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Flames of War - Cobra The Normandy Breakout

Flames of War - Cobra The Normandy Breakout

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OP~RATION COBRA

Normandy, France, 25 July 1944

Operation Cobra commenced at 1100hrs on 25 July 1944 when 1800 heavy bombers and 750 medium and fighter-bombers of the US Army Air Force laid a carpet of bombs on the German front lines west of St. Lo. Despite bombs dropped short over American lines, causing 601 casualties, the attack advanced 2000m on the first day through terrain described as a 'moonscape' after the bombing.

The second day saw faster progress, and by evening US troops had advanced over 5000m, capturing St. Gilles. The armoured divisions were ordered to take over the lead the next day, 27 July. The Combat Commands (brigade-strength battlegroups, see page 50 to 54) of the 2nd and 3,d Armored Divisions led the way. Two days later, they had trapped two German 55-Panzer divisions in the Roncey Pocket.

Written by: Steven Ptak, Phil Yates, Ken Camel, Mike Haught Editors: Peter Sirnunovich, John-Paul Brisigotti Assistant Writers: Sandy Addison, Anthony Beaver,

Steve Bernich, Joe Brecher, Richard Chambers,

Steven Cunliffe, Jason Davis, Alessandro Fasolo,

Alun Callie, Rich Hamilton, Neil Todd

Proof Readers: Paul Beach, Russell Briant, Merle Delinger, Mike Haycock, Gary Martin, Neal Smith

Graphic Design: Dion Holswich, Casey Davies Miniatures Design: Evan Allen, Seth Nash

Cover and Internal Art: Vincent Wai, Michael Taylor Miniatures Painting: Jeremy Painter, James Brown, Matt Parkes

Photography: Battlefront Studio

Terrain Modelling: Blake Coster, Kyran Henry, Grant Matthews, Dale Pepperell

web Support: Wayne Turner

Play test Groups: Auckland Ciry Guard (Damian Reid), Kanawha Riflemen (Anthony Beaver),

The Regiment (Simon McBeth), The Shed (Paul Turner), Spritz of War (Nicolo Da Lio)

Photographs: National Library of New Zealand, Imperial War Museum, Bovington Tank Museum, Australian War Memorial, NARA,

National Archives Of Canada, US Army Signal Corps

CONTENTS

Breakout 2

2. 'Das Reich' SS- Panzerdivision 6

12. 'Hitlerjugend' SS-Panzerdivision 8

SS Special Rules 9

SS-Panzerkompanie 10

Gepanzerte SS- Panzergrenadierkompanie .. 14

SS-Panzergrenadierkompanie 20

SS- Panzerpionierkompanie 24

SS- Panzerspahkompanie 26

Field Fortifications 29

German Arsenal 36

Painting German SS Uniforms 39

Oberscharfuhrer Ernst Barkmann 40

Staff Sergeant Lafayette Pool 42

Barkmann's Corner 44

2nd 'Hell On Wheels' Armored Division ..... 50

3rd 'Spearhead' Armored Division 52

US Special Rules 54

Air Observation Posts 55

Tank Company 56

Armored Rifle Company 60

Armored Recon Company 64

US Arsenal 72

String ofPearls 74

Roncey Pocket 78

Painting US Uniforms 84

This is a supplement for Flames O/Wlll; the World ~,. II miniatures game.

A copy of the rulebook for Flames Of War is necessary to fully use the contents of this book.

All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transrnirred, in any form or by any means without the prior written permission of [he publisher, nor be otherwise circulated in any form of binding or cover other than that in which it is published and without a similar condition being imposed on the subsequent purchaser.

© Copyright Bardefronr Miniatures Ltd., 2008. ISBN: 0-9582755-6-4

FroM the diary.- of Major John Sinclair, Intelligence Officer, and ArMored Division, - 2</ :July 19</</.

rtiB/I/fJ rtiB/I/fJ rtiB/I/fJ tJhat a stu.;:'.;:' U?J ihe Inf'Wltry were Su??oSed to attacK today, but the /I'r ~rCe bOMbed theM Instead of'the KrautsJ -/lundredS 0.;:' casual6es WId no .;:'orward MoVeMent. tJe' Ve been stuc/:: In NorMWldy .;:'or SIX wee/::S WId hardly cia,ned enou3h S?aCe to stWld InJ 'BerlIn by ChrIstMas', they saId. /It thIS rate we won't be .;:'urther 'ChWl the next li'eld by thenJ ihey're try'n3 Clja':n tOMorrOW.

- 25 :July 19</</.

rtiB/I/f a:JalnJ ihe /I'r ~rce bOMbed shod aqaln. 'l/undredS More casual6es ,nclud'n:) a jeneral or twoJ tJ!o/ doesn't SOMeone tell the IlYb<?/s to o?en theIr eyesJ ihe Inf'Wltry went In anyway. ihose bOYs of'the {h WId 30tll Inf'Wltry]XvISlonS SUre have 3uts.

ihe bOMb'n:) SeeMS to have hIt r;.ltz hard. ihe Inf'Wltry have Made 3reat ?r<?qreSS. /fe?ods ?_ut the adVWlCe .;:'or the day at well oVer a MI/e alon:) MoSt 0.;:' the I'ront. General '~jhtn'n:) :Joe' CollIns (VII COr?S, our new bOSS) says that the Krauts are about to crac/::.

tJe'll be bac/:: In ac60n tOMorrOW, days ahead 0.;:' schedule. On OUr rljM, the ft Inf'at7try ]XV,Sion wIth a COMbat COMMWld .;:'rOM 3'd /lrMored ])IVISlon wIll strl/::e .;:'or the coast. Our JOb IS to CoVer the le.;:'t IlWl/:: WId stO? r;.ltz'S counterattac/:: when It COMeS.

I loVe the Idea of' Ii' nally 3et6n:) bac/:: Into the 1i'3ht. I'M worrIed about how we'll 3et our diVISIon throu3_h the 30th thou3h. tJe 'veqot to attacK with a whole dIVISIon down a s'n:)le road. General Broo/::s has ordered oUr Infantry out 0.;:' theIr hal.;:'-trac/::s WId onto the bac/:: o( the tWl/::S. ihat should helf? 3et the leadIng 6attal,onS throu3h anyway. Ij,:!st ho?e It doesn t 3et theM /::,lled IS all. r;.itz IS sMart. 'l/e' IT have SOMeth'n:) U? hIS sleeve) (/jers, or sOMethin:) Movln3 U? tonljht no dOUbt. 5611, I ho?e It wor/::s.

From an interview with Dave Matthews, B Company, Regiment, 2nd Armored Division.

The morning attack went pretty much as planned for a change. ~!e wer-e able to get through the infantry lines and a t t ack with full power. We made pretty good speed the first day. The hedgerow cutters helped. They t.oo k a lot of the load off the Sherman tank dozers. For the first time we could move through the Bocage and flank German roadblocks.

Having those p-47 fighter-bombers always overhead also helped. When we even thought that there might be Germans uo ahead our air control p~st would get on the horn and within minutes Thunderbol ts would be there bombing everything

in sight! The only real resistance we had all day was at St. Gilles. A platoon of German Tiger tanks was entrenched on the road junction. But recon spotted them, and between our Air Force friends and us they only held up the advance for a short while.

It was after that the CO told us that General Collins was real proud of our advance and told us to keep up pressure. Speed caution was the order the day. Hell yes I say. ~!e' ve got Jerry on the ropes. Now its time to keep hitting him the way General Patton taught us to.

From Stars and Stripes,

Pocket at La Pomoe It was there that Captain' Brol'ln's C ~attery and the neighb<:rlng B Battery held the Ilne,alone after their suo~ortlng tank destroyers a~d lnfantry had been overrun This is his story. .

'Si:-, we can hear tanks mov:-ng down the road tOI'lards us, reported a runner, sent back by the picket that now formed the front line.

Brown climbed back into his half-tracl~ and got on the horn. 'All right ever-vons her~ they come. No fi~in un~ll I give the order.¥ TJ:llS I'lould be the first time h Ls men had ever engaged targets over open sights.

The Germans SlohTly rolled

~----~=---~--

Last month our boys broke out of Normandy and traooed much <:f the German Sev~~th Arr~y ;t-n the Roncey Pocke t, 'I'h t s lS the storJ, of one of

those brave men.

81~ng with the rest of the 78 Armored Field Artillerv Captain Brown's batte~~ has been either moving o~ shooting for nearlv th

da t u ree

ys s raight. They have

advanced over 16 miles and probed even further. Tne Germans were in a complete state of confusion, offering °21y token resistance as the 2 Armored surrounded them That wasn+ t to last. .

Just before dawn a cornpanv of Germ~n fv1ark IV t.anks and. sU~portlng paratroooers trled to break out of· the

into sight ~r~I'In calmiy. Now that t.he v a "targets, his men'; tralnlng too~ over As

the r 17 l' . one

v se f-propelled guns

poured shells into th advancing Germans, Ivhil! everyone who could manned the, .50 cal machine-guns mow.mg down the advanc' oaratr lng . oopers. The Germans

pulled back in good orde and, tried to come at the~ aga i.n but each attack was repu~sed, leaving tanks Smoklng on the battlefield each time.

Or: this day Americans have glven ,proof Positive that they 11/111 not give up ground

tth~t they have alreadv

ar,en. u

in the Falaise Po cke t surrendered to Allied forces. This proud .d i.v Ls Lon led General Bradley's First Army the whole way.

General Patton's Third Army is continuing the advance at breakneck speed. Not happy with' just the liberation of the Brittany coast, 'Old Blood and Guts' is advancing deep into the heart of enemy terri tory. And today comes news of yet another great victory, II/i th American forces announcing the liberation of Paris.

At the rate our spearheads are advancing, the German border is just weeks away. It seems impossible that Germany can recover from this b Low, It looks La ke II/e'll be singing our Christmas carols in Berlin after all.

From the transcript of a radio report of fvlike Hal ton, United Press, 25 August 1944.

I come to you from the banks of the River Seine near the t.own of Rouen, Ni th the proud men of the 2nd Armored Division. It's been a Nild ride for these men this past month. On 25 July the tankers br-oke through the German lines near the tONn of St. Gilles opening the Nay for a general advance so bold and Nith such speed that the Germans Nere never to recover.

In this last month most of the German forces in the north of France have been destroyed. Near the town of Argentan, tens, possibly hundreds, of thousands of Germans trapped

1. INTRODUCTION. - The capture of ST. LO provides VII CORPS an opportunity to br-eakout, from the NORf'IANDY bridgehead. Several frontline divisions from the German SEVENTH ARf'IY, particularly LXXXIV (84th) Corps have kep t us bottled up. We have identified the arrival of 2 'Das Reich' SS-Panzer-Division on our front on 6 JULY as a major hindrance to any future offensive operations.

'DAS REICH' SS-PANZER-DIVISION.

a. Backgr-ound, The 2. 'DAS REJ;CH' SSPANZER-DIVISION (2nd 'The Empire' SS Armored Division), like other \,Iaffen-SS units, has played a significant role in every major German engagement. Elements of the division were involved in the opening of the war in POLAND, the invasion of the LOU COUNTRIES and FRANCE, the capture of BELGRADE in YUGOSLAVIA and the invasion of RUSSIA. With remnants wi thdrawing from the gates of f'lIOSCml after surviving the first \~inter in Russia, the division was reorganised as SS 'Dr~S REICH' PANZER-GRENADIER-DIVISION in June 1942.

Returning to Russia 1943, DAS REICH participated in the German summer offensive of 1943 near KURSK, fighting on the southern flank and being heavily involved in the massive tank battle of PROKHOROVKA. With the Soviet victory and shift in the strategic initiative, DAS REICH was continuously engaged in defensive battles, fighting in a 'fire brigade' role. It was finally \,ri t.hdr awn from combat in APRIL 1944 and removed to TOULOUSE, FRANCE.

As a result of OVERLORD, the re-equipped and renamed 2. 'DAS REICH' SS-PANZER-DIVISION travelled from TOULOUSE to NORf'IANDY. After a series of holding actions and counterattacks near CAEN, elements of DAS REICH engaged 79TH INFANTRY DIV (XV CORPS) at ['IONTGARDON RIDGE on 7 JULY 1944, and elements of COl'lBAT CO['IT'IAND B, 3RD ARf'IORED DIV and ;:10TH INFANTRY DIV at LE DESERT on 8/9 JULY 1944.

Another serious assault took place two days later with the HQ of 3/120TH INFANTRY REGT almost being overrun. However', VII CORPS' continual pressure and German combat attrition led to their abandorunent of ST. LO on 14 JULY 1944.

It is now understood'that the remaining combat strength of DAS REICH has been consol ted

2. SS-Panzerregiment

(3x Panzer IY, 5x Panzer III ranks. 6x Sd Kh 7/1 Quad 2cm half-tracks)

under the German LXXXIV CORPS and is in the line opposing VII CORPS. With the recent transfer of the depleted PANZER LEHR DIV this means that eight German divisions (including six infantry divisions) now face the US FIRST ARi'vlY.

b. Organisation. - The organisation of the 2 SS-PANZER-DIV follows the SS variant of the 1943 Panzer Division. It is significantly larger than a comparable Army Panzer division. Like an Army division, it has two battalions: the first equipped with the new ['lARK V (PANTHER) heavy t.anks and the second wi th f'lIARK IV t.anks , each of four companies. This gives it a similar number of t anks to a US ARf'lIORED DIV. Preliminary reports on the PANTHER have its armour and f'Lr-epowe r surpassing the upgraded ['14 (76mm) SHERf'IAN tanks.

It has two mechanised infantry regiments, DEUTSCHLAND and DER FUHRER, each of wh Lch has three battalions made up of three rifle companies and one heavy company. All these battalions are motorized, except for one from DER FUHRER that is armored. This is t\,rice the strength of a US ARf'IORED DIV, although with fewer armored half-tracks.

The division also includes an assault gun battalion, a pioneer battalion, an antiaircraft battalion, three battalions of motorised and self-propelled artillery pieces, and a company of r-ocket, launchers. This gives them more integral support than a US ARiVIORED DIV, although normal attachments bring the US formation up to a similar level.

Despite their combat losses, 2 SS-PANZER-DIV remains the best manned and equipped unit opposing the US FIRST ARi'vIY.

3. CONCLUSION. - In the coming br-eakout, battles VII CORPS can expect 2 SS-FANZER-DIV to fight with as much tenacity, resilience and sk t Ll. as it a Iways has in the past, despite its wri tten-down state and air interdiction of its supplies.

It is expected that 2 SS-PANZER-DIV will continue to attempt immediate and stubborn counterattacks ~here circumstances favour them. The enemy must be destroyed through the overwhe Inu.ng use of strategic. and tactical air forces, naval gunfire support, and all appropriate artillery assets.

3. SS-Panzergrenadierregiment 'Deutschland' (3x 7.5cm PaK40 guns)

13. Kompanie (6x Grille (15cm slG) H)

14. Kompanie (12x 2cm FlaK38 guns)

2. SS-Sturmgeschiitzabteilung (36x StuG G)

2. SS-Flakabteilung

(12x 8.8cm FlaK36 guns. 9x S.d Kfz 7/2 3.7cm half-tracks. 9x 2cm FlaK38 guns)

4. SS-Panzergrenadierregiment 'Iler Fiihrer' (3x 7.5cm PaK40 guns. 6x Sd Kfz 251/16 half-tracks)

13. Kompanie (6x Grille (15cm slG) H)

14. Kompanie (12x 2cm FlaK38 guns)

2. SS-Panzerartillerieregiment

1/2. Battalion

(5x Hummel. 5x Wespe. 3x Panzer III observation tanks. 4x half-tracks. 3x 2cm FlaK38 guns)

11/2. Battalion

(12x 10.5cm leFH18 field howitzers)

111/2. Battalion

(2x 10.5cm leFH18 field howitzers)

1V/2. Battalion

(4x 15cm sFH18 field howitzers. 4x 10cm K18 guns)

1 JULY, 1944. NORfvlANDIE FRONT.

Our valiant troops once again face the fury of battle with courage in their hearts. Under the command of StandartenfUhrer Kurt 'Panzer' Meyer, these proud young men so recently graduated from the ranks of the Hitler jugend, the Hitler Youth, are proving themselves each day in fighting the decadent democracies. Their ohln story nOhl needs telling, their sacrifice for our

ultimate victory recorded for future generations of the Reich.

These young men have been given the best instructors to train and prepare them for this day, the 'Alte Hasen' (Old Hare~) of the 1. 'Liebstandarte SS Adolf Hitler' SSPanzerdivision. Men like UnterscharfUhrer Gerhig are all s t a.Iwar-t, leaders of the Reich. The young men affectionately refer to him as 'Paps', this at a ripe age of 22 years. Yet, after t.wo years of combat on the Ostfront this is the type of man that can mould these young boy s into the best combat troops on the front.

Strehln in front of their Normandie positions are the ruins of many enemy Panzers. Some still smoke, but most have died in their repeated at t.empt.s to breal~through these hlell-defended villages and fields.

Here, be t.we eri their foxholes, rests the mammoth carcass of a British Churchill Flammpanzer. This steel monster was destroyed by one of the new wond er- Panzerfaust launchers now being issued to our troops at the front, straight from our factories of the Reich. This Allied beast hlas easily pierced and destroyed by this centrepiece of German engineering.

Our troops smile as they eat a hot meal and jol~e lvi t.h one another. Their concern is for you, their loved ones in the cities of Germany, that are everyday a t t acked by Allied terror bombing. The message they hlant to give to you is to say inspiration to them all.

Your lvillingness to sacrifice for the greater good of Germany gives them the hlill to go on, to bring us ultimate victory. They w l eh you to know that in the wor-ds of StandartenfUhrer fvleyer, they hlill soon "throhl these fish bao k into the sea." For each day our forces grohl stronger.

Correspondent

55 troops use all of the German special rules on pages 166 to 168 of the rule book as well as the following division-specific special rules. You must choose to field your force from either the original 2. 'Das Reich' 55-Panzodivision (marked ~)

or from the recently-formed 12. 'Hitleljugend' 55-Panze'i division (markedlgh. Whichever division you chose, you may only choose platoons and options marked with your division's symbol.

2. AND 12. SS-PANZERDIVISION

2. 'DAS REICH' SS-PANZERDIVISION

12. 'HITLERJUGEND' SS-PANZERDIVISION

PANZER ACE

The Paneerregimente of 55-Panzerdivisionen L55AR and Das Reich had been fighting for more than a year in the harshest training ground, the Eastern Front, before they returned to Southern France to form 55-Panzerdivision Hitleljugend and rebuild themselves in early 1944. Ihese regiments had been created from experienced soldiers and quickly gained a reputation for excellence with more than their fair share of Kanonen or 'guns' as aces were known.

INSTANT READINESS

The training, experience, and close comradeship within the 55-Panzer grenadiers of Das Reich was legendary. Their long experience of fighting the Red Army on the Eastern Front taught them the vital importance of Einsatzbereit, or instant readiness. This enabled them to defeat wave attacks when Soviet infantry companies assaulted one after another. With scarcely a moment's break to prepare for the next wave, faith in their comrades was essential for survival.

ONE-WAY TRIP To HEAVEN

55-Panzerdivision Hitlerjugendwss formed from a cadre of experienced officers and NCO's from the elite 1. 'Liebstandarte 55 Adolf Hitler' 55-Panzerdivision, fleshed out with fanatical young volunteers from the Hitler Youth. These young men volunteered at the age of 17. After nine months of hard training, the result was a outstanding mix of hard-won experience and youthful enthusiasm. Ihese brave young soldiers called assaults 'Himmelfahrtskommando' (One-way Trip to Heaven Missions) because, regardless of casualties, would fight on until they won or died.

Before the game begins, roll a die for the Company Command team of each SS-Panzerkompanie. Look up the Tiger Ace Skills table on page 168 of the rulebook to find the skill possessed by this veteran. If the roll is a 6, simply 'Choose the skill for the commander rather than rolling further: Where the skill refers to Tiger tanks or 8. Scm tank guns, treat it as referring to the commander's own tank and its main gun.

Any infantry platoon from 2. 'Das Reich' SS- Panzerdivision becomes Pinned Down dut'ing the Assault Step, they can talee a Motivation Test.

o If the test is passed, remove the Pinned Down Marker.

Otherwise, the platoon remains Pinned Down.

If the platoon is Pinned Down by Defensive Fire, they still fall back and the assault is ouer.

When any infantry platoon from 12. 'Hitlerjugend' SSPanzerdivision fails its Motivation Test to Counterattack d~tring an assault, it has the option to either Break Off as normal or continue the assault.

If the platoon elects to continue the assault, they fight on as if they had passed the Motivation Test. However; if they fait any further Motivation Tests to Counterattack in this assault, then the platoon is immediately Destroyed as if they had failed a Platoon Morale Checle.

(@ ~ ~

2. SS-PANZERDIVISION 12. SS-PANZERDIVISION BOTH DIVISIONS

An SS-Panzerkompanie must field a Company HQ and at least two SS-Panzer Platoons, and may field one of each of the remaining Combat Platoons and the Weapons Platoons shown.

It may also field one Support Platoon from each Support box shown (Armoured, Infantry, etc .. ).

MOTIVATION AND SKILL

Both the rebuilt 'Das Reich' and the newly formed 'Hitlerjugend' divisions have a core of combat veterans leavened with fanatical volunteers eager to serve the Fatherland. An SS-Panzerkompanie is rated as Fearless Veteran.

COMBAT PLATOONS

COMPANY HQ

HEADQUARTERS

Company HQ with:

2 Panzer rv H

Company HQ with:

OPTION

Add an Sd Kfz 9 (l8t) recovery half-track for +5 points.

You must field at least one Panzer PLatoon entirely equipped with the same model of tank as the Company HQ.

55-PANZER PLATOON

PLATOON

While Germany has many Panzers, the Americans have many more. You must use every single Panzer wisely to strike hard and fast where you are least expected.

The Panzer IV is an old design now, but still a match for any American tank. You must utilise cover and concealment at all times to give you an edge in the battle. Manoeuvre and fire will help you to outwit the enemy's best-laid plans.

The newer Panther tank dominates the battlefield with its powerful gun and thick, well-sloped front armour, especially in the hands of your elite 55 crews. They force even the strongest Allied armour to redirect their avenue of approach.

COMPANY HQ

55-PANZERKOMPANIE

The SS have deservedly earned their fearsome and reputation leading offensive operations in France and Russia. With the change in the strategic situation, defensive oI,Jerations are now more common. Although your men am capable of leading armoured spearheads, more often not you will find yourself shoring up the Atlantik Wall, relegated to counterattacks aimed at regaining lost growld and fighting as tank-hunters in support of the infantry.

UNTER5TURMFOHRER

Tank

Tank

..

55-PANZER PLATOON

Even one Panther in good. cover can hold up an armoured column, at least until the enemy calls up aircraft. That's why it's essential ~o support your tanks with anti-aircraft vehicles.

Replace one Flakpanzer anti-aircraft tank with a 2cm FlaK38 (V) on a Panzer N tank for

armoured Sd Kh 7/1 anti-aircraft half-track and Flak- 38{t) anti-aircraft tank are more than capable of Allied aircraft away from your tanks.

UNTERSTURMFOHRER

UNTERSCHARFOHRER

UNTERSCHARFOHRER

Sd Kfz 7/1 (Quad 2cm) half-track

MOTORISED SS-SCOUT PLATOON

PLATOON

Motorized 55-Scout Platoons are Reconnaissance Platoons.

You may replace all MG teams with Panzerjaust SMG teams at the start of the game before deployment. If you do this, the 55-Scout Platoon is no longer a Reconnaissance Platoon.

A dual-capability platoon that can go anywhere in their mobile 5chwimmwagen amphibious jeeps. They can probe your avenues of approach on arrack or aid your observers in ding hidden enemy troops.

equipping your scouts as Panzeljiiger tank-hunters, you hold up an armoured advance through a chokepoint by troying enough armoured vehicles to block the road.

Sd Kfz 7/1 (Quad 2cm) half-track

UNTERSTURMFOHRER

Command Schwimmwagen

MG team team with MG

• •

UNTERSCHARFUHRER

MG team

.*.,

UNTERSCHARFOHRER

MG team

.*.,

UNTERSCHARFOHRER

MG team Schwimmwagen team with MG

SCOUT SQUAD

PLATOON

HQ Section with:

OPTION

• Replace all Maultier trucks with Sd KfZ 251/7 (Pioneer) half-tracks for +20 points per half-track.

The pioneers' chief role in offensive operations is to keep the Panzers moving by clearing obstacles and minefields. The armoured section mounted in Sd K& 25117 pioneer halftracks is especially useful for this, as their extra protection allows them to stay well forward with the tanks.

In Normandy, defensive fighting is more common. In the dense Bocage terrain the pioneers dig-in around the tanks to protect them from enemy infantry assaults.

FALLSCHIRMJAGER PLATOON

PLATOON

H Q Section with

OPTION

• Replace the Command RiHe/MG team with a CommandPanzerfaust SMG team for +15 points.

The Fallschirmjager are Luftwaffe (Air Force) troops, not 5S. As elite troops Fallschirmjager Platoons are rated as Fearless li1teran. They are Allies to the 55 and follow the Allies rule on page 183 of the rulebook.

After nearly [\'10 months of heavy fighting, the survivors of t\'IO battalions from 6. Fallschirmjagerregiment (6rh Parachute Regiment) have been attached to the 2. 55-Panzerdivision since late July.

UNTERSTURMFOHRER

,tl'

Command Pioneer Schwimmwagen

MG team

• •

UNTERSCHARFUHRER

UNTERSCHARFUHRER

UNTERSCHARFOHRER

Pioneer MG Opel Maultier

SS-PIONEER PLATOON

Command Rifle/MG team

trftt ~ttt

Rifle/MG team Rifle/MG team

tttt

tr~tt ~ttt

Rifle/MG team Rifle/MG team

tttt

l@ ~ ~

2. SS-PANZERDIVISION 12. SS-PANZERDIVISION . BOTH DIVISIONS

A Gepanzerte SS-Panzergrenadierkompanie must field a Company HQ and at least two Gepanzerte SS-Panzergrenadier Platoons and may field one of each of the remaining Combat Platoons and the Weapons Platoons shown.

It may also field one Support Platoon from each Support box shown (Armoured, Infantry, etc.).

MOTIVATION AND SKILL

The 55-Panzergrenadiere are the assault forces of the SS Divisions. Mounted assaults with the ability to push on in the face of huge casualties cannot be overlooked. A Gepanzerte SS- Panzergrenadierkompanie is rated as Fearless Veteran.

COMPANY HQ

HEADQUARTERS

lm

OPTIONS

• Replace either or both Command SMG teams with Command Panzerfaust SMG teams for +10 points per team.

• Add Anti-tank Section with one Panzerschreck team for +50 points or two Panzerschreck teams for +85 points.

While the Blitzkrieg days are gone, you will still need to mount assaults. No one is better at this than the Gepanzerte 55-Panzergrenadierkompanie, the 55 Armoured Infantry Company (pronounced ger-pant-serrt-er ess-ess pant-serr gre-nah-deerr kom-pah-nee).

HAUPTSTURMFOHRER

Company Command 2iC Command

SMG team SMG team

..", ..",

Panzerschreck team

Sd Kfz 251/1 half-track

Sd Kfz 251/1 half-track

Panzerschreck team

The Company HQ of an Gepanzerte 55-Panzer grenadierkompanie may use the Mounted Assault special rule.

COMBAT PLATOONS

GEPANZERTE SS-PANZERGRENADIER PLATOON

PLATOON

HQ Section with

OPTIONS

• Replace the Command MG team with Command Panzerfaust SMG team for +10 points.

• Replace the Sd Kfz 25111 half-track in the HQ Section with an Sd Kfz 251117 (2cm) half-track for +5 points.

• Replace one MG team with a Panzerfaust SMG team for +10 points.

Gepanzerte 55-Panzer grenadier Platoons may use the Mounted Assault special rule.

Whether you must break through the enemy lines, retake lost ground, or capture the objective, the armoured Panzergrenadiers will do [he job for you.

UNTERSTURMFOHRER

Command MG team

Sd Kfz 251/1 half-track

t~ttt ~ttt

MG team MG team

..",

t~ttt ~ttt

MG team MG team

..",

PLATOON

OPTIONS

Add a Gun Section for +100 Points

Add a Mortar Section for +100 Points

An Armoured 55-Heavy Platoon must have a Gun or Mortar section if it has no Machine-gun Sections.

Armoured 55-Heavy Platoons may make Combat Attachments to Combat PLatoons.

The 55 heavy platoon provides the mobile firepower to assure success for the Panzergrenadiers. When you are attacking infantry, the heavy machine guns pin them down while the mortars blind enemy machine-guns with smoke or assist in pinning them down. Meanwhile, the 7.5cm guns of the KfZ 25119 assault-gun half-tracks snipe away knocking out the heavy machine-gun nests and anti-tank weapons. Bnder all of this covering fire, the Panzer grenadiers attack.

UNTERSTURMFOHRER

~;t ost ,

Observer Klibelwagen

Rifle team

~

Sd Kfz 251/2 (Scm) half-track

...,

Sci Kfz 251/9 (7.5cm) half-track

...,

Sci Kfz 251/9 (7.5cm) half-track

WEAPONS PLATOONS

ARMOURED SS-MORTAR PLATOON

PLATOON

armoured mortars to your Gepanzerte 55- Panzerorenaaierkomtianie provides local artillery support to your advancing Panzer grenadiers. With three full sections of ortars you can expect to silence or blind even well-hidden enemy machine-guns the instant they make themselves ~ICItI~1r nr""

additional strength of the armoured mortars is their ability ignore light enemy small arms and artillery fire while conng to fire in support of their own Panzer grenadiers. The tracks are vulnerable to enemy tanks, so when you are defending, consider dismounting your mortars and digging them in to make them much smaller targets.

Spread your observers to cover the entire battlefield so that the enemy will have a hard time concealing themselves from your bombardments.

UNTERSTURMFOHRER

Command SMG team

HQSECTION

Sd Kfz 251/1 half-track

Observer Klibelwagen

Rifle team

~

Sd Kfz 251/2 (Scm) half-track

Observer Rifle team

~

Sd Kfz 251/2 (Scm) half-track

UNTERSCHARFUHRER

Observer Rifle team

a, a

Kubelwaqen

MORTAR SECTION

Sd Kfz 251/2 (Scm) half-track

Sd Kfz 251/2 (Scm) half-track

SS-ARMOURED CANNON PLATOON

PLATOON

Known as the 'Stummei or 'Stump', the Sd Kfz 25119 assault gun half-track gives mobility and protection to a useful 7.5cm gun. The ability to drive up and root out enemy heavy machine-guns and anti-tank weapons provides your Panzer grenadiers with the edge they need for a successful assault. Additionally, while on the defence, the platoon can spring a surprise ambush against light armour, deliver a devastating volley, and then redeploy to safety.

UNTERSTURMFOHRER

UNTERSTURMFUH RER

..., ...,

Command Sd Kfz 251/9 Sd Kfz 251/9 (7.5cm)

(7.5cm) half-track half-track

• •

..

...,

Sd Kfz 251/9 (7.5cm) half-track

...,

...,

Sd Kfz 251/9 (7.5cm) half-track

...,

Sd Kfz 251/9 (7.5cm) half-track •

ARMOURED SS-ANTI-TANK GUN PLATOON

PLATOON

HQ Section with:

Armoured SS-Anti-tank Gun Platoons may make Combat Attachments to Combat Platoons.

Dig in your anti-tank guns amongst your infantry to protect them from assaults. Site them with overlapping fields of fire to cover all approaches with the maximum firepower. Wait until enemy tanks get to point-blank range before opening fire to ensure that every shot is a kill. This way your 7.5cm PaK40 anti-tank guns will stop even the heaviest tank attacks.

If you go to ground until you have a good target, your opponent will find that silencing these guns is quite a chore-one that will cost them many tanks.

UNTERSTURMFOHRER

Command SMG team

Sd Kfz 251/1 half-track

SS-ARMOURED FLAME-THROWER PLATOON

PLATOON

Sd Kft 251/16 (FLamm) half-tracks may not Launch assaults, nor may they Counterattack if assaulted.

or sheer ability to dislodge stubborn defenders nothing is better than the Sd Kfz 251116 Harne-thrower half-track. Irs mobility brings Hame-thrower support to assaulting Panzer grenadiers. In the hands of the SS, a massed flame by Ffammpanzerwagen will devastate any defensive position, opening the way for a mounted Panzergrenadier t. An attack of this ferocity changes the outcome of a battle.

UNTERSTURMFOHRER

UNTERSTURMFUHRER

-- --

Command Sd Kfz 251/16 Sd Kfz 251/16

(Flamm) half-track (Flamm) half-track

Sd Kfz 251/16 (Flamm) half-track

SS-PANZERGRENADIERKOMPANIE SUPPORT PLATOONS

SS-SELF-PROPELLED INFANTRY GUN PLATOON

PLATOON

Sometimes mortars are not enough to dislodge a tenacious enemy from bulletproof cover before you assault. That's when a Grille H self-propelled infantry gun rumbles up and removes the problem with a single shell.

Find the key position in the enemy line, whether it's a machine-gun or an anti-tank gun. Hit it and it's gone, leaving the enemy open to attack.

UNTERSTURMFOHRER

UNTERSTURMFUHRER

Command Sd Kfz 251/1

SMG team half-track

Observer Klibelwagen

Rifle team

Grille H (15cm slG)

Grille H (15cm slG)

EAVY SS-INFANTRY GUN PLATOON

PLATOON

HQ Section with:

OPTION

• Add Kfz 15 field car and Sd Kfz 11 half-tracks at no cost.

heavy infantry guns of the Hitlerjugend Division are not self-propelled. While towed 15cm sIG33 guns are still excellent in knocking out tough defences, their lack of mobility makes it a bit tricky to bring them into firing positions.

But like self-propelled guns, if you are unable to get into direct sight of the target you can bombard it giving a simple _\NU"<V~ to a sometimes tough problem.

UNTERSTURMFOHRER

UNTERSTURMFOHRER

It

:' 1#

Command I(fz 15 field car Observer Klibelwagen

SMG team Rifle team

~l

15cm slG33 gun

...

If you have the chance to dig these heavy guns in, then they will be a thorn in the side of any enemy offensive operation.

LIGHT SS-ANTI-AfRCRAFT GUN PLATOON

PLATOON

HQ Section with:

OPTION

• Add Kfz 15 Field Car and 3-ton trucks at no cost.

• Mount 2cm FlaK38 guns on 3-ton trucks as Portee unarmoured Tank teams at no cost.

With the allies launching an average of 600 fighter-bomber sorties a day, a unit of 2cm FlaK38 anti-aircraft guns is an essential addition to any mobile Panzergrenadier force. Mount the guns on their trucks so that they can keep up with your attacks. Stay behind your half-tracks to cover their rear sector, relying on the speed with which they get amongst the enemy to prevent attacks from the front ',

In defensive positions dismount the guns and dig them in amongst your heavy weapons so that the fighter-bombers cannot soften them up before the enemy assaults.

,t

aJ

Command SMG team Kfz 15 field car

--.a~~~

2cm FlaK38 gun

--

--.a~~~

2cm FlaK38 gun

--

2cm FlaK38 gun

--

SS-SCOUT PLATOON

PLATOON

HQ Section with:

OPTION

• Replace all Motorcycles with Schwimmwagen amphibious jeeps for + 5 points for the platoon.

55-5cout Platoons are Reconnaissance Platoons.

You may replace allMG teams with Panzerfaust 5MG teams at the start of the game before deployment. If)IOU do this, the 55-5cout Platoon is no longer a Reconnaissance Platoon. Instead, the platoon may make Combat Attachments to Combat Platoons.

A Panzergrenadierregiment has considerable combat power, so it is important to know where the enemy is if its force is going to be used properly. 1he scout platoon has the job of finding the enemy for the rest of the regiment.

Your scout platoon is very small. Do not waste it charging into enemy machine-gun fire. You'll never achieve anything that way. Instead, use their mobility and stealth to work their way forward, preventing enemy troops from ambushing your advance platoons. Either that or have them work their way through the enemy lines, trying to avoid fighting, until they can cause havoc amongst their unprotected artillery.

UNTERSTURMFOHRER

Motorcycle and sidecar with MG

Command MG team

t~tt

MG team

.-

UNTERSCHARFUHRER

UNTERSCHARFlJHRER

t~tt

MG team

.-

..

MG team

Motorcycle and sidecar with MG

SCOUT SQUAD

SS-SCOUT PLATOON

(@ (lJ ~

2. SS-PANZERDIVISION 12. SS-PANZERDIVISION BOTH DIVISIONS

An SS-Panzergrenadierkompanie must field a Company HQ and at least two SS-Panzergrenadier Platoons and may field one of each of the remaining Combat Platoons and the Weapons Platoons shown.

It may also field one Support Platoon from each Support box shown (Armoured, Infantry, etc.).

MOTIVATION AND SKILL

HAUPTSTURMFOHRER

As members of the Waffen-SS and veterans of many eastern front campaigns, SS- Panzergrenadier companies have shown their mettle in mobile assaults and defensive engagements. An SS-Panzergrenadierkompanie is rated as Fearless Veteran.

COMPANY HQ

HEADQUARTERS

~

OPTIONS

• Replace either or both Command SMG teams with Command Panzerfaust SMG teams for +10 points per team.

• Add Anti-tank Section with one Panzerschreck team for +30 points or two Panzerschreck teams for +60 points.

• Add up to three Sniper teams for +50 points per team.

Consolidating the gains of sweeping Panzer advances, destroying the remnants of enemy defences, and guarding the Banks of your advancing armies are now just memories

UNTERSCHARFUHRER

,tt ,tt ~A
Company Command 2iC Command ~A
SMG team SMG team Panzerschreck team
Jlt II ..- ~A
~A
Kfz 15 field car Motorcycle
and sidecar Panzerschreck team
Jlt II for your Panzer grenadiers. Absorbing the brunt of tank and infantry assaults and holding strategic towns and crossroads till the last man are roday's realities. Your men fight hard against incredible odds and you will hold.

COMBAT PLATOONS

SS-PANZERGRENADIER PLATOON

PLATOON

HQ Section with

OPTIONS

• Replace the Command MG team with a Command Panzerfaust SMG team for +10 points.

• Replace one MG team with a Panzerfaust SMG team for +10 points.

• Add 3-ton trucks at no cost.

As a Panzergrenadier, defence is your forte. You have the mororised transport needed to move six machine-guns and their ammunition for every platoon. With all this firepower you can prevent almost any assault by going to ground in your Schiitzenlocher (foxholes) and holding your fire until the last moment.

Unfortunately your transport is the most motley collection of trucks imaginable. Your company would be extremely fortunate to have two trucks of the same model, making maintenance and repairs a nightmare.

UNTERSTURMFOHRER

UNTERSTURMFLJHRER

Command MG team

tjtt jttt

MG team MG team

..

UNTERSCHARFUHRER

MG team

MG team

PANZERGRENADIER SQUAD

PLATOON

OPTIONS

• Add Mortar Section for + 70 points.

• Add a second truck per Machine-gun Section at no cost.

A Heavy Platoon must have a Mortar Section if it has no Machine-gun Sections.

55-Heavy Platoons may make Combat Attachments to Combat Platoons.

Armed with both heavy machine-guns and mortars, the heavy platoon can beef up your assaults. When defending, putting your heavy machine-guns in bunkers (see page 29) gives this unit even greater staying power.

UNTER5TURMFOHRER

..

~~~ ~~~

MG42 HMG MG42 HMG

.""

3-ton truck

3-ton truck

MACHINE-GUN SECTION

MACHINE-GUN SECTION

UNTERSCHARFUHRER

~~~ ~~~

GW34 mortar GW34 mortar

.""

Observer Rifle

team

3-tol1 truck

MORTAR SECTION

- 55-HEAVY PLATOON

:'l WEAPONS PLATOONS

L GHT SS-INFANTRY GUN PLATOON

PLATOON

OPTION

• Add Kfz 15 Field Car and Kfz 70 trucks at no cost.

The 7.5cm leIG18 infantry gun gives you a good chance of out enemy heavy machine guns and anti-tank guns lIIOetore they can do much damage.

UNTER5TURMFOHRER

UNTERSTURMFUHRER

~ft

Command SMG team

I ~ il ~l .-

Kfz 15 Observer Rifle Motorcycle
field car and sidecar
• • ...~~.""

7.5cm lelG18 gun 3-ton truck

INFANTRY GUN SECTION

PLATOON

HQSection with:

OPTION

• Add Kfz 15 field car, Kiibelwagen jeeps, and 3-ton trucks at no cost

Good light artillery is critical in pinning or blinding enemy positions or strongpoints with smoke. SS-Mortar platoons are excellent in this role due to the speed with which they respond to calls for fire.

With plenty of observer reams they can engage any target across the whole battlefield much faster than the conventional artillery.

The 55 soldiers manning these mortars are totally committed to their task, maintaining their fire even under the heaviest enemy counter fire, no matter the casualties it may cost them.

UNTER5TURMFOHRER

It

:1 il

Kfz 15 field car

..

team

team

~~~

Bcm GW34 mortar

..".."

~~~

Bcm GW34 mortar

~~~

Bcm GW34 mortar

..".."

~~~

Bcm GW34 mortar

UNTERSCHARFUHRER

~;( ~~~ ~~~
Observer Rifle Bcm GW34 Bcm GW34
team mortar mortar
... .." .."
KLibelwagen 3-ton truck 3-ton truck MORTAR SECTION

55-MORTAR PLATOON

LIGHT SS-ANTI-TANK GUN PLATOON

PLATOON

HQ Section with:

3 Anti-tank Gun Sections

Light 55-Anti-tank Gun Platoons may make Combat Attachments to Combat Platoons.

Once again it is the unwavering dedication of the 55 that makes this platoon so effective in fending offarmoured attacks and crushing unsupported tank assaults. With PaK ammunition becoming scarcer and our own Panzers becoming less common, they must make every shot count-and they do.

The 7.5 cm PaK 40 gun is a fearsome weapon and all but the British Churchill heavy tanks fear it. Firing from concealment, the anti-tank guns knock out tank after tank before the enemy can even locate them.

UNTER5TURMFOHRER

Command SMG team

~~~

7.5cm PaK 40 gun

.."

OJ SS-ARMOURED FLAME-THROWER PLATOON

The SS-Armoured Flame-thrower Platoon is organised the same as that on page 18.

While 2. 55-Panzerdivision assigned its Flammpaneenoagen flame-thrower half-tracks directly to the armoured Panzergrenadier Battalion, 12. 'Hulerjugend' 55-Panzeldivision held its fearsome Sd Kfz 251/16 flame thrower half-tracks in the regimental headquarters where they could be assigned to any of its Panzergrenadier battalions. These half-tracks can be used to great effect in heavy terrain where they can easily burn out the most stubborn defenders and devastate counterattacks with their flamethrowers.

(@ (lJ ~

2. SS-PANZERDIVISION 12. SS-PANZERDIVISION BOTH DIVISIONS

An SS-Panzerpionierkompanie must field a Company HQ and at least two SS-Panzerpionier Platoons and may field one more SS-Panzerpionier Platoon.

It may also field one Support Platoon from each Support box shown (Armoured, Infantry, etc.).

MOTIVATION AND SKILL

HAUPTSTURMFOHRER

Having fought their way through to the gates of Moscow, the Panzerpioniere are toughened fighters, equipped to lead assaults through obstacles and mine fields. An SS-Panzerpionierkompanie is rated as Fearless Veteran.

HEADQUARTERS

~

OPTIONS

Company HQ 95 points

• Replace one or both Command SMG teams with Command Panzerfaust SMG teams for +10 points per team.

• Add a Machine-gun Section for +90 points.

• Add a Mortar Section for + 100 points.

The Company HQ of an SS-Panzerpionierkompanie and SS-Panzerpionier Platoons may use the Mounted Assault special rule.

A fully equipped SS-Panzerpionier company can destroy fortified positions, reinforce critical objectives, and remove barbed wire, minefields and other obstacles.

SS-PANZERPJONIER PLATOON

PLATOON

HQ Section with:

OPTIONS

• Replace Command Pioneer MG team with a Command Pioneer Panzerfaust SMG team for +10 points.

• Add an additional Sci Kfz. 25117 (Pioneer) half-track to each squad for +10 points per half-track.

• Replace any or all Sd Kfz. 25117 half-tracks with Sd Kfz. 25111 (Stuka) half-tracks for +40 points per half- track.

• Add a Pioneer Supply Maultier half-track for +30 points.

• Add a Goliath demolition carrier to one Pioneer M G team for +30 points.

You may replace up to one Pioneer' MG team per squad with a Flame-thrower team at the start of the game before deployment:

HAUPTSTURMFUHRER

«tt

Company Command SMG team

_.,

«tt

2iC Command SMG team

_.,

Sd Kfz 251/1 half-track Sd Kfz 251/1 half-track

COMPANYHQ

UNTERSTURMFOHRER

UNTERSTURMFUHRER

Command Pioneer MG team

Sd Kfz 251/1 half-track

Pioneer Supply Maultier

• •
. . ..
t~tt"'"
Pioneer MG Sd Kfz 251/7 Pioneer MG Sd Kfz 251/7
team half-track team half-track
~tttt""
Pioneer MG Pioneer MG Pioneer MG Sd Kfz 251/7

team half-track

Pioneer MG

Sd Kfz 251/7 half-track

team

PIONEER SQUAD

SS-PANZERPIONIER PLATOON

~

12. SS-PANZERDIVISION

An SS-Panzerspiihkompanie must field a Company HQ and at least three SS-Panzerspiihkompanie Platoons and may field one of each of the remaining Combat Platoons and the Weapons Platoons shown.

It may also field one Support Platoon from each Support box shown (Armoured, Infantry, etc.).

MOTIVATION AND SKILL

The reconnaissance troops are bard-hitting. An SS-Panzerspahkompanie is rated as Fearless Veteran.

HAUPTSTURMFUHRER

HEADQUARTERS

o

• t Jiil~4=-~

Company HQ 40 points

Command Sd Kfz 250

The Company CommandteainoJanSS-Panzerspiihkompanie is a Reece team. The Company Command Sd Kfz 250 halftrack counts as a Tank team and may fire its rear AA MG even though it doesn't carry any passengers.

COMPANY HQ

SS-PANZERSpAHKOMPANIE

Flexibility and mobility are the most important assets of the SS-Panzerspiih company. Gather information while avoiding fights are your standing orders. You only get to stand and fight

once, so you should avoid it unless absolutely necessary. Your firepower should be used only to force a hole through enemy lines or to cover the Ranks of a general retreat. far away from srrong enemy forces, striking only at weaker targets before melting away to strike again elsewhere.

SS-PANZERSpAH PATROL

PLATOON

UNTERSTURMFOHRER

Sd Kfz 250 with:

A Command Sd Kfz 250 half-track counts as a Tank team in an SS-Panzerspiih Patrol and may fire its rear AA MG even though it doesn't carry any passengers.

SS-Panzerspiih Patrols are Reconnaissance Platoons.

Armoured Car Patrols are Reconnaissance Platoons.

for an objective or bringing immediate fire support to

weakened position, the ever-reliable armoured cars can save the day. The acht-rad eight-wheeler does have heavier armour, not enough to stand up to anti-tank weapons. Play hit run against strong units while taking advantage of any units left exposed.

UNTERSTURMFOHRER

Command armoured car

Armoured car

~ t • • • "

ARMOURED CAR PATROL

SS-AUFKLARUNGS PLATOON

PLATOON

• Replace Command MG team with a Command Panzerfaust SMG team for +10 points.

• Add an additional Sd Kfz 250 half-track to each squad for +10 points per half-track.

Aujkliinmgs PLatoons may use the Mounted Assault special rule.

;W-hen the armoured cars can't do the job, the Aufklarungs ..... 'LV'>HO must do it. Either dig in on defence or, when attackclear the enemy from heavy terrain where the armoured cannot go. Your half-tracks provide you with plenty of suppressing machine-gun fire and your mobility keeps yQU up with the armoured cars. Adding additional half-tracks increases your survivability as well as your firepower.

UNTERSTURMFOHRER

Command MG team

Sd Kfz 250/1 0 (3.7cm) half-track

Sci Kfz 250 half-track

tftt ~ttt

MG team MG team

....

t~tt ~ttt

MG team MG team

.....

Sd Kfz 250 half-track

su Kfz 250 half-track

Sd Kfz 250 half-track

MG team

Sd Kfz 250 half-track

MG team

Sd Kfz 250 half-track

AUFKLARUNGS SQUAD

SS-AUFKLARUNGS PLATOON

ARMOURED SS-MORTAR PLATOON

Armoured S5-Mortar Platoon is organised the same as the Armoured 55-Mortar Platoon on page 16.

SS-PANZERPIONIER PLATOON

55-Panzelpionier Platoon is organised the same as the 55-Panzerpionier Platoon on page 25.

Every SS-Panzerdivision supplemented the natural terrain of the Bocage and the cover of villages with field bunkers, barbed wire entanglements and minefields. Enclosing machine guns in make shift bunkers provides better cover and concealment to ambush enemy patrols and infantry movements. Using barbed wire and minefields can channel enemy advances into your killing zones and ambushes.

An SS-Panzergrenadierkompanie (but not a Gepanzerte 55- Panzergrenadierkompanie) can field fortifications from the following list as part of its normal force in any game where they are in Prepared Positions in a mission that does not use the Fortifications special rules (page 211 of the rulebook),

, HMG IN AN OPEN BUNKER

The field bunkers built by the Panzergrenadiere of ss. Panzerdiuisionen were closer to roofed-over foxholes with overhead cover than to concrete pillboxes. Farmhouses lost doors and tables to hold up the dirt piled on the roof. Despite their crude nature, these bunkers could be very effective.

Open bunkers follow the rules for Bunkers (page 210 in the rulebook) in all respects, except that:

When a hit Pins Down an open bunker, the shooting player immediately makes a second Firepower Test for the shooting weapon:

• A successful test will Destroy the open bunker.

• A Jailed test leaves the open bunker Pinned Down, but otherwise unharmed.

However, guns with the No HE attribute cannot Destroy an open bunker.

HMG in Open Bunker

Range 24"/60cm

ROF 6

You may swap one or both Machine-gun Sections from your 55-Heavy Platoon for fortifications at the start of the gan e before deployment but after determining who will be attacking and who defending. This takes place before you make Combat Attachments or form a Kampfgruppe. If all of a platoon's Machine-gun Sections are swapped for bunkers and there art' no Mortar or Gun Sections, the HQ Section is removed fro the game.

Each Machine-gun Section that you swap forfortifications gives J10u one HMG in an Open Bunker and either one Minefield 01' three Barbed Wire Entanglements. All fortifications must be deployed in your deployment area immediately before you or yottr opponent places the first objective.

Place your entanglements in areas vulnerable to infantr assault, such as in front of your bunkers and dug in infan The barbed wire will hang up some of the assaulting infantry. That way only a few teams reach you at a time and you can easily beat them off.

The rules for Barbed Wire Obstacles can be found on page 212 of the rulebook.

Use minefields to slow down the enemy advance and channel them into your kill zones. Since a determined enemy cross (hem, they must be covered with fire to be effective.

The rules for Minefields can be found on page 213 of the rulebook.

Anti-tank Firepower

Notes

2

6

ROF 2 when Pinned Down.

MOTIY ATION AND SKILL

UNTER5TURMFOHRER

All SS divisional support comes from the same cadre as the front-line units. Veterans of numerous campaigns, they are all volunteers in the SS. As such they an rated as Fearless Veteran.

. ARMOURED SUPPORT PLATOONS

Schioere SS-Panzerabteilung was the bulwark of the _tif'tp'nnp< of 12. 'Hitlerjugend'SS-Panzeldivision. Time and British and Canadian attacks foundered when their

heavy Tiger tanks counterattacked. Although ordered to to the American sector several times, intense British d Canadian attacks kept the Tiger tanks firmly in their ector of the front making the path for the Cobra breakout much easier.

Heavy Tank

Heavy Tank

HEAVY TANK SECTION

HEAVY 55-TANK PLATOON

One Tiger heavy tank is imposing, a pair of Tigers is intimidating, and a full platoon of Tigers just isn't fair. Need to shift the enemy's axis of attack? Put a Tiger in its path. They'll either spend an inordinate amount of time dispatching it or try to go around. That's when you spring your trap.

5S-AsSAULT GUN PLATOON

'Das Reich' SS-Panzerdivision had a battalion of StLlG G assault guns armed with the 7.5cm StuK40 n. They supported both the Deutschland and Del' Fuhrer S-Panzergrenadierregimente throughout the Normandie ~,iI"_r'

the escape from the Roncey Pocket, the commander

Das Reich was killed. 1he survivors were grouped into large battlegroup with the survivors of 11. Gotz von Wt~rll,chl;n(Ten SS-Panzergrenadierdivision for the rest of the campaign. This brought the StuG IV assault guns from Gotz von Berlicbingen under Das Reich control for the rest of the campaign.

Assault guns work best in supporting infantry formations whether they are advancing or digging in. The infantry benefits from the armour, gun, and machine gun support the Panzer grenadiers can protect the assault gun from outflanked or overrun by enemy infantry.

UNTER5TURMFOHRER

Assault gun

SS-ASSAUl T GUN SECTION

SS-ASSAUl T GUN SECTION

Assault gun

SS-ASSAUl T GUN SECTION

PLATOON

The tank-hunter company of 2. SS-Panzerdivision received the Marder III M which gives the powerful 7.5cm PaK40 anti-tank gun both mobility and some armoured protection. 12. SS-Panzerdivision has the Jagdpanzer IV tank-hunter instead. This has born the lethality of the 7.5cm PaK39 and much better armour than the Marder.

Tank-hunter

Tank-hunter

SS-TANK-HUNTER SECTION

SS-TANK-HUNTER SECTION

HEAVY TANK-HUNTER PLATOON

PLATOON

Heavy Tank-hunter Platoons are Army troops, not SS. ?hey are Allies to the SS and follow the Allies rules on page 183 of the rulebook. They are rated as Confident Veteran.

The extremely powerful Jagdpanther heavy tank-hunter combined the over-long 8.8cm PaK43 anti-tank gun with the mobility and armou!' of the Panther tank. With a more powerful gun and better armour protection man a Tiger tank, these beasts can stand toe to toe with anyone and still

leave the field when the .~.-"",.----" ~Sjj~"'-·."'.i

LEUTNANT

55-ARMOURED ARTILLERY BATTERY

PLATOON

HQ Section with:

OPTIONS

• Replace Observer Rifle teams and Kiibelwagen jeepswith Observer Panzer III OP tanks for +5 points per tank.

• Add up to one Wespe self-propelled gun to each Gun Section for +SO points per vehicle.

Replace all Wespe self-propelled guns with Hummel self-propelled guns for +25 points per vehicle.

• Add an Sd Kfz 9 (1St) recovery half-track for +5 points.

Observer Panzer III OP tanks cannot launch assaults.

Self-propelled artillery is mobile enough to keep up with tank advances and well enough protected to keep firing despite the enemy's attempts to silence them. Nothing short of a tank will them to cease bombarding the enemy.

OBERSTURMFOHRER

Command Staff team
SMG team
II ~ il

Kfz 15 field car Kfz 68 radio
truck
• • UNTERSTURMFUHRER

Observer Rifle team Klibelwagen Observer Rifle team Klibelwagen

----

Wespe

Wespe

Wespe

Wespe

Wespe

Wespe

. .

MOTORISED 5S-ARTILLERY BATTERY

PLATOON

OPTIONS

• Add up to one 10.5cm leFHlS gun to each Gun Section for +50 points per gun.

Replace all 10.5cm leFHlS guns and trucks with 15cm sFHlS guns and Sd Kfz 7 half-tracks for +30 points per gun.

• Add Kfz 15 field car, Kfz 6S radio truck, and 3-ton trucks at no cost.

Motorised 55-Artillery Batteries equipped with 15cm sFH 18 guns ma)1 not be deployed in Ambush.

role of artillery is to pound the enemy into submission. g bombardment after bombardment, they will eventudestroy any target. 1heir bombardments cripple enemy attacks as losses mount and troops are pinned to the ground unable to advance. Don't forget the smoke capability of artillery units. This can be used to screen your assaults and prevent many casualties amongst your infantry. The guns must be dug in to ensure their survival against the constant attacks by AHiedJabo fighter-bombers and artillery counterfire.

OBERSTURMFOHRER

OBERSTURMFUHRER

'It •

I

Command SMG team

Kfz 15 field car •

Staff team

Kfz 68 radio truck

UNTERSTURMFUHRER

~l aft •

Observer Rifle team Klibelwagen

~

inscm leFH18 gun

..

3-toll truck

~l ....

Observer Rifle team Klibelwagen

~

inscm leFH18 qun

..

3-tol1 truck

~

lfl.Scrn leFH18 gUll

..

3-tol1 truck

~

lfl.ficrn leFH18 gun

..

HOIl truck

'~A

lfl.Scrn leFH18 qun

..

3-tol1 truck

<~A

I a.5cm leFI-I18 qun

..

3-toll truck

SS-ROCKET LAUNCHER BATTERY

PLATOON

OPTIONS

Add up to one 15cm NW41 rocket launcher to each Launcher Section for +40 points per launcher.

• Add Kfz 15 field car and Sd Kfz 11 half-tracks at no cost.

• Add an Anti-tank Section for + 5 5 points.

A six-launcher battery of 15cm NW41 rocket launchers can wreak havoc amongst advancing Allied columns. Their lightning attacks and brutal destruction are sure.to strike fear in alllighrIy armoured vehicles and infantry in the open.

Continued rocket attacks will definitely draw the attention of enemy artillery or air support, especially as your rockets leave smoke trails in the sky pointing back to the launchers. Try to insure your rocket artillery is dug in and has antiaircraft protection. Carefully site the 7.5 cm PaK40 antitank gun to prevent tank breakthroughs from overrunning me unprotected rocket launchers.

The 55 were well supported by rocket launchers. 102. 55- Werferabteilung (102nd 55 Rocket Launcher Battalion) was attached to Das Reich for most of July, before reverting back to corps control. It had been originally designated as a II 55-Panzerkorps (2nd 55 Armoured Corps) asset. Hitlerjugend had its own 12. 55- Werferabteilung as part of its artillery regiment giving it dedicated SUppOIt throughout

the ""'~<Ul'i.u._

,"p

.1 &1

Kfz 15 field car

tt, s

Observer Kubelwaqen

Rifle team

~~

15cm NW41 rocket launcher

..

Sd Kfz 11 half-track

15cm NW41 rocket launcher

Sd Kfz 11 half-track

15cm NW41 rocket launcher

_~A~

15cm NW41 rocket launcher

tt. o

Observer Kubelwaqen

Rifle team

~"

15cm NW41 rocket launcher

..

Sd Kfz 11 half-track

~"

15cm NW41 rocket launcher

..

Sci Kfz 11 half-track

HEAVY SS-ANTI-AIRCRAFT GUN PLATOON

PLATOON

HQ Section with:

OPTION

Model 8.8cm Flak 36 anti-aircraft guns with 8 or more crew and increase their ROF to 3 for +10 points per gun.

8.8cm Flak 36 heavy anti-aircraft gun has a long proud ~r'.''''HlIon. The Allies have learned to respect this weapon and often go out of their way to avoid it. When well posi--oIIilUl.L<:U these weapons can halt an attack as it starts.

They can either be crewed by your own 55 men when reliability really counts, or by the Luftwaffe (German Air Force) if your divisional commander has deemed you less deserving than another company commander.

OBERSTURMFOHRER

JI'I'

Command SMG team Kfz 15 field car

LUFlWAFFE HEAVY ANTI-AIRCRAFT GUN PLATOON

You may field your Heavy SS-Anti-aircraft Platoon from Flaksturmregiment I manned by Luftwaffe troops instead of the division's own FlaK Artillerie Abteilung. If you do so, the platoon is rated as Reluctant Trained instead of Fearless Veteran, but" costs onl]' 130 points for 2 Anti-aircraft Sections or 75 points for 1 Anti-aircraft Section. The guns can still be modelled with 8 or more crew and have their ROF increased to 3 for + 1 0 points per gun.

The Luftwaffe anti-aircraft guns were frequentl], called into service as artillery due to a shortage of ammunition for many conventional artillery pieces. Your Luftwaffe Heavy Anti-aircraft Platoon may fire Artillery Bombardments with a Range of 88"/220cm, an Anti-tank rating of3 and a Firepower of5+.

They are Allies to the 55 and follow the Allies rule on page 183 of the rulebook.

ARTILLERY-ANTI-TANK GUN PLATOON

Artillerie-Anii-tanle Platoons are Army troops, not ss. They are Allies to the 55 and follow the Allies rules on page 183 of the ruleboole. They are rated as Confident Veteran.

'Das Reich' SS-Panzerdivision calls upon 1041. ArtilleriePaK-Abteilung (1041 Sl Artillery Anti-tank Battalion) when it needs heavy anti-tank support. Facing the Americans, the battalion's over-long 8.8cm PaK43 anti-tank guns can and will destroy anything they hit at a phenomenal range.

When emplaced in a position where it is protected by infantry, the powerful 8.8cm PaK 43 becomes an instant around which to orchestrate your battle plan.

LEUTNANT

)1' • • a

Command SMG team Kfz 15 field car

B.Bcm PaK43 gun

B.Bcm PaK43 gun

-

UNTEROFFIZIER

B.Bcm PaK43 gun • 'III •

RSO tractor .J~_

OBERSTURMFOHRER

~ ANTI-AIRCRAFT SUPPORT PLATOONS

SS-ANTI-AIRCRAFT GUN PLATOON

PLATOON

HQ Section with:

'[ t

e

,

3 Anti-aircr Sections

Command SMG team Kfz 15 field car

-wAAAA

2cm FlaK38 gun

2cm FlaK38 gun

--

OPTION

• Add Kfz 15 field car and 3-ton trucks at no cost.

• Replace all 2cm FiaK38 anti-aircraft guns with 3.7cm FiaK43 guns for +15 points per Anti-aircraft Section.

• Mount anti-aircraft guns on 3-ton trucks as Portee unarmoured Tank teams at no cost.

Keeping theJabo fighter-bombers away from your high-value assets like your artillery and heavy anti-tank weapons is essential. Deploy a platoon of light 2cm FlaK38 anti-aircraft guns or heavier 3.7cm FlaK43 anti-aircraft guns amongst your gun positions to protect them.

If you are conducting a mobile counterattack, you will find it useful to mount the guns on their trucks so that you can reposition them as you advance.

TANK TEAMS

Armour
Mobility Front Side Top Equipment and Notes
Weapon Range ROF Anti-tank Firepower
Fully-tracked 6 3 Co-ax MG, Hull MG, Protected ammo, Schiirzen.
7.5cm KwK40 gun 32"/SOcl/1 2 JJ 3+
Fully-tracked 10 5 1 Co-ax MG, Hull MG, Wide tracks.
7.5cm KwK42 gun 32"/SOc/ll 2 J4 3+
Tiger I E Fully-tracked 9 8 2 Co-ax MG, HuU MG, Protected ammo, Slow rank, Wide tracks.
S.SC/Il KwK36 gun 40"/JOOcm 2 13 3+ SI01ll traverse.
ASSAULT GUNS AND TANK-HUNTERS
Fully-tracked 7 3 Hull MG, Protected ammo, Schiirzen.
7.5cm StuK40 gun 32"/SOcm 2 11 3+ Hull mounted.
SruG IV Fully-tracked 7 3 Hull MG, Protected ammo, Schurzen.
7.5cm StuK40 gun 32"/SOCln 2 11 3+ Hull mounted.
Marder ill M Fully-tracked 0 0 0 AAMG.
7.5cm PaK40 gun 32"/SOcm 2 12 3+ Hull malin ted.
Jagdpanzer IV Fully-tracked 7 3 1 Hull MG, Protecred ammo, Schurzen.
7.5cl11 PaK39 gun 32"ISOcm 2 11 3+ Hull mounted.
[agdpanther Fully-tracked 10 5 1 Hull MG.
S.Scm PaK43 gun 40"IIOOcm 2 J6 3+ Hull mounted.
INFANTRY GUNS (SP)
Sd Kfz 250/7 (Bern) Half-tracked 0 0 AAMG.
Scm GW34 mortar 40"/IOOcm 2 6 Hull mounted, Portee, Smoke bombardment.
Sd Kfz 250/8 (7.5cm) Half-tracked 1 0 0 Co-ax MG.
7.5cm KlIIK37 gun 24 "160cm 2 9 3+ Hull mounted.
Sd Kfz 25112 (Bern) Half-tracked 0 0 AAMG.
Scm GW34 mortar 40"/IOOcm 2 6 Hull mounted, Portee, Smoke bombardment.
Sd Kfz 25119 (7.5cm) Half-tracked 1 0 0 Co-ax MG.
7.5cm KwK37 gun 24"160cm 2 9 3+ Hull mounted.
Sd Kfz 251/16 (Flamm) Half-tracked 0 0 Hull MG.
Two 1.4cIII Flammenwerfer 4"/JOcm 3 (each) 6 Side mounted, Flame-thrower.
Grille (15cm sIG) H Fully-tracked 2 1 0 AAMG.
15cm slG33 gun 16"140cm J 13 1+ Blinker buster; Hull mounted.
Firing bombardments 56"1140cIII 4 2+ Name Mobility Front Top Equipment and Notes
Weapon Rallge ROF Anti-tank Firepower
ARTILLERY (SP)
Wespe Fully-cracked 1 1 0 AA MG, Protected ammo.
10.5cmleFH18Mhowitzer 24 "160clII 1 10 2+ Hull mounted, Smoke.
Firing bombardments 72"1180clII 4 4+ Smoke bombardment.
Hummel Fully-cracked 1 1 0 M MG, Protecred ammo.
15cIII sFH18 howitzer 24 "160clII 1 13 1+ Bunker bus tel; Hull mounted, Smoke.
Firing bombardments 80 "1200clII 5 2+ Smoke bombardment.
Panzer III 0 P Fully-cracked 5 3 Hull MG.
ANTI-AIRCRAFT (SP)
Sd KfZ 711 (Quad Zcm) Half-cracked 0 0 0
2cm FlaK38 (V) gun 16 "140cm 6 5 5+ Anti-aircraft.
Flakpanzer 38(r) (2cm) Fully-cracked 0 0 0
2cIII FlaK38 gun 16 "140c11I 4 5 5+ Anti-aircraft.
2cm FlaK38 (V) on a Panzer IV Fully-cracked 0 0 0
2c1I1 FlaK38 (V) gun 16 "140clII 6 5 5+ Anti-aircraft.
ARMOURED CARS
Sd KfZ 222 (Zcrn) Wheeled I 0 0 Co-ax MG.
2c11l KwK38 gun 16 "140c111 3 5 5+ Self-defence anti-aircraft.
Sd KfZ 250/9 (Zcrn) Half-tracked 1 0 0 Co-ax MG.
2c/11 KwK38 gun 16"140c111 3 5 5+ Self-defence anti-aircraft.
Sd KfZ 231 (8-rad) Jeep 2 0 0 Co-ax MG.
2C111 KwK38 gun 16 "140clII 3 5 5+
VEHICLE MACHINE-GUNS
VehicleMG 16 "140clII 3 2 6 ROF 1 if other weapons fire. INFANTRY TEAMS

Team Range ROF Anti-tank Firepower Notes
RiAe/MG ream 16"/40cl11 2 2 6
MG ream 16"/40cm 3 2 6
SMG ream 4"/IOcm 3 6 Full ROF when moving.
Panzerschreck 8"/20cm 2 11 5+ Tank Assault 5.
Flame-thrower ream 4"1I0cm 2 6 Flame-thrower,
Staff team cannot shoot Moves as a Heavy Gun ream. ADDITIONAL TRAINING AND EQUIPMENT

Panzerfausr

4"1I0cm

12

5+

Tank Assault 6, Cannot shoot in the Shooting Step if moved in the Movement Step.

Pioneer reams are rared as Tank Assaulr 4.

Armour
Vehicle Mobility Front Side Top Equipment and Notes
Weapon Range ROF Ami-tank Firepower
BM\V mororcycle & sidecar or
Kiibelwagen jeep Jeep Optional Passenger-fired Hull MG.
Schwimruwagen jeep Jeep Optional Passenger-fired Hull MG, Amphibious.
Horch KfZ 15 car Jeep
3-ron truck Wheeled Unreliable.
Opel KfZ 68 radio truck Wheeled
Opel Maultier Half-tracked
Sd KfZ II (3t), or
Sd KfZ 7 (8t) half-track Half-tracked
RSO Fully-tracked Slow tank.
ARMOURED PERSONNEL CARRIERS
Sd KfZ 251/1 half-track Half-tracked 0 0 Hull MG, Passenger-fired AA MG.
Sd KfZ 25111 (HMG) half-track Half-rracked 0 0 Hull MG, HMG Carrier, Passenger-firedAA MG.
Sd KfZ 251/10 (3.7cm) half-track Half-rracked I 0 0 Passenger-fired AA MG.
3.7cll1 PaK36 16 "/40cm 2 6 4+ Hull mounted.
Sd Kh 251/7 (Pioneer) half-rrack Half-rracked 0 0 Hull MG, Passenger-fired AA MG, Assault bridge.
Sd Kh 251117 (2cm) half-track Half-tracked I 0 0 Passenger-fired AA MG.
Zcm FlaK38 16 "/40cm 3 5 5+ Self-defence anti-aircraft.
Sd Kfz 251 (Stuka) half-track Half-rracked 0 0 Hull MG, Passenger-fired AA MG.
28cm sW40 rocket launcher 40 "/100cm 3 1+ Hull mounted, Sluka 21/ FliSS.
Sd Kfz 250 half-track Hal f- tracked 0 0 Hull MG, Passenger-fired AA MG.
Sd KfZ 250 (HMG) half-track Half-rracked 0 0 Hull MG, HMG Carrier, Passenger-fired AA MG.
Sd Kfz 250/10 (3.7cm) half-track Half-rracked I 0 0 Passenger-fired AA MG.
3.7cll1 PaK36 16 "/40cm 2 6 4+ Hullmounted.
RECOVERY VEHICLES
Sd Kfz 9 (I 8t) half-track Half-tracked Recovery vehicle. Range
Man-packed 24"/60cm 6 ROF 2 when pinned down.
8cm GW34 mortar Man-packed 40"/100cm 2 6 Smoke bombardment.
7.5cm leIGI8 gun Light 16"/40cm 2 9 3+ Gun shield, Smoke.
Firing bombardments 48"1120cm 3 6
15cm sIG33 gun Heavy 16"/40cm 13 J+ Bunker buster, Gun shield.
Firing bombardments 56"1l40cm 4 2+
2cm FlaK38 gun Light 16"/40cm 4 4 5+ Anti-aircraft, Gun shield, Turntable.
3.7cm FlaK43 gun Immobile 24"/60cm 4 6 4+ Ami-aircraft, Gun shield, Turntable.
7.5cm PaK40 gun Medium 32"/80cm 2 12 3+ Gun shield.
8.8cm PaK43 gun Immobile 40"/100cm 2 16 3+ Gun shield, Turntable.
8.8cm FlaK36 gun Immobile 40"/100cm 2 13 3+ Gun shield, Heavy anti-aircraft, Turntable.
10.5cm leFHI8 howitzer Immobile 24"/60cm 10 2+ Gun shield, Smoke.
Firing bombardments n"/180cm 4 4+ Smoke bombardment.
15cm sFH 18 howitzer Immobile 24"/60cm 13 1+ Bunker buster, Smoke.
Firing bombardments 80"/200cm 5 2+ Smoke bombardment.
15cm N\'Q41 rocket launcher Light 64"/160cm 3 4+ Smoke bombardment. TRANSPORT TEAMS

Highlights and shadows give your m1l11- atures depth by lightening raised surfaces that reflect the most light, and darkening the deeper shadows. The diagram below shows how highlights and shadows work.

Shadow Colour US Dark Green (893)

Base Colour Germ. Fieldgrey (830)

Highlight Colour Green Grey (886)

PEA DOT PATTERN

Start with Germ. Cam. Orange Ochre highlighted with Green Ochre (914)

Apply an even covering of small dots

small number of irregularly shaped patches in German Fieldgrey (830) (b).

Start with German Cam. Pale Brown (825), highlighted with USA Tan Earth (874) (a).

Apply mottled patches of Chocolate Brown (872) for the Autumn pattern (b), or German Cam. Dark Green (979) for the Summer pattern (c).

Carefully paint small dots inside the dark patches. Use Light Brown (929) for Autumn (d) or German Cam. Bright Green (833) for Summer (e).

Paint small dots of the base coat Green Ochre (914), inside the Fieldgrey patches (c).

Paint small dots of German Cam. Green (833), evenly distributed the other dots (d).

"Heinz," Barlunann calls to his driver, his voice lost in the ringing of his ears, "Can we still move? Can you get us out of here?"

NEAR LE LOREY, JULY 1944

Barkmann wipes the back of his hand across his forehead before lowering his cap back on his sweat-soaked hair. He watches the company supply sergeant run back from the corner ahead, as a dust cloud creeps closer on the

'American tanks on the road at 500 metres," Hauptscharjiihrer Heinze . ants, looking up at Barkmann leaning . from the command hatch of their Panther tank.

"Excellent," Barkmann replies. "We will attack." He switches his throat mike on. "Driver, forward, halt under next large tree. That should stop the aircraft from finding us and give us an excellent place to ambush the column from."

lhewait is not long, as Panther 424 idles in position, unnoticed by the slowly advancing Americans. Barkmann scans ~~1f~~'fi~;j.~~t~)aq ahead, the thick Bocage creating lane. "Poggendorf target Ami

Panzer, 200 meters. Fire," he orders.

The heavy Panther rocks back with a roar as the 7.5cm round flies towards its target. A second later the lead M4 Sherman tank explodes in a dazzling display of sparks, even before the dust form the muzzle blast clears. Time stands still as the loader rams round after round in- the smoking breech, each shot rocking their tank. as enemy tank after tank explodes just to his front. Return shots bounce off the thick steel of the Panther, the American guns unable to score a kill. Carefully, he pulls back to the next tree, resuming the fight from there.

Hearing the scream of aircraft engines in a steep dive, Barkmann drops into the turret, just as the tank is lifted into the air on the blast of the first bomb. The Panther is sprayed with bomb fragments. Moans come from his headphones and daylight streams through a crack in the side of the tank.

As the Panther tank's fire slackens, the American fire redoubles. A round clangs against the armour. Another smashes the track damaged by the bomb, forcing 424 to slew violently to the left. The tank lurches again, and then grinds back around the corner, grunts of pain accompanying every movement of the vehicle.

"Poggendorf, see what you can do for Heinz," Barlunann orders. "We must get back to the workshop so we can fight again tomorrow."

"Don't worry, Oscharf" Heinz breathes through gritted teeth, "I'm nor leaving 424 for the Americans. We'll make it home." The Panther pulls out for home under the fading sun, leaving behind nine smouldering Sherman tanks on the field of battle: not a bad day's work!

Ernst Barkmann was a farmer's son born in Holstein, Germany, on 25 August 1919. At the age of sixteen he applied for service with the elite Waffin-SS, the armed force of the Nazi Party.

Barkmann saw his first action of the war as a machine gunner with the 9. KompanielIII. Bataillon of Germania. Distinguishing himself, he was promoted to Rattenfubrer (Corporal) and received the Wound Badge in Black. He next saw action in 1940 with the invasion of France, earning the Infantry Assault Badge for his participation in three days of battle.

Operation Barbarossa, the invasion of the Soviet Union in 1941, saw Rottenfuhrer Barkmann seriously injured near Dnieprpetrovksk, for which he received the Wound Badge in Silver. He spent the next year recovering and training SS volunteers. Late in 1942 he returned to the Eastern Front.

Assigned to the second company of the 'Das Reich' SSPanzerregiment as a gunner in a Panzer III tank, he proved himself an excellent shot. He was subsequently promoted to Unterscharjiihrer (sergeant) and given command of his own Panzer III just in time for the Third Battle of Kharkov.

He continued to distinguish himself during the mammoth tanks battles around Prokhorovka during the Kursk offensive. In August 1943, Das Reich was withdrawn into reserve. Barkmann was transferred to the fourth company and given a new Panther D tank for the defensive battles in Southern Russia. He was awarded both classes of the Iron Cross for his actions during this time.

In January 1944, Das Reich was ordered to southern France for refit and Barkmann's battalion was upgraded to the new model Panther. A month after D-Day, elements of the division went into action against American forces near St. La. Here, the legend of Barkmann's Corner was born and he received the Knight's Cross and a promotion to Oberscbarjiibrer (senior sergeant) for his actions.

During the Ardennes Offensive in December 1944, Barkmann spearheaded' the main attack against the US 2nd Armored Division. He finished the war knocking out SovietT-34 tanks near Stuhlweissenburg in March 1945.

DEPLOYING BARKMANN'S WORKSHOP

Oberscharfuhrer Barkmann repeatedly brought his badly battered tank back to the workshops when other commanders would have abandoned it for later recovery. His most famous battles were fought while returning to the front after having emergency repairs made to his tank.

At the same time as Independent teams are deployed, place a Workshop in your deployment area. The Workshop must be in German hands for Barkmanns Panther tank to be repaired. If the enemy take the Workshop (in the same manner they wouLd take an Objective, see page 195 0/ the rulebook), they capture it and the Workshop is removed from the game.

Oberscharfuhrer Barkmann is a Warrior mounted in a Panther A tank, and is a Platoon Command team rated as Fearless Veteran. Barkmann is an Independent team.

Oberscharfohrer Barkmann may replace a Panther Platoo Command team for +60 points in an SS-Panzerkompanie or may join any other SS Company on his own with his Panther tank for +275 points as an SS-Panzer Platoon support choice.

SPECIAL RULES

Ace: Barkmann is known for his ability to target and destro Allied tanks.

Barkmann aLways gets to re-roll misses with his Panther's 7.5cm KwK42 gun.

Stalker: Barkmann is able to use the terrain and find ways to attack his enemy from concealed positions, remaining virtually undetected while he destroys tank after tank.

If Barkmann is shot at he is counted as Gone to Ground if he is ConceaLed and did not move in his own tum, even if he did shoot in his turn.

Escape Artist: Over and over Barkmann managed to bring his broken, shot-up tank back to the rear to have it repaired so he could fight another day.

If Barkmann is Destroyed iohile commanding a Panther tank, place his Panther tank adjacent to the Workshop (see belou/) instead of remaining where it was destroyed.

His platoon may appoint a new Platoon Command team using the Mission tactics special rule as usual when thfJ' Lose their PLatoon Command team and continue to operate without him.

In each Starting Step when you uiould roll for Reserves • to arrive, if there are no enemy teams within 4"/1 Ocm 0/ Barkmanns Panther tank or the Workshop, roll a die.

• On a roll 0/5+, his vehicle is repaired and is ready for battle. It is no Longer Destroyed. Remove the Workshop when Barkmann is repaired.

Otherwise, the repairs are still progressing.

If the Workshop has been removed or captured, Barkmann is removed from the table when he is Destroyed.

As a warrior, Barlemann will normally attempt to take over another tank if he is Destroyed. You may choose not to do this and have him Destroyed in his own tank to take advantage 0/ the above rule if you prefer.

Back in Normandy, seems we were always first to shoot. We've knocked out over 200 vehicles and sent near a thousand of Hider's faithful to the great beyond. Only once did I hear him say, "Ain't got the heart to kill urn," when we saw some Kraut stragglers running near Couprrain. But then the idiot shot at us and I heard that Texas drawl on the intercom again, "Watch the bastards run- give it to 'em ... " followed by the rattle of our machine guns.

B'ut leading the way has meant taking our knocks. This tank is now our third 'In the Mood'. The first was knocked out on 29 June by a German bazooka. 'In the Mood II' had a new 76mm gun. It got nailed in late July. Now we are in 'In the Mood III' with another 76rnm that War Daddy says could "shoot the eyebrows off a gnat" at 1500 yards, "as long as Hog's the gunner," he adds. War Daddy once said, "I just want to have one of the best tank crews in the division." And he does.

NEAR RANES, AUGUST 1944

Well, that was another close one! After Normandy, 'War Daddy' Pool was worried we might see a bit less action. But leading today's advance, we almost bought it from a Panther near Colombier. A Kraut tank fired twice and missed. We fired once at close range and ripped his turret clean off. Then we got in to a wild melee and knocked out another Panther and t\'IO armored cars! A _pretty good day's work for 'In the Mood,' I'd say.

Being the spearhead tank of the Spearhead Division has been no picnic, but War Daddy always seems to bring s through. War Daddy? Oh yeah, he's that tall, skinny guy with a bent nose, up topside sittin' in the hatch like he's ridin' a Texas bronc.

Of course ole' Lafayette Pool is no stranger to leading the way. In fact, I he's volunteered our Sherman

to lead every attack since we at Omaha Beach. That's just the boxer in him coming through=-yeah,

War Daddy's been punchin' one way or t'other since he fought a Golden Gloves in Naawleens, Louisiana.

He fights this tank like we're in the ring, always attacking, punching hard and accurate. Anyway, before this last attack, the tank commanders were gonna draw straws to see who'd lead.

Lafayette would have none of it-he'd just say, "Ah'rn leadin' this time," in his old Texas drawl-and stand there, smiling as we cussed. So off we went, with War Daddy riding high, most of that 6'3" frame hangin' out of 'In the Mood'.

"I like to see where I'm going and who's shooting at me!" he always says.

His seeing was just in time last week, as we just about ran over an 88mm antiaircraft gun after rounding a corner at night in Origny. War Daddy spotted the big barrel and 'Ground Hog' Oller put an HE round clean through the shield. First to see 'em and first to shoot 'em!

I: STAFF SERGEANT LAFAYETTE POOL

Lafayette Pool, a tall, lanky Texan, served just over 80 days in combat from 27 June 1944 until 19 September 1944. Yet his combat career was so successful that many historians consider him to be not just the greatest tank ace of World War II but the greatest tank ace ever. He destroyed 258 enemy vehicles and twelve tanks (mostly Panthers) while capturing 250 enemy soldiers.

Pool was what the army calls a 'hard charger' and a real gogetter. As a boxing champion, he even fought an exhibition match with the great Joe Louis. He volunteered for tank duty. When the new M4 Sherman tanks were assigned to his unit, he gave up a championship fight so he could train with his men.

He was a demanding taskmaster who twice turned down promotion to Lieutenant so he could train his men, and his men loved him for it.

His tank crew called him 'War Daddy' and he called them his 'Pups'. His colourful crew were driver PFC Wilbert 'Baby' Richards, bow gunner Corporal Bert 'School Boy' Close, loaderT/5 Del 'Jailbird' Boggs and gunner Cpl. Willis 'Ground Hog' Oller.

The first tank they rode into combat was a standard M4A1 Sherman named 'In the Mood'. During Pool's tour in combat he had three different tanks of that name shot out from under him.

Pool was assigned to Item Company, yd Battalion, 32nd Armored Regiment, 3,d Armored Division, known as the 'Spearhead' Division. Pool was known as the 'Spearhead of the Spearhead Division'. He led his unit into 21 full-scale attacks and his preferred tactic was to charge in close and mix it up, even against powerful opponents like the Panther.

"We were the invincible arm of the Lord's wrath," Pool would later say. "We were fighting a war we saw simply as good against evil."

Pool's luck finally ran out on the night of 19 September 1944 as 'In the Mood III' was ambushed by an '88' anti-tank gun. TIle tank was hit twice, destroying the turret. His crew received only minor wounds, but Pool lost a leg.

He was twice recommended for the Medal of Honor, yet it seems Pool was more concerned with smashing the German Army, even if he had to do it himself.

Despite this, Staff Sergeant Pool left Europe with the Distinguished Service Cross, Legion of Merit, a Silver Star, and a Purple Heart, and both Belgian and French Fourraghe cords for his unit's performance in battle-as well as 17 bits of shrapnel in his neck, and an artificial leg. Yet even the loss of his leg couldn't keep Pool down. He rejoined the army in 1946 so he could train a whole new generation of tankers.

CHARACTERISTICS

CHARACTERISTICS

Pool is a Warrior and an Independent team. He is rated as Fearless Veteran.

Pool may join any Tank Platoon taking over in the platoon, except the Platoon Command +25 points.

SPECIAL RULES

Hard Charger: Just like when he was a boxer, Pool relies on speed, precision and careful footwork to stay alive. Lo",'",'CV always leading, and losing three tanks in the process, formula of surprise and good shooting has kept him alive.

If Pool's tank moved at least 6''/15cm towards any enemy team or objective in its previous Movement Step, and is hit in the enemy Shooting Step, roll a die for each hit he is allocated.

• On a score 0/5+, Pool's headlong charge puts the enemy off their aim and the hit is ignored.

• Otherwise the hit is resolved as normal.

Eyebrows off a Gnat: 'Ground Hog' Oller is an excellent gunner. Combined with Pool's seeing the enemy first and 'Baby' Richard's fancy footwork, he hits his targets just as well on the move as stopped.

Pool's tank may shoot using its Stabiliser without incurring the normal + 1 to hit penalty

--He-l-cl:en-t-um-! Nor'mand't e , 6 August 1944

On a hill overlooking the fields of Normandie, Panther 424 prowls the woods hunting its pr-ey, Bar kmann, a hero of many battles in the East, prepares his brave crew to hunt the wolves from the West. Skilled mechanics work through the whole night to repair the damage inflicted by a wandering Jabo fighterbomber. By daybreak Panther 424 is once again fully operational and now rushes to rejoin its unit. Years later they would call his great stand "Barkmann's Corner".

Mov Lng ever f'or-war-d s , the sounds of battle gr-ow closer. Friendly infantry upon the road wave down and war-n Bar-kmann of a large American armour column approaching. Mov Lng carefully under the open sky, Barkmann moves from pos~tion to position until he sees the swirling dust. He scans the surrounding area, and picks the place of the fight. Groves of large oak trees offer cover form the air, and concealment from the ground, the perfect position.

On this day, at an unnoticed little corner in Normandie, Panther 424 w i.Ll. pass beyond the sum of its leader, crew and armour. He will become the spirit of the German Army.

Barkmann and his brave crew's gallant actions have succeeded in single-handedly delaying an entire American armoured division's advance, allowing the rest of the division to establish a new defensive line. The weight of

thrown against them takes their toll on the gallant man, crew, and tank. Several of the crew suffer light wounds. For the tank, one track is blown off, the drive sprocket is damaged, and the internal ventilation system fails. The great Panther Lt cks its wounds and retires to a nearby village for repairs. He has stopped the wolves' attack, and will return again to unleash his fury.

As they move back to take their place in the new battle line, Barkmann pauses to take t'\FO disabled Panthers in tow. Passing through Countances, they find more Americans. One of the towed Panthers is destroyed by surprise anti-tank fire, but Barkmann pushes on, leaving more smouldering enemy armour in his wake. His band of survivors, including the crews of the two disabled Panthers, again come under concerted air attack and Barkmann himself suffers a wound to the calf.

Breaking ~hrough the enemy encirclement, often crossing the path of advancing Ame r Lc an armour under the shadow of darkness, they are finally forced to destroy the t.owed Panther. Then soon after, fire breaks out in Panther 424, and Barkmann and his crew watch as their great beast explodes in a fiery funeral pyre worthy of the war-r t or-s 'of old. Bowed but not beaten .. Barkmann'leads fourteen weary and wounded sur~ivors through seven kilometres of hostile. enemy-held terrain to their own lines. 'There, he is received with a hero's welcome.

BEGINNING THE BATTLE

~ BARKMANN'S CORNER

1. The German troops begin the gan1e in Prepared Positions, so the infantry are in foxholes and all Concealed teams are Gone-to-Ground.

2. The American player has the first turn.

ENDING THE BATTLE

The battle ends when:

the American player captures the objective at @' me American company is destroyed, or

at me end of the American player's turn 12.

DECIDING WHO WON

Barlunann's Corner refights Barkrnann's famous battles where he almost single handedly stopped columns of American tanks with his Panther, then somehow nursed his stricken vehicle back to the workshops.

The Barlunann's Corner scenario uses me One-road Advance and Prepared Positions special rules.

YOUR ORDERS

GERMAN

The Americans have broken through. You must delay thern in order to give OB West, the German High Command, time to prepare a cohesive defensive position from which the Amis can be stopped.

AMERICAN

You must attack and destroy all resistance to clear the way for follow on forces. The time is now. Any delay will result in the German units being able to pull back and organise another defensive line.

PREPARING FOR BATTLE

1. Set up the table as shown on page 47. The table is 4'1120cm square.

2. The American player now places me leading Tank Platoon and the Company HQ on me road at O. The remaining tanks will arrive along me road as the game progresses using the One-road Advance special rule.

3. The German player places Barkmann and his accompanying Panzergrenadier Platoon at 41) on me map. Barlunann does not have his Workshop in this scenario.

OTHER PLACES, OTHER TIMES

Barlunann fought a similar battle just two weeks later. Once again he faced the spearhead of the 3,d Armored Division with just some infantrymen and a light anti-tank gun for support. This time the Americans had me additional advantage of hedgerow cutters. While Barkrnann and his crew survived, his tank was badly damaged and barely limped away to safety.

You could refight this battle giving the US tanks the hedgerow cutters option (see page 54) and adding a 7.5cm PaK40 antitank gun to the Panzergrenadier Platoon.

The American player wins if they take me objective. They have broken through the last German defences.

Otherwise the German player wins. The Amis have been delayed long enough for a new defensive line to be formed.

SPECIAL RULES

ONE-ROAD ADVANCE

The American advance is restricted by the Bocage. Movement across the hedgerows is so slow that only an advance along the roads can achieve a breakout,

On each of turns 2 and 3 another US Tank Platoon arrives along the road at ®.

BREAKOUT MINI CAMPAIGN

Barkrnann's Corner can be played as part of a campaign with the other two scenarios in this book. The winner of the final Roncey Pocket scenario wins the campaign. However, your chances of winning mat battle will be grearly enhanced or reduced by your performance in this battle and in the String of Pearls scenario on page 75.

If you decide to combine the scenarios into a campaign, then whoever wins this scenario will have extra forces available for the String of Pearls scenario.

GERMAN 4. KOMPANIE, 2. SS-PANZERREGIMENT

Barkmann checked the camouflage on his Panther tank parked under a roadside tree. Giving a jabo, one of those uerdarnmt fighter-bombers, an easy target would be the last thing you did here in Normandy.

KAMPFGRUPPE BARKMANN

4. Kompanie, 2. SS-Panzerregiment 3. Kompanie, 3. SS-Panzergrenadierregiment

The sound of American tank engines revving could be heard clearly in the clear summer air. The Amis would be here soon. There is only one way they can come-straight down the road. Settling down in his seat, Barkmann waits.

BATTLEGROUP BARKMANN (FEARLESS VETERAN)

SS-Unterscharfi.ilirer Ernst Barkmann

SS-Panzergrenadier Platoon (with two squads)

US 32ND ARMORED REGIMENT, CCA, 3RD ARMORED DIVISION

The 30[h 'Tough Ombres' have opened a gap in the German lines and CCA has been thrown in to get this campaign moving. Things were looking good for Dog Company leading II132 Armored Regiment down the road to Periers until the lead tank burst into flames. It's another ambush!

DOG COMPANY, 32ND ARMORED REGIMENT Dog Company HQ

1 sr Platoon, Dog Company

2nd Platoon, Dog Company 3rd Platoon, Dog Company

As usual, the Krauts have thrown together a small delaying force. In open terrain, it would be an easy matter to outflank them, clean up and keep moving. In the Bocage it's a different story. There will be plenty of work for the chaplain tonight.

TANK COMPANY (CONFIDENT TRAINED) Company HQ (with rwo M4Al Sherman tanks)

Tank Platoon (with 4 M4Al Sherman tanks including Staff Sergeant Lafayette G Pool)

Tank Platoon (with 5 M4Al Sherman tanks) Tank Platoon (with 5 M4Al Sherman tanks)

As the experiments with hedgerow cutters are still Top Secret your company does not have any fitted.

a

u o

0"

G"

18"

TERRAIN

BOCAGE HEDGEROWS

NARROW ROADS

All hedgerows on the table are Bocage hedgerows. These are caller than a tank, Very Difficult Going, and provide Bulletproof Cover to troops sheltering behind them. Teams must starr adjacent to a Bocage hedgerow to cross it. TIle full Bocage rules are provided in more detail in the D-Day Campaign Book or at our website, www.FlamesOfWm:com.

The batcle at Barkmann's Corner was fought in the heart of the Bocage country. The dominant terrain is the Bocage hedgerows. Their six foot high banks are topped with hedgerows and trees creating an almost impassable obstacle to tanks.

Both the main road and the side roads are narrow roads. TIley are too narrow for two tanks to pass, or even to shoot past each other. With a knocked-out tank blocking the road ahead of tile column, the only option for the Americans is to force their way through the Bocage hedgerows into the adjacent fields and seek to ourflank the Panther.

"Sherman!" me shout goes out. The turret of a nearby heavily camouflaged Panzer IV tank swivels slowly and fires. HauptsturmfiihrerErnst Leder instinctively ducks as the exploding American tank throws shrapnel and fire into the air.

"The German Army should be trapping the enemy in pockets, not forever breaking out of them!" curses Leder to himself

Leder is in his element. Shells roar overhead. Machine-gun bullets rip through the air. "Still, this is what we have been trained for and what is expected of me elite SS!" Straightening, Leder reaches down, pulling a soldier up off the ground by his webbing straps.

"What's your name, Scharfiihrel'?" barks Leder.

"Wulf, sir."

"Wulf, see to unloading mat half-track's ammunition. We'll need it soon enough!"

"[atoohl Hnuptsturmjiihreri" Wulf snaps into action. He sprints toward me vehicle. The scream of an incoming shell smashing me half-track abruptly changes his mind. Wulf dives for cover, making himself small as the explosion rips away his canteen. "Close call!"

"Wul£]" Leder yells to the Scharfubrer. "Never mind thar! Get over to me right flank. Looks like they're going to hit us hard!"

Wulf acknowledges me order and runs off to secure me flank. Quickly, Leder makes his way to me Panzer and raps on me Schiirzen. The commander pokes his head out of the cupola. "Incoming attack to the right! Adjust your position and open fire!" orders Leder.

Turning, he notices an unfamiliar soldier approach.

"Grenadier, what unit are you with?" Leder inquires, anxious to know if this soldier has any useful information.

"11 G Panzer, sir!" the soldier salutes. "I've lost contact with my company in the chaos. I thought I'd make my stand here with you, sir."

"I commend your spirit, soldier!" Leder smiles. "Ready your weapon and report to Scharfabrer Wulf." Leder points to where Wulf is posted. With anomer salute the Grenadier runs off, dodging mortar craters along the way.

"Grenadier Jurgen reporting," he pants.

Wulf throws him to the ground as an American Sherman crashes over a hedge spraying deadly fire everywhere,

"[urgen, come with me!" Wulf dashes toward a burnt-out American half-track. The grenadier follows in close pursuit, sliding to a halt behind me vehicle.

"Stay down!" Wulf pulls me rear door open and scrambles into the derelict half-track.

Bullets whiz by. A few hit the half-track with a series of staccato clangs. JUrgen can hear Wulf rummaging around inside. After a few seconds, he kicks me door open and jumps out with an American Bazooka in one hand and a handful of rockets in the other.

"Take these." Wulf pushes the load of rockets into jurgen's arms,

"Stick them in me back and hook up me wires," Wulf orders, swinging me Bazooka over his shoulder, "men get clear!"

"Jawohl!" Jurgen complies. "Done!"

"Have your present back," Wulf mutters as the rocket streaks toward the Sherman tank. Another explosion, anomer tank gone.

But the question lingers, "How long can we keep this pocket open?"

FALAISE POCKET

On 7 August, 1944, the Germans launched a counterattack westward towards the coast seeking to cut off the American break out. The attack stalled at Mortain, leaving the German Seventh Army over-extended and facing encirclement.

Allied commanders Bradley and Montgomery immediately recognized the significance of the situation and moved to exploit it. Patton's Third Army raced to Argentan trapping over 150,000 German troops in the Falaise Pocket. Only a small gap remained between Argentan and Falaise. 1his narrow escape route became known as the Todesgang, or the Death Road to the Germans.

Allied fighter-bombers of the RAF Second Tactical Air Force and USAAF Ninth Air Force flew hundreds of sorties wreaking havoc upon the escaping Germans as the AWes struggled to close the pocket.

It fell to the 2. and 12. 55-Panzer divisions to hold the Falaise _ Pocket open for as long as possible to allow the remnants of the Seventh Army to retreat. They kept the Todesgang open unril 21 August when the pocket was finally closed. Through the efforts of the Das Reich and Hitlerjugend, 100,000 troops managed to escape to fight another day.

Colour Key .US German

• British

• French

Unit Type

I!II Armoured a Armoured Infantry ~Infantry

2/6f1" Ba·ltalion (2x M4. 3x M4 (105mm) Sherman tanks)

. . B Company (17x M5A1 St~art tanks) .

E Company (12x M4. 5x M4A1 (76mm). 1x M4 (105mm) Sherman tanks) F Company (12x M4. 5x M4A1 (76mm). 1x M4 (105mm) Sherman tanks)

J(e/>1e.hlbe.r oUr bet? ])a.d's old '3-';' .f'arhl truc/:, on who'd be. I?rst ;nto &rl;n? w;th you stuc/: ;n Ita./y, ;t loo/:s I;/:e. I' hi .90;~ to w;n unle.ss you jo;n the. r Arhlore.d "]XV;S;on. Iohlorrow we. CroSS the. Dbe. ~·Ve.r, and the. tototh Arhlore.d J(e.:ihle.nt Ie.a.ds the. wo/.

AnyWo/, 30t your Ie.tte.r and I I?na./ly have. a. Fe.w hI;nme.s to wr;te.. Sorry to he.ar your s,Potte.r Edd;e. was f:,/Ie.d. I/:now he. was a. :jOod ';:;';e.nd. I /:now how you .f'eel. J(e.Me.hlbe.r MY driver , M;~/:

Mal one.y, the. one. a./ wo/s dra.w;~ sKe.tche.s? I Ve. wr;tte.n abom h;hI a. .f'e.w t/hle.S. #e.' S one. o.f' thoSe. unSu~ he.roes I;/:e. Edd;e..

M;c/:'s one. o.f'thoSe. :fu;~t.qttys, a./Wo/,s dra.w;~ whe.n we. were. ;n the. 'wa;t' ,Part o.f' 'hurry-u,P and wait'. #e. wa.s a. ;J0od dr;ve.t: ;n tra;n;~ at rort &nn;~, ha.d the. )IIe.llon whe.els' ]);V;S;on S,P;r;t as well as anyone. and »rore 1?3ht thM hloSt.

whe.n we. landed ;n ne.nch MoroCCo, the. c.rea» a./Wo/s b;tched abom the. heat and the. Il;e.s bm M;d .. 's only cOhI,Pla.;nt was the.re. were.n't I a.ny Krauis to 1?3ht. (JUr land;~ at Sal? and the. I;be.rat;on o.f' casablanca. wa.s not e.nou3h .f'or h;hI.

/hat ch~e.d ;n S;C:ly, t<..!I£ went ashore. and 30t ourse.lve.s ;n a re.a./1?3ht. /he. Krauis were. de.te.rhl;ne.d to /:ee,P us /:;ss;1?Cj sand. We. a./hloSt bou3ht ;t the.re., aMbushe.d <0/ Mt/-tM/: jUnS. /he.y /:noc/:e.d om ha./.f' oUr 'platoon. M;cl( 3d us om o.f' that aMbush ;n one. ,P'.e.Ce., Iloor;~ ;t I;/:e. a. hla.dhlM. /he. 'platoon loSt two tM,fS the.re. and the. cOhI,Pany s;>< »rcsre. on oUr l<.Jo/ to Pa./e.rhlo, bm we hla.de. ;t ;n one. ,P;e.ce., thM,fs to M;c/:. S;C:ly waS e.nou3h .f'or hie. bm not .f'or M;c/:, he. WMte.d to dr;ve. to &rl;n.

Next we. Sh/'p'pe.d om to En:3land to 3.e.t re.ady .f'or ])-])0/. We. arr;ve.d ;n Norhlandy on 1>+3, that's 9 June. 19</</ .f'or you ])-])0/ ])od3e.r.sf #ardly o.f'.f' the. be.a.ch, we. ,Pushe.d ;nland I"or Care.ntM to SU,P,Port the. IOf' A;rborne. ]);V;S;on. /he.y were.

14th Armored Field Artillerv Battalion

(6x jeep. 6x M3 half-track. 18x M7 Priest HMC self-propelled guns) .

17th Armored Engineering Battalion A & C Companies

Battery 0, 195th Anti-Aircraft Artillerv (6x M15 CGMC. 6x M16 MGMC half-tracks)

17th Armored Engineering Battalion o Company

1/67th Battalion (2x M4. 3x M4 (105mm) Sherman tanks) A Company (17x M5A 1 Stuart tanks)

o Company (12x M4. 5x M4A1 (76mm). 1x M4 (105mm) Sherman tanks) H Company (12x M4. 5x M4A1 (76mm). 1x M4 (105mm) Sherman tanks)

2167th Battalion (2x M4. 3x M4 105mm Sherman tanks) B Company (17x M5A 1 Stuart tanks)

E Company (12x M4. 5x M4A1 (76mm). 1x M4 (105mm) Sherman tanks) I Company (12x M4. 5x M4A1 (76mm). 1x M4 (105mm) Sherman tanks)

78th Armored Field Artillery Battalion

(6x jeep. 6x M3 half-track. 18x M7 Priest HMC self-propelled guns)

17th Armored Engineering Battalion BCompany

Battery B & C. 195th Anti-Aircraft Artillery (12x M15 CGMC. 12x M16 MGMC hail-tracks)

702nd Tank Destroyer Battalion

B Company (8x M20 utility. 6x jeep. 12x M10 tank destroyers)

OUr breaKout tore o,Pen the GeN>lan de-l'e.n.seS and lA..Je ,Poured throu3h. W~ crushed a deieN'1;ned counterattad near Avranches and everywhere elSe they sto,P,Ped to I?Cjht. We cqptured whole re3;ments· 01' reireat;n:J Krauts before they fnew eoe coere on to,P 01' them.

Eventually coe Selzed the German clty 01' Barmen on 2~ NoVember and coe thouCjht the Germans coer e done. /l-,eJ·r w;nter oI'-I'e.n.s;Ve ;nto the ArdenneS toof everyone Iy SUr,Pr;Se, but coe ;3_nored the call -I'or retreat and cut 01'-1' the (7erman s,Pearhead be-l'ore they reached the Meuse. As Patton headed north t"o Basto:;ne coe. turned bad east and ,PuShed them baCi: ;nto Germany. We'Ve routed theJ'r iroo,Ps, taK;n:; more ,Pr;soners as lA..Je ,PuShed to the Elbe. Word has ;t coe. 'II lead the dr;ve to Berl;n.

&. sa.f'e and remember you 0lA..Je me bl3 when lA..Je :;et homef Your Brother, ])ou3

easy Co., :r BattoJ;on, (p(pth JfegMent, :r Arfrlored ]);VtS;on

Battery A. 195th Anti-Aircraft Artillery

. .' (6x M15 CGMC. 6!, M16 MGMC half-tracks)

1/32" Battalion

A (Ligh!) Company. D Company. G Company

2/32" Battalion

B (Light) Company. E Company. F Company

3/32" Battalion

C (Light) Company. H Company. I Company

1/33'" Battalion

A (Light) Company. F Company. I Company

2/33'" Battalion

B (Light) Company. D Company. E Company

3/33" Battalion

C (Light) Company, G Company. H Company

Hundreds of German vehicles destroyed, Thousands of German soldiers killed or captured.

Operation Cobra \Vas launched on 26 July to end the hedgero\~ hell \.hich had plagued the Allied advance. The breakout was preceded by one of the heaviest bombing attacks ever seen. The damage caused allo\.ed the Spearhead division to shatter elite German units and lead the \.ay.

Combat Command B (CCB) pushed on to I'larigny then advanced rapidly to the we s t to\.ard Coutances. CCA meam.hile had seized ['Ilortain and was relieved by the infantry on 5 ~\ugust. CCB then \.ithdrew to the \.est of l'lortain for rest and maintenance after 12 days of continuoUs combat.

Early on 7 August the Germans launched a major counteroffensive through l'lortain \,i th elements of four armoured divisions aimed at Avranches. Our defending infantry was driven from l'lortain \~i th heavy losses. CCB went back into the fray to block German attacks to\Vard the coast.

T\1o-thirds of CCB was committed to the defence along \1i th the 119th Regimental Combat Team of the )oth Division. The order \.as given that positions \-Iould be held at all costs. During four days of fierce fighting heavy losses were suffered by both sides, but the Germans wer e stopped and

forced to \-lithdra\v on 12 August.

Ui th the German JJounterattacl~ hal ted, it \,ill not be long until Spearhead is once again advancing rapidly through France and on to Berlin. Victory looks assured by Christmas!

Allies break out of Normandy!

Lo, 14 August 1944. I \.rite this report from the shattered streets of st. Lo. I can only give you brief information on the last fe\v \~eeks since Operation Cobra was launched gained by riding \.i th the rampaging )''<1 Armored Division.

The yd Armored Division \1as activated on the 15 April 1941 as a heavy armoured division \~i th over 2)0 medium tanks and 158 light· tanks (instead of the normal 160-odd medium tanks and 80 light tanks of a regular armored division). It is made up of over 15000 of our boys, some of \1hom \~ill sadly not be coming home.

The yd Armored began landing in Normandy on 24 June, and by 29 June elements of Combat Command A (CCA) under Brigadier General Doyle

Hickey wer-e engaging the enemy. Their action near Villiers-Fossard \Vas as part of VII Corps of the First Army. CCA suffered heavy losses in the fighting but achieved its objectives. This early success combined \Vith many small battles fought up to Operation Cobra and now in Cobra itself has earned tlole division its nicl~name

'Spearhead'.

GERMAN ARTILLERY

German artillery batteries are assigned to support specific battalions. 'The battery's observer is deployed with the battalion and is in direct contact with their guns. This makes immediate fire support very responsive against point targets such as enemy artillery batteries, tank concentrations, or anti-tank gun nests.

However, when increased fire support is required the additional coordination takes some rime, thereby limiting their capability to mass their artillery. Tlus is not considered a problem as engaging targets with accurate fire from a few guns was preferred over 'wasting ammunition' firing large numbers of guns at a bigger area.

Target

~;(

Observer

""t~tt

Supported Unit

~

Motorised SSArtillery Battery

~

Motorised SSArtillery Battery

Motorised SSArti II e~Battery

~J~t

Artillery HQ

Observer identifies target

Additional support is coordinated through higher HQ

US ARTILLERY

~erican artillery battalions are assigned to support who regiments or combat commands. All observers make thelr requests for artillery fire support to their artillery oarrauon Fire Direction Center (FDC). A senior officer at the F then decides how to meet that request. They will meet most requests by ordering a single artillery battery to fire.

However, if the target warrants it and other batteries are currently available, they will order extra batteries to engage the same target as well. This allows American artillery to bring huge amounts of fire support to bear on any target with a standardised, almost 'mass-produced', fire suppOrt system.

Target

I

~.\

Observer

Field Artillery ,1f Batteries

,/

~~ ..

/ .. ~~t.: s---+ ..

Fire Direction

Center ~

Armored Field Artillery Batteries

~

Field Artillery Battery (155mm Gun SP)

US troops use all of the US special rules on pages 157 to 161 of the rulebook as well as the following division-specific special rules.

You must choose to field your force from either the 2nd 'Hell On Wheels' Armored Division (marked A), or the 3rd 'Spearhead' Armored Division (marked A). The Intelligence Briefings use symbols to indicate the points difference between platoons from these two divisions. Whichever division you choose, you may only select platoons marked with your division's symbol.

The 'Hell on Wheels' and 'Spearhead' Armored Divisions led the breakout during Operation Cobra. They were in action and moving forward before the enemy knew the attack was on. The pace of their attacks kept the Germans on their heels, unable to coordinate a defensive line before being overrun.

Any force from the US 2"d or jrd Armored Divisions is always the attacker in any mission that uses the Defensive Battle special rule or requires a die roll to determine who will be the attacker:

When they are the attacker in a mission, a player commanding a force fi"om the US 2"d or jrd Armored Divisions may make an additional Reconnaissance Deployment move (see page 194 of the rulebook) with anyone non-recce platoon (even though it is not a Reece Platoon), provided that the Reconnaissance Deployment move takes the whole platoon out of its deployment area.

TANK TELEPHONES

In the dense terrain of the Bocage it is very difficult for tanks to find targets and almost impossible for infantry to advance without proper tank fire support. The solution that has evolved is to weld a box containing a field telephone on the rear of each tank. When they need fire support a brave infantryman runs up to the back of the tank and tells the tank crew where the target is located.

If a Sherman tank from the US 2"d or jrd Armored Division and an adjacent Infantry team did not move in the Movement Step and are not Pinned Down, the Infantl]

team can point out targets for the tank instead of shooting.

The Infantl] team pointing out targets for the tank counts as a Reece Platoon using the Eyes and Ears rule (page 149 of the rulebook) to reveal a Gone to Ground enemy team for that tank. If other tanks in the platoon fire, they must either have their own Infantl] team pointing out the target, or continue to treat the target as Gone to Ground.

US Armored Divisions are organised into Combat Commands instead of the regiments or brigades of other armies. A Combat Command is a headquarters under which battalions are grouped as needed. In practice each Combat Command keeps the same organisation for an entire campaign. As the heavy armored divisions are unbalanced with two armored regiments but only one armored infantry regiment, Combat Command A of the 2nd Armored Division has an infantry regiment from 4th Infantry Division assigned while Combat Command B has the division's own 41st Armored Infantry Regiment to produce two balanced combat commands.

HEDGEROW CUTTERS

The US First Army had learned the hard way that fighting in the Bocage hedgerows of Normandy was exceptionally difficult. Even tanks had great difficulry in crossing the hedgerow's high banks, which were reinforced by the roots of the trees growing on them.

By Operation Cobra they had the answer-hedgerow cutters. These devices were remarkably simple. Just a few lengths of steel welded on the bow of a tank allowed it to tear out a section of Bocage hedgerow. Hedgerow cutters were simultaneously invented by several units, but Technical Sergeant Curtis G Culin is the most famous (giving the British version its name 'Cullin Prong', even though they got his name wrong!). Tanks fitted with the cutters are appropriately known as 'Rhinos'.

The new Rhino tanks were considered Top Secret before the start of Operation Cobra, so when they were used, they were a total surprise to the Germans who suddenly found themselves outmanoeuvred, with no alternative but to desperately cling to their positions to buy time for a mobile counterattack.

When a tank fitted with a hedgerow cutter attempts to cross a Bocage Hedgerow (see D-Day, The Campaign for Normandy for the full Bocage rules), it successfuLly crosses on a roll of 2 + rather than a SkilL Test. If it fails, the tank Bogs Down on the hedgerow as normal.

If it crosses successJul6i then an)' other Fully-tracked Tank teams adjacent to the hedgerow can follow it through on a roll of 2 + instead of a Skill Test as toell.

Flying low over the front line, an American L4 'Grasshopper' liaison aircraft operating as an air observation post (AOP) is the bane of German soldiers. Any movement at all is instantly sported and radioed back (0 the field artillery, who respond in their usual brutal fashion by pounding the target until all movement ceases. Every American division had eight aircraft in the artillery battalions and divisional headquarters giving them unequalled artillery observation capability.

LIAISON AIRCRAFT

The L4 Grasshopper liaison aircraft flew low over the front lines looking for the enemy and reporting their positions. Although slow compared to fighter aircraft, they are still fast enough to get from one part of the battlefield to another.

L4 Grasshopper aircraft use many of the aircraft rules. Hoiueuer. one of the primary differences is that the L4 Grasshopper starts the game on the table and remains there for the rest of the game until it is shot down or chased off, at which point it is permanently removed from the game.

In the Starting Step of each turn, you reposition your L4 Grasshopper anywhere on the table (even within J6"/40cm of friendly troops) when you would position any other aircraft. If your opponent has air support, they can roll for Fighter Interception as usual and use this to attempt to shoot your L4 Grasshopper down instead of intercepting Ground Attack Aircraft.

LIAISON AIRCRAFT

L4 Grasshopper aircmft operate as normal aircraft, except that they are always available until shot down or chased off, and they remain 011 table from tum to tum.

ANTI-AIRCRAFT FIRE

The Grasshopper pilots relied on being inconspicuous to survive in their defenceless light aircraft. Sometimes it worked, and sometimes it didn't.

The opposing player can fire anti-aircraft fire at your L4 Grasshopper at the end of the Shooting Step, after all other shooting is complete, but ju.st before aircraft make their attacks, just as they can at any other aircraft. This is conducted just like firing at Ground-attack Aircraft, including the limits on anti-aircraft guns ability to see over terrain.

A team firing anti-aircraft fire must choose between firing at the L4 Grasshopper or at Ground-attack Aircraft. A single team cannot shoot at both in the same turn.

Since the L4 Grasshopper isn't actually attacking anything, Self-defence Anti-aircrafi Weapons cannot shoot at it.

AIR OBSERVATION POST

The main role of the L4 Grasshopper liaison aircraft is artillery observation. Here it uses its mobility to find targets and avoid enemy anti-aircraft fire.

The L4 Grasshopper carries no weapons and cannot make attacks by itself. Instead an L4 Grasshopper aircraft counts as an Observer team that can act as the Spotting team for any artillery platoon that has a Staff team.

Treat it as an Observer team on the ground (although the model sits just above the table) when determining what it can see, as the Grasshopper flies low attempting to avoid enemy fighter interception and cannot see over terrain.

The L4 Grasshopper does benefit from its height by allowing it to re-roll the third attempt to range in if it failed on that attempt.

COLUMN SECURITY

In mobile battles, a Grasshopper flying over a fast-moving armoured column warns them of ambushes, allowing them to move much faster through unreconnoitred enemy territory:

If an L4 Grasshopper aircraft did not act as an Observer team in its own turn, then enemy Ambushing platoons may not deploy teams within 8"/20cm and in Line of Sight of the aircraft in their own turn.

~ ~ .

2ND ARMORED DIVISION 3RD ARMORED DIVISION BOTH DIVISIONS

A Tank Company must field a Company HQ and at least two Tank Platoons, and may field one of each of the remaining Combat Platoons and the Weapons Platoons shown.

It may also field one Support Platoon from each Support box shown (Armored, Infantry, etc.).

TANK CAMOUFLAGE

In July 1944, the US First Army issued orders that every tank was to be camouflaged with irregular black swatches or stripes. As the official guide on how this was to be done did not appear until October, three months later, the style of camouflage varied from unit to unit. Both 2nd and 3rd Armored Divisions complied with this order prior to Operation Cobra.

During Operation Cobra many tanks and half-tracks still retained their yellow· 'speed numbers' painted on the side of [he turret or troop compartment side. These took the form of Company letter, platoon number, tank number, e.g. B-23, orF-31.

CAPTAIN

MOTIVATION AND SKILL

The 2"d 'Hell On Wheels' Armored Division (marked i:..) has been fighting since 1942 and is Confident ~teran. Normandy is the firs: battle for the Jrd 'Spearhead' Armored Division (marked A), so it is Confident Trained.

HEADQUARTERS

COMBAT PLATOONS

COMPANY HQ

HEADQUARTERS

Company HQ with:

~ 2 M4 or M4Al Sherman 180 points

• Add an M4 (105mm) Sherman assault gun for +95 points.

Company HQ with:

~ 2 M4 or M4AI Sherman 140 points

• Add an M4 (105mm) Sherman assault gun for +70 points.

OPTIONS (FOR 80TH DIVISIONS)

• Fit Company and 2iC Command tanks with Hedgerow Cutters for +5 points.

• Equip one M4 or M4Al Sherman tank with a dozer blade making it a Bulldozer for +5 points.

• Add a recovery vehicle: M31 TRV for + I 0 points or M32 TRVfor +15 points.

TANK PLATOON

PLATOON

5 M4 or M4Al Sherman 450 points

~ 4 M4 or M4Al Sherman 360 points

3 M4 or M4AI Sherman 270 points

• Replace all Sherman' tanks with M4Al (76mm) Sherman tanks in up to one platoon for +25 points per tank.

• Fit up to half of the platoon's tanks with Hedgerow Cutters for +5 points for the platoon.

5 M4 or M4AI Sherman 345 points

~ 4 M4 or M4Al Sherman 275 points

3 M4 or M4AI Sherman 205 points

• Replace all Sherman tanks with M4Al (76mm) Sherman tanks in up to one platoon for +20 points per tank.

• Fit up to half of the platoon's tanks with Hedgerow Cutters for + 5 points for the platoon.

CAPTAIN

Company Command 2iC Command

Sherman tank Sherman tank

M4 (105mm) Sherman

assault gun

TANK COMPANY

A good tank commander relies on speed and numbers to accomplish their objective. Success on the battlefield comes with the dependability of your Sherman tanks.

Orchestrate your tanks, armoured infantry, artillery, an~ tank destroyers in a combined arms approach and you will gain success over any foe. Fight alone and you can expect to suffer unnecessarily high casualties.

LIEUTENANT

TANK PLATOON

Command Sherman tank • •

..

Sherman tank

..

..

Sherman tank

..

Sherman tank •

The standard M4 Sherman tank is tile best tank for the coming breakout. Its speed and reliability will enemy strongpoints and lead the way to victory.

PLATOON

HQ Section with

~ 3 Mortar Sections 135 points

2 2 Mortar Sections 100 points

~ 3 Mortar Sections 105 points

3 2 Mortar Sections 75 points

Arm any or all M4 81mm MMC half-tracks with .50 cal AA M G for + 5 points per half-track.

Mortars provide an edge for your combined arms operations quickly punch holes in rhe defence and win the batrle. se them to pin down enemy troops for the reconnaissance platoon or to lay smoke on enemy anti-tank guns for the Sherman tanks. They can aid an infantry advance or assault

LIEUTENANT

Command Carbine team M2 half-track with .50cal AA MG

ARMORED MORTAR PLATOON

with both mortar and machine-gun fire. Bringing their own .50 calibre anti-aircraft machine-gun provides them with the needed protection against the dwindling Luftwaffe fighter-bombers.

ASSAULT GUN PLATOON

~ 3 M4 (105mm) Sherman 280 points

2 2 M4 (105mm) Sherman 185 points

~ 3 M4 (105mm) Sherman 215 points

3 2 M4 (105mm) Sherman 145 points

OPTION

Fit one M4 (105mm) Sherman tank with a Hedgerow Cutter for +5 points.

Upgrading your fire support with an assault gun platoon improves the overall offensive punch of your company. The M4 (l05mm) Sherman assault gun combines the indirect firepower of a mortar, the first shot kill of a big gun and the armour of a tank. These armoured I05mm guns have the ability to either pin down enemy troops and stubborn ami-tank gun nests with a bombardment, or to destroy them deadly direct fire.

c~,o. "_'" LIEUTENANT -=- -~....,----' ~"o=._,=
••• :lUI
..
Command M4 (105mm) Sherman
.~1::(.Il.
'::II~ .
.. .. ,
M4 (105mm) Sherman M4 (105mm) Sherman
'''':1' •• [. ' .. U •• I.I .. _
ASSAULT GUN PLATOON LIGHT TANK PLATOON

PLATOON

LIGHT TANK PLATOON

5 M5Al Stuart 310 points

~ 4 M5Al Stuart 250 points

3 M5Al Stuart 190 points

5 M5Al Stuart 235 points

~ 4 M5Al Stuart 190 points

3 M5Al Stuart 145 points

OPTION

• Fit up to half of the platoons tanks with Hedgerow Cutters for +5 points.

Although the M5Al Stuart light tank still performs the traditional cavalry role against infantry quite well, its function has evolved since the landings in North Africa two years ago. While retaining its ability to scout on the flanks and move rapidly to exploit breakthroughs, it has developed its own support role based upon manoeuvrability and speed to counteract its lack of firepower.

Some commanders have used the speed of the light tanks to charge enemy tanks and anti-tank guns, acting as a distraction while the medium tanks follow up firing on the move.

Command M5A 1 Stuart tank •

M5A 1 Stuart tank •

..

M5Al Stuart tank

..

..

M5A 1 Stuart tank

...

M5Al Stuart tank •

Facing the difficult choice between engaging the light tanks threatening to overrun your position and the more dangerous mediums behind them, many German commanders have stumbled and done neither effectively.

Others send the light tanks sweeping around the main enemy effort in a flanking manoeuvre to draw the enemy's forces away as he scurries to protect now vulnerable artillery, transport and anti-aircraft positions.

it·

2ND ARMORED DIVISION 3RD ARMORED DIVISION BOTH DIVISIONS

An Armored Rifle Company must field a Company HQ and at least two Armored Rifle Platoons, and may field one of each of the remaining Combat Platoons and the Weapons Platoons shown.

It may also field one Support Platoon from each Support box shown (Armoured, Infantry, etc.).

CAMOUFLAGE UNIFORMS

The 41 sr Armored Infantry Regiment and 17'h Armored Engineer Battalion of the 2nd Armored Division and the infantry of the 30,h Infantry Division were all issued new camouflage uniforms prior to D-Day. These uniforms are more famous for their use by the US Marine Corps in the Pacific Theatre and were undergoing their first trials in Europe.

While the uniform generally worked well, it had one major drawback-other American troops had learned to assume that anyone wearing camouflage was a German soldier. Unfortunately, this led to a lot of 'friendly fire' casualties.

Most troops stopped wearing the camouflage uniform soon after the Falaise Pocket was destroyed.

MOTIVATION AND SKILL

The 2"d 'Hell On Wheels' Armored Division (marked A) are veterans who have fought since the Torch landings in 1942. They are rated as Confident VE!teran. The 3rd 'Spearhead' Armored Division (marked A) have been training/or almost as long, but Normandy is their first campaign. They are rated as Confident Trained.

HEADQUARTERS

1 COMPANY HQ

HEADQUARTERS

~ Company HQ 30 points

• Replace M3 half-track with an M2 half-track fitted with an M3 37mm gun for +15 points.

• Add Bazooka team for +20 points.

• Arm Jeep with anAA MG for +5 points.

~ Company HQ 25 points

• Add Bazooka team for +15 points.

• Replace Bazooka team with an M3 37mm gun at no cost.

• Arm Jeep with an AA MG for +5 points.

COMBAT PLATOONS

• Replace AA MG on any or all M3 half-tracks with fttt tttt fttt tttt
.50 cal AA MG for +5 points per half-track. Rifle team Rifle team Rifle team Rifle team
--- ---
HQ Section with: ~-A. ~-A.
M3 half-track Bazooka M3 half-track Bazooka
with AA MG team withAA MG team ARMORED RIFLE PLATOON

PLATOON

Light Machine-gun Squad, 60mm Mortar Squad, and 2 Rifle Squads

1 Rifle Squad

310 points 250 points

• Replace Bazooka team in HQ Section with M3 37mm gun at no cost.

Dismounting from their M3 half-track, the armoured infantry lay down a withering fire with their machine guns, mortar, semi-automatic Garand rifles, and bazookas. What better complement to a tank attack than armoured troops ready to attack stubborn positions not suited to tanks?

~,t ~'t ~~
Company Command 2iC Command Bazooka
Carbine team Carbine team team
-- ....
Jeep M3 half-track with
.50 cal AA MG COMPANY HQ

ARMORED RIFLE COMPANY

Armored rifle companies are the offensive and defensive backbone of armoured forces. Their mobility, firepower and armour protection leads their commanders to use them in a more offensive mode than traditional foot soldiers.

~'t mr ~~ ....

Command Rifle team Bazooka M3 half-track with

Rifle team team .50 cal AA MG

~~~

M2 60mm mortar

~a.~ ~a.~

M1919 LMG M1919 LMG

PLATOON

HQ Section with:

~ 3 Gun Sections 120 points

2 2 Gun Sections 85 points

• Add up to one Bazooka team per Gun Section for +20 points per team.

HQ Section with:

~ 3 Gun Sections 90 points

3 2 Gun Sections 65 points

Add up to one Bazooka team per Gun Section for +15 points per team.

iberally armed with bazookas and 57mm guns, the armoured anti-tank platoon provides added punch for the armoured infantry.

Whether holding newly-acquired positions or covering the backs of the advancing infantry, anti-tank guns and bazookas protect against armoured counterattacks.

M2 half-track with .50 cal AA MG

Command Carbine team Jeep

• •

~~A ~~A

Ml 57mm gun Bazooka team Ml 57mm gun Bazooka team

~ ~

M2 half-track with .50 cal AA MG

~~A

Ml 57mm qun Bazooka team

~

WEAPONS PLATOONS

RECON PLATOON

PLATOON

~ 2 Recon Sections 90 points

2 1 Rccon Section 65 points

Replace .50 cal AA MG on M2 half-track with an M3 37mm gun for +5 points.

• Add Bazooka team for +20 points.

• Arm any or all Jeep teams with an AA MG for +5 points per jeep team.

HQ Section with

~ 2 Rccon Sections 70 points

3 1 Recon Section 50 points

• Add Bazooka team for + 15 points.

• Arm any or all Jeep teams with an AA MG for +5 points per jeep team.

Recon Platoons are Reconnaissance Platoons.

Good reconnaissance identifies hidden enemy positions and keeps your hard-charging armoured forces from being surprised by the nasry ambushes that the Germans will undoubtedly try to spring on you.

Send your recon sections forward, using all available cover and concealment, until they locate German positions. Once the enemy is exposed, your recon troops will pull back and wait for the infantry, artillery or tanks to eliminate them.

LIEUTENANT

~A

Bazooka team

Command Rifle team

M2 half-track with .50cal AA MG

ARMORED MACHINE-GUN PLATOON PLATOON

HQ Section with

~ 2 Machine-gun Sections 155 points

2 I Machine-gun Section 90 points

• Add up to one Bazooka team per Machine-gun Section for +20 points per team.

HQ Section with

LIEUTENANT

~ 2 Machine-gun Sections 120 points

3 I Machine-gun Section 70 points

• Add up to one Bazooka team per Machine-gun Section for +15 points per team.

Armored Machine-gun PLatoons may make Combat Attachments to Combat PLatoons.

Whether supporting dismounted rifle teams or holding a defensive position, M1917 heavy machine guns, mounted

~,t ~
Command M2 half-track with
Carbine team .50 cal AA MG
• •

11'A;tJ 11'Alt 11'Alt
M1917 HMG M1917 HMG M1917 HMG
~ ~A ~ ~A
M2 half-track with Bazooka M2 half-track with Bazooka
.50 cal AA MG team .50 cal AA MG team MACHINE-GUN SECTION

MACHINE-GUN SECTION

on the side of half-tracks or deployed in good cover, will dampen the spirits of all but the most fanatical Germans. Adding a bazooka or two won't hurt either.

ASSAULT GUN PLATOON

PLATOON

~ 3 M8 Scott HMC 155 points

2 2 M8 Scott HMC 105 points

~ 3 M8 Scott HMC 120 points

3 2 M8 Scott HMC 80 points

The M8 Scott HMC assault gun complements your mortars, either by performing direct fire from its 75mm gun to knock out machine-gun nests, or by joining the mortars in keeping the enemy's head down while the riflemen close.

LIEUTENANT .,.,
"'U!II

..
Command M8 Scott HMC
•• ';:.11.
. .
.. ..
M8 Scott HMC M8 Scott HMC
II[.]~--- •
ASSAULT GUN PLATOON ~ ~ .

2ND ARMORED DIVISION 3RD ARMORED DIVISION BOTH DIVISIONS

An Armored Recon Company must field a Company HQ and at least two Armored Recon Platoons, and may field one of each of the remaining Combat Platoons and the Weapons Platoons shown.

It may also field one Support Platoon from each Support box shown (Armoured, Infantry, etc.).

Field Artiller;y Battery

Armor.ed IField'Artiliery

ASSAULT GUNS

The z- and 3rd Armored Divisions had an unusual organisation for their reconnaissance. While the light armored divisions had cavalry reconnaissance squadrons, the two heavy armored divisions still had their original armored reconnaissance battalions with two large patrols in each platoon rather than the three small patrols of a cavalry recon platoon. They also had an assault gun in every armored recon platoon. These were often grouped into a single assault gun platoon, bur could be returned to their platoons if the need arose.

You may disband the Assault Gun Platoon and return their MB Scott HMC assault guns to the Armored Recon Patrols. Each Armored Recon Patrol may only have one MB Scott

HMC assault gun which counts as part of the platoon in every way.

MOTIVATION AND SKILL

The 2nd 'Hell On Wheels' Armored Division (marked a) are rated as Confident l-eteran to reflect their long experience in battle. The 3rd 'Spearhead' Armored Division (markedA_) lack their fellow division's combat experience and are rated as Confident Trained.

HEADQUARTERS

COMPANY HQ

HEADQUARTERS

Company HQ with:

~ 2 M8 armoured cars 95 points

Company HQ with:

~ 2 M8 armoured cars 70 points

LIEUTENANT

COMBAT PLATOONS

ARMORED RECON PLATOON

PLATOON

~ 2 Armored Recon Patrols 280 points

2 1 Armored Recon Patrol 140 points

l\ 2 Armored Recon Patrols 220 points

3 1 Armored Recon Patrol 11 0 points

OPTION

• Equip any or all Jeeps with an additional Hull MG for + 5 points per jeep.

Armored Recon Patrols may operate as separate platoons, each with their own Command team. ALthough its sections count as separate pLatoons [ar aLL otherpurposes, an Armored Recon PLatoon doing this deploys aLL at the same time as a singLe platoon. For example, the entire Armored Recon PLatoon ioould be treated as a singLe platoon when calculating the number of pLatoons held in Ambush or Reserve.

Before deployment )Iou may replace aLL of the vehicles in each Armored Recon Patrol with any three of the foLLowing teams for each patrol: up to two .50 caL MG teams, up to one LMG team, up to one M2 60mm mortar team, and up to three carbine Carbine teams. Each Armored Recon Patrol may only have three of these teams in total.

If you do this, aLL of the Armored Recon Patrols in an Armored Recon PLatoon operate as a singLe infantry pLatoon. Designate anyone of the teams as the PLatoon Command team. The platoon remains a Reconnaissance PLatoon.

LIEUTENANT

As the scouting elements of US armored divisions, armored recon platoons were able hold their own against light enemy forces. The M8 armored cars sport a 37ml11 main gun and a pair of machine guns. This firepower allows you to scout ahead with your recon 'peeps' and, if they encounter superior enemy forces, cover the peep's withdrawal with the armoured cars and mortars. Or better yet, pin down enemy infantry while more powerful combatants arrive to end the

Company Command M8 armoured car

2iC Command M8 armoured car

COMPANY HQ

ARMORED RECON COMPANY

LIEUTENANT

LIEUTENANT

Command M8 armoured car

M8 armoured car

~

Mortar Jeep

Recon Jeep

.. ..

Command M8 armoured car M8 armoured car

~ A

Mortar Jeep Recon Jeep

ARMORED RECON PATROL ---'

ARMORED RECON PLATOON

Armored Recon Patrols are Reconnaissance PLatoons.

The 2"d 'Hell On Wheels' Armored Division (marked A) lenoio hou/ to fight the Germans. They are rated as Confident ~teran. The 3rd 'Spearhead' Armored Division (markeda) although fresh from training, are ready fol' battle. They are rated as Confident Trained. The attached troops from 4th Infantry Division (marked + ) and VII COIPS (marked ) are new to battle and rated as Confident Trained.

AIR SUPPORT

PRIORITY AIR SUPPORT

~ P-47 Thunderbolt 190 points

LIMITED AIR SUPPORT

~ P-47 Thunderbolt 150 points

Having swept the Luftwaffi, the German Air Force, from the skies, the Allied Air Forces have exposed the German Army to their fighter-bombers. The ability to hit and destroy targets anywhere on the battlefield with near impunity has made air support an expected and welcome addition to defeating German ground forces.

Start by using your aircraft for interdiction rrussrons to destroy artillery, big guns, or transports. Targeting them with an immediate air strike will either destroy them outright or

FLIGHT LIEUTENANT

FLIGHT LIEUTENANT

P-47 Thunderbolt

P-47 Thunderbolt

FLIGHT

keep them so busy that they will be unable to perform their mission. This will force enemy anti-aircraft guns to protect these high value assets and allow you to divert your air strikes onto front line troops and positions.

R OBSERVATION POST

~ L4 Grasshopper AOP 40 points

Normandy saw the first widespread use of light air observation post aircraft acting as artillery spotters. These militarised Piper Cub aircraft were flying eyes, carefully reporting anything that moved on the German side of the front line.

FLIGHT LIEUTENANT

FLIGHT LIEUTENANT

\41r p.l

-- ,

d(

L4 Grasshopper AOP

'.'

AIR OBSERVATION POST

INFANTRY SUPPORT PLATOONS

• 2 Tank Destroyer Sections 335 points

__ 1 Tank Destroyer Sections 175 points

OPTION

• Fit up to half of the platoon's tank destroyers with Hedgerow Cutters for +5 points.

Tank Destroyer Platoons use the US Tank Destroyer special rules on page 157 of the rulebook.

The Tank Destroyer Platoons operating with 2"d and 3"/ Armored Divisions were attached from VII Corps. As such they are rated as Confident Trained.

Hit 'em fast, hit 'em hard, and move away quickly is the key to killing heavy armour. Strike them from ambush if at all possible. That is the best way to ensure success and kill enemy tanks.

Tank destroyers need speed, tactics, and firepower to succeed. The MID GMC tank destroyers complement the Sherman tank on the attack and the armoured infantry on the defence.

Hunting enemy armour is an art. Learning how to sneak up on them is only the beginning of your mission. You must use good cover and concealment to get close enough for a kill.

'+ RIFLE PLATOON PLATOON

HQ Section with:

~ 3 Rifle Squads 155 points

2 2 Rifle Squads no points

The Rifle Platoons operating with 2',,/ Armored Division were from the 22"d Regimental Combat Team of 4'" Infantry Division. As such thq are rated as Confident Trained.

The three infantry battalions of the 4th 'Ivy' Division's 22nd Regimental Combat Team (22nd RCT) were attached to Combat Command A (CCA) of the 2nd Armored Division for the breakout from Normandy. The 4th Division's training back in the States as a mechanised division had prepared them well for their exploitation role.

The leg infantry of 22nd RCT rode on top of the Sherman tanks of CCA to keep up with the advance. As the lead recon platoons came under fire, the riRemen leapt off the tanks

LIEUTENANT

~,t A

Command carbine team Jeep with .50 cal AA MG

Carbine team M20 utility

Carbine team M20 utility

M10 3" GMC

TANK DESTROYER PLATOON

Once you have done that you need to hit them hard with firepower of the M7 3in gun. If you destroy them you move on and start again.

But if you miss, you need to back off quickly as your thin armour will not stand up to a direct counterattack. Don't try to go toe-to-toe with German Panzers.

Your job is to kill the big tanks while they are busy mixing it up with the light and medium tanks.

LIEUTENANT

Command Carbine team Bazooka team

,ttt

Rifle team

ittt

Rifle team

tttt

,ttt

Rifle team

ittt

Rifle team

tttt

,ttt

Rifle team

ittt

Rifle team

tttt

RIFLE PLATOON

ready for action. The rille platoons were kept busy holding objectives or assaulting in tandem with their new-found friends.

Add a turretless M4 Sherman dozer for +15 points, or an M4 Sherman tank fitted with a dozer blade for +95 points.

Add Pioneer Supply 2Y2-ton truck for +25 points.

Add a turretless M4 Sherman dozer for +10 points, or an M4 Sherman tank fitted with a dozer blade for +75 points.

• Add Pioneer Supply 21/2-ton truck for +25 points.

You may replace aLL Pioneer HMG teams with Pioneer Rifle teams at the start of the game before deployment.

Combat Engineers grearly assist your forces in negotiating tHe barriers presented by the Bocage hedgerows. They carry explosives to blow holes in the rhick banks so your offensive continues unhindered. Adding a bulldozer, or even better

LIEUTENANT

LIEUTENANT

Command Pioneer Rifle team

Jeep with Pioneer Supply

.50cal AA MG 2 '/2-tOIl truck

HQ SECTION

,tttt ttttt ,tttt ttttt
Pioneer Pioneer Pioneer
Rifle team Rifle team Rifle team
~il ~il
Bazooka Bazooka
2 '/2-ton truck team team ~~t ~~t

Pioneer Pioneer

M1917 HMG M1917 HMG

2 '/2-ton truck

Bazooka team

WEAPONS SQUAD

ENGINEER COMBAT PLATOON

a Sherman dozer, speeds up the process. Place your heavy machine guns behind rhe Bocage to cover your engineering operations and subsequent infantry breakthroughs.

ARMORED ENGINEER PLATOON

The armored engineer companies had one platoon fully mounted in armoured half-tracks and two truck-mounted platoons. The armoured platoon was usually assigned to the mlrarlrr.eald task force.

An Armored Engineer Platoon is organised the same as an Engineer Combat Platoon, except that the 2Ih-ton trucks in the Weapons and Operating Squads are replaced with M3 half-tracks with an AA MG each for + 1 0 points per half-tmck.

ARMORED FIELD ARTILLERY BATTERY

~~t

Stafiteam 6-

~ Observer

~ M4ShermanOP

tank

Command Carbine team

Jeep

..

M7 Priest HMC

..

M7 Priest HMC

..

M2 half-track with .50 cal AA MG

..

M7 Priest HMC

..

M7 Priest HMC

..

PLATOON

HQ Section with:

~ 2 Gun Sections 420 points

2 1 Gun Section 240 points

HQ Section with:

~ 2 Gun Sections 325 points

3 1 Gun Section 185 points

OPTIONS

• Add Jeep for Command team at no cost .

• Replace Jeep with an unarmed M2 half-track for +5 points.

• Arm unarmed Jeep or M2 half-track with AA MG for +5 points per vehicle.

Observer Sherman OP tanks cannot launch assaults.

Mobile artillery readily supports advancing armour columns while they slash through enemy lines. Conducting continuous bombardments of shell and smoke gives the tanks and mechanized infantry of the armoured divisions the assistance needed to ensure a breakthrough.

Artillery also provides the ability to stop enemy counterattacks before they reach your noops. A six-gun battery has the destructive power to inflict critical damage on them.

The 78th Armored Field Artillery Battery of the 2nd Armored Division is generally credited with breaking up several of the German counterattacks during Operation Cobra. In some cases the M7 Priest HMC self-propelled guns utilised their 1 05mm howitzers in direct fire roles.

PLATOON

HQ Section with:

~ 2 Gun Sections 145 points

2 1 Gun Section 80 points

OPTIONS

Add 3,4-ton and 2%-ton trucks at no cost.

Replace all M2Al 105mm howitzers and 21f2-ton trucks with Ml 155mm howitzers and M5 high-

speed tractors for +35 points per Gun Section.

You may not field a Field Artillery Battery equipped with Ml 155mm howitzers unless you are also fielding a Field Artillery Battery with at least as many M2Al 105mm howitzers.

The Field Artillery Battalions operating with 2"d Armored Division were from the 22"d RCT of 4'" Infantry Division. As part of an infantry division they are rated as Confident Trained.

Field Artillery Batteries equipped with Ml155mm howitzers may not be deployed in Ambush.

The 22nd Regimental Combat Team brought their own towed field artillery with them. Artillery bombardments are the prelude of American offensive operations. Their initial

..
~,t ~Ht ~~
Command Carbine team Staff team Observer
t'III t'III Carbine team
--
3/4-ton truck Jeep 21/l-ton truck •

~ilil

M2All05mm howitzer

~ilil

M2A 1105mm howitzer

21/2-tOIl truck

21/1-ton truck

~ilil

M2All05mm howitzer

~ilil

M2A 1105mm howitzer

21fc-ton truck •

FIELD ARTILLERY BATTERY

attacks have the ability to devastate enemy strongpoints, opening the way for successful armoured penetrations.

• FIELD ARTILLERY BATTERY (155 GUN SP)

HQ Section with:

~ 2 GUll Sections 285 points

1 Gun Section 155 points

OPTION

• Add 3,4-ton trucks at no cost.

You may not field a Field Artillery Battery (155 Gun sPy unless you are also fielding an Armored FieldArtillery Battery or a Field Artillery Battery with at least as many guns.

The Field Artillery Batteries operating with 2nd and 3rd Armored Divisions were from the 258'" Field A~·tille/'y Battery (155 Gun Sl') of VII Co IpS. As such they are rated as Confident Trained.

FieldArtillery Batteries (155 Gun sPy may not be deployed in Ambush.

The 258!h Field Artillery Battalion's M12 155mm Gun Motor Carriages were rare beasts, as only 100 of the vehicles were ever built. 1he fact that they were made available for Operation Cobra shows their importance to Allied f'Ieadq uarters.

..
~,t ~Ht ~I\
Command Carbine team Staff team Observer
t'III t'III Carbine team
--
3/4-ton truck 3/4-ton truck Jeep HQSECTION

1he long 155mm guns are the pinnacle of artillery development with their great range and firepower. Even heavy battle tanks are not safe from their heavy shells. These big guns have a secondary role as bunker busters when German fortifications slow down the advance.

e ANTI-AIRCRAFT ARTILLERY (SELF-PROPELLED) PLATOON PLATOON

• 2 Auto Weapons Sections 160 points

1 Auto Weapons Section 80 points

The Anti-Aircrajt Artillery (Self-propelled) Platoons operttting with 2"d and 3rd Armored Divisions were attached fi'om VII COlpS. As such they are rated as Confident Trained.

The combined barrage of the MI5 CGMC anti-aircraft halftrack's 37mm cannon and the quad-mounted .50 calibre machine guns of the MIG MGMC half-track keep the skies clear over the 2nd and 3,d Armored Divisions. If any German aircraft are foolish enough to show themselves, the antiaircraft artillery will readily dispatch them.

Utilise these guns either to protect your artillery or your advancing tanks and armoured infantry from air attack. They are mobile enough to stay up with your advancing troops

LIEUTENANT

M15 CGMC half-track

Command M15 CGMC half-track

...,

ANTI-AIRCRAFT ARTILLERY (SELF-PROPELLED) PLATOON

and their armour will protect them against small arms fire. Their weapons are also powerful enough to take on infantry and light vehicles. Although not their primary pmpose, they will be able to stop advancing infantry, reconnaissance platoons, and maybe even an armoured car in a pinch.

TANK TEAMS

Armour
Name Mobility Front Side Top Equipment and Notes
Weapoll Range ROF Anti-tank Firepower
TANKS
M5AI Sruarr Fully-tracked 4 2 Co-ax MG, Hull MG, AA MG, Light tank.
M637mmgull 24"/60cm 2 7 4+ Stnbiliser.
M4 or M4Al Sherman Fully-rracked G 4 Co-ax MG, Hull MG, .50 cal AA MG.
M375111111gll11 32 "/80clII 2 10 3+ Smoke, Stabiliser.
M4Al (7Gmm) Sherman Fully-tracked 7 4 Co-ax MG, Hull MG, .50 cal AA MG, Protected ammo.
M17611/mglln 32 "/80cm 2 12 3+ Stnbiliser.
SUPPORT WEAPONS
M4 81mm MMC Half-rracked 0 0
Ml 81111111 mortar 40 "/1 OOCIII 2 6 HulL mounted, Portee, Smoke bombardment.
M8 Scott HMC Fully-tracked 3 2 0 .50 cal AA MG, Light tank.
M1A1 75mm howitzer 16"/40clIl 2 6 3+ Smoke.
Firing bombardments 64''/160clII 3 6
M4 (I05mm) Sherman Fully-tracked 7 4 Co-ax MG, Hull MG, .50 cal AA MG, Protected ammo.
M4 105111111 howitzer 24',/60clIl 9 2+ SLow trauerse, Smoke.
Firing bombardments 48 ''/120cl1I 4 4+
TANK DESTROYERS
MI03in GMC Fully-tracked 4 2 0 .50 cal AA MG.
M73ingllll 32 ''/80clI1 2 12 3+ Slow trauerse.
ARTILLERY
M7 Priest HMC Fully-tracked 0 0 .50 cal AA MG.
M2A1105mm howitzer 24''/60cm 1 9 2+ Hull mounted, Smoke.
Firillg bombardments 72 "/180cm 4 4+ Smoke bombardment.
MI2 I55mm GMC Fully-rracked 0 0 0 Awkward layout.
M1918M1 155mm gun 24"/60cll1 13 1+ Hull mounted, Bunker buster.
Firing bombardments 104''/260cm 5 2+
M4, M4AI, M4A3 Sherman OP Fully-rracked G 4 Co-ax MG, Hull MG, .50 cal AA MG.
M375mmgull 32 "/80cll1 10 3+ Smoke.
ANTI-AIRCRAFT
MIG MGMC (quad .50 cal) Half-rracked I 0 0 Awkward layout.
M45 quad.50 cal MG 16"/40cm 6 4 5+ Anti-aircrafi.
MI5 CGMC (37mm) Wheeled 1 0 0 Awkward layout.
M1537111111 combination mount 24',/60cm 4 5 4+ Anti-aircraji.
ARMOURED CARS
M8 armoured car Wheeled I 0 0 Co-ax MG, .50 cal AA MG.
M637mmgull 24 ''/60cll1 2 7 4+
Recon Jeep Jeep AAMG.
Morrar Jeep Jeep
M2 60111111 mortar 24 ''/60cl/1 2 3+ Hull mounted; Portee, Call fire overfriendLy troops.
Firing Bombardments 32 ''/80clII 6
VEHICLE MACHINE-GUNS
16',/40cl/1 3 2 6 ROF 1 if other weapons fire.
. 50 cal Vehicle MG 16''/40cm 3 4 5+ ROF 1 if other weapolls fire . Weapon Mobility Range Anti-tank Firepower Notes
M2 .50 cal MG Man-packed 16"/40cm 3 4 5+
MI919 LMG Man-packed 16"/40cm 5 2 6 ROF 2 when pinned down.
MI917HMG Man-packed 24"/60cm 6 2 6 ROF 2 when pinned down.
M2 60mm mortar Man-packed 24"/60cm 2 3+ Can fire over friendly troops
Firing bombardments 32"/80cm 6
MI 81mm mortar Man-packed 40"/100cm 2 6 Smoke bombardment.
M3 37mm gun Light 24"/60cm 3 7 4+ Gun shield.
MI57mm gun Medium 24"/60cm 3 10 4+ Gun shield, No HE.
M2AI 105mm howirzer Immobile 24"/60cm 9 2+ Gun shield, Smoke.
Firing bombardments 72"/180cm 4 4+ Smoke bombardment.
MI 155mm howitzer Immobile 24"/60cm 10 1+ Bunker buster, Gun shield, Smoke.
Firing bombardments 88"/220cm 5 2+ Smoke bombardment
ADDITIONAL SPECIAL RULES
M 1919 LMG teams and M2 60mm morrar teams may use the US special rule Truscott Trot as if they were Infantry teams. INFANTRY TEAMS

Team Range ROF Anti-tank Firepower Notes
Carbine team 8"/20cm 1 6 Automatic rifles.
Rifle team 16"/40cm 2 6 Automatic rifles.
Bazooka team 8"/20cm 10 5+ Tank assault 4.
Staff team cannot shoot Moves as a Heavy Gun team. ADDITIONAL TRAINING AND EQUIPMENT

Pioneer teams are rated as Tank Assault 3.

TRANSPORT TEAMS

Armour
Vehicle Mobility Front Side Top Equipment and Notes
TRUCKS
Jeep Jeep Optional Passenger-fired AA MG or .50 cal AA MG.
Dodge 3/4-ron or GMC 2'/,-ron truck Wheeled
HIGH-SPEED TRACTOR
M5 high-speed uacror Fully-tracked .50 cal AA MG.
ARMOURED PERSONNEL CARRIERS
M2 Or M3 half-track Half-tracked 0 0 Optional Passenger-fired AA MG or .50 cal AA MG.
M20 utility Jeep 0 0 Passenger-fired .50 cal AA MG.
RECOVERY AND ENGINEER VEHICLES
M31 TRY recovery vehicle Fully-tracked 5 3 0 Recovery vehicle.
M32 TRY recovery vehicle Fully-tracked 6 4 0 .50 cal AA MG, Recovery vehicle. - - - - - --

AIRCRAFT

Aircraft

Weapon

To Hit

Anti-tank

Firepower

Notes

MG Bombs

6 5

5+ 1+

P-47 Thunderbolt

or.ders say to keep on pushing forward it seems we are still caught in the hurry up and Ivai t of all army operations. unen we started out a we ek ago we gained some good ground in the first day, but then we ran into enemy r'oadb Lo c ks , There wasn't much there to stop us but it sure slowed us down.

. The Lieutenant keeps telling us to bypass them or knock them out but he's not the one Look trig for the ambushes. The Germans hide their guns in the bushes and it's tough to see until they fire which generally hits one of our tanks or ha l f'<t.r-ac ks , Then we have to stop, find the position, dig them out, check to make sure they're all gone, and then start moving again. It t.alce s the better part of the day to get everything coordinated.

Four days ago the column got ambush~d by three tanks. Two of them were dug in like pill boxes. Lost some good men that day and nearly a dozen vehicles. Ue spent all afternoon k i l.Lt ng the two dug in t anks before we saw the third hightailing it down the road.

Two days ago we ran into t.wo arrt t=t.ank guns. Ue lost two t anks and a ha.Lf'<t.r-ack before we finally silenced them with tank fire and infantry support. The damn bocage keeps us from outflanking them even with the hedge-cutters, mainly because we don't know "here they are hiding.

Today "as a lot of ecr-ew-ups as usual. Sent the recon boys out down the r-oad and I-li thin

20 minutes they "ere on the horn screaming for armoured support. Three [\'14' s went up and wi thin a half hour t.wo were knocked out by tank fire. They then sent the armoured rifle platoons out into the sticks to try and outflank the enemy tanks. They ran into machine gun fire and starting yelling for artillery. After the artillery started up, the recon guys came back and said we could get through as they spotted the Krauts pulling back through the t own.

Finally, we moved into the town and no 1-1 it's getting dark. Ue spent the whole day wa L ting for someone to do something and we only covered about four miles. How the hell can we ke ep going when two German t anks and a platoon of infantry hold up a who Le column? If we could catch them in the open we could manoeuvre to bypass them or knock them out. Hopefully tomorrow "ill go better. Heard the Lieutenant say that we have air support tomorrow, so maybe "e won't get hung up all day by just a few Krauts.

Sarge says we're doing okay though. He says that both us and the 2nd Armor are doing this all through the sector. Says our constant moving keeps the Krauts so busy they don't have time to dig in. He also said the infantry divisions are right behind us and ke ep Lng the Germans from. doing anything funny like mounting a heavy counterattack. Just seems Lt.ke a who Le lot of effort for not much gain.

STRING OF PEARLS

General Bayerlein once described his defences as 'a string of pearls'. Each key road junction held by a small group of men backed up by a few Panzers with just a string of weak units holding the line between them. This worked because, hindered by the thick Bocage hedgerows, the Americans were unable to manoeuvre around the roadblocks. The invention of the hedgerow cutter spelled the end for the thin German defensive line. Now a fighting retreat is the only option.

Ihe String of Pearls scenario uses the Escape, Prepared Positions, and Scattered Reserves rules.

YOUR ORDERS

GERMAN

Under massive bombardment, the line has broken. A US armoured division is 011 the loose. Your force has been ordered to form a roadblock and stop them long enough for other units to retreat to safety.

AMERICAN

Operation Cobra is under way. The Germans have almost nothing left to stop your onslaught. You must advance quickly into the German rear area and destroy the retreating troops before they can reach a new defensive position.

PREPARING FOR BATTLE

1. Set up the terrain as shown on page 72. The table is 4'/120cm by 6'/lS0cm.

2. The German player places their troops in the fields or village as indicated. The Panzer Platoon is held in Scarrered Reserve. In the dense Bocage hedgerows, the platoon must arrive from reserve along the road rather than anywhere on the table edge.

3. The German player places five vehicles, either overloaded trucks or horse-drawn wagons (the American objectives) in a column nose-to-tail along the road atO.

4. The American player places their starting troops in the indicated fields. The third Tank Platoon is held in Reserve.

ESCAPE

The majority of the German Army relies on slow-moving horse-drawn wagons and dangerously overloaded trucks to move its heavy weapons. Now, in retreat, only a stubborn defence will allow the Army's transport time to get away.

The German player starts the game with five Trained trucks or horse-drawn wagons at O. These vehicles must escape the advancing US forces by exiting the table at either 00,.0·

These vehicles are so heavily laden that they can only move down the road at 6"/15cm each turn. They cannot move At the Double, although thq can make Stormtrooper moves.

BEGINNING THE BATTLE

1. The German troops begin the game in Prepared Positions, so the infantry and guns are in foxholes and all Concealed teams are Gone-to-Ground.

2. The American player has the first rum.

ENDING THE BATTLE

The battle ends when all of the German wagons are destroyed or have left the table.

DECIDING WHO WON

The German player wins if they get more than half of the vehicles off the table at 0 or @). Otherwise the American player wins. The following table shows the outcome.

Vehicles Escaping Five vehicles Four vehicles Three vehicles Two vehicles One vehicles No vehicles

Result

Stunning German victory Major German victory Minor German victory Minor US victory

Major US victory Stunning US victory

BREAKOUT MINI CAMPAIGN

The String of Pearls scenario can be played as part of a mini campaign with the Barkrnann's Corner and Roncey Pocket scenarios. Play the Barkmann's Corner scenario on page (45) first, then this scenario.

If the German player won the Barkmann's Corner scenario, the Americans are held up in their advance. The Americans fight the String of Pearls scenario with the two platoons that deploy at 0 held in Reserve.

If the American player won the battle, they advance so fast that the German supply wagons are not yet ready to march. The German horse-drawn wagons cannot move at all in their first Movement Step.

OTHER PLACES, OTHER TIMES

Once the Americans and British broke our of the Bocage area of Normandy, the German rearguards faced a much more difficult task. Try refighting the String of Pearls scenario in more open terrain to see why the American and British forces advanced hundreds of miles in a couple of weeks just a month after Operation Cobra.

While the US Army was busy chasing the German Army our of Normandy, the Red Army had the Germans on the run in Byelorussia. The String Of Pearls scenario could be used to recreate these battles. Change the terrain from Bocage hedgerows to a wooded stream (rated as Very Difficult Going) running along the German from line. The remainder of the table is mixed swamps and woodlands with intermittent clearings.

By the end of July, the battalions of the Der Fuhrer Regiment had the fighting strength of a weak company. Their ability to

II BATAILLON, 4. 'DER FOHRER' SS-PANZERGRENADIERREGIMENT

SS-HauptsturmfUhrer Emil Maitre

5. 'Der FUhrer' SS-Panzergrenadierregiment

5. 'Das Reich' SS-Panzerregiment 6. 'Der Fuhrer' SS-Panzergrenadierregimem

7. 'Der Fuhrer' SS-Panzergrenadierregiment

16. 'Der Fuhrer' SS-Panzergrenadierregiment

VERST.ARKUNGEN

5. 'Das Reich' SS-Panzerregiment

stop the American advance was limited to delaying actions as the rest of the army retreated behind their shield.

SS-PANZERGRENADIERKOMP ANIE (FEARLESS VETERAN)

Company HQ (both teams equipped with Panzerfaust, and two Panzerschreck teams, at @)

SS-Panzergrenadier Platoon (with two squads, HQ equipped with Panzerfaust, and one attached 7.5cm Pak40 anti-

tank gun, at )

SS-Panzer Platoon (with one Panzer IV tank at @) SS-Panzergrenadier Platoon (with two squads, HQ equipped with Panzerfaust, and one attached 7.5cm Pak40 antitank gun, at ®)

SS- Panzergrenadier Platoon (wi th two squads, H Q equipped with Panzerfaust, and one attached 7.5cm Pak40 antitank gun, at 4})

SS-Panzerpioruer Platoon (with two squads, HQ equipped

with Panzerfaust, at )

RESERVES

SS-Panzer Platoon (with (\'10 Panzer IV tanks)

US DOG COMPANY, 66TH ARMORED REGIMENT

General Maurice Rose's Combat Command A led the advance with its 2nd Battalion, 66'h Armored Regiment supported by a company from the 41" Armored Infantry Regiment.

Passing through the 30,h 'Old Hickory' Infantry Division, the spearhead raced south through sporadic German opposition, overrunning supply columns as they went.

DOG CO. 66TH ARMORED REGIMENT

Dog Company, 66,h Armored Regiment

1" Platoon, Dog Company

1" Platoon, Easy Co., 41" Armored Infantry Regiment 2nd Platoon, Dog Company

2nd Platoon, Easy Co., 41" Armored Infantry Regiment

RESERVES

yd Platoon, Dog Company

As the leading tanks located roadblocks, they engaged them frontally while following elements flanked them and cleared the route.

The new Rhino tanks fitted with hedgerow cutters made manoeuvre through the Bocage possible and the tank telephones allowed the tanks to give the infantry precision support.

TANK COMPANY (CONFIDENT VETERAN) Company HQ (with two M4 Sherman tanks (2iC with Dozer) and one M4 (lOS) Sherman tank, at 0)

Tank Platoon (with five M4 Sherman tanks, two tanks equipped with Hedgerow Cutters, all tanks equipped with Tank Telephones, at 0)

Armored Rifle Platoon (at full strength, at 0)

Tank Platoon (with five M4 Sherman tanks, two tanks equipped with Hedgerow Cutters, all tanks equipped with Tank Telephones, at f1)

Armored Rifle Platoon (at full strength, at f1)

RESERVES

Tank Platoon (with five M4Al (76) Sherman tanks, two tanks equipped with Hedgerow Cutters, all tanks equipped with Tank Telephones)

The Bocage country of Normandy is crisscrossed with high Bocage hedgerows and small woods. The roads are narrow, overhung on both sides by the high banks. They are [00 confined for [Wo tanks [0 pass, or even to shoot past each other. A small farming village at a road intersection provides a good point for a roadblock [0 delay the American advance.

o n

S

I.>l o n

S

C\ o n

S

With a hastily laid minefield blocking the way into the village, the best approach for Dog Company will be a Banking attack using their hedgerow cutters for mobility.

~ o n

S

BOCAGE HEDGEROWS

All hedgerows on the table are Bocage hedgerows. These are taller than a tank, Very Difficult Going, and provide Bulletproof Cover [0 troops sheltering behind them. Teams must start adjacent [0 a Bocage hedgerow [0 cross it. The full Bocage rules are provided rn more detail 111 the D-Day campaign book or on our web page, www.FlamesOjWm:com.

.... N o n

S

.... \Jl o n

S

.... 00 o n

S

Ocm

30cm

GOcm

90cm

120cm

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-

THE RONCEY POCKET

As the day wore on, Das Reich received orders to withdraw towards Percy to link up with reinforcements from the British sector. The combined force would then launch a concentrated counterattack against the Americans to stabilise the front. As they withdrew they discovered that the US 2nd Armored Division had already advanced across their path.

The Roncey Pocket scenario uses the Headlights, Morning Light, Mobile Battle, Outnumbered, Prepared Positions, Reserves, and Surprise special rules in the rulebook and on page 80.

YOUR ORDERS GERMAN

With the American [abo fighter-bombers swarming over the battlefield during the day, the only way to reach Percy in time is a night march. Speed is of the essence if you are to reach the assembly area before the Americans, so use your headlights. You must get through any light American screening force in your way and clear the roads leading to Percy.

AMERICAN

It seems that you have cut off a large German force in the Roncey Pocket and they want out. Hold your positions and contain the German forces trying to escape.

PREPARING FOR BATTLE

1. Set up the terrain as shown on page 81. Place the objectives at the points marked t3. The table is 4'/120cm by 8' 1240cm.

2. The German player places the bulk of their forces in noseto-tail columns down me roads in the order listed. All of the vehicles have their headlights on. Note that the columns are facing in different directions. The Northern Column is moving eastward while the Southern Column is moving westward.

3. The American player places their starting troops in their deployment areas as shown on the map. Note that A Battery, 78,h Armored Field Artillery Battalion starts the game held in Reserve.

BEGINNING THE BATTLE

1. The American troops begin the game in Prepared Positions, so the infantry and guns are in foxholes.

2. However, the Easy Company force at La Rampinniere is subject to the Mobile Battle special rule as they race into firing positions, and the 78,h Armored Field Artillery Battalion force at La Chapelle is subject to the Surprise special rule when they discover the German column in their midst.

3. The American player has the first rum.

4. The battle is fought at night (see the Headlights special rule on page 80).

ENDING THE BATTLE

The battle ends when:

The German player starts their turn holding any two of the objectives, or

Morning Light ends the battle.

This game does not end when the first company on a side fails a Company Morale Check. Instead, the surviving company of that side continues to fight.

DECIDING WHO WON

If the German player holds any objectives, they win the battle having gained a position from which a break in the US cordon can be created during the day. If they hold two objectives, the German forces have broken through the American cordon and escaped to form a new defensive line. Should the Germans end the game with all three objectives, they have shattered the American cordon and Seventh Army will escape intact to fight again.

If the American player holds all of the objectives, they have held the pocket closed and the success of the breakout is ensured.

Southern Column has captured American fuel supplies at St. Denis-le-Gast). Any roll of a 1 results in the vehicle running out of fuel earlier in tile march and not taking part in this battle.

As the last battle in the campaign, the winner of the Roncey Pocket scenario wins the campaign.

If you want your campaign to go further, add a scenario for the German counterattack at Mortain that tried to cut off the spearhead of the breakout, The degree of German success in escaping the Roncey Pocket could be used to determine the forces they have available at Mortain.

BREAKOUT MINI CAMPAIGN

If you are playing the Roncey Pocket scenario as part of a campaign with the previous two scenarios, your success in the String Of Pearls scenario will have an impact on this scenano.

If the German player won the String Of Pearls scenario, they start the game with a two-gun Motorised SS-Artillery Battery at the rear of the Northern Column. The success in getting the supply wagons away in the previous scenario gives them enough ammunition to assist in the breakout.

If the US player won the String Of Pearls scenario, the Germans are desperately short of fuel. Roll a die for each tank or self-propelled gWl in the Northern Column (the

As the night wore on and dawn approached, the German troops turned on their headlights attempting to get to Percy before the fighter-bombers arrived at dawn. Long lines of vehicles moved down the narrow roads, oblivious to the fact they were driving right into the American spearhead.

The Roncey Pocket scenario is played at night using the Night fighting rules on page 154 of the rule book.

Because the German vehicles start with their headlights on and are subsequently silhouetted against the light of their burning vehicles, US platoons may choose to re-roll the distance that they can see German teams.

The Germans fight using the normal night fighting rules as they have difficulty locating the American positions in the darkness.

As the road is blocked with traffic and burning vehicles, the German player leaves the model of an)1 Destroyed vehicle in place, even unarmoured trucks. Unarmoured vehicles blocking the road in this fashion count as Difficult Going.

Because the roads are blocked, an)1 vehicle Sent to the Rear remains in place as an obstacle in the same manner as a Destroyed vehicle, although they still count as being Sent to the Rem:

MORNING LIGHT

As the light of morning began to illuminate the battlefield, the German troops ceased their attacks and either laid low or abandoned their heavy equipment and filtered through the thinly held American lines.

At the start of the American turn nine, after taking any Company Morale Checks needed, the American player rolls a die. On a score of5+, morning has broken and the game ends. Otherwise the game continues.

If the game continues, at the start of the next American tum, the player rolls two dice, with morning breaking on any roll oj S.«.

Each subsequent turn they roll one more die until morning breaks on any roll of5+.

OUTNUMBERED

The German force advancing towards St. Denis-le-Cast numbered some 2,500 troops. Desperate to escape the pocket, they launched repeated attacks against the US forces blocking their way.

At the start of any of their turns, before taking any Company Morale Checks, the German player ma)1 disband any Gepanzerte Panzergrenadier or Panzer grenadier Platoon in the Northern Column, removing it from the table.

In the Starting Step when Ambushes would be revealed )IOU may deploy any Destroyed or removed Gepanzerte Panzergrenadier or Panzer grenadier Platoon from the Northern Column on table anywhere in the orange area without its vehicles.

The Northern Column is a confused mass of troops from many units. Because of their desperation to escape, they always pass any Company Morale Checks they are required to take, whether or not they have a Company Command team.

SURPRISE

The Red Legs of 78th Armored Field Artillery Battalion were exceptionally surprised to discover a German column in their midst. While some vehicles managed to bring fire on the column immediately, others took time to appreciate the direction of the threat.

The 7S'" Armored Field Artillery Battalion force starts the game Pinned Down with all of their vehicles Bailed Out. They can attempt to rally and remount in their first tum before engaging the column.

OTHER PLACES, OTHER TIMES

Being trapped behind enemy lines was a terrible experience for those involved. Unfortunately for the German forces, this experience became increasingly common in the last two years of the war.

The Roncey Pocket scenario could also be used for troops fighting their way out of the Falaise Pocket two weeks later. The major difference here would be the opposition, with the 1" Polish Armoured Division, equipped by the British and operating with the First Canadian Army, being the blocking force.

On the Eastern Front the Red Army managed to trap numerous German forces in pockets ranging in size up to several divisions. You could also modify the scenario to reflect these battles. The terrain is likely to be rolling hills with woods, streams and villages limiting the direction of the escape attempt.

The breakout took place through the Bocage country with its high hedgerows and small woods. The roads are narrow, overhung on both sides by the high banks. They are too confined for two tanks to pass, or even to shoot past each other, slowing the progress of the German columns seeking to escape encirclement, and limiting their options when they encountered the enemy.

The high ground at La Rampinniere is a gentle rise overlooking the stream running down a gully to the north. The hill is Easy Going. The stream is Very Difficult Going.

BOCAGE HEDGEROWS

All hedgerows on the table are Bocage hedgerows. These are taller than a tank, Very Difficult Going, and provide Bulletproof Cover to troops sheltering behind them. Teams must start adjacent to a Bocage hedgerow to cross it. The full Bocage rules are provided in more detail in tile D-Day campaign book or on our web page, www.FI4mesOjWlu:com.

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3

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Captain McCartney set out with a platoon of tanks to rein(orce an outlying platoon of Captain W C Johnson's Item Company at the crossroads of La Lande des Mertes, the site of a battle between the British and the French six hundred years earlier. His tanks were forced back to their main position around La Rampinniere as Lieutenant Anderson's riflemen were overrun. There Easy Company and the rest of Item Company made their stand. Repeated infantry attacks were only held off with the assistance of the 78m Armored Field Artillery Banalion firing from the south.

EASY CO. 67TH ARMORED REGIMENT

Captain James R McCartney

IS! Platoon, Easy Company

2nd Platoon, Item Co. 41 sr Armored Infantry Regiment 2nd Platoon, Easy Company

3,d Platoon, Item Co. 41 sr Armored Infantry Regiment Mortar Platoon, II/41" Armored Infantry Regiment Forward Observation Section, 78th Armored Field Artillery Battalion

78TH FIELD ARTILLERY BATTALION

Lieutenant Colonel H M Exton

B Battery, 78th Armored Field Artillery Battalion

A Battery, 78th Armored Field Artillery Battalion

Sergeant Kenneth Oxenreider 2nd Platoon, Charlie Co. 702nd Tank Destroyer Battalion

The night had been eventful for this battalion too. B Battery was attacked around midnight by German infantry, but they drove off the assault. Later around 0215hrs a column of vehicles drove into La Chapelle, headlights on.

Captain Simard recognised German voices and sounded the alarm about the same time Sergeant Oxenreider's tank destroyer opened fire on the half-tracks at the rear of the column. Around the same time requests for fire support began to arrive from Captain McCartney's Easy Company.

TANK COMPANY (CONFIDENT VETERAN) Company HQ (with one M4 Sherman tank and one M4 (105) Sherman tank, at 0)

Tank Platoon (with four M4Al (76mm) Sherman tanks, two tanks with hedgerow cutters, at 0 )

Armored Rifle Platoon (with one squad, at 0)

Tank Platoon (with four M4 Sherman tanks, two tanks with

hedgerow cutters, at 6)

Armored Rifle Platoon (with one squad, at 6) Armored Mortar Platoon (at full strength at 6)

Two Observer M4 Sherman OP tanks (observing for artillery batteries below, one at 0, one at 6)

ARMORED FIELD ARTILLERY BAIT ALION (CONFIDENT VETERAN)

Company HQ (with Company Command Carbine team, 2iC Command Carbine team, two Carbine teams, mounted in two Jeeps armed with AA MG, two M3 half-tracks armed with .50 cal AA MG, at 0)

Armored Field Artillery Battery (at full strength with two M3 half-tracks both armed with AA MG, at €))

Armored Field Artillery Battery (at full strength with two M3 half-tracks both armed with AA MG, in Reserve arriving within 16"/40cm of0)

One M10 3" GMC tank destroyer (immobilised, but still able to fight, at e)

After overrunning a platoon ofItem Company, 41" Armored Infantry Regiment at La Lande des Mortes (The Heath of the Dead), the main body of 2. 'Das Reich' SS-Panzerdivision moved southeast towards St. Denis-lc-Cast, where another column had broken through the American encirclement.

Moving quickly along the roads with infantry marching through the fields alongside, the column soon bumped into the rest of Item Company and most of Easy Company, 6Th Armored Regiment, at La Rarnpinniere near the village of Grimesnil.

At almost the same time another German column from the force that overran St. Denis-Ie-Gast to the south was moving westward. These troops had followed a damaged American MI0 3" GMC tank destroyer down the road to la Chapelle by mistake instead of escaping to the south. When the MI0 tank destroyer pulled over at the La Chapelle crossroads for _ repairs, the German column passed it and began to through the positions of an American field artillery battalion, TIle Americans reacted first when the Intelligence Officer, Captain Simard, leapt aboard his half-track and opened fire.

KAMPFGRUPPE WISLICENY 3. SS-PANZERGRENADIERREGIMENT

NORD KOLONNE

2. 'Das Reich' SS-Stugabteilung 9. 'Das Reich' SS- Panzerartillerieregiment 10. 'Deutschland' SS-Panzergrenadierregiment

Sturmbannftihrer Giinrher-Eberhard Wisliceny

8. 'Deutschland' SS-Panzergrenadierregiment

8. 'Das Reich' Panzerregiment 7. 'Deutschland' SS-Panzergrenadierregiment

III 17. SS- Panzergrenadierregiment

SOD KOLONNE

Obersturrnfuhrer Grieme

7. 'Das Reich' Panzerregiment 5. 'Der Fuhrer' SS-Panzergrenadierregiment

6. 'Der Fuhrer' SS-Panzergrenadierregiment

2. 'Das Reich' Panzerjagerabreilung

SS-P ANZERGRENADIERKOMP ANIE (FEARLESS VETERAN)

NORTHERN COLUMN

(WITH HEAD AT 0 AND TAIL AT (E))

SS-Assault Gun Platoon (with three StuG III tank-hunters)

One Hummel self-propelled gun as an Independent team. Gepanzerte SS-Panzergrenadier Platoon (with three

squads, HQ equipped with Panzerfaust, mounted in half-tracks)

Company HQ (both teams equipped with Panzerfaust, in field car and motorcycle combination, with two Panzerschreck teams).

SS-Heavy Platoon (with two machine-gun sections and a mortar section, mounted in trucks)

SS-Panzer Platoon (with three Panzer IV tanks) SS-Panzergrenadier Platoon (with three squads, HQ equipped with Panzerfaust, at@)

SS-Panzergrenadier Platoon (with three squads, no Panzerfaust, at ®)

SOUTHERN COLUMN

(WITH HEAD AT 4) AND TAIL AT 0)

Company HQ (both teams equipped with Panzerfaust, in field car and motorcycle combination)

SS-Panzer Platoon (with two Panzer IV tanks) SS-Panzergrenadier Platoon (with two squads,

HQ equipped with Panzerfaust, mounted in trucks)

SS-Panzergtenadier Platoon (with three squads,

HQ equipped with Panzerfaust, mounted in trucks)

SS-Tank-hunter Platoon (with two Marder III M tankhunters)

Gepanzerte SS-Panzergrenadier Platoon (with two squads, HQ equipped with Panzerfaust, mounted in lialf- acks)

Highlights and shadows give your miniatures depth by lightening raised surfaces that reflect the most light, and darkening the deeper shadows. 1he diagram below shows how highlights and shadows work.

Shadow Colour US Dark Green (893)

Base Colour Brown Violet (887)

Highlight Colour Green Grey (886)

~~·7_""'"

Miniature

Start with a base coat of Green Grey (886) highlighted with Stone Grey (884) (a).

Apply small, irregular patches of Yellow Green (881) over the base coat (b).

Paint small patches of Flat Earth (983), mostly between the Yellow Green patches, but with a small amount of overlap (c).

All colour names and codes are for the Vallejo range of Flames OfWal'paints.

The Art OfWm; A Hobby Enthusiasts Guide To Flames Of War Painting And Modelling contains painring and modelling guides and is available at all Flames Of War stockists.

The Flames Of War website and discussion forum (wwlIJ.FlamesOjWrll:com) contain history, articles, guides, alternative army lists and much more.

TIG~~ VS S~~~MAN

en
...
Q)
..-
Q) c::> c::>
~ c::> g
..,
... ...
c
c
~ Diagrams like this were used to show Tiger I E tank commanders how to engage enemy tanks. 1his example shows a standard M4 (75mm) Sherman tank.

The Tiger can be absolutely certain of penerrating the front armour of a Sherman tank at ranges up to 800 meters, and the sides and rear at any range up to the maximum 2000 meter effective range of the Tiger tank's 8.8cm gun.

In contrast, the Sherman needs to get within 800 meters of the Tiger tank's sides or rear to have. any chance of penetrating it, and even then must be firing square on to the armour (shown as green 'vulnerable' areas in the illustration).

The oprical sighr of the Tiger rank has a rriangle for lining up the rarger (with marks [Q rhe sides for leading moving rargers), and the range scale [Q alter the elevation (shown in hundreds of merers).

When aiming ar an enemy rank, allowance needs [Q be made for the range [Q the rarger. Adjusting the range beyond the actual distance [Q the rarger will make the shot hit higher up on the enemy rank.

/\/\

Thousands of bombers blanket the earth in a rain of destruction in the heaviest tactical bombing raid yet. The Americans begin the final push to throw the Germans out of Normandy. After weeks of battling through impenetrable hedgerows for a few yards of French soil, the US Army has broken out of the beachhead. Operation Cobra has cracked the German front lines.

Now the hounds are loosed. The veteran 2nd 'Hell On Wheels' Armored Division smashes through German divisions still flattened by the bombing. Beside them the 3rd 'Spearhead' Armored Division races into the disorganised rear of broken German formations. Everywhere American task forces roll down roads, opposition crumbling before them.

However, not all of the Germans are done with fighting. As the Americans begin to encircle German forces cut off in the Roncey Pocket, the hardened 2. Vas Reich' SS-Panzerdivision strikes south, breaking free of the trap.

The two forces clash in the dark, each struggling to accomplish their mission and deny the other side victory. When morning light comes, both sides now know that the fight has only just begun, neither willing to relinquish the field of battle to the other .

• Made-i ... r::.zealano-"'--'---~----'""!l

9 780958 275569

• History of Operation Cobra, the US breakout from Normandy.

• History and complete organisation of the German 12. 'Hitlerjugend' SS-Panzerdivision, one of the most well equipped and combat ready divisions in Normandy, and 2. Vas Reich' SS-Panzerdivision, full of tough Eastern Front veterans.

• Options to field Panzer, Panzergrenadier, Panzerpionier, and Panzerspdh companies.

• History and complete organisation of the US 2nd 'Hell on Wheels' Armored Division and 3rd 'Spearhead' Armored Division.

• Options to field Tank, Armored Rifle, and Armored Recon companies.

• Exploits of Oberscbarfiihrer Ernst Barkmann, one of the greatest tank aces in history, and Staff Sergeant Lafayette Pool, America's top tank ace.

• Three new scenarios to be played separately or as part of a campaign: Barkmann's Corner, String of Pearls, and Roncey Pocket.

• Extensive uniform painting guides.

• Inspirational colour photos.

Product Code FW206

Flames Ofmtrwebsite and discussion forum: http://www.FlamesOfWar.com

©Copyright Battlefront Miniatures Limited, 2008. All rights reserved.

PRODUCERS OF FINE METAL & RESIN MINIATURES

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