you understand?” Lastly. Be willing to change and adapt. that they jog back and forth when moving across the field. Believe in what you coach and who you coach. When teaching your players has patience. the efficiency of our offense was improved. Make sure those warm up lines are straight. Be patient. Of course we want to adjust to the defense. you may need to evaluate whether or not you believe the system that you are trying to coach. There will be questions. Commit to the system and learn everything that you can about it. Finally don’t feel like you have to call every play on your sheet or in your playbook. You must be a salesman. it just means that you do more of one and less of another. Most likely not everyone will be thrilled.
. Mistakes will not fix themselves. opponents.coaches. players. Make sure that you fix the mistakes that occur so they don’t reoccur. and fans.
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