pSX readme -=-=-=-=-= Introduction ============ pSX emulates the Sony Playstation 1, pretty much everything is emulated (to my knowledge) and most
games run perfectly. It runs under Windows and Linux. One thing that should be noted is that pSX DOES NOT use plugins. The emulator is completely self contained. The emulator has been designed to be as easy and unobtrusive to use as possible - in most cases you will not need to configure anything to use it (except maybe the controls). Installation ============ Extract all files from the .rar (or .tar.bz2 file under Linux) including folders. The emulator requires a PS1 BIOS file which should be placed in the bios directory. By default the emulator will look for scph1001.bin - this version is highly recommend because it is the only well tested one although other bioses should work. Once the emulator is running you can change the BIOS from the configuration menu. In the event that you only have a different bios file you can edit psx.ini to get the emulator running (run psx.exe once, you will get an error message, now look for psx.ini). Installation notes for Linux ============================ Under Linux pSX requires the following shared libraries/packages : OpenGL ALSA GTK GTKGLEXT libxml2 pSX will store its settings in ~/.pSX (the memcards, saves and screenshots dirctories will also be created here). If psx.ini is present in the application directory it will be read from there instead (for backwards compatibility with verions before v1.13 - you can also move psx.ini here if you don't want per-user settings, remember to make it world writable though otherwise users will be unable to save any settings). Running games ============= The emulator supports .cue/.bin, .ccd/.img/.sub, .iso, and .mdf/.mds CD images, the easiest way to run a game is to run the exe then select "Insert CD image" from the File menu. It is also possible to start a game from the command line: psx.exe c:\psxgames\mygame.bin
Graphics -------Bilinear interpolation .exe c:\psxgames\mygame. "mycard"). and enter a filename (eg.exe c:\psxgames\mygame..bin Note that you will get best performance running in full-screen mode. navigate to where you want the file to be saved. They can either be created using the built in converted (File/Convert .cdz file utils cdztool : utils\cdztool.CDZ) or by using the cdztool. . This is a quick run through of the various options. eg: utils\cdztool.CDZ files.. Press ALT+ENTER to switch between full-screen and windowed. To create a .or under Linux : pSX /usr/psxgames/mygame..when running in windowed mode this option causes the emulator to use less CPU time but can result in
.CDZ files can be created from all image formats that pSX supports.enabled/disables bilinear filtering when stretching frame buffer to window.enables/disables frame skipping Sleep when idle in windowed mode . BIOS ---This tab allows you to set the BIOS image used by the emulator. CDZ images ========== pSX supports compressed CD images which are called . To create a memory card click .BIN to/from .exe command line utility.cdz c:\psxgames\mygame.bin c:\psxgames\mygame. memory cards and cd images.bin by reversing the order of the parameters. Memory cards -----------This tab configures the memory cards inserted into the Playstations slots.cue/.bin Configuration ============= The configuration menu is fairly self explanatory. Frame skipping . Paths ----This tab allows you to set the default paths for state saves.cdz You can also convert a cdz back to .
this should do the correct thing for 99% of people). or 100hz for PAL will result in less smooth emulation). In most cases these should be left on Default which will use the most appropriate mode for the PS1 (Note: setting a mode that does not have a refresh rate of 60hz for NTSC.when enabled the emulator will pause when its main window does not have focus (note: sound is always disabled when not focused).. Display adjustments: gamma. Aspect ratio correction can also be forced in this dialog (the default setting is Auto which will apply aspect ratio correction based on the resolution of your desktop . brightness and contrast can be configured.) at the bottom left Full screen mode: can be configured separately for PAL and NTSC. To Cursor up Cursor left Cursor down Cursor right A X Z S Return Space Left shift Left ctrl Right shift Right ctrl
. dualshock). Controllers ----------This tab allows you to configure joystick and keyboard mappings for the Playstations controllers. Default controls (for port1) : Up Left Down Right Triangle Square Cross Circle Start Select L1 L2 R1 R2 Sound ----From this tab you can configure sound settings. These options only affect full screen mode (most cards only support a gamma ramp in full screen mode). Status icons . Also note that you must configure the analog axes if you want to use an analog controller (eg. Device: set the device used for sound output. in most cases this should be set to "Primary Sound Driver" Frequency: normally you should leave "Same as emulated machine" checked which will cause the emulator to use the same frequency as the PS1. Pause when not focused . Note that you MUST configure the gamepad controls if you want to use a joystick or gamepad (by default only keys are set up).displays status icons (CD/XA/etc.choppier performance. You can select which monitor fullscreen mode will use (default = use whichever monitor the window is on).
change the output frequency untick the option and select from the combo box.ini file to override it. XA latency: Controls how much delay there is in XA sound output.normally Auto detect should be used. There are two types of crash dump. In most cases you will want to say no to this because full dumps can be very large . for example : [CDROM] Driver=-1 SCSI4:1=x: This tells the emulator that SCSI target 4:1 is drive x: Crash dumps (Windows only) ========================== If the emulator crashes it will ask if you want to save a crash dump. mini dump and full dump . To see what pSX thinks the mappings are run the emulator with the -x option: psxfin -x This will show a list of drives with the corresponding drive letter on the left. Misc ---Allows redefinition of various miscellaneous keyboard controls.a dialog box will ask you if you want to save a full dump.a mini dump is usually enough to debug problems. Interpolate: Enables/disables linear interpolation of sound output takes slightly more CPU power (not much) but reduces aliasing significantly. Latency: This option controls how much delay there is in the sound output in most cases the default setting will be fine. but if you experience dropouts or choppy sound you can try increasing this. For this reason it is possible to override the mapping. Because of this the emulator makes a guess (it guesses that the drives are in order of scsi adapter/target) .
. ASPI Drive letter mapping under Win98/ME ======================================== Under Windows98/ME there is no way to correctly map drive letters to ASPI drives. Reverb: Enables/disables reverb emulation.if you have multiple drives it may guess wrong. IoControl or ASPI) . CDROM ----Allows selection of CDROM driver (Auto detect. If this is incorrect you can add entries to the [CDROM] section in the . Sync sound: When enabled the emulator will try to keep the sound in sync with the graphics (this should normally be enabled).
2 Improved ASPI and IoControl latency Added SPTI support Added support for 16bit rendering (including 565).disabled by default dbghelp.1 ALT+F4 now exits the emulatoer Pressing F1/Shift+F1 switches back to windowed mode for file dialog *.dll is now optional (required for saving crash dumps though) CD drives (IoControl and ASPI) should now work pSX now works under Win98/ME (hopefully ..4 Added final icon and controller dialog graphcs from TheCloudOfSmoke Fixed bug where joystick device selection was not kept after restarting Implemented PPF patch support (command line only for now) Added option to disable bilinear filtering Added L3 and R3 buttons for dualshock controller Added reverse axis option for controller analog axes Option to disable controller rumble now works Second controller now works Fixed keys that did not work in controller config dialog (eg.0 Initial release v1. etc.3 Fixed several GTE bugs (Crash Bandicoot 3 + others) More accurate SPU noise and FM (FF7 and ChronoCross sound correct) Set mask bit for lines (MGS frequency display now works) Fixed bug where primitive coordinates were not sign extended (ChronoCross) Swapped analog sticks Fixed pad force feedback crash (now properly enumerates actuators) Disabled vsync in windowed mode to fix speed problems Fixed SPU looping bug: -S option is no longer required (now ignored) Fixed bug where starting in fullscreen would incorrectly resize window Fixed debugger GPU capture Added preliminary version of TheCloudOfSmoke's icon v1.Dump files can be included in a bug report (see email address below). only used if necessary Full screen mode configuration (NTSC and PAL configured separately) Fixed GTE bug that caused Valkyrie Profile to crash Improved streamed ADPCM audio (Valkyrie Profile and others) v1. cursors) Integrated CDZ converter into main program Added gamma.) .dll installed History ======= v1.) Fixed save state loading bug Fixed crash when entering non existant save state filename v1.mcr files are shown in memory card dialog Option to disable status icons (CD/XA/MR. brightness and contrast controls (fullscreen only) Added quicksave/load functionality Fast forward now temporarily turns off vsync ASPI DLL is no longer required if using IOControl Fixed state save dialog (now uses save type instead of open) Fixed window painting when paused (or in modal dialogs) Removed log menu option in release version Editing code in debugger memory window works even when using recompiler Fixed some other debugger problems Implemented breakpoint editing Fixed save state loading bug
. NOTE: crash dump saving is only supported if you have dgbhelp.
8 Various GTE fixes (fixes Wipeout.) Use exe name for quicksaves (quicksaves are now per game) Changed key assignments for quicksave (F1-F5=load. I suppose I am a "d u m b a s s" .bin file was named . or exit fullscreen) CD drivers now retry when an error occurs (up to 16 times) Fixed bug where switching back to windowed sometimes didn't work File requester is now displayed when BIOS is not found v1. amongst others) Fixed bug where self-modifying code was incorrectly detected Save/restore debugger window layout Debugger font can now be configured Fixed crash when memory card file did not exist but was referred to by ini Implemented CCD parsing Improved CUE file handling (pre/post gaps and indexes now supported) Fixed CD play command and report mode (fixes BIOS cd player) Ignore non mode1 sub-q sectors (required when playing audio CDs) Corrected sub-q faking when subcode reading is not enabled Fixed bug where CDDA playing would stop when fast forwarding Fixed crash when ejecting CD while game is reading it Fixed crash when frame buffer is bigger than display mode (VibRibbon PAL) All combo boxes in config menu are now read-only Improved emulation of SPU CD and reverb buffer (VibRibbon) Support SPU IRQs in CD buffer (VibRibbon) Fixed crash after recovering from Ctrl-Alt-Del Fixed bug where gamma settings did not update until pressing adjust key
.cue when converting CDZ file Fixed bug where CDZs created without .cue file did not work ESC can now be configured (either quit. F6-F10=save) Reset button for gamma/brightness/contrast in graphics dialog now works ESC now quits emulator (in addition to ALT+F4) Added DMA breakpoints Fixed some miscellaneous debugger bugs v1. Tony Hawk Pro Skater 2.5 state saves Fixed bug where .v1.7 Subcode reading (libcrypt games should now work) Better support for self-modifying code (fixes Spyro3) More anti-mod protected games now work (tested on WildArms2) Added support for MDEC STP bit (fixes DragonWarrior7 spell effects) Fixed quickload menu bug Fixed crash loading v1.6 Fixed missing characters in WildArms battles (GTE flags inaccuracy) Fixed GTE bugs that caused missing graphics in Tombraider Chronicles Fixed recompiler bug that cause Tomraider Chronicles to crash Add missing CDROM functionality that caused DW7 to hang during FMVs Emulator can now be full screened on any monitor (autodetect or force) Fixed bug that caused XA audio to cut out (often during fastforward) Added support for CloneCD and ISO CD images Made BIN images work even if CUE file is missing (not recommended) Added support for new CD image types to CDZ Corrected aspect ratio in PAL modes Fixed bug where quick saves didn't work with certain games Fixed bug where F10 entered the menu instead of loading quick save More accurate SPU ADSR envelopes (including exponential modes) Initialise ADSR registers after SPU reset (fixes sound in Tombraider) v1.5 Added screenshot feature Fixed GTE bug that caused graphical glitches in Legend of Legia Fixed minor CDROM emulation bug Adjusted GPU DMA timing to fix MDEC hangs in some games (Legend of Legia) Check mask bit for lines (fixes DragonWarrior 7 menus) Fixed spelling of "Quicksave" (yes.
11 Ported to Linux Log window keyboard controls Added Arabic. Bosian. Serbian and Icelandic translations Added some missing translations to Linux build Debugger DMA capture buffer now autoresizes Fixed streaming music in Jikkyou Oshaberi Parodius Fixed bug when setting sound frequency in Windows Implemented volume and mute in Linux Fixed "missing body parts" bug in Deception 3 Fixed bug that caused XA audio in Deception 3 to not stop correctly Fixed random crash in Road Rash: Jailbreak Fixed debugger crash when emulator is reading from CD Fixed hang opening CD images in Linux Per-user settings for Linux (.pSX) Removed SSE instructions used during init (should fix crash on AMD CPUs) Fixed GTK warnings when clicking window close button in Linux Credits ======= Icon and controller dialog graphics: TheCloudOfSmoke Polish translation: Wojciech "R4Zi3L" Olczyk
.13 Added Korean.v1. Norwegian. Croation.9 Breakpoints can now be added/removed in debugger while CPU is running Added check for valid BIOS v1.ini file is now stored in ~/.12 Fixed crash on startup with -f command line option Fixed SPU bug that caused FF8 FMV audio to stop sometimes Fixed bug that prevented some keys being mapped to controllers Fixed bug where window size/position was reset when using fast forward Added support for Alcohol 120% MDF/MDS images Fake subcode in track gaps (required for TombRaider1) Fixed Syphon Filter boot hang Fixed infinite loop in Tekken3 and Deception3 Changed 384 mode to 364 which seems to be correct (based on TombRaider) Fixed aspect ratio correction for 5:4 v1. Persian and Russian translations Fixed bug in CD not usable error message dialog DEP no longer needs to be disabled in Windows for pSX to work Added aspect ratio correction Centred framebuffer when it doesn't cover the entire screen Fixed controller config dialog bug (pressing button fills all controls) v1.10 Allow ADSR changes while voice keyed on (fixes sounds in FF7 and others) Localisation for various languages Added internal manifest file (dialogs now support XP theme correctly) Sound device can now be set to disabled Fixed bug where sound was muted when reverb was disabled Fixed Chrono Cross hangs introduced in v1.9 Various CDROM changes to make Ape Escape work Removed incorrect ADPCM autopause functionality (fixes G-Police music) More accurate emulation of GPU LCF status bit (fixes G-Police hang) Implemented sprite flip draw mode bits (Master system emulator) Various root counter emulation improvements (fixes Rhapsody) Slight timing change to fix problem where pad stops working intermittantly Fixed bug where Crash Bandicoot 2 executes illegal opcodes after intro Fixed WildArms XA spell effect bug (didn't stop after effect correctly) Changes to CDROM emulation to make Ape Escape work Reject large polygons (fixes ChronoCross Dragonia bug and SagaFrontier2) v1.
proboards54.com Questions or bug reports should be directed to: psxemulator@googlemail.Danish translation: Sune Mika Salminen Dutch translation: Talisman (with proofreading by Patrick van Arkel) Spanish translation: anewuser Finnish translation: Mika Heiska Portuguese (Brazil) translation: Melanogaster German translation: BlackVivi Italian translation: Soulbrighter Simplified Chinese translation: Monica Traditional Chinese translation: nhlay Japanese translation: Nekokabu French translation: Ryusan Swedish translation: Kaputnik Croatian translation: Shendo Russian translation: d0tter Norwegian translation: Roman Alifanov Arabic translation: Nzaar9 Bosnian and Serbian translations: Cobalt Korean translation: Park9119 Icelandic translation: Grendel Hilmarsson Everything else: pSX Author .) Contact ======= Home page: http://psxemulator.com Forum: http://psxemulator.gazaxian.com