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Wind Reference Sheet

Observation Method of Wind Estimation: Clock Method of Wind Effect


Wind Wind
Wind Speed Effect
No Value
Bullet
0-3 mph Hardly felt on face, causes Bullet
smoke to drift 1/2 Value 1/2 Value
Impact
Impact
left
Right
3-5 mph Felt lightly on face

Full Value Full Value


5-8 mph Keeps tree leaves in motion

8-12 mph Raises dust and loose paper 1/2 Value 1/2 Value

12-15 mph Small trees start to sway No Value

Full value winds will have the greatest effect on the rounds trajec-
15-20 mph Large trees start to sway
tory while half value winds will have less of an effect
Calculating Wind Velocity Flag Method
Formula
Range Constant Wind Formula Estimated Angle = Wind Value
<500 45 Wind Speed X Range = Wind Hold in Mils 4
600 43 Constant Example:
700 41 Example: 50° / 4 = 12.5 mph wind
50°
800 39 10 mph wind X 5 (500 yards) = 1.1 mil
900 38 45 This method will only provide an approxi-
1000 37 mate wind value. Grass can also be used
Multiply by 3.438 for MOA value by dropping it and pointing to the spot
where it lands to get the approximate
*Approximate values for a .308 175 SMK @ 2650 fps* angle.

Shootingvoodoo.com

Wind Reference Sheet


Observation Method of Wind Estimation: Flag Method
Wind Speed Effect
Wind Wind
No Value
0-3 mph Hardly felt on face, causes Bullet
Bullet
smoke to drift 1/2 Value 1/2 Value
Impact
Impact
left
3-5 mph Felt lightly on face Right

Full Value Full Value


5-8 mph Keeps tree leaves in motion

8-12 mph Raises dust and loose paper 1/2 Value 1/2 Value

12-15 mph Small trees start to sway No Value

Full value winds will have the greatest effect on the rounds trajec-
15-20 mph Large trees start to sway
tory while half value winds will have less of an effect
Calculating Wind Velocity
Formula
Range Constant Wind Formula Estimated Angle = Wind Value
<500 45 Wind Speed X Range = Wind Hold in Mils 4
600 43 Constant Example:
700 41 Example: 50° / 4 = 12.5 mph wind
50°
800 39 10 mph wind X 5 (500 yards) = 1.1 mil
900 38 45 This method will only provide an approxi-
1000 37 mate wind value. Grass can also be used
Multiply by 3.438 for MOA value by dropping it and pointing to the spot
where it lands to get the approximate
*Approximate values for a .308 175 SMK @ 2650 fps* angle.

Shootingvoodoo.com