"It seemed there was but one way of escaping Her and that was to flee their homes and

leave the physical world behind forever. We came here, into the realm between worlds that we created to traverse the galaxy safe from harm. Here, the Great Enemy's grip is weakened, yet to our Lord's horror it was not wholly broken. He had bought his people time, a little instant of time but nothing more. Others followed him, each choosing a place for themselves, building new shrines and around them great palaces. Here, where you sit now, is one of the chambers of the original Temple of the Black Heart. You are very privileged, you know. Not many survive to get this far. Most of them break before they even reach the second level." Asdrubael Vect, Lord of the Kabal of the Black Heart
Commorragh is the city-state belonging to the Dark Eldar race. It is said to be impossible for outsiders to find, and anarchy and terrorism are a well-established way of life for its debased inhabitants. It is widely believed to be hidden deep within an inter-dimensional labyrinth known as the Webway, described by the Eldar as a "dark stain" growing within their holy pathways. It is a city known to have "wandering shadows that tear apart the unwary" and is bathed in a crimson half-light. For more on Dark Eldar see Purge the Unclean

THE LOST The Dark Eldar are utterly, irrevocably evil and corrupt in every sense. Not only do they enjoy the infliction of pain and suffering more than anything else, they also take gratification from the callous manipulation of the weaker beings they prey upon. When these twisted creatures emerge into the galaxy from their twilight realm of Commoragh, it is as piratical raiders, striking swiftly and without warning from their arrow-quick craft. A Dark Eldar raid is a horrific sight, merciless aliens slaughtering the majority of those they encounter and carrying the enslaved survivors back to their nightmarish domain. The Dark Eldar delight in toying with their enemies, the full measure of their alien intellect is given to the pleasure of playing upon their prey's fears. Their warrior sects strike swiftly and without warning, screaming into the enemy lines on baroque skiffs before leaping into their ranks so they may experience the joy of slaughter firsthand. Sprays of arterial blood and spasming corpses mark their passage, the deranged and cruel laughter of these murderous aliens ringing in their dying victims' ears as they search for new playthings. To these depraved individuals, the sweet fruit of terror is as pleasing as the caress of a razor-sharp blade across soft flesh. They delight in breaking the bodies and souls of their captives, their tortures an art refined over long millennia. They revel in every nuance of anguish and woe until their captives are gibbering wrecks pleading for an end to their miserable existence - a mercy the Dark Eldar will never grant. In this Apocryphal Text we study the basic members of a Dark Eldar raiding party, from the agile and cruel warriors that fill the ranks of the blood frenzied hordes to the wyches and leaders who champion the cause of pain, suffering and slavery to the beasts that are created and enslaved by these twisted cousins of the noble Eldar. This text also lists a armoury of these foul pirates and raiders, including their common vehicles, weapons, drugs and exotic items.

effectively blinding the enemy. but can be extremely deadly if designated at the correct foes. Punishers are typically wielded by incubi. It can be fired by the Note that because the Dark Eldar revel in the torture of other people. The main cannon in a Dark Eldar army against enemy vehicles. This allows the Dark Eldar to "flavour" their soul. Combat Blades– Can be added to Splinter Pistols and Splinter Rifles and cause these weapons to be treated as Mono-Spears in melee combat.A smaller version of the splinter rifle with blades attached for use as a close combat weapon as well as a gun. that can eat through armour. causing an incredible amount of pain. Terrorfex Grenade .Similar to the dark lance.The standard weaponry of a Dark Eldar warrior. Dark Lance . they cause him/her such immense amounts of pain that they are incapacitated while still alive. but designed to destroy infantry units. Destructor– A specialised Dark Eldar weapon that fires Poisoned Blades . these splinters are often mixed with toxins or other harmful chemicals to cause immense pain to the enemy.warrior while moving. It employs the use of 'Dark Matter' to cause armoured units to violently explode regardless of the armour or totally vaporising a single unit. Splinter Rifle . Instead. Both shots carry a fantastic AP value but don't damage the vehicle like lesser plasma weapons would. Punisher . these disturbing images are devastating to the morale of the Dark Eldar's enemies.These special grenades contain a nerve gas which the Dark Eldar have dubbed "Terrorfex" this gas induces hallucinatory visions of pain and suffering. Agoniser . These grenades could be compared to photon flash grenades and require a WP test at –20 or suffer from Table 8-4 page 233 Dark Heresy Core rules. Splinter cannons are a general weapon against armies that rely on numbers rather than armor. Splinter Pistol . as it is designed to destroy armoured units. The ammunition crystal is broken down and propelled through the barrel at high speed. Disintegrator . A character armed with this weapon can hurt any creature.A pair of blades with vicious poisons a high pressured stream of acid. poisons and toxins that will quickly kill any being that is cut by it. This weapon can be fired in two different ways . as the weapon not only has an automatic firing mechanism but it also has no recoil.This is the Dark Eldar equivalent to the lascannon. After battle the opponents will be killed and their souls consumed. Dark Eldar have a very small choice of long range weaponry.Similar in shape to a halberd but designed to be able to slash through anything from a grunt to a tank.one large blast of 'dark matter' that explodes like a plasma cannon. Dark Eldar weaponry is made from light weight materials that are unknown to the Imperium.A highly efficient weapon for killing.A weapon that directly affects the enemies nervous system.the unlucky ones go back to Commoragh as slaves. Splinter Cannon . most of their weapons don't actually kill the opponent. or several smaller blasts which can decimate well-armoured enemy troops. .

Flexible. Body. Rare Disintegrator: The Disintegrator can be fired in two forms. Rare Scarce V. If not wielding two Wych Weapons. a RoF of S/3/3 and the Scatter special trait. though they may choose which ability they have from round to round.50 S/-/4D10+4R 8 30 S/2/4 D10+6R 1 20 S/-/D10+4E D10 1 Rld 2 Full 2 Full 2 Full Full 3 Full Half 3 Full Special Tearing* Tearing* Tearing* ----See Below---None Reliable Flame. Wych Weapons have the following Special Qualities: Accurate (when thrown). Toxic Wt 1kg 2. Snare and Tearing. When fired on maximized it inflicts 2D10+7 damage with a Pen value of 9.Dark Eldar Ranged Weapons Name Splinter Pistol Splinter Rifle Splinter Cannon Disintegrator Dark Lance Shredder Destructor Class Dark Eldar Dark Eldar Dark Eldar Dark Eldar Dark Eldar Dark Eldar Dark Eldar Range 30m 100m 100m 100m 250m 30m 10m RoF Dam Pen Clip S/3/6 D10R 3 120 S/3/10 D10+1R 3 200 S/8/10 D10+4R 5 200 ---------See Below------. has a Pen of 6. When fired on sustained the weapon’s damage is D10+4. * Tearing Quality is only when weapon is fired on semi or full auto. Legs Body Arms. Rare V.5kg 15kg 45kg 50kg 2kg 3kg Cost NA NA NA NA NA NA NA Avail Rare Rare Rare V. Body. Rare Rare Wych Weapons: Wych Weapons function like any normal melee weapon unless wielded by a character with the Melee Weapons (Wych Weapons) talent. Defensive. Rare Rare V. sustained and maximized. Dark Eldar Melee Weapons Name Agoniser Combat Dagger Punisher Wych Weapons Class Dark Eldar Dark Eldar Dark Eldar Dark Eldar Dam 1D5+1R 1D5+1R 1D10+2 R 1D5R Pen 5 1 3 Special Tearing None Power Field. Legs AP 3 2 6 3 1 4 Wt 9kg 4kg 15KG 6kg 3kg 3kg Cost NA NA NA NA NA NA Availability Rare Very Rare Very Rare Rare Scarce Very Rare . Balanced. Legs Head Body Arms. the user can not use the Defensive or Flexible traits in the same round. Body. Tearing --See Below-Wt 3kg 1kg 10kg 2kg NA Cost NA NA NA Avail V. Dark Eldar Armour Armour Type Warrior Wych Armour Incubi Battle Raider Helm Body Spikes Xeno Mesh Locations Covered Arms. When wielded by a person properly trained in their use (mainly Wyches).

and Ag but suffer 1 Wound of damage for each one of these additional bonuses taken. Climb +20. Regardless.. 99) the user suffers wound damage equal to the number that is doubled (so a roll of 33 results in 3 wounds damage). Any Dark Eldar with the Chem-Use skill can use this skill and any associated modifiers for Talents in place of their Toughness to resist the negative side effects of Combat Drugs. POISON: Dark Eldar often coat their melee weapons in poison. In the hands of a Wych (or anyone with Melee Weapon Training (Wych Weapons) Talent) they are especially dangerous and deadly weapons. The Shadowskin also provides an AP of 1 and increases the wearer’s chance of surprising his foes by 20 (i. often built as paired weapons. Any melee weapon can be considered to have the Toxic weapon trait if the GM desires. any Dark Eldar deemed by the GM to have Shadowskin is known as a Mandrake and has his abilities modified as follows: Ag +10. Combat drugs are usually used by Wyches and Archons. In addition they may choose to have +5 S. Silent Move +20. In addition if this test comes up as doubles (11. netting a –20 on perception tests to locate the Mandrake). Treat any Dark Eldar on combat drugs as having the Frenzy and Fearless Talents as well as having +5 WS. . Per and WP while using the drugs. Fel . all Dark Eldar on combat drugs must take a Toughness Test (at +10) or suffer –10 to Int.e. Acrobatics +20. 55. T.COMBAT DRUGS: One of the most dangerous aspects of facing Dark Eldar attackers is their tendency to be hopped up on some form of combat drug of one nature or another. 22. SHADOWSKIN: It is unsure if Shadowskin is a piece of clothing known only to the Dark Eldar of if it is a mutation found in some of its members who have been overly exposed to the Webway. They are usually small and wickedly designed. These tend to give them enhanced reactions and strength as well as ferocity. but may be present at any level among the Dark Eldar warriors. WYCH WEAPONS: Wych Weapons are special weapons wielded by Dark Eldar Wyches. Regardless. useful for defensive and offensive fighting.

Jaded. Blind Fighting. An Archon would have similar stats. Melee Weapons Training (Dark Eldar). If the GM so desires. Equipment: Warrior Armour. fighting on the front lines and risking their lives in direct confrontation with their victims. Hard Target. Wall of Steel. While they can be as sneaky and crafty as the other Eldar. Silent Move (Ag) +10. Survival (Int). Combat Dagger. Combat Dagger. Hard Target. Intimidate (S). Some warriors may ride Reaver jet bikes or use Scourge winged jet packs." There will generally only be one Archon or Dracon per kabal and each kabal will encompass the entire group of warriors. and those who are vicious and ruthless enough will quickly rise to positions of authority. Deceive (Fel). The Dark Eldar Lords lead their servants into battle in the search for slaves and souls. "Dark Eldar thrive on domination and power. Climb (S) +10. claiming any and all spoils of battle. Pilot (Raider or Ravager or Reaver or Scourge) (Ag) +10. Disarm. Climb (S) +10. Pistol Training (Dark Eldar). Talents: Basic Weapon Training (Dark Eldar). Traits: Unnatural Agility (X2). Movement: 5/10/15/30 Wounds: 14 Skills: Acrobatics (Ag) +20. Blind Fighting. Leap Up. Dark Soul. Catfall. Traits: Unnatural Agility (X2). piloting the vessels. Intimidate (S) +10. a Archon is considered to have equipment of the best craftsmanship. Decadence. but will usually have a bonus of +D5 to WS. skill or trait common to all of them. It is not uncommon for kabals to have a special talent. Agoniser or Punisher. Splinter Rifle. The characteristics below are for a Dracon. Navigation (Int). Dodge (Ag). Lightning Reflexes. Archon/Dracon The Archons and Dracons of Commorragh lead the Kabals of the Dark Eldar into battle. Common Lore (Dark Eldar) (Int). Survival (Int) +10. Navigation (Int). Dodge (Ag) +10. Sound Constitution (x3). Ag and Per and 1 additional wound. leaving worlds in ruin with a veritable mountain of dead heaped in their wake. BS. They perform the hard work of the raiding parties. Silent Move (Ag). Their actions are usually covers for infiltration and other subterfuge from the remainder of a raiding party. Blademaster. talent or trait as he sees fit. Command (Fel). The Archons are fierce warriors who lead their Kabals ruthlessly. Lightning Attack. Melee Weapons Training (Dark Eldar). Interrogation (WP) +10. Movement: 4/8/12/24 Wounds: 10 Skills: Acrobatics (Ag) +10.Dark Eldar Warriors Dark Eldar Warriors are the most often encountered type of raider. wyches and other Dark Eldar in the raiding party. Splinter Pistol. Some Dark Eldar warriors may have Shadowskin if so replace Splinter Rifle with Splinter Pistol. Tracking. Terrorfex Grenades. In addition. Catfall. Disarm. he may assign a bonus skill. Trade (Slaves) +20. their training is usually geared toward front line fire fights and direct assaults. Pilot (Raider or Ravager or Reaver or Scourge) (Ag). Combat Drugs. Leap Up. Equipment: Warrior Armour. Jaded. . Decadence. Talents: Basic Weapon Training (Dark Eldar).

Grotesques Grotesques are twisted and deformed Dark Eldar. Lightning Reflexes. any weapon wielded by a Wych may be coated in poison and thus have the Toxic weapon trait. due either to their own need to inflict pain or the attentions of a Haemonculus (a Dark Eldar specialising in the horrors of torture. Hardy. Unnatural Toughness (X2). Berserk Charge. At the GMs discretion. aliens and warp beasts. however. Decadence. Climb (S) +10. Dodge (+10). Combat Master. Frenzy. few survive their first duel but those who live learn quickly. Leap Up. Traits: Unnatural Agility (X2). Talents: Berserk Charge. They are immune to pain and fearless in battle. . Resistance (Pain. Equipment: Wych Weapons (2 or more). the wyches are highly proficient at close-quarters combat. Intimidate (S). having been experimented on by the Haemonculi. drawing heavy weapon fire away from other less resilient members of a raiding party. they are too mindless to actually use weapons and the other Dark Eldar do not trust them enough to give them weapons or armour. Wych Weapons). Silent Move. Swift Attack. Rapid Reaction. If wyches get into close combat. practicing their skills for their entire lives. Grotesques are particularly effective in "Take and Hold" since they are able to absorb a significant amount of damage while retreating with the objective. having weapons and talents that give them a remarkable range of options and manoeuvres. Wyches Wyches (singular Wych) are gladiatorial warriors of the Dark Eldar. Combat Drugs. Sound Constitution (x4). Talents: Ambidextrous. Ruled over by their succubi. Pistol Training (Dark Eldar). Combat Master. Wyches use a cocktail of combat-enhancing drugs to improve their performance on the battlefield. Fear 1. Fatigue). Movement: 4/8/12/24 Wounds: 11 Skills: Acrobatics (Ag) +20. Equipment: Usually none. Traits: Dark Sight. Catfall. Splinter Pistol. Due to this immunity these creatures are used by Dark Eldar raiders as living shields. Melee Weapons Training (Dark Eldar. True Grit. Basic Weapon Training (Dark Eldar). Movement: 2/4/8/16 Wounds: 16 Skills: Climb (S) +10. Intimidate (S) +20. insanity and blasphemous surgery) although the now twisted forms of other races (usually humans or Eldar) have been found amongst their ranks. Hard Target. Regeneration 3. Street Fighting. Battle Rage. Chem-Use (Int) +10. Due to their very weak armour the Wyches generally use Dark Eldar warriors to screen their approach to have a chance of survival and remain effective in close combat. Iron Jaw. They fight in arenas in duels with one another. Primitive. Disarm. Survival. they become a very dangerous foe. Two Weapon Wielder. Wych Armour.

Mandrakes are often cannibalistic and wild. but true Mandrakes have +10 WS. Arhra. With its beastmaster in tow however. VARIATIONS The following are two variations to the common Dark Eldar. Silent Move (Ag). in all other respects they have the same basic stats as normal Eldar Warriors unless otherwise noted. for unbound Warp Beasts see Purge the Unclean. Movement: 4/8/12/24 Wounds: 10 Skills: Awareness (Per). Striking Scorpions are indeed known to have a particular hatred for Incubi. BS and AG in addition to the modifiers for Shadowskin. it will have a +10 modifier to all skills.Warp Beasts A Warp Beast is a creature harnessed by Wych cults and is a living embodiment of the fear and terror that slaves experience. Quadruped. which is possibly from warp exposure that makes them incredibly hard to see when combined with their stealth. Dark Eldar Mandrakes strike from the shadows. and use Punishers and splinter pistols. Notes: The stats above are for Warp Beasts that have been bound by the Dark Eldar. Corsairs For information on Dark Eldar Corsairs. Without its beastmaster a Warp Beast will have the stats as below. Takedown. They are always led by a Wych beastmaster to ensure that they attack the intended target. A beastmaster is the same as any normal Dark Eldar warrior but also has the Sprint talent and the Wrangle (Warp Beast skill) (Int) +20. Equipment: None. They are often needed to protect their master from his own power-hungry followers as much as from his enemies. living separate from other Dark Eldar. The first Incubus is rumoured to be the dark Phoenix Lord. This makes them among the most feared of all Dark Eldar. Will Power and Fellowship. They have Shadowskin. They are extremely predatorial in nature and will attack whatever they see. provided the beastmaster passes his Wrangle skill test on the same round. Mandrakes A Mandrake is a type of Dark Eldar whose physique has adapted to make him camouflaged almost anywhere. wear Incubi armour. who they term 'Fallen Warriors'. . see the Purge the Unclean adventure anthology. Sprint. Dark Sight. Smell). Incubi Dark Eldar Incubi are a neutral faction of Dark Eldar that are hired to become a Lord's heavily-armoured bodyguards. Heightened Senses (Hearing. Their helmets have neurallylinked splinter pistols mounted on them that can be fired using mental commands. Tracking (Int) +10. and the only warrior in a Dark Eldar force to use heavy armour. surprising and rending their enemies apart. They are equipped with great powerweapons in the form of halberds that are able to cut through armour with ease. Incubi have the Unshakeable Faith talent. Traits: Bestial. Advanced infiltrators. That are mounted in their helmets and use their WP for attack rolls instead of BS. The Incubi are some of the most effective melee combatants of the Dark Eldar. who originally founded the Craftworld warrior Aspect the Striking Scorpions before rebelling against the other Phoenix Lords and disappearing into the Webway. Talents: Berserk Charge. Some Dark Eldar warriors have Shadowskin like Mandrakes. Natural Weapons (Bite) (1D10+6R).

The second option is anti infantry and they excel at hunting down vulnerable slow moving targets.Hellion A Dark Eldar Hellion is a "skyboard". It. It carries heavy armament. Unlike other species. yet lightly armoured and are highly vulnerable. from which they assault the enemy forces before they have a chance to fire back. Type: Hover Size: Scrawny Armour: Hull: 10 Traits: Open Narrative Speed: 40kph/100kph Combat Speeds: 15/50/100/150/200 Armaments: None Handling: Pilot (Scourge) Crew: 1 Passengers: 0 Access Points: Open Topped Special: None . Dark Eldar Raiders transport up to ten Dark Eldar around a battlefield. a flying platform. The first role is tank hunting. sporting three Dark Lances which are often upgraded to Disintegrators. It can hold one rider and allows the rider to move fast and swiftly. especially when using the infamous Dark Eldar Blaster. is lightly armoured. Scourges often carry heavy weapons into battle. Type: Hover Size: Hulking Armour: Front: 14 Hull: 14 Rear: 14 Traits: Open Narrative Speed: 80kph/200kph Combat Speeds: 15/70/140/210/280 Armaments: Handling: Pilot (Reaver) +10 Crew: 1 Passengers: 0 Access Points: Open Topped Special: None Scourge A Dark Eldar Scourge is a wing-like jump-pack. which have assault-oriented jump-troops. These speedy vehicles are perfect for hunting and destroying enemy armour. Type: Hover Size: Enormous Armour: Front: 14 Hull: 14 Rear: 14 Traits: Open Narrative Speed: 65kph/125kph Combat Speeds: 15/45/90/135/180 Armaments: Splinter Cannon Handling: Pilot (Raider) +10 Crew: 3 Passengers: 10 Access Points: Open Topped Special: None Ravager The Dark Eldar Ravager is an anti-grav skimmer gunship. Raider The Dark Eldar Raider is a light transport vehicle used by the Dark Eldar. Type: Hover Size: Scrawny Armour: Hull: 10 Traits: Open Narrative Speed: 40kph/100kph Combat Speeds: 15/50/100/150/200 Armaments: None Handling: Pilot (Hellion) +10 Crew: 1 Passengers: 0 Access Points: Open Topped Special: Charge (When a rider charges into melee combat on the back of a Hellion they are considered to have the Berserk Charge talent). Type: Hover Size: Enormous Armour: Front: 20 Hull: 20 Rear: 14 Traits: Open Narrative Speed: 50kph/100kph Combat Speeds: 10/35/70/105/140 Armaments: 3 Dark Lances Handling: Pilot (Raider) Crew: 3 Passengers: 10 Access Points: Open Topped Special: None Reaver A Reaver Jetbike is a form of hover-bike used by the Dark Eldar for two main roles. like the Dark Eldar Raider. They are exceedingly fast.

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