Table of ConTenTs
Section 1: In the Beginning ......................... 3 Introduction................................................ 3 About.this.Manual. .................................... 3 . The.Civilopedia.......................................... 3 . System.Requirements................................ 4 . Installation................................................... 4 Steam.......................................................... 5 The.Tutorials................................................. 7 Starting.a.Game.. ...................................... 8 . The.Civilization.V.Web.Site...................... 12 Saving.and.Loading.a.Game.. .............. 13 . Game.Difficulty........................................ 14 . The.Options.Screen.................................. 15 Section 2: The Basics .................................. 17 Introduction.............................................. 17 Civilization V.Turn.Structure..................... 17 Civilizations.and.Leaders......................... 18 Advisors..................................................... 19 The.Interface............................................ 20 Fog.of.War. ............................................... 22 . Game.Info.Screens.................................. 24 Terrain........................................................ 28 Resources.................................................. 36 Units. .......................................................... 45 . Movement................................................ 51 Combat. ................................................... 54 . Barbarians.and.Ruins............................... 64 Cities.......................................................... 67 Buildings. ................................................... 75 . Food.and.City.Growth. ........................... 77 . Culture....................................................... 80 Technology............................................... 82 Workers.and.Improvements.................... 86 Worker.Action.List..................................... 90 Work.Boats................................................ 92 Social.Policies........................................... 93 City-States................................................. 96 Great.People............................................ 99 Gold......................................................... 103 Happiness. .............................................. 107 . Golden.Ages.......................................... 109 Click to go to Previous Page Wonders.................................................. 110 Diplomacy.............................................. 111 Victory.and.Defeat................................ 115 Section 3: Advanced Rules ..................... 119 Air.Combat............................................. 119 Nukes....................................................... 124 Unit.List..................................................... 126 Unit.Promotions....................................... 145 Wonder.List.............................................. 154 Building.List.............................................. 162 Civilization.List......................................... 173 Multiplayer.Civilization.V....................... 191 Mods........................................................ 194 ModBuddy.and.the.World.Builder.SDK. 95 1 Credits ....................................................... 196 Charts and Tables ..................................... 203 Policies..................................................... 203 Terrain...................................................... 205 Terrain.Features...................................... 206 . Keyboard.Shortcuts............................... 207 Units. ........................................................ 208 . Buildings. ................................................. 214 . Wonders.................................................. 217 Projects.................................................... 218 Resources................................................ 219 Improvements........................................ 220 . Technologies........................................... 221 Product Support ........................................ 224 Limited Software Warranty; License Agreement, and Information Use Disclosures ......................................... 226 Index .......................................................... 230

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seCTion 1: in The beginning
inTroduCTion Meier’s Civilization V!,.diplomacy,.technology,.culture.and.economics..There.are. V:,.cultural,.diplomatic.or.technological.victory,’.chariot.wheels,. just.another.forgotten.ruler.of.a.vanquished.people? Great.ruler,! Good.luck.and.enjoy!

About Civilization V

Civilization V,.famous.for.its.depth. V rules,,.innovative.modding.and.multiplayer.features,.

abouT This Manual V. three.sections:.“In.the.Beginning”.(’,.“The.Basics,”.which.contains.,.and. “Advanced.Rules,”.which.contains.rules.for.air.combat,.nukes,.multiplayer.and.scenario. “modding,”.credits, As.always, V,.,,,.of.course,.read.this.,’ V.“HELP”,, the.left-hand.navigation.(nav).column. The.Game.Concepts.section.of.the.Civilopedia.contains.a.slightly.condensed.version.of.this.

The Civilopedia


sysTeM requireMenTs
Minimum System Requirements:
Windows.XP.SP3 I .ntel.Core.2.Duo.1.8.GHZ.or.AMD.Athlon.X2.64.2.0.GHZ 2.GB.of.RAM 8.GB.Free Required.for.disc-based.installation 2 . 56.MB.ATI.HD2600.XT.or.better,.256.MB.nVidia.7900.GS.or.better,.or. Sound: DirectX.9.0c-compatible.sound.card. ® DirectX DirectX®.version.9.0c. Internet Connection:. Operating System:. Processor:. Memory:. Hard Disk Space:. DVD-ROM Video:.

Recommended System Requirements:
Operating System:. Processor:. Memory:. Graphics:. Internet Connection:. Windows.Vista.SP2./.Windows.7 2.4.GHz.Quad.Core.CPU 4.GB.of.RAM 512.MB.ATI.4800.or.better,.512.MB.nVidia.9800.or.better Broadband.Internet.connection.recommended

Box Install V,’s.Civilization.V,.insert.the.DVD-ROM.into.your.,,. If.prompted.for.your.Product.Code.(for.disc-based.installations), the.back.of.the.manual.cover.

4”.button. storefront.Steam.Steam Install…” to.Steam.See.need.of.course.also..Any.Enter.“Activate.“Installation”.when.Next.add.for. Internet Connection through. sTeaM Civilization’ V Installation V.Civ“Steam.into.the..required.and.line.automatically..multiplayer.Civilization V ttp://’ first.the. While.account.Click.connection.on.for. h Games. Steam.information..Civilization V. 5 ..’ve.who. If.when. 6 .will.( Check.available.up.Achievement.the.sure.often.Civ V’s V entry.log.–. Overlay You.requirements.up.more.information.start.multiple.require.any.about.into.the.within. Achievements During.patch.within.Steam.!.you’re.are. store.Civ V DLC Page You.of.can.unlock.. latest.links.unlock.any.the.access. V.become. navigating.performing.on.unique.on.for..check.information.Game.–“Learn.of.the.Play”. 7 . Civilization Guided Tutorials These...they.of.and.See.installed..“ simple.a.mastered.they’’“Advisors”.give. these.means.“real”.either.“Advisors”“Starting.“Start.not.Civilization V”.it.which.Instead.chance.maximum.tutorial.system. Click.six.provide.Each. Accessing the Tutorials Tutorial 1: Movement and Exploration Tutorial 2: Founding Cities Tutorial 3: Improving Cities Tutorial 4: Combat and Conquest Tutorial 5: Diplomacy The Advisors Your..“guided”””.tutorials.some.are:.“Tutorial”.(see. There’’ll.then.The TuTorials““pop-up”—.on.are.get..combat.even.tutorial..Game”–’ Tutorial Types Learn as You Play! This.of.Menu.–” sequence.through.“Multiplayer.( own.a.on. MULTIPLAYER OTHER game. Game” MODS Click. 8“Play.Civ V“Other”“mod”’s. Game”.animation.” game.the.“’ve. page.sTarTing a gaMe’ve.the.your.about.immediately.of.Screen” OPTIONS Click.Menu. page.creating..Civilization V executable. The Main Menu SINGLE PLAYER’”“The.Options.on.Fame. to.“ .opening.playing.official.(or. a.Game.!.the.Civilization V world..Screen”.size.“Setup.“”. SETUP GAME“The.10.on.screen.Loading.the.Tutorials”.After.Save/’s.options:’“Setup..this.Setup.“The.for.“Saving.Game”.. BACK”.page. TUTORIAL Click.another.button. LOAD GAME 9“default”..will.The Single Player Screen PLAY NOW You..

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to. for.this.. No Tile Recommendations: at.Policies.have.all.receive.Settlers.. Multiplayer Auto End Turn Timer: This.back. Automatically Size Interface: This.tiles.screen’s.” “raw” Spoken Show All Policy Information: All.The opTions sCreen Game Options The.text..pull.many. Display Yields for Civilian Units: This.often.overwriting.from.language.messages. Adviser Level: Tool Tip 1 and Tool Tip 2 No Basic Tooltip Help: This.on. games. this.over.tool.from. Use Small Scale Interface:”.information.autosaved.various.the.option. Alternate Cursor Zoom Mode: When.the.screen.This.matter.single.resolution.amount.your.will.a.on-map. Interface Options 15 .removes.will.program.will.civilian.the.disables.the.the.been.forth. Turns Between Autosave: This.the. Reset Adviser Messages: Resets. Single Player Auto End Turn Timer: Autosaves Kept: This.— No Reward Popups: Click.the.Options.allows.of.them. 16 .choose.’ve.more.–. Overlay Detail:“on”. Terrain Detail Level: Determines.the.affect.the.outputs.the.the.the..your.“tearing” Anti-Aliasing: Turn.allows.some.higher. Audio Options Shadow Quality: Affects.“Accept”.Leader.of.on.shadows.Screen.the.Video Options Screen Resolution: This.for.of.available.will.effects.switching.explosions.of.the. Speech Volume: VSync: Ambiance Volume: Sets..lets.). Audio Quality:. Water Quality:”.the. Terrain Tessellation Level: Determines..“ High Detail Strategic View: This.these.of. Texture Quality: Effects Volume: Full Screen:’ Leader Scene Quality:“High”.the.screen.textures.of.Fog.quality.the.list.rate.optimum.options.. Music Volume: p Terrain Shadow Quality: Determines.on.the.(–.War.allowing.X.startup. owerful. Fog of War Quality: Performance Options” Turn-Based Games A.”“turnbased.Civ V“’’“simultaneous.Civilopedia...then.check.of.and.your.everybody’s.simultaneously. r A..When. Simultaneous.can.seCTion 2: The basiCs This.out.. with.take. ends.a.lot.–. details.the.. Don’t..When.their.this.your.get.take.each.played.conducts. V Simultaneous Turns Games 17 ..they. take.a.but.begins.”.“–.in-game.of.multiplayer.formats.two. inTroduCTion Civilization v Turn sTruCTure Overview Civ V Meier’s Civilization”

setup.–. unique.civilizations’“ gets.Siam.a.which.Growth”–. On.a.choose.’s.Bank.leader’s.for.this.your.174.less.rewarding.most.early.while.that.his.Germany. speeds.a.will.advantage.leader.mighty.get..the.advantage.your.if.and/or.thing.possesses. when.civs. Unique Buildings 18 .generating.of.For.the.the..For.“Hoplite”..for.Needless.also..get.appear.enemies’. Spearman. the.the.these.Tank.culture.which.good..Some.the.“trait”’’s.bigger.addition.population.and.a.most.can.of. Unique Units challenging.”.your.wealth.later.special.the.Civilizations. And..–.game.your.unit.of..Greece’“ Leader Traits As.Horseman.Builders”.really.units.CivilizaTions and leaders’s.the.and.“’ there. You.any.the. thinking.advice.believe.won’ anything.current.area.useful.related.the.on.your.on.your.who.information.and.rules. Turning Off the Advisors You.Full.. screen.turned. a.“Options” Contacting An Advisor During. 19”“Advisors” You.upper.have.when.screen..with.a.Advisors.important.they.“popups”.advises.Minimal.“Thank.corner.ever.the.they. Economic Advisor’’ll. advice.advisors’”.point..can..on.on. Military Advisor Foreign Advisor The.they..have.You” Science Advisor have.Advisor.Economic.on.other.leader.appear.““Advisor. you’ve.“visible”.and..your. that.Map. Navigating the Main Map There.. The Main Map This.–. units.[PageUp].centers.on.upon.your.cities.Here.the.Main. zooM in and zooM ouT re-CenTer Use.your.improvements.takes.the.wheel..neutral.change.upon.automatically.of.. e’“[PageDown]’s.becomes.the.The inTerfaCe The Main Screen The. 20 auTo-CenTer upon uniT aCTivaTion”“active”.active.time. Manually CenTer upon aCTive uniT

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possible! What is Seen You.Fog of War Tiles.they.will.tiles.patrolled.unit. long.and.and.can.Units.past them.a.see.with.friendly..tiles.don’ flowing.into such..all. Obscuring Terrain Mountains.else.blocking.see.know.can’t.unit’ 23–”. them.know.ranged.occupies..For.and.for.everything.someone.“ into.borders.unknown.. an.You’’t.but.You.over blocked.they.“blocking” kind.them. if.a.behind.( means.can.they.on.tiles.impenetrable:..what’s.extended.a.friendly.1.of. Indirect Fire blocking.For.over.2.can.are.borders..from. Forests.Wonders.hills.tiles.hills.occupy.for.late-game.mountains.hill.

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provides.known.button.details..the.lists.on.Overview”. game.civilization.below) “Victory.Progress”“Diplomacy.with.all.average.on.“Victory.Defeat” Victory Progress Screen information! 25 .on.your.screen.. Demographics Screen This.See..”.missed.of.. Info Panel This.civ..various. over. Notification History This.–.more..lots.course.on. military. current.your.received.“Diplomacy”.score.haven’“Diplomacy.the.received.(“Victory.has.”

26 shows.See.that..a.long.displays.Screen.your.shows.complete.acquiring.displays.their...diplomatic.screen. Diplomatic Overview Overview This. Deal History Screen “” Economic Overview other.. data.also.

page.“Social. Social Policies Screen Council Screen”.all. page.well.“Advisors”.provides.empire. 27 . you.advice.details.your.See.

coasts.kind.the.technologies.only.much.change. Terrain Types There.terrain.“tiles”.tile..include.tile.culture..units.grassland...up.provide..defense. to.naval.have.many.).gold.of. o Movement Cost:’s.hexes.civilization. food. Resources Resources.ocean.–.in.hexagonally-shaped.movement.or. Coast enter.made.tile.there. type.Civilization V.. Food: 1 Production: 0 Gold: 1 Combat Modifiers: None Movement Cost: 1 Cannot.“Resources” Explanation of Terrain Values: City Yield:–..Terrain difficult.certain.“terrain-types”’s.usefulness. plains.and.bonuses...acquisition.a. 28 .how.and.tile. These.See.require.more.from.adjacent..and.enter.of.“embarked”.of.are.before.may.that.basic..productivity.any.These.visible.forests. Combat Modifier: The.appear.Only.all.jungle.the.naval..units.tile.spaces).(MPs)“features” important.Desert”.“’ Food: 0 Production: 2 Gold: 0 Combat Modifiers: +25% Movement Cost: 2 29 but.them.move. and. Food: 0 Production: 0 Gold: 0 Combat Modifiers: -33% Movement Cost: 1 Grassland Generally.that.and.are.well.grow.atop. Food: 2 Production: 0 Gold: 0 Combat Modifiers: -33% Movement Cost: 1 Hills’s.(unless.therein..most.grassland. constructed.tend.. proper.the.a.. be. Ocean move.air.impossible. Plains Plains.provide. Food: 1 Production: 1 Gold: 0 Combat Modifiers: -33% Movement Cost: 1 30 .They’ Food: 1 Production: 0 Gold: 1 Combat Modifiers: None Movement Cost: 1 Food: 0 Production: 0 Gold: 0 Combat Modifiers: +25% Movement Cost: Impassable Mountains.surrounded.A..but. barriers.and.of.of.’’ they’ Food: 0 Production: 0 Gold: 0 Combat Modifiers: -33% Movement Cost: 1 Tundra’s.unproductive. Food: 1 Production: 0 Gold: 0 Combat Modifiers: -33% Movement Cost: 1 31 .–.useful.Snow Snow.or.unless.just.

rich.a.movement.Every.fertile.the. built..Nile.Worker.more.until.rivers.expends.of.flying.modify..on.Features’s.river.entering.’ Flood Plains Food: 2 Production: 0 Gold: 0 Combat Modifiers: -33% Movement Cost: 1 Flood.).hex..might.. a.features.power.( 32 .“movement.appear.a.special.(it’ world. tile.are.after.a.low-lying. Food: -3 Production: -3 Gold: -3 Combat Modifiers: -33% Movement Cost: 2 productivity.hex.Egypt. when.can.that.begin.the.atop.Plains.the.really).or.points” Feature Values Like. Fallout Fallout...output.areas.or.well.combat.River.a.hex.tiles.the.worker. flood.most..owed.of.nutrients.forest..its.“feature”

As.also.bounty. Food: 0 Production: 0 Gold: 0 Combat Modifiers: None Movement Cost: Impassable 33 .However.It’ fire.forbidding..down.for.the..of..Jungle.provide.and.the..yield. (except.there.the.’s. civilization.provides. Food: 1 Production: -1 Gold: 0 Combat Modifiers: +25% Movement Cost: 2— Ice Ice.sustenance.situated. Food: 1 Production: 1 Gold: 0 Combat Modifiers: +25% Movement Cost: 2 Tiles.significant.down. forests.receive.skill.bonus.a. Jungle Dark.for.spirits.leave.of. bonus. Although.receive.may.marshes.significant.them.when.desert.civilization.oasis. Note. 34 .. Food: 3 Production: 0 Gold: 1 Combat Modifiers: -33% Movement Cost: 1 countless. to.between. Food: -1 Production: 0 Gold: 0 Combat Modifiers: -33% Movement Cost: 2 Oasis

arrier.unit.creations. Offensive Penalty When.over.sides.combat.a.and.that.river.features. 35 .of.addition.a.the.provide.that.when.has.points.passes.first.These.difficult. B Movement Cost: impassable Combat Modifier: none Rivers mount..a.and. Wonders City Yield Modifier Rivers.its. world.the.are. River Locations Unlike. permanently.a.the.– City Yield: 2.of.the.civ.gets.wonders..give.civilization..include.quite.strength. Movement Effect Bonus Resources Bananas Bonus.. 36’ Food: +1 Production: 0 Gold: 0 Can be Found on: Jungles Improvement Needed to Access: Plantation Cattle Food: +1 Production: 0 Gold: 0 Can be Found on: Grasslands Improvement Needed to Access: Pasture trade.of.a.below) civilization’s..nearby. to.not.have.are.benefits.kind.of.“plantation”.provide.“banana”.“improvement”.be.resource.construct.three.kinds.access.. traded.

or.Plains.Plains Improvement Needed to Access: Farm 37 .Plains.Boats Sheep Food: +1 Production: 0 Gold: 0 Can be Found on: Grasslands.Hills Improvement Needed to Access: Pasture Wheat Food: +1 Production: 0 Gold: 0 Can be Found on: Flood..or.Tundra.or..Hills Improvement Needed to Access: Camp Fish Food: +2 Production: 0 Gold: 0 Can be Found on: Coast Improvement Needed to Access: Fishing.Deserts.Deer Food: +1 Production: 0 Gold: 0 Can be Found on: Forests. to. Improvement Needed to Access: Camp 38 . that.turns.resource..turns.increase.resume.civilization’s.20.Multiple.(’ for.Forest Improvement Needed to Access: Plantation Furs Food: 0 Production: 0 Gold: +2 Can be Found on: they’’”.your. you.and.increased.traded.or. growth.the.resource.When. 20.request.possess.resources. Cotton Food: 0 Production: 0 Gold: +2 Can be Found on: Grasslands..into. other. Improvement Needed to Access: Plantation Dyes Food: 0 Production: 0 Gold: +2 Can be Found on: “We. Plains. In.or.may. Only.of.bonus.sources.King.1.the.a.civ’’s.Luxury Resources do.. 25%.20.will. City Resource Requests and ‘We Love the King Day’ if.source.get.

.or. Improvement Needed to Access: Mine Gold Food: 0 Production: 0 Gold: +2 Can be Found on: Grasslands.or..Tundra.Desert.Desert..Plains. Improvement Needed to Access: Camp 39 ....Plains Improvement Needed to Access: Plantation Ivory Food: 0 Production: 0 Gold: +2 Can be Found on: Plains.Grasslands.Plains.Hills Improvement Needed to Access: Mine Incense Food: 0 Production: 0 Gold: +2 Can be Found on: Desert...Hills.or.Gems Food: 0 Production: 0 Gold: +3 Can be Found on: Jungle.

Desert.Tundra.Desert...or..Marble Food: 0 Production: 0 Gold: +2 Can be Found on: Grasslands. Improvement Needed to Access: Mine 40 ...Hills Improvement Needed to Access: Quarry Pearls Food: 0 Production: 0 Gold: +2 Can be Found on: Coast Improvement Needed to Access: Fishing.Plains.or.Hills.Boats Silk Food: 0 Production: 0 Gold: +2 Can be Found on: Forest Improvement Needed to Access: Plantation Silver Food: 0 Production: 0 Gold: +2 Can be Found on: Tundra..

Plains. Improvement Needed to Access: Fishing.or. Improvement Needed to Access: Plantation 41 .or. Improvement Needed to Access: Plantation Whales Food: +1 Production: 0 Gold: +1 Can be Found on: Coast.Boats Wine Food: 0 Production: 0 Gold: +2 Can be Found on: Grassland. Improvement Needed to Access: Plantation Sugar Food: 0 Production: 0 Gold: +2 Can be Found on: Flood.Spices Food: 0 Production: 0 Gold: +2 Can be Found on: Jungle.Marsh.Plains. Aluminum Food: 0 Production: +1 Gold: 0 Can be Found on: Plains.Bomber.of.or. 42 .they..each.those..visible.Plains.Spaceship.Theory Improvement Needed to Access: Mine Units Requiring this Resource: Ironclad Buildings Requiring this Resource: Factory.available.Working..The..Hills Technology Revealed Resources Technology Revealed Coal Food: 0 Production: +1 Gold: 0 Can be Found on: Grasslands.until.construct.Tundra.or..can’ example.unit.Fighter..Missile.and.Gunship.provides.the.example..the.a.Horses.of.particular.units.buildings.For.unit.on.certain.Submarine Buildings Requiring this Resource: Hydro.When.they.the.doesn’ you. Improvement Needed to Access: Mine Units Requiring this Resource:’t.appear. improvement.Animal. Modern..

Horseman.or..Biology Improvement Needed to Access: Oil..Zero..Offshore.Desert.Snow.the. Iron Food: 0 Production: +1 Gold: 0 Can be Found on: Grassland...or..Cavalry. Oil Food: 0 Production: +1 Gold: 0 Can be Found on: Jungle. Bomber Buildings Requiring this Resource: None 43 ..Tundra..Swordsman..Anti-Aircraft.Working Improvement Needed to Access: Mine Units Requiring this Resource: Ballista....Submarine..Well...Gun..Archer. C ...Zero.Hills Technology Revealed By:.Lancer. ossack.Iron.Trebuchet.Warrior....Mohawk..or..Desert.Snow....Line.Husbandry Improvement Needed to Access: Pasture Units Requiring this Resource: Chariot.Mandekalu. Buildings Requiring this Resource: Forge.Tank...Sipahi.Longswordsman..Frigate.Samurai.Gun..Ocean Technology Revealed By:.Cavalry Buildings Requiring this Resource: Stable.Camel..Knight.Tundra Technology Revealed By:.Catapult.Platform Units Requiring this Resource: Battleship..Horses Food: 0 Production: +1 Gold: 0 Can be Found on: Grassland.Companion.Cavalry.Fighter.Archer..Plains...Anti-Tank..Circus.Carrier.or.Plains.of...B17.Ship...Marsh.Animal.Panzer...Tundra.

Food: 0 Production: +1 Gold: 0 Can be Found on: Forests,.Jungle,.Marsh,.Grassland,.Plains,.Desert,.Tundra,.Snow,.or.Hills Technology Revealed By:.Atomic.Theory. Improvement Needed to Access: Mine Units Requiring this Resource: Giant.Death.Robot,.Atomic.Bomb,.Nuclear.Missile Buildings Requiring this Resource: Nuclear.Plant.



In.Civilization V, the.term.“unit”–.military.units,.Workers,.Settlers,.Great.People,.,.with.military.units.forming.the.bulk.of.them.

Constructing Units“Production.Cost”, know.the.“Archery”.technology,.for.example,.to.construct.Archer.units)..Some.units.also. Iron,.for.instance)..

Unit Characteristics
Movement Speed

All.units.have.three.basic.statistics.(stats):.movement.speed,.combat.strength,.and. p . romotions..

A.unit’s.Movement.Points.(MPs) Most.early.units.have.2.MPs..See.“Movement”

Combat Strength
A.unit’s.Combat.Strength.(CS),.the.earliest.combat.unit.available, CS’s.of.0.(zero)..They.are.defeated.(captured.or.destroyed) unit.


A.military.unit.may.earn.“promotions”“Unit.Promotions” Many.units.have.special.abilities,,,.for.example,.and.“ranged”.damage,,.while.most.combat.units.cannot..Check.out.a.unit’

Unit Special Abilities

National Units V“national.units.”.These.units.are., unit..The.American.civilization,.for.example,.has.a.Minuteman.unit,,,.replacing.the. Bomber.unit..The.Greek.civ.has.the.Hoplite.and.Companion.Cavalry.units,.which.replace.the. Spearman.and.Horseman.other.civs.get. See.each.civilization’ discover.its.special.unit.

Unit Movement

Generally,,.paying.the. “Movement.Cost”“Stacking”.limitations.–,.nor. can.two.non-military.units,.but non-military.unit.may move.–.land.units.cannot.enter.mountain.hexes.and. railroads.speed.a.unit’ Check.out.the.section.on.Movement.for.details.

Unit Combat are.“melee.units,” them..Some.military.units.are.“ranged.units,” more.hexes.away.. See.“Combat”


Unit Promotions
If.a.military.unit.survives.combat,.it.may.gain.“Experience.Points”.(XPs), to.purchase.“promotions”.for.the.unit..Promotions.may.improve.a.unit’ certain.circumstances.–.say,– battle. See.“Unit.Promotions”

Non-Combat Units

There.are.four.types.of.non-combat.units:.Settlers,.Workers,.Work.Boats,.and.Great.People..’“non-combat”.would.suggest,,.they.are. military.unit.when.sending.them.out.into.the.wilderness.

Combat Units
Melee Units

Combat.units.are.divided.into.several.categories..These.include.“Melee.Units,”.“Ranged. Units,”.“Naval.Units,”.“Air.Units,”.and.“Missile.Units.”, include.Warriors,.Spearmen,.Musketmen,.Infantry,.and.more..Most.of.your.military.units.are. melee.units..

Ranged Units“Range”.statistic..The.“Ranged.Combat”.statistic..An.Archer.unit,. for.example,.has.a.Combat.Strength.of.7,.a.Ranged.Combat.Strength.of.8,.and.a.Range.of.,,.it.defends.with.its.Combat.Strength.of.4.. Note.that.Ranged.units.always.employ.Ranged.combat.when.attacking.another.unit,.even.

Naval Units,.except.for. coastal.cities..Depending.upon.its.type,, Units.(see.above)..

47 48 Garrison: Garrison.Land.Air Units Fortify: The.Unit.on. warfare.much.powerful.It.until.a.tiles.provides.they. Move to: Order.move. Alert:’ Unit Action List Nuclear Units during.order.“actions” Sleep: Set Up for Ranged Attack: Embark: Range Attack: Perform..all.a. Fortify Until Healed: Hurry Production: Intercept: Gold. Air Sweep: Order.the. Nuke: Launches.large.unit.Person. Paradrop: Order.territory. Found City: Order.chosen.mission.the.the. Discover Tech: 49 .City-State’s.Great.the.Merchant.a. have.a.any.. Rebase: Pillage: consumed. Conduct Trade Mission:’ Construct Landmark: 50 .this. manufactory.this.improvement. Automate Explore: Order.Person. Construct Manufactory: This.all.order.will.current..on.City.useful.Golden.sleeping.and.the.until.and.up.for.order.uncharted.order.Great. .consume. Culture Bomb: This. Build Custom House: Wake: Build Citadel: This.on.consume.current.Centauri.given.the.improvement.Great.Gold. custom.Spaceship. Spaceship: Contribute.order.Person.and.for.on. Cancel: Age.explore. Start Golden Age: b .Person.tile.make.queue.find.’s.time.“Cancel.their. and.unit.Your.It.moves. on.or.turn.orders.MoveMenT During.120).turns.expend. Multiple-Turn Move Orders Movement Points All. “Illegal.turn. 51 .”’’t.”’ve. until.they..the.Action.those. Settlers.can’t.You’“Movement.move.will.button.any.which.very.–.the.the.of. Legal and Illegal Moves If.route.spent. How to Order a Unit to Move Right-Click When.MPs.impossible.“ across.they.early.Bases”.land.its.units.wait. Move Mode You.the.’“Air.52).location.are.each.have.ocean.locations.units.— Following.location.rules.Moves”.left-click.occur.on.workers..the.(” there.the. just.road/railroad.Forest.doesn’’s..movement.of.and.unit.the.(’t.may.costs..full.a.unit. enter..move..unit.– Illegal Moves Certain.generally.only.A.move.for.tile. for.a.containing.penalty.tile.roads/ Road and Railroads Stacking Limitations Remember.any.“stacked” Rivers and Roads/Railroads rivers.a.road.. territory. 52 .can’’“Construction” unit’s.below) Movement Points Units.If.cost.of..a.into.paying.costs.tile.tile.type.details.the.does.road/railroad.leave“Terrain.doesn’t.unit.costs.up.complete.its.Types”.the.or.only.enough.turn.’’re.expends.road/ by.the.combat.a. and.left.the.will.the.’ don’t.the.a. A.containing.a.of.It.tile. MPs.can.when..Sometimes.entered.MPs.the.that. When. 53’ Naval Movement Generally.units.right-click.on.the. Embarking Land Units At.”.return.for.on.the..It...tile.later...any.“ then.tiles. embarked.the.move.critical.waters.To....naval.‘em) During Combat Attack Orders ocean.coastal.unit.“Disembark”.It’ a..) totally.can..’ve.enemy’“embark” Zones of Control to.a.(“Embark”.fight.a.unit..enemy.rather.the.’t.occurs.ways.different.(or..’’”’’ the.melee.each...pop-up.““Diplomacy”’re.its.with.civ.always.discussed. war.order. Declaring War’s.may.civilization.with.declare.war. Barbarians.declare.are.notification).you.Combat” Diplomatically Declaring War You.enemy’’s.act.may.appear.while.or.the.confirm.“Diplomacy” 54’”.are. There. Receiving an Enemy Declaration of War (see.CoMbaT Combat..that.can.occurs.appear.civ.the.of. Entering a Civilization’s Territory’’t.from.automatically. by.A. Ending a War Wars.when.find.have.the..attack.are.choose..fight.on.“open. Attacking Another Unit You.“Air.units.. page.’s.its.and.always at. Which Units Can Fight Any.“Hit.stat..military. points.units.short.strength.Points”. Unit Combat Statistics Melee Combat Melee..which.have.hit.a.negotiated.defending.Workers) “Diplomacy” Hit Points’’s.unit’s. stats: Ranged Combat Strength Only.combat.Combat.may.. its. around.are.unit’s.Combat”.are.distance.hit..enemy.attacks..Ranged.enemy.with.ability)’t.”’re..initiate.“Ranged.It.details.attack.through.their.combat.and.long.and.’t..doesn’ Combat.unit..enemy.may.Ranged.people. Range’s.stat. 55 “’ll.Ranged.57).loses. Combat Strength All. strength.battle.when.Settlers..units.turn.and.

center..incredibly...(See.These.a.adjacent.increase.can’t.combat.the.unit’s.units. a.probable.! Combat Information Table injuries.when.destroying.’s.the.powerful.right-click.their.combat.affect. “defensive..“flanking”“hit.” Initiating Melee Combat The.unless.’“Combat..its.get..58.relative.points.enter.the.bonuses.receive.types.non-military.the..e.relative.the.against.attacking.determine.bonuses.fighting.hex. the.damage.are.’ Multiple Units in Combat Units.cannot.may.sustained.the.enemy.that.melee.Bonuses”.on.the..defender’”.) The.that.for.destroyed.unit.receive.end.the.the.combat. lot.““’ over.will.up.bonuses” Melee Combat Results At.battle.attacked.take.outcome. two.up” Some.’’s.unit.a.If.strength.strengths.or. Strength When.when.bonus.combat. 56 unit.–..the.bring.initiates.into.survives.melee.while.the.of.that.a.more.and.each.hex.or.two.

scour..survive..over. Ranged Combat Strength“2”...a.they.“ distinct.cursor.Combat.attack.its.use.“see”.in.Promotions”.(“Unit.. terrain.Table”.may.units:..) Line of Sight move.advantages.the.object.contains.unit..can..a.on..combat.attacking.see.and.ranged.the.see.units).to.’s.blocking.Catapults.tile.if.the. Any.the.way.Ranged.points”.commence.past.will.unit’ 57 .target.order.into.the.a. a.blocking..a.a. losses. Ranged Combat“Combat. Range The.tiles.will.often.attacking.’t.movement.hex.–.ranged.would. Initiating Ranged Combat With.of.“Range”“1”.can.Archers.adjacent.appear.–.on.range.determine.(”.to. To. damage.if.attack.units.have.or..the.Civilopedia.compared..showing.first.see.the.‘em.right-click.hill.“experience.must... number.“ fortifications.circumstances.on.attacking.(except.for.they.from.ability.automatically.a.unit.some. The.“’ve.“digs..kill.naval.from.or.during. attacking..attacks.are. WhiCh uniTs Can forTify Combat Bonuses Units..attacking. clicking.activate.available.has..or.during.Engineering.defensive.latter.inactive.or.the.(” Terrain Bonuses Defending.are..have.28.manually. until.common.the.fortify.benefits.river.bonuses..possibly..get.that.units) Forts Once..forest.across.Ranged Combat Results combat.receive.can.for.not.variety.Forts.” units.melee.and..the.means.“fortify.unit.units.does.variety. 58 .“””.Promotions””.the.them.Forts.constructed..combat. Fortification“Unit..any.that..happens.This.ranged.unit’s.during.apply. if. melee.“Terrain”.an.that.never.will.(XPs).“forts”“Embarked”.any.upon.its.(”.and.cities.just.Combat.“alert”’s.alert..destroy.(so.capture.other.much.been.units.represents.may.bonus.order.the..and.will.—.if.turn.defensive.way.during. attack. (see”’ The “alerT” order The.pass..order.another. Boats.civilization.important.damage.sees.fortified..length.due.fact.domination.“wake.merit...quite.–. walls.forTifiCaTion bonuses city’s.strengths.. City Combat City Combat Stats CiTy CoMbaT sTrengTh Cities.matter.within.tougher) Naval Combat Like.and.a.units.owner.are.25%.unit. 59’t.late-era.units.combat.are..may.”.Defeat”.combat.’ civs.the.The.has.“fortify.Strength.naval. see.

city’’ Cities Firing at Attackers the.than.No.. 60’’ points.fully-healthy.reduced.has.that.unit’ unit.a.garrisoned..and..or.the.Depending.matter. Attacking Cities with Ranged Units’’s. city.“garrison” Garrison Units in Cities A.military.unit.itself.during.A.that.right-click..civilization.damage..melee.CiTy hiT poinTs”.HP:.capture.a.and.points..unit’ Healing Damage to Cities A.ranged.any.points.the..damage.making. city’ chooses.“0”’s. Attacking Cities with Melee Combat When.owner.when.always.the.details.take. of.garrisoned.’’“ Capturing Cities“Cities”.the.destroying.units. A.points.the.taken.Therefore.its.

actual.”.“’s.melee.They.damaged. Combat Damage A.damage.your..“rotate.”” has.(90%) A.siege.cannot.10..during.with.up. 61’ CiTy CapTure rules HPs.”.the.of.unit.Generals.weapons”..weapons.“Great.than. Wherever.(HPs).but.either.“–’ A.destination. protection.– the.)– It’ them! Siege Weapons Great Generals to.friendly.“ when.more.“hit.units. by..the.are..not.damaged.fend.HPs.The.units.words.ranged.9..a.tile.bonus.damage.will.—“ formula.important.when..that.remember.If.People”..damage.–.Code”.bonuses.when.that. Effects of Damage A.have. to.non-combat.combat.must.possible.defensive.inflicts.–

of.turn.unit. heals. 62 .damage.its..promotions.3.that.location.a.HPs.heal. click.appears.must.HPs.Action. The “Fortify Until Healed” Button If. Note.amount.rate.healing.Until.damage.inactive. See. In a’s.a.buttons.per.fully.they.“Fortification” In Neutral or Enemy Territory: 1.location.for.until.fortify.turn..certain.the. In Friendly Territory:.“ Damage To.present.the..that.Healed”.unit’ Naval Units Healing Damage Naval. Defending Against a Melee Attack: 4.types.them...promotion.doesn’ An Attacking Melee Unit: while.combat..Unit” Some. See.(see.a.the.a..unit.may.Generally.a. Expending XPs When.promotions....Civ have. and.for.unit..containing. provide.“ a“Promotions”.that.upon.a.are.are.building.certain.certain.“ Other Methods of Getting XPs A.of.a.promotions.through.other.Promotions”.“Charts.combat.has.Tables”.acquires.points”.The.purchase.Civilization Being Attacked by a Ranged Unit: 2.XPs.acquire.on.a. Each.XPs.attacking.a.button.has. variety.of.““ An Attacking Ranged Unit: 63 .survives. Promotions List If.on.XPs Barbarian Limitations: Once.gain.available.get.building.Unit”.is.than.unit.30..203.145.acquired.Barbarians..on.XPs.Experience Points and Promotions A.There.more.Some.unit.complete.listed.for.Click.its.are.combat.immediately.when.the.unit.only.defending.surviving..promotions.the.XPs.on.unit. than.(XPs) units. destroy. b .unit.of. Acquiring XPs Through Combat The.a.XPs.a.a..

the.also.the.them! Ruin Benefits free TeChnology–..many.before.the.other.long.its.Find. Map and ruins Ancient Ruins–. 64 .(– seTTlers and Workers which.benefit..from.before.the.your.tile. provide.a. to.which..and.might.the.first. Treasure CulTure become.the..unit.. Weapons upgrade The.random.upgraded.your..surrounding.are. survivors The.area.your.’re.which.trouble.( reWard for desTroying an enCaMpMenT neW enCaMpMenTs Spearmen.seen.units. Barbarian Naval Units in.–’s.they.cities.any.civilization.It’s.These.start.create.—’re.the.and.Barbarians’ Barbarian Units all.. This. your.) Barbarian Encampments 65 .. to.tile.“encampments”’ 66 .somebody.barbarian.– The End of Barbarians civilized.less.unit.for.the.will..Should.across.! Captured Civilians Warning:! Experience Points Limitations–

as.enemies.following.often.buildings.could on.“ How to Build Cities Cities.unemployed..CiTies“working” elements: Your Citizens at Work The.City”“coins” disappear.wonders.Click.coastal.tiles.units..with.are.can.available.constructed.tune”’“coins”.city.a.will. Where to Construct Cities The City Banner The City Screen“ 67’s.them).good.that. “loCking” a CiTizen To a Tile’s. the. The.(’ City Allocation Focus Click. •.List.You. City Banner’’ lock).many.border.’ Unemployed.the.this..citizen.You...Main.which.Age •.”.food.“-” King. name.also. Food Focus:’’ •.civ’ Default Focus: How.“Unemployed” 68 .’ •.city.your.much.demands.of..can.earning • reMoving a CiTizen froM Work”. Civilization Output Summary city’s.concentrates.move.on.on. City Output This.( •“ •.it.coin.unemployed.It.“+”.through.“We.panel. p . Wonders This. Buildings Click.and.or.on.details.Citizens”.the..tiles.a. work..“locked”.and.“purchase.on.produced.same.on.civilization.per.They’’“ they’ Production Focus: learn. Specialist. Buy a Tile“Cancel”.over. p .close.Specialist.over.•. 69 Unemployed Citizens This.panel.outside. …And.on.” urchase.the.the..An.section.“-”“ Return to Map This.will.“-” This.“+”.you.more.button.much.of.(“Buildings”.to.this.“+”’”.to.the.’ Changing Construction If.a.archer.buildings.of.“ its.a..effects/stats.purchasing.time.“ If.if.PRODUCTION”.or.item.Each.your.Person).is...unit.the.“Garrison”.already.purchase.time.City.units.’t.unit.Great.under.combat.buildings.4.Wonder.. Units in Cities Combat Units–’s.” time.item.get.item.. at.will..can.a.item.currently.on..The.may.adds.production.The Production Menu 70 production.items. Purchase Click.purchase.units.of.) Non-Combat Units’“Purchase”.construction.items.unit. so).this.Additional.a.. that.unable.item. over. 4.the.or.entry. Others.Production” Construction in Cities You. The City Build Menu “ two.same.non-combat.’ the.details Constructing Buildings Only.will.may.“Buildings”.disappear..immediately.obsolete)’’“Units” receive.of.of.original.civilization’’’ve.have. civilization.for.production.( the.a.may..resources.each. Constructing Wonders” build.from. 71’.“work” Constructing Units buildings...but.harvesting.within..the.resume.remains.other.longer.and.Only...Wonder.tiles’. food.of.“Wonders”’s.after.bonus.“ can.may. Working the Land’ Scientist A.and.which.artist..a.of.and. Engineer An.more.generates.a.created.specialist.mines.the.(population).such.(Note. allow.building. Great.” Citizens to Work the Land As.produces. Artist“scientist””.of.Workshops.improve.produces.Library. make.schools.– Specialists’“Great.Once.Engineer.toward. around.“improved”.““ Artist” Improving the Land“slots”.so.tiles.Museums.Civilopedia.the. 72–. be.for. Merchant There.merchant.Great.– all.“Workers”’ve.certain.assigned. type.’s.attacking.“” ensue.captured.units.that.“garrison”’ city.“’s..Similarly.its.your. Attacking a City To.Click.. strong.Combat”“garrisoned”.a.If..working.reassigned.’ it’’s.a.” 73”.to.“Combat”. Defending a City There. to.unit’’“ Attacking with Ranged Units Unemployed Citizens Specialists“specialist.–.water.54.specialist.Strength””’s.production.the. and.“ Effects of Assigning Specialists Upon City Output City Combat“

)’ 74 Conquering a City indesTruCTible CiTies’ supporting.destroy.have. Making the City a Puppet Annexing the City“Happiness”’’ output.’’’ Destroying the City If.production.choices:.and.’ll.chooses.important. units.ranged.citizens’ getting.doing.empire.the.Workers.annex.e.time.’!.provide.happiness.good.units. for. more.’’“–.However..population’”’ buildings.Each.costs.

can.Menu”.from.output.single.See.temple.and.this.make.turn.“specialists”’s. you’ve..“Great.will. upon.with.and. Specialists and Buildings Building Maintenance Certain...section. There’’”–“ A. building.construct.learn.. as.granaries.“’ Changing Construction and Purchasing Buildings How to Construct Buildings“’s.available.can.the.the.improve.List” Building Prerequisites’“Specialists”.bunch.162.“Gold”. Great.See.example.or.on.See.well.See.Building.range.”. order. 75’ 76 . Captured Cities If.Wonder.will.which.chance.).build.The Palace’

families.spaces..they’ flood plains Left.factor.provide. 77“work”..example. “ and CiTy groWTh grassland and Jungle”“The.more.tiles.–.by.starve.“bonus”.important.single..when.the.Screen” While.City..“population”) improvement.tile.on.the.on.acquires. Best Food Tiles bonus resourCes the.or.lot. usually. of.and. not. Getting More Food’s.tiles. oasis Tiles’ Manually Assigning Citizens to Work the Land You.deer.its.of. Cities and Food“Resources”.resource.faster.all.cities.more.or.“improve”.(

food.civilization.the.“Resources”. getting.Day”.its.the.below) Wonders and Social Policies City Unhappiness“bucket” 78 Maritime City-States“We. We Love the King Day If.into.less food.affect. 67%.a.unhappy.the.farms.Love.

food.’ much..around. 79 The City Growth “Bucket”’’s.and’s.don’ Growth Settlers and Food Production Settlers..upper.“’“Food”.by.The.“Food”.all.citizens.producing.from.”.turn)

entirely.when.required.latest.are. Check.provide.culture.culture.output.reaches. Acquiring Social Policies Wonders: Some.of.particularly.territory. Ancient Ruins:.per. Expanding Territory“” .of.can.additional.required.territory.the.An.”.amount.humanities.of.wonders. • •.CulTure branch. B’ •.2. city’s.“claim”’ . •. is.“Landmark”.Great.the.another. • Y points.Symphony.policies. and.size. Ninth.territory.available). • our Palace:.producing.and.cities’ any.give.first..Bar. Social’s.In.will.a.increase. 80 uildings:” Getting Culture City-States: Some.acquire.of.depending.dose.own. Specialists: Specialists.measurement.– •.The.territories.construct.(“Patronage”. Great Artist:““purchase” •.the. The.The.a.upon.also.of.culture.Gaga’s. get.“cultural.turn.a.Each.

new.Defeat”“““ buy..93.details.that.policies.115.”. 81 .When.Policies”.social. Cultural Victory Remember.Screen.on.details.and. Technology and Beakers Where Do Beakers Come From?– sought.forces. beaker.not.palace).policies.accumulating.the.base.building.bigger.ways.It. 82 beakers.3..turn:.give.a.“beakers.a. Increasing Beakers (and Speeding Up Research) Here.constructing..your....of.acquire.from.speed.disease.your.It.. overcome.less.that.enough.possible.grow. anCienT ruins”’’ each.wonders.’’s.beakers.your.acquire.jealous.of.your.civilization. you.certain.civilization..and.research. Choosing a Technology to Study When..“Choose.increase.and.and.wish.99. start.increase.number.Research”.you.of.Scientist.for.University..improvement.of.““Future.. and. You.tile. buildings You. Wonders A.over.your..beakers.Writing.enhance.a.once.““”’”.each.details.research..“ 83 .construct.162.of.’ The raTionalisM branCh of soCial poliCies The.the.can.Policies”.output.and.Great.93.civ’ Library.for.can.these.’ll.and.learned.more.unit.much..“Choose. 15%.’”.of.National.“Specialists” greaT sCienTisT’ll.civilizations.learn.enter.national.72.for.worked.can.50%.can.branch.knowledge-producing.”. See.boost.beakers/turn.allows.Agreements”.page. construct.its.

to. original.( that..upper.not.time.mouse.on.can.are.research.later).the.“ 84 Changing Research you’ animal. have.–.forth.will.”.(“Agriculture” Which Technologies are Available’ technology. Choose Research Menu“unlocks”).new.that.– The Technology Victory 85 .of. research.know.necessary.before.precursors.can.construct.technologies.amazing.You.just..a..’ techs.intertwined.. ey.or.your.“” The Mighty Technology Tree To.pressing.civ.see.more.Civilization’ k Once..order.displays.and.F5.achieves. and iMproveMenTs Workers. start. Clearing Land The Worker Action Panel Remove Jungle: 6.worker.drain.mines.workers.damage. Creating Workers’– 86 .. will.they.others. Workers in Combat It’ Drain Marsh: 5. gold. military.not.that. land.production.– they.provide.and/ Time to Clear Land Remove Forest:

the.103.the.Routes” Duration to Construct Each.take.( Roads and Trade Routes Generally.can.Roads.terrain..are.amount.takes.the.can.from.(Harbors.can’ route.civilization..a.a.the.constructed.construct.a.has. 87 .to. upon.also.a.time.and.doesn’ How Much Time is Left?“ Time to Construct a Road display.’ Where Improvements Can Be Constructed Improvements.worker.Trade. Leaving and Resuming an Improvement Project”.improvements.improvement.much.project.““ Roads” Constructing Improvements Once..the.road.

The.mining.output..( Total Construction Marsh: May Be Constructed: w’s.“Resources”.is.once..The.the.Farm Improvement’s.removed.constructed.or. Mine Improvement 88 .The. number.marsh.acquires. Total Construction Time: Duration of Construction: Technology Required: Mining May be Constructed: Mines. Total Construction’ Forest: Mines. Jungle: orking.... Total Construction Time:.Turns Jungle: tech.Turns Marsh: mine.may.production. Total Construction Resources Accessed: Resources Accessed: Mines.the.once. Total Construction Technology Required: Duration of Construction: 6.and.may.the.Turns Forest:

.Turns Resources Accessed: Ivory. oil Well Technology Required: Biology Construction Time: 8.sea) pasTure Technology Required: Technology Required: Engineering Construction Time: 6.the.offshore.improvement.a.workers. Resources Accessed: quarry Technology Required: Masonry Construction Time: Special Fort Improvement The.improvement.increase.and.may. 89 .be.without.owned.fort.constructing.required.improvement.built.previous..improvement.Turns May Be Constructed On: Forests.fort.The.found.neutral..resource.units.destroyed.another...Cotton.constructed.Turns Resources Accessed:’ Construction Time: 7.Turns Resource Accessed: Marble Trading Post Defensive Bonus of the Fort: 50% CaMp Technology Required: Trapping Construction Time: 6. planTaTion Technology Required: Calendar Construction Time:’t.Turns Resource Accessed: Oil.Deer luMberMill Lumbermills..1.

rebuilt.of.Railroads.for.made.92).( A.them.worker.and. 90” Worker aCTion lisT Build Required: Trapping Construction Time: 8.can.on.Iron.first.can.Gems.totally.Boats”.a..a.destroyed. Build Farm:. any.pillage.roads. Fishing Boats and Oil Platforms Water. Pillaging Roads and Improvements’s.units.improvement.civilization’“Work.Some.Post.improvement.turns. Repairing Roads and Improvements the.on.railroad.its.on.improvements.on.resources.tile.on.““pillage”.a.or.civ.the.pillaged.road.improvement.pillaged..It.temporarily. Food.the.water.Construct. built. Build Trading Build Mine: Construct.improving.! Great People Improvements Build May Be Constructed On:–.Boat) resource.

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mouse.personal.Click.( Policies.advisors) uthoritarian.enough.sacrificing.the.points.create.a.your.still.concentrate..arranged.Settler. poliCies points.upon.available.difficulty.out.way.currently.and.Cultural.headlining..civ.Social.10.a.more. can.alert.little..when.wrong.military. 93 Acquiring Social Policies You.on.more. emocracy?’ a.the.on.each.choose.( with..production. There.the.levels. a .the.are.your.turn.for.accruing.and. e d .have.

turn.immediately. 94 Piety Each.( each.that.Freedom).you’ View.of.all..later.). Some.bonus.and.right-click.“Adopt”.of.branch. Tradition Tradition. Liberty Liberty.can.will.don’t.City.nature.Tradition.the.a.again.this.’– When.individual.the. all..available.and. Upon.same.a.Autocracy.unlocked.not.and.wish.’ Social Policy Branches There.spawns. Honor Choosing.time.all.many. same.the.unlocked.any.once.branch.same.unlocked). revealed..not.Pane.policy.the.policy.empires.branch..and.

Rationalism The. available.. 95 at.producing.with. would.for. Cultural Victory Patronage Order Commerce Commerce.useful.Unhappiness.provides.Golden.time.Cultural..Defeat”.time.Medieval.”!’s.Rationalism.Gold.City-States.the.with.project..becomes.bonuses.Policies.115.this.generate.“ Autocracy“Utopia.rate.information.five.use. Freedom

or.’“’”’ Militaristic A.each.on..your.“’s.(yes.Points”.or.City-States.“missions”. 96 City-State Influence Your.get.the.give.“flavors”” give TheM uniTs“– greatly.the.Unit”.actions.units.through.’!) CiTy-sTaTes Types of City-States Cultured gold: The gifT ThaT keeps on giving!– Maritime A.“ Communicating with City-States!)’’ll.City-State’’t.over.give. nothing.).city-state.multiple.with..‘ War highest.through. addition.the.totally. neuTral’“trespassing”.no.with.will.the.if.IPs.. allies’’’ be. give.of.You.turn.relations.citystate.of.handful.the. city-state..if.increase.they.or.of.resources.whichever.and.around.doesn’t.anything. doing noThing’t. improve.up. a.maintain. 97 Trespassing Influence Levels perManenT War You’’ they’ll.each.they’re..and.. friends If.benefits..survivors. amount.version.but.. Note.they’’’––.get.war.your.“friends”.your. consequences..–’re.

civ. the.allies.has.“Liberated”’ll.does. Diplomatic Victory War of the City-States’re.City-State Missions–.will.its..they’ to.Leader” Liberating a City-State If.complete.“mission” city-state.civilization.on.can.Diplomatic.they. vote..“liberate”.another.’ll.and.attacked.route. the.they.a.being.If.Panel.) 98 you’re.(’“World.attack. you..the.for. It’’s.time. that.during.a.war..announce.or. points.“”.Great.3. generated.and.enough.points.Great.single.Artist.and. Note.Age”.pooled.rather.discussed...are. •.four. cool.Great. 99 •.points..and.“’s. points.Generals.a.first.example.another.Code”.the.The.upon. •..Garden.have. and. From.has.types.increase.a..points.names.would.Great.Andrew.can. Engineers.Artist.the.Kyoto.Great.turns.kind.Artists.are.Engineers.Louis.Scientists.on. greaT people Generating Great People Great.Great.are.people. There.who.Great.four.a..amount..they.create.are.special.Great.generates.People.’ They..a.both.powerful.rate.After.points...Great.cities..required...different.each.“ Wonders..102) For.”.“Great.say.scientists.acquire.(’’ 6.the.of.same.(’ Note.Great. They.created.say.of.Person. the.a.five.powers. Great Peoples’ Abilities

citizens.flip.can.“ a.tile.major. (hammers).creating. the...Culture. golden age speCial iMproveMenT“–.not.Golden.Person.will.a.doubt.civilization’s. the.Special.See. there’s.Ability.a.expended.into.a.flip. A.Bomb”. Flipping. can.Merchant’s.upon.itself.for..resource.tile.Improvement.Landmark.foreign.and.the.frequency.Artist’ however).time.a.Note.and.A. speCial abiliTy The.each.offensive.on.the..Some.Improvement.creates.any.Age.while.access.surrounded.any. A.Golden.six.repaired.Great.turns.of.this.must.( A..back.can.any. each.times.all).terrain)“Moving.“flip”.Improvement.order..During.special.different.People”.–’s.Great. find.” 100 .within.during.of.Person.borders.move.depend.act.won’t.1.Great.produces.your..( Great Artist speCial iMproveMenT: landMark speCial abiliTy: CulTure boMb A.tiles.’s.Improvement.(this.tile.details.pillaged.of.effects.resource.surrounding. your.period.Special.a.for.your.and..

The.a.burst. You.a.expend.Great.’’ You.currently.immediately.Merchant.” speCial abiliTy: Trade Mission Great Scientist speCial iMproveMenT: aCadeMy’re.will. – speCial abiliTy: learn neW TeChnology 101 Engineer speCial iMproveMenT: ManufaCTory You.’ speCial abiliTy: hurry produCTion Great Merchant speCial iMproveMenT: CusToMs house“Trade.per. the.Academy..

by.General.tile.or.. tile. generates.a.( that..earned.from. combat.unit. of.units.with.Great.need.. cally.effective.( doesn’ Gate. they.. greaT general iMproveMenT: CiTadel by. General.gets.At.hands.Whenever.(Note:..cannot.Person.units.generated. about.which..tile.that..’s.somewhat.’s..board.forth.the.with.General.They.other.automatically. speCial abiliTy: CoMbaT bonus A. Moving Great People Moving Great People Great.they.any.are. about.provides.a.defense.the. military.The Great General The.combat.rises. in.move.( earn. doesn’’ military.a.stack.Warrior.can.friendly.Great.pool. Great.enemy.are. 102’s.destroyed.Person.

Oasis Resources“ Trade Routes If.the.missiles.output.other. to.get.output.. Also.the.Wonders.and.your.when.buildings. The Trading Post Construct. with. Coast Tiles •’–’re. Natural Wonders •... around. merchant.enemy.( Wonder).of. Buildings!) Wonders’!.and..’s..are.can.turn.civ.–.them: •.much...the.made.”.connected.that.of.that’ Ocean Tiles • River Tiles • Where to Get Gold Terrain Types’’ve.increase.a. 103 .capital. route”.“ Ah.size.assign.“trade.that.within.upon.tile.route.“blockade”.you. it.( Expending Gold There’s. another..may. Unit and Building Maintenance Units.sum.if.befriend.expended.are.these.enemy..capture.dependent. Perform a “Trade Mission” A.bloCkade“ Diplomacy You.their.later..another.. Barbarian Encampment You’“ trade.(Note.a.of.every.gain.ancient.“City-States”’” individual.civilization’”– City-States Road Maintenance You. Pillage Enemy Improvements Pillaging. Capturing Cities You.each.amount.for.civ’s.It.– Ancient Ruins 104”.’’ 105 then.better.and.sum.These.purchase..can.of.a.allow.also.will.turns. Diplomacy You.“projects” from.your. learn.For. Upgrading Obsolete Units There.some.into.into.Action.war..number. attack.( Buying Friendship with City-States If. flaT fee”–.the.the.unit’“Buy.make..time.on.Warrior.territory.–.is.units.“upgrade”.Pace)”.Project.“!).–.you’ Tiles Purchasing Units.that.button.possess.occurs.the.–. other. Buildings or Wonders Note.depending. “Upgrade”’ll.immediately.or.( per Turn the.option.can.

Losing a City If.and.! 106 Plundered’ Running Out of Gold“plunder”. budget.of.difference.vulnerable.a.some.of...advanced.fiendish.the.more.your..

.your.your.Notre.contain..foreign.fighting.don’t..increases.your. 107 .twice.first. What Causes Happiness •.it.your.don’ •.population’’s.difficulty.If. Wonders:’ unhappy population.of.the.Watch.citizens’.measure.same. Buildings: Certain.Screen.cities.a. •. Social Policies: Policies.displayed.. Raw Population: What Causes Unhappiness The.happiness..your.getting. Technologies: a.policies.of.your. • Natural Number of Cities:.(but.happiness.much.overall.and.this.quality. happiness.(Incidentally.provide..civ..the.a.the.the.or.cause. Luxury Annexed Cities:. Each. the..than.natural..population.(in.begin..following.civ’ •’re.happiness: •’s..civ.give.Main.Circus.people. population.Piety.upper. other.permanently.Coliseum. •.in.Gardens.keep.restless.happiness Happiness.others.having. • •’’t.) Starting Happiness’ like.of.’ When.negative.”“unhappy.outlined.population..happiness.there.growth.”.negative.the.rate.that.any. Very Unhappy population.—.is.citizens’— of Unhappiness Unhappy There.your.An.permanent.“very.your.always.nasty.your..above.they.Settlers.looking.and.happiness.looking.methods.happiness.Neither.your.very. 108 .and.of.ill. get..significantly.’s. Expend a Great Person: You.the.are.periods.Golden.3.Great.the.During. and.called. Duration of the Golden Age A.the.different.and..productive.The.from..your.come.produces.the. that. 109 .become.”’” golden ages Entering a Golden Age There.10.produces. Happiness Bucket: Age.( your.golden.century.“ Effects of a Golden Age“Golden.more.can. Person.each..civilization.

one.have.details.“ time.increase.spectacular.unlike.Great.All.give.the.unique.the. your.a..with.Wonders.Projects.while.building.’’t.might.only.a.destroyed. World Wonders World.complete..amount.civ.occur. only...well.features.have..completes.other.increase.over.that.Projects..its.National.Victory”.. National Wonders’s.the. the.them)..or.Wonders.once..unlike.production.and.may.productivity.benefits.are.Booster.may.increase.any..for.and.cities.Wonders.Epic.“Culture”.Great.Civilopedia’ National.the.certain.special.inventions. Check.constructed.time. 110 Losing the Construction Race If.another.bonuses..Bomb) Effects of Wonders A. civilization’s.Wonders Wonders.116.the.functions. Capturing Wonders Projects’re.’s..they.Panel.guts. city-state. you’ V.’t.’s.(’ It’s.will.You. Who Can Conduct Diplomacy–’’ cooperative.cunning. Initiating Diplomacy’s.may.) 111 .talk.

against.leader. •. Exit’re.than.another.civilization.civ.from. 112 .new.the.declare.feels.button.of.not. discuss.any.leader’ Demand Negotiate Peace Ask.and.self-interest.know… Discuss’ with Civilizations Declare War Click..the.on.can.depend. •.with. • •’s. Request.can. Trade When.the.lot..the..more.exit.together.following. “Open.on.civ’s.never.Screen. use.Game.’“Exit”.altogether. agreement.this.side.When.defensive.agreement.civ.civ’’s.’”.deal..territory)“ civ’” Open Borders Agreement’’ ask. 113 .them.knowledge.Borders”““Propose” Trade.agreements.can. Pacts.the.Writing.30.( side.have.) ( renegotiated.on.of.can.agreement.“ Defensive Pact” Trade Screen The.lapses.

can.negotiate.offer.war.and/or.the.offer.can. with.have.bonus.offer.’t. City.or.’ dire.for.their.. 114 him.civ.may.’ without.options.the.the.another.a.other.agreement) Negotiating Peace While.’“City-States” Resources You.extend.continue.. Other Players Agreements’s.can.(and.A.of.cannot.want.before.(30.the.Depending.the.price. for. Trading Cities Negotiating with City-States Declaring War If.Strategic..have.may.your.fewer.

There’ and defeaT There.achieves.your.upset.on.civ. City-States and Victory How to Lose”’ 115 .nothing. V.were.a. Only.domination.of..dominance.’– your.opponents’ Losing Your Last City If. Another Civilization Wins There.of. and. surviving.everybody.major.all.wins.your.Civilization V.victory.through.victory.—. It’ becoming.then.the.don’ win.Civilization“crush.Alpha. Arrives Science Victory You.even.the. desTroying an original CapiTal Simply:.victory! be.culture.will.player.all.been.. How to Win Domination’’’’’’t.conquest.can’ spaCe ship parTs Space.victories. can If.current. r’.in.of.any.while.erase.of.replacement.the.own.them.’ captures.–.victory:.can.’’re. original CapiTal 116 .attention.In.Civilization V:…) CurrenT CapiTal

be.Incidentally.always.make.been.have.playing.every.announced.which.its.victory.point.UN.twice. 117 Diplomatic Victory When.civ. is.civilization.acquire. of.learns.position.can.the. The.policies.will.victor. If..project.“ city.the.the.cultural..matter.of.with.project. City-States.returns.they’“Globalization”.wins.–.game..puppet.the.always has.unless liberated..will.and.Nations.or.. Project” Cultural“branches”. Who voTes? All. The End of Time you.choose.all. game.’ liberaTion votes..turns.after.complete.’

Your Score

In.many.Civilization V games, the.four.possible.victories:.Domination,.Science,.Diplomacy,.or.Culture..However,, civilization’s.“score.”. And.if.someone.does win.outright.before.2050, “Hall.of.Fame”.screen..Here’


Time to Victory Score,.you.receive.a.“score.multiplier.”.The.earlier.the.victory,. the.better.. You.earn.points.for: •. •. •. Your.population •. •. The.number.of.“future.techs”.you.possess •.

Map Size and Game Difficulty,. number.of.cities,,.the.more.everything’s.worth..(In.other. words, than.eking.out.a.marginal.victory.on.the.toughest.level.)

Your Current Score

You.can.see.everybody’s.current.score.on.the.Diplomacy.Panel..If. you.hover.the.cursor.over.your.score,.you’ll.see.where.your.points. are.coming.from..(That.doesn’’.scores,.however.),.you.then.get.the.’,.they.get. those.points..


seCTion 3: advanCed rules
air CoMbaT
By.the.Second.World.War,“force.multiplier”.in.combat,.and.the.nation.that.can.establish.air.supremacy.over.the.battlefield.has.a.huge.advantage.over.the.enemy.. Perhaps.most.importantly,,.and.with.the.advent.of.nuclear.ballistic.missiles, V.

Air Units V: helicopter.gunships,.missiles,.fighters,. bombers, Of.the.air.units,.missiles.are.essentially.“one-shot”‘em, and.they’ targets.on.the.ground,.if.not.intercepted..Anti-air.units.defend.against.fighters.and.bombers.

Helicopter Gunships
Gunship Movement

As.stated.above,,,.at.a.cost.of.1.MP. water.unless.they.embark.


Anti-Tank Bonus hefty.anti-air.assets.on.the.modern.battlefield).

Air Bases

With.the.exception.of.gunships,“based”,.nuclear.submarines,.and. missile.cruisers..Air.units.cannot.embark.(except.gunships)..If.on.extended.sea.voyages,.they.–.carrier,.cruiser,.or.nuclear.sub. Anti-air.units.and.helicopters.don’“based” other.units,.and.can.embark.

Base Locations
fighTers and JeT fighTers boMbers

sTealTh boMbers

aToMiC boMbers all Missiles,.on.missile.cruisers.and.on.nuclear.submarines.

Naval Unit Capacity

Missile Cruiser

nuClear subMarine

Air Unit Stacking
You.can.have.any.number.of.missiles,“stacking” Helicopters.and.anti-air.units.must.follow.the.standard.stacking.rules..


Air Range,.air.units.have.“range.” they.can.perform.“missions.”.It’s.also.the.distance.that.they.can.“rebase”.–,.a.fighter.unit.has.a.range.of.8..It.can.perform.its.missions. against.any.tile.within.8.spaces.of.its.current.base, carrier)


Fighters,.jet.fighters.and.stealth.bombers.have.a.special.“recon”.ability..At.the.start.of.their. turn,’’t.use.up.

Missions’s.turn,“missions.”.These.include.making. air.strikes.(ranged.attacks.against.ground.targets),.rebasing,.interception.(defending.against. enemy.air.attack).and.“sweeping”.(disabling.enemy.interception)..Some.air.units.can.perform.only.a.subset.of.these.missions.


Air Strike

Air Sweep


Air Strikes“air.strike”,,,.however,.the.attacking.unit.can.take.damage.from.the.attack..(In.another.words, tank,, Missiles.and.bombers.have.the.most.powerful.air.strikes..


the.enemy.. other.air.can.enemy’ air. Missiles Range: 10 Cost: 520 Technology Required:.Interception Air Unit List B17 Strength: Air Sweeps When.of.).target..attacks..strike.“ cannot be Special Abilities:”.fighters.mission.attacking. Bomber Strength:”.you’re.“ attacks.perform.weapons.that.proceeds.fighters...air.combat.destroyed.don’ Resources Required:.Unlike. fire.Oil Special Abilities: None 122 .against. tries. Resources Range: 10 Cost: 520 Technology Required:.intercepted.a.AA.fighter.air.on.“intercept”

Stealth Resources Required:.a.Helicopters.and.Helicopters.Recons.other.bonus.receives.Air.Air. Evasion. verses.Fighter Strength: Ranged:.Recons.Air.Intercept.units.a.perform.and.receives.100%. Jet Fighter Strength: Ranged: 70 Range: 10 Cost: 600 Technology Required:..and.50 Range: 8 Cost: 420 Technology Required:..Oil Special Abilities: Can.Recons.versus.movement. Helicopter Gunship Strength: 50 Range: 6 Cost: 450 Technology Required:.Intercept.bonus.and.costs.Aluminum Special Abilities: Can. 123 .Sweeps.Flight Resources Special Abilities: Can.Rocketry Resources Required:.other.terrain.and.receives.bonus.Tanks.Aluminum Special Abilities: Ignores.receives.a.bonus.. Stealth Bomber Strength: Ranged: 80 Range: 20 Cost: 800 Technology Required:.Lasers Resources Required:.units.perform.combat.

unit.versus.Intercept.even.—.blast.even..a.the. greater.bonus.can.atomic.your.are.poison.missiles.hit.missiles.that.Flight Resources you’re..damaged.not.if.missiles...the.cannot. .by.balance.once.and.quickly.“A-bomb”.a.not.manner)–.to.and.but.tiles.player’ quickly.only. 124 . As.which.are. they.will..hit.said.become.. Special Abilities: bombs.very.the. Strength: 50 Range: 8 Cost: 420 Technology’re..sure.population.atomic.many.may..“ nukes Nuclear.bombs.may..Atomic.matter.this.if.the.Unique.whole.or.submarines.capable.” Atomic Bombs Nuclear Missiles’

Nuclear Missile Strength: N/A Range: 8 Resources 125 .its.Receives.Uranium Special Abilities: This.massive.does.Uranium Special Abilities: This. surrounding.None Special Abilities: Guided Missile Strength: Ranged:.caught.1200 Technology Evasion.a..2-tile.its.and.cities.Nuclear.special.within.bonus.850 Technology Required:.radius.200 Technology Required:.units. surrounding.and.Bombs and ICBM Unit List Atomic Bomb Strength: N/A Range: 10 Cost:.blast.unit.Ballistics Resources Required:.Satellites Resources Required:.units.70 Range: 8 Cost:.

one. 126 .Ranged:.Unique.twice.10 Range: 2 Movement: 2 Cost: 120 Technology Required:.of. Archery Unit List Strength: 4.Chinese.attack.attacks.Machinery Resources Required:.None Special Abilities: Crossbowman Strength: 6.costs.None Special Abilities: A.military.Ranged...6 Range: 2 Movement: 2 Cost: 70 Technology Performs.based....Archery Resources Required:.Game.uniT lisT Archer Following.attacks. Chu-Ko-Nu Strength: Resources Required:.12 Range: 2 Movement: 2 Cost: 120 Technology on.units.None Special Abilities: Performs.turn.category.All.Ranged. 127 .Machinery Resources Required:.Unit.1000 Technology Required:.performing.700 Technology Required:.Nuclear.+1.Uranium Special Abilities: Special Abilities: A.bonus.attacks. Panzer Strength: 60 Movement: 5 Cost:. attack.Combustion Resources Required:..after.move.can.None Special Abilities: Resources Required:.its..Unit.attack..Longbowman Strength: 6.a.450 Technology Required:.move.Aluminum Special Abilities: Can.12 Range: 2 Movement: 2 Cost: 120 Technology Required:. Armored Unit List Modern Armor Strength: 80 Movement: 4 Giant Death Robot Strength: 150 Movement: 3 Resources Required:.

None Special Abilities: This.unit.can.improvements.after. Civilian Unit List Settler Movement: 2 Technology Required:.Sailing Resources 128 .None Special Abilities: This.special. Work Boat Movement: 4 Cost:.performing.None Resources Special Abilities: Can.None Special Abilities: Strength: 50 Movement: 4 Cost:.30 Technology Required:.89 Technology Required:. improvements.can.Combustion Resources Required:.None Resources Required:. Worker Movement: 2 Cost:.unit.found.450 Technology Required:.tile.move.construct.special.

.aircraft.and.bonus.territory.+20%.Replaceable.None Special Abilities: A.a.receives.Tanks.300 Technology Required:. Infantry Strength: 36 Movement: 2 Cost:.against.Parts Resources Required:.None Special Abilities: .a..Parts Resources Required:. Foreign Legion Strength: 36 Movement: 2 Cost:.Gunpowder Unit List Anti-Aircraft Gun Strength: 32 Movement: 2 Range: 2 Cost:.friendly.and.French.300 Technology Required:.300 Technology Required:.aircraft.perform.+100%. combat.Unit.outside.Helicopters.Interceptions.Parts Resources Required:.fighting.combat.a.None Special Abilities: None 129 ..Radio Resources Required:. when. Anti-Tank Gun Strength: 32 Movement: 2 Cost:.300 Technology Required:.bonus.None Special Abilities: Special Abilities: An.None Special Abilities: None Minuteman Strength: 16 Movement: 2 Cost:.heal.American.440 Technology Required:..Interceptions.another.Aluminum Special Abilities: Can.bonus.Unique. Mechanized Infantry Strength: 50 Movement: 4 Cost:.Computers Resources Strength: 16 Movement: 2 Cost:.and.Gunpowder Resources Required:.Gunpowder Resources Required:. Mobile SAM Strength: 40 Range: 2 Movement: 4 Cost:.Electronics Resources Required:.damage.Unique.120 Technology Required:.terrains.all.and.450 Technology Technology Required:.a.. 130 .attack.Unit.+100%. combat.1.all.if.crosses.Helicopters.versus..combat.and.point.receives.only.+25%.None Special Abilities:

from.French.Musketeer Strength: 20 Movement: 2 Resources Required:.five.120 Technology Required:.None Special Abilities: A.Gunpowder Resources Required:.tiles..“paradrop”.special.120 Technology Required:. Musketman Strength: 16 Movement: 2 Cost:.Radar Resources Required:.200 Technology Required:.None Special Abilities: None Paratrooper Strength: 40 Movement: 2 Cost:.None Special Abilities: This.territory.away.friendly. Rifleman Strength: 25 Movement: 2 Cost:.None Special Abilities: None 131 .Unit.up.may.Unique.350 Technology Required:.Gunpowder Resources Required:.

mounted.against. mounted.bonus.Bismarck.40 Technology Required:.bonus. Hoplite Strength: 9 Movement: 2 Cost:. 132 .damage..side.Unit. Resources Required:.if.rate.heals.Persian. when.tiles.+100%. Jaguar Strength: 6 Movement: 2 Cost:. Immortal Strength: 8 Movement: 2 Technology Resources Required:.and.may.Brute.double.Unit.against.normal.receives.fighting.a.a.receives. Resources Required:..a.the.Melee Unit List Brute Strength: 6 Movement: 2 Cost:.Working.another.heals..None Special Abilities: A.Unique.Barbarian.None Resources Special Abilities: unit.Unit.player’ Technology Required:.earliest.None Special Abilities: A.the.playing.destroys.20 Technology Required:.None Special Abilities: An.

roads.receives.150 Technology Required:.or.forts.when.Roman.None Special Abilities: Resources Required:. and. 133 .a.German.+100%.Unit.receives.80 Technology Required:.Unique.Iron Special Abilities: None..Steel Resources Required:.50 Technology Required:.Landsknecht Strength: 10 Movement: 2 Resources Required:.Iron Special Abilities: A.mounted.Unique.90 Technology Required:.Unit.bonus.Working Resources Required:.jungle.Civil.Iron.units.Iroquois.a. Legion Strength: 13 Movement: 2 Cost:.tiles.Unique. against.capable.Unit.. Mohawk Warrior Strength: 11 Movement: 2 Special Abilities: An.of.. Longswordsman Strength: 18 Movement: 2 Cost:.

Great.when.50 Technology Required:.fighting.150 Technology Required:.while.Generals.. Samurai Strength: 18 Movement: 2 Swordsman Strength: 11 Movement: 2 Cost:.fighting.against.a.combat.Unique.None Special Abilities: Receives.80 Technology Required:.spawn.receives.units.Service Resources Technology Required:.combat.+100%.bonus.and.Unit.Iron Special Abilities: A.mounted.Iron Special Abilities: None 134 Resources Required:.very.likely. Spearman Strength: 7 Movement: 2 Cost:.Steel Resources Required:.Working Resources Required:.bonus.Bronze.units.Civil.Pikeman Strength: 10 Movement: 2 Cost:.bonus.+20%.None Special Abilities:

and. Chariot Archer Strength: 3.attacks.15 Range: 2 Movement: 3 Cost:..military. Resources Required: Horses Special Abilities: Performs.the. Resources Movement: 3 Strength: 6 Movement: 2 Cost:.None Special Abilities: The.None. Cavalry Strength:.Chivalry Resources Required: Horses Special Abilities: An..6 Range: 2 Movement: 4 Cost:.Arabian..The.150 Technology Required:. 135 . Mounted Unit List Camel Archer Strength: 10.60 Technology Required:.Unit.attacking.260 Technology Required:.after.move.40 Technology Required:.Science Resources Required: Horses Special Abilities: Can..can.Unique.attacking.first.Military.unit.Ranged:.

Companion Cavalry
Strength: 14 Movement: 5 Cost:.80 Technology Required:.Horseback.Riding Resources Required: Horses Special Abilities: A.Greek.Unique.Unit,.it.can.move.after.attacking.and.

Strength:.25 Movement: 3 Cost:.260 Technology Required:.Military.Science Resources Required: Horses Special Abilities: A.Russian.Unique.Unit,.it.receives.a.combat.bonus.when. fighting.damaged.units.and.can.move.after.attacking..

Strength: 12 Movement: 4 Cost:.80 Technology Required:.Horseback.Riding Resources Required: Horses Special Abilities: Can.move.after.attacking.

Strength: 18 Movement: 3 Cost:.150 Technology Required:.Chivalry Resources Required: Horses Special Abilities: Can.move.after.attacking.


Strength:.22 Movement: 4 Cost:.220 Technology Required:.Metallurgy Resources Required: Horses Special Abilities: Can.move.after.attacking..

Mandekalu Cavalry
Strength: 18 Movement: 3 Cost:.150 Technology Required:.Chivalry Resources Required: Horses Special Abilities: A.Songhai.Unique.Unit,.it.receives.a.+30%.combat.bonus. against.cities.and.can.move.after.attacking..

Naresuan’s Elephant
Strength:.22 Movement: 2 Cost:.150 Technology Required:.Chivalry Resources Required: None Special Abilities: A.Siamese.Unique.Unit,.it.receives.a.+50%.combat.bonus. against.mounted.units.and.can.move.after.attacking.

Strength:.22 Movement: 5 Cost:.220 Technology Required:.Metallurgy Resources Required: Horses Special Abilities: An.Ottoman.Unique.Unit,.it.can.pillage.tiles.without. expending.Movement.Points,,.and.can. move.after.attacking.


War Chariot
Strength: 3,.Ranged:.6 Range: 2 Movement: 5 Cost:.60 Technology Required:.The.Wheel Resources Required: None Special Abilities: An.Egyptian.Unique.Unit,.it.performs.ranged.attacks.

War Elephant
Strength: 6,.Ranged:.8 Range: 2 Movement: 3 Cost:.80 Technology Required:.The.Wheel Resources Required: None Special Abilities: An.Indian.Unique.Unit,.it.performs.ranged.attacks.

Naval Unit List
Strength: 60,.Ranged:.32 Range: 3 Movement: 4 Cost:.500 Technology Required:.Telegraph Resources Required: Oil Special Abilities: Performs.ranged.attacks.and.can.Indirect.Fire.

Strength: 30 Movement: 5 Cost:.520 Technology Required:.Flight Resources Required: Oil Special Abilities:


Strength: 15,.Ranged:.7 Range: 2 Movement: 6 Cost:.100 Technology Required:.Astronomy Resources Required: None Special Abilities: Sight.

Strength: 35,.Ranged:.22 Range: 2 Movement: 8 Cost:.380 Technology Required:.Electricity Resources Required: None Special Abilities: Performs.ranged.attacks.and.air.Interceptions,.can.see. submarines,,.receives.a.+100%.combat.bonus.against.submarines,.and.can.Indirect.Fire.

Strength: 30,.Ranged:.15 Range: 2 Movement: 5 Cost:.160 Technology Required:.Navigation Resources Required: Iron Special Abilities: Performs.ranged.attacks.

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a.power.and.Napoleon.and.. France Leader: Napoleon Bonaparte (1769.power.knew.military.the. Unique Trait Ancient Regime: Provides +2 Culture per City until Steam Emperor.( arms. seriously.cultural.them).wars. destroyed. Today..(until.him.bridge.culture. Born.and.he.He.the.ultimately..they’’ singly.his....Bonaparte.combined.. Unique Unit Foreign Legion Replaces Infantry Unique Unit Musketeer Replaces Musketman 178 .its.of.turned.overstate.Roman.imaginative.France.speaking.Europe.–

of.Germany–.AD) Otto. for.German.the.would.its.thousands.had.effect.the.entity.on.the. rebounded...“Germanic”“Iron.the.has.was.. Germany.economic.years.1898.Bismarck.allowed.occupied.some. politician.profound.a.”.into.created..Otto.the.on.concentrate.catastrophic.firm.for.united.major.power.unified.Germany..European.figure.come.rival..German.brief.northern-central.known.and. there’s a 50% chance of gaining 25 Gold and a Barbarian unit joining your side.years.Prussian.has.Europe.its.During. founded.bad. Unique Unit Landsknecht Replaces Pikeman Unique Unit Panzer Replaces Tank 179 significant.transformed. Leader: Otto Von Bismarck (1815.political.human.of.Wars. century. extremely.An.that.peoples.von.of.–“Germany”..20th.technological.known.the.Following.von.and.have..young.ruler.history.ago.single-handedly.also. dominate.a. Unique Trait Furor Teutonicus: When a Barbarian encampment is–

Oath.culture.Classical.Greece. Unique Trait Hellenic League: City-State influence degrades half as slowly as and.heirs. Greeks.oceans.Western.all. Unique Unit Companion Cavalry Replaces Horseman Unique Unit Hoplite Replaces Spearman 180 .the.his.centuries.the.and.recorded.the.–.impact.western.become.some.all.into.conquering.Great.provided.could.had.of.BC) Greece.the.and.still.the.Greece. civilization.Mediterranean.has.philosophic.conquests.or.and..the.dedicated.great.In.he.Greek.East.Greek..years.influence.astonishing.he.civilization..history.of..first...forms.exception..West’s..single.the.. Greece Leader: Alexander the Great ( Classical.Far.colonists.The. Greek.the.and.large.thought.spread. With.with...religious.the.Alexander..Alexander’’s.dramatists.promulgated.modern.Western.take.World. and it recovers at twice the speed as for other civilizations.and.further.first.upon.victory.perhaps..warriors.’s.including.and.warriors.every.throughout. (Build fewer.survived.In.powers.empires.”.recognized. world.AD)’s.the. bigger cities!) Unique Unit War Elephant Replaces Chariot Archer Unique Building Mughal Fort Replaces Castle 181 he. mass.of.British.downtrodden.a.“ Having.boisterous.the.people. India Leader: Gandhi (1869. is.considered.It. Unique Trait Population Growth: Unhappiness from number of Cities is behavior.century.through.for.Britain.led.poverty.and.a.wrenching.Indians..the.“’”– and Unhappiness from total population is Gandhi.—..Iroquois.the.being.words.all.(or.the.chief.Hiawatha..the.poem..the.Hiawatha.union.irregular. Leader: Hiawatha (c.(later.later.Indians.“Ayonwentah”) Hiawatha.Iroquois.centuries. Unique Unit Mohawk Warrior Replaces Swordsman Unique Building Longhouse Replaces Workshop 182 .who.Five. AD.agriculture.Colonial.equally-legendary.about.arts.their..been..he.navigation.the..the.accomplished.Nations..around.Iroquois. natural.The.known.—.five.formed.of..French.and. and.into. most.managed.magic.Americans. Iroquois.that. Unique Trait The Great Warpath: Units may move through Forest and Jungle tiles as if they were roads when in friendly territory.who.population.came.Song of’’

Nobunaga.backstabbed. —.is.and.more.divided.quantities.fought. Unique Unit Samurai Replaces Longswordsman Unique Unit Zero Replaces Fighter 183 .as. Japan Leader: Oda Nobunaga (1534.kingdoms.a. For.–.and.has.of.the.volcano.sea.Toyotomi. even when the unit is damaged.centuries..brutal.Japan.after.violence..the.survived. Ieyasu. and. Unique Trait Bushido: Units’ attack and defense strengths remain at— Oda.–– 17th.brutal.

“The.kingdom.agreed.Africa.for. Middle.and.Grand..of.was.beat.1520.caliph.until.Ottoman.of. Unique Unit Janissary Replaces Musketman Unique Unit Sipahi Replaces Lancer 184 .expanded.was. 1566.a.his.of.grudging.honor..his.Turkey) Almost.Empire.possessed.–.of.indeed..was.for.Suleiman. Suleiman.respected.rule..ruling.all.subjects. Turk.known. centuries..and.the.of.expanded.destroyed.“ “The.of.containing.had.Egypt.of.title.Magnificent.fair..”.six. other.any.earning.time.admiration).he.the.the.the.In.Ottoman Empire The..Anatolia.history. there’s a 50% chance of instead converting it to your side and earning 25 Gold..his.a.magnificent.mighty.Muslim..non-Muslim. for.taking.was.born..and.West.13th.across.prowess.was.the.”.height.into.on.the.leader.known.took.his.reins.—.and.and.for.his.territory.goodly.— chunk.alike.thrived.Arabia.” Unique Trait Barbary Corsairs: Whenever you destroy a Barbarian naval“The.. unknown.and.relatively.and.Legislator”.empire.the.Europe..1566.Empire.its. the.of.those.of..fully.riches.that.the.fear.(in.century.Turkish. Leader: Suleiman the Magnificent ( (and.the.Ottoman.Persia.Empire’ At.start.across.admired.I.not.Europe.and.and.his.the.wealth.It.and..It..

Achaemenian.He.–. Units receive a movement bonus and a +10% attack and defense strength bonus during a Golden Unique Unit Immortal Replaces Spearman Unique Building Satrap’’ Unique Trait Achaemenid Legacy: Golden Ages lasts 50% time.across.hadn’ Macedon.leader.the..(governor).the.history..of.of. Persia.that.backstabbers. Replaces Bank 185 Persia Leader: Darius I (550.— Iran...another.If..treated. increasing.of.–.hundred.BC) The.survivors...of.warlord.Parthia.with.the.subject.his.they.who.the.a.subjects.provincial. kings.remained.took.foes..a.

..were.of.Empire.During.the.covered.. Unique Unit Ballista Replaces Catapult Unique Unit Legion Replaces Swordsman 186 .century.golden.Romans.initiated.entity.The.of.Romans.significant.Western.long.Civilization.its.they.Middle.the.Near.some.for.found.portions.Roman.the.not.cultures.centuries.history.Augustus. The..claim.appropriating.survival.and. the.possibly greatest).were.while.Africa.and.same.East.Western.Romana.a.could.shaped.all.he.shy.their.dominate.rule.The.Mediterranean.that.Romans.– Rome Leader: Augustus Caesar (63.of.language. Born..people. innovators.other. flourished.literature. North. make.Peace).political.entire.they.long.history.which.Europe.Rome. Rome.long-lived.of.basin.known.other..founded.It.continue..(’. ideas.and. Unique Trait The Glory of Rome: +25% Production bonus when constructing a building (in another city) that already has been constructed in the hundred.two.

centers.a.Russian.of.yet.historically.Mongols.a.of..It. and Horses.her.of..years.been.the.communist.Russia..the..Europe.–.adding..part.Queen.a.Although.the.. Unique Trait Mother Russia: Resources provide +1 Production.beguiled...remains.all..a.wrapped.. Iron and Uranium deposits are doubled.oversaw.lead.separate.she..uniquely.been.Russian.the.the. beautiful.Catherine..and..18th.Winston.–..Continent.the..and.born.and.once. French.could. Unique Unit Cossack Replaces Cavalry Unique Building Krepost Replaces Barracks 187 .most.have..A. both.greatest.Russia.failed.overrun.It.Asia.people.has. Russia Leader: Catherine the Great ( rulers. inside.AD) Catherine.

influence.expanded.–.has..have.1298.Southeast.over.the.forests.Siam.of.a.its.Southeast.diplomacy.1278.the.“The.AD) In.flood.mountains.revolution.Malaysia.the.unlike.triumph.view.brilliant.shrewd.King.military.. Unique Trait Father Governs Children: Food and Culture gifts from friendly City-States are increased by viewed. romanticized.reality.twenty.kingdom. In.avoidance..The.combination..cover.European.the.and.Siam.employing.occupation.storied..been.and..–’s..that.beautiful.and.governesses.a.a.–.empires.lovable.famine.rise.“Ramkhamhaeng”.has.between.’”.much.entertaining.English.Ramkhamhaeng.years.West.Laos..prince.because.small.interesting.leader..and.the.and.and.In.seen.ancient..Asia.A.Sukhothai.I.A..of.Siam.suffered.of.of.and.greatest.musical.a. Unique Unit Naresuan’s Elephant Replaces Knight Unique Building Wat Replaces University 188 .and.highly.and. Siam Leader: Ramkhamhaeng (

and. Songhai.centuries.history.Africa.bringing.becoming.remembered.largest..Empire.16th.the..empire.Askia.Although.the. Unique Trait River Warlord: Receive double the standard amount of Gold when destroying Barbarian encampments and when pillaging markedly.into.important.Africa.empire.known.viewed.a.– Unique Unit Mandekalu Cavalry Replaces Knight Unique Building Mud Pyramid Mosque Replaces Temple 189 .during.for.The.I.stability..The..bring..lesson. Like. Embarked units can defend Civilization: “Never.a. military.a.Golden.Sudan. which..Ture. Songhai.the.gained.centuries. 1493–1528)” Songhai Leader: Askia (c.central...armed.

and.United. planet).to. die.” powerful.victory.the.reason.wait.extraordinary.who.good.unlikely.on.cultural.and..that..led.face.Washington.destroying.had.a.of.–.in.AD) George. Leader: George Washington ( George.of. States of America The.been.“ Unique Trait Manifest Destiny: Increases Unit sight and provides a discount on tile costs.everything.can..Although.the. Replaces Bomber 190 .“super-power”’s.capacity.the.and.most.capable.adversity.20th. Unique Unit Minuteman Replaces Musketman Unique Unit B17.lead.lived.pugnacious.his. create.(Local.and. From.with.also..and.the.Game”. 191 .to.other.available.the.the.and. From.(’“Host.on.with.are..or.over.MulTiplayer CivilizaTion v Multiplayer Menu Local Games“Refresh”. Once.denoted.Network.the.time. players.button. From. you’re.“AI”.any.or.don’t.your. of.Network)” Menu. of.your.” Note.of. ( see. options.the.selections.not.will. the.whereas.later).“Ready.“ “’ll.leader’”“Multiplayer”’ve. 192’ steps.isn’ Games’re.browser.invite.civ.Chat”.type.of.Steam’’’ you’d.bring.Room.the.specific. to.either.and.the.choose.during. Auto-Matchmaking and Browsing for Games only.Chat” Friends List’ll. after.They’“ Chat“ Voice-Over-IP.right. players.the.will.process.can.a.can.taken. If.enter.notification. Map Size Duel Tiny Small Standard Large Huge Number of Players Number of City-States 2 4 4 8 6 12 8 16 10 20 12 24 Multiplayer.(for.system. 193 .useful.the.AI.“ the.Game”’ button.the. Game and Map Sizes and Loading Games When.are.will.players.whatever.not.

whole..Simply.never.Warrior.on.previously.Click..mod.mind.can.can.“Enabled” with.may.mods.editor.and..up.’t.Napoleon’“–. game’s. way).“Online”’ Civilization V! Click... accessible..Archer. keyword. F .to.mod.can.Menu. or.available.a. 194 from.a. Browser..any. Click.details.category.(be.filter.creating.XML...and.button...the..“Mods”.The.anyone. downloaded.begin.mods.up.creating.of.XML.that.the.can.“Like”.how. disable.interested.number.any.mods.the.the.on..can.others. rom.Mods”.doesn’t.a.and.’ a.all.Language).the.bring..From.button.Civ you.civilizations.playing.easiest. other.more. and Rating’ Browser.the.turn.the..aren’t. XML one.Mods.customizations.get.and.on.

ModBuddy.a. 195’s.finished..a.a.updates.examples.steps.downloaded.applied.and.Modbuddy and The World builder sdk’’’s. Automatic Mod Updates The..the.make. categories.”. your. too.enjoy.automatically.Civ V’s official. Tutorials and Examples Uploading a Mod available.“ If.or.or. Mods in Single Player

CrediTs Firaxis Games Design Team Sid Meier Multiplayer Leads Jonathan Tanner Justin Randall Scott Lewis Character Lead Brian Busatti AI/Gameplay Programmers Systems Programmers Dom Cerquetti Ken Grey Greg Osefo Don Wuenschell Structure Lead Arne Schmidt Unit Lead Original Creator of Civilization Designed By Jon Shafer Tom Symonds Interface Lead Effects Lead Todd Bilger Steve Egrie Russell Vaccaro III Additional Design and Gameplay Ed Beach Scott Lewis Graphics Programmers Joshua Barczak John Kloetzli Marc Meyer Kiran Sudhakara Marek Vojtko Marc Olano Todd Smith Principal Terrain Artist Artists Aaron Anderson Jerome J Atherholt Michael R Bates Kevin Bradley Brian Busatti Greg Cunningham Taylor Fischer Nathan Gordon Arthur Gould Jason Guy David Jones Suzana Kilic Alex Kim Jonathan Mack Gregory Marlow Ryan Murray Jason Pastrana Dan Perry Brian Theodore Production Team Producer Lisa Miller Dennis Shirk Multiplayer Programmers Modding Programmers Shaun Seckman Associate Producer Additional Production Clint McCaul Michelle Menard Tools Programmers Eric Jordan Scott Ramsey Sergey Tirapolsky Justin Boswell Dan Goodman Katie Hirsch Steve Houchard Michelle Menard Daniel Selnick Bob Thomas Writers Michelle Menard Paul Murphy Additional Programmers Programming Team Programming Lead Brian Wade Tim Kipp Systems Lead AI/Gameplay Lead Ed Beach Art Team Art Lead Concept Artists Marc Hudgins Sang Han Graphics Lead Dan Baker Dorian Newcomb Chris Hickman Alex Kim Additional Art Interface Lead Marc Meyer Animation Supervisor Lead Animator Tools Lead Bart Muzzin Erik Ehoff Ed Lynch Piero Macgowan Jack Snyder Art Wiesen 196 .

Opening Cinematic Digic Pictures Paul Murphy Mike Lemon Patrick Miller Opening Cinematic Script Audio Team Michael Curran Michael Curran Paul Heitsch Geoff Knorr Roland Rizzo Ian Smith Frankenstein Test Group Abyss ainwood AlazkanAssassin arcan bernie14 Bob Thomas bobT C.Roland ChrisWithers claudelu colonelmustard dacole Dale DanQ danthrax Dominae ekmek freakmon GeneralMatt Gogf Grey Fox Gyathaar Hugin Impaler[WrG] jdog5000 jmoskie jobe Kael karadoc KillerClowns Locutus loki1232 Lord_Phan magnus333 Meredith Ming monoha Nikis-Knight Nikolai Nolan Audio Department Manager Sound Designers Music Michael Curran Geoff Knorr Paul Heitsch Roland Rizzo Ian Smith Additional Music Lyric Settings Michelle Menard Dom Cerquetti Ken Grey Don Wuenschell notyoueither OgreBG Opera Peachrocks Pfeffersack Primax rah robin-uiowa Scott-DTA seZereth SirPartyMan snafusmith snoopy369 Solver TheMeInTeam totallycres Valkrionn Velociryx vondrack WarningU2 Wilboman xienwolf yin26 Ztaesek Audio Programmers Firaxis Management CEO / President Steve Martin Sid Meier Quality Assurance Team QA Manager QA Lead Testers Grant Frazier Michael Argo Justice Avery Matthew Beach David Cerny Daron Carlock Jim Crawley Pat Glascoe Scott Wittbecker Creative Director Studio Art Directors Seth Spaulding Steve Ogden Director of Software Development Steve Meyer Executive Producer Barry Caudill Director of Marketing Kelley Gilmore Peter Murray Marketing Associate 197 .

David Ismailer VP. Garrett Bittner Jr. a publishing label of Take-Two Interactive Software. Product Development Greg Gobbi Director of Product Development John Chowanec Director of PD Operations Kate Kellogg Director of Creative Production Jack Scalici Senior PR Manager Charlie Sinhaseni Nvidia Support Intel Support Yannis Minadakis Michael Katz Aaron Davies John Bartkiw Chris Boyd Neil Kaethler Alfred Reynolds Jason Ruymen PR Manager Jennie Sue International PR & Marketing Assistant Erica Denning Global Events Manager Karl Unterholzner Valve Support Art Director.O. 2K Games is a Division of 2K. Marketing Production Jackie Truong Microsoft Support Chuck Walbourne Steve Lowther V. Tiffany Nagano Ben Chang Assistant Producer Production Assistants Casey Cameron Andrew Dutra Shawn Martin Aerial Photographer Marketing Production Assistant Ham Nguyen Director of Technology Jacob Hawley 198 .Human Resources Director Shawn Kohn Special Thanks Office Manager Donna Milesky IT Manager Matt Baros Joanne Miller To all of our families and loved ones! Thank you for your patience and support! Published by 2K Games.O. SVP Marketing Sarah Anderson VP Marketing Matt Gorman Josh Scanlan VP International Marketing Matthias Wehner Tom Bass IT Technician Special Projects Susan Meier Director of Marketing Global Director of Public Relations Markus Wilding AMD Support Steve Bell Bill Bilodeau Thomas Fortier Evan Hart Brian Harvey 2K PublishinG President Christoph Hartmann C. Creative Services Lesley Zinn Web Director Gabe Abarcar Seth Jones Senior Manager of Creative Production Chad Rocco Web Designer Senior Manager. Interactive Marketing Elizabeth Tobey Greg Laabs Gamespy Drew Curby Andrew Textor Manager Music & Talent Licensing Lydia Jenner Fork VFX Powered by Fork Particle Producer Community Manager Director.

Mateo Baker Licensing Director Claire Roberts Martin Moore Video Editor Web Content Manager International Marketing Assistant Tom East Kenny Crosbie Jr Video Editor Michael Howard Licensing/Operations Specialist Xenia Mul Director In-game Media. Marie Assistant Localization Manager Arsenio Formoso External Localization Teams Around the Word Effective Media Synthesis International Srl Synthesis Iberia Localization tools and support provided by XLOC Inc. 199 .VP Business Development Kris Severson Lead Tester Griffin Funk 2K International General Manager Neil Ralley VP Sales & Licensing Steve Glickstein Lead Tester (Support Team) Sean Manzano Andrew Webster Strategic Sales and Licensing Director Paul Crockett Peter Welch Senior Tester International Marketing Manager Lia Tsele VP. Counsel Director of Operations Dorian Rehfield Ruben Gonzalez Sara Lane Justin Waller International Product Manager Warner Guinée Emily Britt Quality Assurance Team Rick Alvarez Chad Bert Steve Capri Ariel Ceballos Alex Coleman John Dickerson Keith Doran Anthony Franco Andres Garcia Ricky Hernandez Jonathan Keiser Davis Krieghoff Jason Mitchell Tyler Muelrath Matthew Porter Matt Priddy Matt Proudfoot Angie Ricci Dio Rochino Jess Sparks Dung Trinh International PR Manager International PR Executive Matt Roche Director of Analysis and Planning Phil Shpilberg Video Production Manager J. Promotions and Partnerships Shelby Cox 2K International Product Development International Producer Sajjad Majid Associate Manager of Partner Marketing Dawn Burnell Localization Manager Jean-Sebastien Ferey 2K Quality Assurance Alex Plachowski Special Thanks VP of Quality Assurance Quality Assurance Test Manager (Projects) Grant Bryson Alexis Ladd Compliance Manager Lori Durrant Todd Ingram Chris Jones Jana Kubanski Eric Lane Merja Reed Jay Ruiz Rick Shawalker Madeleine St.

Jan Kotzmann Assistant Engineer .Tomáš Kirschner Chorus Master . please visit: www.Cenda Kotzmann Librarian .Stanislav Mistr QA Supervisor Sebastian Frank Hugo Sieiro Wayne Boyce Lena Brenk Mastering Engineer Localization QA Project Lead Localization QA Technicians Anthony Busselier Alba Loureiro Andreas Strothmann Antonio Grasso Fabrizio Mariani Florian Genthon Giovanni De Caro Javier Vidal Jose Minana Karim Cherif Luigi Di Domenico Oscar Pereira Stefan Rossi Tirdad Nosrati 2K Shanghai General Manager Julien Bares Liu Jing Production Director Producers Liu Shan Ren Ye Qing Yi Zheng First Violin Art Director Senior Artist Li Ying Jun Xu Jie Lead Animator Animators Yin Ji Shen Yi Xin Wu Xiao Tang Yi Fan Design Team James Crocker Tom Baker 2K International Team Agnès Rosique Alex Bickham Ben Seccombe David Halse Fabrice Poirier Jan Sturm Jean-Paul Hardy Luis De La Camara Burditt Olivier Troit Sandra Melero Simon Turner Snezana Stojanovska Stefan Eder For a complete listing of the Civilization V music credits.civilization5. com/musiccredits Rita Čepurčenko Costin Anghelescu Václav Dvořák František Eret Petr Typolt Petr Hlaváč Anna Jírovcová Pavel Kutman David Šroubek Jiří Škoda Eva Rohanová Václav Riedlbauch Hana Šimečková Hana Kutmanová David Voráč Lucie Hůlová Second Violin Libor Kaňka Martin Pachner Ludvík Sklenář Jaroslav Kořán Miroslav Kosina Vlastimil Zeman Anna Vaňková JindřichVácha Jiljí Teringer Milan Machačka 200 .Petr Pycha Sound Engineer .2K International Quality Assurance QA Manager Ghulam Khan Take-Two International Operations Anthony Dodd Martin Alway Cat Findlay Nisha Verma Robert Willis Denisa Polcerova OriGinal scOre recOrdinG Philharmonic of Prague Conductor .Rita Čepurčenko & Miloš Jahoda Orchestral Music Contractor and Producer .Andy Brick Concertmasters .

Alan Melkus Jan Nykrýn Stanislav Kodad Eduard Vaníček Vladimír Zajačik Jiří Zajíc Jindřich Moravec Kamila Puteaney Monika Boušková Basclarinet Bassoon Gražina Biernot Andrea Soukupová Marie Matějková Martina Kritznerová Věra Váchová Romana Hýžová Kateřina Kotešovcová Darina Glatzová Miroslav Plechatý Svatopluk Čech Lumír Vaněk Petr Němeček Altos DoubleBassoon Horns František Langweil Pavel Douba Tomáš Kirschner Petr Hernych Cello Dana Sedmidubská Štěpánka Pýchová Michaela Štefáčková Marie Šmaterová Jana Dvořáková Jana Drábková Ludmila Hudečková Romana Soukupová Miloš Jahoda Jaroslav Matějka Pavel Běloušek Richard Žemlička Petr Malíšek Marek Elznic Věra Anýžová Petr Šporcl Roman Stehlík David Havelík Tenors Trumpet Marek Zvolánek Svatopluk Zaal Jan Fišer Trombone Bass Jiří Novotoný František Zazvonil Petr Klíma Bronislav Palowski Tomáš Hinterholzinger Luboš Moravec Tomáš Fiala Dušan Růžička Viktor Byček Michal Foršt Basses Martin Zelenka Michal Novák Jan Buble Lukáš Verner Václav Hoskovec Aleš Benda Radomír Žalud Jan Prokop Basstrombone Petr Čihák Tuba Harp Karel Malimánek Stáňa Ramešová Flute Tympani Michal krůšek Tomáš Hanzl Miroslav Vácha Martin Vacula Wouter Tukker Jan Socha Vladimír Hambálek Jiří Sejpal Svatopluk Čech ml.Kateřina Gemrotová Martin Šandera Vlastimil Zeman Martin Tupý Oboe Liběna Sequardtová Jan Hodánek Sopranos Viola English Horn Clarinet Jan Mach Vlastimil Mareš Zdeněk Zindel Vladimír Bažant Tomáš Duda Oldřich Smola jun. Jiří Svoboda Ivan Hoznedr Narrator – Morgan Sheppard Son – Rick Pasqualone Cultural Advisor – Vanessa Aspillaga Economic Advisor – Nancy Linari Military Advisor – RF Daley 201 . Actors Robert Heger Martin Klimánek Percussion Piccolo Jiří Skuhra Miroslav Kejmar ml.

publish. to any person obtaining a copy of this software and associated documentation files (the “Software”). damages or other liability. Copyright ©1999-2010 by RAD Game Tools. copy. Olano Access Communications KD&E VG Market Rokkan Art Machine RDA CivAnon. Tim West Tim Hoogenakker Dante Fazio Original Dialog Mixers. merge. POP Sound Original Dialog Recordists. Rapid XML Copyright © 2006-2010 Marcin Kalicinski. In no event shall the authors or copyright holders be liable for any claim. including without limitation the rights to use. modify. Inc. subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. Mind’s Ear VFX Powered by Fork Particle Uses Granny Animation. fitness for a particular purpose and Gwendoline Oliviero 202 . and/ or sell copies of the Software. POP Sound Brett Rothfeld Anthony Vanchure Stephen Selvaggio Dialog Editor Garrett Montgomery Original Dialog Mixers.Science Advisor – John Bentley Alexander the Great – Miró de Monteseppia Askia Mohammad I – Mori Majid Augustus Caesar – Émile Khordoc Catherine the Great – Svetlana Migdissova Darius I – Yassin Alsalman Gandhi – Avtar Sandhu George Washington – Marcel Jeanin Harun Al-Rashid – Laith Marouf Hiawatha – Kanentokon Hemlock Montezuma – Alfredo Camacho Napoléon Bonaparte – Greg Gobbi Oda Nobunaga – Ryosuke Aoike Otto Van Bismark – Heinz Becker Queen Elizabeth – Julia Lenardon Ramesses II – George Saad Ramkhamhaeng – Thon Kongkaewpaisarn Suleiman the Magnificent – Onur Aydemir Wu Zetian – Rachel Lei Xie Contemporary North American Flutes provided by Ken Light. arising from. The Software is provided “AS IS”. out of or in connection with the Software or the use or other dealings in the Software. without warranty of any kind. Special Thanks Wave Generation. and to permit persons to whom the Software is furnished to do so. tort or otherwise. Civilization V includes the following open source elements. PUC-Rio. to deal in the Software without restriction. Permission is hereby granted. which are freely distributable pursuant to the MIT License. express or implied. Inc. Amon Olorin Flutes Music Mastery Fox Studios Rick Fox Michael Weber Tim Schmidt Cal Halter Keith Fox Dustin Smith Joe Schmidt Scott Metcalfe. free of charge. sublicense. whether in an action of contract. including but not limited to the warranties of merchantability. as follows: Lua Copyright © 1994–2010 Lua. Heavy Melody Dave Fraser Daniel Einzig Christopher Fiumano Jenn Kolbe David Boutry Ryan Dixon Michael Lightner Gail Hamrick Sharon Hunter Kate Ryan Michele Shadid 2K IS Team Jordan Katz David Gershik Take-Two Sales Team Take-Two Channel Marketing Team Seth Krauss Take-Two Legal Team Jonathan Washburn Cindi Buckwalter Alan Lewis Meg Maise Siobhan Boes Jason Bergman Brooke Grabrian Thomas M.

and a notification sent when new Barbarian Camps are spawned within revealed territory +15% combat strength for units in a tile next to other military units -1 Unhappiness for each City with a Garrison Military Units gain double XP from combat Gold cost of Upgrading Military Units reduced by 50% A Great General appears outside the Capital City +2 to Happiness Gain 2 free Policies Honor Honor Honor Honor Honor Honor Piety Piety Piety Piety Piety None None None None None None Classical Era Classical Era Classical Era Classical Era Classical Era None None Discipline Warrior Code Military Caste None None Mandate of Heaven. Oligarchy None Oligarchy None None None None Citizenship Citizenship Collective Rule Effect +1 Food per turn in the Capital City +33% Production when building Wonders +33% growth rate in Capital City -33% Unhappiness production in Capital City Gold cost for buying land reduced by 50% +33% combat strength to units within the empire’s borders +50% construction rate of Settlers +25% construction rate of Workers New cities start with 50% Food necessary to gain a second citizen +1 Happiness for each city connected to the Capital with a trade route +1 Culture in every City +1 Production in every City +25% combat bonus versus Barbarians. Reformation None 50% of excess Happiness added to the amount of Culture per turn Amount of Happiness required to start a Golden None Age reduced by 25% Organized Religion Immediately enter a 6-turn Golden Age 203 .CharTs and Tables poliCies Policy Name Tradition Tradition Aristocracy Landed Elite Legalism Monarchy Oligarchy Liberty Liberty Citizenship Collective Rule Meritocracy Representation Republic Honor Honor Discipline Military Caste Military Tradition Professional Army Warrior Code Piety Piety Free Religion Mandate of Heaven Organized Religion Reformation Branch Tradition Tradition Tradition Tradition Tradition Tradition Liberty Liberty Liberty Liberty Liberty Liberty Required Era None None None None None None None None None None None None Required Policies None None Aristocracy.

Scholasticism None Philanthropy None Trade Unions Naval Tradition None Mercantilism None Influence with City-States degrades 25% slower than normal Minimum Influence level with all City-States is 20 Quantity of Resources gifted by City-States increased by 100%. Happiness from gifted Luxuries increased by 50%. Allied City-States will occasionally gift you Great People +25% more Influence gained from Gold gifts to City-States Allied City-States provide a Science bonus equal to 33% of what they provide for themselves +25% Gold output in the Capital City Purchasing items in cities requires 25% less Gold +3 Production in all coastal Cities +1 Movement and +1 Sight for Naval combat units +1 Happiness from each Luxury Resource Maintenance paid on Roads and Railroads reduced by 20% Immediately enter a 5-turn Golden Age +2 Science from every Trading Post +1 Happiness from every University Gain 2 free Technologies +2 Science from every Specialist +15% Science while the empire is Happy -50% Unhappiness produced from Specialist Population -50% Food consumption by Specialists Culture doubled in all Cities with a World Wonder +50% Great People production rate -25% of Policy Culture costs +33% City Combat Strength +25% construction rate of Buildings +5 Production per City Patronage Patronage Patronage Patronage Patronage Patronage Commerce Commerce Commerce Commerce Commerce Commerce Rationalism Rationalism Rationalism Rationalism Rationalism Rationalism Freedom Freedom Freedom Freedom Freedom Freedom Order Order Medieval Era Medieval Era Medieval Era Medieval Era Medieval Era Medieval Era Medieval Era Medieval Era Medieval Era Medieval Era Medieval Era Medieval Era Renaissance Era None Renaissance Era Secularism Renaissance Era None Renaissance Era Free Thought Renaissance Era None Renaissance Era Humanism Renaissance Era None Renaissance Era Renaissance Era Renaissance Era Renaissance Era None None Civil Society Constitution Renaissance Era None Industrial Era Industrial Era None Planned Economy 204 .Policy Name Theocracy Patronage Patronage Aesthetics Cultural Diplomacy Educated Elite Philanthropy Scholasticism Commerce Commerce Mercantilism Merchant Navy Naval Tradition Protectionism Trade Unions Rationalism Rationalism Free Thought Humanism Scientific Revolution Secularism Sovereignty Freedom Freedom Civil Society Constitution Democracy Free Speech Universal Suffrage Order Order Communism Branch Piety Required Era Classical Era Required Policies Effect -20% Unhappiness produced by Population in nonOrganized Religion occupied Cities None None Scholasticism Aesthetics.

Gems. Furs 205 . Oil Iron. Sheep Iron. Cotton. Oil. Silver. Deer. Marble. Fascism Effect +25% attack bonus when fighting in friendly territory -50% Unhappiness from number of Cities -10% Gold maintenance cost of Buildings Other players’ City-State Influence Points decrease 33% faster -33% Gold Maintenance cost for Units Quantity of Strategic Resources produced increases by 100% Gold cost of purchasing units reduced by 33%. Incense. -50% Unhappiness in Occupied Cities Wounded military units inflict +25% more damage For 20 turns. Oil. Marble. Wheat. Pearls. Flood Plains Gold. Militarism None Militarism None Police State. Marble. Wine. Gems. Aluminum. Aluminum. Forest. Jungle Marble. Cotton. Forest. Silver. Deer. Coal. Gems. Gems. Coal. all Military Units receive a 33% attack bonus Terrain Terrain Base Terrain Coast Desert Food 1 0 Production Gold 0 0 1 0 Combat Modifier 0% -33% Movement Cost 1 1 Possible Features Found Ice Possible Resources Found Grassland 2 0 0 -33% 1 Hill Mountain Ocean Plains Snow Tundra 0 0 1 1 0 1 2 0 0 1 0 0 0 0 1 0 0 0 +25% +25% 0% -33% -33% -33% 2 Impassable 1 1 1 1 Fish. Uranium. Wine. Gems. Horses. Sheep Iron. Jungle Uranium. Cotton. Coal. Ivory. Uranium. Oasis. Gold. Oil. Uranium. Horses. Sheep None None Ice Oil Iron. Forest Uranium. Sheep None Iron. Gold. Whales. Uranium Iron. Silver. Horses.Policy Name Nationalism Planned Economy Socialism United Front Autocracy Autocracy Fascism Militarism Police State Populism Total War Branch Order Order Order Order Autocracy Autocracy Autocracy Autocracy Autocracy Autocracy Required Era Industrial Era Industrial Era Industrial Era Industrial Era Industrial Era Industrial Era Industrial Era Industrial Era Industrial Era Industrial Era Required Policies None Socialism None None None Populism. Gold. Incense. Forest. Marble. Aluminum. Aluminum. Marsh Cattle.

Sugar None None None None None 206 . Uranium. Gems. Fuji Oasis Old Faithful Rivers Rock of Gibraltar Food 0 -3 2 1 0 0 0 1 0 2 -1 0 3 0 0 0 Combat Production Gold Modifier 2 -3 0 1 2 2 0 -1 2 0 0 2 0 2 0 2 3 -3 0 0 3 3 0 0 3 1 0 3 1 3 1 3 0% -33% -33% +25% 0% 0% 0% +25% 0% 0% -33% 0% -33% 0% 0% 0% Movement Cost Impassable 2 1 2 Impassable Impassable Impassable 2 Impassable Impassable 2 Impassable 1 Impassable All Remaining Points Impassable Possible Resources Found None None Wheat. Furs. Silk None None None Oil. Uranium. Sugar Uranium. Deer. Spices None None Oil. Dyes. Dyes.Terrain feaTures Feature Terrain Features Barringer Crater Fallout Flood Plains Forest Grand Mesa Great Barrier Reef Ice Jungle Krakatoa Lakes Marsh Mt. Bananas.

Keyboard ShortcutS Action General Hotkeys Civilopedia Economic Info Military Info Diplomacy Info Social Policies Screen Tech Screen Notification Log Victory Progress Demographics Strategic View Quick Save Quick Load Hex Grid Menu End Turn Next Unit Previous Unit Zoom out Zoom in Capital City View Capital City View Capital City View Zoom in Zoom out Show resource icons Yield icons Game Options Save Load End Turn General Units Move Mode Explore (Automated) Alert Sleep Do Nothing Hotkey F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 G Esc Enter Period Comma + Insert Home End Page Up Page Down Ctrl-R Ctrl-Y Ctrl-O Ctrl-S Ctrl-L Ctrl Space M E A F Spacebar Action Delete the Unit Attack Ranged Attack Set Up Artillery Fortify until healed Air Units Rebase Mode Air Strike Mode Air Sweep Intercept Nuke Mode Civilian Units Found City Build Improvements (Automated) Construct a Road Construct a Railroad Route to Mode Remove Jungle Clear a Marsh Construct a Farm Construct a Trading Post Construct a Camp Construct a Farm Construct a Mine Construct a Plantation Construct a Quarry Construct a Pasture Construct a Fort Construct a Well Create Fishing Boats Create Offshore Platform Remove Forest Cancel Last Mission Construct a Lumber Mill Citadel Hotkey Delete Ctrl-A B S H Alt-R S Alt-S I N B A R R Alt-R Alt-C Alt-C I T H I N P Q P Ctrl-F O F O Alt-C Backspace L C 207 .

rough terrain penalty.uniTs Unit Name Cost Ancient Era Units Archer 70 Brute 20 Chariot Archer Galley Hoplite Immortal Jaguar Scout Settler Spearman Trireme War Chariot War Elephant Warrior Work Boat Worker 60 50 60 60 40 25 89 50 60 60 80 40 30 70 Combat Type Archery Melee Mounted Naval Melee Melee Melee Recon Civilian Melee Naval Mounted Mounted Melee Civilian Civilian Ranged Combat Combat Strength Strength Range 4 6 3 5 9 8 6 4 N/A 7 6 3 6 6 N/A N/A 6 N/A 6 3 N/A N/A N/A N/A N/A N/A 4 6 8 N/A N/A N/A 2 N/A 2 2 N/A N/A N/A N/A N/A N/A 2 2 2 N/A N/A N/A Resources Movement Required 2 2 4 3 2 2 2 2 2 2 4 5 3 2 4 2 None None Horses None None None None None None None None None None None None None Technology Required Archery None The Wheel None Bronze Working Bronze Working None None None Bronze Working Sailing The Wheel The Wheel None Sailing None Notes May not melee attack Barbarian replacement for the Warrior May not melee attack. Heals 2 Damage if kills a Unit. and no defensive bonuses Barbarian vessel.Persian Unique Unit Combat Bonus in Jungle (50). Egyptian Unique Unit May not melee attack. may not melee attack. Indian Unique Unit None May create Fishing Boats and Offshore Platforms May create and repair land-based Improvements 208 . Greek Unique Unit Bonus vs Mounted (100). and no defensive bonuses. cannot enter deep ocean May not melee attack. Heals at Double Rate. no defensive bonuses. rough terrain penalty. may not enter deep ocean Bonus vs Mounted (100). Aztec Unique Unit Ignores Terrain Cost Can found a new City Bonus vs Mounted (100) May not melee attack.

can move after attacking Roman Unique Unit Iroquois Unique Unit None No defensive bonuses. German Unique Unit May not melee attack. Songhai Unique Unit 100 Siege 4 18 2 2 Iron Mathematics Catapult Companion Cavalry Horseman Legion Mohawk Warrior Swordsman Medieval Era Units Camel Archer Cho-Ko-Nu Crossbowman Knight Landsknecht Longbowman Longswordsman Mandekalu Cavalry 100 Siege 4 14 2 2 Iron Mathematics Horseback Riding Horseback Riding Iron Working Iron Working Iron Working 80 80 90 80 80 Mounted Mounted Melee Melee Melee 14 12 13 11 11 N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A 5 4 2 2 2 Horses Horses Iron Iron Iron 150 120 Mounted Archery 10 6 6 18 10 6 18 18 15 10 12 N/A N/A 12 N/A N/A 2 2 2 N/A N/A 2 N/A N/A 3 2 2 3 2 2 2 3 Horses None None Horses None None Iron Horses Chivalry Machinery Machinery Chivalry Civil Service Machinery Steel Chivalry 120 Archery 150 50 120 150 150 Mounted Melee Archery Melee Mounted 209 . limited visibility. may attack twice. limited visibility. bonus vs cities (10). Greek Unique Unit No defensive bonuses. can move after attacking. bonus vs cities (10). Chinese Unique Unit May not melee attack No defensive bonuses. can move after attacking. Roman Unique Unit May not melee attack. can move after attacking. weak to Pikemen. must set up to range attack. +1 Range . no defensive bonuses. Arabian Unique Unit May not melee attack. must set up to range attack No defensive bonuses.Unit Name Cost Classical Era Units Ballista Combat Type Ranged Combat Combat Strength Strength Range Resources Movement Required Technology Required Notes May not melee attack. British Unique Unit None No defensive bonuses. no defensive bonuses. may not melee attack. bonus vs Cities (30). and can move after attacking Bonus vs Mounted (100). combat likely to produce Great Generals.

Siamese Unique Unit Bonus vs Mounted (100) +20% Combat Strength when fighting in open terrain. bonus vs cities (10). must set up to range attack May not melee attack. +25% combat bonus when attacking. Ottoman Unique Unit Penalty on Defense. no defensive bonuses. limited visibility. can move after attacking All terrains cost 1 to move.Unit Name Naresuan’s Elephant Pikeman Samurai Cost Combat Type Ranged Combat Combat Strength Strength Range 22 10 18 N/A N/A N/A N/A N/A N/A Resources Movement Required 2 2 2 None None Iron Technology Required Chivalry Civil Service Steel 150 Mounted 100 Melee 150 Melee Trebuchet 170 Siege 6 20 2 2 Iron Physics Notes No defensive bonuses. combat very likely to produce Great Generals. can move after attacking. no defensive bonuses. can move after attacking. Russian Unique Unit May not melee attack Heals all damage if destroys a unit. no defensive bonuses. limited visibility. bonus vs Mounted (50). no defensive bonuses. no defensive bonuses. bonus vs cities (10). may not melee attack Penalty vs Mounted. American Unique Unit French Unique Unit None Renaissance Era Units Cannon Caravel Cavalry 250 Siege 10 15 25 26 7 N/A 2 2 N/A 2 6 3 None None Horses Chemistry Astronomy Military Science Military Science Navigation Gunpowder Metallurgy Gunpowder Gunpowder Gunpowder 100 Naval 260 Mounted Cossack Frigate Janissary Lancer Minuteman Musketeer Musketman 260 Mounted 160 120 Naval Gunpowder 25 30 16 22 16 20 16 N/A 15 N/A N/A N/A N/A N/A N/A 2 N/A N/A N/A N/A N/A 3 5 2 4 2 2 2 Horses Iron None Horses None None None 220 Mounted 120 Gunpowder 120 Gunpowder 120 Gunpowder 210 . combat bonus against damaged enemy units. can move after attacking Penalty vs Mounted. must set up to range attack +2 extra Sight. Japanese Unique Unit May not melee attack.

+3 Extra Sight. may not melee attack Carries up to 3 Aircraft Units Indirect Fire.Unit Name Rifleman Ship of the Line Cost Combat Type 200 Gunpowder 140 Naval Ranged Combat Combat Strength Strength Range 25 N/A N/A 30 17 2 Resources Movement Required 2 None 5 Iron Technology Required Rifling Navigation Sipahi Industrial Era Units Anti-Aircraft Gun Anti-Tank Gun Artillery Battleship Carrier Destroyer 220 Mounted 22 N/A N/A 5 Horses Metallurgy Notes None May not melee attack. may not melee attack Interception (100). Air Recon. no defensive bonuses. can see Submarines. French Unique Unit None May not enter deep ocean. may not melee attack. Bonus vs Helicopters +20% Combat bonus outside friendly territory. Bonus vs Cities (10). +1 Extra Sight. no movement cost to pillage. must set up to range attack. Air Sweep. may not melee attack 300 300 420 Gunpowder Gunpowder Siege 32 32 16 60 30 35 N/A N/A 32 32 N/A 22 2 N/A 3 3 N/A 2 2 2 2 4 5 8 None None None Oil Oil None Radio Replaceable Parts Dynamite Telegraph Flight Electricity 500 Naval 520 Naval 380 Naval Fighter Foreign Legion Infantry Ironclad 420 Air 300 Gunpowder N/A 36 36 25 50 N/A N/A 18 8 N/A N/A 2 N/A 2 2 4 Oil None None Coal Flight Replaceable Parts Replaceable Parts Steam Power 300 Gunpowder 220 Naval 211 . Bonus vs Submarines (100). limited visibility Indirect Fire. weak against ranged attacks. British Unique Unit Penalty on Defense. Ottoman Unique Unit Interception (100). Bonus vs Aircraft (100). can move after attacking. +1 extra Sight. Bonus vs Helicopters Bonus vs Tanks Indirect Fire. no defensive bonuses. Interception (40).

weak against ranged attacks. can see Submarines. can move after attacking. may not melee attack 850 Bomb N/A N/A N/A N/A 50 N/A 60 60 70 N/A 10 10 10 8 N/A N/A N/A N/A N/A 6 Uranium Oil Oil None Aluminum Nuclear Fission Radar Radar Satellites Rocketry 520 Air 520 Air 200 Bomb 450 Air Jet Fighter Mechanized Infantry Missile Cruiser 600 Air 440 Gunpowder N/A 50 60 70 N/A 25 10 N/A 3 N/A 4 7 Aluminum None Aluminum Lasers Electronics Robotics 520 Naval 212 . may not melee attack Penalty attacking Cities. no defensive bonuses. Ignores terrain costs. -50% damage from interceptions. may enter ice tiles. Air Sweep. Bonus vs Helicopters. no defensive bonuses. Bonus vs Helicopters None Indirect Fire. American Unique Unit Penalty vs Naval Cannot be intercepted. limited visibility. no defensive bonuses. Bonus vs Fighters. can carry 3 missiles. hovering unit. interception (100). Air Sweep. German Unique Unit Is invisible to other units. Japanese Unique Unit Evasion (50). Interception (100).Unit Name Panzer Cost Combat Type Ranged Combat Combat Strength Strength Range 60 N/A N/A Resources Movement Required 5 Oil Technology Required Combustion 450 Armored Submarine 380 Naval 25 60 3 5 None Refrigeration Tank 450 Armored 50 N/A N/A 4 Oil Combustion Zero Modern Era Atomic Bomb B17 Bomber Guided Missile Helicopter Gunship 420 Air 50 N/A 8 N/A Oil Flight Notes Penalty attacking Cities. does massive damage to Cities and Units within blast radius Penalty vs Naval. bonus vs Tanks. limited visibility. Air Recon. Air Recon. unable to capture cities Interception (100). weak against ranged attacks. +25% combat strength vs Cities. can move after attacking.

can move after attacking Evasion (50). can see submarines. does massive damage to Cities and Units within blast radius Is invisible to other units. no defensive bonuses. can carry 2 missiles. bonus vs Submarines (50). bonus vs Helicopters Penalty attacking Cities. 213 . One of the spaceship parts required for a Science Victory. may not melee attack May paradrop up to 5 tiles from friendly territory Indirect Fire. bonus vs aircraft (100). limited visibility. may not melee attack. limited visibility One of the spaceship parts required for a Science Victory. Air Recon Penalty Attacking Cities. Penalty vs Naval. no defensive bonuses. can move after attacking One of the spaceship parts required for a Science Victory. no defensive bonuses. 3 are needed to complete the spaceship. bonus vs Cities (10). One of the spaceship parts required for a Science Victory.may enter ice tiles. Evasion (100).Unit Name Mobile SAM Modern Armor Nuclear Missile Nuclear Submarine Paratrooper Rocket Artillery Cost Combat Type Ranged Combat Combat Strength Strength Range 40 80 N/A N/A N/A N/A 2 N/A 8 Resources Movement Required 4 4 N/A Aluminum Aluminum Uranium Technology Required Computers Lasers Advanced Ballistics Computers 450 Gunpowder 700 Armored 1200 Bomb 500 Naval 30 70 3 6 Aluminum 350 Gunpowder 40 18 N/A 46 N/A 3 2 3 None Aluminum Radar Rocketry 600 Siege SS Booster SS Cockpit Stealth Bomber Future Era Giant Death Robot SS Engine SS Stasis Chamber 700 Project N/A N/A N/A 150 N/A N/A N/A N/A 80 N/A N/A N/A N/A N/A 20 N/A N/A N/A 2 2 N/A 3 2 2 None None Aluminum Uranium None None Robotics Satellites Stealth Nuclear Fusion Particle Physics Nanotechnology 1000 Project 800 Air 1000 Armored 1000 Project 1000 Project Notes Interception (100).

+4 Gold +5 Defense +2 Food. city must border a Lake or River.5 Defense to city. doubles amount of Gold given to the enemy if City is captured +3 Happiness. Songhai Unique Building +25% Production of mounted units. City must border a River +15 XP for all Land Units. requires Iron nearby Scientist Scientist Walls 100 Water Mill 120 Classical Era Buildings Armory Burial Tomb Circus Colosseum Courthouse Lighthouse Mud Pyramid Mosque Stable 130 120 150 150 200 80 120 100 Temple 120 Medieval Era Buildings Bazaar Castle Forge 120 200 150 Artist 0 3 2 Currency Chivalry Metal Casting Merchant 214 . Requires Walls +15% Production of land units. +1 Science for every 2 Citizens in the City +2 Culture Chinese Unique Building. Arabian Unique Building +7. Requires Monument +25% Gold. +1 Science for every 2 Citizens in the City. it provides +15 XP for all Land units and reduces the Culture cost of buying new tiles by 50%. provides 1 extra of Luxury Resources near city. city must border coast Artist +5 Culture.buildings Name Cost Ancient Era Buildings Barracks 80 Floating Gardens Granary Krepost Library Monument Paper Maker 120 100 80 80 60 80 Maintenance 1 1 1 1 1 1 1 1 2 3 0 3 3 5 1 0 1 2 Technology Required Bronze Working The Wheel Pottery Bronze Working Writing None Writing Masonry The Wheel Iron Working Philosophy Horseback Riding Construction Mathematics Optics Philosophy Horseback Riding Philosophy Specialist Slots Notes +15 XP for all Land Units +15% Food. +2 Food for each worked Lake tile. city must have a source of improved Horses nearby +3 Culture. Aztec Unique Building +2 Food A Russian Unique Building. City must have a source of improved Horses or Ivory nearby +4 Happiness Eliminates Unhappiness from an occupied City +1 Food from Water Tiles. Requires Barracks or Krepost +2 Culture and +2 Happiness.

requires Library. City must border a Mountain +5 Culture. Requires Market. +25% Production of Naval Units +1 Production from each worked Forest Engineer tile. Indian Unique Building +50% Science. Persian Unique Building +2 Production from Sea Resources. Siamese Scientist Unique Building Engineer +20% production of Buildings Merchant +25% Gold. Requires Walls. +2 Happiness. City cannot be on Hills +20% production of Land Units. City must have at least one improved nearby Sea Resource +4 Happiness. Requires Market or Bazaar +15 XP for all Land Units. +50% Science. Requires Barracks or Krepost +5 Culture. Requires University or Wat +25% Gold. Requires 1 Coal -50% Food needed for City Growth Artists Scientist Merchant Theatre 300 Windmill 180 Industrial Era Buildings Arsenal Broadcast Tower Factory Hospital 350 600 300 400 Engineer Engineer 215 . Requires Museum +50% Production. +2 Science from worked Scientist Jungle tiles. or Mud Pyramid +50% Science. Iroquois Unique Building Merchant +25% Gold Each source of city’s Gold and Silver worked produces an extra +3 Gold +2 Culture from nearby Incense and Wine +9 Defense. Requires Colosseum +15% Production. City must Artist border a River or Lake Forms a naval trade route with the Capital City. Requires Opera House +50% Science. Paper Maker +3 Culture. provides Gold after Flight is learned. Burial Tomb.Name Garden Harbor Longhouse Market Mint Monastery Mughal Fort University Wat Cost 120 80 80 120 120 120 180 200 200 Maintenance 2 3 2 0 0 2 3 3 2 2 0 3 3 2 3 3 0 2 5 2 3 3 3 2 Technology Required Theology Compass Metal Casting Currency Currency Theology Chivalry Education Education Metal Casting Banking Military Science Archaeology Astronomy Acoustics Scientific Theory Banking Navigation Printing Press Economics Railroad Radio Steam Power Biology Workshop 100 Renaissance Era Buildings Bank 220 Military Academy Museum Observatory Opera House Public School Satrap’s Court Seaport 350 350 180 220 350 220 140 Specialist Slots Notes +25% Great People generation. Requires Military Academy Doubles Culture. +2 Culture. Requires Temple.

Requires Public School +25% Production. Requires 1 Uranium +100% Science. Requires 1 Aluminum. Requires 1 Aluminum -25% Food needed for City Growth. Requires Factory +4 Happiness.Name Military Base Stock Exchange Cost 450 650 Maintenance 4 0 Technology Required Telegraph Electricity Specialist Slots Notes +12 Defense. City must border a Desert +50% Production of Spaceship Parts. Requires Hospital +25% Production. Requires River. Requires Theatre Modern Era Buildings Hydro Plant Medical Lab Nuclear Plant Research Lab Solar Plant Spaceship Factory Stadium 600 500 600 600 600 450 450 3 3 3 3 3 3 6 Plastics Penicillin Nuclear Fission Plastics Scientist Ecology Robotics Mass Media 216 . Requires Castle or Mughal Fort +33% Gold. Requires Bank or Satrap’s Merchant Court +1 Production for every tile bordering a River.

Wonders World Wonders Name Angkor Wat Big Ben Brandenburg Gate Chitchen Itza Cristo Redentor Eiffel Tower Himeji Castle Machu Picchu Notre Dame Pentagon Sistine Chapel Status of Liberty Stonehenge Sydney Opera House Taj Mahal The Colossus The Forbidden Palace The Great Library The Great Lighthouse The Great Wall The Hagia Sophia Cost 300 700 550 450 1200 1000 600 550 500 1200 650 1200 120 1000 600 150 600 150 130 350 300 Culture 1 1 1 1 1 1 4 1 1 1 1 1 8 1 1 1 1 1 1 1 1 Great Person Points +1 Engineer +2 Merchant +2 Scientist +1 Engineer +2 Artist +2 Merchant +2 Engineer +1 Merchant +1 Merchant +2 Merchant +2 Artist +3 Engineer +1 Engineer +2 Artist +2 Artist +1 Merchant +1 Artist +1 Scientist +1 Merchant +1 Engineer +1 Artist Required Technology Theology Economics Military Science Civil Service Telegraph Radio Chivalry Currency Education Radar Acoustics Replaceable Parts Calendar Globalization Printing Press Effect Culture cost of acquiring new tiles reduced by 75% in every city -25% Gold cost for purchasing items in cities Free Great General Length of Golden Ages increased by +50% Culture cost of adopting new Policies reduced by 33% +8 Happiness empire-wide +25% combat strength for all units in friendly territory +20% Gold from Trade Routes. Bronze Working Requires City to be on coast Influence with all City-States increased Banking by 50% Writing Free Technology +1 Movement and +1 Sight for all Naval Sailing Units. Requires City to be on coast Enemy Land Units must spend 1 extra Construction Movement Point when inside your territory Theology +33% generation of Great People 217 . +5 Happiness Gold cost of upgrading military units reduced by 50% +33% Culture in all Cities +1 Production for every Specialist in all Cities +8 Culture empire-wide Free Social Policy Immediately enter a Golden Age +1 Gold from worked water tiles. must be built within 2 tiles of a mountain.

Name The Hanging Gardens The Kremlin The Louvre The Oracle The Porcelain Tower The Pyramids United Nations

Cost 200 650 700 150 400 175 1000

Culture 1 4 1 1 1 1 1

Great Person Points +1 Artist +1 Scientist +2 Artist +1 Scientist +2 Scientist +1 Engineer +2 Merchant

Required Technology Mathematics Acoustics Archaeology Philosophy Education Masonry Globalization

Effect +1 Population in all existing Cities, ‘+3 Happiness Defensive Buildings are 50% more effective 2 free Great Artists appear near the Capital Free Social Policy A Great Scientist appears near the City Worker construction speed increased by 50% Completion triggers voting for the Diplomatic Victory

National Wonders
Name Hermitage Heroic Epic Ironworks National College National Epic Oxford University Palace Cost 310 110 170 120 120 260 0 Building Required in all Culture Cities 0 Museum Barracks or Russian 1 Krepost 1 Workshop or Longhouse 1 Library or Paper Maker 1 Monument 1 University or Wat 1 None Required Technology Archaeology Iron Working Chemistry Writing Philosophy Education None Effect Doubles output of Culture in this City All new Units in this city receive the Morale Promotion +20% Production +50% Science +25% Great People generation in this city Free Technology Indicates the Capital City. Cities connected by a Road to the Capital produce additional Gold. +2 Production, +3 Science, +2 Defense, and +2 Gold

Name Apollo Program SS Booster SS Cockpit SS Engine SS Stasis Chamber

Cost 1200 800 800 800 800 800 1500

Required Technology Rocketry Robotics Satellites Particle Physics Nanotechnology Atomic Theory None

The Manhattan Project Utopia Project

Effect Allows the building of Spaceship Parts 3 Required for the Science Victory 1 Required for the Science Victory 1 Required for the Science Victory 1 Required for the Science Victory Allows the building of Atomic Bombs and Nuclear Missiles Unlocks after fulling exploring 5 Social Policy Branches. Building triggers a Cultural Victory


Name Food Bonus Resources Bananas 1 Cattle 1 Deer 1 Fish 2 Sheep 1 Wheat 1 Strategic Resources Aluminum Coal Horses Iron Oil Uranium 0 0 0 0 0 0 Production Gold 0 0 0 0 0 0 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 2 2 3 2 2 2 2 2 2 2 2 2 1 2 Can be Found on Jungle Grasslands Forests, Tundra, or Hills Coast Grasslands, Plains, Deserts, or Hills Flood Plains, Plains Plains, Desert, Tundra, or Hills Grasslands, Plains, or Hills Grasslands, Plains, or Tundra Grasslands, Plains, Desert, Tundra, Snow or Hills Jungle, Marsh,Desert, Tundra, Snow or Ocean Forests, Jungle, Marsh, Grasslands, Plains, Desert, Tundra, Snow or Hills Grasslands, Plains, Desert Jungle, Forest Forest, Tundra Jungle, Grasslands, Plains, Desert, Tundra, Hills Grasslands, Plains, Desert, or Hills Desert or Plains Plains Grasslands, Plains, Desert, Tundra, or Hills Coast Forest Tundra, Desert, or Hills Jungle Flood Plains, Marsh Coast Grasslands, Plains

Improvement needed Plantation Pasture Camp Fishing Boats Pasture Farm Mine Mine Pasture Mine


Revealed by Electricity Revealed by Scientific Theory Revealed by Animal Husbandry Revealed by Iron Working

Offshore Revealed by Biology Platform or Well Revealed by Atomic Mine Theory Plantation Plantation Camp Mine Mine Plantation Camp Quarry Fishing Boats Plantation Mine Plantation Plantation Fishing Boats Plantation

Luxury Resources Cotton 0 Dyes 0 Furs 0 Gems Gold Incense Ivory Marble Pearls Silk Silver Spices Sugar Whales Wine 0 0 0 0 0 0 0 0 0 0 1 0


Name Tile Yields Worker Improvements Camp None Farm +1 Food Fishing Boats None Fort Lumber Mill Mine Offshore Platform Oil Well Pasture Plantation Quarry Trading Post

Improves Resources Ivory, Furs, Deer Wheat Fish, Whales, Pearls

Prerequisite Techs Can be Built on Trapping Agriculture Sailing

Defensive Bonuses +1 Production +1 Production None None None None None +2 Gold

Forests, Tundra, Plains, Hills Grasslands, Plains, Desert Coast Grasslands, Plains, Desert, None Engineering Tundra, Snow None Engineering Forests Iron, Coal, Aluminum, Grasslands, Plains, Desert, Mining Uranium, Gems, Gold, Silver Tundra, Jungle, Snow, Hills Oil Refrigeration Ocean Jungle, Marsh,Desert, Tundra, Oil Biology Snow Grassland, Plains, Desert, Horses, Cattle, Sheep Animal Husbandry Tundra or Hills Bananas, Dyes, Silk, Grasslands, Plains, Desert, Spices, Sugar, Cotton, Wine, Calendar Forests, Marsh, Flood Plains, Incense Jungle Grasslands, Plains, Desert, Marble Masonry Tundra, or Hills Grasslands, Plains, Desert, None Trapping Tundra None None None None None None Grasslands, Plains, Desert, Tundra, Snow Grasslands, Plains, Desert, Tundra, Snow Grasslands, Plains, Desert, Tundra, Snow Grasslands, Plains, Desert, Tundra, Snow Grasslands, Plains, Desert, Tundra, Snow

Great People Improvements Academy Citadel Customs House Landmark Manufactory +5 Science

Defensive Bonuses, 3 damage to adjacent None enemy units +4 Gold +4 Culture +3 Production None None None


Name Ancient Era Agriculture Animal Husbandry Archery Bronze Working Calendar Masonry Mining Pottery Sailing The Wheel Trapping Writing Classical Era Construction Horseback Riding Iron Working Mathematics Optics Philosophy Medieval Era Chivalry Civil Service Compass Currency Education 440 400 340 250 440 Cost 20 35 35 55 70 55 35 35 55 55 55 55 100 100 150 100 80 100

Prerequisite Techs Leads to Techs


Pottery, Animal Husbandry, Archery, Farm Mining Agriculture Trapping, The Wheel Horses, Pasture Agriculture Mathematics Archer Spearman, Hoplite, Immortal, Barracks, Krepost, Mining Iron Working The Colossus, remove Jungle Pottery Theology Stonehenge, Plantation Mining Construction Walls, The Pyramids, Quarry, clear a Marsh Masonry, Bronze Agriculture Mines, remove Forest Working Sailing, Calendar, Granary Agriculture Writing Work Boat, Trireme, The Great Lighthouse, Fishing Pottery Optics Boats Horseback Riding, Chariot Archer, War Chariot, War Elephant, Floating Animal Husbandry Mathematics Gardens, Water Mill, build a Road Animal Husbandry Civil Service Trading Post, Camp Paper Maker, Library, National College, The Great Pottery Philosophy Library, Open Borders None Masonry The Wheel Bronze Working The Wheel, Archery Sailing Writing Civil Service, Horseback Riding, Currency Philosophy, Trapping Optics Mathematics Theology Engineering Chivalry Metal Casting Currency, Engineering Compass Theology, Civil Service Colosseum, The Great Wall, bridges over rivers Horseman, Companion Cavalry, Stable, Circus Swordsman, Mohawk Warrior, Legion, Armory, Heroic Epic, Iron Catapult, Ballista, The Hanging Gardens, Courthouse Lighthouse, Embarking Mud Pyramid, Burial Tomb, Temple, National Epic, The Oracle, Research Agreements Knight, Camel Archer, Naresuan’s Elephant, Mandekalu Cavalry, Mughal Fort, Castle, Himeji Castle, Defensive Pact Treaties Pikeman, Landsknecht, Chichen Itza, +1 Food for Farms along fresh water Harbor Market, Mint, Bazaar, Machu Picchu Wat, University, Oxford University, Notre Dame, The Porcelain Tower

Banking Chivalry Astronomy Chivalry Astronomy, Acoustics, Banking


Destroyer Carrier. Physics Construction Engineering Iron Working Engineering. Mass Media Combustion 1680 2200 1900 1900 2200 2200 1900 Hospital.Name Engineering Machinery Metal Casting Physics Steel Theology Renaissance Era Acoustics Archaeology Astronomy Banking Chemistry Economics Fertilizer Gunpowder Metallurgy Military Science Navigation Printing Press Rifling Scientific Theory Industrial Era Biology Combustion Dynamite Electricity Flight Radio Railroad Cost 250 440 250 440 440 250 650 1300 650 650 900 900 1300 680 900 1300 900 650 1425 1300 Prerequisite Techs Leads to Techs Mathematics. Biology. Zero Anti-Aircraft Gun. Broadcast Tower. The Louvre Caravel. The Hagia Sophia Opera House. Garden. Sipahi Cavalry. Rifling Biology. Samurai Monastery. Steam Power Replaceable Parts Electricity Steam Power Electricity Atomic Theory. Chivalry Gunpowder Banking. The Kremlin Museum. Forge. Aluminum. Cossack. Brandenburg Gate Frigate. Machinery. The Sistine Chapel. Coal Archaeology. Metallurgy Rifling Steam Power Unlocks Lumbermill. Telegraph. Seaport Theatre. Philosophy Education Navigation Compass. Hermitage. faster embarked movement. Angkor Wat. Chemistry Astronomy Printing Press Physics. Scientific Theory Machinery. Workshop Trebuchet Longswordsman. Janissary Lancer. Musketeer. Panzer Artillery Stock Exchange. Chu-Ko-Nu. Observatory. Gunpowder Gunpowder Education Scientific Theory Biology Navigation Economics Military Science. Fighter. Dynamite Fertilizer. faster road movement Longhouse. Railroad 222 . Ironworks Windmill. Eiffel Tower Arsenal. Steel Gunpowder Economics. embarking across oceans Satrap’s Court. Fertilizer Military Science Dynamite Chemistry. Military Academy. Scientific Theory Replaceable Parts. Bank. Radio Radar Radar. Taj Mahal Rifleman Public School. Ship of the Line. Railroad. Lasers Combustion Refrigeration. Fort Crossbowman. Printing Press Chemistry Physics. Longbowman. Oil. Steel Printing Press. Well Tank. Physics Economics Metallurgy Dynamite Navigation. Metal Casting Metal Casting Calendar. Steam Acoustics Power Archaeology. Big Ben Farms without Fresh Water yield increased by 1 Musketman. The Forbidden Palace Cannon. Minuteman. Education Education.

Combustion Electricity. Foreign Legion. Railroad Electronics Nuclear Fusion Nuclear Fission Robotics Unlocks Submarine. Replaceable Parts. Penicillin Steam Power Scientific Theory. Jet Fighter Stadium Atomic Bomb. Nuclear Fission Combustion Electronics. Paratrooper. Uranium Nuclear Submarine. Combustion Ballistics Radio Computers Atomic Theory Advanced Ballistics Refrigeration Ecology Refrigeration Ecology Radio. Guided Missile Stealth Bomber A repeating tech which increases your Score each time its completed SS Stasis Chamber Giant Death Robot SS Engine Advanced Ballistics 3350 Atomic Theory Computers Ecology Electronics Globalization Lasers Mass Media Nuclear Fission Penicillin Plastics Radar Robotics Rocketry Satellites Stealth Future Era Future Tech Nanotechnology Nuclear Fusion Particle Physics 2600 3000 3000 2600 3350 3000 2600 3000 2600 2600 2600 3350 3000 3350 3350 4000 3300 3600 3350 Globalization Computers Particle Physics Stealth. Infantry. Stealth. Military Base.Name Refrigeration Replaceable Parts Steam Power Telegraph Modern Era Cost 2200 1900 1680 2200 Prerequisite Techs Leads to Techs Electricity Plastics. Advanced Radar. Military Science Electricity Lasers. Satellites None Future Tech Future Tech Nanotechnology 223 . Offshore Platform Anti-Tank Gun. faster embarked movement Battleship. Rocket Artillery. Mass Media Plastics. B17 Bomber. Rocketry Nuclear Fusion Lasers Nuclear Fusion Nanotechnology. SS Booster. Cristo Redentor Nuclear Missile The Manhattan Project. Sydney Opera House Modern Armor. Missile Cruiser Helicopter Gunship. Robotics. Penicillin Telegraph Ecology Flight. Hydro Plant Bomber. Nuclear Fusion Particle Physics Satellites. Statue of Liberty Ironclad. Factory. Flight Rocketry. Apollo Program SS Cockpit. Lasers Computers Particle Physics Radar Satellites Particle Physics. Pentagon Spaceship Factory. Nuclear Plant Medical Lab Research Lab. Mobile SAM Solar Plant Mechanized Infantry United Nations. Advanced Ballistics Globalization. Lumber Mill Production yield increased by 1. If.(EUR.public.the. Websites .1242222.1NN ( .excluding. .running.2kgames.Support Canadian Support Phone:.Park www. Nederland / België Nederland .. as. UK Support Post . Take-Two.of.calls. 1902.Sovereign.phones.from.days. .order.of. Fax .bank.national../.clearly.circumstances.titles.80.1-800-638-0127 Email:.$2.usa@take2support. Telephone .be.of.48.(GMT).are.your.may.messages. US Support Phone: 1-866-219-9839 Email:.any.p/m) Australia: Email .contact.(EUR.including.charged. .+GST.A.staff.p/m) België .a.the.rate ( (higher.error.262. 224 .in.Road Hartlepool Technical.mobiles).holidays) (01429).to.Support.from.canada@take2support.233677 www.8am.Support.several.contacting. . 0870).experiencing.prepared.produCT supporT www. .ways: Before. 0902-88078.Technical.please.In. .with.

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