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________________________________________________________________________________ this program should not be distributed anywhere else than www.gtatools.com or other gtanet sites such as http://www.gtagarage.com. if you distribute this prog ram on any other website your server shall crash and burn in flames and your girlfriend will leave you next evening if you don't always update the program to latest version, please read the informations about distribution on www.gtatools.com. ________________________________________________________________________________ GTA Garage Mod Manager 2.1 build: 25030X This program is only for PC version of Grand Theft Auto. Copyright 2005-2006 Delfi - Jernej L. email: jernej@gtatools.com always get latest and up-to-date copy of the program at http://www.gtatools.com or http://www.gtagarage.com this program is a fully featured car packager / installer / renderer (3D) and he lps creating custom cars. program is freeware, you may NOT gain any money with using, redistributing, copy ing, changing this file unless you have my permission! the program comes with no warranty and the author is not responsible for anythin g the program or his user do under any circumstances, if this is against your lo cal laws or you don't agree to this then you are not authorised to use the progr am. ________________________________________________________________________________ Installation ________________________________________________________________________________ extract the archive files into your gta installation directory (gta3, vice city or san andreas), this enables you to use the program with several games at once. the ggmm.exe, gtainterface.dll and ggmm.txt should be IN exact same folder as gt a3.exe, gta-vc.exe or gta_sa.exe after you install it, click the help "?" button on program and set file associat ion for .GGM files important note !! !!!!!!! only one program can control the file asociation at once !!!!!!! program requirements: - this program requires at least geforce3 class graphical card (but older may st ill work) - a decent graphical card with DXT/S3TC support for gta-vc and gta-sa - GL_EXT_texture_env_combine driver extension for displaying reflection maps cor rectly in opengl graphical driver - gfx card should have at least 4 texture units for multitexturing - one MB of disk space per installation - windows 2000 or xp or 2003, win98 untested (may work, maybe not..) - currently no testing was made on windows vista, if it doesn't work don't use v ista. - should run under linux / wine

. if not it gives you hin ts on how to install it. .) ________________________________________________________________________________ Changes ________________________________________________________________________________ Version 2. .added: the program checks if it is installed properly. fixed: fixed: fixed: fixed: vicecity helicopters no longer have wheels on them vicecity bikes now have proper wheel sizes you can no longer "edit" text displayed when installing ggm mods if you left some data to the manual car installer empty the validation . but the packages don't contain weapon.fixed: SA BMX now renders properly . only first object that it finds.added: some work was done on internal data editor.fixed: program will no longer render additional objects under hirerarchy root. this works with dummies too.added: you can now control orientation of misc_a and misc_b objects .added: program now doesnt use 100% cpu usage.added: if you on manual car installer enter colors data for car that has no co lor information the color information will be ADDED to colors file. this is also how gta does it.0 build: 11020X: .reactos is not yet at stable enough version for ggmm to work .fixed: vicecity and gta3 wheels now again work properly . this is done so that people dont think that cars are just pictures .added: you can now package weapons.added: shows cars in custom colors you wish .fixed: changed tractor and combine big wheel hack so now only tractor and comb ine have big wheels . . . Version 1.dat information .dat issuse should be fixed altrough i was unable to reproduce t his error. it will now only use so many cpu cycles as it needs to.) you can right click and click animate to put it into animate mode at any time.added: hirerarchy items now have checkboxes which you can uncheck and ggmm won 't draw that object branch. sometimes special rules apply on how gta draws things (l ike san andreas wheels) and so for some objects it might not work .added: detects and warns about corrupt txd files . also a note that this w on't work right always.added: + and .added: file dialogs in manual car installer are now resizable (thanks to Scuan or for noticing it) Version 2.for car designers .1 build: 25030X: .added: additional handling lines like for helicopters and bikes are now suppor ted in GGMM packages and manual car installer .numpad keys now also control zoom (for those without mouse whee l and notebook users) Version 1.fixed: carmods. .added: car view by default rotate and animate until used.fixed: VC Flatbed now renders properly .added: you can make backups of weapons .7 build: 270805: . but it is not availible in this release.5 build: 140805: .

added: gta3 and vice city cars now show with wheels .added: you can now do a little car "show-off" using object rotations in model information window (open doors. ..added: in san andreas mode you can now view second uv map (may be little glitc hy) (requires GL_EXT_texture_env_combine opengl extension to look properly) . now the program uses object under wheel_rf_dummy for san andreas wh eels just like the game does.added: option to show dummies (best viewed in wireframe mode because dummies a re always drawn solid) . Version 1.fixed: solid faces no longer cut through transparent faces (and opposite). the configuration is also v alidated when you click install button.fixed: in gta3 some cars had a dummy named "steeringwheel_dummy" and GGMM acci dently drawn a wheel on the dummy because it thought it is a wheel dummy.fixed: zmodeler 1. Version 1.4b (080805): .mistakenly cleared some fields. etc. Version 1.added: propeller blades and bike wheels now also animate .x cars show their normals correctly now.3a (050805): .added: in san andreas now shows chrome reflections (used by Linerunner.4 (060805): . Version 1. now it doesn't do that anymore.added: new improved program look / skin by Tank . silver a vertices rendered showing popup men for any car . . some c ars and some boats) (requires GL_EXT_texture_env_combine opengl extension to loo k properly) .added: option to disable reflections completely (sometimes the chrome is too s hiny.fixed: if san andreas wheel object was not named wheel or wheel2 then it was n ot rendered. now it doesn't do this anymore.added: program can read gta-vc speca and san andreas reflection maps (altrough i don't know how to use them properly so they would look like ingame) .4a (070805): .added: car popup menu has a item for instant backup creation dummies.) Version 1.fixed: zmodeler2 dffs now load properly .added: cars are shown shiny using normals from the cars themseles . the program now draws model in 2 passes. and sometimes ATI cards couldn't handle it properly) .added: shininess specular sphere-maps are now displayed (in san andreas) but n ot in vice city yet (requires GL_EXT_texture_env_combine opengl extension to loo k properly) .added: right clicking on car list now selects the car before u .added: model details window now shows amout of triangles and .3 (040805): .added: refreshes data after manual car installing .added: icons to menus and hirerarchy viewer (blue things are re geometry objects) .added: manual car installer has a validate button. there could be still glitches if your car happens to have transparent wheels..

. . se c.txt text that is displayed when installing mods. while you type text the text the program automaticly search es the list and selects first item that contains the searched text .added: backup system. dff file for infernus and txd for tank.added: drag & drop on main window.)..the browser doesn't work yet but it will download and install mods one day .2 (030805): .) .you can specify coll file in manual car installer for san andreas too.the GGM files are already pretty well compressed and contain a readme.added: more safety checking when installing .note that when using manual car installer no backups are made because program doesn't kno w which car you are installing (because you can for example install data line fo r landstalker.fixed: window flickering while resizing has been eliminated .added: search box.added: several checks for detecting if gta game is running in background which may cause problems . packages and program are ofcourse b ackwards compatible just that older versions will not know how to handle carmods line and will skip that data when installing ggm files .fixed: gta3 car rendering now works properly . now it do esn't do that anymore . when you first time install a package the original car w ill be packaged and put into CarBackups folder which will be created . ter.you can also view weapon models (no packaging availible yet) . color 4 is never used afaik so i don't know how to use it ________________________________________________________________________________ Tips ________________________________________________________________________________ . cars are displayed the way they should without need for reloading .added: more checking when installing . so you shouldn't double compress the gg m files to archieve better compression (rar might gain approx 10 kb) or to inclu de a readme file.added: carmods. if you do that it will be merged with dff model.fixed: sometimes you could see thru cars where transparent objects were.1 (020805): .ggm mods .dat now show 3 colors correctly (prim..altrough main window is oddly-shaped it is resizable . if dff already has a coll chunk it wil l replace it.fixed: sometimes if you didn't enter IDE line into manual car installer the sa n andreas game wasn't properly detected Version 1.dat file packaging support. now i n those cases the transparency is not displayed so the view is better altrough t his needs a proper object sorting fix opposite of the features added & fixed this version of program is now actually s maller than before! Version 1.fixed: no more missing cars and wierd objects..ggm mods .fixed: cars with 4 colors in carcols.fixed: every time you reloaded the car list was filled with doubles. vice city and san andreas .mods are packaged together with description / readme text . you can drag & drop a ggm file into main wi ndow to install it. .the program works for gta3.

________________________________________________________________________________ Known problems ________________________________________________________________________________ . .The mod browser doesn't work (yet) . for his patience and help on dff format Kcow for his DFF / TXD loader! And big thanx to Fred for GTAGarage!! .3D renderer's background sometimes doesn't look nice when the window is resize d .GTAGarage. (Delfi) for www. you will see red boxes inst ead.com my website is: http://www.com' Tech support: jernej@gtatools. this problem is not too serious but i hope to fix it one day. ________________________________________________________________________________ Credits ________________________________________________________________________________ The program was programmed in 2005 by Jernej L.gtatools.com' + #13 + Big Thanks to everyone that supports my work.the model is sometimes not rendered right.no wheels are rendered in vice city and gta3 mode. especially these people: Tank for the program''s design Steve M.when resizing the window the model is not displayed until you drop the sizing grip. just reload the model (may take sev eral times) .