P. 1
Figure drawing basics

Figure drawing basics

|Views: 296|Likes:
Published by Neeraj Kumar Thakur

More info:

Published by: Neeraj Kumar Thakur on Mar 27, 2011
Copyright:Attribution Non-commercial

Availability:

Read on Scribd mobile: iPhone, iPad and Android.
download as PDF, TXT or read online from Scribd
See more
See less

10/12/2013

pdf

text

original

Part 1: Figure Drawing Basics—Action & Structure

1
Cartooning–Concepts and Methods Part 1: Figure Drawing Basics, ™ and © Don Simpson 2000, all rights reserved. For individual use only. Classroom use without express written permission is strictly forbidden. Please email fiasco@MEGATONMAN.com for information. Published by Fiasco Comics Inc., PO Box 64, Wexford, PA 15090. www.MEGATONMAN.com

The Stick Figure
In our methodical approach to building up your confidence as an artist, we're going to tackle something simple at first—our friend the stick figure. Go ahead, draw one right now! A reasonable stick figure at this point should contain a midline for the spine, two arms, two legs, and a circle for the head. Fingers for hands and lines for feet are optional, but being the conscientious craftsman that you are, I know you'll want to include them. Now draw your stick figure running, jumping, falling, walking, running, climbing—see how many poses you can come up with. The record is 4096! Don't worry about niceties like exact proportions at this point. Getting your point across is everything. We'll be getting fancier a little later on.

2
Cartooning–Concepts and Methods Part 1: Figure Drawing Basics, ™ and © Don Simpson 2000, all rights reserved. For individual use only. Classroom use without express written permission is strictly forbidden. Please email fiasco@MEGATONMAN.com for information. Published by Fiasco Comics Inc., PO Box 64, Wexford, PA 15090. www.MEGATONMAN.com

.Okay. everyone recognizes what a stick figure represents—a person! Isn't that amazing? Cartoonists are able to communicate even with the most elementary of pictures. But the point I'm trying to get across here is that. Show your drawings to your friends and see if they can tell what your stick figures are doing. Published by Fiasco Comics Inc. If they misidentify some of your drawings.MEGATONMAN. For individual use only. PA 15090. www. Many poses will be open to interpretation.com for information. Wexford. If you can accomplish that with your limited stick figures. ™ and © Don Simpson 2000. think of what you can accomplish with even more tools at your disposal. so anybody can draw a simple stick figure. all rights reserved. that's okay. Just compliment them on their keen perception and head back to the drawing board! Conveying specific actions and even emotional states of mind with a few quick lines—and I dare say as few lines as possible—is an important first step towards drawing fully realized figures. PO Box 64. Classroom use without express written permission is strictly forbidden.com . Please email fiasco@MEGATONMAN. 3 Cartooning–Concepts and Methods Part 1: Figure Drawing Basics. more importantly.

slightly curvy lines are more human. As before.com for information. Again. as well as definite elbow and knee joints. Don't worry about making your sticks perfectly straight lines.MEGATONMAN. one that is shaped a little more like an adult person. either—in fact. PO Box 64. PA 15090.. Please email fiasco@MEGATONMAN. Classroom use without express written permission is strictly forbidden. ™ and © Don Simpson 2000. We've added a line across the shoulders and a line across the hips. Wexford. all rights reserved. Stay focussed on depicting actions--leaping. And don't even worry about getting the curves right. don't be overly concerned with correct proportions right now.A More Sophisticated Stick Figure Let's use a slightly more sophisticated stick figure. test your drawings out on others. either—just go with whatever feels right. sitting. If people can tell what activities your stick figures are involved in. golfing. rowing. www. you're doing great! 4 Cartooning–Concepts and Methods Part 1: Figure Drawing Basics.com . etc. For individual use only. swinging. Published by Fiasco Comics Inc.

www. PA 15090. Your friends may tell you they like your older. stubbier stick figure and see if they can be translated to the more sophisticated model. Please email fiasco@MEGATONMAN. But try comical situations as well.com ..MEGATONMAN. Classroom use without express written permission is strictly forbidden. Wexford. Published by Fiasco Comics Inc. You may even use some of your 4096 poses you came up with for the shorter. all rights reserved. ™ and © Don Simpson 2000.Our new. funnier work better—don't be discouraged! Keep right on drawing. sleeker stick figure seems to lend itself to more graceful and athletic themes. 5 Cartooning–Concepts and Methods Part 1: Figure Drawing Basics. PO Box 64. For individual use only.com for information.

With the skeleton in mind. and the pelvis (hip bone). Please email fiasco@MEGATONMAN. in a minimalistic way.com for information. the arms. 6 Cartooning–Concepts and Methods Part 1: Figure Drawing Basics. Classroom use without express written permission is strictly forbidden. what all people have got inside them—a skeleton! The spine. Wexford. PO Box 64. Published by Fiasco Comics Inc.MEGATONMAN. These are the three largest bony masses in the body. For individual use only. PA 15090. ™ and © Don Simpson 2000. www. the rib cage (the chest). all rights reserved.The 3 Basic Solids It's time to let you in on a little secret. The stick figure makes such a convincing person because it represents.com .. the legs—all are represented in a simplified way in a stick figure. we can now add three shapes to our stick figures to make them more real. Use simple ovals for right now. one of which we already have: the skull (the head).

Classroom use without express written permission is strictly forbidden.com for information.com . www. For individual use only. Wexford. hips and head to begin fleshing things out. PO Box 64. Please email fiasco@MEGATONMAN. If your drawings don't communicate the story your trying to tell.. Build on a solid foundation: action and emotion! 7 Cartooning–Concepts and Methods Part 1: Figure Drawing Basics.After you've drawn the spine.MEGATONMAN. all the ovals in the world aren't going to help you. See how quickly things are taking shape? Keep the focus on the action. arms and legs to establish the action of your stick figure. all rights reserved. PA 15090. proceed to add the chest. ™ and © Don Simpson 2000. Published by Fiasco Comics Inc. first and foremost.

com for information.The Main Line of Action The first thing you need to determine is the main line of action for your figure. all rights reserved. For all intents and purposes.com . The first line you should put down on paper should be that line—it determines the entire thrust for the rest of the figure. Published by Fiasco Comics Inc. Continue the sweep of your pose into the arms and legs. that is synonymous with the spine. ™ and © Don Simpson 2000. Limbs and even the head branch off from that. Wexford. PA 15090.MEGATONMAN. www. For individual use only. because it represent the skeleton.. Please email fiasco@MEGATONMAN. flesh will surely follow! 8 Cartooning–Concepts and Methods Part 1: Figure Drawing Basics. Classroom use without express written permission is strictly forbidden. Notice how the three basic solids—chest. And where bone goes. Keep your figures moving! It's important to never lose sight of your stick figure. skull and pelvis—relate to each other differently depending upon the arc of the spine. PO Box 64.

so now every pose is starting to look like dancing..Okay.com . Classroom use without express written permission is strictly forbidden. PO Box 64. all rights reserved. www. Published by Fiasco Comics Inc. Oh well. For individual use only. Please email fiasco@MEGATONMAN. You get the point. ™ and © Don Simpson 2000. PA 15090.com for information.MEGATONMAN. 9 Cartooning–Concepts and Methods Part 1: Figure Drawing Basics. Wexford.

PO Box 64. Make use of the flexibility of the spine. www. get your figures to twist and turn. Published by Fiasco Comics Inc. Move the should in relation to the hips. Get your figures to boogie! Draw several figures where the shoulders are twisting and turning in relation to the hips. PA 15090. all rights reserved.MEGATONMAN.com . twists and turns at the waist. Classroom use without express written permission is strictly forbidden. Please email fiasco@MEGATONMAN. For individual use only.Twisting and Turning Along the Spine The spine conveys the main action of a figure because it's highly flexible. The back bends. Wexford. ™ and © Don Simpson 2000. and the head bobs all around—and it's all thanks to our friend the spine. 10 Cartooning–Concepts and Methods Part 1: Figure Drawing Basics. Don't draw your figures with a single solid body mass.com for information..

Wexford. See if they can't sense a new mobility in your work.Show your drawings to your friends.. well. PA 15090. Classroom use without express written permission is strictly forbidden. “Say. ™ and © Don Simpson 2000. www.MEGATONMAN. For individual use only. funnier work!” Oh.com . Published by Fiasco Comics Inc.com for information. aren't these figures twisting and turning. Please email fiasco@MEGATONMAN. all rights reserved. PO Box 64. a-writhing and a-wriggling? I think they are! I still like your older. 11 Cartooning–Concepts and Methods Part 1: Figure Drawing Basics.

Fleshing Out the Figure With Ovals With a solid grasp of the allimportant stick figure. For individual use only.com for information. Published by Fiasco Comics Inc. legs. PO Box 64. ™ and © Don Simpson 2000. You’ll be studying anatomy later. Classroom use without express written permission is strictly forbidden. Don’t get bogged down in accurate anatomy. Wexford. PA 15090. Please email fiasco@MEGATONMAN. all rights reserved. we're ready to add the neck. Just get the basic feel of the figure for now. and be able to apply that knowledge to your steadily growing understanding of the human figure! 12 Cartooning–Concepts and Methods Part 1: Figure Drawing Basics. arms.MEGATONMAN. hands a feet to our figures. Use simple ovals for now. shoulders. www.. The oval is an all-purpose organic shape which can be molded into just about any muscle or body mass.com .

For individual use only. PA 15090. There’s another important consideration I’d like to address at this point. Muscles aren’t symmetrical balloon. But perhaps we’re getting a bit ahead of ourselves. Classroom use without express written permission is strictly forbidden.Feel your way along the natural rhythms of the body. Please email fiasco@MEGATONMAN. and it’s establishing a solid sense of the third dimension in your figures. all rights reserved..com . 13 Cartooning–Concepts and Methods Part 1: Figure Drawing Basics. but curvy. www.com for information. Wexford. Published by Fiasco Comics Inc. tapered shapes that dovetail into one another. PO Box 64. ™ and © Don Simpson 2000.MEGATONMAN.

For individual use only. Classroom use without express written permission is strictly forbidden. Wexford. Published by Fiasco Comics Inc. PA 15090.MEGATONMAN. Just use variations of the three simple geometric shapes at left—sphere.com . PO Box 64. www..com for information.Adding the Third Dimension Sphere Cube Cylinder You can make your figures suddenly bursts off the page and come alive in three dimensions very easily—no complex shading or heavy-handed lighting tricks involved. cube and cylinder—and you’ll be amazed at how your figures fill up space! 14 Cartooning–Concepts and Methods Part 1: Figure Drawing Basics. Please email fiasco@MEGATONMAN. all rights reserved. ™ and © Don Simpson 2000.

but it will only get you so far. A light bulb shape is a bit better.com .. It’s knowing where to put those lines which is key.The Head Of our three basic solids.com for information. For individual use only. Published by Fiasco Comics Inc. so for now we won’t do more than suggest the position of a few of the face’s features. head. And you haven’t added all that many lines to your arsenal. www. too. Wexford. all rights reserved. Please email fiasco@MEGATONMAN. 15 Cartooning–Concepts and Methods Part 1: Figure Drawing Basics. while the face is triangular. let’s start at the top. Eye line The wonderful thing about using simple geometric shapes is that now you can instantly see which way the head is turning. PA 15090. ™ and © Don Simpson 2000. We’ll be extending this principle to the entire body. PO Box 64. Classroom use without express written permission is strictly forbidden. The skull is somewhat like a sphere with the sides flattened (like a wheel of cheese. and a wheel of cheese is interesting.MEGATONMAN. chest and hips. There are two main parts to the head: the skull and the face. and whether it’s tilting up or down. Conceiving of the head as an egg is good for starters.

Wexford.MEGATONMAN.com for information. PO Box 64.. all rights reserved.I don’t have much to say on this page—kinda like these guys. ™ and © Don Simpson 2000. Please email fiasco@MEGATONMAN. PA 15090. Classroom use without express written permission is strictly forbidden.com . For individual use only. 16 Cartooning–Concepts and Methods Part 1: Figure Drawing Basics. Published by Fiasco Comics Inc. www.

Classroom use without express written permission is strictly forbidden. That’s the best I can explain it.. ™ and © Don Simpson 2000. Personally. PA 15090. and a chest that is a cross between a beehive and a Chinese lampshade. and the stories they’re involved in. I’ve settled on a hybrid set of shapes of my own devising— a box for the hips. And such clarity only adds to the impact of your figures. Wexford. Published by Fiasco Comics Inc. Notice how the geometric shapes really make clear the twisting. their actions. There’s really no ambiguity as to which way the figure is moving. or even 3D ovals.com . all rights reserved. turning and bending of the torsos below. Please email fiasco@MEGATONMAN. It’s also equally in vogue to think of is as two cylindrical shapes. 17 Cartooning–Concepts and Methods Part 1: Figure Drawing Basics.The Torso in 3D It’s popular in artistic circles to think of the chest and hips as two boxes. For individual use only. PO Box 64.MEGATONMAN. Whatever shapes you decide on—and it’s important because these are two of our three basic solids here—the main thing is to keep the spine in mind. www.com for information.

PO Box 64. Wexford. draw the main line of action. For individual use only. chest and hips) with geometric shapes to make your figures come alive in three dimensions.com . PA 15090. flesh out your three basic solids (head. or the spine. to determine the main thrust of your pose. all rights reserved. www.Follow the same routine we’ve established.com for information. First. Classroom use without express written permission is strictly forbidden.. Then continue with the limbs of your figure as stick lines. Please email fiasco@MEGATONMAN. Only now. Work with it! 18 Cartooning–Concepts and Methods Part 1: Figure Drawing Basics.MEGATONMAN. Published by Fiasco Comics Inc. ™ and © Don Simpson 2000.

Classroom use without express written permission is strictly forbidden. they become 3-dimensional. don’t be concerned with anatomical accuracy at this point. and again. the oval. PA 15090.MEGATONMAN. ™ and © Don Simpson 2000.com for information. The main thing is getting those limbs to bend and fold through 3-dimensional space.. or core. Notice how the flat the stick figure above is. 19 Cartooning–Concepts and Methods Part 1: Figure Drawing Basics. By using them on our figures’ limbs.Cylinders for Limbs Both cylinders and spheres are types of 3-dimensional circles. www. For individual use only. In the fleshed out 3D figure. they can be endlessly tapered and distorted into all sorts of organic shapes. right off the page! Use the 'stick' limb as the center line. of your cylinders. Please email fiasco@MEGATONMAN. Don’t be afraid to bend and curve your cylinders. there’s no question as to which parts of the body are closer to us.com . and which are further away. Published by Fiasco Comics Inc. all rights reserved. PO Box 64. Like their 2-dimensional cousin. like those found on the human body. Wexford.

. For individual use only. PO Box 64.com . PA 15090. www. Classroom use without express written permission is strictly forbidden. spheres and cubes really give these figures the feeling of thrusting towards us (or away from us).com for information. Wexford. Get these principles down pat before going further! 20 Cartooning–Concepts and Methods Part 1: Figure Drawing Basics. no amount of lighting.Cylinders. Published by Fiasco Comics Inc. They closely resemble crude wire frames of 3D computer programs. ™ and © Don Simpson 2000. This is really important—if your drawings aren’t beginning to feel powerful at this point.MEGATONMAN. Please email fiasco@MEGATONMAN. shading. or gilding the lily is going to help. all rights reserved. achieving a 3D sense simply and effectively.

21 Cartooning–Concepts and Methods Part 1: Figure Drawing Basics. Wexford.. www. here’s still another page of 3D figures. I’ll just keep beating the drum for cylinders. PO Box 64.com for information.MEGATONMAN. Classroom use without express written permission is strictly forbidden.. ™ and © Don Simpson 2000..You’re going further? That’s okay. Published by Fiasco Comics Inc. all rights reserved. Please email fiasco@MEGATONMAN.com . PA 15090. For individual use only.

Human Anatomy/Figure Drawing Atlas of Human Anatomy for the Artist by Stephen Rogers Peck.com for information. ISBN 006097625X. Walter Foster Publications. 0823015513. Classroom use without express written permission is strictly forbidden. Watson-Guptill Publications. Walter Foster Publications. Caricature by Ken Hultgren. ISBN 0823016927. How to Draw the Human Figure (Famous Artists School : Step-By-Step Method) by Howard Munce. ISBN 1560100842. Perigee. Dynamic Anatomy by Burne Hogarth. How to Draw the Human Figure : An Anatomical Approach by Louise Gordon. PA 15090.A Select Bibliography Most of what I know about drawing I've learned from books.MEGATONMAN. continue to learn from. Viking Press. ISBN 0399508023. ISBN. ISBN 1560100095. For individual use only. ISBN 0195030958. and in many cases.. Animal Drawing/Anatomy How to Draw Animals by Jack Hamm. Simon & Schuster. Comparative Anatomy (Human/Animal) Cyclopedia Anatomicae by György Fehér. ™ and © Don Simpson 2000. Below is a list of books I recommend for every artist's library. ISBN: 0823015777.. Dover Publications. Figures in Action (How to Draw and Paint Series) by Andrew Loomis. How to Draw Comics the Marvel Way by Stan Lee and John Buscema. Henry Holt. Dynamic Figure Drawing by Burne Hogarth. The Art of Animal Drawing : Construction.com . How to Draw What You See by Rudy De Reyna. The Figure in Motion by Mark Smith and Thomas Easley. Your Career in the Comics by Lee Nordling. ISBN 0486274268. ISBN 0140464778. Published by Fiasco Comics Inc. Inc. Viking Press. These are all books that I have learned from. all rights reserved. ISBN 1884822878. Harper perennial Library. Animation Cartoon Animation by Preston Blair. 22 Cartooning–Concepts and Methods Part 1: Figure Drawing Basics. ISBN 0823023753. The Human Figure : An Anatomy for Artists by David K. Watson-Guptill Publications. ISBN 0399507914. ISBN 0836207483. particularly if you're in it for the long haul. www. Comics Understanding Comics by Scott McCloud. Study them closely. Oxford University Press. Please email fiasco@MEGATONMAN. ISBN 0140042431. Wexford. PO Box 64. ISBN 0805015280. Perigee Press. Andrews & McMeel. Action Analysis. Drawing the Head and Figure by Jack Hamm. ISBN 0671530771. Rubins. WatsonGuptill Publications. WatsonGuptill Publications. Black Dog & Leventhal Publishers.

perspective. ™ 23 Cartooning–Concepts and Methods Part 1: Figure Drawing Basics. PO Box 64. Don has been creating Megaton Man adventures exclusively for the Internet at www. This book is dedicated to my wife.com. storytelling and other aspects of making comic book art. Please email fiasco@MEGATONMAN.com. Future chapters will delve into human anatomy. inking. Bizarre Heroes and many other comic books. Classroom use without express written permission is strictly forbidden. Figure Drawing Basics is the first chapter of Cartooning–Concepts and Methods. Judy. Border Worlds. all rights reserved.MEGATONMAN.MEGATONMAN. Published by Fiasco Comics Inc. please check with www.com . all rights reserved. PA 15090. Megaton Man and Gower Goose are ™ and © Don Simpson.. an instructional book Don is creating to convey his approach to writing.Cartoonist Don Simpson is the creator of Megaton Man. animals. among other things. For individual use only.com for information. Since 1996. drawing. www. ™ and © Don Simpson 2000.MEGATONMAN. Wexford. For more information and updates. lettering and writing.

You're Reading a Free Preview

Download
scribd
/*********** DO NOT ALTER ANYTHING BELOW THIS LINE ! ************/ var s_code=s.t();if(s_code)document.write(s_code)//-->